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Preview: GDC 2007 Event Coverage

GDC 2007 Event Coverage



Event Coverage for the 2007 Game Developers' Conference



Last Build Date: Thu, 27 Dec 2007 16:15:02 +0100

 



GDC Podcast: 'Ageia's Michael Steele'

Thu, 27 Dec 2007 21:15:02 +0100

(image) Live from the Game Developers Conference, Gamasutra presents the latest special GDC interview podcast featuring Michael Steele, vice president of marketing at Ageia on the company's push for mass-market adoption of its physics processor hardware, and how the company can convince gamers its products can make real improvements in game mechanics.




Post-GDC: Cliff Bleszinski Says Iteration Won Gears of War

Thu, 27 Dec 2007 21:15:02 +0100

(image) Gears of War designer Cliff Bleszinski offered his audience some insight into the step-by-step process that went into creating his latest game, describing the iterative process that evolved its original Unreal Warfare concept to its landmark final release.




Post-GDC: Aonuma's Reflections On Zelda

Thu, 27 Dec 2007 21:15:02 +0100

(image) One of the key GDC sessions from late last week was Eiji Aonuma's 'Reflections of Zelda' talk, and Gamasutra has the full details on this unprecedented, honesty-filled insight into the seminal Nintendo franchise - click through for more.




Post-GDC: Suda Says Punk's Not Dead

Thu, 27 Dec 2007 21:15:02 +0100

(image) Grasshopper Manufacture (Killer 7) founder Suda 51 told his audience to remember that "Punk’s Not Dead," a philosophy that stands for ruthless innovation in gaming, but also comes with the warning that those games should be aimed at a global market.




GDC: Q’s Utsumi Wants To Continue To Rock

Thu, 27 Dec 2007 21:15:02 +0100

(image) Shuji Utsumi, CEO of Q Entertainment, provided a breakdown of where the company came from, from its roots in Sega's Rez, and how the company can evolve its mashup style while maintaining rock and roll sensibility.




GDC: Simutronics' HeroEngine Gets Three Licensees

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Randy Smith Doesn't Save the Day

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his brief session, 'How To Help Your Players Stop Saving All The Time,' EALA designer Randy Smith told his audience how to subtly design to lead players to make rational choices about when to save and when to load.




GDC: Square-Enix's Honeywood Talks Problems With The Locals

Thu, 27 Dec 2007 21:15:02 +0100

(image) Veteran Square Enix localization director Richard Mark Honeywood and fellow translator Colin Williamson gave their audience a look at the world of bringing Square Enix games to English, including specific challenges like FFXI's 1,000,000 word “war of attrition.”




GDC: Ubisoft's Hocking Talks The Power Of Self-Exploration

Thu, 27 Dec 2007 21:15:02 +0100

(image) Video games are all about exploration – about living in someone else's world for a while, learning the rules, learning the territory, and maybe taking something home with you, and Ubisoft's Clint Hocking has his ideas about what that means for the medium and anyone who might set out to explore it.




GDC: Gameplay Holdings' Le Merle Talks Angel Investment

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his 'Early Stage Funding for Independents' session, Gameplay Holdings CEO Matthew Le Merle gave an audience full of independent or soon to be independent developers how best to prepare to secure angel investors for their companies.




GDC: Industry Vets Never Metagame They Didn’t Like

Thu, 27 Dec 2007 21:15:02 +0100

(image) At 'The Metagame: A Battle of Videogame Smarts,' industry and academic vets like Eric Zimmerman, Warren Spector, Mark Leblanc, Jesper Juul, and Jonathan Blow played a board game that asked such questions as "Does Civilization III have better characters than Parappa the Rapper?"




GDC Podcast: 'Qualcomm Game Group Senior Director Mike Yuen'

Thu, 27 Dec 2007 21:15:02 +0100

(image) Live from the Game Developers Conference, Gamasutra presents the latest special GDC interview podcast featuring Mike Yuen, senior director of Qualcomm's game group on mobile platform stability and improved user interface, and Microsoft's partnership to bring Live Anywhere to the mobile gaming sphere through BREW.




Rebellion Acquires Ignition's Mercury Dev

Thu, 27 Dec 2007 21:15:02 +0100

(image) UK-headquartered developer Rebellion Studios (Sniper Elite, Judge Dredd: Dredd vs. Death) has announced the acquisition of Ignition's Banbury development studio, formerly known as Awesome Developments, best known for its Mercury franchise.




GDC: Huge Potential For Industry/Academic Collaboration Says EA's Church

Thu, 27 Dec 2007 21:15:02 +0100

(image) Electronic Arts' Doug Church, in his keynote for the GDC IGDA game education special interest group-led Curriculum Workshop, said that, despite differing agendas, there was huge potential for academic and industry collaboration, though students must always remain the central consideration.




GDC: Programmer’s Challenge Stumps Panel Of Experts

Thu, 27 Dec 2007 21:15:02 +0100

(image) After a four year hiatus, The Programmer’s Challenge - a quiz panel with questions on everything from Dijkstra’s algorithm to strangely named Gundam games - returned to GDC, injecting some much appreciated humor into the normally educationally-minded programming track.




GDC Radio Store Debuts Major GDC 2007 Sessions

Thu, 27 Dec 2007 21:15:02 +0100

(image) GDC organizers have announced that the GDC Radio digital store has already added audio from almost 150 sessions taking place at Game Developers Conference 2007, with each downloadable for a small fee.




GDC: Sound and Perspective in Experimental Games

Thu, 27 Dec 2007 21:15:02 +0100

(image) Less intimate than last year's standing-room-only session, this year's Experimental Gameplay Sessions introduced the audience to a number of new innovative games, including gameLab's Out of your Mind, and Kuju's upcoming PSP platformer Crush.




GDC: GameSpy Reveals New Suite Of Developer Tools

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Nvidia Unveils Developer Toolkit

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Crytek's CryEngine 2 Gets First Licensee

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Codemasters Taps Havok For Next-Gen Offerings

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Epic's Rein On UE3 Versatility, Wii Possibilities, Console Mods

Thu, 27 Dec 2007 21:15:02 +0100

(image) Epic Games vice president Mark Rein offered a select group of press and developers a unique glimpse into Unreal Engine III, commenting on the engine's applicability to projects outside shooter genre, as well as its potential for the Wii and the possibility of bringing Unreal Tournament III mods to consoles.




GDC: CacheLogic Announces VelociX Content Delivery Network

Thu, 27 Dec 2007 21:15:02 +0100

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Engenuity Releases AI.implant 5, BioWare Licenses Tech

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Audiokinetic Announes Wwise 2007.1, Gamebryo Integration

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Three Rings Announces User-Created Whirled

Thu, 27 Dec 2007 21:15:02 +0100

(image) Puzzle Pirates and Bang! Howdy developers Three Rings have unveiled their latest game, Whirled, a web-based virtual world where players can play and create not just their own avatars and accessories, but games themselves.




GDC: Tetris Legend Wins Game Design Challenge

Thu, 27 Dec 2007 21:15:02 +0100

(image) Alexey Pajitnov today took honors at the Game Developers Conference by winning the annual Game Design Challenge, a friendly competition hosted by GameLab’s Eric Zimmerman, this year asking game designers to invent a hypothetical game using a needle, thread, and fabric as the input device.




GDC: Pac-Man Creator Embraces XNA, Dragoon Lead Mistwalking

Thu, 27 Dec 2007 21:15:02 +0100

(image) Microsoft Game Studios' Shane Kim and Dave Mitchell have revealed to Gamasutra that legendary Pac-Man creator Toru Iwatani will be using XNA Game Studio Express in his upcoming educational career, and the whereabouts of Panzer Dragoon and Phantom Dust mastermind Yukio Futatsugi.




GDC: Virtools Announces Next-Gen Engine Development

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Charne Helps Devs Understand Termination Clauses

Thu, 27 Dec 2007 21:15:02 +0100

(image) Contracts in publisher-developer relationships typically start off well in the publisher’s favor, but in this session, game attorney Jim Charne showed specific changes the developer can make to try to tip things back in their favor.




GDC: Square Enix Gives Rare Technical Glimpse At Final Fantasy XII

Thu, 27 Dec 2007 21:15:02 +0100

(image) Square Enix programming supervisor Taku Murata, co-director and real-time graphics director Hiroshi Minagawa, and lead realtime rendering programmer Yoshinori Tsuchida today presented a postmortem of their Final Fantasy XII, giving a rare technical glimpse behind the scenes of a major Japanese developer.




GDC: Little Big Developers: The Formation Of Media Molecule

Thu, 27 Dec 2007 21:15:02 +0100

(image) Hours after surprising the Sony keynote crowd with the revelation of their LittleBigPlanet, Alex Evans and Mark Healey of Media Molecule detailed the secrets to their company's success, going from a "bunch of mates, to a bunch of mates in a slightly larger room," and admitted to a touch of "post natal depression."




GDC: Koji Kondo’s Interactive Musical Landscapes

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his session 'Painting an Interactive Musical Landscape,' legendary Nintendo musician Koji Kondo took developers and admirers on a trip down memory lane, illustrating his compositional techniques through implementations in games past like The Legend of Zelda and Super Mario Bros.




GDC: LucasArts' Haden Blackman Uses The Force

Thu, 27 Dec 2007 21:15:02 +0100

(image) At the 2007 Game Developers Conference, LucasArts project lead for Star Wars: The Force Unleashed Haden Blackman, along with members of his team, discussed the publisher's focus on story and characterization in its upcoming next-gen games.




GDC: Miyamoto Talks Game Design, Super Mario Galaxy

Thu, 27 Dec 2007 21:15:02 +0100

(image) At his fascinating keynote speech at the 2007 Game Developers Conference, Mario and Zelda creator Shigeru Miyamoto dealt with the changing nature of the game market, focusing on expanding the game market, the 'Wife-O-Meter', and Super Mario Galaxy.




GDC: Organic Motion Offers 'Naked' Motion Capture

Thu, 27 Dec 2007 21:15:02 +0100

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Product: Vicon Announces MoCap For Smaller Studios

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: Emotiv Promises Mind Controlled Games

Thu, 27 Dec 2007 21:15:02 +0100

(image) Representatives from start-up company Emotiv Systems, headed by ex-Xbox evangelist Ed Fries, have released details of the company’s first product: a helmet which can detect dozens of thoughts and emotions and correspond them to specific in-game actions.




GDC: PlayFirst On Playground SDK, Casual Game Opportunities

Thu, 27 Dec 2007 21:15:02 +0100

(image) With PlayFirst (Diner Dash) announcing opened access to its casual game development framework, Playground SDK, Gamasutra talks to PlayFirst CTO and co-founder Brad Edelman about his thoughts on the announcement, the casual games space, and it's new 'Developer Dash' program.




GDC: Gears of War Sweeps Developers Choice Awards

Thu, 27 Dec 2007 21:15:02 +0100

(image) Epic Games and Microsoft Game Studios' Xbox 360 shooter Gears of War took top honors at GDC's Game Developers Choice Awards, where Shigeru Miyamoto and Tetris developer Alexey Pajitnov were also recognized for their industry achievements.




GDC: Independent Games Festival Awards Topped By Aquaria

Thu, 27 Dec 2007 21:15:02 +0100

(image) Bit Blot's dreamlike 2D underwater adventure game Aquaria won top honors, collecting the $20,000 Seumas McNally Grand Prize for Best Independent Game, at the 2007 Independent Games Festival (IGF) Awards in San Francisco this evening.




GDC Podcast: 'Telltale Co-Founder Dan Connors'

Thu, 27 Dec 2007 21:15:02 +0100

(image) Live from the Game Developers Conference, Gamasutra presents the latest special GDC interview podcast featuring Dan Connors, co-founder of Telltale Games (Sam & Max) on the company's faith and success in episodic gaming, its partnership with online service GameTap, and the company's plans in bringing its lineup to Xbox Live and the Wii.




GDC: iNiS' Yano on the History of Elite Beat Agents

Thu, 27 Dec 2007 21:15:02 +0100

(image) iNiS VP of development Keichi Yano addressed this year's GDC crowd with a talk entitled "From 'Ouendan!' to 'HELP!': Inside the Elite Beat Agents," where he detailed the developer history that lead to last year's release of Nintendo's hit rhythm game for the Nintendo DS.




GDC: Deus Ex Star Spector Questions Storytelling

Thu, 27 Dec 2007 21:15:02 +0100

(image) Addressing a packed auditorium-sized room at the Game Developers Conference for his “Future of Storytelling in Next-Generation Game Development” session, Warren Spector asked not only what narrative in games can do, but what it should do.




GDC: Burning Mad or Just Slightly Ticked Off?

Thu, 27 Dec 2007 21:15:02 +0100

(image) What beef do publishers have that they are burning to tell game developers about? At this year's “Burning Mad: Game Publishers Rant” session, five publishing executives were given opportunity to speak out about any topic they feel impassioned about in the world of games - primarily, whatever most ticks them off.




GDC: Mobile Session Itself Goes Massively Multiplayer

Thu, 27 Dec 2007 21:15:02 +0100

(image) With Gamevil manager Kyu Lee unable to attend the session he was to present on his mobile MMO, Path of a Warrior, the audience soon took control, comparing notes and sharing ideas on how to effectively bring massively multiplayer games to the mobile space.




GDC: Harrison Keynote Reveals Home, LittleBigPlanet

Thu, 27 Dec 2007 21:15:02 +0100

(image) At his keynote at Game Developers Conference, 'Game 3.0', Sony executive Phil Harrison revealed the PlayStation 3-hosted Home virtual world, as well as a new game, LittleBigPlanet, from Rag Doll Kung Fu creator Media Molecule.




GDC: Arkane's Colantonio Takes On First-Person Melee

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his GDC session, Arkane Studios' creative director Raphael Colantonio explained many problems faced by designers in the realm of first-person hand-to-hand combat, a challenge the company faced head-on in its Dark Messiah of Might and Magic.




GDC: Ubisoft's Adam Thiery Talks Camera Theory

Thu, 27 Dec 2007 21:15:02 +0100

(image) Ubisoft Montreal designer Adam Thiery told his audience to remember that cinematography in games is always player-driven, with tricks to better design camera-work and examples from Splinter Cell and Resident Evil 4, which Thiery said had the best cinematography to date.




GDC: Microsoft Talks Episodic Halo Xbox 360 Series

Thu, 27 Dec 2007 21:15:02 +0100

(image) Talking at a Microsoft-hosted breakfast at GDC, Microsoft executive Shane Kim has confirmed that the Peter Jackson and Bungie game collaboration to take place in the Halo universe will be in episodic form, revealing that the game is currently in the design phase.




Sponsored Feature: The Next Generation of the N-Gage Platform

Thu, 27 Dec 2007 21:15:02 +0100

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Product: Autodesk HumanIK Used By EA For Def Jam, Homecourt

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: The Future of Indie Games

Thu, 27 Dec 2007 21:15:02 +0100

(image) At the 2007 Independent Games Summit, representatives from various points on the independent game development spectrum gathered to discuss the wheres and hows of the independent movement’s future.




Product: Vicious Cycle Joins PS3 Tools, Middleware Program

Thu, 27 Dec 2007 21:15:02 +0100

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GDC: EA To Publisher Harmonix/MTV Game

Thu, 27 Dec 2007 21:15:02 +0100

(image) Harmonix CEO Alex Rigopoulos has revealed that Electronic Arts will publish the developer’s first new game since being acquired by MTV Networks, without revealing any further details of the project or giving any indication of release dates or formats.




GDC: Evan Skolnick Asks Game Writers To 'Make It Snappier'

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his game design lecture '...And Make It Snappy!' Vicarious Visions producer Evan Skolnick told his general game writing audience to "get over yourself," meet player story expectations, and move on, as well as addressed how traditional three act structures relate to games.




Game Developers Conference 2008 Dates Announced

Thu, 27 Dec 2007 21:15:02 +0100

(image) CMP Technology has announced that its Game Developers Conference will be returning to the Moscone Center in San Francisco, CA in 2008 from February 18th to the 22nd.




CMP Technology and IDG Announce Game Developers Conference China

Thu, 27 Dec 2007 21:15:02 +0100

(image) CMP Technology, presenter of the Game Developers Conference, has teamed with publisher International Data Group (IDG) to produce GDC China, from August 27 to 29 2007 in Shanghai.




GDC Podcast: 'Pogo Vice President Andrew Pedersen'

Thu, 27 Dec 2007 21:15:02 +0100

(image) Live from the Game Developers Conference, Gamasutra presents the first special GDC interview podcast featuring Pogo vice president Andrew Pedersen on the value of community, its new iVillage partnership, and bringing the Pogo brand to the console space.




GDC: Zimmerman Milks The Casual Cash Cow

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his Independent Games Summit panel, Eric Zimmerman of gameLab (Diner Dash), one of the strongest personalities in game design innovation, discusses not only how to build a studio from the ground up, but "rethinking and reinventing what a game studio is."




GDC: SJ Klein Asks For Serious OLPC Content

Thu, 27 Dec 2007 21:15:02 +0100

(image) What if developers had access to a platform found in classrooms and homes of some two billion children across the globe? Keying the second day of the Serious Games Summit, SJ Klein from One Laptop Per Child explained the philosophy behind, and asked developers to join, the project hoping to accomplish just that.




GDC: Prototyping for Indie Developers

Thu, 27 Dec 2007 21:15:02 +0100

(image) In his Independent Games Summit session, Jonathan Blow told independent developers how rapid prototyping can be successfully utilized to make great games, as proven out by his time-twisting action game Braid, winner of the IGF 2006 Innovation in Game Design award.




GDC: Q Unveils Every Extend Extra Extreme

Thu, 27 Dec 2007 21:15:02 +0100

(image) Long rumored over the weeks leading up to GDC, Tetsuya Mizuguchi's Q Entertainment (Lumines, Meteos) has announced a new version of its freeware rework Every Extend Extra Extreme, due on Xbox Live Arcade in 2007.




GDC: The First Decade of Mobile Games

Thu, 27 Dec 2007 21:15:02 +0100

(image) At his keynote at his year's GDC Mobile, event founder Robert Tercek gave a presentation covering the ten-year history of mobile games, from perspectives of business, innovation, and gameplay.




GDC: The Gatekeepers Of Indie Distribution

Thu, 27 Dec 2007 21:15:02 +0100

(image) Publishers get inundated with game concepts, art, and prototypes from independent developers on an hourly basis. In this Independent Games Summit panel, employees from Sony, Microsoft, GameTap, and Manifesto talk about what it takes for indies to get distributed.




GDC: An MBA Crash Course From The Behemoth

Thu, 27 Dec 2007 21:15:02 +0100

(image) Even without an accredited university MBA on hand, The Behemoth's John Baez offered independent developers tips to utilize to get their game into the hearts and minds of publishers and consumers in this Independent Games Summit session.




GDC: Microsoft Announces 6 Million Xbox Live Users

Thu, 27 Dec 2007 21:15:02 +0100

(image) Microsoft has officially announced that more than 6 million gamers worldwide are using its Xbox Live online service, a milestone reached 4 months ahead of the company's June 2007 goal, also revealing a multitude of new Xbox 360-related statistics.




GDC: Activision Confirms DemonWare Acquisition

Thu, 27 Dec 2007 21:15:02 +0100

(image) In a GDC announcement, publisher Activision has confirmed previous reports that it is to acquire Dublin, Ireland-based online middleware firm DemonWare, which provided matchmaking for Call Of Duty 3, for an undisclosed sum.




GDC: Audience Cheers And Jeers Mobile Innovation Hunt

Thu, 27 Dec 2007 21:15:02 +0100

(image) GDC's Mobile Game Innovation Hunt invited developers to pitch their game ideas to a panel of judges and a raucous crowd in true Gong Show fashion, with 15 presenters showing off a range of titles including Tornado Mania and ragdoll platformer Turbo Camels: Circus Extreme.




GDC: Analyzing Innovation in Indie Games

Thu, 27 Dec 2007 21:15:02 +0100

(image) Wild and disparate presentation styles backlit impassioned voices on innovation in independent game development during the Independent Games Summit at GDC, as the creators of fl0w, Braid, and Everyday Shooter discussed the state of the indie scene.




GDC: Nickelodeon's Schrier Relives The Revolution

Thu, 27 Dec 2007 21:15:02 +0100

(image) In her Serious Games Summit session, Nickelodeon's Karen Schrier told an audience that location based gaming was key to providing a more meaningful learning experience with a breakdown of her Reliving The Revolution.




GDC: Nokia's Sauter Talks Next Generation N-Gage

Thu, 27 Dec 2007 21:15:02 +0100

(image) After a strategic withdrawl from the handheld arena, Nokia director of publishing Gregg Sauter outlined the future of the N-gage that it hopes will transition the company as one that "makes hardware to one that provides experiences," in his GDC session, "The Next Generation of the N-Gage Platform."




GDC: Jeff Minter Keynotes Independent Games Summit

Thu, 27 Dec 2007 21:15:02 +0100

(image) Starting up Monday's Independent Games Summit, veteran Llamasoft developer Jeff Minter brought his audience a goodly dose of shooting, animals, and surrealist humor as he described his decades long history in the business and his process in designing forthcoming XBLA title Space Giraffe.




GDC: Trip Hawkins Talks Innovation In Mobile Gaming

Thu, 27 Dec 2007 21:15:02 +0100

(image) No stranger to ambition, Digital Chocolate CEO Trip Hawkins, CEO of Digital Chocolate - self described as a "media cockroach," coming back no matter what you do to him - has taken up the mobile banner, and is currently taking the flag of innovation into battle, making his thoughts known in this GDC Mobile keynote talk.




GDC: Square Enix Shows Its Serious Side

Thu, 27 Dec 2007 21:15:02 +0100

(image) Kicking off the Serious Games Summit, members of Square Enix's newly established serious games unit discussed why the company decided to get into the space and gave an exclusive look at its serious Nintendo DS game intended to teach the joy of game development.




CMP, Hollywood Reporter Team For Hollywood & Games Summit

Thu, 27 Dec 2007 21:15:02 +0100

(image) The CMP Game Group and Hollywood Reporter have again partnered for the second annual Hollywood and Games Summit, addressing the convergence between film and interactive entertainment, and offering a forum for Hollywood and game executives to collaborate and exchange ideas.




CMP Game Group Launches GamesOnDeck.com

Thu, 27 Dec 2007 21:15:02 +0100

(image) The CMP Game Group has announced a new sister site for Gamasutra, called GamesOnDeck.com, and specifically designed to provide top mobile game news, features, and job listings - first features include a new interview and an editorial revealing Nokia's N-Gage mobile plans.




Microsoft Officially Relaxes Xbox Live Arcade Limits

Thu, 27 Dec 2007 21:15:02 +0100

(image) In a GDC announcement, Microsoft has confirmed that the maximum total size of an Xbox Live Arcade download has been increased from 50MB to 150MB, while at the same time revealing a new 512MB memory card for $49.99 and cutting the price of the older 64MB model.




Feature: 'All For Games: An Interview With Warren Spector'

Thu, 27 Dec 2007 21:15:02 +0100

(image) For today's latest exclusive Gamasutra interview, noted development veteran Warren Spector discusses what is going on with his new Houston-based studio Junction Point, as well as shares his opinion of massively mutiplayer online games, writing in games, dynamic storytelling, and the potential of the medium.




Microsoft Invites Indie Devs To 'Dream Build Play'

Thu, 27 Dec 2007 21:15:02 +0100

(image) As part of a new strategy to highlight its XNA Game Studio Express tool set, Microsoft is using GDC to announce the Dream-Build-Play game development contest, with $10,000 and a Live Arcade distribution deal for the winning independent developer.




GDC Preview: Top Events You Shouldn't Miss

Thu, 27 Dec 2007 21:15:02 +0100

(image) In this Gamasutra preview of the Game Developers Conference, Game Developer Magazine managing editor Jill Duffy gives her run-down of GDC events that shouldn't be missed, like the return of the Video Games Live concert, and the San Francisco debut of the i am 8-bit art show.




GDC Preview: Get Sidetracked With Sub-Conferences

Thu, 27 Dec 2007 21:15:02 +0100

(image) Game Developer Magazine features editor Brandon Sheffield highlights a number of this year's sub-conferences catering to more specific sectors of the industry, including GDC Mobile, the Serious Games Summit, and the Casual Games Summit.




GDC Preview: Tips For Surviving At GDC 2007

Thu, 27 Dec 2007 21:15:02 +0100

(image) Game Developer Magazine and Gamasutra editor Simon Carless gives his top five tips for surviving this year's Game Development Conference as part of Gamasutra's early preview, with tips for exploring San Francisco and a reminder not to miss this year's show floor.




GDC Preview: Gamasutra.com Features Editor Frank Cifaldi’s Picks

Thu, 27 Dec 2007 21:15:02 +0100

(image) As part of Gamasutra's preview of this year's Game Development Conference, Gamasutra features editor Frank Cifaldi gives his top session picks, including Nintendo music vet Koji Kondo on painting musical landscapes, and Crysis developers Crytek on character pipeline advances.




GDC Preview: Features Editor Brandon Sheffield’s Picks

Thu, 27 Dec 2007 21:15:02 +0100

(image) As part of Gamasutra's preview of this year's Game Development Conference, Game Developer features editor Brandon Sheffield gives his top session picks, including Killer 7 creator Goichi Suda maintaining that punk's not dead, and Guitar Hero developers Harmonix on designing games for everyone.




GDC Preview: Managing Editor Jill Duffy’s Picks

Thu, 27 Dec 2007 21:15:02 +0100

(image) As part of Gamasutra's preview of this year's Game Development Conference, Game Developer managing editor Jill Duffy gives her top session picks, including the burning-hot ranting of publishers, and developers creating games around a needle and thread.




GDC Preview: EIC Simon Carless' Picks

Thu, 27 Dec 2007 21:15:02 +0100

(image) As part of Gamasutra's preview of this year's Game Development Conference, Game Developer and Gamasutra EIC Simon Carless gives his top session picks, including a keynote by Miyamoto, and an exploration of Spore's 'magic crayons.'