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Last Build Date: Sun, 21 Jan 2018 21:39:06 GMT


DissidiaTemplar West Marches/SamplePartyMember

Sun, 21 Jan 2018 19:58:13 GMT


Sample Party Member

Who are you back home?

Why are you here?

What is your relationship to three other party members?

What is your character's goal in life, think long term?

Homeland: Where did you come from?

Race: What are you?

Parents: Who were they?

Parent Occupation: What did they do?

Siblings: How many and what kind of family do you keep?

Birth Location: Where were you born?

Birth Event: What happened when you happened?

Childhood Event: What happened in your youth?

Class Initiation: What made you what you are?

Class Trial: What happened where your skills in your specialization were realized?

Occupation Event: What happened that affected you’re life and occupation?

Influential Associate: Who was there with you?

Conflict event, subject and motivation: What event set in motion you’re character’s travels?

Romantic Relationships: What is love to you?

Party Relationships: Who do you know around the party?


Character sheet link

Blank Tunnels & Trolls Sheet

Sat, 20 Jan 2018 23:41:11 GMT

The Wyzard: Created page with "A character in [,_Adventure Tunnels & Trolls Deluxe: That Flighty Temptress, Adventure]. *Rac..."

A character in [,_Adventure Tunnels & Trolls Deluxe: That Flighty Temptress, Adventure].

*Race Class
*Current XP:


*Personal Adds:




===First Level===

===Second level===

Tunnels & Trolls Deluxe: That Flighty Temptress, Adventure

Sat, 20 Jan 2018 23:22:58 GMT /* Player Characters */


=Player Characters=
*[[Mad Dermot]]
*[[Character Name]]
*[[Character Name]]
*[[Character Name]]
*[[Blank Tunnels & Trolls Sheet]]





=Plot Hooks & Notes=

=Game World=

=House Rules=

=Important Links=
*[ Recruitment]

Andre Greaves Hernandez

Sat, 20 Jan 2018 14:05:25 GMT

Graograman: Created page with "==Summary== Andre joined the political scene some 10 years ago, give or take, with a carefully constructec profile designed to give maximum advantage: Joined the military righ..."

Andre joined the political scene some 10 years ago, give or take, with a carefully constructec profile designed to give maximum advantage:
Joined the military right out high school, did a tour in Africa, got a commendation, then left to join law school a the Complutense University in Madrid, where he got a double degree in administrative law and political science. And then begain his political career.
His father was a British politician, his mother came from the Sunport upper class.

Andre has always presented himself as a "straight" politician - no lies, no corruption, fight for the downtrodden, that sort of thing. In a political climate rife with corruption, debauchery and cronyism, he (and his political party, Citizens) has been slowly and steadily gaining votes and support from the populace.

There are numerous rumours about hidden agendas, vices, dark dealings with the mafia and such, but Andre's deft political maneuvering has left his opponents with nothing solid to back those claims. up to this day, his reputation as an honest politician is maintained.


Sat, 20 Jan 2018 07:39:15 GMT Created page with " Name: Pyroclast Martin Kailani Age: 19 Origin: Mutant F: 10 Good A: 40 Incredible S: 40 Incredible E: 30 Remarkable R: 30 Remarkable I: 10 Good P: 2 Feeble..."

Name: Pyroclast

Martin Kailani

Age: 19

Origin: Mutant

F: 10 Good

A: 40 Incredible

S: 40 Incredible

E: 30 Remarkable

R: 30 Remarkable

I: 10 Good

P: 2 Feeble

Popularity: 0

Health (FASE): 120

Karma (RIP): 42

Resources: 2 Feeble (4)

Powers: 4

Body Transformation- Magma – Limitation obvious rock and heat skin changes at rest.- Excellent 20

Growth- Pyroclastic Flow - Limitation- explosive damage from water or ice when using-- Monstrous 75

Vulcanic Generation and Control: Can create physical barriers with hardening magma and heat, obscure area with gas, smoke and heat, can vent noxious fumes like a toxic knockout gas. – Incredible 40

Distance Attack Tephra: Hot gas and volcanic material: Good (10)

Talents: 3

Wrestling- was on the high school team



DissidiaTemplar West Marches/

Sat, 20 Jan 2018 03:37:55 GMT

DissidiaTemplarRussian: /* The Party */

Ivan's West Marches

== Introduction ==
Greetings everyone,
Due to conversations with several people, I have been inspired to run a massive game, and I would love to invite you all to it.
I plan to run a West Marches, play by post game, with Savage Worlds on
For those that do not know, West Marches is an RPG style where the party are part of a large group of active members and some number of supporting NPC’s explore, develop, and fight against the darkness in an ever-widening area around out in the deep wilderness. The setting functions much like a sandbox, with the party being given hold of the adventuring company, its wellbeing and the layout of the immediate world;and are allowed to do as they wish.
Play by Post is a play style where all actions are on a communal website and players are expected to make text posts regularly conveying their characters actions and reactions, while the GM narrates the world for them around their characters. Of those who choose to participate with us, I will expect posting a few times per week, and semi-active involvement with the adventuring company.
I am going to run a fantasy world, full of magic and monsters. As part of the initial gameplay, each player can help establish an organization or faction that we will be interacting with. These factions can be as expansive as an entire race to as small as a cult within the region, up to y'all to choose which. To help develop our setting and starting area, I plan to use the Microscope system which is a cooperative world building system.
After cooperatively creating the region, expect the world to continually expand and have opportunities to explore the hooks we created communally and more. I will be running the game using Savage Worlds Deluxe Explorer’s Edition, after the world building. For those of you new to Savage Worlds, it is a very generic system and I am happy to inform you of all aspects of what it is and what you can do in it. Once I have those of interest we will discuss sites, expectations and the like.
What say you brave adventures?

== The World ==
Everything interesting in the world that we established together including factions, monsters, races, cities, relics of the past and plots of the future.

== The People ==
Important people within the world including faction leaders, Powerful monsters and valuable allies.

== The Party ==
Those intrepid adventurers who dared look out at the dark world and said "come 'er!"

A-Played by Rob

B-Played by Jake

C-Played by Matt

D-Played by Joe/Bard

E-Played by Michael

F-Played by

G-Played by

H-Played by

I-Played by

J-Played by

Sample-Played by Ivan the Ref


Fri, 19 Jan 2018 22:52:11 GMT

Graograman: Created page with "==Summary== ''madame'' (emphasis on the lower case) Is the ''nom de guerre'' for Sunport's most notorious prostitution lord (or lady). She made a splash a few years ago, when..."

''madame'' (emphasis on the lower case) Is the ''nom de guerre'' for Sunport's most notorious prostitution lord (or lady). She made a splash a few years ago, when she killed the biggest Moroccan gang of prostitution. Since then, she's been waging a brutal, all-out-war against the rest of the prostitution mafias in Sunport.
Her identity is unknown (for security reasons), but it's an open secret that she operates out of the Perish - the most famous night club in the city. She's also quite known for pushing hard towards the legalization of prostitution, as well as other "scandalous" reforms. It goes without saying the rest of the gangs are looking to pur her down, hard.

==Additional data==

Laszlo Sarkovy

Fri, 19 Jan 2018 21:47:15 GMT

Pandorym: Created page with "
[[File:Thunor.jpg]] Quote: "I'm here to help!"

Level: 1
Experience: 0
Languages: Raktine, Trade Cant
Goal: To rid the immediate area of threats, make his people safe, and then move on; to where, he does not know.

Strength: 19 (+4) 2+
Dexterity: 13 (+1) 8+
Constitution: 16 (+2) 5+
Intelligence: 10 (+0) 11+
Wisdom: 8 (-1) 13+
Charisma: 13 (+1) 8+

Hardiness: 11+
Evasion: 14+
Spirit: 14+

Alone Ascendant

Fri, 19 Jan 2018 21:15:33 GMT


[[File:Godbound Cover.png]]

[ In Character Thread]

Game Master: [ Pandorym]

=Player Character=
*[[Laszlo Sarkovy|Laszlo Sarkovy]], played by '''Keal'''

=Non-Player Characters=
*[[Anton Sokolov|Anton Sokolov]]


*[[Raktine Confederacy|Raktine Confederacy]]

MH Silence MA NPC Timetable

Fri, 19 Jan 2018 19:12:29 GMT

Andren: [[MH_Silence_MA|Main Page]] {| class="wikitable sortable" ! ☟ Student in class ☞ ! One ! Two ! Three ! Four ! Lunch ! Five ! Six ! Seven |- | Abigail | | Bio | | | - | | Free Period | |- | Alice | | Theatre | | | - | Gym | | |- | Astrid | | Theatre | | | - | | Gym | AP US History |- | Brian | | Chinese | | | - | | | |- | Brittany | | | | | - | | | AP US History |- | Bryce (blue hair) | Media Studies | Chinese | English Lit | AP Calculus | - | Chemistry | Gym | AP US History |- | Charity | | | | | - | Chemistry | | |- | Chryseis (yellow hair) | Media Studies | | | | - | | | |- | Fiamma (orange hair) | | | | | - | | | |- | Glory | | | | | - | Chemistry | | |- | Hester | Media Studies | | | | - | | Gym | |- | Hunter | Media Studies | Theatre | English Composition | | - | Gym | | Math |- | Ianthe (purple hair) | | | | | - | | | AP US History |- | Ifan | Media Studies | | | | - | | | |- | Jade (green hair) | | | | | - | | | |- | Jay | Media Studies | | | | - | | | |- | Julie | Media Studies | | | | - | | Gym | |- | Lapis ("Bunny", indigo hair) | | | | | - | | Gym | |- | Lars | | | | | - | Home Economics | | |- | Lazarus | | | | | - | | | |- | Lucia (white hair) | | | | | - | | | |- | Matthew | Media Studies | | | | - | | | |- | Mina | Computer Science | | | | - | | | Study Hall |- | Modena (red hair) | | | | | - | Gym | | |- | Rachael | | | | | - | Gym | | |- | Rajiv | Media Studies | | | | - | | | |- | Riley | Media Studies | Theatre | | | - | | | |- | Tahira | Computer Science | Theatre | | Arabic | - | Gym | | Study Hall |- | Tenebra (black hair) | | | | | - | | | |- | Ty | | Theatre | | | - | | | |- | Victor | Media Studies | | | | - | | | |- | Wendy (moved to Boston) | Media Studies | Bio | | | - | Home Economics | Gym | |}[...]

Mael "Montxo" Benavides

Fri, 19 Jan 2018 12:51:55 GMT

Graograman: /* Summary */


[[File:Montxo2 final.png]]

The Benavides family was widely recognized and respected during the late 1800's and the earlier 1900's. As a rich merchant family, they were responsible for a great deal of the economic and architectural development of the city in the pre-civil war era. After the civil war, a mix of poor economic decisions, and having chosen the "wrong" side on the war caused them to steadily lose their fortune and influence in the city.

Montxo is the last (and only) known heir to what's left of the Benavides fortune: a crumbling manor house and some token real state. He's a known figure in the night scene of the city, and recently has acquired a substantial amount of shares in the Perish, the best known night-club of the region.

==Additional data==

Shadows of the Dark Side

Fri, 19 Jan 2018 09:39:55 GMT

Taurus II: /* Characters */

Shortly after the Battle of Endor, Leia Organa brought the Galactic Civil War to a formal close by claiming the Imperial Throne. In the one and a half years since, she has worked closely with Chancellor Mon Mothma, easing the Empire back from a total war footing and preparing to restore the Senate. Her brother, Luke Skywalker, has finally managed to steal enough time away from guarding his sister against assassination attempts to begin identifying, recruiting, and training agents for the Order Inquisitive, which is absolutely not a front for reviving the still-proscribed Jedi Order.
==The State of the Galaxy==
===Galactic Empire===
===True Empire===
===Zsinj Dominion===
===Real Alliance===
===Hutt Space===
==Player Characters==
'''XP Earned''' 335
==Notable NPCs==

Bridging the Divide:Status Tracker

Fri, 19 Jan 2018 07:28:17 GMT


'''Health:''' 8/8

'''Willpower:''' 6/6

'''Mana:''' 11/11 (2/turn)

'''Wisdom:''' 7

'''Arcane Experience:''' 0/0

'''Experience Points:''' 0/0


'''Health:''' 7/7

'''Willpower:''' 5/5

'''Mana:''' 10/10 (1/turn)

'''Wisdom:''' 7

'''Arcane Experience:''' 0/0

'''Experience Points:''' 0/0

'''Conditions:''' ''Charmed'' (Expend for good fortune or to avoid harm)

'''Health:''' 7/7

'''Willpower:''' 6/6

'''Mana:''' 11/11 (2/turn)

'''Wisdom:''' 7

'''Arcane Experience:''' 0/0

'''Experience Points:''' 0/0


'''Health:''' 7/7

'''Willpower:''' 5/5

'''Mana:''' 11/11 (2/turn)

'''Wisdom:''' 7

'''Arcane Experience:''' 0/0

'''Experience Points:''' 0/0


'''Health:''' 8/8

'''Willpower:''' 5/5

'''Mana:''' 10/10 (1/turn)

'''Wisdom:''' 7

'''Arcane Experience:''' 0/0

'''Experience Points:''' 0/0


Fri, 19 Jan 2018 02:56:59 GMT

Mrprim: /* Attacks */

{| class="wikitable"
| [[The_Magnificent_Four|Main Page]]


== Jagati (level 1) ==

*'''Goal:''' Rescue my pitiable people…
*'''Height:''' 3.4m / '''Weight:'''1,805kg

== Facts ==
* ? ()
* ?
* ?

== Attributes ==
{| class="wikitable"
! Strength
! Dexterity
! Constitution
! Intelligence
! Wisdom
! Charisma
| '''Score'''
| 19
| 16
| 18
| 13
| 15
| 13
| '''Modifier'''
| +4
| +2
| +3
| +1
| +1
| +1
| '''Check'''
| 2+
| 5+
| 3+
| 8+
| 6+
| 8+

== Resources ==

{| class="wikitable"
! Total
! Free
| '''Effort'''
| 2
| 2
| '''Influence'''
| 2
| 2
| '''Earned per Month'''
| '''Dominion'''
| 0
| 0
| 0
| '''Wealth'''
| 0

== Saving Throws ==
{| class="wikitable"
! Base
! Mod
! Armour Penalty
! Final Save
| '''Hardiness'''
| 15
| 4
| 11
| '''Evasion'''
| 15
| 2
| 13
| '''Spirit'''
| 15
| 1
| 14

== Hit Points ==
{| class="wikitable"
! Current
! Maximum
| 11
| 11

== Armor ==
*'''AC:''' 1
*'''Type:''' Body of Iron Will (base AC: 3)

== Attacks ==
*'''Base Attack Bonus:''' +1
*'''Fray Die:''' 1d8

{| class="wikitable"
! Description
! Attribute
! Attack Bonus
! Damage
| Stone Fists
| Constitution
| +5
| 1d12+4

== Abilities==



Str or Con 16 (or 18 if already 16+). Con chosen.

*Stonespeaker (lesser) - ''On Turn''
*Builder of Mountain Peaks (greater) - ''Action''

Need not eat, sleep, drink, or breathe, and Con 16 (or 18 if already 16+).

*Body of Iron Will (lesser) – ''Constant''

Str 19 (+4). Lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle.

*Fists of Black Iron (lesser) – ''Constant''
*Shoulders Wide as the World (lesser) – ''On Turn''

==XP and Dominion Log==

===Dominion Log===


Fri, 19 Jan 2018 00:32:33 GMT

Cannonball: /* Abilities */ {| class="wikitable" |+ | [[The_Magnificent_Four|Main Page]] | [[T’sais’ Journal|Journal]] | [[T’sais’ Scrapbook|Scrapbook]] |} [[File:T'sais.jpeg|600px|thumb]] == T’sais (level 1) == *'''Goal:''' Rescue my pitiable people… *'''Height:''' 1.7m / '''Weight:''' 67kg == Facts == * A body beyond the ken of modern men… (Torment Defied strife) * Cousin to the people of this fallen world. * Scientist from a strange time. (Theotechnician low magic) == Attributes == {| class="wikitable" |- ! ! Strength ! Dexterity ! Constitution ! Intelligence ! Wisdom ! Charisma |- | '''Score''' | 11 | 17 | 18 | 15 | 13 | 16 |- | '''Modifier''' | +0 | +2 | +3 | +1 | +1 | +2 |- | '''Check''' | 10+ | 4+ | 3+ | 6+ | 8+ | 5+ |} == Resources == {| class="wikitable" |- ! ! Total ! Free ! |- | '''Effort''' | 2 | 2 | |- | '''Influence''' | 2 | 2 | '''Earned per Month''' |- | '''Dominion''' | 0 | 0 | 0 |- | '''Wealth''' | 0 |} == Saving Throws == {| class="wikitable" |- ! ! Base ! Mod ! Armour Penalty ! Final Save |- | '''Hardiness''' | 15 | 3 | | 12 |- | '''Evasion''' | 15 | 2 | | 13 |- | '''Spirit''' | 15 | 2 | | 13 |} == Hit Points == {| class="wikitable" |- ! Current ! Maximum |- | 13 | 13 |} == Armor == *'''AC:''' 2 *'''Type:''' Warded Skin (base AC: 4) == Attacks == *'''Base Attack Bonus:''' +1 *'''Fray Die:''' 1d8 {| class="wikitable" |- ! Description ! Attribute ! Attack Bonus ! Damage |- | Divine Blaze | Constitution | +4 (50ft range) | 1d10+3 (fire) |- | Unnatural capabilities | Dexterity | +3 | 1d8+2 (melee) |- | Fire for Days | N/A | 20ft^3 Zone | 1 (1d6 straight vs mobs) |- |} == Abilities== ===Words=== ====Universal==== * Effort of the Word - ''Constant'' * Eyes of the Cat (lesser) – ''Constant'' [taken from Beasts; elven senses] ====Command==== Raise Charisma to 16. Gain the ability to communicate with any intelligence creature – understanding them and being understood in turn. Commands are always correctly understood, though obedience is not necessarily guaranteed. *The Lines of Rule (lesser) – ''Action'' ====Fire==== Gain an invincible defence against flame and smoke; may wield fire as a magical weapon with a range of up to 50 feet, and a 1d10 damage die. *Consuming Gaze (lesser) - ''Action'' ====Health==== Gain an invincible defence against disease and poison – and the ability to diagnose them instantly. Raise Constitution to 18. *Burning Vitality (greater) – ''On Turn'' ===Magic=== ''Theotechnician'' *'''Apprentice:''' apprentices learn no magic, but become skilled in architecture, tinkering and the crafting of delicate work such as a jeweller or goldsmith might do. *'''Adept:''' adepts treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labour counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as a Godbound can or create arms and armour more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items. *'''Master:''' a master can fashion up to +2 weapons and armour, and at the cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. The servitor is not sentient, but it will obey the master intelligently. *'''Archmage:''' archmages of the theotechnicians can build +3 weapons and armour and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items. ===St[...]

The Magnificent Four

Fri, 19 Jan 2018 00:15:21 GMT


[[File:Godbound Cover.png]]

[ Recruitment Thread]

[ Out of Character Thread]

[ In Character Thread]

Game Master: [ Pandorym]

=Player Characters=
*[[Thunor|Thunor Stormbringer]], played by Chronicler
*[ Yelena], played by SquidHeadJax
*[[T'sais]], played by Cannonball
*[[Jagati]], played by MrPrim

=Non-Player Characters=
*[[Andrei Sokolov|Andrei Sokolov]]



Tue, 16 Jan 2018 18:47:16 GMT

Chronicler: This is a Godbound character played by Chronicler in the campaign, [[The Magnificent Four]]. * [ IC Thread] * [ OOC Thread]

[[File:Thunor.jpg]] Quote: "Never again will I be bound by the shackles of enslavement."

Level: 1
Experience: 0
Languages: Stangir*, Trade Cant, Yazik
Goal: To one day liberate the Ulstang Skerries from all of the Witch-Queens.

Strength: 13 (+1) 8+
Dexterity: 16 (+2) 5+
Constitution: 16 (+2) 5+
Intelligence: 15 (+1) 6+
Wisdom: 15 (+1) 6+
Charisma: 18 (+3) 3+

Hardiness: 13+
Evasion: 13+
Spirit: 12+


Tue, 16 Jan 2018 15:10:38 GMT

Andren: Created page with "A character for the game Tales from the Loop: A Game for All Seasons. ==Basic Information== ===Name=== Rebecca Archer ===Age=== 14 ===Type=== Popul..."

A character for the game [[A Game For All Seasons|Tales from the Loop: A Game for All Seasons]].

==Basic Information==
Rebecca Archer
Popular Kid
It's the right thing to do
'''Isabel''', my older sister. She's in 11th grade, and already thinking about what colleges to apply to.
I think I might be gay.
Everybody likes me.

===Favourite Song===
Bon Jovi, "Livin' on a Prayer"
*'''Emily Brandt''''s my best friend; we've known each other since before kindergarten.
*I'm on the cheerleading team with '''Bethany Neistat''', and I think I have a crush on her.
*I'm pretty sure '''Johnny Evans''' has been flirting with me recently; I might agree to a few dates with him. It'll help me figure out if I am gay or not, if nothing else.
===Other Kids===

===Body: 4===
*Sneak: 0
*Force: 1
*Move: 1
===Tech: 2===
*Tinker: 0
*Program: 0
*Calculate: 0
===Heart: 5===
*Contact: 2
*Charm: 3
*Lead: 2
===Mind: 3===
*Investigate: 0
*Comprehend: 0
*Empathize: 1

{| class="wikitable" style="text-align:center"
! Upset
! Scared
! Exhausted
! Injured
! Broken

===Signature Item===
Pair of roller skates
===Other Items===


Bridging the Divide:Antaeus

Tue, 16 Jan 2018 03:19:47 GMT

Smilingbandit2: /* Merits */ = Antaeus = An associate professor of sociology at Stanford, Dr Sam Kawaguchi is a well built but unassuming man of mixed Japanese/Greek heritage. A Bay Area native, he attended UW Madison on a wrestling scholarship, before moving on to the University of Chicago for his graduate and doctorate work. He tried out for the US Olympic team in 2008, but failed to make the team by a few points. In his Shadow Guise as Antaeus, he seeks to study and catalog the spirit ecology of the San Francisco area. He is a honest and patient man, but burns with ambition. =Stats= '''Path:''' Thrysus '''Order:''' Mysterium '''Virtue:''' Honesty '''Vice:''' Ambition '''Nimbus:''' The sound of wild stags fighting for dominance, the smell of sweat and fresh earth '''Nimbus Tilt:''' 8-again on Athletics rolls '''Arcane Experience:''' 0 '''Experience Points:''' 0/5 =Aspirations and Obsessions= Long-Term: Gain tenure at Stanford Short-Term: Gain a familiar Short Term: Improve relations with Ekadanta Obsession: Studying and cataloging the spirits of San Francisco =Conditions= None =Status= '''Health:''' [][][][][][][][] '''Willpower:''' 6/6 '''Gnosis:''' 2 '''Mana:''' 11/11 (2/turn) '''Wisdom:''' 7 '''Size:''' 5 '''Defense:''' 4 '''Speed:''' 10 '''Initiative Modifier:''' +5 =Attributes= Intelligence 3 Wits 2 Resolve 3 Strength 3 Dexterity 2 Stamina 3 Presence 1 Manipulation 2 Composure 3 =Skills= Academics 3 (Professional Skill) - ''Sociology +1'' Computer 1 Crafts Investigation 4 (Professional Skill, Rote Skill) Medicine Occult 3 (Rote Skill) Politics 1 Science 1 Athletics 3 Brawl 3 ''- Wrestling +1'' Drive 1 Firearms Larceny Stealth Survival (Rote Skill) Weaponry Animal Ken Empathy 2 - ''Spirit Empathy +1'' Expression Intimidation Persuasion 1 Socialize 1 Streetwise Subterfuge =Merits= Spirit-Touched 2 (+1 to all non-violent interactions with spirits in Shadow/Twilight) Grappling 3 (Style) High Speech 1 Professional Training (Professor) 2 Shadow Name 2 Status (Mysterium) 1 Status (University) 1 Contacts (Stanford Faculty) Contacts (Sociological Community) =Arcana= Spirit 3 Life 2 Time 1 =Praxes= Know Spirit (Spirit 1) Green Light/Red Light (Time 1) =Rotes= Body Control (Athletics) (Life 2) Heightened Senses (Investigation) (Life 1) Reaching (Athletics) (Spirit 3) =Equipment= Dedicated Magical Tool: A battered journal, written in cipher, full of strange footnotes and marginalia. =Questions= '''- Character Portrait:''' Sam dresses in typical 'young professor' attire, business casual, a suit but no tie. He's significantly more athletic than the average academic, but his shy demeanor makes him stand out less than one would expect. [[File:Sam_kawaguchi_1.jpg]] '''- Description of your Awakening, and how you perceive your Watchtower/Realm/Path''' Sam's Awakening began during his US Olympic Wrestling trials. He experienced visions and hallucinations, matches becoming mighty dominance battles between rutting stags and boars. The distraction caused him to lose critical points and he failed to place. The failure was crushing and he rejected wrestling (and, subconsciously the Awakening) for years. He devoted himself to study and fought to ignore the visions when they came. He especially stayed away from wild places, as they seemed to be a trigger. The visions faded in frequency and intensity, and he was able to complete his doctorate and get a position at Stanford as an associate professor. Returning home permanently, he reconnecte[...]

Kotori Mneor

Mon, 15 Jan 2018 15:39:22 GMT

J.O.S.: /* Description */

Concept: Dark YouTube Star

Virtue: Honorable

Vice: Egocentric

== Attributes ==

{| class="wikitable"
!  !!style="width:25%"| Mental !!style="width:25%"| Physical !!style="width:25%"| Social
| '''Power''' || Intelligence 2 || Strength 2 || Presence 2
| '''Finesse''' || Wits 3 || Dexterity 2 || Manipulation 2
| '''Resistance'''|| Resolve 3 || Stamina 2 || Composure 3

== Skills ==
{| class="wikitable"
| Academics 1 || Athletics 1 || Animal Ken
| Computer 1 || Brawl 1 || Empathy (Calming) 2
| Crafts || Drive || Expression (Video Production) 3
| Investigation 2 || Firearms || Intimidate
| Medicine || Larceny || Persuasion 2
| Occult (Ghosts) 1 || Stealth 1 || Socialize 2
| Politics 1 || Survival 1 || Streetwise 1
| Science 1 || Weaponry || Subterfuge 1

== Merits ==
Eye for the Strange (xx)

Indomitable (xx)

Langues (x) - Hopi

Fame (x) - Dark YouTube Star

Resources (xx)

Retainer (x) - Kaede Maki

Status (x) - Supernatural Conspiracy Community

== Other Traits ==
Health 7

Willpower 6

Integrity 7

Size 5

Speed 9

Def 3

Armor -

Initiative 5

Exp 0

== Aspirations ==
Find proof for himself that the supernatural exists

Upload episode of his series "Global Ghosts: Sunport"

== Equipment ==

Laptop PC


Digital Camera (with mounted light and mike, night vision mode, stand)

Multi-Detector with EMF, temperature, pressure, and sound detection

Rugged Backpack, full of backpacking gear (If requested, can provide full list)

Swiss Army Knife

== Description ==

Arizona born, pure-blood Hopi Indian, 5' 8", 140 lbs, goes by Tori

Born with Albinism: looks like a blond haired white person; has no iris's and wears fake iris contacts - One normal, brown pair for normal use, and a pair with one white out (left eye) and black out (right eye) for broadcasting.

Regular dress is always casual, weather appropriate clothing, always with multiple pockets; shirts are always representative of his native heritage

Other than his spiritual necklace, every piece of accessory he wears is multipurpose, mostly for survival or emergencies

== Kaede "K" Maki ==

Half Japanese, Half American, 5' 6", 120 lbs, black hair, brown eyes, casual androgynous dress and personality, any pronoun works and avoids discussion on her gender

Majored in Film Production

Joined on with Tori due to her own experiences with ghosts of her ancestors

Bridging the Divide:NepentheBio

Mon, 15 Jan 2018 01:57:01 GMT

RoCa: '''BIO''' Julia Ward was born and raised in New Haven, Connecticut. Her parents, Daniel and Eileen, were both from old money families and successful in their own rights, he an author and she a clinical psychologist. Julia was not planned; indeed, she came along late in her parent's lives when they'd both already gotten comfortable with the idea of remaining childless and focusing on themselves. Being the devout catholic she was, though, Eileen would hear no talk of her husband's 'alternatives'. The pregnancy was difficult and full of complications, as they often are for a woman in her mid-forties. Julia was born on a crisp November night, the fifth, into the waiting arms of exhausted and apathetic parents. Eileen suffered from severe postpartum and could hardly stand to be in the same room as the baby, and Daniel's approach to childcare involved a steady stream of nannies while he holed up in his study. After a few months Eileen decided to return to work, and Daniel left on a tour to promote his new book. Only the nannies stayed. Julia was a clever child, independent and willful, but without a strong presence from either of her parents in her life she grew increasingly aloof as well. She learned early on to keep people at a distance. Daniel and Eileen happily provided for whatever material whims or desires she had in lieu of any actual parenting, and so she came to find comfort in things instead of people. She also excelled academically, so they had plenty to brag about with minimal effort. As she grew and advanced through her schooling, Julia came to see the value in having other people around. Her clique of girlfriends, the boys that chased her, her parents who viewed her as little more then an achievement... they all had their uses. She learned to both cultivate relationships and how to use those relationships to best benefit herself. She approached people as if they were puzzles to be solved, and once she'd figured them out getting them to do what she wanted was simple enough. When it came time to start looking at universities, Eileen insisted that Julia attend the same ivy league she had. She majored in law, with a focus on business. The complex intricacies inherent to large-scale operations fascinated her to no end. With an eager mind and a 'flexible' set or morals when it came to other people, Julia was consistently at the top of her classes and graduated summa cum laude. There were a plethora of job offers awaiting her, but it was a position with Keystone Pharmaceuticals that drew her attention. It wasn't so much the pay (though it was certainly adequate), the benefits, or the nature of the work; no, what interested the ever-ambitious Julia was the fact that Keystone was a subsidiary of The Cheiron Group, one of the largest conglomerates in the world. Keystone was merely a starting point. Her sights were set much higher. It didn't even take Julia a year to draw corporate's attention. In '99, after Cheiron came under heavy fire and legal challenge from religious groups who claimed the company promoted satanic practices, she was chosen to be part of its defense team. They were exceptionally successful, eviscerating their accusers in court and crushing them with countersuits. The company made a killing from all the press. The board of directors was quite pleased with the outcome, and it meant a huge leap forward for Julia's career. She was given a position with Cheiron's corporate legal department... and that was when things started to get strange. It started sl[...]

Patrick Baumann

Sun, 14 Jan 2018 21:09:37 GMT


Concept: By-the-book cop on a personal mission

Virtue: Diligent

Vice: Dogmatic

Patrick is a Police Commissioner ''(Kriminaloberkommissar)'' working for Germany's Federal Criminal Police Office ''(Bundeskriminalamt, BKA)''. Some time ago, his younger sister Effie Baumann vanished after travelling to Sunport. The local police investigated, but apparently nothing came of the investigation and the young woman was eventually declared dead. Patrick, however, refused to believe this and took a leave of absence to travel to Sunport himself. He hopes to be able to find his sister with the help of Mael Benavides, last scion of the rich and influential Benavides family, who might harbor some secrets of his own...

== Attributes ==

{| class="wikitable"
!  !!style="width:25%"| Mental !!style="width:25%"| Physical !!style="width:25%"| Social
| '''Power''' || Intelligence 3 || Strength 2 || Presence 2
| '''Finesse''' || Wits 3 || Dexterity 2 || Manipulation 2
| '''Resistance'''|| Resolve 2 || Stamina 2 || Composure 3

== Skills ==


Academics 2

Computer 2

Investigation 3 (Surveillance)

Medicine 1

Politics 2 (Bureaucracy)

Science 1


Athletics 1

Firearms 2

Larceny 1


Empathy 3 (Lies)

Persuasion 2

Socialize 1

Subterfuge 1

== Merits ==

Allies 2 (Benavides Family)

Contacts (Local police) 1

Language (English) 1

Language (Spanish) 1

Mind of a Madman 2

Resources 2

Trained Observer 1

== Other Traits ==

Size 5

Speed 9

Defense 3

Initiative Mod 5

Health 7

Willpower 5

Integrity 7

== Aspirations ==

Find out what happened to my sister Effie (Longterm)

Ask Mael Benavides for help

Spend an evening in a local bar or night club

== Equipment ==

Light Pistol (Heckler & Koch P30, Dmg. 1, Ranges 20/40/80, Clip 15, Initiative 0, Strength 2, Size 1)

Flashlight (Die bonus +1, Durability 2, Size 1, Structure 3)

Laptop PC (Dice Bonus +2, Durability 2, Size 2, Structure 2)

Smartphone (Dice Bonus +2, Durability 2, Size 1, Structure 1)

Bridging the Divide:Dumah

Sun, 14 Jan 2018 12:11:47 GMT

Ursus Diabolicus: = Dumah = Daughter of one baptist preacher, sister of another, Dumah is known to her family as Jemima Preston. Raised the Son of a Baptist Minister, Thomas Preston, and his wife Eve, she moved from Antioch to San Fransisco, to study psychology, while her older Brother James studied theology and his best friend, her high school sweetheart Sebastian, took to political science. They married after their first year, and divorsed two years later after she caught him in a bathtub with one of his tuitors. Her faith broke soon after, when her pain pushed her to awaken to the tower of lead and bone. She was recuruited soon after that by the Guardians due to both her religious background and her position as a post-grad Psychologist - and due to the fact that she'd already entered their Labyrinth when she joined the "Apprentices of the Great Clockmaker" out of curiousity - a curiosity that led to Dumah learning how to make the most of her presence, which also boosted her willpower. She would later confess that by becoming someone else, by becoming "Andrea", she felt she "allowed" herself to be more "visible". She joined the Guardians willingly, seeking something new to beleive in, but after seeing some of their methods up close, she's no longer quite that sure... [[File:Irene kaelin.jpg]] =Stats= '''Path:''' Moros '''Order:''' Guardians of the Veil '''Virtue:''' Seeking '''Vice:''' Cynical '''Nimbus:''' Wings made of leaden feathers '''Nimbus Tilt:''' . '''Arcane Experience:''' 0 '''Experience Points:''' 0 =Aspirations and Obsessions= Long-Term: Find something to believe in Short-Term: Reconnect with my ex-husband, Sebastian Scriven Short Term: Find out if I ''want'' to rise within the Guardians Obsession: Discover if there are Angels =Conditions= None =Status= '''Health:''' [][][][][][][] '''Willpower:''' 6/6 '''Gnosis:''' 1 '''Mana:''' 10/10 (1/turn) '''Wisdom:''' 7 '''Size:''' 5 '''Defense:''' 2 '''Speed:''' 9 '''Initiative Modifier:''' +5 =Attributes= Intelligence 3 Wits 3 Resolve 2 Strength 2 Dexterity 2 Stamina 2 Presence 3 Manipulation 3 Composure 3 =Skills= Academics 2 (Speciality: Christianity) Computer Crafts Investigation 1 (Rote) Medicine 2 (Speciality: Psychiatry) Occult 1 (Speciality: Numerology) Politics 1 Science 1 Athletics 1 Brawl 1 Drive Firearms 1 Larceny Stealth 1 (Rote) Survival Weaponry Animal Ken Empathy 3 (Speciality: Psychology) Expression 1 Intimidation Persuasion 3 Socialize 2 Streetwise Subterfuge 2 (Rote) =Merits= Alternate Identity 2 ("Andrea Calem") Contacts 2 (Psychologists, Neurologists) High Speech 1 Library 1 (Medicine) Masque 1 (Virtue: Faith / Vice: Ruthless - Both for "Andrea Calem") Mystery Cult Initiation 1 (The "Apprentices of the Great Clockmaker", as "Andrea Calem", Lvl 1: Occult Speciality Numerology) Order Status 1 (Guardians of the Veil) Professional Training: 1 Resources 3 Trained Observer 1 =Arcana= Death 2 Fate 1 Matter 2 Mind 1 =Praxes= Touch of the Grave (Death 2) =Rotes= Ghost Shield (Death 2) Suppress Aura (Death 2) Machine Invisibility (Stealth) (Matter 2) =Equipment= Dedicated Magical Tool: A cross made of onyx, worn around her neck with a leather cord.[...]

Andres Montano

Sat, 13 Jan 2018 20:56:44 GMT

'''Andres Montano'''

Virtue: Loyalty (The character regains Willpower when refusing to act against the group’s interests puts him at risk.)

Vice: Carnality (Your character regains a point of Willpower when satisfying sensual desires without regard for the consequences.)

Concept: Street Thug turned Legit-ish

* Find Girlfriend (Effie Baumann)

* Intelligence 2
* Wits 3
* Resolve 2
* Strength 2
* Dexterity 2
* Stamina 2
* Presence 3
* Manipulation 3
* Composure 2

* Willpower 4
* Integrity 7
* Size 5
* Speed 9
* Health 7
* Initiative 4
* Defense 5

* Computer 3 (Hacking)
* Investigation 1
* Occult 1

* Brawl 1
* Drive 2
* Larceny 1
* Stealth 2
* Weaponry 1

* Intimidation 1
* Persuasion 3 (Seduction)
* Socialize 2
* Streetwise 3 (Black Market)
* Subterfuge 2

* Multilingual (French, Arabic) - 1
* Multilingual (English, German) - 1
* Barfly - 2
* Contacts (Drug Dealers, Prostitutes, Black Market) - 3
* Fixer - 2
* Pusher - 1

Andres has lead a hard life. He grew up on the streets and in orphanages. He did not know his father and his mother died when he was young from HIV. He was put in orphanages and foster care but never stayed in one spot long. He would either run away or become a problem and be sent somewhere else. Eventually he got good enough at evading the authorities that they forgot about him and he life alone on the streets. As he grew up he was exposed to the seedier side of Sunport. His friends were drug dealers, prostitutes and black marketeers. He dabbled in all forms of debaucheries and illegal activity, but was smart enough to stay out of jail. Andres took his illegal practices onto the local college campus to deal to the needs of well-to-do college kids. This is when he met Effie Baumann. He and a few friends where out partying at a local bar when Andres met Effie out with some friends. He bought her a drink and they started talking and haven't looked back since. She has changed his live around.

She saw the potential in Andres that no one ever did. She was able to get him to changes his ways, mostly. He got a "real" job working as a concierge at a local high end Hotel. He still plies his trades but on a lot smaller and more profitable scale. Effie means the world to Andres and her disappearance has consumed Andres. All he knows is that after a girl's night out Effie and her roommate disappeared. There are no clues so far.

* Manuel "El Gato" Perdue - (Age 23 - Drug dealer - Andres main supplier and "Best" Friend. They party together a lot.)
* Miss Tina Lynn Krystal - (Age 21 - Prostitue - Tina is actually Svetlana Shursha a Ukrainian. She is very good looking and Andres has helped her rise from being a street walker to a high-end escort.)
* "Major Payne" - (Age 48 - Black Marketeer - Ex-French Foreign Legionnaire. He is many contacts in Africa and can get almost anything.)

EBSF:Main Page

Sat, 13 Jan 2018 20:45:53 GMT

Flutsman: RPG Wiki for Ellensburg StarFinder Society campaign.

RPG Wiki for Ellensburg StarFinder Society campaign.

Robert Tyler

Sat, 13 Jan 2018 19:56:01 GMT Created page with "Robert Tyler Virtue: Curious Vice: Vindicate. Concept Washed up journalist Aspirations: Short term: Find a new story to follow. Short term: Find a better place to live. Long..."

Robert Tyler

Virtue: Curious
Vice: Vindicate.
Concept Washed up journalist

Short term: Find a new story to follow.
Short term: Find a better place to live.
Long term: Get some good dirt on the politician who ruined his career.

Intelligence 2
Wits 3
Resolve 3
Strength 2
Dexterity 2
Stamina 2
Presence 2
Manipulation 3
Composure 2

Academics 2
Computer 2
Investigation 3 (Paper trails)
Occult 1
Politics 3 (Local)

Athletics 1
Brawl 1
Drive 2

Empathy 2
Expression 2 (New articles)
Persuasion 1
Subterfuge 2

Resources 1
Contacts (Politics, supernatural believers) 2
Fast Talking 2
Investigative Prodigy 2

Chronicles of Sunport

Sat, 13 Jan 2018 19:41:17 GMT

Graograman: /* The Setting */ A Chronicles of Darkness campaign, run by Graograman [[File:Sunport_obelisk.png]] = The PCs = *[[Patrick Baumann]], played by Maledicta *[[Robert Tyler]], played by Donan *[[Andres Montano]], played by Carwyn *[[Kotori Mneor]] played by J.O.S = The NPCs = *[[Mael "Montxo" Benavides]] *''[[madame]]'' *[[Andre Greaves Hernandez]] = The Setting = ''Sunport was founded at the early onset of the Umayyad conquest of Spain, as from it's beginning it garnered a reputation for being a safe port in the Mediterranean sea as well as a fertile land. It's proximity to several trade routes and calm beaches made it a popular spot for merchants and their crews - for centuries to come. Nowadays, Sunport has grown accustomed to a incredibly mixed population: from English, Germans and Netherlanders seeking its warm climate, to merchant crews from Greece and Italy, to refugees and inmigrants from Morocco, Algeria, Libya or south America.'' ''Aside from being a major commercial port, Sunport also produces close to 30% of the food - mostly vegetables, fruits and olive oil - exported to other countries. The high income from port taxes and food imports, and comparatively cheap labor, has made Sunport a very rich city... and it's politicians, too. Corruption and organized crime have become bedfellows - it's often difficult to tell when the politicians end and the criminals begins. Because of this, certain crimes are tolerated or turned a blind eye (after all, vices are profitable) but most forms of violent crimes are severely frowned upon (violence scares tourists and customers). Criminals that don't know the lay of the land often run afoul of the biggest gang in the city: the police.'' ''Yet, despite this, Sunport remains a city almost untouched by... well, almost everything. Despite the growing fear of global warming, Sunport's summers are pleasantly warm, and it's winters mild. Despite the rampant corruption in the country, most of the city's politicians are a little less corrupt and incompetent than the average. The harvests remain bountiful, and the seas remain calm and prosperous. People come - most stay from a while, but an increasingly large number seeks a life in the city - to never be seen again. And yet they keep coming, almost as if drawn by something they themselves cannot define...'' Sunport is a fictional city somewhere in the south of Spain, with a long and checkered history of supernatural happenings. The campaign is using a modified version of the Microscope RPG for planning, and run in the Chronicles of Darkness == Map of the City == [ Sunport Map] == Places of notice == *'''Perish:''' Located near the center of Sunport, a few blocks near the obelisk plaza, All Flesh Must Perish - or simply Perish, as it's locally known - it's THE place to be and be seen in Sunport. Entrance is a hefty 50€, and rumour goes that inside the club you can get ''anything'' you want. The place became famous because it has seven floors, each named after a cardinal sin, and the accoutrements of each floor: in the Anger floor there's a steel cage with organized matchs, the Lust floor has waiters and waitresses barely dressed, the gluttony floor has an all-you-can-get buffet of about every substance known to m[...]

Ice Rose

Sat, 13 Jan 2018 03:57:02 GMT

Name: Hidori Akii

Age: 33

Fighting: Rm (30)

Agility: Fb (2)

Strength: Rm (30)

Endurance: In (40)

Reason: Ex (20)

Intuition: Am (50)

Psyche: Ex (20)

Health: 102

Karma: 90

Popularity: (Human Looking, Secret ID, New to Area) 20


1) (Mental) Telekinesis Pr (4)

2) (Mental) Force Field Generation Ty (6)

3) (Movement) Flight Am (50)

4) (Distance Attacks) Mental Force Rm (30)

5) (Body Alterations, Defensive) Regeneration Fe (2) (Heals as if End is Amazing)

6) (Body Control) Phasing In (40)


1) Martial Arts

2) Physics

San Francisco Streets

Fri, 12 Jan 2018 08:15:53 GMT

Max: A [ Marvel Cinematic Universe] superhero game set in [ San Francisco], using the Savage Worlds rules. [ Recruitment thread] [ OOC Thread] [ IC Thread] __TOC__ == Codex - Robert Grey == Robert Gray (the name given to him by social workers; he doesn’t know his real name) was abandoned and grew up in the foster care system. Like many kids, he idealized certain superheroes, including Captain America. After running away from abusive foster parents, Robert was struggling to survive and he soon took to a life of crime. He ended up working for various larcenous supervillains, as nothing more than dumb hired muscle, and rationalized the crimes away; after all the business had insurance, hadn’t they? And he avoided harming innocent people, as well. Eventually Robert ended up working for Loki, on another theft, of a book of occult knowledge, this time in the past, in 1622 in Heidelberg. It was during this time that Loki revealed just how insane he truly was, and that he had no compunctions about killing the innocent. Robert sacrificed himself to (try and) destroy the book, and to save Captain America, who had been a hero to him as a boy. The book wasn’t destroyed, however. As he lay dying, he saw someone steal the (damaged but relatively intact) book. Perhaps this is why he came back as a ghost, bound to the University of Heidelberg. He then spent centuries researching ways to find the book, and a way to free himself. During this time he realized a previously untapped well of intelligence in him, a love of learning, and that he had power over works of fiction. He also had time to think over his past, and realize the evil deeds he had done. Finally, it was the age of the Internet, and the rise of online self publishing. Robert wrote a book that had the required artifact and, after taking it into the real world, used it to free himself Now, his goal is to find the book, but also to make up for his previous misdeeds, using the codename Codex. And, perhaps, to also find out who his birth parents are. [[File:PA-18353167.jpg|right|400px]] ; Attributes : Agility d6 : Smarts d8 (+2 to Common Knowledge checks) : Spirit d8 : Strength d6 : Vigor d6 :: Charisma 0 :: Pace 6” :: Parry 4 :: Toughness 5 ; Skills : Fighting d4 : Investigation d8 : Knowledge (Language: German) d8 : Knowledge (Literature) d6 : Knowledge (Occult) d8 : Shooting d6 : Spellcasting d8 : Stealth d4 ; Edges : Arcane Background (Super Powers) : New Powers (free edge from race) ; Hindrances : Curious (Major, super karma, 5 extra pp) : Heroic (Major) : Phobia (Heights) (Minor) : Weakness (Magic) (Minor) ; Powers (20 pp) : Ageless (very old) (2) : Doesn’t Breathe (2) : Doesn’t Eat (1) : Intangibility (5) : Super Skill (1) : Super Sorcery 3 (9) ; Gear : Cellular Phone $20 : Glock 9mm $200 : Kevlar Vest (with inserts) $1200 : iPad $600 : [...]


Thu, 11 Jan 2018 01:40:43 GMT

DissidiaTemplarRussian: Created page with "Tyan the Savage Dog (NPC) Being found by Velis, and becoming a loyal friend. A dog who has gone his life without others caring about him, has become fiercely loyal to Velis du..."

Tyan the Savage Dog (NPC)
Being found by Velis, and becoming a loyal friend. A dog who has gone his life without others caring about him, has become fiercely loyal to Velis during their travels.


Thu, 11 Jan 2018 01:35:47 GMT

DissidiaTemplarRussian: Created page with "Unaz the Old Cultist (NPC) The Old Man: Infused the Cult of Speed and Chrome upon Vergen. Refusing to give a name but reacting to anything remotely old, he has survived this..."

Unaz the Old Cultist (NPC)
The Old Man: Infused the Cult of Speed and Chrome upon Vergen.
Refusing to give a name but reacting to anything remotely old, he has survived this world for some time. Being a mechanic and tinkerer when he was in his previous group, he grew to his current situation by making weapons for Raiders. Those Raiders easily overpowered their enemies and kept the Old Man. They treat him like a slave, throwing impossible tasks and berating and beating him when he failed. But his usefulness has kept him alive.

Being a collector of books in his previous life, he carried a scrapbook of collated pages which he calls the Holy Book. The book describes great metal machines, beasts that have the condensed essence of hundreds of horses, the great Car. He shared this with Vergen and taught him to praise any sign of good craftsmanship, especially the piston engine. “Praise the Holy V8, two banks of four!”

Doctor Lamia

Wed, 10 Jan 2018 04:12:17 GMT Created page with "Hero Name: '''Doctor Lamia''' Civilian ID: Dr. Chen Liu Mei, a.k.a. Dr. Lee Chen Gender: Female Age: late-20s Identity: Public ID Origin: Mutant ----..."

Hero Name: '''Doctor Lamia'''

Civilian ID: Dr. Chen Liu Mei, a.k.a. Dr. Lee Chen

Gender: Female

Age: late-20s

Identity: Public ID

Origin: Mutant


Fighting: REMARKABLE (30)

Agility: INCREDIBLE (40) => REMARKABLE (30)

Strength: AMAZING (50) => MONSTROUS (75)

Endurance: REMARKABLE (30)

Reason: REMARKABLE (30)

Intuition: REMARKABLE (30) (Feats @ 40)

Psyche: GOOD (10)


Health: 165

Karma: 70

Resources: EXCELLENT (20)

Popularity: 10

Movement: 3 areas


Power-1: '''Body Armor''' REMARKABLE (30) -- Scales -- Always On -- Agility @ -1 rank => 30

Power-2: '''Extraordinary Sense''' TYPICAL (6) -- Smell/Taste (snake tongue) -- Intuition Feats @ +1 CS

Power-3: '''Growth''' GOOD (10) -- Snake Body -- Always On -- Strength @ +1 rank => 75 -- 14 feet long => +1 CS for foes to hit her

Talents: Medicine (2 slots), Wrestling


Background: TBD



Wed, 10 Jan 2018 03:42:11 GMT

Talisman: Created page with "'''Hero Name:''' Geode '''Civilian ID:''' George Morgans '''Gender:''' Male '''Age:''' 23 '''Identity:''' Secret ID '''Origin:''' Altered Human ''Abilities'' *'..."

'''Hero Name:''' Geode

'''Civilian ID:''' George Morgans

'''Gender:''' Male

'''Age:''' 23

'''Identity:''' Secret ID

'''Origin:''' Altered Human


*'''Fighting:''' Poor (4)

*'''Agility:''' Poor (4)

*'''Strength:''' Incredible (40)

*'''Endurance:''' Good (10)

*'''Reason:''' Incredible (40)

*'''Intuition:''' Good (10)

*'''Psyche:''' Good (10)


'''Health:''' 58

'''Karma:''' 60

'''Resources:''' Good (10)

'''Popularity:''' 40



*'''Earth Control''' INCREDIBLE (40)

*'''Extraordinary Sense (tremorsense)''' FEEBLE (2)

*'''Telekinesis''' EXCELLENT (20)

*'''Gravity Control''' INCREDIBLE (40)

*'''Density Control''' GOOD (10)

''Talents:'' Archeology, First Aid


background to follow.



Wed, 10 Jan 2018 02:34:48 GMT

Hero Name Gravstar

Civilian ID Philip Pohl

Gender Male

Age 27

Identity Secret ID

Origin Hi-Tech Wonder

Fighting 20/6

Agility 6/10

Strength 40/4

Endurance 20/10

Reason 20

Intuition 10

Psyche 30


Health 96/30

Karma 40/60

Resources 30

Popularity 00

Movement 2 areas


Power-1 '''Telekinesis''' INCREDIBLE (40)

Power-2 '''Flight''' EXCELLENT (20)

Talents: Engineering, Physics, Business, First Aid


background to follow.


TSR Marvel Crisis 84

Wed, 10 Jan 2018 02:23:34 GMT /* Pyroclast */

== Introduction ==
'''Crisis '84''' is a PbP using TSR's Marvel Superheroes.

Timbuktu is the GM.

== Player Characters ==

===[[Doctor Lamia]]===

Doctor Lee Chen is a Mutant, played by ScottL


George Morgans is an Altered Human, played by Talisman


Philip Pohl is GravStar a High-Tech Wonder, played by Waiwode


Burton bavard is a High Tech Wonder, played by DeeCee

===[[Ice Rose]]===

Hidori Akii is an Altered Human, played by Stormraven


Martin Kailani is a Mutant, played by Random Task

==Important NPCs==

===Obadiah Stane===

==Important Places==

===The Unisphere, Queens NY===

Site of the '84 International Expo.


Bridging the Divide:Mercury

Wed, 10 Jan 2018 02:05:25 GMT /* Skills */ = Mercury = Theodore Everett was born and raised in a suburb of Cincinnati with a plan for his life. He excelled in school there to the delight of his parents and attended the University of Michigan where he dual majored in Computer Science and Mathematics. After graduating he moved to San Fransico and got a job with a start-up company where he got to work on interesting problems until late in the night, lived in a small but fashionable apartment, and enjoyed his life immensely. Until everything went off the rails. One night, after dropping acid he had a revelation that it was all meaningless without God, and the only way to find him was in the numbers. Afterwards, he worked at his job less and read books on numerology, tarot, and cryptography more. He became obsessed with numbers stations, radio static, missing persons, unexplained phenomenon, prime numbers, and bitcoin. Eventually, he quit his job to follow these pursuits fulltime, chasing revelation. Finally, after decoding a message in radio static directing him to a specific spot in the Nevada desert he rented a car to drive out and wandered into the desert with GPS and a few gallons of water. There he saw a vision of a great city of gold and fire, where the Aether lived and moved and gave motion and form to the whole Cosmos. He found the Book of Truth there and signed his name, awakening three days later clutching a small stone to him and with all of his water in the bottles still. He returned to San Fransico, where he was found by the Guardians of the Veil, and after a brief time with them where he learned about the Pentacle Orders he joined the Silver Ladder. =Stats= '''Path:''' Obrimos '''Order:''' Silver Ladder '''Virtue:''' Generous. '''Vice:''' Dogmatic. '''Nimbus:''' A light shining down on him and the smell of the desert air. A voice can sometimes be heard in the distance, too far to make out any words. '''Nimbus Tilt:''' +1 bonus to Resolve rolls and 8 again quality. '''Arcane Experience:''' 0 '''Experience Points:''' 0 =Aspirations and Obsessions= Long-Term: Help a Sleeper Awaken. Short-Term: Impress the Heirarch. Short Term: Get his former roomate Brian to join his Cryptopoly. Obsession: Discern the will of the Oracles in his life. =Conditions= None =Status= '''Health:''' [][][][][][][] '''Willpower:''' 6/6 '''Gnosis:''' 2 '''Mana:''' 10/10 (1/turn) '''Wisdom:''' 7 '''Size:''' 5 '''Defense:''' 4 '''Speed:''' 9 '''Initiative Modifier:''' +5 =Attributes= Intelligence 3 Wits 3 Resolve 3 Strength 2 Dexterity 3 Stamina 2 Presence 3 Manipulation 1 Composure 2 =Skills= Academics 2 Computer (programming) 3 Crafts 0 Investigation (cryptography) 2 Medicine 0 Occult 2 Politics 1 Science 2 Athletics 2 Brawl Drive 1 Firearms Larceny Stealth 1 Survival 0 Weaponry 0 Animal Ken 0 Empathy 2 Expression 1 Intimidation 0 Persuasion 2 Socialize 1 Streetwise 0 Subterfuge 1 =Merits= High Speech 1 Silver Ladder Status 2 Shadow Name 2 Mystery Cult Initiation 1 (Provides Safe Place 1) Resources 1 =Arcana= Prime 3 Forces 2 Time 1 =Pra[...]

Avengers EMH:Yellowjacket

Wed, 10 Jan 2018 01:50:54 GMT

GetterB: [[Category: Marvel_Heroic_Roleplaying]] A Datafile for [[Avengers_EMH:Season_3 | The Avengers: Earth's Mightiest Heroes (Season 3)]]
''"Ant-Man is gone; that's the past. You want an Avenger who gets the job done right — here I am." '' ("Yellowjacket")
{| style="width: 100%" ! style="font-weight: bold; font-size: 1.2em; background: SkyBlue; text-align: right; width: 30%;" | Affiliations | style="border-style: solid; border-width: 1px; font-variant: small-caps; font-size: 1.2em; padding-left: 1em;" | Solo d10
Buddy d6
Team d8 | rowspan="2" width=202px | [[File:EMH_Yellowjacket.jpg]] |- ! style="font-weight: bold; font-size: 1.2em; background: SkyBlue; text-align: right; vertical-align: top;" | Distinctions: | style="border-style: solid; border-width: 1px; font-variant: small-caps; font-size: 1.2em; padding-left: 1em;" | Multifaceted Scientist
Gets Things Done
Cocky & Cynical |- |} {| style="width: 100%" !rowspan="2" style="font-weight: bold; font-size: 1.2em; background: SkyBlue; vertical-align: top; text-align: right;" | Power Sets ! style="border-style: solid; border-width: 1px; text-align: left; font-variant: small-caps; font-size: 1.2em; font-family: 'Arial Black', sans;" |   Inventive Genius |- | Enlargement D8; Insect Control D10; Stinger Bolts D6; Flight D6; Reduction D10; Shrinking D10
'''SFX:''' ''Harrying''. Add a D6 and step up your effect die +1 when inflicting a distraction-based complication using Insect Control on a target.
'''Limit:''' ''Gear''. Shutdown an '''Inventive Genius''' power and gain 1PP. Take an action vs. the doom pool to recover. |- ! style="font-weight: bold; font-size: 1.2em; background: SkyBlue; text-align: right; width: 30%;" | Specialties | style="border-style: solid; border-width: 1px; font-variant: small-caps; padding-left: 1em;" | Crime Expert D8; Menace Expert D8; Science Master D10; Tech Master D10 |} {| !rowspan="8" style="font-weight: bold; font-size: 1.2em; background: SkyBlue; vertical-align: top; text-align: right; width: 30%;" | Milestones !colspan="2" style="border-style: solid; border-width: 1px; text-align: left; font-variant: small-caps; font-size: 1.2em; font-family: 'Arial Black', sans;" |   The Name Is Yellowjacket |- | width="5%"| '''1 XP''' || when you reveal a new stunt associated with your Menace or Tech Specialties. |- | '''3 XP''' || when you use your own emotional stress die after a character mentions "Hank Pym". |[...]

Bridging the Divide:Nepenthe

Mon, 08 Jan 2018 01:28:34 GMT

RoCa: = Nepenthe = Fairly new to San Francisco, Nepenthe is still struggling to find a solid foothold for herself in the city's tempestuous political climate. In another life she was Julia Ward, an executive with the legal department of a multinational conglomerate known as The Cheiron Group. The company, though, was largely a front; Cheiron's true business was the collection of supernatural beings for research and material harvest. After a strange series of events led to her Awakening as a mage, Julia was forced to abandon the comfortable life she'd built for herself lest she become her employer's next test subject. [ Extended Bio] =Stats= '''Path:''' Mastigos '''Order:''' Free Council '''Virtue:''' Industrious '''Vice:''' Cynical '''Nimbus:''' Disorientation, as if you'd spaced out and forgotten what you were doing or why you'd walked into a room '''Nimbus Tilt:''' -1 Wits '''Arcane Experience:''' 0 '''Experience Points:''' 0 =Aspirations and Obsessions= Long-Term: Prove Julia Ward innocent of Madison Lucas's murder Short-Term: Finagle a meeting with Vector, a high-ranking member of the TELM Trust Short Term: Have a one night stand that goes terribly awry Obsession: Explore the mysteries of Corvus's journals =Conditions= None =Status= '''Health:''' [][][][][][][][] '''Willpower:''' 5/5 '''Gnosis:''' 1 '''Mana:''' 7/10 (1/turn) '''Wisdom:''' 7 '''Size:''' 5 '''Defense:''' 2 '''Speed:''' 8 '''Initiative Modifier:''' +4 =Attributes= Intelligence 3 Wits 2 Resolve 3 Strength 1 Dexterity 2 Stamina 3 Presence 3 Manipulation 3 Composure 2 =Skills= Academics 4 (Specialties: Law, Research) Computer Crafts Investigation 1 Medicine Occult 2 Politics 2 Science Athletics 2 Brawl Drive 1 Firearms Larceny Stealth 1 Survival Weaponry Animal Ken Empathy 2 Expression 2 (Specialty: Oration) Intimidation 1 Persuasion 3 (Specialty: Fast Talk) Socialize Streetwise 1 Subterfuge 3 (Specialty: Misdirection) =Merits= Alternate Identity 1 ''Contacts 2 (Business Associates, Lawyers)'' Good Time Management 1 ''High Speech 1'' ''Order Status: Free Council 1'' Patient 1 Professional Training: Business Lawyer 4 (Asset Skills: Academics, Subterfuge, Politics) Shadow Name 1 Striking Looks 2 =Arcana= Mind 3 Space 2 Spirit 1 =Praxes= Read The Depths (Mind 3) =Rotes= Incognito Presence (Subterfuge) (Mind 2) Memory Hole (Subterfuge) (Mind 2) Scrying (Skill) (Space 2) =Equipment= Dedicated Magical Tool: A small bronze compact mirror, a reversed pentacle filigreed on the cover [[Bridging the Divide|=Back=]][...]

Bridging the Divide:Flower Knight

Sat, 06 Jan 2018 23:11:44 GMT

KnockingBox: = Hwarang = Oathbound hunk devoted to knighthood, service, and the equalizing power of rules and restriction. Former captive of a Fallen Fae, now drawn to faerie things due to shared experience. Sworn champion of a fictional past and a bright, strange future. =Stats= '''Path:''' Acanthus '''Order:''' Adamantine Arrow '''Virtue:''' Protective '''Vice:''' Vain '''Nimbus:''' Blooming possibility, regal roses and finely-honed thorns. '''Nimbus Tilt:''' -1 and lose 10-again on Weaponry. '''Arcane Experience:''' 0/0 '''Experience Points:''' 0/4 =Aspirations and Obsessions= Long-Term: Fight in the name of my oaths. Short-Term: Teach a self-defense class. Short Term: Go on a date. Obsession: The Rose Whip, an Artifact currently held by unfriendly magicians. =Conditions= None =Status= '''Health:''' [][][][][][][] '''Willpower:''' 6/6 '''Gnosis:''' 2 '''Mana:''' 11/11 (2/turn) '''Wisdom:''' 7 '''Size:''' 5 '''Defense:''' 6 '''Speed:''' 11 '''Initiative Modifier:''' +6 =Attributes= Intelligence 2 Wits 2 Resolve 3 Strength 3 Dexterity 3 Stamina 2 Presence 2 Manipulation 2 Composure 3 =Skills= Academics Computer Crafts Investigation Medicine 1 ''(rote)'' Occult 2 (Faerie) Politics 2 (Obligation) Science Athletics 4 ''(rote)'' Brawl 4 (Restrain) Drive Firearms Larceny Stealth Survival 2 Weaponry 2 Animal Ken 1 Empathy Expression 2 Intimidation 4 ''(rote)'' Persuasion Socialize Streetwise Subterfuge =Merits= Adamant Hand (Brawl) 2 Court Goodwill (West) 1 [Allies 1. Mentor 1: Occult, Survival, Weaponry.] High Speech 1 Infamous Mentor (Dark Lady) 2 [Consilium and Assembly Status 3. Allies (Thistles of Iris) 3, Fame 1.] Mentor (Dark Lady) 3 [Investigation, Socialize, Streetwise. Gnosis 4, Mind 4, Space 3, Fate 3.] Order Status (Adamantine Arrow) 1 =Arcana= Fate 3 Life 1 Time 2 =Praxes= Heightened Senses (Life 1) (formerly Oaths Fulfilled; traded for attainment) =Rotes= Sworn Oaths (Intimidation) (Fate 3) Fools Rush In (Athletics) (Fate 2) Exceptional Luck (Intimidation) (Fate 2) =Equipment= Dedicated Magical Tool: Long silk scarf that doubles as a blindfold, embroidered with magically significant patterns. =Legacy= The House of Renunciation, ecstatics who pursue magical truth through willing obedience to (and control of) one another and seek to remake the future and past in their utopian vision. A thoroughly modern Legacy that blends the magical theory of the Whipping Boys with avant-garde art and a deadly serious devotion to oaths. They are bedeviled by Time-displaced doppelgangers that claim to be visitors from a dark vision of their utopian future/past and seek to draw this world towards its lower rather than higher nature. '''Parentage:''' Acanthus, Adamantine Arrow or Free Council '''Prerequisites:''' Fate 2, Politics or Athletics or Expression 2 '''Ruling Arcanum:''' Fate '''Yantras:''' '''Oblations:''' ==Attainments== '''First:''' ''(purchased with attainment)'' Prerequisites: Initiation The Renunc[...]

Bridging the Divide:Template

Sat, 06 Jan 2018 22:57:53 GMT

KnockingBox: Creating new page.

= (Shadow Name) =

One to three sentence description of character.


'''Path:''' .

'''Order:''' .

'''Virtue:''' .

'''Vice:''' .

'''Nimbus:''' .

'''Nimbus Tilt:''' .

'''Arcane Experience:''' 0

'''Experience Points:''' 0

=Aspirations and Obsessions=

Long-Term: .

Short-Term: .

Short Term: .

Obsession: .




'''Health:''' [][][][][][][]

'''Willpower:''' 4/4

'''Gnosis:''' 1

'''Mana:''' 10/10 (1/turn)

'''Wisdom:''' 7

'''Size:''' 5

'''Defense:''' 3

'''Speed:''' 9

'''Initiative Modifier:''' +5


Intelligence 1

Wits 1

Resolve 1

Strength 1

Dexterity 1

Stamina 1

Presence 1

Manipulation 1

Composure 1







Occult 1











Animal Ken









High Speech 1

Order Status 1


Ruling 1

Ruling 2

Common 3


Name (Forces 1)

Name (Spirit 3)


Name (Skill) (Matter 2)

Name (Skill) (Life 2)

Name (Skill) (Prime 3)


Dedicated Magical Tool: whatever

Bridging the Divide

Sat, 06 Jan 2018 22:56:44 GMT /* Player Characters */ '''A Mage: the Awakening 2nd Edition play-by-post game run by grigorismuse.''' [ Recruit Thread] =Pitch= '''''San Francisco is a city divided.''''' ''A city barely 200 years old,'' but one deeply conscious of the many facets of its history. Built from waves of settlers driven by hope, hope for refuge or for profit. Some found their hopes fulfilled, others were disillusioned, but all formed a part of the city's culture. Lacquering upon those who came before, like a pearl growing layer by layer. Those cultures co-exist, but not always peacefully or simply. A city perpetually in transition. Neighborhoods are perpetually in flux, transformed by new inhabitants and the whims of city planning. A volatile economy decays and swells with the transformations of technology, disturbing the city order. A tightly packed city, one of the smallest major cities in the US by size, but one of the most densely populated. ''These are reflected in the shadow world of the supernatural.'' Each wave of settlers has brought its own company of beings beyond the merely human, and they do not rub elbows with any more ease than their mortal companions. Changeling and mage and vampire watch each other warily, conscious of their territories but too busy of their internal struggles with new generations of their own kind to lash out. Domains remake themselves in the wake of power struggles, and new secrets emerge into the light. ''Above all, San Francisco is a city divided by its very nature, for it is a city which resists power.'' Whether it is a reflection of the human culture within it, some sort of supernal reflection of the geological divide underpinning the city, or more mysterious in origin, no hand ever rests steadily on the reins of power within the city. Those who hold power too long inevitably fall, frequently leaving chaos in their wake, and each supernatural community must grapple with this reality in their own way. For the Mages, this has evolved into an elaborate yet subtle game. Rather than assume too much authority, and risk their own destruction, the most powerful among the Wise of San Francisco prefer to work through proxies. While they may not hold the positions of rulership themselves, they pull the strings. Or so they would believe, but it is rare that those pawns do not have ambitions of their own. The game is particularly tense at this point in time, as the Hierarch of the city has vanished, and the power vacuum left behind is only beginning to fill. The movers and shakers jostle to put their own people in position, but there is no time for leisure. San Francisco is the site of a simmering detente between the Pentacle Orders and the Iron Throne, and the Seers have been consolidating their own grasp on the outer portions of the Bay Area. San Jose is almost entirely their domain, and the Pentacle find themselves being herded into eve[...]

Cynric Veis

Fri, 05 Jan 2018 06:50:27 GMT

[[File:CynricVeis.jpg]] Quote: "Do not mistake my preference for diplomacy for weakness, I fight when I must."
Species: Human Gender: Male Age: 27 Homeworld: Pelagon Force Rating: 2
Career: Consular Specializations: Sage, Niman Disciple, Ambassador
Motivation: Ambition (Destroy the Sith) Morality: 50 (Compassion/Hatred)
Brawn: 2 Agility: 2 Intellect: 3 Cunning: 3 Willpower: 4 Presence: 3
Defense: 1G/1M*/1R Soak: 4 Wounds: 0/12 Strain: 0/17 Encumbrance: 5/7
Cynric Vaeis

Fri, 05 Jan 2018 05:22:15 GMT

Chronicler: Blanked the page

Swamplands Aerial Map

Wed, 03 Jan 2018 12:27:21 GMT


[[The Wilderlands of Absalom]]

*1 hex = 1.2 miles face to face
*The ruins in hex 09.04 appear to be that of a temple complex.
*The ruins in hex 05.06 are that of a largish town.

[[File:Swamplands Player's Map 1.3.18.png]]

Harness of Blood

Sun, 31 Dec 2017 22:28:04 GMT

Tolknor: Created page with "Harness of Blood Chapter 1 It was severed. My hand dangled by tendons and skin with blood pumping from the vessels near the bone. I cradled the hand as the clerics work slo..."

Harness of Blood

Chapter 1
It was severed. My hand dangled by tendons and skin with blood pumping from the vessels near the bone. I cradled the hand as the clerics work slowly to regenerate the connections and keep me from being called lefty. Clerics may be able to heal a warrior's wounds in the gladiatorial arena but they didnt block the pain. Bastards.


Sun, 31 Dec 2017 03:12:43 GMT

Talisman: Created page with " == Major Players of Brindol == Lord Jarmaath, ruler of Elsir Vale File:TredoraGoldenbrowSmall.png|left|frame|Canoness Tredora G..."

== Major Players of Brindol ==

[[File:LordJaarmathSmall.png|left|frame|Lord Jarmaath, ruler of Elsir Vale]]

[[File:TredoraGoldenbrowSmall.png|left|frame|Canoness Tredora Goldenbrow, senior Vassal of Brindol]]

[[File:ImmerstalTheRedSmall.png|left|frame|Immerstal the Red, court wizard of Brindol]]

Nadir Adraleis

Sat, 30 Dec 2017 23:46:10 GMT

Dudley Do-Right: /* Nadir Adraleis (d'Lyrandar) */ == Nadir Adraleis (d'Lyrandar) == '''Chaotic Good Male Half-elf Sorcerer 5 *HD 5d4 *Hit points 26 *Initiative +2 *Speed 30 feet *AC 12 (+2 Dex), touch 12, flat-footed 10 '''Abilities''' *Strength 8 (-1) *Dexterity 14 (+2) *Constitution 14 (+2) *Intelligence 12 (+1) *Wisdom 10 *Charisma 19 (+4) '''Saves''' *Fortitude +3 *Reflex +3 *Will +4 (+6 vs enchantments) '''Attack (melee):''' Dagger +1 (1d4-1/19-20) '''Attack (ranged:''') Shortbow +4 (1d8/19-20) '''Racial Abilities''' *Low-Light Vision *Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. *+1 racial bonus on Listen, Search, and Spot checks. *+2 racial bonus on Diplomacy and Gather Information checks. *Elven Blood: For all effects related to race, a half-elf is considered an elf. '''Class abilities:''' *Metamagic Specialist (cast metamagic-enhanced spells without increased casting time) '''Skills:''' *Balance +3 *Bluff +4 *Concentration +4 *Diplomacy +6 *Gather Information +6 *Knowledge **Arcana +6 **Geography +4 **Nobility/Royalty +3 *Perception +1 *Profession (Sailor) +2 *Ride +2 *Search +2 *Spellcraft +5 *Use Rope +4 '''Feats:''' *Education (Eberron campaign) All knowledge skills are class skills. Add +1 bonus to 2 knowledge skills. *Extend Spell (PHB) Double spell duration '''Spells''' *Spells Known: 6/4/2 *Spells Per Day 6/7/5 *0th (DC 14): **Detect Magic **Light **Mage Hand **Mending **Open/Close **Read Magic *1st (DC 15): **Feather Fall **Mage Armor **Magic Missile **Ray of Enfeeblement *2nd (DC 16): **Earthen Grasp **Scorching Ray '''Languages Known:''' Common, Elven, Dwarven '''Gear''' *Dagger (1 lb) 2 gp *Light Crossbow (4 lb) 35 gp *Crossbow bolts (Qty 20, 2 lb) 2 gp *Flask (1.5 lb) 3 cp *Flint and Steel (n/a) 1 gp *Mug (1 lb) 2 cp *Belt Pouch (.5 lb) 1 gp *Small Steel Mirror (.5 lb) 10 gp *Arcane Signet Ring 150 gp *Spell Component Pouch (2 lb) 5 gp *Traveler Outfit (0 lb, worn) 1 gp *Light Horse 75 gp *Riding Saddle (25 lb) 30 gp *Saddle Bags (8 lb) 10 gp *Bit and Bridle (1 lb) 2 gp *Items in saddle bags: *Bedroll (5 lb) 1 sp *Sack (.5 lb) 1 sp *Trail Rations (Qty 6, 6 lb) 3 gp *Waterskin (4 lb) 1 gp *Equipment spent= 330 gp, 2 sp, 5 cp *Magic Items: *Cloak of Charisma +2 (4,000 gp) *Wand of Endure Elements (750 gp) *Potion-Cure Light Wounds, Qty 4 (200 gp) *Potion-Cure Moderate Wounds (300 gp) *Quaal's Feather Token-Anchor Qty 2 (100 gp) *Quaal's Feather Token-Fan Qty 2 (400 gp) *Quaal's Feather Token-Swan Boat (450 gp) *Hewards Handy Haversack (2000 gp) 5 lbs *Scroll of Knock (150 gp) *Scroll of Rope Trick (150 gp) *Magic item spent 8500 gp *Total spent: 8830 gp, 2 sp, 5 cp. *Funds available: 169 gp, 7 sp, 5 cp[...]

Berwyn Meddwl

Sat, 30 Dec 2017 22:27:58 GMT

Talisman: Created page with "== Berwyn Meddwl == '''Lawful Good Male Human Archivist 5 (The Sovereign Host)''' *HD 5d6 *Hit points 22 *Initiative +2 *Speed 30 feet *AC 16 (+2 Dex, +4 armor) touch 12, f..." == Berwyn Meddwl == '''Lawful Good Male Human Archivist 5 (The Sovereign Host)''' *HD 5d6 *Hit points 22 *Initiative +2 *Speed 30 feet *AC 16 (+2 Dex, +4 armor) touch 12, flat-footed 14 '''Abilities''' *Strength 10 *Dexterity 14 (+2) *Constitution 10 *Intelligence 17 (+3) *Wisdom 14 (+2) *Charisma 10 '''Saves''' *Fortitude +4 *Reflex +3 *Will +6 (+8 vs enchantments) '''Attack (melee):''' Morningstar +2 (1d8) '''Attack (ranged:''') Sling +4 (1d4) '''Class abilities:''' *Dark Knowledge (4/day): Make a DC 15 Knowledge check to grant allies bonuses vs aberrations, elementals, magical beasts, outsiders, or undead **Tactics: +1 bonus on attack rolls vs the creature; +2 if the Knowledge check result is 25+, +3 if 35+ **Puissance: +1 on saves vs the creature's abilities; +2 if the Knowledge check result is 25+, +3 if 35+ *Lore Mastery (Arcana) (+2 on knowledge & decipher script checks) *Still Mind (+2 save vs enchantment) '''Skills:''' *Concentration +5 *Craft (Calligraphy) +11 *Decipher Script +7 *Diplomacy +4 *Knowledge **(Arcana) +13 **(Dungeoneering) +11 **(Religion) +7 **(Engineering) +4 **(History) +4 **(Geography) +4 **(Nature) +4 **(The Planes) +11 *Perception +5 *Ride +3 *Spellcraft +11 '''Feats:''' *Communicator (Spell-like abilities 1/day: Arcane Mark, Message, Comprehend Languages) *Sudden Extend *Fiery Burst (+1 CL on fire spells, supernatural ability: 1d6/spell level fire burst, 5' radius, 30' rng, Reflex half DC 13 + spell level) '''Typical Spells Prepared''' *0 (DC 13): Light x2, Detect Magic, Read Magic *1st (DC 14): Lesser Vigor x2, Produce Flame, Sanctuary, Entangle *2nd (DC 15): Flame of Faith, Sound Burst, Barkskin, Cure Moderate Wounds *3rd (DC 16): Summon Monster III, Dispel Magic '''Languages Known:''' Common, Elven, Giant, Draconic, Celestial '''Carried Gear''' *Traveller's Outfit [0gp, N/A (5lb)] *Mithril Shirt [1100gp, 10lb, +4 AC, 6 max dex bonus, 0 acp] *Morningstar [8gp, 6lb, 1d8, x2 crit] *Dagger [2g, 1lb, 1d6, 19-20/x2 crit, 10' rng] *Sling [1d4, x2 crit, 50' rng] *10 Sling Bullets [1sp, 5lb] *Aureon's Spellshard [6250gp, 0.5lb, 500 pages] *Backpack [2gp, 2lb, max cap 50lb] *Belt Pouch [1gp, 0.5lb, max cap 10lb] *Ink [8gp] *Inkpen [1sp] *Flint and Steel [1gp] *20 Parchments [4gp] '''Other Equipment''' *Light Horse [75gp, light ld <150lb, med ld <300lb, speed 60'] *Riding Saddle [10gp, 25lb] *Saddlebags [4gp, 8lb, max cap 250lb] *30 Sling Bullets [3sp, 15lb] *Masterwork Calligrapher's Tools [55gp, 5lb] *Bedroll [1sp, 5lb] *Waterskin [1gp, 4lb] *Trail Rations (5 days) [25sp, 5lb] *Silk Rope [10[...]

Zanlennitorfarrugwilryn "Zan" Desederioscioli

Sat, 30 Dec 2017 21:48:31 GMT

Talisman: /* Zanlennitorfarrugwilryn "Zan" Desederioscioli */ == Zanlennitorfarrugwilryn "Zan" Desederioscioli == '''Chaotic Good Male Rock Gnome Bard 5 *HD 5d6 *Hit points 32 *Initiative +1 *Speed 20 feet *AC 18 (+1 size, +1 Dex, +5 armor, +1 shield) touch 12, flat-footed 17 '''Abilities''' *Strength 8 (-1) *Dexterity 12 (+1) *Constitution 14 (+2) *Intelligence 14 (+2) *Wisdom 8 (-1) *Charisma 17 (+3) '''Saves''' *Fortitude +4 *Reflex +5 *Will +3 (+5 vs illusions) '''Attack (melee):''' Spiked Gauntlet +3 (1d3-1) '''Attack (ranged:''') MW shortbow +6 (1d4/x3) '''Racial Abilities''' *× Low-Light Vision *Spell-like abilities (1/day unless otherwise specified): Speak With Animals (burrowing), dancing lights, ghost sound (DC 13), prestidigitation. *+2 racial bonus on saving throws against illusions *+1 modifier to the DC for all saving throws against illusion spells you cast. *+1 racial bonus on attack rolls against kobolds and goblinoids *+4 dodge bonus to AC against giants *+2 racial bonus on Craft (alchemy) and Listen checks. '''Class abilities:''' *You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. *Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+7 *Bardic Music: Performances can create varied magical effects 5 times per day. *Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. *Fascinate(Sp): You can fascinate 2 creature(s) within 90 feet. If you beat their Will save with a Perform check (at +1 due to Song of the Heart), they will listen quietly for up to 5 round(s). *Inspire Courage(Su): While singing; all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects; and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 5 rounds. *Inspire Competence(Su): You can help an ally succeed at a task. They get a +3 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. '''Skills:''' *Bluff +11 *Diplomacy +15 *Escape Artist +9 *Perception +5 *Perform Oratory +11 *Sense Motive +7 *Spellcraft +10 *Tumble +9 '''Feats:''' *Melodic Casting (Roll Perform check instead of Concentrate; can cast spells and activate magic items by command word or spell completion while using a bardic music ability.) *Song of the Heart (When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Also, when you use fasci[...]

Grenanthal Auderheim

Sat, 30 Dec 2017 21:29:00 GMT

Talisman: /* Grenanthal Auderheim */ == Grenanthal Auderheim == '''Lawful Good Male Human Paladin 5 (Dol Arrah)''' *HD 5d10 *Hit points 44 *Initiative +0 *Speed 30 feet (20' with armor) *AC 23 (+9 armor, +3 shield, +1 deflection) touch 11, flat-footed 23 '''Abilities''' *Strength 16 (+3) *Dexterity 10 *Constitution 14 (+2) *Intelligence 10 *Wisdom 12 (+1) *Charisma 14 (+2) '''Saves''' *Fortitude +6 *Reflex +3 *Will +4 '''Attack (melee):''' +8 (1d6+4/18-20, +1 scimitar) or +7 (1d8+3, heavy mace) '''Attack (ranged:''') +5 (1d8/19-20, light crossbow) '''Class abilities:''' *Aura of Good: *Detect Evil (at will) *Smite Evil (2/day): +2 attack, +5 damage *Divine Grace: +2 to all saves *Lay on Hands (10hp per day) *Aura of Courage: Immune to fear, allies within 10' gain +4 vs fear *Divine Health: Immune to mundane diseases *Turn Undead (5/day): 2d6 damage to all undead within 30', Will DC 14 half *Special Mount '''Skills:''' *Climb +5 *Craft: Armor +1 *Concentration +4 *Diplomacy +4 *Handle Animal +3 *Healing +2 *Intimidate +4 *Jump +4 *Knowledge **Nobility/Royalty +1 **Religion +1 *Perception +2 *Ride +2 *Sense Motive +2 *Swim +4 '''Feats:''' *Versatile (Climb, Intimidation) *Battle Blessing *Divine Vigor '''Spells per day:''' 1 (1st level, DC 12) '''Languages Known:''' Common '''Gear''' *Backpack 2gp, 2 pounds *Bedroll 1 sp, 5 pounds *Flask 3 cp, 1 pound (Contains 1 pint of water) *Waterskin 1gp, 4 pounds (Contains 4 pints of water) *Hooded Lantern 7gp, 2 pounds **Lantern Oil 3 sp, 3 pounds (3 pint flask) *Sacks, empty X2 2 sp, 1 pound *Flint and Steel 1gp *Trail Rations 1gp, 2 pounds (2 days’ worth) *Soap 5 sp, 1 pound *Armor Lubricant 40 gp, 1 pound *Explorer’s Outfit (Free outfit, doesn’t count towards encumbrance) *Cold Weather Outfit 8 gp, 7 pounds *Whetstone 2 cp, 1 pound *Small Steel Mirror 10 gp, 0.5 pound *Mess Kit 6 sp, 1 pound *Belt Pouch 1 gp, 0.5 pound *Grooming Kit 5 gp, 1 pound (arbitrary) *Armor Maintenance Kit 1 gp, 1 pound *Rope, Silk 10 gp, 5 pounds (50’ long) *Holy Symbol, Wood 1 gp (Dol Arrah) *+1 Scimitar 2,315 gp, 4 pounds *Heavy Mace 12 gp, 8 pounds *Light Crossbow 35 gp, 4 pounds **20X light crossbow bolts 20 gp, 2 pounds *+1 Full Plate Armor 2,650 gp, 50 pounds *+1 Heavy Steel Shield 1,170 gp, 15 pounds *Ring of Protection +1 2,000 gp *482 gp, 1 sp, 5 cp '''Celestian''' (heavy warhorse): Special mount *Hit Dice: 6d8+18 (51 hp) *AC: 22 (-1 size, +1 Dex, +8 natural, +4 armor), touch 10, flat-hoofed 21 *Attacks: 2 hooves +7 melee (1d6+4) and 1 bite +2 melee (1d4+2) *Saves: Fort +8, Ref +6, Will +3 *Skills: Perception +10 *Feats: Endurance, Run, ? *Special: Empathic link, improved evasion, share spells, share saving throws *Abilities: Str 19, Dex 13, Con 17, Int 6, [...]


Sat, 30 Dec 2017 20:51:00 GMT

Elfwine: /* Veryacas */ == Veryacas == '''Lawful Good Male High Elf Ranger 5''' *HD 5d8 *Hit points 25 *Initiative +4 *Speed 30 feet *AC 18 (+4 Dex, +4 armor) touch 14, flat-footed 14) +1 to regular and flat-footed AC with buckler. '''Abilities''' *Strength 14 (+2) *Dexterity 18 (+4) *Constitution 10 *Intelligence 12 (+1) *Wisdom 12 (+1) *Charisma 10 '''Saves''' *Fortitude +4 (+8 vs nonlethal from hot or cold environments; suffocation) *Reflex +8 *Will +2 (+4 vs enchantment, immune to sleep) '''Attack (melee):''' +8 (1d8+3/19-20, +1 longsword) or +7 (1d4+2/19-20, dagger) '''Attack (ranged:''') +10 (1d8+3/x3, +1 longbow) '''Class abilities:''' *Animal Companion (Súrion [light warhorse]) *Combat Style (Archery), *Favored enemies: Undead +3, Goblinoids +4 '''Skills:''' *Balance +11 *Climb +5 *Handle Animal +5 *Jump +3 *Knowledge (Geography) +7 *Knowledge (Local) +7 *Knowledge (Nature) +6 *Knowledge (Religion) +4 *Perception +11* *Ride +6 (+8 with snergy bonus from Handle Animal, +9 with Súrion) *Search +3* *Survival +9 *Stealth +17 *Swim +3 *Tumble +4 * +2 racial modifier (High Elf). '''Feats:''' *Education (bonus to Knowledge: Geography and Knowledge: Local) *Endurance *Point Blank Shot *Rapid Shot *Track '''Spells per day:''' 1 (1st level, DC 12) '''Languages Known:''' Common, Dwarven, Elven, Giant, Goblin. '''Gear''' *+1 longsword: 2315 gp, 4 pounds *+1 mighty (+2 Strength modifier) composite longbow: 2600 gp, 3 pounds *40 arrows: 2 gp, 6 pounds *Masterwork Dagger: 300 gp, 1 pound *Mithral chain shirt: 1100 gp, 10 pounds *Backpack: 2 gp, 2 pounds *Bedroll: 0.1 gp, 5 pounds *Flint and steel: 1 gp *50 feet of silk rope: 10 gp, 5 pounds *3 days trail rations: 1.5 gp, 3 pounds *Waterskin: 1 gp, 4 pounds *Explorer's outfit: 10 gp (8 pounds) *Soap (two pounds): 1 gp *Sewing kit: 1.5 gp *Whetstone: 2 cp, 1 pound *Small steel mirror: 10 gp, 0.5 pound *Mess kit: 0.6 gp, 1 pound *Cloak of elvenkind: 2500 gp, 1 pound. *Belt pouch: 1 gp, 0.5 pound *255.13 gp (2.42 pounds) '''Súrion''' ([light warhorse]): Animal companion *Bit and Bridle: 2 gp, 1 pound *Feed (3 days): 0.15 g, p30 pounds *Fitted Riding Saddle 15 gp/30 pounds *Saddlebags: 4 gp/8 pounds[...]