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Last Build Date: Wed, 02 Apr 2008 02:34:30 +0000
Wed, 02 Apr 2008 02:34:30 +0000
[...] iSchool Podcast » Kapor on Disruptive Innovations, Part 3 Mitch Kapor gave the third installment in his series of Distinguished Lectures here at the UC Berkeley School of Information yesterday. His talk was entitled, “Disruptive Innovations I Have Known and Loved, Part 3: Virtual Worlds”. Audio from the talk (tags: secondlife culture technology OpenSource recording podcasting) [...]Tue, 19 Feb 2008 06:25:27 +0000
[...] iSchool Podcast » Henry Jenkins on “Combating the Participation Gap” “According to recent studies by the Pew Center on the Internet And American Life, more than half of American teens online have produced media content and about a third have circulated media that they have produced beyond their immediate friends and family (tags: teens tech education part participatory media social culture) [...]Wed, 13 Feb 2008 16:51:29 +0000
[...] k7lim wrote an interesting post today on Henry Jenkins on âMon, 14 Jan 2008 18:38:10 +0000
[...] However, Linden Labs is pretty good in this regard, and I wouldn’t put Second Life in the same realm as Microsoft or even Google. Mitch Kapor (of Lotus fame, and now Second Life’s major investor) recently gave a talk at the UC Berkeley ISchool about Second Life (link to podcast). He talked about how Linden Labs is doing much to open up its infrastructure, and has “open sourced” both its client and will do so soon with its backend infrastructure software. Others will soon be able to run a Second Life server on their own. I think portability of the data in virtual worlds makes using Second Life and investing some effort in playing with it much more worth while and less risky. [...]Sun, 09 Dec 2007 04:57:18 +0000
[...] Mitch Kapor spoke at Berkeley’s I School about Second Life (podcast). Kapor believes that virtual worlds such as Second Life will become the next big “disruptive innovation” on a par with the personal computer and the Internet (topics of his two earlier talks in the series). Currently virtual worlds are in the early adopter stage, according to Kapor, comparable to the early “DOS era” of PCs. [...]