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by Charles Ying

Last Build Date: Wed, 28 Aug 2013 19:53:33 +0000


Kevin Spacey on the Future of Television

Wed, 28 Aug 2013 06:04:58 +0000

From The Telegraph: “We have learned the lesson that the music industry didn’t learn – give people what they want, when they want it, in the form they want it in, at a reasonable price, and they’ll more likely pay for it rather than steal it.” “It’s all content. It’s just story. And the audience […]

Designed by Apple in California

Wed, 12 Jun 2013 05:30:40 +0000

Designed by Apple in California I once met Tim Cook just after he became CEO. Puzzled to what to ask a man whose company has so inspired me, I asked him to sign my iPhone. Tim smiled, declined and said, “I strongly believe that artists should sign their work.”

Google’s fork of WebKit – Blink

Thu, 04 Apr 2013 06:58:04 +0000

Google’s official announcement, and developer FAQ. For sensible commentary about the core mission of Blink and the history leading up to the fork, there’s Alex Russell’s post from Google’s perspective, and Maciej Stachowiak’s comments from Apple’s perspective. For more detail, there’s the threads between Google (Adam Barth and co.) and Apple (Darin Adler and co.) […]

The PlayStation Web App

Tue, 27 Sep 2011 19:23:23 +0000

This is the new PlayStation Video Unlimited service. This PlayStation app runs at a full 60 frames per second (when you see it on a PS3), has tons of 3D graphics effects, full-speed 1080p video playback, and a fluid, hardware accelerated, animated user experience. What you may not know is that this is a web […]

The Care and Feeding of the Android GPU

Sat, 01 Jan 2011 23:33:57 +0000

Android has two major technical UX problems: animation performance and touch responsiveness. Android’s UX architecture needs work. UI compositing and the view system are both primarily done in software. Garbage collection and async operations frequently block UI rendering. Android team members are still in denial on the importance of GPU acceleration. They recommend eliminating garbage […]

Dashing Xcode

Tue, 06 Jul 2010 18:50:56 +0000

Jesper thinks that Apple is working on a new language. I’ve posted something similar in 2007, but a lot has happened in 3 years. I believe Apple’s new runtime language successor to be (or very close to) JavaScript with an Objective-C bridge. Here’s why: JavaScript is already one of the iOS platform languages. JavaScriptCore Nitro […]

Fortune Favors the Brave

Sun, 11 Apr 2010 17:58:57 +0000

Section 3.3.1 of the iPhone SDK Agreement: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, […]

The LOST iPad Icon

Wed, 03 Feb 2010 07:31:45 +0000

The iPhone was introduced at Macworld 2007 without one mystery app. Apple later revealed that mystery app only 9 days before the iPhone launch to be YouTube which propelled iPhone hype into orbit. With 52 days to go, and the iPad rumor mill kicking into gear, the question of the day is, “what is the […]

The Tablet Specs

Wed, 27 Jan 2010 06:32:17 +0000

Revisiting my predictions from December 2008, here’s what I think we’ll see tomorrow. Guesses, instead of insider intel. 1440 x 960 10″ multi-touch display – Even multiples of iPhone OS resolution for easy app scaling up ARM Cortex A9 CPU – Fast with long battery life PowerVR SGX 545 GPU – OpenCL, baby! iPhone OS […]

Can I get a JooJoo with a GPU?

Tue, 08 Dec 2009 16:17:08 +0000

From watching videos of JooJoo, UI latency and scrolling performance look awful. It seems that all rendering is done on the CPU, when it should’ve been on a GPU accelerated compositor or tiled surface manager. That would save significant battery life (which we haven’t heard anything about) and really kick ass at performance. Offloading rendering […]