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Preview: Renaun Erickson

Renaun Erickson



My ideas on the web and mobile application/game technologies



Last Build Date: Fri, 24 Oct 2014 16:08:24 +0000

 



Adobe Creative SDK Update v0.5.2062

Fri, 24 Oct 2014 16:08:24 +0000

In the latest update to the Creative SDK released this week there are a few changes to look at. First the SDK now requires Xcode 6. There is also updates to various iOS 8 issues that are fixed now. The AdobeUXAssetBrowser class has a new method for launching the asset browser component. It has the [...]

The post Adobe Creative SDK Update v0.5.2062 appeared first on Renaun Erickson.




Adobe Creative SDK

Wed, 08 Oct 2014 00:46:07 +0000

There has been a lot of announcements at Adobe MAX 2014. I have been busy working closely with the Adobe Creative SDK. I helped Threadless create their brand new Threadless Make iPad application that leverages the Adobe Creative SDK. The Creative SDK was made publicly available just yesterday. There are a other applications that worked [...]

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Live Texture Updater Plugin for Photoshop CC

Thu, 26 Sep 2013 18:38:33 +0000

Photoshop CC has a new Node based feature called Adobe Generator for Photoshop CC. What this means for developers is they can build plugins with Node libraries and JavaScript. I showed off how to do live texture updating of a three app using the standard Image Assets Adobe Generator for Photoshop CC plugin here. In [...]

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Live three Texture Updating with Photoshop CC

Mon, 16 Sep 2013 20:46:39 +0000

Check out the video below that explains how to live update textures in your three application using Adobe Generator for Photoshop CC. The source code for the example shown in the video is available at: https://github.com/renaun/WorkflowExamples/tree/master/PhotoshopCCGeneratorThreeJS If you are wondering how I get three to update its texture check out this JavaScript code: /**  Author: [...]

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Cross Compiling your ActionScript Starling Games to WebGL and JavaScript

Thu, 12 Sep 2013 13:13:02 +0000

Want to see it in action? Check out the demo here: http://renaun.com/html5/randoristarlingtest/hero.html Summary Soure Code: Your Code + Starling Source + KontikiJS (WebGL/HTML5 implementation of Flash API) + Randori Guice Framework Feed to Compiler: Randori Compiler Output: JavaScript version of your code. Why have an ActionScript 3 to JavaScript Workflow The short answer is to [...]

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