Last Build Date: Wed, 05 Mar 2008 00:29:11 -0000
Wed, 05 Mar 2008 00:29:11 -0000
JIsoMan has been rereleased under a more friendly BSD License. If anyone wants to make use of som eor all of the code, they can do so without worrying about the commercial viability.
Mon, 12 Jul 2004 21:56:32 -0000
The next step is to get keyboard input working. the W,E,S,D keys will move the avatar around the grid, and I will make some other keys too.
Fri, 09 Jul 2004 22:36:09 -0000
the redesign to a less OO paradigm for hte name of speed is complete. I'm noticing a large speedup and I think the code will look cleaner too when everything has been cleaned up.
I'm still waiting for java 1.5 to come out so I can render all the sprites and stuff in hardware.
My next goal is going to be to improve the projectile code
Fri, 09 Jul 2004 16:03:44 -0000
I'm redesigning a lot of the map elements including tiles and walls. I'm going back to the old method of having walls in between tiles, but I'm going to use primitives for the information and this will give me a huge speedup.
Thu, 08 Jul 2004 19:26:23 -0000
check out the project website for screenshots.
Tue, 06 Jul 2004 03:41:41 -0000
I haven't totally fixed some of the problems with walls, since now I made walls their own tile instead of making them in between tiles, but I'm working on it
Fri, 25 Jun 2004 20:10:11 -0000
hey everyone, I decided I'm going to try and see what I can do with this project. I still have major frame rate issues, but I figure I"ll take a second stab at it and see what I can do.
Fri, 07 Nov 2003 23:15:02 -0000
I found an awesome optimization idea and, as a result, I'm able to stick with java2d and get awesome frame rates (150+ fps!). Update coming out sometime soon, or you can get it from the cvs
Sun, 02 Nov 2003 22:24:48 -0000
OK guys, I got a solution.
I'm going to use JOGL and use opengl to draw the map.
Don't expect me to update for awhile, lol.
But when I do update, it will be huge (I hope).
Fri, 31 Oct 2003 18:08:47 -0000
This version runs a lot faster, but to fix the occlusion problem, I need to either
(1) create my own z-buffer and make the VolatileImages into BufferedImages so I can use setpixel, and so an expensive pixel-by-pixel z compare in software
(2) use an opengl or sdl extension, so the graphics card can do the z-buffer in hardware
I'm leaning towards number 2, so I'm looking into jsdl. I'll keep everyone posted.