Subscribe: Comments for OpenBracket
Added By: Feedage Forager Feedage Grade B rated
Language: English
based  browser  cantr  comment  flash  forum based  free form  free  game  games  much  pbbg  pbbgs  persistent  player  semi time  time 
Rate this Feed
Rate this feedRate this feedRate this feedRate this feedRate this feed
Rate this feed 1 starRate this feed 2 starRate this feed 3 starRate this feed 4 starRate this feed 5 star

Comments (0)

Feed Details and Statistics Feed Statistics
Preview: Comments for OpenBracket

Comments for OpenBracket

a blog attempting to raise the standard of web games

Last Build Date: Thu, 06 Aug 2009 17:47:21 +0000


Comment on New Site by goffdahl

Thu, 06 Aug 2009 17:47:21 +0000

Heh, well it depends on what kind of game you would like to make. We are five people having worked in our spare time for 3 years now and we are not there yet. We are developing Path to Pelantas

Comment on Forming a PBBG development group by Curtis

Tue, 16 Jun 2009 10:56:18 +0000

Yes there are plenty of free PBBGs. If you mean actual games there many. If you mean the code there aren't as much but I work on a project which is open source. (

Comment on New Site by Jerome

Thu, 28 May 2009 00:46:23 +0000

i was wonder ing how long will it take to make a pbbg .... and how much... i was wondering because i wanted to make one if it wasn't that much of a hassle... ive played some and they was fun but .... boring! and i know i can do much better.

Comment on PBBG RPGs by Biggest_Baddest_Wolf

Mon, 18 May 2009 19:59:35 +0000

There is a game called Cantr, found at, that has been going strong for years. It's basically text-only, with ability to create items and travel from location to location, even from island to island. That's about all that's coded, gameplay-wise, that and the animals you hunt or that hunt you. Beyond that there is no set goal, players simply play out their characters and develop them like real people would develop in the real world. Some build cities, some dwell the wilderness, basically anything goes as long as it doesn't upset the rest of the player base. This basically makes it free-form roleplaying in a persistent world that constantly develops. Cantr is a great game, but it does have some setbacks. Still, it's the single best pbbrpg that I've encountered, where things are done in a sort of semi-real-time. Semi-real-time because obviously not everyone is online at the same time, sometimes it could even take days before you get an answer from another player's character. Apart from Cantr, there were once many free-form forum-based rpg's where players ended up building a persistent world. Were, because over the last five years I've seen all those forum-based games that I knew, take a dive. They went the same way as the plethora of MUD's before them. And there's another thing to mention... many MUD's turned into free-form persistant worlds where players provided the gameworld with history, structures, lands, factions and whatnot. But alass, the great ones fell, overrun by a flood of games that call themselves RPG's or pbbg's but essentially are nothing more than yet another "build army, buy weapons, research tech, build bigger army"-game, or "raise stats, buy better weapon, defeat weaker player, raise stats further, buy even better weapon"-games.

Comment on Forming a PBBG development group by Chris

Sat, 04 Apr 2009 22:00:59 +0000

Are there not ANY free PBBG's? CreateAndConquer wants you to pay after 30 days, as most do. Why can't we just play a never-ending FREE game?! Same thing with Puzzle Pirates.. that pissed me off too after I started achieving more then found out later. Someone needs to create a FREE game... like the one I'm working on T3RM1N4T0R: N0 F4T3 in MySpace Groups.

Comment on Ticks/Timed Events/Crons etc by pbbg

Sat, 28 Mar 2009 13:12:32 +0000

pbbgs are the future of work procrastination :D

Comment on next article delayed – instead i’ll pick your minds by Alexwebmaster

Tue, 03 Mar 2009 14:32:33 +0000

Hello webmaster I would like to share with you a link to your site write me here

Comment on I am sad to announce… by Mike

Sun, 01 Mar 2009 09:11:34 +0000

Just passing by.Btw, you website have great content! _________________________________ Making Money $150 An Hour

Comment on Can Flash be used for PBBGs? by jwopitz

Wed, 25 Feb 2009 16:29:02 +0000

I was just going to jump in here and add to the mix. I just learned about the term PBBG today. Without arguing over semantics Flash can do the following with regards to "what is a PBBG": 1. It is browser-based. The game is played over the Internet using only a web browser. - Again disregarding semantics, Flash being CONTAINED within the CONTENT of the browser should qualify it based on this loose definition. 2. It is persistent. Progress in the game is achieved over multiple playing sessions. - Utilizing the Flash API's Local Shared Objects (Flash's equivalent to a browser cookie) you can maintain state over many sessions. There are also many methods in which a Flash client can access services (via AMF protocol, SocketServer, WebServices, JS External Interfaces, etc.) where data can be accessed, created, edited, destroyed, etc. There are countless SaaS Flash examples on the web that have persistent progress APIs. Though not games, they do exhibit persistence. That could easily port over to a well developed Flash game. I can't think of any true MMORPGs made in the basic Flash player, however SpineWorld uses the Shockwave player which is just another browser plugin. There is also the new Neopets MMO by MTV coming out soon which IS Flash based.

Comment on Gameplay Types – Rounds, sandbox, story by Breaktime: OVER « Taradorn: Chronicle of a Nation

Thu, 05 Feb 2009 04:57:55 +0000

[...] read this interesting post today, about the different types of PBBGs–rounds, sandbox, and quest.  What [...]