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Preview: Comments on The Free RPG Blog: Players will never forget their friends - or enemi...

Comments on The Free RPG Blog: Players will never forget their friends - or enemies...





Updated: 2018-04-02T07:38:44.274+01:00

 



Thanks for tagging, it helped me find your Star Fr...

2010-01-05T14:26:55.875+00:00

Thanks for tagging, it helped me find your Star Frontiers post!



@Noumenon - Distributing cards - it depends: Some ...

2010-01-01T21:09:11.917+00:00

@Noumenon - Distributing cards - it depends:
Some contacts are held by the whole group, others personally. I use the 'telephone call' analogy. Whoever is most likely to make the 'call' holds the card. As GM I normally have a whole host of information written down about the NPC, so do not need the card. I use relationship diagrams, so the name is all I need.

I've not run out of celebrities just yet. However, there are some I might use again as campaigns are not back-to-back.

As for the GM tag, that was a really good idea. So I did it. Thanks for the comments!



Just for the use of people like me, I think it wou...

2009-12-30T20:51:59.940+00:00

Just for the use of people like me, I think it would be good to have a tag for "GMing advice" -- stuff like this that a D&D DM can use. Your "resources" tag is the closest right now, as it has paper minis and a map generator.



Do you make one card for the whole group, or one f...

2009-12-30T18:09:36.135+00:00

Do you make one card for the whole group, or one for them and one for yourself, or one each?

Haven't you run out of celebrities by now?



Really nice advice, I like it a lot. I will start ...

2009-05-02T18:54:00.000+01:00

Really nice advice, I like it a lot. I will start using it in my next session in 1 week.



Stop stealing my stuff! :PThese have worked really...

2009-02-24T16:41:00.000+00:00

Stop stealing my stuff! :P

These have worked really well I think - from times when we need a certain kind of contact (Infobroker, Weapons dealer etc) to keeping track who we owe favours (and theoretically who owes us, but this rarely comes up TBH).



My favorite game system recommends that for recurr...

2009-02-18T16:59:00.000+00:00

My favorite game system recommends that for recurring NPCs (aka Named NPCs), the gm list 3 goals, of which the first is usually survive. If that is not one of the goals, that tells you something about the NPC right there.

For example, the sweet, elderly nun who is hiring you has these three goals 1) survive 2) get proof regarding holy relic 3) be vindicated in my research



@jamused, please let me know of your results.@Wick...

2009-02-15T11:29:00.000+00:00

@jamused, please let me know of your results.

@Wickedmurph, I like the additional headings. As these are handouts, they might be good for the players to fill in. For the GM, you need that extra NPC information.

I like the consistency you mentioned. They know that went I put on a certain voice or a certain "look" then its the same person they talked to before. It's very powerful.



That's a really good idea. An old DM of mine had ...

2009-02-10T16:38:00.000+00:00

That's a really good idea. An old DM of mine had a little note card he made about all his NPC's to use while playing, and he had the best NPC's ever. I think the headings on the note card were:

Unique Mannerism/Behavior:

Overriding Goal:

Why he gives a Fuck about the Players:

Stress Response:

You don't really need anything else, and it gives you just the prompts you need to roleplay pretty much the same person each time the PC's encounter them.



Neat. I think I may give these a try.

2009-02-10T15:04:00.000+00:00

Neat. I think I may give these a try.