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Senior Data Analyst: Wargaming America, Inc.

2017-11-18

Please apply directly via our Jobvite page here: https://jobs.jobvite.com/wargaming-america/job/ow1a6fwx The Senior Data Analyst for World of Warships position requires a person who is adept at thinking strategically while utilizing cutting edge data analytic techniques. The person in this role is the lead member of the Business Analytics team in Emeryville. This position reports to the Director of Business Planning & Analysis in Emeryville; also a member of Wargaming’s Global Analyst Network. The analyst will be dedicated to World of Warships analytics requests.  Essential Job Function: Interface with Wargaming team(s) to identify information requirements, analytical questions, hypotheses, data sources, business rules, desired outcomes along with short and long-term impacts. Design, draft and produce reporting/analysis based on specific Regional Office requirements. Develop analytical/statistical models utilizing external reference and internal research data. Query relevant data from Hadoop and Oracle in support of request from publishing stakeholders. Provide analytical support for pre and post launch marketing activities, promotions, offers and campaigns; funnel metrics, performance advertising, CRM, community and industry events, business development initiatives. Work closely with other Wargaming Analytic teams to define segmentation groupings and life-time value metrics; work with data science team(s) to create and implement propensity models that predict churn, engagement, and other user behaviors. Assist Regional finance and operations reporting and analysis (KPI trends, forecasts). Create, publish and review Tableau dashboards to monitor live operations. Provide actionable and timely feedback and recommendations to stakeholder requests. Communicate with other analysts and data scientists on processes and methods of analyses. Communicate with stakeholders on processes and methods of analyses Deliver an unbiased, fact-driven approach to research and reporting. Active participation in Wargaming.net’s Global Analyst Network: shared investigations, peer-reviewing, mentoring, etc., to further enhance our competitive advantage. Manage the analytics workflow, team projects and tasks striving for quality and efficiency. Explore new avenues and opportunities to raise our analytical capabilities. Coordinate team members and manage projects for the analytics teams. Essential Position Requirements: Education:  Bachelor’s degree in Statistics, Mathematics, Economics or Computer Science; MBA ideal. Experience: 5+ years’ experience in quantitative or qualitative research (digital video game industry highly preferred). Skills:  Advanced knowledge of relational databases (such as Oracle) and SQL scripting. Significant experience in Hadoop or other MapReduce technologies and databases. Experienced in statistical modeling and data mining. Ability to effectively convey analysis and statistics via contextually appropriate, logical data stories from raw data. Track record of effective communication and presentation skills both in-person and remote. Familiarity or experience with unstructured data, text and sentiment analysis. Experience with data discovery, visualization and dashboards; Tableau experience is a must. Must be able to communicate highly technical data in simple ways to appropriate audience. Ability to offer advice and expertise to appropriate audience. Possess effective listening skills with ability to determine root cause quickly. Advanced understanding of Microsoft Office Suite, especially Excel, Word and PowerPoint. High integrity and demonstrated ability to work with confidential information. Extremely detail oriented with the ability to work independently, prioritize and manage multiple projects. Passionate about digital gaming and multi-player online games. Ability and willingness to travel internationally as needed. Ability to speak Russian is a plus. Familiarity with Python and R programming languages is a plus.(image)



LEAD TOOLS AND PIPELINE ENGINEER: 2K

2017-11-17

LEAD TOOLS AND PIPELINE ENGINEER Who We Are: Hello! We’re starting up a new team here at 2K to - surprise! - make a video game. A first person shooter to be precise. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor. We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us: Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered. Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is not just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game. Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds. Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out. Your Well-Being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear. What We Need: Someone to own and begin efforts at building and planning tools and pipeline for our development. You will work closely with artists and designers to develop tools that both enable their work and make it more efficient. You will be working across pipeline and in the Unreal Editor to build new tools and make existing tools better. Who We Think Will Be A Great Fit: Someone who operates independently as a consultant for efficiency across the team. You should be the kind of person who seeks out workflow problems among the rest of the development team and makes it their personal objective to fix those problems. You should be comfortable working across tools and languages to develop efficient pipelines for development. Minimum Requirements: Strong understanding of import/export pipelines for models and animations Passion for optimizing team workflow High proficiency in C++ / C# / Python / MEL Script Strong understanding and familiarity with current Unreal Engine technology desired Ability to communicate technical ideas/concepts with non-technical devs   If all of this sounds like something you’d be interested in, please apply for this job! We look forward to meeting you.   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=2113      (image)



LEAD AI ENGINEER: 2K

2017-11-17

LEAD AI ENGINEER Who We Are: Hello! We’re starting up a new team here at 2K to - surprise! - make a video game. A first person shooter to be precise. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor. We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us: Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered. Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is not just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game. Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds. Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out. Your Well-Being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear. What We Need: Someone to lead development of our AI Systems in a strongly narrative and systemic game. We have high ambitions for tying AI and storytelling together and it will be your responsibility to crystallize that ambition and design the AI systems from the ground up. You will be in close collaboration with Design leadership to flush out the designs for world AI systems, NPC archetypes, and AI behaviors. You will lead the AI team in achieving those objectives. You will also be expected to help push our conception of what is possible in this arena doing as much to advance the ambition as you will attempt to build it. Who We Think Will Be A Great Fit: We think we are trying some new and ambitions things with AI in this game and we want someone comfortable with pushing the state of the art and experimenting with unproven ideas. We are looking for someone who believes in an iterative, experimental approach to game development. You should be able to move comfortably between design and engineering both collaborating and communicating ambition and limitations. Minimum Requirements: 7 years industry or related experience 2 or more published titles Previous experience leading (preferably), or being a strong contributor to an AI engineering team Strong 3D Math skills with expert C/C++ experience Current console experience Strong understanding and familiarity with current Unreal Engine technology desired   If all of this sounds like something you’d be interested in, please apply for this job! We look forward to meeting you.     To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=2106      (image)



LEAD GAMEPLAY ENGINEER: 2K

2017-11-17

LEAD GAMEPLAY ENGINEER Who We Are: Hello! We’re starting up a new team here at 2K to - surprise! - make a video game. A first person shooter to be precise. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor. We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us: Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered. Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is not just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game. Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds. Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out. Your Well-Being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear. What We Need: Someone to lead development of our gameplay systems in a strongly narrative and systemic game. You will work closely with design to advance and implement the vision for the gameplay systems. In this role you will sit across the intersection of design, engineering, animation, audio and user experience. You will be expected to be fluent across all of these disciplines and be able to help everyone achieve their respective ambitions. We believe that a truly good gameplay engineer is one of the hardest positions to find and we hope that you are that person. Who We Think Will Be A Great Fit: Someone who has been a significant contributor as a gameplay engineer on previous AAA games. You should be comfortable and excited to work in an iterative, experimental paradigm. We think you should be familiar with the demands of the role but also still hoping to learn and improve the manifestation of this role. We expect you to push systems development and lead your team to define ambitious goalposts for this project. We also expect that you will be a good mentor for any junior engineers on your team able to help train them into more senior capabilities. Minimum Requirements: 7+ years industry or related experience 2 or more published titles Previous experience leading (preferably), or being a strong contributor to a gameplay engineering team Strong 3D Math skills with expert C/C++ experience Strong understanding of current data structures, algorithms and methodologies Wide-range of game application and game engine skills (e.g., AI, physics, camera, animation, audio, etc.) Current console experience Strong understanding and familiarity with current Unreal Engine technology desired   If all of this sounds like something you’d be interested in, please apply for this job! We look forward to meeting you.     To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=2107      [...]



TECHNOLOGY DIRECTOR - CORE SYSTEMS: 2K

2017-11-17

TECHNOLOGY DIRECTOR - CORE SYSTEMS Who We Are: Hello! We’re starting up a new team here at 2K to - surprise! - make a video game. A first person shooter to be precise. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor. We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us: Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered. Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is not just about mechanics. All players should be able to relate to the experience we’re creating. And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game. Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds. Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out. Your Well-Being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear. What We Need: Someone to lead and direct our core engineering team. You will be a vital member of the team's leadership team and co-direct the engineering team with the Gameplay Technology Director. The pair of you can work out the details of exactly who owns which system but nominally yours might include: rendering, animation, pipeline, tools, and any new core systems that we require. You will be responsible for collaborating with the rest of the leadership team and, through those conversations and your own inspiration, helping to set and sell the vision for the engineering department. This position offers the possibility of pushing against the envelope of what is currently possible in games and delivering something new. Above all your core responsibility is to help make our game as great as possible. Who We Think Will be a Great Fit: Someone with a great deal of experience operating at a high level and/or making significant contributions on previous AAA shipped titles. We expect whoever fills this role to be comfortable making direct contributions to the code-base certainly as the team staffs up and likely afterwards. While this is fundamentally a leadership role we expect that you will be a doer as well. Because of where we are in the project, we are looking for an engineer that really wants to empower the creative teams and push as hard and far as you can to advance the state of the art. Minimum Requirements: 10 years industry or related experience with in-depth working knowledge of several core engine systems, such as graphics, animation, and audio. Held Lead or Principal role on 2 or more published titles with experience managing  staff Strong 3D Math skills, expert C/C++ experience Ability to communicate technical ideas to non-technical stake-holders and evangelize tech Thorough knowledge of current game consoles Strong understanding of current Unreal Engine technology and other third-party engin[...]



Software Developer: voidALPHA, Inc.

2017-11-17

voidALPHA is seeking mid to senior level Software Developers to join our team. You will be working closely with fellow developers using state of the art game technologies for both serious and entertainment purposes.  Requirements: BS or MS Degree in Computer Science, Mathematics, Engineering or equivalent game development trade school Minimum of two years programming experience in C++ Experience contributing to game systems in Unity Demonstrated ability to architect and implement features rapidly and reliably Comfort in solving problems outside of primary area of expertise A desire to work in a positive collaborative team environment Benefits & Perks: Medical, Dental and Optical insurance for you and your family 401k program  Flexible Spending Accounts for health and child care Generous PTO About voidALPHA: voidALPHA is on a perpetual quest to create innovative software products focusing on emerging technologies, solving our customers’ serious game challenges, or simply to entertain.  Our technologists provide a broad range of expertise including computer simulation, virtual reality, gaming, crowd-sourcing, visualization, art, animation and new technology exploration/creation.  We focus that expertise, creativity and experience to fully realize our customers’ product vision.  (image)



Senior Technical Artist: Bartlet Jones Supernatural Detective Agency Inc.

2017-11-17

  The Bartlet Jones Supernatural Detective Agency is looking to expand it’s art and animation team by adding a motivated and capable Senior Technical Artist. The individual selected for this role will play a key part in helping to streamline and optimize the content creation pipeline for a new game we are working on in the Unreal 4 Engine. If you are an Unreal expert and a systems thinker that takes pride in how quickly an artist can integrate and polish their world-class content ingame, read on! Day to Day Responsibilities: Lead the technical pipeline of how assets get created, integrated, lit, surfaced and polished in the game for the final look Help integrate source art, animation, vfx and sfx assets into the Unreal game engine ideally through automation where feasible Support the art and animation team by writing scripts and tools to improve the content creation pipeline Thoroughly diagnosis art optimization issues across CPU and GPU performance before they get escalated to the engineering team, report the findings back to the art team and improve the pipeline Be liaison for the engineering team on behalf of the artists in troubleshooting technical issues Anticipate the needs of the team and proactively develop tools to help smooth out the changing needs of the production pipeline Assist the engineering team w/ triggerable event scripts in the game Contribute art, lighting, anim or vfx assets as required Required Experience: Demonstrated knowledge of working in the Unreal 4 Engine Demonstrated experience building or optimizing existing content creation pipelines Demonstrated knowledge in batch exporting/ baking animation data Technical fluency in a scripting language Expert level knowledge of Maya Preferred Knowledge/Experience: Ability to competently rig and skin characters and props using Epic’s ART Tools plugin for Maya Technical fluency in C#, mel and python Experience working with Unreal systems for creating various effects like cloth tools, deforming meshes with splines, driving particle effects via exposing parameters to blueprints Ability to light scenes and/or develop visual effects at a worldclass level Experience developing on console Computer Science background is a big plus Experience with Substance Painter and/or Designer A gamer that wants to contribute their thoughts to the game Experience building or using world builder game tools (eg. Houdini Engine) to develop art for games(image)



Software Engineer: Pixel Pool

2017-11-17

PixelPool is an international, world class retail and brand visualization company, with offices in five countries. We are currently looking for an exceptional Software Engineer to work on innovative 3D applications for Windows and iOS, as well as virtual reality experiences. You will be working on projects for some of the world’s leading brands, as well as creating tools for our development team.  This includes contributing on projects from an international client base, to collaborating with our artists and developers in the Netherlands, Bulgaria and the United States. We are looking for a social and highly motivated candidate that can think on their feet, be flexible and adapt quickly to changing circumstances. We cultivate an exceptionally motivated, friendly, and happy environment, and hope to bring more people on board to positively evolve our amazing culture.  Responsibilities: Implementing systems in Unreal Engine 4 Backend programming and integration Tool creation to support systems System and shell optimization Providing guidance to visual and technical artists Establishing best practices as part of the development team Collaborating with designers to create and improve the core systems Requirements: BS or MS Degree in Computer Science Two years programming experience in C++ Demonstrated ability to architect and implement features rapidly and reliably Comfortable in solving problems outside of primary expertise A desire to work in a positive, collaborative and international team environment What can we offer you? Working in a young, creative and dynamic environment in downtown Portland Being part of an international company with opportunities to travel abroad Create innovative products for renowned brands Medical and Dental Insurance Subsidized parking or public transportation 401k You can apply through Gamasutra or send your cover letter and resume to Mandy@pixel-pool.com  &  Luis@pixel-pool.com(image)



Star Trek (Unannounced Game)UI/UX + 2D Artists: Puppet Master Games

2017-11-17

Star Trek (Unannounced Game) UI/UX + 2D Artists Do you love Star Trek?  Good, so do we.  That’s why we are looking for a UI/UX artist/designer as well as a 2D generalist familiar with both game interfaces and the Star Trek franchise. What We Need: 1. (UI/UX) We are looking for someone to produce high quality 2D interface designs from concept to finish.  Our ideal candidate should be able to interpret game mechanics and systems into a Star Trek appropriate user experience. UI/UX Job Responsibilities Will Include: UI / UX concept 2D final assets In game icons, art and symbols. 2. (2D) We are looking for someone with the ability to produce everything from characters to icons as needed for production. 2D Job Responsibilities Will Include: 2D final assets Everything from characters to icons to insignia. Who We Think Will Be A Great Fit: We are ideally looking for individuals who have been lifelong fans of Star Trek as we have.  People who are inspired to produce ground breaking and beautiful work because that’s what fans of the franchise deserve. Minimum Requirements UI/UX: Strong portfolio of UI / UX designStrong portfolio of UI art and finished in game assets Minimum Requirements 2D: Strong portfolio of digital painting / game assets Apply at:jobs@puppetmastergames.com(image)



Applied Digital Arts Tenure Track Faculty Position: Kutztown University

2017-11-17

The Department of Art and Art History at Kutztown University invites applications for a full-time, tenure-track position in Applied Digital Arts (3D animation specialist) starting in Fall 2018.  We seek a high-energy, dedicated individual to teach courses at all levels of animation and 3D modeling and effects.  Responsibilities also include developing/managing the academic program, so experience with academic curriculum is desirable.  Experience with games and industry experience are also desirable.  Teaching responsibilities: three courses per semester. In accordance with the Collective Bargaining Agreement, performance review and evaluation of faculty is based on effective teaching and fulfillment of professional responsibilities; continuing scholarly growth; and service.  Requirements: MFA or equivalent terminal degree in a field related to Animation, conferred no later than August 18, 2018; strong professional portfolio of artwork related to 3D Animation; minimum of one year teaching experience or equivalent professional experience.  The successful candidate should be accomplished in the creation and production of Animations, and have knowledge of art and design for games, character and environmental design.  Professional experience in the field preferred.  Successful interview and demonstration of relevant abilities required. Application must include: letter of interest addressing position requirements and teaching philosophy, curriculum vita, names and contact information for three references, ten samples of personal artwork and unofficial transcripts.  Official undergraduate and graduate transcripts required before hire.  Send materials via: https://kuva.slideroom.com/#/permalink/program/40129/3EJntlCDqg.  Completed applications received by December 8, 2017, will receive full consideration and review of applications will continue until the position is filled. Kutztown University of Pennsylvania is an Affirmative Action/Equal Opportunity employer and actively solicits applications from women and minority candidates.  Kutztown University of Pennsylvania is a member of the State System of Higher Education. All applicants for employment are subject to a criminal background check.(image)



Sr. Sofware Engineer: HERE

2017-11-17

Lead/Sr. Software Engineer – C++ HERE, the Open Location Platform company, enables people, enterprises, and cities to harness the power of location. By making sense of the world through the lens of location we empower our customers to achieve better outcomes from helping a city manage its infrastructure or an enterprise optimize its assets to delivering drivers to their destination safely. To learn more about HERE, including our new generation of cloud-based location platform services, visit http://360.here.com. The HERE Highly Automated Driving (HAD) team is expanding! HERE is looking for a Senior or Lead Software Engineer to work on our next generation 3D mapping technology. This is an excellent opportunity to work with an energetic and dedicated team and develop large sophisticated software systems. We serve both business customers and consumers with the energy of a start-up and the stability of an established operation. We care passionately about our customers, our products and each other. We are interested in candidates with experience and specialization in 3D graphics, GIS, mapping, computer vision, visual simulation, and/or LIDAR technology.   Responsibilities: Write C++ client code for our suite of Windows PC 3D internal applications Interface with user interface designers and implement requested features Attend daily team scrums and quarterly release planning meetings   Qualifications: Computer Science, Computer Engineering, or other STEM-based undergraduate degree Candidates should have at least 7+ years of professional software development experience, including at least 5 years of C++ development Strong math skills, particularly linear algebra and geometry Willing to work in an Agile based culture Preferred: Mastery of data structures & core libraries, as well as familiarity with both STL & Boost Excellent written and oral communication skills User interface development with WPF or Qt Experience with Web UI development Experience with 3D graphics, preferably Direct3D or OpenGL Familiarity with C# or Python Familiarity with Agile development, continuous integration, and modern testing methodologies Familiarity with databases, including spatial databases & GIS Proficient in one revision control system (e.g., Mercurial, Git, Subversion)   HERE is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, age, gender identity, sexual orientation, marital status, parental status, religion, sex, national origin, disability, veteran status, and other legally protected characteristics.    (image)



Game Design and Development CTE Instructor: East San Gabriel Valley ROP and Tecnical Center

2017-11-17

Teach Multimedia/Graphic Arts, 2D and 3D Animation, Video Production, Computer Programming, and Introduction to Game Design and Development competencies to high school students interested in pursuing continuing education, industry certifications, and employment in the Arts and Entertainment Industry. Qualifications:  Must be have (or be eligible to apply for a California CTE Teaching Credential which requires a minimum of three (3) years full-time work experience.  Up to 2 years of experience can be substituted with 48 semester college units.  For further details call Human Resources (626) 472-5131 at East San Gabriel Valley ROP/TC www.esgvrop.org    (image)



Engine Programmer: Insomniac Games

2017-11-16

Insomniac Games is looking for Mid to Senior level Engine programmers for our Core Team. In this role, one would get to work with the team to design, add and modify features of both runtime and tools components of the engine. Other duties include designing, writing and modifying data and code with a heavy focus on real-time performance and usability. You would be expected to provide and help guide features which can be used in practice to create best-in-class contributions to our games. Read on if this is of interest! Essential Duties and Responsibilities include the following: Design and develop new engine technology for current and future games based on prioritized list of what other departments require Contribute innovative and original ideas towards all aspects of game production and development Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems Work proactively with Engine Director to identify technical and developmental risks and obstacles and helps generate solutions Work independently to complete assigned projects with limited supervision Implement new functionality in engine. Design and implement efficient low-level systems to support higher-level programmers and pipelines Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance Respond to bugs and feature requests related to engine code as directed Keep current with the technological developments and advancements in the computer game industry Revise program for corrections, enhancements, or system environment changes Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Complete processor-specific optimization tasks Develop familiarity with hardware details of specific game platforms, their capabilities and performance bottlenecks Analyze code performance Work with debugging software on specific game platforms Document technology implementation details Potentially advise and mentor other programmers, and provide technical leadership in areas of specialization and assist other engineers with technical questions (both inside and outside the Engine department) Other duties may be assigned This position is required to advise and mentor other programmers (both inside and outside the Engine department) within their specific areas of expertise if at a senior programmer level. Education and/or Experience: Master’s degree or equivalent; or seven plus years related experience and/or training; or equivalent combination of education and experience. Advanced C, C++, and assembly/microcode programming (various CPU cores). Additional languages such as HTML, JavaScript and Perl as needed. Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management and advanced programming techniques. Working knowledge of Microsoft Word and Powerpoint. Ability to work with various content creation and analytical tools such as Microsoft PIX and RAD Telemetry. If this sounds like the opportunity for you, please apply directly to the role. We are looking for both mid and senior level candidates and we look forward to hearing from you. Thanks(image)



User Experience Researcher : Insomniac Games

2017-11-16

Looking for ways to make life easier? More intuitive? So are we! Insomniac Games is looking for a User Experience Researcher to help make life easier and more intuitive for our players. This role is responsible for assisting in designing and conducting user experience research studies to support the development of product UI designs, and/or user testing activities to contribute to product design. This person would conduct usability research and user experience tests to assess user responses to interface designs or methods including: site layouts, site maps, navigation design, content inventories, information organization models, error handling and icons with a focus on specific game content, balance and usability. Read on if this sounds interesting to you. Essential Duties and Responsibilities: Participates in conducting user experience and usability research studies. Creates surveys from templates and questions supplied by the design team. Install the latest builds and work with IT and team members to ensure tests will run without technical issues. Studies and reviews others’ research on human factors response to current and emerging technologies in collaboration with the Director, Usability. Collects data, analyzes, and summarizes results. Takes notes during tests to identify player behaviors and usability issues. Reviews data collected from in-game telemetry system and helps to write and edit reports including telemetry charts and screenshots. Recruits fellow employees for internal tests and works with agencies to find external players. Attends publisher held tests and collaborates with external usability teams. Other Duties may be assigned Education and/or Experience: Bachelors Degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Emphasis in psychology, human computer interaction, human factors, communication, market research or related field a plus. Familiarity with Microsoft Office suite of products, Google Spreadsheets and survey software such as Survey Monkey. Excellent verbal and written communications skills. Strong organizational and analytical skills. A passion for user research and video games. This role does require travel approximately once every two months. If this sounds like the role that you have been looking for, then we want to hear from you. This position is a benefit eligible, but a temporary project hire. Please use the link and apply directly to the role. We look forward to hearing from you!(image)



Gameplay Programmer: Fenix Fire Entertainment, Inc.

2017-11-16

You know the saying good things come in small packages, well, Fenix Fire Entertainment fits that phrase perfectly. We’re a small, close-knit group of game developers who have just so happened to create the top-selling game Osiris: New Dawn on Steam. But while we might be small in size, we are big in our ideas, dedication and vision for the future of our team. We’re seeking a team member who is the Bruce Lee of creating, maintaining, and expanding gameplay systems...a real badass, to be quite frank. While we don’t expect you to execute a two-finger push-up, we would ideally like to find somebody who has an innate talent for identifying issues with existing functionality and vastly improving it. We would like those fingers of fury to be put to good use on polishing each project to the point of near perfection. Much like our team size, our headquarters are located in the small town of Corona, Ca., but our neighboring areas of Los Angeles, Orange County and San Diego boast big attractions, and plenty to do in your off time. We value work/life balance here at Fenix Fire and we put our money where our mouths are by offering a benefit package, flexible work schedule and personal fitness training. We keep our team close knit through team building exercises and honoring each other’s diverse skill sets and personalities. If this sounds like you, we want to hear from you! Responsibilities: 1. Work closely with designers and other team members to create/improve gameplay systems 2. Drive development and take ownership in a variety of systems such as player movement, AI behavior and movement, UI design/implementation, and inventory management systems 3. Continuously test, debug, profile, analyze, and optimize the existing code-base 4. Contribute innovative and original ideas on all aspects of game production and development   Requirements and Skills: 1. Bachelor's Degree in Computer Science or equivalent 2. Strong knowledge of C# and C++ programming languages 3. Minimum 2 years professional game development experience with at least one shipped title in Unity or Unreal Engine 4 4. Strong generalist with experience in multiple areas   Bonus Qualifications: 1. Console programming experience 2. Multiplayer programming experience 3. Backend web development in PHP and SQL 4. Experience in both Unity and Unreal Engine 4(image)



Character Artist: Insomniac Games

2017-11-16

Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing. Essential Duties and Responsibilities include the following: Maintains consistent style under the direction of the Art Director Creates models, textures, and shaders for characters, vehicles, weapons, and props Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics Checks character assets in context in the game to identify scale and design issues Optimizes models and shaders Actively participates in technical and artistic problem solving Works closely with animators and riggers to ensure models deform correctly and are functional Solves problems with visual design; fills in the gaps between concept art and modeling Meets with other character artists to discuss style and technique and maintains visual consistency Other duties may be required Education and/or Experience: Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent.   Advanced understanding of generating normal maps from high poly models.   Understanding of node based shader networks a plus.   Understanding of source control with Perforce or the equivalent. Other Skills: Strong drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Advanced knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. If this sounds like the opportunity that you have been looking for – then we want to hear from you. Thanks!  (image)



Tools Software Engineer: Visual Concepts

2017-11-16

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We’re seeking Software Engineers focused on tools development. You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content. You will develop next generation tools and engines, with a focus on the interactive layer of the two. You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface. You’ll build tools that meet production demands and ensure efficiency and creative opportunity for all members of the development team. You’ll create graphical user interfaces and associated tools that enable the team to intuitively work with various assets and content. Requirements: Bachelor’s or Master’s Degree in Computer Science High proficiency in C / C++ / C# Fluent in Windows-based development (.Net, etc.) Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Passion for video games Good team player Additional Skills: Experience with web development (HTML, Python, etc.) Experience with designing user friendly UI Knowledge of Maya/Max is a preferred plus(image)



Senior Systems Software Engineer: Visual Concepts

2017-11-16

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We’re seeking a Senior Systems Software Engineer to join our ongoing and best-in-industry development efforts across a multitude of platforms. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence. Requirements: 3+ years of experience in systems development for console games High proficiency in C / C++ Strong math knowledge with emphasis in 3D math Experience with multi-processor programming Deep understanding of object oriented programming Able to write clean, bug-free, well-documented and efficient code Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Bachelor’s or Master’s Degree in Computer Science Passion for video games Good team player(image)



Senior Graphics Software Engineer: Visual Concepts

2017-11-16

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are looking for an experienced engineer to push the boundaries of graphics for our games. You will analyze existing algorithms and features, then optimize them and invent creative ways of allowing us to do more with the same hardware constraints. You will architect new graphics features. You’ll build tools that meet production demands and ensure efficiency and creative opportunity for all members of the development team. Requirements: 3+ years of experience in graphics development for console games High proficiency in C++ / C / C# Experience writing shaders, preferably in HLSL Knowledge of Physically Based Rendering Deep experience optimizing graphics algorithms & features Fluent in Windows-based development (.Net, etc.) Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Bachelor’s or Master’s Degree in Computer Science Passion for videogames Good communicator and team player Can help & guide junior engineers(image)



Senior Gameplay Software Engineer: Visual Concepts

2017-11-16

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Our studios in Agoura Hills, CA and Novato, CA are committed to gaming and technical innovation and offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. We are seeking software engineers with experience in gameplay systems including AI, animation, and physics. Requirements: 3+ years of experience in gameplay development for console games High proficiency in C / C++ Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Bachelor’s or Master’s Degree in Computer Science Passion for video games Good team player(image)



Social Media Coordinator: XSEED Games

2017-11-16

XSEED Games is looking for a Social Media Coordinator to join our team. The Social Media Coordinator will be responsible for managing the company's social media accounts and will play a key communication role within the fan community. Though industry experience is not required, it is preferred, and the applicant must have prior experience and skill sets related to this line of work. Key Responsibilities: - Generate and publish content daily to increase social media engagement - Plan and execute social media campaigns and events together with marketing and production teams, with key goals being overall community satisfaction and community growth - Monitor social media activity and generate analytical reports to steer future strategy - Host community live-streaming events - Respond to fan inquiries via email and other social channels - Stay on top of current video game trends in both console and mobile game markets - Identify and propose solutions to any obstacles standing between company and community - Advocate on the players' behalf within the company, but also understand logical business priorities and expectations, and communicate these to players in the most relatable terms possible within the confines of the company's NDA Requirements: - Mastery of English required, Japanese language and culture knowledge a plus - Ability to work legally in the US - College degree preferred - Excellent interpersonal skills - Friendliness, diplomacy, and imperturbability are must-haves - Computer proficiency Experience with Microsoft Office required Proficiency in Adobe Photoshop preferred - 1-2 years of prior professional social media experience required - Strong analytical skills and ability to research required - Comfortable in front of the camera hosting live-streams and other events - Passionate about video games!    (image)



Senior Systems Designer: Plarium Michigan Studio LP

2017-11-16

Plarium Michigan Summary Plarium Michigan Studio exists to guide the vision and execution of next generation mobile game development projects. With an emphasis on high quality, scientific game design, the Plarium Michigan team manages artistic and programming production and requirements of our sister studio in Europe, in order to prototype and ultimately produce the next mega-hit. The Plarium Michigan team is also responsible for all aspects of the project’s game design - from systems design, content/level design, play balance, narrative elements, and UI/user experience.   The Plarium Michigan team consists of industry veterans with experience managing remote teams across a variety of game genres. We believe strongly in enabling a goal oriented, scientific game design culture, with a passion for producing quality experiences. We believe that current mobile titles are scratching the surface of what the platform has to offer, and we aim to produce deep games that utilize the platform like no other has. We aim to bring new experiences to mobile by marrying engaging, well designed core gameplay with the compelling systems design of free to play games.   About You You’re a passionate, product-focused game designer with a strong background in systems design and number balancing on other successful free to play mobile games. You should have a passion for building systems that meld game theme, game mechanics, UI, and other features to produce high performance in monetization and retention. You enjoy finding ways to track, monitor, and improve performance metrics to build more compelling experiences for players. You’re undeterred by impediments, and capable of self-managing daily tasks in pursuit of larger long term goals.   As a Senior Systems Designer, you will create and plan the configuration settings and numerical data necessary to accomplish the game design, monetization, retention, and business goals of the game. This position will provide systems and balance solutions for an in-development project which has had some of the balance infrastructure already designed. You’ll be expected to both improve that design, and create new rules and configuration data for upcoming features and systems. After release, you’ll play a key role in the live operation and planning of events and updates for the project.   What You’ll Be Doing You’ll work with the game design team in the creation, analysis, and improvement of new game features, the virtual economy, and balance of game mechanics You’ll work with project managers in creation and tracking of tasks necessary to support system design goals You’ll work with the development team in the creation of backend tools and spreadsheets that are used in configuring all aspects of game mechanics and game economy You’ll be responsible for the configuration and implementation of all game configuration data -- often working with other members of the team to make sure the various aspects of different systems are working together as they should. You’ll be expected to maintain game design documentation related to the planning, rules, and goals of important balance targets. You’ll be expected to effectively track and communicate upcoming game data changes in order to support both development and update cycles Post-release, you’ll work with project leadership in the analysis of game performance and planning of game updates and iterations.   Requirements Our ideal Systems Designer approaches game [...]



Senior QA Analyst: Tilting Point

2017-11-16

Tilting Point’s product management team is seeking a Senior QA Analyst to join our team in the NYC headquarters!  Your Future at Tilting Point  Testing a wide variety of games across all mobile platforms, quickly learning and mastering each one.  Create and maintain test plans on games features  Apply testing plans and optimize workflow with QA teams  Build and send QA reports on each project.  Understand the basic functionality of iOS / Android devices and troubleshoot most common issues.  Follow up on and complete the test plans drawn up by the external QA Lead to pinpoint the bugs.  Communicate and prioritize bugs with external teams.  Follow up on bug fixes by the development team.  Ensure as much prevention as possible for the development team in an effort to minimize the number of functionality bugs.  Directly support the development team and QA team by reproducing the bugs in real time.  Highly process and detail oriented in the creation, maintenance, and documentation of test cases.  Ability to keep in constant communication with the development teams.  Your XP & Skills  Must have 3-5 years  of recent professional experience in game industry QA testing.  Mobile free-to-play experience a plus!  The ability to communicate effectively with people at all levels.  A keen interest in mobile games.  Excellent gaming ability.  Must have strong organization skills  Excellent communication skills all-around.  Must have experience in analytics, creating burn down charts, etc  Experience with bug tracking software such as Jira or Trello.  Location: New York, New York (Midtown Manhattan) - Please note this role is not eligible for remote location or work from home at this time.  Interested? We would love to hear from you. Just send your resume and cover letter (tell us about your passion for mobile and/or free-to-play games!) to jobs@tiltingpoint.com.  Juliette Dupré   Senior Manager of Talent  *Direct applicants only - No agencies/headhunters please.*  NOTE: Due to exceptionally high volume of response to this opportunity, we will unfortunately not able to respond to each candidate not chosen to interview. However we truly value your interest and thank each of you for your submission.  Tilting Point provides equal employment opportunity to all individuals regardless of their race, color, creed, religion, gender, age, sexual orientation, national origin, disability, veteran status, or any other characteristic protected by state, federal, or local law. Discrimination of any type will not be tolerated. This policy applies to all terms and conditions of employment, including recruiting, hiring, promotion, termination, time off, and compensation. (image)



Sr. Technical Project Manager - Product Strategy and Planning : Sony PlayStation

2017-11-16

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation®Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, PlayStation®Original and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions and regional headquarters in California, London and Tokyo.  Senior Technical Project Manager San Mateo, CA  Within the Product Strategy & Planning (PS&P) team at SIEA, the Senior Technical Project Manager is expected to manage projects impacting the Americas region from initial conception and planning through to execution and operational phases (full lifecycle). In particular, this role primarily owns “Go to Market” project management for new platform products and features within the Americas, along with operational support. These projects are typically platform initiatives which vary in scope and subject matter, ranging from incremental feature planning through to new hardware and software releases.  The PS&P team works with a broad set of internal and external teams including global counterparts responsible for other aspects of product planning and development in the PlayStation family. As such, the ideal candidate has direct experience of platform planning and/or managing projects in global digital media entertainment environment (gaming experience/interest strongly desired).  Responsibilities:  Work with cross-functional and cross-company teams to define/enhance, launch, and support new products that support strategic business initiatives through entire project lifecycle Act as a regional contact point for external teams when working with counterparts around the world to plan for product launches Communicate and evangelize new platform features and services within the region, and generally act as a point of contact regarding platform products for internal SIEA teams Develop an understanding of various region-specific business initiatives, objectives and represent them in discussion with global teams to influence product direction for market and operational fit Structure and execute initiatives by developing project proposals, recommendations, and planning delivery of platform products such as PS VR, Pro and system software Beta Communicate platform objectives, status, expectations to regional  teams and management Create, manage, and track project schedules, dependencies, deadlines, and other documentation to ensure delivery & quality of product. Where required, manage product requirements, definition, and policies of various regional initiatives which may require product development Work closely with business (Business Development, Marketing, Legal, Third Party Relations, CS etc.) and product development team (internal and/or external) teams to translate between business needs/opportunities and product requirements, Maintain a holistic view of product development and business direction to appropriately consult on prioritization requ[...]



Senior Programmer: BonusXP

2017-11-16

Come work on games like Stranger Things and Hero Academy 2! BonusXP is seeking an experienced programmer to join our growing game studio. Ideal applicants will have experience working in a wide variety of game development areas. The position will involve architecting, building, and supporting systems for our games. We hire those who are passionate about both games and their craft, and expect active participation in our highly collaborative work environment. Our studio is based near Dallas, TX. Requirements 5 years professional programming experience Passion for games In-depth knowledge of game development One or more high quality shipped game titles Fluency in one or more programming languages, ideally including C#, C++, Objective-C, C, Java Ability to solve complex problems quickly and efficiently Strong math and algorithmic skills Enthusiasm for working on a wide variety of tasks Experience with optimization Strong communication and collaboration skills, including ability to work closely with team members in other disciplines Pluses Experience with game servers and multiplayer systems Experience working with NoSQL and relational databases Familiarity with Unity3D Experience building shaders and effects Web development skills Degree in Computer Science or a related field  (image)



Sr. Executive Producer - Toys For Bob: Activision

2017-11-16

Sr. Executive Producer  Toys for Bob is seeking a uniquely qualified Sr. Executive Producer to join our team in creating the next generation in our history of award-winning, best-selling games.    The Sr. Executive Producer should have extensive experience with console and PC game development processes for products which are online multiplayer and run GAAS. This individual must be a leader as well as a team player, highly organized, self-motivated, and detail oriented with great follow-through skills and the ability to prioritize and manage large complex organizational and executional issues. Superior strategic, operational, and verbal/written communication skills are a must. Responsibilities include forging strong, successful partnerships with internal and external development teams (including day-to-day communication and management as necessary), overseeing localization efforts, managing licensor requests and feedback, helping to manage QA efforts internally, supervision and guidance for the internal production team, and closely tracking submission and approval process with the Developer, 1st Party Partners, and other stakeholders. The Sr. Executive Producer will ensure that milestones are delivered on-time, on-budget and complete as per the approved Development plan, and that the approved submissions maintain a high standard of quality and brand integrity. In addition, this individual will also be supporting various post-launch support efforts from the Developer and any ongoing content development. Your Responsibilities will include:   Project Planning • Create, maintain and enforce overall project plan containing all key milestones and associated deliverables in conjunction with production staff and project leads. • Craft, monitor and maintain development team structure and staffing needs. • Work with department managers on establishing key constraints and goals for production and maintenance of key project documentation. • Regular risk assessment of project plan, performing revision of goals, estimates and resources where appropriate. • Hit all required ship dates.   Production Team Management • Guide and empower the production team to:  o Create and maintain production schedules based on overall project plan. o Enforce formal checks and balances to identify risk. o Oversee regular milestone and project goal reviews. • Regularly explore opportunities to improve team wide efficiency in tools, general practices and communication pipelines. • Manage, coach and develop production staff to ensure growth and expand the talent base.   Team Leadership • Facilitate and enforce effective communication channels between discipline leads. • Mentor team leads on critical thinking, time management, communication, delegation and risk assessment skills. • Establish regular practices and tools for departmental quality control. • Arbitrate conflict resolution on cross-departmental goals and dependencies. • Lead studio-wide communications and updates • Create a culture that provides continuous feedback, support and empowerment; foster positive working relationships with an emphasis on communication Quality Control • Establish and be accountable for high-level project goals. • Maintain awareness of competitive titles, features and technology within the industry. • Prioritize, balance high level publisher expectations ag[...]



Sr. Animation Tools Engineer - Toys for Bob - Novato, CA: Activision

2017-11-16

Toys for Bob is looking for a dynamic Sr. Animation Tools Engineer to join our team in creating the next generation in our history of award-winning, best-selling games.  Responsibilities: • Collaborate with Animation and Cinematics in the development of character pipeline tools • Collaborate with Design and Engineering on the development of in-game systems • Hands-on assistance of animators/designers solving technical animation and rigging issues • Create prototype and production technical assets as necessary to support production • Meet deadlines and milestones as set by Project Leads Requirements: • 5+ years of experience supporting character production on shipped titles • Bachelor’s degree in Computer Science or other relevant discipline or equivalent experience • Exceptional communication and organizational skills • Extensive experience working with game engine animation systems • Proficient in scripting and programming languages, including C++/C#, MEL, Python • Intimate understanding of Maya rigging and animation pipelines • Strong problem solving and analytical skills • Unreal Engine experience a plus Toys for Bob is a band of inventors, makers, and magicians who have been developing whimsical AAA console games for over 25 years. We play in a former military hangar that’s been converted into a colorful, tiki-themed, dog-friendly paradise just 20 minutes north of the San Francisco Golden Gate bridge. Best known for inventing the “Toys to Life” genre with Skylanders, we are a team of out-of-the-box thinkers who are driven to create memorable new experiences that inspire joy through levity and play. If you love games, are great at what you do, and don’t take yourself too seriously, we’d love for you to be part of the family!(image)



Sr. Technical Artist: Activision

2017-11-16

Sr. Technical ArtistToys for Bob is seeking an experienced, highly motivated, and enthusiastic Sr. Technical Artist to join our team.  We are looking for a seasoned veteran who loves making games to take ownership of the art tools and pipelines as we build our next game using Unreal 4.Responsibilities• Develop and optimize efficient and robust materials/shaders to be used across multiple assets/characters/environments.• Define environment workflow/lighting setup to deliver visual target with an eye towards performance and memory management.• Develop and maintain art asset pipelines, and collaborate with the art team to optimize workflows, authoring new tools as necessary.• Establish content specs and requirements to achieve visual target while optimizing for performance and cross platform implications.• Use diagnostic tools to analyze content and identify areas for improvement.• Assist with the management and integration of all art assets.• Be proactive, and develop and implement new ideas/solutions to problems as they arise.• Be collaborative and creative with a seasoned team of passionate developers.• Ability to step in and lend a hand with content creation a huge plus.Requirements• 5+ years of experience as a senior/lead technical artist.• Extensive Experience with Unreal Engine, preferably UE4.• Expert Maya user, with strong scripting skills in MEL, Python, C++• Experience with Lighting, materials and shaders as applied to Physically Based Rendering• Experience with Runtime analytics and optimization best practices.• Buckets of enthusiasm and self-motivation, and a passion for making great games.Toys for Bob is a band of inventors, makers, and magicians who have been developing whimsical AAA console games for over 25 years. We play in a former military hangar that’s been converted into a colorful, tiki-themed, dog-friendly paradise just 20 minutes north of the San Francisco Golden Gate bridge. Best known for inventing the “Toys to Life” genre with Skylanders, we are a team of out-of-the-box thinkers who are driven to create memorable new experiences that inspire joy through levity and play. If you love games, are great at what you do, and don’t take yourself too seriously, we’d love for you to be part of the family!(image)



Senior Systems Engineer: Bartlet Jones Supernatural Detective Agency Inc.

2017-11-16

The Bartlet Jones Supernatural Detective Agency is seeking an exceptional Senior Unreal Engine Systems Engineer to join our team on a new and exciting online multiplayer game.   Responsibilities: Architecting and implementing engine level systems built with Unreal Engine 4 on Playstation 4 Network gameplay programming Backend network programming Graphics programming Tools creation Game optimization Providing technical guidance Establishing best practices Requirements: BS or MS Degree in Computer Science, Mathematics, Engineering or equivalent game development trade school Five years programming experience in C++ Experience contributing to core game architecture in Unreal Experience building networked multiplayer games Experience in graphics programming and strong 3D math skills Demonstrated ability to architect and implement game features rapidly and reliably Comfort in solving problems outside of primary area of expertise A desire to work in a positive collaborative team environment A passion for video games and a contributor of design perspectives Benefits & Perks: An extremely low co-pay for medical, dental and optical insurance for you and your family 401k program with no vesting period Flexible Spending Accounts for health and child care Our studio is in a historic building in the thriving downtown San Diego Gaslamp district Free downtown 24 hour parking spot(image)



Lead VFX Artist : Insomniac Games

2017-11-15

Want to work at Insomniac Games, and work on our Spider-Man title? If that is the case, then we are looking for you. Insomniac Games is searching for a Lead VFX Artist. The Lead VFX Artist maintains established quality and artistic consistency, by high visual standards and project style. This artist sets the example to the team by the creation of art assets, a mastery of proprietary technology and tools pipeline and departmental production dependencies. This role has an understanding of memory and frame budgets, production schedule and project goals, animation, programming and design concerns, understands PBR lighting basics and material authoring, and sets best practices for bug fixing. Read on for more details. Essential Duties and Responsibilities include the following. Works closely with Art Director to keep quality and style consistent across all visual effects. Carries out supervisory responsibilities for the FX team Provides direction to visual effects artists for aesthetic and technical considerations Creates and animates real-time digital effects elements to meet and enhance art direction. Creates effects that reflect physical dynamics of natural phenomena (e.g., fire, smoke, water, bubbles, lava, dust and/or foliage) to create a believable world for the game. Works closely with the Engine team to develop new or improve upon old technologies to improve visual effect quality Works with Project Management to maintain a clear and consistent schedule Other duties may apply Works closely with the design team and gameplay to produce visual effects Participates in the planning for project visual effects Works with other departments to ensure that assets are delivered in a timely manner Supervise bug distribution and verify bug fixes Education and/or Experience: Master's degree (M.A.) or equivalent; or seven plus years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya and visual effects packages, competent working with joints and locators, keyframing, rigid body simulations. Advanced understanding of complex node based shader networks such as those used in Unreal Editor 3, Mental Mill, etc. Proficient in Photoshop for painting and editing textures. Knowledge of other visual effects software a plus. Other Skills: Excellent foundations skills, including composition, design, and color theory. The ability to work with detailed concept art or reference art/ materials. Strong traditional painting skills in both stylized and photorealistic styles. Strong leadership and mentoring abilities and interpersonal skills. Ability to find creative solutions for technically challenging tasks. If this sounds like the role that you have been looking for, we’d love to hear from you. Please use the link and apply directly to the role. Thanks!(image)



Software Engineer, UI: Kaneva

2017-11-15

Job Description Kaneva is hard at work building a social casino gaming platform that will provide the right candidates with the potential to deliver game experiences that push the boundaries of game experiences and technology. Our team includes industry veterans as well as recent college graduates that share a passion for building one of the most innovative game platforms in the world. Kaneva is looking for an exceptionally skilled and enthusiastic User Interface Software Engineer. In this role, you will own the quality and goals of our platform’s User Interface. The ideal candidate is an outstanding software engineer and UI designer with a proven track record designing and balancing player controls for a social and casual game built on the Unity platform for VR, Mobile and Web platforms. You have a thorough knowledge of game and human factors design theory and tools, possess strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work. You should be able to work independently and be comfortable with taking direction and critique on your code and designs. You’ll be sharing your hard-earned knowledge while working within a highly collaborative, multidisciplinary team of designers, artists, product managers and programmers as you continue to develop your skill set by learning from your teammates.  Responsibilities Work closely with the Product Manager and executive team to develop a compelling and user friendly UI. Work directly with our Studio lead on tuning and improving the user experience Work with all areas of product engineering, as well as game feature development goals and execution. Create documentation to clearly communicate ideas and goals to team. Spearhead and deliver work on time within a schedule. Develop data-gathering methods for user experience enhancements and tuning through split testing then implement changes based on the data. Basic Qualifications 2 - 5 years of experience as a user interface designer and/or game programmer in Unity. Experience with scripting languages such as C#, Lua, Javascript, Python, Ruby Strong methodology and problem solving ability, with focus on technical design and UI art implementation Understanding and passion for the competitive, multiplayer game landscape. Very comfortable with and understanding engine/game constraints and opportunities. Strong communications skills to work with and across teams Undergraduate or graduate degree in Computer Science or Computation Media preferred. Preferred Qualifications Experience working in a fast paced Agile software delivery environment Experience with social casino games (e.g. Poker, Slots) Experience with Mobile and VR user experience patterns. Ability to take constructive criticism and maintain a professional attitude. Independently self-motivated, team player with excellent communication skills. Knowledge of Maya, 3D Max, Photoshop, Zbrush, and other 2D/3D applications. Experience with Game Engines such as Unity and Unreal Understanding of software engineering design patterns(image)



Software Engineer - Android/Mobile: Aspyr Media

2017-11-15

Aspyr Media is an Austin TX based developer and publisher of AAA games for PC, Mac, Linux, iOS, Android, Xbox One and PS4.   We are looking for Software Engineers experience with Android native C++ development to expand the team tasked with the development our AAA game portfolio.   We are typically looking for generalist capable engineers who are interested in working on a wide variety of challenges. Middleware, proprietary engines and amazing games – we get to play with them all.  We have mature technology to assist with this, but as per our roadmap there's also plenty of scope for new talent to shape it.   We offer the opportunity to work on amazing games while enjoying a work environment and stability that is far above the norm in the game industry.   Requirements: Authorization to work in the United States Currency in and an accumulation of actual hands on development experience in C++. Android NDK experience proven with shipped titles. Systems level development experience. A passion for quality. Generalist – you’ll have worked in at least a couple of different areas of AAA professional game development and have a mix of experience developing various subsystems Ability to work with large and potentially unfamiliar codebases without running for the hills.   Highly Desirable: Familiarity with as much middleware and third party solutions (incl. open source) as possible.  As mentioned above - we work with it all. Graphics knowledge, especially OpenGL/GLES, Direct3D, HLSL, GLSL, Metal or Vulkan. Console, Mac or iOS experience. Prior experience in other specialist areas (unique skills brought to the table are valued here).   Nice to have: Objective-C Unreal Engine 3, 4 or other very popular engine experience. Linux development experience.(image)



Lead 3D Artist: Bartlet Jones Supernatural Detective Agency Inc.

2017-11-15

The role will be a mix of hands on creation of assets as well as helping lead other artists to achieve the look visual quality and schedule targets. The ideal candidate has a good balance of creative and technical abilities across all aspects of environment creation and optimization.If you play lots of AAA and indie games, have strong opinions on how to drive art quality and like to jump between creating, leading and integrating art … please keep reading!   Day to Day Responsibilities: Take a mix of 2D drawings, 3D design meshes and other reference and translate them into high quality, playable art including characters, props, hero set pieces and more with the art team. Lead the character and character component pipeline and work with the team of artists on and offsite to achieve quality and schedule goals Work w/ the concept team, Art Director and other 3D artists to set the requirements of concept art for the project Create realistic 3D assets when necessary using PBR pipeline Help define the 3D art pipeline Work with Art Director, Tech Artists and Engineering teams to set performance standards for the game and how they relate to the look Integrate other source assets like animation, vfx and sfx assets into the Unreal Engine as necessary Help diagnosis art optimization issues Anticipate the needs of the 3D creation pipeline and suggest tools to help optimize the creation process Required Experience: Demonstrated experience building PBR based assets Demonstarated experience leading a team of artists Demonstrated experience interpreting 2D concepts into 3D playable art Expert level knowledge of Maya Demonstrated knowledge of working in the Unreal Engine A gamer that’s passionate about art   Preferred Knowledge/Experience: Worked on at least 2 games, ideally one in Unreal Able to contribute to VFX, animation or other related fields is a big plus Experience working w/ external art development teams Avid gamer with opinions on how to improve games Experience building or using world builder game tools (eg. Houdini Engine) to develop art for games   Benefits & Perks: An extremely low co-pay for medical, dental and optical insurance for you and your family 401k program with no vesting period Flexible Spending Accounts for health and child care Our studio is in a historic building in the thriving downtown San Diego Gaslamp district Free downtown 24 hour parking(image)



Associate Growth Marketing Manager: Tilting Point

2017-11-15

As an Associate Growth Marketing Manager on our team, you will partner with internal and external teams to run and optimize install campaigns for exciting mobile game titles. At Tilting Point, you’ll have the chance to accelerate your career and bring value by collaborating with Data, CRM, Product, and Creative teams to help provide quality growth to our diverse portfolio of games.  Your Future at Tilting Point  - Create and optimize mobile app install campaigns on Google AdWords, Apple Search, and other SEM platforms  - Manage relationships and campaign performance with various Ad Networks such as Vungle and AppLovin  - Perform deep analysis of UA efforts across all mobile titles  - Provide input during the creative process for ad creation  Your XP & Skills  - Minimum 1-3 years experience in a SEM or UA marketing role, ideally with mobile app experience  - Experience with Google AdWords and/or Ad Networks  - Degree in marketing or a related business field  SQL experience is a plus  - Prior game industry experience is a plus.  - Strong interest in mobile marketing/gaming.  - Fluent in Microsoft Excel.  - Fluency in English and interpersonal skills are essential for cultivating external marketing partnerships.  Location: Tilting Point headquarters in New York (Midtown Manhattan).  Interested? We would love to hear from you. Just send your resume and cover letter to jobs@tiltingpoint.com. All submissions are confidential.  Juliette Dupré Senior Manager of Talent  *Direct applicants only - No agencies/headhunters please.*  Tilting Point provides equal employment opportunity to all individuals regardless of their race, color, creed, religion, gender, age, sexual orientation, national origin, disability, veteran status, or any other characteristic protected by state, federal, or local law. Discrimination of any type will not be tolerated. This policy applies to all terms and conditions of employment, including recruiting, hiring, promotion, termination, time off, and compensation. (image)



2 Positions : Game Platform and Unity Engineer: Tonk Tonk Games

2017-11-15

Hello, we are Tonk Tonk Games! We're a remote indie game studio made up of game industry veterans who believe in creating experiences that players love. We're looking for two positions : senior Platform/Backend developer and a Unity developer to assist us in the development of our current mobile title.   Platform/Backend Engineer You are: Empathetic to the needs of your internal customers and peers, including other game developers and network operations personnel. Capable of architecting and implementing scalable backend systems. Experienced with microservice based architectures. Experienced with at least two of the following languages: Java, JavaScript, Go, or C++. Experienced in developing RESTful APIs. Able to optimize across a wide range of systems for low latency processing of realtime game data. Knowledgeable in basic security (infosec) and system administration. Capable of database administration for both relational databases and key-value databases. An advocate for the best player experience possible. A gamer! Ideally you: Have experience with Mongo DB, or Cosmos DB. Have prior experience in game development or related fields. Have Unity specific development experience.   Unity Developer You are: Empathetic to the needs of your internal customers and peers, including other game engineers, UX designers, and artists. Able to implement UI features and improvements. Experienced with Unity and C#. Able to learn an existing codebase quickly. Passionate about shipping great games, and have shipped at least one mobile title with Unity. An advocate for the best player experience possible. A gamer! Ideally you: Have experience developing gameplay systems. Have experience developing client-server based multiplayer -games. Have experience with UX design. Please email davidlogan@tonktonk.com with your CV.(image)



Software Engineer, UI : Blizzard Entertainment

2017-11-14

Good user interface is elegant and intuitive; great user interface is a portal into adventure. It enables a player to be wholly engrossed in gameplay and immersed in story. The World of Warcraft user interface team is looking for a UI engineer with the talent to create good UI but with the creativity and passion to make great UI. So what do we look for in our UI engineers? You must be able to identify and solve challenges within an existing yet constantly evolving code base (the world of Azeroth is no small thing).  We’re also highly collaborative so we need engineers who are comfortable working closely with designers to develop a shared vision and then work to see it through to completion. Being World of Warcraft, it’s also helpful if you’re familiar with our gameplay (or other MMO’s) or perhaps have dabbled in making your own UI mods. We view user interface design as an art form, and we feel Blizzard is a special place to ply your craft. Here you’ll be in a creative environment designed to encourage your best work, to foster learning and growing as a team focused on translating dreams into reality. We’re on a quest to iterate and shape our UI into the best it’s ever been; until the complex becomes instinctive, and player tools evolve into a natural extension of the gaming experience. So join us - if you understand our excitement and passion for what we do and where we want to take UI, we want to hear from you!  Responsibilities Work closely with designers and other engineers to establish a shared vision for compelling UI features. Implement functional and elegant UI features from approved concept images and paper designs. Develop back-end functionality to support front-end features. Constantly observe and learn latest programming techniques. Requirements Fluent in C / C++ Fluent in high-level scripting languages such as Lua, Perl, or PHP A minimum of 2 years’ programming experience Able to work with non-programming team members Passion for World of Warcraft Pluses Experience with developing UI modifications for World of Warcraft Degree in computer science or related field Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!(image)



SENIOR PHYSICS ENGINEER: 2K

2017-11-14

SENIOR PHYSICS ENGINEER   Who We Are: Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.   What We Need: Hangar 13 is looking for a Senior Physics Engineer to provide technical designs, writing, implementing, and debugging code for new and upgraded physics components within our games. Job Responsibilities Will Include: Derive equations and implement numerical solutions for game physics components using custom approaches Implement game-physics solutions using 3rd party libraries such as Havok/PhysX Mentor game designers and engineers in the techniques and tuning of game physics Collaborate with engineering and production teams to devise optimal engineering solutions to game physics problems Provide technical expertise to the team in mathematics and physics as applied in the game industry Research new techniques and algorithms, often polling techniques from the movie and other industries for use in the game industry   Who We Think Will Be A Great Fit: Minimum Requirements: Bachelor’s degree in Computer Science or related discipline 5+ years of programming experience on commercial software projects Ability to research, analyze and optimize code to meet performance requirements Ability to learn and master new technologies and code Ability to work independently and efficiently under reasonable deadlines Experience working on game physics systems Experience with numerical simulation of ODEs Experience in C / C++ Expertise in rigid-body dynamics and collision/response as applied in game development Expertise in 3D math Expertise in deriving and solving systems of equations Desired Skills: Experience with Xbox One and PS4 Experience using Havok Experience with multi-processor programming Experience working on multi-platform software projects Experience with inverse kinematics and physics-based animation Experience with physical modeling of cloth, hair, and vehicles     To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1861      [...]



Software Engineer, Server: Blizzard Entertainment

2017-11-14

You’re a software engineer. A technologist. A problem solver.   So why aren’t you here? We’re looking for a server programmer to join our World of Warcraft team at Blizzard’s global headquarters in Irvine, CA. This position offers an unbelievable opportunity for the right engineer.  Not only will you get to contribute your personal stamp to a beloved AAA title and help optimize existing code, you’ll be instrumental in the introduction and evolution of new tech so players around the world can continue to explore and adventure Azeroth in brand new ways for years to come. Of course, being an MMO and hosting a large global player base brings with it technical challenges, but that’s where we have our fun. Frankly, as engineers we relish the never-seen-before, the hard-to-solve, and we tackle them together. Blizzard Entertainment is a highly open and collaborative studio, and our team is no different. We encourage creative thinking in our engineers and fresh ideas as we work to create elegant solutions to unique problems. The programmer in this role should be comfortable plying their craft in such an environment, and eager to do their best work as part of a core engineering team dedicated to realizing the future of World of Warcraft’s technology, gameplay, and ultimately, fun.    Requirements Strong C++ programming skills Networking experience in TCP and UDP protocols Distributed systems experience Architecture (cloud, client / server) experience Knowledge of network and server security issues Experience with code optimization Passion for video games  Pluses Prior development work on client / server game systems Previous experience with shipping products Linux development experience Database development experience (MySQL, Oracle) Scripting language experience (Python, Lua) Low-level network knowledge and diagnosis including packet capture (tcpdump, wireshark), routing, firewalls, DHCP, DNS, NAT busting Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!(image)



Senior Software Engineer, Server: Blizzard Entertainment

2017-11-14

You’re a software engineer. A technologist. A problem solver.   So why aren’t you here? We’re looking for a server programmer to join our World of Warcraft team at Blizzard’s global headquarters in Irvine, CA. This position offers an unbelievable opportunity for the right engineer.  Not only will you get to contribute your personal stamp to a beloved AAA title and help optimize existing code, you’ll be instrumental in the introduction and evolution of new tech so players around the world can continue to explore and adventure Azeroth in brand new ways for years to come. Of course, being an MMO and hosting a large global player base brings with it technical challenges, but that’s where we have our fun. Frankly, as engineers we relish the never-seen-before, the hard-to-solve, and we tackle them together. Blizzard Entertainment is a highly open and collaborative studio, and our team is no different. We encourage creative thinking in our engineers and fresh ideas as we work to create elegant solutions to unique problems. The programmer in this role should be comfortable plying their craft in such an environment, and eager to do their best work as part of a core engineering team dedicated to realizing the future of World of Warcraft’s technology, gameplay, and ultimately, fun.    Requirements Strong C++ programming skills Networking experience in TCP and UDP protocols Distributed systems experience Architecture (cloud, client / server) experience Knowledge of network and server security issues Experience with code optimization Passion for video games Pluses Prior development work on client / server game systems Previous experience with shipping products Linux development experience Database development experience (MySQL, Oracle) Scripting language experience (Python, Lua) Low-level network knowledge and diagnosis including packet capture (tcpdump, wireshark), routing, firewalls, DHCP, DNS, NAT busting Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!(image)



Software Engineer Mobile: Blizzard Entertainment

2017-11-14

The World of Warcraft team is looking for a software engineer to help develop the next iteration of the WoW Companion mobile app. This position will be part of the User Interface team and will work on making it an “evergreen” application. This will include working closely with designers and programmers to make a suite of social and character based information available to the players from their mobile device. If you love WoW and have a passion for mobile applications we want to hear from you.  Responsibilities Closely interact with designers to implement features at a rapid pace Plan with stakeholders of the project to establish tasks  Requirements C++ proficiency Capable of working very closely with designers and fellow programmers Knowledge of data structures, logic, and algorithm skills Understanding of game assets and handling asset version changes Passion for enabling developers to create content by building new systems, core technology, and tools. Familiarity with Unity Passion for World of Warcraft  Pluses C# programming experience Mobile application user iOS and/or Android development experience Experience with relational databases Computer science, engineering, or related degree Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!(image)



SENIOR SOFTWARE ENGINEER, MOBILE: Blizzard Entertainment

2017-11-14

The World of Warcraft team is looking for a senior software engineer to help develop the next iteration of the WoW Companion mobile app. This position will be part of the User Interface team and will work on making it an “evergreen” application. This will include working closely with designers and programmers to make a suite of social and character based information available to the players from their mobile device. If you love WoW and have a passion for mobile applications we want to hear from you.   Responsibilities Closely interact with designers to implement features at a rapid pace Plan with stakeholders of the project to establish tasks  Requirements C++ proficiency Capable of working very closely with designers and fellow programmers Strong data structures, logic, and algorithm skills Strong understanding of game assets and handling asset version changes Experience with code optimization Passion for enabling developers to create content by building new systems, core technology, and tools. Familiarity with Unity Passion for World of Warcraft  Pluses C# programming experience Avid mobile application user iOS and/or Android development experience Experience with relational databases A minimum of 5 years of game industry experience Computer science, engineering, or related degree Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!(image)



Game Designer: Echtra Games, Inc.

2017-11-14

Echtra is an independently run studio of veteran game developers. Founded with solid corporate backing in early 2016, we’re building a big world based on a beloved gaming franchise. We have a clear long-term vision for the game, and trust our people to take the lead in making that vision come true. We use tools that support remote work and make it easy to schedule around life’s demands. We are searching for a Game Designer to create and tune combat gameplay including player skills, items, monster behavior, and scripted encounters for an upcoming global PC & console title. Your strong understanding of game balance, player motivation & core game loops will be channeled into making the game feel just right. As a game designer at Echtra you’ll be expected to work directly in the engine tools (Unreal 4) to create and maintain gameplay. You’ll set clear goals for your design, collect analytics and player feedback, and use them to inform ongoing iteration. You’ll be obsessive about tuning the content for maximum fun, and you’ll empathize with the wide range of player personas who value different parts of the game experience. Requirements Shipped titles in a game design role, directly working in the game content. You’ve used mathematical and analytical problem solving skills to bring a large gameplay system into balance, and it was really fun to play. You have a clear process for collecting qual and quant feedback about game content, deciding what should change about the game, and distilling this to actionable tasks. You understand how to design content that’s fun for everyone in a multiplayer-first, progression driven online game. Plusses Passion for and experience building action games with a focus on combat mechanics. Experience with rich-client free to play games; Experience with games as a service. Experience using existing assets and functional components to create new gameplay.(image)



User Experience Designer: Echtra Games, Inc.

2017-11-14

Echtra is an independently run studio of veteran game developers. Founded with solid corporate backing inearly 2016, we’re building a big world based on a beloved gaming franchise. We have a clear long-term visionfor the game, and trust our people to take the lead in making that vision come true. We use tools that supportremote work and make it easy to schedule around life’s demands. We are searching for a User Experience Designer to directly support development of features, flows, andinterfaces for our upcoming PC & console title. You will help the dev team be outcome-driven in their designthinking (Who is this for? What do they want?), and provide design support in wires, diagrams, and thealmighty whiteboard form. As a UX Designer at Echtra, you’ll be working in a live service environment where listening to players, reactingto their feedback, and shipping quickly are the keys to success. You’ll support every part of the product, andevery stage of the player journey - from acquisition to re-engagement, from new player to veteran. You’ll workwith the Product Lead to measure and make decisions about how players experience the game. You’ll workwith game leads to design and fine tune the UIs and flows for their features. Our 2D artists and engineers willdepend on you to sweat the details of interface design, flow, consistency, and iterative improvement over thelong term. Requirements You bring a proven user-centered design process, suitable to a “learn by shipping” environment. You can create design artifacts in multiple mediums, selecting the best communication tool for thecontext You understand how to continuously feed analytics and player feedback into the development cycle;you know how to measure whether a feature is doing its job. Passion for gaming & bottomless desire to make players happy! Plusses You’ve designed flows and interfaces for shipped video game titles, especially in in core gaming space,on PC and console. Experience arranging and tweaking UI using game engine tools (we are on Unreal 4). Experience with web UX; able to give actionable feedback to web publishing team.(image)



Director of Growth Marketing, Poptropica and Kids Entertainment: StoryArc Media

2017-11-14

Opportunity: If you live and breathe digital marketing and you are excited by the idea of building and executing consumer marketing initiatives to take a popular immersive world for kids into a multi-device, touchscreen world… keep reading. We are looking for a data-driven digital marketer to drive user adoption globally and to build a playbook for driving acquisition and engagement through digital channels. You will be responsible for the planning and execution of digital marketing campaigns across acquisition channels including SEO, paid search, display advertising, mobile, social media, video, email, loyalty programs, and more. We want someone who will balance strategic thinking, creativity and best-practice solutions to increase online and mobile user acquisition and revenue for Poptropica. Poptropica is an amazing virtual world for kids. Founded in 2007 by world­-renowned children’s author, Jeff Kinney (creator of Diary of a Wimpy Kid), Poptropica is an immersive world in which kids (core audience 8-12) can solve Island quests, each with its own unique story and challenge, while simultaneously learning about a variety of topics spanning history, art, space, and more. Today the brand attracts: 2.7M avg. monthly unique visitors (web) 500k MAUs (mobile) 30-minute average session duration With web-traffic being challenged, there’s a unique opportunity for the right person to help the brand do what many of its peers have failed to pull off, and re-invent itself for a new era of mobile expansion. Core Responsibilities: This is an incredible opportunity to play a key leadership role in the growth and diversification of a portfolio of digital media and entertainment properties that have already garnered considerable success.  The Director of Growth Marketing will be expected to: Build and own the full lifecycle marketing strategy that helps establish Poptropica brand with its core audience of 8-12 years; Establish ambitious online and mobile plans for new user acquisition to achieve and maintain traffic and membership goals; Drive acquisition of new users through appropriate marketing channels. Maximize acquisition spend through optimization of targeting, creative investment, and messaging; Analyze and improve the user funnel from registration to purchase and repeat usage in order to identify opportunities and segment our customers; Test discount and incentive promotion strategies to determine effectiveness and impact on KPI’s and ROI; Develop marketing campaigns, collaborate on asset creation, and drive execution including optimization, tracking of results, and communication to key stakeholders; Own reporting for marketing funnel performance, including attribution, ROI, retention, and forecasting; Identify scalable growth marketing strategies as we continue to expand into new markets and segments; Stay abreast of mobile and web trends to identify new acquisit[...]



Senior Vice President, Games, Nickelodeon: Nickelodeon

2017-11-14

Nickelodeon Games, a leader in premium and web-based mobile games for kids, is seeking a Senior Vice President to lead its games business. Creating for Nickelodeon is fundamentally about innovation. Your inspiration, imagination and willingness to take risks will ultimately result in your best work - and that’s what we want! Using your vast gaming experience, we’re asking you to experiment, to make a mess, to have fun, to always make it feel fresh and to find the kid inside you. Nickelodeon cross-platform experiences have immense visibility, hundreds of millions of customers around the globe. As part of the Nickelodeon digital leadership team in a highly impactful role, you will be responsible for the games business strategy, creative development and production execution across web, native premium, and emerging platform experiences. You are as comfortable leading and developing a cross functional team as you are with rolling up your sleeves to deliver delightful and meaningful game experiences. You are a big-thinker and problem-solver, with the practical ability to deliver game titles to market considering both customer and business opportunities. If you live at the intersection of games and kids’ entertainment - and have an obsession for working directly with customers, we want you on the team. More About Nickelodeon At Nickelodeon, our mission is to make the world a more playful place. We are a group of creative and passionate individuals who together, as a team, accomplish profound, award-winning work for the best customers in the world...kids. We fully believe that Nickelodeon is entertainment through a real kid’s point of view, and we strive to understand and create experiences in their world. We are creators, artists, producers, engineers, product managers, user researchers, project managers, and data analysts who care deeply about our business and being authentic to kids. We leverage partnerships with the best technology companies in the world with direct access to cutting edge products in development. We’re having fun in New York and Los Angeles and are honored when passionate leaders join our family. Here are some of the things we’re working on: A pipeline of hundreds of games including VR/AR AI and Chatbot applications Apple Watch Apps (original launch partner) Apple TV Apps and Games Roku, Xbox One, AndroidTV, FireTV and connected TV Apps Award winning NOGGIN and Nick Jr Apps The Emmy Award™ winning Nick App The game changing com and nickjr.com responsive web experiences What we most enjoy: Summer Fridays. Yup! Hackathons and design studios On-location mobile and emerging technologies device lab, usability lab, digital printing lab, yoga studio Gaming tournaments and lip-sync battles To learn more about what life is like at Nickelodeon and what we’re up to, please visit us at digital.nick.com. Basic Qualificatio[...]



Engineering Manager: Pixelberry Studios

2017-11-13

DESCRIPTION We are looking for a talented Engineering Manager to lead development at Pixelberry for our hit mobile game “Choices: Stories You Play.” You'll work with the best interactive fiction game team in the industry, with the many on the team working together for over 10 years. You would be responsible for the development team delivering performant, well built, stable features to players across the world. You would lead projects by architecting features, managing their development and testing, and getting them shipped. Projects will span the whole stack - from front end client work in C++ to back end services built in Java on AWS. In addition to the technology, you would manage developers and handle hiring to grow your team, while maintaining best practices of unit testing, CI, code reviews, etc.; A portion of your time will be reserved for development - we believe this is a good way to know what's happening on the ground. You would be working with a highly seasoned team, one that believes in delivering category leading product that touches millions. We’ve leveraged the success of our game to teach millions of teens about serious topics, like cyberbullying. We believe that innovative game design, commercial success, and making a difference all go hand in hand. We are based in Mountain View, CA. This position is an on-site, full time position. Responsibilities: Lead a small, tight development team in software development Contribute throughout the whole lifecycle of shipping fun, innovative features played by millions Oversee technical design for native client and cloud services Architect scaleable services in AWS Code native applications for iOS and Android Research new technologies and create roadmaps for future capabilities Work closely with founding team in planning for the future   REQUIREMENTS 7 years+ of software engineering experience 2 years+ of experience in the games industry 2 years+ of management experience A passion to work on games Firm grasp of modern best practices for software development, including agile methodologies, unit testing, etc.; Expert level understanding of Java and C++   BENEFITS The Basics: Competitive salary Strong health insurance Love what you do This Job is Different: Feel good about what you do. Our game has literally saved lives Learn about the business side of mobile games. Our team is 3 for 3 in launching games into the Top 25 Grossing on iOS Good work/life balance. All three founders have families with young children and take a long term view on company growth Enjoy good company. We’re a small, tight team that enjoys each other’s company. Two couples actually met via the studio and got married(image)



MOTION CAPTURE PRODUCTION MANAGER: 2K

2017-11-13

MOTION CAPTURE PRODUCTION MANAGER Who We Are: Hello! We are 2K MoCap - a lean, efficient workhorse that produces motion capture, audio, and video assets for our developers and clients. We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality. We love the art and technology of motion capture and have a lot of fun combined with a true team spirit. We foster an environment based on honesty, integrity, and the ability to pick one another up. Succeeding together is the source of our strength. What We Need: Do you love complex problem solving? Would you enjoy managing a team of highly skilled motion capture professionals to produce the best product possible? We want you to lead by example, having a hands-on approach to our MoCap data. We want you to inspire your team with your work ethic, the outstanding quality of your motion capture post-production work, and the depth of your knowledge. Your primary responsibility will be management of all motion capture, audio, and video assets after we have shot them on our stage. You will be responsible for overseeing your team’s efforts as they refine and solve the data as well as quality assurance before delivery to our clients. Balancing your in-house resources and the need for outsourcing will also be under your purview. You will also work closely with our stage and tech teams, ensuring an efficient and effective post-production pipeline. Job Responsibilities Will Include: Inspire, motivate, and direct the motion capture production team through their daily efforts Communicate with the clients to ensure their motion capture needs are being met Innovate, iterate, and improve efficiency of the post production pipeline Manage data outsourcing and production deadlines Processing, Solving, and Retargeting of MoCap data Who We Think Will Be A Great Fit: You have a wealth of motion capture experience and practical knowledge.  You are adept at motion capture clean up, solving and retargeting across multiple applications, including Vicon Blade, Optitrack Motive, Autodesk MotionBuilder and Maya. You stay cool under pressure and have a calming effect on your team during crisis. You truly enjoy motion capture and are constantly driven to improve both your understanding of the medium and investigate the next big leap forward in technology. You have great communication skills, are receptive to critique, and can yourself provide insightful feedback. Appreciation for professional and constructive debate is a must. Being able to motivate your team and boost morale through a demanding and unrelenting shoot schedule is also necessary. Any additional skills, such as Python programming or a character animation background, we consider a definite plus. Minimum Requirements: 5+ years motion ca[...]



Lead Facial Animator : Insomniac Games

2017-11-13

It’s all in the eyes they say. Or in this case – the whole face. Insomniac Games is looking for a Lead Facial Animator who would be responsible for leading a team of face animators and/or technical animators in establishing, maintaining, and continuously increasing the quality of facial animations of both in-game and cinematic animation excellence on game productions. Please read on! Essential Duties and Responsibilities include the following: Review project-specific face animations (real time and cinematics) on a daily basis to ensure that implementation is correct and quality is high, and providing constructive feedback to the face animators to assist them in continuously developing their animation skills Work with Animation Director and Project Management to create and maintain an animation schedule that works with the overall schedules of the assigned production Complete all work assigned at the highest quality possible while staying on schedule Lead “by example” by creating facial animations that establish and maintain style and quality standards for the rest of the team Work with the Project Manager, Programmers and Designers to help ensure that facial animators are involved in the implementation of their characters Work with other production departments to help ensure that facial designs and rigs are suitable for efficient and effective animating Stay informed of all project-specific updates and be able to answer any necessary questions from facial animators Work with the Core department to help create and evaluate new tools that would expedite the facial animation process Stay informed about the latest advances in Maya and other technology and techniques to ensure that facial animators take advantage of pertinent improvements Maintain a strong understanding of the studios Character Set up process and be highly proficient with the facial animation system, constraints and other systems used for character facial animation Review game characters faces and run levels to check on whether they’ve been correctly implemented Maintain a solid understanding of the entire process of creating cinematics; e.g. creating partial levels, setting up cameras and characters, animating, checking, and troubleshooting scenes. Other duties may be assigned Supervisory Responsibilities: Supervises a team of Animators Education/Experience: Bachelor's degree (B.A.) from a four-year college or university and/or seven plus years related experience and/or training in AAA video games or film or equivalent combination of education and experience. Five to seven years of animation training and experience covering all basic animation principles and techniqu[...]



Gameplay and Engine Programmer: Shiny Shoe

2017-11-13

We're seeking a talented, self-starting Gameplay and Engine Programmer to join our team! At Shiny Shoe, Programmers are expected to design, create, maintain and modify game features while frequently collaborating with team members from all disciplines. Some of our recent projects include Full Throttle Remastered, The Banner Saga, and Death’s Door. Candidates should have a good understanding of code architecture, optimization strategies, and debugging. It’s also important that they understand what makes a game fun! We do both original game development and client work. You will be expected to be able to deliver well designed, flexible, and performant code in both new games and existing codebases. As a small studio, every member of the team has the opportunity to own large features and have a significant impact on the end result. Requirements A minimum of 3 years experience building games at a professional game studio. Experience programming in C++, C#, and other widely-used game programming languages. Understanding of flexible code architectures that are easy to modify and extend. Understanding of 3D math - vectors, matrices, transformations, etc. Flexibility in areas of work. You are willing and able to quickly learn new things and execute on many facets of game development. Responsibilities Own large game features from start to completion. Collaborate with designers, artists, and other programmers to build compelling experiences. Build tools to help content creators craft game content. Desired Experience Experience with the Unity engine and/or Unreal Engine 4. iOS and/or Android platform experience. PlayStation and/or Xbox platform experience. Tools programming and automation experience in languages such as Python. About Us Founded in 2011, Shiny Shoe develops games for mobile, console, and PC platforms. We strive to work on creative projects and on the types of games the team finds compelling. Trying to do things no one else has tried before is what gets us out of bed in the morning. We are located a block away from Union Square in San Francisco, CA. Our office is near BART, MUNI, bus lines, and Caltrain for easy access. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates.(image)



UI / Visualization Engineer: Argo AI, LLC

2017-11-13

Computer Vision Optimization Engineer At Argo AI, we are working to transform the world of transportation by bringing fully autonomous self-driving cars safely into widespread use.  We already have some of the world’s most experienced leaders in the field, with expertise ranging from complex robotics algorithms to production software development to sophisticated hardware design and production.   We are looking for experienced software engineers to code computer vision algorithms using CUDA, OpenCL, and/or SSE instructions to enable real-time processing of data to improve our self-driving cars’ ability to navigate urban environments. Your work will be essential to fielding these vehicles and you will have direct exposure to real world data and feedback, and the satisfaction of having contributed to a state-of-the art autonomous vehicle. You will be part of a broader perception team and will participate in discussions and brainstorming. In particular, we are looking for candidates with well honed skills that include: Strong background developing with C++ including the use of templates, multiple-inheritance, and abstract classes. Significant experience optimizing code to be both compute and memory efficient. Knowledge of and experience with CUDA, OpenCL and/or SSE programming. Software system architecture design. Good communications skills. Experience in Linux environments is desired. Preference will be given to candidates with the following skills/background: Experience developing, calibrating and testing stereovision systems Knowledgeable in areas pertaining to computer vision Knowledgeable about the phenomenology of vision sensors At Argo AI, we have a strong emphasis on creating a highly effective team environment. Thus, we seek candidates that can work effectively with others in small project teams, but can also be self-directed in independently pursuing broadly-scoped technical goals. Argo AI is an equal opportunity employer that believes in diversity as a strength. This is an exempt, full time, salaried position. Benefits include: Full, high quality health/dental/vision insurance. 401(k) plan with employer match. Paid company holidays and extensive vacation.(image)



LEAD SYSTEMS ENGINEER: 2K

2017-11-13

LEAD SYSTEMS ENGINEER Who We Are: Let's talk some truth: Making games is hard. It's a collision of art and technology that’s about as predictable as a tornado. There's no secret formula, no foolproof blueprint—but it certainly helps to have a reason for making games in the first place. "Every Player's Story is Unique." At Hangar 13, that's why we make games. We’re currently creating an intense action game set in an immersive world and with a strong narrative, but player agency is at the heart of everything we do. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for a Lead Systems Engineer to manage and mentor the systems team while providing technical designs, writing, implementing, and debugging code for new and upgraded software products. Job Responsibilities Will Include: Manage a team of engineers working on low-level systems Mentor engineers and help them improve their programming skills Provide technical designs for new features and/or changes in engine Write code that fulfills the functional and technical requirements of the project Provide the Technical director with feedback regarding the team Collaborate with engineering and production teams to devise optimal engineering solutions Work with proprietary existing software technology and build new technology in order to fulfill the project’s  technical requirements Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Participate on development of low level systems like streaming, generic serialization, entity system and more Who We Think Will Be A Great Fit: Minimum Requirements: Bachelor’s degree in Computer Science or related discipline 7+ years of programming experience on commercial software projects Experience developing for games; preferably action, FPS or 3PS titles At least one shipped AAA game as technical lead Experience with multi-processor programming Experience developing for game consoles Experience working on core gameplay systems and/or AI Experience working on multi-platform software project[...]



SENIOR ANIMATION ENGINEER: 2K

2017-11-13

SENIOR ANIMATION ENGINEER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. Hangar 13 is looking for a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with likeminded professionals to create a truly amazing game.   Who We Think Will Be A Great Fit: Minimum Requirements: Shipped one or more AAA titles Passion for leveraging advanced animation technology to create believable characters Worked with animators and designers to create behavior for the player or AI characters Experience with debugging Animation problems from source data to in game Experience with 3DS Max/Maya/Motionbuilder or similar DCCs Experience with animation blend tree systems and extending such systems Experience with AI locomotion systems Strong 3D math skills Bachelor’s degree in Computer Science, related discipline, or relevant work experience 5+ years of programming experience in a creative environment Excellent communication skills with an interest in collaborating with other non-technical disciplines Expertise with the C++ programming language Ability to learn and master new technologies and code Ability to work independently and efficiently under deadlines Experience with developing the connection between animation and physics Experience with IK solutions Experience with facial animations Experience with multi-processor programming Experience with optimizing animation performance Experience working with asset pipelines and tools  Previous experience with FPS or third person action games   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers[...]



Gameplay / Engine Programmer: Crate Entertainment

2017-11-13

Gameplay / Engine Programmer What We're Looking For: An enthusiastic junior or senior software engineer to work on strategy / RPG titles currently in development.  Working on a smaller sized team, applicants will have the opportunity to take on different roles, potentially working on gameplay features, tools, performance optimization and whatever else comes up. Work would take place remotely (we have no physical office, with people currently in MA, FL and WA) most of the team is in MA) and you would be expected to generally be online and available in company chat on weekdays during "core" hours but otherwise can set your own schedule.  About Us: Crate is an independent PC developer with a current team of 12, led by game industry veterans with over 15 years of individual experience. Our first title, the PC ARPG Grim Dawn, has sold over a million copies with a 91% Steam user rating. Recently we've released an expansion, Ashes of Malmouth and have two other projects in the works. This is a unique opportunity for someone with a passion for core PC games, to work in a fun, creative environment without the stress and politics that often exist in big companies tied to publisher / investor milestone schedules. Required Qualifications BS or MS Degree in Computer Science Proficiency in C++ Excellent written and verbal communication skills Highly self-driven and able to accomplish goals with minimal supervision Must reside in the United States and be authorized to work Preferred Qualifications 2+ years of professional game industry experience and at least one shipped title. 2+ years professional experience coding in C++ Passion for games and some background playing PC strategy and RPG / ARPG genres Experience programming with C# Prior work in the Unity and / or Unreal engines Applicants can directly email a cover letter and resume to jobs@crateentertainment.com(image)



GAME DESIGNER / PRODUCT MANAGER: TheWaveVR

2017-11-12

You'll be in charge of designing, implementing, and tuning game mechanics in the world's first interactive music concert platform. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.You'll report directly to the CEO and work with the team on designing social loops, UI/UX, and most importantly, manage our process for implementing, collecting, and analyzing metrics to drive feature development and work towards our KPI goals. When you aren't pushing the boundaries of what's possible in Microsoft Excel, white boarding analytics with the engineers, wireframing out user flows, you won't be afraid to roll up your sleeves and bang out Jira tasks in Unity using your C# skills.Come work at our well-funded virtual reality startup backed by top VC's like KPCB, Upfront Ventures, and more. Our beta on Steam is in the top 3 highest rated VR experiences. Competitive compensation and benefits package, offices in Austin and LA. More info at www.thewavevr.com. Job Requirements: 5+ years working in games/tech Social games experience Strong background in data analytics / tracking and analyzing metrics   Experience with Unity Strong UI/UX skills Great communication skills Passion for music and VR Preferred: Experience with UI design Experience with motion design(image)



3D GENERALIST: TheWaveVR

2017-11-12

You'll spend your days modeling, texturing, UV mapping all kinds of assets for TheWaveVR- everything from character concepts, to luminous, interstellar terrain to virtual champagne bottles. You'll dabble a bit in lighting design as well, setting the mood just right in the virtual club. You'll collaborate with our designers on making these spaces feel otherworldly, yet welcoming. You're also comfortable diving into shaders, effects, and making sure it's all optimized and running like butter.Come work at our well-funded virtual reality startup backed by top VC's like KPCB, Upfront Ventures, and more. Our beta on Steam is in the top 3 highest rated VR experiences. Competitive compensation and benefits package, offices in Austin and LA. More info at www.thewavevr.com. Requirements: 3+ years 3D modeling/texturing, preferably in AAA games Strong environment and character portfolio UV mapping god or goddess Experience with Unity Experience with lighting and effects art Preferred: Experience with shaders Experience with rigging(image)



QA LEAD / COMMUNITY MANAGER: TheWaveVR

2017-11-12

You'll lead our in-house QA efforts, ensuring all of the several moving parts of our app are functioning properly. You'll also help out promote and maintain the Wave community via Steam and across various socials. You'll be the biggest champion for our users, and we may even make you your own custom avatar so you stand out in the Wave universe!Come work at our well-funded virtual reality startup backed by top VC's like KPCB, Upfront Ventures, and more. Our beta on Steam is in the top 3 highest rated VR experiences. Competitive compensation and benefits package, offices in Austin and LA. More info at www.thewavevr.com. Job Requirements: 3+ years experience in QA and/or Community for games, preferably in a lead role Excellent communication skills Jira Passion for music and VR   Preferred: Unity experience Experience with VR technologies(image)



SOFTWARE ENGINEER GENERALIST: TheWaveVR

2017-11-12

What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll work with Design to prototype and implement new interactive experiences for the world's first social platform for VR music concerts. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.Come work at our well-funded virtual reality startup backed by top VC's like KPCB, Upfront Ventures, and more. Our beta on Steam is in the top 3 highest rated VR experiences. Competitive compensation and benefits package, offices in Austin and LA. Job Requirements: 5+ years experience in tech/games Strong C#  knowledge Strong math skills Experience with Unity Passion for music and VR   Preferred: Experience shipping and scaling a social platform Experience with: VR technologies Backend web development (node, Ruby on Rails, etc) Cross platform and mobile development C++ ASP.net or MVC Shader programming(image)



SERVER PLATFORM ENGINEER: TheWaveVR

2017-11-12

 You'll be our lead backend developer, ensuring server stability as we radically change how people view music performances. You'll work with our team to build a mature media distribution system broadcasting real-time and stored content. You'll craft a well-engineered system with low operational overhead, and resolve system outages. Come work at our well-funded virtual reality startup backed by top VC's like KPCB, Upfront Ventures, and more. Our beta on Steam is in the top 3 highest rated VR experiences. Competitive compensation and benefits package, offices in Austin and LA. More info at www.thewavevr.com. Requirements: Proven ability to create highly available, scalable, and secure content delivery architectures using AWS EC2, S3, and Cloudfront Experience using cloud orchestration tools such as Chef or Puppet Experience in programming server applications Experience with PostgreSQL, MongoDB, and NodeJS Expertise developing and deploying on Windows Server and at least one Linux distribution Strong communication skills Preferred: AWS certified Experience with GStreamer API and FFMPEG media server Familiarity with Javascript, C#, and C++ Experience implementing platform game services and matchmaking algorithms Interest in VR and music(image)



Environment Artist: Heart Machine

2017-11-11

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day. Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up. Working with us: Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life. Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums. All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure are competitive and can be discussed upon interview. Ideally you’re located in Los Angeles, or at the least willing to relocate. Role - Environment Artist We have a unique and highly stylized aesthetic, which is a major component of our identity. Finding someone who can translate all of the concept work and ideas we create into something stunning in-game is vital! Help us craft the look of a new world with eye-searing lighting effects, building out in-game assets and landscapes, implementing unique rendering methods and many other techniques to achieve the look we need to make the game shine. Ideally you’ll have a strong eye for form, composition, lighting, and color theory. If your portfolio includes more stylized, bright work, all the better! Your responsibilities: Model, texture, light and create collision for environments for use in-game. Optimization for levels and geometry; our game is big, with large scale objects, so keeping a close eye on performance is crucial. Contribute lighting, normal maps, specular, gloss for multiple scenarios. Work with the concept artists and the project director often to provide a consistent vision and style through all aspects of the game. Craft great looking textures for any number of objects or characters. Work with level designers to bring a blocked-out space to life. Help tackle and solve iss[...]



Assistant or Associate Professor: Virgnia Tech

2017-11-10

The School of Visual Arts (SOVA) at Virginia Tech invites applications for a tenure-track faculty position at the assistant or associate professor level in the Creative Technologies (CT) program effective August 2018. SOVA is seeking a colleague who will complement current faculty within the CT program in terms of their research and teaching qualifications, with a focus on gaming and immersive environments. The successful candidate will take on opportunities that require an integrative approach to teaching and research embracing the technology-mediated intersection of the arts, design, science, and engineering. Duties and responsibilities include: ● Teach a 2/2 teaching load of undergraduate and graduate courses from introductory to advanced levels in Creative Technologies (CT) ● Lead innovative and high-quality research within the Strategic Growth Area of Creativity and Innovation (http://provost.vt.edu/destination-areas.html) ● Develop and lead cross-disciplinary graduate and undergraduate courses in CT and Creativity and Innovation ● Advise and mentor students in CT and Creativity and Innovation ● Maintain a strong national/international creative research agenda ● Maintain an up-to-date proficiency with digital tools and software packages as these relate to teaching and creative research in gaming and immersive environments ● Contribute to school, college and university-level service and outreach ● Contribute to the growth of SOVA’s school and programs through dynamic participation in a collaborative, cross-disciplinary work environment. ● Contribute to new creative directions in CT, including promoting artistic authorship, unique aesthetic approaches and an overall original narrative voice. SOVA is comprised of 25 full-time faculty with approximately 250 undergraduate students, 25 master’s students, and one doctoral student. The undergraduate and graduate SOVA programs are currently ranked 25th, respectively, by Animation Career Report – Top 50 Public Animation Schools and Colleges in the U.S. – 2016. Virginia Tech recognizes the critical importance of diverse teams of scholars. It seeks to diversify its faculty along multiple dimensions, including those that have been historically marginalized and excluded given the institutional history and legacy of the university. Virginia Tech is a public land-grant university, committed to teaching and learning, research, and outreach to the Com[...]



Sr. Programmer : Take-Two Interactive

2017-11-09

Our mission is simple: to create immersive, story-driven videogames for people who love games that ask something of them. WHAT WE’RE LOOKING FOR Ghost Story Games (formerly known as Irrational Games), best known for the BioShock franchise, is seeking a highly experienced and talented Senior Programmer. In this role, you are directly responsible for creating efficient and effective code in support of our development and QA teams with a focus on QA automation & tools and game analytics. In this role, you will also be responsible for additional programming support, which may include general gameplay features, tools, graphics and rendering or other engine technologies. WHAT WE OFFER The opportunity to work on a creatively ambitious project in the immersive sim genre. A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly. We are a core development team of just under 30 people and work closely with specialist outsource groups and contractors when necessary. Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Do you have a question or a concern? Just walk up to anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered. Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!                                            The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants and (urgent care) services within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar. Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes li[...]



Sr. AI Programmer : Take-Two Interactive

2017-11-09

Our mission is simple: to create immersive, story-driven videogames for people who love games that ask something of them. WHAT WE’RE LOOKING FOR Ghost Story Games (formerly known as Irrational Games), best known for the BioShock franchise, is seeking a highly experienced and talented Senior AI Programmer. In this role, you are directly responsible for architecting and implementing AI and gameplay systems. You will work directly with the lead programmer, Animation, Art, and Design teams to create robust systems that facilitate intelligent, interesting and fun AI, combat and general gameplay. In this role, you will also be responsible for additional programming support, which may include general gameplay features, tools, or other engine technologies. WHAT WE OFFER The opportunity to work on a creatively ambitious project in the immersive sim genre. A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly. We are a core development team of just under 30 people and work closely with specialist outsource groups and contractors when necessary. Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Do you have a question or a concern? Just walk up to anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered. Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day!                                            The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants and (urgent care) services within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar. Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in[...]



Senior Programmer: Deep Silver Volition

2017-11-07

Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of consoles. You will be working in a collaborative environment of artists, designers, and programmers and will have the opportunity to develop and enhance systems for large scale open world games. We are considering applicants for a senior or principal programming position. Responsibilities: Develop and enhance systems for AAA Xbox One, PlayStation 4, and PC titles Develop and enhance core pipelines for all of our titles Requirements: Extensive C programming skills with an in depth understanding of software construction Strong understanding of software engineering principles as applied to architecting systems for use in large scale code bases and teams Significant Game Development Experience Ability to debug efficiently on multiple platforms Demonstrated ability of strong communication and collaboration on a team Pluses: Experience developing in Python Experience developing AAA titles on Xbox One or PlayStation 4 consoles Experience writing or designing real-time network gameplay code To apply, please send your resume, cover letter and code samples to jobs@dsvolition.com with “Senior Programmer” in the subject line.(image)



Senior Effects Artist: Deep Silver Volition

2017-11-07

Volition is seeking a Visual Effects (VFX) Artist to add dramatic flair to environments, characters, cinematics and more on an unannounced AAA Xbox One/PS4 title. Responsibilities: Collaborate with the Art Director, Animators, Cinematic Artists, and Designers to develop visually stunning in-game effects. Contribute to the development and enhancement of effects systems, tools, and pipelines. Assist in production of trailers, mockups, advertising elements, and other pre-rendered effects/compositing work as necessary. Qualifications: Applicable industry experience. Shipped titles as an Effects Artist. Art-related college degree. Fluent knowledge of at least one major 3D package (Max, Maya). Fluent knowledge of Photoshop or comparable program. Passion for video games. Knowledge of shader creation or shader based workflows (preferred) Knowledge of Premiere, After Effects, Combustion, or similar compositing software (preferred). Sample Work Required: Samples of relevant work demonstrating previous effects experience and knowledge (online preferred). Samples of traditional skills, sketchbook, drawings, paintings, etc. All samples must be accompanied by a description/shot breakdown. To apply, please send your resume, cover letter and work samples to jobs@dsvolition.com with “Senior Effects Artist” in the subject line.(image)



Sr Gameplay Designer : MAGIC LEAP

2017-11-06

Sr. Gameplay Designer Plantation, FL Job Description The Senior Game Designer will be responsible for primary design, prototyping, R&D, and product pitch development. You will work closely with production, art, and technical team members to design and develop experiences that prove out the potential of Magic Leap’s groundbreaking technology and pave the way for future flagship products. You will provide leadership, world-class design, and a positive “can do” attitude; you will encourage a vibrant and collaborative environment that enables the talents at Magic Leap to continually learn, explore, and create at their highest level. This role is for an experienced leader, innovator, and creative problem-solver that not only empowers and supports their team with great design at every turn but also rolls up their sleeves and gets hands-on building powerful user experiences. Responsibilities: Own and develop core experience design, taking it from concept through prototyping and in-engine development to end-user on device Drive the creative process and empower everyone around you to contribute to it Document and execute on the design, including scoping, scripting, layout, balancing, and test-driven iteration Find and rapidly implement innovative solutions to challenging interactive problems Define, maintain, and communicate a clear vision and goal for each project Create high engagement both within the team and for the end-user Foster a highly positive team culture, including consensus building and collaborative approaches to conflict resolution Qualifications:  6+ years’ experience in game design, including multiple cycles from concept to ship At least 2 titles shipped in a design leadership role Expertise in Unity, Unreal, or similar professional game development toolkits Experience with rapid prototyping, shipping at AAA quality, and live ops production Ego-free leadership style proven to motivate and inspire collaborative work Excellent leadership and communication skills Proven track record of generating world-class interactive creative work and inspiring the same from others Proven ability to produce results under tight deadlines and changing requirements Must be hands-on, tenacious, collaborative, and entrepreneurial Adept at developing, communicating, and collaborating with artists and execut[...]



Assistant Professor OR Instructor in Computer Science (Game Programming): DePaul University

2017-11-02

DePaul University’s School of Computing invites applications for (a) a tenure-track position in Computer Science at the rank of Assistant Professor or (b) an instructor (renewable) in game programming. Successful candidates will be part of one of the fastest growing and most highly recognized game design programs in the country: Animation Career Review 2017 rated our programs 1st in the Midwest and 11th nationally; Princeton Review 2017 ranked our undergraduate program 18th nationally, and our graduate program 10th nationally. Our program is part of the College of Computing and Digital Media (CDM), located in the heart of Chicago’s Loop, the central business district of Chicago. Our degree programs feature concentrations in programming and game design, are highly cross-disciplinary, and are linked closely with our programs in Animation, Interactive Media, Computer Science, Software Engineering, Digital Cinema and Computer Graphics. Ideal candidates for these positions will have an active interest in game programming and have experience in one or more of the following areas: • Game Software Development / Software Engineering • Game Engine Programming • Mobile / Console Game Programming • Game AI / Game Physics • Computer Graphics • Augmented Reality / Virtual Reality Candidates for the tenured track position should have a PhD or equivalent. Candidates without a terminal degree are eligible for a full-time instructor (renewable) position and are encouraged to apply. Rank and salary are commensurate with qualifications and experience. For priority consideration, application materials must be received by January 1, 2018. Applications should include a CV, teaching statement, research statement, three letters of recommendation, and a cover letter. Apply at https://facultyopportunities.depaul.edu/postings/1698 For more information contact: GameProgramming@depaul.edu(image)



Assistant Arts Professor, Department of Game Design: Generator Media + Analytics

2017-11-02

NEW YORK UNIVERSITY’S TISCH SCHOOL OF THE ARTS’ GAME DESIGN DEPARTMENT SEEKS TO FILL ONE FULL-TIME FACULTY POSITION FOR THE 2018-2019 ACADEMIC YEAR. Experienced faculty applicants or seasoned professionals will be considered for an Assistant Arts Professor position within the Department of Game Design. Join the NYU Game Center – a passionate community of game creators, researchers, and educators who are committed to building the world’s greatest game design program, teaching the next generation of game innovators, and contributing to the evolution of games as a cultural form and game design as creative practice. Qualifications: The NYU Game Center is searching for a game artist to join our full-time faculty in an Assistant Arts Professor (non-tenure, contract) position. We are looking for someone with experience in design, graphics, and art direction to lead the visual art aspects of our game design program. An ideal candidate is a visual artist with extensive experience in 2D and/or 3D design in video game development. As part of the Tisch School of the Arts, Game Center faculty are expected to combine teaching with an ongoing professional practice and/or research in the world of games. We are looking for candidates who are active participants in the field, doing original and innovative work as creators and/or scholars, and who are able to draw on their professional experience to create a compelling and effective learning environment. Whether you are an industry veteran with triple-A experience who wants a chance to share your knowledge of the complex craft of game development or an independent developer exploring the experimental edge of game aesthetics, we want to talk to you about joining the NYU Game Center. Previous teaching experience is not a requirement, but it is a strong plus. Duties: Duties include teaching five courses a year, student advisement, and participation in departmental and school-wide committees. On-going professional work while teaching is expected. Position includes an excellent benefits package. Deadline: Applicants must provide a cover letter, full C.V. and three letters of recommendation. All materials must be submitted by December 1, 2017. Finalists will be asked to submit creative work. Apply online here: http://ap[...]



QA Designer: PlayQ

2017-11-01

PlayQ is looking for a QA Designer to contribute to the development of world-class mobile games targeting a mass market. In this role, you will work as a member of the design team to ensure the quality of all game systems, features, and content by contributing to and understanding all game designs, creating test cases and plans that comprehensively cover those designs, and performing software testing to ensure the final quality of the game experience and performance. Core responsibilities include creating product test plans, writing test cases for new features and systems, performing thorough software testing including regression, verification and deployment testing, identifying and documenting defects and reproduction steps, and adeptly utilizing bug tracking software. As a member of the design team, you will participate in design meetings and brainstorms, perform competitive surveys and analyses, and assist with level testing and tuning as needed. The ideal candidate will be proactively driven to *own* quality – to aggressively plan, test, and verify the implementation and performance of game features and systems. This position offers a unique opportunity to participate to game design while being empowered to assure quality via informed testing. This is a full-time position that will be based in our Santa Monica office. Responsibilities: Participate in and contribute to design discussions, meetings, and brainstorms for new game features and systems. Work with game designers to create precise test cases that comprehensively cover the intended functionality of software features, systems, and components. Create efficient and thorough project test plans to ensure quality.Identify and document software defects, including reproduction steps and video capture, using the preferred bug tracking software. Perform regression, verification, compatibility, and deployment testing as needed. Assist the development team as needed in pinpointing issues and tracking their status through resolution. Proactively and vigilantly maintain a high quality bar by remaining current with game status and performance – be the first to spot issues! Contribute to the identification and research of improvements to testing processes and techniques. Requi[...]



Senior Environment Artist: Sucker Punch Productions

2017-10-31

Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.Essential Duties and Responsibilities: Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments Work with the Art Director and Environment Art Lead to drive the art vision for the game Follow established art direction and style through use of concepts and critiques. Translate concept art and design ideas into 3D gameplay worlds Participate in establishing pipelines for the best results in a given amount of time Participate in establishing and maintaining the high quality bar for the game Participate in scoping work for environment art planning and milestone deliveries Ensure that assets meet the performance and memory requirements of the game engine and hardware. Guide and mentor other team members. Be able to work well as a team member or small team lead. Ability to adapt and assume new responsibilities should the need arise. Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist. Professional experience working on current generation games. Self-driven with strong communication skills. Ability to mentor and teach other artists. Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Expert ability to create realistic looking textures and models. Understanding of source control via Perforce or equivalent. Ability to meet deadlines under tight schedules. Five or more years of professional experience. Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Previous console development experience. Portfolio and other Requirements A port[...]



Level Designer: Sucker Punch Productions

2017-10-31

Sucker Punch is looking for a Level Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for creating compelling layouts and working with a team of creative individuals. Team leadership experience is expected, with a proven track record of high quality results.Working closely with Environment Artists and Content Designers, you will shape environments and gameplay to create deep and meaningful player experiences.Responsibilities Design and build both open world and directed layouts, from concept to polish, that are grounded and unique, delivering a compelling game experience. Create and iterate encounter layouts to support the navigational and combat goals for the game. Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world. Work with the Content Designers to develop encounter locations specific to narrative and gameplay needs. Integrate research and concept art into playable game spaces. Work closely with the Project Directors and other Leads to ensure quality across the game. Continuously strive to push the quality bar higher. Qualifications Proven track record of developing engaging open world content. At least 3 years’ experience in the games industry working as a Level Designer or similar content creation experience. Proficient at identifying and supporting gameplay needs and constraints within an encounter layout. Experience developing and shipping at least one AAA console or PC game. Strong understanding and experience with 3D Modeling Software (preferably Maya). Experience building large open worlds with a focus on 3rd person action encounters a plus. Basic scripting ability (XML, LUA, PYTHON, etc) or competency in a programming language a plus. Outstanding communication and collaboration skills. An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools. Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude. Position is currently open to th[...]



Animator: Sucker Punch Productions

2017-10-31

Do you sit at a crowded subway station or park and get excited over the infinite studies of human motion and behavior? Do you dream of getting a chance to work with others who are just as passionate as you about applying these studies to game character? Wake up and smell the smelling salts! We’re looking for an Animator to work with Sucker Punch's proprietary tools and engine to create a wide range of compelling and believable character experiences. With inFAMOUS: Second Son and inFAMOUS: First Light, we helped set a bar for animation that offers up a rich character experience along with tight controls. But we’ve got big ambitions, we’re not satisfied, and we want to offer up even more opportunities for our consumers. That’s where you come in! RESPONSIBILITIES Work with motion capture data to create realistic in-game animations which are consistent with the overall game concept and physical principles Participate in motion capture shoots, sometimes directing a performance and sometimes putting on the suit for a capture session Create believable hand keyed animations with convincing motion and performances Maintain active communication within and outside the department Demonstrate enthusiasm and drive when performing job functions, while remaining flexible in undertaking other activities and responsibilities that may arise QUALIFICATIONS Demo reel or portfolio to demonstrate excellence in animation  Demonstrated understanding of the principles of animation by showing your ability to critique your own work Ability to take and implement direction Knowledge of anatomy and kinesiology Basic experience working with motion capture data Basic experience producing cinematic animation that is not controlled by a player Solid communication skills. Should be able to work with designers, character artists, technical artist, and programmers BONUS FACTORS Strong drawing skills Experience working with Human IK or Human IK-like rigs Camera Layout Experience(image)



Systems Designer: Sucker Punch Productions

2017-10-31

Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses. Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo.Responsibilities Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together. Provide clear leadership for all the functional disciplines you’re collaborating with. Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms. Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience. Qualifications Have shipped at least one title as a game designer. Extra bonus points if one of your titles has had significant commercial or critical success. Demonstrated ability to bring out the best in a cross-disciplinary team. Must be a clear communicator, and an expert juggler of the contributions from different disciplines. Must have some programming or scripting experience. Must be eligible to work in the US and willing to relocate to Seattle. Bonus Factors Proficiency in Maya or other 3D modeling and animation package. Experience working on an open-world game. Send us your resume showcasing your passion for creating innovative games rules of your own and watching the fun for others come to life![...]



Gameplay Programmer: Sucker Punch Productions

2017-10-31

Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job requirements: 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.(image)



Quality Assurance Tester: Ember Entertainment

2017-10-31

As an embedded QA member, you will work closely with the development team to ensure quality and health of our live mobile games. Ability to clearly communicate with the team is vital. This job also includes Customer Service responsibilities. More experienced candidates will be considered. QA Responsibilities Provide written reports on bugs/unwanted software behaviors with clear repro steps. Bug regression and verification of resolved issues across platforms. Reproducing reported bugs from both the team and customers. Run predefined SQL queries to gather player data in order to facilitate issue investigation. Providing qualitative and quantitative feedback about the software as requested. Able to identify and find new bugs based on familiarity of the game and playing outside of the "golden path". Multi-platform testing on iOS, Android and Kindle devices. Customer Service Responsibilities Address and resolve incoming support requests through the web ticketing system (Helpshift). Efficiently and graciously handle customer issues and provide appropriate solutions. Escalate tickets as needed with the development team. Maintain documentation of customer interactions. Engage professionally with customers in plain language. Qualifications 2+ years of previous QA testing experience (mobile preferred) Familiarity with mobile games (4X games a bonus) Strong critical and creative problem-solving abilities. Self-starter who takes the initiative and seeks out tasks. Clear and concise verbal and written communication skills. Willing to ask questions when policy or procedure is not understood. Ability to understand complex progression systems. Have a positive attitude and drive for product success. Experience with issue tracking software (such as JIRA). Bonus Skills 1+ year of Customer Support experience is strongly preferred Familiarity with writing SQL queries Experience interpreting automated logging and crash reports  Ability to identify gameplay balance issues  (image)



Lead Console Programmer: ZeniMax Online Studios

2017-10-27

ZeniMax Online is searching for an enthusiastic Lead Console Programmer to lead a team of engineers to bring a constantly-evolving AAA MMO client to next-generation consoles.  Responsibilities: Develop and expand the ESO client on consoles Lead the development and software engineering of next-generation platform support Work with cross-team producers, engineers, and operations departments to bring together a complete next-generation console experience for players  Requirements: 5+ years of game industry software development experience History of leading high-quality engineering teams Profound technical knowledge of Xbox 360/One and PlayStation 3/4 Robust programming skills/experience in C/C++, Java, JavaScript, HTML, Python and ActionScript Credited on at least one published video game in a programmer role Strong architecture and low-level performance programming skills Strong communication skills Experience with network game client/server architecture Desired: Next-gen console experience Previous MMO development experience(image)



Unity Game Play Programmer: Blue Marble Health Co

2017-10-24

Blue Marble Health is an app developer focused on creating fun, immersing, engaging, and motivating digital games/apps for physical and cognitive wellness and rehabilitation. We hope the work we do has deep meaningful impact on our player’s lives and well-being, on the lives of their loved ones and on the lives of clinicians who care for them. We are looking for creatively talented and passionate people to join our team. Any applicant should have strong communication skills, know how to work intelligently, have excellent time management skills, be flexible (which includes being receptive to feedback and change of direction if required), accept input from the entire team (including production, research, marketing and senior management) and have the ability to educate the other team members. The ideal candidate will possess the ability to work independently on their tasks with minimal technical guidance, capable of being an integral part of the product team to deliver a first-class user experience. To be considered, any applicant MUST be legal to work in the United States and be able to work with us on-site (Pasadena area). STAFF PROGRAMMER Required: 3+ years of experience in game programming or a similar field Experience working with a team Unity game engine experience Fluency in C# or C++ Excellent analytical skills to transform specifications into logical solutions Strong technical communication skills for participating in design sessions Proven record of writing clean, well-documented, maintainable code Bachelor of Science degree in Computer Science or equivalent. Working knowledge of the production pipeline in games/apps Ability to receive and respond to feedback appropriately Understanding of the importance of deadlines and milestones established by the project leads Excellent time management skills Responsibilities Build and maintain UI systems inside the Unity game engine Interact with team members (including management, design, engineering, research, documentation, and art) to integrate project component[...]



Engineering Manager: Schell Games

2017-10-24

Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell.  We're the largest full-service education and entertainment game development company in the United States.  Since 2002, we've worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms.  Presently, we are focused on virtual reality, augmented reality, location-based experiences, and social games. Do you like to work on innovative projects in a motivating, friendly atmosphere? Would you agree that games can engage and inspire? If you answered "YES!" to both questions, you might be a fit for our studio!   ENGINEERING MANAGER With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of each project.  We are seeking an Engineering Manager to manage, train, and lead a talented team of engineers to tackle a variety of projects across a wide range of platforms. Past projects have ranged from VR & AR games to large-scale theme park installations. You’ll work closely with the VP of Engineering to foster an environment where team members are excited to grow their careers and continue to launch engaging, high-quality projects. We're looking for someone who is excited about mentoring game engineers who are at early stages of their careers, and has had experience with people management.   AREAS OF RESPONSIBILITY: Advocating for the Engineering Department and processes within the team - serving as a key contact at a project lead level and between teams; representing and communicating Engineering Department's successes, challenges, and point of view concerning project direction/production Managing the career growth for several engineers acros[...]



Senior Graphics / Optimization Engineer: Schell Games

2017-10-24

Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create interactive experiences that engage and inspire players of all ages across all platforms. Presently, we are focused on virtual reality, augmented reality, location-based experiences, and social games.   SENIOR GRAPHICS / OPTIMIZATION ENGINEER With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of each project. We are seeking an experienced Graphics Programmer to be a key contributor to our team. At Schell, you will have an opportunity to help build and create a rendering pipeline from the ground up and help set the vision for how our graphics should look and feel. You will be responsible for designing, developing and maintaining both high level and low-level graphics-related systems in partnership with artists and designers. You will also stay on top of new industry trends and updates to game engines used by the studio. We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists to make our worlds come to life. AREAS OF RESPONSIBILITY: Serve as a technical expert on topics such as optimization, multi-threaded programming, and hardware capabilities Profiling/Optimization of CPU and GPU Create clean, efficient, and well-tested code Collaborate with multi-discipline teams in order to establish budgets for art assets and design concepts, along with serving as liaison to non-engineering disciplines Develop and implement new and existing rendering techniqu[...]



Video Game Producer: Treyarch

2017-10-20

The Producer is the front facing member of production, ultimately responsible for scheduling and tracking large portions of the game.  Through their leadership & support, they ensure the team’s ability to successfully develop the game on time and at quality. Home to some of the industry's best and brightest talent, Treyarch is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records, and whose previous game Call of Duty®: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time.   A normal day at Treyarch could include:     •    Collaborating with Directors and Leads to establish long term feature schedules, milestone definitions and phase/sprint goals•    Driving the development of game features and content from concept to completion, often times on multiple initiatives simultaneously•    Understanding and communicating project milestones, task deadlines, and stakeholder feedback to team members across the studio •    Predicting, identifying and proposing solutions for project risks and issues•    Being in constant communication with Leads and Directors to make sure the project expectations are clear and realistic•    Being a part of the team – working with the teams to overcome complex problems, improve product quality and stay on track•    Chairing meetings to facilitate communication among team members•    Managing Associate Producers or Production Coordinators with a focus on development, mentorship and long-term career growth•    Being a partner to different Publishing groups including Production, Legal, PR and Marketing•    Working with QA Managers to make sure the right things are getting tested and working with the teams to make sure the right things are getting fixed   Who you are:•    Experienced and Knowledgeable: You’ve got at[...]