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Preview: Project News: Siege of Avalon : Open Source

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Last Build Date: Sun, 11 Mar 2007 11:19:45 -0000


Animation Sequence running on Linux

Sun, 11 Mar 2007 11:19:45 -0000

Apologies for the lack of news, but Real Life keeps getting in the way of this project. Anyway, the latest news is that I have replaced the animation sequences within the SoA pox files with png files. They used to be a custom bitmap format. This reduces the file sizes a little and makes them easier to decode.

To ensure it is working, I created a small animation demo showing the main character and a dot having a bit of fight. Using certain keys you can toggle hair and clothes, just to make sure the animation sequences is working the way it should. Thanks to cragwolf who compiled the code on Linux and you can now see the screen shot in the screen shots section of this project.

Not massive news I know, but shows that things are progressing in the right direction. Also since JEDI-SDL now supports, Game Boy Advance/Nintendo DS and GP2X the game could easily be ported to those platforms as well.

Finally some progress on Siege of Avalon

Tue, 14 Sep 2004 17:37:40 -0000

I recently managed to cross-compile the new version on Windows and Linux using FreePascal ( ), and got the Intro and MainMenu interfaces working, but there is still much to do to get the engine working. Theoretically since it compiles with FreePascal, the engine should also work on MacOS X as well when it is done.

Once the engine port is done it should still be compatible with chapters 1-6.

Hope this is good news for anyone wondering about this project. Very small steps, but we are getting there.