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Preview: Comments on Rule of the Dice: Help me make a magic system that doesn't suck

Comments on Rule of the Dice: Help me make a magic system that doesn't suck





Updated: 2018-01-17T05:11:31.368-05:00

 



Can I recommend a game to you? Witchcraft by C.J. ...

2011-01-19T21:58:46.899-05:00

Can I recommend a game to you? Witchcraft by C.J. Carella. The core book is freely distributed as a pdf both on Eden Studios website and on sites like DrivethruRPG.com. If you like it, it has a couple nice supplements, but that's all.

I'm in love with the magic system in Witchcraft. Every branch of magic or powers has pretty much its own rules, but it all fits together.



THE BEST RPG MAGIC SYSTEM EVAH!Seriously, take a l...

2011-01-19T21:58:46.575-05:00

THE BEST RPG MAGIC SYSTEM EVAH!

Seriously, take a look at Ars Magica.

All magic is a function of combinging a technique (create, destroy, change) and a form (body, mind, fire, animal)

There are 5 techniques:
Creo (create)
Intellego (perceive)
Muto (change)
Perdo (destroy)
Rego (control)

There are 10 forms:
Animal
Aquam (water)
Auram (air/wind)<



Try the magic system in Nexus D20. It has a bunch ...

2011-01-19T21:58:45.497-05:00

Try the magic system in Nexus D20. It has a bunch of different powers with "spells" as feats.



Try the magic system in Nexus D20. It has a bunch ...

2010-07-01T10:28:35.565-04:00

Try the magic system in Nexus D20. It has a bunch of different powers with "spells" as feats.



I had a vague idea once for a system that revolved...

2010-04-24T21:12:36.409-04:00

I had a vague idea once for a system that revolved around the emotions and mental state of the wielder. So, for example, healing spells require that the healer has great empathy and concern for the target - they have to really want that person to be healed (thus it is much harder to heal someone the healer hates). Offensive spells are the opposite, requiring a severe detachment from the caster



I'll point you towards an old standby for me. Gram...

2009-02-06T11:14:00.000-05:00

I'll point you towards an old standby for me. Gramarye for FUDGE. It's served me as a good framework for several different magic systems over the years.



Before I go any further, I'd like to make it c...

2009-02-05T23:24:00.000-05:00

Before I go any further, I'd like to make it clear that my experience with table-top roleplaying games is mostly limited to D&D. So if what I say sounds like something that's copyrighted, it's purely coincidental.

I've been working on a magic system for my own special campaign setting. What I decided to do was start with the basics of magic. I decided that the first



THE BEST RPG MAGIC SYSTEM EVAH!Seriously, take a l...

2009-02-02T21:40:00.000-05:00

THE BEST RPG MAGIC SYSTEM EVAH!

Seriously, take a look at Ars Magica.

All magic is a function of combinging a technique (create, destroy, change) and a form (body, mind, fire, animal)

There are 5 techniques:
Creo (create)
Intellego (perceive)
Muto (change)
Perdo (destroy)
Rego (control)

There are 10 forms:
Animal
Aquam (water)



Can I recommend a game to you? Witchcraft by C.J. ...

2009-02-02T15:18:00.000-05:00

Can I recommend a game to you? Witchcraft by C.J. Carella. The core book is freely distributed as a pdf both on Eden Studios website and on sites like DrivethruRPG.com. If you like it, it has a couple nice supplements, but that's all.

I'm in love with the magic system in Witchcraft. Every branch of magic or powers has pretty much its own rules, but it all fits together.