Preview: Beyond3D Forum - 3D Technology & Algorithms
![]() Beyond3D Forum - 3D Technology & AlgorithmsFor technical discussion of 3D Technology and Algorithms, including the evolution of GPU architectures, rendering techniques and effects, and much more. Highly technical and potentially abstract.Last Build Date: Tue, 07 Feb 2012 04:26:41 GMT
Screen Space Bent Cones Mon, 06 Feb 2012 15:03:18 GMT Hi guys, I have just came across the following paper: http://www.mpi-inf.mpg.de/~ritschel/Papers/ScreenSpaceBentCones.pdf Has anybody already implemented it ? Any feedback, comments ? Thanks, Greg
Separable SSS Thu, 02 Feb 2012 14:47:57 GMT Hey guys, I'd like to share with you my latest skin reel: http://www.iryoku.com/separable-sss-released Hope you like it :) Jorge
Tahiti impressive double performance Tue, 31 Jan 2012 15:04:23 GMT Just to tell I'm quite impressed by the Tahiti double performance throughput, nearing 1 TFlop in double precision as can be experienced with my Mandel/Julia viewer (http://users.skynet.be/fquake/)
Any details on AMD Leo demo? Sat, 28 Jan 2012 06:14:33 GMT From: http://developer.amd.com/SAMPLES/DEMOS/pages/AMDRadeonHD7900SeriesGraphicsReal-TimeDemos.aspx ---Quote--- "Specifically, this demo uses DirectCompute to cull and manage lights in a scene. The end result is a per-pixel or per-tile list of lights that forward-render based shaders use for...
If Rage had 4x the texel density Mon, 23 Jan 2012 03:59:40 GMT Obviously, if Rage had been made with 4x the textile density, surfaces up close like this (http://img832.imageshack.us/img832/7075/shot99998.jpg) wouldn't look so crappy, but more along the lines of what other games which use repeated textures like BF3 do. Of course that would make the already... |
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