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Preview: Clickable Culture

Clickable Culture

Tony Walsh mashes up culture, technology, business, and games.

Published: 2008-09-04T01:57:00-05:00


Onward and Upward


Excerpt: I've been blogging for 9 years this month. Well, maybe 8 considering I haven't posted much since my baby arrived. She's a year old now, and her blog has withered as well. Here's the deal: I'm not likely going to be posting at Clickable Culture any more. Instead, I'll be moving the conversation to the Phantom Compass blog, where I'll be talking less about… Tagged: Blogging Diary

Spam Headline Uncovers ‘Productive Play’ Dungeon


Excerpt: Got the following spam email today: "BREAKING NEWS: Video Game Designer Forces Children to Play Mini-Game for Lunch Money" At first I thought it was an auto-generated email, but then I searched for the phrase on Google and found the real article (or a copy of the real article). Summary: Game designer tests out game mechanics on his family members."Mr. Neil's wife says he… Tagged: Culture Design Diary Gaming Youth

ScreenBurn at SXSW Game Design Competition


Excerpt: I've joined the SXSW ScreenBurn advisory board for a third year, and will be helping with the public panel selection process. This year, ScreenBurn seems to be wrapped a little tighter into the Interactive component of the festival, and is bound to get more exposure as a result. ScreenBurn announced its first game design competition yesterday, aimed at "emerging designers," who merely have to… Tagged: Design Diary Event Gaming SXSW

More iPhone Gestures, Please


Excerpt: Despite being a surprisingly liberating piece of technology (in terms of getting me away from my desk where I can actually think about things), I'm still grouchy over a handful of iPhone oversights. Number one at the moment--the stunning lack of a copy/paste feature. Which leads to a few related thoughts: 1) Why does the iPhone, a mini-computer, insist on pretending its just a… Tagged: Design Diary Handheld Hardware On the Screen Technology