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Pushing Pixels



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Last Build Date: Tue, 09 Jan 2018 15:50:33 +0000

 



The art and craft of screen graphics – interview with Toby Grime

Tue, 09 Jan 2018 04:17:26 +0000

Continuing the ongoing series of interviews on fantasy user interfaces, it’s my pleasure to welcome Toby Grime. In this interview he talks about the experimenting with writing musical composition interfaces inspired by analogue synthesizers, the evolution of software tools at his disposal in the last twenty years, the overabundance of screen graphics in contemporary movies, […]



Cinematography of “SS-GB” – interview with Stuart Bentley

Wed, 13 Dec 2017 03:44:08 +0000

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Stuart Bentley. In this interview he talks about the evolution of cameras and lights at his disposal, the changing landscape of the art of storytelling, collaborating on set and working on […]



The art and craft of screen graphics – interview with Martin Crouch

Tue, 05 Dec 2017 22:51:04 +0000

Continuing the ongoing series of interviews on fantasy user interfaces, it’s my delight to welcome Martin Crouch. In this interview we talk about managing dozens of screens on set, creating design systems that scale fluidly across screen configurations, and balancing the realism of our everyday interactions with technology with demands for novelty and screen time […]



The future of storytelling – interview with Andrew Shulkind

Fri, 01 Dec 2017 00:25:19 +0000

The art and craft of storytelling in feature and episodic productions has been with us for more than a century, and the roots of storytelling in our culture go as far back as humanity has existed. Throughout the interviews I do with creative artists that work on these productions, we talk about the evolution of […]



Cinematography of “Frank and Lola” – interview with Eric Koretz

Thu, 16 Nov 2017 22:59:17 +0000

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Eric Koretz. In this interview he talks about the evolution of digital hardware and software tools at his disposal, the changing landscape of the art of storytelling, working on commercials, minimizing […]



Cinematography of “Below Her Mouth” – interview with Maya Bankovic

Tue, 07 Nov 2017 22:38:11 +0000

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my delight to welcome Maya Bankovic. In this interview she talks about the world of cinematography and the evolution of digital tools at her disposal, how she chooses her projects and collaborators, and the balance […]



Releases 2017.H2

Tue, 17 Oct 2017 16:15:20 +0000

Going with the new biannual release cycle of my Swing projects, this week is seeing the latest official releases of Substance and Flamingo. Along with a few visual polishes and tweaks, Substance 7.1 (code-named Vermont) brings support for using correct default system font on macOS 10.10+ when you’re running your app under the recently-released Java […]



Release candidates 2017.H2

Wed, 04 Oct 2017 13:02:39 +0000

Going with the new biannual release cycle of my Swing projects, it’s time to do the release candidates for the latest iterations of Substance and Flamingo. Along with a few visual polishes and tweaks, Substance 7.1 (code-named Vermont) brings support for using correct default system font on macOS 10.10+ when you’re running your app under […]



Art direction of “Miss Sloane” – interview with Mark Steel

Wed, 27 Sep 2017 21:56:38 +0000

Continuing the ongoing series of interviews with creative artists working on various aspects of movie and TV productions, it is my pleasure to welcome Mark Steel. In this interview he talks about his path into the art department, the ever-changing landscape of episodic television that balances the cinematic scale with shrinking timelines, the day-to-day responsibilities […]



Graphic design of “The Circle” – interview with Karen Sori

Wed, 20 Sep 2017 13:30:37 +0000

Continuing the ongoing series of interviews on fantasy user interfaces, it gives me great pleasure to welcome Karen Sori. As the graphic designer on the recently released “The Circle”, her work brought together the physical and the digital worlds of the story. In this interview we talk what graphic design for film is, how it […]