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OpenGL News



OpenGL and related news stories



Published: 2018-01-11T17:24:00+00:00

 



New Optimized OpenGL/Graphics Math (glm) for C - feedback requested

2018-01-11T17:24:00+00:00

There is a new optimized OpenGL/Graphics Math for C. The original glm library is for C++ only (templates, namespaces, classes…). This new library is targeted to C99 but currently you can use it for C89 safely by language extensions. Almost all functions (inline versions) and parameters are documented inside related headers. Complete documentation is in progress. Feedback is welcome on the OpenGL forums.



Plumeria Smart Creator 3 Shows Off OpenGL with Physics

2018-01-02T18:32:00+00:00

Plumeria Smart Creator 3.3 has been released. It features an error free visual programming experience with an infinite loop AI, a crash preventer, and a syntax error blocker. New to version 3.3 is a full 3D Physics motion engine with oriented bounding boxes and spheres. It also includes the Apple Attack Pack with three free games all made entirely in PlumeriaSC 3.3. Apple Attack, which has just been released, presents Grandma Smith who is trying to vacuum her apples from her apple trees before aliens destroy them.



Penn graphics students final project presentations today

2017-12-11T14:06:00+00:00

Join Patrick Cozzi and his Penn graphics students final project presentations in a live stream December 11th at 5pm EST. There will be 19 4-minute presentations in total. Topics include rendering clouds, terrain, ocean, forests, weather, VR, voxels, ray marching, and more. A complete list of projects can be found online here.



Vivid3D - Modern OpenGL4.5 / OpenTK C# open-source 3D Engine.

2017-11-02T14:18:00+00:00

Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it’s development.



Mastering the Khronos Blender glTF 2.0 Exporter webinar

2017-10-24T13:57:00+00:00

The Khronos Group is presenting Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on October 24th at 10am PT. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0.



Anyone interested in a Vulkan-OpenGL Khronos Chapter in Bremen?

2017-10-17T13:15:00+00:00

Looking for like-minded people, sharing knowledge and ideas on current and future graphics technologies including Vulkan and OpenGL. If enough people are interested an official Khronos Chapter will be founded in Bremen. Please join if you are interested.



NVIDIA releases Linux Graphics Debugger 2.2 for OpenGL

2017-10-17T12:18:00+00:00

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. NVIDIA® Linux Graphics Debugger version 2 is now available with many new features and improvements.



OpenGL Hoodie now available

2017-09-26T16:46:00+00:00

In addition to the OpenGL t-shirts available for purchase online, a new OpenGL Hoodie has been introduced. Buy your hoodie today!



Nsight Visual Studio Edition 5.4 now available

2017-09-05T15:53:00+00:00

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.



Possible OpenGL 4.6 real-time ray tracing and with polygons? Yes!

2017-08-28T15:35:00+00:00

Around 2 years in development experimental real-time ray tracing, with polygons and OpenGL 4.6. Used mostly compute shaders. However, the project is very actively changing and developing. At moment in refactoring stage.