Last Build Date: Tue, 16 Jan 2007 12:51:05 -0000
Tue, 16 Jan 2007 12:51:05 -0000
The development of our very first game using OpenFrag, is well on its way. An exact release date has not yet been set.
Sun, 01 Oct 2006 18:11:29 -0000
Not only OpenFRAG Core 0.1 is going to be released, we also expect OpenCDS 0.1 to be released within a short time.
OpenCDS is an open Content Delivery System that will aid us in providing you with the latest demos.
Sun, 01 Oct 2006 18:10:34 -0000
Our first release of OpenFRAG Core 0.1 will be soon. It will mainly be a code-release. We are at a point where most of the current code works, and new additions will take a huge amount of work. We want to add these new things to release 0.2.
Wed, 23 Aug 2006 15:18:23 -0000
The upgrade has been completed, the new needed files can be retrieved from the Files section. You can get the code from SVN.
Sat, 19 Aug 2006 06:22:25 -0000
We are currently working hard to get some new stuff in. Yake 0.5 RC1 and CEGUI 0.5.0 RC2 are introducing itself in OpenFrag. We are still fixing the small issues that we stumbled upon.
Tue, 15 Aug 2006 22:11:41 -0000
The settings menu is well on its way now that settings keybinds is done. This screen can load profiles containing keybinds, in order to have different keybinds per plugin/map or whatever. For more information please refer to http://forum.openfrag.org/list_messages?id=945&page=1
Tue, 15 Aug 2006 22:08:16 -0000
After a while of no news items, we have still been very active behind the schemes.
The Networking component is far on its way to become a fully working, and customizable component. Please refer to the wiki pages for more information about this component.
Tue, 30 May 2006 20:34:58 -0000
The prefix Bit was removed, because it gave some assosiations with bittorrent. Although vapour supports bittorrent protocol, we wished to remove the prefix.
Sun, 15 Jan 2006 01:02:27 -0000
Ok ... in the lack of visible development .. there where released couple of shots of upcoming opensource Content Delivery System ... based on wxWidgets for crossplatform compatibility.
You can view the screenshots here:
Thu, 12 Jan 2006 08:22:03 -0000
As you see i've changed/updated our categorization a little bit, to show what we're intending to achieve.