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Augmented Realities at the Edge of the Network



Last Build Date: Sun, 15 Jul 2012 16:12:35 +0000

 



Comment on Extreme Life Logging & 3D Experience Architects: Digging it with Destroy TV. by Art Center: “Destroy Television” opening @ Fuse Gallery in NYC

Sun, 15 Jul 2012 16:12:35 +0000

[...] images, which were then turned into high speed time lapse videos, forming the most comprehensive documentary of Second Life to date. The raw, unedited high res footage can be found here. The low res versions of the videos [...]



Comment on Augmented Awareness & Reality Games, ARE2012 by Other Ten Percent » Other Ten Percent 5/11/12

Fri, 11 May 2012 06:21:32 +0000

[...] Augmented Awareness & Reality Games, ARE2012 I almost went to this but then I decided that with them live-streaming it and me needing to line up a way to actually get there I could just skip it. Kind of regretting the decision after reading this. [...]



Comment on Augmented Awareness & Reality Games, ARE2012 by Augmented Reality: Augmented Awareness and Reality Games, ARE2012 | Whenevernews.Com

Thu, 10 May 2012 12:26:46 +0000

[...] http://www.ugotrade.com/2012/05/09/augmented-awareness-reality-games-are2012/ [...]



Comment on Augmented Awareness & Reality Games, ARE2012 by The Augmented Reality Event 2012: Day Two | Law of Social & Emerging Media | Wassom.com

Wed, 09 May 2012 22:11:47 +0000

[...]   My slides and speaker notes from my #ARE2012 talk @arealityevent“Augmented Awareness & Reality Games” ugotrade.com/2012/05/09/aug… [...]



Comment on Will Wright, “Gaming Reality,” Where 2012 by Augmented Awareness & Reality Games, ARE2012 | UgoTrade

Wed, 09 May 2012 18:12:51 +0000

[...] Will Wright, “Gaming Reality,” Where 2012 [...]






Comment on On Becoming a Reality Architect: Exploring the Power of Connection Between People and Algorithms (TEDXSiliconAlley talk) by Sarah Nettleton

Sat, 10 Mar 2012 17:25:10 +0000

Reality Architect, I like it. I call the opposite "talk-atecture" as it is usually fluff, or ideas that sound great, but do not work in the real world.



Comment on Pachube, Patching the Planet: Interview with Usman Haque by Bobbi Mcglothen

Sat, 25 Feb 2012 21:05:06 +0000

A further issue is that video games usually are serious naturally with the primary focus on mastering rather than leisure. Although, we have an entertainment part to keep children engaged, each game is frequently designed to work on a specific skill set or area, such as math concepts or research. Thanks for your post.



Comment on “Real” Life Dreams and “Virtual” Realities by Denita Sleaford

Tue, 21 Feb 2012 09:12:30 +0000

Hello! I just would like to give a huge thumbs up for the great info you have here on this post. I will be coming back to your blog for more soon. Also, if you are interested in really neet Home Design site: Architecture Design



Comment on Pachube, Patching the Planet: Interview with Usman Haque by internet of things | Pearltrees

Thu, 19 Jan 2012 07:42:12 +0000

[...] Pachube, Patching the Planet: Interview with Usman Haque  | UgoTrade | the internet of things, ope... Usman explained his commitment to an ethically driven business model to allow a diverse group of companies and individuals to transition to the internet of things. Usman emphasizes that one of his chief concerns is to make sure that these technologies of “extreme connectivity,” that will soon be part of every aspect of our lives, are in the hands of all who want to use them. Pachube is here to make it easier to participate in what I expect to be a vast The business model for Pachube Usman explained to me the full vision for Pachube is not yet fleshed out on the web site (so read the full interview!), and this is in part because the focus has been on building a backend capable of handling millions of users. [...]