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Preview: Project News: Finite State Machine Editor

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Last Build Date: Wed, 31 Aug 2011 09:29:20 -0000


FSME 1.0.6 is out

Wed, 31 Aug 2011 09:29:20 -0000

This is a bugfix release, which addressed compile issues on Linux and Windows systems.

Download it here:

FSME 1.0.5 is out

Sun, 28 Aug 2011 17:29:37 -0000

This version compiles for Qt4 and can be compiled on Mac. It should be running both on Windows and Linux as well

Download it here:

FSME 1.0.4

Sun, 11 Jun 2006 18:34:06 -0000

Here is a new bugfix release of FSME. It fixes
build faults on GCC 4x (I hope) and also uses a new build system named SCons. From now, this is
a preferred way to compile FSME.

Code restructure & new feature

Thu, 18 Aug 2005 12:32:06 -0000

Finally, I've got some time to work on FSME.
By that time I changed some features I did't like most, and added automatic action commit.

Auto action commit is a feature which automatically saves your edits to undo buffer after a second of idle. This applies to name, comment and transition condition input fields. All other controls commit actions immediately. I hope you will like this feature...

Also, I started to well-document my code extensively. By now, Action and Browseable classes are well documented.

FSME 1.0.2 is out

Tue, 15 Feb 2005 11:11:52 -0000

There mostly a bugfix release. Although, it has several new features:

Now we have 'true' and 'false' constants. It can be used in condition expressions.

Python source now have information about encoding, as supported by Python 2.3.

State addition is now documented. 'Apply' button gives info how to add a state.

FSME has been translated to Russian. Other translations are welcome.

PHP Wiki started

Tue, 16 Nov 2004 08:53:38 -0000

Thank to, I'm able to write more up-to-date documentation via PHP Wiki now.

A PHP Wiki is at

Feel free to join and write documentation or caveats you met while using FSME.

FSME 1.0 is on KDE-Apps now

Wed, 10 Nov 2004 14:44:23 -0000

FSME 1.0 Released

Wed, 10 Nov 2004 12:09:56 -0000

Here is a first stable FSME release. As usual, it consists of 2 stable packages: FSME, the Editor, and FSMC, the Compiler.

But here is a third package now, FSMD, the Debugger/Tracer. It is at revision 0.5, but is already usable. Just run application with automatas created with FSMC with -d switch, and pipe it to fsmd. FSMD will filter application log and display automata trace in graphical mode. Even mode, you can debug multiple automatas using this debugger in parallel!

Enjoy, yours, Alex Darovsky.

FSMD: Finite State Machine Debugger

Fri, 29 Oct 2004 08:57:02 -0000

Here is one else tool in FSME set. It is a Finite State Machine Debugger. Actually, this is a log trace tool, which reads stdout of debugged application and filters it. FSMD reads logging information from Finite State Machine instances running in this application and visualizes it.

To use it, You need CVS version of FSMC and FSMD.

Generage source code with new FSMC with -d key and pipe program output to FSMD.

Once activity is encountered from FSM, it is added to the list and log tree is dumped.

By this moment FSMD is not very functional, but I'll try to fix this when I have spare time.

Other fixes are welcome of cource!

FSME: Added Online Tutorial

Fri, 23 Apr 2004 09:04:14 -0000

I added online tutorial page for FSME:
See online description of fsme-examples there