Last Build Date: Tue, 17 Feb 2004 17:54:30 -0000
Tue, 17 Feb 2004 17:54:30 -0000
We are once again recruiting... if you have experience in C++ using OpenGL, or if you're an experienced 3d modeler, please email us at email@example.com. There is also a corresponding ad in the Help Wanted section on this.
Wed, 14 Jan 2004 03:12:16 -0000
Today I released the Rendering system overview document in version 1, meant to be a general guide for developers on the project with advancing with with on the mSystem's rendering engine.
Mon, 05 Jan 2004 02:02:09 -0000
We're making progress... we've moved on from the loading routines and we're working on rendering systems now. So far we can get the system to display any valid .loc file. We still have between 1,000 and 3,000 fps with a large set of quads loaded. This should allow us plenty of expandability for the moment - we won't have to work on accelerators / optimizations until later, although we will no matter how well the system is performing (for more compatibility on different systems). Next we're going to work on more rendering-related things and we're going to start developers on the physics engine as soon as we have the resources for that.
Sun, 14 Dec 2003 18:06:23 -0000
We have finished the system used for loading our new *.loc (location file) format. Now we have begun work on the texture loading system. This is expected to take 1-4 days....
Thu, 11 Dec 2003 15:31:37 -0000
We have been steadily working on the mSystem for a long time now, and finally we're getting to the rendering routines. With *.loc support nearly almost done (pending updates from castlec), I've begun to code the actual rendering routines, and make sure that only what is absolutely necessary is there....
As I have been saying for a little over a week now, we are on the verge of making a milestone release. Pre-Alpha 03 will really begin to demonstrate the engine's capabilities, now that we support 3d models, multitexturing, various forms of lighting, and now complex terrain.
Considering that we only started coding in late October, we're making very good time. We already have a complex 3d engine only 2 months into development. I'm going to keep saying that we're about to make a milestone file release - an I'm not lying, it's just that it might take a little while longer than I had thought. Keep checking back, and I'm sure we'll have something in a week or so.
[This is all mirrored on our site - mcode.sf.net]
Sat, 06 Dec 2003 01:42:36 -0000
We recently changed the location file format to a much more complicated, but much more versatile / powerful format. We published a document on this new format (how to parse it, its structure), and code is almost fully implemented on how to read from it. No word from robin yet about writing it though (MFC team is, er, should, be working on a tool for editing location files).
Wed, 03 Dec 2003 02:44:56 -0000
We have now finished 3ds file support for the moment. We can load and animate textured models. Next format to be supported will either be md3 or obj. Both will eventually supported. We are now adapting the system to work with a new, proprietary, file format for location ("world") files.
Thu, 27 Nov 2003 04:07:13 -0000
Our new site, powered by TikiWiki CMS, is now online. After about 8 hours of downtime, we now have everything installed. Our design team (er, rather, person) is looking at available themes and the possibility of creating a new one for our site.
Our CMS is fully functional, with only a little administrative work left now. Leave questions in our FAQ open session and we'll try to answer them. Our Wiki is still under construction, but its structure, along with the rest of the site, should be done by Monday.
Tue, 25 Nov 2003 16:50:16 -0000
This is a mirror of the post released on our main site:
11.24.03 // maxx
This is actually my second post for the day, and I just need to announce scheduled downtime for tomorrow, November 25th from about 3:30 or 4:00 for probably the rest of the day. We will be transferring our new Tiki powered site over to an active directory and referring the index to the new site. We will try to get our site back up as soon as we can, but it may very well last all night, and we may not have it online until as late as Wednesday afternoon.
Mon, 24 Nov 2003 15:41:13 -0000
We are almost done with 3ds file support. This is a MAJOR milestone in the project, as now we can load complex, textured models into our program. We have all of the major code already implemented, and now we are simply working out the bugs. At the time of this posting, it compiles with about 14 errors. Soon, we should have a workable version of the location file editor done. Once 3ds support is fully done, and we have the MFC location file editor, you can expect to see a substansial release with an actual, roamable environment, instead of just the empty plane we've been working with thus far.