Last Build Date: Mon, 16 Jan 2017 21:36:37 PST
Mon, 16 Jan 2017 15:17:45 PSTApple will release updated Mac notebooks with Intel's next-generation Kaby Lake processors later this year, according to the latest research note from KGI Securities analyst Ming-Chi Kuo. Kuo said new 12-inch MacBook models with Kaby Lake processors will enter mass production in the early second quarter, which starts in March, and noted a 16GB of RAM option could be added—presumably as a high-end or built-to-order configuration. The two current 12-inch MacBook configurations include 8GB of RAM. Likewise, Kuo said new 13-inch and 15-inch MacBook Pro models with Kaby Lake processors will start mass production in the early third quarter, which starts in July. The research note did not specify how much RAM these models will have, but 16GB could remain the limit due to the restrictions of current memory designs. Interestingly, Kuo also mentions a "15-inch MacBook" that will include 32GB of RAM and enter mass production in the early fourth quarter, which starts in September. He said this model will be "the most significantly redesigned product this year," and he believes it will adopt desktop-class RAM to satisfy high-end users. Given the high-end specifications, it is likely that this 15-inch MacBook would be part of the MacBook Pro lineup, but Kuo did not specify. Beyond faster processors and increased memory, Kuo said most other specifications and the design of all of the notebooks will be similar to equivalent models released in 2016. Kuo believes the new Kaby Lake notebooks will be power efficient, which may positively affect shipments. He estimates that Mac notebook shipments will resume year-over-year growth at about 10% on the strength of the new models, while shipments will be quicker as production delays affecting 2016 models are resolved. Kuo also expects Apple to discount the 13-inch MacBook Pro with a standard row of function keys this year as that model gradually replaces the 13-inch MacBook Air in Apple's notebook lineup. While no release dates were mentioned, Kuo previously said he expects new MacBook Pro models with 32GB of RAM to launch in the second half of 2017. Related Roundups: MacBook Pro, Retina MacBook Tags: KGI Securities, Ming-Chi Kuo Buyer's Guide: MacBook Pro (Buy Now), MacBook (Caution) Discuss this article in our forums [...]
Mon, 16 Jan 2017 09:58:47 PSTApple advertises that the latest MacBook Pro models provide up to 10 hours of battery life on a single charge for web browsing and iTunes movie playback, but a user's mileage may vary based upon factors such as display brightness, which apps are running, and external devices connected. For this reason, Apple lists apps using a significant amount of energy under the battery menu in the macOS menu bar. The feature enables users to monitor which apps are drawing a lot of power and impacting battery life, whether it be the built-in Spotlight tool or a power-hungry web browser with several tabs open. Now, Apple has gone one step further and expanded the feature to include display brightness. On the latest macOS Sierra beta, when a Mac's display is set above 75% brightness—or at least 13 out of 16 notches—a new item called "Display Brightness" is listed under the battery menu. Clicking on "Display Brightness" lowers the Mac's brightness to 75%. Likewise, when we updated a new MacBook Pro to the fourth beta of macOS Sierra 10.12.3, the display's brightness was automatically lowered to 75%. This is the same brightness level as Apple used during its latest MacBook Pro battery tests. New: "Display Brightness" is now listed and "Apps" has been dropped from the title Battery life on the latest MacBook Pro models has been a controversial topic since the notebooks launched in October. A subset of users have reported getting as little as three to six hours of battery life on a single charge, sometimes even with only basic web browsing and other non-intensive tasks. Apple has consistently stood by its advertised battery life for the latest MacBook Pro. It did, however, remove the "time remaining" battery life indicator on macOS Sierra 10.12.2, noting the estimates "couldn't accurately keep up with what users were doing" because of the "dynamic ways" people use their Macs. Consumer Reports initially failed to recommend the latest MacBook Pro because of battery life inconsistencies, but it later worked with Apple and learned that a Safari bug triggered by its own testing configuration was to blame for the mixed results. Apple fixed that bug in macOS 10.12.3, and Consumer Reports has since reversed course and now recommends the latest MacBook Pro after retesting. The new feature is currently limited to beta testers. It will be widely available when macOS 10.12.3 is officially released over the coming days.Related Roundups: MacBook Pro, macOS Sierra Tag: battery life Buyer's Guide: MacBook Pro (Buy Now) Discuss this article in our forums [...]
Mon, 16 Jan 2017 05:36:31 PSTApple today has honored Dr. Martin Luther King, Jr. with a full-page tribute on its website. A photo of Dr. King is accompanied by a quote of his: "Commit yourself to the noble struggle for equal rights. You will make a greater person of yourself, a greater nation of your country, and a finer world to live in."
Mon, 16 Jan 2017 04:50:59 PSTAfter a report by The Wall Street Journal stated that Apple is planning a push into original television series production for 2017, Apple Music executive Jimmy Iovine spoke to reporters over the weekend and explained why the company is looking to add TV to its streaming music service (via The Hollywood Reporter). Iovine said that the company's main concern is enticing users into choosing Apple Music over competitors like Spotify and Pandora, which offer free, ad-supported tiers for users. Ultimately, Iovine and other Apple Music executives believed that another basic streaming music service with on-demand access to music at $10 a month would not be enough to keep it alive. He called the move into TV Apple's attempt to build "an entire pop cultural experience." "At Apple Music, what we're trying to create is an entire cultural, pop cultural experience, and that happens to include audio and video," he told reporters Saturday at the Television Critics Association's winter press tour. "If South Park walks into my office, I am not going to say you're not musicians, you know?" Iovine continued when pressed about the report. "We're going to do whatever hits popular culture smack on the nose. We're going to try." The Hollywood Reporter suggests that the Dr. Dre-starring Vital Signs could be among the first of Apple's scripted television series to launch this year, with six episodes rolling out all at once, following the Netflix strategy. Despite all of the information known about Vital Signs since its announcement nearly a year ago last February, it's still unclear whether or not users will be able to stream the new Apple Music TV shows on an Apple TV, or just on iOS. Besides Vital Signs, Apple is said to be working on a reality competition series called Planet of the Apps as well as an updated version of Carpool Karaoke. For its new push into television, the company plans to create original shows comparable to HBO's Westworld and Netflix's Stranger Things.Tags: Jimmy Iovine, Apple Music Discuss this article in our forums [...]
Sat, 14 Jan 2017 10:49:27 PSTApple today shared three ads highlighting the newly-released AirPods on its YouTube channel. Two of the ads are focused on AirPod features, like Siri and instant pairing, and star dancer Lil Buck while the third ad is centered on showcasing the device's design.
Fri, 13 Jan 2017 09:07:01 PSTApple's next-generation iPhone will feature IP68-rated water resistance, which would be an improvement over the IP67-certified iPhone 7 and iPhone 7 Plus, according to The Korea Herald. Samsung's Galaxy S7 is IP68 certified, and the Galaxy S8 is naturally rumored to be as well.
Fri, 13 Jan 2017 08:19:57 PSTThe U.S. Court of Appeals for the Federal Circuit on Thursday reopened a longstanding patent lawsuit related to Samsung copying the design of the iPhone nearly six years ago, following an order of certiorari from the U.S. Supreme Court, according to court documents filed electronically this week.
The question before the Supreme Court was how to calculate the amount Samsung should pay for their copying. Our case has always been about Samsung’s blatant copying of our ideas, and that was never in dispute. We will continue to protect the years of hard work that has made iPhone the world’s most innovative and beloved product. We remain optimistic that the lower courts will again send a powerful signal that stealing isn’t right.Calvin Klein, Dieter Rams, Norman Foster, and over 100 other top designers filed an amicus brief in support of Apple, arguing the iPhone maker is entitled to all profits Samsung has earned from infringing designs. They cited a 1949 study showing more than 99% of Americans could identify a bottle of Coca-Cola by shape alone.
Fri, 13 Jan 2017 07:19:10 PSTEarlier this week, Swift creator and LLVM co-author Chris Lattner announced he will be leaving Apple later this month—he is headed to Tesla to lead its autopilot engineering team as Vice President of Autopilot Software. Lattner, who oversaw Xcode among other tasks as director of Apple's Development Tools department, did not provide an explanation for his decision to leave the company, but "someone in Lattner's circle of developer friends" told Business Insider that Apple's culture of secrecy may have been a contributing factor."He always felt constrained at Apple in terms of what he could discuss publicly — resorting to off-the-record chats, surprise presentations, and the like," the person told us. "Similarly, I know he was constrained in recruiting and other areas. Eventually I know that can really wear people down."Lattner, who joined Apple in 2005, did not respond to the publication's requests for comment, so the exact reason for his decision remains uncertain. He previously said the decision "wasn't made lightly," and that he plans to remain an active member of the Swift Core Team despite his departure. What we do know is that Swift now has a large community of developers working on the programming language since it became open source in late 2015, so it is very possible that Lattner felt he was in a good position to pursue a new opportunity without jeopardizing future development of the language he created in 2010. Swift, designed to work with Apple's Cocoa and Cocoa Touch frameworks, was developed for iOS, macOS, watchOS, tvOS, and Linux. The programming language was introduced at WWDC 2014 and is viewed as an alternative to Objective-C. Lattner said Apple's development of Swift will continue under Ted Kremenek. Update: Lattner has shared an additional comment about Kremenek as spotted by Daring Fireball:One thing that I don’t think is fully appreciated by the community: Ted has been one of the quiet but incredible masterminds behind Swift (and Clang, and the Clang Static Analyzer) for many years. His approach and modesty has led many to misunderstand the fact that he has actually been running the Swift team for quite some time (misattributing it to me). While I’m super happy to continue to participate in the ongoing evolution and design of Swift, I’m clearly outmatched by the members of the Apple Swift team, and by Ted’s leadership of the team. This is the time for me to graciously hand things over to folks who are far more qualified than me. Swift has an incredible future ahead of it, and I’m really thrilled to be small part of the force that helps guide its direction going forward.Update 2: Lattner has since tweeted that his decision has "nothing to do with 'openness'," while noting the "friend" cited in the report is "either fabricated or speculating."Tags: Swift, Tesla Discuss this article in our forums [...]
Thu, 12 Jan 2017 14:38:20 PSTConsumer Reports is out with an updated report on the 2016 MacBook Pro, and following retesting, the magazine is now recommending Apple's latest notebooks. In the new test, conducted running a beta version of macOS that fixes the Safari-related bug that caused erratic battery life in the original test, all three MacBook Pro models "performed well." src="https://www.youtube.com/embed/p4KKOb6kZYs" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"> The 13-inch model without a Touch Bar had an average battery life of 18.75 hours, the 13-inch model with a Touch Bar lasted for 15.25 hours on average, and the 15-inch MacBook Pro with Touch Bar had an average battery life of 17.25 hours.Now that we've factored in the new battery-life measurements, the laptops' overall scores have risen, and all three machines now fall well within the recommended range in Consumer Reports ratings.Consumer Reports originally denied the 2016 MacBook Pro a purchase recommendation in late December due to extreme battery life variance that didn't match up with Apple's 10 hour battery life claim. Apple worked with Consumer Reports to figure out why the magazine encountered battery life issues, which led to the discovery of an obscure Safari caching bug. Consumer Reports used a developer setting to turn off Safari caching, triggering an "obscure and intermittent bug reloading icons" that drained excessive battery. The bug, fixed by Apple in macOS Sierra 10.12.3 beta 3, is not one the average user will encounter as most people don't turn off the Safari caching option, but it's something done in all Consumer Reports tests to ensure uniform testing conditions. A fix for the issue will be available to the general public when macOS Sierra 10.12.3 is released, but users can get it now by signing up for Apple's beta testing program. Each of the three 2016 MacBook Pro models, including the 13-inch MacBook Pro without Touch Bar, and the 13 and 15-inch MacBook Pro models with Touch Bars, are advertised as achieving 10 hours of battery life on a single charge when watching iTunes movies or browsing the web. Real life Battery usage can vary significantly, however, based on factors like screen brightness and the applications being used.Related Roundup: MacBook Pro Tag: Consumer Reports Buyer's Guide: MacBook Pro (Buy Now) Discuss this article in our forums [...]
Thu, 12 Jan 2017 13:28:44 PST(image) A U.S. Appeals Court today ruled that App Store customers can move forward with a lawsuit claiming Apple created an illegal app monopoly because it did not allow users to purchase iPhone apps outside of the App Store, reports Reuters.
But if the challenge ultimately succeeds, "the obvious solution is to compel Apple to let people shop for applications wherever they want, which would open the market and help lower prices," Mark C. Rifkin, an attorney with Wolf Haldenstein Adler Freeman & Herz representing the group of iPhone users, told Reuters in an interview. "The other alternative is for Apple to pay people damages for the higher than competitive prices they've had to pay historically because Apple has utilized its monopoly."The Appeals Court ruling does not address the specific monopoly allegations levied at Apple and pertains only to whether or not Apple can be sued for this issue.
Thu, 12 Jan 2017 13:09:34 PSTApple today seeded the fourth beta of an upcoming iOS 10.2.1 update to developers and public beta testers, a few days after seeding the third iOS 10.2.1 beta and a month after releasing iOS 10.2, the second major update to the iOS 10 operating system.
Thu, 12 Jan 2017 09:54:47 PSTApple is rumored to be working on a new iPad Pro that adopts an edge-to-edge display, and while it's said to be somewhere around 10 inches, there are a lot of mixed rumors about the specific size of the tablet. Studio Neat designer Dan Provost yesterday wrote a post on Medium (via Daring Fireball) making the case for a 10.5-inch iPad. His math is solid and his argument makes sense, framing all of the iPad Pro rumors in a new light. When introducing the 12.9-inch iPad Pro in 2015, Apple marketing chief Phil Schiller explained that Apple settled on that size because the width of the tablet matched the height of the existing 9.7-inch iPad. The 12.9-inch iPad Pro, he said, was similar to having two 9.7-inch iPads side-by-side. A 9.7-inch iPad Pro with a 10.5-inch piece of paper over it, via Provost Provost takes this concept and applies it to the iPad mini. The width of a 10.5-inch iPad would match the height of the iPad mini screen, and furthermore, a 10.5-inch iPad would use the same resolution as the 12.9-inch model, with the same pixel density as the iPad mini. The math works out perfectly. This new 10.5" iPad would have the exact same resolution as the 12.9" iPad Pro (2732 x 2048), but the same pixel density of the iPad mini (326 ppi instead of 264 ppi). Crunch the numbers, do a little Pythagorean Theorem, and you end up with a screen 10.5" diagonal (10.47" to be precise, but none of Apple's stated screen sizes are exact). In terms of physcial dimensions, the width of this 10.5" screen would be exactly the same as the height of the iPad mini screen.Existing rumors all agree that the upcoming iPad Pro will be in the neighborhood of 10 inches, but we've heard everything from 10.1 inches to 10.9 inches, suggesting Apple could be testing multiple prototypes. KGI Securities analyst Ming-Chi Kuo originally suggested the tablet would be 10.5 inches, but recently revised his statement to say that it could be anywhere from 10 inches to 10.5 inches. Japanese site Mac Otakara has released two separate reports, one mentioning a 10.1-inch tablet and the other suggesting the display will measure in at 10.9 inches, while rumors from the Taiwanese supply chain suggest a 10.5-inch display. While we can't yet say for certain the iPad Pro will feature a 10.5-inch display, it's the size that makes the most sense and fits well into Apple's lineup. The upcoming iPad Pro is said to be a new flagship model that will be sold alongside the 12.9-inch iPad Pro. It's said to feature an edge-to-edge display with no Home button and a small top bezel.Related Roundup: iPad Pro Buyer's Guide: 12.9" iPad Pro (Caution) Discuss this article in our forums [...]
Thu, 12 Jan 2017 08:20:37 PSTLisa Jackson, Apple's vice president of environment, policy, and social initiatives, has been named as a member of the new Federal Committee on Automation. Announced by the U.S. Department of Transportation, the committee will act as an advisory panel to discuss and look into "some of the most pressing and relevant matters facing transportation today." These matters are said to mainly include the development and deployment of automated vehicles. Additionally, the committee will act as a resource for the Department of Transportation as it continues to provide research, policy updates, and regulations on transportation in the U.S., while also helping "advance life-saving innovations." Its members consist of "leading professionals and experts" in a multitude of fields. “During my time at the Department, we have fostered some of the most significant technological changes to ever take place in transportation, and we did so while keeping our focus on the safety of the American people,” said U.S. Transportation Secretary Anthony Foxx. ”This new automation committee will work to advance life-saving innovations while boosting our economy and making our transportation network more fair, reliable, and efficient.” In addition to Lisa Jackson, the Federal Committee on Automation will include Gloria Boyland (FedEx VP), Robin Chase (Zipcar Co-Founder), Rachel Holt (Uber Regional General Manager), Gerry Murphy (Amazon Senior Corporate Council), and various other technology executives, university professors, and automotive industry professionals. Each member of the committee is said to contribute the "best practices, challenges, and opportunities" they have knowledge of in regards to the future of automation in vehicles. Apple's own interest in autonomous cars was made official in a letter to federal regulators last month, and now it appears that the company will be willing to share its knowledge for the betterment of vehicle automation across the industry. As technology develops, automation may play a larger role in a number of modes of transportation, including cars, buses, trains, planes, and UAS (drone) systems. This committee will play a critical role in sharing best practices, challenges, and opportunities in automation, and will open lines of communication so stakeholders can learn and adapt based on feedback from each other. The full list of committee members can be found on the U.S. Department of Transportation's official website.Related Roundup: Apple Car Tag: Lisa Jackson Discuss this article in our forums [...]
Thu, 12 Jan 2017 05:22:55 PSTApple is building a "significant" business centered around creating original, scripted television shows and possibly even movies, according to a new report by The Wall Street Journal. The content would be made available on Apple Music, falling in line with previous reports and accompanying already-announced projects for the music streaming service, including Carpool Karaoke and Vital Signs. Apple executives have told Hollywood that the new original content will launch by the end of 2017, according to the new report. In terms of specific genres, HBO's Westworld and Netflix's Stranger Things were both used as comparisons for what Apple is aiming to produce on Apple Music. These proposed series and movies "don’t have any particular relationship to music," unlike Carpool Karaoke and Vital Signs. Rumors about Apple meeting with Hollywood executives to create original TV shows for Apple Music or iTunes have existed since last year, and now Apple is even looking into producing original films for the service, "though those plans are more preliminary," according to people familiar with the matter. The company is said to have been in talks with producers over the past few months about purchasing the rights to scripted television programs, as well as seeking out marketing people to come on board and promote the new content. The move is looked at as a way for Apple to gain an edge in its competition against Spotify, rather than become a streaming contender alongside Netflix and Amazon Prime. Because it is looking at just a handful of carefully selected shows, and potentially films, it doesn’t appear Apple is preparing to spend the hundreds of millions or even billions of dollars it would need to spend annually to become a direct competitor to Netflix Inc., Amazon.com Inc.’s Prime Video or premium cable networks. Rather, it would escalate the arms race between Apple Music and Spotify, which both offer essentially the same catalog of tens of millions of songs, by adding other content that could distinguish Apple’s service. Although most of Apple's plans are still steeped in secrecy, the company has reportedly told producers an advantage it hopes to offer is that it would share its viewer and demographic data on the people who watch the new shows. Netflix has remained infamously private about the specific number of viewers who watch its streaming shows, making it hard to tell what is a successful launch or not, "which has been a source of contention among some in Hollywood." Last Summer, Eddy Cue said that Apple is "not in the business of trying to create TV shows" when asked about the future of the company and its past relationships with Hollywood, where it once spoke with network programmers to get a live-streaming TV bundle launched before ultimately shelving the plans. At the time, Cue said that Apple would "help" producers whenever it had the chance and that any TV project would serve as "complimentary to the things we're doing at Apple Music."Tag: Apple Music Discuss this article in our forums [...]
Thu, 12 Jan 2017 03:53:49 PSTApple's iOS ecosystem is on course to generate over $1 trillion in revenues for the company by the middle of this year, according to Asymco analyst Horace Dediu. Dediu's prediction is based on several factors, starting with an expectation that Apple will have sold at least 1.2 billion iPhones in its first 10 years, earning it the rank of "most successful product of all time" and laying the foundations for the company's iPad, Apple TV, iPod touch, and Apple Watch categories. In its first 10 years, the iPhone will have sold at least 1.2 billion units, making it the most successful product of all time. The iPhone also enabled the iOS empire which includes the iPod touch, the iPad, the Apple Watch and Apple TV whose combined total unit sales will reach 1.75 billion units over 10 years. This total is likely to top 2 billion units by the end of 2018.Dediu claims revenue from iOS device sales will total about $980 billion by the middle of this year, and adds to that estimate more than $100 billon in revenues from supporting services (including app content sales), putting the ecosystem's total worth above the $1 trillion mark. The analyst notes this excludes payouts to iOS app developers of around $60 billion, with the rate of payments now reaching $20 billion per year. Those numbers would appear to tally with comments made by Apple CEO Tim Cook last August that the company has paid out more than $50 billion to developers over the lifetime of the App Store, which first launched for the iPhone in 2008. Dediu points to the locked-in nature of Apple's ecosystem ensuring the iPhone's resilience and longevity, despite strong competition from so-called "iPhone killers" that come and go, while its robust feature set and attached services continue to earn it the market reputation as the premium smartphone to beat. In addition, the analyst claims that Android users are now more likely to switch to iOS rather than the other way around – a trend supported by previous reports from both market analysts and Apple, including, notably, comments made in the company's Q4 2016 earnings call. Dediu ends by predicting not another "Big Bang" for the iPhone, but a "process of continual improvement" as the smartphone enters its second decade. Indeed, the analyst expresses more excitement for its network of "ancilliary smart accessories" like the Apple Watch, the AirPods, Apple Pencil, and other possible new wearables that point toward a future where the iPhone is a hub to a mesh of personal devices. "The seamless integration of such devices is what has always set Apple apart," Dediu concludes.Tag: Asymco Discuss this article in our forums [...]
Wed, 11 Jan 2017 14:52:17 PSTAmid an ongoing decline in worldwide PC shipments, Apple's Mac sales are holding steady, according to new PC shipping estimates shared today by Gartner. During the fourth quarter of 2016, Apple shipped an estimated 5.4 million Macs worldwide, up from 5.3 million in the year-ago quarter for an estimated growth of 2.4 percent. During the quarter, Apple held 7.5 percent of the market, up from 7 percent during the fourth quarter of 2015, making it the number five PC vendor in the world. Lenovo, HP, and Dell, the top three vendors, all saw growth during the quarter as well. Dell, which holds 14.8 percent of the market, saw 5.4 percent growth, while HP, responsible for 20.4 percent of the market, saw 4.3 percent growth. Lenovo, the number one PC vendor with 21.7 percent of the market, saw 1.6 percent growth and shipped 15.9 million PCs, up from 15.5 in the year-ago quarter. Gartner's Preliminary Worldwide PC Vendor Unit Shipment Estimates for 4Q16 (Thousands of Units) Asus (number 4 vendor) and Acer Group (number 6 vendor) both saw declines in growth, with Asus shipping 5.4 million PCs (down from 6 million in 4Q 2015) and Acer shipping 5 million PCs (down from 5.2 million in 4Q 2015). Worldwide PC shipments totaled 72.6 million units during the fourth quarter of 2016, a 3.7 percent decline compared to the fourth quarter of 2015. For the full year, PC shipments totaled 269.7 million, a 6.2 drop from 2015. Apple is estimated to have shipped a total of 18.6 million Macs in 2016, down from 20.3 million in 2015."Stagnation in the PC market continued into the fourth quarter of 2016 as holiday sales were generally weak due to the fundamental change in PC buying behavior," said Mikako Kitagawa, principal analyst at Gartner. "The broad PC market has been static as technology improvements have not been sufficient to drive real market growth. There have been innovative form factors like 2-in-1s and thin and light notebooks, as well as technology improvements, such as longer battery life. This end of the market has grown fast, led by engaged PC users who put high priority on PCs. However, the market driven by PC enthusiasts is not big enough to drive overall market growth."Apple's worldwide numbers held steady, but saw better growth in the United States. According to Gartner's data, Apple shipped an estimated 2.1 million PCs in the United States for 12.8 percent of the market. That's up from 2 million shipments (and 11.8 percent market share) in the year-ago quarter. Gartner's Preliminary U.S. PC Vendor Unit Shipment Estimates for 4Q16 (Thousands of Units) HP, Dell, Lenovo, and Acer all saw growth in the United States, but Asus saw a sharp dip, shipping only 621,000 PCs, down from 1.2 million in 4Q 2015. Overall PC shipments in the U.S. totaled 16.5 million units, a 1.3 percent decline compared to last year. Apple's U.S. Market Share Trend: 1Q06-4Q16 (Gartner) IDC also released its shipment estimates today, and as expected, its numbers tell a different story, in part because of the difference in the way Windows-based tablets are counted by each firm. According to IDC, worldwide PC shipments totaled 70.2 million units during 4Q 2016, with Apple shipping an estimated 5.26 million Macs, down from 5.3 million in 4Q 2015 for -0.9 percent growth and 7.4 percent market share (up from 7.3 percent last year). Similar to Gartner, IDC believes Apple shipped a total of 18.5 million Macs in 2016, down from 20.5 million in 2015, for an overall decline in growth of 9.8 percent. It's important to note that data from Gartner and IDC is preliminary and that the numbers can shift, sometimes dramatically and sometimes less so[...]
Wed, 11 Jan 2017 13:37:26 PSTEarlier this month, Sonny Dickson shared a collection of images and videos featuring an of the iPhone with an early iPod-style operating system called "Acorn OS," based on a clickwheel interface. The iPod-like software was developed by "iPod Father" Tony Fadell, who shared some new details on its creation with The Verge in an attempt to clarify the backstory behind the software. src="https://www.youtube.com/embed/0eJZH-nkKP8" width="560" height="340" frameborder="0" allowfullscreen="allowfullscreen">Click Wheel-based OS vs. the Icon-based OS that went on to become iOS According to Fadell, the longstanding story suggesting there were two teams at Apple (one led by Fadell and one led by Scott Forstall) competing with one another to develop the iPhone's OS isn't quite accurate. There were multiple UI possibilities being explored by both the hardware and the software teams, who were working together. "It was a competing set of ideas, not teams," says Fadell. "And we were all working on it." He went on to explain that there were two paths in hardware and software UI development going on at Apple "at all times," and that the software shown off in the video is "just what the UI guys were doing, devoid of any hardware." There was never a hardware prototype running the software shown off in Dickson's video, but someone ported it "just for fun." It was only ever a Mac app. A virtual clickwheel, as shown in the video, was just one path of iPod-style development, as Jobs had the iPhone team explore every possibility. Other iPod-like ideas included an iPod phone with a smaller screen and a click wheel, which was unrealistic, and a hardware-based wheel with buttons, another idea that didn't pan out.We tried everything. We tried having little buttons on the clickwheel so you could click. There was a Nokia phone where they had a circular pattern for the numbers, in hard buttons, and Steve was like "Go make that work." So we tried that. And we went, "Steve, give it up, it's going to be too hard. It's not going to work." So we were halfway through, like four weeks or five weeks into it, and we said "This is not working." We pushed this for like another four, five weeks to keep trying, and we're saying, "This is a waste of time." But we had to be ready, because that's what he wanted.By the time Fadell took over the iPhone division from Jon Rubinstein, Apple was working on a Linux-based OS backed by Rubinstein and a reduced version of OS X, developed by Scott Forstall and Avie Tevanian. the OS X version, codenamed Purple OS, won out, and the Linux version was killed off within a matter of weeks. Purple OS went on to become the iOS software we know today. Fadell's full interview with The Verge, which goes into more detail about the iPhone's development process, is well worth checking out.Tag: Tony Fadell Discuss this article in our forums [...]
Wed, 11 Jan 2017 09:54:50 PSTThe wireless headphone market has steadily grown over the past year, new data from research firm Slice Intelligence suggests. In the U.S. last month, an estimated 75% of revenue from headphones sold online came from wireless models, up from 50% in December 2015, according to Slice Intelligence. Apple's new AirPods led the way, capturing an estimated 26% share of online revenue in the wireless headphone market since launching on December 13. AirPods stole the top spot from Beats, which took an estimated 15.4% of online revenue in the wireless headphone market, down from 24.1% between the start of 2015 and December 13. Given it owns Beats, Apple appears to have actually taken nearly 40% of online revenue in the market since launching AirPods. Slice Intelligence said wireless headphone spending on AirPods launch day was ten times greater than the pre-holiday average for 2016. December 13 was also the largest single day of online headphone spending last year, according to the research firm, topping Amazon Prime Day, Black Friday, and Cyber Monday. The research suggests 85% of shoppers who purchased AirPods are male, of which 35% are young millennials. Female buyers tended to skew older, with 38% falling in the baby boomer generation. The gender data is based on 2,871 U.S. online shoppers who purchased AirPods between December 13 and December 31. Apple has not disclosed AirPods sales, with CEO Tim Cook only vaguely claiming the wireless headphones have been a "runaway success" amid "a great holiday" period. AirPods remain estimated to ship in 6 weeks in the U.S. as Apple said it is working to fulfill orders as fast as possible. Slice Intelligence aggregated its data based on anonymized e-receipts from up to 353,926 U.S. online shoppers—the size of the user base varies per chart. But without official figures, it is impossible to determine if the data is accurate—Apple could easily follow up with very different numbers.Tags: Beats, Slice Intelligence, AirPods Discuss this article in our forums [...]
Wed, 11 Jan 2017 07:48:18 PSTThe iPhone 7, iPhone 7 Plus, and iPhone 6s were the "three most popular smartphones" in the United States in the three month period ending November 2016, when users were purchasing early holiday gifts for friends and family members. According to new data collected by Kantar Worldpanel, the three Apple iPhones captured a total 31.3 percent of smartphone sales in the U.S., while Samsung accounted for 28.9 percent of smartphone sales during the three month period. In the U.S., iOS grew 6.4 percent in the same three month period, rising to a 43.5 percent share of the market. Android dropped 5.1 percent, but still sits atop Apple with a 55.3 percent share of the market. As Kantar noted, the data marks the sixth consecutive decline for Android in the U.S. Kantar's data shows that iOS made gains across most regions around the world in the same September to November period, despite a few losses in Germany and China. Apple's mobile operating system saw the biggest year-over-year increase in Great Britain, where it jumped 9.1 percent to account for 48.3 percent of the smartphone market in the country. Both Android and iOS increased their presence across France, Germany, Italy, Spain, and Great Britain, "largely due to the decline of Windows," according to Kantar. “In the EU5 countries, Android accounted for 72.4% of smartphone sales during this period, with iOS at 24.6%, a strong year-on-year uptick for both ecosystems as Windows’ share declined to 2.8%. For Android, this represented a 2.8 percentage point decline from the October period, while strong sales of iPhone 7 boosted iOS,” explained Dominic Sunnebo, Business Unit Director for Kantar Worldpanel ComTech Europe. “The holiday period is always strong for Apple, but it remains to be seen if demand for the latest devices will level out in the first quarter of 2017.” Despite dropping 5.4 percent in China from the year-ago quarter, Kantar pointed out that iOS market share did in fact increase slightly (by 2.8 percent) from the previous three-month period thanks to the launch of the iPhone 7, which became the best-selling device in Urban China. "Local brands continued to dominate the market," according to Kantar analyst Tamsin Timpson, and Android accounts for a massive 79.9 percent of the smartphone market in the country in comparison to Apple's 19.9 percent presence. Despite Apple's iOS growth in places like Australia, Japan, and even the U.S., recent reports surrounding the company's manufacturing partner Foxconn have pointed towards "lukewarm" demand for the iPhone 7 as a major cause for the assembler's first-ever profit decline. Apple reportedly shipped 207 million iPhones in 2016, down from 236 million in 2015, but many hope the company can turn around from its own revenue downturn with a profitable 2017 and a major redesign for the "iPhone 8."Related Roundups: iPhone 7, iOS 10 Tag: Kantar Worldpanel Discuss this article in our forums [...]
Tue, 10 Jan 2017 22:04:21 PSTA couple days ago Sonny Dickson shared a look at one of two early prototypes for the original iPhone, the iPod Click Wheel-based OS that iPod "Godfather" Tony Fadell was working on. Tonight, Dickson has shared a video pitting Fadell's version against Scott Forstall's icon-based iPhone prototype, which went on to become the basis for iOS. width="560" height="315" src="https://www.youtube.com/embed/0eJZH-nkKP8" frameborder="0" allowfullscreen> Fadell's prototype was referred to as P1 while Forstall's prototype was referred to as P2. The two projects reportedly went head to head in 2005 when Steve Jobs pitted the two against each other. While the P1 used the click-wheel interface to navigate the OS, the P2 used a series of touch-based icons to move around the OS. Both P1 and P2 run a prototype OS Apple codenamed "Acorn OS" internally, though Dickson notes that P1 runs faster because it uses a slimmed down version of Acorn OS. Each prototype also sports a unique logo that pops up after the Acorn OS logo while it boots up. The P2 loads octopus whereas the P1 has the iPod classic logo. The P2 takes a significantly longer to load because it actually has a real OS, whereas the P1 takes much less time since the OS is slimmer. These P unit prototypes are so early in the development process that they rely on a custom process to be turned off, and can only be powered down during a certain step of the boot process.The video, and accompanying photos, provide both a look at the choice Steve Jobs and Apple employees faced as they were developing the iPhone and iOS 10 years ago and how Apple explores ideas. As Dickson notes, "P devices" are the first step of any project at Apple. They're barely-functioning devices that allow the company to explore and test concepts, iterating on them until they're satisfied enough to push the project further. More images of the P2 iPhone prototype are available on Sonny Dickson's website.Related Roundup: iOS 10 Discuss this article in our forums [...]