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Preview: MobyGames -- New Trivia

MobyGames -- New Trivia



MobyGames: The world's largest and most comprehensive gaming database project



Copyright: Copyright 1999-2005 MobyGames
 



Trivia for the game NASCAR: Revolution

Mon, 20 Nov 2017 05:02:53 +0000

Staccato Systems DSP

This is EA Sports' only NASCAR racing game to have the car engine sounds processed using Staccato Systems' SynthCore physical modelling technology. -- Katie Cadet (6727)



Trivia for the game Sqij!

Mon, 20 Nov 2017 05:02:52 +0000

Spectrum port

Infamously, the Spectrum version of the game contains a crippling bug: the player character is controlled by lowercase letters on the keyboard, but the game's loader program sets CAPS LOCK on, which makes all typed letters uppercase and makes it impossible to move. A poke command (POKE 23658,0) is necessary to disable the culprit command in the loader and make Sqij! playable.

In March 2012, a review of the game was posted to the website Spectrum 2.0, allegedly from Jason Creighton, the author of the Spectrum conversion. The review's author claimed that he deliberately created a "crap" game to get out of the contract with the publisher, after "a major row" with the company dissuaded him from finishing the port by its original deadline. The review also claimed that the CAPS LOCK bug did not appear in the original game, and theorized it may have resulted from using Laser BASIC on an emulator.

In a 2017 Eurogamer article, Creighton sheds light on the trouble plaguing the port's development. According to him, the publisher failed to provide him with a copy of the Commodore 64 original, eventually sending it on disk, which was no help as Creighton did not own a disk drive. All he had to go on was impressions from playing the game at the publisher's offices, and a copy of the gameworld map. What's worse, other duties such as exams were creeping up on Creighton and the deadline was getting ever closer. He eventually used the programming extender package Laser BASIC for faster development, and, again, he suggests the catastrophic bug resulted from emulating Laser BASIC.

About 250 copies of the Spectrum version were sold. -- JudgeDeadd (19500)



Trivia for the game SPWW2

Mon, 20 Nov 2017 05:02:51 +0000

Development history The game began as a World War II-themed mod for Steel Panthers II. Sometime in 1998, Don Goodbrand and Piero Angeli discussed during a PBEM (play-by-email) game of Steel Panthers II (hereinafter referred to as SP2) the possibility of playing scenarios set during World War II, similar to the first Steel Panthers (SP1), but with all the improved game mechanics that the sequel offered. From this, a mod was developer called SP2WW, or Steel Panthers II for World War II, which used a hacked SP2 binary executable and required the original SP2 CD to play. Apart from converting the game data to include the belligerent nations of World War II and their respective units and weapons (based on the original SP1 data), the mod also featured updated graphics: all infantry and vehicles were edited to add camouflage paint as opposed to solid colours that the original SP2 used, contributing to additional realism of the game. Because of this, the team of developers called themselves the SP Camo Workshop. The repainted units were also available for download separately to be used with SP2.The mod turned out to be such a success that SSI provided the developers the original source code of SP2 as well as Steel Panthers III (SP3), which was accomplished via The Gamers Net (TGN), the website that hosted the mod. The code was made available with the provision that the future releases based on it would be provided to users free of charge. From now on the game was stand-alone (although earlier releases still required the SP2 CD) and was re-titled SPWW2, or Steel Panthers: World War 2.As more people joined the project and the team grew, differences in respect to future development accumulated and eventually resulted in splitting the project into two. After the release of SPWW2 v2.0 (the first stand-alone DOS release) in Summer 1999, a decision was made to migrate to the SP3 codebase which was ported to Windows. This branch of the project became the basis for Steel Panthers: World at War. However the original SP2WW2 team secured the SP2 code and continued using the DOS platform. This allowed for a substantial overhaul and improvement of the original SP2 mechanics, adding more factions and units, increasing limits such as available map sizes or the number of terrain elevations. The bulk of these changes came in v3.0 (released in July 2000), to be refined and polished in further releases of SPWW2. Simultaneously, the number of single scenarios and campaigns included with the game grew as well.After the release of v5.0 (November 2001), the team decided to use its codebase to create a spin-off covering post-World War II conflicts. The resulting game, called SPMBT or Steel Panthers: Main Battle Tank, may be thus viewed as a spiritual successor to the original SP2. The first release was made in June 2002. Just like SPWW2, SPMBT continued to use the DOS platform, which was becoming increasingly inconvenient as newer versions of Windows gradually dropped DOS compatibility. However, it was not until late 2004 that it was decided to port both games to Windows, with SPMBT coming first. Its Windows port, winSPMBT, saw its release on 22 June 2005 by Shrapnel Games, which also offered an Enhanced CD version of the game for sale.Eventually SPWW2 was ported to Windows as well, under the title winSPWW2, and released by Shrapnel Games in June 2006. Similar to winSPMBT, the base game is free and the Enhanced CD version (which features various additions such as support for higher screen resolution) is a commercial product. As such winSPWW2 continues to be updated and expanded, the the most recent (as of the time of writing) patch, v10.01, having been released in February 2017. -- MrFlibble (10216)[...]



Trivia for the game Bomberman '93

Sun, 19 Nov 2017 17:52:59 +0000

Awards

  • Electronic Gaming Monthly
    • April 1993 (Issue 45) – Game of the Month
    -- Alaka (50497)



Trivia for the game Cylindrix

Sun, 19 Nov 2017 17:52:58 +0000

Freeware release

In 2001, John R. McCawley III, one of the authors of the game, obtained permission to release it and its source code under the LGPL license. He uploaded a compiled Windows version and the source code (which cane be used to compile a Linux version) to his website. -- MrFlibble (10216)



Trivia for the game The Underground

Sun, 12 Nov 2017 16:53:18 +0000

Game successor

In 1994 the game made by same authors, called Under the Ground was released, with slightly different graphics and coal falling from above (instead of diamonds). -- Karsa Orlong (129072)



Trivia for the game Under the Ground

Sun, 12 Nov 2017 16:43:02 +0000

Game ancestor

Back in 1992 the game made by same authors, called The Underground was released, with slightly different graphics and diamonds falling from above (instead of coal). -- Karsa Orlong (129072)



Trivia for the game Wizzley Presto and The Vampire's Tomb

Thu, 9 Nov 2017 04:05:35 +0000

Development History

The game was created in 30 days from scratch by a team of only three people. The development was highly publicized within the iOS enthusiast circles, both, to promote the game and to attract other small indies to develop products for Apple's range of smartphones.

Originally, the project was announced as Wizzley Presto and the Mysterious Time Machine, but was later renamed to Wizzley Presto and the Vampire's Tomb.

A $1000 prize was announced, to be received by the first person to complete the game and email proof to the developer. No record exists of anyone actually receiving this prize.

Though the ending of Wizzley Presto leads right into another adventure, the game never received a sequel. However, a spin-off Lemmings-style puzzle game, Dizzy Wizards, was released by Spellbound Games the following year. -- DarkFalzX (4877)



Trivia for the game KKND: Krush Kill 'N Destroy (Covermount Demo Version)

Thu, 9 Nov 2017 04:05:35 +0000

The demo levels

The exclusive demo levels were also made available as two separate downloadable demo versions, one for each side. In order to decrease the size of downloads, these demo versions do not contain mission briefings or music, but the levels are identical to those from the covermount release.

Later on, the same two levels (with minor edits) were included with the demo of KKND Xtreme alongside two sample missions from the expansion pack ("Fresh Meat" and "Squish"). While originally the demo levels did not have any titles, in this release the Evolved mission is called "The Walkover" and the Survivors mission is called "River Crossing". -- MrFlibble (10216)



Trivia for the game Gravon

Thu, 9 Nov 2017 04:05:35 +0000

Unreleased Port

An Atari Jaguar version was in development, but has not been released. -- OmegaPC777 (4172)



Trivia for the game Chessmaster 5500

Thu, 9 Nov 2017 04:05:35 +0000

Physical Chessboard

The CM 5500 fully supported the TASC SmartBoard, an analog/physical chessboard with LEDs and sensors under each piece to identify them, so you could more easily set up a game. The device was connected through the parallel port, and the required drivers do not work under WinXP. -- Rwolf (14189)



Trivia for the game Art Attack: My Stuff

Thu, 9 Nov 2017 04:05:34 +0000

Competition

In conjunction with these promotional Art Attack titles Kellogg's ran a competition which people entered by uploading or mailing in pictures of their creations.

  • First Prize: The 6 best entries win an Olympus digital camera, plus a Super Camps Art Attack Academy Kit and goodie bag.
  • Second Prize: 60 runners up win a Super Camps Art Attack Academy Kit and goodie bag.
  • Third Prize: The 150 next best entries win a Super Camps Art Attack goodie bag.

  • There were two age groups 'up to 7', and '8 and over' , the winners were selected by Neil Buchanan, the presenter of the TV series of Art Attack. -- piltdown_man (142880)



    Trivia for the game Art Attack: Party Stuff

    Thu, 9 Nov 2017 04:00:40 +0000

    Competition

    In conjunction with these promotional Art Attack titles Kellogg's ran a competition which people entered by uploading or mailing in pictures of their creations.

  • First Prize: The 6 best entries win an Olympus digital camera, plus a Super Camps Art Attack Academy Kit and goodie bag.
  • Second Prize: 60 runners up win a Super Camps Art Attack Academy Kit and goodie bag.
  • Third Prize: The 150 next best entries win a Super Camps Art Attack goodie bag.

  • There were two age groups 'up to 7', and '8 and over' , the winners were selected by Neil Buchanan, the presenter of the TV series of Art Attack. -- piltdown_man (142880)



    Trivia for the game Xak: The Art of Visual Stage

    Thu, 9 Nov 2017 04:00:39 +0000

    Super Famicom Fan Translation

    The Super Famicom version of the game was never published in English. However, in 2017 Dynamic Designs completed an English fan translation of the game. -- Neville (2854)



    Trivia for the game Daikon Set

    Thu, 9 Nov 2017 04:00:39 +0000

    Tribute To Satoru Iwata and Gunpei Yokoi

    In the game selection menu, select the credits. Watch them all the way through and at the very end of those credits it says 'For S.I. & G.Y.', which turn out to be the initials for Satoru Iwata and Gunpei Yokoi. -- Caroline Mallora (38)