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Preview: Philosophy of Games

Philosophy of Games





Updated: 2016-07-22T01:41:30.525-05:00

 



My Life With Master - good stuff for a group with ...

2011-12-13T08:29:14.261-06:00

My Life With Master - good stuff for a group with the right attitude. Has the potential to work very well as a play-by-post game in addition to face-to-face.



TyphoonAndrew, Great suggestions! I'd used...

2011-12-12T08:40:54.481-06:00

TyphoonAndrew,

Great suggestions!

I'd used the first before - more because some monsters were designed to have a change in ability when bloodied. But I think will try changing their powers up more explicitly as you suggest. Especially for longer combats, I see that making combat that becomes dull as it goes on becoming a fight players really have to pay attention to.

I hadn't even thought of your second suggestion before, but I'll be using that too.



Two ideas: a) Use encounters that have special pha...

2011-12-11T16:59:32.089-06:00

Two ideas:
a) Use encounters that have special phases. Such as monster ability changes according to wound levels.

b) grant items that add breadth rather than power. The old wand of magic missile, which used a spell in the wizard's memory to cast instead of a charge. It means the wizard can try to memorize a non-magic missile, but can still cast it if need be.



Thank you! And I'd love to take a look at 6d...

2011-12-10T10:56:00.791-06:00

Thank you!

And I'd love to take a look at 6d6. I checked out your site, and I love simple games that promote creativity in games. I'll send you an e-mail.



Welcome back! If you are looking for a game to w...

2011-12-10T10:33:51.970-06:00

Welcome back!

If you are looking for a game to write about, you may be interested in the recently 6d6 RPG. It has a very different approach and philosophy from many games.

Drop me and email and I will send you the PDFs. [Chris at 6d6 fireball dot com]



Here is our current campaign: http://www.obsidian...

2011-09-13T11:02:44.885-05:00

Here is our current campaign:

http://www.obsidianportal.com/campaigns/both-alike-in-dignity

It might give you some insight into a good campaign...



Why should we use moral dilemmas in games? What ad...

2011-05-05T03:06:05.445-05:00

Why should we use moral dilemmas in games? What advantages we can get from doing it? Is it important to do? Generally, I just play the game without using moral dilemmas in games.



As a player, I like the risk of death but I must c...

2011-04-15T20:51:31.792-05:00

As a player, I like the risk of death but I must confess that as an ST I often skirt around it where possible.



"12 Mortals Theory" Really? We thoug...

2011-03-28T19:41:22.680-05:00

"12 Mortals Theory"

Really? We thought that there was only *one* mortal and joked that it would be fun to have a game where you tried to find the one normal human.



Gotta love the spam bots... This is a useful post...

2010-11-06T12:11:48.271-05:00

Gotta love the spam bots...

This is a useful post for non-gamers too. I am in the process of writing a story for a fantasy book, and I am going to look at utilizing some "Moral Dilemmas" in the plot line.




2009-11-29T21:05:29.261-06:00

This comment has been removed by a blog administrator.



hi, stumbled upon your blog while researching on e...

2009-11-22T12:31:10.482-06:00

hi, stumbled upon your blog while researching on ethical/moral dilemmas of video game (RPG) characters. i am currently writing a paper on the moral complexity of RPG characters in the Playstation (1, 2, and 3) console. great that you incorporated kant's convictions on intention versus outcome. it seems that it is a recurring, if not predominant in the selected RPGs i am studying.

i will cite you as a source, if you do not mind.

thanks.




2009-11-13T22:14:19.762-06:00

This comment has been removed by a blog administrator.



Secrets & Lies knows exactly what kind of game...

2009-11-05T06:17:43.227-06:00

Secrets & Lies knows exactly what kind of game it is and goes about giving you just that experience without any frills or digressions. It comes out, tells you what you want to hear, and then gets the hell out of the way.

Melvin, Download Games website



Best DMing Move: Give magic items meaning and hist...

2009-09-26T10:17:04.388-05:00

Best DMing Move: Give magic items meaning and history as well as unconventional effects that don't have an obvious use. I once found a magical spear that upon uttering the Orcish word for "cold" would freeze something like a 10' cube of water it was dipped in.

Worst DMing Move: Has to be either making rules changes without thinking them through or letting players get away with too much. Due to the flawed/exploitable wealth system in d20 modern/future I ended up with PCs cruising around the galaxy in a horrendously overpowered ship that they never should have been allowed to buy.

Combat/Encounter Tactics: Use special terrain like spices, a little here and there to add a little flavor to the battle. Too much and you will ruin it, if every piece of ground is unique then none of it is and confusion will abound over just how quickly you can move from A to B over X terrain. Darkness and light are useful as many PC races don't possess darkvision, but many monsters do.

I've got a whole post about making the most out of low CR baddies over at my blog



Excellent. Drop me line (reverendbayn@gmail.com) a...

2009-07-13T17:37:44.567-05:00

Excellent. Drop me line (reverendbayn@gmail.com) and I'll send it over forthwith.

--Dan



Bayn, Thanks for stopping by the blog, and ye...

2009-07-13T16:40:06.494-05:00

Bayn,
Thanks for stopping by the blog, and yes I'd love to review a new game of yours. I couldn't find an email address attached to your comment, so I hope this reply finds you.



Hola, Jack. This is Dan Bayn. Thanks for the revie...

2009-07-13T00:37:28.570-05:00

Hola, Jack. This is Dan Bayn. Thanks for the review and I'm glad you're having fun with Wushu :)

I've got a new RPG coming out and I'm looking for people to give it a review. Any chance you'd be interested?

rsvp asap, --Dan



Any chance you know of a good site to check out or...

2009-05-04T00:46:00.000-05:00

Any chance you know of a good site to check out or have perhaps written something yourself on tips for a first time ST running a changeling game?



With skill challenges, you want to be very flexibl...

2009-03-19T12:40:00.000-05:00

With skill challenges, you want to be very flexible. Don't have an exclusive list of skills that apply. This is a good example of what I mean.



Good ideas from both of you. One thing I need to d...

2009-03-02T10:15:00.000-06:00

Good ideas from both of you. One thing I need to do more is set up interesting terrain - so far it's barely been used in combat for anything interesting. Thanks for the advice.



One of the things that I think is very helpful, an...

2009-03-01T19:13:00.000-06:00

One of the things that I think is very helpful, and moreso with 4e is to spend time making up interesting combat locations. Set the scene, as it were - try to create multi-level encounters with open spaces, furnishings, features, statues and all kinds of neat stuff. Then spend time describing everything to the characters at the beginning of the encounter.

I think you'll be amazed how fast your players will start to use the improvised actions Wyatt is talking about, and how much more memorable combat will be. Think of it as a scene from a cool action movie, and try to give the players cool options. If they don't bite on the options, try having the monsters use some improvised moves to get the players in the mood.

4e is a game that emphasizes high-action fantasy, so give your players the tools they need to play it that way.

Oh, and use the Rule of Yes as much as you can. Wyatt is dead right about not being "Dr No".



Glad to see more people moving into D&D 4e! He...

2009-02-28T20:07:00.000-06:00

Glad to see more people moving into D&D 4e! Here's some of my experience with the questions proposed:

1. Honestly, there's a lot. One thing I like are DM's that let you drop/add from the class skill list to help your character concept out. Multiclassing gets you a free skill and some neat-o features, but not everybody wants to multiclass – some just want skill breadth.

Also, a DM that's flexible with fluff. If I want my Star Warlock's eldritch blast to look like a nebulous blast of gaseous matter from space, I really don't want an asinine DM telling me "no, it shoots energy, not gas." Or if I want to describe a martial exploit in a certain way – I tend to see martial exploits getting into the most trouble with this sort of thing.

DM's that let you try improvising using the "Actions The Rule Don't Cover" table are very appreciated. You shouldn't be TOO permissive, but you also shouldn't be Dr. No. If your player has a clever idea, don't set a DC that will make him autofail and laugh in his face. If a PC has a stupid idea, and it manages to get the Hard DC anyway by sheer luck, let him do it.

2. I covered some of that above. "Dr. No" DMs really piss me off. Also, balance-crazy DMs. Don't be afraid for the game balance. It's not that easy to ruin the game. This isn't like D&D 3.5 where a player can end up way better than everyone else in the party combined. Trust the game and the players, relax, and have fun.

3. They vary too much to really say. If you're using solos, try to make sure they have some ability to mitigate being dazed/stunned or otherwise put out of commission. Otherwise they become even easier than normal encounters as your PCs pile on debuffs. Whenever I use the monster creation rules, I almost always give my solo critters some way of rolling a saving instantly after being hit by an attack, so they won't be stuck the next turn.

4. Not really...



Ahh... the blessed double cross. How did I ever l...

2009-02-28T05:12:00.000-06:00

Ahh... the blessed double cross. How did I ever live without you in the games I game master?



Nice list. I especially agree with #3, just becau...

2009-02-26T08:00:00.000-06:00

Nice list. I especially agree with #3, just because I think a lot of gamers don't venture outside the really mainstream games into something less popular.