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Leaving GMail, Finding Autonomy

Mon, 09 Jan 2017 00:00:00 PST

The overriding theme of what I’m trying to think and write about for 2017 is autonomy in personal technology. The basic principle is: make deliberate choices in how I use technology and favor ones that give me greater autonomy. Choices that force me to use bad interfaces, surveil me in creepy ways to facilitate advertising, or lock me in to things I do not understand or are uncomfortable with should be avoided. This is partially about freedom, but it’s grounded in practical quality of life issues. 2017 is about trying to rationalize more of these decisions, and make adjustments where needed. I don’t want user interfaces to change under me for things that matter. I don’t want my data being used in bizarre and unexpected ways. Controlling these things is becoming the exception rather than the rule. I started with email because that, more than anything else, is the foundation of our online identity. And it’s what I was focused on as I started my new antisocial network / network / list. GMail Was A Technical Triumph, But Times Have Changed It’s easier in the short term to use a free ad-supported email account provided by a giant company — as I decided to do with GMail in 2004 — but now I regret the decision to use it as a primary email provider and identity. I was trading off cost and convenience at the expense of more important things — autonomy, control of my online identity, freedom from advertising based on every transaction I conduct over email. (I mean, running linux server to handle email isn’t that hard or expensive.) We sometimes forget that much of GMail was novel in 2004 (wow! javascript using xmlhttprequest to avoid reloads! a whole GIGABYTE of space!) and Google was a different company. The web and internet looked very different. Now it’s more apparent we live in the technological dystopia of Siren Servers. GMail Makes Email Harder Ad-based free services for things you deeply care about is problematic due to an almost inherent misalignment of goals between users and providers. But it’s the practical issues that overwhelmed me: pushing other distracting services into the experience (chat, social networks) that I didn’t want made the experience worse increasing latency, decreasing quality of web ui experience led me to rely on native Apple clients the ability to use standard IMAP clients without weird workarounds is not great push email for Apple’s default iOS clients doesn’t work, forcing annoying polling, increasing latency using multiple domains/identities with a personal gmail account is difficult to impossible (without a corporate, paid account) forwarding mail from my personal server’s other domains to my gmail account made GMail think my server was a spammer, making my personal SMTP server useless for my mailing list I’d routed around the first few for years, but those last two points him me hard as I was setting up the trenchant.org list and were the last straw. (Also, probably that was part of what led 4uhm‘s decline — everything got marked as spam due to low deliverability because I didn’t pay attention to that. Anyway, it’s not 2004 anymore. I’m happy to look at alternatives, paid and otherwise, that reflect different values and address my concerns. FastMail There are plenty of options for email hosting, and I seriously considered just running it all myself on a server. But I wanted other people responsible to actually make sure it was running all the time and secured. $5 a month is a bargain for that, so I went with FastMail based on the cost, commitment to privacy and customer service, and general sentiment from those who have written about it online that it’s great. I’ve been using FastMail for a few weeks now. Everything has worked flawlessly. I was nervous when I redirected my MX server entries in DNS. But after it propagated, setup in Apple’s native mail clients was easy (autopopulated reasonably), push email on my iPho[...]



Why I Wrote Weird Bespoke Go Software For My Mailing List

Thu, 05 Jan 2017 00:00:00 PST

Increasingly my feeling is that the social dynamics — the flow — of ideas, people, and money in the modern internet is off. Something went wrong. My reaction over 2016 has been to — more or less — retreat. I read books, I play with my HTC Vive, I use my time for activities that I find more pleasant. The web, social media, etc. doesn’t feel good anymore. But the time for retreat is over. The time to engage with the internet on my own terms (and secede from the traditional internet tools) is now. This is a lot easier to do when you have enough time and programming experience to experiment with things for yourself. Making Your Own Lightsaber Over the decades I’ve written a lot of web-based communications/publishing software and tools including: a multi-user early web CMS for sites (organizine, Perl, ~1999) static blog generator (mathecms, perl, ~2001) minimalist discussion board (trenchant.org webarrific discusion board, perl, ~2003) weird image board gif game thing (4uhm, python, ~2010) another static blogging system (ziney, python, 2013) some other stuff I open sourced …and lots of other stuff. I don’t even know anymore. One of the only things I’ve never really worked on is email software. (Except that time I wrote mailmedaily, which I guess was email software, but, whatever, let’s ignore that failed project for the sake of semi-coherence.) I got it into my head that I wanted to write newsletter (email) software — something kind of like tinyletter but with some different assumptions. Creating Digital Scarcity The dynamics of a system are in large part determined by what is hard and what is easy, what is abundant, what is scarce. As the creation and sharing of content becomes easier (when mediated by large systems) individual content producers and pieces content become valueless commodities — only the aggregators that mediate these pieces between producers and consumers as the new gatekeepers seem to have value. And our social distribution systems all share a similar assumption: more audience, more engagement, more volume is better. They are a game. Numbers go up (hearts, stars, followers, retweets.) That assumption makes sense if you are the aggregator and are trying to fuel an advertising based business. I’m not an aggregator and I’m not trying to fuel an advertiser based business. I’m trying to say a few things, and I want a few people who care to be able to hear it. Opting Out Of The Attention Economy It’s not just that I’ve lost that game (I have) or that I’m bad at it (I am) — it just doesn’t seem fun to play and I don’t really want to win or get better at it. There’s anthropological and neurological evidence to suggest our brains simply can not handle more than 100-200 actual relationships — we can use social media to create a different sort of pseudo-relationship at a scale that’s larger but I don’t think that’s what I want. Design is a series of constraints Whenever I write my own software it’s usually a process of subtraction followed by addition. What is the essence or what I’m trying to do? What is the minimally useful set of things I have to code to get at the core of this? This is less to do with the cult of Lean Startup methodology that Eric Ries has resold Silicon Valley from Toyota, and more to do with the core of all great programming: laziness. Minimalism is not just an aesthetic or design choice for me: it’s more of a lifestyle choice. Then the question is: what weird shit makes this different? Why am I even bothering to do this? Sometimes the answer is: nothing is different, I just want the joy of knowing how this works and doing it myself, which is ok. In the case of mailing lists the key assumption I wanted to challenge: infinitely expanding subscription list the language and delivery real-time reactions What if the audience was capped from the start, how would[...]



An Oasis In The Desert of Disappointment that is 2016

Mon, 02 Jan 2017 00:00:00 PST

It doesn’t feel like 2016 is a year of great technological progress, at least in consumer technology products. Phones Apple’s iPhone 7 is the worst iPhone since the iPhone 6S, which is the worst iPhone since the 6. Apple hasn’t released a phone that felt like an improvement and that I liked since the 5S. Google’s Pixel is probably the best Android device you can buy that isn’t a weird Chinese phone that is sending all your data to state sponsored surveillance networks and also doesn’t mysteriously blow up. It’s still not good though, and it feels expensive for what it is. There were a lot of other Android phones released not from Google or Samsung but nobody really cares because cellular phones have overshot consumer needs as of about 2012. No incremental performance improvements matter to normal people, and no new capabilities are being made available via new devices. I keep threatening to go back to my iPhone 5S (or get an iPhone SE) but the fact that my 7 is now so scratched up (screen, not back) may actually force me to yell at Apple and exchange/return it. Mobile devices are ubiquitous and the market is saturated so everyone is desperately trying to find the next big thing (AI, bots, virtual reality, augmented reality, internet of things) but nobody is actually making good products that have meaning in those areas yet. In a way it’s great that phones are boring now — we’ve hit the performance threshold needed, now all that’s left is distribution and the interesting/terrifying effects as the next billion users come online via these things. Laptops Back to the future past of actual computers doing the actual work needed to bring about this amazing future, the latest MacBook Pro — a computer theoretically for professionals based on its name — thinks that what professionals need is not a great keyboard, but slightly smaller devices, a keyboard with no travel, and a tiny touch-screen below the actual screen. I reserved judgment on this but my initial view of this on fundamentals is exactly the same after a few weeks of use — the touch bar is an inhuman interface that does not solve actual problems or improve the experience. It’s a dud. My entire life people have been decrying the quality and business strategy of Apple — and they have been right about 50% of the time (mostly when Jobs wasn’t there.) So maybe they’re right again. Maybe not. I don’t think Apple is going anywhere but if they keep putting out products like this they will lose the advantage they have with snobs and technical nerds like me. Their success may or may not have peaked — but it feels like their current product lines have. I’m typing this on a new MacBook Pro 15” — it may be the first time in 15 years of buying 15” Apple laptops that I’m not excited about it. It’s not faster or more powerful in a meaningful way I mean, it may be on a technical/benchmark level, but I was fine on a 2012 tricked out first generation retina-display Macbook Pro. It’s a little thinner and lighter but I don’t care at all about that — that hasn’t been an issue for me in 10 years. The screen is better but you know why I still need a laptop? To run MacOS and use a god damned keyboard to compose text, software, and other creative endeavors. And instead of being a more focused instrument for that, it has unpredictable battery life and a weird collection of fake buttons without haptic feedback that doesn’t even work half the time. I mean that literally — half the time it’s just a blank screen and I have to hit FN to swap it and force a redraw. It’s bonkers how finicky it is and also it cost like $2500. Also, I spent $2500 on a computer and still need to keep PC running underneath my desk to run a real GPU so I can play with VR, which is just sad. Anyway, what am I going to do, give up and run Linu[...]



2016 In Review

Fri, 30 Dec 2016 00:00:00 PST

I did not write a lot this year.

I hear people saying it was the worst year ever but I think they’re mostly saying they are unhappy with the presidential election because overall I’d much rather be here in 2016 than in 1996 or 1956 and definitely not 1816 and I bet most of the people saying that would agree.

We, as humans, are actually making the world better, overall.

But yeah, it was kind of a weird year! Really weird.

· · ·

trenchant.org daily turned 15

I turned 36

the economic stagnation, voter sentiment, and other indications mean we should expect to see more outcomes that are at odds with conventional wisdom and establishment predictions soon.

Played a lot of video games:

Quit Twitter

As computation is commoditized, what becomes more valuable? (giant proprietary data sets collected from unwitting humans)

Felt the effects of dropping out of social media

Saw the future through an HTC Vive

Declared social media to be an amoral force of destruction

Started a mailing list thing




Video Game Consumption, Q4 2016

Thu, 29 Dec 2016 00:00:00 PST

Shadow Warrior 2 I love Shadow Warrior. The original, the reboot, all of it. I’m not proud of that, and I wouldn’t say they are good or even appropriate to like anymore. But fuck it, they’re great. The reboot was just amazingly great fun. This one, however, I abandoned after a few hours. Why would you take the pure adrenaline, dumb fun of Shadow Warrior and add a complex inventory weapon upgrade system? It tries to bring in some of the random loot addiction style of Borderlands but also — I hate that. I just want to slice and shoot stuff! Why am I ever looking at a fucking weapons status screen and futzing about with gems I’m fucking Lo Wang! I’ve got the touch! I’ve got the power! Why am I talking to this merchant! Ugh, could have been so great but I feel like it was ruined. ★ Policenauts I’m not sure why I waited for the Saturn version to be translated instead of just playing the translated PSX version years ago but whatever. I finally got around to this. It’s pretty great. I don’t like it as much as Snatcher, but I think part of that is Sega-CD era graphics actually aged better than the PSX/Saturn ones (also, I liked the writing in Snatcher better.) ★★★★ Owlboy A love letter to pixel art, and exploration platform games that took nearly a decade to create. It’s a treasure. It’s emotionally resonant in the exactly the way that writing, gameplay and subtle animations of pixels can and should be. Outstanding — highest possible recommendation. ★★★★★ Titanfall 2 I skipped the original Titanfall because it was multiplayer only and I’m fundamentally antisocial. When I read resoundingly positive reviews of the single player campaign here (and the lack of buzz on the other AAA FPS’s of this season) I decided to break my prohibition against EA’s Origin platform and play it since everyone was panning the rest of the big releases this season. It’s actually great! I mean, they make giant mecha combat fun, while balanced and contrasted with the parkour fast-paced out of suit combat. The mission structure, pacing, and timing is great. It feels cohesive, tight, satisfying, and enjoyable. Nothing is wasted, there’s little to no repetition, and there’s significant variety. Just, well executed and great overall. (A bit too short, wanted like, twice as much campaign since I have zero interest in multiplayer.) ★★★★ Mirror’s Edge Catalyst The real reason I decided to use Origin again was to play the new Mirror’s Edge. The original is a masterpiece — a unique gem of an experience, combining parkour, speed, and clever levels as three dimensional puzzles. Also: terrible combat. This reboot is not a masterpiece. Unlike the linear, finely crafted levels of the original, this is in an “open world” giant city thing, and has plenty of little side-quests and missions. They are boring. The characters and writing: also boring. Combat: still terrible! And more of it is forced upon you in contexts that don’t really make sense. The heart and soul of Mirror’s Edge was not exploration or combat but speed and using the environment — the combat was ok only when the opponents were obstacles to be used as you sped through an area. This game feels like it missed the whole point of Mirror’s Edge. It’s slow, un-fun, and lacks the visual distinctiveness that was part of the original’s charm. Disappointing. ★ Call of Duty: Infinite Warfare It’s like, Call of Duty, but in space, but also Wing Commander? And also Battlestar Galactica? Which sounds like a bad idea and is a bad idea but also is the best idea. A genius idea. If you spent hours of your youth thinking, I really want a Wing Commander or X-Wing game that also lets me get out and be a space marine, well now that’s a thing,[...]



Rogue None

Thu, 15 Dec 2016 00:00:00 PST

(image)



Social Media is an Amoral Force Of Destruction

Mon, 14 Nov 2016 00:00:00 PST

Our algorithmically optimized systems of media distribution today are not self-correcting for anything but engagement and retention. They optimize for addiction. That’s what they are designed to do. That’s why consumers use them, that’s why advertisers buy attention in the form of advertising. That’s their business model. We should not be surprised that misinformation, hate speech, abuse, trolling and other worst case scenarios have become rampant. This is the unfortunate logical conclusion to an advertiser based business model that optimizes for audience growth, scale and usage. Only Software Companies And Drug Dealers Call The Clients Users To complain about it, and demand those who own these systems take responsibility for it seems to me a bit like complaining to a drug cartel that they aren’t selling a version of cocaine that creates a more wholesome, productive environment amongst the community. You’re trying to reason with a drug cartel. To make drugs less sellable. It’s against their interests and anathema to their culture. So good luck with that. (In the case of Facebook, it’s more like trying to argue with a giant pharmaceutical company that enjoys profits from selling prescription versions of opiates.) Change The Context The drug analogy is extreme but useful framing. I don’t advocate prohibition of social media anymore so than I advocate it for drugs. (I voted to legalize marijuana last week in California, as did the majority of voters here.) You don’t solve the problems of drug addiction by going after drug addicts or dealers, as the US has realized in a pointless war on drugs for decades. You treat addicts with compassion and offer help, and you change the economics and dynamics of the industry by movimg it from an underground economy to a regulated industry. Beyond that, fundamentally, you have create a world where selling drugs and taking drugs aren’t the most appealing options available. As technologists and designers in the sphere of consumer internet and media, we as an industry have utterly failed when hyper-optimized feeds fueled by incessant integrated advertising is the best we can do after decades. This is how we want people to exchange ideas and communicate? Treatment Telling people to quit social media is like telling humans to become luddites, stop talking to their friends, miss out on the dominant means of communication and publishing and audience, and retreat to a weird abandoned backwater that is the formerly fun but now ghost town independent internet. Sure, you can do it, but it’s not practical. The fact that I can do it is a rare privilege and is not without significant personal cost. Asking users to fight against the tide of addictive social software that constantly optimizes itself, and customize the software and modify their behavior to use it in a less “awful” way is an equally difficult ask. (Please use opiates responsibly!) We can build tools to help, but fundamentally the whole mechanism of media now is asymmetric warfare for our minds. No, I Don’t Blame The Media For the record, I believe institutional forces for globalization that have ignored the impacts on normal humans for decades are the fundamental ‘why’ behind 2016’s presidential election results. I don’t actually think media is at fault but it’s clear that both social media platforms, and establishment media outlets aren’t coming out of this unscathed. For me, this is the sad, inevitable result of seeing the power of the independent internet movement coopted by giant companies. I’ve been writing about this and trying to make sense of it for years: the internet we deserve — in which I decide I have to measure and deal with this opting out of the ad supported like economy progress report opting out[...]






Apple's Touch Bar Is an Inhuman Interface

Tue, 01 Nov 2016 00:00:00 PST

Touch Bar is a tentpole feature of the MacBook Pro I just ordered. I’ll reserve final judgment until I actually can use it for a while — but I am extremely skeptical it makes sense from a usability perspective. On first principles it seems — awful. Modal Keys Function keys are bad interfaces because they are modal — they change what they do depending on application context in unpredictable ways without clear indication. Other keys do the same expected thing at all times. (Mostly.) So it’s hard to know what a function key will do and that modality makes harder to use them without error, and they have a high learning curve. I am old enough to remember putting plastic overlays on top of function keys so their usage within WordPerfect was clear when you looked down. That was, to put it mildly, a less than ideal interface. The best application of these function key relics from decades past has been dedicating them to media keys (volume, play, etc) that you can depend on and develop muscle memory for. People actually use those to change volume, brightness, and stop music. Removing that so that you can have variable touch inputs that require you to look down seems like an odd tradeoff to me. Did we just make a prettier version of those WordPerfect overlays? At least those were all buttons, these can be virtual sliders, buttons, dials, or any number of touch interfaces. Inputs and Outputs What makes laptops and desktops different from touch devices is you manipulate on-screen entities using off-screen input devices. Input below, output above. Eyes on output, fingers on inputs. If you have to look, process, and focus on the input device while the output device is elsewhere you will slow progress to a halt as your attention shifts between input and output. This is why we train to touch type rather than hunt and peck for each key, and why looking at your mouse while trying to point to something is going to make it impossible to succeed. If you can’t operate off-screen inputs with muscle memory, then your input takes away the focus from the entity you are manipulating on-screen. Input = Output Touch devices are different since the input and output devices are the same. You end up directly manipulating objects of interest, no context shifting or mappings needed. The Squishy Terrible Middle By putting a touch interface that requires visual attention in between the dedicated input (keyboard and trackpad) and output (screen) of a laptop, this suggests replacing fast actions with ones that would seem to be necessarily slower. It also just mixes two very different models — direct mapping (keyboard/trackpad) and direct manipulation (touch) in a way that I can only assume will make our brains hurt. How / Why / Huh? While this may be interpreted as the marquee feature of the device, my guess is that it may have started more conservatively — adding in the technology to enable TouchID necessitated most of the guts of an Apple Watch / touch device, so might as well add in a screen too and multitouch! But when your user experience ignore fundamentals of human computer interaction research and basics of human factors, glitzy marketable features and cool factor will wear off quickly. I’d be more surprised about this but after 3D Touch (hey! let’s take the least disocverable, hardest to use feature of Android and make it more complicated by adding pressure as a variable!), pinch to zoom on a tiny Apple Watch, and nearly everything about Apple TV, I’m worried there are too few “no’s” in Cupertino right now. [...]



New MacBooks Are Probably Not A Sign Of The Apocalypse

Mon, 31 Oct 2016 00:00:00 PST

Some people are freaking out about Apple’s latest laptops and discussing them in either gushing or apocalyptic terms. Let’s take a longer view. Sample Size of One I have purchased five Apple laptops — this latest will be my sixth. These are the laptops I purchased (mostly, in some cases prices/stats may be off where I’m using publicly available data rather than receipts.) I may be mixing between medium and high end variants, but they’re all 15”. Moore’s Law, Mostly Notes: Man that first TiBook was expensive Hard drive size stalled during the switch to SSD Yes, GHz * cores is kind of a dumb proxy but so is everything 15 Years Of Laptops I have been buying Apple laptops since 2001’s Titanium Powerbook G4. It took me a few years before Mac OS was my primary environment — overtaking Windows, Linux, and FreeBSD. But since about 2004 or so I’ve been using Apple laptops as my daily driver. For a few years that was all I really used, but these days I maintain a Windows PC for games and run a Linux server. Apple laptops are the primary tool for my creative output and I’m emotionally and unreasonably attached to them. The last time Apple released a redesigned their pro laptop was in 2012, I’m writing this on it one now. It’s great, even more than four years after purchase. I agree with my preliminary thoughts that it’s basically the best. Speed, Power, Portability I didn’t include weight and thickness but those have been declining and have probably overshot consumer need in 15” laptops. While some may quibble about specific benchmarks or getting the absolute latest and greatest Intel processors, it’s mostly undeniable that Apple laptops steadily (and predictably) have improved over the past 15 years. From my perspective this is not a super impressive or disappointing release, specs wise. The 2012 laptop I have already surpasses my needs for the most part in terms of performance, and I’d rather sacrifice a little in performance to have longer battery life, lower heat, and portability. Where my needs are unmet is gaming and VR where Apple seems to have just completely ceded this area to competitors. (If there was an option to get a real overpowered GPU in the Macbook or use an external GPU, I’d do it in a heartbeat to stop dealing with a separate Windows box.) Everything else I do (writing, programming, graphics experiments) what I have is already over the top. (After four years I do have two dead pixels, and the screen sometimes seems to suffer some burn-in/fading at times, but other than that the hardware has held up.) The Good For me the most exciting announcement was actually for an external 5K display that connects to the new MacBook Pro with a single cable. That sounds amazing! Of course it’s not out until December. This basically sold me — having a retina laptop with a retina external display has been my biggest want from Apple for a few years. (I almost bought the 5K iMac but the idea of buying a desktop seemed like it would just cause me too many headaches.) TouchID for authentication seems like it will be a really nice time-saver and increase security and make things more convenient. Biometrics on my laptop! Cool! The logo doesn’t glow anymore, I can only assume because in 2016 whimsy is dead. The Extremely Concerning I’m a keyboard snob and typing this on a Filco Majestouch 2. There is a near zero chance I will be happy with the weirdo no travel keyboard on this new laptop. To be fair I’ve never really liked laptop keyboards, and when I do “real” work I’m generally in front of a bigger screen with a mechanical keyboard, so I’m expecting I’ll be able to live with it. Touc[...]



Will VR Matter

Mon, 17 Oct 2016 00:00:00 PST

When the echo chamber of modern tech punditry and giant company thinking claims something is the next big thing, usually either they’re too soon, way too late, or completely wrong. THIS WOULD BE A SIDEBAR IF I EVER BOTHERED TO ADJUST MY CMS DID YOU KNOW: Some technology executives are so good at not predicting the future, you can safely bet that whatever they proclaim in their public statements will definitely not be a priority at that company or the industry within five years, and have successfully done that at multiple companies over multiple decades. Is this the future? Getting the self-loathing and industry-loathing out of the way — the HTC Vive is the first product I’ve used in a few years that has felt like the future. That thrill of the novel, the squishy odd newness, the vague sense of uneasiness. Truly novel things have to cause uneasiness in early iteration or they’re not actually novel. I bought, used, and got bored with an Oculus Rift DK2 in 2015. It’s not that it wasn’t interesting, it just wasn’t interesting enough compared to the annoyance required vs. other ways to occupy my time. (Also, resolution was low, software wasn’t ready, nobody knows how to make good stuff yet, etc.) The Vive seems qualitatively different — moving from seated VR experiences (which only ever felt “right” to me if in a cockpit or similar simulation) to “room scale” VR with motion controllers is about 10x the hassle in setup, cords, and ridiculousness, but 100x the value in awesomeness. Setup I spent an hour futzing around with magical light cubes, too many cords, tuning a gaming PC that forces me to use Windows despite spending most of the last 20 years avoiding that OS at all costs, and afterwards it felt a little like the time I looked around my living room after playing Rock Band for a month and realized my life was full of fake plastic instruments. Is this really how I want to live my life? What if someone sees this? What is all this weird plastic ephemeral detritus strewn about? I was pretty sure it was a mistake and I would return the ridiculous monstrosity by the end of the weekend. Moments After spending even more time setting up “room scale VR” by waving motion controllers around a room, then having to do it again while reaching over a futon and furniture to trick it into thinking I had enough space, I was finally ready. The first time I loaded up Space Pirate Trainer, looked down at my hand, and saw a future space gun thing, it blew my mind. Not the blowing up the space drones for 30 minutes afterwards — though that was fun too. What sticks with me was looking at the virtual object that was mapped to a physical object that I was holding, and seeing it and manipulating it. That bizarre otherworldy interplay between physical, digital, real and virtual created a level of presence and weirdness and fun. That feeling is the future. It’s like the magic of the first time playing Wii Bowling but hyperwired into your retinas and with everything hitting your whole body and ten million times more intense. And not bowling. Will Anyone Care Translating existing popular genres of entertainment over has challenges. The weight, heat, power, GPU/CPU requirements, cords, and rest of the mess makes using VR for extended periods of time still annoying. I just want to dive into the metaverse, not fight with hardware. Probably It’ll get sorted out — though it might take another two or three generations of VR technology to make the annoyance factor low enough to bring it from the early adopters to a more mainstream audience. Nobody really wants to futz with cords, high cost GPUs, or touch Windows 10, even if it means that’s the o[...]



Video Game Consumption, Q3 2016

Mon, 03 Oct 2016 00:00:00 PST

Regency Solitaire This game is so good I can’t really even explain it. I’m not going to try. ★★★★★ Videoball VIDEOBALL is one of the most completely realized thoughts on game mechanics ever made in any medium. I like VIDEOBALL a lot. Even though it appears nobody plays it. ★★★★ No Man’s Sky It’s not as good as any of the gameplay trailers which are basically aspirational ads and not actual gameplay, as the internet will gladly tell you. I’ve played 46 hours. It’s pretty amazing, and feels like some of the most incredible exploration moments in gaming. And also terrible and boring and awful and monotonous and addictive and garbage. It’s a masterpiece while simultaneously being a huge disappointment. Maybe in a year it will be 5 stars. Or zero stars. I don’t know. ★★★ Shardlight A post-apocalyptic point and click adventure game published by Wadjet Eye Games, so, yes I enjoyed it a lot, as all previous evidence would suggest I would. Feels like a believable world, great character, good writing, acting, puzzles. It’s good! ★★★★ Event[0] Finally a first person adventure mystery game where the main NPC is an MS-DOS machine with Dr. Sbaitso! Event[0] is beautiful, interesting, and ambitious but the limits of its tiny world - both the dimensions and size of the ship and the limits of the “AI” Kaizen - hamper its ability to convey a complete, coherent, and rich interactive experience. It’s not that I think games have to be “long” to have “value” — just that this one doesn’t feel complete, and ends up seeming a bit disappointing. I want more highly memorable, short 5 hour interactive experiences, I just felt this one didn’t quite hit, but applaud the effort. ★★★ Kathy Rain A mystery point and click that feels like it’s trying to be Gabriel Knight but I felt ended up being only pretty good rather than memorable and awesome. Enjoyable but forgettable. I expected I’d like the protagonist more but Kathy just sort of annoyed me after a couple hours. ★★ ABZU The succession from Flower to Journey to this feels like each iteration the creative team gets closer to making the game they really want to make in terms of a visual interactive experiences. But also maybe what they really want to make is just a movie? But you can’t make a wordless cg movie of a dude swimming for a few hours, so, we have ABZU. It’s very pretty and you can meditate on a rock while fish swim around you — proving that what consumers really want is just After Dark aquariums. ★★★ Abandoned I was expecting that Quardrilateral Cowboy would blow me away like the other Blendo Games but it’s so finnicky I gave up after a couple hours feeling that it was too unfun. I’m not going to talk about Mighty No. 9 other than to say I probably should probably just start blocking Kickstarter at the DNS level. Virtual Reality I bought an HTC Vive and played a lot of VR stuff that I’ll write about separately. [...]



Sim Travel

Mon, 12 Sep 2016 00:00:00 PST

I put my sim back into my iPhone 5S for a couple days and railed about how the 6 series of phones are slippery garbage — and after two years the hardware and software hasn’t adapted to larger screen usability.

(Why are home screen icons still filled from the least accessible part of the screen?)

· · ·

Putting your sim into a 3 year old device feels like the promise of time travel, but it’s nothing like that. The now and future won’t be stopped by anyone’s gadget defiance.

(Then I pre-ordered a jet black iPhone 7.)




Pre-Apple Event Sept 2016

Tue, 06 Sep 2016 00:00:00 PST

iPhone

Rumor: iPhone that looks like an iPhone 6 sans headphone jack.

What I want: iPhone that looks like anything other than an iPhone 6.

Watch

Rumor: Watch will now include GPS.

What I want: Watch with always on display.

Other

The standalone 5k display and updated Retina MacBook Pro that has modern processors / GPUs that I would instantly buy are rumored to still be months away.

I’m increasingly afraid I will just give up and buy an iPhone SE.

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I don’t want to spend my time on a giant two-handed phone — I prefer real, powerful computers with giant displays and large iPads for the rest of the time.

The 6 has probably been the only iPhone I own that I felt strong dislike towards.

Apple’s product line feels increasingly hostile to my preferences.




Maybe It Just Makes Me Crankier

Mon, 05 Sep 2016 00:00:00 PST

Well that was a weird summer. (On multiple levels.)

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Whether social media isolation can actually ameliorate the negative impact of social media is still an open question for me, despite a few months of evidence. It’s hard to evaluate when your test subject is yourself and there are large uncontrolled variables.