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Gameplay/UI Scripter : Sanzaru Games Inc.

2017-01-18

Responsibilities: Assist designers and artists realize their ideas in both Unreal 4 and Unity Expand upon existing gameplay systems in Unreal Blueprints and Unity c# Build 2d/3d UI for both tools and game experiences Quickly iterating over systems based on team input Work closely with engineers to optimize and improve implementations Thinking creatively and critically to expand user experiences into new virtual reality medium   Experience/Skills: Recent graduate. Industry experience a plus Strong experience in C#, python or equivalent. C++ proficiency a plus Comfortable thinking and manipulating assets in 3 dimensions Working knowledge of Unity. Unreal 4 a big plus! Ability to collaborate with team  members to bring gameplay to life Avid gamer BS Computer Science or equivalent experience(image)



Network Engineer : Sanzaru Games Inc.

2017-01-18

Responsibilities: Owning networking systems in a multiplayer Unreal 4 game Cultivating studio wide expertise in Unreal’s network layer Owning implementations of Unreal 4 dedicated server Collaborating with gameplay engineers in creating engaging and responsive networked gameplay Working closely with stack engineers to maintain efficiency from client to hosted app servers Thinking creatively and critically to expand user experiences into new virtual reality medium Contributing with other engineers with regard to game architecture and technical design   Experience/Skills: At least 5 years of industry experience At least 1 shipped game title as a networking engineer Networking experience using UDK/UE3 or UE4. Proficient in C/C++,  node, nginx, apache, MySQL and NoSQL Prior experience with NAT configurations, connectivity issues and monitoring Knowledge of Amazon Cloud services a plus Ability to blend into and extend an existing codebase Ability to collaborate with team  members to bring gameplay to life Avid gamer BS Computer Science or equivalent experience(image)



Gameplay Engineer : Sanzaru Games Inc.

2017-01-18

Responsibilities: Constructing gameplay systems from the ground up Quickly iterating over gameplay systems based on team input Debugging and optimizing gameplay systems Thinking creatively and critically to expand user experiences into new virtual reality medium Working closely with other engineers to contribute on game architecture and technical design   Experience/Skills: At least 3 years of industry experience At least 1 shipped game title Proficient in C++ Strong 2D/3D math skills Competent physics knowledge Ability to blend into and extend an existing codebase Working knowledge of Unreal 4 a big plus! Ability to collaborate with team  members to bring gameplay to life Avid gamer BS Computer Science or equivalent experience(image)



AI Engineer : Sanzaru Games Inc.

2017-01-18

Responsibilities: Constructing gameplay systems from the ground up Acting as point person for AI implementations and optimizations Creating immersive VR experiences with believable NPC interactions Thinking creatively and critically to expand user experiences into new virtual reality medium Working closely with other engineers to contribute on game architecture and technical design   Experience/Skills: At least 5 years of industry experience At least 2 shipped game title Expertise in C/C++, experience with unreal blueprints a plus Thorough understanding of UDK, Unreal 3 or Unreal 4 AI architecture Comfortable with common AI subsystems (path finding, state machines, behavior trees) Strong 3D math skills Familiarity with Unreal 4’s handling of AI on dedicated servers Ability to collaborate with team  members to bring gameplay to life Avid gamer BS Computer Science or equivalent experience(image)



Director of Product Management (Mobile): Telltale Games

2017-01-18

Telltale is looking for a world class product management pro to lead an exciting new mobile game initiative. Our ideal candidate will have a combination of in-the-trenches production experience and high-level business planning experience. If you have successfully taken products from early ideas, launched them, iterated them based on analytics, and managed their ongoing operations we want to talk to you. Responsibilities: Formulate product strategies with measurable objectives that tie to business goals. Explore new business cases based on in-depth data analysis. Identify opportunities to build features that improve engagement and retention, and LTV. Scope and prioritise features based on business and player impact. Develop the team’s understanding of data driven insights with relevant dashboards and reports. Make monetization design recommendations based on experience, research and data. Manage an agile product development team. Experience: More than three years experience planning, developing and running free-to-play games. Experience optimising product features after release through multivariate testing and data driven iteration. Ability to summarise complex problems and present to executive staff in a clear and concise way. Live-operation experience running a successful free-to-play mobile game. Experience performing funnel analysis and creating forecast models. Experience creating and tuning monetization design to maximize LTV. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior Mobile Product Manager: Bandai Namco Entertainment America

2017-01-16

As a Sr. Product Manager for our mobile studio, the candidate will be responsible defining and driving the Acquisition, Engagement and Monetization (AEM) strategies for our hit mobile games. This individual must be passionate about, and represent the voice and needs of, our customers and partners within that game. This individual will work as part of the game team to drive best-practice strategies in defining and fine-tuning the game economy.  This individual is responsible for the entire life cycle of project development including but not limited to: requirements gathering, scope definition, designing wireframes, developing use case diagrams and user flows, interacting with other business team members, costing features and conducting feature analysis and economy deep dives.   RESPONSIBILITIES Define, design and manage key game features that further the overall strategic vision of the product including maximizing acquisition, engagement and monetization. Leverage analytics and quantitative analysis to monitor game performance, tune mechanics, and identify new features to impact KPIs. Interface with creative, business and technical operations to make sure that product requirements incorporate inputs from various stakeholders Create, balance and optimize economy models for virtual economies. Track performance on a daily basis, communicate reports/scorecards to internal and external stakeholders and adjust designs / plans accordingly. Leverage Data Analytics, A/B testing, Push notifications and other partner tools to drive AEM. Coordinate closely with marketing, creative, and franchise teams to promote titles both in-game and externally to optimize response/ROI.   REQUIRED SKILLS Strong analytical skills and experience with data driven design and decision making. Built at least one successful web or mobile consumer facing product. Experience defining specs or PRDs with clear technical requirements, user flows and wireframes. Strong in Excel, ability to create models and simulators for free-to-play economies. Experience in product management role at an online/social games company, consumer internet company or associate at management consulting/investment banking firm. Strong communication and writing skills, with experience preparing and presenting decks to various stakeholders. Ability to effectively communicate both creative and technical feedback to a diverse group of stakeholders. Excellent organizational skills, with the ability to juggle priorities and projects Experience working in a fast paced AGILE development environment. Self-motivated team player that brings excitement and enthusiasm to work each day. Open to feedback and thinks outside of the box. Loves games.  Avid social / casual gamer.   MINIMUM QUALIFICATIONS BS/BA degree, ideally in quantitative discipline. MBA preferred. 5+ years of experience as a Product Manager.   WORK ENVIRONMENT The work environment characteristics described here are representative of those an employee encounters while performing the essential functions of this job.  Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.    The above statements are intended to describe the general nature and level of work being performed by employees in this position.  They are not intended to be an exhaustive list of all duties, responsibilities, and qualifications of employees assigned to this job.  (image)



Developer, Digital Design Technologies: Tesla Motors, Inc.

2017-01-16

The Role The Developer for Digital Design Technologies is responsible for the creation of pipeline, modeling, and visualization tools related to CAD. Primary tasks will involve programming proprietary software to improve workflow, but will also be called upon for other visualization tasks based on the skillset. The ability to interact well and fit into a small, highly motivated, multi-functional team that is working in a rapid, simultaneous engineering environment is essential. The role offers the rare opportunity to take ownership in the development of new and genuinely cutting edge vehicles, so enthusiasm and knowledge of cars is advantageous. You must have a genuine passion for engineering the best electric vehicles in the world.  You must want to work in a fast-paced, entrepreneurial company. We are building real products -- not presentations. This must excite you. You’ll work alongside accomplished, world-renowned Designers on perhaps the most exciting automotive programs in existence today. Responsibilities The successful candidate must have the ability to meet tight deadlines, have strong interpersonal and communication skills, be detail oriented, and have the ability to work independently. He/she must establish and maintain a professional working relationship with external and internal teams at all levels across the company. Typical job duties may include but are not limited to the following: Co-author new CAD workflow tools. Developing plugins / scripts to increase software automation. Improving data management by creating pipeline tools. R&D in VR to connect current applications to the latest hardware. Supporting legacy projects. Troubleshooting. Requirements Expert knowledge of C++ Intimate knowledge developing plugins and tools for Autodesk Maya. Proficiency in the following a plus: Python, HTML5, MEL, C# Bachelor degree in computer science or equivalent experience and evidence of exceptional ability. Over five years of experience as a developer. Background in real-time computer graphics ideal. Receptive to learning new tools and exchanging knowledge. Accustomed to going above and beyond. Excellent communicator, team player, resourceful, organized and mindful of time management. Tesla Motors is committed to a policy of equal employment opportunity. We recruit, employ, train, compensate, and promote without regard to race, color, age, sex, ancestry, marital status, religion, national origin, physical or mental disability, sexual orientation, gender identity, medical condition, pregnancy, veteran status, genetic information or any other classification protected by state or federal law.(image)



Native Language Video Game Localization Tester-3471: Lionbridge Technologies

2017-01-16

Are you a native speaker of a non-English language? If yes, Lionbridge is looking for you! Lionbridge is hiring linguistic testers to join our multi-cultural team in Bellevue, WA. We are looking for testers in the following languages:  French, Italian, German, Spanish, Mexican, Brazilian Portuguese, European Portuguese, Russian, Polish, Czech, Bulgarian, Slovak, Ukrainian, Hungarian, Greek, Korean, Japanese, Chinese (Traditional and Simplified), Thai, Vietnamese, Malaysian, Indonesian, Turkish, Arabic, Dutch, Danish, Finnish, Norwegian, Swedish. Responsibilities: Evaluating localized on-screen text, audio and subtitles Strong focus on platform-specific terminology in target language Identifying and tracking issues, suggesting solutions to encountered problems Bug reporting in online/offline bug databases Cooperating with test leads and international testers Requirements: Native speaker with strong command of target language is mandatory Culturally savvy with a good sense of judgment on the appropriateness of content for the target country’s audience Very good verbal and written communication skills in English Strong passion for video games and broad knowledge of video game platforms Knowledge of various game genres and types, with a special focus on J-RPG type games Ability to understand language guidelines and glossaries Proficient with Windows/Office Previous experience in QA or game localization is a real plus Experience with translation or proofreading is also a plus Strong attention to detail and rigorous respect of deadlines Flexible, pro-active and team-oriented attitude Ability to learn new tools quickly and effectively Ability to work under pressure as well as independently with minimal supervision We offer: A positive working atmosphere in a dynamic, international company Great opportunity to work on exciting video games projects Possibility to grow within the company with benefits(image)



Graphics / Engine Programmer: Crate Entertainment

2017-01-16

Senior Programmer (Graphics / Engine) First, About Us: Crate is an independent PC developer with a current team of 12, led by game industry veterans with over 15 years of experience. We are self-funded through 2020, with no outside investors. We recently released the PC ARPG Grim Dawn, which has sold over 800k copies with a 93% Steam user rating. This is a unique opportunity for someone with a passion for core PC games, to work in a non-traditional, creative environment without the stress and politics that often exist in larger companies. What We're Looking For: A talented graphics / engine programmer to work with designers and artists on improving the visuals, performance and engine capabilities of our games. This role would involve working to update Grim Dawn engine technology along with work on other unnanounced strategy / RPG titles for PC and possibly console. We're looking for someone who has solid technical ability but also the judgement to know what needs improvement, when something looks right and what features make sense for a given game. We probably won't always have a full load of graphics / engine oriented work, so you must also be willing to help out with other general / gameplay coding tasks. Work would take place remotely (we have no physical office, though most of the team is in MA) and you would be expected to generally be online and available weekdays during "core" hours but otherwise can set your own schedule. Required Qualifications 3+ years of professional game development experience as an engineer 3+ years professional experience coding in C++ Extensive knowledge of current graphics and rendering technology Exceptional mathmatical skills Experience with optimization and multi-threading Ability to work within an existing engine and identify appropriate targets for improvement Strong written and verbal communication skills Highly self-driven and able to accomplish goals with minimal supervision Passion for games and some background in PC strategy and RPG / ARPG genres Must reside in the United States and be authorized to work Preferred Qualifications Shipped a title written in C++ or C# for PC or Console Experience programming with C# Prior work in the Unity and / or Unreal engines Experience working in a soul crushing environment (to give you perspective)   Applicants can directly email a cover letter and resume to jobs@crateentertainment.com(image)



Game Designer: DreamSail Games

2017-01-13

ABOUT THE POSITION You fancy yourself a master of compelling interaction and the word "Player" to you isn't a social manipulator, but a person to design hazards for. DreamSail Games is looking for individuals with these qualities who dare to craft thrilling entertainment for the VR era of gamers. LOCATION New York City EXPERIENCE & SKILLS Prior experience designing 3D or VR games in Unreal 4 or Unity  Can build unique and engaging gameplay spaces that are capable of story-telling Script gameplay events, and have a passion for creating systems and interactions in the context of entertainment design Experience/Interest in working with virtual reality headsets such as the Oculus Rift RESPONSIBILITIES Communicates their ideas clearly and impactfully through written, verbal, and visual means. Maintains a personality that is eager for criticism and highly collaborative with programmers and artists to find the best solutions to complicated problems. EXTRA  Prior programming experience in C++ or C#  Experience with Unreal and it's Blueprint system  Experience with 3D modeling in relation to game development using Unreal BSP, Google Sketchup, Maya, or 3D Studio Max  Extensive VR experience  Understanding of cinematic pacing FLSA STATUS   Exempt SALARY Competitive. Commensurate with experience. HOURS  Full Time HOW TO APPLY Email jobs@dreamsailgames.com with the heading “Game Designer: YOUR NAME.” Please send a resume as well as links to any released/published games you were involved with. ABOUT DREAMSAIL GAMES "DreamSail" is a motto for a situation that ANY creative would want for themselves. The act of DreamSailing is to pursue the optimism of embarking on a creative journey while acknowledging the spice of adventure that one should expect from any voyage. No ship is guaranteed to ever reach its destination, and this sentiment keeps us pragmatic in the pursuit of our dreams. Culturally, we are proud to acknowledge the personal ambitions of our employees and our ability solve development smartly to ensure the production of fantastic games. The over-arching goal is to create a game experience that can take our player community along for an emotionally significant ride. We want our players to not just interact with our end products - but over the course of their development as well. Everyone sails with us.  ABOUT THE POSITION You fancy yourself a master of compelling interaction and the word "Player" to you isn't a social manipulator, but a person to design hazards for. DreamSail Games is looking for individuals with these qualities who dare to craft thrilling entertainment for the VR era of gamers. LOCATION New York City EXPERIENCE & SKILLS Prior experience designing 3D or VR games in Unreal 4 or Unity Can build unique and engaging gameplay spaces that are capable of story-tellingScript gameplay events, and have a passion for creating systems and interactions in the context of entertainment designExperience/Interest in working with virtual reality headsets such as the Oculus Rift. RESPONSIBILITIES Communicates their ideas clearly and impactfully through written, verbal, and visual means. Maintains a personality that is eager for criticism and highly collaborative with programmers and artists to find the best solutions to complicated problems. EXTRA  Prior programming experience in C++ or C#  Experience with Unreal and it's Blueprint system  Experience with 3D modeling in relation to game development using Unreal BSP, Google Sketchup, Maya, or 3D Studio Max  Extensive VR experience  Understanding of cinematic pacing FLSA STATUS Exempt SALARY Competitive. Commensurate with experience. HOURS Full Time HOW TO APPLY Email jobs@dreamsailgames.com with the heading “Game Designer: YOUR NAME.” Please send a resume as well as links to any rel[...]



Gameplay Programmer: Cignition

2017-01-13

We are looking for innovative gameplay programmers to join our team.  Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.  As a member of our team, you will wear many hats and be required to prototype, develop core features, and optimize for target platforms. You will have the opportunity to collaborate with designers, artists, other developers, teachers, scientists, and subject-matter experts to help define the vision for our products.  This is a great opportunity to get in on the ground floor of a company developing an innovative new approach to interactive learning.  Responsibilities Write extensible and easily maintained game code using C# in the Unity game engine. Create asynchronous data-driven components capable of handling dynamic content received from a web server. Develop technical solutions for challenges faced in deploying a multi-platform game with limited processing and storage resources.  Requirements Mastery of software design fundamentals including object oriented patterns, event driven systems, optimization, and debugging principals. Must have gone through a full commercial product cycle – from concept to shipping and post launch support in a role that included both architecting game systems and tracking down bugs. Self-starter, mentality to thrive in a startup environment, exploring a new problem space. Strong communication and collaboration skills. Pluses Experience with tablet/mobile graphics pipelines, multi-threaded programming practices, and HTTP API techniques. iOS/Tablet/touch-interface design and implementation. Familiar with Python and REST API fundamentals. We offer Highly collaborative environment with wide range of expertise. Opportunity to greatly improve human learning. Generous stock options and opportunity to help build company from startup. Highly competitive benefits package. Send your resume to mcohen@cignition.com    (image)



FX Artist: Insomniac Games

2017-01-13

FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create FX to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading! Essential Duties and Responsibilities include the following: Create, design and implement real-time particle effects using both static and animating 2D/3D elements Place effects throughout levels and cinematics Paint particle and decal textures Create simulations for gameplay elements Create FX shaders with node-based shader networks Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Create simple geometry and assign UV’s Optimize FX for framerate and memory Collaborate with other departments to ensure that FX are implemented appropriately in the game engine Orchestrates complex FX events involving layering and timing of different FX to create a believable scene Prototype effect concepts for gameplay and engine Help guide further development of internal effects editing tools Other duties may be assigned Education and/or Experience: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping Proficient in Photoshop for painting and editing textures Proficient with node-based shader networks Knowledge of other visual effects software a plus Other Skills: Good people skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus. If this sounds like the opportunity that you have been looking for – then we look forward to hearing from you. Please note that this is a benefit eligible, but temporary role, expecting to last about 12 months. Just the link below and apply directly to the role. Thanks!(image)



Senior Gameplay Programmer: Insomniac Games

2017-01-13

Want the opportunity to work on a Spider-Man title with a fantastic team? Can you combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay? If so, this is the role for you! Programmers here at Insomniac work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you will help realize the creative vision for the game by using our established codebase and your own skills and abilities, building our next great gameplay experience. And you will help contribute to the long term development and direction of the department. Essential Duties and Responsibilities include the following: Take ownership of major gameplay features or systems, designing and implementing robust, complete, extensible, and innovative solutions to technical or creative challenges Take an active role in schedule maintenance, providing time estimates and task breakdowns for high level project requirements Work independently and with other departments to help meet requirements for functionality, scope control, fun factor, and performance Provide technical input to other programmers; mentor junior programmers as appropriate Independently identify areas for improvement and seek to make these changes Experience with debugging- diagnosing and fixing code- either their own or other programmers Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience, and a proven track record with shipped titles. Strong 3D math skills, especially linear algebra. Extensive knowledge of C/C++ programming languages. Adaptive coding style. Visual Studio experience, LUA, and Maya experience a plus. Familiarity with component-based architecture and assembly level programming, and Python a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently. Ability to multitask several time intensive tasks at once. Ability to enhance code, features, or processes beyond assigned tasks. If this sounds like the role for you, then we’d love to hear from you. Please use the link below and apply directly. Thanks!(image)



Senior Environment Artist: Insomniac Games

2017-01-13

If you are ready to step up to the plate, swing for the fences, and get the opportunity to work on a Spider-Man game – then we want to hear from you. Insomniac Games is looking for a Senior Environment Artist to help maintain established quality and artistic consistency of environment art. This role sets an example to the production team by the creation of art assets and professional conduct. S/he implements new production methods to improve performance and efficiency, acts as a liaison with the tools department, and builds environment art assets. Keep reading! Essential Duties and Responsibilities include the following: Maintains consistent aesthetic and technical quality in all environments Maintains consistent style under the direction of the Art Director and Lead Environment Artist Works closely with level designers to lay out levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead; levels must also be laid out with scope control in mind so deadlines can be met Works closely with the tools department to implement new production methods Participates in the planning of project environments Other duties may be assigned Responsible for overseeing and/or creating the following environment art components: Design roughs Visual prototype levels Technology test levels Low detail (layout) geometry Medium detail (asset) geometry High detail (normal map generation) geometry Instance composition and layout Texture maps Surfaces Collision Zone/Region setup and implementation Level optimization (which includes vram, mram, Framerate, etc…) Additional Production Responsibilities: Tool proposals Tool beta testing Assigning bugs and verifying bug fixes Working with concept/polish team to ensure proper production quality This position assists with the training of environment art team members and assists with problem solving for new technology. Schedules and guides a small team of environment artists. Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya (or Max), Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Proficient in texture creation with Photoshop, Substance Designer, or equivalent. Advanced understanding of node based shader networks. Advanced understanding of at least one current gen level editor. Understanding of source control via Perforce or equivalent. Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design. If this sounds like the opportunity that you have been looking for, we look forward to hearing from you. Please note- this is a project hire, but benefit eligible role. Just apply to the link below. Thanks!(image)



Senior Designer : Insomniac Games

2017-01-13

Are you a passionate and experienced game designer who is able to make a major impact on gameplay mechanics, game systems, or level layout? Bring your creative energies and design talent to Insomniac Games and work with the team behind Sunset Overdrive and Ratchet and Clank! As a Senior Designer you’ll work closely with the Creative Director and Lead Designer in realizing the creative vision for the game. You’ll be responsible for key components of the game from design through execution, working collaboratively with all other departments to deliver an amazing product. And, as a senior member of the team, you will help define the direction of the Design department and mentor younger designers. Essential Duties and Responsibilities include the following: Create clear and concise, visually oriented design materials that explain mechanics, systems and features Design, own, and prototype key game play systems; collaborate with the Design, Art and Gameplay Programming teams to ensure that goals are achievable within the given time restraints Help create consistent implementation of gameplay by working to define best working practices, processes, standards and conventions, for the design team Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests Provide constructive feedback on all aspects of the game to the Lead Designer; find opportunities to increase the entertainment value of the project and advise on how that information may be implemented, or held for future projects Other duties may be assigned  Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Must have shipped at least two titles Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Knowledge of Maya or other major 3D modeling program. Adobe Illustrator experience and KISMET scripting skills are a plus. Have an awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate. Strong communication skills including verbal and written skills are required. Must be able to both give and receive critical feedback regarding various aspects of the project. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly to the job. We look forward to hearing from you. Thanks!(image)



Environment Artist : Sanzaru Games Inc.

2017-01-13

Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists.   As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Prop Artist : Sanzaru Games Inc.

2017-01-13

Sanzaru Games is looking for an exceptional Prop and Hero Art Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists. As a Prop and Hero Art Artist, you will work directly with the art leads to create featured assets and collaborate with other disciplines to establish highly interactive and detailed scenes.   Responsibilities: Constructs hero art and environment props to include modeling, mapping, materials, and texturing Develops, experiments, and advances the assets throughout the development cycle Understands the art pipeline and integrates assets into the game Understands the hardware limitations and common techniques Works directly with other artists, designers,  and engineers to complete the gameplay worlds   Experience/Skills: 1-2 years of industry or related experience desired, but not necessary Working knowledge of Photoshop, Maya, ZBrush, Substance and/or other 3D software Good sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain large number of assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively  (image)



Tools Engineer: Telltale Games

2017-01-13

Telltale’s Core Engineering group is responsible for developing tools and libraries encapsulated by Telltale’s multi-platform engine, “The Telltale Tool”. The Tool is used by Telltale’s artists, designers, and Lua programmers to create content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. Tools Engineers at Telltale develop software with the most intuitive and powerful user-experience possible, to enable artists to do the highest quality work they can. A background in UX is desirable, as is any prior experience developing UI using the Qt library suite.Responsibilities: Design and implement GUI tools used by designers and artists to create Telltale content Create custom Qt widgets such as curve editors, graph editors and debuggers Emulate various commercial tools such as Photoshop, After Effects, Maya, Pro Tools, Final Cut, and Unity Create high quality GUI’s including features such as copy, paste, undo and help Work closely with system engineers, artists and designers to create efficient workflows Essential Skills and Experience: B.S. degree in Computer Science or equivalent experience Fluency in C++/STL and 3+ professional C++ experience is required 1+ years experience creating GUI’s applications Self-direction and independence Ability to define deliverables and collaborate on production scheduling Preferred Skills and Experience: 1+ years of professional game development experience Experience creating UIs within the Qt development framework Experience with game development systems such as Unity or Unreal Maya experience (as a user and/or plug-in developer) Experience using OpenGL, DirectX, Gfx, Bink or FMOD Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Character TD: Insomniac Games

2017-01-13

Insomniac GamesJob DescriptionInsomniac Games is looking for a versatile Character TD, for our studio in North Carolina! You’d be responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props, and for support of the Animators and others with scripts and tools. If you’re a super talented Rigger who’d like to join a highly creative and collaborative team… keep reading!What you would be doing: Write and maintain scripts using MEL, Python, and PyMel. General scripting duties include developing systems and workflows for animating and rigging characters, expediting the character setup and animation process, and writing scripts to aid the art team when required Possess a comprehensive understanding of animation techniques Work with the Core team creating Maya tools and improving the art pipeline Contribute to the design and improvement of the character set-up process Assist the animation team in troubleshooting setup and animation problems as they arise Understand (and assist when technical needs arise) the entire process of creating cinematics including set construction, camera setup, character blocking, character animation, animation troubleshooting, and ensuring that scenes run properly on the real-time game engine Create simple Entity animations for the purpose of testing new and existing systems, and animate cameras and simple Entities for gameplay and cinematics as necessary Maintain an understanding of skeletons, facial animation methodologies, constraints and other Maya tools and systems used for character animation Edit and improve existing character animation systems, including facial setups and animation transfer tools Other duties may be assigned What you would be bringing with you: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Advanced understanding of form and anatomy Advanced Maya use with MEL scripting and dynamics experience Advanced troubleshooting for technical issues Good understanding of UI design using PyQT and Python Willingness to listen to and accommodate user requests to make intuitive rigs Knowledge of model topologies and how they relate to rig deformations Game credits a huge bonus! If this sounds like the perfect gig for you, then we look forward to hearing from you. Please use the link below to apply on-line and don’t forget to include a reel!Thanks!(image)



Technical Environment Artist : Skydance Interactive

2017-01-13

Are you a talented Technical Artist with in-depth knowledge of rendering, shading and scripting with a deep knowledge of Unreal? If so, Skydance is for you. Our ideal candidate has intimate knowledge of real-time rendering, enables the art team through tool and pipeline development and loves to create visually compelling cinematic art. Every member of our team is involved in all aspects of our project’s creation. We believe that a small, focused, and dedicated team of talented people can create exceptional games. Responsibilities: Work extensively with the Art Director, Technical Director and Art Leads to push the capabilities of Unreal 4 Create tools and scripts to improve the environment team’s efficiency Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines. Help ensure feature interfaces are user-friendly Help the team develop workflows and standards for valuable content generation Help drive optimization techniques for overall game performance Work with all art departments to cover all dependencies Develop visual features of the game through shading, or pioneering new asset creation techniques and technical prototypes and mockups Create art assets that require specialist knowledge/technical skill Requirements & Skills: Good communication and interpersonal skills Shipped at least 1 game as Technical Environment Artist At least 4+ years of game industry experience 3+ years of experience in game development Intermediate programming experience with scripting languages (MEL/Python/Etc) and shading languages. Strong artistic background and content development skills. Excellence at problem solving and the ability to work with minimal supervision High-level familiarity with every aspect of game development, and how different disciplines collaborate Pluses: Shipped at least 1 AAA game as Technical Environment Artist Strong pre-rendering knowledge (Arnold, Renderman, VRay, etc.) 2+ years Python scripting 2+ years Pipeline development C# or other C++ based code experience **Please provide a portfolio or demo reel**(image)



VFX Artist : Skydance Interactive

2017-01-13

Job DescriptionAre you a rockstar FX artist who know's Unreal like a champ? If you are, Skydance Interactive wants you! Our ideal teammate bleeds FX and pushes the boundaries using Unreal Engine 4 and 3rd party applications like Houdini and RealFlow. Our ideal teammate also has a strong understanding of materials and rendering, a sharp artistic eye and technically minded. If that doesn't scare you, read on: Responsibilities Create a wide range of high quality visual effects. Optimize effects for performance while retaining look. Work closely with the Art Director and concept artists to maintain visual consistency. Troubleshoot and provide solutions to visual effects related issues. Participate in R&D efforts to develop new techniques and improve the art pipeline. Requirements 5+ years experience in the game industry with at least two shipped titles as a VFX artist. Proven track record of creating high quality particle effects and materials. Proficient in UE4 and Maya or 3D Studio Max. Experience with Unreal's Materials, Cascade, Kismet and Blueprint. Strong demo reel or portfolio showcasing your most recent work. Ability to work and contribute effectively and collaboratively in a team environment. Creative problem solving skills for both artistic and technical needs. Experience optimizing visual effects for game-related target platforms. Pluses Passionate about games. Experience with both PC and console art creation. Experience with Houdini, RealFlow, or other real-time particle and fluid systems. BA, BFA or an equivalent professional certification.(image)



Mobile Producer: Telltale Games

2017-01-12

Telltale Games is looking for Mobile Producer to join an exciting new mobile game initiative. We are looking for people with experience taking free-to-play games from early concepts to successful launches. The ideal candidate will be pragmatic about project tradeoffs and a history of conveying a sense of urgency to product teams. Responsibilities: Lead development teams to deliver on schedule, within budget, and to specification Collaborate with Director and team members to establish realistic expectations for timelines, estimates and project deliverables Facilitate and drive team communication. Ensure a common understanding and agreement on project scope and objectives, and on any subsequent changes Run meetings with the project team to discuss status, resolve issues and share information Communicate with third parties, including publishers, contractors, and external development teams Review the content in the game, providing feedback and suggestions to the team to deliver a high quality game Ensure the final product is appropriate for the target audience Define and track project to schedule and milestones Identify all task interdependencies and coordinate effective use of staff to ensure timely and accurate asset flow Requirements: At least 3 years experience as a Producer, with emphasis on internal production of mobile games Must have shipped at least two mobile, free-to-play games and/or been involved with two projects through a complete development cycle Experience owning start to finish responsibility for small to medium-scale projects Extensive knowledge of game creation methods Excellent documentation and editing skills are required Attention to detail, timely follow-up and strong organizational skills Strong capability to multitask and prioritize Superior organizational and scheduling skills are essential Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Animation Tools Software Engineer: Pixar Animation Studios

2017-01-12

Work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar’s industry leading animation production software suite, recently built from the ground up with a modern architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation. Responsibilities Design, develop, and maintain new features in Presto as part of the Tools animation team. Work closely with animators and artists during the creative and iterative process of filmmaking. Work on a range of projects from small independent efforts to large, collaborative projects with other technical teams. Help define the feature requirements for future films during the pre-production process. Partner with Researchers to implement experimental technology and explore what’s new and innovative for meeting the software needs of our animators and artists. Present your work to the engineering and animation teams. Benefits Pixar's work environment is famous for the many benefits it offers its employees, including: A culture that respects individuals and emphasizes a healthy work-life balance. A large, beautiful campus located in Emeryville, CA just across the bridge from San Francisco. Two restaurants serving an ever-changing menu of delicious and seasonal dishes. An extensive fitness center including a weight room, a cardio room, a swimming pool, a basketball court, a beach volleyball court, and a dedicated soccer field. Fitness trainers offering programs including various yoga and Pilates practices, boot camp and core circuit classes, and swimming and cardio sessions. Pixar University – a department dedicated to the ongoing education of our employees with classes including art and storytelling, hands-on filmmaking experience, and new software languages and tools. Frequent film screenings, Q&A sessions with visiting filmmakers, and talks from other notable guests ranging from authors, actors, inventors, scientists and researchers. Wrap parties to celebrate each new film together as a company. Requirements 3+ years of strong engineering experience in a professional environment. Fluent in C++.  A desire to work closely with users. Previous experience doing so in a creative environment is a plus. Strong problem solving skills that employ your high attention to detail and quality. Bachelor's degree in Computer Science or equivalent. Experienced in the UNIX / Linux environment. Familiar with a modern UI framework, such as Qt. Preferred Knowledge of modern rendering architectures, OpenGL and GPU technologies. Experience with 3D applications (e.g., Maya, Houdini, Katana). Previous experience in a production environment. To apply, please follow these steps: 1) Go to: http://www.pixar.com/careers2) Click "View Career Listings."3) Apply for "Animation Tools Software Engineer" (R-01130).    PIXAR IS AN EQUAL OPPROTUNITY EMPLOYER.  (image)



Senior Producer, Games: Disruptor Beam

2017-01-12

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Producers at Disruptor Beam work closely with designers, artists and programmers to organize and coordinate the game development process. A Producer's number one priority within the development structure is to make sure everyone else can get their job done. We’re looking for somebody with a knack for problem-solving and an approachable personality to smoothly facilitate daily communication and provide support for all the members of the team in task management, prioritization and scheduling challenges. As a Senior Producer, you will be shepherding games and features from initial concept to final delivery to Disruptor Beam’s amazing players. You will take a leading role in maintaining our high performance/high quality culture, while collaborating with product owners and game leads to maintain clear and adaptable product road maps. Through your efforts the team will set clear, deliverable goals that are communicated and tracked across the company throughout their development. What You’ll Do: Ensuring the development team is consistently delivering high quality gameplay experiences on schedule while maintaining a healthy work/life balance. Acting as a scrum master for multidiscipline crews of game developers, includes facilitating planning sessions, running daily stand-ups, and resolving impediments as they arise. Working alongside the Production team to ensure an efficient and consistent production process is used across all Disruptor Beam games. Collaborate and negotiate with product owners, game leads and managers to ensure everybody is on board with the team’s current direction. Working in the trenches with Artists, Designers, QA and Engineers, helping the developers focus on the highest priority work with an eye to the schedule. Coordinating the QA and testing effort during production, closed and open beta, through launch and ongoing in the live game environment. Contributing to the production process and helping refine production pipelines, including grooming and maintaining backlogs. Act as product knowledge base for the entire team. Communicating to individual team members and contributors in various departments, fellow producers, and management on the status of live issues, tasks, features, and projects. Manage relationships with 3rd parties as needed. What We Seek: Candidates are expected to possess a minimum of 5 years’ experience as a Producer within the video game industry, some of those years as Senior Producer and in the mobile game space. Extensive experience leading, motivating and driving teams to success in an Agile environment. Excellent written and verbal communication skills. Broad knowledge of the mobile, free-to-play game market and associated platforms. Assertive and outstanding team player with a high level of emotional intelligence. Strong Prioritization and Scoping skills, both for personal tasks and for helping developers identify what they should be focusing on. Enthusiasm for video games and games production. Deep knowledge and love for our IPs and similar products. Proficiency with Jira or similar production-tracking software.  What You’ll Get We offer world class benefits including compre[...]



Associate Producer : Skydance Interactive

2017-01-12

Job Description We’re looking for a kickass Associate Producer who thrives inside of a development environment to join our production team at Skydance Interactive. You will work with producers and project leads to help manage the entire game. You’ll help lead cross-functional teams to create exciting new gaming experiences, and be there every step of the way from concept to release. Our ideal teammate is a proactive super-communicator with a great attitude. Responsibilities Support the producers as part of the production team, and help manage projects through all stages of development. Collaborate and coordinate with design, art, engineering, and other groups to ensure all departments are fulfilling project goals and objectives. Organize and directly manage specific parts of the game under the guidance of other producers. Team up with IT and administration to ensure that all members of the team have the resources needed to succeed. Coordinate with off-site team members and outsourcing partners to keep them synced with the team. Requirements Two or more shipped titles in a production role, having worked on at least one of these titles from pre-production through submission. 4+ years experience in game development. Excellent verbal and written communication skills. Outstanding creative problem solving skills. Organized, self-directed, and able to adjust to shifting schedules and requirements. Pluses A strong technical acumen. Experience with production tracking software (JIRA, Hansoft, etc.). QA, balance testing, or competitive gaming experience a plus. Avid video game player, familiar with a wide variety of games and platforms.(image)



Senior Programmer : Skydance Interactive

2017-01-12

Job Description Skydance Interactive is looking for Senior Software Engineers to work with the team that made The Evil Within and XCOM 2 for XB1 and PS4, partnered in the creation of Gears of War 4 and added cutting-edge graphics technology for Fallout 4. You will enjoy a dynamic, collaborative, and supportive team environment where we actively encourage creative exploration and skills development.   Responsibilities Work closely with engineers, designers, artists, producers and quality assurance to make great games. Design, implement, debug, and maintain highly scalable, performant code. Debug, update, and improve our large existing code-bases.   Requirements A BS/MS in Computer Science or related fields, or equivalent experience. Ideally you will have shipped at least two console game titles to which you have made a significant contribution. You should feel comfortable developing and debugging complex software using C/C++. A strong foundation in mathematics, especially those areas commonly used in game development, is highly desirable. Authorization to work in the United States.(image)



Software Engineer - Simulation: Uber Advanced Technologies Center

2017-01-12

Uber has launched Self-Driving Ubers in Pittsburgh, PA, and our Pittsburgh customers are experiencing the future first: https://newsroom.uber.com/pittsburgh-self-driving-uber/ We have openings for full-time positions of Software Engineers in Simulation, at Uber Advanced Technologies Center in Pittsburgh, PA. URL: https://boards.greenhouse.io/uber/jobs/90923 Do you like to work on games? Do you currently build interactive simulated worlds and/or intelligent agents, and want to take on some new challenges with real world implications? We are looking for people who will enjoy writing the simulation software and tools to test our self-driving vehicles. This software includes the simulation of vehicles and people that behave in a realistic manner. We need engineers who can work with the autonomy team to understand their requirements and then translate those requirements into production-quality simulation systems that enable them to reliably test their algorithms, to accelerate the development of our self-driving vehicles. If you have experience creating scripting tools, Physics engines, or artificial intelligence modules for games, we are interested to hear from you! For more information, please visit: https://boards.greenhouse.io/uber/jobs/90923 For information on other job openings at Uber ATC, please visit: https://boards.greenhouse.io/uber Feel free to contact me (sliemhetcharat@uberatc.com) if you are interested or you'd like more information.(image)



Environment Artist: Telltale Games

2017-01-12

Telltale Games is looking for Environment Artists with at least five years of professional experience to work with our award-winning art team! Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both movie-set type of environments and objects. You have a passion for games and delighting audiences visually with visual details. You can work in a team that is responsible for baking assets directly into the game. Responsibilities: Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material Align your deliverables through Art Direction using standards set by the game’s style in your modeling, lighting, and textures Paint great looking textures in the appropriate style from reference materials or scratch Provide normal maps, specular, gloss, lighting, etc. for project needs as required Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment Participate in design discussions and the R & D process as part of the team on specific projects Experience: Body of work having successfully delivered assets to at least one shipped title 5+ years of professional work experience as an Environment Artist Strong understanding of architecture, lighting, composition and design Knowledge of color theory and the ability to create balanced and appealing color palettes Able to create custom materials and all associated maps - bump, normal, Spec for new or existing assets Ability to implement clean, efficient geometry for maximum performance in the engine Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop Z-brush, Substance or Mudbox experience is a plus An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team Experience in cleanup of outsourced assets is a plus Portfolio RequirementWith your resume, please include portfolio samples that represent the range of your skills to include low poly samples of your game assets and some non-game art as well, if possible. Please be sure that these samples have been cleared for release by their respective copyright owners.Please make sure to also include some examples of your 2D work.Examples of cartoony or stylized work is preferred. Generally, 12 to 15 pieces are a good sample. Our preference is to provide this in an online portfolio.Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior 3D Animator: Skydance Interactive

2017-01-12

Job Description Skydance Interactive is looking for a talented Senior 3D Animator for our multiplayer FPS, PWND. Our ideal teammate is well-versed in all aspects of animation development, with a strong eye for stylized character animation and cinematic work. We’re looking for clean animations, creative ideas, and a sense of humor that translates into your animation work.   Responsibilities Animate our stylized 3D characters in 3DS Max, creating awesome work while meeting aggressive performance targets. Work closely with the art director, concept, and character artists to maintain consistency with the established visual style. Collaborate across all departments to ensure characters are best serving gameplay and the overall project design. Troubleshoot and provide solutions to issues related to asset creation, performance, and platform migration.   Requirements 4+ years experience in the game industry with at least one shipped title as Senior Animator. Proficient in 3DS Max with the ability to work in both stylized and realistic animation. Strong key frame animation skills and demonstrated expertise in technical animation. Experience with UE3 or UE4 and Matinee on a shipped game. Strong demo reel or portfolio showcasing your most recent work. Ability to work and contribute effectively and collaboratively in a team environment, but successful working on your own with clear direction. Great problem solving skills for both artistic and technical needs. Pluses Character rigging experience in 3DS Max. Experience with animation graphs. Passionate about competitive shooters. Traditional art skills (figure drawing, landscape, animals, composition, perspective, etc.). BA, BFA or an equivalent professional certification.(image)



Character Artist: Telltale Games

2017-01-12

Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for games. Responsibilities: Create characters for Telltale games, working with the Lead Artist, Designers, Riggers and Animators to balance quality and game performance. Model, UV and texture polygonal game characters accurately from provided concept art. Maintain the style and look for different characters on the same game. Work in a variety of artistic styles ranging from realism to stylized and cartoony Follow art direction and Telltale technical requirements. Manage outsourcing, communication and assets. Essential Skills and Experience: Create great looking art in a variety of styles, both from reference and from scratch. Required understanding of how rigging and animation impact character creation. Expertise in ZBrush, Maya and Photoshop. Self-driven, excellent verbal and written communication, Team player Outsourcing experience a plus Ability to assess/build clean, efficient geometry for maximum performance in the engine. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant(image)



Concept Artist : Sanzaru Games Inc.

2017-01-12

Sanzaru Games is looking for a talented Concept Artist to join a top notch, experienced development team in crafting stunning, immersive experiences. We are interested in all levels of experience, from junior artists to senior artists. As concept artist, you will work directly with the Game Director, Creative Director, and other discipline leads to help fabricate and set the tone and vision for the studio’s projects. Responsibilities: Create and design concept material and detailed illustrations for characters, props, vehicles, and environments Help develop the game look, feel, and overall artistic vision Work within a production environment closely with the Game Director and project leads Assemble influential research and reference material for the team Occasionally storyboard and create matte paintings as in-game content   Experience/Skills: 1-2 years of industry or related experience desired, but not necessary Strong composition and rendering skills Clear understanding of anatomy and how things move – both real & stylized Solid understanding of architecture and industrial design Proficiency in Photoshop and other related software Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Senior Monetization Specialist: Wargaming America, Inc.

2017-01-12

The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three years’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience. Essential Job Functions: Lead the North American effort for one or more of Wargaming’s signature F2P titles. Design and deploy in-game activities that drive KPI’s. Use of analytical skills to evaluate how Wargaming is doing, where we can improve, and forecast future successes. Monitor product health of Wargaming titles on a daily, monthly, and annual basis. Collaborate with multiple groups within the NA studio, share and evangelize product vision. Communicate effectively with counterparts around the globe to see the product vision’s success. Monitor user behavior and play patterns; collaborate effectively with content, community, social media, and production teams to understand demand and sentiment. Track responses to events and promotions, gathering a database of knowledge to inform future activities. Essential Position Requirements: Education: BA/BS or applicable years’ experience. Experience: A minimum of 3 years of progressively complex related experience, preferably in F2P games. Skills: Strong communication skills. Excellent interpersonal skills. Proficient in Excel, Tableau, and related business analysis software. Strong analytical skills, able to dive deep and present compelling results that drive action. Creative thinker with the ability to build consensus in a like thinking process while being open to feedback and team input. Love of games. Can elaborate on what makes a game succeed, monetize and what players want to see in a F2P experience. If you feel you are a good fit for this oppurtunity or or want to look at our other vacancies, visit our careers Jobvite page here: http://jobs.jobvite.com/wargaming-america/jobs(image)



Marketing Analyst: Wargaming America, Inc.

2017-01-12

The Marketing Analyst will work with available data sources/reports to analyze player acquisition/retention activities. In addition, this position will be a trusted source of analysis and reporting both on an ad-hoc basis and through generating dashboards for key stakeholders. Essential Job Function: Understand and analyze user lifecycle and find actionable insights Work closely with CRM, Marketing, and other Wargaming Analytics teams to share learnings, performance data, and standardize processes/reporting Suggest proper optimization and improvement on active campaigns Recommend controlled tests with a goal of increasing performance Analyze results of campaigns in order to provide key learnings to stakeholders and prepare strategy guidance for future campaigns Work independently to investigate and identify new opportunities to improve user funnel Essential Position Requirements: Education: Bachelor’s degree in a related field Experience: 3+ years’ experience in marketing analytics Experience creating dashboards in Tableau or similar tools Knowledgeable in SQL scripting, and some exposure to Hadoop technologies Familiarity with relational databases (such as Oracle) Skills: Extremely detail oriented with the ability to work independently and manage multiple projects High integrity and demonstrated ability to work with confidential information Ability and willingness to travel internationally as needed Must be flexible and adaptable to ever-changing data requirements, modeling, and project requirements Desired: Familiarity with NOSQL databases Experience in statistical modeling and data mining; knowledge of SPSS, SAS and R Familiarity or experience with unstructured data, text and sentiment analysis and NPS Passion for gaming Experience working for a free-to-play video game publisher http://jobs.jobvite.com/wargaming-america/jobs ***Applicants must be authorized to work in the United States***(image)



Game Designer: Imbellus

2017-01-12

Imbellus Overview We are looking for exceptional people who share our mission: to reinvent how we measure human potential. At Imbellus, we build technology-enabled assessments that evaluate how people think instead of what they know. We believe our society must prioritize developing minds that do what computers cannot. By changing assessments, we reorient the education system and employers to measure what matters. We love this challenge. We know that what has worked for decades in other contexts, might not work in ours. So we don’t default on expertise, instead we test every assumption with logic, each idea with reasoning, and all conclusions with “prove it.” We choose learning over ego so that our product and our people become the best. You’ll probably enjoy working with us if You’re a systems thinker; you’d rather debate the concept than argue the example; you prize logic and reason You’re restless when not learning something new or stretching yourself You understand that at a fast-growing startup, priorities may shift rapidly. You value exposure across functions and are prepared to work on whichever team or goal is most impactful. You’re willing to open-mindedly challenge your own and others’ ideas, but also commit to the ultimate direction when the time comes You feel accountable and hold others to a high standard We’re looking for a GAME DESIGNER We are seeking a game designer who delights in inventing their way through constraints. You will partner with our scientists, artists, and engineers to design the systems that govern our simulation, the objects that populate it and the interactions between them, and then script these in Unity. Your challenge is to balance reality, game design, and our core goal of assessment. What you’ll be doing at Imbellus: Author game design documents Collaborate with engineering and art to implement and tune features and content Design objects, object properties and object interactions within a feature or system, while maintaining harmony within overall game’s structure Design and conduct playtests; create reports with playtest data and distribute to team Use usability testing data and focus group data to inform design and tuning decisions What you’ll need to succeed at Imbellus: 3+ years in game industry, can be relevant schooling, internships, job, etc. Simulation design experience a plus Unity scripting experience a plus Interested in complex systems and hands on development Our name comes from the Latin word “Imbellis,” a breed of Betta fish. Betta fish don’t swim in schools. Welcome to our fish tank.(image)



SENIOR ENVIRONMENT ARTIST: 2K

2017-01-12

SENIOR ENVIRONMENT ARTIST Who We Are:A pioneer in the video game industry across multiple generations and the creator of top-rated video game franchises like the NBA 2K series. Visual Concepts is widely regarded as one of the world's top studios. As a subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. We are located in Marin County, California, with additional studios in Shanghai, China and Seoul, South Korea. Visual Concepts promotes a culture of excellence and a passion for producing amazing titles year after year. We offer top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need:The art team at Visual Concepts is seeking a self-motivated and experienced artist that’s ready to join the NBA 2K Environment art team.  As an Environment Artist, you’ll be asked to help with a variety of tasks involved in the creation of art assets such as modeling, texturing and lighting. Job Responsibilities Will Include: Create, define and develop high quality environments and other art related aspects of the game, as directed by management Ensure that textures are consistent with defined visual style for the game Utilize tools to ensure texture assets are fully optimized for target platforms while minimizing any impact on artistic integrity of assets Follow the schedule and pipeline as established by the Lead Artist Deliver quality work as scheduled in accordance with the production design, product requirements and producer direction Proactively seek feedback from the Art Director to ensure accuracy and quality standards are met Collaborate with other artists and other dependent departments, throughout the production process Who We Think Will Be A Great Fit:We’re looking for someone who’s interested in taking initiative and is passionate about making high quality games. We’re constantly challenging ourselves to push the boundaries and looking for someone who is up for that challenge as well!  Willingness to take on a variety of environment related tasks depending on the current needs is important. Minimum Requirements: 3+ years of experience in 2D and 3D art production (in either games or films) Demonstrated ability to work with a high degree of self-direction Have shipped 3+ successful products High end environment asset creation preferred Experience working with physically based shaders preferred Desired Skills: Strong art skills with expert knowledge of Maya, Photoshop and/or other technologies utilized in the production of game art Strong graphic design/layout skills Strong eye for photorealistic environments and texture creation Knowledge of architecture and architectural design, environment lighting, dense mesh modeling, and normal map creation Strong communication skills High attention to detail Ability to learn new software tools and technologies Ability to work in a team setting, under deadlines and time constraints Ability to troubleshoot technical problems Adaptable to changing deadlines and priorities   To Apply -  https://chp.tbe.taleo.net/chp04/[...]



Manager, Public Relations: Nintendo of America Inc.

2017-01-11

Do you want to be a part of the Nintendo public relations team that is going to make history in video games and beyond in 2017? Nintendo is embarking on an exciting journey ahead, with the launch of the highly anticipated Nintendo Switch, release of blockbuster games like Legend of Zelda: Breath of the Wild and momentum in the mobile space building off of popular games such as Super Mario Run. We’re looking for a superstar Public Relations Manager with a proven track record who will help us tell these and many other stories. The ideal candidate will have a deep understanding and experience with the kids, parents, family media landscape and strong relationships with top media, bloggers and influencers as well as a working knowledge of social media. Also a passion for video games and experience with product launches appealing to a broad range of consumers. If that’s you and you’d love to be part of the adventure, we want to hear from you.       DESCRIPTION OF DUTIES Develops and manages all phases of product publicity across multiple products including pre-launch, launch and post- launch timing Drafts extensive PR plans and strategies to be utilized throughout all phases of marketing campaigns, with proven experience in developing breakthrough, integrated programs Develops and maintains relationships with video game and consumer media as well as other key industry influencers Organizes media interviews and visits Manages the development and execution of select social media and influencer programs Develops and edits written materials including plans, press releases, media alerts, fact sheets, and FAQs Closely collaborates with marketing and functional teams across the organization for a 360 approach to PR planning and execution Collaborates with global Nintendo offices to propose and align on key PR initiatives. Tracks program-specific budgets Plans, manages and attends key product and industry related events (small and large) Manages assigned PR agency functions Prepares reports and presentations as well as provides post mortem analysis on PR activities as needed Acts as spokesperson as assigned Coordinates  planning, announcements, and events with headquarters and subsidiaries as needed Makes strategic decisions involving planning, media/influencer relations and communications Interfaces with executive management May assist with special projects as assigned May manage one or more direct reports SUMMARY OF REQUIREMENTS Six to eight years of experience in public relations, marketing, public affairs and/or journalism Experience with media relations required Experience with event planning and/or promotions required Experience with managing budgets Knowledge and practical application of social media and influencer strategies is critical Undergraduate degree in Public Relations, Marketing, Journalism, a related field, or equivalent(image)



Character Outsource Integration Artist: Cryptic Studios

2017-01-11

Character Outsource Integration Artist Cryptic Studios is looking for a talented Character Outsource Integration Artist with a genuine passion for games!Working closely with the game teams and the outsource manager, the Character Outsource Integration Artist acts as the final gate for quality.This is an art position that requires strong aesthetic sensibilities as well as a high degree of technicality and organization. The ideal candidate is equally comfortable tracking assets and schedules, writing up detailed artistic or technical feedback, creating paint-overs, touching up models, adjusting textures and working with multiple data files to properly hook up assets in any of Cryptic’s games. We actively balance our work with the personal lives of our employees. At Cryptic, we hire great people who love the work, the genre and the game. Every day you could be: Working with the art team and outsource manager to create outsource asset requests, including gathering reference, creating paint-overs and writing technical specifications Coordinating with the outsource manager to schedule and track assets and requests from multiple game teams Reviewing incoming assets to ensure they meet the aesthetic and technical standards set by the art lead and character teams Providing clear and timely written and/or visual artistic feedback to outsource partners Correcting, enhancing or reworking assets as needed to ensure a perfect fit with Cryptic’s existing game art Using our custom tools to bring assets in-game, troubleshoot issues and ensure art is ready for use and error-free Ensuring that all outsource files are clean, easy to use, properly organized and checked-in What we'd like to see: Experience in game art asset creation, specifically creating real-time characters and items using 3ds Max, ZBrush and Photoshop (or equivalent 3D and 2D programs) Strong understanding of material creation and current gen texture/material pipelines Basic skinning/weighting experience Detail-oriented technical aptitude and strong problem solving abilities Highly organized, self-motivated, excellent communication skills and a team-player attitude Ability to balance deadlines and resources with style and quality requirements BA or BS degree in a relevant field or equivalent work experience Pluses: PC or console experience as a 3D character artist and/or experience working with outsource assets and pipelines in an ongoing production environment Foundational skills in traditional art, drawing, painting, illustration and/or concept art Proficiency with Substance Designer/Painter Passion for the Star Trek and/or Dungeons & Dragons franchises preferred Fluency in Mandarin Chinese Required application materials: Resume and cover letter Portfolio or demo reel demonstrating relevant artistic/design skills An art test may be required Must be eligible to work in the United States. Apply online at: www.crypticstudios.com(image)



Senior Artist: Yacht Club Games

2017-01-11

Looking for a Senior Artist! (2D Pixel Art Required, 3D Experience Preferred)   We’re on the lookout for an experienced artist to help out on the next big batch of Shovel Knight updates and future projects! You’ll be a core and integral part of the Shovel Knight team: responsible for developing in-game art assets with a focus in animation. The perfect candidate will also demonstrate skills in creating environment art, character art, VFX, UI, and more. You should feel comfortable working together on a small team to define and create the art experience for Yacht Club Games projects.   Responsibilities Create high quality 2D pixel assets that adhere to art direction and game style. Work with team to design and implement visuals for games within technical and style restrictions. Collaborate with designers and programmers to create and implement assets. Provide feedback on how to increase team productivity. Able to work independently or with small team to manage tasklist and workflow. Manage outsource artists, evaluate merchandise, and review art related assets created outside of the core game team. Learn and adapt to art and production pipelines to create and iterate on art quickly. Assist in additional roles at the company as interested - included in all parts of game creation from business and marketing to art and design decisions.   Qualifications Master's degree or equivalent; or five years related experience/training; or combination of education and experience. Highly proficient in Adobe Photoshop. Highly proficient in Pixel editing software (Promotion experience is a plus). Strong animation skills. Able to create and animate 2D pixel models from concepts/illustrations. Excellent organization / directory skills. Strong portfolio showcasing recent work. Self-motivated and curious with a willingness to continue learning. Excellent communication, interpersonal, and organizational skills. Familiarity with SVN. Willing to work in Los Angeles office.   Bonus Experience Experience with 3D animation, character or environment modeling and rigging Proficiency in 3D software (Maya, ZBrush, Mudbox, 3ds Max, etc) Knowledgeable in modern rendering techniques: programmable shaders, 3D lighting, VFX tools. Understanding of 3D asset pipelines.   Perks Every member is a core part of the team, involved in any part of the company that interests them! Working in our beautiful penthouse office located on the Marina in Los Angeles! Robust medical and dental insurance Profit Sharing and Bonus plans 401k Retirement Plan Unlimited vacation and sick days Free onsite parking Fully stocked kitchen with unlimited snacks! Chance to work with a top-notch team on cool and unique games! If this looks like a job you’d be interested in, please get in touch here.  (image)



Engine Programmer: Telltale Games

2017-01-11

Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers, and Lua programmers to create tons of amazing content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. The Core Engineering group creates true “author once, run anywhere” technology.Responsibilities  Contribute to bringing the telltale technology to new challenging platforms: XboxOne, PS4, Mobile, and TV Improve, debug, and extend existing platform technologies while also building new features in order to meet the needs of consoles, desktops, and high-end mobile devices Create clean API’s for internal tools and editors that support developing cutting edge game technology in lighting, shadows, and post effects Create robust, long-lived, content-agnostic systems with abstraction layers that enable maximum cross-platform feature fidelity Keep abreast of latest developments in hardware & software via developer support, conferences, and publications Contribute to the overall architecture and design of the technology plan of the company and game titles Analyze code performance and optimize appropriately for speed and memory usage Essential Skills and Experience B.S. degree in Computer Science or equivalent experience 2-3 years of professional C++/STL experience is required 1+ years of professional game development experience including at least some development experience with current or next gen hardware (PS3, PS4, Xbox 360, XboxOne) Deep understanding of current hardware and tools with a keen focus on measurement and analysis to improve performance Solid foundation in 3D math, algorithms, and modern computing fundamentals Self-directing and independent, working effectively within an existing engine structure Experience maintaining and debugging a large legacy code base developed by multiple programmers over many years Candidates must be legally authorized to work and accept new employment in the U.S.  Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Creative Director: Telltale Games

2017-01-11

Summary: Our Creative Director leads, manages, and mentors a team of driven creative professionals.  You must be a strategic and creative leader with proven experience in narrative design and cinematic storytelling.  This position is responsible for inspiring a world-class creative team to deliver truly “Best in Class” episodic games.  Responsibilities: Partners with the Executive Producer to deliver world-class episodes. Directs the episode directors, writers and designers, defining the vision for the franchise / season including pillars. Leads an extended team encompassing all creative aspects of game development and delivery, including: design, cinematics, and storytelling.  Assists in the recruitment effort of the best talent in each area. Mentors and develops veteran and new creative talent. Fosters collaborative and successful working partnerships with our clients and departments across the studio. Participates with senior management in developing product roadmaps, personnel assignments, and production budgets. Ensures the commercial success of our product offerings.  Essential Skills At least seven (7) years of experience in game and narrative design, including four or more years in a senior role. Must have multi-platform experience ( Xbox one, PS4, PC, iOS, etc). BA/BS or equivalent in relevant work experience. Demonstrated experience and understanding of episodic games and/or content that have a strong focus on narrative – recognizes what makes them fun. Must be an avid gamer and play games across genres and platforms. Must have successfully developed and managed people, delivering content on time and in budget within a leading entertainment software company. Prior experience working with movie-based or franchise IPs earns you bonus points. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Build Engineer: Yacht Club Games

2017-01-11

Looking for a Build Engineer! We’re on the lookout for an experienced build engineer/programmer to help out on the next big batch of Shovel Knight updates and future projects! You’ll be a core and integral part of the Shovel Knight team: responsible for designing, implementing, and expanding our build systems: creating automated systems to ease the development, testing, deployment, and submission of new builds. You should feel comfortable integrating the build system with our custom engine, handling programming tasks from implementing build scripts to building automated recording features in our engine. Please note, we are open to this being a contract position. If you’re interested in that route, we’d estimate the work around 3-6 months. Responsibilities Development and maintenance of build systems. Automating systems to deliver builds to team members and deployment targets, including QA. Programming for engine and tools. Increase build efficiency and testing capabilities. Define and document processes and systems. Assist in additional roles at the company as interested - from IT and DevOps to all parts of game creation from business and marketing to art and design decisions.   Qualifications Master's degree or equivalent; or five years related experience/training; or combination of education and experience. Proficient in C and C++ programming languages and Visual Studio. Good knowledge of scripting and programming languages (eg Batch, Bash, Python, Perl) Familiarity with network and Windows server administration. Familiarity with SVN, continuous integration, and their administration. Experience developing install and patch packages. Development experience in Windows, Mac, Linux, and console platforms environments. Willing to work in Los Angeles office.   Perks Every member is a core part of the team, involved in any part of the company that interests them! Working in our beautiful penthouse office located on the Marina in Los Angeles! Robust medical and dental insurance (if full-time) Profit Sharing and Bonus plans (if full-time) 401k Retirement Plan (if full-time) Unlimited vacation and sick days (if full-time) Free onsite parking Fully stocked kitchen with unlimited snacks! Chance to work with a top-notch team on cool and unique games!   If this looks like a job you’d be interested in, please get in touch here.(image)



Narrative Designer: Telltale Games

2017-01-11

We want experienced designers to help create interactive action and exploration beats, compelling choices, and narrative branches that reward player investment.   Use your skills in traditional design principles like pacing, mood, risk/reward, and action to entertain and surprise players, within a strong story and character-based context.  You won’t be placing enemies or building levels, but you WILL be leveraging those hard-earned skills in exciting and challenging new ways. You’ll work in close partnership with our world-class writing and cinematic teams to craft compelling interactive narrative in the vein of Telltale’s award-winning The Walking Dead, The Wolf Among Us, Minecraft and Batman. Candidates with a serious passion for creating interactive stories and player agency grounded in narrative will be rewarded with creative ownership, highly-skilled collaborators and opportunity for rapid advancement. Responsibilities Create role-playing design and choices that enhance overall narrative and make it truly playable. Work in close partnership with writers to craft emotionally-engaging pieces of interactive entertainment. Collaborate with art, animation and programming to design new and better action sequences that offer great feedback and consequence. Most important - always be an advocate for The Player!  Essential Skills Minimum 2 years game design experience. Preferred at least 2 shipped titles in a design role. Good communication and interpersonal skills. Maturity and flexibility: Telltale is a fast-paced highly-iterative development environment. Diverse interests such as psychology, writing, improvisational acting, or tabletop role-playing experience a plus. (Designers at Telltale need to know and care about what makes people do the things they do, and how to react accordingly.) Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Producer/Senior Producer: Telltale Games

2017-01-11

Summary: Telltale Games is searching for a Producer with development and management experience. The Producer will report to the Executive Producer and will be responsible for ensuring the continued success of Telltale's revolutionary episodic model.  Responsibilities: Oversee development efforts on multiple small to medium scale projects to keep product development on schedule, within budget, and to specification. Collaborate with team leads, Director, and team members to establish realistic expectations for timelines, estimates and project deliverables. Facilitate and drive team communication. Ensure a common understanding and agreement on project scope and objectives, and on any subsequent changes. Run meetings with the project team to discuss status, resolve issues and share information. Communicate with third parties, including publishers, contractors, and external development teams. Review the content in the game, providing feedback and suggestions to the team to deliver a high quality game. Ensure the final product is appropriate for the target audience. Define and track project to schedule and milestones. Identify all task interdependencies and coordinate effective use of staff to ensure timely and accurate asset flow. Provide comprehensive analysis of development tasks to facilitate decisions based on accurate and measurable asset information.  Requirements: At least 5 years experience as a Producer, with emphasis on internal production. Must have shipped at least two games and/or been involved with two projects through a complete development cycle. Experience owning start to finish responsibility for small to medium-scale projects. Extensive knowledge of game creation methods. Excellent documentation and editing skills are required. Attention to detail, timely follow-up and strong organizational skills. Strong capability to multitask and prioritize. Excellent Interpersonal, facilitation, communication and project management skills. Superior organizational and scheduling skills are essential. Proficiency in MS Project, Excel, Word. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior Environmental Artist: MLB Advanced Media

2017-01-11

MLB Advanced Media is looking to immediately fill a Senior Environmental Artist position. You make worlds come alive through your deep skills in environmental modeling, texturing, shading and lighting.  Your realistic and visually stunning aesthetic sets the mood and creates a place for everything we do. You know what AAA looks like and have a plan to do better.Responsibilities: Responsible for the look and feel for all environmental aspects of our products Employ cutting edge 3D graphics techniques including high poly modeling (Maya and ZBrush), baking normal and displacement maps from high-poly to game-res meshes, shader manipulation, modular construction and assembly techniques, knowledge of baked and dynamic lighting models, etc Responsible for creating effective and efficient 3D models of natural and architectural environments Deliver assets within the confines of real-time engine constraints and programming demands Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving Manage outsourced and freelance artists as required based upon project demands Requirements: 5+ years experience in the video game industry on Console or Mobile AAA One shipped AAA title as Environmental Artist or similar Experience working with Unity, or significant experience with other AAA engines Maya, 3D Studio Max, ZBrush (preferred), Photoshop experience and other current gen technical tools The successful candidate will be able to concept and create under minimal to moderate supervision Bonus Skills and Experience: Experience with Allegorithmic Substance, ShaderForge or similar Significant Unity baked lighting experience Experience with physically based rendering Architecture or traditional art background Submission/Portfolio requirements: Portfolio, and/or reel demonstrating relevant artistic skills required. Please include 10-15 best examples of your work, 3-5 Texture Sheets including diffuse, spec and normal maps, and lighting examples.We truly believe we offer a unique opportunity for any technologist: The opportunity to work on a bleeding edge technology stack The opportunity to work with a world-class team of Software Engineers The opportunity to work on award-winning and complex apps and systems The opportunity to have an influence on the innovation of products used globally by millions The opportunity to work in a highly collaborative team environment Amazing benefits including - 100% employer-paid Medical, Dental and Vision.    (image)



Senior Unity Engineer, Gaming and VR: MLB Advanced Media

2017-01-11

MLB Advanced Media is seeking a Senior Unity Engineer to join our team for a new, exciting baseball game title. A Senior Unity Engineer in this role will develop new systems and gameplay for our baseball software products, working closely with programmers, artists, and designers with a great deal of autonomy. Responsibilities:  The Senior Unity Engineer will manage, design, implement, debug and document new game systems and tools in Unity Must create high quality, high performance code Follow coding standards and best practices Work cohesively with a team of programmers, artists and designers Extrapolate tasks from game design documents, feature stories, conversations, and requirements Provide accurate time estimates for tasks and work within those constraints Requirements:  Extensive experience with and excellent knowledge of the Unity 3D engine Exceptional knowledge of C# and debugging Outstanding knowledge of the optimization and debugging process in Unity Previous experience developing for current generation of gaming platforms Usage and appreciation of software design patterns Working knowledge of 3D math Ability to work independently and to be self-directing Must have released at least three professional . Bachelors degree in Computer Science or equivalent Love of baseball and baseball games a big plus Must be an avid gamer with a passion for creating great games. Previous experience leading a team is a plus We truly believe we offer a unique combination of opportunities for any game developer: The opportunity to work with a world-class team of game developers in NYC The opportunity to work on award-winning and complex apps and systems The opportunity to have an influence on the innovation of products used globally by millions The opportunity to work in a highly collaborative team environment Amazing benefits including - 100% employer-paid Medical, Dental and Vision  (image)



Mobile Games UI/UX Artist: Nix Hydra

2017-01-10

Nix Hydra Games is seeking a UI/UX artist to join our team! The qualifying person will be a key member for two teams. This is the perfect opportunity for someone who loves working with small teams and being in a productive and collaborative work environment. We expect everyone on the team to be proactive and take great pride in their craft.The proper candidate must also be passionate for or enjoy making games of any genre for a heavily female oriented target audience.UI Artists will: Concept, wire frame, flesh out, and polish front end and in-game interfaces Create animations, transitions, and effects with After Effects, Flash, Photoshop (or equivalent) to be used in game or as reference to programmers. Generate game ready assets from source that adhere to strict development guidelines. Be familiar with general optimization and exporting guidelines Be an expert with mobile UI patterns, and follow current trends in game and application interfaces. Be knowledgeable of common usability guidelines, and always have the player's experience in mind when designing. Be able to match different artistic styles while being able to also contribute your own unique vision Be able to take constructive criticism and know how and when to assimilate feedback from peers. We expect artists we hire to be versatile, open minded, and communicative. You will be working closely with artists, designers and programmers, and should be familiar with all areas of game development. You don’t have to be a designer, an audio engineer, or a programmer; you just have to be able to work and communicate with them. Qualifications: 5+ years of relevant schooling/experience OR 2+ year of professional UI/UX design and digital art experience. Photoshop fluency Illustrator skill Flash skillAfter Effects (or equivalent) skill Pluses:Experience with Axure or equivalent prototyping software Perks: 4 day work week. We get Mondays off and work 10 hours per day Tuesdays through Fridays. Flexible vacations. Just give everyone a proper heads up, and be considerate of deadlines. Health insurance including medical, dental, vision and chiropractic. Stock options to ensure you share in the success of the company. A helpful & collaborative team. Work with people who love what they do and are happy to pitch in with ideas. Game and crafts nights. Dog friendly office (complete with dogs).(image)



Sr. Software Engineer, Big Data: NEXON M

2017-01-09

NEXON M is a mobile game publisher based in Emeryville. Founded in 2013, NEXON M focuses on free-to-play games for mobile and counts some of the world’s best developers as its partners, including Big Huge Games, maker of the top-grossing game DomiNations; Shiver Entertainment and Respawn Entertainment.NEXON M’s focus on free-to-play games for mobile can be traced to our roots as a subsidiary of NEXON Corp. As Korea’s largest game company, NEXON is known for having created the first free-to-play games in the early 2000s and has multiple games which recently passed their 10-year anniversaries of live operation.The Sr. Software Engineer (Big Data) develops, designs, and maintains various ETL processes. The data engineer is responsible for documenting and testing various analytics services for consumption by the analytics team.Job Responsibilities: Develop and maintain database and data warehouse infrastructure Create and enforce database standards and best practices Design and develop data models, ETL and aggregation processes Collaborate with Systems, DevOps, QA and Analytics teams for database related releases Create tools to automate database operation and monitoring/alerts Proactively monitor and improve the performance of database and data warehouse systems Participate in 24X7 on-call rotation Write code to interface with 3rd party platform services, like Adjust, Fyber, 5Rocks, Singular, App Annie, and etc. Assist with all parts of our internal analytics system (ETL, Redshift, Job Scheduling) Provide technical support and advice to the analytics and data visualization team Other duties as assigned Job Qualifications 6+ years of data engineering experience with high performance Big Data platforms 5+ years of experience with at least one of the OO programming languages (Python, Java and etc.) 3+ years of experience using Amazon Web Services (AWS RedShift, DynamoDB, EMR, S3, and etc.) Expertise with Big Data and analytics systems (Hadoop, Storm, Spark, Kafka, MongoDB and etc.) Experience with scalable systems in a load balanced environment a plus Experience conducting load tests a plus Experience in Predictive Data Modeling a plus Education, Professional Training, Technical Training or Certification B.S. in Computer Science Knowledge/Skills Amazon Web Services (RedShift, DynamoDB, EMR) Nice to have Hadoop and Spark Python / Java / PHP / Ruby / Linux shell scripting Linux (CentOS / Amazon Linux / Redhat) Expert level SQL skills This is a full-time position with NEXON M (nexonm.com). Our office is located in Emeryville—the Emery-Go-Round stops right outside. A casual, friendly work environment, comprehensive benefits package, competitive salary, and a great opportunity for career growth and development are all part of what makes Nexon M a great place to work.[...]



Marketing Manager: PuzzleNation

2017-01-05

PuzzleNation creates digital games based on bestselling printed puzzles including Crosswords, Word Search, Sudoku and more. Our games feature content from Penny Press & Dell Magazines, the number one puzzle magazine publisher founded in 1931. Our flagship app, Penny Dell Crosswords, is consistently rated 4.5 stars and engages more than 50,000 players daily. PuzzleNation is excited to expand our efforts with the addition of a Marketing Manager, reporting to the Director of Digital Games. The right candidate will be results oriented, have deep knowledge and experience with digital marketing methods on iOS and Android platforms. This role requires knowledge of successful mobile game marketing methods and effective management of third-party advertising services. Knowledge of current mobile game, monetization and marketing trends is required. This is an excellent opportunity to join a successful and growing game development team! This is a telecommuter, work at home position. Our process includes daily morning video chats (U.S. Eastern time), additional video chats as-needed and constant communication via Slack. Responsibilities include: Ownership of marketing KPI’s including revenue growth, daily usage and ad spending Own the complete marketing process – research, planning, implementation, revision, etc. Build upon current marketing efforts to increase user acquisition, daily average users and overall revenue Daily review and optimization of ongoing digital advertising campaigns with multiple service providers Collaborate with creative to design new and revise existing campaigns Recommend game revisions targeted at improving marketing performance Contribute to blog and social media efforts and materials Plan and implement campaigns aimed at expanding current demographic and alternate campaigns aimed at new demographics Stay up to date with the latest in digital marketing trends for games and other apps The skills & experience we’re looking for: Bachelor's degree, or higher, in Marketing or relevant discipline. 2 or more years experience in mobile game marketing or other relevant experience. Facebook and AdWords experience required. Experience with additional ad networks is a big plus. A/B test planning, implementation and follow-up. Experience with multiple platforms including familiarity with common advertising and analytics services on these platforms. Ninja level Excel skills are strongly preferred. Strong communication & collaboration skills. As a distributed team, this is of high importance. You’ll need to be comfortable using lots of video chat and Slack messaging. Experience writing for blogs and social media, along with planning and im[...]



Data Analyst: Game Circus LLC

2016-12-29

Data Analyst Job Description   About Game Circus Founded in 2010 and based in Dallas, Texas, Game Circus develops and publishes some of the top mobile games in the industry. Many of our games have amassed over 10,000,000+ downloads on both iOS and Android platforms. We have a great casual studio atmosphere, with experienced and talented individuals that strive to create the best mobile games that can be enjoyed by everyone! We take pride in creating games that people play for years.   Job Description We are seeking a Data Analyst to join our Data Analytics Team.  You will use a variety of programming, statistical and reporting tools to analyze and share results related to split testing, user acquisition, data mining, statistics and machine learning.  The Data Team works closely with our game designers & business analysts to formalize and answer questions related to our games, players, in-game behaviors & player value.  We utilize a range of algorithms, statistical models, and predictive models to answer these questions.  The Data Analyst is responsible for gathering and preparing data, designing production ETL processing steps, running sophisticated SQL queries, running ad-hoc analysis and finally, building Tableau dashboards & Jupyter/Zeppelin Notebooks to share analysis.   Essential Functions Work with product owners to identify and track key performance indicators Perform advanced SQL queries in response to business user needs Perform analysis of realtime data flowing into and out of database systems and accurately interpret, prepare and communicate results Perform data manipulations such as data imports, wrangling, exports and updates Assist with data mining, API development and connectivity with 3rd party data vendors Build and maintain Tableau dashboards Build and maintain Jupyter and Zeppelin Notebooks Write and maintain Python-based ETL processes   Technologies We Currently Use Python (PyCharm, Canopy) R (RStudio) Jupyter Notebooks AWS EMR, Zeppelin and pySpark SQL (SnowFlake, AWS Aurora, AWS RedShift, AWS DynamoDB) Tableau Amazon Web Services: Kinesis, Redshift, Lambda, RDS, DynamoDB, Pipeline, EMR, EC2, Beanstalk)   Qualifications MSc in Statistics, Math or related degree with 2+ years experience - OR - BS in Statistics, Math or related degree with 3+ years experience 3+ years hands-on experience and proficiency with: Advanced SQL querying large, complex datasets using relational databases Tableau Dashboards Computational Programming with Python ETL Automation tools: AirFlow, Informatica, Talend or equivalent Visualization tools (e.g. Plot.ly, Seaborn, matplotlib or equivalent) 1+ years hands-on experience and proficiency with: Using big data technologies an[...]



Hard Surfaces / Character Artist: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Hard Surfaces / Character Artist to join our world class team on our next AAA title for consoles and PC! Are you able to translate 2D concepts into fully realized 3D characters, armor, and weapons? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring player characters, and enemy creatures that are as fun to look at as they are to blow up. Responsibilities: Create models, textures, and materials for characters, armor, and weapons Translate concept art and design ideas into 3D Collaborate with Animators and FX artists to breathe life into your characters Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Qualifications: Portfolio of work demonstrating strong proficiency as a Character Artist Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of proportion, silhouette, color theory, and anatomy Understanding of model topology and skinning Experience creating hard surface and organic assets Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Would Love to See: Experience creating 2D rough concepts and/or illustrations Experience with character customization systems Experience with Substance, Topogun, SpeedTree, or other additional 3D tools Experience with multiplayer games and/or shooters Experience with Unreal Engine Education: No requirements Please Note: Applicants without a portfolio will not be considered This is a full-time, on-site position(image)



Senior Game Programmer: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Game Programmer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability. Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team. Would Love to See: Experience with Unreal engine (ideally UE4) Experience with various scripting languages (e.g. Javascript, Python, Perl, HTML) Experience with the games industry (ideally developing first-person shooters) Strong grasp of mathematical concepts, graphics, collision detection, and data transformation Education: Bachelor’s degree in computer science, mathematics, physics, or related degree Or equivalent industry experience Please Note: This is a full-time, on-site position.(image)



Back End / Infrastructure Engineer : Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Infrastructure Engineer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! You will be joining our team to build infrastructure and game services for a new online multiplayer game. You will design and implement a stable, flexible, and reliable hybrid cloud-based back end as well as the services that it provides. Responsibilities: Devise, evaluate, and test different cloud architectures and topologies Write orchestration, deployment, monitoring, and administration tools Independently design, schedule, integrate, and implement game-related services (such as authentication, chat, marketplace) Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Qualifications: Experience and expertise with cloud computing systems such as AWS and GCE Experience with source control, configuration, and monitoring technologies 5+ years of Python and/or Go experience Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Would Love to See: Experience with NoSQL databases Enthusiasm for playing (and making!) games Education: Bachelor’s degree in a science or engineering field Or equivalent industry experience Please Note: This is a full-time, on-site position(image)



Senior Animator: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Cold Iron is seeking an experienced Senior Animator to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, and worlds? Are you a passionate game developer looking to create the best player experience possible? Join our creative, collaborative studio where you will help craft visually inspiring player characters and creatures are as fun to watch move as they are to blow up. Responsibilities: Create animations for players, creatures, and weapons Collaborate with Character and FX artists to get the best animation results Collaborate with design to drive the player experience through movement Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Qualifications: Portfolio of work demonstrating strong proficiency as an Animator Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of animation technical work; rigging, skinning, implementation Understanding of core principles of animation and how they translate to games Understanding of how animation can help drive the player experience Advanced understanding of Maya/Max animation tools Advanced understanding of current game art pipelines and methodologies Would Love to See: Experience with motion capture a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus Education: No requirements Please Note: Candidates who submit without a demo reel will not be considered This is a full-time, on-site position. (image)



Senior Producer: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Senior Producer to join our world class team on our next AAA title for consoles and PC! Can you not help but care if the team is on target, working on the most important tasks to hit their overall goal? Do you arrange schedules to solve for interdependencies like a wizard and attack work roadblocks like a berserker? Is it a point of personal pride that you know the current status and roadmap of the project like it was tattooed on you? Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door? Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers. Responsibilities: Build and own the product plan while overseeing development efforts, keeping product development on schedule, within budget, and hitting the game’s vision. Work with team members to ensure timelines are realistic and deliverables are scoped to allow for confident delivery of the highest possible quality within the time allotted. Run meetings and playtests. Drive agendas and achieve defined goals. Communicate the resulting information, decisions and tasks to the team. Track and prioritize development tasks to make sure we hit team goals on time. Be the liaison between the studio and third party development partners, including platform owners, publishers, outsourcing partners. Support leads and founders in holding product vision – be a product knowledge base for inside and outside of the company. Be one with the status of the project. Communicate this effectively to the team, executives and publishing partners. Own and coordinate the product release cycle. Manage releases as for things as simple as internal team playtests to full console certification and release. Qualifications: Love of games. A minimum of 6 years of industry experience in an internal production role. Must have worked on at least two shipped games throughout the entire product cycle. Excellent documentation and communication skills with strong attention to detail. Extensive knowledge of how games are made. Ability to multitask, prioritize, and follow-through to completion. Superior product management skills with han[...]



Senior Combat Systems Designer: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Senior Combat Systems Designer to join our world class team on our next AAA title for consoles and PC! Are you a passionate game developer? Is making an awesome game the thing that gets you out of bed in the morning? We’re sure you’re amazing in your field, but do you see perfecting your skills as the means to making the best experiences possible? Great, we want to hear from you! You will be responsible for helping design, develop, and tune combat systems with the goal of creating a positive and balanced gameplay experience. This will include designing and balancing enemy and boss combat behaviors, weapons, and encounters, as well as player combat abilities and weapons. Responsibilities: Working with the project leads to develop moment-to-moment gameplay that works within the overall vision of the product Brainstorming, documentation, and implementation of enemy and boss behavior, encounter design, and related combat systems Working closely and effectively with others in cross-discipline teams during implementation and iteration Gathering playtest data, both quantitative and qualitative, and aid in coming up with solutions to make the combat gameplay as fun as possible Qualitatively and quantitatively study and learn from combat systems in action, shooter, or MMORPG games Address quantitative and qualitative concerns to combat to improve overall balance and gameplay experience Qualifications: 4+ years of industry experience in a systems or combat design role Experience designing and implementing combat related systems in games, focusing on gameplay feel, class or role balance, and NPC design Hands on experience in game combat AI systems including: behavior trees, aggro systems and decision trees a plus. Strong math and analytical skills with a proficiency in Excel Professional experience working on current generation games Strong sense of level design, scale, and gameplay flow Enjoys playing and creating games Self-driven with strong communication skills Ability to mentor and teach other designers Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Would Love to See: Experience with multiplayer games and/or[...]



World Artist: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced World Artist to join our world class team on our next AAA title for consoles and PC! As a World Artist you bridge the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities. Do you excel designing spaces that are as pleasing to look at as they are to play through? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Responsibilities: Translate art and design ideas into 3D gameplay spaces Own the creation of levels from whitebox through final set dressing and lighting Gather playtest feedback and translate it into iterative improvements Collaborate with the Design and Environment teams Help drive modular kit design and scope of prop assets needed Help drive the aesthetic and gameplay vision for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer Experience with multiplayer games and/or shooters Strong sense of level design, scale, pacing, and gameplay flow Advanced understanding of lighting, composition, and set dressing Self-driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of 3D geometry and material creation tools Understanding of current game art pipelines and methodologies Would Love to See: Experience with Unreal Engine Education: No requirements. Please Note: This is a full-time, on-site position.(image)



Senior Visual Effects (VFX) Artist: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Senior FX Artist to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, weapons, and environments through awesome visual effects? Do you excel at using your technical knowledge and art skills together to make FX that are as visually impressive as they are fast to render? Do you love how a good visual effect can add that extra something special to an enemy ability, or make a weapon feel so much more fun and powerful? Join our creative, collaborative studio where you will craft visual effects that will help define the player experience. Responsibilities: Design and build FX for weapons, player abilities, enemy creatures, and environmental atmospherics using Unreal 4 Help develop and drive a unique FX art style for the game Demonstrate creative art skill and technical ability to develop FX within budget Collaborate closely with other disciplines, both artistic and technical Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as an FX Artist Understanding of how FX interact with, and reinforce game design Professional experience demonstrating FX systems in a real time engine Ability to look at reference, deconstruct it, and translate that into real time FX that fulfil the art style and performance needs of the game Passion for playing and creating games Self-driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Experience using modeling and texturing toolsets (Maya, Photoshop, Zbrush, etc.) Advanced understanding of current game art pipelines and methodologies Advanced understanding of techniques used to make highly optimized FX Would Love to See: Experience with Unreal Engine Experience with scripting and/or animation Knowledge of volumetrics / fluid dynamics simulation programs (such as FumeFX, Afterburn) a plus Understanding of, and experience developing or playing [...]



Character Tech Artist / TD: Cold Iron Studios

2016-12-22

Cold Iron is a team of passionate game developers located in San Jose, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. Now, Cold Iron is seeking an experienced Character Tech Artist to join our world class team on our next AAA title for consoles and PC! Do you excel in creating tools and pipelines for animating characters, and love seeing the results come alive in the game? Are you a passionate game developer looking to create the best player experience possible? Join our creative, collaborative studio where you will help forge a visually inspiring, technically challenging new game world. Responsibilities: Help establish processes to fulfill the game vision and elevate the art Develop and maintain custom animation rigs, skeletons, and motion capture tools for both player and enemy characters Skin in Maya and implement character art assets inside of Unreal Engine 4 Create and maintain Animation tools inside and outside of Unreal Engine 4 Collaborate with other artists and designers to accomplish technically challenging goals Collaborate with design to drive the player experience through movement Assist in establishing pipelines for the best results in a given amount of time Help define and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as a Character Tech Artist or TD Professional experience with animation technical work; rigging, skinning, implementation Strong knowledge of current game art pipelines and methodologies Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of core principles of animation and how they translate to games Understanding of how animation can help drive the player experience Experience with Maya and/or other scripting languages Passion for playing and creating games Would Love to See: Experience with Unreal Blueprints and animation system Experience with character customization systems Experience with Unreal Engine and/or 3D art creation applications Education: No requirements Please Note: This is a full-time, on-site position[...]



Assistant Professor for Digital Animation Game Design: Ferris State University

2016-12-20

Assistant Professor for Digital Animation Game Design (9 month, Tenure Track-Programming) – Ferris State University This is a nine-month, Tenure-Track faculty position within the School of Digital Media at Ferris State University. The faculty position will teach primarily programming courses and advise students for the Digital Animation and Game Design program. Required: Master's degree in Game Development, Media, Entertainment, Computer Science or equivalent. Professional-level 2D and 3D game programming skills, as exhibited by portfolio. Two years of experience in interactive development of software towards entertainment. The successful candidate must also demonstrate the potential for undergraduate teaching excellence, must be able to contribute to the ongoing development of the department, and must show strong interpersonal and communication skills needed to work effectively with a diverse array of students and colleagues. For a complete posting or to apply, access the electronic applicant system by logging on to http://employment.ferris.edu. Ferris State University, an Affirmative Action/Equal Opportunity employer, is committed to enhancing equity, inclusion, and diversity within its community. Ferris offers employment opportunities to qualified candidates seeking careers in a student-focused environment that values opportunity, collaboration, diversity and educational excellence. Learn more about the Ferris Mission and community at ferris.edu. The University actively seeks applications from women, minorities, individuals with disabilities, veterans, and other underrepresented groups. For more information on the University's Policy on Non-Discrimination, visit: ferris.edu/non-discrimination. Applicants requiring accommodation or assistance completing an application or participating in the hiring process should contact the Office of Human Resources at (231) 591-2150 or fsujobs@ferris.edu  (image)



Game Systems Designer: Game Circus LLC

2016-12-20

Game Systems Designer Position Be a part of a growing company and join our fun and exciting team!Founded in 2010 and based in Dallas, Texas, many of Game Circus’s games have amassed over 10,000,000+ downloads on both iOS and Android platforms. At Game Circus, we develop and publish our own games. We have a great casual studio atmosphere, with experienced and talented individuals that strive to create the best mobile games that can be enjoyed by everyone!   We take pride in creating games that people play for years. Job Information Game Circus is searching for a creative Game Systems Designer with a deep passion for making great, casual, mobile games. RESPONSIBILITIES Help drive design for existing and new games Devise creative solutions to gameplay & balancing issues, working closely with our product & data analysis teams Interpret game mechanics for the mobile platform Refine balance of live game economies Collaborate with other designers to review specs, improve design processes, and strengthen game design as a vital pillar of the company Produce and take ownership of design specs, balance spreadsheets, and other game documentation Analyze game metrics and player behavior to monitor and promote game health Develop feature sets for new titles, with an emphasis on solid balance and progression Deconstruct mechanics and systems in casual, mobile titles Recognize and stay abreast of game design trends, patterns, and consumer preferences REQUIREMENTS 2+ years of professional experience as a game designer Passion for making engaging, casual games Ability to reason both creatively and logically Advanced Excel knowledge, with the ability to apply formulas to tune a game Ability to identify and offer solutions for gameplay and balancing issues Comprehensive knowledge of game mechanics -- know what’s out there, what’s working, what isn’t, and how to improve Experience as a team player -- great ideas come from everywhere. (We’re highly collaborative!) Adaptability to a rapidly shifting, fast-paced creative environment Comfort juggling multiple responsibilities to collaborate and excel in a small-team environment NICE TO HAVE Understanding of the freemium market Knowledge of mobile technology: its boundaries and unique potential as it applies to games Experience managing games post-launch: where the game is continuously updated and improved Experience developing games in Unity Non-de[...]