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Preview: Coding Horror

Coding Horror

programming and human factors


The Existential Terror of Battle Royale

Sun, 05 Nov 2017 10:02:53 GMT

It's been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably the single thing most attributable to my career as a programmer, and everything else I've done professionally after that. I still feel video games

Hacker, Hack Thyself

Fri, 02 Jun 2017 08:11:16 GMT

We've read so many sad stories about communities that were fatally compromised or destroyed due to security exploits. We took that lesson to heart when we founded the Discourse project; we endeavor to build open source software that is secure and safe for communities by default, even if there are

Thunderbolting Your Video Card

Fri, 24 Mar 2017 09:08:37 GMT

When I wrote about The Golden Age of x86 Gaming, I implied that, in the future, it might be an interesting, albeit expensive, idea to upgrade your video card via an external Thunderbolt 3 enclosure.


I'm here to report that the future is now.

Yes, that's right, I paid $500

Here's The Programming Game You Never Asked For

Fri, 15 Apr 2016 09:48:18 GMT

You know what's universally regarded as un-fun by most programmers? Writing assembly language code.


As Steve McConnell said back in 1994:

Programmers working with high-level languages achieve better productivity and quality than those working with lower-level languages. Languages such as C++, Java, Smalltalk, and Visual Basic have been credited with

Thanks For Ruining Another Game Forever, Computers

Fri, 25 Mar 2016 22:29:41 GMT

In 2006, after visiting the Computer History Museum's exhibit on Chess, I opined:

We may have reached an inflection point. The problem space of chess is so astonishingly large that incremental increases in hardware speed and algorithms are unlikely to result in meaningful gains from here on out.

So. About