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Mobile Game Producer: Island Brains LLC

2018-01-18

Role includes producing and launching mobile games and managing online marketing initiatives for the private equity firm. Ideal candidates have worked in mobile gaming and app development for 2-5 years. This position has strong growth potential for individuals interested in marketing and production for several different business lines. The candidate must be a curious, energetic self-starter; able to drive the development of mobile gaming and apps; and willing to support sales and marketing functions for financial services products. Salary and benefits are competitive. No relocation packages available. Responsibilities and Duties Manage marketing, customer acquisition and retention and Live Ops for a recently launched mobile casual game Oversee development for a new multi-player mobile music game currently in development Develop and manage development for new games Website development for all companies and games Qualifications and Skills BS/MS degree in Computer Science, Engineering, related degree, or relevant professional experience Strong skills in HTML, PHP Experience in working with Unity framework 5.x or higher and the Unity plug-in architecture 2-5 years’ experience at a game development company Mobile development experience (iOS and/or Android) Knowledge of Apple App Store, Google Play Store, and Amazon App Store integration, including: Third-party Advertising Network integration experience Excellent written and verbal communication skills Benefits Medical, dental and vision coverage, plus 401K program(image)



3D Engine Developer : Qualcomm

2018-01-17

Posting Title 3D Engine Developer / Expert         Job Overview Qualcomm's Advanced Content and Developer Technologies Group is seeking an experienced software engineer to work directly with leading commercial 3D game engines and content developers from around the world to drive engine level enhancements and optimizations for the Snapdragon platform. The production quality and consumer expectations for mobile gaming, VR, and AR applications have risen tremendously over the past few years and continue to race upwards. At the same time, the performance of Snapdragon based mobile devices has grown exponentially, with an over 200x performance improvement in the Adreno GPU alone over the past 5 years. This position is focused on the intersection these software and hardware trajectories where you will work to optimize and enhance commercial 3D game engines to showcase the latest Snapdragon features. This is a unique opportunity to work with cutting-edge pre-commercial mobile devices and contribute to the future of mobile gaming, VR, and AR technology.     All Qualcomm employees are expected to actively support diversity on their teams, and in the Company.         Minimum Qualifications 10+ years experience in the following: C/C++ Expertise Experience working with Unreal Engine 4 (source level) 3D graphics related mathematics Experience with DirectX, OpenGL, or OpenGL ES Experience developing, profiling, and optimizing modern rendering algorithms Understanding of modern PC, console, and mobile game engine rendering pipelines       Preferred Qualifications Knowledge of Android OS and Android application development Experience using low-level graphics APIs such as Vulkan or DirectX 12 Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix, NSight, etc Comfortable working with large multi-million-line code bases Effective written and verbal communication skills Willingness to travel both domestic and internationally Self-motivated       Keywords VR, AR, Virtual Reality, Augmented Reality, Vulkan, Unreal Engine 4, UE4, Unity 3D, Graphics, Rendering, GPU, Shader, Compute, Android, Gaming, OpenGL ES, DirectX, C++       Educational Requirements Required: Bachelor's, Computer Engineering and/or Computer Science and/or Electrical Engineering(image)



Software Engineer: Qualcomm

2018-01-17

Posting Title Software Engineer, Developer Engagements         Job Overview Qualcomm's Advanced Content Group is seeking an experienced software engineer to join the Developer Engagements team where you will create compelling experiences with Qualcomm chipsets, which today power over 2 billion consumer devices worldwide. You will work directly with leading game developers from around the world to help enhance and optimize their cutting-edge games and applications for the Snapdragon platform. You will be expected to provide technical leadership and end-to-end ownership for various partner engagements and development activities. We are seeking a creative, self-motivated problem-solver with a passion for 3D graphics and a strong desire to work on the forefront of mobile gaming technology. The environment is dynamic, fast-paced, and requires cross-functional interaction with a wide array of both internal and external teams.     All Qualcomm employees are expected to actively support diversity on their teams, and in the Company.         Minimum Qualifications 7+ years in the following areas required: Experience with C/C++ Experience with Android OS and Android application development Experience with 3D graphics related mathematics Experience with OpenGL, OpenGL ES, or Vulkan Experience developing, profiling, and optimizing modern rendering algorithms Experience with modern PC, console, and mobile game engine rendering pipelines       Preferred Qualifications Experience using low-level graphics APIs such as Vulkan or DirectX 12 Experience with Unity 3D, Unreal Engine 4, or other major game middleware Familiarity with 3D graphics profilers and debuggers such as Snapdragon Profiler, RenderDoc, Pix or similar Effective written and verbal communication skills Willingness to travel both domestic and internationally Self-motivated       Keywords VR, AR, Virtual Reality, Augmented Reality, Vulkan, Unreal Engine 4, UE4, Unity 3D, Graphics, Rendering, GPU, Shader, Compute, Android, Gaming, OpenGL ES, DirectX, C++       Educational Requirements Required: Bachelor's, Computer Engineering and/or Computer Science and/or Electrical Engineering *LI-SRC(image)



Senior Character Artist: Respawn Entertainment

2018-01-17

  Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. In 2017, Respawn was acquired by Electronic Arts, a leading global interactive entertainment publisher. We have shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for our Star Wars ™,  Titanfall, and Unannounced VR game development teams. Our motto is gameplay first, and the opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.   We're looking for an experienced and knowledgeable Senior Character Artist who will embrace our philosophy and share his/her hard earned expertise to create an incredible experience for our players.   We're picturing someone who has a knack for bringing heroes and villains to life through their 3D artistry. The ideal candidate for this position has a strong grasp of organic subject matter and can nail realistic, high quality models and textures for everything from compelling human faces to costumes and gear. If this sounds like you, we're looking forward to seeing your resume!  What you'll do... Create highly detailed and believable 3D character models and textures for use in-game. Use exceptional modeling and texturing ability to create living, breathing characters with personality. Assist in creation of character concepts. Follow the direction of art leads. Collaborate with other departments such as animation and game design to make sure artwork fits within vision for gameplay and final execution. Participate in research and development. Serve as mentor for more junior level artists. Conduct research for reference materials and tools. Follow schedule and deliver assets on time.   Ideally, you'll have... 5+ years’ experience as a 3D artist. Proactive self-starter. Portfolio of highly detailed 3D art with a focus on character models subjects, highly realistic textures (skin, hair, worn fabric/accessories, etc.), accurate anatomy, detailed clothing, etc. Portfolio should show quality, taste, and ability to hit a photorealistic/believable look. Mastery of standard art packages such as Maya, Photoshop, and Zbrush. Strong understanding of scale, proportion, and surface properties. Strong understanding of human anatomy. Experience working with a game engine and implementing 3D work into engine. Shipped AAA game/s a plus.   Benefits & Perks… Here's a peek at some of what we offer: Medical, Dental, Vision, and other health and welfare plans. Disability, Life, and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Stock Purchase Plan. Generous parental leave for new parents. Free games and company store with discounts on games and consoles. Other perks include education assistance, commuter benefits, adoption assistance, legal services, mental health support, and group home, auto, and pet insurance. Paid time off, as well as holiday office closures including shutdown between Christmas and New Year's. Company-sponsored team events such as regular staff parties, food trucks, tournaments, movie screenings, game conventions, Ragnar relay races, and launch parties. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes. A variety of interest groups and outdoor activities to join with other Respawn Employees: table top games club, poker club, beer club, kit-bashing club, running/hiking, biking, basketball, and soccer among others. Friendly, caring co-workers and management.  (image)



Platform Engineer: Jam City

2018-01-17

Jam City is on the hunt for the best and brightest Software Engineers to work on the platform side of our next generation of top-10 cross-platform games. We’re looking for a smart, experienced, back-end engineer, with some game development experience, who thrives in an agile environment.  Our right fit is someone who enjoys solving problems, thrives when learning new technologies, cares about scalability, interacts effectively in a team environment, and takes ownership and pride in the work that they do. Our company and culture is geared towards producing the best quality games in the world and having fun while we do it. Jam City has a full team of in-house artists, designers, and game developers.  Our core technology allows developers to plug into a scalable backend, flexible game frameworks, analytics and cross-platform methodologies.  Jam City is growing, profitable and has offices in Los Angeles, San Diego, San Francisco, and Argentina.   Responsibilities:   Design and implement services used by millions of users through web and mobile applications. Contribute to developing our analytical data platforms, services, systems and cloud infrastructure. Effectively utilize our NoSQL and relational databases. Design, develop, test and implement extensible APIs for web, mobile web and native mobile devices. Write both server-side and client code for the aforementioned. Identify problems, investigate new approaches and provide software solutions. Test, maintain and monitor computer programs and systems. Provide internal operational support within functional areas and collaborate across departments throughout the SDLC (Software Development Life Cycle). Requirements: 5-7+ years of relevant work experience, including large scale system design experience, with extensive knowledge of UNIX/Linux/CentOS. 4 years of relevant work experience, including programming experience in two or more of the following: C/C++, C#, Java, Scala, Actionscript, Javascript and/or Python with strong OO skills. Strong understanding of Database design (Couchbase, Postgres, Teradata, Redis, and/or MySQL). Knowledge of Databricks, Kafka, Nifi, Avro, Zookeeper & Spark. Experience with the AWS ecosystem, EC2, EBS, S3, ALB, CloudFront, DynamoDB. Experience with Git, Github, Ansible, Jenkins, Docker, Gradle. Experience with Jetty and/or nginx. UI experience with React or Angular. Strong background in distributed systems: micro-service architectures, OS/kernel, network system design, and large-scale storage systems. Experience designing APIs. Reasonable knowledge of TCP/IP and network programming. Solid foundation in computer science, with strong competencies in data structures, algorithms, computational complexity theory, and test driven development. B.S. degree in Computer Science or related field (or equivalent years of relevant work experience). Outstanding written and oral communication skills. Proven ability to work collaboratively in a team dynamic.  (image)



Gameplay and Engine Programmer: Shiny Shoe

2018-01-17

  Gameplay and Engine Programmer We're seeking a talented, self-starting Gameplay and Engine Programmer to join our team! At Shiny Shoe, Programmers are expected to design, create, maintain and modify game features while frequently collaborating with team members from all disciplines. Some of our recent projects include Full Throttle Remastered, The Banner Saga, and Death’s Door. Candidates should have a good understanding of code architecture, optimization strategies, and debugging. It’s also important that they understand what makes a game fun! We do both original game development and client work. You will be expected to be able to deliver well designed, flexible, and performant code in both new games and existing codebases. As a small studio, every member of the team has the opportunity to own large features and have a significant impact on the end result. Requirements A minimum of 3 years experience building games at a professional game studio. Experience programming in C++, C#, and other widely-used game programming languages. Understanding of flexible code architectures that are easy to modify and extend. Understanding of 3D math - vectors, matrices, transformations, etc. Flexibility in areas of work. You are willing and able to quickly learn new things and execute on many facets of game development. Responsibilities Own large game features from start to completion. Collaborate with designers, artists, and other programmers to build compelling experiences. Build tools to help content creators craft game content. Desired Experience Experience with the Unity engine and/or Unreal Engine 4. iOS and/or Android platform experience. PlayStation and/or Xbox platform experience. Tools programming and automation experience in languages such as Python. About Us Founded in 2011, Shiny Shoe develops games for mobile, console, and PC platforms. We strive to work on creative projects and on the types of games the team finds compelling. Trying to do things no one else has tried before is what gets us out of bed in the morning. We are located a block away from Union Square in San Francisco, CA. Our office is near BART, MUNI, bus lines, and Caltrain for easy access. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider candidates without US work authorization.(image)



AR Front End Engineer - React Native: Ubiquity6

2018-01-17

About You: You're a Javascript and React veteran, with the ability to design clean, simple interfaces on top of complex game infrastructure. You believe that the future of gaming and entertainment involve the seamless merging of people's physical and digital worlds. Bonus if you're a fan of Rainbow's End. Responsibilities: Build consumer facing interfaces to bridge real world mapping and game engine environments  Design and create interactive front end experiences for multiplayer AR games on mobile Qualifications  Expert-level experience with Javascript, React, Three.JS and Multiplayer Networking (Photon or equivalent). Ideally you have also worked with React Native in production Expert in 3D game development using javascript (physics engine experience with libraries like cannon is a plus) Knowledge of optimizing real-time 3D-graphics pipeline for mobile platforms  Experience collaborating within a multi-person game studio a plus  BS or MS degree in design, games-related or technical field is a plus Key Skills: Javascript, React, React Native, Networking, Three.JS, Physics EnginesAbout Us:We are a team of alums from Stanford, Metamind, Facebook, Zynga, EA and Tesla, who believe that using computer vision to seamlessly merge the digital and physical worlds will enable valuable new ways for humans to interact with each other. We are backed by Google, First Round Capital and Kleiner Perkins.(image)



Sr. Executive Producer - Toys For Bob: Activision

2018-01-17

Sr. Executive Producer Toys for Bob is seeking a uniquely qualified Sr. Executive Producer to join our team in creating the next generation in our history of award-winning, best-selling games.  The Sr. Executive Producer should have extensive experience with console and PC game development processes for products which are online multiplayer and run GAAS. This individual must be a leader as well as a team player, highly organized, self-motivated, and detail oriented with great follow-through skills and the ability to prioritize and manage large complex organizational and executional issues. Superior strategic, operational, and verbal/written communication skills are a must.Responsibilities include forging strong, successful partnerships with internal and external development teams (including day-to-day communication and management as necessary), overseeing localization efforts, managing licensor requests and feedback, helping to manage QA efforts internally, supervision and guidance for the internal production team, and closely tracking submission and approval process with the Developer, 1st Party Partners, and other stakeholders. The Sr. Executive Producer will ensure that milestones are delivered on-time, on-budget and complete as per the approved Development plan, and that the approved submissions maintain a high standard of quality and brand integrity. In addition, this individual will also be supporting various post-launch support efforts from the Developer and any ongoing content development.Your Responsibilities will include: Project Planning• Create, maintain and enforce overall project plan containing all key milestones and associated deliverables in conjunction with production staff and project leads.• Craft, monitor and maintain development team structure and staffing needs.• Work with department managers on establishing key constraints and goals for production and maintenance of key project documentation.• Regular risk assessment of project plan, performing revision of goals, estimates and resources where appropriate.• Hit all required ship dates. Production Team Management• Guide and empower the production team to:  o Create and maintain production schedules based on overall project plan. o Enforce formal checks and balances to identify risk. o Oversee regular milestone and project goal reviews.• Regularly explore opportunities to improve team wide efficiency in tools, general practices and communication pipelines.• Manage, coach and develop production staff to ensure growth and expand the talent base. Team Leadership• Facilitate and enforce effective communication channels between discipline leads.• Mentor team leads on critical thinking, time management, communication, delegation and risk assessment skills.• Establish regular practices and tools for departmental quality control.• Arbitrate conflict resolution on cross-departmental goals and dependencies.• Lead studio-wide communications and updates• Create a culture that provides continuous feedback, support and empowerment; foster positive working relationships with an emphasis on communicationQuality Control• Establish and be accountable for high-level project goals.• Maintain awareness of competitive titles, features and technology within the industry.• Prioritize, balance high level publisher expectations against resource constraints.• Enforce objective quality control assessment and practices.• Achieve quality targets for title.• Provide regular risk assessments to senior and executive management with respect to quality, schedule, budget, and other relevant aspects of production; resolve issues and conflicts in these areasPublisher Liaison• Partner with Publishing Production Team on reporting, project direction and communicate regularly with Publishing’s executive leadership team.• Regular synchronization on [...]



Game Designer: Qualcomm

2018-01-17

Game Designer Location San Diego, CA Job Type Contract, Onsite Assignment   Summary Qualcomm’s Advanced Content Group is seeking a game designer who will work directly with our development team, design leads, and art director, to help create, write, and script new games/levels as part of a cohesive, directed gameplay experience. Ideal candidates will have an excellent understanding of gameplay balance, as well as a good sense for what makes an item attractive and fun to players. The ideal artist for this role has created or written games, levels or map designs, mods, quests, encounters, MMO’s, or any other gameplay experiences that demonstrate their instincts for storytelling via gameplay.    Daily duties and responsibilities: -Pitching concepts, designs, and full proposals to project leads/Director -Collaborating with other designers, engineers, animators, artists, sound designers and production staff to create immersive experiences through a compelling story to showcase state of the art mobile devices. -Review design work at various stages of development to ensure that the execution matches the original vision, goals, and necessary requirements -Ability to self-manage to meet deadlines with the team; actively adapting to new requirements that may change mid project for necessary device demonstrations for upcoming event demos   Requirements:     5+ years of game design experience on a shipped MMO, mobile, PC, or console game Strong knowledge of analytics and how to use data in game design Expert experience with creating reward structures and incentives in game environment Deep understanding of first person, third person, and multi player game mechanics Have worked on high profile games with a significant amount of daily active users Experience working and shipping features for a high profile game. Vast knowledge of the Free-to-Play game market (Asia experience is a huge plus) Extensive Unreal 4 blueprint and Unity 5 experience scripting   Preferred Qualifications:   BFA or equivalent on the job experience Experience with Android OS and Android application development Experience working on game design and game balancing Experience with other aspects of game development such as Character Design, Writing, Gameplay Programming and AI Design Well-versed in console and/or mobile gaming Skillful experience with C, C++ or non-visual scripting languages Experience with 3D graphics related mathematics Understanding of VR and AR mobile limitations and requirements Passionate about gaming, up to date on game design literature, and best practices     Join the Advanced Content Group! Qualcomm’s Advanced Content Group mission is to create immersive and unique experiences to users while utilizing state of the art mobile technology with Qualcomm’s proprietary chipsets, which today power over 2 billion consumer devices worldwide. You will work directly with leading game developers from around the world to help enhance and optimize their cutting-edge games and applications for the Snapdragon platform.    (image)



Gameplay Programmer : Insomniac Games

2018-01-17

Gameplay Programmers here at Insomniac Games work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you would help us realize the creative vision for the game by using established codebase and your own skills and abilities, building our next great gameplay experience. This is your opportunity to build the kind of gameplay mechanics, amazing weapons, and creative enemies that Insomniac is known for.  This is the time to combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay. If this sounds interesting to you- then this is the role for you! Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  Must have shipped one or more titles. Highly proficient with an application programming language (C,C++,C#).  Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms.  Familiarity with commercial content creation packages (Maya, 3DS Max, etc).  Desired: Proficiency in a scripting language (Python, Perl, Javascript, as applicable to role).  Familiarity with component-based programming paradigms.  Familiarity with networking programming.  Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. Preferred Experience: Avid gamer, especially in AAA controller-based games, and application of math and physics to games. Console experience, and experience designing and implementing gameplay systems and features for commercially released games. Please use the link above to apply directly to this role.  We look forward to hearing from you! Thanks(image)



Gameplay Engineer : Sanzaru Games Inc.

2018-01-16

Responsibilities: Constructing gameplay systems from the ground up Quickly iterating over gameplay systems based on team input Debugging and optimizing gameplay systems Thinking creatively and critically to expand user experiences into new virtual reality medium Working closely with other engineers to contribute on game architecture and technical design   Experience/Skills: At least 3 years of industry experience At least 1 shipped game title Proficient in C++ Strong 2D/3D math skills Competent physics knowledge Ability to blend into and extend an existing codebase Working knowledge of Unreal 4 a big plus! Ability to collaborate with team  members to bring gameplay to life Avid gamer BS Computer Science or equivalent experience  (image)



Environment Artist: Sanzaru Games Inc.

2018-01-16

As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



UI Artist: Sanzaru Games Inc.

2018-01-16

Responsibilities: Create and implement fresh, easy to understand interfaces wrapped in beautiful visuals Work closely with Art Leads to develop concepts, mockups, storyboards, and game assets Work closely with designers and engineers to implement UI structure, flow, and player messaging Create a broad range of UI game assets including icons, fonts, backgrounds, animation, and effects Refine, improve, and optimize interface pipeline and process into next generation technology Develop, experiment, and advance UI using the lasting techniques & software Maintain, improve, and advance the UI game assets Understand hardware limitations and best techniques ensuring optimal quality   Experience/Skills: 2+ years of industry experience with outstanding portfolio Strong understanding of interface flow, messaging, and ease of use Strong understanding of form, color, composition, and movement Working knowledge of Photoshop, Flash, Illustrator, and Maya Working knowledge of Unreal, Unity, and scripting Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



UI Engineer: Wargaming.net

2018-01-16

Wargaming Chicago-Baltimore is a growing studio with more than 150 employees.  Our environment is a combination of casual creativity and functional productivity, powered by the studio’s own, proprietary game engine. Working at Wargaming is a uniquely rewarding experience.  One of the most satisfying aspects of life at Wargaming is seeing your work flourish in the expanding world of Wargaming titles and interacting with the millions of fans around the world who recognize your achievements.  Responsibilities:  Implement intuitive and exciting User Interfaces. Write, test and debug User Interface code for our games. Rapidly prototype and iterate User Interface element and flows. Liaise with designers, producers, and artists to implement new UI features. Ability to write clear, clean, readable, portable, reliable, and manageable code. Requirements: B.S. degree in Computer Science, Math, Physics or Engineering. Proven experience architecting and developing rich client applications. Excellent knowledge of architectural patterns. High degree of proficiency writing rich client code with C++ and Actionscript. Experience with Scaleform and FlashStudio. Positive, self-starting, team-oriented attitude. 2+ years of experience. Desired: Previous experience within games. Prior localization experince. Knowledge of STL. Experience with Lua. Solid vector math background.(image)



2D Marketing Artist: Imangi Studios

2018-01-16

2D Marketing Artist The marketing artist will be responsible for the development of visual assets for the marketing, social media, in-game, user acquisition, and community efforts of Temple Run and Temple Run 2. In this role, you will conceptualize and develop creative ads, working with existing assets.   Responsibilities Contribute to the conceptualization, design direction, and development of beautiful and engaging user facing visual art for Temple Run Develop creative ads to support the user acquisition campaigns for mobile games targeting unique demographic and interest-based targets across multiple campaigns and mobile games Work with marketing team and developers to ensure that the visual identity is in line with the marketing strategy Support the product team in developing in-game promotional art, designing email communications, and in-game visual communications Support the analytics team in developing app icons, banners, and screenshots Create assets for the games’ social media and community needs Review and recommend external freelance artists or creative vendors appropriate to each project and game Work with freelancers and external vendors when necessary to outsource additional workload Maintain excellent communication internally and externally with our development partners   Skills Bachelor’s degree in art, design, or related field Minimum of 2 years’ experience in mobile or digital advertising as graphic designer, motion graphics artist, or similar Solid understanding of color, composition, typography and graphic styles Excellent illustration skills, with the ability to produce different art styles ranging from game art to realistic renderings Expert knowledge of Photoshop, Illustrator, and InDesign A passion for games and mobile gaming Self-starter, able to work autonomously High level of attention to detail Knowledge of production methodologies and tools, including JIRA and digital asset management processes Strong written and oral communication skills and ability to work with creative partners Skilled problem-solver that is comfortable working in a fast-paced marketing art development pipeline Open to constructive feedback and the ability to incorporate feedback into design Online portfolio and/or demo reel that demonstrates the ability to succeed in this role   Bonus Points: Mobile gaming experience or ad agency experience is a huge plus Experience with 3D software (Autodesk Maya, 3DSMax) and character posing is not required, but a big plus Experience with video editing/creation software (such as iMovie, Adobe Premiere, Adobe Final Cut) is also a big plus(image)



Community Manager: Imangi Studios

2018-01-16

Community Manager at Imangi Studios We made the hit game Temple Run - can you help us make the next big hit? Imangi Studios is looking for an enthusiastic and self-motivated Community Manager to connect our players with the development team behind Temple Run and TR2.  The ideal candidate will have experience engaging online communities across a variety of platforms from social (Twitter and Facebook) to gamer-focused media (Twitch).  If you’re a passionate gamer with a strong track record of managing communities, we’d love to talk.   Duties and Essential Job Functions: Initiate positive and supportive conversations within the player-base around content, updates, contests, information, and opportunities that will be of interest to the community Sort, triage, and funnel player issues that surface in the community to the proper place and escalation path (documentation, marketing, individual developers, ops support, developer relations, licensing, Marketplace); coordinate closely with various stakeholders Develop a community strategy for Temple Run’s online presence Support conversations on social media, in comment threads, and in channels such as Twitch, YouTube, Twitter, Reddit, GitHub, etc. Create a Temple Run forum Drive changes to web properties and a content cadence to consistently engage and grow the community Regularly analyze and report community sentiment internally Manage a team of other community coordinators Provide players with an authentic, trusted point of contact and authority for their concerns and interests. Assist them to obtain answers and solutions wherever possible Act as the main liaison between players and developers   The ideal candidate will have a mix of the qualifications below: Bachelor degree mandatory, Journalism, English, Communications, Media, or related degree preferred Excellent written and verbal communication skills Organized, flexible, and able to work with multiple stakeholders High comfort level with social media and online communications Well-versed in key social media platforms (Twitter, Facebook, Reddit, YouTube) Familiarity with content creator space (YouTube, Twitch) Some direct experience managing a gaming community Experience managing or working with creative communities Experience creating, moderating, or managing forums and working in CMS environments Familiarity with the vocabulary and high level process of game development in a C++ environment Strong organization and project management skills, attention to detail and ability to meet tight deadlines Ability to react quickly to changing situations and last-minute requests, employing a positive and professional attitude at all times   Bonus:  One or more shipped titles in career experience A personal passion for games (mobile games a plus) Experience with CRM practices, Powerpoint, Photoshop, HTML/CSS a plus Comfort with speaking in public and/or some level of on-camera experience(image)



Character Artist: Insomniac Games

2018-01-15

Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing. Essential Duties and Responsibilities include the following: Maintains consistent style under the direction of the Art Director Creates models, textures, and shaders for characters, vehicles, weapons, and props Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics Checks character assets in context in the game to identify scale and design issues Optimizes models and shaders Actively participates in technical and artistic problem solving Works closely with animators and riggers to ensure models deform correctly and are functional Solves problems with visual design; fills in the gaps between concept art and modeling Meets with other character artists to discuss style and technique and maintains visual consistency Other duties may be required Education and/or Experience: Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent.   Advanced understanding of generating normal maps from high poly models.   Understanding of node based shader networks a plus.   Understanding of source control with Perforce or the equivalent. Other Skills: Strong drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Advanced knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. If this sounds like the opportunity that you have been looking for – then we want to hear from you. Thanks!  (image)



Engine Programmer: Insomniac Games

2018-01-15

Insomniac Games is looking for Mid to Senior level Engine programmers for our Core Team. In this role, one would get to work with the team to design, add and modify features of both runtime and tools components of the engine. Other duties include designing, writing and modifying data and code with a heavy focus on real-time performance and usability. You would be expected to provide and help guide features which can be used in practice to create best-in-class contributions to our games. Read on if this is of interest! Essential Duties and Responsibilities include the following: Design and develop new engine technology for current and future games based on prioritized list of what other departments require Contribute innovative and original ideas towards all aspects of game production and development Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems Work proactively with Engine Director to identify technical and developmental risks and obstacles and helps generate solutions Work independently to complete assigned projects with limited supervision Implement new functionality in engine. Design and implement efficient low-level systems to support higher-level programmers and pipelines Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance Respond to bugs and feature requests related to engine code as directed Keep current with the technological developments and advancements in the computer game industry Revise program for corrections, enhancements, or system environment changes Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Complete processor-specific optimization tasks Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks Analyze code performance Work with debugging software on specific game platforms Document technology implementation details Potentially advise and mentor other programmers, and provide technical leadership in areas of specialization and assist other engineers with technical questions (both inside and outside the Engine department) Other duties may be assigned This position is required to advise and mentor other programmers (both inside and outside the Engine department) within their specific areas of expertise if at a senior programmer level. Education and/or Experience: Master’s degree or equivalent; or seven plus years related experience and/or training; or equivalent combination of education and experience. Advanced C, C++, and assembly/microcode programming (various CPU cores). Additional languages such as HTML, JavaScript and Perl as needed. Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management and advanced programming techniques. Working knowledge of Microsoft Word and Powerpoint. Ability to work with various content creation and analytical tools such as Microsoft PIX and RAD Telemetry. If this sounds like the opportunity for you, please apply directly to the role. We are looking for both mid and senior level candidates and we look forward to hearing from you. Thanks(image)



User Experience Researcher: Insomniac Games

2018-01-15

Looking for ways to make life easier?  More intuitive?  So are we!  Insomniac Games is looking for a User Experience Researcher to help make life easier and more intuitive for our players.   This role is responsible for assisting in designing and conducting user experience research studies to support the development of product UI designs, and/or user testing activities to contribute to product design.  This person would conduct usability research and user experience tests to assess user responses to interface designs or methods including: site layouts, site maps, navigation design, content inventories, information organization models, error handling and icons with a focus on specific game content, balance and usability. Read on if this sounds interesting to you.   Essential Duties and Responsibilities: Participates in conducting user experience and usability research studies. Creates surveys from templates and questions supplied by the design team. Install the latest builds and work with IT and team members to ensure tests will run without technical issues. Studies and reviews others’ research on human factors response to current and emerging technologies in collaboration with the Director, Usability. Collects data, analyzes, and summarizes results. Takes notes during tests to identify player behaviors and usability issues. Reviews data collected from in-game telemetry system and helps to write and edit reports including telemetry charts and screenshots. Recruits fellow employees for internal tests and works with agencies to find external players. Attends publisher held tests and collaborates with external usability teams. Other Duties may be assigned Education and/or Experience: Bachelors Degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Emphasis in psychology, human computer interaction, human factors, communication, market research or related field a plus. Familiarity with Microsoft Office suite of products, Google Spreadsheets and survey software such as Survey Monkey. Excellent verbal and written communications skills.  Strong organizational and analytical skills. A passion for user research and video games.  This role does require travel approximately once every two months. If this sounds like the role that you have been looking for, then we want to hear from you. This position is a benefit eligible, but a temporary project hire.  Please use the link above and apply directly to the role.  We look forward to hearing from you!(image)



Lead VFX Artist : Insomniac Games

2018-01-15

Want to work at Insomniac Games, and work on our Spider-Man title? If that is the case, then we are looking for you. Insomniac Games is searching for a Lead VFX Artist. The Lead VFX Artist maintains established quality and artistic consistency, by high visual standards and project style. This artist sets the example to the team by the creation of art assets, a mastery of proprietary technology and tools pipeline and departmental production dependencies. This role has an understanding of memory and frame budgets, production schedule and project goals, animation, programming and design concerns, understands PBR lighting basics and material authoring, and sets best practices for bug fixing. Read on for more details. Essential Duties and Responsibilities include the following. Works closely with Art Director to keep quality and style consistent across all visual effects. Carries out supervisory responsibilities for the FX team Provides direction to visual effects artists for aesthetic and technical considerations Creates and animates real-time digital effects elements to meet and enhance art direction. Creates effects that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust and/or foliage) to create a believable world for the game. Works closely with the Engine team to develop new or improve upon old technologies to improve visual effect quality Works with Project Management to maintain a clear and consistent schedule Other duties may apply Works closely with the design team and gameplay to produce visual effects Participates in the planning for project visual effects Works with other departments to ensure that assets are delivered in a timely manner Supervise bug distribution and verify bug fixes Education and/or Experience: Master's degree (M.A.) or equivalent; or seven plus years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya and visual effects packages, competent working with joints and locators, keyframing, rigid body simulations. Advanced understanding of complex node based shader networks such as those used in Unreal Editor 3, Mental Mill, etc. Proficient in Photoshop for painting and editing textures. Knowledge of other visual effects software a plus. Other Skills: Excellent foundations skills, including composition, design, and color theory. The ability to work with detailed concept art or reference art/ materials. Strong traditional painting skills in both stylized and photorealistic styles. Strong leadership and mentoring abilities and interpersonal skills. Ability to find creative solutions for technically challenging tasks. If this sounds like the role that you have been looking for, we’d love to hear from you. Please use the link and apply directly to the role. Thanks!(image)



Director, Gameplay Programming: Insomniac Games

2018-01-15

Insomniac Games, the studio behind Ratchet and Clank, Resistance and the upcoming Spider-Man for the PS4 is looking for a Director, Gameplay. The Director ensures excellence across Insomniac’s gameplay programming team.  This position is responsible for building, managing, and mentoring a world-class Gameplay Department.  We’d love to hear from you if this is the role you are looking for. Essential Duties and Responsibilities include the following: Establish consistent programming philosophies, practices, and standards Management and development of all Gameplay team members Oversight of day-to-day programming through the coordinated efforts of others in the Gameplay department Regularly review and provide feedback for all title/s Planning and implementation of continual improvements to the production pipeline Aligns programming efforts between gameplay and core Staffing team according to production headcounts and budgets Other duties may be assigned Supervisory Responsibilities: Directly supervises gameplay programming leads and directs Insomniac’s Gameplay team. Education and/or Experience: Master's degree (M.A.) or equivalent; or twelve years related experience and/or training; or equivalent combination of education and experience. Advanced knowledge of C++. Proficiency in assembly level programming a plus. Advanced knowledge and experience with level editing tools (Radiant, Unreal, Hammer, or proprietary editors) and scripting.  Advanced knowledge of Maya or other major 3D modeling program.  Adobe Illustrator experience and KISMET scripting skills are a plus.   Other Skills: Team leadership, creative collaboration and problem solving within the Gameplay department and across all Insomniac departments Effective time management and the ability to delegate tasks and focus on larger issues while monitoring critical smaller details Detailed knowledge of all game production methods A strong critical eye for detail and the ability to communicate effectively with the team to resolve issues Communication with both large groups and individuals, with excellent written and oral communication skills Deadline-oriented approach, with the ability to get results even in difficult situations Please use the link to apply to this role, if interested.  We look forward to hearing from you. Thanks!(image)



Director, Core: Insomniac Games

2018-01-15

Interested in helping to shape the future of games?  Then Insomniac Games is looking for you.  We are looking for a Director, Engine, to be responsible for ensuring excellence in all aspects of core shared runtime technology, development tools and production processes technology.  Read on if you are interested.  Essential Duties and Responsibilities include the following: • Oversees all aspects of engine production. Works closely with other shared and production departments • Sets technical, aesthetic, and competitive goals for core runtime technology and communicates these goals to the team • Develops long-term strategies for runtime technology and balances production needs with long-term goals • Analyzes technology trends as part of a continuing effort to be competitive, help predict costs, and guide training and resource allocation • Participates in the creation of the production pipeline for each project • Coordinates projects engine schedules in collaboration with Project Management • Works with production leadership to define and instruct on technical limitations from both engine and hardware perspectives • Works with production leadership to determine runtime features necessary to produce agreed-upon goals; balance resources required for these features with the needs of other departments. • Works closely with the IT department to ensure that the best possible hardware and software infrastructure is in place to support the production needs of the various projects • Oversees the runtime pipeline for all aspects of character and environment creation, including concept, layout, modeling, texturing, surfacing, lighting, scene organization, collision, and polish • Researches, tests, and guides implementation of new technology in all production related departments • Provides insight on engine and general technology.  • Directs the research and evaluation of 3rd party tools and products for use in our projects • Other duties may be assigned Supervisory Responsibilities:  Directly supervises engine programming leads and directs Insomniac’s Engine team. Education and/or Experience: • Master's degree (M.A.) or equivalent; or twelve years related experience and/or training; or equivalent combination of education and experience.  • Fluency in C, C++, and assembly/microcode programming (various CPU cores).  • Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management, and advanced programming techniques. Other Skills:  • Strong team leadership, with experience navigating multiple simultaneous projects. • Creative collaboration and problem solving, with an understanding that many times it’s appropriate to defer to the expertise of specialists. • Effective time management, with the ability to delegate tasks and focus on larger issues while monitoring critical smaller details.  • Detailed knowledge of production methods for game art, sound, design, cinematics, animation, writing and all other runtime content. • Communication with both large groups and individuals, with excellent written and oral communication skills. If this sounds like the opportunity that you have been looking for, we’d love to hear from you.  Please use the link above and apply directly to the role. Thanks!(image)



Games Producer: NBCUniversal

2018-01-15

YOUR CAREER! We are growing in the publishing space and looking to incubate new ideas – this is a great time to join the team and help us shape the organization! Our team will create games and interactive experiences that extend engagement with the company’s franchises on mobile, console, PC and emerging platforms such as Virtual and Augmented Reality. YOUR SPACE! We have a start-up feel with big company resources. While each location is unique, our Gaming group sits on the DreamWorks Animation campus that is specifically designed to provide an unparalleled working environment. A tranquil campus tucked away with free yoga classes, water fountains, koi ponds, walking paths and even a few ping pong tables to help break up the day and inspire our employees to enjoy, innovate, and create.  YOUR LIFE! We offer a number of benefits and initiatives aimed at making sure our employees stay healthy and energized including medical/dental/vision insurance, paid time off, 401K, Employee Stock Purchase Plan, Summer Fridays, movie screenings, Universal Studios theme park passes, free annual health screenings and flu shots, an on-campus doctor, weight management and smoking cessation programs, as well as an on-campus nutritionist.  About Us NBCUniversal is one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBCUniversal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.   Responsibilities Role Summary:The Universal Brand Development team is looking for a motivated hands-on Producer with solid gaming experience to join our growing Games & Digital Platforms team. This position will place the successful candidate in a fast-paced, digital environment, leading on mobile game efforts from concept development through to post-launch. Working on multiple gaming projects across the PC, Console and Mobile platforms, they will facilitate the development of high-quality games based on NBC Universal intellectual properties. The Games Producer will be responsible for identifying developers, driving the product and game vision, supervising schedule, budget, product quality, and live operations.  They will also work with their team to identify KPIs required for success and ensure their games deliver against these goals.  Essential Responsibilities: Produce one or more projects, delivering high quality, engaging, and well monetized games within allotted timeframes Manage the entire product’s life cycle, from content creation through post-launch tuning Responsible for budgeting, scheduling and tracking development. Identify and mitigate risks associated with key-milestones Prepare and deliver presentations of games/content during key stages of development Drive the teams to consistently meet project deadlines without compromising the integri[...]



Director, Product Management: NBCUniversal

2018-01-15

YOUR CAREER! We are growing in the publishing space and looking to incubate new ideas – this is a great time to join the team and help us shape the organization! Our team will create games and interactive experiences that extend engagement with the company’s franchises on mobile, console, PC and emerging platforms such as Virtual and Augmented Reality. YOUR SPACE! We have a start-up feel with big company resources. While each location is unique, our Gaming group sits on the DreamWorks Animation campus that is specifically designed to provide an unparalleled working environment. A tranquil campus tucked away with free yoga classes, water fountains, koi ponds, walking paths and even a few ping pong tables to help break up the day and inspire our employees to enjoy, innovate, and create.  YOUR LIFE! We offer a number of benefits and initiatives aimed at making sure our employees stay healthy and energized including medical/dental/vision insurance, paid time off, 401K, Employee Stock Purchase Plan, Summer Fridays, movie screenings, Universal Studios theme park passes, free annual health screenings and flu shots, an on-campus doctor, weight management and smoking cessation programs, as well as an on-campus nutritionist.  About Us NBCUniversal is one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBCUniversal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. Responsibilities As the Director, Product Management for Universal Games & Digital Platforms, you will be responsible for leading monetization and in-game optimization efforts and driving key business metrics across our portfolio of games, with an emphasis on our mobile titles. This role will report to the head of Publishing within the Universal Games & Digital Platforms division.Essential Responsibilities: Build and lead a high-functioning team of Product Managers to drive monetization and optimization of Universal’s full portfolio of games. Partner with creative and production teams on game design with an eye-towards utilizing free-to-play best practices Oversee user and competitive research to uncover user segments and identify player needs and product value propositions that resonate with discreet audience segments Lead Product Managers and collaborate with production to launch new titles and drive daily performance across the portfolio Work with tech and business intelligence leads to build data and automation capabilities Lead live operations, including reporting and recommendations for product optimization, economy management, and A/B feature testing  Work with tech and business intelligence leads to build data and automation capabilities Define roadmap of daily/ weekly/monthly events to drive engagement, retention and [...]



Product Manager, Interactive Games: NBCUniversal

2018-01-15

YOUR CAREER! We are growing in the publishing space and looking to incubate new ideas – this is a great time to join the team and help us shape the organization! Our team will create games and interactive experiences that extend engagement with the company’s franchises on mobile, console, PC and emerging platforms such as Virtual and Augmented Reality. YOUR SPACE! We have a start-up feel with big company resources. While each location is unique, our Gaming group sits on the DreamWorks Animation campus that is specifically designed to provide an unparalleled working environment. A tranquil campus tucked away with free yoga classes, water fountains, koi ponds, walking paths and even a few ping pong tables to help break up the day and inspire our employees to enjoy, innovate, and create.  YOUR LIFE! We offer a number of benefits and initiatives aimed at making sure our employees stay healthy and energized including medical/dental/vision insurance, paid time off, 401K, Employee Stock Purchase Plan, Summer Fridays, movie screenings, Universal Studios theme park passes, free annual health screenings and flu shots, an on-campus doctor, weight management and smoking cessation programs, as well as an on-campus nutritionist.  About Us NBCUniversal is one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBCUniversal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.   Responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.Job Duties Create/discover new levers, channels and best practice strategies to grow the Digital Platform’s Group’s user base, with an emphasis on our mobile titles.  Think outside the box and closely watch strategies across the app ecosystem Work with Game Studios and Marketing leads from Paid Acquisition, Brand, Consumer Research, Corporate Development, and others to develop and execute integrated marketing plans through all phases of product development Leverage existing user acquisition channels, including advertising, awareness, integrated media, community and PR in developing a repeatable growth playbook spanning distribution across an app’s full lifecycle Be a leader in soft launching our apps, ensuring that we have the right processes to release optimized hits worldwide Identify and analyze best practices for optimization and feature implementation Exhibit sound product judgment to influence the roadmap of several games Drive user and competitive research to uncover user segments and identify player needs and product value propositions that resonate with discreet audience segments Qualifications/Requir[...]



Director, Data Science: NBCUniversal

2018-01-15

YOUR CAREER! We are growing in the publishing space and looking to incubate new ideas – this is a great time to join the team and help us shape the organization! Our team will create games and interactive experiences that extend engagement with the company’s franchises on mobile, console, PC and emerging platforms such as Virtual and Augmented Reality. YOUR SPACE! We have a start-up feel with big company resources. While each location is unique, our Gaming group sits on the DreamWorks Animation campus that is specifically designed to provide an unparalleled working environment. A tranquil campus tucked away with free yoga classes, water fountains, koi ponds, walking paths and even a few ping pong tables to help break up the day and inspire our employees to enjoy, innovate, and create.  YOUR LIFE! We offer a number of benefits and initiatives aimed at making sure our employees stay healthy and energized including medical/dental/vision insurance, paid time off, 401K, Employee Stock Purchase Plan, Summer Fridays, movie screenings, Universal Studios theme park passes, free annual health screenings and flu shots, an on-campus doctor, weight management and smoking cessation programs, as well as an on-campus nutritionist.  About Us NBCUniversal is one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. NBCUniversal owns and operates a valuable portfolio of news and entertainment television networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBCUniversal’s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law. The Director, Data Science will work in a fast-paced environment, help guide the data science team and utilize the latest technologies to solve challenging problems. This role will collaborate closely with our Product, Technology, Marketing and Publishing teams to provide profound analytics-driven insights to optimize our Games business. This role reports to the SVP, Technology.Job Duties:The Director, Data Science will take an active leadership role in the following:•Helping build and lead a data science team handling analytics and statistical modeling for mobile and interactive games•Driving the development of data models (i.e. historical and predictive models) focusing on customer value, retention, and behavior•Working with the games team and partners to understand the needed KPIs in addition to what selected BI tools provide•Working closely with product, marketing, and technology teams to identify needs, translate them to modeling mandates and provide regular and ad hoc reports, forecasts, and recommendations•Partnering with project manager to develop and track schedules•Working with Data Science team to explain player behavior and campaign results•Identify, track and evaluate optimizations in multiple live games and customers with the aim of increasing both revenue and c[...]



Business Development Coordinator: Digital Development Management

2018-01-15

Overview Digital Development Management (DDM) is the world’s leading video game agency. Founded with a mission to improve the business of video games, we provide the right solutions for development, publishing, distribution and crowdfunding by bringing together the right partners to tackle video game business opportunities. DDM is looking for a highly motivated, organized and team-oriented Business Development Coordinator to further strengthen our US agency team. This position focuses on supporting our business development efforts on behalf of our worldwide clients and in particular working closely with our California-based team members.  This position requires work outside of normal hours due to the international nature of our business as well as occasional travel in North America. Daily work is to be handled from a co-working office in San Francisco with an understanding that daily commuting to this office is a requirement.  Responsibilities Scheduling across offices, generally for North America based events and business development staff Note taking, use of our cloud-based CRM (Highrise) Organization and filing of digital information Creating, updating and maintaining documentation PowerPoint templates Google Docs and Sheets Word and Excel documents Cloud storage management on Box Managing opportunity tracking sheets for North American clients Working closely to support business development needs in the Americas Assisting with client coordination, including conference calls, assembling and sending information via email, booking meetings, advising on travel Attending trade shows as needed – including Game Developers Conference in SF Facilitate developer/publisher meetings and take notes at them as needed Working odd hours on a case by case basis to coordinate with other offices Beneficial but not mandatory – ability to drive clients to/from meetings in the Bay Area, hotels and airports Requirements English verbal and written fluency A positive and friendly business attitude Ability to follow processes, but can think on their feet when needed  Working well independently as well as in a team environment Excellent verbal and written communication skills, including email etiquette Attention to detail and extremely well organized Proficient with applications such as Microsoft Office, Google Apps and CRM tools such as Highrise Affinity with games and a basic understanding of genres, business models and game platforms General awareness of the industry, such as knowing major publishers and trends Basic knowledge of overseas business logistics, including time zones, currencies, handling language barriers and cultural differences (additional languages a plus) Professional demeanor and personal presentation Next Steps Please only apply if you meet the requirements above and you are seeking a long-term opportunity with a dynamic company in an ever-changing industry. Send your resume and cover letter (no resume will be considered without a cover) to careers[at]ddmagents.com. We will then be in touch if we’d like to set up a call to talk further. Thank you for your interest in DDM! www.ddmagency.com. (image)



Gameplay Engineer: Giant Enemy Crab

2018-01-15

We’re looking for a full-time Gameplay Engineer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles. Your primary responsibilities will include:  Analyzing and implementing game systems and maintaining their stability during beta and release Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard Press Kit: http://presskit.dueprocess.info/sheet.php?p=due_process Requirements: 3+ Experience using C# or other C based languages Bachelor's degree in Computer Science or a released multiplayer title Fundamental understanding of SOLID principles Understanding of architctural design patterns Proven experience writing highly-scalable code with tests Experience with version control software (Plastic SCM) Must be local or willing to relocate to Seattle Pluses: Strong experience with Unity Experience/Interest in playing multiplayer FPS or MilSim games Experience creating and working in a deep systems Strong knowledge of 3D Math/Graphics programming (HLSL) Compensation: Competitive Salary Pay(image)



Studio Game Engineer: Blackstorm

2018-01-12

Blackstorm is on the hunt for stellar Game Engineers to help us build mobile social games in HTML5 on the world's best mobile game engine. We are a 30 ­strong and growing team with offices in California, Oregon and Tokyo. If you want to join us to make fantastic game experiences on cutting­ edge technology and truly make an impact, then we want to talk to you! Our studio and culture is passionate about producing the most top quality and highly entertaining social games in the world while having fun! Blackstorm is a full team of in­-house artists, designers, and engineers. Our core technology is democratizing mobile game development using HTML5 to allow developers to build a game once and launch seamlessly on any and all mobile platforms (iOS, Android, etc.). Blackstorm Game Engineers make polished, high ­performance HTML5 mobile games. We want people who are proficient with JavaScript and who are passionate about making fun social games to be played by millions! As a Game Engineer at Blackstorm, you will build games internally on top of our cutting-­edge and open source HTML5 devkit. In addition to building kick­ass mobile games, you will play a pivotal role in creating a platform which will revolutionize the future of game development. It's always a bonus if you know more than JavaScript! We write cross­ compilers, custom browsers, ARM7 assembly, GPU shaders, Node & Python back­ends, JavaScript game APIs and tools, and whatever else it takes. You will work with the best engineers in the world; we have top talent in every part of our stack. The role: Be responsible for designing, developing and deploying major game features Own game feature areas from end-­to­-end Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users Be part of a tight game development team looking to iterate fast on a fun concept and then building it out Have real input on end-user product Be a key member of a high performing software engineering team Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements Hands­ on architect and coder for sophisticated client/server systems for mobile gaming Innovate and iterate on process, systems and technology to deliver world­-class social games Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions! Desired Skills: Bachelor's degree in Computer Science or related field, or equivalent experience. 3+ years of professional software engineering experience, working on cross functional teams. Proven effectiveness in directing or delivering production software for high quality games with at least one shipped game product of which you were a primary contributor (self­ published titles are acceptable). Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers. We expect you to be good at using script debuggers like Chrome Debugger. You must be pretty knowledgeable with what jQuery can do, and what functionality you are better off custom coding. Strong Computer Science fundamentals in object­ oriented design, algorithms, and data structures. Advanced software engineering skills, including th[...]



Unity Engineer: Jam City

2018-01-12

Requirements: 4-6+ years programming experience At least 2 years of working with Unity in C# A history of developing software architecture and a history of shipping commercially successful products. Loves to work with lean teams in a collaborative environment! Demonstrated knowledge of several of the following platforms, with specific programming experience of more than one: iOS, Android, or browser based games. Nice to Have: C++, ActionScript 3/Flash, Python  Adobe AIR, Starling, Feathers, Flex. Familiarity with git. Responsibilities:   Help lead the design and development of our next multi-platform game interfacing with company stakeholders throughout the project duration. Play a substantial role in day-to-day coding, participating in performance profiling, optimization and general troubleshooting as necessary. Participate with the rest of the engineering organization providing valuable input on the company's long term engineering roadmap and helping identify areas of opportunity for improvement. Participate in prototyping meetings to provide technical perspective(image)



Senior UI Artist: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. The Art Team is seeking a talented senior UI/Graphic Designer to join us in creating innovative and industry leading UI. You are a graphic designer who has a passion for clean modern design. You know the importance of visual communication and you want to see your designs organically develop into interactive 3D motion graphics. Job Responsibilities Include: Report to and work exclusively with Art Directors to ensure artistic unity Play a key role in art production using basic modeling and animation to create simple geometry in Maya Translate 2D layout/design artists into 3D elements Interface with engineering to implement final art into the game engine Ability to take direction well and collaborate with peers Requirements: 5+ years of experience  as a UI professional Education in Graphic/Motion Design or related discipline Comfortable working with Maya’s interface Comfortable working with Photoshop and creating efficient textures Basic knowledge of keyframe animation and f-curves manipulation Basic knowledge of modeling techniques and low poly Organized and detailed. You know the importance of tidy file and material names Technically capable to troubleshoot your work in-game ​Desired Skills: Ability to work under pressure and manage multiple projects and deadlines in a fast-paced environment Excellent written and verbal communication skills and attention to detail Knowledge of any scripting language Game industry experience An avid gamer. We make games and we also play them!     Come with bags of enthusiasm and contribute to our team player culture! A strong work ethic is essential – willing to go the extra mile to meet a deadline and to create exceptional work(image)



Senior Tools Software Engineer: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We’re seeking an experienced Senior Software Engineer, focused on tools development.  You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content.  You will develop next generation tools and engines, with a focus on the interactive layer of the two.  You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface. You’ll build tools that meet production demands and ensure efficiency and creative opportunity for all members of the development team. You’ll create graphical user interfaces and associated tools that enable the team to intuitively work with various assets and content. Requirements: 3+ years of experience in tools development for console games High proficiency in C / C++ / C# Fluent in Windows-based development (.Net, etc.) Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Bachelor’s or Master’s Degree in Computer Science Passion for video games Good team player Additional Skills: Experience with web development (HTML, Python, etc.) Experience with designing user friendly UI Knowledge of Maya/Max is a preferred plus(image)



Senior Technical Artist / Rigger: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are seeking self-motivated and experienced Technical Artist/Riggers. We’re looking for someone who’s interested in taking initiative and is passionate about making high quality games. We’re constantly challenging ourselves to push the boundaries and looking for someone who is up for that challenge as well!  Willingness to take on a variety of Technical Art and Rigging related tasks depending on the current needs is important. Job Responsibilities Include: Creating and developing fast, efficient and elegant character (and facial) rigs using Maya, Motionbuilder and proprietary tools. Skinning and helper joint creation Great eye for skinning and setting up helper joints for believable deformations Working closely with modeling and animation departments to create fully articulated, realistic characters. Integration of characters and rigs into the production pipeline Creating User Interfaces and tools to assist animators. Providing support to character rigs throughout production. Developing long-term strategies to automate character production. Minimum Requirements: 5+ years work experience in console game/feature film/broadcast VFX production Solid knowledge of rigging systems Have shipped 3+ successful products Comprehensive knowledge of Maya and Motionbuilder Provide reel demonstrating both control systems and complex deformations Solid time and project management skills Accessibility and willingness to collaborate is a must. Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging Excellent understanding of anatomy, structure, dynamics and character motion MEL and Python programming essential Desired Skills: Shader creation Muscle system creation Maya API C++ programming(image)



Senior Systems Software Engineer: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We’re seeking a Senior Systems Software Engineer to join our ongoing and best-in-industry development efforts across a multitude of platforms. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence. Requirements: 3+ years of experience in systems development for console games  High proficiency in C / C++ Strong math knowledge with emphasis in 3D math Experience with multi-processor programming Deep understanding of object oriented programming Able to write clean, bug-free, well-documented and efficient code Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Bachelor’s or Master’s Degree in Computer Science Passion for video games Good team player(image)



Senior Graphics Software Engineer: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are looking for an experienced engineer to push the boundaries of graphics for our games. You will analyze existing algorithms and features, then optimize them and invent creative ways of allowing us to do more with the same hardware constraints. You will architect new graphics features. You’ll build tools that meet production demands and ensure efficiency and creative opportunity for all members of the development team. Requirements: 3+ years of experience in graphics development for console games High proficiency in C++ / C / C# Experience writing shaders, preferably in HLSL Knowledge of Physically Based Rendering Deep experience optimizing graphics algorithms & features Fluent in Windows-based development (.Net, etc.) Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Bachelor’s or Master’s Degree in Computer Science Passion for videogames Good communicator and team player Can help & guide junior engineers(image)



Senior Gameplay Software Engineer: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are seeking software engineers with experience in gameplay systems including AI, animation, and physics. Requirements: 3+ years of experience in gameplay development for console games High proficiency in C / C++ Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Bachelor’s or Master’s Degree in Computer Science Passion for video games Good team player(image)



Senior Environment Artist: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are seeking a self-motivated and experienced artist that’s ready to join our Environment art team. As an Environment Artist, you’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting. We’re looking for someone who’s interested in taking initiative and is passionate about making high quality games. We’re constantly challenging ourselves to push the boundaries and looking for someone who is up for that challenge as well!  Willingness to take on a variety of environment related tasks depending on the current needs is important. Job Responsibilities Include: Create, define and develop high quality environments and other art related aspects of the game, as directed by the Art Director Ensure that textures are consistent with defined visual style for the game Utilize tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets Follow the schedule and pipeline as established by the AD and producer Deliver quality work as scheduled in accordance with the production design, product requirements and producer direction Proactively seek feedback from the Art Director to ensure accuracy and quality standards are met Collaborate with other artists and other dependent departments, throughout the production process Requirements: 5+ years of experience in 2D and 3D art production (in either games or films) Demonstrated ability to work with a high degree of self-direction Have shipped 3+ successful products High end environment asset creation preferred Experience working with physically based shaders preferred Desired Skills: Strong art skills with expert knowledge of Maya, Photoshop, Substance designer/painter and/or other technologies utilized in the production of game art Strong graphic design/layout skills Strong eye for photorealistic environments and texture creation Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation Strong communication skills High attention to detail Ability to learn new software tools and technologies Ability to work in a team setting, under deadlines and time constraints Ability to troubleshoot technical problems Adaptable to changing deadlines and priorities(image)



Senior Character Artist: Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are looking for a bright and talented character artist who has a proven track record working on published AAA games or films. Job Responsibilities Include: Undertake a wide variety of challenges related to high end, photorealistic game characters. Surfacing and authoring of materials in a pbr workflow. Working in a production pipeline with subcontractors and/or on or with assets that have been produced by external vendors. Minimum Requirements: 5+ years of relevant experience. Skilled in every aspect of character creation using Zbrush and Maya/Max. Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory. Thorough understanding of rigging and articulation, including how topology influences deformation. Self-aware, life learner, always keeping up with latest technology, workflow tips and tools. Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed. Strong knowledge of anatomy. Strong foundation in the traditional arts, including but not limited to, figure drawing(image)



Senior 3D Artist (Generalist): Visual Concepts

2018-01-12

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are seeking a self-motivated and experienced 3D artist that’s ready to join our art team. As a 3D generalist, you’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting. We’re looking for someone who’s interested in taking initiative and is passionate about making high quality games. We’re constantly challenging ourselves to push the boundaries and looking for someone who is up for that challenge as well!  Willingness to take on a variety of 3D art related tasks depending on the current needs is important. Job Responsibilities Include: Model high and low poly assets for real-time game development Collaborate closely between Art departments, Mocap, Engineers and Presentation Producers Create textures using Photoshop and Substance Painter/Designer for proprietary game shaders Coordinate with outsourcer, and review and integrate assets, making fixes/improvements Organize and manage assets and tasks to meet deadline constraints Minimum Requirements: 5+ years of relevant work experience Have shipped 3+ successful products Ability to create high quality high and low poly models and textures Technical knowledge about real-time shader creation as well as PBR workflow Independently self-motivated, team player with excellent communication skills Detail oriented and very organized is a MUST Knowledge of basic rigging in 3D software, like Maya Experience with various software packages including Photoshop, Substance Designer and Painter Animation skills a plus Desired Skills: Strong art skills with expert knowledge of Maya, Photoshop, Substance designer/painter and/or other technologies utilized in the production of game art Strong graphic design/layout skills Strong eye for details and texture creation Strong communication skills Ability to learn new software tools and technologies Ability to work in a team setting, under deadlines and time constraints Ability to troubleshoot technical problems Adaptable to changing deadlines and priorities Create FX using in house particle system  Rig simple to more complex mechanical assets.(image)



Senior Systems Designer: Plarium Michigan Studio LP

2018-01-12

Plarium Michigan Summary Plarium Michigan Studio exists to guide the vision and execution of next generation mobile game development projects. With an emphasis on high quality, scientific game design, the Plarium Michigan team manages artistic and programming production and requirements of our sister studio in Europe, in order to prototype and ultimately produce the next mega-hit. The Plarium Michigan team is also responsible for all aspects of the project’s game design - from systems design, content/level design, play balance, narrative elements, and UI/user experience.   The Plarium Michigan team consists of industry veterans with experience managing remote teams across a variety of game genres. We believe strongly in enabling a goal oriented, scientific game design culture, with a passion for producing quality experiences. We believe that current mobile titles are scratching the surface of what the platform has to offer, and we aim to produce deep games that utilize the platform like no other has. We aim to bring new experiences to mobile by marrying engaging, well designed core gameplay with the compelling systems design of free to play games.   About You You’re a passionate, product-focused game designer with a strong background in systems design and number balancing on other successful free to play mobile games. You should have a passion for building systems that meld game theme, game mechanics, UI, and other features to produce high performance in monetization and retention. You enjoy finding ways to track, monitor, and improve performance metrics to build more compelling experiences for players. You’re undeterred by impediments, and capable of self-managing daily tasks in pursuit of larger long term goals.   As a Senior Systems Designer, you will create and plan the configuration settings and numerical data necessary to accomplish the game design, monetization, retention, and business goals of the game. This position will provide systems and balance solutions for an in-development project which has had some of the balance infrastructure already designed. You’ll be expected to both improve that design, and create new rules and configuration data for upcoming features and systems. After release, you’ll play a key role in the live operation and planning of events and updates for the project.   What You’ll Be Doing You’ll work with the game design team in the creation, analysis, and improvement of new game features, the virtual economy, and balance of game mechanics You’ll work with project managers in creation and tracking of tasks necessary to support system design goals You’ll work with the development team in the creation of backend tools and spreadsheets that are used in configuring all aspects of game mechanics and game economy You’ll be responsible for the configuration and implementation of all game configuration data -- often working with other members of the team to make sure the various aspects of different systems are working toge[...]



Web Developer: Naughty Dog

2018-01-12

Summary:Naughty Dog is seeking a highly motivated, independent web developer to lead and maintain the digital presence of the studio and our games. This individual will not only be responsible for building and maintaining all aspects of our web sites, but also should desire management-oriented tasks by working with external agencies, building plans, providing analysis and reporting, among other opportunities. Responsibilities: Oversee and manage the digital brand presence of Naughty Dog, Uncharted, and The Last of Us, and any potential future projects Build, enhance and maintain websites, CMS systems, and all their associated components Manage external agencies and teams from crafting RFP documents to day-to-day management of projects Implementation of external tracking and testing snippets and technologies Work closely with the internal team and PlayStation teams, incorporating feedback and meeting various objectives Build and/or interpret traffic reports and analysis Additional responsibilities may be assigned as needed Requirements & Skills: Solid knowledge of both front-end and back-end development Experience working with and creating plugins for Craft CMS, Wordpress, and other CMS platforms Experience with front-end technologies including but not limited to HTML, CSS, Javascript, JQuery, etc. Understanding of server architecture and maintenance using Nginx, PHP, Node, etc. Very familiar with the web technology stack, using HTTP, WebSockets, cookies Experience with databases such as MySQL, Redis, etc. Familiar with AWS (EC2, S3, S3S) As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.(image)



IT Help Desk Generalist (Temporary Assignment): Naughty Dog

2018-01-12

This position is for a temporary engagement through our staffing partner Yoh Services. Candidates must be authorized to work in the United States for this position. Responsibilities: Serve as point of contact for technical assistance within Naughty Dog (both software and hardware) Perform remote and local troubleshooting through diagnostic techniques Follow up with users and see problems through to resolution Properly escalate unresolved queries to the next level of support Building workstations in-house Organizing and cataloging the IT hardware Install, modify, and repair computer hardware and software for users Additional responsibilities may be assigned as needed Requirements & Skills: Proven working experience in providing help desk support Strong client-facing and communication skills Advanced troubleshooting and multi-tasking skills Proficiency in Microsoft Office: Word, Excel, Visio, Outlook Proficiency in Microsoft Windows 7, 8 and 10 (this is a must) Strong understanding of building PCs Bonus Skills: Operating Systems: Linux and Mac OS X (any flavor) Languages: Python, PHP, JavaScript, HTML, SQL Software: Perforce, Wireshark, Sublime Text, Chrome, Windows AD administration Tools Familiar with Sony PlayStation 4 hardware and software interfaces and peripherals(image)



Art Director : Skydance Interactive

2018-01-12

  ART DIRECTOR Job Description Skydance Interactive, known for Archangel, a futuristic mech combat game in virtual reality and PWND, a high-flying, pulse-pounding, multi-player rocket arena shooter, is now bringing the iconic phenomenon of The Walking Dead to the VR realm and is looking for a talented Art Director to lead the art team. The Art Director will oversee the entire art vision, pipeline and production on a project, partnering with the lead designer and technical director to achieve creative goals at a high level of quality. We believe small, focused, close-knit teams can move mountains, and strong but collaborative creative leadership is a key to that success. *Must have videogame experience. Skills We Look For 10+ years of game industry art experience shipping AAA titles 5+ years of game industry experience as an Art Director Has shipped 2 titles as an Art Director Experience working in VR or an interest in VR required Establish and communicate strong artistic direction via style guides and art targets  Work with internal and external partners to communicate and maintain product vision Encourage artistic development of the art staff through training and mentorship Proven ability to conceptualize, communicate and guide development’s artistic vision Manage and mentor artists on the team to reach their career goals, along with providing constructive feedback Show technical depth maintaining visual quality while maintaining game performance  Track visual and artistic trends in the game industry, with an emphasis on next generation technology and techniques Demonstrate excellent creative, analytical and organizational skills Ability to work and contribute effectively and collaboratively in a team environment Passion for creating engaging, innovative, emotional and transformative player experiences Strong all-round skills in both 2D and 3D Solid understanding of popular games and their art direction Ability to prioritize art deliveries based on changing project needs Broad knowledge in relevant art disciplines including: concept, modeling, environments, lighting, VFX and UI/UX Ability to effectively direct and delegate to art leads Able to give effective critiques and take feedback and criticism Open-minded, motivating, and inspiring personality Demonstrate compelling vision and passion for the presented project Pluses Shipped games for both PC and console Experience with UE Experience working with both internal and external IP and related stakeholders Bachelor's degree or equivalent work experience   *Link to portfolio or demo reel required  (image)



Software Engineer - Game and Online Services: Trendy Entertainment, Inc.

2018-01-12

Have you been waiting for the chance to be a Software Engineer on an action / strategy game that’s not a MOBA? Want to work with a team that publishes their own IP and controls their own destiny? Well you’re in luck, because Trendy Entertainment, developer and publisher of Dungeon Defenders 2, is looking for a software Engineer!   We own our IP, so we pretty much get carte-blanche to make big changes to our games as we see fit. We’ve got several other programmers who will assist you, and in return, we want you to share your wizened learnings with them. That’s the core of the work surrounding Dungeon Defenders 2, but we’re also planning to develop some new IPs, and you’ll help us kickoff our next great game.   Responsibilities: Design and implement architectural and infrastructure components for cloud-based distributed systems and applications. Develop networking optimizations, build and improve application frameworks (high volume, non-blocking, asynchronous, multi-protocol, fault tolerant). Optimize complex systems by first profiling them to identify performance bottlenecks and then taking direct action to modify the software to improve performance without losing functionality.  Work with QA and Customer Support to triage and implement solutions for customer quality and service issues.  Create technical designs for core systems, components, and tools. Adapt designs based on technical review and feedback. Maintain a clear a vision for the project as a whole and understand how new designs fit into it. Breakdown technical designs into smaller tasks, with estimates, for implementation. Manage work for delivery of goals on time and within constraints. Be an example for proper software development practices by following all coding standards when implementing tasks and fixing bugs, and adhering to the “Definition of Done”. Be self-motivated and willing to help others, including the mentoring of other programmers. Participate in programmer meetings, stand-ups, play testing sessions, and company-wide meetings. Take responsibility for good cross-project communication in dealing with shared code, data, and pipelines.   Requirements & Experience: Programming experience with C#, .NET, SQL. Design experience with RDBMS as well as NoSQL databases, specifically MySQL and Redis. Experience building distributed n-tier applications on a variety of client and server platforms including Linux and Windows.  Experience with Amazon Web Services or similar APIs (Azure, Google Cloud, etc.).  Expert knowledge of object oriented design, data structures, and algorithms. Expert knowledge of web service API standards, test-driven development, and multi-platform development. Excellent debugging and optimization skills.  Exceptional code quality, accurate estimations, strong code review/evaluation skills. Familiar with Agile project management methodologies.  A minimum o[...]



Scripting / Systems Designer (Single Player): Naughty Dog

2018-01-11

Summary:Do you love making games? Do you love not just designing unique and deep gameplay systems, but getting your hands dirty and implementing them? We’re looking for a passionate designer to join our team and be a primary contributor to the design of our next game. Responsibilities: Work with design team to conceptualize, prototype, implement, tune, and balance a broad variety of gameplay systems and mechanics Communicate with other departments to effectively produce the assets and code support required for system features Design, tune, and balance all guns Mainly responsible for single player systems, but will have significant responsibilities to multiplayer as well Additional responsibilities may be assigned as needed Requirements & Skills: Designer with 3-5 years of systems design experience in either single or multiplayer 3d action games Significant technical proficiency, required to have some experience with C++, C#, Lua, or other scripting language, and a clear grasp of basic computer science concepts Experience implementing and fine tuning gun systems for console or PC games Excellent communication and collaboration skills As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete a design test.(image)



Level / Environment Designer (Multiplayer): Naughty Dog

2018-01-11

Summary: Do you love playing multiplayer games? Do you love designing maps and game modes? Are you obsessed with map design elements like sightlines, player pathing, and theming? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game. Responsibilities: Responsible for multiplayer level layouts by creating simplified level geometry and performing extensive play-testing and iteration Contribute to the design of game modes and game mechanics Prototype your ideas using our in-house scripting language and other tools Act as producer for your work, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game Additional responsibilities may be assigned as needed Requirements & Skills: Experience in multiplayer design for PC or console games Strong methodology and problem solving ability, with a focus on multiplayer layout Good working knowledge of Maya, 3DS Max or similar 3D package Strong and effective communication skills Exceptional team player with the ability to collaborate without losing sight of the gameplay vision Willingness to take design direction when offered Experience playing 3rd person console games Games industry experience preferred Bonus Skills: Scripting or programming experience Experience developing third-person action games As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete a design test.(image)



Character TD / Rigger: Naughty Dog

2018-01-11

Summary:  Naughty Dog is seeking a Character TD / Rigger to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games. Responsibilities: Design, create, test, and maintain character rigs/setups Work with modelers to create a model that meets technical needs Collaborate with animators to design motion controls Develop and maintain character motion and deformation systems Develop new techniques and processes to solve character production challenges Capable of writing pipeline tools to streamline the setup process Work with production management to prioritize tasks Additional responsibilities may be assigned as needed Requirements & Skills: 3+ years of production experience In-depth knowledge of Maya Strong understanding of both Figure and Facial Anatomy Complex character/vehicle rigging experience in Maya (in film, broadcast, or game environments) Programming experience with scripting languages such as Python and MEL Experience setting up production pipelines, while being able to follow guidelines The ability to take initiative and work independently C++ experience Bonus Skills: Solid Linear Algebra Experience writing Physics systems Experience using Physics systems (NCloth, etc.) As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.(image)



Scripting / Systems Designer (Multiplayer): Naughty Dog

2018-01-11

Summary: Do you love playing multiplayer games? Are you fascinated with the nuances of things like weapon design and player progression systems? Do you love designing and implementing unique and deep gameplay systems? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game. Responsibilities: Design, implement, and balance multiplayer gameplay systems such as game modes, progression systems, player abilities, and weapons Prototype your ideas using our in-house scripting language and other tools Act as producer for your work, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game Additional responsibilities may be assigned as needed Requirements & Skills: Experience in multiplayer design for PC or console games Minimum 3 years of games industry experience Strong methodology and problem solving ability and with a focus on multiplayer systems Strong and effective communication skills Exceptional team player with the ability to collaborate without losing sight of the gameplay vision Willingness to take design direction when offered Experience playing 3rd person console games Bonus Skills: Scripting or programming experience Multiplayer Map design experience Good working knowledge of Maya, 3DS Max or similar 3D package Experience developing third-person action games As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete a design test.(image)



Graphics Programmer (Game Team): Naughty Dog

2018-01-11

Summary: Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II.  Responsibilities: Develop and implement new and existing rendering techniques Implement efficient and stunning industry defining visuals Additional responsibilities may be assigned as needed Requirements & Skills: Bachelor’s Degree in Computer Science or equivalent work experience Strong math skills with an emphasis in 3D math Strong knowledge of C and C++ programming languages Thorough understanding of current GPU architectures (AMD GCN, NVIDIA CUDA) Experience with DirectX12, Vulkan or other modern graphics or compute APIs Experience with HLSL/GLSL or other equivalent shader languages Console or PC programming experience Passion for playing and developing exceptional games As part of the Naughty Dog application process, candidates should expect to be given a technical interview.(image)



Senior Producer: PlayQ

2018-01-09

We have an exciting opportunity for a Senior Producer to join our highly collaborative and dynamic team at PlayQ. The Senior Producer will work closely with internal teams, including Engineering, Art, and Design to coordinate all facets of development, release, and maintenance of our games. Working with a cross-functional team, you will own the timely execution and quality of the product through the entire development cycle, influencing and affecting the product roadmap and monetization strategies. Responsibilities: Oversee, coordinate, track and manage activities cross-functionally to ensure that project goals are completed on time Establish and communicate clear quality goals and schedule deadlines to ensure the final product is both outstanding and on time Expert in utilizing project management tools (e.g. JIRA) to ensure transparency while providing quantitative reporting for team optimization Proactively identifies production bottlenecks, issues and risks, and take appropriate steps to resolve difficulties which may impede progress Facilitate communication and discussion between team members to ensure total team buy-in, informed decision-making, and development efficiency Confidence in taking full ownership of a product and making big decisions Suggest and lead process improvement initiatives Maintain up to date documentation and scheduling information by taking notes and disseminating information to the team Reach consensus on development schedules with all stakeholders, and manage those by highlighting task priorities, departmental inter-dependencies, resource issues and risks Know the product inside and out: design, tech, performance, data, live ops Hire and manage additional Production staff, as needed Requirements: B.S. or B.A. degree from an accredited college/university 5+ years of game production experience, preferably in mobile game industry At least 1 shipped title where you are credited as a Producer Must have a passion for mobile games and good understanding of F2P mobile market Solid understanding of project management, software development methodologies and tools, such as JIRA, Git, Perforce or similar revision control system Excellent written and oral communication skills; ability to motivate your teammates and influence without authority Solid ability to work under deadlines and navigate high pressure situations Knowledge of Mobile Gaming KPIs and how to affect them Perks: Competitive compensation and equity options Comprehensive medical, dental, vision insurance Flexible time off 401K plan with company match Stocked kitchen with free snacks and beverages of your choice Catered weekly team lunches Brand new penthouse office space equipped with outdoor patios offering beachfront views Mon[...]



Level Designer: Gunfire Games

2018-01-08

SUMMARY OF POSITION Gunfire Games is seeking a Level Designer for our upcoming titles.  The Level Designer will design, create and implement levels and experiences powered by Unreal 4. The ideal candidate has a deep understanding of core design concepts like flow, pacing, storytelling, and structure. Required to be a self-starter, must be motivated and willing to work without a lot of supervision.  JOB RESPONSIBILITIES Work closely with the design team and environment artists to create level designs that are functional, interesting and fun! Shepard level designs from the paper map stage to the final stages of polish. Utilize Unreal 4 and Blueprint to create and maintain levels Create and maintain puzzles, interactive experiences and other dynamic elements in a level. Proactively seek feedback and iterate on feedback. JOB REQUIREMENTS Excellent communication, interpersonal, and organizational skills. Proficiency with Unreal and Unreal Blueprint. Ability to iterate and implement quickly without sacrificing quality. Positive, quality-focused individual with a wide knowledge of games. Ability to communicate design ideas verbally as well as written. Actively seek feedback to improve work while also providing guidance and feedback to peers. Ability to adapt and cope with change as the production of the project demands. PLUSES Shipped an AAA Game. Scripting language experience.  (image)



Unity Tech Artist, Shading: Buck

2018-01-05

BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that are performant on mobile. Ideal candidates should have deep knowledge of the Unity shading and rendering pipeline and be comfortable working in a PBR workflow. Candidates should be competent with custom shader development as well as out of the box solutions and determine the appropriate solutions based on creative direction, workflow, and efficiency. True to BUCK form we have a visually unique property we are developing and are looking for a passionate, creative, and technical artist to help bring our vision to market. This position is freelance and would start in January 2018.   Responsibilities Develop shading, lighting, and rendering solutions in Unity Work with the art team to adapt designs to real-time looks Work with the CG team to implement optimal lighting, shading and texture workflows Implement assets into the unity scene and iterate through the final delivery Attend regular meetings and show work in progress updates Optimize solutions for mobile   Qualifications Deep understanding of games-centric Model/Texture/Shading workflow Expert level command of C# in Unity Knowledge of OpenGL and Metal Graphics APIs Experience creating custom shading solutions for non-photoreal and photoreal lookdev Self-directed problem-solving mindset Ability to communicate technical and creative challenges Experience working productively in a team-centric environment Ability to manage tight deadlines and effectively prioritize given tasks Portfolio of creative work samples   Pluses Graphical Shader Language coding experience(image)



Game Designer (Contract) : Two Bit Circus

2018-01-03

Want to Join the Circus? We are looking for freelance Game Designer to us help us build and modify amazing games for the incredible micro-amusement park we are building over the next few months. Our game experiences combine casual games, narrative and physical elements (that may or may not include lasers, fire and robots… really!) and even VR! You love games and can’t wait to build the future of entertainment.  You’ve pushed yourself to go deeper than get-it-done scripting, to understand how individual mechanics can be perfected to make a game feel “solid”. You see abstract algorithms, 3D math, complex state management, and optimization as exciting challenges, not necessary evils. And at the same time, you know that games get really exciting when they go beyond pixels and that is what you really want to build. You’ll be a part of a small, tight-knit team where you’ll learn and adapt at a very rapid pace and become an integral part of our circus. Local candidates prioritized. Responsibilities You’ll work closely with our game producer from concept through final product to: Design small scale arcade games and skill games that combine physical and digital elements; You will brainstorm concepts, create paper designs, prototype, and build games in Unity; Must be able to rapidly prototype without an artist or engineer, but final games will be built with a small team; Create 3D assets, concept drawings and other art for current games; Must be hands-on in the development of the game through all stages; Collaborate and communicate with the team to ensure quality; Help maintain logs and records of game design and production; Requirements 3+ years of professional experience as Game Designer 2+ completed projects through the entire life cycle Proactive, results oriented mindset with high attention to detail and quality Reliable schedule/time management skills Ability to learn new tools and workflows with minimal supervision Excellent organizational, analytical, interpersonal, and communication skills Four-year degree, or equivalent experience Experience working in a start-up environment Local applicants only Applicants must be currently authorized to work in the United States on a full-time basis Extra bonus points for: Experience working with arcade games Any 3D modeling or coding experience Rapid prototyping experience Passion for video games and VR! Benefits​ Dog friendly workshop Super creative work space Monthly happy hours where we test out all our new games and inventions(image)



Senior Client Engineer: Carbonated

2018-01-02

WHO WE ARE   We are Carbonated and making mobile video games is our jam.  We’re based in a small but awesome town in West LA that’s only a 15 minute walk to the beach if you’re so inclined.  Our founders are veterans who’ve honed their craft over decades of industry experience including senior leadership roles at EA, Sony, Zynga & Blizzard. Currently we’re hard at work on Racing Rivals -- a high-risk/high-reward game for mid- to hardcore gamers.  Check it out and you’ll get a feel for the type of games we like to make.   We’re looking for other driven and talented folks who love building games as much as we do.   WHO YOU ARE   Above all else, making games is your jam.  You love all the pieces of game programming:  graphics, networking, physics, simulation, UI, ... the seemingly endless list goes on.  New languages?  Bring it.  New engines?  Sounds grand!  New devices, GPUs, and CPUs?  Can’t wait!     Suffice it to say, we’re looking for a generalist Senior Client-Side Engineer who is passionate about making games and pushing the ever-changing technical boundaries of mobile games.  You’re not content with the “same old” and love to tackle new and (let’s face it) complex challenges in this space.   Is that you?  It is?  Well then, we’d like to hear from you.   WHAT YOU’LL DO   You’ll write code:  design, build, test, and debug client-side game features and systems You’ll optimize code:  60FPS what?  Let’s roll You’ll research:  New games, prototypes, technologies, gameplay ideas, etc. You’ll push and challenge:  Everyone.  Juniors, mid-levels, seniors, and ... beyond   WHAT’S REQUIRED   5+ years of professional mobile app development experience - you’ve shipped multiple products 5+ years Software Development experience in C/C++ and C# You’ve shipped multiple games Experienced in Object-Oriented Software Design & Implementation Experience with game engines:  Unity, Unreal, Lumberyard and/or proprietary engines Strong math skills with emphasis on 3D Mathematics (Linear Algebra) Capable of collaborating across different disciplines to design & implement effective solutions Ability and drive to contribute and advance all aspects of a game Ability to own a project from beginning to end Proficient in Agile/Scrum development   EXTRA CREDIT   Experience with Obj-C/C++, Swift, and Java You’re at your best when working with others You’re not afraid to speak up, take critique, or push for something you passionately believe in Car game experience a massive bonus, car enthusiast a major [...]



Systems Designer: Sucker Punch Productions

2018-01-02

Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses. Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo.Responsibilities Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together. Provide clear leadership for all the functional disciplines you’re collaborating with. Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms. Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience. Qualifications Have shipped at least one title as a game designer. Extra bonus points if one of your titles has had significant commercial or critical success. Demonstrated ability to bring out the best in a cross-disciplinary team. Must be a clear communicator, and an expert juggler of the contributions from different disciplines. Must have some programming or scripting experience. Must be eligible to work in the US and willing to relocate to Seattle. Bonus Factors Proficiency in Maya or other 3D modeling and animation package. Experience working on an open-world game. Send us your resume showcasing your passion for creating innovative games rules of your own and watching the fun for others come to life!(image)



Senior Environment Artist: Sucker Punch Productions

2018-01-02

Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.Essential Duties and Responsibilities: Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments Work with the Art Director and Environment Art Lead to drive the art vision for the game Follow established art direction and style through use of concepts and critiques. Translate concept art and design ideas into 3D gameplay worlds Participate in establishing pipelines for the best results in a given amount of time Participate in establishing and maintaining the high quality bar for the game Participate in scoping work for environment art planning and milestone deliveries Ensure that assets meet the performance and memory requirements of the game engine and hardware. Guide and mentor other team members. Be able to work well as a team member or small team lead. Ability to adapt and assume new responsibilities should the need arise. Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist. Professional experience working on current generation games. Self-driven with strong communication skills. Ability to mentor and teach other artists. Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Expert ability to create realistic looking textures and models. Understanding of source control via Perforce or equivalent. Ability to meet deadlines under tight schedules. Five or more years of professional experience. Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Previous console development experience. Portfolio and other Requirements A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.[...]



Gameplay Programmer: Sucker Punch Productions

2018-01-02

Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job requirements: 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.(image)



Assistant Professor of Digital Media: East Tennessee State University

2018-01-02

Tenure-track Assistant Professor position in a well-funded Digital Media program (ETSUDigitalMedia.com) at East Tennessee State University (ETSU.edu) in Johnson City, TN.  We are seeking a colleague with a commitment to teaching and strong production skills to teach in our Game Design and Animation concentrations.  We have approximately 300 majors Minimum qualifications: Masters level degree with skills appropriate to Game Design or Animation; Strong aesthetic, conceptual, and technical skills in a variety of current digital production software; Industry experience in designing, developing and producing work in the game or animation field; A portfolio that demonstrates aesthetic, conceptual, and technical skills; Good organization, oral and written communication skills. Preferred qualifications: Substantial industry experience in the game and animation fields; Teaching experience at post-secondary or graduate level; Terminal degree in a related field (PhD or MFA). ETSU is located in the Southern Appalachian Mountains and features low cost-of-living, a beautiful four-season climate, and an excellent atmosphere for outdoor activities To apply, please visit the ETSU jobs portal (https://jobs.etsu.edu/postings/10026) For best consideration, application materials should be received by February 2nd, 2018, and only complete packages will be considered. Women and minorities are particularly encouraged to apply.      (image)



Paladins - Gameplay Programmer: Hi-Rez Studios

2018-01-02

Hi-Rez Studios is immediately hiring an experienced Gameplay Programmer to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins, & Tribes: Ascend; as we embark on exciting new online game projects. What a Gameplay Programmer does: Design and architect new game enhancements and defects fixes using Unreal Engine 3 Design and architect other client or server systems as required Test and refine systems throughout the development cycle of the project Work closely with design and art disciplines in the development of products Write clear, maintainable, portable code Participate in code and architecture reviews Who we are looking for: Exceptional C/C++ design and programming skills. 3+ years of software programming experience. Background in math including Linear Algebra. Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience thru professional game development, indie projects, or mods. Team-oriented but self-motivated. Thrives upon change. Comfortable prototyping and working with iterative development process. Passion for games. Strong work ethic. Problem solver. Preferred candidate has: Gameplay programming experience. Experience with Unreal engine. Familiar with unrealscript, class struction of unreal, the ‘unreal way’ of developing games. Experience with Scaleform. Experience with animation subsystems. Knowledge of source control. Experience with PC/Windows programming.(image)



Unannounced Project - Art Director: Hi-Rez Studios

2018-01-02

Hi-Rez Studios is seeking an exceptionally skilled and inspirational Art Director to help kick start a new IP and game in our Alpharetta studio. Work alongside a team of talented / skilled artists, engineers, and designers; enjoying the support of a company whose culture is centered on iterative game development and delivering software as a service.  The ideal candidate possesses inspiring artistic vision, outstanding communications skills, strong leadership experience, and a proven track record of shipping AAA products in a lead artist role. Experience modeling and texturing assets for a diverse visual range of environments and a solid grasp of form, color, and light for both 2D and 3D art assets are also essential. You must be experienced at mentoring teams, able to create and maintain a collaborative environment for artists who are passionate about making games, be skilled in one or more areas of art creation (illustration, modeling, texturing, animation, or concept art), and well-versed in related tools (3DS Max, Photoshop, etc). What our Art Directors do: Own, articulate, and evangelize visual direction for this realistic styled IP. Work directly with a small team artists and leads to ensure smooth asset production through the content pipeline, through preproduction, growing the team as it nears shipping. Create concept paintings, models, textures, and other benchmark assets that help articulate or inspire visual direction Work closely with game design to ensure art supports a gameplay-first player experience Foster and maintain effective relationships inside and outside the art department Who we are looking for: A minimum of 10 years’ experience in crafting video game art A minimum of 3 years’ experience as a lead artist or art director Incredible communications and interpersonal skills Able to build and develop a team of artist of varying skills and specialties Strong illustration and / or  concept art skills Demonstrated proficiency with popular 2D and 3D applications, such as Maya, 3DS Max, Adobe Photoshop, Painter, etc. Solid knowledge of current and next-gen art techniques as well as fundamental art principles Able to motivate artists and collaborate well with other developers in a team environment Able to excel in an exceptionally fast paced product release schedule UE3 / UE4 knowledge preferred ** Only applications with Cover Letters & Portfolios will be considered.[...]



Senior Producer: Cryptic Studios

2017-12-21

Senior Producers at Cryptic Studios work closely with designers, artists and programmers to organize and drive the game development process. A Senior Producer’s number one priority within the development structure is to make sure the overall development and business goals are being driven towards and met. This means a no nonsense approach to problem solving with daily communication and working to support all the members of the team in task management and scheduling challenges. Every day you could be:  • Working in the trenches with Artists, Designers, QA and Programmers tracking tasks and helping the developers stay on schedule.  • Drive the team in every aspect of development, from scheduling and management of multiple internal teams and features, to dealing with outside publishers and licensors. • Direct the production team, QA, and the development team for releases during production, delivery to test shards, final launch to players, and ongoing maintenance in a live game environment. • Be a leader in growing and defining the production process for the game team, while refining the existing production pipelines. • Act as a product knowledge expert from a game and business perspective for the entire team. • Providing critical feedback and insight on the current monetization, release cadence, and event cadence plans to the Executive Producer, while communicating these plans internally and externally. • Communicating to individual team members and contributors in various departments, other producers, and management on the status of live issues, tasks, features, and projects. What you need to work here: • Minimum 5 years in the video game industry, working in production or product development. • Must have shipped at least one video game title. • Superb communications skills, both written and verbal. • A high-level understanding of project management and scheduling concepts. • A passion for games and the ability to talk about why you think they are fun. • Be able to talk art, design and software without pretending. • Have a great attitude and likeable personality. • Ability to work independently while exercising sound judgment. Things we’d love to see: • Experience working in various established production methodologies. • Live Product management, build management, and performance analytics experience. • Live game development and support experience. • Console development ex[...]



3D Character Artist: Wayforward

2017-12-20

WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals, feature-quality character animation, and flexibility and know-how when it comes to bringing entertainment brands into the world of gaming – both original characters of our own design, or comic book and tinsel town favorites. Over the last few years we’ve become mainstays in the area of rebooting classic game series. We want to create the most entertaining games under the sun. Our goal is to engage, delight, surprise, and match wits with gamers of all ages on whatever devices they can be found!   Job Description WayForward is seeking an experienced 3D Character Artist for a mobile game. We're looking for a talented artist with a good grasp of anatomy, form, and design. The characters for this game will be stylized, and all textures will be hand-painted. Qualifications Expert understanding of character design, anatomy, and proportions Specialization in modeling stylized characters Great hand-painted texturing skills Experience working on console or mobile game assets Expert Photoshop, ZBrush, 3dsMax/Maya Skills Good Communication skills Self-starter Passion for making and playing games   Additional Information This is a per-project position, that will last for 10 months, but for artists that work out well there is a good chance of being kept on for future projects. This an on-site position. To apply email: damon_dubois@wayforward.com(image)



Testing Please Ignore: WS Test, Inc.

2017-12-16

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