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Last Build Date: Tue, 24 Apr 2018 12:03:12 GMT

Copyright: Copyright 2001-2018 Shaun Inman

Indieverse Interview

Thu, 17 Apr 2014 13:15:00 GMT

A little over a week ago I sat down with Rubén Lozano and Indieverse to talk about how I got into game development, my lack of process, and my favorite food.

Automatic Conditional Retina Images

Fri, 24 Jan 2014 03:06:00 GMT

Shared this on Twitter over a year ago (!), forgot about it, then needed it recently and had no idea where I had posted it. JavaScript + mod_rewrite = @2x. For posterity.

Fix Mavericks’ Power Button

Fri, 24 Jan 2014 03:02:00 GMT

In Mavericks, it seems like merely brushing the power button is enough to put a MacBook to sleep. This fix restores the pre-Mavericks behavior, presenting the Sleep/Restart/Shut Down dialog instead. And here’s how to get it to run on startup.

The Designologue Archive

Thu, 05 Dec 2013 05:40:00 GMT

Version 4.0 will probably never materialize. I’m okay with that now. But there was no sense in letting all the work I did on it go to waste. So tonight I ripped out all the participation functionality and launched it as a more modern archive. Here’s every image I ever designologued.

iOS Sticky :hover Fix

Tue, 05 Mar 2013 18:41:00 GMT

Tweeted this a while back but every once in a while someone asks for this link so, for posterity!

Retro Game Crunch: Primer

Fri, 07 Dec 2012 01:15:00 GMT

Less than a week to go on the Kickstarter! One of the things we’ve been doing to draw attention to the dev journal aspect of the project is this Primer series. So far I’ve covered tools, getting started with Flixel, loading Tiled levels, basic player controls and camera, collectibles, and threats.

Interview on The Industry

Fri, 17 Aug 2012 21:36:00 GMT

Conor O’Driscoll wants to know where I’ve been, where I am, and where I’m going. So we talk apps, games, and collaboration. And bed head.

Jimjam Jimjam Panic

Fri, 11 May 2012 19:41:00 GMT

My submission to the Sworcery AV Jam answering soundtrack composer Jim Guthrie’s call. Lots of beautiful work in there.

Flag-free US Keyboard Layout

Thu, 05 Apr 2012 00:31:00 GMT

I like the OS X Input menu but could do without the pixelated American flag cluttering up my otherwise monochromatic menu bar. So I used Ukelele to clone the default Keyboard Layout and added a simple grayscale EN icon that matches the Kotoeri Hiragana, Katakana and Romaji ones. Unzip and add to /~/Library/Keyboard Layouts/ then logout and back in.

Chunks Strategy Guide

Wed, 21 Mar 2012 18:09:00 GMT

Matt Grimm dissects the iOS port of my Ludum Dare mini-game Chunks and explains how anyone (with a little patience) can max their score or reach the highest level.

Lift Off: The Last Rocket Development Diary

Fri, 02 Mar 2012 18:47:00 GMT

Chockfull of “what was he thinking?” and “whoa—cool!” this DRM-free ePub documenting the 140 day development of The Last Rocket includes hundreds of screenshots and tweets plus video and audio.

Best iOS Games 2011

Mon, 26 Dec 2011 15:50:00 GMT

Ecstatic The Last Rocket landed on Touch Arcade’s year end list. Overjoyed to find Flip and AMI in Edge magazine’s January 2012 issue.

The Last Rocket Suite

Mon, 26 Dec 2011 15:49:00 GMT

A little present for The Last Rocket soundtrack fans, a (GarageBand-synthesized) string quartet version of Apprepensive, Airlock and Lost and Found.

Meet the Developer

Wed, 14 Dec 2011 13:45:00 GMT

Nathaniel Mott of AppStorm (who you might remember gave The Last Rocket a 10 out of 10) interviewed me via email over the course of the past month. AppStorm is also doing a Last Rocket giveaway.

Interviewed by Kevin Dees

Mon, 07 Nov 2011 12:54:00 GMT

I met Kevin at SXSW a few years ago and ran into him recently at Web Afternoon in Atlanta. Last week we talked about web and game development in a quick video interview.

Pixels and Rocket Science

Thu, 08 Sep 2011 13:37:00 GMT

I was interviewed by Horrible Night about game design and development and The Last Rocket.