Wed, 18 Jan 2017 07:57:47 +0000
by masilIt's official! Hitler's Reich will ship with a "bot" to run the Axis side while you dodge the bullets at the helm of the Allies.
Wed, 18 Jan 2017 07:57:37 +0000
by rainbowroseI'm looking at ways to play Forbidden Island with 5 players. One idea is to add a treasure and corresponding cards to the game.
Wed, 18 Jan 2017 07:40:25 +0000
by hudarklordExactly when can you split, add to, or swap cards among groups of quarks in the same area? Can you make multiple changes simultaneously, to avoid creating a quark plus anti-quark annihilation during an intermediary swap? Can I change sets just before refresh to force things to get reshuffled or annihilated?
Wed, 18 Jan 2017 07:38:44 +0000
by mathmoclaireWe've only played the prologue so far, and I have a question/clarification about the rules for endeavors: Am I allowed to (say) do an explore endeavor on a site when I have fewer dice to roll than that site's value? Then I will certainly roll fewer successes than I need, can I (a) take damage to make up the difference? and/or (b) use fortune tokens to make up the difference?
Wed, 18 Jan 2017 07:27:54 +0000
by kounabi22If i put a military token on a region is consider occupied by me.
Wed, 18 Jan 2017 07:23:29 +0000
Wed, 18 Jan 2017 07:19:35 +0000
by MeltarI was playing my Legendary Encounters: Firefly yesterday and it really hit me. How come they didn't use this exact same system for Star Trek? It suits it even better:
Wed, 18 Jan 2017 07:13:46 +0000
by DayinDaLifeThe Biotech's default shotgun says.. "Roll 3 dice @ range 2" but it has an ability that says "If @ range 1 do 5 area damage".
Wed, 18 Jan 2017 07:11:31 +0000
by jmoon7proWhen a downstair room gives you a bonus for every downstair room you own, do hallways and stairs count toward the downstair room bonus? And does the downstair room that has the bonus count toward the bonus?
Wed, 18 Jan 2017 07:08:11 +0000by Sam and Max OverviewIntroduction: This guide is an attempt to paint the miniatures to tabletop quality with the least amount of repainting and thus frustration. This guide is for new painters and painters with some experience, and who are more interested in gaming than painting. I've added suggestions for more dedicated new painters for further painting, although, with a *hundred* miniatures to paint, I don't recommend spending more time on a single miniature until you've painted all one hundred!Color Scheme: The League of Legends videogame enemy minions have a red and metallic paint scheme. These colors, unfortunately, are often difficult for new painters. Red paints are notorious for their poor coverage, and metallics often involve reflections and other intermediate techniques. Both will be dealt with in this tutorial. If you haven't seen a minion from the videogame, here's a picture: http://bitspers.com/wp-content/uploads/2014/06/League-of-Leg... TechniquesPrimer: Hobby paints do not adhere well to bare plastic. Before you paint a miniature, apply primer, either spray or brush-on. With a hundred miniatures to paint, I highly recommend spray. The three most commonly used primers are black, white, and gray, but colored primers are also available. We'll be using a black spray primer in this tutorial. Search on "miniature painting primer" for comments and tutorials on using primers.Basecoat: Broadly speaking, the basecoat is the predominant visible color you apply to an area of the miniature before painting in the details. With the clothing of these miniatures, the basecoat color will be red. The weapons and armor will be metallic. For tabletop, you often won't be able to see fine details, so you can usually paint the miniature primarily with basecoats. This tutorial will go a little beyond basecoats for an advanced tabletop quality, but, if you're new to painting, you should definitely feel free to stop at the basecoat layer. If you're new to painting, search on "miniature painting basecoat thinning" for tips on properly thinning your paints for basecoating.Drybrushing: If you're not familiar with painting miniatures, drybrushing is a technique where you dip the brush in paint, wipe off as much paint as possible on a paper towel, then brush against a textured surface of the miniature. Paint will still be on the brush, and you gradually deposit paint on the miniature. The technique is hard on brushes, so most painters will use a cheap old brush. This technique works fine with craft paints, at least for tabletop painting. Painters often learn this technique early, and it's a quick way to paint terrain and bases. However, drybrushing is known for leaving a "chalky" surface, although this can be (and will be in this tutorial) taken care of with a wash. Wargaming Tradecraft has an excellent drybrushing article I highly recommend even for painters with some experience. : http://www.wargamingtradecraft.com/2010/12/dry-brushing.htmlWashes: Washes are diluted paint or ink, though not diluted with just water. When applied to a miniature, the pigments settle in the recesses. Thus, dark washes are often used to provide shade. Premade washes, such as Army Painter Quickshade Ink and Secret Weapon Miniature washes, use medium in addition to water. Water alone can result in rings, because of the surface tension of the water. The edge of the small pool of wash dries first, resulting in the drying pigment "pulling" the pigment in the wash only to the edges. The Eclectic Gamer further discusses washes and the effect of different mediums. I just use a premade wash, since it's less work to do. : http://www.theeclecticgamer.com/2011/03/16/creating-washes-f...Undercoats: Undercoats are supporting layers of paint which help you paint the color above it. They're commonly used with red, yellow, and [...]
Wed, 18 Jan 2017 07:00:24 +0000
Wed, 18 Jan 2017 06:57:58 +0000
by DayinDaLifeIf you discard the Spy Drone to use the device.. dose it mean that I can peak at the Signals, or dose it mean that I can fully reveal them and place the actual aliens on the table?
Wed, 18 Jan 2017 06:57:40 +0000
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by BelloqueI'm new to this game and recently got my hands on an updated core box with the 2.0 cards and rules. As the box only contains two monster types and one boss I'm considering buying a couple of expansions. I understand they are still 1.0 but that it will work out with a little help from the old rules. I've been looking at the modules that exist right now and it seems iathi, cyclops and rats don't get any use at all. While undead appears in Revenant. Should I buy a boss, minions, a whole monster group or just wait for the new modules? What are your monster recommendations? I'm at a loss here but would appreciate the variation.
Wed, 18 Jan 2017 06:35:40 +0000
by zaquardkimHi there, I'm ZQD from S.Korea, and I just want to share my idea with you players of Board Game: Robinson Crusoe.
Wed, 18 Jan 2017 06:20:43 +0000
Wed, 18 Jan 2017 06:16:57 +0000by Dismas The Harry Potter series is the greatest epic of my generation. Not only is story, well-researched and compelling, it also is responsible for so many other series (Twilight and The Hunger Games) being published. Due to the great success of this series, both in the books and the movies, other media channels have licensed Rowling's work to try and generate some level of the same success. The board game industry has given us Potter version of Uno, Clue, and Trivial Pursuit. All three of the games are fine and what you'd expect from those types of game, but the serious gamer has always wanted more. Well, wait no more! USAopoly recently released Harry Potter: Hogwarts Battle. Harry Potter: Hogwarts Battle is a cooperative deck-building game for 2-4 witches and wizards, ages 11+. It retails for $50.The game itself is divided into boxes labeled Game 1, Game 2, etc. Each game adds more cards and other surprise elements to the game, which I won't spoil. Since each game builds on the other one, I will only tell you how to set up and play Game 1.Setup1. Place the game board in the center of the table.2. Sort the Villain Control tokens, Attack tokens, and Influence tokens into three piles.3. Have each player pick a hero (Harry, Ron, Hermione, or Neville). Give each player a Player Board, and Health Tracker (placed on the number 10), a Turn Order card, their appropriate Hero Card, and their Starting Hero Deck consisting of ten cards.4. Create a stack of Location Cards, placing them face up on their spot on the board.5. Shuffle the Dark Arts Cards and place them face-down on their spot on the board.6. Shuffle the Villain Cards. Place them face-down on their spot on the board, and then reveal one.7. Shuffle the Hogwarts Cards. Place them face-down on their spot on the board and then reveal six.8. Have each player shuffle their Starting Deck and deal the top five cards to themselves.Game Play - On a player's turn they will perform the following actions until all the Villains are defeated (victory) or all the Locations have been taken over (defeat).1. Reveal and resolve the Dark Arts Card.2. Resolve the ability of the active Villain.3. Play the cards from your hand in the order of your choosing. These cards will gain you both Attack and Influence. Some also have special effects.4. After playing all your cards, assign the Attack tokens to a Villain, and use the Influence tokens to buy new Hogwarts Cards.5. Maintenance at the end of each turn requires you checking to see if a Location Card has been captured and/or a Villain defeated. (Note: The solution for both of these is to reveal the next card if so.) You also refill any empty spots in the Hogwarts Cards area and draw back up to five cards from your personal deck.As stated earlier, the game ends when you have defeated all the Villains, or they have gained control of all the Locations. It is a cooperative game, so you all win or lose together. If you win, you can open the box for Game 2 and combine the new cards with Game 1. If you lost, try again until you defeat Game 1.ReviewSince this game is actually seven games into one, I will try to remain as spoiler-free as possible. The first thing I would like to discuss is the components and what you get in the box. The components in the box are very nice with sturdy game boards, thick cardboard, and loads of cards. The nicest components are the Villain Control tokens, which are of a nice solid metal. As for the graphics/artwork, the theme is just oozing from this game. The game box is a luggage chest, much like Harry used. The back of the game board is the Marauder's Map. [...]
Wed, 18 Jan 2017 06:13:01 +0000
Wed, 18 Jan 2017 05:58:48 +0000
by DayinDaLifeAs the Biotech, you can activate the drone to shoot from anywhere on the map?
Wed, 18 Jan 2017 05:57:39 +0000
by gar0uWhile playing a game of Leaving Earth with my daughter this evening to remember Eugene Cernan, one of our spacecraft was accidentally knocked off the table...
Wed, 18 Jan 2017 05:56:41 +0000
by XairenSo I saw this on Kickstarter when it came out, I was also really excited that it's a tabletop moba with amazing minis. I liked the artwork and idea enough to go all in.
Wed, 18 Jan 2017 05:47:31 +0000
by n3ddyHi all....
Wed, 18 Jan 2017 05:46:47 +0000
by epepoSo, I was playing Zombicide with a friend the other day, and I was playing as Josh, having the "+1 die: melee" skill. I was in a zone with another survivor (Doug), and a walker, and I was equipped with a Fire Axe.
Wed, 18 Jan 2017 05:38:54 +0000
by cferejohnIs it scored twice? I expect so, but I don't see it clarified anywhere.
Wed, 18 Jan 2017 05:34:20 +0000
by smytty941. A monster is to move 2 spaces towards the investigator Within range who has suffered the most damage?
Wed, 18 Jan 2017 05:28:18 +0000
by tomohThere is a French infantry corps in the adjacent hex of Grande Armée led by Napoléon, in another adjacent hex, Murat and a light cavalry army corps. The French player appoints both as adjacent unit.
Wed, 18 Jan 2017 05:25:28 +0000
by Bucho22So I'm not even sure what I'm looking at on the picture for the scourge servant. Is there any larger artwork out there? Is the servant supposed to be the skeleton or is it the wisps coming out of the dead monster? Has anyone found a good mini for it?
Wed, 18 Jan 2017 05:25:20 +0000
Wed, 18 Jan 2017 05:23:36 +0000
by ManduwolfI have been fiddling around with this game on my trialing table .I bought it along with 4 or 5 others on the BGG year-end sale last. I like to know all about a game before I introduce it to others . I haven't yet fully explored all the possibilities that may come into play by use of some of the optional rules . The rules appear to suggest that you decide whether to fire a short , medium or long burst . This applies to both the rear gun and the A front . You get 2 additional dice with a long burst . Why then would you choose any other burst than long with the front gun ? There doesn't appear to be a cost or loss element . Should that actually be the case , then I might institute a house rule . Something that reflects the increased use of ammo . Perhaps start each plane with 15 to 20 rounds per front gun , and each long burst requires the sacrifice of 2 ammo points , and medium one .
Wed, 18 Jan 2017 05:22:24 +0000
by SarxisI assume you can play equipment on appropriate types of early planning cards. But once you place equipment on them and you build over top of the early planning card, are you supposed to lose the equipment or can you keep it there?
Wed, 18 Jan 2017 05:18:17 +0000
by LangalorePlaying the unofficial automa variant, I'm not sure that I played it right.
Wed, 18 Jan 2017 05:17:49 +0000
player count wins losses close calls
4p 41 50 12
2p 50 25 5
Wed, 18 Jan 2017 05:16:45 +0000
by stump1721- Can you discard and draw if you've discarded all of your Action cards?
Wed, 18 Jan 2017 05:05:43 +0000
by ipgystBought a new copy of the game from ebay during a $15 off $75 promo. Opened it and the top card in one of my decks was damaged on all sides. Snapped a photo, sent it to GW customer service, and within a week I had a replacement. Excellent customer service from GW, and I am very pleased. Just thought I'd say something nice about GW, since I don't get to do that very often!
Wed, 18 Jan 2017 04:58:12 +0000
by Wiseguy4187I recently purchased this game, despite all the negative press, and I was thoroughly impressed with Athens and Sparta. I have no idea why this game received so much bad press. Granted, I have the latest edition of the rules, and I read quite a lot about those problems. But that was not an issue for me (in fact, the only question I had is if a unit had to stop after it crossed a straight, even if it wasn't attacking). And all that stuff about the game being unbalanced is ridiculous. Sparta can easily win the game. Conquest of Naxos is a priority, in order for them to reach the eastern side of the board. This game has so many options. I love the feel of the game. It's not at all a linear conquest. Your enemy can hit you where you least expect it.
Wed, 18 Jan 2017 04:56:29 +0000
by markmcDuring the spotting phase do you remove these markers if the unit with the marker is spotted at base range? (ie base range and cover only)
Wed, 18 Jan 2017 04:54:30 +0000
by SolipsisteI am reading the rules, and this mode suggests that you only use the circular board and play the movements in your head? I don't understand how it works... I'm intrigued, but I am not sure what it means...
Wed, 18 Jan 2017 04:51:48 +0000
Wed, 18 Jan 2017 04:41:03 +0000
by MentatShould I wait to get the unwashed mini's? I don't mind doing a little laundry.
Wed, 18 Jan 2017 04:33:33 +0000
by RBoyensHow does this game compare to Squad Leader?
Wed, 18 Jan 2017 04:33:08 +0000
by TFJ383Hey all, so I'm trying to get this for my girlfriend in time for her birthday, and I had a few questions to clarify:
Wed, 18 Jan 2017 04:29:17 +0000
by Otis38After playing through this a couple times, I got to thinking that cover rolls almost make more sense to pass on the number or below. The reason being is that a "1" cover is basically worthless unless modified on a location card. The hostile is always guaranteed of rolling a one or higher, so therefore the only question is whether the soldier is suppressed or wounded once he's targeted. There is no chance of a complete miss. Am I misreading this somehow?
Wed, 18 Jan 2017 04:23:36 +0000
by JebstoneJust grabbed the Portal reprint. Been waiting about 2 years to finally get my hands on Robinson.
Wed, 18 Jan 2017 04:23:10 +0000
Wed, 18 Jan 2017 04:09:11 +0000
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Wed, 18 Jan 2017 04:01:46 +0000
by ToonzEHHi Forum
Wed, 18 Jan 2017 03:52:12 +0000
Wed, 18 Jan 2017 03:51:43 +0000
Wed, 18 Jan 2017 03:48:21 +0000
by jalwaaaI was thinking of having this rule:
Wed, 18 Jan 2017 03:46:39 +0000
by repthrdSo we just played our first game. I understand this game has a lot going on and the strategy is deep. But we just got stomped by the troggs. We figured hey it's area control let's spread out. We then proceeded to get stomped in all areas by the troggs and they scored so many points the first round the game only lasted 2 rounds.
Wed, 18 Jan 2017 03:45:57 +0000
by saundersShort answer: we play-tested it, and it was very swingy. And messy. If you get a bad deal, there's not enough time to recover. You either destroy the game or you lose without a chance. It just didn't seem fun. Again, it was too swingy.
Wed, 18 Jan 2017 03:38:57 +0000
by daveblizWhat are the differences between the editions, especially any rule changes?
Wed, 18 Jan 2017 03:27:10 +0000
by MastermindM3A friend of mine owns a business that does some cutting of acrylic. I introduced her to Monster a few weeks ago and gave her some ideas about upgrading board games as I am an avid tabletop gamer and see a multitude of my friends buying organizers, tokens, and other add ons. She came up with this pretty cool solution to the gear grid that keeps all the cards in place while you play.
Wed, 18 Jan 2017 03:25:37 +0000
Wed, 18 Jan 2017 03:25:27 +0000
by jozxyqkJust picked the game up today, and after 3 games I have yet to reach the pirate phase, but I still want to keep track of the scores in my "losing" games.
Wed, 18 Jan 2017 03:25:10 +0000by saunders The official solitaire (or "solo") version of CO-OP has the single player take two character sheets and play each character as if he were playing a two-player game. (The game recommends choosing 1 HIPPIE and 1 BIZZIE for some balance).Honestly, this is probably the best way to learn the game. You play it by yourself, see how it all works, then you can demo it to your friends and it goes much quicker ... we all know that if a friend shows us a game, we tend to learn it much quicker.Here's a solo variant: Consider playing 3 characters as a 3-player game, 4 characters as a 4-player game, or even 5 characters as a 5-player game!You might say, "Rich, you're crazy! That's way too much work!" I admit that when a game comes out where I have to play more than 1 character, it always feels like "Ugh, this is so much work to context switch between characters". And I get that. For example: I developed "house rules" for playing Sentinels of the Multiverse with just 2 characters (as the game requires 3-5). Basically, each character acts twice per turn and the game plays "as-if" you have 4 characters. After enough experience with the game, I can now play 3 characters by myself, but that first few times I was trying to play solo, 3 characters was just too much. BUT once I was familiar with the game and the characters, it wasn't so bad.It's a little easier to play multiple characters in CO-OP. They aren't quite as complex as the Sentinels characters, so it's not as bad to play multiple characters.And it's really in the name of trying something different! Once you've "mastered" the solo variant with 2 Characters, it's interesting to try something new. A 2-Character solo game is VERY different from a 5-Character solo game!! If you've played the 5-Player version before, you know that certain cards which were "so-so" in the 2-Player version are now super useful! For example: any of the Time Travel cards! In a 2-player game, you are "guaranteed" about 2 or 3 weekends when goods move from the Warehouse to the Storefront. In the 5-Player game, you *might* get 1 weekend. You need at least one Time Travel card to guarantee a weekend move. So, if you are looking for something different, try to play a 3,4 or 5 player game solo. You'll see very different games. It's a different kind of puzzle to solve!For the record: because you need the balance of the HIPPIE and BIZZIE, it's usually best to have at least two characters. And, it's a lot more fun. Solo player CO-OP with one character real[...]
Wed, 18 Jan 2017 03:24:44 +0000
by eva01iastateI was wondering. If I have two different trains and routs into Chicago can I use the end point twice? That is could I use the Chicago Connections red zone for possible two routes east/west bonus?
Wed, 18 Jan 2017 03:18:50 +0000
by qxc0Just curious if there is any player stuff that feels either too strong or too weak. Many things in the game cannot be easily directly compared so much of balance comes from observation and intuition.
Wed, 18 Jan 2017 03:13:29 +0000
by qxc0Challenges are custom scenarios which take the core mechanics of Aeon's End and puts a slight twist on them. The idea is to add additional variety and force players to approach the game in a different way. As challenges are highly experimental, they may not work perfectly or be entirely fair. Some challenges may require careful planning of both the market and mages in order to succeed.
Wed, 18 Jan 2017 03:03:27 +0000
by martimerWhen a ship has lost at least one mast it must use the gray cards. What happens when it goes into irons? - There are no veer values on the gray cards.
Wed, 18 Jan 2017 03:00:43 +0000
by BloodyCactusI saw tonight, CSI had 18 in stock so I grabbed one (I love their email me when in stock function!), in less than an hour its down to 1 copy left.
Wed, 18 Jan 2017 02:56:15 +0000
by bheatI was wondering if anybody has tried to play the expansion mission without buying the actual expansion. Obviously you would have to use a different monster, not pick the expansion characters, etc, but i've noticed that some of the tiles in the base game could be used interchangeably. I was tempted to try it myself, but I didn't want to ruin the fun of going through the mission.
Wed, 18 Jan 2017 02:52:28 +0000by boardgamegeek2016 Hi Guys,As a veteran and owner of my local board-game shop in California, this game frequently makes it to our game night. After so many plays I decided in order to add more diversity in the various corporations, I have and hence created by own. If you guys could let me know what you think, if these are feasible and offer any advice or suggestions.Thanks in Advance!Unitrix Funds 32MC City TagAnytime you collect matching face up Tags. Collect the following rewards:Matching Tags Reward2Draw 2 cards4 +10MC 7 +1 prod. for any resource11 *Play 1 card for free 20 +10TR Each reward can only be taken once per game. The same type of matching tags can unlock multiple rewards. Rewards do not count as an action. *Card restrictions still apply.---------------------------------------------------------------------------------------------------------------------Aquarius Co. 48MC No TagYou may place Ocean titles on unreserved unoccupied land spaces as long as it is adjacent to another Ocean title. Action: Move any one ocean tile on an ocean space to an unreserved unoccupied land space as long as it’s adjacent to another Ocean title.You are entitled to all rewards covered by your tiles. Mark all your Ocean Titles on Land with your player cube. These count towards the Landlord Award. ----------------------------------------------------------------------------------------------------------------------------------------------------Mars Terrorist Syndicate 42MC No TagIf the game is not over during Generation 15, you Win.Action: Pay 20MCr to decrease Oxygen/Temperature by 1 level. This does not affect TR levels.If the game ends during or before generation 15, resume end of game scoring as per usual. You may win via standard game rules as well. ----------------------------------------------------------------------------------------------------------------------------------------------------United Mars Charities 42MC No Tag (Shout out to Dennis who came up with this idea!)Before the production/income phase of each generation you must pay 10MCr to your opponent with the least amount of MCr units and gain 2TRYou choose the opponent during ties. If you do not have enough MCr, nothing happens. ----------------------------------------------------------------------------------------------------------------------[...]
Wed, 18 Jan 2017 02:51:59 +0000by Tirerndil So the kickstarter for Railways of Nippon just launched today! They said that the standalone version will include player train markers in 4 new colors (really only three new colors unless the green is a radically different shade) so as to reduce confusion between player colors and cube colors. Then in the first couple hours a stretch goal involving a fifth color was unlocked so the game will come with five (four) new colors for kickstarter backers.This immediately got me wondering (and I'm sure I'm not the only one) about combining all the different player train colors and playing with 10 or 11 players on a huge map (Eastern/Western USA combined for example). I know that it would take a long time and that there would be greater downtime but seriously "Who Cares! I'm Playin' Trains!" (this phrase was coined by my father during a ROTW session and has become a mantra in my game-group)So I wanted to start this thread to get other people's opinions and ideas about how to go about playing a ROTW game with greater than the recommended 6 players.My initial thought was to play on the combined USA board (maybe throw in Mexico as well) but have some house rules like no crossing the Rockies until a certain number of cities are empty in the east(kind of like the transcontinental rules). Or maybe you cannot build westward if you are already the player farthest west? Maybe it would be better to just have the whole board wide open right from the start? What decks would you use?Also, with increasing number of players and the inherent crowding that will take place, using other players rails to deliver goods will be more of a necessity. Maybe some friendlier sharing links rules could be established like all opponents links used during shipping generate point for both players. Or deliveries on opponents links generate 1 point for the owner and 1/2 a point for the deliverer. I'm not sure how to best implement this but I think that giving more incentive to railroads beginning reasonable close to each other and sharing deliveries will help with higher player counts (and would reflect actual railroad operations which involve transferring freight between multiple RRs).Anyway, that is enough crazy ideas from me for now... I want to hear your crazy ideas about 11 player ROTW! [...]
Wed, 18 Jan 2017 02:49:24 +0000
by JastaReally enjoying this game so hopefully expansions are a forgone conclusion.
Wed, 18 Jan 2017 02:49:16 +0000
by ShinakoFrom the 2nd edition rulebook:
Wed, 18 Jan 2017 02:48:39 +0000
by TedWThe sequence of play (4.2) has two phases where air units are moved to avl: 1) In the Allied Reinf and Refit Phase and 2) In the Air Unit Recovery Phase at the end of the turn.
Wed, 18 Jan 2017 02:45:36 +0000
by hgcolemanAre there instructions somewhere on how to use the 8 kickstarter cards - 2 building, 2 war and 4 patron? Are we supposed to take other cards out if we use them? Just adding the cards could extend game time, though my experience says that it is usually the area cards that determine game length, so maybe it's not an issue.
Wed, 18 Jan 2017 02:45:10 +0000
by nunyabisnasI'm trying to integrate the hose rules into the game and I've run across a few questions.
Wed, 18 Jan 2017 02:41:45 +0000
by lammyrockHey all, just a heads up, there is a mini expansion for Legends of Andor: Journey to the North available in the Dice Tower Indiegogo Campaign (Promo pack C).
Wed, 18 Jan 2017 02:39:30 +0000
by iamtak0815Really need your help, sincerely ...don't have any method to get them.
Wed, 18 Jan 2017 02:38:23 +0000by wnverhoef I'm a 37-year-old Dutch guy with a 37-year-old Polish girlfriend. She indulges me by playing games together, and we do not shy away from confrontation at the table. Also, away from the table Schotten Totten is one of my girlfriend's favourite games. Or it used to be, until I started beating her It is one of the few games she would play with her ex-husband - she tells me he never won a game against her (perhaps shedding some light on why they got divorced). She has the PS Games version, not the new Iello version.The theme of the game is that you're two battling Scottish clans, fighting over where to put the boundary stones between your two villages. It's pasted on, but it works. When we play, the winner gets to wear a kilt and have a whisky, the loser has to eat haggis and listen to bagpipe music, to up the stakes.We have played the game on multiple occassions and these are our findings:The game is easy to learn: Play a card, draw a card, try to form the best combination at 9 different locations. When you can prove that your combination of 3 cards at a certain stone cannot be beaten by your opponent you can claim it, preventing your opponent from playing any more cards there. You win by either claiming five stones, or three adjacent stones. Takes a minute to explain, very intuitive.The component quality shouldn't really matter as you're only looking at the corners of the cards: it's all about the numbers and colours. You could play this game with regular playing cards without any impact on the game. However...I own Battle line (almost the same game) and we played Schotten Totten with those cards at my place recently. And it was less enjoyable somehow. Instead of fighting over cards, we were fighting over pawns. The cards itself were less pleasing on the eye. So I really prefer the PS Games version. And I would imagine that the Iello version is even better, as they're know for their awesome graphics.Compare the cards from Battle Line:To those of the PS Games version of Schotten Totten:To the Iello version:Given the choice, I would play the Iello versi[...]
Wed, 18 Jan 2017 02:37:17 +0000
by DarkFlame92Hey guys,I'm thinking of buying this game cause I don't have anything close to this one in terms of gameplay nor Twilight Imperium themed
Wed, 18 Jan 2017 02:37:15 +0000
by viced92I just got this game and read the rule book (haven't played yet) but I have a question about the starting money for each player.
Wed, 18 Jan 2017 02:36:56 +0000by Benji68 „13 Days – the Cuban Missile Crisis“ von Asger Harding Granerud ist ein kurzes, recht einfach zu erlernendes Spiel. Es behandelt eine fast ebenso kurze Episode der Nachkriegsgeschichte, die allerdings die Welt an den Rand des Abgrunds brachte. Aber hinterlässt auch das Zweipersonenspiel, trotz seiner geringen Spieldauer, einen bleibenden Eindruck in der Spielelandschaft, wie es diese 13 „heissen“ Tage im Herbst 1962 im Weltgeschehen taten?Der Schachtel gelingt es beim besten Willen nicht, einen auch nur halbwegs Ehrfurcht erweckenden Eindruck zu hinterlassen. Das Spiel ist nicht nur kurz – es ist auch ausgesprochen klein. Der erste äussere Eindruck bestätigt und verstärkt sich zusätzlich nach dem Anheben des Deckels: Der Inhalt ist mit einer bemerkenswerten Menge an Füllmaterial „angereichert“, die Dimensionen des Spielbretts grenzen ans Peinliche.Die Kluft zwischen Anspruch und Realität scheint noch grösser, wenn man bedenkt, welche Inspirationsquelle dieser Winzling für sich in Anspruch nimmt. Kein geringeres Spiel als das über viele Jahre als DIE Nummer Eins der internationalen Spieleszene (Boardgamegeek) gehandelte „Twilight Struggle“ („Gleichgewicht des Schreckens“, GMT) soll hier Pate gestanden haben. Letzteres behandelt ebenfalls den kalten Krieg, allerdings auf globaler Ebene. Die Kubakrise taucht dort auch auf – so kurz mal eben in Form einer einzigen Karte. Nun ja, Familien und schwarze Schafe und so weiter… Und was findet sich sonst noch in dem Schachtelchen? Holzklötzchen und -scheibchen (klein!) in blau und rot, einige (zugegeben stabile, aber kleine!) Kartonmarker mit den Flaggen der Sowjetunion und den USA, ein dünnerer und ein dickerer Kartenstapel, und nein, die Karten sind normal gross, ansprechend gestaltet und in guter Qualität. Darüber hinaus das obligatorische Regelheft sowie historische Anmerkungen. Dann also mal los… Das Spielbrett (hatte ich schon erwähnt, dass es recht klein ist?) zeigt lediglich neun [...]
Wed, 18 Jan 2017 02:31:48 +0000
by Sam and MaxSomeone on Dakka mentioned that the miniatures were originally from the Smart Max 54mm Smog line. (The miniatures will be 32mm.) If you can find more info (like a link to the original 2010 game!), I would appreciate it. Oh - and beware of sticker shock when you see the original prices. You thought the KD:M KS was expensive...!
Wed, 18 Jan 2017 02:30:51 +0000
by RhezussI started the game with 3 other friends and we're around our 5th or 6th game. Last 2 games Colonies were introduced to the game...and i'm not sure they're worth all that effort game after game...
Wed, 18 Jan 2017 02:15:28 +0000
by paulJamHey BfV experts,
Wed, 18 Jan 2017 02:13:57 +0000
by sdmersI have begun work on the designer diary. But, I was thinking - what do YOU want to hear about most? Mechanics? Design process? Specific rules? Why decisions were made? Specific rules? Something else?
Wed, 18 Jan 2017 02:13:11 +0000
by MalefacusI love DZ2 but I hate playing without stat cards. If nobody did the work I might give it a go. It's gonna be regular size cards nothing fancy just to make it easy to play.
Wed, 18 Jan 2017 02:11:12 +0000
by cbs42I just noticed that if you're offline, the app won't let you access The Delve. I assume the same will be true with other DLC too, once they're offered. The free content is still available offline, just not the purchased content.
Wed, 18 Jan 2017 02:10:30 +0000
by SnigwiddleJust stopping by to see if anyone has heard anything?
Wed, 18 Jan 2017 02:01:52 +0000
by The WarpThis is a custom expansion I made for P:ROC.
Wed, 18 Jan 2017 01:52:46 +0000
by PlayBoscoI'm a newbie to X-Wing. How do I fly a B-Wing well? The movement dial is full of stress!
Wed, 18 Jan 2017 01:48:08 +0000
Wed, 18 Jan 2017 01:45:56 +0000http://tmtour.org/#/signup
Wed, 18 Jan 2017 01:45:50 +0000
by maverick444So with all cards sleeves and both mini campaign expansions, my base game box was overfilled. I was anxiously awaiting th Dunwich expansion for more storage but was...disappointed when I got the box and it wasn't a proper box. So what was a person to do? Turns out I had an extra Nightfall: The Coldest War box lying around and used that. All of it fit perfectly even with my Crown Royal bag for the tokens and there is room to spare. I then cut out the Dunwich box and taped it to the Nightfall one (image)
Wed, 18 Jan 2017 01:29:58 +0000
by p40kittyOn my current game, my mission is Hard Slog and the objective card is Breakout, which is an escape mission. This means that I am starting on the objective card and working in reverse order back to the mission card. On the keywords game aid it says under escape mission...."Draw Hostile cards for the Ojective card after the Advance Timer Counter step of the first mission turn."
Wed, 18 Jan 2017 01:29:35 +0000
by JimwaiteIf I pull a SV in an unmarked car to an investigation,
Wed, 18 Jan 2017 01:18:50 +0000
Wed, 18 Jan 2017 01:16:38 +0000
by bill_andelIIRC, the campaign rules limit to you only to the number of figures which come with one of each product. What I'd like to know is how this works with figures like Captain Terro and General Weiss that have more than one possible build out. There are parts that let you build Terro instead as a Dewback Rider. Once I get around to painting minis, I'm not going to want to swap pieces out. So am I allowed to incorporate bot Terro and the Dewback Rider? I.e., since they build out as two different figures, could I legitimately incorporate one of each if I bought two figure packs?
Wed, 18 Jan 2017 01:12:37 +0000
Wed, 18 Jan 2017 01:05:17 +0000
by goblin981What's the best way to gain a blessing (lose a curse)? In Arkham Horror I'd go to the church. Is there anything I can do in this to increase the likelihood of getting blessed? Or is it just random?
Wed, 18 Jan 2017 00:54:29 +0000
by rainbowroseFor beginners, 2-player, which pairs of adventures make the game easiest?
Wed, 18 Jan 2017 00:53:35 +0000
by StraddllwOr was this available last year?
Wed, 18 Jan 2017 00:45:41 +0000
by thaKingRockaare you able to pit themes/shows against each other like Disgaea vs. Attack on Titan?
Wed, 18 Jan 2017 00:45:17 +0000
by Reaper73Just ordered it, was notified by email of the restock.
Wed, 18 Jan 2017 00:42:50 +0000