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Comments on Staring At Empty Pages: Technology in Star Trek, holograms





Updated: 2015-03-26T07:35:30.035-04:00

 



Maybe the "flicker and fuzz" was an intentional UI...

2007-08-11T12:12:00.000-04:00

Maybe the "flicker and fuzz" was an intentional UI element to indicate to the crew there was a problem with the doctor. 8*)

Just kidding of course - of course it was merely a plot device.



«I really, really hate the holodeck episodes...

2007-08-11T11:15:00.000-04:00

«I really, really hate the holodeck episodes. It's like "Facts of Life goes to France."»

Yes, I really, really hate them too. I don't mind when the holodeck is used as an interlude, but the ones where it's central — like the one where the Hirogen turned the holodeck into a simulation of WW-II, or the one where someone "stole" the Da Vinci hologram... or, [triple ugh!] the Captain Proton one.

It'd be bad enough if it were like "Facts of Life goes to France"; it's more like "Facts of Life goes to Xanth".



The holodeck supposedly uses replicator technology...

2007-08-11T10:42:00.000-04:00

The holodeck supposedly uses replicator technology as well, which explains why you can drink and eat in the holodeck. And how holograms can be solid sometimes.

However, I think this is silly for the mobile emitter, unless they're claiming the mobile emitter is also a replicator. And, if it is, the doctor ought to have been able to replicate food in times of need. But I never saw him do that.

As for the size of the holodeck, Pac Man was restricted to one screen at a time. But Mario had a much bigger world to play in. It's like that, though both could exist within the confines of your monitor.



I think it's in the very first episode of the Next...

2007-08-11T10:41:00.000-04:00

I think it's in the very first episode of the Next Generation (you're wise to skip the entire series, except for a few episodes, it was pretty dull) that the holodeck is explained to one character (is it Riker?) by another (Data?). Somebody throws a shoe at a wall that looks like a forest, or something. I guess since it can make matter, maybe it makes moving matter, like a treadmill, to give the illusion that you're walking into another location. What I don't get is how two characters can be in two different locations at once. I think of James and the girls playing Lego Star Wars, and the characters have to stay within a certain radius of each other. If they want to move very far, the have to move en masse. (James is telling me two separate environments, but it seems too small.)

Being punched by the doctor but not able to punch him doesn't bother me, because I'm assuming the programming makes the matter appear and disappear accordingly. Like the holodeck "safeties," where a person can't be hurt in the holodeck. Somehow. Magically. Unless the safeties are conveniently off for the plot. I really, really hate the holodeck episodes. It's like "Facts of Life goes to France."