Preview: Game Tycoon
Game TycoonFor those interested in the business of making great video games. Entrepreneurial spirit a must.Last Build Date: Wed, 08 Feb 2012 21:19:27 +0000
Bucking Convention with RotMG Wed, 08 Feb 2012 21:19:27 +0000 This article was originally published in Game Developer Magazine. It was the third in a series of business columns that I am writing for GDM. What would the typical publishing executive do if someone came to them and said, “We’ve … Continue reading
Standing up for ourselves Sun, 29 Jan 2012 13:25:08 +0000 Sometimes you need to stand up for yourself, or you’re just begging to be taken advantage of. We (Spry Fox) have filed a copyright infringement suit in federal court against 6Waves LOLAPPS in response to their release of Yeti Town, … Continue reading
Partnering with Playdom Fri, 13 Jan 2012 15:00:03 +0000 As you may have already heard, Spry Fox has partnered with Playdom and Playdom is now the publisher of Triple Town on Facebook. This is something that Danc and I are very excited about! You might be wondering why a … Continue reading
Multiplayer Panda Poet! Mon, 31 Oct 2011 18:49:42 +0000 October has been an insane month for Spry Fox. First we launched Triple Town. Then we launched Steambirds: Survival, mobile edition. Now I’m pleased to announce the launch of our latest original game, Panda Poet for the Web, a total … Continue reading
Announcing Steambirds Survival for iOS Wed, 12 Oct 2011 17:00:20 +0000 Steambirds: Survival (SB:S) is now available on iTunes! iPhone/iPod version here. iPad version here. We hit a slight snag with the Android version but you can expect to see it launch very soon as well. :-) For those of you … Continue reading
The return of Triple Town Mon, 03 Oct 2011 15:16:46 +0000 I’m pleased to announce the public beta of Triple Town, our original twist on the match-3 genre, which is launching on Facebook and will soon appear on other platforms as well. Triple Town has always been a very special game … Continue reading
Understanding Platforms at 2011 IGDA Summit Mon, 03 Oct 2011 03:46:25 +0000 I really enjoyed this panel; Jamil did an absolutely great job moderating it. Worth a watch if you didn’t happen to be there. Moderated by Jamil Moledina (Director, EA Partners, and fellow board member of the IGDA), Jack Buser (Director, … Continue reading
Interview: XBLA, Steam, etc… Tue, 13 Sep 2011 20:38:53 +0000 Paul Hyman recently interviewed several folks, including myself, for a Gamasutra article on digital distribution that can be found here. I thought you might be interested in the full transcript of our interview. Here it is: (1) What are your … Continue reading
My Google+ Feed Tue, 02 Aug 2011 22:58:50 +0000 Just a short note to say that I’ve been really enjoying Google+ thus far. It feels like a perfect blend of Facebook and Twitter and enables me to easily take advantage of the things that I like best about both … Continue reading
Characteristics of high-performing teams Mon, 11 Jul 2011 23:15:38 +0000 This article was originally published in Game Developer Magazine. It was the second in a series of business columns that I am writing for GDM. Spry Fox currently has several original f2p games in development, not including ports of our … Continue reading |
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