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Preview: Project News: ModWorm

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Last Build Date: Wed, 12 Jul 2006 20:50:01 -0000


Project has been abandoned

Wed, 12 Jul 2006 20:50:01 -0000

Version 0.120 of ModWorm has been released. This release adds network play support (quite buggy though) and the usual bug fixes and small feature enhancements (like per-level objects).

This will probably be the last version of ModWorm since I have abandoned the project. I'm sorry for making a release earlier, but I've been busy with other stuff (and then ModWorm really needed some polish so maybe the delay was a good thing anyway ;) ).

If you're interested in taking over this project and becoming a project manager, then please tell me. The source code isn't very well documented, and some things, especially the network code, are really ugly. In other words you'll need some patience when working with the code ;)

Bug fixes in 0.110

Sun, 22 Aug 2004 21:22:09 -0000

I've released version 0.110 now. The settings can be saved now, some bugs (jumping bug, missing Z order code, same name bug, dirty rectangles bug, and a few more) have been fixed and two weapons have been added (ElectroBall and Ice Beam).

A working menu! (v. 0.100)

Sun, 15 Aug 2004 17:10:42 -0000

Version 0.100 contains a working menu, two new weapons and lot of bugs have been fixed. The Windows version contains the DLLs now.

First playable version!

Fri, 16 Jul 2004 11:34:18 -0000

Version 0.090 is the first playable version of ModWorm. A _lot_ of new stuff has been added (that's why I skipped some version numbers).

Have a look at the changelog for more information!

This version contains both a windows and linux binary + the source.

ModWorm 0.003 realesed

Sun, 16 Nov 2003 13:38:13 -0000

ModWorm 0.003 has been released. Some of the new features in this version are: Crosshair support, explosions, attached objects, very basic "action" support, and most the important: animation support.

Things to do in the future versions:
* Weapon support
* Dynamic objects (health bars/counters/etc.)
* Object spawning
* More...

Version 0.003 delayed

Sun, 09 Nov 2003 13:29:43 -0000

I wont release v. 0.003 today because I'm going to add more features before I release it. I'm going to release it one week later - the 16th November.

Currently I've implemented crosshair support, basic action/scripting support, explosion support and more. I'll program the animation engine before I release it.

Version 0.002 released!

Wed, 29 Oct 2003 20:36:05 -0000

ModWorm version 0.002 has been released! This version supports vertical scrolling, tiled backgrounds, has better physics and more. For more information please read the changelog.

NOTE: You need SDL ( and SDL_Image ( to play ModWorm. If you want to compile ModWorm you need SDL4FreePascal ( and a pascal compiler: FreePascal ( or Delphi (