Last Build Date: Mon, 06 Oct 2003 19:50:44 -0000
Mon, 06 Oct 2003 19:50:44 -0000
Another release of raytracer. Lighint has been added, throught LightRaytracer/DiffuseLight. *SpotLigth have not been implemented yet. Screenshot provided. Have fun
Tue, 22 Jul 2003 15:29:23 -0000
A bug was found, when many objects were cutting themselves. It was due to a bad check in the Polynom::solve2 method. So, now it is corrected, and renders as it was meant to.
Mon, 21 Jul 2003 08:01:46 -0000
It now implements object orientation, and better algorithm design. Seems to me like it is producing good looking images, and i found no bugs so far. I will release one or two rendered pictures, when i have some nice.
Mon, 21 Jul 2003 07:58:19 -0000
Found and corrected a bug concerning output images. It needed fill bytes, that were not documented in the web resource i found about the .bmp files, making non 4:3 images look weird. Fixed in version 0.1.1 (News from the 11th July, i forgot to post it)
Wed, 18 Jun 2003 22:19:08 -0000
I have figured how to release a file. So here is the first release ever of raytracer. Best wishes to all of you.
Sun, 15 Jun 2003 10:19:26 -0000
Thanx to SF hosting, the 'raytracer' project has been created. I have a first alpha version (0.1.0) that will be released, as soon as i understand how cvs, frs, and that sort of stuff work.