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Preview: JUST VIRTUAL » Environment Design

Environment Design – JUST VIRTUAL

Stories and voices from virtual worlds

Last Build Date: Wed, 13 Jul 2011 01:09:24 +0000


The Dynamic Beta Shadows of a Windlit Second Life

Fri, 23 Oct 2009 13:18:22 +0000

There has been lots of excitement about Second Life becoming a more ‘evocative’ engine (visually speaking) for at least 18 months with lots of posts and short demo videos. Recently the Illclan’ers posted an item suggesting we are quite close to having an official Linden Lab release here, Dynamic Lighting and Shadow Engine Coming to […]

Machinima – THE GREAT DANCE, Myth of Nataraja (and Macbeth)

Mon, 29 Dec 2008 13:33:14 +0000

Off the back of a range of research in this area this year and from seminars at SPAA and Museum of Sydney in 2007 (The Mixed Reality Perfect Storm – slides below) (reminding me of other mixed reality performances back to 1995, where I produced a large dance show at the Birmingham exhibition centre with […]

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The Vastness of Vastpark – Halloween 2008 Video Fun

Wed, 29 Oct 2008 07:39:57 +0000

Another Hazlitt machinima! Lucky to be invited into yet another new world Vastpark (who hail from Melbourne, Australia)…just down the road, although Melbournians hate Sydneysiders, alledgedly! Even through it is a closed beta demo (called Immersion2) with very limited ‘interactivity’ it gives a real sense of the potential of this new platform at least the […]

Hiding and Seeking in Second Life, Cyborg Style

Fri, 05 Sep 2008 02:45:03 +0000

What to do on Easter Saturday afternoon? Why not create a quick “Cyborg questioning existance, looking for something and some meaning in her life” machinima. This idea came about from playing with one of the default characters in CT5 (Crazy Talk 5) and using various imported songs. I quickly made a spaceship so the ‘cyborg’ […]

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True Immersion – Templum Ex Obscurum

Tue, 26 Aug 2008 04:01:13 +0000

Now I have had some time back in Second Life nice to visit a very special build, hat tip to Bettina over at NPIRL. As well as being inspired to pop over to this wonderfully rich sim designed and built by Baron Grayson I joined in the challenge of photographing it in stills (flickr set […]

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SL Melbourne – The Demolition Cranes and Bulldozers move in

Thu, 21 Aug 2008 04:08:18 +0000

So I will be wearing my worksite hardhat next week and taking apart our ‘creation’ pixel brick by pixel brick. It will make way for a fresh start though, a brave new world, a small patch on ‘Furry’ ABC Island… and a reminder of what it was like in its opening glory 🙂

New World Expectations – Seventh Heaven ‘Windlight’ Machinima

Wed, 26 Dec 2007 02:18:53 +0000

I was in the middle of putting together an end of year compilation of some of my builds and sim developments and as I have regularly been using the Windlight viewer and I saw my creations in a whole new light, literally. So I got a good bio friend of mine, Gary Hayes 😉 to […]

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My Mini Machinima of My Build of a Slice of Melbourne

Tue, 16 Oct 2007 11:38:02 +0000

Still playing catch-up on blog posts. Busy, busy as always creating big builds in this world for entertainment properties, real world companies, learning and some just for pleasure – but I still have time to make delightful machinima 😉 This one is of mine and a friends (Benjo Zabelin) build of a little ‘piece-of-a-place’ called […]

Second Life ‘Chances’ – Machinima “In Memory of Lost Love”

Sun, 30 Sep 2007 17:06:59 +0000

The virtual stars aligned and I was compelled to make this kind of sad, but moving machinima. The story grew from a combination of 1) a great song, 2) some private sims I am developing, with a new terraform, 3) a space navigator and most importantly 4) a couple of new places I visited. Less […]

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Experience the Drama of the ‘Human Mind’ in Second Life

Sun, 02 Sep 2007 02:41:29 +0000

or a quick case study of my role as SL designer, producer and builder in moving a film/book/stage ‘idea’, Thursday’s Fictions into the metaverse of Second Life. First, to give you a taste, a short video of my friend Kylie (who has gone a bit goth) walking through the environment. (note: An important thing missing […]