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Associate Programmer: Intrepid Studios Inc

2017-05-25

Intrepid Studios is looking for programmers! You must be able to identify and solve challenges within an existing yet constantly evolving code base. We're also highly collaborative so we need engineers who are comfortable working closely with designers to develop a shared vision and then work to see it through to completion. The exceptional engineer we are looking for is able to dive deeply into the lower level technology, create systems for our artists and designers to help them develop intuitive and attractive experiences, and be versatile enough to dive into the full codebase to tackle any programming problem that may be presented. Essential Duties and Responsibilities: * Develop, modify, and debug software in script and C/C++. * Deploy, evaluate performance, optimize, and test software on PC and console platforms. * Collaborate with other internal departments (art, design, audio, QA, etc.) * Document software and features for internal and external engineering teams. * Participate in the scheduling, design, performance, and code review process. * Other duties may be assigned to accomplish company or department objectives. Experience: * Experience programming user interface design and implementation a plus. * Experience programming client-server and/or peer-to-peer design and implementation a plus. * Experience programming on a shipped title a definite plus. Education: * Bachelor's degree in Computer Science or related discipline or equivalent experience. Other Skills and Abilities: * Strong familiarity with C / C++. * Strong understanding of object-oriented programming. * Familiarity with Unreal 4 and Blueprint scripting a major plus. * Fluent in at least one other high-level scripting language such as Lua, Python, Perl, or PHP. * Strong understanding of XML. * Distributed network (cloud computing) programming a plus. * Ability to collaborate, coordinate, communicate, and support other team members. * Creative, motivated, focused, passionate, results-oriented personality. * Demonstrable ability to write efficient, clean, readable, portable, and reliable code. * Ability to work with non-programming team members. * Passion about games and game development a plus.(image)



Animator: Intrepid Studios Inc

2017-05-25

We are looking for talented animators to join our team in creating an MMORPG with a fantasy setting. With a state of the art facility located in beautiful San Diego, our team is dedicated to an environment that supports creativity and success. At Intrepid Studios, we are searching for people who are passionate and driven to excel and have a desire to invest their time and effort in the success of what will be the most anticipated MMO in the industry. As our Animator you will be giving our characters life, as well as creating and implementing high-end graphics. Your demo reel and portfolio should showcase walk cycles, a wide array of game-related animations, as well as strong understanding of core animation principles such as weight, anticipation and impact. Minimum Requirements Three years of animation experience Rigging and skinning Exceptional communication skills, team oriented Strong knowledge of Unreal Engine 4 animation pipeline Thorough understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal) Exceptional skill in animating bipeds and multi-legged figures Ability to animate a variety of facial expressions Recommended Bachelor’s degree or technical equivalent Knowledge of the Unreal Engine 4 VFX pipeline Fluency with Maya for character animation and Animation Rigging Toolset (ART) Knowledge of UE4 Blueprints Please send your CV in PDF format, and include your demo reel as well as your website (if applicable). An animation test may be requested.(image)



SOCIAL MEDIA MANAGER: 2K

2017-05-24

SOCIAL MEDIA MANAGER Are you an outgoing communications professional and experienced social media manager or community manager with an expertise in social media looking to leave your mark on some of the most popular video game franchises on the planet? As a Social Media Manager, you are at the forefront of social media conversations involving 2K’s biggest brands. You will have the opportunity to craft and execute strategic communications plans for upcoming 2K titles, and will be responsible for tracking and reporting analytics including consumer sentiment, reach, and engagement across brand social media channels. As a member of a fast-paced communications team, you will have opportunities to advance your career as a thought leader, while having a meaningful impact on the games 2K publishes each year. You’ll have a bachelor’s degree in communications, English or a related field, and have at least three years of social media management or community management experience with a major video game or consumer products brand. Lastly, as someone who is self-motivated and joining a team of avid gamers, you’ll have a voracious appetite for reading about, talking about, and playing video games of all kinds. Sound interesting? Read on to find out who we are as a company, what we need from a Social Media Manager, and who we think will be a great fit for our team. Who We Are: 2K publishes some of the most popular video game franchises on the planet including Mafia, Borderlands, BioShock, NBA 2K, WWE 2K, Evolve, XCOM, and Sid Meier’s Civilization. The Communications Team is comprised of experienced public relations and social communications professionals, social media and community managers, writers, and artists working together to create memorable promotional campaigns for 2K’s latest games, and to provide support to the large communities of players that enjoy them. What We Need: 2K is looking for an experienced social media manager – someone that has worked on high-profile social media campaigns for consumer products, and has the knowhow to make an impact on 2K’s biggest franchises through effective and engaging social media campaigns. As an individual contributor within a multidisciplinary team, you will work with the 2K content team to create and execute social media strategies for upcoming 2K titles on Facebook, Instagram, Twitter, YouTube, Twitch, and other social platforms, as well as manage their growing player communities. Through compelling content designed specifically for social media channels, you’ll develop and maintain relationships with community influencers, grow social media followings, and engage with video game consumers on these social platforms. Job Responsibilities Will Include: Create and execute strategic social media campaigns for upcoming 2K titles Manage the 2K content team of writers, artists, and video producers to conceive and develop effective and engaging content across multiple social media channels on a daily basis, in a variety of formats including written, visual, video, and more Be a team expert on the use and best practices for major social platforms, including Facebook, Instagram, Twitter, YouTube, Twitch, and more Cultivate and maintain relationships within our player communities by engaging with fans both online and in-person Collaborate with 2K’s communications managers and brand managers to execute cohesive social media promotional campaigns that integrate public relations and product marketing activity Partner with 2K’s digital marketing strategist to maximize social media reach and influence Track and report consumer sentiment across company social media channels and use data to inform recommendations Who We Think Will Be A Great Fit: If you’re an outgoing, self-motivated, and experienced communications professional, you might be the right fit for 2K’s multidisciplinary team of social media managers, community managers, and PR pros. You’ll have interest in and experience being a key contributor to strategic p[...]



Graphics Engineer: Heart Machine

2017-05-24

We’re looking for a talented Graphics Engineer to join our growing team! We’re building intricate and surreal locations, pushing our style, designs, engine and hardware to the limits: we need a skilled individual to be a key part in crafting a stunning experience. Our graphical presentation is critical to our projects; it contributes to an aesthetic and atmosphere that is entirely our own. If you feel you’d be a good fit for our highly collaborative team and want to make a major impact with an agile group, join us! Your responsibilities + attributes: Utilize current graphics features and design a variety of new features in Unreal 4. Staying current on the latest graphics technology via research, eager to utilize new techniques in Unreal 4. Bolster existing features in the engine to support members of the team. Ability to breakdown tasks with accurate time estimates, from high-level components to smaller tasks. Capable of working independently, keeping on-task and motivated. Excited and able to work with a small, nimble team and participate in major decisions. Skills + Experience: Extensive knowledge of C/C++ programming and HLSL shaders. Visual Studio experience. Proficient in Unreal 4, including ample familiarity with the Blueprint system. Incredible 3d math skills. Ample understanding of GPU architecture for PC and modern consoles. Familiarity with Maya is a plus. Shipped title experience preferred. To apply: Send your application to info@heart-machine.com with the title "Job Application - Graphics Engineer". Please include specific skills you would bring to a new project, as well as any links to current and/or past projects. *Candidates must be legally authorized to work and accept new employment in the U.S.(image)



Substance Artist: Insomniac Games

2017-05-24

Do you want people pausing and wondering if your work is a photo, or if it’s computer generated? If so then this is the role for you. Insomniac Games is looking for a Substance/texture artist. This artist will assist with the creation of textures for our games.The ideal candidate will have experience creating organic and inorganic environment materials in Substance. If this is you- then we want to hear from you! Read on for more details: Essential Duties and Responsibilities include the following: Collaborates with the Environment teams to apply PBR shaders and texture maps on assets that provide the desired look and feel of the art direction of the project Demonstrates ability to work on both stylized and realistic projects Assists in maintaining consistency and quality on all textures and shaders created for environments Assists in debugging and optimizing existing shaders and textures Identify opportunities for automation to increase productivity while preserving visual goals Other duties may be assigned Education and/or Experience Bachelor's degree (B.A.) from a college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Proficiency in Substance Designer, Painter and Zbrush Proficiency in creating tiling and unique textures representing a variety of material types Strong understanding of Maya and UV mapping Familiarity with real time rendering, Physically Based Shading, image manipulation and compression techniques Understanding of Lighting and Photography and how they apply to modern rendering techniques is a plus If this sounds like the opportunity that you have been looking for, then we want to hear from you. Please note this is a benefit eligible project hire role. Please use the link below, and apply directly to the position. Thanks!(image)



Assistant Graphic Designer: Telltale Games

2017-05-24

Telltale games Marketing team is looking for a talented Assistant Graphic Designer to create promotional and marketing/sales focused graphics. This person will also be responsible for managing concurrent design tracks and design banner ads, landing pages, email campaigns, and various printed materials including magazine ads, packaging, etc. Responsibilities: Creating promotional and other marketing/sales-focused graphics. Working neatly within established design guidelines. Heavy lifting accurate and quick graphic production and batch processing. Managing multiple concurrent design tracks. Visual/graphic design across multiple online products, including banner ads, landing pages, application UI, Web UI, and email campaigns. Maintain asset libraries for reusable, systematic design. Versioning of ads (web, print) and submission material art based on established design direction of source art. Ensure graphics and art are aligned with broader brand identity aesthetic. Producing game screenshots, from selection to execution (using proprietary software). Preparing accurate and timely vendor-ready files for print and packaging production. Ability to work under limited supervision. Ability to work flexible hours as dictated by workload. Ability to adjust pace based on urgent marketing material requests. Efficient, well organized, and can excel under the pressure of competing deadlines. Requirements: A diverse portfolio that exhibits excellent use of typography, color, imagery, composition/layout and attention to detail. Full knowledge of the Adobe Creative Suite. Experience dealing with templates from different platforms (Xbox, Playstation, etc.). Proficiency with Windows environment. Excellent communication and teamwork skills. Passion for gaming is a big plus. Minimum 2 years or experience. Bonus Skills: Information design skills. BFA/MFA or equivalent industry experience. Experience in designing with Xbox, Playstation, Steam, and other gaming platforms in mind. Ability to quickly learn new software/proprietary tools. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Associate Cinematic Artist: Telltale Games

2017-05-24

Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening audience of our award-winning interactive games. Responsibilities: Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with designers and leads to strike a balance between gameplay and visual storytelling. Set up cameras and actor staging within the scene. Balance quality with efficiency when working under tight deadlines. Follow and maintain pipelines and technical requirements. Essential Skills and Experience: 1-2 years of working in the video games industry or features as a Layout/Previz Artist. Full understanding of acting basics including posing and timing. Basic knowledge of cinematography and editing. Experience with staging action-oriented and dramatic sequences. Self-motivated team player. Excellent verbal and written communication skills. Excellent communication and interpersonal skills with a proactive approach when seeking answers. Technical problem solving. Quick to adapt to company proprietary software. Preferred Skills and Experience: Previous game or film experience working on action-oriented sequences and cutscenes. Passion for making adventure games driven by narrative. Experience with character and camera animation in Maya or other 3D medium. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



UI/UX Designer: Disruptor Beam

2017-05-24

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. As a UI/UX Designer for Star Trek Timeline, you will work side-by-side with a team of designers, product owners and engineers to help create world-class mobile game experiences. The ideal candidate cares about making a great product and is able to design in an iterative process to uncover the best solution. You understand established design patterns and design with best practices in mind. We are a collaborative team, but what makes us able to produce great work are also the skills and experience each individual brings to the team. If you love thinking creatively to make great online experiences, have an eye for detail, are able to design a consumer experience, and enjoy working in a fast-paced, collaborative team environment, this could be the job for you! When applying for this position, please provide a link to your portfolio that includes process and UI wireframes.  If you have applications or games in the AppStore that you were principally responsible for the UI or UX design for, let us know about those as well! What You’ll Do Develop wireframes, create mid-fi comps, storyboards, experience prototypes and detailed design specifications that describe the user experience to stakeholders and direct development activities from inception to implementation. Develop functional UI screens, flows and prototypes within Unity using uGUI. Grey boxing and building new feature UX experiences for Star Trek Timelines and future products. Stay up-to-date with relevant design tools and software; conduct secondary research into current and emerging trends in user needs and technology. Provide user experience design expertise to the company and advise individuals and teams which can include at times the latest game and mobile application trends. Layout UI game objects inside of the Unity engine. Creation of animations and user feedback visuals, while keeping within optimization limits. Incorporate iterative design, live data and user testing throughout the development process. Create tools including interview guides, focus group materials, and experience prototypes to gather feedback throughout the design process. Create concepts using a range of prototyping methods: Adobe XD, Proto.io, video, paper or interactive models. Communicate and collaborate with other talent developers to make customer centric games. What We Seek Experience shipping multiple game titles or mobile products. +3 years experience in the role of UI/UX Designer or Interaction Designer on game products and/or mobile products. Requires a BS or BFA in Interaction Design, Web Design, or Graphic Design A Gamer with a passion for games, entertainment art and functional and effective design. Strong intuitions about what makes for highly usable and enjoyable experiences that drive continuous engagement and social interaction Experience prototyping, testing, and iterating UX flows for mobile games or applications Experience designing core game loops and user habits. Solid graphic design and compositional abilities using typography, layout, and color Mastery of Photoshop and/or Sketch to create wireframes and mockups Experience with Unity 3D game engine, or similar game engine and GUI creation toolsets. Excellent communication skills: written, presenting, oral Big plus: experience conducting user testing Big plus: understanding of the mobile free-to-play market What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. [...]



Senior Technical Designer: System Era Softworks

2017-05-24

Working on Astroneer you will influence and take responsibility for the design direction of an ever expanding core gameplay experience, by building new features and discoverables that fit the vision of what makes this game unique. If you love what we've begun with Astroneer's interaction scheme, physical gameplay mechanics, procedural encounters, and in-world progression, and if you know how to make it all better in Unreal Engine, then join us to help build what you believe will be the most accessible and memorable game in recent history. Your job is to be an indie game developer on a grand scale. Qualifications: A portfolio of prototypes/games/projects (of any size!) that you built yourself. Experience working within larger teams and the ability to work within constraints. Leadership experience and professional team game development experience (not necessarily at the same place!). This is a growing team. Experience with Unreal Engine 4 and some familiarity with C++. Nice to Have: You challenge the status quo with humility, and use this to create excellent game design. You desire ownership over large portions of a project, and enjoy both criticism and credit. You enjoy small studio culture and a connection to the broader indie game community. You appreciate the sense of achievement, and the desire to make great things. You find opportunities to reconcile business needs with creative vision. You are exhilarated by the chance to have thousands and millions of fans directly excited by what you are working on day-to-day. Send your resume to jobs@systemera.net to be considered for this role.(image)



Senior Engineer - Dev Ops and Services: System Era Softworks

2017-05-24

As the devops and services engineer at System Era, you would be responsible for most of the studio's interfaces with backend server ops, both in internal development scenarios and for game clients. You would own internal services including build automation and deployment, as well as external service interaction code such as matchmaking lifecycle and e-commerce, and cross-over services including crash reporting and telemetry. You are excellent at designing platform abstractions, REST APIs, a master of security and authentication, and skilled at identifying and solving data bottlenecks in high-volume pipelines. Qualifications: Deep understanding of SCM APIs, branch management, and deployment into store portals. Experience with C++ build systems. Familiar with OS and network troubleshooting Strong C/C++ coding and debugging skills. Experience with C#, Python, or Javascript. 5+ years industry experience having shipped at least 1 title. Bachelor's Degree in relevant field (or equivalent experience) Nice to Have: Experience with Steam, Xbox, Sony matchmaking APIs Experience with other major 3rd party services APIs 10+ years experience and multiple titles shipped. Send your resume to jobs@systemera.net to be considered for this role.(image)



Senior Engineer - Gameplay: System Era Softworks

2017-05-24

As a gameplay engineer at System Era, you are a steely-eyed implementer of a breadth of gameplay systems and user scenarios. You work in tandem with design to quickly build working prototypes of new ideas and refinements of existing systems, but you are careful to optimize and make robust those systems that go into the wild. You have the math skills solve complex systems in motion. You have a strong understanding of real time game engine architecture and know how all systems fit together for scalability and efficiency. You are an unstoppable bug hunter. You help breathe life into the team's best ideas. Qualifications: Broad experience creating compelling gameplay systems. Strong C/C++ coding and debugging skills. Strong 3D math skills, especially linear algebra. Deep understanding of hardware architectures and optimization tradeoffs. 5+ years industry experience having shipped at least 1 title. Bachelor's Degree in relevant field (or equivalent professional experience) Nice to Have: Unreal Engine 4 experience SIMD experience Experience writing multiplayer gameplay systems. Strong knowledge of differential and integral calculus and physics. Familiarity with data-oriented design Send your resume to jobs@systemera.net to be considered for this role.(image)



3D Character Artist: Intrepid Studios Inc

2017-05-24

Intrepid Studios is an online, PC based, game development company. We are looking for talented 3D character artists to join our team in creating an MMORPG with a fantasy setting. With a state of the art facility located in beautiful San Diego, our team is dedicated to an environment that supports creativity and success. At Intrepid Studios, we are searching for people who are passionate and driven to excel and have a desire to invest their time and effort in the success of what will be the most anticipated MMO in the industry. 3d Artists Intrepid Studios is currently seeking experienced 3d Artists, with focuses on Character art. Duties and Responsibilities Include- Collaboration with designers and programmers to ensure game development, composition and visualize ideas. Provide day to day team growth with fellow artists responsible for creating top quality character art. Actively participate in technical and aesthetic problem-solving discussions Ensure project deadlines are met Requirements- 3+ years of experience as an Environment, Character, and/or Prop artist, with one or more shipped AAA games on PC. Experience with MAYA, V-Ray, Z-Brush, Photoshop. Bachelors or better in art/ 3D computer graphics or related discipline. Be receptive to art direction. Strong knowledge of architecture, physique/armor/clothing, and/or props, with desired lighting. Excellent high- and low-poly modeling skills. Experience with Unreal Engine. Passion for gaming and fantasy settings. Desired- Strong foundation in traditional art, with ability to concept ideas. Exceptional visual and technical understanding of 3D modeling and texturing. The more experience with character art the better.(image)



Animator: Telltale Games

2017-05-24

Telltale Games is looking for a talented Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities Create great character animation for in-game in cut scene use Create layouts for external animation outsourcing Maintain defined animation style for characters within each project’s unique parameters Balance quality with efficiency when working under tight deadlines Follow and maintain Telltale’s pipelines and technical requirements Learn Telltale’s proprietary tools for implementing and manipulating animation in the game engine Essential Skills Ability to create great key frame character animation in Maya using FK and IK in a variety of styles Strong understanding of human and animal motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Ability to follow direction; strong desire to grow creatively and improve animation skills Working experience in Maya Self-motivated, excellent verbal and written communication; team player Additional Requirements BA or equivalent in Art related field Preferred Experience 3+ years experience in the gaming or film industry Portfolio RequirementsAlong with your cover letter and resume, please include a portfolio of samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample. We prefer links to online portfolios if possible. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Game Designer: Disruptor Beam

2017-05-24

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. As a Game Designer, you will work with a team of producers, designers, engineers, product managers and marketers to create world-class free-to-play mobile games. The ideal candidate is a Star Trek fan that has experience designing and balancing game systems, content, and economies for live mobile free-to-play games. What You’ll Do: Guide the design and balance of game systems and content for our live games Analyze the player engagement and spending behavior to optimize activities, consumables and game balance Communicate effectively across the game team and with project stakeholders to help with implementation, improvement, and testing of your work Collaborate with UX designers and Engineers to implement game features What We Seek: 3 to 5 years of design experience, including content and systems created for shipped games Authentic love for Star Trek and other brands we work with Experience working on a live free-to-play mobile game and balancing their economies and game systems for both engagement and monetization Strong understanding of design principles and basic economics involved in free-to-play Demonstrated ability to take constraints and business goals to shape elegant design solutions Willingness to be wrong and learn iteratively to find simple solutions to big problems Demonstrated ability to empathize with players and understand their perspective Excellent critical, analytical and communication skills Masterful use of spreadsheets (Excel, Numbers or Google Sheets) Experience with data and content input using YML, JSON or XML Ability to drive design using data and metrics is a big plus What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or [...]



Build and Release Engineer: Disruptor Beam

2017-05-24

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Are you passionate about complex software validation, delivering great tools, and creating efficient, scalable build and test automation systems? Do you have good knowledge of build processes including the ability to fine-tune them for maximum performance?Are you someone who regularly demonstrates flexibility and breadth in your role, from being able to drive issues across teams to performing Jenkins configuration updates? If so, this is the role for you! As a Build and Release Engineer you will assist with architecture and coding of infrastructure for developing, building, verifying, deploying, and releasing our technology in collaboration with other engineers, developers, and internal stakeholders. You will develop internal tools related to deployment, build and release automation. Collaborate with teams to determine build schedule and support the build and release process. What You’ll Do: Develop and support internal tools related to software configuration/deployment, software build, continuous integration, and release automation Coordinates the release management and deployment activities including the execution of automated deployment plans and checklists. Maintain Jenkins jobs and investigate failure Tune build processes to be faster Design and create new features for the build system Bring new build projects online as needed Help other teams with their Jenkins jobs or setting up custom build jobs as needed Work with game team to coordinate weekly releases Own and maintain the deployment scripts and jobs for deploying to production Create documentation on how the build works and teach engineers and producers how to use it Build dashboards as time allows to give better visibility into our development and deployment  process What We Seek: Bachelor’s degree in Computer Science or equivalent experience 2+ years of experience as a build, automation engineer, software engineer or similar Experience with Jenkins or other build/continuous integration systems Experience with Perforce Knowledge of continuous build, release and deployment systems. Experience merging with source control and complex deployment topologies Focus on automation and continuous integration around build environments Experience working on Mac, Linux and Windows environments Nice to have: Unity3d experience, ruby on rails What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, [...]



Software Engineer, Unreal: Activision

2017-05-24

Software Engineer, Unreal Toys for Bob is looking for a qualified Generalist Software Engineer with Unreal Engine 4 experience to join our team in creating the next generation in our history of award-winning, best-selling games. This individual will be responsible for providing guidance to other engineers and to content creators on best practices working with the Unreal Engine.  This role requires a strong focus on communication and collaboration with others.  As time progresses, you can expect your role to evolve from being support oriented into being more feature development oriented.  Your responsibilities will include: Implementation of software in C++ and other languages. User support for the Unreal tool suite. Architect and design software systems through collaboration with engineers, designers and artists. Participate in design and code reviews. Support and educate other engineers on available Unreal features. Follow and enforce group standards and best practices. Continually expand knowledge of new game technologies and systems. Essential experience to be considered for this role Developed and shipped at least one Unreal Engine based game from start to finish. Minimum 2 years’ experience working with Unreal Engine 4   Additional skills & experience we’re looking for Bachelor’s degree in Computer Science or other relevant discipline or equivalent experience. 5 years’ minimum software engineering experience Strong C++ skills Ability to analyze, improve and extend a large established code base Excellent debugging skills within a networked environment Actively voices ideas and opinions to the team in a constructive manner Takes available opportunities to help and support team members Communicates clearly and responsively project wide Coordinates work between multiple people, crossing discipline boundaries Coaches less-experienced engineers to assist them in skill development Empathizes with the users of their systems and workflows Strong written communication skills Ability to resolve conflicts in an effective manner   Toys For Bob is one of the longest-lived game studios in the world.  We founded the company in 1989 and have developed a wide variety of successful games on virtually every platform. Most recently we reinvented the world of toys and kids videogames by creating the ‘Toys to Life’ genre with Skylanders: Spyro’s Adventure.  We are proud of our game’s innovation and success, but more so the passion and joy we see in the millions of Skylanders fans around the world.  Our studio is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge.  We are a mix of game-industry veterans, energetic new developers, and everything in-between.  We work hard, yet maintain a fun and laid-back work place complete with Tiki/Pirate Culture and a welcoming policy for friendly dogs.(image)



Senior Network Software Engineer : Activision

2017-05-24

Toys for Bob is looking for a dynamic Senior Network Software Engineer to join our team in creating the next generation in our history of award-winning, best-selling games. This individual will be responsible for the planning and implementation of networking systems within an Unreal Engine 4 environment.  Your responsibilities will include: Implementation of software in C++ and other languages Architect and design software systems through collaboration with engineers, designers and artists Design systems to protect against malicious users Participate in time estimates and scheduling for network system development Participate in design and code reviews Support and educate other disciplines in the proper use of network systems Interact with external entities (1st party, middleware vendors) Follow and enforce group standards and best practices Assist and mentor other programmers in areas of specialization Continually expand knowledge of new game technologies and systems The skills & experience we’re looking   Bachelor’s degree in Computer Science or other relevant discipline or equivalent experience 8 years’ minimum experience as a network engineer or similar role Very strong C++ skills Developed and shipped at least one online multi-player game from start to finish Proficient with game synchronization, lag compensation, UDP/TCP Experience implementing network architectures such as client/server or P2P Experience with protocol design and optimization Ability to analyze, improve and extend a large established code base Excellent debugging skills within a networked environment   Extra Bonus Experience with Unreal Engine 4 Experience deploying and operating custom network infrastructure Data analysis   Toys For Bob is one of the longest-lived game studios in the world.  We founded the company in 1989 and have developed a wide variety of successful games on virtually every platform. Most recently we reinvented the world of toys and kids videogames by creating the ‘Toys to Life’ genre with Skylanders: Spyro’s Adventure.  We are proud of our game’s innovation and success, but more so the passion and joy we see in the millions of Skylanders fans around the world.  Our studio is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge.  We are a mix of game-industry veterans, energetic new developers, and everything in-between.  We work hard, yet maintain a fun and laid-back work place complete with Tiki/Pirate Culture and a welcoming policy for friendly dogs.  (image)



Senior 2D Artist: Pixelberry Studios

2017-05-24

Pixelberry Studios is looking for a veteran 2D painter to support our hit mobile game, Choices: Stories You Play. The ideal candidate will be highly flexible and able to work in a creative, fast-paced, team-collaborating environment, delivering in-game art assets as well as promotional and cinematic illustrations. This is an on-site, full-time position. Pay rate is competitive.   Responsibilities   Together with your fellow artists, you will be working closely with multiple teams of writers and producers to materialize characters and environment art for Choices interactive books in a variety of genres such as romance, sci-fi, fantasy, and horror/mystery; renders would also cover a variety of styles such as illustrated realism, cartoon, or anime. You will also be responsible for creating promotional and cover illustrations that will give you the opportunity to paint your heart out.   Requirements and Experience   5+ years as a 2D painter. An expert in Photoshop, both as a painter and as an image manipulator. Proficient in Illustrator. Possesses a good understanding of lighting, color, forms and composition. Able to create multiple concept iterations of the same spec, while working within design constraints. Able to paint anatomically correct humans and animals from different angles as well as bring out personality through subtle facial features or body posture. Able to paint natural skins, hair, fabrics, etc. Well-versed in a variety of art styles such as illustrated-realism, anime, cartoon, etc. Able to provide solid art assets while meeting strict deadlines. A great team player who can both take the lead and be led by others. Good communication skills are a must. Energetic and enthusiastic. Highly organized. Plusses   Familiarity with all Adobe Creative Suite applications, such as Flash and After Effects.   Familiarity with 3D capabilities in Maya, Max, or Zbrush, etc. Knowledge of fashion and how to create stylish and attractive outfits.   Materials Requested   A cover letter indicating why you’re interested in the position. A current resume highlighting relevant and educational experience. Your portfolio: Only digital formats such as a website, blog or online album are accepted. Physical media will not be considered. An art test might be required if the work presented doesn’t adequately demonstrate a similar style to Choices. Please put your resume, cover letter, and portfolio into the body of an email (no attachments) with the subject line ‘Senior 2D Artist - [Your Name]‘. Submit materials to Howard at artjobs@pixelberrystudios.com.(image)



Engine Programmer : Insomniac Games

2017-05-24

Insomniac Games is looking for a Mid to Senior level engine programmer to work with the engine team to design, add and modify features of both runtime and tools components of our engine. This role designs, writes and modifies data and code with a heavy focus on real-time performance and usability. This programmer will provide features which can be used in practice to create best-in-class contributions to our games. Our engine programmers write and modify tools that will provide access to engine features. Read on if you are interested! Essential Duties and Responsibilities include the following: Design and develop data and code based on direction and/or feedback from Engine leads or Engine Director Work independently to complete assigned projects with limited supervision Educate other departments on technology and engine functionality Implement new functionality in tools and engine Design and implement efficient low-level systems to support higher-level programmers & pipelines Design and implement tools that allow content creators to quickly iterate on game ideas Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance Respond to bugs and feature requests related to engine code as directed Keep current with the technological developments and advancements in the computer game industry Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Complete processor-specific optimization tasks Analyze code performance Document technology implementation details Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience. Advanced C, C++, and assembly/microcode programming (various CPU cores). Additional languages such as HTML, JavaScript and Perl as needed. Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management and advanced programming techniques. Ability to work with various content creation and analytical tools such as Microsoft PIX and RAD Telemetry. If this sounds like the opportunity that you have been looking for – please use the link below. This role could be located in either the Burbank or Durham Studio. Thanks!(image)



Senior Environment Artist: Insomniac Games

2017-05-23

If you are ready to step up to the plate, swing for the fences, and get the opportunity to work on a Spider-Man game – then we want to hear from you. Insomniac Games is looking for a Senior Environment Artist to help maintain established quality and artistic consistency of environment art. This role sets an example to the production team by the creation of art assets and professional conduct. S/he implements new production methods to improve performance and efficiency, acts as a liaison with the tools department, and builds environment art assets. Keep reading! Essential Duties and Responsibilities include the following: Maintains consistent aesthetic and technical quality in all environments Maintains consistent style under the direction of the Art Director and Lead Environment Artist Works closely with level designers to lay out levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead; levels must also be laid out with scope control in mind so deadlines can be met Works closely with the tools department to implement new production methods Participates in the planning of project environments Other duties may be assigned Responsible for overseeing and/or creating the following environment art components: Design roughs Visual prototype levels Technology test levels Low detail (layout) geometry Medium detail (asset) geometry High detail (normal map generation) geometry Instance composition and layout Texture maps Surfaces Collision Zone/Region setup and implementation Level optimization (which includes vram, mram, Framerate, etc…) Additional Production Responsibilities: Tool proposals Tool beta testing Assigning bugs and verifying bug fixes Working with concept/polish team to ensure proper production quality This position assists with the training of environment art team members and assists with problem solving for new technology. Schedules and guides a small team of environment artists. Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya (or Max), Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Proficient in texture creation with Photoshop, Substance Designer, or equivalent. Advanced understanding of node based shader networks. Advanced understanding of at least one current gen level editor. Understanding of source control via Perforce or equivalent. Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design. If this sounds like the opportunity that you have been looking for, we look forward to hearing from you. Please note- this is a project hire, but benefit eligible role. Just apply to the link below. Thanks!(image)



Senior Environment Artist - Destiny: Activision

2017-05-23

Senior Environment Artist - Destiny (World Building)   We’re looking for talented people to create art for the Destiny universe.  Can you build an alien military compound on Venus? Imagine and craft an ice cavern on mars? The universe that Destiny offers to inspire building incredible environments is vast.    Building worlds is a crucial component of making a game, and requires an artist who understands and can take on different roles. Whether that role is layout artist, or level designer, modeler, material expert, or lighting. World builders wear a lot of hats at different stages of development. Vicarious Visions is looking for exceptional artists to help create awe-inspiring visuals for breathtaking gaming environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.     Your Guardian will be Responsible for:   Collaborate with level design, and other disciplines to bring levels from 2d layout to fully polished Destiny environments Interpret and break down concept art into the actual game environments Contribute to the research, development, and documentation of tools, and art department processes Create models for both architectural and organic natural environments Collaborate and communicate with art and design leadership to maintain consistency with in the world we are creating Maintain level performance and optimization     The skills we’re looking for in order to level up your Guardian:   At least 4 to 5+ years of experience in job offered, or in a related occupation 3dsMax, Maya, Photoshop, Zbrush, Worldmachine, advanced node based shaders, terrain creation workflows, and asset management and tool development Strong understanding of light, value, composition, color, staging and detail in environmental design Strong sense of scale and spatial awareness Understanding of how environment art impacts gameplay Self-motivated, independent, and has proven ability to self-manage and meet deadlines and performs at an expected consistent level Strong communication skills High level of creativity and independence; requires little instruction or oversight Has knowledge to identify, assess and mitigate project risks Not a jerk     You’ll really get noticed with these upgrades to your Light Level:   Experience and understanding of physically based rendering and creating assets for PBR Good sense of humor     In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter.   We are currently partnering with Bungie to further expand the award winning Destiny universe.   Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.   We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impac[...]



Level Designer (World)-Destiny: Activision

2017-05-23

Level Designer (World) - Destiny We’re looking for talented World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today!   Your Guardian will be Responsible for:   Be a member of a team of designers building compelling worlds and encounters Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great and run well Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting puzzle scenarios, and unique moments   The skills we’re looking for in order to level up your Guardian: At least 3 years’ experience as a designer, having been through multiple complete game ship cycles Previous experience working on levels, combat encounters, and missions/quests in action titles Strong spatial and layout design skills Intuitive understanding of how action games work and why people play them Solid understanding of game engines, technology, and the game development process Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for cross-collaboration with designers, artists, animators, programmers, audio designers, testers, and producers to achieve a common goal Excellent organization, negotiation, and communication skills  In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.   We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.   Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, we’re located less than three hours from NYC, Boston, and Montreal!(image)



Jr./Mid-Level Environment Artist: Big Red Button Entertainment

2017-05-23

Responsibilities: Modeling and texturing level terrain and game-ready assets for architectural and organic environments Taking a level from rough prototype to fully polished, complete with visually appealing compositions and “wow” moments Work closely with Designers and Programmers in creating fun and functional gameplay spaces Troubleshooting and maintaining levels for optimal frame rate, memory, and design specs   Requirements & Skills: Minimum of 2 years game development experience modeling and texturing environments using Maya and ZBrush or comparable packages At least one current gen title shipped Ability to visualize and create compelling environments with minimal concept art Strong polygonal modeling skills - able to generate clean and efficient models quickly Strong skills in creating both photo-based and hand created textures Strong hi-res modeling and sculpting skills in ZBrush Smart use of texture space and modular meshes Good communication skills and ability to work with team members with the “big picture” in mind Schedule-focused, able to meet deadlines, and adjust to changes Good eye for color, strong shape, structure, and silhouette     Preference to applicants with: Shipped-title experience VR development experience Experience working with Maya, ZBrush, Substance Designer and Quixel Suite UE4 and Unity 5 development experience   Application Instructions: Submit RESUME to jobs@brbent.com Submit any websites or portfolios you may have created for our consideration In the subject line, list the name of the job you're applying for In the email, please state where you heard about the position Reels and portfolios must include exampes of professional work and an exact breakdown of your specific contribution to the material submitted We review every email that comes in, but phone calls are not an acceptable form of applying(image)



Brand Manager: Telltale Games

2017-05-22

Summary: As a leader within the publishing team, you will take ownership of the marketing of Telltale's episodic game series’, and third party titles. You will define the programs that support them, and will be accountable for their performance. Your innovative strategic campaigns, big and small, will be a major part of the engine driving revenue for this award-winning studio. You are a proven master tactician and planner, with the ability to see the big picture, and drill down into the details, in order to get the best possible results. Reports to Senior Director of Marketing. Responsibilities: Develop and execute marketing campaigns for the games you work on, while adhering to agreed timelines. Work closely with the development team on creative production and delivery to ensure marketing materials are delivered on schedule. Be the ambassador for your products and point of contact in the Telltale Publishing team with external partners and IP holders. Manage product budgets effectively, ensuring all spending is approved and within budget, with a view to maximize delivery, impact, and efficiency. Work closely with external media buying and marketing agencies to deliver effective media buys, and the creation of ‘AAA’ assets and campaign components. Work closely with internal PR Teams to ensure that the PR plan supports the marketing plan. Liaise with the Telltale electronic publishing team to ensure that digital retail needs, including those of Steam, Sony, Microsoft, Apple and others, are effectively supported and that those relationships remain profitable and optimized. Ensure expert knowledge across owned titles and associated genres (including forecasting, key selling features, delivery dates, market and genre status and history, any territory specifics, and competitor titles). Work with IP holders and third party developers to make the most of the partnership, with a view to building the maximum amount of exposure for your products. Develop and maintain productive working relationships with all Telltale teams to ensure fully aligned execution of marketing strategies. Desired Skills & Experience: You must have at least two years of product marketing experience, ideally within the games industry, or related entertainment industries. Having a knowledge of and passion for Telltale’s existing games is a strong bonus. You have a demonstrable record of driving revenue growth. Your presentation skills are excellent: one on one to amphitheaters. You have a portfolio of ‘AAA’ marketing elements you directed the creation of: video, print, digital. You are able to plan for and effectively deal with timing changes in order to maintain marketing goals. Candidates must be authorized to work and accept new employment in the United States. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior UI Designer: Telltale Games

2017-05-22

Telltale is seeking a Senior User Interface Designer to join our talented UI team! Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, Minecraft and now Batman! These successful properties demand a premium user interface, and the small UI team within Telltale needs your help designing, creating and implementing that interface (both the “front end” and HUD) across multiple platforms and languages! This Senior UI Designer position requires not only an expertise of traditional Graphic Design, but some comfort with 3D modeling, animation, game design and even a dash of programming. It’s much more than creating icons. It requires a “jack of all trades” confidence to be successful. Compounding this is the fact the Telltale Games makes products unlike any on the market using a one-of-a-kind proprietary tool. You will be working within established technical and design specifications, alongside experienced and helpful team members. Prior industry experience (while preferred) is not needed, although you will be expected to be able to both collaborate and work independently, troubleshoot technical issues, all while maintaining a demanding workload in a fast-paced environment. TO BE CONSIDERED FOR THE POSITION YOU MUST INCLUDE A LINK TO YOUR DIGITAL REEL/PORTFOLIO. First and foremost, your resume, portfolio and/or demo reel MUST demonstrate impressive graphic design skills (Layout/Composition, Typography, Iconography and Copywriting). Additionally, your body of work should also showcase AT LEAST TWO of the following offerings: Interactive design/UX (mobile/web/flash) Animation/Motion Graphics Some 3D Modeling Experience LUA scripting Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior Animator: Telltale Games

2017-05-22

Summary Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities Create great character animation for in-game in cut scene use Create layouts for external animation outsourcing Maintain defined animation style for characters within each project’s unique parameters Balance quality with efficiency when working under tight deadlines Follow and maintain Telltale’s pipelines and technical requirements Learn Telltale’s proprietary tools for implementing and manipulating animation in the game engine Essential Skills Ability to create great key frame character animation in Maya using FK and IK in a variety of styles Strong understanding of human and animal motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Ability to follow direction; strong desire to grow creatively and improve animation skills Working experience in Maya Self-motivated, excellent verbal and written communication; team player BA or equivalent in Art related field 5+ years’ experience in the gaming, television or film industry Experience with Motion Builder a plus Portfolio Requirements Along with your cover letter and resume, please include a portfolio of samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample. We prefer links to online portfolios if possible. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



FX Artist : Insomniac Games

2017-05-22

FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading: Essential Duties and Responsibilities include the following: Create, design and implement real-time particle effects using both static and animating 2D/3D elements Place effects throughout levels and cinematics Paint particle and decal textures Create simulations for gameplay elements Create FX shaders with node-based shader networks Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Create simple geometry and assign UV’s Optimize FX for framerate and memory Collaborate with other departments to ensure that FX are implemented appropriately in the game engine Work with Art Director to maintain FX art direction for game Self-directed and ability to work independently: Understands and adds to the overall art style of game Orchestrates complex FX events involving layering and timing of different FX to create a believable scene Prototype effect concepts for gameplay and engine Other duties may be assigned Education and/or Experience: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node-based shader networks. Knowledge of other visual effects software a plus. Other Skills: Good people skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus. If this sounds like the opportunity that you have been looking for, please use the link below. Please note is a project hire but benefit eligible role. We look forward to hearing from you. Thanks!(image)



LEAD MATERIAL ARTIST: 2K

2017-05-22

LEAD MATERIAL ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is looking for a Lead Material Artist who will be responsible for creating and maintaining our material library across multiple projects. Coming off of Mafia III, we are looking for someone with the technical understanding and artistic skill to help us build a high quality library of materials that will be used by all of our art disciplines, from environments to characters. As Lead Material Artist, you will be responsible for leading a small team of dedicated texture and shader artists, as well as organizing and maintaining the library of base materials across all of our project. Job Responsibilities Will Include: Create visually stunning textures and materials for physically-based rendering Work closely with our Art Director to establish the look and style of future projects Work with Engineering and Technical Artists to ensure our materials are performant Collaborate with 3D artists and designers to understand content needs of the game Work with dev and tools teams to define tools and improvements necessary to meet content creator expectations Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing Maintain and organize the material library across multiple projects Who We Think Will Be A Great Fit: Minimum Requirements: 3-5+ years of experience as a Texture or Environment Artist At least one released title on current console generation (XB1 or PS4), preferably AAA Strong knowledge of texturing software, preferably Substance Designer and Painter Strong modeling and sculpting skills (3ds Max and Zbrush preferred) Ability to work independently with a high level of autonomy Experience with shader networks and procedural texturing Familiar with Perforce Strong ability to learn new areas of development Proven ability to work well within a team atmosphere Excellent time management skills Creative problem solving skills Experience with managing and mentoring other artists Ability to multitask and work under deadlines BS / BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field preferred   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1649      (image)



TECHNICAL DESIGNER: 2K

2017-05-22

TECHNICAL DESIGNER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible. Job Responsibilities Will Include: Aid the Lead Technical Designer in assessing and validating game features for technical feasibility Help define and enforce best practices and guidelines within the design department Work alongside the Lead Technical Designer and Engineering departments to identify design tools needs Identify and improve workflows in order to increase iteration time with the design department Prototype new gameplay features and provide guidance to the design team on how to use the features Mentor the design team on all aspects of technical design to ensure that the gameplay content is both performant and correct Act as a troubleshooter on the design team’s behalf to ensure a performant and bug free game Who We Think Will Be A Great Fit: We’re looking for a technical designer who possesses a strong understanding of process, workflow and tools who has experience in mentoring other designers. Someone with a proven ability to multitask and work gracefully under deadlines. An innovative thinker and a creative problem solver who would like to work in a fun and fast-paced environment.  Minimum Requirements: 3+ years of experience in a design position with an emphasis on technical design Shipped an open world game with knowledge of mission design/scripting and world building Knowledge of both Visual Scripting suites (Kismet, Blueprints, etc.) and text scripting languages (lua a plus) Experience working with proprietary game engine toolsets Bachelor’s degree in Computer Science or a relevant field   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1685        (image)



Shader Artist: Insomniac Games

2017-05-22

Insomniac Games is looking for a Shader Artist- a multi-talented role that helps make our characters look amazing by assisting with the creation of textures, materials, writing shader code, and being a liaison between the art and programming departments. The ideal candidate will have experience creating advanced materials such as skin, hair, and cloth in addition to working with the art and programming teams to manage budgets, performance issues, and quality control. You are the bridge between the art and the technical – read on! Essential Duties and Responsibilities include the following: Collaborates with the Character and Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the project Works closely with the Lighting and Render Programming teams to ensure that materials are compatible with Insomniac's proprietary engine Works with engineers to create new shader types such as skin, hair, metal, and other surfaces Demonstrates ability to work on both stylized and realistic projects Maintains consistency and quality on all textures and shaders created for characters and environments Understands memory and frame-rate budgets for XboxOne, PS4, or comparable platforms Keeps up with current technologies used in and by various game engines Other duties may be assigned Education and/or Experience Bachelor's degree (B.A.) from a college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Skilled in painting textures using Photoshop or other texturing packages Proficiency with complex node based shader networks such as those used in Unreal Editor, mental mill, etc. Proficiency with Substance Designer Understanding of authoring for a Physically Based engine Knowledge of Normal Mapping, Bump Mapping, Environmental Mapping creation and use. Basic understanding of CgFX, HLSL, or Cg from a technical artist's perspective. Previous next gen game development experience with XBOXOne, PS4 or PC is a plus. Lighting and photography knowledge a plus If you are interested in this role, please use the link below to apply. Please note that this role is a benefit eligible project hire. We anticipate this role lasting about 12 months, with the potential to extend further. We look forward to hearing from you. Thanks!(image)



Gameplay Programmer: Insomniac Games

2017-05-22

Insomniac Games is looking for a gameplay programmer, that person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make the game as mind-blowing as possible, and raise the level of programming and code development for the whole group. We are looking for you to design and implement gameplay systems and features. Read on… Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Shipped one or more titles is desired. Ability to work with mathematical concepts such as probability and statistical inference, and fundamentals of plane and solid geometry and trigonometry. Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations. Strong 3D math skills, including but not limited to practical knowledge of vectors and vector operations, matrices and matrix transformations, and the various different representations of rotations (Euler, angle-axis, quaternion). Highly proficient with an application programming language (C,C++,C# and/or AS3, as applicable to role). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role).   Familiarity with component-based programming paradigms and with networking programming.   Desired: proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). The basics of intersection testing and collision is a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. If this sounds like the role for you, we’d like to hear from you. Please use the link below and apply directly to the role. Thanks!(image)



Senior Gameplay Programmer: Insomniac Games

2017-05-22

Want the opportunity to work on a Spider-Man title with a fantastic team? Can you combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay? If so, this is the role for you! Programmers here at Insomniac work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you will help realize the creative vision for the game by using our established codebase and your own skills and abilities, building our next great gameplay experience. And you will help contribute to the long term development and direction of the department. Essential Duties and Responsibilities include the following: Take ownership of major gameplay features or systems, designing and implementing robust, complete, extensible, and innovative solutions to technical or creative challenges Take an active role in schedule maintenance, providing time estimates and task breakdowns for high level project requirements Work independently and with other departments to help meet requirements for functionality, scope control, fun factor, and performance Provide technical input to other programmers; mentor junior programmers as appropriate Independently identify areas for improvement and seek to make these changes Experience with debugging- diagnosing and fixing code- either their own or other programmers Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience, and a proven track record with shipped titles. Strong 3D math skills, especially linear algebra. Extensive knowledge of C/C++ programming languages. Adaptive coding style. Visual Studio experience, LUA, and Maya experience a plus. Familiarity with component-based architecture and assembly level programming, and Python a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently. Ability to multitask several time intensive tasks at once. Ability to enhance code, features, or processes beyond assigned tasks. If this sounds like the role for you, then we’d love to hear from you. Please use the link below and apply directly. Thanks!(image)



Senior Designer : Insomniac Games

2017-05-22

Are you a passionate and experienced game designer who is able to make a major impact on gameplay mechanics, game systems, or level layout? Bring your creative energies and design talent to Insomniac Games and work with the team behind Sunset Overdrive and Ratchet and Clank! As a Senior Designer you’ll work closely with the Creative Director and Lead Designer in realizing the creative vision for the game. You’ll be responsible for key components of the game from design through execution, working collaboratively with all other departments to deliver an amazing product. And, as a senior member of the team, you will help define the direction of the Design department and mentor younger designers. Essential Duties and Responsibilities include the following: Create clear and concise, visually oriented design materials that explain mechanics, systems and features Design, own, and prototype key game play systems; collaborate with the Design, Art and Gameplay Programming teams to ensure that goals are achievable within the given time restraints Help create consistent implementation of gameplay by working to define best working practices, processes, standards and conventions, for the design team Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests Provide constructive feedback on all aspects of the game to the Lead Designer; find opportunities to increase the entertainment value of the project and advise on how that information may be implemented, or held for future projects Other duties may be assigned  Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Must have shipped at least two titles Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Knowledge of Maya or other major 3D modeling program. Adobe Illustrator experience and KISMET scripting skills are a plus. Have an awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate. Strong communication skills including verbal and written skills are required. Must be able to both give and receive critical feedback regarding various aspects of the project. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly to the job. We look forward to hearing from you. Thanks!(image)



Senior Animator: Twisted Pixel Games

2017-05-22

Seeking a highly motivated and talented character animator capable of creating both realistic and highly stylized motions. The ideal candidate will have an extensive knowledge of Maya, contribute a high level of creativity and personality, have a team-oriented/ collaborative approach to development and is interested in doing what it takes to make the best games possible. Duties & Responsibilities Bring game play concepts and cinematic sequences from an initial grey box state to a highly detailed finished product. Work with designers and programmers on a daily basis. Objectively critique ALL animations. Work closely with Art Directors and Leads to ensure the highest quality assets are delivered. Skillset & Requirements Extensive experience animating in Maya. Extensive experience with rigging and skinning. An understanding of cinematography, pacing and timing. Experience animating dialogue. Excellent time management skills (for assigned tasks) and the ability to handle large workloads efficiently. Pro-active about making things happen. Minimum of 5 years experience in the industry. Desire and ability to put in the time and effort necessary to make a game great. Pluses Experience with motion capture technology and its Maya pipeline. Experience with current generation game engines like Unreal, Radiant or Unity.   If you feel you have the passion, dedication and skills that match our unique company, apply to join our team! Resumes and cover letters can be sent to jobs@twistedpixelgames.com Twisted Pixel Games is an Equal Opportunity Employer.  All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, marital status, genetics, disability, age, or veteran status. Note to Third-Party Recruiters / Recruitment Agencies / Executive Search Firms: Twisted Pixel Games does not accept unsolicited resumes from third-party recruiters or recruiting agencies. Please do not forward unsolicited resumes to any employees of Twisted Pixel Games.  Twisted Pixel is not responsible for any fees related to unsolicited resumes.(image)



Lead Engineer (Unity / Virtual Reality): Mindshow, Inc.

2017-05-20

Mindshow is an app that lets anybody create a 3D cartoon using the HTC Vive. Characters move with the user's movements and speak with their voice. No code or specialized knowledge is required, allowing Mindshow to unlock people's creativity. We're looking for top developers to help continue developing and elevate our product, smashing tough problems and thinking creatively. Here's a look at what we're building: https://youtu.be/2p9Cx4iX47E. The ideal candidate is an engineering leader with extensive experience in Unity development, software architecture, a solid portfolio of released AAA game titles, and a passion for VR or AR. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Lead multiple engineering teams in developing VR animation software using Unity for the HTC Vive, Oculus Rift, and other VR platforms Implement core product features in Unity and C#, including our story creation sandbox, mocap animation system, content publishing, user incentives, and more! Establish and manage the software architecture and coding standards to be best in class and support the continual, long-term evolution of Mindshow Maintain high-touch with all parts of our codebase and provide guidance on engineering design Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Help lead the charge and meet aggressive schedules with energy and excitement Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For An engineering expert in Unity, C#, and game development Solid portfolio of three recently shipped Console/PC games or applications using Unity Experience leading multiple, cross-disciplinary engineering teams within a professional game development environment Experience mentoring and helping more junior members of the team grow Expertise developing software platforms / engines that are designed for long-term evolution and innovation Experience in most aspects of game technology development: 3D, animation, physics, gameplay, UI/UX, audio/video, AI, networking, and tools A passion for learning new technologies 5+ years’ work experience on a professional team, outside of college A strong communicator and collaborator Experience implementing and maintaining engineering best practices in a cross-disciplinary environment Cool and fun to work with ;-) Plusses That Get You Noticed Specialized experience with virtual reality SDKs, including SteamVR, OpenVR, and Oculus, is highly desired Experience with C++  [...]



Unity Engineer / VR Inverse Kinematics: Mindshow, Inc.

2017-05-20

Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate knows how to design and implement creative new animation algorithms in Unity and has shipped multiple game titles. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume! Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Apply your skills in animation R&D, art pipeline, Unity, and C# to help build a unique story creation platform Design and implement advanced animation algorithms that push the limits for inverse kinematics, physics, behavioral animation, and procedural animation Implement audio and signal processing features for voice modulation, ambient audio, and sound effects Work closely with artists, designers, and storytellers to design and develop even more cool new features into our VR story creation sandbox for Vive and Oculus Contribute original ideas towards all aspects of production and development Research and implement innovative ways of using new and emerging technologies Produce production-quality code Provide technical leadership in areas of specialization The Kind of Person We're Looking For Equally left and right brained, able to design and implement creative animation algorithms and art pipeline techniques in Unity that push the limit of our platform and run efficiently in real-time Strong experience in inverse kinematics, audio engineering, math, Unity, and C# Portfolio of two recently shipped games or applications using Unity Interest and experience in all aspects of interactive 3D computer graphics: animation (kinematic, IK, dynamic, behavioral, mocap, etc.), effects, mathematics, physical-based simulation, lighting, shading, audio/video, UI/UX, etc. A passion for learning new technologies 5+ years’ work experience outside of college Cool and fun to work with ;-) Plusses that Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development(image)



Unity Engineer / VR Platform: Mindshow, Inc.

2017-05-20

Mindshow is an exciting startup focused on the mechanics of storytelling in virtual reality. We’re developing a VR-based story creation sandbox for the masses, built using the latest virtual reality and mobile technologies, and we’re looking for top developers to help us lead the charge. Come take a look at what we’re building: https://youtu.be/2p9Cx4iX47E. The ideal candidate has extensive experience in software development for Unity as well as a passion for VR or AR. You love learning new technologies and quickly applying them to practice. You’re team-driven, never territorial, freely give credit to others, and looking for your next fun project to change the world. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. The Everyday View Implement the Mindshow virtual reality application for Vive and Oculus using Unity and C# Build core platform features that help drive user activity, including game flow, core loops, user generated content, social media integration, content publishing, rewards, and incentives Research and implement new and innovative ways of using new and emerging technologies for VR Collaborate with artists and designers to help develop new features, and contribute original ideas towards all aspects of production and development Work with QA in addition to self-testing to fix issues Analyze code performance and architect optimizations Keep up to date with the technological developments and advancements in virtual reality The Kind of Person We're Looking For Must have extensive knowledge of Unity software and game development Superb C# knowledge and debugging skills Portfolio of two recent games or applications using Unity Interest and experience in most aspects of game technology development, such as 3D, UI/UX, audio/video, networking, AI, animation, gameplay, physics, and tools A passion for learning new technologies 3+ years’ work experience on a professional team, outside of college Cool and fun to work with ;-) Plusses That Get You Noticed Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) is highly desired Experience in filmmaking as well as game development Experience with gamification, multi-user systems, digital content distribution, and social network integration is a plus(image)



Senior Online Systems Designer: Treyarch

2017-05-20

Senior Online Systems Designer We are looking for a talented and experienced Senior Online Systems Designer.  As a feature owner you will work directly with Design Leadership to design and guide compelling online social, community and competitive gameplay systems. Working from high level design direction, you will create and refine a series of proposals that will be developed into clear design requirements that are ready for implementation. Once in production, you will own the features from start to finish, ensuring that they are implemented according to specification. Game systems that you design will be experienced and enjoyed by millions of devoted fans worldwide and may even influence systems across the franchise, leaving an impactful legacy on the Call of Duty universe. You will also work alongside some of the most talented developers in the industry in an environment where constant learning and collaboration are core studio values. The ideal candidate will have proven experience in game design, a strong aptitude for critical thinking and analysis, and a passion for online systems. What you’ll be doing: Design compelling online systems for the game including social, community and competitive features. Pitch concepts, designs and full-proposals to project leads.   Work closely with the user interface and online teams to ensure that the game interaction and user interface supports the vision of the features. Review features at various stages of implementation to ensure the execution matches the vision, goals and quality requirements. Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project. The skills & experience you’ll need: 5 or more years of systems design experience on one or more shipped games. Excellent written and verbal communications skills. Absolute passion for playing and making video games, paired with a professional attitude. Excel in a team environment, self-motivated, and egoless. Pluses: User interface design experience. Deep familiarity with Esports and competitive multiplayer games.   Bachelor’s degree or equivalent experience. Systems design experience on a AAA competitive shooter. Comprehensive knowledge and understanding of competitive multiplayer games. Deep familiarity with of Call of Duty Multiplayer gameplay and systems.(image)



Senior Level Designer: Treyarch

2017-05-20

SENIOR LEVEL DESIGNER Founded in 1996, Treyarch is home to some of the industry's best and brightest talent.  Treyarch is an industry-leading game developer whose Call of Duty®: Black Ops III was the best-selling game of 2015. It is our life’s passion to create epic game experiences that are enjoyed by as many video game fans as possible. We are driven by a deep sense of pride, constantly striving to do the best work of our careers, so our fans can have the best gaming experience of this generation. We are looking for talented and passionate Senior Level Designers to join our team.  The ideal candidates will have experience in game design, strong visual aesthetics, solid problem solving skills and like us are passionate about playing and creating great games!  What you’ll do… Create fun and exciting experiences using an array of game mechanics. Own & drive major design initiatives from start to finish. Help mentor other designers on a regular basis. Work with design leadership, artists, and other level designers to deliver environments that embody the creative vision of the game. Research subject matter related to the history and look of locations portrayed in a level. Work alongside other designers, artists, animators and engineers to create levels that are not only incredibly fun, but look great and run well. Detail and polish geometry based on photo reference and concept art. Ideally, you will have… Passion for First Person Shooters, Console or PC. Minimum five years of design experience, including senior or lead design experience. Good spatial and layout design skills. Ability to communicate effectively with other designers, management and peers in other disciplines. Overall knowledge of game design processes including, but not limited to, level flow, engagement design, pacing, storytelling, etc. Be proactive in communicating progress and solving problems. Proficiency with one or more 3D level/world creation packages. Familiarity with recent shooters and the trends of the genre. Clear understanding and appreciation of schedules and milestones. You’ll really grab our interest if you have… Experience with the Radiant level editor. Mod community experience. Shipped a AAA title. Architecture background. Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped to make the studio behind the Call of Duty Black Ops series of games, an industry-leading developer. Call of Duty: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time, according to NPD and GfK Chart-Track; Call of Duty: Black Ops II set world-wide launch day records; and the studio’s most recent Call of Duty: Black Ops III had the biggest entertainment opening weekend of 2015, and was the #1 console game globally for the calendar year. Additionally, Treyarch is the birthplace of Call of Duty’s Zombies.[...]



Senior Game Artist: WRKSHP

2017-05-20

About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Game Artist to join our team of talented game professionals.  The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.   Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities: Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements : Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure Excellent communication skills and a passion for video games. While not required, the following attributes will help set you apart from the other candidates: Have shipped mobile game ti[...]



UI/UX Designer: WRKSHP

2017-05-20

The Role : Are you a talented designer with a passion for entertainment and are looking for a way to break into the mobile games industry? We are currently seeking an UI/UX Designer to join our team of talented game professionals either remotely or in our Studio in San Francisco. This role will work closely with our designers and art directors on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate will be extremely well versed with Illustrator, as that will be their primary (but not only) tool used on the job.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission. Candidates identified to continue in the process will be asked to complete a design exercise in addition to a formal interview. Responsibilities: Work in a highly collaborative environment on all product & visual design elements regarding our games and related materials Usability testing with our customers/users to continually refine and improve upon the game experience Simple Illustration Work as needed Qualifications: Portfolio Requirements: (1) Portfolio must be focused in UI/UX interfaces (2) Vector samples Experience and examples creating websites, games and/or mobile application. Examples of high-level visual strategy or style guides or UI libraries Create prototypes demonstrating UI interaction models and visual effects Wireframe and User testing experience Able to understand technical implementations and limitations Must be proficient in Adobe Photoshop and Illustrator Must be efficient, creative, and results driven Experience working with deadlines, and a deadline driven mentality to complete your work Bachelor of Arts degree from an accredited institution in a related field or relevant experience While not required, the following attributes will help set you apart from the other candidates: Associates or Bachelor of Arts degrees from an accredited institution in a related field Understanding and comfortability with Flash Thrives in a high pace, performance driven environment A gamer (image)



Associate Game Designer - VR Platform: Mindshow, Inc.

2017-05-19

Mindshow is an app that lets users create cartoons in VR. We’re looking for an entry-level designer to help us build awesome environments and props that make it easy for players of all backgrounds to make hilarious cartoons. The contract is for 6 months (full-time, onsite) with additional work possible. You must be located in Los Angeles, CA and able to accept full-time employment in the US. Check out our trailer ( https://www.youtube.com/watch?v=UCVwx_vNe8U ) and learn more about us at Mindshow.com AT MINDSHOW, YOU WILL: Work on a multidisciplinary team of artists, engineers, and designers Collaborate with artists and designers to create props and environments with high narrative utility from concept through shipping Contribute to a library of reference material to help dial the experience and utility of a prop or environment Graybox props and environments to define scale, proportion and composition as early in the process as possible Build shipping collision geometry for props and environments Prototype and tune environment elements (ambiance, sfx, events, etc) Participate in design reviews across the entire product REQUIREMENTS Unity or Unreal experience A portfolio with at least one “completed” title Proficiency in 3D modeling software (Maya preferred) Good sense of aesthetics, particularly composition Experience working within the technical limitations of a game engine Strong written and verbal communication skills Experience working with Source Control (git, Plastic, P4) BONUS Experience working in VR Strong Unity experience Architecture background Audio editing experience(image)



UI Artist: Telltale Games

2017-05-19

Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, and now Minecraft! These successful properties demand a premium user interface, and the small UI team within Telltale needs your help designing, creating and implementing that interface (both the “front end” and HUD) across multiple platforms and languages! The UI Artist position requires not only an understanding of traditional Graphic Design, but some comfort with 3D modeling, animation, game design and even a dash of programming. It’s much more than creating icons. It requires a “jack of all trades” confidence to be successful. Compounding this is the fact the Telltale Games makes products unlike any on the market using a one-of-a-kind proprietary tool… You will be working within established technical and design specifications, alongside experienced and helpful team members. Prior industry experience is not needed, although you will be expected to be able to both collaborate and work independently, troubleshoot technical issues, all while maintaining a demanding workload in a fast-paced environment. TO BE CONSIDERED FOR THE POSITION YOU MUST INCLUDE A LINK TO YOUR DIGITAL REEL/PORTFOLIO. First and foremost, your resume, portfolio and/or demo reel MUST demonstrate sound graphic design skills (Layout/Composition, Typography, Iconography and Copywriting). Additionally, your body of work should also showcase AT LEAST TWO of the following offerings: Interactive design/UX (mobile/web/flash) Animation/Motion Graphics Some 3D Modeling Experience LUA scripting Please note that even candidates with promising portfolios will likely be asked to complete a UI test. This 2 day test will be used to demonstrate your artistic skill, creativity, ambition, technical and industry knowledge, as well as your ability to improvise. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Video Editor : Skydance Interactive

2017-05-19

  Skydance Interactive (“Gears of War 4,” “XCOM 2” for PS4/Xbox One and “Borderlands 2: Mr. Torgue’s Campaign of Carnage.”) is looking for a full time video editor who also has a knack for graphic design to work out of our Marina del Rey office under our Director of Marketing and Social Media. This is temporary position with potential to become permanent.  Primary Responsibilities:  A regular player of PC first person shooter titles. Experience with video game capture tools (OBS, Elgato, FRAPS) Experience in using Final Cut Pro and/or Premiere. Creating graphics packages and experience in After Effects. Familiarity with gaming cultures and trends. Familiar with Let’s Play and YouTube gaming content. Assist in developing new content for our social media channels. Experienced making gifs and short videos to create engaging content. Develop ideas for gameplay videos. Provide regular updates on project status. Opportunities to help produce unique game content. Qualifications:  Enthusiastic about video games – PC, console, and VR, digital communications, and social media. Has an understanding of the gaming world and what looks best to a gaming audience. Must have experience with video game capture and video editing software. Experience in Photoshop. Interested in creating dynamic video content. Self-starter. Interest in creating graphic design pieces used for websites and social media. Strong critical thinking skills. Strong attention to detail while multi-tasking. Ability to excel in a high-powered, fast-paced media and entertainment environment. Opportunities: Opportunity to work on an exciting VR and PC title through its launch. Attend video game conferences and events. Demo our games at events worldwide. Ongoing networking opportunities.  (image)



3D Character Modeler: Mindshow, Inc.

2017-05-19

Mindshow seeks a full-time staff 3D Modeler to realize 3D VR characters based on concept art, as well as refining models created out-of-house. The ideal candidate is hyper-creative and can infer smart 3D design choices from 2D concepts. Candidate will work closely with our Art Director, working iteratively to solve tough creative problems. You are excited about VR. Like, way excited. Candidate must live in Los Angeles or be willing to relocate, and must be available to work full-time from the Mindshow office in Downtown LA. Applicants with international citizenship must already be located in the US and have appropriate immigration status to take a full-time position in Los Angeles. REQUIREMENTS ● Sculpting skills in Zbrush, Mudbox or equivalent ● Texturing skills including normal maps ● Expert knowledge of Maya or 3DS Max, knowledge of or willingness to learn Unity ● Ability to model cohesive, high fidelity, low-poly assets with great topology, edge flow and UV’s ● Deep experience modeling expressive, game ready characters ● Thorough understanding of games character pipeline from concept to delivery ● Expertise in stylized characters (as opposed to realistic characters) ● Ability to take models created by outsource facilities from "almost there" to "nailed it." ● Detail oriented and reliable - able to meet deadlines on tight schedules ● Strong understanding of proportion and silhouette EXPERIENCE ● Bachelor’s degree from a four-year college or university - or equivalent experienceExpert knowledge of Maya, 3DS Max, Mudbox or Zbrush ● Has worked on at least 2 shipped AAA console or PC titles, or broadcast/film titles BONUS ● Strong background in traditional art and refined sense of aesthetics ● Expereince using Substance Painter ● High to low poly pipeline knowhow ● Can carve a realistic bird from a common potato or bar of soap(image)



SENIOR SERVER ENGINEER: 2K

2017-05-19

SENIOR SERVER ENGINEER Who We Are: 2K publishes some of the most popular video game franchises on the planet including Mafia, Borderlands, BioShock, NBA 2K, WWE 2K, Evolve, XCOM, and Sid Meier’s Civilization. The Core Technology group is responsible for identifying common problems across the company and building solutions to those problems. As part of this, Core Tech builds and maintains online services designed to support various 2K franchises. From single sign-on to telemetry/statistics to e-commerce/store, our group is constantly facing fun and challenging problems in the online services space. Add to that the scale of multiple AAA titles and things get really interesting. What We Need: We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality. We also need someone who knows how to work well with others, help them grow and guide them toward a common goal. This role isn’t just about the engineering; it’s an opportunity to take the reins of a small team of engineers and lead. You will own (and be accountable for!) whole systems and their lifecycle. Job Responsibilities Will Include: Own backend services related to the identity and e-commerce needs of the entire company Work with game, marketing and analytics teams to gather requirements Translate requirements into technical designs and product roadmaps Lead the development effort and help the team turn designs into reality Ensure your services can handle the load generated by users from multiple AAA titles Mentor other engineers on the team, helping develop them into strong individual contributors Interface with external groups to provide integration support, strategy and direction Help set team standards around documentation, programming best practices and overall code quality Maintain a strong collaborative work relationship with fellow engineers and team members Who We Think Will Be A Great Fit: We are looking for a senior engineer with experience building, scaling and maintaining online services. Even better would be experience building Identity and/or E-Commerce services specifically. That said, our team values strong fundamental software engineering skills over any specific language/technology experience. We also place a lot of importance on individuals being self-motivated and self-directed. This is especially important given the need for leadership [...]



Environment Artist: Sanzaru Games Inc.

2017-05-19

As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



3D Artist: System Era Softworks

2017-05-18

Artists working on Astroneer are as strong (or stronger!) visual designers as they are 3D modelers. You are an artist who understands the game System Era is creating, the goals of the team during any given time, and can craft original visual designs for those goals. You do not require someone else to concept or reference ideas for you. You worry less about the absolute efficiency of the mesh or texture you’ve made and more about the portrayal of the idea or design you are building. Ideally you have a strong understand of mechanical design, aerospace design, and lean towards “hard” science fiction than sci-fi that is whimsy or magical. No one working at System Era wears a single hat on the team as we prefer to work with people that can help in more than a single way. If you have interests in things like graphic design, typography, marketing, web design, storytelling, game design, and so on you’ll be an ideal candidate to joining our team. Qualifications: Has an understanding of Astroneer’s art style and can see limitless possibilities in its limitations. A strong visual designer. Proficient in 3D modeling and 2D texture creation. Professional experience working on video games and/or real-time 3D modeling and textures. A portfolio of 3D artwork that reflects a style similar to Astroneer. Nice to Have: Can show they understand our style and are strong visual designers by completing the optional art test (See below) Experience with Unreal Engine 4 Senior experience in video game development. An interest in science fiction, aerospace, and space exploration. A portfolio that reflects a style similar to Astroneer. Optional Art Test This test is NOT mandatory for artists to apply to System Era to work on Astroneer. Our most important qualifications of any artist that applies for the job is that they both understand the boundaries of our art style and are strong visual designers. This optional art test is set up as a means for artists to demonstrate those qualities to our team. If you feel your portfolio already reflects those important qualities we encourage you to NOT do the art test and apply. Otherwise, the following description is up for you to interpret and design in-engine video game art around. If you decide to try out the optional art test please include images of your test when emailing for the position! Create a medium size base module that an Astroneer can place on any given planet to communicate or interact with another Astroneer asynchronously. Send your resume to jobs@systemera.net to be considered for this role.(image)



Jr. Art Director: WRKSHP

2017-05-18

About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role :   Are you a talented Artist with a passion for gaming and are looking for a way to break into the mobile games industry? We are currently seeking a Junior Art Director to join our team of talented game professionals in our studio in downtown San Francisco. The game Artist will work closely with our art directors and team on all of our game projects, including our hit game “Battle Camp”. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative, and the successful person will be passionate about their work, will constantly be thinking of how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator.  Due to the nature of this position, no candidate will be considered without a diverse portfolio submission.  Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities: Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements: Portfolio demonstrating artistic skills related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior att[...]



Telltale Engineering Meetup: Telltale Games

2017-05-18

Do you love game development?Do you like interesting challenges like wide platform support and quick content iteration?Do you like hanging out with like-minded individuals with a beer in hand?We do too. Come hang out with some members of our Core Engineering team to hear what Telltale is up to. We’d love to hear what you’re working on as well! While focusing on our current titles (and some unannounced projects!) we’re working on some really cool technology. The meet-up will be most beneficial to folks in Engineering: Build/Release, Graphics, Engine/Platform and Tools.Space is limited as this is an invite-only event. If you’d be interested in a bite, some beer, and some good conversation, submit your resume here! The event will be at the BEGINNING OF JUNE in SF and we will send details to folks who look like they might be a good fit! Telltale creates games that ship on 12 different platforms in our own in-house engine and in the last 5 years we've shipped 12 games (in 56 total episodes). Come chat about how we do it!(image)



3D Environment Artist: Intrepid Studios Inc

2017-05-18

3D Environment Artist Intrepid Studios is an online, PC based, game development company. We are looking for talented 3D environment artists to join our team in creating an MMORPG with a fantasy setting. With a state of the art facility located in beautiful San Diego, our team is dedicated to an environment that supports creativity and success. At Intrepid Studios, we are searching for people who are passionate and driven to excel and have a desire to invest their time and effort in the success of what will be the most anticipated MMO in the industry. Intrepid Studios is currently seeking experienced 3d artists with focus on environments and prop building. Duties and Responsibilities Include Building solid gameplay environments and assets for 3D games Using Unreal Engine to create 3D assets and environments based on basic game designs and concept art Composing and texturing assets, architectures, and level art Creating contextual environments for games including architectural elements and physical objects that are stylistically consistent Creating shaders for environment assets, volumetrics, decals, ambient effects, etc. Optimizing geometry so that the level runs at a manageable frame rate while minimizing loss of visual fidelity across the game world Utilizing expert knowledge of industry standard art tools, to create textures for assets and environments Concepting and designing 3d assets and environments Requirements 3+ years of experience as an Environment, and/or Prop artist, with one or more shipped AAA games on PC Experience with MAYA, Z-Brush, Photoshop, and a PBR texturing pipeline Bachelor's degree or equivalent experience Be receptive to art direction Strong knowledge of architectural design and great sense of form and space Excellent high- and low-poly modeling skills Experience with Unreal Engine Passion for gaming and fantasy settings Desired Strong foundation in traditional art, with ability to concept ideas Exceptional visual and technical understanding of 3D modeling and texturing(image)



Director of UX: Telltale Games

2017-05-18

Telltale is looking for a user experience pro with a relentless drive to accurately capture what works best for our customers. Our ideal candidate will have a strong UX portfolio and will have deep expertise in capturing pre-launch feedback and conducting post-launch customer experience analyses. We’re looking for someone who can lead UX design and justify design proposals using field data and user testing. The Director of UX will lead UX design/testing and will be responsible for capturing and characterizing the voice of consumer to the UX team. If you are a UX ninja who mastered multiple screen design, web/game analytics, and user testing, let’s talk. Responsibilities: Establish, document and evangelize UX and usability principles and guidelines. Manage user testing programs and post-launch customer experience audits Benchmark our digital experiences vs. competitors and develop an ongoing process to maintain this going forward. Drive the customer experience at touch points throughout the customer lifecycle from pre-purchase to post-purchase. Leverage survey feedback, customer touch point measurements and the voice of the customer to deliver a seamless consistent experience. Assist other departments in evaluating feedback and closing the loop with customers, and delivering a consistent customer experience at every touch point. Use fact-based analysis and diagnostic techniques to develop insights and recommendations. Analyze "voice of the customer" (VOC) and behavioral information to understand why customers are satisfied/dissatisfied, along with their attitudes, motivations etc. to develop deep insights into customer needs and behaviors. Review customer feedback for Support and recommend solutions Monitor trends in the marketplace and represents the voice of the customer to provide actionable business insights Establishes performance expectations and accountability measures by analyzing data, identifying trends, Monitor trends with social media/digital activity and provide actionable business insights to ensure customer satisfaction Engage with the customer support team to deliver best in class service with ongoing training Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Art Director, Unannounced Project: Cryptic Studios

2017-05-16

Cryptic Studios is looking for an experienced visionary project Art Director to lead the visual development of our next game based on a critically acclaimed fantasy IP! As the leader of a talented and passionate art team at Cryptic, you’ll work with concept, character, environment, animation, VFX and UI artists to establish, evangelize and drive the art style and visual storytelling of the project. The ideal candidate has an impeccable eye for aesthetic quality, excellent visual and verbal communication skills as well as a deep, hands-on understanding of current gen game development from concept and to launch. Every day you could be: Establishing and refining a unified artistic vision, style and quality standards for an unannounced project based on an extremely exciting, well-known fantasy IP Providing clear, concise, consistent and timely visual direction, guidance and feedback across all aspects of art development Developing style guides and reference materials to provide the team, our partners, and larger organization a clear understanding of the visual identity and direction of the project Collaborating with artists, designers and engineers to create amazing gameplay experiences Partnering with production to build, evaluate and revise art schedules and manage art initiatives Supporting, mentoring and inspiring the art team to realize overall goals and deliver a successful project on time What we’d like to see: 7+ years full cycle console or PC game development experience on products demonstrating a high visual bar, with one or more shipped titles as Art Director from concept through release Broad experience across real time art disciplines including concept, character, animation, environment, VFX, lighting and shading Strong creative vision, with an excellent eye for artistic quality and knowledge of techniques and technologies used to achieve specific visual targets Demonstrated ability to work in a broad range of non-realistic styles, within technical constraints, using proprietary systems and tools Solid understanding of fundamental design elements, color theory, anatomy, drawing and painting Exceptional leadership and communication skills with a collaborative, team player attitude Calm, positive and professional attitude while working under multiple deadlines Ability to articulate complex visual ideas with clarity and conviction BA or BS degree in a relevant field or equivalent work experience Pluses: Experience working, partnering and fostering productive relationships with established brands and IP holders Strong hands-on abilities in traditional art, drawing, painting, illustration and/or concept art High level of[...]



Technical Project Manager: Cryptic Studios

2017-05-15

Cryptic Studios is currently seeking a Technical Project Manager. Technical Project Managers at Cryptic work closely with programmers and game producers to organize and coordinate the development of the Cryptic game engine. A Technical Project Manager’s number one priority within the development structure is to make sure everyone else can get their job done. This means a no-nonsense approach to problem-solving, daily in-person communication with all the members of the team, and working in support of the Director of Engineering in all task management and scheduling challenges. Every day you could be: * Working in the trenches wth game artists, designers and programmers tracking tasks and helping the developers stay on schedule. *Handling cross-department communications and being a product knowledge base for the entire team. * Communicating about the work game engine and tools programmers are doing to the producers, artists, and designers on Cryptic's games, and looking ahead to set expectations. * Responding to incoming feature requests and helping to drive prioritization so that people outside of our group have the things they need. * Coordinating the QA and testing effort during production, closed and open beta and through launch. * Contributing to the production process and helping refine production pipelines. * Facilitating Scrum/Agile processes working with the engine and tools teams What you need to work here: *Bachelor's degree or equivalent. * At least 2+ years of experience * Ability to track priorities and manage day-to-day emergencies. * Experience with production methodologies and working with software engineers as a Project Manager or Manager * A friendly, never satisfied attitude about the process of making software and a passion for making things better. * Outstanding communications skills, both written and verbal and ability to bridge communication across departments and disciplines. * Be able to talk art, design, and software. * Be up front about what you don't know, and be willing to learn. * Ability to build a process to improve workflow between multiple projects. * Ability to adapt to change quickly and frequently. * Competence in project management and scheduling concepts. * A passion for MMO games and the ability to talk about why you think they are fun. * Ability to run effective meetings. Things we'd love to see: * Experience in the video game industry, working in a production or product development. * Ability to run various reports to evaluate and communicate project status to, both, team and stakeholders. * A love of games and making games. * Have shipped at least one video [...]



Producer: Bohemia Interactive Simulations

2017-05-12

Position Overview The Producer will act as a Scrum Master for one or more teams and will be responsible for the Scrum team delivering successfully. The Producer is responsible for coaching cross functional teams in Agile methodologies and applying servant leadership practices routinely. The Producer may use Agile methodologies to manage complex projects and process transition. In addition, the Producer will assist in the development of the Production process and the adoption of the process across the global development department. May or may not act as the lead (product owner) of a development project.   Key Areas of Responsibility Responsible for the well-being and productivity of one or more Scrum teams by acting as a Scrum Master Directly responsible for the delivery of development projects Ensuring the Production process is improved and maintained in alignment with company and industry wide best practices Serve as a catch-all for any production tasks the require attention Management Acts as a Scrum Master for one or more Scrum teams Coordinates with groups across the company to ensure a successful product or project delivery including Release Management, Documentation, and Support Offers solid communication skills, both oral and written. Observes deadlines; endeavors to exceed expectations. Process Suggest and implement improvements to the Production process based on best practices and internal team feedback Provides instruments for overview and control of development projects Reports accurate status of development projects Maintains parts of the global production schedule, involved in workshare and assignment and schedule risk mitigation Knowledge Demonstrates a high-level of proficiency with the workflow processes used by the company; investigation and recommendation of applicable software tools and technologies. Demonstrates a high-level of proficiency with industry standard techniques for executing Agile in a software development environment; specifically Scrum Demonstrates proficiency as a servant leader; ability to coach and motivate teams without direct reporting Quality Demonstrates proper and appropriate techniques in coordination of interdepartmental communication. Properly escalates and resolves issue that would compromise the quality of a delivery Requirements US Citizenship is required for this position 2+ years leading technical teams; preferably in a servant-leader role Scrum Master with 2+ years Scrum Master experience (CSM preferred). 3+ years working in an agile environment, preferably in a variety of situations. Pattern of successfully completing and [...]



Senior Programmer - Games Software Development: Everi

2017-05-10

https://sites.google.com/view/everiwantsyou/home We’re lookin’ for some Software Developers in Austin or Chicago who can help us move the needle. If you’re not in either city and you know your stuff, we’ll help you get there. Who you are: You are a positive disruptor who refuses to accept that it’s ‘always been done this way.’ You make mistakes. You own them and correct them. You want to work with peers and internal customers who kick ass. You have and share ideas. You are energized when you hear "It can't be done." You empower others. You learn. You know your stuff. You can code. You see a new language not as hurdle, but an opportunity. You are not silenced by disagreement. You are more than your code. Who we are: We are a homegrown Austin company, building increasingly complex Casino games. We are your team. We are your sounding board. We will challenge you, and we will support you. We are the last line of defense. We empower. We build. We make things together. Hard things. Better things. We make software for a living. We can do anything. We create. What we'll do together: We'll solve cool problems. We'll develop new features. We'll work using C++ in a Windows environment. Splash in some SQL, JS, Angular, and C#, and we’re all the way home. Got some of that but not all of it? That's fine. Smart people don’t get tripped up on syntax, anyway. We'll make shit happen. What comes next: Send us your resume. We don't care if it's out of date. Our recruiters will call you. We do some stuff to figure out if you’re smart from the comfort of your own home. Get here, meet the team (not a single damn trick question, promise). Don't wear a suit (or tie).(image)



Unity Solutions Engineer: Mapbox

2017-05-10

The Mapbox Unity SDK brings full featured maps to Unity and we’re looking to hire a Solutions Engineer to build location-based experiences with our customers. As a Solutions Engineer, you’ll explore customer use cases around games, AR and VR applications, offer guidance on Mapbox integration, and help develop tooling around the SDK. You’ll translate user questions and requests into actionable feedback for how to expand the capabilities of the Mapbox Unity SDK. You’ll dig into tough geospatial problems in a novel context, such as creating 3D geometries from map data, or integrating location services (like search and directions) into game environments. In this role you will be working directly with customers to ensure they can execute on their projects with the Mapbox Unity SDK. If engineering creative solutions and building never before seen location-based gameplay gets you excited, this job is for you. The role You’ll work closely with both our Games team and Sales Engineering teams across the company to help articulate and demonstrate the strengths of the Mapbox Unity SDK. You’ll: Build demos and solutions to show the art of the possible with the Mapbox Unity SDK. Create demonstrations and evaluations to showcase the Mapbox Unity SDK at conferences and meetups. Work with customers to provide direct technical support and solve production issues. Recommend and contribute features to enhance the SDK. Grow your own knowledge of the tools and the Mapbox platform to provide recommendations and guidance to the team and our customers. Qualities we’re looking for Unity developer. You have experience with both developing games and toolsets with Unity and C#. Map lover. You are are excited by the new experiences that location in game engines will make possible. Collaborator. You are engaged by a variety of challenges and personalities on a distributed team. Interest in learning and teaching. You’re eager to expand your skill sets - and bring a fresh perspective to ours. Business Savvy. You love working with customers to turn technical opportunities into business value. This position is based in San Francisco, CA or Washington, DC. Sound like you? Click apply and include: A note telling us about why you’re interested in Mapbox and in this role specifically Examples of your work: link to your GitHub page, to projects you’ve finished, or to your website. Otherwise, feel free to send us non-public samples directly. Your resume Sound interesting, but not sure you tick all the boxes? Please apply - we emphasi[...]



Systems Designer: Sucker Punch Productions

2017-05-09

Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo.Responsibilities Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together. Provide clear leadership for all the functional disciplines you’re collaborating with. Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms. Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience. Qualifications Have shipped at least one title as a game designer. Extra bonus points if one of your titles has had significant commercial or critical success. Demonstrated ability to bring out the best in a cross-disciplinary team. Must be a clear communicator, and an expert juggler of the contributions from different disciplines. Must have some programming or scripting experience. Must be eligible to work in the US and willing to relocate to Seattle. Bonus Factors Proficiency in Maya or other 3D modeling and animation package. Experience working on an open-world game. Send us your resume showcasing your passion for creating innovative games rules of your own and watching the fun for others come to life!(image)



Graphics Programmer: Sucker Punch Productions

2017-05-09

Looking for a Graphics Programmer to join our ranks! Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome. Responsibilities Design and develop new features in our graphics engine, from user input to beautiful pixels. Analyze and enhance existing features, and support the artists and designers using them. Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine. Qualifications C/C++ graphics programming experience in the games industry. Amazing math skills. GPUs use math to transform data into awesomeness: you provide the math. Up to date with the state-of-the-art in graphics programming for games. Bonus Factors Experience with Maya C++ and Maya Python interfaces Proficiency in art asset pipelines(image)



Gameplay Programmer: Sucker Punch Productions

2017-05-09

Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job Requirements: 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.(image)



Unreal Engine Developer: Deluxe Entertainment Services Group

2017-05-08

Hollywood, California-based Deluxe Entertainment Services Group, a wholly-owned subsidiary of MacAndrews & Forbes Holdings Inc., is the leading provider of a broad range of entertainment industry services and technologies. We offer complete film and digital solutions for production, post-production, major studio and independent theatrical release, broadcast, home entertainment, archiving and asset management. Deluxe operates facilities in major film, video and digital production markets around the world. Deluxe VR currently has an opening for an Unreal Engine Developer   Duties and Responsibilities   Develop new and maintain existing blueprint "programs" for current and future projects. Contribute original ideas towards all aspects of game production and development Provide technical leadership in areas of specialization and assist with technical questions Work independently to complete assigned projects with limited supervision Educate other departments on technology and engine through either spoken or written format Keep up to date with the technological developments and advancements in the computer game industry Constantly analyze and optimizations solutions   Requirements Strong understanding of UE4 (all aspects) Keen interest in Virtual Reality Advanced working knowledge of Unreal Engine 4 and its visual programming graph (blueprints). Knowledge of shader programming languages (PSSL/HLSL/GLSL) a plus Strong linear algebray skills You are a gamer and entertainment enthusiast Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools. Excellent performance optimization skills(image)



CORE PROGRAMMER: Giant Squid

2017-05-08

As a member of the Giant Squid team, you will have the opportunity to collaborate directly with the creators of the critically acclaimed game ABZU. In our projects we aim to build dynamic, immersive, artistic worlds by creating unique systems that combine in unexpected ways. We are looking for a passionate engineer who is aligned with our goal of creating video game experiences that are elegant and efficient, yet evocative, beautiful and meaningful. As one of our senior programmers, we will depend on your wide breadth of programming knowledge and skills to bring integral and complex features of our game to life. Examples might include global weather systems, foliage instancing logic and management, terrain, level-wide mesh data baking processes, custom shader functionality and inputs, character animation systems, or animal AI and flocking behaviors. As you design these features, you will also be creating and updating the engine tools which our designers and artists will use to implement and tune them in our game. Interaction with the team will be crucial to arrive at intuitive and efficient pipeline workflows needed to integrate features in a sane way. Beyond a deep understanding of programming in general, we are looking for a team player who shares our excitement for learning, researching new techniques, wearing multiple hats and stepping outside of regular workflows to innovate and make things happen. You will be working closely with animators, artists, and other programmers to design core game features and define team processes. A collaborative mindset will be crucial as you help us find solutions to unforseen challenges requiring cross disciplinary teamwork that we discover as we bring our next project to life. Responsibilities: Construct and manage large core game systems Extend engine functionality in an efficient and sustainable way Design and implement developer tools for art, level design and programming, incorporating team workflows Optimize code and systems to bring game performance up to a shippable level of quality Oversee and maintain code quality across the team Requirements: Wide breadth of programming knowledge and experience (shaders, SIMD and multi-core techniques, memory management) Deep understanding of mathematics for game systems (calculus, linear algebra, trigonometry, etc.) Mastery of programming in C++ and working knowledge of many programming languages A willin[...]



GAMEPLAY PROGRAMMER: Giant Squid

2017-05-08

As a member of the Giant Squid team, you will have the opportunity to collaborate directly with the creators of the critically acclaimed game ABZU. In our projects we value intuitive, immersive gameplay that rewards input with rich, fluid feedback for even the most minute interactions. We are looking for a passionate engineer who is aligned with our goal of creating video game experiences that are elegant and efficient, yet evocative, beautiful and meaningful. As our gameplay programmer, we will depend on your natural sense for game theory and your ability to apply advanced mathematics, physics, and code to make your designs a reality. This role will involve brainstorming gameplay ideas with the team and then prototyping variations in engine. Examples may include player movement and controls, dynamic camera logic, AI behaviors, interactive objects, and environmental player feedback, among many others. Our process involves iterating, refining, and playtesting to arrive at game elements that are elegant, iconic, and simple to understand. This means that your ability to learn from and then discard ideas that aren’t working will be crucial to arriving at the most succinct expression of our design goals. Beyond a core understanding of gameplay programming in C++, we are looking for a team player who shares our excitement for learning, researching new techniques, wearing multiple hats and stepping outside of regular workflows to innovate and make things happen. You will be working closely with animators, artists, and other programmers to implement game mechanics and great feeling interactions. A collaborative mindset will be crucial as you help us find solutions to unforseen challenges requiring cross disiplinary teamwork that we discover as we bring our next project to life. Responsibilities: Prototype, implement and polish gameplay interactions, character actions, camera and game systems Ensure gameplay delivers rich feedback for player input Iterate on design based on user playtesting and feedback Requirements: Deep understanding of mathematics and physics for games (calculus, linear algebra, trigonometry, etc.) Mastery of programming in C++ Knowledge of game design principles At least one title shipped with rich gameplay feedback, or equivalent experience Bonus: Experience with Unreal Engine 4 Experience with scripting languages such as Python Experience with [...]



VR Sound Engineer: Deluxe Entertainment Services Group

2017-05-04

We are looking for a VR Tech Sound Desinger (VR, Unity, FMOD, Wwise)  for a freelance project in our Deluxe VR team ! Requirements Wwise - hands on expereince Unity Unreal  FMOD  Proven skills with live audio mixing and microphone placement Experience with digital mixing consoles Experience with live recording (with emphasis on dialog recording) Experience with post-production audio mixing and mastering techniques Experience editing and conforming sound-to-picture Proficient in editing dialog Experience working with both commercial and proprietary audio, and implementation tools on multiple platforms and workstations, including Pro Tools Able to work with equal effectiveness, both solo and as part of a project team Experience using and troubleshooting Windows and Macintosh operating systems Pluses Mixing/recording experience in a broadcast environment Background in music production (music composition is not within the scope of this job) Experience with field recording equipment and techniques(image)



Software Engineer: Super Evil Megacorp

2017-05-02

THE STUDIO We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux. We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride. All positions require you are able to work on-site at the Super Evil Lair in San Mateo, California. THE TEAM - PRODUCT The product team develops the game around the game. With Vainglory, SEMC has created a AAA product with the quality of the best PC and console eSports games, and put it on mobile devices - but we're not going to stop there. The product team is responsible for all the features expected of modern multiplayer games, executed with the finesse to put them on mobile devices. This provides us with ta number of new and different programming challenges that range from creating an engaging, intuitive UI to managing database responsiveness. The product engineering team prioritizes a beautiful product and a clean, maintainable code base. We work with our artists, designers, and UX experts in a collaborative and creative environment. If these challenges and priorities interest you, please apply! REQUIREMENTS Familiar with C++ Experience writing UI code or features that directly interact with users Strong Communication skills Knowledge and passion for game design and development PLUSES Experience working on a live service and/or the game industry Fluent in Python(image)



Senior Software Engineer: Super Evil Megacorp

2017-05-02

THE STUDIO We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux. We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride. THE TEAM - PRODUCT The product team develops the game around the game. With Vainglory, SEMC has created a AAA product with the quality of the best PC and console eSports games, and put it on mobile devices - but we're not going to stop there. The product team is responsible for all of the features expected of modern multiplayer games, executed with the finesse to put them on mobile devices. This provides us with a number of new and different programming challenges that range from creating an engaging, intuitive UI to managing database responsiveness. The product engineering team prioritizes a beautiful product and a clean, maintainable code base. We work with our artists, designers, and UX experts in a collaborative and creative environment. If these challenges and priorities interest you, please apply! REQUIREMENTS 5+ years experience programming in a professional environment Strong background in C++ (or other object oriented language with a working knowledge of C++) Ability to create large, performant, and maintainable systems Experience writing UI code or features that directly interact with users Strong communication skills PLUSES Experience working on a live service and/or the game industry Interest in core gaming and understanding of player behavior Familiarity with databased, both relational and NoSQL Worked with multiple UI frameworks in the past Fluent in Python(image)



Paladins - UI/UX Designer: Hi-Rez Studios

2017-05-02

Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! What a UI/UX designer does: Guide the visual and interactive evolution of the product across multiple platforms. Translate complex ideas into elegant, intuitive designs Assist with requirements gathering and functional specification creation. Participate in planning, estimating and scheduling activities. Maintain and grow our library of standard graphical elements Analyze current screens for UI improvement opportunities Keep up to date on current design practices and share with the team Mentor and share knowledge with other technical and non-technical staff. Who we are looking for: Extensive experience designing beautiful, engaging user experiences for desktop, & web. 2+ years of experience creating UI for games At least 1 shipped console title Familiarity with usability and HCI principles. Ability to visualize, own, and execute the creation of an experience from initial conception to collaborating with engineers on implementation. Ability to create process flow diagrams, wireframes, and final mockups Ability to deliver solid designs on a tight deadline. Must be capable of rendering gorgeous visuals – anything ranging from content layout to form elements and textures. Proficiency with the Adobe Creative Suite (Photoshop in particular). Expert eye for detail and consistency; no detail is too small or insignificant. Self-motivated with the ability to work independently. Excellent collaborative & communication skills.(image)



VR Senior Game Designer: Spaces Inc.

2017-04-30

  VR Game Designer   Company: SPACES,Inc. Status: Employee Salary/Hourly: Salary   The power of virtual reality and mixed reality make it possible to take anyone anywhere, and SPACES Inc. is bringing that power to a bold new era of VR-enabled theme parks and attractions. Based in Los Angeles, SPACES boasts one of the most accomplished teams in the VR industry, with artists, designers and programmers from film, television, video games, visual effects, theme parks and animation -- all eager to explore the limitless new horizons of VR and mixed reality.   As a Game Designer, you’ll play a vital role in defining and building gameplay for interactive virtual reality and mixed reality  experiences.  You’ll be responsible for pushing the gameplay boundaries in a variety of applications, including console, mobile and location based VR installations. You will be collaborating with researchers, designers and engineers in every phase of development, from conception and development through testing and installation.   Responsibilities: Translate the vision for the experience into compelling VR/AR gameplay, missions, game systems and mechanics Collaborate effectively in a multi-discipline environment  (art, programming, production) Improve the overall interactive experience using data and insights from user tests to ensure the VR/AR experience is intuitive and compelling. Analyse and critique the experience and provide feedback to drive continual improvement and ensure quality. Work with internal and external teams to capture and address feedback from stakeholders   Requirements: A minimum of 5 years' interactive game design experience Extensive content creation experience. Creatively owned complete implementations from concept to delivery. Strong writing and story development skills. Able to work creatively in a demanding team environment. Excellent verbal and written communications skills. Experience with Unity or Unreal The ability to use a Virtual Reality headset and hand controllers Desired: Strong analytical, problem-solving, and critical-thinking skills. Extensive experience designing for a global audience in multiple languages Deep passion or knowledge of VR, MxR, movie, music, and video[...]



VR Lead Programmer: Spaces Inc.

2017-04-30

  VR Lead Programmer - Theme Park   Company: SPACES,Inc. Status: Employee Salary/Hourly: Salary   The power of virtual reality and mixed reality make it possible to take anyone anywhere, and SPACES Inc. is bringing that power to a bold new era of VR-enabled theme parks and attractions. Based in Los Angeles, SPACES boasts one of the most accomplished teams in the VR industry, with artists, designers and programmers from film, television, video games, visual effects, theme parks and animation -- all eager to explore the limitless new horizons of VR and mixed reality.   As a Lead Programmer, you'll manage a team of programmers and work with design, art, and production departments to create an exceptional location based VR/MxR experience.  You will have the chance to implement software development methodologies and process. You will manage the overall code and create the technical specification.   Responsibilities: Build and lead engineering team, working closely with peer leads to create complex, robust systems and experiences Drive system design, implementation, and experiences for VR/AR theme park projects under hard real-time constraints Tackle challenges at the cutting edge of technology, solving novel problems and creating experiences to explore new domains R&D combined hardware/software prototypes Identify and mitigate the main risk areas for a project Co-operate in setting up the main technical systems for a project together with the team Mentor, inspire and motivate the team to meet project quality levels and deadlines Co-operate in the overall planning of a project. Closely work with the leads of the other disciplines (Art & Design) and with the producer of the project Requirements: Bachelor’s Degree in Computer Science or a related technical/scientific discipline Strong knowledge of C/C++, OOP principles, design patterns, and computational complexity 8-10 years of professional experience in software and game development (C/C++, C#) Experience with a commercial Game Engine SDK (Unreal, Unity3D) Professional experience with full life-cycle, cross platform SDK development (Windows, Linux, Mac, Android, iOS) In-depth experience with a 3D graphics API ([...]



Senior Producer : Playful Corp

2017-04-28

Will you be part of our adventure? We’re looking for world-class game makers and bright new talent -- people who want to work on beloved products and do the best work of their careers. Here are the kinds of people we love working with: people with new ideas; people smarter than us, who can help us learn new tricks and also grow themselves; people who love both games and the technology inside them; people who have an entrepreneurial spirit; people who enjoy tackling difficult problems and doing things that have never been done before. Does that sound like you?  We are currently seeking a Senior Producer to join our growing team. As a Senior Producer you will manage the development of a game project from concept to release. What will you do? Work closely with the Game Director to balance creative vision with time, budget, and resources. Schedule deadlines and manage task prioritization to ensure projects are completed on time. Collaborate with other producers and department managers to coordinate resources. Work alongside developers to ensure game projects are delivered with the highest level of quality possible. Communicate with Executives, Executive Producer, and game publishers on status and plans for the game. Work diligently to knock down any roadblocks or solve any problems that hinder progress. We are a small team, so other duties will likely arise.   What will help you be successful in this role? You must love games! A minimum 10+ years experience working in a production role in the game industry. A proven track record of shipping games on time and on budget, from pre-production. Attention to detail, strong organizational skills, and the ability to drive schedules. Strong verbal and written communication skills. Being a self-starter who is able to identify and solve problems    Learn more about us at www.playfulcorp.com! (image)



Sr Designer : Playful Corp

2017-04-27

Will you be part of our adventure? We are currently looking for fantastic and versatile Senior Designers to join our studio. We need designers who are fast, creative, talented, motivated and collaborative. Do you love designing and laying out levels? Are you constantly playing games and thinking of how you could improve the experience or add more impressive mechanics? Do you enjoy working with others to bring new ideas to life? Are you constantly striving to make a better experience than the last one you worked on? If this sounds at all like you then you might have found what you’re looking for… and we might have found you.   We’re always trying to make amazing and delightful experiences with talented individuals who share the same passions and goals. We want experienced designers who can generate new ideas or refine and remix the classics. We know all designers are different so regardless of if you’re creative, artistic, technical or all of the above send us your resume and start a conversation!   What will help you be successful in this role?  You must love games! Being highly motivated Strong design philosophies Creativity and willingness to experiment Experience working on great games, showing us a developed portfolio of your designs Strong communication skills; ability to clearly articulate your “vision” and work with all members of the team in idea creation Team player- ability to respond positively to feedback and take part of a collaborative environment.   Strong follow-up skills- this role requires testing and re-testing of implemented items Self-starter who is able to identify and solve problems Having a passion for company culture  Capable of creating geometry in standard 3D programs and/or highly skilled scripter   Learn more about us at www.playfulcorp.com! (image)



Software Engineer: Charles River Analytics

2017-04-27

This is an exciting opportunity for an experienced and enthusiastic Software Engineer to work on cutting-edge intelligent systems applied to areas such as crowdsourcing problems, adaptive educational game development, and/or advanced adaptive visualization design problems. You will design and implement a variety of AI algorithms, user interfaces, and training technologies, working in small, project-oriented groups. You will read scientific papers, and work with our PIs to apply scientific research to real defense problems. Working closely with our PIs, you will participate in a small team following the Agile development paradigm, Scrum, to address requirements across several advanced research and development efforts. You will participate in the design of intelligent simulation- and game-based training systems. In service of these responsibilities, you will need to keep informed of company software development practices, select the best technology solutions, and work with a team of engineers in implementing the envisioned designs. Requirements: U.S. Citizenship BS Degree in Computer Science or Engineering and 2-5 years of software development experience, including designing, programming, and documenting complex software systems on Windows and Unix/Linux Knowledge of software engineering practices (e.g., Agile (Scrum), reading/generating software specs, following software coding guidelines) Expertise with Unity, C#, Java, object-oriented design, and graphics development Expertise with web service and application development and/or C++ development will be considered a plus Ability to think critically and creatively to develop innovative solutions to research questions Ability to work both independently and effectively within a team environment (may be expected to interact with clients and other performers) Experience using artificial intelligence (AI) algorithms for analysis, behavior modeling, and/or crowdsourcing will be considered a plus Experience with game design and development will be considered a plus Experience with advanced and/or adaptive visualization design and development will be consider[...]



Game Art and Design Adjunct Professor: Woodbury University

2017-04-26

WOODBURY UNIVERSITY Game Art and Design – Adjunct Professors   The Game Art & Design program at Woodbury University in Burbank is growing. We are looking for experienced part-time faculty for our Fall 2017 classes.   Game Design Courses: -- Story Development for Interactive Media Making interactive non-linear “short stories” with Unity. -- Game Level Design -- User Interface Design -- App Development for Virtual Reality (Oculus Rift consumer hardware) The above design and development courses work primarily with Unity3D and C#, with Shader Forge, crazybump, Illustrator, etc.   Game Art Courses -- Maya Fundamentals -- Materials, Lighting & Rendering (Maya, Quixel Suite, Substance Painter) -- 3D Character Design & Modeling (Zbrush) -- 3D Character Rigging (Maya) -- 3D Character Animation (Maya, Motion Builder) Different game art courses work with this software: Maya, Quixel 2.0, zBrush, Mudbox, Motion Builder, Xnormals, crazybump Adobe Creative Suite, etc.   Requirements for all Adjunct Professors: Familiarity and knowledge of many video games, old, and new. Experience managing class rosters, attendance, timely grading of assignments. Able to provide critical, informed, and creative feedback to students. Able to instruct and guide students through best practices of game prototyping, play testing, iteration, presentation and collaboration. Published game title(s) a major plus.          Application: Review of applications will begin immediately and continue until the positions are filled.  All documents should be sent electronically and include: (1) a current CV which lists educational and employment history; (2) a letter of interest, to:   Human Resources Office Woodbury University 7500 N Glenoaks Blvd Burbank, CA  91504-1052 Email: HR@woodbury.edu Fax:  818-767-7567   Woodbury University is an EEO/AA institution committed to multicultural diversity in its peoples and programs.(image)



Game Designer - Systems: Cryptic Studios

2017-04-26

Cryptic Studios is currently seeking a full-time Systems Designer to work on our exciting new and ongoing projects. This design position has responsibilities that could range from creating and maintaining fun and balanced combat gameplay, to new system development, to reward creation, to the creation of new enemy groups. In addition to those systems level tasks, we would like someone with an active interest or general knowledge of content creation. The scope of content work could range from populating areas with enemies, scripting of behaviors and events, and light mission creation.Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have a passion for what they do and work well in teams to create and operate fun and challenging online games.Every day you could be:• Balancing variables to create a combat experience that is fun for diverse playstyles.• Creating a new system to further the depth and replayability of our games.• Producing rewards to be used in existing or freshly created systems.• Developing exciting new enemy groups for players to combat.• Implementing data for character and NPC abilities.• Assisting the content team with populating zones with NPCs and small missions.• Providing an example of professionalism and excellence to the rest of the team.What we'd like to see:• Cryptic is looking for self-starters with a good sense of accountability and ownership• Experience designing and implementing large numbers of game assets such as items, weapons, spells, or monsters.• Experience with scripting and/or data implementation.• An active interest or general knowledge of designing and implementing mission content.• 2+ years of industry experience.• Quantitative study of game systems.• Strong math and analytical skills.• Veteran game player.• MMO and/or RPG experience as player or designer.• 4-year degree required (or equivalent experience in relevant field)Mus[...]



Community Manager - Mapbox Unity SDK: Mapbox

2017-04-25

Mapbox is the geospatial platform of the future. We’re looking to hire a Community Manager to focus on our recently-launched Mapbox Unity SDK who can build relationships with current and prospective users and drive adoption of this SDK. You’ll work directly with our Games team and learn our Mapbox Unity SDK inside and out, help maintain the SDK documentation, and be comfortable representing Mapbox at meetups to help others get excited about what we are building. You’ll also work closely with the Marketing team, translating your insight gleaned from users into material for the website and campaigns targeting the gaming industry. As Community Manager, you’ll specialize in the gaming community and create the roadmap for engaging with our growing Mapbox Unity SDK user base across our social media platforms, events and meetups, and other public channels. You’ll use your foothold and expertise in the gaming industry to become a key creative contributor, refining how we communicate about pushing the bounds of real world geographic data with Mapbox and Unity 3D. As the first dedicated community manager hire at Mapbox, you’ll have the room to build systems and best practices for community engagement across Mapbox’s many other APIs and SDKs. The role Actively engage with the gaming community and understand where our existing and potential users are; learn how they interact, speak their language, and help them get the most of Mapbox tools. Create, manage, and execute community and social marketing strategies for Mapbox’s gaming play. Learn our tools inside and out to be able to evangelize Mapbox as an essential real world geographic data solution to the gaming industry. Serve as a community advocate; support developer teams as they engage with the Mapbox Unity SDK, understand their concerns and desires, and translate their needs back to our product teams. Build long-term relationships with technical leaders and influencers in the gaming industry. Generate specialized content on Twitter, YouTube, Facebook, Reddit, and gaming communit[...]



HTML5 Game Developer: WildTangent

2017-04-25

  Overview: Leads development effort in building a reusable HTML5 game platform. Works with internal and external development teams to develop and release commercial games using the HTML5 game platform.  Contributes to building game data pipelines and analytic solutions to improve the efficiency of Studio processes. Responsibilities: • Designs, implements, and maintains game systems, tools, and pipelines with a focus on web and mobile platforms. • Develops HTML5 Game Platform for web and mobile platforms that will handle scaling, landscape and portrait modes, support for HiDPI displays, and hardware accelerated rendering. •  Creates robust, long-lived, content-agnostic systems with abstraction layers that enable maximum cross-platform feature fidelity. •  Helps set performance targets and optimizes performance for mobile devices and web browsers. • Prepares documentation that details components and APIs of platform for use by internal and external developers.  •  Provides technical guidance in areas of specialization and assists other engineers with technical questions. • Collects and analyzes data within Studio apps; creates reports and interfaces with directors, project managers, and designers to identify actionable plans.   • Works with product owners to ensure best practices are followed, that include cost effectiveness, timely and accurate app development.   • Other duties and responsibilities may be assigned, as needed.   Requirements: • Requires a Bachelor’s Degree in Computer Science or related area, or an equivalent combination of education, training, and experience. • Requires 3+ years of relevant experience, including analytics data development.   • Proficiency in HTML5, Javascript, and CSS3 development • Proficiency with MS Windows Office Suite (Word, Excel, Office) • Ability to understand the needs of the business and to apply technical knowledge to fulfill those requirements. • Goal-oriented pro-active self-starter with ability to work independently and a[...]