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Comments on The Free RPG Blog: Old fashioned space opera, digitally remastered. Star Frontiers.





Updated: 2018-01-21T20:36:41.027+00:00

 



There's been a web-page change! To download t...

2016-03-23T15:56:28.773+00:00

There's been a web-page change! To download the "Digitally Remastered" edition of Star Frontiers stuff, go to

http://starfrontiersman.com/remastered.php

Modules and other items are available if you press other buttons. You can also get hardcopies of most things, at print cost (Star Frontiers stuff can't be sold at a profit) by looking up author Bill Logan on lulu.com.



Thank you for the update, Pierre! :-) I'm th...

2014-08-23T20:40:38.246+01:00

Thank you for the update, Pierre! :-)

I'm thrilled that Star Frontiers has done right by the fans. I still look back on SF with a warm fuzz inside.



Star Frontiers was *outstanding* and still holds u...

2014-08-19T23:12:54.538+01:00

Star Frontiers was *outstanding* and still holds up. I think the effort the particular TSR staff made to craft detailed combat on a square grid really paid off, with integrated melee combat, ranged combat, vehicle combat and aerial combat running at the same time in fast 6-second turns. The organized tables of combat modifiers allowed you to zip through and get (hopefully) sensible odds for any situation and combat ran really FAST. There were only 13 skills in 3 Primary Skill Areas, but these were broken down into many subskills with different base-chances, then add 10% per skill-level. It was easy and adequately covered science-fiction things to do. (For a more extensive skill-list you can get the ZEBULON'S GUIDE TO FRONTIER SPACE which came out a few years later and re-did the rules with one of those colour-coded Action Tables regulating degree of success, which was in fashion in the mid-80's).

Plus their stated goal was to mass-market the original "Alpha Dawn" $10 box, get it in bookstores with no further need of word-of-mouth spread, so little suburban Billy had a half-decent chance of being an accomplished game-master (called in this game a referee). They did it! They delivered, with extensive explanations of how to design an adventure and how to run a game.

The new "Digitally Remastered" edition is re-typeset (errata were covered in STAR FRONTIERSMAN issue #12). Under the terms of the fan agreement, every scrap of Star Frontiers stuff (except the 2001 and 2010 modules licensed from the movies of the same names) is available for free on DWD Studios' download page.



Thanks for the comment mxyzplk! A good insight, th...

2009-03-05T09:58:00.000+00:00

Thanks for the comment mxyzplk! A good insight, there. Aliens are superb and quite different from each other. No star strek biped with stuff stuck to their heads.

There are loads of supplements. I will try to review a few in the future.



Star Frontiers was my first RPG. It's a blast eve...

2009-02-24T13:10:00.000+00:00

Star Frontiers was my first RPG. It's a blast even today. I like how the PC alien races aren't all just flavors of humanoid and are very flavorful - the Yazirians are tall, thin monkeys with glider wings, the Vrusk are insect-centaurs, and the Dralasites are just blobs. And the bad guy aliens aren't bugs. I'm continually depressed how so many of the SF RPGs since 1990 have what appear to be basically the same PC races (the huge muscled one, the Grey psychic one...) and some kind of bug variant as the bad guys.

By the way, if you want space combat, you'd use the (also free now) Knight Hawks supplement. The initial game, "Alpha Dawn", is indeed spacecraft-free.