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Software Engineer - PHP Web Services: Age of Learning, Inc.

2016-12-03

Fast-growing educational software company is seeking a full time in-house PHP programmer to join our Web Services development team. This person will be helping us develop high performance PHP based web services using modern Object Oriented programming techniques.Desired Skills and Experience Ability to communicate effectively and work as part of a team Ability to quickly find creative solutions to difficult problems Skilled in writing code involving complex algorithms and data processing Experience writing efficient SQL queries for MySQL by hand Experience with Object Oriented PHP without using a framework Strong attention to detail, rigorous in self-testing code and delivering high quality work Linux system knowledge a plus Strong work ethic required, sense of humor a plus Apply via: https://app.jobvite.com/j?aj=op4T1fw7&s=Gamasutra (image)



Senior Software Engineer, Graphics: Visual Concepts

2016-12-02

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  So, what’s this all about?  We have big plans for the next generation of visual realism at 60 fps. If you are an experienced graphics software engineer that is smart and passionate; can design, develop, and maintain C / C++ code and HLSL shaders; has a strong math background; and are driven by the pursuit of excellence, we would like to hear from you. We would like you to have: 5+ years of experience as a Software Engineer designing and writing real-time graphics code Shipped several AAA games or worked in the graphics technology industry Mastery of HLSL / GLSL shader development Deep understanding of 3D graphics, the associated math, advanced rendering algorithms, and their optimization trade-offs High proficiency in C / C++(image)



Principal Software Engineer - WWE 2K: Visual Concepts

2016-12-02

A pioneer in games across multiple generations and the creator of some of the top-rated franchises including the NBA 2K and WWE 2K series, Visual Concepts is widely regarded as one of the world's top studios. Since acquiring the nascent wrestling IP several years ago, Visual Concepts' guidance and aptitude for excellence has grown WWE 2K to critical acclaim, market success and a whole new level of innovation, technology and deep gaming experiences.  Now, Visual Concepts is looking for a Principal Software Engineer to help lead the future of the franchise through the next generation of consoles. This is a hands-on, hard-core software engineering role - not a hands-off management job.  If you want to apply your hard-earned technical skills and get in on the next wave to play a lead role in some new development initiatives at one of the world’s very top developers, then this just might be the place for you.   Requirements: 10+ years of experience as a Software Engineer designing and writing code in a Lead or Senior capacity Have shipped several critically acclaimed games for a top tier developer Mastery of the development cycle and what it takes to architect, code, support, test, debug, and ship high quality titles Experience with various engineering disciplines – gameplay, AI, graphics, engine, etc. High proficiency in C / C++ Good technical leadership skills and communication ability You will be located at the headquarters in Novato, California, but very occasional travel to Japan may be necessary(image)



Senior Designer : Insomniac Games

2016-12-02

Are you a passionate and experienced game designer who is able to make a major impact on gameplay mechanics, game systems, or level layout? Bring your creative energies and design talent to Insomniac Games and work with the team behind Sunset Overdrive and Ratchet and Clank! As a Senior Designer you’ll work closely with the Creative Director and Lead Designer in realizing the creative vision for the game. You’ll be responsible for key components of the game from design through execution, working collaboratively with all other departments to deliver an amazing product. And, as a senior member of the team, you will help define the direction of the Design department and mentor younger designers. Essential Duties and Responsibilities include the following: Create clear and concise, visually oriented design materials that explain mechanics, systems and features Design, own, and prototype key game play systems; collaborate with the Design, Art and Gameplay Programming teams to ensure that goals are achievable within the given time restraints Help create consistent implementation of gameplay by working to define best working practices, processes, standards and conventions, for the design team Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests Provide constructive feedback on all aspects of the game to the Lead Designer; find opportunities to increase the entertainment value of the project and advise on how that information may be implemented, or held for future projects Other duties may be assigned  Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Must have shipped at least two titles Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Knowledge of Maya or other major 3D modeling program. Adobe Illustrator experience and KISMET scripting skills are a plus. Have an awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate. Strong communication skills including verbal and written skills are required. Must be able to both give and receive critical feedback regarding various aspects of the project. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly to the job. We look forward to hearing from you. Thanks!(image)



Senior Environment Artist: Insomniac Games

2016-12-02

If you are ready to step up to the plate, swing for the fences, and get the opportunity to work on a Spider-Man game – then we want to hear from you. Insomniac Games is looking for a Senior Environment Artist to help maintain established quality and artistic consistency of environment art. This role sets an example to the production team by the creation of art assets and professional conduct. S/he implements new production methods to improve performance and efficiency, acts as a liaison with the tools department, and builds environment art assets. Keep reading! Essential Duties and Responsibilities include the following: Maintains consistent aesthetic and technical quality in all environments Maintains consistent style under the direction of the Art Director and Lead Environment Artist Works closely with level designers to lay out levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead; levels must also be laid out with scope control in mind so deadlines can be met Works closely with the tools department to implement new production methods Participates in the planning of project environments Other duties may be assigned Responsible for overseeing and/or creating the following environment art components: Design roughs Visual prototype levels Technology test levels Low detail (layout) geometry Medium detail (asset) geometry High detail (normal map generation) geometry Instance composition and layout Texture maps Surfaces Collision Zone/Region setup and implementation Level optimization (which includes vram, mram, Framerate, etc…) Additional Production Responsibilities: Tool proposals Tool beta testing Assigning bugs and verifying bug fixes Working with concept/polish team to ensure proper production quality This position assists with the training of environment art team members and assists with problem solving for new technology. Schedules and guides a small team of environment artists. Education and/or Experience: Fifth year college or university program certificate; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert understanding of Maya (or Max), Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Proficient in texture creation with Photoshop, Substance Designer, or equivalent. Advanced understanding of node based shader networks. Advanced understanding of at least one current gen level editor. Understanding of source control via Perforce or equivalent. Other Skills: Excellent foundations skills, including composition, design, and color theory. Strong traditional painting skills Ability to create models and shaders for a range of art directions, from photorealistic to stylized. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. Must play games or understand the goal of a level design. If this sounds like the opportunity that you have been looking for, we look forward to hearing from you. Please note- this is a project hire, but benefit eligible role. Just apply to the link below. Thanks!(image)



Senior Software Engineer, Maya Tools: Visual Concepts

2016-12-02

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.  Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.”  As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  What are we looking for? You are passionate about creating tools that empower people to be creative. You have extensive experience developing Maya-based tools used in the production of videogames or film - from plugins that bring proprietary technologies into the hands of artists and designers to the importing, exporting and processing of large-scale assets in a fast-paced environment where quality is key. You are passionate about developing and maintaining software tools, providing front-line support to artists, and helping troubleshoot, expand, plan and innovate through the next generations of production, rendering and interactive technologies and consoles.  With Maya as your primary platform, you’ll develop pipeline and asset management tools to meet production demands and help ensure artist efficiency and creative opportunity. These tools will be very complex and sophisticated, requiring the broadest understanding of the larger pipeline and studio needs. You’ll also provide front-line production support across a wide range of disciplines, troubleshoot assets, and help artists with general problem-solving.  The projects you are responsible for will improve the efficiency of asset creation, integration, and handoff between artists, designers and engineers. You’ll guide engineering teams in debugging technical issues and eliminating root causes of problems, developing comprehensive knowledge of software and systems, and maintaining relevant documentation. Your work will drive the development and evolution of standards and conventions used in production of leading edge videogame graphics and creative content. Requirements: 5+ years of experience in professional Maya tools software development Experience with Maya at the API level (C/C++) Experience writing Maya plugins Proficient with C/C++ Experience with C#, .NET, and Windows Forms Experience in game development or film/fx industry data pipelines and processing requirements Desired Skills: Experience interacting with meshes, transforms, joints, and shaders at the API level Bonus points for having written an exporter for Maya scenes Experience authoring plugins that run within Maya (custom locators, custom utility or rigging nodes) Writing user interfaces MEL and/or Python scripting Experience with runtime rendering APIs, like DirectX or OpenGL HLSL or CG shader experience TCP/IP network communication(image)



Character Artist: Insomniac Games

2016-12-02

Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing. Essential Duties and Responsibilities include the following: Maintains consistent style under the direction of the Art Director and Character Lead Creates models, textures, and shaders for characters, vehicles, weapons, and props Uses knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics Checks character assets in context in the game to identify scale and design issues Optimizes models and shaders Actively participates in technical and artistic problem solving Works closely with animators and riggers to ensure models deform correctly and are functional Solves problems with visual design; fills in the gaps between concept art and modeling Meets with other character artists to discuss style and technique and maintains visual consistency Other duties may be required Education and/or Experience: Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent. Advanced understanding of generating normal maps from high poly models. Understanding of node based shader networks a plus. Understanding of source control with Perforce or the equivalent. Other Skills: Drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. If this sounds like a great opportunity to you, please use the link below to apply directly to the role. We look forward to hearing from you. Thanks(image)



Sr. Animator: Cold Iron Studios

2016-12-02

Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with.   Senior Animator Cold Iron is seeking an experienced Senior Animator to join our world class team on our next AAA title for consoles and PC! Are you excited about breathing life into characters, creatures, and worlds? Do you excel at using your technical knowledge and art skills to build rigs and animations that transform static models into dynamic living creatures? Are you a passionate game developer looking to create the best player experience possible? Join our creative, collaborative studio where you will help craft visually inspiring player characters and creatures are as fun to watch move as they are to blow up.   Responsibilities: Create animations for players, creatures, and weapons Design and build custom rigs and skeletons Collaborate with Character and FX artists to get the best animation results Collaborate with design to drive the player experience through movement Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications: Portfolio of work demonstrating strong proficiency as an Animator Professional experience working on current generation games Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Experience with scripting and animation sequencing Experience with animation technical work; rigging, skinning, implementation Understanding of core principles of animation and how they translate to games Understanding of how animation can help drive the player experience Advanced understanding of Maya/Max animation tools Advanced understanding of current game art pipelines and methodologies Experience with motion capture a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus(image)



Senior Game Programmer: Cold Iron Studios

2016-12-02

Cold Iron is a team of passionate game developers located in Santa Clara, California. Weíre a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console.  We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with.   Senior Game Programmer Cold Iron is looking for a Senior Game Programmer to join our growing game development team in the SF Bay Area in California. Reporting to the CTO, the Senior Game Programmer will be joining our team in developing a new project in Unreal Engine 4. The ideal candidate has a history in a senior or lead role. The candidate will help with architecture, implementation of systems, and help guide other engineers in the development of the game. This role is responsible for designing, writing, and modifying data and code with a heavy focus on real-time performance and usability.   Responsibilities: Write game, engine, and tools code using C/C++ Independently design, schedule, and implement features that meet the requirements art, design, and animation teams Communicating effectively with all disciplines and departments Regularly debug, profile, optimize, and maintain code Develop new features and mechanics within Unreal Engine 4 Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Mentor less-experienced developers on specific tasking as needed   Qualifications: 5+ years of C++ experience, games industry experience preferred, but not strictly required Ability and drive to contribute towards and advance all aspects of the game Work independently and efficiently under deadlines Excellent programming, debugging, and optimization skills Effectively and quickly build relationships and establish trust, respect, competence, and confidence with the whole team.   Preference to applicants with experience in: Unreal engine (ideally UE4) Various scripting languages (e.g. Javascript, Python, Perl, HTML) The games industry (ideally developing shooters) Strong grasp of mathematical concepts, graphics, collision detection, and data transformation   Education: Bachelorís degree in computer science, mathematics, physics, or related degreeOr equivalent industry experience  (image)



World Artist: Cold Iron Studios

2016-12-02

Responsibilities Translate art and design ideas into 3D gameplay spaces Own the creation of levels from whitebox through final set dressing and lighting Gather playtest feedback and translate it into iterative improvements Collaborate with the Design and Environment teams Help drive modular kit design and scope of prop assets needed Help drive the aesthetic and gameplay vision for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist and/or Level Designer Experience with multiplayer games and/or shooters Strong sense of level design, scale, pacing, and gameplay flow Advanced understanding of lighting, composition, and set dressing Self-driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of 3D geometry and material creation tools Understanding of current game art pipelines and methodologies Experience with Unreal Engine a plus(image)



Senior Visual Effects (VFX) Artist: Cold Iron Studios

2016-12-02

Responsibilities Design and build FX for weapons, player abilities, enemy creatures, and environmental atmospherics using Unreal 4 Help develop and drive a unique FX art style for the game Demonstrate creative art skill and technical ability to develop FX within budget Collaborate closely with other disciplines, both artistic and technical Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members   Qualifications Portfolio of work demonstrating strong proficiency as an FX Artist Understanding of how FX interact with, and reinforce game design Professional experience demonstrating FX systems in a real time engine Ability to look at reference, deconstruct it, and translate that into real time FX that fulfil the art style and performance needs of the game Passion for playing and creating games Self driven with strong communication skills Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Experience using modeling and texturing toolsets (Maya, Photoshop, Zbrush, Etc) Advanced understanding of current game art pipelines and methodologies Advanced understanding of techniques used to make highly optimized FX   Plusses Experience with Unreal Engine Experience with scripting and/or animation Knowledge of volumetrics / fluid dynamics simulation programs (such as FumeFX, Afterburn) a plus Understanding of, and experience developing or playing multiplayer games and/or shooters(image)



Senior Environment Artist: Cold Iron Studios

2016-12-02

Cold Iron Cold Iron is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award winning MMO and action titles on PC and console.We decided to start Cold Iron in 2015 so we could create games we want to play, while building a team of developers we love working with. Senior Environment Artist Cold Iron is seeking an experienced Senior Environment Artist to join our world class team on our next AAA title for consoles and PC! Do you excel at building props and spaces that are as pleasing to look at as they are to play with? Are you a passionate game developer looking to create the best experiences possible? Join our creative, collaborative studio where you will help craft visually inspiring worlds and awesome gameplay environments. Responsibilities: Translate concept art and design ideas into 3D gameplay worlds Create props, architecture, and terrain models, textures, and materials Collaborate with the team to design and layout gameplay spaces Layout levels from whitebox through final set dressing and lighting Help drive the art vision for the game Assist in establishing pipelines for the best results in a given amount of time Help set and maintain the high quality bar for the game Assist in scoping work for on time milestone deliveries Guide and mentor other team members Qualifications Portfolio of work demonstrating strong proficiency as an Environment Artist Professional experience working on current generation games Strong sense of level design, scale, and gameplay flow Passion for playing and creating games Self driven with strong communication skills Ability to mentor and teach other artists Ability to tackle challenges and problem solve with a strong sense of ownership Ability to work closely with many other disciplines and be a team player Understanding of lighting, composition, and set dressing Skilled in creating and understanding PBR materials Advanced understanding of Maya/Max, Photoshop, ZBrush Advanced understanding of current game art pipelines and methodologies Experience with Substance, Topogun, SpeedTree, or other additional 3D tools a plus Experience with multiplayer games and/or shooters a plus Experience with Unreal Engine a plus(image)



Associate Manager, Brand Content & Partnerships: Warner Bros. Entertainment Inc.

2016-12-02

SUMMARY OF POSITIONWarner Bros. Interactive Entertainment. seeks an Associate Manager, Brand Content & Partnerships for the Marketing department. With the support of the Brand content and Partnerships manager, the Associate Manager will be responsible of the development and execution of the brand content strategy for WBIE and build a best-in-class content strategy across all WBIE games portfolio. This is a rare opportunity to create original content, develop content partnerships and cross promotion opportunities, defining engagement metrics, and leveraging new technologies and distribution opportunities.The role interfaces with various WBIE teams including Brand marketing, PR, Consumer Insights, Product Development, Mobile Publishing and International as well as with other WB and Time Warner divisions, licensors, developers, promotional partners, and First Parties to execute on cross-divisional and cross-promotional opportunities supporting the titles. The ideal candidate will have a strong knowledge in content production and a strong interest in video games and in particular in eSports. JOB RESPONSIBILITIES With the support of the Brand Content Manager, the Associate Brand Content Manager will assist in developing, orchestrating and executing comprehensive global brand content plans including eSports, Live Streaming and cross promotion partnerships plans for assigned console products. Assist in continual best practice and new trends research to provide insights in brand content, eSports and live streaming. Assist in the creation and execution of the communication and social plan of each content and initiative created by the brand content team. Coordinate programs with internal PR, trade marketing, brand, production and studios teams to ensure streamlined communication and execution. Support logistics and organization of live including presence at consumer shows and events like E3, PAX, Comic-con and eSports events. Support Manager and Director of Brand Content in development of marketing presentations as needed. Maintain deliverable dates and be accountable for delivery of brand materials worldwide on time and on budget. Monitor North American content marketing budgets to ensure adherence to approved levels. Manage relationships with key external partners such as first party, and creative/promo agencies. Work closely with functional teams across Warner Bros. (e.g. DC Entertainment, Warner Home Video, TV, Theatrical and WB Consumer Products) and other key partners to develop and execute on cross-promotional programs. Coordinate global execution of the eSports and Live Streaming strategies. Other duties as assigned. JOB REQUIREMENTS BA/BS degree required. Coursework emphasis in business/marketing/communications strongly preferred. Excellent analytical, verbal, and written skills. Results oriented, self-motivated. Extremely organized and detail oriented. Excellent interpersonal and relationship management skills. Computer literate in Microsoft Word, Excel and presentation software programs required. Ability to analyze a variety of data and identify marketing trends. High degree of comfort managing multiple projects. Comfortable working in a fast-paced environment. Requires some travel. Passion for gaming and entertainment content. Preferred candidates will have working knowledge/interest in content production and/or eSports. Preferred candidates will play games on a weekly basis on console, mobile and/or PC. The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, a[...]



Manager, Brand Content & Partnerships - WBIE: Warner Bros. Entertainment Inc.

2016-12-02

SUMMARY OF POSITION:With the support of the Director of Brand content and partnerships, the Manager will lead the development and evolution of a new brand content strategy for Warner Bros Interactive Entertainment (WBIE) and build a best-in-class content strategy across all WBIE games portfolio. This is a rare opportunity to create original content, develop content partnerships and cross promotion opportunities, defining engagement metrics, and leveraging new technologies and distribution opportunities.The role interfaces with various WBIE teams including Brand marketing, PR, Consumer Insights, Product Development, Mobile Publishing and International as well as with other WB and Time Warner divisions, licensors, developers, promotional partners, and First Parties to execute on cross-divisional and cross-promotional opportunities supporting the titles. The ideal candidate will have a strong knowledge in content production and a strong interest in video games and in particular in eSports. JOB RESPONSIBILITIES: BRAND CONTENT: Work closely with Director of brand content and partnerships to drive and develop brand partnerships and video content for the entire WBIE games portfolio. Develop marketing content strategy consistent with business and brand objectives Manage implementation of key content initiatives, working with content partners and internal cross functional teams. Develop and maintain strong direct relationships with content partners and agencies. Manage relationship with content creators and distribution platform (online and TV network) PARTNERSHIP: Evaluate and recommend strategic partnerships to WBIE Brand marketing team Manage day to day relationship with partners and coordinate the activities with the WBIE Brand team Partner closely with Brand Managers to develop key partnerships to drive brand/product awareness and engagement. ESPORTS: Develop and execute the global plan and distribution strategy for all WBIE games eSports initiatives. Manage existing relationship with eSports league and players. Manage and monitor eSports marketing budget Work with 1st parties and eSports organization to maximize reach and engagement Determine and monitor KPI’s Support logistics and organization of live including presence at consumer shows and events like E3, PAX, Comic-con and eSports events. Maintain deliverable dates and be accountable for delivery of brand materials worldwide on time and on budget. Monitor North American content marketing budgets to ensure adherence to approved levels Work closely with functional teams across Warner Bros. (e.g. DC Entertainment, Warner Home Video, TV, Theatrical and WB Consumer Products) and other key partners to develop and execute on cross-promotional programs LIVE STREAMING: Provide Live streaming recommendation and programming plans to WBIE marketing team Manage relationship between live streaming platform, WBIE marketing team and events team JOB REQUIREMENTS: BA/BS degree in marketing, communications, advertising or a related discipline. MS/MA/MBA preferred. Minimum 3 to 4 years of experience working in branded entertainment, video production, strategic marketing partnerships, agency, eSports, Fortune 500 brands or related fields Demonstrated experience in content creation and partnerships The ability to successfully work across multiple teams. Strong brand direct contacts and agency relationships, brand partnership sales experience. Excellent skills in prospecting, presenting, negotiating, and closing Solid understanding of industry trends, the partnerships and brand content landscape. Understanding of brand campaign KPI’s, metrics, and analytics. Creative, analytical thinker, fast learner - A true team player who is driven, [...]



iOS/Android Engineer (Mobile): Telltale Games

2016-12-02

Want to own our upcoming next-gen ports? Telltale Games is seeking an enthusiastic Mobile Engineer to help us build out our next-generation platform technology for upcoming IPs and our award-winning titles! Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers, and Lua programmers to create tons of amazing content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. The Core Engineering group creates true “author once, run anywhere” technology. Responsibilities: Supporting and optimizing the Telltale Tool on mobile platforms Improve, debug, and extend existing platform technologies while also building new features Keep abreast of latest developments in hardware & software via developer support, conferences, and publications Analyze code performance and optimize appropriately for speed and memory usage Desired Skills & Experience: S. degree in Computer Science or equivalent experience At least 5 years’ software engineering experience in Java, C or C++ 2+ years of experience working with Android/iOS, shipping at least one game as engine programmer Experience working with the NDK Experience with game engines Strong 3D math and 3D graphics (OpenGL, DirectX, Metal, Vulkan) experience Candidates must currently be legally authorized to work in the United States.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior Integration Engineer - Partner Integration: Sony PlayStation

2016-12-02

Based in downtown San Francisco (SoMa), you will work as part of the PlayStation™Network Platform and Services engineering team across San Francisco and San Diego, in close collaboration with the Product Managers for both the Console Platform and Network Platform to define and deliver world-class, cross-channel experiences that deliver significant business value and delight customers. Responsibilities: Work with key stakeholders in engineering teams, product management teams, developer support teams, and technical writers to help plan and deliver key functionality to game developers Assist in troubleshooting of key features for the PlayStation™ Develop and improve processes to ensure game/partner developer support issues are smoothly handled with frequent communication back to our partners Interface with engineering teams to clearly convey importance of partner/game developer issues or feature requests Help engineering teams design and architect complex partner integration solutions Present features, workflow, and timelines to various external and internal teams Communicate and enforce SDK process with engineering, program management, and product management teams Help engineering teams prepare and enforce consistency of our SDK APIs and documentation Work within our organization-wide agile software development processes to deliver functionality to our partners and game developers on our platform Qualifications: University degree in the field of computer science; 5 years experience as a software engineer in the game development industry 5+ years of solid programming experience in Java core libraries and developing web server applications, object oriented design and design patterns, and passionate about writing high quality and well-architected code Experience with open source based technology stack and scripting technologies (Linux, MySQL, Apache, Tomcat, Java, PHP/Ruby/Django/Python) required Experience in one or more technologies; Oauth 2.0, SAML, RESTful API design, and AWS or other Cloud technologies; deep understanding of API design principles and patterns Tech savvy, can problem solve and make good tradeoffs in unfamiliar problem domains Considerable knowledge of software release engineering, quality assurance, engineering and customer support, SDLC, lean-agile principles; proven track record of building and nurturing strong teams Communication and coordination skills are a must. Must have the ability to convey technical requests and direction to various teams, including development teams, business, and product management. Must foster positive working relationships with everyone, including various development teams, program management, executives, business, finance, and legal teams; must be self-motivated and results oriented Experience with highly scalable servers, production support experience Knowledge of Oauth 2.0 and client development for online component Additional requirements include: Drive engineering and architecture discussions; translate requests from external parties into technical requirements Deep knowledge of video game industry from the perspectives of the consumer, developer, publisher, platform holder and press Demonstrated ability to work collaboratively with stakeholders and project team members to further the business objectives of our products and services Excellent written, verbal and social skills - You will be interacting with all types of people (user experience designers, engineers, managers, clients, etc.) Ability to work in a fast paced, multiple project environment on an independent basis and with minimal supervision Preferably comes f[...]



GAME DESIGNER AT TYNKER: Tynker

2016-12-02

Are you a creative thinker with a can-do attitude? Do you want to play a key role in the development of a new computing platform -- one designed to teach children computational thinking and programming skills in a fun, intuitive and imaginative way? Are you interested in joining a team of all-stars with a history of starting and building successful companies?If you answered "yes" to these questions, consider joining us at Tynker. We're looking for fellow innovators who are passionate about preparing kids for the next millennium. Get in on the ground floor of an innovative new company that is changing the way kids learn and leverage technology.The Role: Game Designer at TynkerTynker is looking for a highly creative and versatile game designer who can storyboard games, design game levels, and define goal progression. In this role, you will own the overall process from conceiving innovative game play to analyzing real-time feedback and adjust designs accordingly. You will work in conjunction with artists, developers and designers to implement and launch new games and levels. Your primary goal is to keep kids motivated and engaged in the creative learning environment. Primary Responsibilities: Define goal progression for tynker users of different age groups Storyboard games, programming challenges, and game levels Own the overall process from conceiving innovative game play to implementation Work with an amazing team of artists, game developers and designers to plan, implement and launch new games Clearly articulate game designs, gameplay, and visuals using Photoshop, Illustrator, and other tools Define gameplay for web, tablet and phone-based games Understand our k-12 audience and build something special for them Keep users motivated and engaged in the creative learning environment Plan balancing, monetization of virtual economies and driving player behavior Create reward structures and incentives within the game environment Analyze excel models for incentives and levels Required Qualifications: At least 3-5 years experience as a game designer, preferably with casual, social or mobile games Ability to fully document features including game systems, game mechanics, economy, UI, characters and story Strong knowledge of analytics and how to use data in game design Working knowledge of programming concepts (loops, functions, conditionals) is a must Expert with creating reward structures and incentives in game environment Ability to present concepts and receive feedback Willing to take creative risks Must be passionate about gaming and be up to date on game design literature and best practices Art direction and animation design is a big plus Previous technical experience and broad knowledge of game system capabilities is a plus You need to be able to multi-task and work well under pressure Salary and Benefits Salary based on potential and experience Stock option package Complete benefits package includes full healthcare (Medical, eye care, dental) Easy Commute - Near San Antonio Caltrain Station All positions are located in Mountain View, near the San Antonio Caltrain station.About TynkerWe're a passionate group of developers, educators, gamers, hackers — oh yeah, and parents. We started Tynker in order to give our own kids a more engaging introduction to programming. We have offices in Mountain View, Chicago and New York.Since 2012, Tynker has been on a mission to make coding easy and accessible for kids. More than 30 million kids have started programming with Tynker.Games and Links Play games - https://tynker.comAbout us - https://www.tynker.com/about/Funding - https://techcrunch.com/2016/05/31/[...]



SMITE - Art Director: Hi-Rez Studios

2016-12-01

Hi-Rez Studios is seeking an exceptionally skilled and inspirational Art Director to elevate the studio’s games to a world class level. Work alongside a team of talented / skilled artists, engineers, and designers; enjoying the support of a company whose culture is centered on iterative game development and delivering software as a service. The ideal candidate possesses inspiring artistic vision, outstanding communications skills, strong leadership experience, and a proven track record of shipping AAA products in a lead artist role. Experience modeling and texturing assets for a diverse visual range of environments and a solid grasp of form, color, and light for both 2D and 3D art assets are also essential. You must be experienced at mentoring teams, able to create and maintain a collaborative environment for artists who are passionate about making games, be skilled in one or more areas of art creation (illustration, modeling, texturing, animation, or concept art), and well-versed in related tools (3DS Max, Photoshop, etc). WHAT OUR ART DIRECTORS DO: Own, articulate, and evangelize visual direction on SMITE Work directly with artists and leads to ensure smooth asset production through the Smite content pipeline Create concept paintings, models, textures, and other benchmark assets that help articulate or inspire visual direction Work closely with game design to ensure art supports a gameplay-first player experience Foster and maintain effective relationships inside and outside the art department WHO WE ARE LOOKING FOR: A minimum of 10 years’ experience in crafting video game art A minimum of 3 years’ experience as a lead artist or art director Incredible communications and interpersonal skills Able to manage a large art staff of varying skills and specialties Strong illustration and / or concept art skills Demonstrated proficiency with popular 2D and 3D applications, such as Maya, 3DS Max, Adobe Photoshop, Painter, etc. Solid knowledge of current and next-gen art techniques as well as fundamental art principles Able to motivate artists and collaborate well with other developers in a team environment Able to excel in an exceptionally fast paced product release schedule UE3 / UE4 knowledge preferred ** Only applications with Cover Letters & Portfolios will be considered.(image)



Art Director (Mobile Games): PerBlue

2016-12-01

PerBlue is looking for an experienced and highly motivated Art Director to guide the creation of artistic assets in our mobile games.   We’re a leading independent mobile gaming studio whose free-to-play mobile games have been played by 20 million people around the world. Our high performing and talent dense team of 40 people is based in Madison, WI but has a global presence and a San Francisco Bay Area office. We’ve built successful mid-core RPG and Strategy mobile games, including a Top 50 Grossing title. We have been named a “Top Developer” by Google and a “Best Place to Work” by Madison Magazine.   Ideal Candidate You must have a great eye for visual style and a track record of building awesome brands and characters. You should excel at managing art production pipelines. You should be a great communicator, extremely organized, and very goal-oriented. You’re a creative thinker, but thrive while working within constraints. You should excel in highly cross-functional and dynamic environments. You should be focused on business results and building to the market.   Responsibilities You’ll work closely with product leads to set and define the artistic style and vision within our games including theme, characters, and environments. You’ll bring our characters to life and build strong, lasting game brands. You’ll leverage your expertise to shape and continually improve the artistic direction of our products. You’ll ensure consistency and maintain the highest of quality while taking responsibility for the art production process. You’ll lay out challenging benchmarks while also cultivating creativity and empowering your team members.   Specific Requirements & Qualifications 5+ years creative team leadership experience within a game studio (mobile, console, or PC). Thorough understanding of 2D and 3D art asset production pipelines and software tools, and have direct experience managing those pipelines. Able to effectively provide constructive feedback (verbal, written, and interpersonal) to drive the creative process and deliver superb results. Strong communication skills (verbal, written, and interpersonal), and the ability to effectively communicate with both your team members and management. Excelled in prior Art Director or Art Lead roles with a proven track record of effectively managing both internal and external teams.   Desired Skills Close attention to detail and results-focused. Proactive and able to take ownership of processes, projects, and issues. Ability to lead, mentor, manage, and direct in order to perform management duties. Strong understanding of mobile technological constraints and challenges.   Compensation and Benefits We offer 6+ weeks of paid vacation and health, dental, and vision insurance as well as 401k. We have a catered lunch program, a snack-stocked kitchen, and a refrigerator full of liquid refreshments. You'll get membership to our local hackerspace Sector67 and enjoy our regular socials. You'll be part of an energetic and collaborative environment, and work with a great team. We have flexible hours and are located in a vibrant neighborhood in beautiful downtown Madison. This is a full time position based in Madison, WI or the San Francisco Bay Area. Compensation is competitive and based on experience.(image)



Character Artist: Telltale Games

2016-12-01

Telltale Games is searching for a talented Character Modeler to create great looking game characters. The ideal candidate should have excellent traditional art skills relating to characters, expertise sculpting and Modeling in ZBrush and Maya, as well as a deep understanding of the technical requirements for games. Responsibilities:  Create characters for Telltale games, working with the Lead Artist, Designers, Riggers and Animators to balance quality and game performance. Model, UV and texture polygonal game characters accurately from provided concept art. Maintain the style and look for different characters on the same game. Work in a variety of artistic styles ranging from realism to stylized and cartoony Follow art direction and Telltale technical requirements. Manage outsourcing, communication and assets. Essential Skills and Experience:  Create great looking art in a variety of styles, both from reference and from scratch. Required understanding of how rigging and animation impact character creation. Ability to assess and build clean, efficient geometry for maximum performance in the engine. Expertise in ZBrush, Maya and Photoshop. Self-driven, excellent verbal and written communication, Team player Outsourcing experience a plus Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant(image)



Environment Artist: Telltale Games

2016-12-01

Telltale Games is looking for Environment Artists with at least five years of professional experience to work with our award-winning art team! Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both movie-set type of environments and objects. You have a passion for games and delighting audiences visually with visual details. You can work in a team that is responsible for baking assets directly into the game. Responsibilities: Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material Align your deliverables through Art Direction using standards set by the game’s style in your modeling, lighting, and textures Paint great looking textures in the appropriate style from reference materials or scratch Provide normal maps, specular, gloss, lighting, etc. for project needs as required Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment Participate in design discussions and the R & D process as part of the team on specific projects Experience: Body of work having successfully delivered assets to at least one shipped title 5+ years of professional work experience as an Environment Artist Strong understanding of architecture, lighting, composition and design Knowledge of color theory and the ability to create balanced and appealing color palettes Able to create custom materials and all associated maps - bump, normal, Spec for new or existing assets Ability to implement clean, efficient geometry for maximum performance in the engine Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop Z-brush, Substance or Mudbox experience is a plus An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team Experience in cleanup of outsourced assets is a plus Portfolio RequirementWith your resume, please include portfolio samples that represent the range of your skills to include low poly samples of your game assets and some non-game art as well, if possible. Please be sure that these samples have been cleared for release by their respective copyright owners. Please make sure to also include some examples of your 2D work.  Examples of cartoony or stylized work is preferred.  Generally, 12 to 15 pieces are a good sample. Our preference is to provide this in an online portfolio.  Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Gameplay Programmer: Insomniac Games

2016-12-01

Insomniac Games is looking for a gameplay programmer, that person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make the game as mind-blowing as possible, and raise the level of programming and code development for the whole group. We are looking for you to design and implement gameplay systems and features. Read on… Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Shipped one or more titles is desired. Ability to work with mathematical concepts such as probability and statistical inference, and fundamentals of plane and solid geometry and trigonometry. Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations. Strong 3D math skills, including but not limited to practical knowledge of vectors and vector operations, matrices and matrix transformations, and the various different representations of rotations (Euler, angle-axis, quaternion). Highly proficient with an application programming language (C,C++,C# and/or AS3, as applicable to role). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role).   Familiarity with component-based programming paradigms and with networking programming. Desired: proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). The basics of intersection testing and collision is a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. If this sounds like the role for you, we’d like to hear from you. Please use the link below and apply directly to the role. Thanks!(image)



Senior Gameplay Programmer: Insomniac Games

2016-12-01

Want the opportunity to work on a Spider-Man title with a fantastic team? Can you combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay? If so, this is the role for you! Programmers here at Insomniac work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you will help realize the creative vision for the game by using our established codebase and your own skills and abilities, building our next great gameplay experience. And you will help contribute to the long term development and direction of the department. Essential Duties and Responsibilities include the following: Take ownership of major gameplay features or systems, designing and implementing robust, complete, extensible, and innovative solutions to technical or creative challenges Take an active role in schedule maintenance, providing time estimates and task breakdowns for high level project requirements Work independently and with other departments to help meet requirements for functionality, scope control, fun factor, and performance Provide technical input to other programmers; mentor junior programmers as appropriate Independently identify areas for improvement and seek to make these changes Experience with debugging- diagnosing and fixing code- either their own or other programmers Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience, and a proven track record with shipped titles. Strong 3D math skills, especially linear algebra. Extensive knowledge of C/C++ programming languages. Adaptive coding style. Visual Studio experience, LUA, and Maya experience a plus. Familiarity with component-based architecture and assembly level programming, and Python a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently. Ability to multitask several time intensive tasks at once. Ability to enhance code, features, or processes beyond assigned tasks. If this sounds like the role for you, then we’d love to hear from you. Please use the link below and apply directly. Thanks!(image)



Backend Web API Engineer: Game Circus LLC

2016-12-01

JOB TITLE: Backend Web API Engineer JOB DESCRIPTION: Be a part of a growing company and join our fun and exciting team! At Game Circus, we’re easy-going and have a casual atmosphere, yet are constantly striving to create the best mobile games that can be enjoyed by everyone! Founded in 2010 and based in Dallas, Texas, Game Circus is constantly striving to create the best family-friendly mobile games.  Many of Game Circus’ apps have amassed over 10,000,000+ downloads on both iOS and Android platforms, and we take pride in being behind some of the most popular mobile games in the world!  We maintain an easy going, casual atmosphere where our employees enjoy coming to work each day with flexible hours and vacation time. We are currently looking for a full-time Backend Web API Engineer to join our backend development team to help build and maintain multiplayer API’s and tools for upcoming new titles.  This is a full-stack position with an emphasis on backend server programming.  The successful candidate should have direct industry experience with both PHP and Node, writing backend services for both RESTful API’s and websocket solutions.  A strong Amazon Web Services DevOps background is a plus. This engineer will work closely with our game designers, producers, Unity3D programmers and QA teams.  The candidate must be organized, have strong communication skills, work well on a team and follow company coding standards and best practices. ESSENTIAL DUTIES AND RESPONSIBILITIES Extend our Node websocket framework/application to support live multiplayer games Build new RESTful PHP API's to support our multiplayer games and in-game social features Build data pipeline solutions to facilitate ingesting and processing player and game data from partner API's into our data warehouse. Create and maintain utilities for use in development, testing,  and deployment Create and maintain technical documentation Work closely with our Production team to estimate feature scope and meet milestones EDUCATION/EXPERIENCE REQUIREMENTS Bachelor’s Degree in Computer Science or equivalent work experience 5+ years industry experience working in Unix-based environments 3+ years’ experience creating back-end solutions for free-to-play mobile games (iOS, Android,  and/or Amazon) Mastery of PHP utilizing the latest OOP Patterns Strong Full Stack experience including: PHP, NginX, HTML/CSS, HTTP protocol, JavaScript (jQuery or similar) Experience building RESTful API’s Experience with FaceBook OpenGraph Experience with Apple & Google server-to-server solutions Mastery of Node Experience building Node Modules Experience building WebSocket solutions SQL Database Programming (Aurora/MySQL strongly desired) NoSQL Databases (Redis strongly desired) Experience with AngularJS or similar (React, Ember, Backbone, etc.) for dashboard development Experience with Amazon Web Services (AWS) Expertise with TDD and/or BDD Experience with GIT Experience with Agile & Scrum a plus Additional experience a plus Python for data processing Unity3D and/or C# POSITION LOGISTICS Candidates must be currently authorized to work in the US The candidate will work at our studio in Addison, TX This is 40+ hour per week full-time position(image)



VFX ARTIST: 2K

2016-11-30

VFX ARTIST Who We Are:Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco. We’re continuing to build our own proprietary engine and tools in service of our next AAA title. The FX team at Hangar is a highly experienced and skilled group of game and film FX artists with a passion for creating striking game FX. From gameplay to ambient environment FX to pyro/fluid and rigid body simulations, we do it all. We’re building AAA, narrative-driven, Open World games utilizing a world-class FX tool suite for our proven proprietary game engine. What We Need:Hangar 13 is looking for an experienced VFX artist. You must have an ability to technically break down the kind of complex, beautiful visual effects seen in blockbuster movies, and be able to create in-game effects that push the visual quality towards that standard. This position offers a unique opportunity to work with the engineering team and help push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work as part of the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements. Create gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Prototype effects concepts for gameplay and engine Research, analyze, optimize and troubleshoot visual effects for both quality and performance Who We Think Will Be A Great Fit:Minimum Requirements: VFX artist with 3+ years in the games or film industry Strong reel or portfolio demonstrating FX work Bachelor’s degree or equivalent Ability to work collaboratively and succeed in a diverse work environment Possess a critical eye for timing, animation, and motion of real world objects and visual FX Knowledge of visual effects terminology and techniques used in film, games, and animations A passion for video games Self-motivated, results-oriented, driven to create top quality visuals Ability to work as part of a team, be deadline driven and help push the boundaries of next gen technologies Desired Skills: VFX artist credit on at least one shipped next-gen AAA title Relevant 2D and 3D software experience (Photoshop, After Effects, 3D Studio Max, Maya, Houdini) Experience with simulation tools such as Houdini for pyro, fluid, and soft/rigid body dynamics Experience in a secondary area such as texturing, modeling, skinning, animation, or lighting Experience with one or more scripting/programming languages   To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1706      (image)



Senior Monetization Specialist: Wargaming America, Inc.

2016-11-30

The Senior Monetization Specialist will create and execute live events in our games. This role requires a minimum of three years’ experience driving monetization strategy and events planning in free-to-play games. The Senior Monetization Specialist will possess a solid grasp of the KPI’s that drive free-to-play user engagement and purchasing behaviors. The ideal candidate is mathematically minded, capable of digesting complicated data, and skilled at presenting analysis to drive results. A strong communicator, the SMS will make the brainiest and challenging topics understandable for a wide audience. Essential Job Functions: Lead the North American effort for one or more of Wargaming’s signature F2P titles. Design and deploy in-game activities that drive KPI’s. Use of analytical skills to evaluate how Wargaming is doing, where we can improve, and forecast future successes. Monitor product health of Wargaming titles on a daily, monthly, and annual basis. Collaborate with multiple groups within the NA studio, share and evangelize product vision. Communicate effectively with counterparts around the globe to see the product vision’s success. Monitor user behavior and play patterns; collaborate effectively with content, community, social media, and production teams to understand demand and sentiment. Track responses to events and promotions, gathering a database of knowledge to inform future activities. Essential Position Requirements: Education: BA/BS or applicable years’ experience. Experience: A minimum of 3 years of progressively complex related experience, preferably in F2P games. Skills: Strong communication skills. Excellent interpersonal skills. Proficient in Excel, Tableau, and related business analysis software. Strong analytical skills, able to dive deep and present compelling results that drive action. Creative thinker with the ability to build consensus in a like thinking process while being open to feedback and team input. Love of games. Can elaborate on what makes a game succeed, monetize and what players want to see in a F2P experience. If you feel you are a good fit for this oppurtunity or or want to look at our other vacancies, visit our careers Jobvite page here: http://jobs.jobvite.com/wargaming-america/jobs(image)



CRM Data Analyst: Wargaming America, Inc.

2016-11-30

The CRM Data Analyst will work with available data sources to improve player retention and build up Wargaming’s player funnel. In addition, this position will be a trusted source of analysis and reporting both on an ad-hoc basis and through generating dashboards for key stakeholders. Essential Job Function: Analyze player performance/activity/funnel behavior as requested by the marketing team. Synthesize data into digestible reports which can be shared across the organization. Extract relevant data from Oracle and Hadoop to support future campaigns and to complete analysis projects. Work within the marketing automation tool to modify/create A/B tests and reports. Create controlled tests with a goal of increasing performance. Optimize active campaigns and rapid prototyping for advertising. Analyze results of campaigns in order to provide key learnings to stakeholders and prepare strategy guidance for future campaigns. Work closely with other Wargaming Analytics teams to share learnings, performance data, and to standardize processes and reporting. Work independently to investigate and identify new opportunities to improve player funnel. Essential Position Requirements: Education: Bachelor’s degree in Computer Science, Data Engineering or equivalent major. Experience: 3+ years’ experience in database administration or quantitative research with big data sets. Familiarity or experience with unstructured data, text and sentiment analysis and NPS. Knowledge: Knowledgeable in SQL scripting and some exposure to Hadoop technologies Familiarity with relational databases (such as Oracle) Skills: High integrity and demonstrated ability to work with confidential information Extremely detail oriented with the ability to work independently and manage multiple projects Passionate about digital gaming and multi-player online games Ability and willingness to travel internationally as needed Must be flexible and adaptable to with ever-changing data requirements, modeling, and project requirements Desired: Familiarity with CRM tools & NOSQL databases. Experienced working with Web analytics tools (Google Analytics, Omniture, etc.). Experience with data discovery, visualization and dashboards (Tableau). Experience in statistical modeling and data mining; knowledge of SPSS, SAS and R. Previous retention marketing experience. Foreign language skills a plus, knowledge of Russian is a plus. If you feel you are a good fit for this oppurtunity or or want to look at our other vacancies, visit our careers Jobvite page here: http://jobs.jobvite.com/wargaming-america/jobs ***Applicants must be authorized to work in the United States***(image)



Environment Artist: Shiver Entertainment

2016-11-30

Shiver is Miami's newest video game start-up, backed by industry veterans. We're growing fast and need your help to build a superstar team. Shiver is focused on building the world’s best free-to-play games for mobile, tablet and PC. Our CEO is John Schappert, former COO of EA and Zynga, former head of Xbox LIVE and Studios at Microsoft, and founder of EA Tiburon. John heads up a veteran team with a deep belief in bringing AAA game quality to the free-to-play market. Nexon, the world leader in free-to-play is our strategic partner and investor. This is a rare opportunity to make a big impact at a start-up with huge potential! JOB DESCRIPTION Shiver is looking for a self-driven Environment Artist. to join our team. Use your strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundaries of gameplay, art and storytelling on mobile devices. We are looking for an experienced, passionate, and motivated person who lives and breathes games and is passionate about a broad range of genres and platforms. The best candidates are those who thrive in a small team environment, crave responsibility, and want to build fantastic games. If you are interested in joining a team of talented industry veterans who work hard and play hard, then we look forward to hearing from you soon!   Essential Duties: Driver of 3d pipeline, encapsulating everything from naming conventions to optimization. Create props, architecture, terrain models, textures, and materials. Follow established art direction and style through use of concepts and critiques. Help establish the visual bar of our next title. Ensure that assets meet the performance and memory requirements of the game engine and hardware. Ability to adapt and assume new responsibilities to meet the needs of the project. Qualifications: Passionate Gamer with opinions on gameplay/fun.   Portfolio of work demonstrating proficiency as an Environment Artist. Self-driven with good communication skills. Understanding of 3DSMax, Photoshop, Z-brush or equivalent. Understanding of generating normal maps from high poly models. Understanding in creating realistic looking textures and models. Three or more years of professional experience. Ability to meet deadlines under tight schedules. Desired Skills and Pluses Experience creating mobile assets/environments. Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. A desire to work in different visual playgrounds/styles. Some understanding in creating PBR materials and rendering. Some experience with custom shader creation. Portfolio and other Requirements A portfolio review is required.  Web based portfolios, please. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Miami, FL area. Perks: Competitive salary, commensurate with experience Stock options Strong benefits package: Medical, Dental, Vision, Life, Disability & 401k Catered lunch daily Not corporate!  Shiver is a fun place to work – work hard and play hard! Small company start-up led by some of the most successful veterans in the industry Meritocracy with discretionary bonuses based on performance Great location – live in beautiful, sunny Miami, FL Steps from pu[...]



Community Manager: Wargaming America, Inc.

2016-11-30

The Community Manager demonstrates a deep understanding for games and the gaming industry. You live and breathe games and have a passion for being a part of and developing gaming communities. The WGA Community Manager is the leader of their games Community efforts. A key creative contributor to his/her publishing team, the Community Manager must be an authentic player of their game. They must understand what the player’s want, what they are concerned with, and what the capabilities of the game team are. They must understand the difference between low and high severity. They must have their fingers on the pulse of their community, at all times understanding the hot items that are top of mind of players. Essential Job Functions: Responsible for generating all key messaging related to the product and service. This includes, daily, weekly, and crisis management messaging. Creates specialized content for their players, responsible for engaging players on YouTube, Facebook, and Reddit, and other social media channels around that content. Knowledge acquisition is necessary by spending a set amount of time looking at the forums and understanding the vocal minority that exists there and its concerns. Build scalable, long-lasting programs to support our regional community initiatives including viewing parties, offline events, and convention presence. Measure your activities and understand exactly how your activities do, and do not move the business. You are also able to report out and up the results of your activities. Assist in the execution of community-facing initiatives including contests, volunteer programs, fan site programs, collegiate programs, offline events, convention presence, email campaigns and social media initiatives. When applicable, the CM will be responsible to manage test server feedback from the players to development. Essential Position Requirements:Education Bachelor’s degree preferred. High School Diploma, relevant training and demonstrated skills aligned to the job requirement. Experience A strong grasp of Microsoft Office tools (Word, Excel, PowerPoint, etc.). Experience working with task management software such as JIRA, Confluence, and Basecamp. Experience at a video game studio or publisher is required. Experience as a Community Manager is required with a minimum of 3 years in the video gaming industry and a minimum of 2 years managing a project. Knowledge, Skills, and Demonstrated Abilities: Collaboration – you understand that you are part of a team, you encourage a solid brainstorm, and you work hard to challenge your team towards greatness. Creativity – evaluate areas of opportunity where players don't fully understand our vision and develop plans and messages that will change perception for the better. Communication – accountable for tone and direction of forums at a high level, engaging the Player Experience Team and making sure that team is armed with the key messages and answers to questions that players are asking. Generate positive sentiment in all community channels. Maintain an authentic voice and ensure that this voice is applied in all channels where engagement is happening, from CRM, Web Articles, in game, etc. Accuracy – ensure that any live stream or video has relevant content consistent with the activities that the pod is [...]



Senior Game Programmer: Hidden Path Entertainment

2016-11-30

Description: Work closely with design and art to implement systems that support the design vision of the product Debug and fix issues Create robust architecture for the future Required skills/experience: 5+ years in the game industry on at least one shipped title Experience writing multiplayer game code Expert level knowledge of C++ Excellent problem solving skills Excellent communication skills Self-motivated and self-directed Passionate about games and games technology Low drama personality with ability to achieve desired results with cordial interactions Preferred skills/experience: 1+ year experience working with Unreal Engine 4 Able to wear VR display without getting sick Completed personal game projects Good design and aesthetic sense B.S. in computer science or computer engineering Good working knowledge of linear algebra and algorithms If you are interested in this position, email jobs [at] hiddenpath [dot] com  (image)



Graphics Engineer: DepthKit

2016-11-30

About DepthKit Lead by James George and Alexander Porter, DepthKit is a product focused company shaping the future of virtual reality content creation through cutting-edge technology and frictionless design tools. Our first product, DepthKit, is the world’s most widely used volumetric capture technology for creating live-action 3D characters. DepthKit enables anyone to easily create lifelike virtual reality experiences fusing the worlds of filmmaking and video game design. Your Role as Graphics Engineer The Graphics Engineer has deep experience advancing the state of the art in real-time graphics and computational geometry. This role is given the rare opportunity to work directly with the founders of DepthKit to shape the future of virtual reality through designing the core algorithms for the next generation of content creation tools. We are looking for a dynamic, collaborative, communicative candidate with demonstrated knowledge, leadership, and passion for emerging VR/AR/MR platforms. Responsibilities Design and implement new algorithms for volumetric video. Optimize the code you write across platforms, mobile to desktop. Stay up to date with the latest graphics research looking for opportunities incorporate new techniques into products. Apply advances in GPU processing to our rendering pipelines. Collaborate with a diverse team of engineers and designers to make complex techniques simple for content creators. Grow and manage a team of developers to work under you. Qualifications 3+ years experience working in real-time graphics and computational geometry. Demonstrated ability to advance the state of the art in computer graphics. Experience with Unity or Unreal game engines and real time rendering pipelines. Expert knowledge of C++ and GPGPU compute languages (OpenCL, DirectCompute or CUDA) across platforms. Drive to create well-factored code through elegant APIs and OOP fundamentals. Strong communication skills and a collaborative attitude. Desire to work in an early stage startup environment. Commitment to promoting diversity and inclusiveness within the company culture. BonusPoints +++ Familiarity with video formats, codecs, streaming and image compression. Understanding of computer vision and image processing algorithms. Background in art, commercial design, animation or video games. Experience in media, film or visual effects industries. Benefits Work directly with the founders who are pioneers in virtual reality. Competitive pay. Comprehensive benefits program. Employee stock options.  (image)



SENIOR RENDERING ENGINEER - CORE TECHNOLOGY GROUP: 2K

2016-11-30

SENIOR RENDERING ENGINEER - CORE TECHNOLOGY GROUP Who We Are:The Core Technology group at 2K is filled with some of the brightest minds in the business, whose expertise is routinely called upon by the studios behind Civilization, Borderlands, Evolve, and others. When some of the best studios in the world ask for advice, only the best in the field can answer. We fill our team with those who can answer the call, those who thrive working on custom engines, critical shared technology, leading tools and middleware, and those who can research the tools we’ll need to use tomorrow. Core Technology is a forward-thinking group of experts who handle the challenge of supporting multiple products, platforms and studios, while at the same time anticipating the needs of tomorrow. If you’re a top-tier expert who wants to build something great, come join our team. What We Need:2K is looking for a high value individual contributor who: Can develop new techniques for real-time rendering that enable our artists to tell stories in near motion picture quality Has a familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance trade-offs Has a wealth of experience, but is still eager to expand their knowledge base Job Responsibilities Will Include: Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context Effectively analyze and diagnose visual quality or rendering performance problems Extend and create solutions for lighting ,VFX and post-processing Work with artists to develop and implement their vision Keep abreast of the latest developments in rendering through conferences and publications Who We Think Will Be A Great Fit:We are looking for someone with a deep and intuitive knowledge of the theoretical fundamentals of rendering. You’ll also need to have an understanding of contemporary game graphics platforms, including low-level familiarity with console platforms from the graphics API level down to CPU & GPU functionality and performance. Minimum Requirements: 5+ years of professional game development experience focused on graphics including at least some development experience with current gen console hardware Performance minded development and optimization skills with results oriented approaches and thinking Deep understanding of current graphics hardware and tools, with a keen focus on measurement and analysis to improve rendering performance Solid foundation in 3D math, algorithms, and modern computing fundamentals Previous experience implementing real time global illumination solutions   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=1215      (image)



SERVER PROGRAMMER: 2K

2016-11-29

SERVER PROGRAMMER Job Responsibilities Include: Design / develop / maintain robust multiplayer game architecture for cloud computing Design / develop/maintain tools and utilities to support multiplayer game servers and services Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Research and analyze new cloud computing technologies in order to continually evaluate how they might be utilized to improve existing multiplayer services, or be applied to implement future services or solve future problems Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Effectively listen and communicate with team members in order to quickly adapt as project needs evolve, and to maximize efficiency  Required Experience and Skills: Bachelor’s degree in Computer Science, related discipline, or relevant work experience Expertise with C# and C / C++ programming languages In depth understanding of and familiarity with Object Oriented design principles Strong debugging skills Strong problem solving skills Solid understanding of game networking and TCP / HTTP / UDP networking protocols Commitment to code quality, documentation and sound testing procedures Ability to learn and master new technologies and code Ability to work independently and efficiently under deadlines Additional Desired Experience and Skills: Experience writing tools with C# and WPF Experience with ASP.NET, ASP MVC, JavaScript, JQuery, and Ajax Experience with Windows Azure or other cloud computing platform About Cat Daddy: Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy!   To Apply -   https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=59&rid=1123        (image)



Associate Character TD/Rigger: Activision

2016-11-29

Toys For Bob is one of the longest-lived game studios in the world.  We founded the company in 1989 and have developed a wide variety of successful games on virtually every platform. Most recently we reinvented the world of toys and kids videogames by creating the ‘Toys to Life’ genre with Skylanders: Spyro’s Adventure.  We are proud of our game’s innovation and success, but more so the passion and joy we see in the millions of Skylanders fans around the world.  Our studio is located in Novato, California, a quick 20 minute drive north from the Golden Gate Bridge.  We are a mix of game-industry veterans, energetic new developers, and everything in-between.  We work hard, yet maintain a fun and laid-back work place complete with Tiki/Pirate Culture and a welcoming policy for friendly dogs.   We are currently on the hunt for a super-talented Associate Character Technical Designer / Rigger to join our team.   Here’s what you’ll be doing: ·       Assist and work closely with Animators and Modelers to create, design, test and maintain character setup both by using existing setup tool and custom design setups.   The skills and experience you’ll need: In depth knowledge of Maya rigging system and technique Basic understanding of model topology and good structure Great problem solving skills 3+ years’ experience using Maya in a professional production environment Ability to work as a team and willingness to take feedback Ability to document and clearly explain rigging systems and processes to other team members Good communication skills Self-motivated and self-managed Highly efficient, responsible, reliable and adaptable   And you’ll really get our attention if you have: MEL and/or Python scripts’ experience Character Animation skills Understanding of State Machines Experience with game engine (Unreal Engine and/or Unity)  (image)



AUDIO MANAGER: Binari Sonori America Inc. - A Keywords studio

2016-11-29

Audio Manager - Job Description We are looking for an experienced Audio Manager for our company in LA. This person will: Coordinate with the international sales team to identify and prioritize opportunities Maintain strong business relationships with existing customers and forge new relationships to specific prospect Make presentations, persuade decision makers, negotiate service contracts, manage relationships, and close deals Prepare proposals and quotations for existing client and prospect clients, in cooperation with the local and international KW audio team, for both Union and non-Union projects Support the production team assessing the best resources, tools and processes for the  execution of projects Be the reference contact for Audio original production and Audio localization for Binari Sonori America clients Desired Skills & Experience Background in English audio/voice production for videogames for 5 years minimum preferred Knowledge of SAG & non SAG practices, casting, talent management Knowledge of facial and motion capture, music and SFX Knowledge of audio SW tools and audio HW tools Knowledge of International Production and Localization Advanced user of MS Office (Excel in particular) Strong understanding of game development industry Strong experience in working with game developers/publishers Ability to create and manage proposals and quotations Great communication skills Excellent written and verbal communication skills Customer-focused approach with positive attitude toward win-win solutions Ability to identify competitors’ strengths and weaknesses to create competitive advantage Professional and comfortable with multicultural clients Experience and knowledge of various audio gear and software Bachelor’s degree or equivalent experience     Additional information Full-time job Senior level experience Base salary, bonus and benefits(image)



Art Director: zSpace, Inc.

2016-11-29

About Us zSpace, Inc.® delivers a new way of learning that inspires and accelerates understanding using screen-based virtual reality with its flagship product, zSpace®. Using the world's first virtual reality stylus, teachers and students lift items off the screen and into the air, as if they are real, creating an interactive and collaborative learning experience. Among its numerous awards and accolades, zSpace was named “Cool Vendor” by Gartner, Inc., “Best in Show at ISTE” by Tech & Learning Magazine for three consecutive years and was ranked #143 on the 2016 Inc. 500. zSpace is a privately held, venture backed company located in Sunnyvale, California, and has been granted more than 25 patents for its innovative technologies. For more information, visit www.zspace.com, or follow on Twitter @zSpace. Description/Summary We are looking for an Art Director with extensive experience in 3D art development, software, and engines. The best candidate must have this experience and be interested in cutting edge, real-world Virtual Reality in the Education and Home markets. Web development experiences an additional plus. This unique position requires a talented and motivated individual to partner with Product, Design, and Technology teams to lead Art Development across a broad range of areas including: System software, 3D Applications, Web development, and UI/UX. The Art Director needs to be able to drive and mentor our small internal art team, work with outsource and third party developers, and be a forward thinker able to establish a high bar for the visuals throughout our entire user experience. The Art Director should be comfortable providing visual guidance and feedback, establish standards of quality on the zSpace AR/VR Experience, and define the brand and style parameters of our various products. Responsibilities: Creatively manage multiple development projects (of various scope and size), set priorities, and meet deadlines and expectations. Bring to life concepts, interactions, flows and wire-frames into functioning prototypes, ready for evaluation and demonstration. Coordinate and collaborate directly with external development teams and internal production partners to establish and drive the product visual progress. Establish visual standards, benchmark titles, and provide recommendations to develop and improve overall quality. Review, provide feedback, and approve art being developed. Create paint-overs, mock-ups, or draw-overs to illustrate changes and improvements to the visuals. Problem-solve and identify new techniques, workflows, and technologies to drive quality/improve development. Manage internal resources providing direction and feedback, and supporting their career development. Skills, Knowledge, Abilities : Minimum 7 years gaming or entertainment experience with at least 2 years as a Senior Art Lead or Art Director on mobile, console, or PC products. Ability to creatively supervise and drive projects from beginning to end with little assistance or supervision. Excellent organizational skills with the ability to manage multiple projects, set priorities, and d[...]



ILMxLAB Gameplay Programmer: Industrial Light & Magic

2016-11-29

Company: ILMxLAB Benefited/Non-Benefited: Benefited Salary/Hourly: SalaryJob Description: We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) vfx meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative, and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.Our team is growing. We are looking for talented, driven creative technologists to help design and implement to join us. Have a look at the description below. If it sounds like you, send us your stuff! Responsibilities: Design and implement solutions for gameplay mechanics, AI, player controls, animation, physics, and UI. Collaborate with multidisciplinary team of artists and engineers in a fast-paced, iterative development environment. Chief gameplay problem-solver and experience optimizer. You are user-focused. Find the fun. Please. Write polished, optimized, and documented code with an eye towards re-usability for multiple games. Assist with R&D and rapid prototyping team as it relates to real-time production. Assist in spec of development schedule and design specification, ensure implementation of experience matches design. Identify risks for tech/development and proactively propose solutions. Actively participate in the QA process to identify, triage and fix bugs. Supervision of junior or mid-level programmers as required. Required: Bachelor’s or Master’s in Computer Science or related discipline. 4+ years of game development experience as a gameplay programmer. Extensive experience working with Unreal 4 or 3. Experience working with Blueprints Visual Scripting. Extensive experience with C++ programming language, strong understanding of C# and C. Strong familiarity with OOD principles. Solid understanding of algorithms, physics and math. Excellent problem solving skills and the ability to work with minimal supervision. Strong understanding of 3D modeling, texturing and animation. Passionate about making and playing games. Passionate about immersive experiences. Desired: Game design experience, (double bonus for multiplayer) Virtual or Augmented Reality development. Experience integrating game audio libraries such as FMOD, Wwise, Miles Deep experience with one or more of the following – Rendering, Physics, Networking, Input Systems Unity and or Mobile game dev experience Willing to be a generalist when necessary, tackling general, editor, engine, builds or misc. tool tasks. Agile development experience To apply, please submit your resume and cover let[...]



Senior Character Animator: Velan Studios

2016-11-29

Character Animator (Senior or higher)   Are you super passionate about hand animating characters and truly breathing life into them? Can you bring out their quirky personalities and make it emotionally resonate with players while delivering innovative gameplay mechanics?   Velan Studios, a small independent game developer, is looking for a Senior level or Specialist character animator who can work in a small prototyping team with engineers and designers to create eye-opening experiences. You will be actively collaborating with the team to define personality of the character through its movement, actions, and gameplay, as well as focusing on the implementation of character mechanics.     Responsibilities   You will be working with team members from other disciplines, but working very closely with gameplay engineers & designers to implement the character mechanics.   As a senior or specialist animator, you will also be expected to document processes, take on leadership responsibilities as the team grows as well as get involved in recruiting activities including portfolio reviews and interviews of applicants.   Qualifications 5+ years of game/film industry experience Expert in character animation and motion Expert in 3D Studio Max or Maya Self driven & proactive in problem solving You must be an excellent team player, passionate, great attitude, scrappy and deeply curious Samples/portfolio with descriptions of the work done   Any of these are Big Pluses Scripting experience Character modeling Rigging & point weighting Storyboarding and animatic development Motion matching or other modern techniques for character animation in games Game design sensibilities   To apply for this position, send your send resume and cover letter to jobs@velanstudios.com. Be sure to reference the position you’re applying for in the subject line. (image)



2D/3D/VFX Artist (Sr.): Velan Studios

2016-11-29

Artist (2D/3D/VFX)   Are you an experienced and passionate visual artist who can generate a broad range of visual assets, both 2D and 3D,  and collaborate with a small team of developers as they build the next great game experiences of the future? Velan Studios, a small independent game developer, is looking for a versatile game artist with robust 2D-rendering & 3D-modeling expertise, with some VFX experience thrown in for good measure.   In this role you’ll be working in a small prototyping team with gameplay programmers, designers and animators to create eye-opening, visually-captivating experiences. You will help define the look and feel of the prototypes and experiment with different visual styles. Working as part of a small core team of veteran developers on innovative new prototypes means you’ve got to be versatile and highly-skilled.   Qualifications 5+ years of game industry experience on AAA console or mobile Expert in 3D Studio Max or Maya, Adobe Creative Suite, ZBrush Knowledge & experience in modern lighting techniques (baked GI, deferred) Experience working in Unreal, Unity or other AAA engines   Any of these are Big Pluses: Experience with Algorithmic Substance, ShaderForge or similar Significant Unreal Engine 4 experience Experience with physically-based rendering   Portfolio required.  Please include a variety of examples of your work including models (Z-Brush sculpts & in-game high poly model) and texture sets including diffuse/albedo, spec, gloss, normal maps and lighting examples.   To apply for this position, send your send resume and cover letter to jobs@velanstudios.com. Be sure to reference the position you’re applying for in the subject line.(image)



Senior Game Scripter: Visual Concepts

2016-11-29

Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim.  Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.”  As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  So, what’s this all about? Using custom tools, you will help design, structure, expand and optimize the scripts and data that drive the cinematic and broadcast-style content for sports video games. You are not a professional engineer but have some exposure to coding. You are highly technical and enjoy thinking logically.  You are passionate about sports and film/television presentation and like solving problems. You will apply a keen eye for quality with a natural ability to understand complicated configurations and detailed specifications to help troubleshoot problems with engineers and production staff for the optimal end result. Requirements: 3+ years of experience in scripting for the games industry Deep experience with scripting tools and architecture such as Unreal Blueprints, Unity Scripting API, PlayMaker, etc. Background in software engineering desired Passion for NBA basketball and sports video games a plus(image)



Physics Programmer: Velan Studios

2016-11-29

Physics Guru   Interested in building the high performance physics simulation that will power innovative new game mechanics? Velan Studios, a small independent game developer, feels that physics is an underutilized tool in a game designer’s toolbox, and we want you to change that.   Some things you might find yourself doing in this role: Owning the collision and physics systems; design, implementation, testing, review and iteration. Optimizing physics code to perform well on constrained targets. Maintaining the content creator interface to physics. Brainstorming crazy new physics-based game mechanics with designers and programmers.   Candidate must-haves: Did significant implementation of physics simulation on at least one shipped title. Capable of building a rigid body physics system from ground up. Deep understanding of the mathematics behind simulation. Fluent in C and C++. Ready to collaborate with designers and gameplay programmers. Unconventional thinker with an aversion to unwarranted complexity. Loves helping team members be more creative and efficient. Wants to be an active member of regional technology and game development community.   Candidate nice-to-haves: Working understanding of Unreal Engine 4, and for double bonus, other big name engines. Knowledge of assembly and SIMD. Experience with data-oriented, multi-core-friendly design. Degree in computer science or equivalent study in related field.   To apply for this position, send your send resume and cover letter to jobs@velanstudios.com. Be sure to reference the position you’re applying for in the subject line(image)



UI/UX Designer: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. As a UI/UX Designer you will work side-by-side with a team of designers, marketers and engineers to help create world-class web, tools, and mobile experiences. The ideal candidate cares about  making a great product and are able to design in an iterative process to uncover the best solution. You understand established design patterns and design with best practices in mind. We are a collaborative team, but what makes us able to produce great work are also the skills and experience each individual brings to the team. If you love thinking creatively to make great online experiences, have an eye for detail, are able to design a consumer experience, have expert knowledge of responsive design trends and enjoy working in a fast-paced, collaborative team environment, this could be the job for you! We are a collaborative team, but what makes us able to produce great work are also the skills and experience each individual brings to the team. If you love thinking creatively to craft great online experiences, have an eye for detail, are able to design compelling and delightful consumer journeys, have expert knowledge of responsive design trends and enjoy working in a fast-paced, collaborative team environment, this could be the job for you! When applying for this position, please provide a link to your portfolio that includes process and UI wireframes.  If you have applications or games in the AppStore that you were principally responsible for the UI or UX design for, let us know about those as well!   What You’ll Do Develop wireframes, create mid-fi comps, storyboards, experience prototypes and detailed design specifications that describe the user experience to stakeholders and direct development activities from inception to implementation. Develop functional UI screens, flows and prototypes within Unity using uGUI. Create elegant web interfaces and user flows for player accounts and entitlements. Grey boxing and building social feature based UX experiences that cross platforms, into all future games. Stay up-to-date with relevant design tools and software; conduct secondary research into current and emerging trends in user needs and technology. Provide user experience design expertise to company and advise individuals and teams which can include at times latest web and mobile application trends. Incorporate iterative design, live data and user testing throughout the development process. Create tools including interview guides, focus group materials, and experience prototypes to gather feedback throughout the design process. Create concepts using a range of prototyping methods: Adobe XD, Proto.io, video, paper or interactive models.  [...]



Brand Manager: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are looking for an experienced Brand Manager with strong execution skills and a compelling product-marketing background to lead the product lifecycle for our mobile and web games.   The Brand Manager is the Marketing product-owner focused on developing, executing and communicating a go-to-market plan that drives acquisition, conversion, retention and referral for Star Trek Timelines. As a part of Marketing team reporting to the CMO, he/she will build strong partnerships with marketing and game development teams while regularly interacting with PR, Creative, Business Development and others to create great games, brands and strong community. What you’ll do Develop each title’s product marketing strategy, from product positioning to consumer validation and messaging Create and implement go-to-market plans for each title, and oversee day-to-day execution by internal and external marketing teams, including Creative, PR, Community and User Acquisition Build and maintain a thorough understanding of the competitive landscape and market trends by conducting customer and market research, competitive analysis, collecting and analyzing behavioral data Help in shaping the product strategy by building and using the knowledge on target markets. Define Marketing strategy, product positioning, value proposition, target audience and build a brand identity for our games Collaborate with Product Managers to drive revenue by identifying and targeting consumers in key audience segments Create and manage player retention, re-engagement and re-acquisition programs post-launch Manage external vendors in agency relationships as needed Ruthlessly test and measure the effectiveness (ROI) of product marketing programs What we seek At least 3+ years of relevant experience in marketing, preferably in a video games industry, e-commerce, consumer live service, top entertainment brands or IP's. Experience in Product marketing is required together with other areas including mobile, online and offline, brand marketing, search, CRM, social media, PR, retention marketing and/or loyalty Proven ability to continually develop creative, innovative marketing programs that generate results Strong skills in marketing analysis, KPI-driven decision making and performance-based marketing Demonstrated expertise directing creative teams to successful outcomes Experience developing and managing marketing budgets and forecasts Ability to work well under pressure and with dynamic deadlines Excellent written and oral communication skills Prior experience with agile development methodologies is preferred Free-to-play and mobile game (iOS/Android) e[...]



Mobile Software Engineer: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like The Walking Dead, Game of Thrones, and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of storytelling and social content based in universes like The Walking Dead, Game of Thrones, and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!] Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective C) or Android. Experience building or working directly with back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experience working with object-oriented languages. C# and Java preferred but not required. What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or la[...]



Senior Producer: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Producers at Disruptor Beam work closely with designers, artists and programmers to organize and coordinate the game development process. A Producer's number one priority within the development structure is to make sure everyone else can get their job done. We’re looking for somebody with a knack for problem-solving and an approachable personality to smoothly facilitate daily communication and provide support for all the members of the team in task management, prioritization and scheduling challenges. As a Senior Producer, you will be shepherding games and features from initial concept to final delivery to Disruptor Beam’s amazing players. You will take a leading role in maintaining our high performance/high quality culture, while collaborating with product owners and game leads to maintain clear and adaptable product road maps. Through your efforts the team will set clear, deliverable goals that are communicated and tracked across the company throughout their development. What You’ll Do: Ensuring the development team is consistently delivering high quality gameplay experiences on schedule while maintaining a healthy work/life balance. Acting as a scrum master for multidiscipline crews of game developers, includes facilitating planning sessions, running daily stand-ups, and resolving impediments as they arise. Working alongside the Production team to ensure an efficient and consistent production process is used across all Disruptor Beam games. Collaborate and negotiate with product owners, game leads and managers to ensure everybody is on board with the team’s current direction. Working in the trenches with Artists, Designers, QA and Engineers, helping the developers focus on the highest priority work with an eye to the schedule. Coordinating the QA and testing effort during production, closed and open beta, through launch and ongoing in the live game environment. Contributing to the production process and helping refine production pipelines, including grooming and maintaining backlogs. Act as product knowledge base for the entire team. Communicating to individual team members and contributors in various departments, fellow producers, and management on the status of live issues, tasks, features, and projects. Manage relationships with 3rd parties as needed. What We Seek: Candidates are expected to possess a minimum of 5 years’ experience as a Producer within the video game industry, some of those years as Senior Producer and in the mobile game space. Extensive experience leading, motivating and driving teams to success in an Agile environment. Excellent writ[...]



Community Manager: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking an experienced Community Manager, Mobile who is passionate about mobile gaming, gaming communities, influencer relationships, communication, social media, and sci-fi/fantasy/horror.   The Community Manager will work in close partnership with our players as well as with Product Management and Marketing to build excitement and relationships on behalf of our games by developing community-engagement programs, creating compelling content for our community members, and monitoring the player forums.   The ideal candidate is ambitious yet humble, self-motivated, and knowledgeable about brand marketing and communications, ideally with a proven track record of large-scale community development by building mobile game communities.   What You’ll Do: Act as a public-facing representative of The Walking Dead, Star Trek Timelines (STT) and Game of Thrones Ascent (GoTA) and communicate on behalf of the games across multiple channels and at in-person events. Manage the STT  and GoTA forums and social media presence, and engage with external communities on press and fan sites. Create high-quality content (social, forum and blog posts) that engages the community, builds loyalty, spreads positive sentiments and drives players to login every day. Build relationships with community partners such as fan sites, influencers, players, teams, and volunteers. Devise the community management strategy and develop innovative community management practices. Provide meaningful feedback to game teams on the community’s sentiment, concerns, and suggestions. Monitor, report, and drive key community engagement performance metrics (e.g., reach, engagement, player sentiment) to drive continuous improvement, optimization, and innovation. Help evaluate and manage new tools to provide better feedback based on solid metrics and analysis. Interface with other teams to represent and lobby for community interests. In conjunction with the Product Management and Marketing teams, develop and deliver clear, concise messages to players.   What We Seek: 4+ years experience in community management, including forums, social media, and brand communications. Passionate gamer with some expertise in mobile gaming and a strong grasp of game design and mechanics. Entrepreneurial and creative self-starter accustomed to managing projects to completion. Experience with community reporting tools and analytics. Collaborative, detail-oriented, committed to quality, and results driven. Excellent written and verbal communication skills in English.   [...]



Digital Marketing Specialist: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking a performance-focused digital marketer to drive customer-acquisition efforts for our portfolio titles, Game of Thrones Ascent, Star Trek Timelines and The Walking Dead. Do you have a solid understanding of performance marketing, conversion, and online customer acquisition? Disruptor Beam is looking for a content-oriented marketer who is excited about growth and user acquisition. As the third team member on the User Acquisition Marketing team you will play a key role in building out the team and supporting processes and own user acquisition strategies. The Digital Marketing Specialist will design, implement and manage day-to-day operations of Disruptor Beam’s customer acquisition programs, balancing CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles. What You’ll Do Research, evaluate, implement, and evolve performance-based product-marketing tactics, including customer acquisition, reacquisition, and remarketing, that drive key performance indicators Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc. Continually optimize digital ad performance, testing new opportunities and retiring underperforming campaigns on a daily basis Assist with the planning and analysis of brand and awareness campaigns Keep abreast of developments in the performance-marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers What We Seek BS in Statistics, Applied Mathematics, Digital Marketing or a related area, or work-equivalent experience 1+ years of experience in a digital marketing role Proven track record setting up and running successful (ROI positive) performance marketing campaigns Experience creating dashboards and reports to analyze and communicate the effectiveness of marketing programs Strong affinity for Game of Thrones, Star Trek, and similar fantasy/SF/horror IP Analytical, innovative, and creative with strong attention to detail. Hardworking with ability to take initiative and be adaptive. A talent for pattern recognition and strong ability to learn the ins and outs of a market, including what drives it. Hands-on experience running mobile app-install cam[...]



Data Analyst: Disruptor Beam

2016-11-29

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek and the Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Disruptor Beam is seeking a highly motivated, positive and talented data analyst to join our data team to mine and communicate our data.  Day-to-day this role will work on the analytics side of our data warehouse & pipeline, keeping abreast of the Key Performance indicators (KPIs), mining for insights, communicating the data via dashboards, visualizations and reports.  You will help expand our data-driven, experiment-focused culture. What You’ll Do Become expert in the metrics and analysis related to our digital marketing, game design and key business efforts, such as player acquisition and retention Work closely with executives and team leads to provide insight into game and business data. Effectively communicate statistical findings to all stakeholders, in written, digital and oral presentations. Collaborate on KPIs to use for regular reporting Use a wide range of analytics, reporting and visualization tools. (commercial, open src, developed) Be a go-to data person for game teams and digital marketing team What We Seek Bachelor Degree in Applied Mathematics, Applied Physics, Statistics, Economics, Computer Science or related field. 4+ years experience in a similar role. Background in analytics, statistics or mathematics, with a strong quantitative focus Ability to adapt quickly to changing priorities Knowledge of reporting & visualization tools Knowledge of digital marketing & user acquisition space is desirable. Proficient with SQL An analytical, curious mindset: enjoy asking hard questions and then digging to find fact-based answers. Ability to present complex data with conclusions in clear and polished fashion. Experience of using one (or some) of the more popular analytics programs such as Tableau, R, Metric Insights or Excel and pivot tables Enjoy playing online games is helpful for context, but not mandatory.  (We can teach you game space) What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their[...]



Technical Environment Artist: Skydance Interactive

2016-11-29

Technical Environment Artist   Are you a talented Technical Artist with in-depth knowledge of rendering, shading and scripting with a deep knowledge of Unreal? If so, Skydance is for you. Our ideal candidate has intimate knowledge of real-time rendering, enables the art team through tool and pipeline development and loves to create visually compelling cinematic art. Every member of our team is involved in all aspects of our project’s creation. We believe that a small, focused, and dedicated team of talented people can create exceptional games.   Responsibilities:   Work extensively with the Art Director, Technical Director and Art Leads to push the capabilities of Unreal 4 Create tools and scripts to improve the environment team’s efficiency Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines. Help ensure feature interfaces are user-friendly Help the team develop workflows and standards for valuable content generation Help drive optimization techniques for overall game performance Work with all art departments to cover all dependencies Develop visual features of the game through shading, or pioneering new asset creation techniques and  technical prototypes and mockups Create art assets that require specialist knowledge/technical skill   Requirements & Skills:   Good communication and interpersonal skills Shipped at least 1 game as Technical Environment Artist At least 4+ years of game industry experience 3+ years of experience in game development Intermediate programming experience with scripting languages (MEL/Python/Etc) and shading languages. Strong artistic background and content development skills. Excellence at problem solving and the ability to work with minimal supervision High-level familiarity with every aspect of game development, and how different disciplines collaborate   Pluses:   Shipped at least 1 AAA game as Technical Environment Artist Strong pre-rendering knowledge (Arnold, Renderman, VRay, etc.) 2+ years Python scripting 2+ years Pipeline development C# or other C++ based code experience(image)



Senior VFX Artist - Breakaway (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-29

Amazon is all in on games.2016 is already a year of firsts for Double Helix, and for gaming at Amazon. In February, Amazon released Lumberyard, a free, cloud connected game engine. In April, we moved to a state-of-the-art game studio and streaming facility. Later this year, we will reveal the first of our new projects to the world. What milestones will you be part of?We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and eSports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our belief that games will produce some of the future’s most influential voices in media and art, come join us. At Amazon’s Double Helix Studio, you’ll have the power of Amazon Web Services’ cloud, Twitch, Amazon eCommerce, and our digital and physical media publishing infrastructure available as raw material to forge a future filled with amazing experiences for players, broadcasters and creators.Combining a startup atmosphere with the ambition to build cutting-edge technology, the game teams at Amazon are looking for a passionate, experienced VFX artist to design and implement stunning visual effects.Job Description· Design creative visual solutions to convey gameplay information to players.· Conceptualize, create and execute real-time particle systems to visually enhance the gameplay experience.· Collaborate cross-functionally with art directors, visual effect leads, and design, engineering, audio and animation teams to develop and integrate visual effects.· Utilize advanced knowledge of real-time game engine systems including particle systems, animated geometry, destruction events, post and full screen effects, and creation of materials to clarify and enhance the impact of design features and modes.· Employ production skills including modeling, texturing and lighting.· Apply animation principles of squash and stretch, timing, and anticipation.· Partner with engineers to define and contribute to new tools and production pipelines.· Integrate aesthetics and high quality production skills to guide visual appeal, color balance, and other gameplay elements.· Run performance measuring software and troubleshooting techniques in-game to optimize visual effects.· Work with producers to complete tasks by the assigned due dates.· Work with art lead to achieve the necessary final effects quality. BASIC QUALIFICATIONS · 3+ years of experience as a Visual Effects Artist· Skillful game development particle simulations using 3D software including Autodesk Maya or 3DS Max, or particle editor software· Proficient with game development texture creation us[...]



Lead User Interface Programmer - Breakaway (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-29

At Amazon, our goal is to create great games. We believe in ground-breaking games that can redefine the boundaries of player experience and change the way the world sees digital entertainment. Games have the power to connect people at a massive scale, and creating these experiences will produce some of the future’s most influential voices in media and art. We seek the best game developers in the world to join our team and become the architects of this vision. Join us, and you’ll have the power of Twitch, AWS, and the entire Amazon ecosystem to shape the future of games.As a Lead User Interface Programmer at Double Helix, you will be part of a team creating engaging, connected experiences that push the boundaries of what’s possible. You will provide technical leadership and management to a growing UI team. You will be responsible for working with the Technical Director and other engineering leads to define and execute the project technical vision, build the technology stack, develop the team’s capabilities, and lead by example to create innovative and exciting new AAA gaming experiences for our customers. Responsibilities· Lead the UI team to create in-game UIs and ensure that we are delivering a quality experience that puts the gamers and viewers first· Work closely with the game stakeholders to understand and evolve the vision, then work with your team to execute on that vision· Be a role-model for the programmers by emphasizing project and company goals, providing feedback and guidance, and developing your team through training, mentorship and 1-on-1’s· Be well aware of the ‘state of the art’ and assess new trends and emerging technologies· Work with production to define and own the UI team roadmap, ingest feedback, fix bugs and ensure the team can deliver on its commitments· Drive improvements to our development and deployment tools and processes to ensure quality results and efficient working practices· Implement UI features to a high quality BASIC QUALIFICATIONS · Bachelor’s degree in Computer Science or related field, or equivalent work experience· 6+ years professional experience in software development.· Proven experience as a Lead Programmer or Senior UI Programmer on shipped titles· A passion for user interfaces, user interactions, and the overall user experiences· Advanced software engineering skills, including the ability to write expert-level, maintainable, and robust code in C++.· Strong experience building robust in-game UIs; discovering and handling the edge case scenarios and error handling PREFERRED QUALIFICATIONS · A passion for video games· 6+ years of game industry experience; preferably with online games-as-a-service· Demons[...]



Senior User Interface Engineer - New World (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-29

2016 is a year of firsts for Double Helix, and for gaming at Amazon. In February, Amazon released Lumberyard, a free, cloud connected game engine. In April, we moved to a state-of-the-art game studio and streaming facility. At TwitchCon we revealed some of our new projects to the world. What milestones will you be a part of?We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and esports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our belief that games will produce some of the future’s most influential voices in media and art, come join us. At Amazon’s Double Helix Studio, you’ll have the power of Amazon Web Services’ cloud, Twitch, Amazon Lumberyard, and our digital and physical media publishing infrastructure available as raw material to forge a future filled with amazing experiences for players, broadcasters and creators.New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land. How you play, what you do, and whom you work with or against is up to you. Live on your own amidst the supernatural terrors or join with others to build thriving civilizations. In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.As a Senior UI Engineer, you will work within the game team solving interesting and challenging user experience problems, creating a user interface that our players intuitively understand. You will iteratively develop UI in game code (C++) as well as our UI framework (JavaScript/HTML 5/CSS). You will provide technical experience and direction to a growing UI team.Responsibilities· Work with designers and artists to define the user experience for key gameplay mechanics· Be responsible for designing, developing, deploying, and maintaining advanced UI technology· Solve novel, ambiguously defined, difficult problems· Be a strong advocate for the user: Insist on the highest standards, and create functional and well-designed UI that models accessible, usable and inclusive design· Be well aware of the ‘state of the art’ and assess new trends and emerging technologies· Build tools and reusable components to reduce redundant code· Drive improvements to our development and deployment tools and processes to ensure quality results and efficient working practices· Conduct regular code reviews, participate in SCRUM, and interface with internal teams· Turn your big ideas into cool new features[...]



Environment Artist: Sanzaru Games Inc.

2016-11-29

Responsibilities: Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers,  and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire environments Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Level Designer: Heart Machine

2016-11-28

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day.   Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up.   Working with us: Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life.   Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums.   All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure can be discussed upon interview. Ideally you’re located in Los Angeles, or at the least willing to relocate. Role - Level Designer    If you’re an incredibly capable level design with ample spacial reasoning skills, a strong sense of storytelling, great sense of pacing and an eye for good compositions in 3d, please reach out to us!   Level design requires a massive amount of testing and collaboration between all of us on the team; you’ll primarily be working with the project lead each day, while also testing new designs with internal members of the team as often as possible. Once production ramps up, we like to hold monthly group playtest sessions with select outside sources to keep our designs sharp.   Your responsibilities + attributes: Work closely with the project lead to help compose a structure for numerous unique zones. Help to concept and craft the feel and design standards for levels, environmental hazards and various in-world interactions. Take the lead on specific regions or zones of the game world, moving a level design sequence from concept to completion. A passion for great level design derived from firm examples within other games. Capable of telling a story through level design. Capable of giving and receiving constructive feedback on designs. Strong communication skills are vital, as we’re incredibly open and straightforward when it comes to our internal conversations about gameplay. Capable of working independently, keeping on-task and mo[...]



Environmental Artist: Heart Machine

2016-11-28

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day.   Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up.   Working with us: Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life.   Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums.   All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure can be discussed upon interview. Ideally you’re located in Los Angeles, or at the least willing to relocate. Role - Environmental Artist We have a unique and highly stylized aesthetic, which is a major aspect of our identity. Finding someone who can translate all of the concept work and ideas we create into something stunning in-game is vital!   Help us craft the look of a new world with eye-searing lighting effects, building out in-game assets, implementing unique rendering methods and many other techniques to achieve the look we need to make the game shine. Ideally you’ll have a strong eye for composition, lighting, and color theory. If your portfolio includes more stylized, bright work, the better!   Your responsibilities + attributes: Model, texture, light and create collision for environments for use in-game. Optimization for levels and geometry; our game is big, with large scale objects, so keeping a close eye on performance is crucial. Contribute lighting, normal maps, specular, gloss for multiple scenarios. Work with the concept artists and the director often to provide a consistent vision and style through all aspects of the game. Craft great looking textures for any number of objects or characters. Work with level designers to bring a blocked-out space to life. Help tackle and solve issues with asset creation and performance. Help research and develop new techniques for art pipeline Skills + Experience: Expert in Maya [...]



Technical Artist: Heart Machine

2016-11-28

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day.   Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up.   Working with us: Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life.   Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums.   All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure can be discussed upon interview. Ideally you’re located in Los Angeles, or at the least willing to relocate. Role - Technical Artist We’ll be creating a large amount of highly stylized art and in-game assets; we’ll need a skilled individual to help build out a proper pipeline and handle rigging, to act as a bridge between artists and programmers. Help guide us and shape our day-to-day workflow, to integrate our work without sacrificing the artistic vision or performance.   Your responsibilities + attributes: Support our artists and designers with new tools. Help develop, customize and streamline our pipeline. Able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders. Think creatively to resolve technical challenges and limitations. Use your working knowledge of console hardware architecture to apply techniques for optimization.   Skills + Experience: Highly proficient with Maya and all relevant tools. Proficient in modeling, texturing, rigging, animating, scripting. Ample Pymel scripting experience. Excellent organisational skills Built import/export pipelines for artists on at least one game. Bonus: Zbrush and VFX capabilities.   To apply: Send your application to info@heart-machine.com with the title "Job Application - Tech Artist". Or, use the built in system.   Please include specific skills you would bring[...]



Character Artist: Cryptic Studios

2016-11-28

Character Artist Cryptic Studios is looking for a talented Character Artist with a genuine passion for games! You’ll work in close collaboration with concept artists, animators, designers, and engineers to create characters, creatures, weapons, armor and costumes in our games.The ideal candidate understands the aesthetics and technicalities of game-ready character art and can texture, shade, surface, optimize and implement just as well as they can sculpt. We actively balance our work with the personal lives of our employees. At Cryptic, we hire great people who love the work, the genre and the game. Every day you could be: Collaborating with artists, designers, and engineers to bring visually compelling characters to life Sculpting detailed high-poly models, creating efficient low-poly meshes and implementing in-game assets for characters, creatures, weapons, armor and items Creating high quality textures and materials Using our custom tools to bring assets in-game, troubleshoot issues and ensure that character art supports gameplay and performance What we'd like to see: 3+ years’ game development experience, specifically creating real-time characters and items using 3ds Max, ZBrush and Photoshop (or equivalent 3D and 2D programs) Exceptional understanding of human/creature anatomy, color theory, values, form, shape language, silhouette and composition Strong knowledge of weapon, armor, fashion and costume design Demonstrated ability to work in a broad range of styles, within technical constraints, using proprietary systems and tools Creative problem solving abilities and willingness to collaborate to find solutions Self-motivated, humble, excellent communication skills and a team-player attitude BA or BS degree in a relevant field or equivalent work experience Pluses: AAA PC or console experience as a 3D character artist Solid foundation in traditional art, drawing, painting, illustration and/or concept art Proficiency with Substance Designer/Painter Basic skinning/weighting experience with a foundational understanding of rigging, animation and deformation Passion for the Star Trek and/or Dungeons & Dragons franchises preferred Required application materials: Resume and cover letter Portfolio or demo reel demonstrating relevant artistic/design skills An art test may be required Must be eligible to work in the United States. Apply online at: www.crypticstudios.com(image)



2D Game Artist: Butterscotch Shenanigans

2016-11-28

Job Title: 2D Game Artist Location: St. Louis, MO Type: Full-time Experience: Entry-Mid level Salary:  $45k-$60k Apply here: https://goo.gl/forms/5B6GPI6eMAj9QB3D2 We’re an award-winning independent game studio based out of St. Louis, MO consisting of just 5 team members. We love the work of making video games, crafting a sustainable business, and creating an amazing, passionate work culture. And we’re in need of some additional ART MAGIC! We’re looking for an insatiably curious 2D artist to join our crew. The ideal applicant is the sort of artist who focuses on process and speed, absolutely loves color, and has a natural affinity for the cartoonish style of our universe. You’ll work directly with Sam Coster, the creative director and lead artist on game projects, to concept and build assets that span the gamut from in-game items, characters, and animations to UI/UX, marketing materials, and even trailer visuals. Our goal as a company is to be the cross-platform game studio, with titles that span multiple markets and deliver joy on an immense scale. With our current portfolio of Crashlands, Quadropus Rampage, Flop Rocket, & Towelfight 2, we have amassed over 5 million players and have begun paving the way for an incredible studio future. If you’re interested in getting in on the ground floor of a young studio where you will have a direct, powerful impact on games and the business itself, this is the job for you. We love and celebrate diversity in all its forms. If you’re from a group that is underrepresented in the games industry we strongly encourage you to apply. Our work environment is a safe place that doesn’t tolerate harassment in any form, from within or without. Quit dillydallying. Become a Butterscotch and build amazing things with us. Your main responsibilities will include: Creation of in-game art assets such as items, tilesets, environments, weapons, characters, creatures, buildings, UI/UX elements, effects, etc. Creation of art assets for other studio projects, potentially including: merchandise, comics, websites, tool business, marketing materials, etc. Animating assets using our proprietary animation engine Refining your art process and our art pipeline for maximum efficiency Creating shareable gifs and other marketing assets for distribution via the blog, twitter, etc. Just making a ridiculous amount of art for a bunch of awesome things Requirements: Prolific 2D artist. We want to see not just a polished portfolio, but an active sketch book. [...]



Platform Engineer: Telltale Games

2016-11-28

Want to own our upcoming next-gen ports? Telltale Games is seeking an enthusiastic Platform Engineer to help us build out our next-generation platform technology for XboxOne and PS4 for upcoming IPs and our award-winning titles! Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers, and Lua programmers to create tons of amazing content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. The Core Engineering group creates true “author once, run anywhere” technology. Responsibilities: Contribute to bringing the telltale technology to new challenging platforms: XboxOne, PS4, Mobile, and TV Improve, debug, and extend existing platform technologies while also building new features in order to meet the needs of consoles, desktops, and high-end mobile devices Create clean API’s for internal tools and editors that support developing cutting edge game technology in lighting, shadows, and post effects Create robust, long-lived, content-agnostic systems with abstraction layers that enable maximum cross-platform feature fidelity Keep abreast of latest developments in hardware & software via developer support, conferences, and publications Contribute to the overall architecture and design of the technology plan of the company and game titles Analyze code performance and optimize appropriately for speed and memory usage Essential Skills and Experience: B.S. degree in Computer Science or equivalent experience 2-3 years of professional C++/STL experience is required 1+ years of professional game development experience including at least some development experience with current or next gen hardware (PS3, PS4, Xbox 360, XboxOne) Deep understanding of current hardware and tools with a keen focus on measurement and analysis to improve performance Solid foundation in 3D math, algorithms, and modern computing fundamentals Self-directing and independent, working effectively within an existing engine structure Experience maintaining and debugging a large legacy code base developed by multiple programmers over many years Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior Full-Stack Developer: Telltale Games

2016-11-28

Move fast, and build things. We are looking for a Senior Full-Stack Developer who can translate complex business and functional requirements into elegant, high-performance web/mobile applications and services. We want someone who enjoys a variety of tasks across a wide spectrum of needs, taking ownership of their work, and pride in the quality of their projects. Collaborate with a talented team of product managers, engineers and designers to deliver world class connected experiences to millions of fans. Ideally, this individual enjoys diving into systems like analytics, CMS’s, and real-time data processing. Essentials Experience with web analytics, real time monitoring and alerting, performance trending, and capacity planning Experience with front and back-end web languages such as PHP, Go, Handlebars, Gulp, CSS and Node Start-to-finish experience at creating apps for web or mobile. Experience with web services API integration (Rest, JSON, XML) Demonstrated database proficiency in MYSQL and NOSQL (DynamoDB is a plus) Technical degree and/or equivalent (5+ years) work experience in related field Clear understanding of client and server side caching systems. (Memcached, etc) Architecting high throughput API endpoints Bonus Points Knowledge of modern game console hardware and capabilities Knowledge of mobile development and cross-platform APIs Demonstrated success developing cross-platform services for consoles, set-top boxes, networked media devices and web apps Previously shipped cross-platform software (especially in games) Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Prop Artist: Sanzaru Games Inc.

2016-11-28

Responsibilities: Constructs hero art and environment props to include modeling, mapping, materials, and texturing Develops, experiments, and advances the assets throughout the development cycle Understands the art pipeline and integrates assets into the game Understands the hardware limitations and common techniques Works directly with other artists, designers,  and engineers to complete the gameplay worlds   Experience/Skills: 1+ year of industry experience working on different platforms Working knowledge of Photoshop, Maya, ZBrush, Substance and/or other 3D software Good sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain large number of assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



VP, Product Management: Disruptor Beam

2016-11-28

Disruptor Beam is building a new generation of games for every screen, based on popular universes like The Walking Dead, Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Our Product Management team works with a world-class team of engineers, artists, and designers to build mobile games that are addictive, appealing and inherently social. We are currently seeking for a Vice President of Product Management to be responsible for defining the product vision, strategy, roadmap, launch and evolution of our products. The VP, Product Management will interface with internal and external stakeholders to represent the Disruptor Beam product vision and will be responsible for tracking important consumer and market trends to help shape that vision. As a member of the Disruptor Beam executive team, this position will have Profit/Loss (P&L) responsibilities and assist in formulating and executing against the strategic initiatives for the business unit. The VP will deliver the right product to our users in a time sensitive and efficient manner.  Using quantitative research, the product leader will help build the framework for existing and future product developments. This is a highly autonomous role and will require a product expert with an innovative and entrepreneurial spirit. **This role will be based out of our HQ in Framingham, MA and relocation assistance is available**   What You’ll Do The Vice President, Product Management will be responsible for management of our product portfolio, with goal of creating best in class digital products that drive revenue and deliver a top notch customer experience. The Disruptor Beam  product suite includes: The Walking Dead, Star Trek Timelines and Game of Thrones Ascent. As the leader of the product team, the VP will create the overall product vision, strategy and roadmap for the Disruptor Beam business. Hire, lead and inspire members of the Product Management team responsible to execute strategies, optimize processes, and drive innovation for their respective product families. Build trust and effective relationships with peers and provide leadership across the organization. Work cross-functionally with internal and external partners such as Marketing, Technology and Design to ensure a collaborative and transparent a[...]



Gameplay Engineer: Heart Machine

2016-11-28

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day.   Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up.   Working with us: Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life.   Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums.   All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure can be discussed upon interview. Ideally you’re located in Los Angeles, or willing to relocate.   Your role - Gameplay Engineer: As a critical anchor for the project you’ll be crafting code for character movements, NPC interactions, scripted sequences, enemy combat, environmental interactions and much more. Help us build something satisfying and fluid while overcoming new and exciting challenges in gameplay.   Your responsibilities + attributes: Ability to express and rapidly prototype gameplay ideas. Capable of giving and receiving constructive feedback on designs. Strong communication skills are vital, as we’re incredibly open and straightforward when it comes to our internal conversations about gameplay. Ability to creatively overcome complex gameplay and systems problems with innovative solutions. Ability to breakdown tasks with accurate time estimates, from high-level components to smaller tasks. Capable of working independently, keeping on-task and motivated. Excited and able to work with a small, nimble team and participate in major decisions. Flexible with any additional responsibilities; small teams require each member to have a willingness to expand their role and take on other tasks.   Skills + Experience: [...]



Software Engineer - Simulation: Uber Advanced Technologies Center

2016-11-28

Uber has launched Self-Driving Ubers in Pittsburgh, PA, and our most loyal Pittsburgh customers are experiencing the future first: https://newsroom.uber.com/pittsburgh-self-driving-uber/ We have openings for full-time positions of Software Engineers in Simulation, at Uber Advanced Technologies Center in Pittsburgh, PA. URL: https://boards.greenhouse.io/uber/jobs/90923 Do you like to work on games? Do you currently build interactive simulated worlds and/or intelligent agents, and want to take on some new challenges with real world implications? We are looking for people who will enjoy writing the simulation software and tools to test our self-driving vehicles. This software includes the simulation of vehicles and people that behave in a realistic manner. We need engineers who can work with the autonomy team to understand their requirements and then translate those requirements into production-quality simulation systems that enable them to reliably test their algorithms, to accelerate the development of our self-driving vehicles. If you have experience creating scripting tools, Physics engines, or artificial intelligence modules for games, we are interested to hear from you! For more information, please visit: https://boards.greenhouse.io/uber/jobs/90923 For information on other job openings at Uber ATC, please visit: https://boards.greenhouse.io/uber Feel free to contact me (sliemhetcharat@uberatc.com) if you are interested or you'd like more information.(image)



Sr. Engine Programmer: Soulbound Studios

2016-11-28

Are you ready to have a hand in implementing one of the most innovative MMORPG’s of the decade? Does the idea of creating never-before-seen game client features invigorate you? You might be just the engineer we’re looking for!   Soulbound Studios is seeking a full-time, Senior Engine Programmer to join the dedicated team working on Chronicles of Elyria here in Bellevue, WA.   In this position you will be collaborating with the Lead Client and Server Engineers, along with other Client Programmers to bring the innovative new features of Chronicles of Elyria to life on the client. The ideal candidate is a strong engineer with exceptional communication skills.   Come join the team that’s re-defining the MMORPG genre!   Requirements: 5+ years of game development experience, preferably in the MMORPG space At least 2 previously shipped AAA PC title (bonus if MMO) in an equivalent type role At least 1 previously shipped PC title using the Unreal Engine B.Sc. or better in Computer Science or related program Strong 3D math and problem-solving skills Expert-level C++ programming skills Demonstrated ability to work well within a team - strong communication skills within and outside programming discipline A passion for video games   Pluses: Proficiency with the Unreal Engine and other 3rd-party libraries Experience developing cross-platform applications for PC, Mac, and VR Experience developing for consoles Agile development exposure (eXtreme Programming, Scrum, etc.) Familiar with unit testing Handy with a NERF gun   Responsibilities: Design and architect solutions to some of the most challenging problems you can imagine Develop game features in a client/server architecture heavily utilizing the Unreal Engine Write clean, well-tested, performant code Analyze and optimize systems as required    About Chronicles of Elyria Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. Only a couple months out of Kickstarter, Chronicles of Elyria has already received the Best Indie MMO award at PAX 2016 from MMOGames.com and has been the number #1 most anticipated game on MMORPG.com since November 2015. Here’s what people are saying about Chronicles of Elyria:   “I've been into the genre since 1996, haven't been[...]



Technical Art Lead: Soulbound Studios

2016-11-28

Does the idea of championing a team of artists and animators on one of the most innovative MMORPG’s of the decade invigorate you? Are you ready to have a hand in overcoming some of the most difficult artistic technical challenges? You might be just the Technical Art Lead we’re looking for!   Soulbound Studios is seeking a full-time Lead Technical Artist to join the dedicated team working on Chronicles of Elyria here in Bellevue, WA.     This position requires the candidate to work with our talented art team in order in bring the world of Elyria to life. Using your technical and creative insights you, alongside other artists and engineers, will develop the best-practices and asset pipeline necessary to make many of our innovative new gameplay mechanics a reality.   The ideal candidate is a strong leader with exceptional communication skills. As a lead, you must also have experience leading teams, writing documentation, mentoring artists, and implementing the technical and artistic vision of the team.   Requirements: 5+ years professional experience in the game industry At least 3 previously shipped AAA PC titles (bonus if MMO) as a Technical Artist or Art Director Comprehensive knowledge of 3D content creation and animation software; especially ZBrush, Maya, and Motion Builder Able to successfully collaborate with character and environment artists, designers and engineers. Mastery of at least one set of technical art roles and responsibilities, and understanding of all domains related to technical art Extensive experience with the Unreal Engine and PBR Materials A passion for video games   Pluses: Experience with MMORPG art direction Agile development exposure (eXtreme Programming, Scrum, etc.)   Responsibilities: Communicate effectively as both the technical liaison for art, and the artistic voice for engineering Find creative ways to deliver the vision of the Art Director from a technical level Solve Unreal Engine related technical art challenges with other artists and engineers Mentor and grow a team of artists spanning multiple disciplines Deliver and receive peer feedback in a constructive way Contribute to project planning and prioritization   About Chronicles of Elyria Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to[...]



Sr. Gameplay Programmer: Soulbound Studios

2016-11-28

Are you ready to have a hand in implementing one of the most innovative MMORPG’s of the decade? Does the idea of creating never-before-seen gameplay mechanics invigorate you? Do you break the world down into classes, behaviors, and events in your sleep? You might be just the programmer we’re looking for!   Soulbound Studios is seeking a full-time Senior Gameplay Programmer to join the dedicated team working on Chronicles of Elyria here in Bellevue, WA.   In this position you will be collaborating with the Lead Client and Server Engineers, along with other Gameplay Programmers to bring the innovative new features of Chronicles of Elyria to life on the server.   We value people who aren’t constrained to particular technologies and are eager to learn new things to overcome anything that stands in the way of delivering value to players.     Come join the team that’s re-defining the MMORPG genre!   Requirements: 5+ years of game development experience, preferably in the MMORPG space At least 2 previously shipped AAA PC title (bonus if MMO) in an equivalent type role B.Sc. or better in Computer Science or related program Strong Object-Oriented and problem-solving skills Expert-level C++ or C# programming skills Demonstrated ability to work well within a team - strong communication skills within and outside programming discipline A passion for video games   Pluses: Proficiency with the Unreal Engine and other 3rd-party libraries Experience developing cross-platform applications for PC, Mac, and VR Experience developing for consoles Agile development exposure (eXtreme Programming, Scrum, etc.) Familiar with unit testing Handy with a NERF gun   Responsibilities: Implement solutions to some of the most challenging problems you can imagine Bridge the gap between the Design and Client Teams, developing gameplay mechanics in a client/server architecture heavily utilizing Spatial OS. Write clean, well-tested, performant code Analyze and optimize systems as required   About Chronicles of Elyria Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. Only a couple months out of Kickstarter, Chronicles of Elyria has already received the Best Indie MMO aw[...]



Technical Artist: Human Head Studios, Inc.

2016-11-22

Human Head Studios is seeking a Technical Artist for our Madison, WI video game development studio. This position will assist Art Direction as the driving force for troubleshooting and providing technical support for the art department and the individual needs of each project. Work with a team of talented artists, and engineers to achieve cutting edge visual goals, within technological limitations, at the highest level of performance. Collaborate with fellow artists, designers and engineers on developing brand-defining visuals for projects, and the means to achieve them. This position requires strong creative/visual aesthetics and technical knowledge of content creation, an acute ability to think outside the box, and a passion to research subject matter when problem-solving complex, well-defined visual goals. Roles and Responsibilities: Rendering Support: Collaborate with art direction and engineering to enhance rendering, lighting, and post-processing, support artistic and creative vision, and improve performance. Material Creation: Create material based solutions for all requisite content: characters (skin & hair), environmental/prop assets, VFX, and anything requiring a novel and extensible approach to attaining a complex visual target. Lighting Development and Support: Assist lighting artists to light game-play environments and in-game cinematics to final-quality, using both lighting and post-process tools within UE4 technology.   Quality Assurance and Optimization: Use diagnostic tools to audit visual content, maintain consistency of art assets, identify ways to improve game performance and preserve fidelity. R&D: Research and proactively investigate tools/software to enhance rendering and visual content quality. Work with art director and programming to improve efficiency of content creation/implementation pipelines. Instruction: Provide demonstration and guidance for new tools, work flows and best practices to fellow developers. Document and maintain content guidelines, standards and work flows. Qualifications: 5+ years of game development experience Extensive experience with latest Unreal and Unity technology, specifically UE4 Knowledgeable and experienced in Physically Based Rendering and Lighting (PBR) Ex[...]



Software Engineer (All levels, all types): Cryptic Studios

2016-11-21

Software Engineer (All levels, all types) We are currently looking for full-time Software Engineers to fill positions at the company in different areas of expertise (for example: graphics, infrastructure, game and console programming).We are starting something new and we need support. We are seeking sharp, motivated people to join our team and work on Massive Multiplayer Online (MMO) games. Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games. Cryptic promotes an environment of creativity, independence, and ownership in ones work. At Cryptic you can see the work you create come to life! Every day you could be: Collaborating with other talented programmers, artists, and design teams. Developing the engine that drives our games, including AI, graphics, physics, animation, and audio. Putting the “massive” in MMO by working on databases, networking, transactions, chat, and other systems that scale to handle tens of thousands of users. Fashioning user interfaces, tuning controls, and designing unique game play systems that give each game its own feel. Creating the development tools to handle the ever-changing demands of producing online games. MMO development is challenging and rewarding because of the range of skills required to deliver a quality experience to the players. While game play is certainly a big piece of what we do, a talented programmer need not have game industry experience to find a home at Cryptic. What we need to see: The ability to communicate clearly and concisely Extremely proficient in C programming and debugging A passion for delivering great work What we’d like to see: In-depth knowledge of and experience with games 4 year degree required or equivalent experience in similar field Multiple positions available! Must be eligible to work in the United States Apply Online At: www.crypticstudios.com[...]



Assistant Professor OR Instructor in Computer Science (game programming): DePaul University

2016-11-17

DePaul University’s School of Computing invites applications for (a) a tenure-track position in Computer Science at the rank of Assistant Professor or (b) an instructor (renewable) in game programming. Successful candidates will be part of one of the fastest growing and most highly recognized game design programs in the country:  Animation Career Review 2016 rated our programs 2nd in the Midwest and 16th nationally; Princeton Review 2016 ranked our undergraduate program 35th nationally, and our graduate program 15th nationally. Our program is part of the College of Computing and Digital Media (CDM), located in the heart of Chicago’s Loop, the central business district of Chicago. Our degree programs feature concentrations in programming and game design, are highly cross-disciplinary, and are linked closely with our programs in Animation, Interactive Media, Computer Science, Software Engineering, Digital Cinema and Computer Graphics. Ideal candidates for these positions will have an active interest in game programming and have experience in one or more of the following areas: Game Software Development / Software Engineering Game Engine Programming Mobile / Console Game Programming Game AI / Game Physics Computer Graphics Augmented Reality / Virtual Reality Candidates for the tenured track position should have a PhD or equivalent. Candidates without a terminal degree are eligible for a full-time instructor (renewable) position and are encouraged to apply. Rank and salary are commensurate with qualifications and experience. Apply at https://facultyopportunities.depaul.edu/postings/1121.For priority consideration, application materials must be received by January 15, 2017. Applications should include a CV, teaching statement, research statement, three letters of recommendation, and a cover letter. For more information contact DePaulGame@cdm.depaul.edu As an Equal Employment Opportunity (EEO) employer, DePaul University provides job opportunities to qualified individuals without regard to race, color, ethnicity, religion, sex, sexual orientation, national origin, age,  marital status, physical or mental disability, parental status, housing status,  source of income or m[...]



Senior Game Developer: LRNG by Collective Shift

2016-11-16

  Role: Senior Game Developer  Job Type: Full Time  Location: Redwood City  Join The LRNG Movement LRNG redesigns learning for the connected age.  It is a collective shift in learning; it begins with youth and the communities where they live; it connects their passions, people and paths and empowers them for success in the connected age.  Position Overview LRNG is seeking a Senior Game Programmer with experience in many or all aspects of game development. The Senior programmer will work with Twin Cities PBS, in-house designers and data scientists to develop online games that support a new science show for kids. This position will also handle oversight and potential modification to AAA titles such as Sid Meier’s Civilization.  Primary Responsibilities Design, implement, and maintain systems and tools to support gameplay (animation, navigation, special effects, audio etc.); Support and assist designers, artists, and other programmers as needed; Write clear, maintainable, portable, and highly functional code; Profile and performance tune code to remove bottlenecks; Assist in creating development schedules and design specifications, ensuring implementation of game experiences matches the intended design; Identify risks for tech/development and proactively propose and implement solutions; Actively participate in the QA process to identify, triage and fix bugs.  Minimum Qualifications  Expert knowledge of HTML5, JavaScript, CSS, C++, cross-browser and cross-platform  compatibility; Solid understanding of the quirks of JavaScript as a language; Full-stack understanding of the components required to build online games; Highly self-motivated and goal-oriented individual who can work without much supervision; Ability to give clear estimates and deliver on time; Experience with developing for the web on mobile devices; 5+ years of programming experience. Preferred Qualifications The ideal candidate will also have the following preferred prior experience, skills and dispositions: Working knowledge of Phaser; Experience in educational game development; Multiplayer and network programming.   Education Bachelor’s degree in Computer Science or r[...]



Audio Tools and Engine Programmer: Cryptic Studios

2016-11-16

Cryptic Studios is currently seeking an Audio Tools and Engine Programmer to create and maintain our audio pipeline and systems. You’ll work closely with Sound Designers, Leads, and other programmers in our studio to drive a great game audio experience for our players. Located in Northern California in Los Gatos, we offer the fun, focused, and casual atmosphere of a small developer. We actively balance our work with the personal lives of our employees. At Cryptic, we look for people who have passion for what they do and work well in teams to create and operate fun and challenging online games. Typical Tasks Improve the workflows for how we get voice overs and other audio into our existing games. Evaluate Third Party solutions for Audio for our next game, in concert with our Audio and Engine Teams. Improve stability of the Audio code on all of our Shipping Platforms (Windows, Xbox One, PS4) Add more advanced audio features to our new game. What we need to see: The ability to communicate clearly and concisely. Attention to details. A passion for working in the Audio space, and a care for customer experience. Very proficient in C/C++ programming and debugging, especially in multi-threaded code. Proficient in source code version control systems such as Subversion or Git. Experience with audio middleware, like FMOD or WWise. Deep knowledge of audio fundamentals (filtering, reverb, compression schemes, etc.) Experience with sound design, including digital signal processing (DSP) and data compression techniques. 4 year degree and 2 years of professional Audio or Tools Engineering experience, or the equivalent. What we’d like to see: Experience with music and adaptive music systems Experience creating complex voice over playback systems Must be eligible to work in the United States. Apply online at: www.crypticstudios.com(image)



Graphics Programmer: ZeniMax Online Studios

2016-11-16

Responsibilities: Writes clear, maintainable, portable C++ code Understands entire graphics engine architecture, from game interface to graphics API interface Writes and maintains custom shaders across a range of hardware Writes clear, maintainable and highly functional code Test and document code you write Supports and maintains existing systems Works well with other engineers, artists and designers Accurately estimates his/her schedules and delivers high quality work products to that schedule Requirements: Bachelor’s degree in Computer Science or equivalent experience 5+ years C++ development and graphics programming experience Experience with DirectX 11 level shaders and HLSL Expertise in building multithreaded, real-time systems Experience writing systems balancing performance and maintainability Excellent analytical and mathematical skills Strong interpersonal skills and problem solving ability Experience profiling and optimizing both CPU and GPU utilization Experience with game editor plugins/modification Experience with Max plugins a plus Development experience in the games industry a plus Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus Ability to contribute innovative and original ideas towards all aspects of game production and development Strong communication and organizational skills Must work well under pressure and handle multiple tasks Passion for making GREAT games Experience playing previous Bethesda Games Studios games(image)



Lecturer in Game Studies: Monmouth University

2016-11-15

Lecturer in Game Studies   The School of Humanities and Social Sciences at Penn State Behrend invites applications for a full-time, multi-year, renewable position as a Lecturer in game studies. Candidates should have extensive game development background with expertise in digital animation, graphic design, character design, and digital arts. Proficiency in web development and programming with either Python or Ruby is desired.  First hand experience in the games industry is desired.  Candidates should have experience in university level teaching with demonstrated ability to teach theoretical and applied components and to mentor/engage students. Depending on discipline and experience, either MFA or PhD required.   Review of applications will begin immediately and continue until the position is filled. Application materials consist of (a) a letter of application summarizing your experiences and educational philosophy; (b) curriculum vitae including a link to a digital portfolio demonstrating game, digital, and teaching experiences/proficiencies; (c) three letters of reference.   Penn State Behrend is a comprehensive four-year and residential college of Penn State in Erie, PA. The college prides itself on the balance it achieves between teaching and research. Located on a beautiful, wooded hilltop campus, Penn State Behrend offers its 4,350 undergraduate and graduate students an inspiring and technologically-advanced environment characterized by close student/faculty interaction. For more information about the college, please visit our web site (www.behrend.psu.edu).   To apply, go to http://psu.jobs/. For job location, choose “Penn State Erie, The Behrend College.” For type of job, select “Academic.” Then click “Search for Jobs.” Select job #67652, Lecturer in Game Studies and then select “Apply On-line.” If you have never applied for a Penn State job before, you will need to create a Friends of Penn State Account. Thereafter, you will be able to upload the required application materials.     CAMPUS SECURITY CRIME STATISTICS: For more about safe[...]



Senior Technical Artist: Deep Silver Volition

2016-11-14

Volition is seeking an experienced and passionate problem-solver to fill the role of Senior Technical Artist. You will be working in a collaborative environment of artists, designers, and programmers, using one of the strongest Python-based tools frameworks in the industry. You will have the opportunity to push the quality of content through the continued development of cutting-edge tools and pipelines for next-gen game development. We are considering qualified applicants for a senior or principal technical artist position. Responsibilities: Design and assist in developing tools and pipelines for Artists and Designers. Proactively seek out inefficiencies and problems in existing pipelines and identify potential solutions. Improve and enhance tools/processes throughout the project cycle. Assist programmers and designers in researching and developing new game features. Assist in checking art content against technical guidelines prior to integration in the game. Qualifications: Fluent knowledge of at least one major 3D software package (3ds Max, Maya, MotionBuilder). Must be able to work comfortably with common scripting languages, such as Python. Demonstrated initiative and strong problem-solving skills. 4+ years of experience in the game industry or equivalent. Sample Work: Samples, demonstrations or documentation of tools pipelines developed to overcome past challenges. Encouraged but not required: Art portfolio demonstrating proficiency and talent with both CG and traditional art skills.  (image)



Animator: Rainbow Studios

2016-11-14

Animator/Character Modeler: We are looking for a talented Character Modeler/Animator to add to our growing studio. If you are looking for a position where you have the ability to take ownership of large components of a AAA game while working with a group of industry veterans this job is for you.Responsibilities Include: -Realistic Character modeling and Rigging -Integration of characters and animation into game engine -Animation tree design -Experience with retargeting existing animation sets -Processing motion captured animation -Creating hand keyed animations that integrate seamlessly with mocap   Required Software knowledge: 3DS MAX and/or Maya, Unreal Engine 4, Zbrush or another digital sculpting package, Photoshop, good understanding of PBR workflow a must.  Knowledge of CAT for 3DS Max and Knald a plus but not required.   Salary: negotiable based on experience   About Rainbow Studios - THQ Nordic restablished Rainbow Studios to contunue development of the MX vs. ATV off-road racing frachise with many original team members.  Based in Phoenix, Arizona, the team enjoys, mild winters, reasonble cost of living and an energized, smaller team eviornment. (image)



Sr. Product Manager, Midcore Mobile Games: The Walt Disney Company

2016-11-11

Responsibilities ● Function as a key team member to develop new features, manage cross-disciplineefforts to focus on player engagement and monetization, then drive implementation to completion.● Collaborate with analysts and other PMs to drive detailed and thorough data analysis and present findings.● Coordinate data-driven business and product decisions and play a significant role in defining team focus and roadmap.● Conduct industry trend and market analysis.● Coordinate among a wide range of cross-functional internal and external resources to ensure that products get to market per specifications, within budget and on schedule. Basic Qualifications ● 4+ years in related product management experience● Mobile free-to-play experience strongly preferred● Exceptional organizational and analytical skills; attention to detail● Outstanding creativity and drive; self-starter, excellent written and oral communication skills● Expert in economic and user modeling using data tools● Strong knowledge of Disney brands Preferred Qualifications • Personality suited to handle responsibility, leadership and deadlines under pressure• Experience working with established brands, ideally mid-core• Passionate about mobile gaming, apps and the mobile industry• Ability to effectively communicate and “sell” strategies to cross-functional teams• Strong problem-solving/troubleshooting skills• Strong technical aptitude and quick learning ability Required Education ● BA/BS degree in a related field Company Overview DCPI is the business segment of The Walt Disney Company that brings stories and characters to life through innovative and engaging physical products and digital experiences across more than 100 categories, from toys and t-shirts, to apps, books and console games. DCPI comprises four main lines of business: Licensing, Retail, Games and Apps, and Content. The combined segment is home to world-class teams of app and game developers, licensing and retail experts, a lea[...]



Game Director: Tic Toc Games

2016-11-10

TicToc Games is seeking a Sr. Game Director with outstanding communications skills to cast game vision, create wireframes, write easy to understand user stories, and a proven track record of shipping high quality free-to-play mobile games! Responsibilities: Be the vision holder for the game, driving the game experience for the team. Prioritize Sprint and Backlog Story in JIRA to guide daily stand up meeting goals. Create clear and efficient wireframes that can be converted into User Stories effortlessly. Produce easy to understand User Stories. Direct game design while successfully partnering with the producer to deliver and maintain an epic gaming experience. Discuss the game with the publisher, internal team and management keeping everyone in the loop on the creative. Ensure every design choice made benefits the Target Audience, Core Gameplay and Monetization efforts. Drive ideation, high concepts and game decks for new titles to get kicked-off. Establish and maintain a creative environment, resolving conflicts with teammates, work within and refine the development process, and motivate the team with your excitement for the game! Requirements: Knowledgeable and passionate about Free-to-Play games. A minimum of 5 years’ directing video game development. Shipped multiple high quality products as a game director or game designer. Outstanding communications and relationship-building skills Recognized ability to guide and inspire development teams Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design, sound, and production. Exhibited ability to coach and mentor employees at all levels of an organization You let the best idea win for your game. Unrelenting self-motivation and initiative to make the game better. Excited to learn new software and game development processes. Ownership on creating a positive highly productive work environment. Pluses: You know how to read and make queries in a[...]



Lead Game Artist: Phosphor Games Studio

2016-11-10

Want to work at a great indie studio and make games like Horn and The Brookhaven Experiment?  Phosphor Games Studio is looking for amazing leads to create and manage inspiring visual material. Our Lead Artists have distinctive and original styles paired with keen project management abilities. A successful Lead Game Artist has a savvy mix of creative and leadership skills. To apply please send your resume, salary expectations and portfolio link to jobs@phosphorgames.com RESPONSIBILITIES Craft the overall game visual style and supervise production of all visual material throughout game’s development Inspire and maintain a successful team of both internal artists and contractors Communicate game vision to partners such as senior managers, designers, programmers, etc. Manage full art lifecycle to meet deadlines and budgets Foster positive collaboration between teams proactively and resolve conflict and set-backs  REQUIRED QUALIFICATIONS  Demonstrated leadership experience in a gaming environment Demonstrated success in crafting, leading and implementing a full game style concept Degree in Fine Arts, Graphics, Animation or related field, or equivalent work experience Excellent communication skills both written and oral Excellent sense of humor and interpersonal skills  About Us Phosphor Games Studio is a Chicago-based game development studio comprised of developers with years of AAA game dev experience and a history of financially successful and critically acclaimed titles across the industry. Our veterans have team lead and Sr. experience on 3rd person Action adventure, FPS, MMO, Sports, Motion Control, Casual, and Mobile titles. Phosphor Games Studio is an independent developer located in one of the fastest growing neighborhoods in Chicago Illinois, the West Loop. Within just a few blocks, you will find award-winning restaurants, boutiques, and a burgeoning art gallery district. Our team members have the opportunity to work on ma[...]



Network Programmer: Studio Roqovan

2016-11-09

NETWORK PROGRAMMER Studio Roqovan: Los Angeles (Greater Los Angeles Area) Job Description Studio Roqovan is seeking an exceptional Network Programmer to join our team. The right candidate will have experience developing advanced networking solutions for large scale games, and come with a positive attitude, a passion for games, and ability to communicate with people as effectively as you do a computer. Responsibilities: Develop and implement online systems supporting multiplayer gameplay, customization, and purchases Organize data flow to allow for prediction and synchronization as needed Identify and solve development obstacles or risks that arise Optimize code and data for memory usage and performance for both server and client Collaborate with other developers so that systems work together and as intended Qualifications: Demonstrated proficiency in C++ 3+ Years professional game development experience Shipped at least one game title Technical game development in Unreal Engine 4 Experience with Client/Server architecture and Unreal Engine 4 replication Able to adhere to internal coding standards Multi-platform experience on PC and console Strong debugging and problem solving skills Structures and writes readable code and comments Strives to meet deadlines while able to assess feasible tasks Gamer Pluses: Experience developing in VR and/or with motion controllers Dedicated or scalable server development Integration of Anti-Cheat and Security Measures Utilizes plenty of logging to ensure intended behaviors Perks: Small, collaborative environment with close-knit team With minimal oversight on a developing project, every member can make significant contributions to impact the final game Convenient location from Los Angeles and the San Fernando Valley, just 30 minutes from beaches, major museums, or anywhere else you’d like to go Medical, dental, and vision insurance coverage Food. Seriously, these guys lik[...]



Build Engineer - Breakaway (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-08

At Amazon, our goal is to create great games. We believe in ground-breaking games that can redefine the boundaries of player experience and change the way the world sees digital entertainment. Games have the power to connect people at a massive scale, and creating these experiences will produce some of the future’s most influential voices in media and art. We seek the best game developers in the world to join our team and become the architects of this vision. Join us, and you’ll have the power of Twitch, AWS, and the entire Amazon ecosystem to shape the future of games. We’re looking for a Build Engineer to join the team creating Breakaway, a mythological sport 4v4 brawler built for fast action, teamwork, and live-streaming, which was announced at TwitchCon.As a Build Engineer, you will be responsible for creating, maintaining, and improving the foundational build systems and development backbone. You will work directly with people in all areas of the development team, creating solutions to problems that you have uncovered and having a huge positive impact on team productivity.THE ROLE· Create builds and processes for multiple production environments, used for development, testing, and deployment· Speed up development and testing by building tools and automation· Improve the reliability of our tools and build process· Monitor, measure, and improve system stability and developer iteration time BASIC QUALIFICATIONS · Bachelor's degree in Computer Science or a related field, or equivalent experience· 3+ years experience or background in C++ Build and Release Engineering· 3+ years experience in programming· Experience setting up and/or maintaining automated build system· Experience using scripting languages and automation to create end to end solutions· Experience with continuous integration and deployment practices and build systems PREFERRED QUALIFICATIONS · A pas[...]



Software Development Manager – New World (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-08

2016 is a year of firsts for Double Helix, and for gaming at Amazon. In February, Amazon released Lumberyard, a free, cloud connected game engine. In April, we moved to a state-of-the-art game studio and streaming facility. At TwitchCon we revealed some of our new projects to the world. What milestones will you be a part of?We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and esports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our belief that games will produce some of the future’s most influential voices in media and art, come join us. At Amazon’s Double Helix Studio, you’ll have the power of Amazon Web Services’ cloud, Twitch, Amazon Lumberyard, and our digital and physical media publishing infrastructure available as raw material to forge a future filled with amazing experiences for players, broadcasters and creators.New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land. How you play, what you do, and whom you work with or against is up to you. Live on your own amidst the supernatural terrors or join with others to build thriving civilizations. In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.As a Senior Engineering Manager, you will work within the game team and collaborate with external technical teams to influence the future of online gaming.The Role:· Be responsible for designing, developing, deploying, and maintaining advanced online multiplayer related gaming technology· Enable a small team of developers to build great content on a massive scale· Solve novel, ambiguou[...]



User Interface Artist - New World (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-08

2016 is a year of firsts for Double Helix, and for gaming at Amazon. In February, Amazon released Lumberyard, a free, cloud connected game engine. In April, we moved to a state-of-the-art game studio and streaming facility. At TwitchCon we revealed some of our new projects to the world. What milestones will you be a part of?We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and esports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our belief that games will produce some of the future’s most influential voices in media and art, come join us. At Amazon’s Double Helix Studio, you’ll have the power of Amazon Web Services’ cloud, Twitch, Amazon Lumberyard, and our digital and physical media publishing infrastructure available as raw material to forge a future filled with amazing experiences for players, broadcasters and creators.New World is a massively multiplayer, open-ended sandbox game that allows you to carve your own destiny with other players in a living, hostile, cursed land. How you play, what you do, and whom you work with or against is up to you. Live on your own amidst the supernatural terrors or join with others to build thriving civilizations. In this evolving world that transforms with the changing of the seasons, weather, and time of day, the only limit is your own ambition.As a User Interface Artist at Double Helix, we want you to design and develop user interface styles, structures and flow that integrate deeply and seamlessly with game systems and complement the overall art aesthetic of your game.The Role:· You are an artist, first and foremost, and strive to create beautiful and emotionally evocative art· Passionate about th[...]



Lead User Experience Designer - New World (Amazon Game Studios | Irvine, CA): Amazon Game Studios

2016-11-08

Amazon is all in on games.We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and eSports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our belief that games will produce some of the future’s most influential voices in media and art, come join us. At Amazon’s Double Helix Studio, you’ll have the power of Amazon Web Services, Twitch, Amazon eCommerce, and our digital and physical media publishing infrastructure available as raw material to forge a future filled with amazing experiences for players, broadcasters and creators.Combining a startup atmosphere with the ambition to build cutting-edge technology, the game teams at Amazon are looking for a passionate, experienced Senior UX Designer to design and supervise the development of user interface styles, structures and flow that integrate deeply and seamlessly with game systems and complement the overall art aesthetic of our games. This UX designer will have a significant impact on our business as they lead the design direction for a major PC game experience. The designer will work collaboratively with engineers, producers, executives, and game designers, and leading design throughout the strategy, design, and development lifecycle.The Role: · Be a designer, first and foremost, and strive to create innovative and intuitive interfaces. · Be passionate about the end-to-end game experience and devise interface schemes and styles that heighten rather than distract from the user experience · Design detailed screen and interaction flows, taking into account motion, micro-and-macro layout, and UX fundamentals in the context of the game. · Stay up-to-date on contemporary t[...]



Lead HTML 5 Developer: Eyestorm Productions

2016-11-04

About Us We're a creative entertainment advertising agency in LA. Fun and exciting atmosphere in the downtown LA arts district. Walking distance to great shops and places to eat. We're a collection of passionate content makers, hard working, collaborative environment wanting to bring in like minded individuals. We operate with minimal bureaucracy and are fans of listening to creative input from your mouth to our ears.   What We're Looking For We're looking for self-managed Senior Developers to help us create a groundbreaking playable ad unit.   This is an entirely new arena for mobile ad development. You would be getting in on the ground floor of new medium that will be a spear heading platform in the mobile marketing arena.   Qualifications: • Must be skilled in: Javascript, CSS, HTML 5   • 5-10 Years Experience with Javascript, HTML 5, & Game Logic   • Experience creating Javascript/HTML 5 games   • Must be able to lead a team of Developers   • Must be able to present examples of games Created.   • Excellent Creative Problem Solving Skills   • Must be well organized   Send Examples of relevant works and resume to the email provided.(image)



Assistant Professor/Instructor in Animation: DePaul University

2016-11-04

DePaul University’s Animation program invites Animators and Game Artists to apply for a full-time teaching position in the heart of downtown Chicago. Our Animation program, ranked #16 in the US by Animation Career Review, is the largest in the Midwest. We are part of DePaul’s School of Cinematic Arts, which also includes cross-disciplinary programs in Cinema, VFX, and Game Development. There are currently over 200 majors enrolled in our Animation MFA, MA, BFA and BA degrees, and we have ten full-time Animation faculty members who have worked for studios including Walt Disney Feature Animation, Cartoon Network, Nickelodeon, Will Vinton, JibJab, Sesame Street, Klasky Csupo, Day 1 Studios, and Microsoft Games. Animation resources include a stop motion studio, two green screen stages, a sound recording and mixing studio, and a mocap studio. Past visiting artists include the Brothers Quay, Yuri Norstein, David O’Reilly, and the Wachowskis. DePaul Animation students have won a 2016 Student Academy Award in Animation and been a part of game teams that have produced the IGF Student Showcase winning games Octodad and Devil’s Tuning Fork. For more about the Animation program please visit our website: http://www.cdm.depaul.edu/academics/Pages/BFAinAnimation.aspx Ideal candidates for the position will have teaching and production experience in one or more of the following areas of cinema, television, and game development: traditional animation, 3d modeling, 3d animation, stop motion, motion graphics, visual effects and motion capture. Job responsibilities include teaching, advising, service, supervising student projects and continued creative activities and/or scholarship in the field. Position begins fall of 2017. Rank and salary commensurate with[...]