Sun, 30 Apr 2017 18:44:36 +0000
by Darth LukeCan more than one equipment card be played intact hero/soldier?
Sun, 30 Apr 2017 18:40:07 +0000
Sun, 30 Apr 2017 18:39:00 +0000by farmergiles Sooooooooo.......this is an abstract game. That's born out of a book I've never heard of. That's barely mentioned in the book to begin with. And then nicknamed "A Beautiful Game". . . . what? This is a very bizarre origin story for an abstract game which would generally be thought of as moving solid blocks on a board. Obviously I have not read this book, nor intend to, nor do I believe it would have any additional bearing on this review so I'm just going to ignore it. It's going to take me long enough to read my Arkham Investigators book as it is.This now allows me to focus on the game itself, which again does have a bunch of wooden blocks and requires you to place/move them around a board. No surprises there, but all of these abstract games are about the "how" rather than the "what" and I do love trying these out even though I don't have the means of regularly playing any of them to the point of supreme mastery. Let's just hope the name "TAK" wasn't simply a spelling error from "TAT".Designer: James Ernest, Patrick RothfussPublisher: Cheapass GamesAge: 12+Players: 2Time: 15-45 MinutesRRP: £54.99From Board Game Geek"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -KvotheTak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.Stones can be laid flat or stood on end. When played flat, they are called “flat stones.” In this orientation, other stones can be stacked on them. If they are stood on end, they are called “standing stones” or “walls.” Nothing can be stacked atop a standing stone, but these do not count as part of a player’s road.Depending on the size of the game, players may also have capstones, which can can come in many decorative shapes. Capstones serve as both a flat stone and a wall, and can also flatten standing walls.WOOD IS THE RAREST COMMODITY Not the cheapest abstract game on the market, I have to say. Which is pretty ironic given that the original publisher was Cheapass Games. You do get a bunch of chunky wooden blocks for your expense, but they feel a lot lighter than expected. I was expecting the box to weigh a ton, but I guess they used really light wood in this process. As such they don't feel as solid and chunky as they look, but no big deal, at least it's easy to tell them apart for game purposes. But even then we're talking over £50 for this, which for an abstract is pretty insane.You'll see remnants in the rulebook (of which the rules are pretty straightforward) of the origin story and the book it derives from etc. But frankly you can just ignore it. It means nothing to the game and I even have a friend who's read the books. He recognised the game in my bag based on the authors name - even he told me that it's referenced incredibly lightly in the books.STACKING BLOCKSThe premise is pretty simple. You either place a block on an empty square or you move blocks around. Blocks can jump onto other blocks and stacks can be moved providing you drop blocks on route in a manner similar to the Mancala mechanic that some may remember from Five Tribes or Trajan (I had to mention a Feld title for this analogy, the things I do for you). Doesn't sound like much, but it literally takes you about 5-6 moves before you realise that this game packs quite a punch in strategy. Board states can change radically through a crafty use of a stack movement and I love games where that happens. Remember my YINSH review, that has a similar style of play, you can never assume the board state will stay the same. I'm certainly no expert at this and this has been proved in the multiple games I've played[...]
Sun, 30 Apr 2017 18:38:52 +0000by franchi Physics laws as game rulesWhen I design games I am always driven by a theme. In fact, when anything catches my interest (book, movie, visit, discussion...) I find myself thinking about what game could be done out of it! Of course, most of the time the idea doesn't go very far, but there are exceptions. My first two games, BASKETmind and Tetrarchia, came out of my two main hobbies, sports and history. And I have a third 'hobby', science (I'm a nuclear physicist).I have written a recent article for the Game & Puzzle Design journal with the title "Physics Laws as Game Rules" (sample), and this diary will be some kind of summary. As a gamer/designer and physicist, I have always wondered about an apparent contradiction. On one hand, physicists look for simple patterns within complex environments, trying to derive from them laws that are few and simple. On the other hand, game designers try to abstract the events they want to recreate into few and simple rules. Logically, one should expect a lot of boardgames about physics, since the abstraction work has already been done by nature in the form of laws which could be taken almost directly as rules for boardgames.So why are (good) boardgames about physics so rare? How should one proceed in order to make a game from physics laws? Big*Bang was born from my attempt to answer these questions. And if you want to understand the title of this diary, you'll have to keep reading!Simple laws but complex worldThe laws that govern a given interaction between two bodies may be simple, but when several kinds of interaction combine, or more than two bodies fall within the interaction range, the interplay between these simple individual 'recipes' becomes wonderfully complex.Take Newton's law of gravitation, for example. A body of mass M attracts other bodies at a distance d inducing an acceleration proportional to M/d^2. This is very simple. Double the mass, double the acceleration; double the distance, quarter the acceleration. However, add other massive bodies, let them all move, and soon things become convoluted. Of course, since the forces are simple and have analytical form, even the most complex trajectories can be calculated using a computer, and thus be implemented in videogames. But boardgames cannot benefit from this assistance.A good example of a game that tried to use this simple law is Triplanetary. However, even making it simpler (ignoring the mass dependence and discretizing the distance dependence to either 1 or ‘infinity’), tracking the movement of the spaceship units required the fiddly use of markers on a laminated map (left): Even the most simple laws lead to a complex ensemble full of details, and the simulation of all those details should be left to videogames. When dealing with those simple laws, boardgames must make an additional abstraction effort. The challenge for the designer is pointing out first the most characteristic law, and then finding a rule that at the same time is simple, intuitive, and that lets players feel as if the game pieces actually obey that law. Two good examples are Gauss (center) or Momentum (right). Even if they use plastic pieces and one simple rule, in Gauss players evoke their memories of science classroom with red and blue metal magnets clashing together and spreading away, and in Momentum they feel like manipulating a multiple Newton's cradle.After all, designing a game (that is fun to play) out of a physics law, that translates into a simple rule, that leads to a gameplay evoking the physics, seems possible!Gaming the Big BangI was looking for a physics case that was fascinating and simple... and then I thought about the formation of our universe! No doubt there are simpler cases! However, if one makes the abstraction effort I mentioned above, it can be easily described in broad outline. The main stages of the process are sketched below (from 1 to 6). At some point, a huge explosion we have named Big Bang liberated all the energy in our uni[...]
Sun, 30 Apr 2017 18:38:30 +0000
by dvaderOk, my first mission in U Boat focus.
Sun, 30 Apr 2017 18:34:55 +0000
by tppytelOK... just the solar system and not the galaxy, but the UN is nothing if not ambitious.
Sun, 30 Apr 2017 18:33:05 +0000
by Kirk AgathonDoes it just go somewhere on the art of the area board, or is placed on a shop or trading house space, giving the corresponding bonus?
Sun, 30 Apr 2017 18:32:48 +0000
by AtStapleyQuick question (I can't seem to find my rule book (image) )
Sun, 30 Apr 2017 18:30:57 +0000
by HaraeThis looks great and I was curious if Compass anticipates to publish more volumes; is Revolution Roads intended as series?
Sun, 30 Apr 2017 18:28:51 +0000
by KoovanI have discovered that my regular playing partner and girlfriend has sonething of a secret attraction to dice rolling. Being a manipulative type whi is entirely willing to take advantage of my girlfriend's vulnerabilities for my own nefarious and self-serving ends, I wondered whether this might be the dice chucker of choice for lovers of the dice rolling art.
Sun, 30 Apr 2017 18:27:38 +0000
Sun, 30 Apr 2017 18:22:44 +0000
by Baldrick0712With the exception of the "No U-Turn" rule, once you enter a Burn can you follow any path out of it at no extra cost? For example, if following the green route from LEO, could you depart from the green route at the Burn next to Phobos for no cost in fuel or TMP?
Sun, 30 Apr 2017 18:22:15 +0000
Sun, 30 Apr 2017 18:21:21 +0000
by Elmaskador75Quick question. How replayable is Shadows of the Past?
Sun, 30 Apr 2017 18:20:22 +0000
Sun, 30 Apr 2017 18:19:10 +0000
Sun, 30 Apr 2017 18:18:29 +0000
by JEPlantI understand that bombers must be able to reach an enemy resource hex from their bases in order to be eligible to enter the strategic bombing box, but what about fighter escorts? Do they also need to be in range of an enemy resource hex as well?
Sun, 30 Apr 2017 18:17:37 +0000
by ShotgunGamesWhat happens when Filch has daggers? Does he attack with both or with just one? Will that mean the defending minion would get 2 fewer dice when defending? I've always wondered about how this ability works.
Sun, 30 Apr 2017 18:11:57 +0000
by HitbazIf I put "Caught in a Web" in Boromir, can I use his Action (Raise your threat by 1 to ready Boromir) to ready it?
Sun, 30 Apr 2017 18:09:55 +0000
by chadwick12I have all the Mega Man Sets and I'm sure a lot of the fun is mixing the cards together however, for the life of me I cannot find anything in the rules telling me how many cards are allowed in a deck. I mean, if you play with the premise deck from the blue box, it is 28 cards. So is this the max if you are mixing and creating your own deck? Is there a card minimum? Does my deck have to match my opponents deck? Does my deck have to have the same number of cards as my opponent?
Sun, 30 Apr 2017 18:08:55 +0000
by DampenonAs AF is also present about River in Terrain Effect Chart, should Minor Rivers be added to 4.3 Exception (page 18) ?
Sun, 30 Apr 2017 18:08:01 +0000
by rfdoaneMinor update to the VASSAL extension file for Panzer Expansion #3. This just adds the alternate PzIVH and PzIVJ data cards.
Sun, 30 Apr 2017 18:05:01 +0000
Sun, 30 Apr 2017 18:02:55 +0000
by PEdoridoHi all,
Sun, 30 Apr 2017 17:55:09 +0000
by MrLussierI was playing Patchwork with my 7 year old daughter this afternoon. My wife brought her over a cup of tea. Before I even had the chance to warn her or tell her to move it off the table. Splash, tea everywhere.
Sun, 30 Apr 2017 17:48:55 +0000
by adm1I received a game that contained what I'm thinking was probably the last Avalon Hill catalogue ever published under their name. I found it of interest and showed it here: https://youtu.be/410WFVqaiDI
Sun, 30 Apr 2017 17:48:42 +0000
Sun, 30 Apr 2017 17:47:49 +0000
by djberg96I cannot easily read the extended Area Anti-Air values for the England or Dahlgren. Are they 8?
Sun, 30 Apr 2017 17:41:49 +0000
by alphasquidShould curses and blesses be removed from a player's modifier deck immediately when becoming exhausted sp that other players and monsters can use them?
Sun, 30 Apr 2017 17:40:56 +0000
by PittaGAFWe just completed the campaign.
Sun, 30 Apr 2017 17:38:53 +0000
by grayson21My family and I were playing last night and my brother brought up a good point. Since we all know how much money there is in the bank, once he has more than 50% of it, everyone can mathematically figure out that the game is over, even though there is still money in the bank. I mean he can just use his turns to keep play enough waitresses to cover his salaries and just coast. Maybe sell a few things here and there to give him a bigger lead or end the game quicker. But is there any way to prevent this premature anticlimax? Have any of you experienced a similar situation?
Sun, 30 Apr 2017 17:37:04 +0000
by ChrisHillI played the game for the first time yesterday, and wanted to get some clarifications:
Sun, 30 Apr 2017 17:36:01 +0000
by bassman211Regarding rock and a hard place, as long as you draw at least one baddie with break, it should be an easy win, correct? Essentially, the big golem would break all his attack dies, and every baddie would most likely do the same against the big golem, so when your Gearloc enters, no one can attack?
Sun, 30 Apr 2017 17:31:13 +0000
by atleikerI'm rolling for additional incendiary damage after the bombing runs are completed. That roll is unmodified, correct?
Sun, 30 Apr 2017 17:30:21 +0000
by ScrappedHeapFor me to score the Rule of 6. Does six have to have been the top die on the stack and I decide to push my luck? Or could I roll a double sixes and stack them to get the bonus?
Sun, 30 Apr 2017 17:27:42 +0000
by SethChappiReading a second through. I found a paragraph I missed. Says if a town is claimed Unconquered, that you discard a building card. Is this true. If so my first game was played wrong. Oh the horror!
Sun, 30 Apr 2017 17:27:04 +0000
by Vitozz_RDXHello ! I would like to be sure that i'm doing everything correct before playng my turn , so i ask for help .
Sun, 30 Apr 2017 17:26:13 +0000
Sun, 30 Apr 2017 17:13:40 +0000by plainscape After going through the rules, playbook and video all last week, I finally got the chance to sit down for a couple hours to play through a solo game of Pericles. I am not a solo gamer. Usually, I take up the attitude that if I am alone, I prefer to be playing a video game. When I look at the long flow charts in COIN games, I do not feel like dealing with them. This works out fine, since I can just play some online Vassal games to fill the gap of live opponents. I have tried playing Churchill with a live player and a bot. But, I found the experience unfortunately lacking. (It's just not the same as dealing with a live human.) I only decided to sit down and play Pericles solo because there is no vassal module (and I suspect a Vassal module would be hard to implement), I wanted to practice playing before trying it with humans and the example of play incorporates use of Phormio so well. I am happy to say that the solo experience in Pericles may just change my mind about playing solo games. The AI (Phormio) prioritizes goals and takes the necessary steps to accomplish those goals and everything makes sense with very little if any vagaries. So, I would like to share with you all how my first game went.I set up the turn 8, "War in time of peace" scenario as suggested in the first time player training section. I played as the Spartan Ariads and decided not to give the bots bonus points since this was my first time playing. (I ended up not really needing it and I think I'll play with the handicap in the future.) The Spartan Eurpypontids had the Defensive War primary strategy because Sparta was contested by Argos land units. The Athenian Aristocrats had the Granary Primary Strategy for Sicily. The Athenian Demagogues had the Control Naval Chokepoint in the Hellespont Primary Strategy. Their strategies made things simple since they each basically focused on one theater of operation. I imagine this will be much harder with humans who might be up to anything or nothing at all. I am still glad that I was taking notes the whole time, though. Since I can see how easy it is to lose track of what is happening. The Aristophanes card was Peace B which placed a War/Peace issue on the opposition's track and took away some Strategos. For the Assembly phase, I played out the Spartan debates with Phormio and the Athenian with Brasidas. The Eurypontid's goal was to win two military issues. But, they had an extraordinarily weak hand for this. It did not help that they spent one of their higher military cards to prevent me from winning a games issue the first round of the debate. In the end, the issues fell as so:I had to do the assembly phase twice because I sometimes forgot to move issues back and forth. Or, I forgot to assign Strategos. Or, I read the Eurypontid side of the card for my decision making. I really did not anticipate messing up so badly at this stage since I am fairly experienced at Churchill and this seems rather simpler than that. (I guess that's what they call hubris.) But, I eventually got thro[...]
Sun, 30 Apr 2017 17:13:02 +0000
by MenghiniAnd it's time to get the waiting list going again! I've sent out the invitations to the first 2 persons on the waiting list. If they don't react after 24h. I'll invite the following persons.
Sun, 30 Apr 2017 17:09:44 +0000
by IndyCCI have the TMG version. It says take the event tiles worth 11 and 12 points and shuffle them dealing one to each player as starting event. But there are other events for that size colosseum 7 and 9 points. Then it says to set the 22 events next to the board for future purchase. When counting the four and three size colosseums that makes 22. What happens to the other event tiles for the smallest colosseum. There is no purchase cost on them. Are they available for purchase at no cost or are they even in the game.
Sun, 30 Apr 2017 17:07:02 +0000
by alvinltloI have been looking to get some dices for this game. I checked ebay and amazon.com, but it is hard to decide which one are good (have good review and good price).
Sun, 30 Apr 2017 17:03:41 +0000
by skovatchThe 10th anniversary edition came with replacements for the scholar tiles. What was the motivation for replacing the original tiles? Are they overpowered?
Sun, 30 Apr 2017 17:01:41 +0000
Sun, 30 Apr 2017 16:58:06 +0000
by BlackSpyThe game is really good, and we really enjoy it. But we've taken to adding an Exhibition Match to the end of our World Series.
Sun, 30 Apr 2017 16:53:36 +0000
by totolaCan i play more than 1 copy of an Action Card into a single action?
Sun, 30 Apr 2017 16:53:31 +0000
by BannockburnThe special rules call for the demobilization of all non-Fatimid units in Egypt at the end of each year, civil war or no. My question is whether or not Crusader units must demobilize per this rule?
Sun, 30 Apr 2017 16:52:01 +0000
by KinleyP. 41 of the original TOI Rules, and P. 10 of the NW Tools of War, both say that if, after paying for an artillery card, the player is unsuccessful at establishing contact, he can try again each subsequent round, until successful without paying again.
Sun, 30 Apr 2017 16:48:51 +0000
by jpointer74Do you to spend any nuyen or money when using the ability of the mega corporation card that a player has?
Sun, 30 Apr 2017 16:39:47 +0000
by amanwingOn some hero sheets (not tiles) is a reroll symbol on the defense or attack die. When spending multiple gems on one action do I get multiple rerolls vor just one?
Sun, 30 Apr 2017 16:33:34 +0000
by PaulWRobertsI'm trying to get my head around the working of the bots, and I'm curious about when Stalin's desire for A-Bomb Research (or, similarly, Winston's for Global Issues or FDR's for either) kicks in.
Sun, 30 Apr 2017 16:28:59 +0000
by krazusFor a bit more strategy at our club we play that you have to land at the ship spot for the corresponding trobil card.
Sun, 30 Apr 2017 16:26:41 +0000
by Phreekshow1If a section of the ship is destroyed and that one region gets hit again do we lose cards equal to the enemy's damage? If so does that just keep happening for each hit to a damaged section.
Sun, 30 Apr 2017 16:26:14 +0000
by Geekydweeb5Hi I just bought Star Trek Ascendancy from Amazon and was wondering how to tell if it's the first print run without opening it. If it's not I may try to return and find one that is.
Sun, 30 Apr 2017 16:22:29 +0000
by ath3istThe Chapter 2 objective says to pay the 15 coin worth of good or lose -7VP. It says nothing about how many VP it requires to complete the mission so why do VP even matter?
Sun, 30 Apr 2017 16:22:15 +0000
by sdougla2So far I've found 1 Gearlock to be incredibly punishing, 2 Gearlocks to be somewhat challenging, and 4 Gearlocks to be a cakewalk.
Sun, 30 Apr 2017 16:18:52 +0000
by BenNetoI really like this game idea. Fast paced, simple and with various warrior/equipments to choose from... Also, a great theme.
Sun, 30 Apr 2017 16:06:00 +0000
Sun, 30 Apr 2017 15:55:16 +0000
by bluntaxeJust picked this game up to play with my daughter. We had fun, but they layout and way the rules were written left something to be desired. Like for pit stop, it talks about rolling to be able to make it into the pit, based on your gear, but I couldn't find what I was supposed to roll. Also, it came with a bunch of sun and rain tiles, but the weather rules didn't mention anything about them. Any suggestions?
Sun, 30 Apr 2017 15:46:23 +0000
Sun, 30 Apr 2017 15:46:21 +0000
Sun, 30 Apr 2017 15:34:54 +0000
by tantalonHi there,
Sun, 30 Apr 2017 15:33:15 +0000
by KrotokomaI just dwnloaded all the img files for original and it seems the sequel here is incomplete, is this fact or is this just me?
Sun, 30 Apr 2017 15:32:39 +0000
by Arcturus2006Just wanted to check we were playing this right,
Sun, 30 Apr 2017 15:28:42 +0000
by Emrak1) So we recently got this game and are confused about cards with no icons in their fourth ability slot ( the dryad shown here is an example: http://gamingtrend.com/wp-content/uploads/2014/07/Pixel-Tact... ). The rules explicitly say that an "order" is in the fourth slot and has a hand/exclamation icon. The rules explicitly say that an "operation" is in the fourth slot and has a scroll icon. The Dryad and several others have neither icon in that fourth slot. What are they then, an order or an operation?
Sun, 30 Apr 2017 15:21:33 +0000
by ODYNHWill you save Minas Tirith..?
Sun, 30 Apr 2017 15:20:57 +0000
by ahdvitpBattle for Germany Designer’s Edition - 2019 pledge program
Sun, 30 Apr 2017 15:17:12 +0000
by KalmalethThe lonely tree terrain card states to set up the tree on the board with 'star' nightmare fruit miniatures placed adajecent to it. The rules for what star means aren't in the rule book but from the dung beetle expansion it means the level of monster that is being fought.
Sun, 30 Apr 2017 15:16:56 +0000
Sun, 30 Apr 2017 15:16:06 +0000
by AkebonoHello and greetings from Denmark
Sun, 30 Apr 2017 15:14:55 +0000
by MrMTCan corrosive orchid affect a dancing scimitar?
Sun, 30 Apr 2017 15:12:13 +0000
Sun, 30 Apr 2017 14:54:38 +0000
Sun, 30 Apr 2017 14:52:57 +0000
by MrMTIf you snatch a creature through a wall of thorns (passage attacks) does it get hurt by that passage attacks?
Sun, 30 Apr 2017 14:50:48 +0000
by RaboolJust picked this up yesterday and would like to play through twice, once w/ my girlfriend and once with my son. Any ideas/tips on how I'd be able to pull this off considering the 'permanence' of a Legacy type game? I'm thinking maybe sleeves and somehow making a duplicate sticker set?
Sun, 30 Apr 2017 14:50:20 +0000
by patton55I didn't realize when I bought the PnP that there were no map tiles provided. Can anyone suggest what I could use for map tiles? I was hoping to find a PDF of some free map tiles that I could use for this.
Sun, 30 Apr 2017 14:47:49 +0000
by demoss1Did another CEO run last night, and I came up with a couple of tricks that were REALLY useful.
Sun, 30 Apr 2017 14:45:25 +0000
by KinleyThe card is silent on this subject.
Sun, 30 Apr 2017 14:42:26 +0000
by lebigotIn many places in the rules, retreat movement effects are treated separately from move effects. An example is the Inferno marker (Great Dragon):
Sun, 30 Apr 2017 14:42:08 +0000
Sun, 30 Apr 2017 14:42:02 +0000
by KinleyUnrevised set up has Soviet units on board on Turn 1. Errata has them entering the board on turn 1.
Sun, 30 Apr 2017 14:41:52 +0000
by KitiratPlease feel free to post your questions and concerns here and we will frequently review them and update this post.
Sun, 30 Apr 2017 14:36:54 +0000
by dvaderCan this tactic be used for Flak?
Sun, 30 Apr 2017 14:35:05 +0000
by KitiratHave had multiple people ask regarding the card size for the game.
Sun, 30 Apr 2017 14:34:30 +0000
by N0mEJust like that.
Sun, 30 Apr 2017 14:33:42 +0000
by nukeu666We were playing a game today, we had 5-trains but people with 2 trains couldn't buy a 6-train though the rules say you could put an old train on the market?
Sun, 30 Apr 2017 14:33:02 +0000
by tasmanukNot sure on how fences work. In the attached picture does the gun in L5 have clear LOS to the units in M2? The LOS tool crosses 2 fences before it gets there but we are not sure if they just act as a hindrance.
Sun, 30 Apr 2017 14:17:09 +0000
Sun, 30 Apr 2017 14:12:45 +0000by Ken_Laird Summary:Learning Curve - Mild to Moderate, Depending on ExpansionsAvg. Play Time - 20-30 min. Base Game, 30-40 min. with Colosseum.Rating: 4.5/5 - Highly Recommended.Dungeon Dice is a dice-based, deck building fantasy game that grew out of the heart of games like Dungeons and Dragons, and encourages both competitive and cooperative gameplay. The objective is to score 4 FAME before any other player, by gaining experience, defeating powerful monsters, and acquiring artifacts. Succeeding in Dungeon Dice is arguably more dependent on luck than skill, since ultimately every encounter and reward is random, but it does require tactical choices in the use of one-shot dice, choosing of equipment, and negotiation to assist or be assisted in combat. The game has a fairly gentle learning curve. The instruction book is a total of 15 pages, plus a quickstart guide at the back of the book. Learning the flow of combat is probably the hardest part of the game, made no easier by the verbosity of the instructions and the interjection of wordy examples (For new backers, The new rulebook flows a little bit better and is easier to understand: http://freepdfhosting.com/ad3fdbc7f6.pdf) After a few rounds, however, you generally get the gist of it. The numbers and symbols on each die depict its combat strength and any abilities the monster or equipment have, and after two or three uses of any ability you begin to learn what it means without looking it up. At that point, the game begins to move rather quickly, such that a game can be played in twenty minutes or less.One of the game's greatest strengths, I'd argue, is simply the look and feel of dice as a mechanic, rather tha[...]
Sun, 30 Apr 2017 14:12:29 +0000by Hamigua Small game from Australia belonging to a large collection of dice-based sports games devised by Hamish Sterling. According to Hamish himself, "Pocket Sports Cycling is a simple dice rolling game that lets you take the handlebars of a rider in a cycling event". This game, which can be played in solo mode or up to 4 players, is supposed to consist of a Grand Tour that takes place accross 3 different countries with 42 stages. But then Hamish is the first to concede that he is not a big cycling fan. As I see it, this game represents a three-stage race with a short time-trial prologue. Seen this way, the game is almost realistic. Inside the card-deck-sized box (it really fits in your pocket) you will find six different colour-coded dice, four team cards, a leader board, twelve wooden tokens, the rules and the list of stages. "Pocket Sports" honours its name. The rules are not so simple as one might think, at least they are different from most cycling games' rules, probably because the maker of the game has an outsider vision of the sport. The riders are placed in a position between 5th and 23rd (never better than that) after the time trial, and their goal is to "make attacking moves" and pass the riders in front one by one, hopefully into a podium finish place. It is not so easy to win the race! Probably the mechanics of these kind of dice-based games are better suited to other sports (the collection started with a cricket game), but in this game they work quite well all things considered. . The stage distribution is the unrealistic part of the game. There are slightly different rules (A, B and C) for every st[...]
Sun, 30 Apr 2017 14:12:10 +0000by Norbert Chan When I arrived, Don was teaching the rules to Trevor, while the rest of us had played 3 or 4 games. Trevor was Austria Hungary, Jean was Russia, I was Germany, Don was France, while Ken was UK/US.Trevor’s first move was to build a fleet into the Adriatic Sea. Jean built into Ukraine, I built into Belgium, Don built into Picardy (abandoning Rome), while Ken was building a fleet. On the second turn, Trevor could build into Rome, so all of the Italian cards were now useless. Jean builds into Galicia. As Germany, I don’t have any power cards yet, no mustard gas, so I’m just trying to hold my own. Don has solidified the French front, so I’m not going to be making much of a breakthrough. Jean attacks into Vienna, which hurts Trevor as he will be out of supply. So I attack into Galicia and build there with a German event card which relieves the pressure from Trevor. On the Western front, things are looking grim for me. First, Ken plays a card that allows him to build 2 American units. Then he has a card that allows him to pick up three US cards and play one, so he plays the same one, and he has landed into Picardy. By now, Don has gotten his status card which gives him 1 VP whenever France attacks Germany in one of 3 spots. So I got pushed out of Belgium, Jean was taking it to me in Prussia, and Ken could also attack me in Belgium. I got pushed out of Western Germany, and things looked bleak. I thought I was going to lose Berlin, but Trevor built into Western Germany, allowing me to rebuild into Western Germany. There was a diversion where I had a status card that gives me a VP if Ireland i[...]
Sun, 30 Apr 2017 14:09:26 +0000
by StormKnightOn the castle side of the Sunken Treasue board, there are two rooms in the middle just above the Depths that have the art for a treasure room, but do. It have a coin symbol. Is this a misprint? Are these rooms supposed to have a coin symbol, or are they not supposed to have the treasure room background?
Sun, 30 Apr 2017 14:06:46 +0000
by feignI'm on the verge of backing the new KS, but had a question.
Sun, 30 Apr 2017 13:49:02 +0000
by schism70So I picked up two of the core sets. I'm in the process of sorting, sleeving and organizing everything. Reading through the threads about which cards from the second core to include or set aside it looks like I should include encounter cards and player cards.
Sun, 30 Apr 2017 13:48:38 +0000
by XenophonWhile I was reading the "Strategy Notes" article for South Pacific, I came across some numbers for combat strength
Sun, 30 Apr 2017 13:45:13 +0000by kungfugeek I've briefly looked over the other variants here and haven't seen anything quite like this, so thought I'd share.Very early stage, at this point. Just came up with the idea yesterday. Completely untested (except a few solo plays). But it goes like this:Components (may require additional copies of Dungeon Roll):- 1 player screen per player (so they can hide dice behind it) - 4 dungeon dice (DD) per player- 3 party dice (PD) per playerSetup:- Each player gets a hero, like normal. Some of the abilities will have to be tweaked, especially anything involving the "party formation" step.- That's itGameplay:A round of play has three phases: Build, Bid, and DelveBuild phase:- Give each player 4 DD- Each player rolls their DD and keeps them secret behind their screen.- Somebody rolls all the PD (3 * number of players) in the middle of the table.Bid phase:- Players take turns either drafting or passing.-- To draft, take a PD from the middle and set it in front of your screen so all can see what you chose.-- To pass, set any PD you've drafted aside (out of the round), and lift your screen revealing your DD to the other players.-- Once you pass, you're out of the round and can't bid again until next round.-- If there are no more PD in the pool, you must pass***.- Once all players pass, the player who drafted last is the Delver in the Delve phase.Delve phase:- The Delver takes any leftover PD from the middle of the table and adds it to his party.- All of the DD from all th[...]
Sun, 30 Apr 2017 13:42:59 +0000
by DirtyChickenFrom the Man vs Meeple preview of Birhmingham it said you discard three of the cards from your hand to use two wild cards. I have one question on howyou refill your hand back and does this imbalance of cards not give you the full amount of actions or do you short your self actions to use the wildcards. Hope this makes sense.
Sun, 30 Apr 2017 13:41:41 +0000
by The GrinchIt looks like the goods tokens could run out easily, and I'd rather not use multiplier counters. Any chance of more goods tokens as a stretch goal, or extra sets as an addon?
Sun, 30 Apr 2017 13:38:10 +0000by M1Tanker In S & T 235 you are treated to the test bed of a twist on modern battles called Cold War Battles (CWB) with its antecedents traceable to Simulation Publications Inc. game Wurzburg and others of that period. In this issue you get two games for the price of one- “Angola 87” and “Budapest 56”. CWB’s goal is simulating campaigns that were fought or that could have erupted during those potential flash points during the Cold –War era of 1945-1989. Angola ’87 (Angola) covers the pseudo-proxy war between the West as represented by South Africa and American economic support and the Soviet Union /Cuba and its client state Angola. The war in Angola was also a civil/tribal war fought between the forces of the Popular Movement for the Liberation of Angola (MLPA) , supported by the Soviet Union stiffened with Cuban and East German cadre and National Union for the Total Independence of Angola (UNITA), supported by America and more so by South Africa. What is interesting in reflection is that Angola coupled with Afghanistan served to bleed the Soviet Union economically, hastening the fall of Soviet Communism. The Soviets spent at least $1 Billion per year to prop up Angola. One small note – the Angolan military forces should correctly be referred to as the People's Armed Forces for the Liberation of Angola or FAPLA and not the MPLA. FAPLA was the armed wing of the MPLA. FAPLA ev[...]
Sun, 30 Apr 2017 13:37:46 +0000by carbon_dragon Just played 3 games of Tokaido for the tabletop boardgame day. One game was 3 player and two were 4 player. Granted I started as a wargamer, so whenever I play a game, even one that works as hard as this one does to be laid back, I tend to want to analyze moves for advantage. Probably the wrong approach for Tokaido.This isn't a super-hard brain burner type of game. The players aren't suppose to frown at the board with numbers spinning in their head trying to calculate whether the hot spring is a better bet than the next card in the panorama. You're supposed (I think) to just relax and enjoy the beautiful graphic design.All that said, by my third game where I was last to start, I couldn't help but think about some of the mechanics of the game as my meeple couldn't get anywhere near anything it wanted to see, despite the double stops that some places along the trail have for 4-5 player games. And that is the problem. With 4+ player games, blocking ends up taking a game that is already pretty lucky and making it even more unlikely that the person who is trailing is going to have a chance to come in with the pack. As that fourth player, I was pretty frustrated to not be able to use my perk until the very end of the game because everyone kept locking me out of the souvenir store.Furthermore, the last in, first out mechanic of the inns (and the 2nd positio[...]