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Preview: SourceForge.net: SF.net Project News: Axiom 3D Engine

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Last Build Date: Wed, 13 May 2009 16:06:08 -0000

 



Axiom 0.7.5.0 Beta 2 Released

Wed, 13 May 2009 16:06:08 -0000

ChangeLog
Added Support for Microsoft Xna.

Extended the OpenGL Renderer using OpenTK for windowing and Input.

Added Solution and Project Files for Visual Studio 2008 / 2005, SharpDevelop, MonoDevelop

Running the samples.

Windows ( XP, Vista, Win7 ):

Open the samples\win32 folder

double click the Axiom.Demos.Browser.CommandLine

Hit enter to accept the default configuration
You can use the menu numbers to alter any of the configuration options.

type in the number of the demo and press enter.

Press 'ESC' to stop the demo.

Mono:

Mono is used to run the samples on linux and MacOS. There

are two options when using Mono, either SDL (Simple Direct Media Layer )

or OpenTK.

Open the samples\{platform} folder in a terminal

type "mono Axiom.Demos.Browser.Commandline.exe"

hit enter to accept the defaults

type in the number of the demo and press enter.

Press 'ESC' to stop the demo.

Sample Key Bindings

ESC ; Quits the demo

ARROW Keys : Movement

W,A,S,D : Movement

R : Rendering Mode Toggle ( Solid, Wireframe, Point )

G : Toggle Overlays

Compiling the Source
Visual Studio 2005 / Visual C# 2005 Express

Open the Projects folder

Double click Axiom_2005.sln

If running on a 64bit system select the "x86" platform from the build configuration dropdown

Click the “Build” Menu then select “Build Solution”.

Right-Click the “Axiom.Demos.Browser.Commandline.Win32” in the Solution Explorer

Choose “Set as Startup Project” in the Context Menu

From the "Debug" menu, select "Exceptions". Expand "Managed Debugging Assistants" and uncheck "LoaderLock"

Press F5 to start debugging.

Visual Studio 2008 / Visual C# 2008 Express

Open the Projects folder

Double click Axiom_2008.sln

If running on a 64bit system select the "x86" platform from the build configuration dropdown

Click the “Build” Menu then select “Build Solution”.

Right-Click the “Axiom.Demos.Browser.Commandline.Win32” in the Solution Explorer

Choose “Set as Startup Project” in the Context Menu

From the "Debug" menu, select "Exceptions". Expand "Managed Debugging Assistants" and uncheck "LoaderLock"

Press F5 to start debugging.

SharpDevelop 3.0+

Open the Projects folder

Double click Axiom_2008.sln

If running on a 64bit system select the "x86" platform from the build configuration dropdown

Click the “Build” Menu then select “Build Solution”.

Right-Click the “Axiom.Demos.Browser.Commandline.Win32” in the Solution Explorer

Choose “Set as Startup Project” in the Context Menu

Press F5 to start debugging.

MonoDevelop 2.0+

Open the Projects folder

Double click Axiom_2008.sln

Click the “Build” Menu then select “Build Solution”.

Right-Click the “Axiom.Demos.Browser.Commandline.OpenTK” in the Solution Explorer

Choose “Set as Startup Project” in the Context Menu

Press F5 to start debugging.

Known Issues / Limitations
Shadows do not render when using the XNA Renderer

MonoDevelop does not copy Media files to output directory after build

Receive ”LoaderLock” Exception when debugging with the DirectX Platform Manager and/or Renderer

Changing the Anti-Alias options in the demos has no effect




Axiom v0.8.0.0 (crickhollow) Alpha 2 released

Fri, 26 Oct 2007 09:54:05 -0000

The second alpha is now available for download. This release contains too many bug fixes and enhancements to list out here, review the ChangeLog.txt file for full details.




Axiom v0.7.3.0 Released

Fri, 26 Oct 2007 09:52:17 -0000

It's time for another maintenance release of hobbiton. You can find the bits in the File Release section of the site. The change log contains the details of what is in this release.




Axiom v0.7.2.0 Released

Wed, 01 Aug 2007 14:45:54 -0000

It's time for another maintenance release of hobbiton. You can find the bits in the File Release section of the site. The change log contains the details of what is in this release.




Axiom 0.7.1.0 RC 2 Released

Wed, 06 Dec 2006 20:24:05 -0000

Axiom 0.7.1.0 RC 2 is now available for download!

The second RC for Axiom is now available from the downloads. This release fixes many of the issues that were found in the first RC. There are also a couple of enhancements. Get ready for the final release!




Axiom v0.7.1.0 RC1 Released

Mon, 18 Sep 2006 08:39:48 -0000

Axiom 0.7.1.0 RC 1 is now available for download!

The Axiom team is proud to announce that we have finally been able to provide the community with a download. Being the first in a series of releases, this is your chance to make sure this will be a very stable and useable release. Please take the time to download and work with it in your projects. Of course, report any issues on the forums or the SourceForge bugtracker you may have so they can be corrected before the final release. We are planning to have an RC2 in two weeks time and a final release 2 weeks after that.

There are four different packages available in this release; full, binary, source and media. The full package includes all source and binaries. The source package includes all source files, dependencies and build system. The binary package has just the binary assemblies and dependencies in a ready to run form. There is only one binary package for Windows/DX initially, a cross platform SDL binary package will be added soon. The media package contains the media folder and is a requirement for both the binary and source packages. The media folder is much small than in the past as we have trimmed a lot of the fluff from it. The files are available from the SourceForge Release System.




Axiom 3D Rendering Engine Project returns to SourceForge

Thu, 09 Mar 2006 23:33:33 -0000

For the past 6 months, the main development on Axiom has taken place within the project structure of RealmForge, which graciously accepted stewardship of the project after the original developer stepped down. In recent months, a new Axiom team has come together to revitalize the project and take responsibility for moving the project forward in a more public forum. Many thanks to the RealmForge team for their stewardship for it is now time to return Axiom to its original home on SourceForge. Over the past few weeks the Axiom Team has spent some time getting the SourceForge site up and running again. At this point, it is set up and configured and ready to unveil to the general community. The main site is running MediaWiki with phpBB running the forums. To make the site easier to use, several modifications have been made to MediaWiki and phpBB to facilitate using a single username and password for authentication. Registration is required to post on the forums or to edit the wiki. To register for an account visit the forums and use the register link. Once you have verified your account you will be able to log into the forums and the wiki. With Axiom having moved before, there is a dissemination of information. There are no plans on migrating any of the forum posts from the RealmForge forums or RealmForge Google Group. Any relevant information on the various wiki's will be slowly transered into the new wiki. There are only a few forum areas but additional areas will be created when needed. The old CVS repository on SourceForge was converted into a SVN repository. The branch from the RealmForge SVN repository on Tigris was moved over as HEAD in the new SVN repository. The previous versions from CVS and Tigris SVN have been placed in a folder called 'historic_archive'. The directory structure under 'trunk' was reorganized to accommodate supplemental projects and the new build environment. It is important to note that at this time the source is in a general state of flux. It will be several days before the build environment and IDE projects are working satisfactorily again. An announcement will be made when the tree is compiling again, and ask that everyone wait until then to get the trunk from SVN. The SourceForge Project site has also been updated and new mailing lists have been created. Each of these lists has distinct and well defined purposes, so a brief description of each follows. * axiomengine-administration Low volume private list for project administrators, use this for problems with the SF.Net site * axiomengine-users General discussion list for Axiom users and contributors * axiomengine-developers High volume technical list for Axiom Engine developers, Source Code Contributors (current and past) are encouraged to subscribe to the this list for engine design and related discussions. This list requires authorization, so please don't try to subscribe unless you are a contributor. * axiomengine-svn Subversion commit notification list. Use this list to get notified of changes in the SVN repository. With this announcement, all Axiom related discussions should move to either the forums or the mailing lists. The RealmForge Google Group and Forums will continue to be monitored for some time to facilitate a smooth transition. On the Axiom Wiki you will find some documentation detailing the future direction of Axiom development. There are currently two planned releases. There are no set dates for these releases - they will occur when the development goals are met. The team would like to start releasing early and releasing often, but the goals for the first release are quite ambitious. Subsequent releases should be more focused and follow a predictable cycle. High Level Project Goals * Target CLR 2.0 Both Mono and .Net have support for generics. Mono's implementation is currently incomplete but the Team feels that Mono will be a viable platform by release tim[...]



CVS to Subversion migration in progress

Fri, 24 Feb 2006 00:58:52 -0000

Sourceforge has activated Subversion support. We are currently migrating code from the CVS repository to subversion and bringing in more recent code from an offsite Subversion repository as well. The repository should be updated by close of business today (02/23/06).
Update: Ignore the last statement - merging in offsite subversion trees with full history is trickier than first anticipated. Will announce when ready.




Screenshots Added

Thu, 16 Jun 2005 22:16:05 -0000

Screenshots are now available on the SourceForge.net project page using the new Screenshot tab available to projects. Also the project description and Trove categorization has been updated.




Axiom Development Continues with New Management

Thu, 16 Jun 2005 22:11:56 -0000

I have just been entrusted officially by Christopher McGuirk (leedgitar) with the task of leading the development of the Axiom 3D Engine. Development will continue under the modified branch of Axiom that has been maintained by the RealmForge GDK development team (which I am also the lead developer for). It is hosted at the new Subversion repository that has been setup on a dedicated server for the collaboration among the RealmForge, Axiom, and Might and Magic Tribute (MMT) open-source projects. We are looking for developers to keep Axiom up-to-date with OGRE as well as those who can provide support to users on the project forums. I also the current maintainer for the .NET Prebuild project file generation tool used in both projects and a lead programmer for MMT, the impressive open-source continuation of the popular RPG series which will also serve as a large-scale demo game for both the projects.

Now RealmForge GDK - the .NET dame development platform, Axiom -the C# port of the OGRE rendering engine, and MMT will all be collaborating through the sharing resources, ideas, and developers to provide a complete game development solution that allows the productivity of .NET to be leveraged for commercial and open-source game development alike. This collaboration combines next-generation graphical technology with an intuitive component-oriented game engine and a range of powerful run-time development tools. The script and media libraries used in MMT will be provided as well to get users started. We hope to also work together with the CEGUI# and Newton Physics .NET development teams to increase productivity and simplify workflow for all aspects of game development with the .NET Framework.

I will grant write access to the Subversion repository to those who have been providing fixes for it and am open to applications for positions on the Axiom development team for keeping it up-to-date with OGRE. Anonymous read access will also be provided for anyone to check out the source using TortoiseSVN (http://tortoisesvn.tigris.org/) or another SVN utility. Development for Axiom will soon continue with the driving momentum and incredible progress with which it had started under leedgitar's lead and regular file releases will be made for it as well to provide users who don't wish to checkout from the SVN repository up-to-date with its progress as well.