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Gamasutra News



Published: Wed, 24 May 2017 21:30:01 -0400

Last Build Date: Wed, 24 May 2017 21:30:01 -0400

Copyright: Copyright 2006, Gamasutra.com
 



How to approach accessibility in progression-driven games

Wed, 24 May 2017 20:46:00 -0400

(image) We sat down with developers Tara Voelker and James Portnow, as well as Ablegamers COO Steven Spohn to talk about helping players experience a game's story even if its combat is acting as a barrier. ...

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What one indie dev learned from a summer project that took 8 years to finish

Wed, 24 May 2017 19:49:00 -0400

(image) A new Waypoint feature sheds light on how Geneshift creator Ben Johnson's game was only supposed to take a summer, but became an eight-year odyssey that spans roughly 9,000 miles & at least two jobs. ...

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Why Texas may have lost its status as a hotbed of game patent lawsuits

Wed, 24 May 2017 19:06:00 -0400

(image) The Supreme Court has issued a ruling on a patent fight over powdered drink mixes that potentially changes the landscape of patent fights in the game industry -- by moving them out of East Texas. ...

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Video: Designing Chair Entertainment's Shadow Complex

Wed, 24 May 2017 16:36:00 -0400

(image) At GDC 2010, Chair cofounders Donald and Jeremy Mustard speak openly about the pitfalls they encountered and the solutions they implemented while designing the seminal 'Metroidvania' Shadow Complex. ...

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Get a job: Wargaming is looking for a Sr. Software Engineer

Wed, 24 May 2017 15:55:00 -0400

(image) Wargaming is on the lookout for talented C/C++ developers who have solid experience in software development. ...

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Balancing unpredictability and order is key for dynamic AI, says The Occupation dev

Wed, 24 May 2017 15:38:00 -0400

(image) Two developers from White Paper Games share how working with dynamic AI characters altered how they designed the systems powering The Occupation. ...

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Don't Miss: What Ubisoft learned from making Far Cry 2

Wed, 24 May 2017 14:38:00 -0400

(image) In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development. ...

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Mobile dev Motorious Entertainment secures $900k investment

Wed, 24 May 2017 13:38:00 -0400

(image) This latest cash infusion comes just ahead of the summer release of the studio's first game, a mobile title based on the Top Gear series. ...

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We're hosting a panel on accessibility in progression-driven games at 6PM EDT

Wed, 24 May 2017 13:15:00 -0400

(image) How can game developers help disabled players see all the cool stuff in their game? We're hosting a panel on accessibility design today at 6PM EDT. ...

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Blog: The design challenges of creating new weapons

Wed, 24 May 2017 13:02:00 -0400

(image) Our lead designer Wytze took some time out to write about how to overcome some challenges with creating new weapons (drill and shotgun) and reworking the old to solidify their play style. ...

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Blog: What I learned taking four games through Steam Greenlight

Wed, 24 May 2017 12:22:00 -0400

(image) Greenlight is coming to an end, but it was a great chance for lots of developers to not only get a successful indie hit, but also to learn a lot about the art of "showing" a title. ...

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Learn about the design challenges of developing VR experiences at VRDC Fall 2017

Wed, 24 May 2017 12:10:00 -0400

(image) Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017 from veteran game dev Noah Falstein and two Raw Data devs. ...

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The UK's biggest pro game jam is heading back to Manchester

Wed, 24 May 2017 11:38:00 -0400

(image) After attracting over 200 attendees last year, the UK's largest professional game jam is heading back to Manchester.  ...

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Unreal Engine 4.16 includes fully-featured Switch support

Wed, 24 May 2017 10:41:00 -0400

(image) There's a new version of Unreal Engine landing today, and it comes with a smorgasbord of new features designed to make life easier for game devs. ...

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New 'creators' section lets game devs curate the PlayStation Store

Wed, 24 May 2017 10:21:00 -0400

(image) Sony has launched a new 'Creators' section on the PlayStation Store that gives well-known industry figures and game devs a chance to share their own recommendations.  ...

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