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Marvel News





Published: Wed, 20 Sep 2017 13:01:48 -0400

 



Frank Castle is Unleashed in New ‘Marvel’s The Punisher’ Trailer

Wed, 20 Sep 2017 14:48:22 -0400

“Marvel’s The Punisher” is launching later this year on Netflix, and the new trailer for the series reminds us that Frank Castle is not to be trifled with.

Check out the trailer above to get a look at the Punisher in action, as Jon Bernthal reprises the role he originated in “Marvel’s Daredevil.”

Steve Lightfoot (“Hannibal”) wrote the first two episodes of “Marvel’s The Punisher,” in addition to serving as showrunner and Executive Producer. Jim Chory (“Marvel’s Daredevil,” “Marvel’s Jessica Jones” and “Marvel’s Luke Cage”) will also serve as Executive Producer along with Jeph Loeb (“Marvel’s Daredevil,” “Marvel’s Jessica Jones” and “Marvel’s Luke Cage”), Marvel’s Head of Television.

“Marvel’s The Punisher” is produced by Marvel Television in association with ABC Studios for Netflix. The series will debut later in 2017.

Keep your eyes right here on Marvel.com for more on “Marvel’s The Punisher”!




Meet the Super Heroes of Marvel Day at Sea: Star-Lord

Tue, 19 Sep 2017 21:22:45 -0400

The premiere of Marvel Day at Sea is just around the corner! Marvel fans will want to join us as we count down to this epic celebration on select cruises aboard the Disney Magic.

In the coming weeks, we’re featuring some of the mighty Marvel Super Heroes you can meet onboard during the daylong event, giving you insights into who they are and how you can get some face time with them.

Today, we’re looking at one of the Guardians of the Galaxy… the man they call Star-Lord!

This. Is. Awesome! Star-Lord will be joining his interstellar friends, Gamora and Groot, on Marvel Day at Sea voyages, launching this fall aboard select Disney Magic cruises. This will be the very first time you can meet Star-Lord on a Disney ship.

Young Peter Quill is abducted from Earth by the Ravagers, a group of space pirates, and grows up to assume the mantle of Star-Lord. He is a master strategist and problem solver who has extensive knowledge of various alien customs and cultures. Star-Lord teams up with Gamora, Groot, Drax and Rocket to form the Guardians of the Galaxy and traverse the outer reaches of the cosmos, finding adventure at every turn.

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You may see Star-Lord swagger around the ship or catch a photo with one of the Guardians of the Galaxy. Your adventures continue as you join these interstellar outlaws for an evening celebration in Fathoms nightclub, now a Ravager hideout. See the dance-loving Star-Lord get his groove on and you, too, can move to the music of the Guardians of the Galaxy soundtrack. Leave your Walkman at home, we’ll bring the mixtape.

Stay tuned to meet more Super Heroes assembling for Marvel Day at Sea, which premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018.




Making History: A Cable Sketchbook

Tue, 19 Sep 2017 20:55:07 -0400

Some people think learning history can be boring…but maybe they just haven’t done it the right way. Like when writer Ed Brisson and artist Jon Malin take an exciting look at the past with CABLE #150! On October 18, the future-born soldier travels back in time alongside a couple of New Mutants—including X-23, Doop, Shatterstar, Blink, Longshot, and Armor—to try to handle a killer that can’t be taken care of easily. We caught up with Malin to chat about studying up on various X-Men time periods, working with Brisson, and bringing Cable to Marvel Legacy. Marvel.com: How fun has it been sending these characters to various points in X-history? Jon Malin: Very exciting! I absolutely lucked into a chance to draw all my old school favorites in their best looks! Marvel.com: When you’re sending Cable and the New Mutants to those different time periods, do you look back at the original stories for reference? Jon Malin: Ed and Editor Chris Robinson are kind enough to send me details for what I need, so thankfully I don’t have to dig out the references too much. For me, it’s more about going back to the well for the dynamic inspiration you get from artists like Rob Liefeld—he, like Jack Kirby and other greats, including Stan Lee, Todd McFarlane, Marc Silvestri, Larry Stroman, Whilce Portacio—set a kinetic pace with their work and I’m always looking for an opportunity to push that. Be sure to check out the early Marvel work of all mentioned above, it’s a lesson in awesome! Marvel.com: When designing Cable and his New Mutants for this Legacy story, were you aiming for classic looks or were you going for your own spin? Jon Malin: The story calls for these specific looks, so I’m certainly staying close to them. Anything that might be considered “my own spin” here will be very subtle. In the past, I always loved how Rob Liefeld changed up the costumes, especially Cable’s—it always kept the vibe feeling fresh to me. We haven’t had any costume changes as the tone of this tale feels closely tied to these costumes and who they were. Looking down the road and keeping true to what Rob established, I have plenty of cool spins for all of these guys if given the opportunity. #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Cable #150 preview inks by Jon Malin Cable #150 preview inks by Jon Malin Cable #150 preview inks by Jon Malin Cable #150 preview inks by Jon Malin Cable #150 preview inks by Jon Malin Marvel.com: As this story has developed, have any of the character interactions surprised you so far? Jon Malin: I think our character bag of mixed nuts works very well here for this exact reason. Ed plays these guys off each other in fun and interesting ways. Doop has been so fun for me and I think the readers will enjoy him because he can be anything we need him to be—comic relief, right hand man, butt kicker, Don Juan. Whatever! Then we have Shatterstar and X-23…we could do a standalone with them simply titled “Bodycount.” Marvel.com: How has it been working with Ed on the series? Jon Malin: Ed has such great storytelling skills—and understands the time for nuance and the time for action. We message maybe once a month if I have questions or want to express a scene I loved. He’s fantastic! Love that guy. And shout outs to [colorists] Federico Blee and Jesus Aburtov! Both are so kind and generous with their time. Federico has colored all our covers and they’re amazing! And Jesus on interior colors has just been knocking it o[...]



Serinda Swan and Anson Mount Join the Marvel Podcast

Tue, 19 Sep 2017 20:09:03 -0400

Serinda Swan and Anson Mount, from “Marvel’s Inhumans,” stop by Marvel HQ to talk about the show and more!

“Marvel’s Inhumans” premieres Friday, Sept 29 on ABC!

Download episode #304.5 of This Week in Marvel from Marvel.com, check out Marvel Podcast Central, grab the TWiM RSS feed and subscribe to This Week in Marvel on iTunes or Soundcloud! Head over now to our new hub to listen to the full run of This Week in Marvel including our latest episode!

This Week in Marvel focuses on delivering all the Marvel info on news and new releases–from comics to video games to toys to TV to film and beyond! New episodes will be released every Tuesday and Thursday (or so) and TWiM is co-hosted by Marvel VP Executive Editor of Digital Media Ryan “Agent M” Penagos and Editorial Director of Marvel Digital Media Ben Morse with Manager, Video & Content Production: Blake Garris, Editor Marc Strom, and Assistant Editor Christine Dinh. We also want your feedback, as well as questions for us to answer on future episodes! Tweet your questions, comments and thoughts about TWiM to @AgentM, @BenJMorse, @blakegarris or @Marvel with the hashtag #ThisWeekinMarvel!




Kirby 100: Daring Mystery Comics

Tue, 19 Sep 2017 18:52:24 -0400

1917 to 2017: 100 years of Kirby. Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all. Back in the 1940s a pair of scrappy comic-making partners started creating the kinds of books that would change the face of the industry. Joe Simon and Jack Kirby launched a studio that introduced the world to Captain America, but before that, they worked on the last three issues of DARING MYSTERY COMICS for Timely Comics in the early part of the decade. Though not one of the more popular and lauded super hero anthologies from that era, the book did feature some very interesting work from the future “King of Comics” including the covers to installments #6-8 and the introduction of the very first Marvel Boy! In an interesting mix of mythology, the tale explained that the ancient Egyptians figured out  reincarnation which also applied to Hercules, Son of Power as he died. The Greek demigod’s spirit rested in Valhalla for a time until World War II broke out and he decided to return to the land of mortals. He traveled to Earth, found a newborn baby named Martin Burns, and inhabited his body. Upon his turning 14, a mysterious stranger appeared in the middle of a nighttime thunderstorm to give the youth a wrapped gift. The mystery man then popped into Martin’s room as a talking shadow and explained that the soul of Hercules resided inside him and that he would have the strength to topple fascism as The Marvel Boy! The gift held Martin’s new super hero uniform, which he put on before heading out to stop a group of Fifth Columnists from bringing more Axis agents into New York City! With his incredible strength, Marvel Boy easily stopped the car transporting the new spies and also uncovered important information about the whole cell that he turned over to the FBI. Daring Mystery Comics (1940) #6 Published: September 10, 1940 Added to Marvel Unlimited: June 06, 2016 Writer: John Compton, Joe Simon, Jack Kirby, Larry AntonettePenciller: Jack Kirby, Larry Antonette, Joe Simon, Steve DahlmanCover Artist: Jack Kirby Read What is Marvel Unlimited? That same issue also saw Simon and Kirby collaborating on a character the former introduced in the first issue of DARING, The Fiery Mask! In this one, Dr. Jack Castle made a house call to a woman going through shock after a member of the Legion of the Damned appeared and gave her a baby who would become the evil group’s champion! Castle returned to the house that night, but as his heroic alter ego Fiery Mask! He arrived just in time to see the baby get up and start walking around before summoning a giant, green assassin. Fiery Mask stopped the creature’s first attempt at murder and then followed the menace through some kind of portal that lead to an[...]



Rocket: A Bite Out of Crime

Tue, 19 Sep 2017 18:42:58 -0400

The Marvel Universe can barely contain the story of Rocket Raccoon. He’s done it all—from his adventures with the Guardians of the Galaxy, to finding love, to pulling heists with his own crew of ne’er-do-wells. And on October 11, writer Al Ewing and artist Adam Gorham present ROCKET #6, in which the smart-talkin’ hero continues his (not-so-successful) fight against rival rodent Castor Gnawbarque III! We spoke with Al to break down Rocket’s past, present, and tenuous future in issue #6. Marvel.com: Rocket’s changed a lot in recent times. How do you plan to reconcile his past with his current mentality? Al Ewing: Well, I’ve hinted in interviews and in the actual text—in the “prose gutter” where we keep most of the narration—that Rocket remembers a little more of the old days than he lets on. We’ve actually seen him bump up against his past on Halfworld before, so this isn’t such a new development. But Adam and I add a little noir tinge to that—Halfworld feels explicitly like the Good Old Days in our book; the days that were lost and can never come again. We’re leaning into the meta-knowledge that the once innocent, playful, fun character has become a hard-bitten sci-fi thief—we move forward, and that’s for the best, but at the same time Rocket’s lost something that he can’t quite define or put his finger on, and the knowledge eats at him. Marvel.com: How much of Rocket’s old life will we witness as the series continues? Al Ewing: We get deep into it in issue #6…I won’t get too spoiler-y about how the memories come up, but they provide quite a contrast between how Rocket used to be and how he acts now. Fans of the old Bill Mantlo and Mike Mignola series will hopefully be happy with the glimpse they get of some of the old gang—and our superstar artist Adam Gorham puts his all into bringing them back to life. Marvel.com: What made you originally decide to tell a crime noir story in this series? Al Ewing: When I got the call to do ROCKET, I’d been reading a lot of Richard Stark and that sat heavy on my mind. I knew Rocket had become a little shadier since the early days—and obviously in the films he’s a much more criminal character—so the idea of putting this little Raccoon guy in a suit and having him pull off stylish sixties-influenced heists really tickled me. And when the initial absurdity of the situation wore off, I started thinking about how interesting it’d be to get into the deep-down melancholy of this character. Marvel.com: What traits did you feel were integral to bringing Rocket to life in this storyline? Al Ewing: Well, they’re more Raccoon-centric than Rocket-centric, but I found out raccoons have excellent senses of touch and hearing, which pretty much instantly made me think of safecracking. But, as we’ve seen, he also applies that to listening to people. In terms of specifically Rocket-centric traits, he projects a lot of confidence in this two-parter. Rocket knowing how to wear a suit becomes bizarrely integral to the plot. And his ability to take a good thing and screw it up also jumps to the front and center. Marvel.com: How does Rocket handle the difficulties of his tragic past while simultaneously dealing with the Technet? Al Ewing: The Technet are a fun addition to the book. You can thank [Editor] Jordan White for that, since he asked me to bring them back, which I was more than happy to do…in fact, my one regret is not thinking of it myself. We’ve set up a will-they-won’t-they, flirtatious thing between Rocket and the Technet’s leader, Gatecrasher, but whether it’s all going to end well…well, we’ll have to see. Somehow I doubt it. Marvel.com: What inspired the “prose gutter” format of this comic? Al Ewing: The “prose gutter” b[...]



Star Wars Spotlight: Droids – The Protocol Offensive

Tue, 19 Sep 2017 18:18:05 -0400

Each week Star Wars Spotlight combs through the digital archives of Marvel Unlimited to showcase one classic story from that distant galaxy filled with Jedi, Sith, princesses, scoundrels and droids. Many say that the best way to write a character is to really get inside of them and figure out what makes them tick. So, who better to work on a story focusing on everyone’s favorite protocol droid, C-3PO, than his big screen portrayer Anthony Daniels?! He, Ryder Windham and Brian Daley wrote a one-shot called STAR WARS DROIDS: THE PROTOCOL OFFENSIVE with art by Igor Kordey that debuted in 1997.  Star Wars: Droids - The Protocol Offensive (1997) #1 Published: September 03, 1997 Added to Marvel Unlimited: February 22, 2016 Writer: Anthony Daniels, Ryder WindhamCover Artist: Igor Kordey Read What is Marvel Unlimited? Set a few years before the events of “A New Hope,” this tale starred Threepio and his longtime pal R2-D2 during a time when they represented the Tion Hegemony in their efforts to set up a trade route with Tahlboor, home to the warring Hobors and Troobs. Said negotiations took place on a space station hovering above the planet. The two droids proved themselves to their new owners after Artoo fixed his boss’s datapad and Threepio revealed that the existing interpreter had not been strictly truthful. After everyone agreed to allow ol’ Goldenrod to act as translator, they took a recess which gave readers a look at the extensive ship, including its huge bar and casino. Once there, General Krax of the Troobs attempted to buy Threepio, a request that Tion representative Jake Harthan denied. However, Madam Krax won the droid in a game of Sabacc played against Harthan’s father! This move lead to even more mistrust on the side of the Hobors whose Chief Nimondro saw this exchange of property as potentially detrimental to the process of making a fair deal.  To prove their power, the head of the Hobors said the planet spoke through him and then called up a huge beam of light that shot out from a mountain and nearly blinded everyone on the ship floating in orbit. Having demonstrated his powers, Nimondro then demanded that they reconvene the talks on planet and also desired to purchase Artoo because he’d help them win at space slots! That night, the two groups went to war after it seemed like Nimondro’s daughter Larka killed Krax’s son. Worse yet for Threepio? It sure looked like Artoo helped facilitate the young woman’s escape! As Jake and Threepio tried to figure out the best way to get off planet and avoid this war, Artoo tried keeping the supposed murderess alive in a cave with a monster. After receiving the coordinates from his partner, Threepio stole a speeder bike of sorts and took off to save his friend! From there, Threepio learned some very interesting truths about the Hobors, including the secret behind their supposed power. Nimondro also learned somethin[...]



Marvel Cosplay at Dragon Con 2017

Tue, 19 Sep 2017 15:30:37 -0400

Additional reporting by Maggie Klimentova For the ninth year, Marvel’s own cosplay expert Judy Stephens returned to Dragon Con in Atlanta, GA to cover the incredible Marvel Cosplay on show throughout the convention. Dragon Con, which draws fans from all over the world, saw a record number of attendees—over 80,000!—visit over Labor Day weekend. And there were hundreds, if not thousands, of cosplayers showing off their love for Marvel in photo ops, during panels, and on the convention floor. Marvel cosplayers gathered to show off their creativity and talent during the Marvel Universe Photoshoot, organized by the Super Hero Costuming Forum, on Sunday, September 3. More than 400 cosplayers attended, representing characters like Captain Marvel, Spider Gwen, Doctor Strange, Scarlet Witch, Wolverine, and more! Check out this gallery to see some of the amazing costumes captured by Judy Stephens and photographer Nicole Ciaramella. #gallery-2 { margin: auto; } #gallery-2 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-2 img { border: 2px solid #cfcfcf; } #gallery-2 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ If you’d like to share your Marvel cosplay photos from Dragon Con, please send them to Cosplay@marvel.com! Marvel’s use of all photos are governed by the Marvel.com Terms of Use and Privacy Policy. All submitted photos must be of cosplayers 13 years of age or older. All selected individuals/groups will be required to sign and return Marvel’s likeness release and waiver form. [...]



More Family Fun Revealed for Marvel Day at Sea Cruises

Mon, 18 Sep 2017 22:42:22 -0400

It’s less than a month away from the kick off of the Marvel Day at Sea cruises, which premiere on select voyages from New York City this fall. As we count down the weeks, we’re revealing more details about the fun families can expect during this epic day-long event aboard the Disney Magic. Marvel Day at Sea hosts an awesome mix of immersive entertainment that will empower you to unlock your hidden superhuman abilities. Here are just some of the highlights that await your family on this special day of your cruise vacation… Family costume celebration You’re invited to bring your most heroic (or villainous) costumes on the cruise. During what’s sure to be an inspiring costume celebration in the ship’s atrium, we’re encouraging families to celebrate together in Marvel-themed groups. Are you ready to assemble your Avengers? Super Hero training for kids For young heroes-in-training, Marvel-themed games, activities and arts and crafts will be offered throughout the day in Marvel’s Avengers Academy. Super Heroes like Spider-Man, Black Widow, Thor and Hawkeye will teach kids the true qualities of being a hero. Kids will enjoy interactive experiences like special secret agent training, learn the path to becoming worthy with Thor, and hone their reflexes, speed and intellect with Spider-Man. Film screenings We’ll have exclusive at-sea screenings of fan-favorite films from the Marvel Cinematic Universe including the newest theatrical releases, as well as viewings of the Disney XD shows: “Marvel’s Avengers Assemble”, “Marvel’s Spider-Man” and “Marvel’s Guardians of the Galaxy”. The newest Marvel cinematic feature, “Thor: Ragnarok”, debuts onboard November 3, the same day as in theaters on land. Marvel trivia Put your knowledge to the test! Kids and families summon their Marvel knowledge and enjoy friendly competition during trivia games, covering courageous heroes and fun facts from the Marvel Universe. New to Marvel or want to brush up on your heroic facts? Join us for a fun session that covers the basics of the Marvel Universe so you can stay up-to-speed during the entire epic event. Fun with Mickey and friends Even Disney characters are getting in on the action! Mickey, Minnie, Donald, Daisy, Goofy, Pluto, Chip and Dale dress up to honor their favorite Marvel Super Heroes, and young cruisers won’t want to miss this opportunity to have some fun and dance with the gang up on deck. On the Disney Magic, super hero “recruits” get a special visit from Captain America while training at Marvel’s Avengers Academy in Disney’s Oceaneer Club. Marvel’s Avengers Academy invites young crime-fighters into a high-tech command post used by The Avengers for special missions and operations training. (Matt Stroshane, photographer) Of course the fun doesn’t stop there! There will be plenty of opportunities for heroic encounters with some of the mightiest Marvel Super Heroes and Villains, including an interactive show in the Walt Disney Theatre with Doctor Strange. You can learn how to draw heroes like Spider-Man, Captain, Iron Man and Groot and take a quiz to determine the perfect Marvel comic for you! You can also meet and hear behind-the-scenes stories from some of Marvel’s animation, game and publishing insiders. What’s more, this action-packed day features an extraordinary evening deck show like you’ve never seen before. More about that soon! Marvel Day at Sea premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018. [...]



Get Ready to Run: Dead Wrong

Mon, 18 Sep 2017 22:07:13 -0400

Before Rainbow Rowell and Kris Anka’s RUNAWAYS launches in September, take a look at all of their major adventures as seen on Marvel Unlimited! For a group of kids who haven’t been around for all that long, the Runaways boast an impressive line-up of legendary talent chronicling their adventures. That roster grew in 2008 when a new RUNAWAYS volume launched from writer Terry Moore and artist Humberto Ramos. In those first six issues, the group – Chase, Molly, Nico, Karolina, Xavin, Victor, Klara and Old Lace –  returned to L.A. in Leapfrog, taking up residence in Chase’s parents’ Malibu house. They didn’t have much time to relax and enjoy the view, though, as a crew from Majesdane blew off one of the walls in their quest for vengeance.  Runaways (2008) #1 Published: August 27, 2008 Added to Marvel Unlimited: March 10, 2009 Rating: T Writer: Terry MoorePenciller: Humberto Ramos Read Buy Digital Copy What is Marvel Unlimited? See, back when Karolina and Xavin returned to Earth, they mentioned that a conflict stemming from their impending nuptials lead to Skrulls firing anti-matter missiles at Majesdane which killed 8 billion inhabitants. This group of Majesdanians considered Karolina’s dad primarily responsible because he provided the Skrulls with Majesdane’s location.  Runaways (2008) #2 Published: September 24, 2008 Added to Marvel Unlimited: June 18, 2009 Rating: T Writer: Terry MoorePenciller: Humberto Ramos Read What is Marvel Unlimited? To get rid of most of the invaders, Nico used a “scatter” spell that not only dropped the aliens in various locales around the globe, but also mentally did the same to everyone on the team aside from herself and Victor. While they argued with each other about what[...]



Meet the Super Heroes of Marvel Day at Sea: Doctor Strange

Mon, 18 Sep 2017 21:41:27 -0400

The premiere of Marvel Day at Sea is just around the corner! Marvel fans will want to join us as we count down to this epic celebration on select cruises aboard the Disney Magic.

In the coming weeks, we’re featuring some of the mighty Marvel Super Heroes you can meet onboard during the daylong event, giving you insights into who they are and how you can get some face time with them.

Today, the spotlight is on the Master of the Mystic Arts… Doctor Strange!

Doctor Strange is one of the most powerful sorcerers in existence. Once an expert surgeon, a car accident severely damaged his hands, sending him on a quest that led to his discovery of the Mystic Arts. His magical repertoire includes energy projection, matter transformation, teleportation, dimensional travel and time travel, to name just a few.

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During Marvel Day at Sea, you can see Doctor Strange in his very own show in the Walt Disney Theatre. Through the power of special effects and projections, Doctor Strange demonstrates his mastery of the Mystic Arts. Doctor Strange may also be encountered around the ship, summoning his powers and seeking enlightenment, as well as appearing in the nighttime deck show.

Stay tuned to meet more Super Heroes assembling for Marvel Day at Sea, which premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018.




X-Men: Blue – Blue and Gold Combined

Mon, 18 Sep 2017 21:16:21 -0400

Mojo may seem like a goof, but writer Cullen Bunn needs you to know that the villain has you—and the X-Men—fooled. The mutant crossover continues between X-MEN: GOLD and X-MEN: BLUE as the two squads unite to wage war with Mojo, Sentinels, the Brood…and the past. On October 11, Bunn joins artist Jorge Molina to keep the fight alive as Marvel Legacy begins with X-MEN: BLUE #13! Cullen took a moment to warn us about the danger of Mojo, the devious delight of unveiling Team Blue’s connection to Magneto, and the joy of collaborating with Marc Guggenheim. Marvel.com: What made this the perfect time for a crossover between Blue and Gold? Cullen Bunn: What’s more thrilling than two X-Men teams coming together and facing a threat that they simply cannot face alone? There’s a long-standing tradition of two different X-teams joining forces, mixing up the rosters, and facing some dire threat. With the Marvel Legacy initiative, it seemed like the perfect time to revisit that tradition in a big, action-packed, fun way. Marvel.com: How did you decide on Mojo as the villain to bring these teams together? Cullen Bunn: First of all, Mojo is awesome. I’ve been planning a Mojo adventure for a while now—there are hints of it in my UNCANNY X-MEN run. When we started talking about the Marvel Legacy arc, though, we knew we wanted to have the Gold and Blue teams come together, and my Editor [Mark Paniccia] suggested that this could be where the Mojo story takes place. I couldn’t agree more. Mojo gives us a great opportunity to revisit some of the greatest moments in mutant history—the Asgard War, the Mutant Massacre, the Death of Phoenix, Days of Future Past—because he has such vast abilities to warp reality in a deadly way. Deadly. Marvel.com: How would you describe your take on Mojo? People forget this about Mojo—yes, he’s kind of a goofball and he cracks weird jokes. But he’s also extremely powerful and can be scary as Hell. Mojo can be terrifying and menacing. He’s still a character with a lot of humor, but he’s not to be trifled with. In this story, his back gets pushed up against the wall, so to speak, and that makes him extremely dangerous. I just looked at some lettering notes from one of the issues, and the Editor had written “So creepy!” on a Mojo scene. That’s exactly what we’re going for. Sometimes you hear that Mojo operates in an alternate reality, so his threats aren’t all that real. Well, in this story he’s coming to our world—and we absolutely do not want his plans to succeed. Marvel.com: How does the Blue team react to their Gold counterparts? How about Mojo? Cullen Bunn: The teams get along fairly well. There are some very interesting dynamics here. Cyclops and Rachel, for instance. Old Man Logan and Jimmy. Storm and Bloodstorm. Of course, the 800-pound Master of Magnetism in the room is that the Gold team does not yet know that the Original Five are working with Magneto. That’s going to change in this story, and it will put some tension on the relations between the groups. Marvel.com: Describe the collaborative process between you and X-MEN: GOLD writer Marc Guggenheim. How’s it been? Cullen Bunn: Marc and I both have X-Men lore wired into our brains. I know for certain that Marc’s notes for X-MEN: GOLD included “softball game!”—just like my notes for X-MEN: BLUE. I’m not one hundred percent certain, but I’m pretty sure he also had plans for Mojo. Working together has been an absolute blast. We had some phone calls early on to discuss the story, then we started trading planning documents back and forth, adding to the story, making it crazier an[...]



National Video Game Week: Day Five

Mon, 18 Sep 2017 19:59:25 -0400

Welcome to National Video Game Week here at Marvel.com! To celebrate the occasion, we’re taking a look at the gaming history of our very own friendly neighborhood Spider-Man. And who better to swing with us through the annals of Spidey-game history than the dev team at Insomniac Games? This stellar group—hard at work bringing the Wall-Crawler to life on PlayStation 4— have run the gamut of web-slinging video game action over the years, from arcade cabinets right up to the PlayStation 3.

Each day, we’ll bring you the thoughts of someone new at Insomniac, so check back to hear more about all of these spectacular, amazing versions of Spider-Man!

To close out our countdown, Jon Paquette – Senior Writer on “Marvel’s Spider-Man” at Insomniac – recounts the time he spent with “Amazing Spider-Man vs. The Kingpin” on Sega CD.(image)

“This came out in the early 90s,” he begins. “I was in college, and I worked at a Blockbuster Video. I couldn’t afford my own game console, but I could use the rental stuff we had in store. I always chose to play the Sega CD games because the store’s Sega CD unit was never rented out. This game was perfect for me because it was non-linear in the sense that you had a map of the city, and you could just pick a location, do a quick level, then go back to the main map. Not to mention that this game hits all the nostalgia buttons; being young, being broke, and trying to sneak in some game-time while I was supposed to be dusting shelves and rewinding tapes.”

We hope you’ve enjoyed our National Video Game Week celebration—and look forward to “Marvel’s Spider-Man,” coming to PlayStation 4 courtesy of Insomniac Games!




Kirby 100: Sina Grace

Mon, 18 Sep 2017 19:28:26 -0400

1917 to 2017: 100 years of Kirby.

Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Forgive the pun, but in 1963, Stan Lee and Jack Kirby created the coolest character in comics: Iceman! Debuting alongside his fellow mutants in the pages of UNCANNY X-MEN #1, Bobby Drake not only revealed himself as the youngest of the bunch, but also the class clown. The frozen hero has grown quite a bit since then, but ICEMAN writer Sina Grace still sees the connections going back to those earliest appearances when he looked more like a walking-talking snowman than the experienced X-Man we’ve come to know and love.

We talked with Grace about how a toy probably introduced him to “The King,” the personality Stan and Jack infused Bobby with, and how all that influenced his own work.

Marvel.com: How did you first discover Jack’s work? Do you remember what you thought of it at the time?

Sina Grace: I think maybe the first time I saw Jack Kirby’s work was in some UNCANNY X-MEN #1 reprint that came with an action figure? Growing up, I remembered always being drawn to it over some of his other contemporaries. Like, I’m pretty sure I’m the only kid in the world who was like, “Why is this Neal Adams guy drawing X-Men in later issues?!” [Laughs]

Marvel.com: When you knew you wanted to make comics, did you go back, look at his work and learn anything that helped you in your own process?

Sina Grace: My experiences learning from Kirby’s art were always about how to communicate a lot of information with the constraints of being under deadline. Jack was so prolific, and his art was always dynamic. I examined that. I remember seeing an exhibit with his originals for the Masters of American Comics exhibition, and just spending solid minutes looking at every detail, every brush stroke. Thanks Glen David Gold for contributing so much of your collection to that!

Marvel.com: Iceman obviously looks different now than he did when Jack drew him, but what do you think makes that a classic look?

Sina Grace: Jack’s representation of Bobby is sort of how I love him best: being a walking, talking snowman could be fodder for embarrassment, but our boy leaned into it and was in on the joke from the get-go. Jack always drew him with humor and levity, when he could have been far more angsty about his skill set in those early years.

Marvel.com: You’ve worked on a lot of different kinds of books in different fields, like Jack did. Do you think he inspired you at all in that way?

Sina Grace: I wouldn’t say that Jack directly inspired me to go ahead and play around with genres and art styles, but I will say that I was always inspired by the way he was able to evolve his style while staying consistently true to what made something deserving of the Kirby signature.

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.




Psych Ward: Kid Kaiju

Mon, 18 Sep 2017 19:22:52 -0400

Kei Kawade is a teenage boy who appears to be of average physical health. He self-identifies as a “Inhuman” and the provided medical records reflect this report. He was recently exposed to Terrigen gas, underwent the cocooning and transformation process, and emerged with the ability to create and summon anything he draws. As his nickname/alter ego/Inhuman name “Kid Kaiju” implies, he tends to favor monsters as his drawings on choice. The client was referred by an Else Bloodstone who the client identifies as a mentor figure. She declines to attend any sessions on her own but ensured his parents signed off on all forms, including permission to treat. While she had no relationship to this therapist or any of the staff prior to now and has openly disparaged the idea of therapy while the client was not present, she has also stated that “he is young and could use the help.” In person, Kawade presents as a personable and enthusiastic youth. His general behavior is in line with how one would expect an outgoing boy his age would act and interact. There appeared to be nothing unusual in regards to emotional maturity or intellectual capacity. The client denied either historical trauma or recent trauma stemming from his involvement in the so-called MONSTERS UNLEASHED incident. Follow up questions seem to reflect this as an honest response. While he has experienced stress in his life, then and now, he has proven resilient to it and there is no evidence of PTSD or Reactive Stress Disorder at this time. Monsters Unleashed (2017) #7 Published: October 18, 2017 Cover Artist: R.B. Silva However, his mentor’s hypothesis cannot be discounted. Kawade does seem to underestimate the danger he faces through engaging in what can best be referred to as super powered activities. He recognizes some level of harm could occur to him, but thinks it is a small chance and even if something did happen, it would be the kind of harm that might make him wince but not the kind that puts him in the hospital. Naïve or not, he demonstrates good problem solving skills. Additionally, engaging in super heroics does not seem merely to be about the rush but it flows from having a system of morality that includes wishing to help others with the abilities you possess. In order to have a more well-rounded perspective on the client, I am referring him to Doctors Cullen Bunn and Andrea Broccardo for a battery of tests, including a comprehensive mental functioning measure and projectives. Their appointment is scheduled for October 18 and results can be found in file MONSTERS UNLEASHED #7 on that date. This writer’s expectation is that Kawade might benefit from a check-in every few months, but will require no ongoing therapy at this time. Psy D. Candidate Tim Stevens is a Staff Therapist who would sure be making a lot of living stick figures i[...]



Captain Phasma: Always Ready

Mon, 18 Sep 2017 19:06:45 -0400

In 2015, the world witnessed the debut of a ruthless captain in a shining suit of armor. And while she gleamed in “Star Wars: The Force Awakens,” her story reaches new heights in JOURNEY TO STAR WARS: THE LAST JEDI – CAPTAIN PHASMA. Captain Phasma takes her destiny into her own hands, emerging from the embers of “The Force Awakens” to set herself on a new path ahead of “Star Wars: The Last Jedi.” On October 18, writer Kelly Thompson and artist Marco Checchetto bring the epic limited series to its conclusion with issue #4! We spoke with Kelly to hear more about the Captain’s tale of resurgence and revenge. Marvel.com: Before you got this gig, what’d you think of Phasma after seeing her in “The Force Awakens”? Kelly Thompson: That the armor looked absolutely incredible and that actress Gwendoline Christie projects a force to be reckoned with in every scene she’s in. Even completely covered up, she manages so much charisma—you can’t take your eyes off of her! I wanted to know so much more about her character. And I never dreamed I’d get to be a writer that helped decide those things. Total dream come true. Marvel.com: Describe your process for fleshing the character out. Where did you focus first? Kelly Thompson: Well, I coordinated pretty heavily with the Lucasfilm Story Group because everything connects both between the two films—since our story basically links those films together—and also with the new Phasma prose novel. So there were some parameters and directives about who she could be in those opening discussions; when those directives came through, Phasma clicked almost instantly into place in my head. Her character and her motivations made so much sense and the story began to form very organically from there. Who she is, what she wants, what she will do to survive—it all began to dictate our story in a really clear way. Marvel.com: How much of Phasma’s appearance—her armor, specifically—informs your writing of the character? Kelly Thompson: More than you’d think. It comes down to Marco Checchetto and Andres Mossa—our incredible artist and colorist, respectively—in creating that visual. Since we knew we were dealing with a character in full body armor—so no facial expressions and limited body language—and we weren’t going to be inside her head via narrative captions, we really had to be smart about every single thing we did. Phasma can be such an efficient and brutal machine, so we made sure that everything she did linked up with that idea. Fortunately, I had incredible partners in Marco and Andres for that mission. Marvel.com: In the story, how would you define the common First Order opinion of Phasma? Does anything like that affect her? Kelly Thompson: I think people are terrified of her and many of them don’t even know why. She’s a mystery—and she’s powerful and she’s unlike most other people—in that she presents no “human side,” no flaws, no obvious weaknesses. Everything Phasma does has been completely calculated. Even the lowering of the shields in “The Force Awakens”—in that moment her goal is simply to “not get shot,” and to do that, she lowers the shields. How she then deals with the ramifications of that decision can only be answered after she’s not shot—and thus not dead. I don’t think Phasma cares at all what others think of her—unless it will either advance her or hold her back. She is unapologetically who she is, and she’s a chameleon[...]



The Final Frontier: A Silver Surfer Sketchbook

Mon, 18 Sep 2017 18:45:00 -0400

The Sentinel of the Spaceways has traversed the universe with writer Dan Slott and artist Mike Allred—and on October 18, his journey comes to a close with SILVER SURFER #14! The duo challenged Norrin Radd in ways never seen before—with the help of Editor Tom Brevoort, colorist Laura Allred, Assistant Editor Alanna Smith (dubbed the “Queen of Can Do” by Mike) and a host of letterers, collectively referred to as Team Surfer by the artist. As the series stands poised to conclude, we spoke with Allred about saying farewell to a favorite character, working with Dan Slott, and battling Mother Nature as he finished the story. Marvel.com: You’ve been working with Dan on this unique vision for The Silver Surfer since 2014. How does it feel to know the final issue hits stands soon? Mike Allred: I have very mixed feelings. Kind of like graduation, where you look back at your accomplishments, but feel sad to say goodbye to dear friends. SILVER SURFER has easily been one of my all-time favorite characters since childhood, so I’m incredibly thrilled with the ride, but I’m sad to see it end and have the safety bar pop up—if I can throw another analogy at you. When Tom Brevoort first called me up to ask if I had any interest in working with Dan Slott on a new Surfer series, I thought it might be some kind of cosmic gag, or that maybe I hadn’t woken up from a crazy dream. Tom had already lit up our world working with Matt Fraction and my big brother Lee Allred on the FF series. Working with Dan has been infinitely rewarding—it’s been a lifelong dream come true. #gallery-3 { margin: auto; } #gallery-3 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-3 img { border: 2px solid #cfcfcf; } #gallery-3 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Silver Surfer #14 preview pencils by Mike Allred Silver Surfer #14 preview pencils by Mike Allred   Marvel.com: Ending a series—especially a beloved one like this—must be tricky. What proved to be the most difficult part of sticking the landing? Mike Allred: I’ve never had it easier. Dan mapped out a brilliant long game epic peppered with Easter Eggs and callbacks that pull together one of the most satisfying stories I’ve ever experienced. And I got to draw it all and then watch Laura’s magical colors make me look good. I can’t remember ever being confused, uncertain, or bored with the process—no matter where we were or where we were going. Laura and I would work with Dan and Tom again on just about anything. It’s been the smoothest, most exhilarating experience. Having said that, several events beyond our control have tried to stop us from finishing the last issue. Most recently, our beloved Oregon went from Rivendell to Mordor when forest fire smoke covered huge chunks of the state—resulting in stinging eyes and horrible headaches. That—and other obstacles—made me question if the universe didn’t want to see us tie a bow on our epic conclusion. Story-wise, it’s all there. My only concern has only ever been doing Dan’s master plan justice. Marvel.com: The creative team did something amazing with the creation of Dawn Greenwood—a character that became as big of a part of this series as the Surfer himself. How does it feel to have shepherded her along to this point? Mike Allred: She’s now a member of the f[...]



Inside the Minds Behind ‘Marvel vs Capcom: Infinite’

Mon, 18 Sep 2017 18:24:14 -0400

Hyped for the imminent release of “Marvel vs. Capcom: Infinite”? Us too! So much so that we reached out to some of the awesome people who put their blood, sweat, and tears into making the game a reality. Today: more with Brett Elston and Mike Evans from Capcom, as well as Marvel Games’ own Danny Koo! Marvel.com: I wanna hear who you guys will be playing once the game drops and with what Infinity Stones! Personally I’ve been thinking about playing me some Hulk and Thor, though I’m not sure who I’ll be running on point or which stone I’ll be using. Love me some big bodies… Brett Elston: So, I’ve gone back and forth on this a lot. I love Firebrand—shout out to “Demon’s Crest”!—so I’ve been dabbling with him over the summer. But, after playing the latest build, I may have settled on Ghost Rider and Strider, aka Ghostrider or GoStrider; still working on this. Those two with the Power Stone seems like an obnoxious wall bounce party just waiting to happen. Here’s hoping I can actually pull it off! Danny Koo: For a heroic team, I’m thinking Captain Marvel and Chun-Li with the Reality Stone to give me some double projectile possibilities. For a villain team, I think Thanos and Dormammu might be cool to have some fun with Mind Stone. At the end, I just want to play with everyone on the roster and see what Infinity Stone works best for me. Mike Evans: Gamora and Strider with the Time Stone! Cypher and Godslayer, Ouroboros and guns, what’s not to love? Two of the universe’s most deadly assassins, finally united! Marvel.com: With everything you know, everything you’ve seen about the game, what are you most excited to see players take advantage of? Danny Koo: I am excited to watch the pro players experiment with new moves and new discoveries. Even though I’m not a fan of being on the receiving end of getting hit by a crazy combo chain, I smile every time someone executes it flawlessly; there will be plenty of livestream and tutorials online, where players can take advantage and understand more about mechanics they may not be familiar with. Also, be sure to check out Doctor Light’s Database in the game and each individual characters’ theme music too—I am super excited about the music and the Collection Mode in the game! Mike Evans: I’m most excited to see players create their own unique identity and play style within the game. “Marvel vs. Capcom: Infinite” is a playground, the engine really allows you to get creative with your team and stone strategies. I can’t wait to see how the Meta evolves, and how unique, “identity creating” play styles [emerges] from the community. Super [hyped] to see that, and as a fan myself, I’ll be tagging along for the exciting ride. Brett Elston: I definitely want to see people go nuts with the Infinity Stones and I’m really hoping for some incredible tech to surface over the next few weeks as players from around the world get their hands on it. Marvel.com: Any final thoughts? What else do we need to know about “MvC:I”? Mike Evans: We wouldn’t be able to create these games without the amazing support and passion of our fans. So, thank you to everyone who has supported this amazing series over the last 20 years, and to all those new players who are jumping into battle for the first time with “Marvel vs. Capcom: Infinite”: See you online! Brett Elston: I would encourage everyone to check out all of the unlockable art in the game. I kn[...]



Weapon X: Striking First

Fri, 15 Sep 2017 21:54:30 -0400

Behind every Hulk-Wolverine hybrid stands a megalomaniacal and bigoted man named Stryker. In the latest chapter of Weapon H’s tortured story, the madman continues his quest to destroy mutantkind. In response, Sabertooth wants to kill the Weapon before things get worse—though he’ll be met with resistance in the form of claws…as Logan and Laura Kinney join the fight. On October 11, Greg Pak and Fred Van Lente join artists Marc Borstel and Ibraim Roberson for “The Hunt for Weapon H: Part 3” in WEAPON X #9! We spoke with Greg Pak to get a closer look at William Stryker and the newest iteration of the Weapon X program. Marvel.com: Does Stryker have an end goal in mind here (other than the eradication of all mutants)? Greg Pak: Honestly, that’s pretty much it. He’s a racist sociopath who’s convinced himself that God wants him to rid the world of mutants. He has other side goals along the way, and if he actually succeeded, he’d probably come up with a new target—because someone with that much hate in his heart always comes up with more targets. But his primary goal has always been the extermination of mutants. Marvel.com: He’s been involved with Weapon X before—tell us more about his return to the program. Greg Pak: He teams up with a genius scientist named Dr. Alba, who’s bioengineering the world’s most perfect killing machine with the DNA of various mutants and super heroes, including The Hulk and Logan. What makes this delicious is that we’ve recently learned that Alba and Stryker have slightly different goals that may create massive problems for Stryker very soon. We’re also going to learn a bit more about what makes Stryker tick. Literally. I can’t say more. Marvel.com: What kind of relationships does Stryker have with the mutants he’s hunting? Greg Pak: He actually teamed up with Lady Deathstrike once upon a time. So there’s always the question of whether everyone on the team could really be completely on board. The team’s full of loners and actual criminals, so exactly how long their allegiance will last might change at any moment. Marvel.com: The Hulk recently saved Stryker from Logan, Sabretooth, and Lady Deathstrike—does he feel indebted to the Hulk for that moment of mercy? Greg Pak: Nope. I don’t think Stryker feels normal emotions like that. I think he’s wholly convinced of his personal righteousness and the correctness of his crusade and sees everyone else he encounters as tools for his use in pursuing that crusade. He might pretend to feel indebted, but only if it might benefit him at some point down the line. But he’ll never genuinely feel moral indebtedness to the Hulk—or probably anyone else. Marvel.com: How does Stryker keep one step ahead of the mutants he’s trying to kill? Greg Pak: You’ll have to read the books to find out! But no one on the team has strength and ruthlessness on the same level as Weapon H, the monster that Alba created for Stryker. So as long as Stryker controls Alba enough to control Weapon H, our heroes are in for a world of pain. Follow WEAPON X #9, by Greg Pak and Fred Van Lente with art by Marc Borstel and Ibraim Roberson, on October 11! [...]



Flashback Friday: Captain Mar-vell

Fri, 15 Sep 2017 19:48:53 -0400

Every Friday we use the powers of Marvel Unlimited to look back at the very first appearance of a major character, place or object that made waves this week. For legions of readers, the name Captain Marvel instantly leads to images of Carol Danvers flying around, punching bad guys and being generally awesome. However, as many longtime fans know, she’s but the latest in a line of characters to use that name at the House of Ideas. The first debuted in 1967’s MARVEL SUPER-HEROES #12 by Stan Lee and Gene Colan. Seeing as how Carol teamed up with the earlier Captain Mar-Vell in this week’s GENERATIONS: THE MIGHTY, it seemed like the perfect time to look back at the latter’s origins.  Marvel Super-Heroes (1967) #12 Published: December 01, 1967 Added to Marvel Unlimited: August 17, 2010 Cover Artist: Gene Colan Read What is Marvel Unlimited? As the issue opened, a Kree ship approached Earth with Colonel Yon-Rogg in charge. He ordered Captain Mar-Vell to head planetside even though it flew in the face of protocol. Even though he and his medic-girlfriend Una thought the colonel planned on betraying Mar-Vell, he did his duty and continued on the mission. Decked out with a protective green and white suit, emerald helmet, air-ject belt, universal beam blaster and a potion that allowed him to breathe Earth air for an hour at a time, the captain leapt into action. Thanks to his own remembrances, we came to understand what brought him to Earth: the destruction of Kree Sentry #459 as seen in the pages of FANTASTIC FOUR #64 plus Ronan’s defeat by the FF in the following issue!  Fantastic Four (1961) #64 Published: July 10, 1967 Added to Marvel Unlimited: November 13, 2007 Penciller: Jack KirbyCover Artist: Jack Kirby Read [...]



Secret Warriors: A Legacy of Anger

Fri, 15 Sep 2017 19:26:05 -0400

The universe trends towards entropy. Or, to put it another way, everything falls apart. Everything—including the Secret Warriors. In the aftermath of Secret Empire, the group barely qualifies as a team anymore. And to further complicate matters, Quake—once central to the Warriors—now finds herself in a haze of rage, so focused on avenging Phil Coulson’s death that she’s lost touch with her friends and allies. On November 15, writer Matthew Rosenberg joins artists Javier Garrón and Will Robson to unleash Mister Sinister on a team at their weakest point in SECRET WARRIORS #8! We caught up with Matthew to see what’s next for the group as Marvel Legacy begins. Marvel.com: Describe the Secret Warriors current team dynamic. Matthew Rosenberg: The team as a whole finds itself in sort of a disaster. They were brought together by necessity, not by choice. They don’t really get along, they don’t see eye to eye, and they’ve been stuck with each other because they had nowhere else to go. Now the team starts falling apart after Secret Empire. So, they aren’t really together anymore. But, as often happens with these things, bad things will bring them back together. They didn’t finish what they started last time and now it’s back for them. Marvel.com: The team has gone through a tremendous amount of turmoil in a very short amount of time. How are the Warriors reacting? Matthew Rosenberg: Everyone deals with the fallout of Secret Empire differently. Ms. Marvel really wants to get back to her life—to being the type of hero she feels more accustomed to being. Moon Girl wants to go home. Inferno doesn’t want to play super hero right now. Quake runs out for blood. Having lost many of the things she cared most about in the world, revenge feels like her only way of processing. While the others are exhausted and beaten down, Quake becomes something else entirely. She seems a little broken. And Karnak…who knows anything about Karnak’s state of mind, ever? He seems like his usual creepy self. Marvel.com: We know that Quake targeting Deadpool will be a significant storyline going forward. How does the rest of the team view that mission? Matthew Rosenberg: Quake’s revenge won’t be something anyone feels comfortable with. She’s always been willing to cross lines the others won’t. Her choices disturb the group less since the team has gone their separate ways—but our Legacy story forces them back together, so Quake’s vendettas become an issue again. The friction between Ms. Marvel and Quake will grow even more and everyone gets caught in between. #gallery-4 { margin: auto; } #gallery-4 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-4 img { border: 2px solid #cfcfcf; } #gallery-4 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Secret Warriors #8 Cover by Javier Garrón Lenticular Homage Variant Cover by Dave Johnson Marvel.com: What creative benefits and challenges does this storyline present? Matthew Rosenberg: We get to have a story that increases the stakes on a personal level. Secret Empire served as big, world changing stuff—but that kind of story can overshadow some of the smaller things at times. Now we’re telling a smaller story about loss and revenge, f[...]



Kirby 100: Frazer Irving

Mon, 18 Sep 2017 15:27:16 -0400

1917 to 2017: 100 years of Kirby. Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all. Over the years, plenty of artists have taken pages from Jack Kirby’s playbook. For his part, Frazer Irving says that doing so helped him fully realize his own style. As he’s evolved and grown as an artist, he continues to look at the King’s work for inspiration and structural ideas. As a professional, Irving got to put those learned skills to work on books like SILENT WAR as well as on the current volume of BLACK BOLT, for which he does the occasional interior fill-in. We talked with Irving about discovering Kirby by way of a sticker, trying to work like “The King,” and how that made him understand his own talents. Marvel.com: Do you remember how you first came to see Jack’s work and what you thought of it back then? Frazer Irving: I was very young, probably three [years old] when I saw Captain America on a sticker in that famous pose where he could be dancing. I think the sticker made mention of that. I was bemused by the proportions and simplification of the lines compared to the busy inking of Tom Palmer on [TOMB OF DRACULA]—also in the same reprint mag I think. It struck a chord with me that echoed when I discovered the work of [artists] Barry Smith and Jim Steranko, and by then I could understand what the lines were doing and I was no longer bemused. My enduring memory of that first experience though was the thought, “Why is everyone shiny?” Marvel.com: Did you look to Kirby’s output when you were developing your own style? Did you learn any tricks or lessons from his panels? Frazer Irving: I totally tried to channel the dynamics back in the early days, but it never took [because] I’m not Jack Kirby, I’m me, and I draw very un-Kirby things. In many ways that’s how studying his work helped me: it showed me what I wasn’t, which meant that what I was left with was a more honest impression of my artistic voice. Less time wasted drawing dynamic figures, more time playing with Photoshop filters. One trick I did take from him much later on was the use of simple panel grids. I’d already nabbed the nine-panel grid from Strangehaven, but the six-panel grid of Jack’s was something I’d avoided forever, until I didn’t. It certainly simplifies the reading of a page, which is his real gift to us doodlers. Beyond the smash and splash of his illustration he was very, very good at showing stuff happening in a way that even a newbie could understand. And we all need a bit more of that simplicity. But now with millions of colors, and filters. Marvel.com: When you worked on SILENT WAR, how was it playing with those classic Kirby designs that seem almost untouched since he developed them? Frazer Irving: I liked them as it was one of the few things that had survived almost intact since my childhood, thus I didn’t have much research to do on what was new that year. I used to love the Inhumans back in the day, oblivious to the publishing history. I just assumed there was a paucity of stories because the characters were reclusive in nature. Marvel.com: How has it been returning to Black Bolt with your work on his curr[...]



Remembering Len Wein

Fri, 15 Sep 2017 18:15:18 -0400

Additional reporting by Maggie Klimentova

The news of Len Wein’s passing rocked the comic book world this week—and people everywhere shared their stories in honor of his memory.

Writers, artists, creators, and fans spoke about how he dreamed up so many cherished characters and comics; how he enriched and influenced so many lives along the way. Wein—the man who conceived of iconic Marvel heroes like Wolverine, Storm, and Colossus—shaped generations of creators who came after him.

Beyond the emotional depth and humanity he expressed on the page, Len Wein stood as a kind, generous spirit beloved by his peers. His colleagues universally remembered his bold spirit and giving nature, his humor in the face of adversity. Their words and memories represent a testament to his legacy.

 

RIP the great Len Wein, co-creator of Wolverine, Swamp Thing and Human Target, architect of the British Invasion & a truly wonderful man.

— axel alonso (@axelalonsomarv) September 11, 2017

Len Wein’s legacy will endure in both the hearts of the community that celebrates him and in the characters whose stories will live on forever.




National Video Game Week Countdown: Day Four

Fri, 15 Sep 2017 18:05:37 -0400

Welcome to National Video Game Week here at Marvel.com! To celebrate the occasion, we’re taking a look at the gaming history of our very own friendly neighborhood Spider-Man. And who better to swing with us through the annals of Spidey-game history than the dev team at Insomniac Games? This stellar group—hard at work bringing the Wall-Crawler to life on PlayStation 4— have run the gamut of web-slinging video game action over the years, from arcade cabinets right up to the PlayStation 3.

Each day, we’ll bring you the thoughts of someone new at Insomniac, so check back to hear more about all of these spectacular, amazing versions of Spider-Man!

As the Community Director at Insomniac, James Stevenson has his finger on the pulse of Spidey game fans. He brings us the whirlwind experience he had reviewing “Spider-Man 2” for PlayStation 2 back in the day…(image)

“I was writing for ‘Cinescape Magazine’ at the time, and had covered ‘Spider-Man 2’ in preview form,” shares Stevenson. “Fairly last minute, Activision asked me to fly out so my review could hit on launch day for the game and film. I basically flew to [Los Angeles], went to Activision’s offices, and spent a full day playing the game while food and beverage was brought to me to keep me going. It was pretty incredible to have the sense of freedom and the incredible web-swinging. While I was clumsy at first, by the end of the game I was pulling off audacious stuff while swinging around Manhattan. I went back to my hotel room and wrote the review for publication. I flew home that morning and there was a FedEx box on the porch with a copy of the game; even though I had just spent a full day playing it for review, I went straight in and started up a new game to play some more.”

Next week, we wrap things up with one more classic Spidey gaming experience!




Orphans Reunited: An All-New Wolverine Sketchbook

Fri, 15 Sep 2017 16:44:56 -0400

Family gatherings can get complicated. But when you’re the clone of a renowned X-Man dealing with your “dad’s” murderous biological son, they’re really complicated. On October 11, Laura Kinney has to contend with exactly that—as writer Tom Taylor and artist Juann Cabal kick off Marvel Legacy with ALL-NEW WOLVERINE #25! When Daken gets kidnapped, Wolverine jumps into the fray to save him…but they soon find themselves facing off against the mysterious and deadly Orphans of X. We caught up with Juann to hear more about carving up the visuals for issue #25. Marvel.com: How would you describe illustrating the differences between Laura’s and Daken’s fighting styles? Juann Cabal: To me, Laura fights with more subtlety and precision; she’s almost surgical. She’s also developed some fighting routines to include Gabby (and even Jonathan)! I think of her as a very intelligent, complete fighter. On the other hand, Daken feels more direct, instinctive, and brutal. He shows no mercy. But this doesn’t mean he’s not smart—there’s a particular scene where he shows how resourceful and imaginative he can be. Can’t wait for the fans to see it. I’m sure they’re going to love it. #gallery-5 { margin: auto; } #gallery-5 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-5 img { border: 2px solid #cfcfcf; } #gallery-5 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ All-New Wolverine #25 preview inks by Juann Cabal All-New Wolverine #25 preview inks by Juann Cabal All-New Wolverine #25 preview inks by Juann Cabal All-New Wolverine #25 preview inks by Juann Cabal Marvel.com: In a roundabout way, Laura and Daken are family. Aside from all those claws, how do you convey that? Juann Cabal: I think they share a certain “I’ve got your back” attitude that they don’t share with any other character. We’ve put so much effort into translating this mutual understanding into body language—and it wasn’t easy. You have to be very delicate, because the line that separates “awkward” and “cold” can be very thin. Marvel.com: Along similar lines, how do these two relate to one another when they’re not in fight mode? Juann Cabal: They’re distrustful, but more relaxed than usual in a way that says, “I know you, you know me.” It’s pretty funny because Gabby tries to include Daken into the “happy family” dynamic, but he’s not very comfortable with it and Laura isn’t either. But she shows real concern for him and Daken proves that—sometimes—he can be a cool guy and not the jerk we all know. Marvel.com: How’s it been jumping on this book alongside Tom Taylor? Juann Cabal: An absolute pleasure. I love when people stay long enough on a book to construct strong, homogeneous characters, relations, and stories. Tom shows lots of knowledge and respect for the characters, but also a great sense of humor and fun. He’s always open to suggestions—keeping the product fresh and dynamic. A dream come true for an artist. He’[...]