Wed, 26 Oct 2016 10:05:54 +0000
by RobboOur favourite game from Spiel 2016.
Wed, 26 Oct 2016 10:01:18 +0000
by SoccerCityHi guys!
Wed, 26 Oct 2016 09:59:55 +0000
by adatopoulosHello everyone. This is the designer speaking (image)
Wed, 26 Oct 2016 09:55:49 +0000
Wed, 26 Oct 2016 09:54:58 +0000
by Orochi_001Just a heads-up for anyone who pre-ordered this through Miniature Market, and possibly other online outlets in the States: Looney Labs has cancelled all existing pre-orders without warning or reason. I see that Canada's Board Game Bliss still has a product page up, but I'm not sure how long that will be the case. If anyone has info on this matter, it would be greatly appreciated. Thanks! (image)
Wed, 26 Oct 2016 09:52:21 +0000
by marktb1961Just picked up this game, but it is the French re-print. Mostly coping but one card I am unsure of... please can some-one supply the original english text for the Trachenberg Plan card ?
Wed, 26 Oct 2016 09:46:14 +0000by Soleia (Is 3 years long enough to be considered a veteran? Aw, who cares.) I realize there is no shortage of reviews for this game, but I hope my opinion is still appreciated. Some notes before we begin:-I have played this game at nearly all player counts from solo to 9 players.-I have played the base game and I have played every available expansion. -I have played every official scenario available for this game (as far as I recall).-No, I'm not saying all that to brag, I just want people to know where I'm coming from before we break atmo and set course for the far reaches of the 'verse. So here we go! LUCK VERSUS STRATEGY: One of this game's best features, for me, is that you have two routes: luck or strategy. In each game you play through a scenario card. Usually, after some prerequisites are met, these will require players to fly to a specific location and roll a die. You add the number rolled to your stats on equipment and crew cards to determine whether you pass each test and get a goal token. Tests will be in one of three categories: fighting, negotiation or tech. So, if a card says you need a fighting check of 10, you can run down to Silverhold and beef up your crew with lots of firearms and explosives until you're fairly certain you will pass the test, or you can pick up a couple decent items for low cost and try your luck. The advantage to the former option is the peace of mind that you won't fail the test (which often means killing crew members or getting a warrant). However, the benefit in taking the "luck" route is that, while everyone else is taking their time doing jobs to earn money to buy items, you might be able to get an edge by lucking your way through the test (my only advice is, no matter what, buy a vehicle before attempting to draw any "Misbehave" cards, which are often a part of completing a goal and always a part of completing illegal jobs). The risk, of course, is getting a bad roll and failing. Either way, it's always a good idea to gear up at least a little before attempting a goal.THEME (will people who haven't seen Firefly enjoy this game?):This game is rich on theme. For fans of the TV series and movie this is one of the pleasures of the game, but it is by no means necessary to enjoy the experience. We got nearly everyone in my extensive family into this game and not one of them had even seen an episode. It didn't rob any of the joy from the game for them, and several ended up getting their own copy without even watching the series. REPLAYABLITY:I'm not gonna lie, I played this game pretty much every day, multiple times a day, for about one and a half years before it wore out its welcome. And even then, the main reason it lost some of its glow was due to the fact that the majority of my plays were with my husband and we both become so familiar with the game there were few surprises left. I still enjoy a play from time to time and would certainly play more if I had others to play with (though I have an extensive family, we don't always get the chance to play longer games). Note that we did acquire all of the expansions during this time. The base game itself is replayable, but if it hits your table as often as it hit ours you will probably want at least the Breakin' Atmo expansion and one of the board expansions (Blue Sun or Kalidasa). Of course, the game comes with multiple story cards, some being better than others. These days we usually play the same story card every time due to the fact that it always changes, and that one is "Where the Wind Takes Us" which is included in the Jetwash ship expansion.DOMINANT STRATEGIES (are some captains better than others?):When my gamer nephew discovered Firefly it didn't take him long to come up with a pretty powerful strategy (which I won't give away here, because you should discover the game for yourself), but it didn't "break" the game, it just meant we had to work hard to find a goo[...]
Wed, 26 Oct 2016 09:40:35 +0000
by ThaneeAny idea, why there is no RTG building miniature.
Wed, 26 Oct 2016 09:38:52 +0000
by NecrobladeWe have played our third game yesterday and now we have some questions, that are not mentioned or answered in the rulebook.
Wed, 26 Oct 2016 09:23:31 +0000by duchamp Als Mitautor des Spiels werde ich das Spiel natürlich nicht „rezensieren“, aber eine grobe Einführung ins Spiel kann ich hier anbieten. Das Spiel „frisch aus der Schachtel“In Undercover geht es um Geheimagenten und passende Farben. Wir sind Chefs jeweils eines Geheimdienstes zur Zeit des Kalten Krieges, wobei jedes Land/jeder Geheimdienst durch eine der sechs Farben des Regenbogens und ein Symbol repräsentiert wird, damit auch Farbenblinde das Spiel spielen können. Die sechs Hauptquartiere im Spiel und das Material, dass jeder Spieler bei Spielbeginn erhält.SpielaufbauAls erstes wird der Wertungsplan ausgelegt und die Spalten am weitesten rechts mit zufälligen Punktemarken der jeweiligen Farbe belegt. Die 12 Agenten werden gemischt und in zwei Zugstapel à 6 aufgeteilt. Die beiden Zufallselemente im Spiel (Punktemarken von 4 bis 8 und die Zugstapel) sowie der komplette Aufbau vor Spielbeginn.Die sechs Hauptquartiere werden in die Tischmitte gelegt, mit einigem Platz drumrum. Sie bilden sowohl wiederum einen „Regenbogen-Farbkreis“ als auch einen einzigen großen Raum, der allerdings in sechs Abteilungen rund um den Globus eingeteilt ist. Bei 2 oder 4 Spielern werden 2 Hauptquartiere umgedreht und als Joker benutzt, bei 3 Spielern 3.Jeder Spieler erhält die Mitarbeiter (= Wertungsmarker) einer Farbe, den Farbkreis für dieselbe Farbe (erkennbar an der Mitte des Farbkreises) und einen der Joker. Nun kann es losgehen.Die Punktemarken werden verdecktauf dem Farbkreis gesammelt.SpielzielBist du am Zug, arrangierst du ein Treffen zwischen Agenten, um Informationen zu erhalten – wobei du dich grundsätzlich Agenten aller Länder bedienst. Danach ziehst du deine Mitarbeiter, die für die jeweiligen Länder/Farben zuständig sind, auf der Wertungstafel vorwärts, manchmal 3, 4 oder sogar 5 Schritte auf einmal. Landet ein Mitarbeiter auf einem besetzten Feld, zieht er weiter zum nächsten freien Feld. Am Ende der Wertungstafel warten Punktemarken auf uns, so dass hier im Grunde sechs simultane Wettrennen auf farbigen Spuren stattfinden. Jeder Spieler wertet jede Farbe nur einmal – landest du auf einer Punktemarke, nimmst du sie und bewegst dich in dieser Farbe nicht mehr.SpielablaufWIE du nun deine Mitarbeiter veranlasst, vorwärts zu ziehen, das ist das eigentliche Spiel:Um ein Treffen zu arrangieren, nimmst du zu Beginn deines Zuges einen freien Agenten – von einem der Zugstapel oder einen bereits ausliegenden. Dann gibst du ihm Anweisungen in Form einer Mappe (somit ist er bis nach deinem nächsten Zug nicht mehr „frei“), legst ihn seitlich an farblich passende Agenten an und wertest dieses Treffen. So einfach ist das. Allerdings unterliegen diese geheimen Treffen gewissen Regeln ...:Neben jedem Agenten sind drei farbige Symbole abgebildet: Ein großes Symbol (die Farbe des Teils selbst) und je ein Symbol darüber und darunter. Diese beiden Farben sind stets die beiden Nachbarfarben auf dem Regenbogen-Farbkreis, was in zweierlei Hinsicht eine wichtige Rolle spielt:1. Anlegen:Du darfst einen aufgenommenen Agenten nur dort anlegen, wo er andere Agenten seiner eigenen Farbe oder der beiden Nachbarfarben trifft (siehe linke Bildspalte: Der orangefarbene Agent kann nur an Rot, Orange und Gelb angelegt werden, wie auf dem Teil abgebildet).2. Geheime Identitäten und Umdrehen:Es gibt jeweils zwei gleich aussehende helle, „offizielle“ Agenten und zwei nächtliche „Undercover“-Agenten pro Land/Farbe. Jeder Agent hat eine offizielle und eine Undercover-Seite, wobei die Farben der beiden Seiten ebenfalls immer im Regenbogen-Farbkreis benachbarte sind.Der gelbe offizielle Agent ist undercoverentweder orange oder grün ...Wenn du einen Agenten aufnimmst, DARFST du ihn umdrehen, bevor du ihn anlegst (rechte Bildspalte), und musst ihn nun mit dieser [...]
Wed, 26 Oct 2016 09:19:50 +0000
by FD22Hello, after buying the game at Essen I found out that my copy, as everybody else's (https://boardgamegeek.com/thread/1628622/duplicate-utica-car...), contained a double copy of the Utica card and a late addition of the Temesa card (which was also damaged).
Wed, 26 Oct 2016 09:19:30 +0000
by BrainmasterFor all players who understand Dutch and have bought a copy of Rhodes recently we have good news. The Dutch FAQ list for Rhodes is ONLINE.
Wed, 26 Oct 2016 09:17:02 +0000
by GThreepwoodHey Quilters, Welcome to the BGG Patchwork Quilting Premier League!
PLAYER A vs PLAYER B
1st HALF: PLAYER A b. PLAYER B 30-17
2nd HALF: PLAYER B b. PLAYER A 27-15
Wed, 26 Oct 2016 09:06:30 +0000
by Drugo81When you use the ability of the Builder expert, do you have to spend the 1 time unit as well in addition to the energy/regolith/supply required by the facility construction action?
Wed, 26 Oct 2016 09:00:54 +0000
Wed, 26 Oct 2016 08:45:51 +0000
by sandwichmanThis looks like an incredibly beautiful game. I will have a good chance to play with two players, but I am also very interested to know how it is played solo.
Wed, 26 Oct 2016 08:41:53 +0000
by Elmaskador75And it sounds as if it's a winner: http://geekandsundry.com/the-incredible-tmnt-board-game-youv...
Wed, 26 Oct 2016 08:29:23 +0000
by PalmerexWhen you receive tile you must place it immediately on board or you can hold it and place later ?
Wed, 26 Oct 2016 08:22:29 +0000
by VonDodoI have this doubt...
Wed, 26 Oct 2016 08:04:27 +0000
by mzenJust a quick couple of clarifications needed as we couldn't decide on these when we were playing yesterday.
Wed, 26 Oct 2016 07:50:23 +0000
by Stile86ADB has released this game in PDF format.
Wed, 26 Oct 2016 07:49:08 +0000
by cwb1977Hi every,
Wed, 26 Oct 2016 07:48:02 +0000
by RayGunsFor the most part, players seem to have fun at tournaments, and I have even seen matches were both players cooperatively work together when things get messy. However, sometimes I see things that I would definitely call bad gamesmanship. Just recently I was watching a tournament game and one of the players seemed a bit rude in general. To bad referees don't just give penalties for bad gamesmanship. Even being rude to fellow gamers should get you a yellow card for bad gamesmanship. Also, this should includes deliberately fudging your move template (cheating) to change the final position of your ship - I see a lot of the this and still wonder why tournament judges do not crack down on this behavior.
Wed, 26 Oct 2016 07:42:19 +0000
by HANJELHow much time costs play a "Magnifico" game? I supose it depends on the player number, with 5 players? Real time, not the indicated in the box...
Wed, 26 Oct 2016 07:41:22 +0000
Wed, 26 Oct 2016 07:41:18 +0000
by fistashk0Hi !
Wed, 26 Oct 2016 07:40:46 +0000
by manucubeHello, in my box there are 2 black dices and no white pope dice ?
Wed, 26 Oct 2016 07:38:24 +0000
by TcwleblancSo, being incredibly observant as I am I didn't actually realize that this was meant to be 3+ players. When I played the prologue it was with three players, but one wasn't feeling the theme and dropped out so my friend and I continued as a 2 player game. Now I didn't actually notice this until the last box was opened and we double checked the back of the box, so in some ways this shows that it can be played 2 player with not a huge problem. Now, we both took different approaches, my friend raided and I explored early game, we both ignored treasures and both did a little building/upgrading and trading. He ended up with a pretty commanding lead for a couple of games 30+ points, but the catch up mechanism implemented a few games in worked even for two people, I had enough extra resources at the start of each game to slowly close the lead I trailed all the way up to our final game and ended up winning 274-258. After we finished we noticed that we also played a set of the event cards wrong (at least we think), but it worked out in the end. There wasn't too much interaction as far as raiding each other, but there were times when it would happen and swing the entire course of the game snatching away victories at the last moment.
Wed, 26 Oct 2016 07:31:59 +0000
by doctoryes0Your choices of destination, other than other players' home ports, are reduced to two. One of the two requires a die roll. Roll low and you lose your turn.
Wed, 26 Oct 2016 07:20:59 +0000
by c0desCourt Jester - A neutral card not on good or bad. The only way he wins is if the assassin kills him at the end of the game. (So the character pretends to be Merlin)
Wed, 26 Oct 2016 07:19:25 +0000
by LazuritsI am thinking how to increase player interaction in two player game.
Wed, 26 Oct 2016 07:16:46 +0000
Wed, 26 Oct 2016 06:58:03 +0000
Wed, 26 Oct 2016 06:56:41 +0000
by WilliamBOr only for the next age ?
Wed, 26 Oct 2016 06:51:24 +0000
by SlotracerIsn't there some kind of webshop where this can be bought since I missed it on the kickstarter?
Wed, 26 Oct 2016 06:51:15 +0000
by yzemazeAccording to Uli they’ll be for sale on Friday, likely at noon (CEST).
Wed, 26 Oct 2016 06:47:36 +0000
by LorryMollerCompanion to my other post listing the resource/production counts on cards.
Cards with Reduction Effects
Basic game Corp era
one time Global requirements +-2
Global requirements +-2
-1ME To Play Card -2ME To Play Card(x2)
-2ME To Play Space Card -2Me To Play Space Card(x3)
-3Me To Play Earth Card
+1Me for each steel and Ti spent
-8Me To Next Card
Cards with Bonus after play
Basic game Corp era
+1Animal(pet) after every city
+1Animal(herbivore)after you play greenery
+1MEproduction per new city
+2ME per new city
+2plants per new ocean
you play plant/microbe/animal-> add one microbe(3/1vp) to this card
you play plant/animal-> add one animal(2/1vp) to this card
you play space event->+3ME, +3heat
you play science tag -> discard and draw
you play science tag -> science resource or eat science resource to draw a card
you play plant/microbe/animal-> add one plant, microbe or animal
standard projects -> +3
Cards to Convert resources or generate cards/animals/microbes
Basic game Corp era
1energy -> +1Me for each city on mars
3energy -> 1oxygen
4energy -> Ti,Oxygen
4energy -> Steel,Oxygen
4energy -> 2Steel,Oxygen
1energy production -> TR
6energy->2vp Science Resource
8Me->ocean (can be paid w steel)
12Me->ocean (can be paid w Ti)
10Me->2 heat production
plant or steel->7Me
Look at top4, keep 2
Look at top3, keep 1
Wed, 26 Oct 2016 06:36:46 +0000
by AernoutMJCIn the Lake District on holiday. I checked in advance: table too small to accommodatie a board game. I was midway my Oz campaign and having symptomatisch of withdrawal. These were enhanced when we passed a "Wales" sign on the Motorway...
Wed, 26 Oct 2016 06:33:36 +0000by LorryMoller It seemed like the red-bordered attacks on Steel and Titanium production could be pretty crippling/swingy, since it seemed like there weren't many ways of getting them. Also, as a new player, it is not obvious how easy it is to get, say, a plant production, so it's hard to value the card then. So I decided to look through the cards to get a sense of how common the various production symbols were (especially relative to the attacks).Doubtless I've made some errors, but it gives you a general sense. A couple of things I noted in the data:- none of the corp edition cards give plant production- only 5 steel production cards and one of them is the 'Escarpment' card that 'attacks' another steel production... (although there is also the mining guild's starting steel prod and the industrial centre that can buy steel prod each turn) - only 9 oceans in the game but 17 ocean symbols on cards (plus the 2 blue cards that can generate oceans repeatedly), so in a 5-player game that you go through the whole deck, be sure to use your ocean cards early! probably less important at lower player counts...I'll do another post with the other effects (generally blue ones) that don't fit here.Resource AttackMESteelTiPlantEnergyHeatMicrobesAnimalsTotal ##16 119Basic Game-4-8 -6 -4 -3(x2) -2 -1/turn-1/turn#221117CE-7 -3-4 -2-3-5-2Production AttackMESteelTiPlantEnergyHeatTotal#4 26Basic Game-1(x3) -2 -1 -2#11125CE-2-1-1-1(x2)Bonus ResourcesMESteelTiPlantEnergyHeatMicrobesAnimalsOxygenTempOceanForestCards#-/+0/30/32/181/10/30/50/30/90/140/30/2Basic Game+2 +4 +5+2(x2) +4-2 -1 +1(x5) +2(x6) +3(X4) +4(x2) +5 -5 +3+2 +3(x2)+1 +2(x3) +4+1(x2) +2+1(x4) +2(x4) +3+1(x11) +2(x3)+1(x3)+1 +2#-/+0/20/3CE+10 +1/per all played events+1 +2(x2)Bonus ProductionMESteelTiPlantEnergyHeatTRSpecial# -/+7/190/30/10/13/2417/220/1161Basic Game-2(x4) -1(x3)+1(x2) +2(x8) +3(x3) +4(x3) +5(x2) +1perCityOnMars+1 +2(x2)+1+1 steel or titanium-1(x3) +1(x11) +2(x8) +3(x2) +1perPlantTag +1or+3if4PlantTags +1per2microbeTags-4 -2(x4) -1(x12) +1(x10) +2(x6) +3(x4) +1perEnergyTag +1perCityInPlay+1 +2(x3) +3(x4) +4(x2) +7+1(x2) +2(x3) +3-XHeat+XME# -/+2/160/20/80/16/51/021CE-1(x2) +1(x3)+2(x4) +3(x4) +1per2SteelTags +1perSpaceTag +1perOpponentSpaceTag +1perEarthTag(x2)+1 +2+1(x5) +2(x2) +1(-1attack)+1 steel or titanium-1(x6) +1 +4 +6+1(-1 attack)(x2)-2+2 +1perJovianCopy One card's production [...]
Wed, 26 Oct 2016 06:31:43 +0000
Wed, 26 Oct 2016 06:24:51 +0000
by Proff3RTRHi all,
Wed, 26 Oct 2016 06:18:58 +0000
by bertmatYesterday evening I played Odin and during setup I destroyed one of the counter trays. Don't ask how that happened. Really stupid.
Wed, 26 Oct 2016 06:06:01 +0000
by TeiwazUnfortunatelly I don't have the english rules, so I can't explain my question with the right names of the game components. I hope you understand me anyway.
Wed, 26 Oct 2016 06:05:34 +0000
by Hmmm okDo you win the moment that the victory conditions are met or do you finish out the round? Is this game like Eldritch Horror where defeat can be snatched from the jaws of victory?
Wed, 26 Oct 2016 05:53:25 +0000
by iLLuminesCan someone explain to me how leveling up works on this game? Thanks.
Wed, 26 Oct 2016 05:47:12 +0000
by PorchyGDoes anyone know the card size I would like to sleeve them
Wed, 26 Oct 2016 05:47:06 +0000
by kronovanA few of my FLGS's have the box sets, but the owners weren't aware there's an update that includes the Heirs of Blood Act campaign. The staff at one store couldn't get access to the receiving records, but believes there 2 copies on hand were received within the past 6 months.
Wed, 26 Oct 2016 05:45:15 +0000
by holmezzzI recently bought LotR:TCG with the intention of getting The Hobbit Saga expansions soon after I got the hang of playing with the core set. But- I just don't really enjoy this game very much, and I'm wondering if it's a case of this not being the right game for me. Also, it was my intention to play the Hobbit expansions with my sons (8 and 10 years old) but I suspect that this game is way to hard for them to enjoy. What do you fans of the game think? Should I give it more time? If I don't like the core set solo, will the Saga be any different? (I've played it about 5 times now).
Wed, 26 Oct 2016 05:40:00 +0000by leroy43 Conquest of Paradise (Deluxe Second Edition)A game for 1-4 players by Kevin McPartland"And they called it paradise, the place to be,They watched the hazy sun sinking in the sea"- The Eagles (The Last Resort)IntroductionBack in 2007, a great little game was released by GMT in a lovely linen finish box.The original linen finish box sitting on top of the shiny new blue one.I first tried out Conquest of Paradise back in 2009, and I loved it right away. I recommended it to other people, and introduced to several times to folks, usually to positive comments. Imagine my delight then when GMT said they were going to release a second edition, complete with improved graphics, wooden pieces, and a mounted board. In addition, an unexpected bonus is the inclusion of solitaire playing rules.This review is about the new deluxe edition. If you want to learn about the game play, please see my 2012 review, which also covers the expansion from C3i magazine.Let's have a look inside the new box.ComponentsFirst off, let's see what you get inside the box.ContentsThe new edition comes in the 3" deeper box that GMT has been using for a lot of its games lately. If you're the owner of the previous version, the differences are posted by the designer here, but the key highlights are:- a mounted mapboard- improved colours for the player pieces so they're easier to distinguish in low light- formal inclusion of the random event cards that were previously only included in C3i magazine PLUS markers for these included in the counter sheet- wooden pieces in all four player colours- full colour rules and play aids- rules for playing the game solitaire Rules & Game PlayIf you're unfamiliar with how the game plays, I refer you to my 2012 review. The game play remains unchanged, save that there are a few minor alterations such as the addition of one Arts & Culture card to make a full deck of 55. The only other potentially major change is the addition of one row of hexes to the bottom of the map. I don't believe that should have a major impact to the experience, and I haven't yet played it enough to show me otherwise. SolitaireThe one really exciting new addition are the solitaire rules.I was part of the play test crew for the solitaire expansion (listed in the credits no less), and it makes Conquest of Paradise a challenging little puzzle for the solitaire gamer. While it won't replace the multiplayer experience for me, it does give a satisfying experience in about the same amount of time that a normal game takes. The solitaire game uses a set of chits drawn from a cup, and the objective is to attain 30 victory points before you use more than 13 of the 15 chits in the cup. You are playing Tonga and your "opponent" gets Samoa, and the chits have two sides - one [...]
Wed, 26 Oct 2016 05:36:38 +0000
by RBoyensIf the combat odds are greater than 5:1, do the column shifts start from there or do they start at 5:1? There were times when the Brits had an 8:1 combat, so with 1L for attacking from fields, 1L for dug-in defender, 1L for defender in close terrain, it ends up being 2:1 when starting from 5:1, but would be 5:1 if starting from 8:1.
Wed, 26 Oct 2016 05:34:27 +0000
by citizen77My sealed box came with the figure turned around. Kinda funny, but also lost the impact of not being able to see the ax ripping through the box.
Wed, 26 Oct 2016 05:33:30 +0000
by goshublueI have a question about two series of wars in the Valley Games edition which are inactive or active depending on the existence of their associated provinces.....specifically the two Sicilian Slave Revolts (province = Sicilia) and the three Spanish Revolts (provinces = Hispania Citerior and Hispania Ulterior).
Wed, 26 Oct 2016 05:13:47 +0000
by NowOrNever88Is this the only Dixit that goes to 12p?
Wed, 26 Oct 2016 05:02:58 +0000
by thom1977I'm just commenting in surprise that NO ONE has posted a video preview or review of this expansion on YouTube. Considering that the base game was generally well-received, I'm really kind of shocked by this. I have considered buying it, but I wanted to see what it had to offer.
Wed, 26 Oct 2016 05:00:28 +0000
Wed, 26 Oct 2016 04:58:06 +0000
by NowOrNever88If so, is there any information of release dates or times? Or a source?
Wed, 26 Oct 2016 04:50:01 +0000
by Dbriner31PSA for everyone worrying about this. If you are missing all the schematics, some of the wounds, and some of the command cards, they will most likely show up in a future mission.
Riot Kades wrote:
Wed, 26 Oct 2016 04:42:29 +0000
by yujinishugeWhat if you use Nassir and call a resource that nobody has? Does that mean you've used him or since no trade was forced you can try for another resource on the same turn?
Wed, 26 Oct 2016 04:40:56 +0000
by alandricI freaked out for a minute after counting the cards and it looks like I'm missing all the schematic cards and a good bit of damage cards. I was afraid to break open the envelopes to look as I didn't want to spoil any of the missions.
Wed, 26 Oct 2016 04:39:24 +0000
Wed, 26 Oct 2016 04:38:33 +0000
by Ilse23Which equipment tiles are the KS-exclusive ones?
Wed, 26 Oct 2016 04:37:47 +0000
Wed, 26 Oct 2016 04:31:59 +0000
by chang_1910Hi all,
Wed, 26 Oct 2016 04:24:05 +0000
by JediGeekGirlOur latest episode has dropped. This episode has an important announcement in it, check it out (image)
Wed, 26 Oct 2016 04:21:40 +0000
by GAFBlizzardThe Bosporus Traveller "EACH TIME CARD" occupation says this:
Wed, 26 Oct 2016 04:18:17 +0000
by saslettAssume Training Camps is in effect and funding is at 5. Jihadist player has all cells on the board except 5 training camp cells to right of track. Jihadist plays Foreign Fighters. Can Jihadist place those 5 cells on the board even though funding is not at 9 and they would not otherwise be available? I know they could for normal cells in the ample funding space, but are the training camp extra cells considered to be on the track (and thus playable) if funding is not at 9?
Wed, 26 Oct 2016 04:18:07 +0000
by JionDoes anyone know where i can get a copy of the mini version?
Wed, 26 Oct 2016 04:14:45 +0000
by YLGSYour Local Game Store in Matthews, NC is hosting a tournament.
Wed, 26 Oct 2016 04:09:54 +0000
by zerothefoolSomeone put up the Spanish version of the game on Tabletop Simulator. I don't speak Spanish, so I used Google to make an English version I can enjoy until I see this game on a real shelf (at which point I will buy it immediately!) For the most part, it went well, and I even learned some Spanish.
Wed, 26 Oct 2016 03:58:41 +0000
by thrtytoSo we had a couple things that we weren't able to easily answer:
Wed, 26 Oct 2016 03:55:39 +0000
by UmaruHello guys im from Brazil and my english is not good so, pls be patient, and thanks for any participations in advance.
Wed, 26 Oct 2016 03:48:11 +0000
by Putzmanrudy1The cards are played out on the last trick. There are enough high value cards in play to end the round. The winner of the trick sells the cobras in the basket and scores the points. Do the losers of the trick gain cobras for their basket (that will score negative points) or does just the winner take an action?
Wed, 26 Oct 2016 03:46:00 +0000
by AndyMoOur family likes your game and also some of the expansion cards.
Wed, 26 Oct 2016 03:37:17 +0000
by gmbfThe rules at one point say you can only replenish up to 2 workers. Does that mean that 2 is the cap for the restock action or in this game generally? The Round A and B rewards both say you can take 3 workers. Thanks.
Wed, 26 Oct 2016 03:23:33 +0000
Wed, 26 Oct 2016 03:19:08 +0000
Wed, 26 Oct 2016 03:14:27 +0000
Wed, 26 Oct 2016 03:06:46 +0000
by callidusx3I have been working on putting together an addition to Scum faction that pulls in more of the Hutt Cartel background. A gentleman on the FFG forums started this work and I have continued it.
Wed, 26 Oct 2016 03:00:08 +0000
by Putzmanrudy1In a 2 player game after starting the players baskets they will have one less card in their deck than the dummy player. What happens to the extra card the dummy player has in their deck due to the dummy player not starting a basket? Does the dummy player burn a card at the beginning just like the players do?
Wed, 26 Oct 2016 02:57:42 +0000
by MDJDI'm a little confused as to how this occupation card works. It seems to provide silver income to the player when ore or silver is removed from a mountain strip during step 11.
Wed, 26 Oct 2016 02:57:41 +0000
by schpliHas anyone heard of the availability of a French version anytime soon (or later)?
Wed, 26 Oct 2016 02:56:45 +0000by taelasky Thanks again to all the backers. I couldn't do this without you. And thanks to many of you for you kind words of encouragement. It is great to see, how much you are looking forward to this game. The excitement many of you exhibit is overwhelming. I've covered a number of things in this week's update, but be sure to check out the Xenofera Naming Challenge and put your mark on the game.Progress Wow, another great week! Xenofera exceeded $10,000 in funding, leaving less than $5000 to reach it's goal. It is tracking well against project trends; and with only 2 weeks left, it remains on track to fund. Stretch Goals Granted the Early Funding Goals have eluded us, but I couldn’t give up on our new creatures. So, I’ve decided to start off the Stretch goals with a few micro goals. $15,000 – We’ve done it! Xenofera will become reality$15,500 – Harvey and Xoxxar from the Early Funding Goals will be included in the game $16,000 – Kitanaton and The Slu, also from the Early Funding Goals, will be added $16,500 – Ulamarth and QwardlQay, the last of the 6 creatures from the Early Funding Goals, will be included$17,500 – The Xenofera cards will be upgraded to linen, 300 gsm black core card stock $20,000 – I’ll wait to surprise you with this one. Backer Involvement I truly enjoy giving backers every opportunity to be part of the Xenofera experience and put their mark on the game. 5 backers have already chosen to “Join the Crew”, 4 more will be representing Royal Families in the “Royal Society”, leaving just 1 family to represent and 17 crew members. Xenofera Naming Challenge Last week’s backer challenge to name a creature was a great success. Thanks to all the backers who submitted names and voted. This week, I am again giving backers the opportunity to name a creature. Backers can submit suggested names. Jeff and I w[...]
Wed, 26 Oct 2016 02:52:43 +0000
Wed, 26 Oct 2016 02:52:21 +0000
by JuggaloNinjaWe played tonight and had new stuff show up on the row where the board folds, including a full size island sticker. Then it dawned on us that when we fold the board back up, it will cause the stickers to come back off the board. How are you all dealing with this issue?
Wed, 26 Oct 2016 02:47:07 +0000
Wed, 26 Oct 2016 02:39:06 +0000
by mossytangleMy 8YO is finally old enough to play decent games, and we're trying to figure out if wargaming is a direction we want to go. Strike Zone One and Napoleon at Waterloo are nice and free, so we crafted them this weekend. My wargame experience is minimal, so most of these rules are new to me, and I'm not great at math.
Wed, 26 Oct 2016 02:37:57 +0000
by chang_1910Hi all,
Wed, 26 Oct 2016 02:24:02 +0000by Viken Xetred Some background: I have been a member here for a long time, but I haven't really been an active member. I never felt I could contribute much since I don't get many chances to play this game. I have certainly played with a number of other members creations, but never desired to put my own ideas up to public scrutiny. I love many of the Villain turned Hero variants people have shared, but I have been longing to see some Hero turned Villain ideas and see what kind of mechanic people use for that. After hoping for a long time, I realized I should just do it myself! So at long last, here is my first (still very) rough draft of Ra. If this starts to take off and look good, I will certainly make them into cards (using art form SotM because I can't pictures) so that people can have better print'n'play or Printer Studio them, and I will continue onto other ideas I have (which are currently AZ, Setback, Fanatic, and Sky-Scraper, but I want to for ALL heroes that haven’t converted already).NOTE: I have playtested him, but he was way too simple, so I juiced him up a ton and haven't playtested him since. Intend to tonight/tomorrow, but I wanted to get him out sooner than later and get opinions from the pros on how I can better balance him.Eye of Ra (75 HP)Bringer of the SunSetup:- Put Eye of Ra into play Bringer of the Sun side up.- Search the Villain Deck for Staff of Ra and Solar Retribution and put them into play.Gameplay:- At the start of the Villain turn, if Eye of Ra currently has a +H modifier to damage, flip him.- Whenever Eye of Ra would be dealt Fire damage, he heals that much damage instead. Increase damage dealt by Eye of Ra by 1.- At the end of the Villain turn, Eye of R[...]
Wed, 26 Oct 2016 02:19:21 +0000
by YLGSYour Local Game Store in Matthews, NC is hosting a Casual Play and Demo night with Queen City Game Club for this great game. All experience levels are welcome. We'll have a teacher and demo game on hand. Experienced players are welcome to bring their game to share with others.
Wed, 26 Oct 2016 02:17:28 +0000
by robkoch2112I was reading through the rules and was wondering what happens when:
Wed, 26 Oct 2016 02:06:25 +0000
by Zachary1234-How is progress on empire of the dinosaurs?
Wed, 26 Oct 2016 02:01:08 +0000
Wed, 26 Oct 2016 01:57:54 +0000
by rogeracoxMy copy of the rules may not be original. It is black and white with no photos, so understanding what the army cards mean is difficult. I get it--the big number does the talkin' (Elephant is a 7 (and more against Cav, etc. But what about those grey-circles and squares with negative numbers and the letter 'N' in them. What do they mean? Again, my rules appear to be a photocopy, and may just be a translation, which isn't that good. And since acquiring and using cards seems to be a major part of the game, I'd like to know just what they all do. Note: I cannot download and print .doc or .txt files, or anything that doesn't have pdf on the end. Being near illiterate on PC's anyway, I'd prefer to send a SASE to a kind soul who would copy the real rules for me and send them via that nearly forgotten method--the Postal service. But I'll take whatever help I can get, with thanks (image)
Wed, 26 Oct 2016 01:50:40 +0000by okiedokie Last year Skip passed away unexpectedly and this Spring his wife, Linda, asked if I would liquidate his collection for her. I am currently posting games on the BGG VFM geeklist Virtual Flea Market for Delivery to BGG.Con 2016. These are all marked for delivery to BGG con in Dallas but I am also willing to ship or deliver to Kansas City on during the day on Nov 4th. Here is some of what I currently have for sale and I'll be adding items right up until the weekend prior to BGG con. Comment on the items in the geeklist. (Each item is a link to the geeklist item)Holy War: Afghanistan - 15Starship Troopers - 10Stonewall Jackson's Way - 20Shifting Sands - 30Dark December - 20The Game of France, 1940 - 5Lock 'n Load: Band of Heroes - 30The Siege of Alesia - 25The Battle of Alma - 5Chancellorsville 2nd ed - 25Guilford - 40Blue vs. Gray - 35Gazala - 70Napoleon at Bay: Defend the Gates of Paris - Unp 70April's Harvest: The Battle of Shiloh - 15Siege at Peking - 30Oil War - 10Frederick the Great S&T 49 - 10Breitenfeld - 10Chad: The Toyota Wars - 10Paratroop - 5Revolt in the East - 10Macarthur: The Road to Bataan - 5Napoleon's Art of War: Eylau and Dresden - 10The Plot to Assassinate Hitler - 20Objective Kiev Unpunched C3i #26 - 40Grenadier & Skirmisher mags - Make offerZone of Control mags - Make offerArt of War mags - Make offerCanadian Wargamers Journal mags - Make offerOperations mags - Make offerPaper Wars mags - 5Kommandeur mags - Make offerBorodino 1812 - NIS 50Statis Pro Baseball - 20Risorgimento 1859 - 15World War [...]
Wed, 26 Oct 2016 01:38:16 +0000
by voynixDoes the gold icon on companion cards give you that amount of gold. Or is it just worth that amount of gold while in play (like the treasure cards in Dominion?
Wed, 26 Oct 2016 01:37:01 +0000
by Holy OutlawI'm playing a two-player "Escape from Innsmouth" scenario with both investigators currently inside the "Covered Bridge," and a scary Fallen One way out of our line-of-sight (I know there's no such thing in MoM 2.0, but the point is he's deep in the woods pretty far from us). He's technically within three spaces of our investigators though. Reading the rules for horror checks in second edition, I see: "Some effects, such as ranged attacks, horror checks, and monster effects, rely on range. The maximum range of these effects is three spaces. Range cannot be counted through walls or doors unless an effect specifically allows it."
Wed, 26 Oct 2016 01:33:19 +0000
by YLGSYour Local Game Store in Matthews, NC is hosting a Casual Play and Demo night with QCGC for this great game. All experience levels are welcome. We'll have a teacher from QCGC and a demo game on hand. Experienced players are welcome to bring their game to share with others.
Wed, 26 Oct 2016 01:07:20 +0000by Dave41fan I've been reading a lot about this game after a few plays this past weekend. It seems that a lot of the game supports dynamic variability and replayability (dry erase character sheets, modular missions) but the upgrades on stickers adds an unnecessary permanence. Worse yet, one of the three base game missions requires 70 karma, which would likely take over 100 plays to level up characters adequately.To me it seems a lot of this is a product of the game's release window. Coming on the heels of Risk Legacy and Pathfinder meant stickers and character progression were hot topics. However, this game seems to suffer from those aspects.Since the only thing that differentiates characters as they progress is karma and upgrade stickers (unlike Pathfinder where your starting deck changes over time), why not allow players to build characters to fit the mission difficulty?To this end, I'm thinking about building a deck of cards for the upgrade stickers. This way they can be easily shuffled (if you want to randomize a 70-karma character, for example) or moved around to build different characters for various missions. It seems like this would give the game much more replayability than running into a limited number of missions until you can "level up".Has anyone else tried this? I'm deciding between transferring the stickers to index cards and just making an Artscow deck, but I'm curious if others have pursued this approach[...]
Wed, 26 Oct 2016 01:06:53 +0000
Wed, 26 Oct 2016 01:05:15 +0000
by PhanI just got my kickstarter today. I'm not sure if I should just play it vanilla for now, or if I should put in the new items/vault weapons/heroes/zombies in.