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Published: 2017-11-17T14:49:16+00:00

 



League of Legends Rank Predicts IQ, Study Finds

2017-11-16T01:30:00+00:00

limbicsystem writes: A new publication in the journal PLOS ONE shows that your rank in League of Legends (LoL) correlates with your intelligence quotient (IQ). Games like LoL and DOTA II apparently depend on the same cognitive resources that underlie tests of fluid intelligence. That means that proficiency in those games peaks at the same age as raw IQ -- about 25 -- while scores in more reaction-time based games like Destiny or Battlefield seem to decline from the teens onwards. The researchers suggest that the massive datasets from these online games could be used to assess population-level cognitive health in real-time across the globe. The authors have a nice FAQ (and open datasets) here.

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Russia Posts Video Game Screenshot As 'Irrefutable Proof' of US Helping IS

2017-11-15T23:30:00+00:00

Plus1Entropy shares a report from BBC, adding: "But when I asked Putin, he said they didn't do it": Russia's Ministry of Defense has posted what it called "irrefutable proof" of the U.S. aiding so-called Islamic State -- but one of the images was actually taken from a video game. The ministry claimed the image showed an IS convoy leaving a Syrian town last week aided by U.S. forces. Instead, it came from the smartphone game AC-130 Gunship Simulator: Special Ops Squadron. The ministry said an employee had mistakenly attached the photo. The Conflict Intelligence Team fact-checking group said the other four provided were also errors, taken from a June 2016 video which showed the Iraqi Air Force attacking IS in Iraq. The video game image seems to be taken from a promotional video on the game's website and YouTube channel, closely cropped to omit the game controls and on-screen information. In the corner of the image, however, a few letters of the developer's disclaimer can still be seen: "Development footage. This is a work in progress. All content subject to change."

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Nintendo Is Making An Animated Super Mario Bros. Movie, Says Report

2017-11-15T14:00:00+00:00

According to The Wall Street Journal, Nintendo has made a deal with Illumination Entertainment -- the animation studio that makes the Despicable Me movies -- to make an animated Super Mario Bros. movie. The film is currently in "early development," but the report comes as a surprise given how protective Nintendo is of their intellectual properties. Gizmodo reports: According to the report, the companies have been in negotiations for a year and the fact Universal (which finances and distributes Illumination's movie) has partnered with Nintendo for several theme parks was helpful. Right now, the deal is one for one movie, but there is potential for more. Of course, Nintendo is almost laughably protective of their intellectual properties, especially after the disastrous 1993 live action Super Mario Bros. movie. They've made Pokemon movies but, beyond that, rumors of movies based on Mario and The Legend of Zelda have been around for years. This is the vide game company's first big move forward in a long time, and the implications are extremely significant.

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EA's 'Star Wars' PR Disaster Finally Pushed Gamers Into Open Revolt Against Loot Boxes

2017-11-14T15:20:00+00:00

Gaming company Electronic Arts is not having a good week. Bowing to pressure from early players of Star Wars Battlefront II and the historically negative reaction over the weekend to the company's response to complaints on Reddit, the company has now detailed significant cuts in the cost to unlock characters in its game and promised to continue to listen to player feedback. From a report: Most importantly, Electronic Arts today announced that they are reducing the number of credits needed to unlock top characters in the game by 75 percent. Luke Skywalker and Darth Vader will now cost 15,000 credits. Emperor Palatine, Chewbacca and Leia Organa will now cost 10,000 and Iden will cost 5,000. Mashable reports on the outcry that took place over the weekend: Battlefront II isn't technically out until Nov. 17, but fans that subscribe to EA Access or Origin Access -- which give Xbox One and PC players, respectively, a five-day, 10-hour window to play EA games before they launch -- are discovering how those changes feel. And it's a bad scene, friends. "At the current price of 60,000 credits it will take you 40 hours of gameplay time to earn the right to unlock one hero or villain [in Star Wars: Battlefront II]," Reddit user TheHotterPotato wrote in a post. "That means 40 hours of saving each and every credit, no buying any crates at all, so no bonus credits from getting duplicates in crates." The Reddit post produced such a mind-blowingly negative response that an agent of EA actually responded. Unfortunately, that response made things even worse. EA's Reddit account is plastered with a barrage of downvotes, with one particular response receiving over 600,000 downvotes -- a record.

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'Starcraft II' Goes Free-to-Play on Tuesday

2017-11-11T20:34:00+00:00

An anonymous reader quotes TechCrunch: It was only in April that Blizzard made the original StarCraft free to play, and now the company has done the same for its sequel. StarCraft 2: Wings of Liberty, which is certainly the most-played real-time strategy game ever made, will be free for anyone to play starting on November 14. Of course there's a catch, but nothing nefarious. The game was divided into three episodes, each focusing on one of the three playable races (Human, Zerg and Protoss -- but you knew that), and only the first (the human one) will be available for free. If you already own Wings of Liberty (as the episode is called) you can also get the Heart of the Swarm chapter for free by logging in and claiming it before December 8. TechCrunch calls it "a good way to onboard new players who just never wanted to pay full price to find out if they liked it."

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Text Adventure Competition Reports A 36% Spike In Entries

2017-11-11T17:34:00+00:00

There's just four days left to vote for the winner of the 23rd Annual Interactive Fiction Competition. An anonymous reader writes: This year's contest set a record, drawing 79 new text adventures -- 36% more entries than the previous year's 58. All of this year's games are available online, furthering the competition's goal of "making them freely available in order to encourage the creation, play, and discussion of interactive fiction." (And they're also available in a 236-megabyte .zip archive.) Each game's developer is competing for $4,800 in cash prizes, to be shared among everyone who finishes in the top two-thirds (including a $247 prize to the first-place winner). Authors of the top-rated games will also get to choose from a 38-prize pool (which includes another $200 cash prize donated by Asymmetric Publications, as well as a "well-loved" used Wii console). But the most important thing is there's a bunch of fun new text adventures to play. Reviews are already appearing online, lovingly collected by the Interactive Fiction Wiki. And one game designer even livestreamed their text adventure-playing on Twitch.

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Nintendo Reportedly Plans To Double Switch Production In 2018

2017-11-11T10:00:00+00:00

An anonymous reader quotes a report from Engadget: The Switch, Nintendo's latest hybrid console is doing pretty well for the company, which expects it to outdo the Wii U's lifetime sales within a year. The company obviously thinks so, too, according to a new report at The Wall Street Journal, which says that Nintendo plans to ramp up production of the hardware itself, beginning in April 2018. The report claims that Nintendo is planning to make 25 million to 30 million more units of its successful Switch console over the next fiscal year. Further, Nintendo may plan for even more if this year's holiday sales are strong, according to the WSJ's sources. The company has already built almost 8 million Switches, total, as of its latest earnings report.

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EA Buys Out a Game Studio After Shutting Another One Down 3 Weeks Ago

2017-11-10T23:20:00+00:00

EA has acquired the video game studio Respawn Entertainment. "The studio, co-founded by former Infinity Ward chiefs and Call of Duty co-creators in the wake of their departure from Activision, has been bought out in a deal whose total value could reach $455 million," reports Ars Technica. "The news by itself may seem odd, considering that EA shut down one of its other wholly owned studios, Visceral Games, only three weeks ago." From the report: A report from Kotaku sheds light on why EA made the move: as a response to another game publisher, Korea's Nexon, making a formal bid to buy Respawn outright. Nexon currently publishes a mobile spinoff of Respawn's Titanfall shooter series. Kotaku, citing sources close to the matter, claims that Nexon had bid to buy the company outright. EA exercised its contractual right to match the offer, Kotaku says, and it ultimately outbid Nexon. Among other things, the buyout preserves Respawn's continued work on an upcoming EA game set in the Star Wars universe; EA currently enjoys an exclusive license to making Star Wars-related video games, and any takeover by another company would have to resolve whether or how such a project would continue in production. Respawn's Star Wars project still does not have a title, a release date, or revealed gameplay footage. Respawn announced its work on an additional, unnamed VR game at Oculus Connect 4 last month; the EA statement says that project will continue apace, as well.

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Humans Are Still Better Than AI at StarCraft

2017-11-05T22:43:00+00:00

29-year-old professional StarCraft player Song Byung-gu won 4-0 in the world's first contest between AI systems and professional human players, writes MIT Technology Review. An anonymous reader quotes their report: One of the bots, dubbed "CherryPi," was developed by Facebook's AI research lab. The other bots came from Australia, Norway, and Korea. The contest took place at Sejong University in Seoul, Korea, which has hosted annual StarCraft AI competitions since 2010. Those previous events matched AI systems against each other (rather than against humans) and were organized, in part, by the Institute of Electrical and Electronics Engineers (IEEE), a U.S.-based engineering association. Though it has not attracted as much global scrutiny as the March 2016 tournament between Alphabet's AlphaGo bot and a human Go champion, the recent Sejong competition is significant because the AI research community considers StarCraft a particularly difficult game for bots to master. Following AlphaGo's lopsided victory over Lee Sedol last year, and other AI achievements in chess and Atari video games, attention shifted to whether bots could also defeat humans in real-time games such as StarCraft... Executives at Alphabet's AI-focused division, DeepMind, have hinted that they are interested in organizing such a competition in the future. The event wouldn't be much of a contest if it were held now. During the Sejong competition, Song, who ranks among the best StarCraft players globally, trounced all four bots involved in less than 27 minutes total. (The longest match lasted about 10 and a half minutes; the shortest, just four and a half.) That was true even though the bots were able to move much faster and control multiple tasks at the same time. At one point, the StarCraft bot developed in Norway was completing 19,000 actions per minute. Most professional StarCraft players can't make more than a few hundred moves a minute.

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Xbox One X is the Perfect Representation of the Tech Industry's Existential Crisis

2017-11-03T16:40:00+00:00

A reader shares commentary on the newly launched Xbox One X gaming console: Fundamentally, Xbox One X is the same machine that Microsoft released in 2013. It plays the same games, runs the same apps, depends on the same operating system. You can still plug your cable box into it and watch OneGuide magically sync with your local TV listings. Most of the things you can do look a little better and run a little faster/more efficiently, sure. The actual casing is smaller than the previous iterations, too. It's a gorgeous $500 machine. That's why I keep eyeballing it. My brain screams, "Why do you exist?" The Xbox One X does not answer. This is a familiar problem in 2017. Look around at all the tech in your life and do a quick, informal poll: How many of those items become outdated every year or every few years when a newer, shinier version of the same thing comes along? I'm talking about your iPhone and iPad. Your Amazon Echo and Kindle. Your Pixel and Daydream VR headset. Your Apple Watch. Your Roku, your Apple TV, your Chromecast. Incremental upgrades that push features like 4K! HDR! Wireless charging! Slimmer design! No headphone jack! (Wait, no, that last one is awful.) Breathless bullet point after breathless bullet point. Some of these additions have genuine utility and add value to the product. Many don't, or depend on you also possessing some other piece of incrementally upgraded tech (like the kinds of fancy-shmancy TVs that play the nicest with Xbox One X).

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Razer Unveils Gaming Smartphone With 120Hz UltraMotion Display, 8GB RAM and No Headphone Jack

2017-11-02T01:25:00+00:00

Computer hardware company Razer has unveiled its first smartphone. While the design doesn't appear to be up to par with the competition, it does pack some impressive specifications under the hood. The Razer Phone features a 5.7-inch, 2,560x1,440-resolution display, Snapdragon 835 chipset with 8GB of RAM, 12-megapixel dual camera with a wide-angle lens and 2x optical zoom, 4,000mAh battery, dual front-facing stereo speakers, and Android 7.1.1 Nougat running out of the box. While there is a microSD card slot for expandable storage, there is no headphone jack, no waterproofing, and no wireless charging. The device also won't support CDMA carriers like Verizon or Sprint. CNET reports: [W]here most new flagship phones are shiny rounded rectangles with curved screens, the Razer Phone is unabashedly a big black brick. It flaunts sharp 90-degree corners instead of curved edges. You can even stand the phone on end. The 5.7-inch, 2,560x1,440-resolution screen is flat as a pancake, and you'll find giant bezels above and below that screen, too -- just when we thought bezels were going out of style. When the Razer Phone ships Nov. 17 for $699 or £699 -- no plans for Australia at launch -- the company says it'll be the first phone with a display that refreshes 120 times per second, like a high-end PC gaming monitor or Apple's iPad Pro. And combined with a dynamic refresh technique Razer's calling Ultramotion (think Nvidia G-Sync), it can mean beautiful, butter-smooth scrolling down websites and apps, and glossy mobile gameplay.

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Game Studio CCP Scales Back Virtual Reality Development

2017-10-31T17:20:00+00:00

Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. From a report: The Iceland-based studio is best known for sci-fi title Eve Online but has also created several VR-centred games. Spaceship dog-fighting simulator Eve Valkyrie helped launch the Oculus Rift headset and CCP also made the Sparc VR ball-tossing game for the PlayStation. CCP boss Hilmar Petursson said the company would re-invest in VR when market conditions improved. The move was a "blow to the viability of VR as a major gaming platform," said Adam Smith on the Rock, Paper Shotgun gaming news website, adding that Valkyrie was one of the few games that tempted him to try VR. The changes come just over a month after CCP overhauled Valkyrie in a bid to get more people playing it. CCP has cut its investment in VR as part of a broader restructuring effort. The structural changes mean more focus on PC and mobile games, it said in a statement. It is closing its Atlanta, US, office and selling off the development studio it maintains in Newcastle. The VR development work done at both locations will move to London.

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GameStop Is Launching An Unlimited Used Game Rental Subscription, Says Report

2017-10-30T21:30:00+00:00

According to a leaked advertisement, GameStop is rolling out a used game rental subscription service. Subscribers will be able to pick any used game, play it, return it and get another as often as they like. The service will reportedly cost $60 for six months, and players get to keep the last game they borrow. Polygon reports: The advertisement was first seen at ResetEra, the new gaming forum. It appears to be from the newest issue of Game Informer (which is published by GameStop). The "Power Pass" subscription lasts six months and costs $60, according to the advertisement. Sign ups will begin on Nov. 19. The fine print says the Power Pass must be activated by Jan. 31, 2018, possibly hinting at when this service will go live. The subscription requires that the user be a PowerUp Rewards member, and the offer will be available only to the used game catalog in a store (i.e. physical discs), not from GameStop's online library. The PowerUp Rewards requirement apparently is there to help GameStop track the game currently in a user's possession.

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Thousands of Videogame-Playing Soldiers Could Shape the Future of War

2017-10-30T11:34:00+00:00

An anonymous reader quotes the Atlantic: As far as video games go, Operation Overmatch is rather unremarkable. Players command military vehicles in eight-on-eight matches against the backdrop of rendered cityscapes -- a common setup of games that sometimes have the added advantage of hundreds of millions of dollars in development budgets. Overmatch does have something unique, though: its mission. The game's developers believe it will change how the U.S. Army fights wars. Overmatch's players are nearly all soldiers in real life. As they develop tactics around futuristic weapons and use them in digital battle against peers, the game monitors their actions. Each shot fired and decision made, in addition to messages the players write in private forums, is a bit of information soaked up with a frequency not found in actual combat, or even in high-powered simulations without a wide network of players. The data is logged, sorted, and then analyzed, using insights from sports and commercial video games. Overmatch's team hopes this data will inform the Army's decisions about which technologies to purchase and how to develop tactics using them, all with the aim of building a more forward-thinking, prepared force... While the game currently has about 1,000 players recruited by word of mouth and outreach from the Overmatch team, the developers eventually want to involve tens of thousands of soldiers. This milestone would allow for millions of hours of game play per year, according to project estimates, enough to generate rigorous data sets and test hypotheses.

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EA Shuts Down Fan-Run Servers For Older Battlefield Games

2017-10-27T23:20:00+00:00

An anonymous reader quotes a report from Ars Technica: Since 2014, a group of volunteers going by the name Revive Network have been working to keep online game servers running for Battlefield 2, Battlefield 2142, and Battlefield Heroes. As of this week, the team is shutting down that effort thanks to a legal request from publisher Electronic Arts. "We will get right to the point: Electronic Arts Inc.' legal team has contacted us and nicely asked us to stop distributing and using their intellectual property," the Revive Network team writes in a note on their site. "As diehard fans of the franchise, we will respect these stipulations." EA's older Battlefield titles were a victim of the 2014 GameSpy shutdown, which disabled the online infrastructure for plenty of classic PC and console games. To get around that, Revive was distributing modified versions of the older Battlefield titles along with a launcher that allowed access to its own, rewritten server infrastructure. The process started with Battlefield 2 in 2014 and expanded to Battlefield 2142 last year, and Battlefield Heroes a few month ago. It's the distribution of modified copies of these now-defunct games that seems to have drawn the ire of EA's legal department. Revive claimed over 900,000 registered accounts across its games, including nearly 175,000 players for the recently revived Battlefield Heroes.

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