Fri, 09 Dec 2016 02:10:55 +0000
by lanfearlCSI says in stock in December for the US.
Fri, 09 Dec 2016 02:08:47 +0000by Bankler Playing online last night, partner and I bid to a practically cold slam.North -- S:AKQx H:Kxx D:A9x C:J9xSouth -- S:xxx H:AQTxxx D:KQ C:KxSouth North------------1H 2N* (*Strong forcing heart raise) 3H* 3S** (*Non-min, no singleton **Cue bid)4H* 4S** (*Nothing to say **Key card asking) 5C* 5D** (*1 Key Card (Heart ace), ** Do you have the queen?)6C* 6H (*Yes, and the club king) Nice bidding by us. For once. Easy when you have a monster like North.With South declaring, the lead can't come through the Club King, so the contract is cold barring an early ruff or 4-0 hearts in the west. In fact, declarer got a diamond lead so he won, pulled trumps (which were 2-2), cashed the king of diamonds, crossed to dummy in spades, pitched a club on the diamond ace ....... and fell from grace. He led a club and RHO flew with the ace, making six.The position was ripe for a squeeze. After pitching a club, declarer can cross back to his hand and run trumps, leaving the following position.North -- S:AKx South -- S:xx C:KWith one round of spades gone, if nobody has pitched the club ace, then south simply runs the spades. Ace, King, small. If spades broke 3-3 then the last spade is a trick. And if they break 4-2 (or 5-1) the last spade might still be a trick -- if the person with long spades also had the club ace.Give east or west S:QJx C:A. You'll notice that they have one more card than north or south. So E/W has to play one card (this would be on the prior trick). Pitching the club ace means declarers king is good. And pitching a spade means that Norths little spade x is worth a trick. (The victim's partner, having only started with two spades, can't stop the small spade).Our hypothetical East or West has been squeezed. They need to hold one more card than they have space for.Now -- there are lots of types of squeezes and a variety of and there are many requirements for it. Pulling off those may require a good count on the hand, and position. But many players can pull of squeezes without much work, like the one above. You just have to recognize the potential.Mainly -- You must only be one trick short. In this case, we were playing for an overtrick, but a squeeze (usually) only operates if you have all the tricks except one. In that case what you do is play out all your cards in your solid/safe suits, and then if nothing obviously good has happened (like someone throwing away the club ace in the above example) you cash everything else you can and hope that your last card has 'magically' become a winner.(The full requirements for squeezes are summarized as BLUE in Clyde Love's Bridge Squeezes Complete. From wikipedia's page on squeezes:a defender must be busy in two suits, the loser count must be right, at least one threat must be in the upper hand, and there must be an entry to the threat card.In our example, the conditions would be fulfilled:Our hypothetical victim would have to protect spades (with length) and clubs (the ace) -- Busy.We have all the tricks but one -- The loser count is right.One threat is in each hand (north and south) so is in the upper hand.To explain this, consider if we put the club king in north:North -- S:AKx C:KSouth -- S:xx H:x C:xWhen South leads the last heart (the squeeze card) if WEST holds S:QJx and the C:A, he's squeezed (because North is above him ... and discards after). If west pitches the club ace, declarer pitches a spade, and if West pitches a spade, away goes the club king. But in this case, if you give EAST the hand, there is no squeeze, because east can just discard the same suit as north. The original hand's squeeze was automatic -- it would work against either opponent. The revised one was positional, it would only work against west.Finally, you have to have an entry to get to any winner(s) you set up.Anyway, as stated, even with just a little awareness, you can often get to a position to where you can stumble into a squeeze. If you are playing in 3NT and don't see a way to get to 9 tricks, but you have 8 tricks, see if you can[...]
Fri, 09 Dec 2016 01:46:54 +0000
by RyoKanzakiI know there are a couple spreadsheets for the mini's, but has anyone gone through and created a checklist for everything in the base game/SG's and Add-ons? I went all in and have been going through it looking for any missing bits, but a checklist would speed things up. As it is now I think I'm missing the Kothian Archer character sheet, unless that was something stated in the SG section but never delivered?
Fri, 09 Dec 2016 01:34:21 +0000
by ektedThe rules say to check both sides. If either side applies use it. If both apply, use the P side. Watching Kurt's (enzo622) excellent video playthrough series, I notice that he sometimes doesn't look at the backside if the front applies. Am I misunderstanding something?
Fri, 09 Dec 2016 01:28:09 +0000
by Capitan NemoHi! I have a question about the battles. Is it possible to retire if you are the attacker?
Fri, 09 Dec 2016 01:26:07 +0000
Fri, 09 Dec 2016 01:21:34 +0000
by KingOfRohanI had the day off from work and spent a couple hours this morning making a Hundred Acre Wood Edition of Love Letter for my two-and-a-half-year-old.
Fri, 09 Dec 2016 01:18:20 +0000
by Speed Adict
Fri, 09 Dec 2016 01:18:09 +0000
by magicalgamerSaw a fun video by stand up maths about "The Mathamatics of Winning Monopoly" on youtube. Enjoy.
Fri, 09 Dec 2016 01:17:33 +0000
by Neo_1Ran into the situation in a 5 player game last night. Had a get 5 coffee card, but there were only 4 in supply. Didn't play it, because I didn't want to give away my end game move only to come up short.
Fri, 09 Dec 2016 01:15:07 +0000
Fri, 09 Dec 2016 01:14:09 +0000
by AnarchosynThis game looks pretty fantastic, and I always wanted (but never purchased) the original. Only thing I can't quite appreciate is how variable the games are between sessions. In particular, the buildings seem to play into creating that variable opportunity space, but I'm unsure whether every building will appear in every game.
Fri, 09 Dec 2016 01:13:11 +0000
by Blacksmith61Both WP missions and regular HE missions obscure LOS in the same way, and in some cases, both types of mission have the same VOF modifier (Ex: 81mm Mortars).
Fri, 09 Dec 2016 01:06:35 +0000
by SpukkyThere are a whole lot of missions in this box.
Fri, 09 Dec 2016 01:06:28 +0000
by DamjonHi all,
Fri, 09 Dec 2016 01:02:12 +0000
by jmstoicBesides the one that was available from Treefrog.
Fri, 09 Dec 2016 01:00:58 +0000
by geddy19OK, how about this one, folks:
Fri, 09 Dec 2016 00:57:02 +0000
by fmorosI recently discovered that this game is the same game than
Fri, 09 Dec 2016 00:48:52 +0000https://steamcommunity.com/sharedfiles/filedetails/?id=77901...
Fri, 09 Dec 2016 00:28:38 +0000
by RyslawHello everyone,
Fri, 09 Dec 2016 00:27:56 +0000
by k2foxbgCould someone share with me the food values and climate markers on all cards, please? Something like:
Fri, 09 Dec 2016 00:26:15 +0000
by haos17It's a day before the Kickstarter finishes, I've tried the P&P, and am still undecided. Since the game was released (as an add on) a while back, surely some people have played it. I don't see reviews or strategy posts.
Fri, 09 Dec 2016 00:25:27 +0000
by JayboidNever mind, don't tell me. It's more artifacty if I don't know. It reminds me of this piece of paper I had where a paranoid schizophrenic had written out all the conspiratorial connections between the KKK and the Cherokee tribe, and all the connections that resulted from those connections. He had a spiral way of writing, where he would place one hand flat on the paper, then write a connection, then turn the page a bit, then write another connection, then turn the page a bit, etc. The result was of course not a perfect spiral but a jumble of islands with no way up, each loaded with buried nuggets of mystery. Ever since then I've been fascinated by the parallel worlds of schizophrenics. Realities filled in to the last detail with the precision of dental tools, to quote a schizophrenic (Philip K. Dick). The Air Loom, Matt Pike, Wesley Willis's demons (Heartbreaker and Meansucker), all that sort of thing. It always makes me tear up saying or writing those demon's names, but then I cry at strange things. Like when William Wallace caves that dude's head in with a flail near the beginning of Braveheart. Hey, he packed a whole lotta catharsis into that moment. If there's one thing ol' Mel's good at, it's going full-on apoplectic berserko. But here I am giving away gems from my memoirs. Anyways, that's why regular conspiracy theories can suck it. And so can you if you can't see why this ramble is 100% relevant to the subject at hand. In fact, there's your new advertising slogan. "Warcults: For dudes who cry when he caves that dudes head in with a flail." Thanks, Nate! Warhellride the bus, yo!
Fri, 09 Dec 2016 00:13:31 +0000
Fri, 09 Dec 2016 00:13:10 +0000
by kastrationHello. I have a question about casual green nazi soldier in free space. I get into the space (Serengeti for example) and what happens next if I meet casual green nazi soldier standing lonely there?
Thu, 08 Dec 2016 23:44:25 +0000
by BillyBabelDid I miss something? I don't see any news and it's not on tabletop, what's the dealio?
Thu, 08 Dec 2016 23:42:38 +0000
by ElyklordI'm a huge fan of the Monster crest shirts and I would love to keep the collection complete. I'm already in the Gambler's Lantern pledge so I've got that shirt covered. And I'll definitely be buying one of the Flower Knight shirts Adam said they're going to be ordering soon.
Thu, 08 Dec 2016 23:39:51 +0000
by mergedRight now I have my cards in Dominion sized sleeves (59x92). Does anyone have an idea of what perfect fits would be?
Thu, 08 Dec 2016 23:39:09 +0000
by inzoA friend of mine built a dice tower similar to the one in the Gambler's Chest roll videos. He's listed one on Etsy and can make more if there's any interest. I wasn't sure if it would be appropriate to just post the link here so send me a message if you are interested.
Thu, 08 Dec 2016 23:38:57 +0000
by GentilhombreI have just drawn the Salonika event for the Western Allies, and of course moved a British army to the now opened Greece.
Thu, 08 Dec 2016 23:21:35 +0000
by CaanDoIt shows that Captain Sonar will be available on December 18th, so they may or may not arrive by Christmas. You can order now (in advance).
Thu, 08 Dec 2016 23:21:15 +0000
by abendosoPlease bear with me. I know it is a stupid question but it is driving me insane. The rules say that the stock purchases are done clockwise but at the end of the round the priority deal is passed "to the left"... isn't this the same? Why use 2 different terms to describe the same direction?
Thu, 08 Dec 2016 23:20:30 +0000
by Chaosduck7So I looked at the guide for sorting the tokens in the files section, but its a little vague when it comes to sorting some stuff.
Thu, 08 Dec 2016 23:20:17 +0000
by battler44How is the recordkeeping like in the new version? Tried playing with my son last night, tge original version, but the 1S3 33R2 stuff confused him a bit. How are fuel, altitude, moves, and damage recorded now?
Thu, 08 Dec 2016 23:13:29 +0000
by deardentHey all,
Thu, 08 Dec 2016 23:09:41 +0000
by chubber911Curse of the Rougarou as an example, how would this standalone scenario interact with campaigns? Generally, it seems one would tend to start a new campaign as a fresh start. Would you play Curse of the Rougarou before starting the new campaign? I read that it's possible to end that scenario with a curse, but why would that curse matter if we start fresh every campaign? In theory, I'm more in favor of continuing from one campaign to another with the same investigators, weaknesses, deck changes, and all. But it seems likely that investigators will be killed or go insane too often to continue.
Thu, 08 Dec 2016 23:08:38 +0000
by GentilhombreIf the attacker has the Big Push DRM and wins the combat, but the defender chooses They Shall Not Pass! option and it is successful, does the attacker keep the Big Push or is it lost?
Thu, 08 Dec 2016 22:56:47 +0000
by MisterboyDid a "basic" edition of this get printed?
Thu, 08 Dec 2016 22:56:41 +0000
by AnarchosynI've yet to play my copy of Arkham (it just arrived today, and will be wrapped as a present for my partner till.. soon). That said, I've noticed more than one person say this game is a distillation of, perhaps even "refinement" on, what FFG was doing with Warhammer Quest.
Thu, 08 Dec 2016 22:56:34 +0000
Thu, 08 Dec 2016 22:56:23 +0000
by clarenceooiHi all, I noticed from the latest print and play version of the game that show Achilles has Climb ability. If he climb on top of a rock, which give +1 ranged bonus, does it means that he can attack to adjacent unit at range 1 now (with +1 attack bonus too)? Thanks
Thu, 08 Dec 2016 22:56:14 +0000
Thu, 08 Dec 2016 22:55:20 +0000
by FinkregDo I get this right... When I want to use the flashlight (http://lcg-cdn.fantasyflightgames.com/ahlcg/AHC01_87.jpg) I tap it, removing one supply token (one action) and then I investigate (second action)? Or is this only one action - I tap and the investigation is free?
Thu, 08 Dec 2016 22:55:09 +0000
by atog[o]Trading Post[/o]
Thu, 08 Dec 2016 22:53:48 +0000
by Jedi RamDebating to get in on this kickstarter but seeing a 4 year wait for the game is making me pause. Why will it take 4 years for this? Isn't basically a reprint of the original?
Thu, 08 Dec 2016 22:45:53 +0000
by jaguitar7Only 5 left in stock at miniature market for $5
Thu, 08 Dec 2016 22:44:47 +0000
by 1bezCan I place more than one pawn in a single turn at the Portus. And then can I activate it more than one time at the end of the round?
Thu, 08 Dec 2016 22:44:12 +0000
by pete belliJohn Glenn has passed away.
Thu, 08 Dec 2016 22:43:20 +0000
by gaspar(for ex. Resurgents cards or persian isolationism etc) I suppose its mean successful or failed topple, right? If topple card is only discarded in cleanup phase from market, effect does not occur.
Thu, 08 Dec 2016 22:42:09 +0000
by MakizHello everyone,
Thu, 08 Dec 2016 22:41:17 +0000
by brentvincentSome customers may have received a copy of Latice with a How To Play booklet containing a misprint. The misprint is found in the 'Taking Your Turn' section under 'Regular Move' and shows three example moves.
Thu, 08 Dec 2016 22:37:42 +0000
by JaspeLoedmAnybody else not get their collectors box with the stretch goals included?
Thu, 08 Dec 2016 22:35:37 +0000
by bcoot9I think the rules say that you 'may' make 4 moves on your turn. Does this mean you can make anynumber of moves up to 4? Eg. If you are next to a city and want to remain in that city to share information it may only require i move. Is this allowed?
Thu, 08 Dec 2016 22:34:17 +0000
by cymricWhat is the point of the rule that you either have to draw a road OR peek at the topmost card? Why would the information gleaned from the latter option be at all useful, especially since you may only peek once per round of building up a road for a particular farm?
Thu, 08 Dec 2016 22:33:43 +0000
Thu, 08 Dec 2016 22:31:35 +0000
by wifwendellI forgot to do a scan of the FA3 countersheets (front and back) before punching out the game - and turns out, there are none. Can somebody with an unpunched copy of the game do the scans and upload them to FA's page? Always useful for inventorying the game. And (in this case) for figuring out what the annual number and value for additional USE chits are, since the vassal mod doesn't really handle that...
Thu, 08 Dec 2016 22:29:41 +0000
by Mark UD OPCheck our blog for the update to the Thanos Main Character. it will be available in the upcoming Vs System 2PCG: Legacy set.
Thu, 08 Dec 2016 22:29:07 +0000
by TychesGamesInterested in the Shadowfist dynamic card game? Come down to Tyche's Games in Athens, GA, this Saturday (10 Dec 2016) and we will happily teach you how to play!
Thu, 08 Dec 2016 22:24:22 +0000
by azakariaRules say "Place two German artillery units in their spaces..."
Thu, 08 Dec 2016 22:23:02 +0000
Thu, 08 Dec 2016 22:19:32 +0000
Thu, 08 Dec 2016 22:15:17 +0000
by jhebertI have not seen/heard this addressed, and wondered.
Thu, 08 Dec 2016 22:09:38 +0000
by Dr LuckyThis card is completely ridiculous. This is the third card Paul Heaver has designed as a prize for winning Worlds (the other two being Stay on Target and the Boba Fett crew card).
Thu, 08 Dec 2016 22:07:33 +0000
by mrsuitcaseI see this on my FLGS's website now. I see a both a Classic and a Deluxe edition. I can't find the difference in this forum.
Thu, 08 Dec 2016 22:07:18 +0000
by HemshI am at the end of the Iraq Campaign in Hornet Leader (not the Desert Storm update, the normal campaign card I mean). I need desperately to score a complete success to avoid losing the war
Thu, 08 Dec 2016 22:05:08 +0000
Thu, 08 Dec 2016 22:03:06 +0000
by CenozoicMattI've got yet another trait idea for you all to tear apart. Haha
Thu, 08 Dec 2016 21:57:17 +0000
Thu, 08 Dec 2016 21:54:49 +0000
by sao123Will this ever make it to the Geek Store?
Thu, 08 Dec 2016 21:54:36 +0000by mo7189 I am still pretty new to the game, but I've played the standard solo game five times now. After my first learning session, I have been able to score consistently in the low 40 range. I'm really enjoying the game, but I was initially disappointed to discover that I couldn't use all of the Lap and Endgame scoring tiles that come with the game when playing alone. So, I'd like to see if I can change that....I've decided to call the red die, Sputnik. Feel free to rename it as you wish.Yellow, StandardMajoritySolo Taxes + Efficiency Mo Sputnik Points 78 38Efficiency 0 xx Taxes xx 48 Total 78 86Sputnik Wins.I decided to try out a competitive solo variant for this game as I'd like to use all of the various Lap and Endgame scoring tiles. The variability is crazy high, though, with all the combinations. I'm guessing these rules will work better with some than others.• Choose one Lap, one Endgame, and always Solo Taxes scoring tiles.• Starting Turn Order: Sputnik moves first, then Spot, Player moves last.• Set aside all tiles that Sputnik captures (same move/capture rules as the standard solo game). Any that Spot lands on are discarded.• Use the higher of the number of Red or Blue Tiles that Sputnik has for all three Lap scoring values.• Give Sputnik VP chits at the end of each Lap just like the Player.• Only the Player scores the white Endgame tile.• Sputnik collects solo taxes of 4/tile that it has in its possession.So in this session, I randomly chose Majority and Efficiency, failing at the later as I grabbed several tiles late in the game to score some VPs. I ended up with 13 total tiles compared to Sputnik's 12. I'd be surprised if the Player ever gains points with this Endgame tile and still win; it's a tough one. Most likely, you'll just ignore it....hopefully not the same with the others, though.The main thing I did "wrong" is that I was playing a similar style to when I play the standard solo rules in the box. I probably could have done better and maybe have won if I had grabbed a resource tile or two early on. I usually avoid them and just purchase resources as needed when playing the[...]
Thu, 08 Dec 2016 21:43:38 +0000
by John_VW- Merchants & Marauders
Thu, 08 Dec 2016 21:41:57 +0000
by DaravonI'm a bit confused about what the impassable area of [VAN] in Southeast Turkey is meant to represent. Does [VAN] refer to Van Province?
Thu, 08 Dec 2016 21:39:12 +0000
by ArcuateI replied to the previous thread on the automated FS Aedui bot, but the thread is somewhat old and buried...
Thu, 08 Dec 2016 21:38:14 +0000
by chindentRegarding diplomas: as soon as you qualify for one on your turn you must choose whether to take it or aim for the next higher one. I'm curious, though, if the landscape Diplomas are technically an exception, considering there are four different kinds of them.
Thu, 08 Dec 2016 21:37:07 +0000
Thu, 08 Dec 2016 21:33:48 +0000
Thu, 08 Dec 2016 21:32:51 +0000
by pabulaIs it legal to take occupied hazard tiles?
Thu, 08 Dec 2016 21:32:02 +0000
Thu, 08 Dec 2016 21:31:18 +0000
by codevirusI know this is a new game, I know Riot is not a boardgame publisher and may not use Mech vs. Minions as moneygrab. With that said, does anyone know if we can expect any additional content (expansions, new missions, fan mission, better components - just kidding about the last one)?
Thu, 08 Dec 2016 21:29:21 +0000
Thu, 08 Dec 2016 21:28:55 +0000
by fgcsem4nHi guys,
Thu, 08 Dec 2016 21:28:49 +0000
by MantuanwarIs a rubble hex in what used to be a building hex still part of the multi-hex building that the formally intact building hex used to be part of? This matters for building capture and VP purposes.
Thu, 08 Dec 2016 21:25:36 +0000
by PargrimJust got this game, like the other kickstarters, a few weeks ago, and finally got a play in last weekend, and my game group had a few issues that might need rule clarification/adjustment.
Thu, 08 Dec 2016 21:24:21 +0000by dkartzinel Finally got to sit down and play my first game last night. I just grabbed two of the prebuilt decks (Warband and Scrap Tech).Okay, so the first game I ended up having to end about 1/3 of the way through because I forgot a tiny..but very significant rule - public service announcement: DON'T FORGET TO REDUCE YOUR MAXIMUM SUPPLY BY A UNIT'S TIER COST. So, that's the main lesson I learned in the first game. Pay your costs ladies and gentlemen.Moving on to the actual first full game - same decks.Ended up with a hand full of mostly commanders and medium tier units, but since I really don't know what you're wanting to start with in your hand, I kept it. The first couple of turns kind of went like any CCG when you first start - both players just trying to get their economies up and running, get a couple of cards out, start maybe putting a little pressure on your opponent. So what's a guy to do with that many commanders? Why, summon the tower that can heal them of course! And what's more annoying than a tower that can heal a commander? How about a commander that can spend those surplus magic points to put shields on himself or others! Enter the awesomeness that is Inari Yosei. I was hoping to draw into a Phoenix Commando and do bad things with him (Inari can summon guys right in front of him and the Phoenix Commando does more damage based on how far he is from your base) but that didn't happen.So I consoled myself by eventually summoning the Kagitsume Champion. Now this guy is a hoss - and yet he's only Tier 2. Now he has a hefty cost when you play him - and reduces your maximum supply AND mana by 2 each...but he's a tier 2...which meant Inari Yosei could summon him, his giant cleaving sword (hits all three squares in front of him), and oh yeah, the first time he dies, he doesn'[...]
Thu, 08 Dec 2016 21:22:53 +0000
by TexMurphyOk so I'm posting another variant instead of doing a review and saying what I don't like. I feel constructive today. (image)
Thu, 08 Dec 2016 21:22:38 +0000
by ruazn2[microbadge=40394] available, thanks!
Thu, 08 Dec 2016 21:22:12 +0000
by Laardge11The card shows 'Discard 2 or 4' followed by a grey card symbol. Which cards is it referring to please, thanks?
Thu, 08 Dec 2016 21:16:53 +0000
Thu, 08 Dec 2016 21:15:49 +0000
Thu, 08 Dec 2016 21:12:48 +0000
Thu, 08 Dec 2016 21:05:24 +0000
by ira212[o]Dangerous waters - if both ships start in different places but end together on the dangerous waters location, can they support each other? I think yes.
Thu, 08 Dec 2016 21:04:49 +0000
Thu, 08 Dec 2016 21:02:40 +0000
by Warpig72Sorry if this has been posted before but it doesn't show up when I search the forums.
Thu, 08 Dec 2016 21:00:51 +0000
by MightyjimSo, this arrived today. I've read through the rules, and am looking forward to trying it out at the weekend.
Thu, 08 Dec 2016 20:44:53 +0000
by GringerJDI've got a spot open for a PBEM game of Falling Sky. We will use Vassal and Drop Box for files. E-mail notices of turns taken and general commentary. We haven't selected factions yet, so it's wide open. I have two other relative newcomers, both have played COIN a few times before. I'm experienced at COIN, and Vassal, but less versed in Falling Sky. PM me with an email if you're interested.
Thu, 08 Dec 2016 20:43:04 +0000
by nbgibbs09Having never played this game as my local board game group is too small to fill all the stations this my be a silly question. But here goes
Thu, 08 Dec 2016 20:40:56 +0000
by asgelbFor those familiar with one or both games...I own neither.
Thu, 08 Dec 2016 20:40:06 +0000
by J_R_JWhen you have the tavern tile, which makes encounters with smuggler, governor and coffee trader free, are encounters with the courier also free?
Thu, 08 Dec 2016 20:38:42 +0000by ADB_Marketing "We shall deal to our enemies a just measure of fear!" - Romulan Praetor Crellus AntoniusJoin us for Captain's Log #43 and find out about the fate of the Alfred the Great, one of two Federation ships responding to attacks on Federation border outposts. "Flotilla Commander 2" is a sequel to the story "Flotilla Commander" that was in Captain's Log #30; Lieutenant Terrick Korrell and his 747th Flotilla have a dangerous mission to accomplish.Captain's Log #43 includes fiction and information for all of our games including updates, new ships, the crew roster for a Federation frigate, class histories for the Federation fast destroyer and new light cruiser, and new scenarios.Star Fleet Battles: This game gains five new scenarios, information on the metamorph, Campaigns Update (Operation Unity, taking into account Module C3A), Proposals Board, Ask Growler, Victory Online by Ken Lin, Omega Octant Primer, Battlegroup and new ships (the Federation new fast escort cruiser and fast destroyer escort, Hydran Heavy Knight Destroyer, Inter-Stellar Concordium transport frigate and space control pods, and Barbarian battleship).Federation Commander: You will find three new scenarios and new ships for the Klingons (D6J penal cruiser and F5J penal frigate), Romulans (KC7R heavy battlecruiser), and Federation (new plasma cruiser). There are also rules and ship cards for ground bases. Patrick Doyle a[...]
Thu, 08 Dec 2016 20:38:39 +0000
by newobjI really want to play this game, but even getting 2P is hard for me, nevermind 4-6p. I've always wanted to create an AI player for a boardgame (I used do AI coding in the video game industry, so I don't think it's beyond my means), but there are two challenging problems here: