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Preview: Games Programming

Visual C# .NET

Watch articles from C# Corner

Copyright: 1999-2015 Mindcracker LLC. All Rights Reserved

Shooting Game Using Construct 2

8/8/2017 12:00:00 AM

Construct 2 is an HTML5 based 2D game editor developed by Scirra. Construct 2 is a powerful game creator specifically designed for 2D games.

Creating Bullet-Shooting Game Using Constructor 2

8/2/2017 12:00:00 AM

Constructor is used for 2D game creation without writing a lot of code. Now in this article, I will explain how to design the game start page using Constructor. Constructor 2 is a powerful HTML 5 game creator designed especially for 2D Game Developer.

Construct Simple Game Using Construct 2

6/9/2017 12:00:00 AM

Simple Game Construct Using Construct-2.

Add Timer With Construct - 2

4/21/2017 12:00:00 AM

This article explains about adding Timer with Construct-2.

Game Development - 2D Games Perspectives And Z Order

11/23/2016 12:00:00 AM

This article will focus on 2D games Perspectives & Z Order.

Game Development - Platforms

11/22/2016 12:00:00 AM

In this article, you will learn about game development platforms

Game Development - An Introduction

11/22/2016 12:00:00 AM

This article is all about answering common questions, which need to be addressed before jumping into the starry domain of game development.

Let's Start The Game With Construct 2

6/24/2016 12:00:00 AM

In this article, you will learn about the Construct 2 game engine and kick start the development.

Deploying A Universal Application In XBOX Console

6/6/2016 12:00:00 AM

This article will teach you how to deploy universal Windows Application to XBOX or XBOX One.

Crafting Your First Game: Making It Level By Level

12/2/2015 12:00:00 AM

In this article you will learn how to craft your first game level by level.

Simple Tap Game Using Blend

11/22/2015 12:00:00 AM

This article shows how you can create a simple game using Blend.

Building Windows Store Games With Construct 2

6/2/2015 12:00:00 AM

In this article you will learn how to Build Windows Store Games with Construct 2.

Do you know string Interning? Let's learn it

7/14/2014 12:00:00 AM

In this post, we will learn about string interning

Rock-Paper-Scissors Game in C#

3/18/2014 12:00:00 AM

Here I am going to present a famous game named Rock-Paper-Scissors developed in C#.

Creating Tic Tac Toe - Step by Step

9/9/2013 12:00:00 AM

Creating Tic Tac Toe using C#( Windows Form Application) for Beginners Step by Step:

A Real Code Review in C#

2/20/2012 12:00:00 AM

The following is a real C# Code Review. While its not an enterprise scale application, it will give you an understanding of the type of things that are assessed as part of a code review.

Why Use C# to Build a Rougelike Game

2/5/2012 12:00:00 AM

In this article you will learn why we use C# to build a Rougelike Game.

Scanners - C# Game

7/21/2011 12:00:00 AM

A simple to play C# game with collision detection and sound.

Snake Game in C#

11/19/2010 12:00:00 AM

In this article let's implement Snake Game in C#.

Naught and cross game

9/30/2010 12:00:00 AM

This is a naught and cross game. I hope you know how to play it.

Quiz Game

2/19/2009 12:00:00 AM

This is a quiz game developed using Windows Forms and C#.

Real Time 3D Physics Simulation Using Peace Engine

4/10/2008 12:00:00 AM

This demo shows how to create a physics simulation using Peace Engine, a free 3d simulation/rendering engine that can be used with various computer languages.

KillerBeam - A Game in C#

7/17/2007 12:00:00 AM

KillerBeam is a .Net implementation of the game called Laser Chess which appeared in Compute! Magazine in the early eighties.

Considerations in Porting and Deploying a WinForms GDI+ Game to the Pocket PC

7/9/2006 12:00:00 AM

This article describes some of the issues I came across when porting a Windows Form Game to the Pocket PC. It also describes how to deploy a Windows Mobile Application from Visual Studio 5.

Shisen-Sho Clone in C#

5/29/2006 12:00:00 AM

The attached code is a clone of the KDE game Shisen-Sho using Windows Forms and GDI+.

Using True Vision to Create 3D DirectX Animation in C# and .NET

2/21/2006 12:00:00 AM

This article will give you an easy way to create 3D animation using the True Vision Game Engine. True Vision wraps the DirectX framework for a more straightforward way of 3D game development in .NET.

A Loader and Game Pad for Playing Sudoku

1/13/2006 12:00:00 AM

This C# application will allow you to load existing Sudoku games, manually create your own games, save, print, and check Sudoku puzzles, and more. The article also describes how to use the XmlDocument class to persist Sudoku templates and games in progress.

Sudoku generating and solving using C# in PocketPC SDK

11/20/2005 12:00:00 AM

The article is about a program writen in C# to create a simple game application - sudoku. The game can generate several diffculty level sudokus with one solution, solve previously entered puzzles etc.

Space Invaders for C# and .NET

6/29/2005 12:00:00 AM

This is an update of the space invaders game posted on C# Corner 3 years ago for Visual Studio 2005. This version adds spiraling bombs and a ship lives indicator.

C# ICE-Cast MP3 Streaming for WinAmp

4/2/2005 12:00:00 AM

This little Web Application is for streaming MP3 files out to an WinAmp ( interface.

SharpChess in C#

2/10/2005 12:00:00 AM

SharpChess ( is a computer application that enables you to play chess against the computer. It plays a challenging, tactical and, I'm told, fun game of chess.

Sokoban Pro Game in C#

1/21/2005 12:00:00 AM

Sokoban Pro is a modern version of the classic Sokoban puzzle game. The game rules are extremely simple, yet the game is very challenging and addictive. The rule of the game is to move all the boxes in the right places. You can only push a box, not pull.

Network Trilma Game in C#

1/12/2005 12:00:00 AM

The game has been developed as stand alone using C#, each player has ten checkers which are initially placed in the corners of the board and the aim of the game is to place all checkers in the opposite corner of the board.

ClickMania Game

12/21/2004 12:00:00 AM

This is an old game, first implemented in 1996 or so... It has a great addictive power. You will quickly find out the rules. I used the winmm.dll library for playing sounds, the picturebox.Paint event to draw bitmaps in a Picturebox and a recursive function to check the balls next to each other for the colors.

A Chess Program using C#

11/29/2004 12:00:00 AM

This is a chess program, made using C#. It has used object oriented concepts and design patterns like Flyweight, Factory and Decorator. Two player can play this game and it has facility to drag-drop pieces. It also shows potential positions of each pieces which is useful for learning.

Kovan's Tic-Tac-Toe

1/26/2004 12:00:00 AM

This is a tic-tac-toe game written in VB.NET and GDI+.

Creating Word Find Pzzules in C# and GDI+

9/30/2003 12:00:00 AM

Perusing the newsstands in New York you'll find newspapers, TV-Guides, magazines, and even books. In the magazine section you'll often find crosswords and books containing the puzzles you'll see in figure 1. The books contain pages and pages of puzzles with hidden words contained in the matrix of letters in which you can spend time going blind trying to find.

Lingo Game in C#

7/30/2003 12:00:00 AM

It is a Lingo game developed in C#. It is based upon Game Show Network's Lingo but has a few modifications to it.

C# Video Poker

4/14/2003 12:00:00 AM

This Video Poker game is an imitation of a casino Video Poker machine. It is written using Windows Forms.

Dots Game

3/6/2003 12:00:00 AM

Here is a dots game developed using C# and GDI+. New version of the game will be coming soon.

Missile Command .NET

2/23/2003 12:00:00 AM

Missile Command .NET is a simple video game written in C# using GDI+ for graphics. It's a tribute to the classic Missile Command game by Atari. I wrote this game to teach myself more about programming in C#.

Project Trilma .NET

2/19/2003 12:00:00 AM

In 1883 George H. Monks from Boston designed Halma, an interesting board game with simple rules.

ChessyOnline 1.0: An Online and Network Chess Game

12/31/2002 12:00:00 AM

The attached project is a chess game that can be played by two users online as well as on the network.

Daleks in .NET

12/11/2002 12:00:00 AM

The other night my girlfriend dragged me down to the NYC Public Library claiming that they had a huge Science Fiction movie section. Admittedly my taste in movies and my wife's taste in movies can vary slightly, however, I was willing to take a chance, given that rentals at the library are free as opposed to $4 at the local video store.

FreeCell Game using Windows Forms

11/14/2002 12:00:00 AM

FreeCell is an implementation of the FreeCell card game using Windows Forms.

Maze Solver

10/28/2002 12:00:00 AM

Solving mazes is one of those problems, at least with the algorithm I've chosen here.

Puzzle Control

10/15/2002 12:00:00 AM

In this application I had combined the power of C# and AI in order to solve the puzzle problem.


10/10/2002 12:00:00 AM

So as a learning experience, I decided to try writing a Blackjack game.

Eater Game II - The Stone Maze

10/2/2002 12:00:00 AM

This program combines the designs of the Eater Game and the Maze Generation Program to create a more challenging game, Eater Game II. In this game, you move a pacman-like character through a maze and eat as many stones as you can before time runs out. You have a minute and a half to try to eat stones before the pac-man simply freezes-up and accepts his quota of stones.

Generating Maze using C# and .NET

9/25/2002 12:00:00 AM

Did you ever get the feeling that cubicles were laid out with the idea that there could be no escape? (Must be I am a bit overworked these days). Today's article focuses on how to generate a maze using the depth first search algorithm. This is a very simple but clever algorithm that creates a maze by randomly stripping one available wall between two cells for every cell in the grid.

Developing a Card Game using Collections and Properties

8/8/2002 12:00:00 AM

In this article, author develops a card game using collections and properties.

Mastermind Computer Player using Genetic Algorithms in C#

7/22/2002 12:00:00 AM

After writing the Genetic Algorithm Article for implementing a Genetic Algorithm in C#, I tried to think of a good example of how to illustrate a real-world use of Genetic Algorithms to illustrate artificial intelligence.

Nemesis-7rc1 ( Codename Deviate)

6/13/2002 12:00:00 AM

Nemesis-7 is a full-screen 2D shoot’em up that makes use of the DirectInput, DirectSound and DirectDraw interfaces from DirectX. The player controls a spaceship which he uses to duel the computer opponent. I implemented some artificial intelligence to make the CPU play more human.

Mastermind Game with Drag and Drop Functionality

5/15/2002 12:00:00 AM

There as nice article some time ago on this site for creating mastermind game by Mike Gold. I am rewriting complete game from scratch to implement Drag and Drop feature and presentable User interface.

Space Breakout - 2D Game Developed using DirectX and C#

4/11/2002 12:00:00 AM

GDI+ is a feature rich graphics API that makes sophisticated graphical effects highly accessible to the C# developers. Unfortunately if youve tried to develop smooth detailed animation using GDI+ you have undoubtedly discovered that just how slow it can be. Consequently it is not particularly suited to games development, if you want to really take advantage of your 1 gig + processor and that fancy new graphics card youre going to have to get a little more low level and dirty, enter Microsofts DirectX API.

Asteroids in C#

4/4/2002 12:00:00 AM

As my first experiment in a game design, rather than using a DirectX wrapper, I decided to explore the functionality of GDI+. GDI+ has lot of nice features to offer but performance wise it is slow. So GDI+ may not be a good idea to develop practical fast paced games. This game also includes sounds.

BattleShips Games

4/2/2002 12:00:00 AM

This application presents a grid of 100 squares to the user. The user has thirty five attempts to find to find the computers fleet. The computer randomly positions five ships of varying sizes around the board.

Memory Game

3/19/2002 12:00:00 AM

This is a memory game where you can use your favorite pictures (.bmp, jpg, gif).

The Making of Pong

3/12/2002 12:00:00 AM

The purpose of making this classic game was to show simple game structures in C#. Concepts include the Game Loop, Input and Paint. If you are just beginning in game programming, C# is turning out to be a great place to start.

Another Tetris Game in C#

2/22/2002 12:00:00 AM

Here is another version of Tetris. This program uses opaque background instead of real double buffering.

C#RIS : Tetris Game in C#

2/14/2002 12:00:00 AM

I have written a Tetris clone that demonstrates how to use off-screen graphics buffering for smooth animation and utilizes a multi-dimensional array approach to designing a game grid. The classes are largely self-explanatory and the techniques are documented in code well enough to explain what is going on.

Marble Solitaire Solution Display in GDI+

2/13/2002 12:00:00 AM

The application finds and displays solutions to a game of solitaire. The application was written using Visual Studio.NET Version 7.0.9254. The test suite was written using NUnit, which is a .NET port of JUnit.

Drag and Drop for Board Games

1/22/2002 12:00:00 AM

This application shows how the drag and drop features in C# could be used to create a simple board game or whatever.

Hangman Program Using C#

1/19/2002 12:00:00 AM

Hangman was created to illustrate several features of C# including GDI+, string manipulation, array processing, using properties, as well as simple creation of objects.

Space Invaders in C# and .NET

12/23/2001 12:00:00 AM

Yes, the classic arcade game has returned and is appearing in C# Corner complete with sound and authentic aliens and source code. It's not quite as good as the real game, but with a few adjustments it can get there.

FlashCards Language Program : How to read and save Images in a Sql Server Database using ADO.NET

11/9/2001 12:00:00 AM

I thought it would be fun to write a simple program that displayed flashcards from a database and at the same time, show you how to read and write images to the database. This program is a simple flashcard program that talks to a single table in a Sql Server Database.

Hangman: Using GDI+ in ASP.NET Applications

10/11/2001 12:00:00 AM

This example shows how you can combine GDI+ commands on a web form.

Image Shuffler Game in C#

10/1/2001 12:00:00 AM

This game asks for a Image file to be Opened When the file is opened and shuffle button is clicked the image will be Shuffled ie rotated clockwise the task is rearrange the image in the Correct order using the button provided.

Brick Out in C#

9/17/2001 12:00:00 AM

Way back, I'd say about 1981 (ok maybe not so far back!), there was a game for the Apple II called Brick Out.

Simple Game Developed in C#

9/3/2001 12:00:00 AM

This article contains the code for a simple game developed using csharp. This game is all about arranging the shuffled numbers in ascending order.

Move Grid Puzzle

8/15/2001 12:00:00 AM

This is a console based application the user will be prompted for move such as L-Left, R-Right, U-Up, D-Down, E-Exit.

Get the Place Game in C#

8/14/2001 12:00:00 AM

I have written a game in C# called Get the Place.

Mastermind Game in C#

8/10/2001 12:00:00 AM

This is the game of Mastermind written in C#. The game is played by clicking on a set of 4 colors and then hitting the score button. Colors can repeat themselves in this game, so be wary!

Eater Game in C#

7/31/2001 12:00:00 AM

This is a simple game written in C# in which the user moves a packman like player around the form and gobbles up red dots. The object is to get all the dots in as quick a time as you can.

Tic Tac Toe

7/16/2001 12:00:00 AM

TicTacToe is a demonstration of the AI game playing minimax algorithm. The game plays out every possible combination of moves from each position and consequently is unbeatable. This example uses .NET Beta 2 and was written using a text editor.

Time Ticker2

7/4/2001 12:00:00 AM

Microsoft had made lot of Changes for Beta2, some of the changes are old Namespace such as System.WinForms modified to System.Windows.Forms. In addition no. of new Namespaces like Microsoft.CSharp, Microsoft.JScript, Microsoft.Vsa etc...

Time Ticker

6/26/2001 12:00:00 AM

Graphics Class encapsulates a GDI+ drawing surface. The FromHWND method is used to create a new instance of the Graphics class from a window handle. Clear method fills the entire drawing surface with the specified RGB color by using Color class. DrawString method draws a string using Font and SolidBrush classes.

Yahtzee Program using C#

1/24/2000 12:00:00 AM

The Visual C# environment has given the programmer the ability to create applications in RAD mode without the steep learning curve for the C++ programmer. (I do miss templates though!). The above application, yahtzee, is based on a popular poker-like dice game.

Shuffle Game for Beginners

1/5/2000 12:00:00 AM

This code sample is a GDI+ shuffle game aimed for beginners. Attached zip file includes the exe and the Shuffle.cs file.