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Senior Multiplayer Programmer: Sony PlayStation

2017-03-28

Santa Monica Studio is seeking a Senior Multiplayer Programmer to join our team behind the critically acclaimed God of War games. We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of freedom and autonomy. You are a multiplayer coder – that’s your thing. You know both the back and front ends, and understand the tech and the architecture. And you want all players to have the best possible shared experience, because you are one of them. And you are talented and motivated, with tons of initiative. You get things done. Sound interesting? If so, give us a shout. RESPONSIBILITIES: Research, define, extend, and maintain network systems on the PS4. Create flexible solutions that always take bandwidth and latency into account. Multiplayer game programming and testing. General engine programming as needed. QUALIFICATIONS: Minimum five years professional programming experience. At least two multiplayer titles shipped, end to end. Understanding of UDP, VOIP, NAT and other low-level protocols and technologies. Experience with either peer-to-peer or client-server networking models. Strong programming generalist with solid code architecture skills. Expertise in C and C++. Proficient in linear algebra. Commitment to code quality, documentation, and sound testing procedures. Enthusiasm and initiative. Excellent spoken and written communication; strong collaboration.  Bachelor’s degree in computer science or equivalent experience. DESIRED QUALIFICATIONS: Experience with PS3 or PS4 (or both) networking SDKs Experience with Amazon S3, EC2 and other online services(image)



Test Associate Chief-#5272 : Lionbridge Technologies

2017-03-28

As a Lionbridge Software Test Associate Chief, you will be responsible for overseeing the day to day duties of a team of test associates. This includes communicating and executing instructions, gathering results, drafting and sending end of day reports. You will also get your hands dirty running test cases and reporting defects as part of the team. Your testing focus will also include providing gameplay feedback on subjects like fun factor, difficulty, usability etc. You will be expected to understand fundamental game principles well enough to perform directed ad hoc and scenario testing with minimal oversight. In addition to the aforementioned, you will liaise between your test team and others, as well as development and design teams, representing your discipline, gathering and contributing data and information, and working together to solve common issues. Basic Qualifications Knowledge of current QA methodologies and tools, software testing standards, strategies, and the software development cycle Minimum 2 years of game software quality assurance experience Practiced and analytical problem-solving approach Strong verbal and written communication skills Naturally collaborative Demonstrated capability in executing test cases and writing defect reports Self-driven, meticulous and curious in nature Ability to prioritize in a complex and fast-paced environment   Preferred Qualifications 5+ years of overall software test experience At least 1 year of leadership experience Experience in at least one scripting language (Java, Powershell, Lua, Python, or Ruby) or an equivalent skill (e.g. creating game mods) Passion for and knowledge of games and digital / online entertainment Passion for data and innovation Familiarity with one or more Agile methodologies Candidates interested in the position can apply on our site. About Us: Lionbridge is an Equal Employment Opportunity Employer. All qualified candidates will receive equal consideration for employment without regard to race, color, national origin, gender, age, religion, sexual orientation, marital status, mental or physical disability, or protected veteran status. Agencies - Lionbridge does not accept unsolicited resumes from third party vendors. Only resumes received from contracted agencies/vendors will be considered. Any unsolicited resumes sent to Lionbridge will not be recognized and such agency will have no recourse from Lionbridge.(image)



Lead Integration Engineer: Tilting Point

2017-03-28

Is it time for something better? Join a friendly team of smart, driven game-industry talent in a collaborative environment that’s focused on the right things. Add your extensive years of experience to a passionate and expert team, helping build an exciting business from the ground up. At Tilting Point, we’re excited to grow our Engineering team and are looking for a Lead Integration Engineer. In this position, you’ll have a prominent role making important tech decisions that will shape the company and industry! Tilting Point touches on a wide range of mobile game titles and genres. As Lead Integration Engineer, you’ll be part of crafting diverse game products that reach millions of people around the globe each month. Are you ready for something better?   Your Future at TPM   Reporting to our Technical Director, the Lead Integration Engineer will assist development partner teams with integration questions and issues, plan and create expanding internal and external facing tools, and collaborate with project leads, QA and external developers to facilitate production of technically-sound and exciting mobile games.   Your XP & Skills 3-5 years of development or integration experience on iOS and Android 1+ years working in Unity using C# and proficiency in Java, Objective-C or Swift Solid understanding of CS fundamentals plus deep understanding of mobile technology stacks Familiarity with the App Store & Google Play ecosystems Comfortable in development best-practices and tools such as Git, Agile, and Jenkins (or other continuous integration tools) Demonstrated curiosity for learning new technologies Excellent interpersonal skills with a customer service-centric approach Bachelor’s degree in CS or equivalent experience Passion for games! Bonus points for: Mobile game development experience and involvement bringing top mobiles games to market Experience supporting 3rd party development teams, writing native Unity plugins or technical writing to describe your work, purpose, accomplishments and relevance Exposure to JavaScript (NodeJS, ReactJS), serverless stack (AWS Lambda, AWS Kinesis), SQL or NoSQL Creation, or deployment and maintenance of a cloud-based infrastructure (Azure, AWS or Google Cloud) Demonstrated ability to approach a problem from multiple angles to arrive at solutions that are simple, robust, scalable and elegant   Location: New York, New York (Midtown East/Grand Central) Interested? We would love to hear from you. Just send your resume and cover letter to jobs@tiltingpoint.com. All submissions are confidential. Juliette DupréSenior Manager of Talent(image)



Senior Programmer: Everi

2017-03-28

Responsibilities: • Be a positive disruptor.  Proactively look for ways to contribute to our organizational objectives.• Design, modify, and implement casino games game engine software. • Communicate proactively in all directions with varied sized audiences. • To lead from the front. Coordinate small and medium sized groups of programmers to complete programming objectives. • Provide technical mentoring to other team members. • Display good problem solving skills with an eye for detail.• Oriented toward technical and non-technical customer support.  Examines customer’s processes and workflows then suggest and implements improvements and efficiencies.• Able to multi-task and takes unexpected task interruptions or occasional bouts of “firefighting” in stride.• Work with a lead developer or software development manager to create project delivery schedules. • Document and implement fixes for software defects. • Recommend alterations to designs and implementations to improve quality of products and/or procedures.• Create unit tests and validation procedures, and document technical specifications. • Identify programming objectives to implement subsystems.    Experience Required:• Bachelor’s degree in Computer Science or related field, or industry equivalent experience.• 5+ years of relevant programming experience C/C++. • Demonstrated experience providing technical leadership to other programmers. • Ability to work effectively both independently and as part of a team. • Knowledge and practical application of software development practices such as agile software development feature driven development, and SDLC. • Thorough knowledge and practical application of object-oriented modeling, design, and development. • Knowledge of source/revision control systems such as Perforce. • Detailed knowledge of design patterns.Experience Desired:• Game Development, Platform or Game Engine.• Multithreading. • Networking.• V8 or similar technology.. • Graphics, Shaders and Rendering.(image)



Senior Data Analyst: Backflip Studios

2017-03-28

Backflip Studios, a mobile game developer and publisher located in beautiful Boulder CO, is hiring a Senior Data Analyst to join our Data team. This senior position plays a major role in influencing and guiding game development. In this opportunity, you will apply your knowledge of the game and digital marketplace to reveal and interpret user trends and changes in game metrics for product teams across the company. Interest in mobile games is a must as you will be playing them and becoming immersed in the game mechanics.  You will help develop new analytic processes and infrastructure to drive decisions across product design and marketing. To succeed in this role, candidates must have the following experience and skills. 3 years professional experience as a data analyst in a fast-paced and dynamic business setting Masters or PhD in Physics, Statistics, Data Science, Economics, Applied Mathematics or any other related field or combination of professional and specific experience and/or education Strong background in SQL, Python, and Tableau (or other similar BI tool) Understanding of digital games marketplace, either acquired as a player or via on-the-job experience Ability to translate complex data into high level observations and present those findings Excellent communication skills through data visualization, written explanation and oral presentation. Ensuring that others in the company understand your analysis is key to their ability to action it You must be organized and able to manage multiple projects, handle shifting priorities and meet deadlines Backflip is all about the team. You must be able to work as part of a team that provides service to many other groups within the company This position reports to the Director of Data and is under the guidance of the Lead Data Scientist. You must also be based in, or willing to relocate to, Colorado and be legally eligible for employment in the USA.  Relocation assistance is available. (image)



Technical Producer - Build and Release: Telltale Games

2017-03-28

Telltale Games is seeking an enthusiastic Technical Producer to help organize and schedule a build and release department for our upcoming IPs and current award-winning titles. This senior technical leader will work closely with game development production teams, the QA Engineering team, and core technologists to bring games developed in our proprietary development tools to market across Xbox One, Xbox 360, PS3, PS4, Wii U, iOS, PC, Mac, and Android platforms. Responsibilities: Responsible for the day to day prioritization and scheduling of the Telltale ‘Fidelity’ team which includes build, QA, and support engineers, responsible for delivering rapid builds of Telltale content to market on all supported platforms Work closely with director of build & automation, build production, and technical directors to ensure Telltale’s technical, gameplay, aesthetic, and quality standards are met while supporting production in moving forward on schedule and on budget Work closely with the production teams and art department leads to ensure effective tools and process for the teams to delivery in-scope, optimized content for every platform Fields the build and release technology requests from all projects/studio and works with senior studio leadership to adequately identify and prioritize development tasks Balance long term efficiency initiatives with day to day operation of the build pipeline and urgent deliverables Along with other members of the distribution and release group, develop documentation and process to handle emerging production, core, and build engineering requirements as needed to ensure clean submissions Assist production and executive staff to understand platform technical challenges and expectations as well as facilitate communication with the engineering and compliance teams where needed Identify departmental hiring needs and work with Recruiting team to hire and onboard the best talent Champion and organize the appropriate training of the fidelity staff, including equipment and software needs Essential Skills and Experience: At least 7 years of professional game industry experience including at least some experience with projects on current or previous generation hardware (PS3, PS4, Xbox 360, Xbox One) Strong fluency in programming with 5+ professional experience, C++ is preferred At least 3 years of experience working as a technical director, lead or engineering manager capacity working with engineering and/or build teams to drive on-time submissions Excellent communication skills (ability to communicate and coordinate between multiple teams and a cross-disciplinary audience) Work well under deadlines and ability to multi-task Strong knowledge of Maya and modern graphics pipelines tools is highly desired Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Sr. Business Development Director-Digital Services (#4066): Lionbridge Technologies

2017-03-28

Lionbridge is seeking a Senior Business Development Manager to grow and expand the Digital Content and Marketing Services business. The right candidate will bring to this position: strong operational knowledge, proven customer focus, ability to comprehend new areas, ability to develop relationships. Key Responsibilities: Build upon existing relationships/leads to grow business; Acts as primary point-of-contact for assigned Microsoft business groups Assists in strategy development Demonstrate working knowledge of each area of Lionbridge execution, in order to evaluate recommendations before presenting to the client; Proactively find new ways to build the Microsoft business and grow accounts with minimal direction; Master and maintain vast knowledge of Microsoft’s business, competition, and latest industry news and trends; Work with Microsoft business units to understand their requirements (nature of products, services needed, timeframe, volumes, new skill sets, operational model evolutions, etc.) and sell appropriate solutions; Work with delivery teams to ensure that projects are delivered to client’s requirements; Support Lionbridge MS Account team in developing RFPs and Proposals in collaboration with the Lionbridge operations team(s); Act as a local escalation point for operational issues for the client; Support process innovation on projects; Communicate account activities effectively; Miscellaneous administrative support.   Experience Position is highly consultative requiring a strong knowledge and background in Digital Marketing. Prior Digital Agency or similar experience required.   Additionally: Experience in large scale solutions delivery to Microsoft; Operational background in Digital Marketing 10+ years of Relationship and/or Business Development experience; Experience growing accounts; High-level client exposure.   Skills Ability to handle multiple customer accounts well; Strong customer focus; Ability to lead / guide organization to achieve best-of-class deliverables quality, quality of service, etc; Ability to learn new fields of expertise in a dotted line environment; Excellent verbal and written communication skills; Excellent planning and organizational skills; Strong negotiating skills and presentation skills; Strategy and business planning.  Ability to see the “big picture” as well as quantify growth potential; Ability to work with different time zone and cultures; Must demonstrate energy and enthusiasm in the workplace; Must be available to travel whenever/wherever necessary; Cost/accounting/financials analysis knowledge.(image)



Sr. Business Development Director--Games -(#5802): Lionbridge Technologies

2017-03-28

Lionbridge Game Services, the entertainment unit of Lionbridge, is looking for a Senior Business Development Director (BDD) to create opportunities, develop new business, and drive revenue for Lionbridge with AAA videogame platform holders, publishers, and game developers in North America. Lionbridge Game Services provides Functional and QA Testing, Localization and Voice Over, and Community Moderation and Management to top videogame companies all over the world. In addition, Lionbridge Game Services provides Compliance and Compatibility Testing, Geopolitical Reviews, and Marketing Services. As the Senior Business Development Director, you will be expected to spearhead the sales effort selling Lionbridge’s high level of game-services expertise and international game-center facilities to top-tier external clients. You will be required to guide clients to the right game services solutions for to their projects and to significantly expand the Lionbridge Game Services business in North America. About the Job: Develop appropriate sales strategies to sell AAA game services solutions to Top 25 videogame platform holders, publishers, and developers primarily in North America, but also internationally as required Identify, rank, and manage prospects and successfully brings prospects through sales pipeline. Build on-going high-level customer relationships within client to provide the foundation for future value creation and servicing opportunities. Develop relationships within new divisions of client while introducing new services and finding new or additional work with clients. Strategize re: growth throughout client and Lionbridge. Create strategies regarding international solutions. Work closely with peer salespeople to meet co-selling account goals, and collaborative selling approach for overall company goals. Build strong, productive relationship with operational delivery teams. Support the preparation of all proposals and client quotations. Support follow-up monitoring of projects to ensure that staff and client work in a harmonious manner to ensure that customer satisfaction is achieved. Respond in a timely manner to any and all concerns that might arise during project. Respond in a timely manner to any inbound inquiry or sales leads. Maintain updated account status and forecasts, as specified by the directing manager Meet goals for cold calling, contacts, onsite visits and other sales criteria Support and ensure that any and all reporting requirements are completed and submitted in the timeframe specified by client Comply with all sales procedures, processes and additional Create and distribute visit reports Communicate trends, successes, opportunities, and recommendations to senior leaders Keep up-to-date with developments in the video game entertainment industry and with the services and technology offerings within the company and our competitors About you: Looking for a hunter, with a proven track record for developing new business within the video games industry  8+ year sales experience   Experience in videogame publishing highly advantageous but not essential   REQUIRED KNOWLEDGE, SKILLS AND ABILITIES: Proven track record of sales success to large videogame-services accounts Demonstrated history of initiative and critical thinking to craft large enterprise level deals Track record of being a self starter Knowledge of consultative videogame publisher sales concepts and strategies with significant demonstrated experience and account wins Proven experience with developing videogame services solutions on an international level Broad working knowledge of videogame industry including platform providers, publishers, and developers Solid understanding of digital consumer trends Knowledge of large contracts and proposal process Successful track record of selling multi-million dollar, multi-year, complex engageme[...]



Senior Web Interface Developer (#6449): Lionbridge Technologies

2017-03-28

ABOUT THE POSITION The Digital Marketing and Social Media group at is currently looking for a Senior Web Interface Developer who excels at creating client-side interactions using (X)HTML, CSS, and JavaScript, to join a small team of developers responsible for front-end code on a large-scale corporate web site.  This developer would report to the Interface Development Manager in Digital Marketing & Social Media, and would support content authors and publishers worldwide. REQUIRED SKILLS: Create xhtml/css/javascript "Components" for use in pages on our web site Create and maintain xhtml page templates that leverage Components. Write and Maintain specifications and documentation necessary to support the page templates and components. Collaborate with User Experience designers to determine specifications, visual design, and use cases. Support clients and publishers that use our code.   ABOUT YOUR BACKGROUND 5+ years of (X)HTML, CSS, and JavaScript Experience with HTML5 and CSS3 would be a plus. Knowledge of browser compatibility issues when using JavaScript and CSS Intimate knowledge of current web standards Insight on user experience specifications Requirements gathering and analysis skills Experience working with an enterprise level content management system. Exceptional communication (verbal and written) skills   DESIRED SKILLS: Our ideal candidate will also possess experience with one or more of the following: jQuery HTML5 and CSS3 understanding Visual design (ability to create mockups in Photoshop) Interaction design (user flow diagrams and use cases) Writing and maintaining supporting documentation AJAX CVS, SVN, or Git Localization Section 508 Requirements Search Engine Optimization Performance / Page-render optimization Java  (image)



Lighting Artist – Destiny (Environment): Activision

2017-03-28

Lighting Artist – Destiny (Environment)We’re looking for talented lighting artists to bring new parts of the Destiny universe out of darkness.  As Vicarious Visions creates new environments for gamers to inhabit within the Destiny universe, we need talented people to shed some light on the subject.  The ideal candidate appreciates the difference between day-break, high noon, and the magic hour.  If you love to bring a world together and make something that’s already gorgeous more beautiful, we have a challenge for you.The main function of this position is to ensure that the Art Director’s vision for lighting and materials is realized.  To achieve this, you will work with proprietary tools built for you to light levels, characters, and in-game cinematics.  This role will rely on close collaboration with the graphics engineering team, as well as the tools team to help define and master the art content creation pipeline in regards to lighting.  Working in concert with the Art Director and Environment Leads and Artists will also ensure a consistent aesthetic quality regarding the lighting in our games. Your Guardian will be Responsible for:• Create the lighting look for our games in accordance with the Bungie Style Guide• Own lighting for game levels, dynamic/scripted lighting, character light rigs, and in-game cinematics• Stay informed on new developments in rendering, particularly with regard to realistic lighting and surfaces• Work closely with the tools and engine departments to prototype and test new lighting technology• Provide feedback and direction to other production artists who are working on lighting-related tasksThe skills we’re looking for in order to level up your Guardian:• AA/BFA preferred, or at least demonstrates through portfolio an industry standard level of art• Experience with materials/shaders and their relationship to light• Strong understanding of compositing processes and experience in post-processing techniques• Excellent color sense• Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc.)• Strong background in traditional art skills• Must be well versed in Autodesk Maya/Max, Adobe Photoshop and a variety of rendering technologies• Must possess excellent communication and problem-solving skills• Must be able to work in a collaborative environment, taking direction from the Art Director/Leads as necessaryYou’ll really get noticed with these upgrades to your Light Level:• Experience with in-house game engines a plus• Experience with Physically Based Rendering• Appropriate teasing, and strong understanding of bathroom humorIn 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter.We are currently partnering with Bungie to further expand the award winning Destiny universe.Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experien[...]



Tools Engineer-Destiny: Activision

2017-03-28

Tools Software Engineer - DestinyWe’re looking for talented engineers to expand the Destiny universe. As a Tools Engineer you will be one of a team of specialists developing an in-house suite of tools used by designers, artists and engineers developing the next generation of the award-winning Destiny franchise. Interested? Then keep reading…If you have impacted the design and development of UX and workflows, we’re eager to hear from you.  Experience in video game development is a plus, but not required.  You need to have very strong software engineering and debugging skills, and longstanding experience with Microsoft’s .NET Framework.  Experience in WPF is strongly desired. You need to be able to present and discuss examples of completed software, and contributions to applications used by non-technical users are especially interesting.We want candidates who appreciate the value of bringing great user experiences to sophisticated tools, and can provide unique value to a small team of talented engineers. We want to help content creators be really creative, really fast.  What can you offer?In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter.We are currently partnering with Bungie to further expand the award winning Destiny universe.Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.Your Guardian will be Responsible for:• Creating, maintaining and improving content development tools used for Destiny development across several studios• Collaborating closely with artists, designers and other engineers as we iterate on the tools• Producing mockups, participating in design discussions, and gathering feedback from content creators to make sure they’re getting what they really need• Following and contributing to group standards and best practices, and participate in code reviews based on them• Building tools expertise, able to ensure the very best in the next generation Destiny releases by exposing users to all the tools’ capabilities, and ready to troubleshoot their issues in-personThe skills we’re looking for in order to level up your Guardian:• Bachelor's degree in Computer Science or related discipline or equivalent experience• At least 3-5 years professional experience developing applications through all phases of the product lifecycle• Relevant software tool development experience. Video Game industry experience is not required• Strong object oriented design and development experience using managed languages in the Microsoft .NET Framework, preferably C# 5.0+. Experience in C, C++, or other languages is a plus• Experience building UIs in Windows Presentation Foundation (WPF) or similar presentation frameworks is strongly desired. Experience in other windowing toolkits, e.g. WinForms, is a plus• Experience creating GUI-driven desktop software with an emphasis on usability and architectural patterns (e.[...]



Unreal Programmer: Magnopus

2017-03-28

WE'RE LOOKING FOR UNREAL PROGRAMMERS FOR A VR EXPERIENCE (REMAKE OF A POPULAR SCI-FI FILM)   Magnopus is a VR/AR experience company founded by a diverse team of Oscar-winning artists and technicians. We’re combining storytelling, art, and advanced technologies to create Hollywood-caliber augmented reality, virtual reality, and mixed reality experiences in virtual production, education, entertainment, and more. We were ecently recognized for our work on the Oscar winning film, The Jungle Book and recently launched Mission:ISS - NASA and DisneyVR products. Job Description We are working on cutting-edge VR/MR/AR virtual production films and applications which allows people to connect deeper to the world around us in order to feel touched, inspired, educated and entertained. We are seeking YOU a Lead programmer to help us bring these experiences to life. The position is full time and is using the latest technology from Rift to Hololens. Responsibilities Implement engaging tools for VR experiences based on supervisor direction and client feedback Take your ideas from design, through prototyping, to production Write clean, well-documented, testable code Test, debug, profile, analyze, and optimize your code Work closely with our team of artists to turn your tools into wonderful user experiences Must Have Unreal Engine 4 development experience including blueprint and C++ Excellent communication skills Solid understanding of C++ and OOP 2+ years experience in a production environment (e.g. game studio) OR proven collaboration skills as an indie developer Good understanding of vector math and linear algebra for 3D graphics Experience with Version Control software (e.g. git, Perforce, Subversion) Would Be Nice Experience working on a movie set in physical production Experience with developing interactive VR experiences or games Real-time networking/multiplayer development experience Development on embedded platforms such as mobile (Android, iOS) or game consoles Knowledge of 3D VFX tools, e.g. 3ds Max, Maya, Houdini Working in an Agile environment Magnopus Benefits & Perks Unlimited Vacation & Paid Time Off Fair & Competitive Pay Cultural Diversity Full Health, Dental, and Vision Insurance Comfy office chairs and stand-up desks Work with an incredibly smart and fun team Our office is just moments away from public transportation Top of the Line Tech + Tools Breakfast every morning Team has worked on: The Jungle Book, Spiderman, Sin City, & more!(image)



Senior Designer : Insomniac Games

2017-03-27

Are you a passionate and experienced game designer who is able to make a major impact on gameplay mechanics, game systems, or level layout? Bring your creative energies and design talent to Insomniac Games and work with the team behind Sunset Overdrive and Ratchet and Clank! As a Senior Designer you’ll work closely with the Creative Director and Lead Designer in realizing the creative vision for the game. You’ll be responsible for key components of the game from design through execution, working collaboratively with all other departments to deliver an amazing product. And, as a senior member of the team, you will help define the direction of the Design department and mentor younger designers. Essential Duties and Responsibilities include the following: Create clear and concise, visually oriented design materials that explain mechanics, systems and features Design, own, and prototype key game play systems; collaborate with the Design, Art and Gameplay Programming teams to ensure that goals are achievable within the given time restraints Help create consistent implementation of gameplay by working to define best working practices, processes, standards and conventions, for the design team Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests Provide constructive feedback on all aspects of the game to the Lead Designer; find opportunities to increase the entertainment value of the project and advise on how that information may be implemented, or held for future projects Other duties may be assigned  Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Must have shipped at least two titles Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Knowledge of Maya or other major 3D modeling program. Adobe Illustrator experience and KISMET scripting skills are a plus. Have an awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate. Strong communication skills including verbal and written skills are required. Must be able to both give and receive critical feedback regarding various aspects of the project. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly to the job. We look forward to hearing from you. Thanks!(image)



Senior Gameplay Programmer: Insomniac Games

2017-03-27

Want the opportunity to work on a Spider-Man title with a fantastic team? Can you combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay? If so, this is the role for you! Programmers here at Insomniac work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you will help realize the creative vision for the game by using our established codebase and your own skills and abilities, building our next great gameplay experience. And you will help contribute to the long term development and direction of the department. Essential Duties and Responsibilities include the following: Take ownership of major gameplay features or systems, designing and implementing robust, complete, extensible, and innovative solutions to technical or creative challenges Take an active role in schedule maintenance, providing time estimates and task breakdowns for high level project requirements Work independently and with other departments to help meet requirements for functionality, scope control, fun factor, and performance Provide technical input to other programmers; mentor junior programmers as appropriate Independently identify areas for improvement and seek to make these changes Experience with debugging- diagnosing and fixing code- either their own or other programmers Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience, and a proven track record with shipped titles. Strong 3D math skills, especially linear algebra. Extensive knowledge of C/C++ programming languages. Adaptive coding style. Visual Studio experience, LUA, and Maya experience a plus. Familiarity with component-based architecture and assembly level programming, and Python a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently. Ability to multitask several time intensive tasks at once. Ability to enhance code, features, or processes beyond assigned tasks. If this sounds like the role for you, then we’d love to hear from you. Please use the link below and apply directly. Thanks!(image)



Gameplay Programmer: Insomniac Games

2017-03-27

Insomniac Games is looking for a gameplay programmer, that person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make the game as mind-blowing as possible, and raise the level of programming and code development for the whole group. We are looking for you to design and implement gameplay systems and features. Read on… Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Shipped one or more titles is desired. Ability to work with mathematical concepts such as probability and statistical inference, and fundamentals of plane and solid geometry and trigonometry. Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations. Strong 3D math skills, including but not limited to practical knowledge of vectors and vector operations, matrices and matrix transformations, and the various different representations of rotations (Euler, angle-axis, quaternion). Highly proficient with an application programming language (C,C++,C# and/or AS3, as applicable to role). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role).   Familiarity with component-based programming paradigms and with networking programming.   Desired: proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). The basics of intersection testing and collision is a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. If this sounds like the role for you, we’d like to hear from you. Please use the link below and apply directly to the role. Thanks!(image)



Environment Artist: Sanzaru Games Inc.

2017-03-27

As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Sr. Technical Artist : Rooster Teeth

2017-03-27

Fullscreen’s Rooster Teeth Studio is a fast paced, rapidly growing team that creates award winning shows and feature length productions targeting gamers, anime fans and a wide range of others for both it’s own web platforms and others including YouTube, Netflix, Go90 and CrunchyRoll.  We are looking for a Senior Technical Artist who can help us bridge the gap between Art, Tech, and Design.  A strong candidate will have a proven track record of successfully working collaboratively, strong written and verbal communication skills, and game production experience in a tech artist role. This position is located in Austin, TX. Work with the Game and Art Director to realize their vision inside Unreal, while also maintaining clean, efficient geometry for maximum performance in the engine Architect and maintain the Art tools pipeline ensuring an optimized workflow between all toolsets (Maya, Zbrush, Substance, Photoshop, Unreal, Perforce, etc) Collaborate with art and engineering staff on art pipeline improvements Support art team members with production tools, upgrades, and extensions Create Maya scripts that optimize, package, and export clean assets into Unreal Develop optimized shaders that enhance the game’s appearance, while also maintaining technical efficiency Create and/or optimize visual effects, 3d models, and textures as required for memory and performance gains Design and develop character systems like skeletons, cloth sims, FX emitters, and ragdoll collision Develop content creation guidelines for the art team and help enforce best practices Qualifications: 5+ years professional game production experience in a Tech Artist role Expert knowledge of Maya and Unreal for game asset creation Expert knowledge of Physically Based Rendering (PBR) tools and techniques Experience with motion capture cleanup, editing, and retargeting preferred Portfolio demonstrating technical expertise on previous game projects Shipped at least 1 game title, from pre-production to final release (preferably a AAA console or PC title) Working knowledge of Perforce (or source control equivalent) Comfortable iterating on ideas using rapid prototyping techniques Positive team-oriented attitude with excellent verbal and written communication skills Proactive and self-motivated (comfortable working without direct supervision) Must have a sense of humor Must be comfortable working in a small, highly collaborative team Must be able to accept critique of your work and have the ability to embrace change(image)



C/C++ Gameplay Programmer: TruGolf, Inc.

2017-03-27

Based out of Salt Lake City UT, TruGolf remains a leader in the golf simulation industry for over 25 years.  TruGolf’s heritage begins with Access Software, creator of the wildly popular Links series of golf games.  In addition to building golf ball tracking hardware, TruGolf is the developer of the state-of-the-art E6Golf simulation software. Here at TruGolf, we pride ourselves on our cutting edge software that is unmatched in realism, golf swing analysis feedback, and ball tracking technology.  TruGolf is looking for talented programmers to help us build our next generation simulation / game technology.  Golf skills are not necessary, but if you have a passion for coding, love computer games and/or golf, and want to build something cool, we could use your help! We are in need of a c++ programmer to assist us in completing our 3D in-engine level editor tool.  Primarily, this is tool creation position, but we would like someone who is comfortable enough to work in other areas of the game. Required Skills Strong knowledge of C/C++ and object oriented programming is mandatory. Someone who is a good team worker – someone teachable, can tackle problems on their own, and gives good feedback. Excellent problem solving skills. Ability to clearly comment code and conform to specific coding standards. Strong 3D math skills. Work experience in 3D engine source code Desired Skills and Pluses Knowledge of the game of Golf. Passion for creating video games. Experience in Visual Studio 2012 or above. XCode 4 or above. Experience working with GIT, SVN, Team Foundation, Perforce, or similar version of source control. Has worked on 3D level editor tools in the past.  Experience rendering in DirectX and/or OpenGLES . Knowledge of HLSL. Experience developing mobile apps, and more specifically, iOS applications. Ability to understand and integrate 3rd party software. Has worked on 3D level editors for a game or visualization software.  (image)



Shader Artist: Insomniac Games

2017-03-27

Insomniac Games is looking for a Shader Artist- a multi-talented role that helps make our characters look amazing by assisting with the creation of textures, materials, writing shader code, and being a liaison between the art and programming departments. The ideal candidate will have experience creating advanced materials such as skin, hair, and cloth in addition to working with the art and programming teams to manage budgets, performance issues, and quality control. You are the bridge between the art and the technical – read on! Essential Duties and Responsibilities include the following: Collaborates with the Character and Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the project Works closely with the Lighting and Render Programming teams to ensure that materials are compatible with Insomniac's proprietary engine Works with engineers to create new shader types such as skin, hair, metal, and other surfaces Demonstrates ability to work on both stylized and realistic projects Maintains consistency and quality on all textures and shaders created for characters and environments Understands memory and frame-rate budgets for XboxOne, PS4, or comparable platforms Keeps up with current technologies used in and by various game engines Other duties may be assigned Education and/or Experience Bachelor's degree (B.A.) from a college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Skilled in painting textures using Photoshop or other texturing packages Proficiency with complex node based shader networks such as those used in Unreal Editor, mental mill, etc. Proficiency with Substance Designer Understanding of authoring for a Physically Based engine Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use. Basic understanding of CgFX, HLSL, or Cg from a technical artist's perspective. Previous next gen game development experience with XBOXOne, PS4 or PC is a plus. Lighting and photography knowledge a plus If you are interested in this role, please use the link below to apply. Please note that this role is a benefit eligible project hire. We anticipate this role lasting about 12 months, with the potential to extend further. We look forward to hearing from you. Thanks!(image)



Sr. Programmer : Take-Two Interactive

2017-03-27

Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. We are looking for a Senior Programmer with a diverse set of technical game development skills and experience to help support our dynamic gameplay and narrative systems within the deep narrative worlds that we aim to deliver with each of our games. Responsibilities: Support high quality and robust game features and systems, by gathering requirements, designing solutions, implementing robust code, testing and debugging. Implementing and supporting our approach to DLC for this title – this includes making sure DLC is deployed properly, is loaded properly at runtime and any tools needed to facilitate this. Implementing tools to streamline the QA process for a highly systemic game. Contribute to a team tackling a unique narrative design. Support build automation processes as needed. Support analytics backend development as needed. Commitment to implementing clean and robust code. Participate on development of low level systems like streaming, generic serialization, entity system and more. Participate in group collaboration and utilize engineering best practices, such as code reviews. Work with all departments to ensure the best systems and tools to make our teams efficient and our games great. Create efficient, scalable, optimized code while working with 3rd party libraries and tools. Working with the design and art teams to determine a feasible approach to implementing assigned game system tasks. What We’re Looking For: 5+ years’ experience in the game industry with at least 2 shipped AAA title. B.S. or B.A. degree in Computer Science or related engineering field. Strong knowledge of C#, C++. Unreal Engine 4 experience is a strong requirement for this position. Ability to quickly understand existing code and enhance/extend an existing architecture. Software engineering skills, including the ability to write maintainable and robust code. Experience developing in and supporting all stages of the development lifecycle. Ability to architect systems from scratch. Experience supporting Downloadable content implementation and execution planning. Experience developing for games; preferably action, First Person Shooters. Ability to research, analyze and optimize code to meet performance requirements. Experience shipping cross-platform titles. Experience developing for PC. Additional Requirements: A passion for hands-on game development with a focus on attention to detail. Commitment to code quality, documentation and sound testing procedures. Self-motivated towards solving creative problems. Able to respond elegantly to difficult creative changes, often late in the process. Ability to prioritize feature requests to developers and engineers based on design goals. Experience in semi-open (e.g. Borderlands, Shadow of Mordor) or open world games. Experience with First-Person gameplay and systems. Understanding of procedural design systems in games. Self-motivated, and able to work well independently. Ability to work well under pressure and with deadlines. Excellent communication, collaboration, interpersonal, and organizational skills. Experience with source control via Perforce or equivalent. Must be eligible to work in the US and willing to relocate to Boston. When Applying For This Position: Please watch the following GDC talk given by Ken Levine:http://www.gdcvault.com/play/1020434/Narrative Submit: Resume demonstrating required experience and skill[...]



Game Designer: Intrepid Studios Inc

2017-03-27

Intrepid Studios is on the search for talented and self-directed Game Designers. We are currently in development of an MMORPG called Ashes of Creation, and are looking for passionate and dedicated designers to join our project. Intrepid Studios is located in beautiful San Diego, California, and we are looking for Full Time, in-house designers who are willing to give their heart and soul to building the next greatest MMORPG. Responsibilities - Designing and implementing events, tasks and quests. World population and npc behaviors. Item design and iteration. Interactive object placement and set dressing. PC and NPC ability design and implementation. Requirements - Scripting or programming experience in Lua, C#, C++ or other relevant language. Conversant in 3d editors. Strong ability to communicate ideas clearly and concisely Strong technical and creative design skills – can bring an idea from conceptualization to completion. Unafraid of writing detailed design documentation. Demonstrable experience in game design (mods, unfinished titles, or shipped titles) High attention to detail, clean implementations. Takes feedback and criticism well, understands the collaborative and creative processes. A love and understanding of MMORPGs and the challenges of designing for one. Is a team player, first and foremost. Extra Credit- Experience with Unreal 4 and Blueprint scripting. Experience on a multiplayer title. Playable examples of previous work.(image)



Senior Software Engineer: SEGA Networks

2017-03-27

We’re looking for outstanding engineers to join our team! If you have a passion for gameplay, physics, networking, tools and/or graphics we’d love to hear from you. As an engineer at Demiurge Studios you’ll work with other engineers, artists and designers to deliver innovative games for the PC, Android and iOS devices. Demiurge development teams are cohesive, highly skilled and well-supported…come join us! Responsibilities Work closely with art and design to understand and define game features and system requirements Author technical design documents for the team which specify what will be developed and how Provide time estimates and development plans for feature development Implement, test, debug and maintain source code Provide ongoing support to art and design Track your development progress and keep production management well-informed Think creatively and work proactively to solve any blocking issues for yourself and your teammates Deliver high quality, functional systems on time and to specification Review the work of other engineers and provide constructive guidance in a highly collaborative environment Make educated trade-offs among scope, quality and pace. Assist with live server operations and take turns responding to outages with the team Must-Have Qualifications 4+ years game industry experience Strong C++ programming and software architecture skills BS or higher in Computer Science or similar discipline (Physics, Math, EE, etc.) Excellent written and oral communication skills Has an interest in good software engineering practices and maintaining code quality Self motivated and able to achieve development goals with minimal supervision Has a passion for games and plays them regularly Applicants must be currently authorized to work in the United States on a full-time basis Has outside interests! Preference to Applicants with Engineering credits on one or more shipped titles for iOS or Android Prior Python and Django experience Experience with live operations Database development experience with SQL Previous experience architecting APIs with JSON Experience setting up automated build systems and unit test frameworks. Comfortable working in PC and Linux environments Experience developing games using agile methodologies Creating games is our passion. Founded in 2002 and acquired in 2015 by SEGA Networks, we bring years of expertise to our projects. Our developers build fun, accessible mobile games like our recent hit, Marvel Puzzle Quest. Based in Cambridge, MA, Demiurge has contributed to titles such as Bioshock, Rock Band, and Mass Effect.  (image)



Technical Artist - Shaders & Materials: Telltale Games

2017-03-27

Telltale Games is an award-winning independent developer and publisher of video games; named 2014’s ‘Most innovative company in gaming’, by Fast Company. Telltale was recognized by leading review aggregate site Metacritic as the No. 1 overall publisher for quality content in 2014. Since our beginning in 2004, we’ve pioneered the creation and delivery of episodic gaming content. Responsibilities: Collaborate with studio/franchise art directors and art leads to push the look of Telltale's games forward in both realistic and stylized art styles Work with graphics engineering group to iterate on and improve our surfacing Create and maintain base materials and material libraries for environment and character teams Support and educate artists in best use of materials, libraries, and art tools; document and tutorialize as needed Provide hands-on support for art and engineering team in asset performance/validation Create miscellaneous tools and scripts to aid art teams in assessing and integrating content efficiently Desired Skills & Experience: Heavy hitter art skills. After you touch it, people go "wow!" Deep understanding of how lighting and materials interact in a PBR rendering system Experience with Maya, Substance Designer/Painter, and Zbrush Experience with node based shader creation tools Good understanding of performance impact from shader complexity Scripting experience (Python) Able to identify problems in existing workflows, both long and short term Strong organizational skills and communication Ability to multi-task and prioritize Additional Preferred Skills: 2+ year of games experience or a very strong portfolio Console experience a plus Strong understanding of shader languages such as HLSL, GLSL, etc. Experience with GPU profiling PyQt/PySide experience Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Associate Cinematic Artist: Telltale Games

2017-03-27

Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening audience of our award-winning interactive games. Responsibilities: Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with designers and leads to strike a balance between gameplay and visual storytelling. Set up cameras and actor staging within the scene. Balance quality with efficiency when working under tight deadlines. Follow and maintain pipelines and technical requirements. Essential Skills and Experience: 1-2 years of working in the video games industry or features as a Layout/Previz Artist. Full understanding of acting basics including posing and timing. Basic knowledge of cinematography and editing. Experience with staging action-oriented and dramatic sequences. Self-motivated team player. Excellent verbal and written communication skills. Excellent communication and interpersonal skills with a proactive approach when seeking answers. Technical problem solving. Quick to adapt to company proprietary software. Preferred Skills and Experience: Previous game or film experience working on action-oriented sequences and cutscenes. Passion for making adventure games driven by narrative. Experience with character and camera animation in Maya or other 3D medium. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Marketing Artist: Tilting Point

2017-03-27

Let your creativity shine at Tilting Point, where you can help independent developers share their creations with players around the world. Our marketing art team is growing and we’re looking for talented, high-quality game art and graphics designers to join us. On our team, you’ll work on a wide variety of projects, for all types of players across many creative styles. We’re an agile company and thrive on the creative freedom, versatility, and team spirit of our artists!   Your Future at TPM Collaborate with other team members and with external developers to create visual concepts and ideas that portray our games under their best light across a wide range of assets such as promotional art, app icons, App Store screenshots, social media, and video trailers. Contribute visual ideas to communities and forums. Support team in UI & UX improvements.   Your XP & Skills Passionate about games and art! Able to create a variety of styles and production quality. Skilled at creating concepts from scratch and bringing them to life up to final production. A good sense of taste and an eye for quality. Familiarity with F2P games is required. Able to juggle multiple projects. Excellent knowledge of Adobe suite (Photoshop, Illustrator, InDesign). Experience with video software a big plus (Adobe Premiere, After Effects, Final Cut, etc.). Experience with 3D software (Maya / 3DS Max) and character posing is a big plus Appreciation of User Interface design. Self-motivated, highly results-driven, and nimble. Interested in challenging yourself, grow your skills, work with talented people and have fun in the process. Location: New York, New York (Midtown Manhattan) Interested? We would love to hear from you. Just send your resume and cover letter to jobs@tiltingpoint.com. All submissions are confidential. Juliette DupréSenior Manager of Talent(image)



3D Character Artist: Backflip Studios

2017-03-27

We are currently looking for an experienced 3D Character Artist to work with an extraordinarily talented art staff on our newest hit game Dragonvale World! As a 3D Character Artist you will be taking concepts and translating them into visually stunning collectable dragons. Essential Duties and Responsibilities: Strong understanding of 3D game character creation (modeling, texturing and UV layout) Understanding of form, shape and anatomy Creating high-quality hand-painted textures Excellent eye for translating concept art into a representational 3D model Working closely with the lead artist, concept artist, and animators to create game ready assets in a timely manner Working within established technical restraints and within the style guide Collaborating with other artists and cultivating a positive team dynamic Willingness to accept feedback in a professional manner Ability to work under moderate lead direction Motivated and willing to learn new processes Education and Experience: 3+ years of industry or related experience High proficiency with Maya (or equivalent 3D modeling package) and Photoshop Experience with Unity or an equivalent engine Understanding of 3D painting software such as 3D-Coat Mobile game experience is preferred Traditional sculpture, drawing, painting, and texturing skills are a plus(image)



Multiplayer Level Designer: Skydance Interactive

2017-03-27

Job Description Does designing fun, balanced multiplayer arenas sound like your idea of a good time? Are you skilled at crafting spaces that highlight fun mechanics and coordinated teamwork? Do you enjoy the fast pace of classics like Unreal Tournament and Quake? Want to develop a game that you’d play even if you weren’t working on it? Skydance Interactive is looking for an experienced level designer to join the PWND team. Responsibilities Create fun multiplayer levels that take advantage of competitive FPS mechanics. Establish and follow level design pipelines from paper design through implementation. Use metrics and telemetry to fine tune the player experience. Collaborate with concept and environment artists to make visually striking spaces. Conspire with systems designers and engineers to improve gameplay in your levels. Requirements Passion for playing and designing competitive multiplayer shooters. At least four years of game development experience across two or more shipped titles as a level designer. Demonstrated proficiency with one or more current 3D game engines. Demonstrated expertise with level scripting, preferably tools like Blueprint. Ability to work and contribute effectively and collaboratively in a team environment, but successful working on your own with clear direction. Solid problem solving and critical thinking skills. Pluses A regular player of competitive FPS games. Level design work on a shipped competitive multiplayer game. Background or experience in art (texturing, modeling, lighting). Experience with both PC and console game development. Experience with UE3 or UE4 on a shipped game. Experience with UE4 Blueprints and UMG.(image)



Strategic Partner Director/Manager: Tencent Games

2017-03-27

Essential Duties and Responsibilities · Build senior-level relationships with Platform partners from PC, mobile, console, virtual reality in the gaming space. · Work hand in hand with our internal publishing teams to coordinate go to market plans and manage and execute on those plans with our partners. · Analyze and partner with leading advertising networks and work closely with our internal teams for prioritization and integration with our partners. · Prepare and present proposals to both internal management teams as well as external partners. · Negotiate contracts while working cross-functionally with internal management, finance, legal, and product teams. · Travel, as necessary, to both US and international locations, as a representative of Tencent Games. Qualifications · Must have a passion for gaming. · Have strong existing relationships with all the major Platforms partners in the Western Markets. · BA/BS degree required, MBA preferred. · At least 5 years of experience in business development or corporate development, gaming/Internet industry preferred. · Experience influencing multiple stakeholders and leading cross functional teams across geographies and business units. · Passionate, committed, self-starter with high level of initiative, energy, ownership, and urgency, with a sincerely willingness to learn from global team members at all levels. · Team player with outstanding written and oral communication skills. Comfortable with handling ambiguity and collaborating across different functional teams and departments. · Ability to organize, prioritize and manage multiple priorities. · Proactive and takes initiative. Thinks creatively. Drives projects to completion. Insists on highest level of quality. · Ability to consistently work in the assigned office location and travel domestically and internationally as needed. · Not afraid to roll up his/her sleeves and do the tactical work. · Chinese Mandarin skills a plus.(image)



Senior Engineer: Bartlet Jones Supernatural Detective Agency Inc.

2017-03-25

The Bartlet Jones Supernatural Detective Agency is actively searching for a talented senior engineer to augment our game development teams. The engineer will work with our experienced teams of engineers, designers, tech-artists and animators in the creation of an online multiplayer games. Principal Duties and Responsibilities Network gameplay programming. (Implementation of game flow logic, game modes, character behaviors, animation trees, camera logic and sound support.) Engine system programming. (Implementation of scripting, physics, collision, animation and rendering systems.) User interface programming. (Implementation of screens and huds.) Gameplay prototyping. Tools and pipeline development. (Implementation of game editor extensions to facilitate the game development process.) Providing technical support for the internal development team. Quality assurance testing and reporting. Contributing to game design and technical design documentation. Planning project milestones and effectively managing personal tasks to hit deadlines on time. Effectively communicating with managers and inform them of progress and impediments. Actively maintaining skill-sets and knowledge base to keep up with the latest industry innovations. Desired Skills & Experience Degree in Computer Science, Mathematics, Engineering or Game Development Trade School. Proficient in C++ or C# programming languages. Ability to write efficient, clear, maintainable and portable code. Strong understanding of data structures, algorithms and methodologies. Competent in 3D vector math. Positive attitude and a desire to work in a collaborative team environment. Experience with Unity3D or Unreal Engine preferred. Experience shipping console, PC or mobile games preferred.Must be eligible to work for a company in the US. (image)



Lead 3D Character Animator: Counterplay Games Inc.

2017-03-24

Lead 3D Character Animator Counterplay Games is looking for an exceptionally skilled 3D Lead Character Animator to animate both human and non-humanoid 3D characters for our next PC and Console AAA video game developed in Unreal Engine 4.  Our next game is heavily combat-focused, so the ideal candidate must adore hardcore 3D action combat games. Responsibilities: Create combat animations for characters, creatures, bosses, and other assets Hand animate and/or work with mo-cap animation data Establish and drive forward the vision for the animation team, pushing the dynamic limits of weight, anticipation, and impact Pluses: Experience with shipping a title in Unreal Engine 4 A minimum of 2 years experience in game development animating characters using 3DS Max and/or Maya Exceptional skills in animating the human bipedal figure as well as other organic forms, including quadrupeds, and monsters A passion for film, animation, and video games Art Skills: 2D animation, illustration, modeling, and texturing Technical Skills: Rigging, Scripting, FX and particle animation Fans of: Bloodborne, Dark Souls, Nioh, Devil May Cry, and Ninja Gaiden Please send a short introduction, subject header for the position, demo reel, and a link to your past work to: jobs@counterplay.co(image)



Developer (Unity or Unreal Engine 4) (Short-Term): Inhance Digital

2017-03-24

Status: Short-Term, Full-Time, Non-Exempt Reports to: Software Department Head Date: 03/21/2017   MISSION YOU are a Unity/Unreal Developer.  Your mission is to build high-quality and reliable Unreal Engine 4-based applications, such as casual games, interactive presentations, and experiential marketing installations.       Join Inhance, and help transform complex messages into visually compelling stories. Inhance is a tight team of strategists, designers, programmers and producers who pioneer innovative approaches to immersive brand experiences through interactive content design. Partnering with some of the world's largest companies, we deliver multimedia solutions that consistently deliver strong attraction, deep engagement, and important education.     OUTCOMES & RESPONSIBILITIES  Develop and support high-quality, polished, and reliable Unreal Engine 4-based applications. Inspire colleagues to continuously generate forward-thinking ideas and actively contribute to a culture of innovation, excellence, and respect.  Provide ongoing support and documentation of Inhance-based software products and services with all project and management teams. Maintain clear and ongoing communication regarding project statuses. Help build on our creative legacy and award-winning work.    Other duties as assigned.    QUALIFICATIONS Must be U.S. citizen, permanent resident, or otherwise “ITAR” complaint Must be local and available to work full-time, on-site CS degree or 2+ years of equivalent professional Unreal Engine 4 development experience. Great understanding of the Unity SDK including Blueprints scripting, C++, multiplayer, GUI, plugin development, 3rd party SDKs, asset store and deployment on various platforms Professional experience taking storyboards, wireframes, and concept art all the way to highly-polished interactive experiences. Must have excellent presentation and communication skills (written, oral, internal, and client-facing).  Proven ability to plan and execute responsibilities with minimal direction. Experience working collaboratively with cross-disciplinary, art, programming, production and technology teams. Experience working on short-timelines in a fast-paced environment. Must be able to remain in a stationary position 50% of the time.  Constantly operates a computer and other office productivity machinery, such as a calculator, copy machine, and computer printer/scanner.  The person in this position needs to occasionally move about inside the office to access other office spaces, office machinery, and technical equipment, participate in meetings, etc.   JOB COMPETENCIES Ability to apply interactive media knowledge, ability to integrate the application of knowledge, skills, and sense of responsibilities to new settings and complex problems.Takes leadership and responsibility Organization and planning Leverage technology Integrity/honesty Proactivity and initiative Holds others accountable Detail-oriented Problem solving skills, solution implementation and verification Curiosity, interest in ‘how things work’ and ‘how to create things that work,’ interest in the power of technology. Punctual, reliable, and flexible Treats others with respect Team player [...]



ART DIRECTOR: 2K

2017-03-24

ART DIRECTOR Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for a visionary project Art Director to lead our art team, which includes veterans from both games and film. This overarching position includes direct involvement with the environment, character, effects, lighting, concept and animation teams. You will be the driving force in shaping the art direction and visual story-telling for our next critically acclaimed title. Job Responsibilities Will Include: Oversee the visual development of the project and its implementation Develop and ensure quality assurance protocols for artwork Review and approve artists’ work and serve as internal art critic Ensure that the artistic style is consistent across all disciplines Communicate the visual design and development of the project to the art team through verbal discussions, art specifications, and style guides and reference material Visually direct and mentor the artists on the team before and during production through discussions and reviews of their work Maximize aesthetic innovation, quality, and art resources, while adhering to budget constraints Maintain and communicate a strong knowledge of innovative game production technologies and the capabilities / limitations of these technologies as they relate to project goals Collaborate with and push the rendering team and other technologists to ensure delivery of the art team’s goals at the highest-possible quality Work with the technical art team and tools teams to create a tools and rendering plan that will allow successful delivery of Hangar 13’s next title and establish groundwork for future projects Evaluate outsourcing partners and contractors as necessary Who We Think Will Be A Great Fit: A big-picture, people person who thrives on the challenge of coming up with a continuous stream of fresh, new ideas while leading our incredibly talented team.    Minimum Requirements:  6 to 10+ years experience as a Lead or Art Director in 3D art production in games and / or film Strong, supportive, proven mentor and leader with the ability to build, inspire, manage and grow large teams of talented artists Bachelor’s degree in art or fine art, or equivalent experience Thorough understanding of the development p[...]



Mission Designer (All Levels): Activision - High Moon Studios

2017-03-24

Apply at www.HighMoonStudios.com and email Pearl at Plorenzo@highmoonstudios.com  Great Games Start with Great People!  This is a significant time in our company’s history – and one of the most exciting times to join us! Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software. Activision Blizzard’s portfolio includes such best-selling video game franchises as Activision Publishing’s Call of Duty, Destiny, Spider-Man, X-Men and Transformers, in addition to the Blizzard Entertainment Franchises. High Moon Studios Founded in 2002, High Moon Studios is an award-winning studio developing and contributing on action games such as the Call of Duty franchise, Transformers: Fall of Cybertron, and Transformers: War for Cybertron.  We employ approximately 100 people in Carlsbad, California, a seaside city in San Diego County.  Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent comprises industry veterans responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life. We are currently seeking the best of the best as we collaborate with Bungie on the Destiny Franchise. Mission Designer (All Levels) High Moon Studios is seeking a talented and self-directed Mission Designer (All Levels) to join our award-winning video game studio. Responsibilities: Scripting gameplay events and objectives to enhance the level design. Collaborating with team to create new innovative gameplay mechanics and scenarios. Providing critical feedback on concepts related to gameplay and level design in a group setting. Using game vision as filter for all design decisions; ensures consistency of design. Seeking and identifying problems and offering solutions on improvement. Prioritizing and self-managing tasks with Lead to meet deadlines. Understand the overall game design process (level flow, engagement ranges, item placement) and can apply this knowledge to level creation.   Strong problem solving and trouble-shooting skills. Willingness to take constructive criticism from peers and Lead Level Designer. Have pride and passion for your work, eager to deliver a highly polished final product. Ability to explain the creative process that went into the creation of a level and how specific elements of the design enhance the experience. Requirements: A strong passion for online cooperative games. 1+ years of game mod experience as a level game designer. Works well in a team environment. Excellent verbal, written and interpersonal skills. Provide playable examples of levels in relevant school project games to qualify for an interview. Hands-on experience with a scripting language (LUA, JavaScript or similar). Passionately familiar with the Destiny franchise. Nice to have: Experience with any of the following gameplay styles: Cooperative mission design Experience with 3d world editors Open world desi[...]



Senior Product Manager: Backflip Studios

2017-03-24

Backflip Studios, located in beautiful Boulder, CO, is searching for an experienced game economy expert to influence game and feature design to maximize revenue and retention across our products. Reporting to the Game Director, this senior position in the organization closely collaborates with team leads across the company including design, art, engineering and analytics, to gather and interpret internal and external data to develop models and KPIs.  You will have heavy input into game design, monetization strategies and analytics systems.   Essential Duties and Responsibilities: ●      Ownership of game balancing across the economy, feature tuning, and Live Ops configurations ●      Tune and optimize economies across multiple free and premium currencies, including pricing currencies, monitoring player currency balances, and optimizing currency sources and sinks ●      Define A/B tests, analyze performance, and work with the game team to implement findings ●      Drive to increase productivity; applying feedback to improve performance; ensuring that goals are met while taking responsibility for the quality of work completed ●      Identify accurate cost projections of the product’s features and their co-dependences ●      Work with the game team to triage, prioritize and assign bugs in the bug tracking system and identify and resolve problems in a timely manner   To succeed in this role you must have a deep understanding of player behaviors and are an experienced mobile game economist with prior experience leading the economy of a successful mobile product.  Other position requirements include:   ●      Bachelor’s in economics, game design or related field or equivalent combination or specific experience and education ●      3+ years experience in a Product Manager or Economy Manager role, balancing and monetizing mobile games and related economies ●      Deep knowledge of mobile and Facebook games ●      Mastery of Excel and BI platforms (Tableau) ●      Familiarity with SQL, Python/R, and analytics products like Localytics and Swrve ●      Ability to set and meet deadlines in a fast-paced environment ●      Strong communication skills across multiple teams, functions and priorities ●      Flexible attitude in dealing with changing priorities and limited resources ●      Proven track record of strong leadership, inspiring respect and trust from a diverse team ●      History of influencing change and improving processes and products   Backflip has an outstanding benefit package that includes dependent paid coverage, gym membership, a cell phone plan and lots of perks such as paid lunches, snacks and drinks.   Relocation assistance is provided.(image)



UI Artist: Telltale Games

2017-03-24

Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, and now Minecraft! These successful properties demand a premium user interface, and the small UI team within Telltale needs your help designing, creating and implementing that interface (both the “front end” and HUD) across multiple platforms and languages! The UI Artist position requires not only an understanding of traditional Graphic Design, but some comfort with 3D modeling, animation, game design and even a dash of programming. It’s much more than creating icons. It requires a “jack of all trades” confidence to be successful. Compounding this is the fact the Telltale Games makes products unlike any on the market using a one-of-a-kind proprietary tool… You will be working within established technical and design specifications, alongside experienced and helpful team members. Prior industry experience is not needed, although you will be expected to be able to both collaborate and work independently, troubleshoot technical issues, all while maintaining a demanding workload in a fast-paced environment. TO BE CONSIDERED FOR THE POSITION YOU MUST INCLUDE A LINK TO YOUR DIGITAL REEL/PORTFOLIO. First and foremost, your resume, portfolio and/or demo reel MUST demonstrate sound graphic design skills (Layout/Composition, Typography, Iconography and Copywriting). Additionally, your body of work should also showcase AT LEAST TWO of the following offerings: Interactive design/UX (mobile/web/flash) Animation/Motion Graphics Some 3D Modeling Experience LUA scripting Please note that even candidates with promising portfolios will likely be asked to complete a UI test. This 2 day test will be used to demonstrate your artistic skill, creativity, ambition, technical and industry knowledge, as well as your ability to improvise. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Software Game Developer: Disruptor Beam

2017-03-24

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!]Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective-C) or Android. Experience building back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experiences working with object-oriented languages. C# and Java preferred but not required. What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games [...]



Mobile Marketing Associate: Disruptor Beam

2017-03-24

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking an analytical college graduate with an interest in performance-focused digital marketing. In this role, you will learn to drive customer acquisition efforts for our portfolio titles, Star Trek Timelines, and The Walking Dead: March to War. This is a great learning role in an exciting field, with professional development opportunities. The Mobile Marketing Associate will learn implementation and management of day-to-day operations of Disruptor Beam’s customer acquisition programs, balancing CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles. This position is located in Framingham, MA (Greater Boston area). What You’ll Do Network account, campaign, creative setups Ad-hoc reporting Coordinating creative asset development and organization Research, evaluate, implement, and evolve performance-based product marketing tactics, including customer acquisition, reacquisition, and remarketing that drive key performance indicators Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc. Continually optimize digital ad performance, testing new opportunities and retiring underperforming campaigns on a daily basis Keep abreast of developments in the performance marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers What We Seek BS in Statistics, Mathematics, Economics, Digital Marketing or a related area Strong affinity for Game of Thrones, Star Trek, and similar fantasy/SF/horror IP Entrepreneurial, self-motivated, and comfortable working in a lightly structured, fast-paced, collaborative environment Highly analytical and an eager problem-solver Excellent presentation and written/oral communication skills in English Pluses Hands-on experience running mobile app-install campaigns on Facebook and other leading mobile ad platforms (Facebook, Chartboost, Flurry, AdColony, etc.) Experience using Tableau for campaign analysis and reporting What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation [...]



Director of Technical Art: Telltale Games

2017-03-24

Telltale Games is looking for a Technical Art Director to join our team! The Technical Art Director leads the in-house technical art team and works closely with Art Directors, game development, and engineering teams to develop, design, and implement art pipelines, tools and effects across multiple concurrent projects. Do you want to help us make great games?Responsibilities: Lead a technical art team to plan, develop and streamline art pipelines and workflows Collaborate with art and project leadership to coordinate the resources, schedules, and priority for technical art and FX Coordination of the communication between Art team and Core Technology teams for work in both Maya and our proprietary Engine. Actively research and develop cutting edge art technologies, contributing in major ways to the future art technology deployed for Telltale Participate in pre-production planning to determine and address technical design requirements and issues. Oversee technical specifications for external art efforts Investigate and Integrate third party tools to improve art productions and quality Assist with technical art as needed: VFX, Rigging, Materials & Lighting, etc. Essential Skills and Experience: BS degree in Computer Science, 3D Graphics or a related field. 4 years or more of production experience. Background and understanding of 3D graphics. Strong knowledge of Maya. Maya Mel/Python scripting experience. Excellent organizational, communication, and interpersonal skills. Work well under deadlines and ability to multi-task. Preferred Skills and Experience: C++ and Perl/Python programming experience. Experience in Visual Effects and/or Character Rigging. Experience in Materials/Shading and rendering. Experience with using modern Game Engines Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



LEAD MATERIAL ARTIST: 2K

2017-03-24

LEAD MATERIAL ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for a Lead Material Artist who will be responsible for creating and maintaining our material library across multiple projects. Coming off of Mafia III, we are looking for someone with the technical understanding and artistic skill to help us build a high quality library of materials that will be used by all of our art disciplines, from environments to characters. As Lead Material Artist, you will be responsible for leading a small team of dedicated texture and shader artists, as well as organizing and maintaining the library of base materials across all of our project. Job Responsibilities Will Include: Create visually stunning textures and materials for physically-based rendering Work closely with our Art Director to establish the look and style of future projects Work with Engineering and Technical Artists to ensure our materials are performant Collaborate with 3D artists and designers to understand content needs of the game Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing Maintain and organize the material library across multiple projects Who We Think Will Be A Great Fit: Minimum Requirements: 3-5+ years of experience as a Texture or Environment Artist At least one released title on current console generation (XB1 or PS4), preferably AAA Strong knowledge of texturing software, preferably Substance Designer and Painter Strong modeling and sculpting skills (3ds Max and Zbrush preferred) Ability to work independently with a high level of autonomy Experience with shader networks and procedural texturing Familiar with Perforce Strong ability to learn new areas of development Proven ability to work well within a team atmosphere Excellent time management skills Creative problem solving skills Experience with managing and mentoring other artists Ability to multitask and work under deadlines BS / BA degree [...]



Art Outsourcing Manager: Cold Iron Studios

2017-03-24

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Art Outsourcing Manager to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! Responsibilities: Manage and facilitate the art outsourcing process from beginning to end Integrate outsourced art assets into the game Execute on feedback provided by in-house leads and provide timely, clear, and consistent feedback to outsource partners Monitor submissions from outsource partners to ensure that quality is consistent and high, as well as adhering to technical specifications Work with the in-house team and coordinate with the outsourcing partners to meet milestone deadlines Proactively identify risks associated with meeting project milestones Ensure necessary and appropriate steps are taken to resolve difficulties which may impede progress or compromise achievement of project’s objectives. Qualifications: 5+ years of professional industry experience Expert written and verbal communication skills Proven art skills and high attention to detail to provide QA on all incoming assets Ability to integrate incoming assets into the appropriate pipeline. Demonstrable competence in problem solving, with an ability to overcome resistance, setbacks, and obstacles. Would Love to See: Knowledge of industry standard software (Maya, Substance Designer, Photoshop, etc.) Experience developing MMOs or large scale persistent multiplayer games Passion for developing and playing video games Please Note: This is a full-time, on-site position.(image)



VFX Artist : Skydance Interactive

2017-03-23

Job Description  Are you a rockstar FX artist who know's Unreal like a champ? If you are, Skydance Interactive wants you! Our ideal teammate bleeds FX and pushes the boundaries using Unreal Engine 4 and 3rd party applications like Houdini and RealFlow. Our ideal teammate also has a strong understanding of materials and rendering, a sharp artistic eye and technically minded. If that doesn't scare you, read on: Responsibilities Create a wide range of high quality visual effects. Optimize effects for performance while retaining look. Work closely with the Art Director and concept artists to maintain visual consistency. Troubleshoot and provide solutions to visual effects related issues. Participate in R&D efforts to develop new techniques and improve the art pipeline. Requirements 5+ years experience in the game industry with at least two shipped titles as a VFX artist. Proven track record of creating high quality particle effects and materials. Proficient in UE4 and Maya or 3D Studio Max. Experience with Unreal's Materials, Cascade, Kismet and Blueprint. Strong demo reel or portfolio showcasing your most recent work. Ability to work and contribute effectively and collaboratively in a team environment. Creative problem solving skills for both artistic and technical needs. Experience optimizing visual effects for game-related target platforms. Pluses Passionate about games. Experience with both PC and console art creation. Experience with Houdini, RealFlow, or other real-time particle and fluid systems. BA, BFA or an equivalent professional certification.(image)



Sr. Staff Game Designer: Sony PlayStation

2017-03-23

We are seeking a Sr. Staff Game Designer who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating game designs and game play utilizing a combination of creative and technical design skills. Responsibilities: Help establish, maintain, and guide the creative design of multiple game levels or features and relaying that vision to the development team using a combination of written documents, visual designs, and verbal communication Lead the production of missions, levels or other game features, collaborating with the Game Director, Creative Director, and members from all disciplines during the product development cycle Maintain the game design vision during all phases of the product development cycle from concept through implementation Produce gameplay content in the production phase of one or more products to final completion Contribute to the design elements of one or more game features, systems or specific game play areas Review and evaluate competitive products, identifying areas to innovate in and best the competition. Identify and help create techniques, structures and tools to guide and encourage the evolution of game design within the studio, and to improve quality and or efficiency   Requirements/Education: Game Design process knowledge including (but not limited to) story and character design, level design, AI design, player control, user interface, pacing, etc. Understanding of the technical aspects of product development and its relationships to game design. Advanced knowledge of scripting languages and code (e.g., C#, Python, C, C++) is preferred but not required Must have knowledge of competitive products and various genres, as well as a personal understanding of what makes games fun and entertaining. Good error checking and debug skills to help identify problems and bugs and insure the assigned design implementation tasks are always working. Good reading, writing, and comprehension skills to have complete understanding of complex process documents, design documents, and written assignments. The ability to communicate effectively with individual team members, or within a group setting and the ability to write short reports and process documents when needed to explain implementation processes, design ideas, or other issues. Good time management skills with the ability to break down assignments and prioritize them into workable tasks on a daily, weekly, and project length basis. Able to manage long-term projects, creating and following a comprehensive schedule for the creation of complex assets such as game levels, game play systems, etc. Able to complete tasks and assignments quickly and correctly with limited iterative reworking. Good data management skills, with the ability to manage and track large amounts of data as they go through the design pipeline, with attention t[...]



Sr. Staff FX Artist: Sony PlayStation

2017-03-23

We are seeking a Senior Staff FX Artist who will be responsible for creating FX and defining processes that assist in all areas of special effects creation. Responsibilities: Contribute to the development of artistic techniques and processes to define and achieve a product’s visual style and encourage artistic technical evolution within the studio.  This entails expanding methods to improve the production pipeline, tools, and processes to achieve the desired quality as efficiently as possible. Creating prototypes that demonstrate technical production goals that help define the technical quality standards for special effects.  Overseeing and creating FX as needed to enhance the visual experience and intended gameplay. Having a leadership role within the art team. This entails contributing to schedule management needs, providing guidance to support the diplomatic resolution of complex problems, providing input on team performance reviews and facilitating career coaching etc. Training and mentoring other technical artist in developing advanced technical skills and artistic abilities.  Keeping aware of industry trends and technical techniques, evaluating competitive products and determining areas we can improve or innovate. Providing input on the technical methods to achieve the artistic goals and vision through all phases of the game development. This entails insuring all FX and FX assets are of the highest technical quality and uphold the integrity of the games design and artistic vision as a whole. Serving as a technical resource for all phases of production and other studio art needs. This includes, but is not limited to conducting general research, developing cutting-edge tools and techniques and testing new systems or tools.  Independently undertaking research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are all effectively managed to meet the defined goals. Possessing excellent time management and prioritization skills. This entails collaborating with the production groups to manage responsibilities and to ensure set goals will be met from a scope, schedule, and artistic perspective. Requirements: Some knowledge of programming in python, java, or C++ is a plus Some knowledge of HLSL a plus Understanding of shader creation for FX Highly proficient in the use of 3D and 2D software to create and animate all types of particles and their required source assets.  Preferred Experience with Unreal 3 or Unreal 4 2+ years of experience as an FX Artist in the video game industry One or two years of post-high school education or training Preferably 5 plus years of game art production with credit on several shipped AAA titles. Extensive portfolio with examples of current hands-on work, including numerous examples of effects work for games with a focus on realism, with a[...]



SENIOR ENGINE PROGRAMMER: 2K

2017-03-23

SENIOR ENGINE PROGRAMMER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for a Senior Engine Programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics.  Research, develop, implement, and debug high-end and photorealistic graphics techniques applicable to characters and large-scale environments. Job Responsibilities Will Include: Write code that fulfills the functional and technical requirements of the project Provide the Lead Programmer with feedback regarding the time allotted to assigned tasks Assist the artists and designers with the creation of cutting edge environments within technical requirements Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements Optimize game subsystem by taking full advantage of target hardware and architecture Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Supervise junior or mid-level programmers as required Participate on development of low level systems like streaming, generic serialization, entity system and more Who We Think Will Be A Great Fit: Minimum Requirements: Bachelor’s degree in Computer Science or related discipline 5+ years of programming experience on commercial software projects Experience developing for games; preferably action, FPS or 3PS titles Shipped one or more AAA game titles Experience with multi-processor programming Experience developing for game consoles Experience working on core gameplay systems and/or AI Experience working on multi-platform software projects Expertise in C / C++ Strong 3D math skills Ability to research, analyze and optimize code to meet performance requirements Ab[...]



UI ENGINEER: 2K

2017-03-23

UI ENGINEER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need:   Got what it takes to produce a cutting-edge AAA title?  Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game. Develop, write, implement, and debug code for the UI on next-generation video game projects. Job Responsibilities Will Include: Work with the UI artist to maintain and develop our Scaleform based framework Collaborate with other disciplines (art, design, sound) in implementing the UI Write code that fulfills the functional, graphic and technical requirements of the project Participate in the design of products and perform some testing activities Provide the Lead Programmer with feedback regarding the time allotted to assigned tasks Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements Adhere to the project’s coding standards Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Who We Think Will Be A Great Fit: Minimum Requirements: Excellent communication skills with an interest in working with other game developers in a cooperative team environment Bachelor’s degree in Computer Science, related discipline, or relevant work experience Expertise with the C/C++ programming language along with a strong familiarity with OO design principles Experience in development of UI code in ActionScript and its integration into game engines 3 years of programming experience on commercial software projects Commitment to code quality, documentation and sound testing procedures Ability to learn and master new technologies and code Ability to work independently a[...]



SENIOR ANIMATION ENGINEER: 2K

2017-03-23

SENIOR ANIMATION ENGINEER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game.   Who We Think Will Be A Great Fit: Minimum Requirements: Shipped one or more AAA titles Passion for leveraging advanced animation technology to create believable characters Worked with animators and designers to create behavior for the player or AI characters Experience with debugging Animation problems from source data to in game Experience with 3DS Max/Maya/Motionbuilder or similar DCCs Experience with animation blend tree systems and extending such systems Experience with AI locomotion systems Strong 3D math skills Bachelor’s degree in Computer Science, related discipline, or relevant work experience 5+ years of programming experience in a creative environment Excellent communication skills with an interest in collaborating with other non-technical disciplines Expertise with the C++ programming language Ability to learn and master new technologies and code Ability to work independently and efficiently under deadlines Experience with developing the connection between animation and physics Experience with IK solutions Experience with facial animations Experience with multi-processor programming Experience with optimizing animation performance Experience working with asset pipelines and tools  Previous experience with FPS or third person action games   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1284      (image)



SENIOR GAMEPLAY ANIMATION ENGINEER: 2K

2017-03-23

SENIOR GAMEPLAY ANIMATION ENGINEER Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need:   Hangar 13 is looking for a Senior Gameplay Animation Engineer to develop, write, implement, and debug code for new and upgraded software products. Job Responsibilities Will Include: Work with an interdisciplinary agile team of animators, designers, and programmers to design, prototype, and implement new gameplay features with focus on animations. Provide the Lead Programmer with feedback regarding the time allotted to assigned tasks and implementation concerns Generate system documentation and test cases for assigned systems Collaborate with the QA staff to identify and fix bugs in a timely manner Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements Adhere to the project’s coding standards Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Who We Think Will Be A Great Fit: Minimum Requirements: Bachelor’s degree in Computer Science or related discipline 5+ years of programming experience in a creative environment Experience developing for games, preferably action, FPS or 3PS titles One or more of these is required: Experience working in Animation or Gameplay Experience with animation blend tree systems and extending such systems Experience with AI locomotion systems Excellent communication skills with an interest in collaborating with other non-technical disciplines Expertise in C / C++ Strong 3D math skills Ability to learn and master new technologies and code Ability to work independently and efficiently under deadlines Experience developing for game consoles One or more shipped PC [...]



SENIOR SOFTWARE ENGINEER - TOOLS: 2K

2017-03-23

SENIOR SOFTWARE ENGINEER - TOOLS Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is seeking the talents of a highly self-motivated Senior Software Engineer - Tools who enjoys a collaborative and creative work environment.  The Senior Software Engineer – Tools will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology. Job Responsibilities Will Include: Proactively identify the tools that will be needed throughout development Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project Create and maintain documentation of all tools and their usage Participate in the design of the game features to assist in the creation of supporting tools and technologies  Improve existing pipelines and tools to decrease iteration times for content creators Who We Think Will Be A Great Fit: Minimum Requirements: Expertise with the C# / .NET 4.5 and C / C++ programming languages along with a strong familiarity with OO design principles 5+ years of programming experience on commercial software projects WPF / MVVM knowledge is a big advantage Ability to work directly with content creators and iterate on the tools efficiently Self-motivated and able to drive ideas to completion Strong ability to quickly learn new areas of development Proven ability to work well with all game development disciplines Ability to analyze a situation and communicate the most effective and efficient solution Experience in UI design and artist workflow  Bachelor’s degree in Computer Science, or equivalent work experience Sh[...]



TECHNICAL DIRECTOR: 2K

2017-03-23

TECHNICAL DIRECTOR Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need:  Hangar 13 is seeking a seasoned Technical Director to provide technical direction and leadership for an AAA multi-platform title through all phases of development, and manage the engineering team to deliver all required tools and technology. Job Responsibilities Will Include: Lead and manage the project’s engineering team Work with the Creative Director to understand and champion the game vision Translate the game vision into an actionable technical design. Articulate and refine that technical design throughout development Work with the Art Director and Design Director to identify and define pipelines, workflows, and tools needed throughout development; and manage the effort to build, test, and improve them Evaluate both internal and external technology solutions to make informed recommendations for adoption, revision, and maintenance of required tech Maintain overall code quality, ensuring that code is cross-platform, reusable, and testable Manage internal and external technology dependencies and risks, and create contingency plans for all critical path technologies Work with the production team to revise and validate engineering estimates and production plans Conduct regular code reviews to ensure quality and consistency Define and enforce performance metrics throughout development Keep current with technology advances and propose new innovations that may benefit the project Provide mentorship, troubleshooting, debugging and problem-solving assistance to members of the engineering team  Proactively identify cross-discipline challenges and risks to the project, and offer solutions Foster a culture of open, honest, and respectful communication across all disciplines Write code as necessary Who We Think Wi[...]



SENIOR ENVIRONMENT ARTIST: 2K

2017-03-23

SENIOR ENVIRONMENT ARTIST Who We Are:A pioneer in the video game industry across multiple generations and the creator of top-rated video game franchises like the NBA 2K series. Visual Concepts is widely regarded as one of the world's top studios. As a subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. We are located in Marin County, California, with additional studios in Shanghai, China and Seoul, South Korea. Visual Concepts promotes a culture of excellence and a passion for producing amazing titles year after year. We offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need:The art team at Visual Concepts is seeking a self-motivated and experienced artist that’s ready to join the NBA 2K Environment art team.  As an Environment Artist, you’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting. Job Responsibilities Will Include: Create, define and develop high quality environments and other art related aspects of the game, as directed by management Ensure that textures are consistent with defined visual style for the game Utilize tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets Follow the schedule and pipeline as established by the Lead Artist Deliver quality work as scheduled in accordance with the production design, product requirements and producer direction Proactively seek feedback from the Art Director to ensure accuracy and quality standards are met Collaborate with other artists and other dependent departments, throughout the production process Who We Think Will Be A Great Fit:We’re looking for someone who’s interested in taking initiative and is passionate about making high quality games. We’re constantly challenging ourselves to push the boundaries and looking for someone who is up for that challenge as well!  Willingness to take on a variety of environment related tasks depending on the current needs is important. Minimum Requirements: 3+ years of experience in 2D and 3D art production (in either games or films) Demonstrated ability to work with a high degree of self-direction Have shipped 3+ successful products High end environment asset creation preferred Experience working with physically based shaders preferred Desired Skills: Strong art skills with expert knowledge of Maya, Photoshop and/or other technologies utilized in the production of game art Strong graphic design/layout skills Strong eye for photorealistic environments and texture creation Knowledge of architecture[...]



UI/UX Designer: WRKSHP

2017-03-23

About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented designer with a passion for entertainment and are looking for a way to break into the mobile games industry? We are currently seeking an UI/UX Designer to join our team of talented game professionals either remotely or in our Studio in San Francisco. This role will work closely with our designers and art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator, as that will be their primary (but not only) tool used on the job.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete a design exercise in addition to a formal interview. Responsibilities Work in a highly collaborative environment on all product & visual design elements regarding our games and related materials Usability testing with our customers/users to continually refine and improve upon the game experience Simple Illustration Work as needed Qualifications Portfolio Requirements: (1) Portfolio must be focused in UI/UX interfaces (2) Vector samples Experience and examples creating websites, games and/or mobile application. Examples of high-level visual strategy or style guides or UI libraries Create prototypes demonstrating UI interaction models and visual effects Wireframe and User testing experience Able to understand technical implementations and limitations Must be proficient in Adobe Photoshop and Illustrator Must be efficient, creative, and results driven Experience working with deadlines, and a deadline driven mentality to complete your work Bachelor of Arts degree from an accredited institution in a related field or relevant experience While not required, the following attributes will help set you apart from the other candidates: Associates or Bachelor of Arts degrees from an accredited institution in a related field Understanding and comfortability wit[...]



Senior Artist: WRKSHP

2017-03-23

About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Game Artist to join our team of talented game professionals.   The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.   Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that [...]



LEAD COMBAT DESIGNER: 2K

2017-03-23

LEAD COMBAT DESIGNER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is in search of a highly skilled and experienced Combat Designer with a deep understanding of melee systems across multiple genres. Job Responsibilities Will Include: Work with the project Lead Gameplay Designer and Creative Director to define the vision and high-level goals for combat systems Design, write specifications for and prototype new combat systems Lead designers, gameplay engineers, artists, and animators in delivering on a best-in-class combat system Evangelize combat systems to the rest of the team and help develop best practices for other team members working with these systems Ensure that players can use the combat tools provided to play the game in multiple, equal compelling ways Analyze, validate and incorporate from feedback from the team and external user testing Mentor and manage other designers Lead by example in creating high-fidelity experiences, and hold the rest of the team accountable for doing the same Define design and review processes, templates, and documentation requirements as necessary Identify combat design risks and propose mitigations Foster a culture of innovation and iteration Work closely with Production to define milestone deliverables and schedules Lead and participate in cross-disciplinary implantation teams Play the game on an ongoing basis and be the last line of define for combat quality issues Who We Think Will Be A Great Fit: Minimum Requirements:  5+ years of experience in internal game development, with emphasis on Combat Design At least 2 shipped titles with stellar melee combat mechanics Experience with AAA titles required (Open World ga[...]



VFX ARTIST: 2K

2017-03-23

VFX ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for an experienced VFX artist. You must have an ability to technically break down the kind of complex, beautiful visual effects seen in blockbuster movies, and be able to create in-game effects that push the visual quality towards that standard. This position offers a unique opportunity to work with the engineering team and help push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work as part of the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements. Create gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Prototype effects concepts for gameplay and engine Research, analyze, optimize and troubleshoot visual effects for both quality and performance Who We Think Will Be A Great Fit: Minimum Requirements: VFX artist with 3+ years in the games or film industry (must have some real-time FX experience) Strong reel or portfolio demonstrating FX work, especially real-time samples Bachelor’s degree or equivalent Ability to work collaboratively and succeed in a diverse work environment Possess a critical eye for timing, animation, and motion of real world objects and visual FX Knowledge of visual effects terminology and techniques used in film, games, and animations A passion for video games Self-motivated, results-oriented, driven to create top quality visuals Ability to work as part of a team, be deadline driven and help push the boundaries of next gen technologies Desired Skills: VFX artist credit on at[...]



LEAD SYSTEMS ENGINEER: 2K

2017-03-23

LEAD SYSTEMS ENGINEER Who We Are: Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for a Lead Systems Engineer to manage and mentor the systems team while providing technical designs, writing, implementing, and debugging code for new and upgraded software products. Job Responsibilities Will Include: Manage a team of engineers working on low-level systems Mentor engineers and help them improve their programming skills Provide technical designs for new features and/or changes in engine Write code that fulfills the functional and technical requirements of the project Provide the Technical director with feedback regarding the team Collaborate with engineering and production teams to devise optimal engineering solutions Work with proprietary existing software technology and build new technology in order to fulfill the project’s  technical requirements Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Participate on development of low level systems like streaming, generic serialization, entity system and more Who We Think Will Be A Great Fit: Minimum Requirements: Bachelor’s degree in Computer Science or related discipline 7+ years of programming experience on commercial software projects Experience developing for games; preferably action, FPS or 3PS titles At least one shipped AAA game as technical lead Experience with multi-processor programming Experience developing for game console[...]



Sr. Staff Animator: Sony PlayStation

2017-03-22

We are seeking a Sr. Staff Animator who will contribute to the artistic vision and development of a AAA product with a specialized focus on Animating characters, weapons, vehicles and everything else that moves in a game.    Responsibilities: Help drive the implementation of all in-game animation. Work with programmers and leads to develop game animation pipelines and processes. Create high quality animation content, primarily characters, objects, and creatures. Collaborate with designers on solving gameplay problems while maintaining artistic vision. Collaborate with other animators and programmers to solve technical issues and in-game limitations Work with character artists and environment artist to develop proper models with animation considerations. Contribute to the creative process with original ideas and inspiration. Maintain the high quality expected of the studio, fostering the same level of quality in the other team members. Work with the Project Manager/Coordinator to understand the assignment deadline and scope of work. Research, analyze, and shoot reference as needed to plan for each animation assignment. Address feedback from the leads and director in a timely manner, communicating time needed and understanding of the feedback given. Work with the Leads to mentor and guide more junior artists.   Requirements/Education: Expert understanding of all animation and motion capture workflows. Expert knowledge of Motion Builder, Maya, Max and other animation applications. Intermediate to expert knowledge in 3D rigging and some modeling is desirable. Utilize traditional art training and knowledge of animation and computer graphics software to produce animations, thumbnails, storyboards and blocking animation.  Excellent reading and comprehension skills in order to fully understand complex process description documents, design documents, and written assignments.    The ability to communicate effectively one-on-one with all team members and within group settings.  Excellent problem solving skills with the ability to take complex design documents and create achievable plans for converting to animated assets.  Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis.  Work independently and conscientiously with minimal supervision.  Able to manage long-term projects, creating and following a comprehensive schedule for the creation of complex assets s[...]



Junior Art Director: WRKSHP

2017-03-22

About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented Artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Junior Art Director to join our team of talented game professionals in our studio in downtown San Francisco. This role will work closely with our Art Director on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator as that will be their primary (but not only) tool used on the job. They will also have experience creating both human and non-human characters and environments in 2D and 3D, as well as have had experience in UI.Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Responsibilities Formulate design concepts and presentation approaches for mobile games, including creating computer graphic images depicting characters and objects in motion or illustrating a process, and to create visual effects and character animations in Flash, and develop modeling, rigging, UV mapping, texture and animate three-dimensional characters and assets for mobile games. Work with game design engineers to determine frame-rate parameters and to implement the design of complex graphics and animation. Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion. Script, plan, and create animated sequences under tight deadlines. Design and illustrate promotional material for Facebook or presentation ads in the Apple mobile game app store.  Oversee and maintain the art direction of the environments, characters, creatures, items, banners, advertisements created by the art team. Select responsible and skilled artist for new projects[...]



Senior Programmer: Crate Entertainment

2017-03-22

Senior Engine / Gameplay Programmer What We're Looking For: An enthusiastic and experienced software engineer to work on strategy / RPG titles currently in development.  Working on a smaller sized team, applicants will have the opportunity to take on different roles, potentially working on gameplay features, tools, performance optimization and whatever else comes up. Work would take place remotely (we have no physical office, with people currently in MA, FL and WA) most of the team is in MA) and you would be expected to generally be online and available weekdays during "core" hours but otherwise can set your own schedule. About Us: Crate is an independent PC developer with a current team of 12, led by game industry veterans with over 15 years of individual experience. We are self-funded through 2020, with no outside investors. We recently released the PC ARPG Grim Dawn, which has sold over 900k copies with a 93% Steam user rating. This is a unique opportunity for someone with a passion for core PC games, to work in a fun, creative environment without the stress and politics that often exist in big companies tied to publisher / investor milestone schedules. Required Qualifications 2+ years of professional game industry experience and at least one shipped title. 2+ years professional experience coding in C++ Excellent written and verbal communication skills Highly self-driven and able to accomplish goals with minimal supervision Must reside in the United States and be authorized to work Preferred Qualifications Passion for games and some background playing PC strategy and RPG / ARPG genres Experience programming with C# Prior work in the Unity and / or Unreal engines Experience with random terrain generation Applicants can directly email a cover letter and resume to jobs@crateentertainment.com(image)



Graphics / Engine Programmer: Crate Entertainment

2017-03-22

Senior Programmer (Graphics / Engine) What We're Looking For: A talented graphics / engine programmer to work with designers and artists on improving the visuals, performance and engine capabilities of our games. This role would involve updates to our Grim Dawn engine technology along with work on other unnanounced strategy / RPG titles for PC and console. We're looking for someone who has solid technical ability but also the judgement to know what needs improvement, when something looks right and what features make sense for a given game. At times you'd also be needed to help out with other general / gameplay coding tasks. Work would take place remotely (we have no physical office, though most of the team is in MA) and you would be expected to generally be online and available weekdays during "core" hours but otherwise can set your own schedule. About Us: Crate is an independent PC developer with a current team of 12, led by game industry veterans with over 15 years of experience. We are self-funded through 2020, with no outside investors. We recently released the PC ARPG Grim Dawn, which has sold over 900k copies with a 93% Steam user rating. This is a unique opportunity for someone with a passion for core PC games, to work in a non-traditional, creative environment without the stress and politics that often exist in big companies tied to publisher / investor milestone schedules. Required Qualifications 2+ years of professional game development experience as an engineer and at least one shipped title. 2+ years professional experience coding in C++ Extensive knowledge of current graphics and rendering technology Exceptional mathmatical skills Experience with optimization and multi-threading Ability to work within an existing engine and identify appropriate targets for improvement Strong written and verbal communication skills Highly self-driven and able to accomplish goals with minimal supervision Must reside in the United States and be authorized to work Preferred Qualifications Passion for games and some background playing PC strategy and RPG / ARPG genres Experience programming with C# Prior work in the Unity and / or Unreal engines   Applicants can directly email a cover letter and resume to jobs@crateentertainment.com(image)



Senior Producer: Backflip Studios

2017-03-22

Backflip Studios is seeking a smart, talented, high-energy Senior Producer to join our team. As a Senior Producer at Backflip Studios, you will manage the development of mobile games from initial concept to product release and oversee ongoing live team updates. You will work closely with the Game Director and leads from Design, Art, Engineering and QA and facilitate communication between teams. You will have heavy input into direction of the product and process. Responsibilities include: • Work with team leads to develop, build consensus and execute on realistic milestones and roadmaps • Maintain project tracking and backlog, working with the Game Director and leads to define and scope future content • Work with team leads to establish realistic production timelines • Run standups, sprint planning and reviews • Proactively identify and communicate risks to stakeholders • Coordinate with QA, Marketing and User Acquisition teams • Remove roadblocks and maintain team efficiency   Requirements: • Strong leadership skills • Deep knowledge of mobile casual games • 7 years experience in gaming with at least 5 years as a Producer or Project Manager • Solid experience with agile project management techniques and tools like Jira or Hansoft • Flexibility to deal with changing priorities and limited resources • Deep understanding of the game development process • Superior communication skills, both written and verbal   Our ideal candidate brings these additional skills and experiences to the role: • Certified ScrumMaster • Mobile free-to-play game development experience • Live team production experience   Relocation assistance available(image)



Animator: SEGA Networks

2017-03-22

Demiurge Studios needs a talented animator who can give personality to objects not known for their personality... stuff like washing machines, crabgrass, and evil minions. Our ideal candidate can set up rigs, skin meshes, manage animation networks and create animations that adhere to a project's animation style. We're looking for an individual who can wow us with technical expertise and surprise us with a perfect keyframe. Primary Responsibilities Work with designers, artists and engineers to dream up new characters and behaviors Rig, skin, and animate in 2D and 3D at expert level Create facial animation rigs and controls Create and maintain animation networks Give and receive constructive criticism and raise Demiurge's internal artistic bar Qualifications Demonstrably excellent sense of timing and weight Skilled with industry tools: 3D Studio Max, Character Studio, Maya 2+ years game industry employment Portfolio or demo reel that demonstrates breadth of skill, styles, genres Excellent personal, written and verbal communication Must be eligible to work in United States Preference given for Experience with Spine 2d or equivalent animation package Experience creating other game assets (models, textures, etc) Traditional concept art and fine art skills Shipped mobile titles BFA (or higher) Outside interests! Portfolio Please send a resume and a portfolio for consideration! Your portfolio should include: Game-specific 3D animation - looped walk/run cycles, etc Non-looped 3D animations Game-specific 2D animation Traditional/Hand-drawn animation Life/figure drawings (image)



Sr. Animation Programmer: Sony PlayStation

2017-03-22

We are looking for an Animation Programmer to help develop next generation animation systems for a current working title being developed by Bend Studio. This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications.  This role is closely related to both a physics and animation engineer. Responsibilities Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines. Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK, procedural / physical animation, and facial animations. Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff. Strong 3D Math skills. Strong C++ and software engineering skills. Working knowledge of current animation tools and middleware. Strong interest in researching and developing new animation related technologies. Excellent communication skills. Current and Next Gen game console experience strongly desired. 3-5 years industry or related experience. 1 or more published titles. Strong understanding and familiarity with current UNREAL technology desired. Key Skills Strong 3D Math skills. Strong C++ and software engineering skills. Working knowledge of current animation tools and middleware. Strong interest in researching and developing new animation related technologies. Excellent communication skills. Preferred Skills & Experience Current and Next Gen game console experience strongly desired. 3-5 years industry or related experience. 1 or more published titles. Strong understanding and familiarity with current UNREAL technology desired.(image)



TECHNICAL DESIGNER: 2K

2017-03-22

TECHNICAL DESIGNER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible. Job Responsibilities Will Include: Aid the Lead Technical Designer in assessing and validating game features for technical feasibility Help define and enforce best practices and guidelines within the design department Work alongside the Lead Technical Designer and Engineering departments to identify design tools needs Identify and improve workflows in order to increase iteration time with the design department Prototype new gameplay features and provide guidance to the design team on how to use the features Mentor the design team on all aspects of technical design to ensure that the gameplay content is both performant and correct Act as a troubleshooter on the design team’s behalf to ensure a performant and bug free game Who We Think Will Be A Great Fit: We’re looking for a technical designer who possesses a strong understanding of process, workflow and tools who has experience in mentoring other designers. Someone with a proven ability to multitask and work gracefully under deadlines. An innovative thinker and a creative problem solver who would like to work in a fun and fast-paced environment.  Minimum Requirements: 3+ y[...]



LEAD VFX ARTIST: 2K

2017-03-22

LEAD VFX ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. The FX team at Hangar 13 is a highly experienced and skilled group of game and film FX Artists with a passion for creating striking game effects. From gameplay to ambient environment, FX to pyro/fluid and rigid body simulations, we do it all. We’re building AAA, narrative-driven, Open World games utilizing a world-class FX tool suite for our proven, proprietary game engine. What We Need: Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work closely with the Art Director along with the art, design, animation, and audio Leads to bring life to gameplay and cinematics through compelling and impactful visual FX Lead the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements Direct the FX team in creating gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Provide concise feedback to technical art, rendering and tools engineers in order to further our FX tool suite and capabilities Prototype effect concepts for gameplay and engine Research, analyze, and troubleshoot visual effects for both quality and[...]



Talented Senior UI Artists needed at Treyarch in Santa Monica : Treyarch

2017-03-22

Treyarch is seeking a Senior UI Artist with exceptional creative talent to bring vision to the user interface of our games.  The Senior UI Artist will iterate rapidly on concept sketches and prototype assets, using the systems design requirements defined by the User Experience Designer and the visual style requirements defined by the Associate Art Director.  In this role, you will work to establish a unified product style guide which will create a seamless road map for UI asset generation through completion of the final shipped game. The successful candidate will have a rich understanding of human-software interaction and will be highly effective at communicating complex information using simple aesthetics. The ideal candidate will be a self-starter who is capable of navigating within a large development team to get things done with a strong desire to exceed expectations. What you’ll be doing:      • Work directly for the UI Lead, establishing the look of the game’s front-end user interface, in-game HUD, and additional art content to maintain a consistent visual aesthetic across all UI assets • Work closely with the User Experience Designer and Systems Designers to iterate on concepts until architectural and usability requirements are met • Work with User Experience Designer to ensure that the end-user has a seamless and intuitive experience and that all assets appear in-game with a high degree of readability  • Work with Engineers to ensure that all assets appear in-game to specification and within technical constraints • Work with the Producer to prioritize your schedule and deliver assets that support the development goals of each milestone • Generate assets for front-end menus, icons, buttons, widgets, backgrounds, data displays, top-down maps, etc., from concept to final polished product • Have a driving desire to make the best-looking and most intuitive user interface ever experienced in a video game  The skills & experience you’ll need: • 5+ years’ experience working in visual media with a focus on user interface design •Proven management skills and ability to motivate, coach and mentor artists • Game industry experience on at least 1 commercially shipped title is preferable • Experience in collaborating with an UX Designer to solve problems at a wireframe lev[...]



Senior UX/UI Designer: Pixelberry Studios

2017-03-22

As a UX/UI designer, you’ll work closely with a team of talented individuals across several disciplines within our organization to expand and develop new features for Choices: Stories You Play, our latest mobile game. While your primary focus will be on UX flows, wireframes and conceptual design, you will also be heavily involved in UI design, visual prototyping, and asset production. Key Responsibilities: Work on making our flagship game (Choices, a Top 50 iOS and Android title) that millions have played Turn your ideas into experiences that come to life on mobile Design, plan and drive UX of key features and systems for exciting projects Build wireframes and app flow layouts Collaborate with artists and developers to transform wireframes and behaviors into highly polished UI and animated widgets REQUIREMENTS Strong grasp of modern app design patterns Good understanding of mobile and responsive design best practices Ability to gather and understand product requirements and work within technical constraints Ability to work directly with multiple teams to guide implementation and realization of design A great attitude and desire to work in a team environment Expertise with Photoshop, Sketch, and Omni or equivalent software   Positives: Experience in the mobile gaming industry Excellent visual design skills Experience with animation and interaction design Experience building interactive prototypes Materials Requested: Cover letter, indicating why you are interested in the position. A current resume, highlighting design and game related experience A portfolio showcasing your most recent work. Please include examples of mobile app design and or game UI design. We are not considering web design portfolios. BENEFITS This Job is Different: Feel good about what you do. Pixelberry has a strong social mission - our games have literally saved lives. Learn about the business side of mobile games. Our team is 5 for 5 in launching games into the Top Grossing 100. Enjoy a good work/life balance. The three founders all have young children and take a long term view on company growth. Enjoy your teammates. We’re a small, tight group that enjoys each other’s company. Many of the team members have worked with each other for more than 10 years. We have two married couples who met via the s[...]



Senior Designer (World) - Destiny: Activision

2017-03-22

We’re looking for talented World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today! In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Your Guardian will be Responsible for:  Be a member of a team of designers building compelling worlds and encounters Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great and run well Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting puzzle scenarios, and unique moments Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership Champion your vision throughout each stage of development across multiple departments  The skills we’re looking for in order to level up your Guardian: At least 8 years’ experience as a designer, having been through multiple co[...]



Engineer (all levels): Bartlet Jones Supernatural Detective Agency Inc.

2017-03-22

The Bartlet Jones Supernatural Detective Agency is actively searching for talented senior and junior engineers to augment our game development teams. The engineer will work with our experienced teams of engineers, designers, tech-artists and animators in the creation of an online multiplayer games. Principal Duties and Responsibilities Network gameplay programming. (Implementation of game flow logic, game modes, character behaviors, animation trees, camera logic and sound support.) Engine system programming. (Implementation of scripting, physics, collision, animation and rendering systems.) User interface programming. (Implementation of screens and huds.) Gameplay prototyping. Tools and pipeline development. (Implementation of game editor extensions to facilitate the game development process.) Providing technical support for the internal development team. Quality assurance testing and reporting. Contributing to game design and technical design documentation. Planning project milestones and effectively managing personal tasks to hit deadlines on time. Effectively communicating with managers and inform them of progress and impediments. Actively maintaining skill-sets and knowledge base to keep up with the latest industry innovations. Desired Skills & Experience Degree in Computer Science, Mathematics, Engineering or Game Development Trade School. Proficient in C++ or C# programming languages. Ability to write efficient, clear, maintainable and portable code. Strong understanding of data structures, algorithms and methodologies. Competent in 3D vector math. Positive attitude and a desire to work in a collaborative team environment. Experience with Unity3D or Unreal Engine preferred. Experience shipping console, PC or mobile games preferred.Must be eligible to work for a company in the US. (image)



DevOps Engineer: Disruptor Beam

2017-03-22

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. DevOps Engineers at Disruptor Beam work closely with the platform and game developers, build, release and performance engineers, and data scientists to continuously improve, support, secure and operate our production, test, and office network and environments. There will be a whole lot of ilities - shared responsibility for availability, reliability, operability, securability [sic], measurability, audibility, recoverability, and reproducibility.  But wait, there’s more!  You’ll work to ensure seamless and quick deployability; that our environments have elasticity; that your cohorts have productivity.  You’ll help figure out how to make this all a (better) reality.   We’re looking for problem solvers smart enough to not outsmart themselves, wise enough to know when they don’t know, humble enough to recognize no problem is too small, curious enough to be constantly learning, and confident enough to ask challenging questions. What You’ll Do: Help build and design secure, well-instrumented, highly-available, and reproducible infrastructure Migrate legacy systems to robust, contemporary infrastructure. Support multiple development teams, games, and environments (this will involve on-call rotations). Optimize infrastructure deployments for speed, cost, availability, and scale Automate, automate, automate. Incorporate event/data driven design principles into systems and infrastructure design What We Seek: An Internet Technologist with at least 5 years professional experience and (preferably) a technical baccalaureate degree (e.g. BS CompSci) A DevOps Engineer intimately familiar with Linux A Systems Engineer with their head in the cloud, familiar with AWS services (CloudWatch, EC2, Auto-Scale, RDS, Lambda) and associated best practices A full stack explorer who understands the Web (Apache, Nginx), Caching (Memcached, Redis) and Databases (MySQL, Postgres, MongoDB) A mild paranoiac with better Sec[...]



Assistant Graphic Designer: Telltale Games

2017-03-21

Telltale games Marketing team is looking for a talented Assistant Graphic Designer to create promotional and marketing/sales focused graphics. This person will also be responsible for managing concurrent design tracks and design banner ads, landing pages, email campaigns, and various printed materials including magazine ads, packaging, etc. Responsibilities: Creating promotional and other marketing/sales-focused graphics. Working neatly within established design guidelines. Heavy lifting accurate and quick graphic production and batch processing. Managing multiple concurrent design tracks. Visual/graphic design across multiple online products, including banner ads, landing pages, application UI, Web UI, and email campaigns. Maintain asset libraries for reusable, systematic design. Versioning of ads (web, print) and submission material art based on established design direction of source art. Ensure graphics and art are aligned with broader brand identity aesthetic. Producing game screenshots, from selection to execution (using proprietary software). Preparing accurate and timely vendor-ready files for print and packaging production. Ability to work under limited supervision. Ability to work flexible hours as dictated by workload. Ability to adjust pace based on urgent marketing material requests. Efficient, well organized, and can excel under the pressure of competing deadlines. Requirements: A diverse portfolio that exhibits excellent use of typography, color, imagery, composition/layout and attention to detail. Full knowledge of the Adobe Creative Suite. Experience dealing with templates from different platforms (Xbox, Playstation, etc.). Proficiency with Windows environment. Excellent communication and teamwork skills. Passion for gaming is a big plus. Minimum 2 years or experience. Bonus Skills: Information design skills. BFA/MFA or equivalent industry experience. Experience in designing with Xbox, Playstation, Steam, and other gaming platforms in mind. Ability to quickly learn new software/proprietary tools. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.[...]



Video Ambassador: Telltale Games

2017-03-21

Telltale Games is a leading developer and publisher of innovative, story-driven, multi-genre entertainment. Telltale is looking for an expert in video community culture and new media community engagement to join its creative communications team. The Video Ambassador will act as a day to day liaison with Telltale and the growing video and livestreaming community online. This role will also see the successful candidate step in as Telltale’s own host of various livestreams and videos produced both onsite in-studio, and offsite as needed. Close collaboration with the creative communications team, publishing team, video production team, and game production/creative teams and talent will also be required. Responsiblities: A passionate fan of interactive storytelling with experience in new media/video culture. Comfortable on-camera with an uplifting, knowledgeable, and welcoming personality ready to engage viewers and fans all ages and of all different genres. Already familiar with Telltale’s history, catalog, and evolution over the years. In-depth knowledge of all things Telltale a plus. (You’re a super fan!). Ready to correspond with and manage a database of Youtube, Twitch, and new media contacts of influence that seek to share Telltale experience. Highly knowledgeable about the latest trends in pop-culture and have a particular eye for what’s happening in the space of online video, including encyclopedic knowledge of online video personalities on Youtube, Twitch, and more. Keenly aware of what’s happening and changing in games media, with a broad understanding of the ever-evolving gaming landscape. Excited about working closely with creative teams in a fast-paced environment developing next-generation digital media. Have fantastic and proven interpersonal skills and are anxious to interact with the rabid fan-bases of some of the biggest entertainment franchises in the world. Are a skilled communicator and actively familiar with using social media on a frequent and relevant basis. (More than once a day.). Looking to have fun working hard, and playing harder. Ready to travel frequently to trade shows, conventions, and games industry events. [...]



Senior Gameplay Programmer: Sony PlayStation

2017-03-21

We are seeking a Senior Gameplay Programmer to join our team behind the critically acclaimed God of War games. You are into games – you love playing them and love building them. And you’re a coder, but if they asked you to come up with some ideas for a feature or for a title, yeah, you could do that – which means you get along great with game designers, the people who use your tools and systems to make the product a blast. And you are talented, really talented, and motivated, with tons of initiative. You get things done – and we leave you alone to do them. Sound interesting? Give us a shout. RESPONSIBILITIES: Design, implement, and maintain systems and tools to support gameplay (animation, locomotion, navigation, combat, etc.) Support and assist designers, artists, and other programmers as needed Write clear, maintainable, portable, and highly functional code Profile and performance tune code to remove bottlenecks Test and document code produced Support tools and technology as needed for specific project requirements Mentor and guide less experienced programmers as needed QUALIFICATIONS: B.Sc. degree in computer science or equivalent experience Minimum five years professional programming experience Good understanding of what makes a game fun and interesting to play Strong programming generalist with solid code architecture skills Expertise in C and C++ Proficient in linear algebra Enthusiasm and initiative Excellent spoken and written communication Able and motivated to work with other team members Commitment to code quality, documentation, and sound testing procedures DESIRABLE SKILLS / EXPERIENCE: Specialty in other game programming areas (audio, special effects, networking, etc.)(image)



Level Designer: Sucker Punch Productions

2017-03-20

Sucker Punch is looking for a Level Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for creating compelling layouts and working with a team of creative individuals. Team leadership experience is expected, with a proven track record of high quality results.Working closely with Environment Artists and Content Designers, you will shape environments and gameplay to create deep and meaningful player experiences.Responsibilities Design and build both open world and directed layouts, from concept to polish, that are grounded and unique, delivering a compelling game experience. Create and iterate encounter layouts to support the navigational and combat goals for the game. Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world. Work with the Content Designers to develop encounter locations specific to narrative and gameplay needs. Integrate research and concept art into playable game spaces. Work closely with the Project Directors and other Leads to ensure quality across the game. Continuously strive to push the quality bar higher. Qualifications Proven track record of developing engaging open world content. At least 3 years’ experience in the games industry working as a Level Designer or similar content creation experience. Proficient at identifying and supporting gameplay needs and constraints within an encounter layout. Experience developing and shipping at least one AAA console or PC game. Strong understanding and experience with 3D Modeling Software (preferably Maya). Experience building large open worlds with a focus on 3rd person action encounters a plus. Basic scripting ability (XML, LUA, PYTHON, etc) or competency in a programming language a plus. Outstanding communication and collaboration skills. An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools. Must be a self-motivated and energetic team player with a v[...]



Manager, Brand Marketing - LEGO: Warner Bros. Entertainment Inc.

2017-03-20

SUMMARY OF POSITION:Warner Bros. Interactive Entertainment, seeks a Manager, Brand Marketing for the Marketing department. Under direction of the Executive Director, Brand Marketing, the WBIE Brand Marketing Manager will help define and execute the global marketing plans for upcoming LEGO physical and digital games. The Manager interfaces with various WBIE departments including Public Relations, Operations, Finance, Trade Marketing, Social Media and International as well as other WB and Time Warner divisions, developers, brand and promotional partners. The Manager also works with key licensors to raise awareness to marketing programs, solicit approvals and collaborate on cross-divisional programs.JOB RESPONSIBILITIES: Develop, orchestrate and execute comprehensive global marketing plans for assigned products, and liaise with game development teams and partners for sign-off on product vision, strategy and business goals from concept through each deployment milestone. Lead team meetings to ensure PR, Operations, Trade Marketing, Social Media and International department leads are aligned with the global marketing plans. Manage creative development with agencies and ensure campaign messaging aligns with the overall brand strategy. Develop TV, digital and social media briefs and then provide analysis and evaluations of the plans and data provided by agencies. Maintain deliverable dates and be accountable for timely delivery of materials worldwide. Monitor agreed to marketing expenditures throughout the sell-in cycle and be responsible for complete budgetary management. Establish and nurture relationships with licensors, partners, 1st parties and external agencies. Champion product assignments across the WB studio and to various internal departments to inspire excitement and support. JOB REQUIREMENTS: BA/BS degree required, MBA preferred. 5+ years experience in marketing (games preferred). Demonstrated experience in project management, analysis and the ability to work across multiple teams. Excellent analytical, verbal, and written skills. Results oriented, self-motiv[...]



Senior Game Programmer: Cold Iron Studios

2017-03-17

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Game Programmer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability. Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team. Would Love to See: Experience with Unreal engine (ideally UE4) Experience with various scripting languages (e.g. Javascript, Python, Pe[...]



Senior Environment Artist: Cold Iron Studios

2017-03-17

Cold Iron Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award winning MMO and action titles on PC and console.We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with. Senior Environment Artist Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Responsibilities: Translate concept art and design ideas into 3D gameplay worlds Create props, architecture, and terrain models, textures, and materials Collaborate with the team to design and layout gameplay spaces Layout levels from whitebox through final set dressing and lighting Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist Professional experience working on current generation games Strong sense of level design, scale, and gameplay flow Passion for playing and creating games Self driven with strong communication skills Ability to mentor and teach other artists Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of lighting, composition, and set dressing Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBr[...]



Senior Hard Surfaces Artist: Cold Iron Studios

2017-03-17

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Hard Surfaces Artist to join our world class team on our next AAA title for consoles and PC! Are you able to translate 2D concepts into fully realized 3D weapons, mechanics, and armor? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring player characters, and enemy creatures that are as fun to look at as they are to blow up. Responsibilities: Create models, textures, and materials for environment assets, armor, and weapons Translate concept art and design ideas into 3D Help develop final look of hard surface models under the guidance of the Art Director Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Qualifications: Portfolio of work demonstrating strong proficiency as a Hard Surface Artist Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Ability to bring an asset from modeling all the way to texturing and getting the object in game Understanding of texture creation Experience creating hard surface assets Strong sense of three-dimensional form Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Would Love to See: Experience creating 2D rough concepts and/or illustrations Experience with Substance, Topogun, Maya, or other additional 3D tools Experience with multiplayer games and/or shooters Experience with Unreal Engine (UE4) Education: [...]



Senior Combat Systems Designer: Cold Iron Studios

2017-03-17

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Senior Combat Systems Designer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! You will be responsible for helping design, develop, and tune combat systems with the goal of creating a positive and balanced gameplay experience. This will include designing and balancing enemy and boss combat behaviors, weapons, and encounters, as well as player combat abilities and weapons. Responsibilities: Working with the project leads to develop moment-to-moment gameplay that works within the overall vision of the product Brainstorming, documentation, and implementation of enemy and boss behavior, encounter design, and related combat systems Working closely and effectively with others in cross-discipline teams during implementation and iteration Gathering playtest data, both quantitative and qualitative, and aid in coming up with solutions to make the combat gameplay as fun as possible Qualitatively and quantitatively study and learn from combat systems in action, shooter, or MMORPG games Address quantitative and qualitative concerns to combat to improve overall balance and gameplay experience Qualifications: 4+ years of industry experience in a systems or combat design role Experience designing and implementing combat related systems in games, focusing on gameplay feel, class or role balance, and NPC design Hands on experience in game combat AI systems including: behavior trees, aggro systems and decision tr[...]



World Artist: Cold Iron Studios

2017-03-17

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced World Artist to join our world class team on our next AAA title for consoles and PC! As a World Artist you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Responsibilities: Translate art and design ideas into 3D gameplay spaces Own the creation of levels from whitebox through final set dressing and lighting Gather playtest feedback and translate it into iterative improvements Collaborate with the Design and Environment teams Help drive modular kit design and scope of prop assets needed Help drive the aesthetic and gameplay vision for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer Experience with multiplayer games and/or shooters Strong sense of level design, scale, pacing, and gameplay flow Advanced understanding of lighting, composition, and set dressing Self-driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of 3D geometry and material creation tools Understanding of current game art pipelines and methodologies Would Love to See: Experience with Unreal Engine Education: No requirements. Please Note: This is a full-time, on-site position.[...]



Lead Engineer - VR and Mobile: RED Games

2017-03-16

RED Games is seeking a dynamic, hands-on Lead Games Developer to join our Salt Lake City office.  This person will oversee the development and integration of our mobile and VR game applications. The ideal candidate will possess a deep understanding of mobile development, including networking, programmatic art, gameplay systems, code architecture, and best practices.  This developer will have a senior level knowledge of C# for iOS/Android and the Unity and Unreal engines   Role and Responsibilities: Write clear, maintainable code for cross-platform mobile games. Collaborate with producers, designers, artists, QA, and other development teams to ensure games are responsive and engaging. Help project managers estimate work, make effective tool choices and process improvements, and identify and mitigate project risks. Effectively apply test driven development to ensure highest game quality throughout its evolution. Leave content and build pipelines better than their initial condition. Contribute to a culture of ownership and continual improvement through knowledge sharing and participation in the Agile development process. Mentor and assist junior and intermediate developers to build their skills and maximize the quality of their work. Requirements: Expert level understanding of C#. 4+ years experience working in mobile game development. Proven experience with Unity and Unreal. Proven deep knowledge in engines, networking, and graphics (optimization and shaders). Ability to self-organize and lead development efforts. Extensive experience with iOS and Android platforms. Excellent verbal and written communication skills. Ability to work within a schedule in a fast-paced, dynamic environment. Fast learner of complex systems and new technologies. Passion for games. To learn if your background aligns with our needs, please email careers@ff0000.com your resume as an attachment and your cover letter and salary req[...]



Web QA Analyst: Hi-Rez Studios

2017-03-15

Hi-Rez Studios is hiring a QA Analyst to work on our Web Development Team, at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects. What our analysts do: Work with the Web Team consisting of Art Directors and Developers to create and implement comprehensive, effective, and detailed Quality Plans and Test Procedures for all of Hi-Rez Studios web properties. Ensure our sites meet high standards of quality, reliability, usability, and performance through hands-on testing and problem reporting. Discuss specific steps taken to reproduce bugs while being cognizant of browser and browser versions. Who we are looking for: 2+ years QA experience of responsive web sites and web apps. Ability to work in a fast-paced, multi-faceted, and collaborative environment. Ability to handle multiple projects and deadlines simultaneously Ability to reproduce defects and retesting from existing defect reportsPassion for games and game development. Familiar with building test cases and test plans against a web browser testing matrix. Familiar with bug tracking software management systems such as JIRA. Working knowledge of Microsoft based operating systems and Office products. Excellent troubleshooting, organization, critical thinking, written and verbal communication skills. Strong attention to detail. Preferred candidates have: Knowledge of: HTML/CSS and the chrome web inspector. Interest in the gami[...]



Gameplay Engineer: Baobab

2017-03-14

The primary responsibility of the gameplay engineer is to drive gameplay systems and the level experience. The gameplay engineer will be working hand-in-hand with designers and artists to prototype, iterate, and execute, on the level experience.  Additionally, the gameplay engineer is expected to be a technical lead for policing frame rate, memory, content usage, risk assessment, bugs, mechanics, etc. This is a great opportunity for someone who has a solid technical background, a passion for VR. This position will interact directly with all disciplines of the team. The successful candidate will need to be a self starter, able to operate in a highly dynamic environment, and have concise execution during times of high stress. They will need excellent teamwork skills, as well as the ability to develop elegant solutions to complicated animation, AI and physics challenges.  The position will regularly interact with other engineers, artists, animators and designers. Responsibilities include : Creates systems and features in the areas of animation, AI, physics, and other gameplay related disciplines. Leverages industry experience to create unique and captivating gameplay experiences. Engineering work will include but not limited to technical design, coding, unit testing, QA support, release support and maintenance Works with designers, animators, artists and other engineers on the implementation of new AAA-quality gameplay features. Support production issues when necessary. Debugs and improve gameplay infrastructure, tools and processes. Maintains high code quality standards throughout the development cycle. Contributes to industry leading innovation in both the animation and AI domains. Skills : Bachelor degree in Computer Science or related field, or equivalent training and professional experience.Masters degree in Computer Science.[...]



VFX Artist: Cryptic Studios

2017-03-10

Cryptic Studios is looking for exceptionally talented VFX Artists to bring real-time magic and mayhem to our games. If you like to blow things up and use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. We actively balance our work with the personal lives of our employees. At Cryptic, we hire great people who love the work, the genre and the game! Every day you could be: Envisioning and creating handcrafted, real-time visual effects for Neverwinter, Star Trek or unannounced projects Collaborating with artists, designers, and engineers to visualize incredible gameplay and combat powers Adding life and color to our worlds through atmospherics, weather and environmental effects Technically implementing, integrating, troubleshooting and ensuring the performance of effects in our proprietary engine Iterating on game assets with fellow artists via paint overs, studies, and group critiques What we'd like to see: 3+ years’ experience creating real-time visual effects for video games Extensive understanding of 3D graphics, shaders, particle systems, physics, ribbons, etc. Excellent sense of VFX movement, animation, timing, impact and anticipation Demonstrated ability to visualize effects without concept art and create VFX textures from scratch, matching a broad range of styles Strong game design awareness and ability to create effects that support and communicate gameplay Technical aptitude and high level of comfort working with complex, node-based systems, scripts and proprietary tools Proven ability to create performance-minded visual effects within established budgets Expert level proficiency with Photoshop and 3ds Max or equivalent 2D and 3D software Self-motivated, humble, excellent communication skills and a team-player attitude BA or BS degree in [...]



Software Engineer, Audio: Cryptic Studios

2017-03-10

Cryptic Studios is currently seeking a Software Engineer, Audio to create and maintain our audio pipeline and systems. You'll work closely with Sound Designers, Leads, and other programmers in our studio to drive a great game audio experience for our players. Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games. Typical Tasks * Improve the workflows for how we get voice overs and other audio into our existing games. * Evaluate Third Party solutions for Audio for our next game, in concert with our Audio and Engine Teams. * Improve stability of the Audio code on all of our Shipping Platforms (Windows, Xbox One, PS4). * Add more advanced audio features to our new game. What we need to see * The ability to communicate clearly and concisely. * Attention to details. * A passion for working in the Audio space, and a care for customer experience. * Very proficient in C/C++ programming and debugging, especially in multi-threaded code. * Proficient in source code version control systems such as Subversion or Git. * Experience with audio middleware, like FMOD or WWise. * Deep knowledge of audio fundamentals (filtering, reverb, compression schemes, etc.). * Experience with sound design, including digital signal processing (DSP) and data compression techniques. * 4 year degree and 2 years of professional Audio or Tools Engineering experience, or the equivalent. What we'd like to see * Experience with music and adaptive music systems. * Experience creating complex voice over playback systems. Must be eligible to work in the United States. A[...]



Software Engineer (all levels): Cryptic Studios

2017-03-10

We are currently looking for full-time Software Engineers to fill positions at the company in different areas of expertise (for example: graphics, infrastructure, game and console programming). We are starting something new and we need support. We are seeking sharp, motivated people to join our team and work on Massive Multiplayer Online (MMO) games.Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games. Cryptic promotes an environment of creativity, independence, and ownership in ones work. At Cryptic you can see the work you create come to life!Every day you could be: Collaborating with other talented programmers, artists, and design teams. Developing the engine that drives our games, including AI, graphics, physics, animation, and audio. Putting the “massive” in MMO by working on databases, networking, transactions, chat, and other systems that scale to handle tens of thousands of users. Fashioning user interfaces, tuning controls, and designing unique game play systems that give each game its own feel. Creating the development tools to handle the ever-changing demands of producing online games. MMO development is challenging and rewarding because of the range of skills required to deliver a quality experience to the players. While game play is certainly a big piece of what we do, a talented programmer need not have game industry experience to find a home at Cryptic. What we need to see: The ability to communicate clearly and concisely Extremely proficient in C programming and debugging A passio[...]



User Acquisition Manager: Hi-Rez Studios

2017-03-09

Hi-Rez Studios is looking for a games-loving User Acquisition Manager to work at our studio in Alpharetta, Georgia. The User Acquisition Manager will be dedicated to growing our user base of PC and Console players through paid user acquisition channels. As a key member of the Hi-Rez marketing team you will work closely with product, art, analytics, public relations, community, console, and platform teams in a highly collaborative global environment. What our User Acquisition Manager owns: Growing our PC and Console player bases of our Free to Play games through paid user acquisitionCreating, managing, analysing, and optimizing global advertising campaigns for PC and Console games focused on LTV and optimizing ROI Create proposals for marketing campaigns Be responsible for implementing advertising and marketing campaigns working with multiple teams within the studio Build and expand on relationships with advertising partners Build and expand on relationships with social media influencers (e.g. - Twitch Streamers, YouTube Video Producers, Twitter Personalities, etc.) Build and expand on relationships with key marketing partners like Microsoft, Sony, and Steam. Implement software tools to support data analytics used to drive advertising decision making process throughout the life of the game Implement repeatable processes that can be used for multiple games Building and managing a team of people to support expanding advertising campaigns and games Who we are looking for: 2+ years experience in a games industry marketing role Strong analytical mindset and critical thinking ability Proven understanding of performance marketing and advertising tech Understanding of tracking and attributing conversions and the tools to measure associated data (e.g. -)[...]



Mobile User Acquisition Manager: Hi-Rez Studios

2017-03-09

Hi-Rez Studios is looking for a mobile games-loving Mobile User Acquisition Manager to work at our studio in Alpharetta, Georgia. The Mobile User Acquisition Manager will be dedicated to growing our user base of players through paid user acquisition channels. As a key member of the Hi-Rez marketing team you will work closely with product, art, analytics, public relations, community, and platform teams in a highly collaborative global environment. What our Mobile User Acquisition Manager owns: Growing our player base through paid user acquisition Creating, managing, analysing, and optimizing global advertising campaigns for mobile games focused on LTV and optimizing ROI Create proposals for marketing campaigns Be responsible for implementing advertising and marketing campaigns working with multiple teams within the studio Build and expand on relationships with advertising partners Build and expand on relationships with social media influencers (e.g. - Twitch Streamers, YouTube Video Producers, Twitter Personalities, etc.) Build and expand on relationships with key mobile partners like Apple Store and Android Implement software tools to support data analytics used to drive advertising decision making process throughout the life of the game Implement repeatable processes that can be used for multiple games Building and managing a team of people to support expanding advertising campaigns and games Who we are looking for: 2+ years experience in a mobile games performance marketing role Strong analytical mindset and critical thinking ability Proven understanding of performance marketing and advertising tech Understanding of tracking and attributing conversions and the tools to measure associated data (e.g. - Appsflyer, Koch[...]



Marketing Brand Manager (SMITE/Paladins): Hi-Rez Studios

2017-03-09

Hi-Rez Studios is looking for a games-loving Brand Manager to work at our studio in Alpharetta, Georgia. The Brand Manager will be dedicated to building a trusted, fun, and community focused brand for our games. As a key member of the Hi-Rez marketing team you will work closely with product, art, analytics, public relations, community, console, user acquisition, and platform teams in a highly collaborative global environment. What our Brand Managers do: Establish a well defined brand for the game and its global community of players. Establish big picture marketing plans that drive brand awareness, user acquisition, player retention, and player monetization across regions. Establish marketing budgets and managing against them. Work with multiple internal teams to ensure consistent brand image and message is deployed throughout the company and to the public. Establish partnerships and strategies for game merchandising. Establish new and maintain existing relationships with partners in the gaming industry. Monitor ongoing performance of user acquisition campaigns. Who we are looking for: 2+ years experience in a games industry marketing role. Strong analytical mindset and critical thinking ability. Proven understanding of performance marketing and advertising technology. Good creative and aesthetic judgement. Excellent written and verbal communication. Hands-on approach to implementation of and strong ownership for the success of campaigns. Comfortable working with tight deadlines in a team-oriented environment.(image)



Marketing Brand Manager (Mobile): Hi-Rez Studios

2017-03-09

Hi-Rez Studios is looking for a games-loving Brand Manager to work at our studio in Alpharetta, Georgia. The Brand Manager will be dedicated to building a trusted, fun, and community focused brand for our games. As a key member of the Hi-Rez marketing team you will work closely with product, art, analytics, public relations, community, console, user acquisition, and platform teams in a highly collaborative global environment. What our Brand Managers do: Establish a well defined brand for the game and its global community of players. Establish big picture marketing plans that drive brand awareness, user acquisition, player retention, and player monetization across regions. Establish marketing budgets and managing against them. Work with multiple internal teams to ensure consistent brand image and message is deployed throughout the company and to the public. Establish partnerships and strategies for game merchandising. Establish new and maintain existing relationships with partners in the gaming industry. Monitor ongoing performance of user acquisition campaigns. Who we are looking for: 2+ years experience in a games industry marketing role. Strong analytical mindset and critical thinking ability. Proven understanding of performance marketing and advertising technology. Good creative and aesthetic judgement. Excellent written and verbal communication. Hands-on approach to implementation of and strong ownership for the success of campaigns. Comfortable working with tight deadlines in a team-oriented environment.(image)



Tech Director – VR Game Company – Long Island, NY: Labrodex, Inc.

2017-03-08

Tech Director – VR Game Company – Long Island, NY Labrodex Studios, a well-funded virtual reality game developer is searching for a hands-on Technical Director for our Long Island, NY location.  In this position, you’ll be the lead Unreal / Unity coder as well as managing the internal and external developers.  You’ll also be in charge of setting up our tech pipeline, implementing game developer best practices, naming conventions, file management and tree structures.  You’ll be managing our in-house projects along with corporate work for clients.  This is a full-time salaried position with benefits. This is an onsite only position.  We will help with relocation. No Sponsorship. We are looking for someone who has 15+ years of experience as a lead developer in the game industry.  You should have extensive Unreal, Unity, C++, C#, Blueprints, Visual Studio among other coding skills. Your background should include Triple A experience with numerous released titles.  If you have a passion for 3D gaming, virtual reality and meet the below criteria, we would like to speak with you. Please email your resume to resumes@labrodex.com in pdf format with salary requirements. POSITION REQUIREMENTS Must be a highly-organized leader who takes charge, is a fast learner and resolves problems quickly. Must have 15+ years programming experience in the gaming industry with triple A titles. Must have 5+ years managing a triple A Unreal or Unity development team in the game industry. Must have excellent coding skills in C++, C#, Python, Java, HTML 5, floating point calcs.  Extensive experience coding AIs, UIs, game balance, questing, inventory[...]



Marketing Artist: PerBlue

2017-03-08

PerBlue is looking for a talented Marketing Artist with experience in the digital space (both 2D art/illustration and 3D) and a passion for videogames. Working together with Product Leads and the Creative and Marketing teams, the Marketing Artist is responsible for producing cohesive and compelling digital banner ads and other digital media that will be used in marketing media buys to promote our games to millions of people.   Responsibilities Produce digital mobile banner ads for in-app ad campaigns and for social media advertising. Pose and adjust characters and environments to create dynamic ad compositions. Take game characters and alter their appearance to create compelling ad creative. Create social media assets such as cover images, profile photos, and post images. Create app icons and screenshots to be published in app stores.   Specific Requirements & Qualifications 1 - 3 years digital graphic design experience in digital banner ads & social media ads (Facebook, Twitter, Instagram) 2D digital painting skills 3D model/rig/lighting experience Strong design, composition, and production skills Excellent communication and time management skills Be results-oriented and able to thrive in a fast-paced environment Proficient knowledge of Adobe Photoshop   Nice-To-Have Knowledge & Experience Game-specific marketing experience Video storyboarding and basic video editing experience Branding and logo design experience Familiar with SPINE animation framework and Unity Familiar with Maya and 3ds Max Web design or mobile app UI design experience   ** You must submit an online portfolio to apply. ** [...]



Instructor - Digital Audio Technology - Game/Interactive Audio: Cogswell Polytechnical College

2017-03-03

Teach courses in game audio production and implementation. Transfer knowledge including theory, practical skills, methods and techniques. Impart practical application of principles, techniques tools and software. Other aspects of teaching include; supervision of instructional activities, such as cooperative work experiences, internships, and practice; instructional management, tutoring; curriculum and course development; and creation of teaching and instructional materials and supervision of laboratory activities. Apply using this link https://www.appone.com/MainInfoReq.asp?R_ID=1145702 Requirements: Hands-on experience with WWISE, FMOD, Unity, Unreal Experience with training, teaching or instruction such as successful college level Teaching experience or professional training experience is required. Industry Experience in Game Audio Implementation related role for at least three game titles shipped Management Experience in Academic or Industry setting preferred Master’s Degree in Related Field OR Bachelor’s Degree with equivalent experience Extensive mixing experience and deep understanding of Pro Tools and/or experience in a wide range of contemporary and traditional musical styles and genres. Ability to translate musical ideas into rich, layered mixes with high audio production quality. Cogswell College is a 128 year old, accredited institution of higher education located in the heart of the Silicon Valley. Our Mission: to be a leader in providing practical education in the combined disciplines of technology and entrepreneurship with an emphasis on leadership, and a strong focu[...]



Gameplay Engineer: Buck

2017-03-02

Who We Are: Buck (http://www.buck.tv) is an award winning creative production studio with offices in Los Angeles, New York, and Sydney. For the past thirteen years we’ve specialized in design and animation, creating a broad range of work across advertising, broadcast, and film. Game Designer: Buck is looking for an experienced gameplay engineer to collaborate with us on developing our first mobile game project. The right person will have experience working on successful endless runner/platformer mobile games and demonstrate a strong portfolio of work. Akin to Buck’s established style, our game will be design-driven and visually innovative, playing to our strengths as storytellers and artists. The right gameplay engineer will be someone who works toward championing our design style and implementing engaging gameplay to create the best possible experience. Responsibilities: Design and implement well-engineered, reliable, maintainable, and bug-free code. Create rapid gameplay prototypes during the preproduction phase. Implement game mechanics and system processes. Continuously test, debug, profile, analyze, and optimize code on applicable platforms. Translate the game designer’s design documentation into gameplay features Collaborate with design and production teams to devise optimal engineering solutions to gameplay requirements. Contribute innovative and original ideas on all aspects of game production and development. Requirements: 3-5+ years of professional experience as Unity/Unreal Programmer. 2+ completed projects throug[...]



UI Designer/2D Artist: Kaneva

2017-02-27

Kaneva is hard at work building a game platform that will provide the right candidates with the potential to deliver game experiences that push the boundaries of modern design and technology. Our team includes industry veterans as well as recent college graduates that share a passion for building an innovative and creative game platform for players around the world.  Kaneva is looking for a skilled and enthusiastic UI Designer/2D Artist. In this role, you will be designing art and interfaces for our mobile, Web and VR titles in a dynamic and fast- paced environment. At Kaneva, you’ll be sharing your hard-earned knowledge while working within a highly collaborative, multidisciplinary team of designers, artists, product managers and programmers as you continue to develop your skill set by learning from your teammates. Responsibilities • Work with the Art Director to create designs ranging from ads and marketing materials to compelling interfaces for mobile and VR games. • Translate wireframes and written requirements into finished designs based on a project’s guidelines and goals.• Create optimized graphics for final engineering handoff. • Create clean illustrations that communicate concepts effectively. • Ability to collaborate with cross-discipline teams. Requirements • Degree or diploma in illustration, graphic design or related field; or two to four years related experience and/or training; or an equivalent combination of education and experience • Excellent 2D art and illustration skills (i.e. you live in[...]



Senior Technical Artist: Sharecare Inc

2017-02-27

The ideal candidate: Provides direction and identifies bottlenecks to ensure ease of workflow for the efficient creation and execution of specific projects. Acts as an advocate for the artists.  Providing the link between the art and programming department. Has a great handle on studio asset management, and technology (such as SVN). Will work on the edge of innovation in, real-time using Unity3D engine. Works seamlessly with the development team and our 3D art team members: builds and maintains aspects of the art pipeline, tools, implements key development procedures, and writes shaders for mobile development. Must stay immersed in the latest technology and techniques making recommendations and ensuring that designers have the tools and support necessary to best achieve our technical and artistic objectives Has 5-7 years experience with Unity3D or other gaming engines. Will be responsible for achieving overall technical art objectives.   Requirements Will have at least 5-7 years of experience as a Technical Artist or Senior Technical Artist in video games or application development with a successful track record in developing and managing a project. Will exhibit a balance of technical knowledge, organization, a good eye for detail, and excellent problem-solving skills.  Will have 2-3 years experience with animation tools, rigging and weighting. Will have 3-5 years recent Unity3D experience with demonstrable past success.  Must be comfortable with bringing content into Unity, Unity’s production [...]