Mon, 28 Nov 2016 10:13:54 CSTEveryone on the product team should know the basics of research for two reasons. First, if others on the product team can conduct basic research sessions themselves, then the internal research team can focus on more strategic or methodologically difficult research projects. Second, those non-researchers who can do the basics themselves become better consumers of research. They better understand the challenges of finding appropriate participants, designing a good study, and collecting unbiased data.Possibly most beneficial to the research team, non-researchers who can do some basic studies themselves better understand the labor and time involved, and as a result have more realistic expectations of the research team. This article is a primer that user researchers can provide to others in their organization that will teach them the basics. Feinstein, Tanya, Danielle Smith and Michelle Peterson
Mon, 28 Nov 2016 10:12:54 CSTWe need a deliberate and constant investment in routines involving learning, improving, and maturing as part of integrated practices and a clear identification of the project roles necessary so that teammates can build trust with one another, help others on the team, and keep the team together over time. Szuc, Daniel, Jo Wong, Michael Davis Burchat and Jennifer Fabrizi
Mon, 28 Nov 2016 10:11:21 CSTDigital interfaces are full of motion. In fact, the UX application of UI motion design has become so important, it’s taking on new terminology of its own—UX choreography. It includes interaction design, motion-based transitions, micro-interactions, and motion that supports the overall brand personality. Brundrett, Alik
Mon, 28 Nov 2016 10:10:08 CSTWith the three-step process of reviews introduced in this article, creativity can be restored and your team can help clients and stakeholders achieve their goals. This process will ultimately lead to better UX and designs because it starts with defining a clear UX strategy and limits the design project to three rounds of review. Zibell, Kristin
Wed, 16 Nov 2016 18:04:07 CSTUntil you encounter the concept of UX in design, development, marketing (or any other creative field) there’s a good chance that it’ll seem like a mysterious and unexplainable force. Kiani, Cassius
Tue, 15 Nov 2016 18:04:07 CSTContextual navigation is an excellent utility to provide users. It provides them a context for where in the site they are and let’s them browse similar/related pages easily. In today’s multi-device world, implementing contextual navigation is not straight forward. Dzekman, Rick
Tue, 15 Nov 2016 18:04:07 CSTAcross 33 rich countries, only 5% of the population has high computer-related abilities, and only a third of people can complete medium-complexity tasks. Nielsen, Jakob
Mon, 14 Nov 2016 18:04:07 CSTRecent attempts to define core interests of technical communication act as distraction of a priori definition of the field. In contrast, this technical paper uses a descriptive method for articulating existing core interests and sites of productive study , ranging from memorials to applications to videogame spaces . Prescriptive definitions reveal tempt ations of defining core interests and limit future potential. P roductive research will, over time, descr ibe core interests and provide sustainable means of supporting the field’s growth as well as clarifying productive sites for research. To define the boundaries of productive research prior to conducting exploratory research establishes artificial boundarie s, labels some practices legitimate while delegitimizing others, and impedes development of method, practices, and sites. The presentation offers a name for a broad array of emerging research practices of Experience Architecture suitable for a variety of w orkplace context by stressing descriptions of emergent research over prescribing practice. Salvo, Michael J.