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Preview: Comments on: Back to the future: MIDI in Game Audio

Comments on: Back to the future: MIDI in Game Audio

Create digital music, motion, and more.

Last Build Date: Thu, 23 Nov 2017 11:38:00 +0000


By: mtcs

Mon, 12 Mar 2007 06:42:53 +0000

I was at Koji Kondos talk, the lecture was fantastic and although seemingly simple the methods were in depth without ever taking the focus off of gameplay. Things like basing the tempo and movement of the music off of the idle state of the character as well as moving things like enemies to the music were really more effective than I realized. His music systems are very dynamic which can be done because he's not creating some elaborate system to bring in new sections of an audio file, he's just triggering more MIDI. Granted Nintendos music has always had a GM sound, but it's pretty effective as game music. -mtcs

By: carmen

Mon, 12 Mar 2007 03:44:18 +0000

and thank kondo for :P

By: carmen

Mon, 12 Mar 2007 03:41:35 +0000

i met with the CEO of a company who is part of the MMa about a contract job - she hadn't even heard of OSC. you cant even read the spec mentioned in this post without membership, so we'll just have to guess if 0-127 decrepitude lives on in infamy. OSC is an extremely simple to implement binary protocol. networking is not required - its just that UDP is a convenient transport.

By: W. Brent Latta

Sun, 11 Mar 2007 12:07:22 +0000

Thanks for the link, Osc. Great article, and Kondo seems to be ahead of many in his thinking on the important factors of interactive scoring. Radian, I suspect that OSC simply isn't as widely used given MIDI's long and robust history. The fact is, even as dated as the basic MIDI specification is, it still works, and works extremely well with very low overhead. OSC seems to be more focused on networked communications between audio applications, and likely requires more resources to be implemented effectively. The focus with OSC seems to be more on how to communicate audio control parameters and so forth, vs. MIDI's primary function which is sending and receiving note data. The fact is, nearly every game platform already supports MIDI in some form or another, straight out of the box. And many, many game engines have some kind of MIDI support as well. As such, it would require fewer tweaks to the system to improve upon an existing implementation with MIDI vs. implementing an entirely new system such as OSC.

By: radian

Sat, 10 Mar 2007 15:55:44 +0000

Why MIDI rather than OSC?

By: oscillateur

Sat, 10 Mar 2007 03:51:46 +0000

There's an article on Koji Kondo's speech here : (it's funny, as I work in videogames I get links about this kind of things both from coworkers and from my personal rss feeds ;) )

By: audio » Blog Archive » Back to the future: MIDI in Game Audio

Sat, 10 Mar 2007 01:30:49 +0000

[...] Original post by W. Brent Latta [...]

By: boy advanced advance » Back to the future: MIDI in Game Audio

Sat, 10 Mar 2007 01:28:42 +0000

[...] Original post by W. Brent Latta [...]