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Senior AI Engineer - Infinity Ward: Activision

2017-07-22

Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area.  The ideal candidate will have five or more years of experience in a similar role.  This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise.  We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game. Responsibilities: Work with the AI engineering team to craft best-in-class AI technology for our next AAA title Work closely with the design and content teams to bring new AI characters and behaviors to life Contribute ideas for new AI architectures and technologies Design, plan, and implement performant and optimized AI systems   Requirements: 5+ years of experience in games, military simulation, or real-time AI 1+ shipped titles working as an AI Engineer Have architected (or significantly extended) an AI decision framework Strong design sensibilities and outstanding communication skills Excellent debugging and performance analysis skills A love for competitive FPS play Strong 3D math and algebra skills as they relate to game programming Strong knowledge of C++ programming and practices   Pluses: Use of analytics to guide behavior Networking Single-player AI systems Working in and extending an established code base Experience with animation technology – blend trees, IK, motion matching Experience with C# Previous experience with scripting languages such as Lua, Python(image)



Digital Marketing Specialist: Disruptor Beam

2017-07-22

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking a performance-focused digital marketer to drive customer acquisition efforts for our portfolio titles, Game of Thrones Ascent, Star Trek Timelines and The Walking Dead. Do you have a solid understanding of performance marketing, conversion, and online customer acquisition? Disruptor Beam is looking for a Digital Marketing Specialist to design, implement and manage day-to-day operations of Disruptor Beam’s customer acquisition programs, balancing CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles. What You’ll Do Research, evaluate, implement, and evolve performance-based product marketing tactics, including customer acquisition, reacquisition, and remarketing that drive key performance indicators Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc. Continually optimize digital ad performance, testing new opportunities  and retiring underperforming campaigns on a daily basis Assist with the planning and analysis of brand and awareness campaigns Keep abreast of developments in the performance marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers What We Seek 2-3 years of experience managing performance marketing campaigns for mobile apps MBA or BS in Statistics, Applied Mathematics, Digital Marketing or a related area, or work equivalent experience Proven track record setting up and running successful (ROI positive) performance marketing campaigns Experience creating dashboards and reports to analyze and communicate the effectiveness of marketing programs Strong affinity for Game of Thrones, Star Trek, The Walking Dead, and similar fantasy/SF/horror IP Well-versed in the latest developments and trends in digital performance-based marketing Entrepreneurial, self-motivated, and comfortable working in a lightly structured, fast-paced, collaborative environment Highly analytical and an eager problem-solver Excellent presentation and written/oral communication skills in English Ability to work legally in the United States Pluses Hands-on experience running mobile app install campaigns on Facebook, Google AdWords, and other leading social and mobile ad platforms (Tapjoy, Chartboost, Flurry, AdColony, etc.) Experience developing Tableau visualizations for campaign analysis and reporting About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.DisruptorBeam.com. At Disruptor Beam, we celebrate, support, and thrive on hiring people from different and diverse backgrounds. Disruptor Beam is proud to be an equal opportunity workplace. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran[...]



Sr. QA Engineer: Disruptor Beam

2017-07-22

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Platform QA engineers work hand & hand with our Platform and Data Engineering teams. QA engineers work closely with the team at every stage of the development process.  Thinking about how to test and the impact of changes before a line of code is even written.  We’re looking for an individual that has a hunger technology and a passion for testing and continually looking at ways to improve our quality and testing efficiency. As a Senior QA Engineer, you will be responsible for the testing of our platform services, data pipelines, and the integration these services into our product portfolio.  You will be expected to drive how we test, what tools we use and execute on these initiatives. This role will be the glue between our platform and data engineering team and the rest of the QA organization What You’ll Do Develop and maintain test cases for both manual and automated testing for our backend platform services Participate in technical design discussions in regards to backend platform services and provide a voice for testability and quality Define and contribute to robust, scalable  test solutions for functional and regression testing (API & integration) Communicate risks, defects and coverage report to leadership teams  What We Seek 3+ years’ experience in direct software verification and validation, including white-box and black-box testing 3+ years’ experience in software QA methodologies and practices 3+ years’ experience with object oriented development, coding, debugging, and testing Familiarity with testing for both iOS and Android 2+ years’ experience with a scripting language, such as JavaScript 2+ years’ API testing experience Experience with SQL or equivalent Experience working in an agile environment Hands on experience with Selenium, TestNG, or other Automation tools Experience with continuous integration and deployment Automated Functional testing experience  Pluses Experience with the Unity3D game engine Automated Performance, Memory, Stress, and Load testing experience Networking testing experience and network protocol knowledge A strong interest in Mobile Games and gaming in general Having shipped mobile games, ideally in the free-to-play market Experience with AWS technologies Experience configuring and using Perforce and JIRA  What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around popular franchises including Game of Thrones, Star Trek, and The Walking Dead. Disruptor Beam released its first mobile game, Game of Thrones Ascent, in 2013, followed by the widely popular Star Trek Timelines in January 2016. The Walking Dead: March to War will launch in 2017. Disruptor Beam was founded by game industry veteran and entrepreneur Jon Radoff, and is backed by GrandBanks Capital, Google Ventures, Romulus Capital, and Converge Venture Partners. For more information visit www.Dis[...]



DevOps Engineer: Disruptor Beam

2017-07-22

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. DevOps Engineers at Disruptor Beam work closely with the platform and game developers, build, release and performance engineers, and data scientists to continuously improve, support, secure and operate our production, test, and office network and environments. There will be a whole lot of ilities - shared responsibility for availability, reliability, operability, securability [sic], measurability, audibility, recoverability, and reproducibility.  But wait, there’s more!  You’ll work to ensure seamless and quick deployability; that our environments have elasticity; that your cohorts have productivity.  You’ll help figure out how to make this all a (better) reality.   We’re looking for problem solvers smart enough to not outsmart themselves, wise enough to know when they don’t know, humble enough to recognize no problem is too small, curious enough to be constantly learning, and confident enough to ask challenging questions. What You’ll Do: Help build and design secure, well-instrumented, highly-available, and reproducible infrastructure Migrate legacy systems to robust, contemporary infrastructure. Support multiple development teams, games, and environments (this will involve on-call rotations). Optimize infrastructure deployments for speed, cost, availability, and scale Automate, automate, automate. Incorporate event/data driven design principles into systems and infrastructure design What We Seek: An Internet Technologist with at least 5 years professional experience and (preferably) a technical baccalaureate degree (e.g. BS CompSci) A DevOps Engineer intimately familiar with Linux A Systems Engineer with their head in the cloud, familiar with AWS services (CloudWatch, EC2, Auto-Scale, RDS, Lambda) and associated best practices A full stack explorer who understands the Web (Apache, Nginx), Caching (Memcached, Redis) and Databases (MySQL, Postgres, MongoDB) A mild paranoiac with better Security Practices, including network security, system hardening, and OWASP An automator - not an automaton.  Help automate builds (Jenkins), configuration (Puppet), and deployments (Code Deploy); in short, everything! A virtual longshore person who has built, managed and optimized Docker Containers A tinkerer comfortable with OS X, Homebrew, Ruby/Bash/Python/Javascript (or other scripting language), SQL and NoSQL databases, and web scale. A packet herder familiar with core network engineering concepts (firewalls, switching, basic routing). An inspector of gadgets, systems, and data - instrument, observe, diagnose. A smoke-jumper - when the call comes, you're ready to jump into the fire and figure out the best (safest and fastest) way to contain and quench An uptime evangelist and performance advocate with the know-how to keep systems operating and performing. What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games[...]



Character Artist: Insomniac Games

2017-07-21

Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing. Essential Duties and Responsibilities include the following: Maintains consistent style under the direction of the Art Director Creates models, textures, and shaders for characters, vehicles, weapons, and props Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics Checks character assets in context in the game to identify scale and design issues Optimizes models and shaders Actively participates in technical and artistic problem solving Works closely with animators and riggers to ensure models deform correctly and are functional Solves problems with visual design; fills in the gaps between concept art and modeling Meets with other character artists to discuss style and technique and maintains visual consistency Other duties may be required Education and/or Experience: Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent. Advanced understanding of generating normal maps from high poly models. Understanding of node based shader networks a plus. Understanding of source control with Perforce or the equivalent. Other Skills: Strong drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Advanced knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. If this sounds like the opportunity that you have been looking for – then we want to hear from you. Please use the link below and apply directly to the role. Thanks!(image)



Director, User Acquisition: Disruptor Beam

2017-07-21

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are looking for a Director of User Acquisition to lead user acquisition efforts across a wide variety of advertising and social-media networks, including optimization of audience targeting, creative, marketing spend, bids and budget allocation. The Director of User Acquisition will manage Disruptor Beam's deals and relationships with various media sources, identify opportunities with new partners, and drive innovation and constant improvement in our user-acquisition strategy.  In this key position, you are expected to demonstrate leadership skills and strategic vision in addition to delivering strong hands-on results. The Director of User Acquisition will be located in the corporate headquarters in Framingham, Massachusetts and will report into the Chief Marketing Officer. Relocation assistance is available. What you’ll do Design and manage user acquisition (UA) strategy and execution, including metrics and CPI/LTV/ROI targets Coordinate UA across Disruptor Beam’s portfolio of games, working with cross-functional teams in Product, Publishing, Data Science and Engineering to drive the highest ROI possible Drive and manage paid advertising and media buys across online channels to acquire new customers cost-effectively Perform deep analysis of marketing spend across various channels (display, search, social, etc.) to learn and identify the most effective strategies. Share key learnings with executives and product managers Facilitate the development and management of testing platforms and technical tools designed to streamline UA operations and analysis Seek, test, and evaluate new advertising channels Source, negotiate and develop innovative solutions for acquisition Manage, mentor and grow a team of performance marketing professionals, supplemented by external marketing or media agencies as needed Own and cultivate key strategic relationships with acquisition partners such as Facebook, Google, and other major ad networks and platforms Outbound business development of acquisition channels to help Disruptor Beam stay at the forefront of mobile acquisition Provide input to develop unique creative visions, working closely with Product Marketing to execute on creative strategies to attract new users Effectively communicate with advertising partners to efficiently drive campaign performance What we seek 5+ years in performance marketing management, user acquisition, mobile advertising or similar digital marketing fields, ideally in the mobile gaming industry Bachelor's degree in Marketing, Finance, Economics, Statistics or a related field, or equivalent work experience Demonstrated experience building successful user acquisition campaigns across multiple target audiences,  and demographics Strong project management and strategic partnership skills to drive marketing campaigns with external partners Experienced manager able to hire and develop an industry-leading user acquisitions team Proven ability to work effectively across a wide range of internal teams, and produce in a fast-paced environment Experience working in a metrics-driven role focused on ROI Excellent negotiation skills Strong data analysis experience Creative problem-solving acumen, and experience in rigorous hypothesis-based experimentation and testing Effective at working with large data sets to conduct analyses that measure channel success (i.e. cohort analysis, LTV) Desired Characteristics Experience working in the social/mobile game industry highly desired Experience working with 3rd party mobile tracking systems is a plus Passion for video games Working knowledge of SQL is a plus Blend of creativi[...]



Prop Artist : Sanzaru Games Inc.

2017-07-21

Sanzaru Games is looking for an exceptional Prop and Hero Art Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists. As a Prop and Hero Art Artist, you will work directly with the art leads to create featured assets and collaborate with other disciplines to establish highly interactive and detailed scenes.   Responsibilities: Constructs hero art and environment props to include modeling, mapping, materials, and texturing Develops, experiments, and advances the assets throughout the development cycle Understands the art pipeline and integrates assets into the game Understands the hardware limitations and common techniques Works directly with other artists, designers,  and engineers to complete the gameplay worlds   Experience/Skills: 1-2 years of industry or related experience desired, but not necessary Working knowledge of Photoshop, Maya, ZBrush, Substance and/or other 3D software Good sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain large number of assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively  (image)



Environment Artist: Sanzaru Games Inc.

2017-07-21

As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Creative Director: Telltale Games

2017-07-21

Summary: Our Creative Director leads, manages, and mentors a team of driven creative professionals. You must be a strategic and creative leader with proven experience in narrative design and cinematic storytelling. This position is responsible for inspiring a world-class creative team to deliver truly “Best in Class” episodic games. Responsibilities: Partners with the Executive Producer to deliver world-class episodes. Directs the episode directors, writers and designers, defining the vision for the franchise / season including pillars. Leads an extended team encompassing all creative aspects of game development and delivery, including: design, cinematics, and storytelling. Assists in the recruitment effort of the best talent in each area. Mentors and develops veteran and new creative talent. Fosters collaborative and successful working partnerships with our clients and departments across the studio. Participates with senior management in developing product roadmaps, personnel assignments, and production budgets. Ensures the commercial success of our product offerings. Essential Skills At least seven (7) years of experience in game and narrative design, including four or more years in a senior role. Must have multi-platform experience ( Xbox one, PS4, PC, iOS, etc). BA/BS or equivalent in relevant work experience. Demonstrated experience and understanding of episodic games and/or content that have a strong focus on narrative – recognizes what makes them fun. Must be an avid gamer and play games across genres and platforms. Must have successfully developed and managed people, delivering content on time and in budget within a leading entertainment software company. Prior experience working with movie-based or franchise IPs earns you bonus points. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT): 2K

2017-07-21

SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT) Who We Are: The Core Technology Group at 2K is filled with some of the brightest minds in the business, whose expertise is routinely called upon by the groups behind Civilization, Borderlands, Mafia, and others. When some of the best studios in the world have needs in the online space, the Core Tech Products team answers the call. We fill our team with those who thrive working on highly available web services, highly scalable backend infrastructures, and performant online technology. If you are passionate about working in the game industry and implementing multi-platform features to support our online services, come join our team. What We Need: We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK. Job Responsibilities Will Include: Participate in and embrace our engineering culture and values Own our client-oriented framework libraries and help game developers with code integration (modifying game code if needed) Demonstrate best practices for building sharable software components Participate in the architectural decisions to build scalable, distributed, fault-tolerant systems Actively participate in each SDK release (including new and existing products) Manage external resources (outsourcing) to fulfill larger initiatives Deliver continuous improvement in the performance and reliability of your shared components Support and maintain the systems we build; establish and maintain the knowledge to use them and understand how they work end to end Produce excellent, thorough documentation for internal and external teams Work with limited supervision under tight time constraints and response to rapidly evolving requirements Solve production issues and be available for emergencies Who We Think Will Be A Great Fit: You will be a great fit for our team if you are very passionate about solving day-to-day problems with smart, elegant, and simple solutions. You iterate fast, adapt well-known tools, and leverage the latest game development standards to produce the best possible experience. You are a true leader with the ability to work with and manage strong personalities, influencing and driving consensus. You excel in environments that are fast-paced and rapidly changing, and know the value of being creative, autonomous, and collaborative. You have a sense of urgency about your customer’s requests, and can deliver quality work in a timely manner. Overall, you are bold in action and make the right choices to take our SDK to the next level. Minimum Requirements: 5+ years of professional programming experience (C++ proficiency preferred) 3+ years of professional experience building games and/or online client applications (PC/XB1/PS4 preferred) B.S. degree (or higher) in Computer Science, or equivalent Strong verbal, written, and interpersonal communication skills Strong background building games and / or online applications with C++ Experience with online game platforms, especially Xbox Live, PlayStation Network and Steam Experience working with multithreaded code bases Full understanding of protocols such as TCP, UDP and HTTP Full understanding of security protocols such as SSL, TSL and Oauth2 Experience creating flexible client applications to support Rest APIs Proficient using scripting languages, specifically for automation (Python preferred) Proficient using Source Control tools (Perforce and Git preferred)   To Apply[...]



Sr Manager, Engineering: The Walt Disney Company

2017-07-21

To apply, please follow this link. This is the only way we will be able to view your application!https://jobs.disneycareers.com/job/san-jose/sr-manager-engineering/391/4697611/?cid=15591   If you’re a fan of Star Wars then this is the place to be! Based in San Jose, we are building mobile games around well-known brands and are looking for top engineering talent to join our creative, dynamic team. The ideal candidate is a bright and talented leader able to drive positive engineering team culture while maintaining a close pulse on technology, code and live operations. Responsibilities Ownership of a large engineering team building mobile games for iOS, Android, and other platforms. Directly manage software engineers, empower them to succeed, and provide career growth/mentorship. Proactively drive decisions on project architecture, coding standards, best practices, and engineering process. Collaborate within & outside of the team on the engineering roadmap and in delivering quality releases/milestones. Effectively balance strategic goals of the organization/team with tactical needs for the project. Communicate effectively both up and down regarding project status, risks, priorities, and learnings. Review code and engineering output to validate quality and deliver solid operational results. Interactions: Interacts with direct reports, peers in studio leadership and DI Games tech leaders to share information and improve cross-departmental processes.Assignment of Work: Oversees and manages both supervisors and individual contributors. Ensures the ongoing training and development of direct reports. Basic Qualifications 8+ years of technical experience with 3+ years of management experience. Prior experience managing both individual contributors and junior managers. Deep understanding of agile methodologies and engineering development process. Experience building consumer software for mobile platforms - Unity experience preferred, 3D graphics a plus. Able to get hands-on with code when needed. Comfortable managing both client and server engineers. Familiar with services at scale using open source frameworks and cloud infrastructure (Jenkins/CI, AWS, GAE/GKE, Photon, etc.) Strong organizational skills, analytical skills and attention to detail. Excellent communication skills and ability to engage with executive staff members. Required Education BA/BS degree in related field or equivalent experience Company Overview DCPI is the business segment of The Walt Disney Company that brings stories and characters to life through innovative and engaging physical products and digital experiences across more than 100 categories, from toys and t-shirts, to apps, books and console games. DCPI comprises four main lines of business: Licensing, Retail, Games and Apps, and Content. The combined segment is home to world-class teams of app and game developers, licensing and retail experts, a leading retail business (Disney Store), artists and storytellers, and technologists who inspire imaginations around the world.   To apply, please follow this link. This is the only way we will be able to view your application!   https://jobs.disneycareers.com/job/san-jose/sr-manager-engineering/391/4697611/?cid=15591(image)



Sr. Technical Designer - Combat - Destiny: Activision

2017-07-21

Vicarious Visions is looking for a talented Combat Designer to create cutting edge experiences for Destiny. If you're interested in jumping in and working with some of the most talented developers in the industry, apply today!  Your Guardian will be Responsible for:You will be part of a team of designers building compelling bosses, enemies, and encounters. You will: Work alongside other Designers, Animators, Concept artists, and Engineers to create enemies that layer upon, improve, and when appropriate re-invent the bad guy line up.Work with the Combatant Lead and Design Lead on designing new enemies, enemy abilities and mission, strike, and raid bossesCollaborate with Level designers to create and balance enjoyable boss encounters, AI encounters, and Raids using established metrics.Use your technical background for problem solving, systems creation and scripting unique scenarios Make flexible, C-style scripting to realize designs Drive your vision throughout each stage of development across multiple departments Demonstrate proven design sense and leadership skills  The skills we’re looking for in order to level up your Guardian: Previous experience working on AI, boss design, encounters and/or multiplayer combat situations.Solid combat fundamentals.Intuitive understanding of how action games work and why people play them. Good understanding of game engines, technology and the game development process. Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for collaboration with Designers, Artists, Programmers, Musicians, Testers and Producers to achieve a common goal. Excellent organization, negotiation and communication skills.Programming/scripting experience in C/C++, LUA, or other languages.Comfortable directing input with other disciplines such as art, animation, audio and narrativeHas the strong ability to pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership. Ability to prioritize and communicate feature requests to developers and engineers based on design goals.  Drive your vision throughout each stage of development across multiple departmentsDemonstrate proven design sense and leadership skills8+ years of experience in video games  In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Crash Bandicoot, and including our recent contributions to 2016’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, we’re located less than[...]



Senior Visual Effects Artist: Activision

2017-07-21

You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine. Responsibilities: Partner closely with Art Directors, VFX Artists and Game Designers to ensure all effects satisfy design and art requirements. You will produce look tests based on provided reference materials to ensure industry leading quality and artistic fidelity. Take direction from Supervisors as well as provide guidance and mentorship to other FX Artists. Build and test what's possible in a game engine while working within production deadlines to complete all tasks. Requirements: Demonstrate a strong eye for timing, weight, realism, color, volume, energy and other particle aesthetics. Ability to build realistic explosions, ambient fx, weapon fx, etc. Experience with VFX software – 3ds Max, Maya, Houdini, etc. Display modeling, texturing, and animation experience. Basic compositing knowledge (Photoshop, After Effects, Nuke, Fusion). 5+ years of production experience in video games. Validated ability to script a plus (GSC scripting). Exhibit strong technical and communication skills with the ability to adapt quickly to proprietary tools. Self-motivated and a real passion for video games.(image)



VFX Artist: Cryptic Studios

2017-07-20

Cryptic Studios is looking for exceptionally talented VFX Artists to bring real-time magic and mayhem to our games. If you like to blow things up and use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. We actively balance our work with the personal lives of our employees. At Cryptic, we hire great people who love the work, the genre and the game! Every day you could be: Envisioning and creating handcrafted, real-time visual effects for Neverwinter, Star Trek or unannounced projects Collaborating with artists, designers, and engineers to visualize incredible gameplay and combat powers Adding life and color to our worlds through atmospherics, weather and environmental effects Technically implementing, integrating, troubleshooting and ensuring the performance of effects in our proprietary engine Iterating on game assets with fellow artists via paint overs, studies, and group critiques What we'd like to see: 3+ years’ experience creating real-time visual effects for video games Extensive understanding of 3D graphics, shaders, particle systems, physics, ribbons, etc. Excellent sense of VFX movement, animation, timing, impact and anticipation Demonstrated ability to visualize effects without concept art and create VFX textures from scratch, matching a broad range of styles Strong game design awareness and ability to create effects that support and communicate gameplay Technical aptitude and high level of comfort working with complex, node-based systems, scripts and proprietary tools Proven ability to create performance-minded visual effects within established budgets Expert level proficiency with Photoshop and 3ds Max or equivalent 2D and 3D software Self-motivated, humble, excellent communication skills and a team-player attitude BA or BS degree in art or equivalent work experience Pluses: Solid foundation in traditional art, drawing, painting, illustration and/or concept art Proficiency with Houdini and/or other VFX simulation tools Basic understanding of animation and simple rigging ability Experience using Substance Designer/Painter in a production environment Passion for the Dungeons & Dragons and/or Star Trek franchises preferred Required application materials: Resume and cover letter Portfolio or demo reel demonstrating consistently brilliant, eye-catching, real-time VFX An art test may be required Must be eligible to work in the United States. Apply online at: www.crypticstudios.com(image)



Senior Animation Programmer: Sony PlayStation

2017-07-20

  We are looking for an Animation Programmer to help develop next generation animation systems for a current working title being developed by Bend Studio. This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications.  This role is closely related to both a physics and animation engineer. Responsibilities • Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines. • Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK, procedural / physical animation, and facial animations. • Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff. Key Skills • Strong 3D Math skills. • Strong C++ and software engineering skills. • Working knowledge of current animation tools and middleware. • Strong interest in researching and developing new animation related technologies. • Excellent communication skills. Preferred Skills & Experience • Current and Next Gen game console experience strongly desired. • 3-5 years industry or related experience. • 1 or more published titles. • Strong understanding and familiarity with current UNREAL technology desired. We are looking for an Animation Programmer to help develop next generation animation systems for a current working title being developed by Bend Studio.This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications.  This role is closely related to both a physics and animation engineer. Responsibilities • Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines. • Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK, procedural / physical animation, and facial animations. • Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff.Key Skills • Strong 3D Math skills. • Strong C++ and software engineering skills. • Working knowledge of current animation tools and middleware. • Strong interest in researching and developing new animation related technologies. • Excellent communication skills.Preferred Skills & Experience. • Current and Next Gen game console experience strongly desired. • 3-5 years industry or related experience.• 1 or more published titles. • Strong understanding and familiarity with current UNREAL technology desired.  (image)



Senior Staff Gameplay Programmer: Sony PlayStation

2017-07-20

  We are seeking a Senior Gameplay Programmer to contribute to our development process. This position specializes in specific areas of programming that centers around the architecture and implementation of game engine code systems used for the creation and development of a game application.  Responsibilities: • Key contributor to the development of technology, systems and tools that support game design requirements. This includes, but is not limited to game logic, character behaviors, state based animations selection, motion systems, scripted mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, audio support. • Maintaining a thorough knowledge of the games design to manage communication and enable early identification of issues. • Collaborating with the production team to develop all aspects of the specified game-play experience from a technical perspective.  • Providing input and/or developing the technical design and vision through all phases of the game development cycle, from pre-production through final product release.  • Maintaining a clear understanding of personal task lists and project milestones to ensure set goals will be met from a scope, schedule or game-play perspective. • Clearly communicating updates and concerns to their manager. • Managing requests or information needs regarding any aspect of the technical creation process with the appropriate members of the development team.  • Actively maintaining skill-set and knowledge base by keeping track of the latest innovations from the industry in a specialized area of personal expertise.  Requirements: • 5 years industry or related experience. • 1 or more published titles. • Strong 3D Math skills. • Strong C/C++ experience. • Strong understanding of current data structures, algorithms and methodologies.  • Wide-range of game application and game engine skills (e.g., AI, physics, camera, animation, audio, etc.) • Excellent communication skills. • Current and Next Gen game console experience strongly desired. • Strong understanding and familiarity with current UNREAL technology desired. • B.S. in computer science, engineering or relevant curriculum. We are seeking a Senior Gameplay Programmer to contribute to our development process. This position specializes in specific areas of programming that centers around the architecture and implementation of game engine code systems used for the creation and development of a game application.  Responsibilities: • Key contributor to the development of technology, systems and tools that support game design requirements. This includes, but is not limited to game logic, character behaviors, state based animations selection, motion systems, scripted mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, audio support. • Maintaining a thorough knowledge of the games design to manage communication and enable early identification of issues. • Collaborating with the production team to develop all aspects of the specified game-play experience from a technical perspective.  • Providing input and/or developing the technical design and vision through all phases of the game development cycle, from pre-production through final product release.  • Maintaining a clear understanding of personal task lists and project milestones to ensure set goals will be met from a scope, schedule or game-play perspective. • Clearly communicating updates and concerns to their manager. • Managing requests or information needs regarding any aspect of the technical creation process with[...]



Senior Staff FX Artist: Sony PlayStation

2017-07-20

  We are seeking a Senior Staff FX Artist who will be responsible for creating FX and defining processes that assist in all areas of special effects creation.  Responsibilities: • Contribute to the development of artistic techniques and processes to define and achieve a product’s visual style and encourage artistic technical evolution within the studio.  This entails expanding methods to improve the production pipeline, tools, and processes to achieve the desired quality as efficiently as possible. • Creating prototypes that demonstrate technical production goals that help define the technical quality standards for special effects.  • Overseeing and creating FX as needed to enhance the visual experience and intended gameplay. • Having a leadership role within the art team. This entails contributing to schedule management needs, providing guidance to support the diplomatic resolution of complex problems, providing input on team performance reviews and facilitating career coaching etc. • Training and mentoring other technical artist in developing advanced technical skills and artistic abilities.   • Keeping aware of industry trends and technical techniques, evaluating competitive products and determining areas we can improve or innovate. • Providing input on the technical methods to achieve the artistic goals and vision through all phases of the game development. This entails insuring all FX and FX assets are of the highest technical quality and uphold the integrity of the games design and artistic vision as a whole. • Serving as a technical resource for all phases of production and other studio art needs. This includes, but is not limited to conducting general research, developing cutting-edge tools and techniques and testing new systems or tools.   • Independently undertaking research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are all effectively managed to meet the defined goals. • Possessing excellent time management and prioritization skills. This entails collaborating with the production groups to manage responsibilities and to ensure set goals will be met from a scope, schedule, and artistic perspective. Requirements: • Some knowledge of programming in python, java, or C++ is a plus • Some knowledge of HLSL a plus  • Understanding of shader creation for FX • Highly proficient in the use of 3D and 2D software to create and animate all types of particles and their required source assets.   • Preferred Experience with Unreal 3 or Unreal 4 • 2+ years of experience as an FX Artist in the video game industry • One or two years of post-high school education or training • Preferably 5 plus years of game art production with credit on several shipped AAA titles. • Extensive portfolio with examples of current hands-on work, including numerous examples of effects work for games with a focus on realism, with a few examples of tools and scripts used to assist in the creation of FX and FX assets. We are seeking a Senior Staff FX Artist who will be responsible for creating FX and defining processes that assist in all areas of special effects creation.  Responsibilities: • Contribute to the development of artistic techniques and processes to define and achieve a product’s visual style and encourage artistic technical evolution within the studio.  This entails expanding methods to improve the production pipeline, tools, and processes to achieve the desired quality as efficiently as possible. • Creating prototypes that demonstr[...]



Senior Staff Lighter: Sony PlayStation

2017-07-20

  We are seeking a Senior Staff Lighter who will work with Creative Director, Art Director and Leads to create consistent high quality in game and cinematic real time lighting. Sr Staff Lighter will help to set cinematic mood and tone while remaining true to the games open world look and feel. Sr. Staff lighter will help set department standards, troubleshoot technical issues and participate in lighting department tool development. Responsibilities: • Participate in developing standards and techniques for both in game and cinematic lighting • Troubleshoot creative and technical issues related to lighting as they arise • Develop efficient lighting solutions that fit within the technical constraints of the game • Create lighting solutions that seamlessly bridge between open world gameplay and cinematics creative direction • Communicate and troubleshoot with other team members lighting related issues. • Set atmosphere for level and sequence lighting • Fix lighting bugs and implement root cause solutions • Work with programmers and technical leads to develop lighting specific tools • Lighting cinematics at AAA level • Participate in scheduling of lighting department tasks • Anticipate lighting department needs and develop technical solutions to lighting issues • Assist with look development experience • Propose creative and technical solutions to enhance cinematic quality Requirements: • Candidate must be driven, possess a strong attention to detail and be able to work with little to no supervision • Ability to receive feedback and implement change • Strong understanding of color, light and composition • Ability to interpret creative direction and implement creative lighting solutions • Ability to lead a lighting team providing both technical and artistic direction • Minimum 3-6 years’ experience lighting for AAA games or film • Real time lighting experience We are seeking a Senior Staff Lighter who will work with Creative Director, Art Director and Leads to create consistent high quality in game and cinematic real time lighting. Sr Staff Lighter will help to set cinematic mood and tone while remaining true to the games open world look and feel. Sr. Staff lighter will help set department standards, troubleshoot technical issues and participate in lighting department tool development. Responsibilities: • Participate in developing standards and techniques for both in game and cinematic lighting • Troubleshoot creative and technical issues related to lighting as they arise • Develop efficient lighting solutions that fit within the technical constraints of the game • Create lighting solutions that seamlessly bridge between open world gameplay and cinematics creative direction • Communicate and troubleshoot with other team members lighting related issues. • Set atmosphere for level and sequence lighting • Fix lighting bugs and implement root cause solutions • Work with programmers and technical leads to develop lighting specific tools• Lighting cinematics at AAA level • Participate in scheduling of lighting department tasks • Anticipate lighting department needs and develop technical solutions to lighting issues • Assist with look development experience • Propose creative and technical solutions to enhance cinematic quality   Requirements: • Candidate must be driven, possess a strong attention to detail and be able to work with little to no supervision • Ability to receive feedback and implement change • Strong understanding of color, light and composition • Ability to interpret creative direction[...]



Senior Environment Artist: Sony PlayStation

2017-07-20

Responsibilities: Create stunning organic and hard surface 3D models for an open world 3D environment. Participate in everything from proxy model design and creation to final polished world props as large as entire buildings.Produce rich materials and shaders that complement and enhance the 3D models.Work closely with the art director/manager and team leads to deliver and maintain the established art style.Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements.Work well within the team environment and be able to initiate and lead other team members.Independently undertake research and information to ensure game design needs and artistic direction are met.Proactively stay up on new software, processes and industry trends and share the knowledge with the team. Requirements/Education:A strong portfolio illustrating proficiency as a Senior Prop Artist.Advanced experience with real-time 3D packages such as Unreal, Crytek, or Unity.Expert understanding of Maya/Max, Photoshop, and Z-Brush/Mudbox.A working knowledge of Substance Designer/Painter.Professional experience working on current generation games.Effective communicator with art staff, team leads, and other studio disciplines.Highly motivated and proactive, consistent productivity with minimal supervision.Ability to collaborate and contribute effectively in a team environment.5+ years of experience in a game production environment.Ability to meet deadlines.All applicants please also include wireframes of models including a texture breakdown. For large scenes please include a breakdown of what you worked on in the shot.   (image)



Sr Games Software Engineer: Outpost Games

2017-07-20

  We're witnessing a revolution. The entertainment industry is being transformed by gamers who are becoming the next generation of great performers, athletes and personalities, and they’re drawing the attention of larger audiences every day.   At Outpost Games, we’re building a multiplayer survival game, called SOS, that’s designed from the ground up to be as thrilling to watch as it is to play. Powering SOS is a platform we’re building that turns every player into a performer and gives them a live, interactive audience. On this platform, everyone experiences the thrill of being in the spotlight, and every audience member has the ability to participate in play. Join us and work alongside industry veterans from EA, Zynga, Naughty Dog, Epic Games, and Google to take a fresh approach on gaming and entertainment. We’re looking for a full-time Senior Software Engineer to help turn players into performers in SOS, our PC multiplayer survival game.   SOS Game Website - www.sosgame.com SOS Gameplay Videos -  www.youtube.com/sos   Responsibilities: Build and extend features and systems with an eye for robustness and elegance Some example areas include client/server network optimization, cheat prevention, game replay system, modding support, and gameplay systems Code review other engineers and provide architectural feedback  Contribute ideas for features and improvements as the game evolves Adhere to team coding standards and best practices   Requirements: Bachelor's Degree in Computer Science or related field (or equivalent experience) 7+ years in game development Strong C++ skills A successful product track record You’re friendly, self-directed, and care about quality Effective written and verbal communicator who actively seeks and values a diversity of perspectives A drive to improve the development and player experience Team player strong collaboration abilities Ability to mentor other less experienced developers on the team when needed Authorization to work in the U.S. Bonus Points: Unreal Engine 4 experience A love of PC multiplayer games Strong design sense and ability to provide design feedback Live games experience   Changing the entertainment business is hard work, but we do it sustainably. We invest in your health and productivity through great benefits, including medical, dental, vision, 401k, commuter benefits, unlimited PTO, and free lunch if you eat with 4 or more colleagues! Outpost Games is proud to be an Equal Opportunity Employer committed to a diverse and inclusive workforce – Minority / Female / Disability / Veteran / Gender Identity / Sexual Orientation.      (image)



Game Software Engineer: Outpost Games

2017-07-20

We're witnessing a revolution. The entertainment industry is being transformed by gamers who are becoming the next generation of great performers and personalities, and they’re drawing the attention of larger audiences every day. At Outpost Games, we’re building a multiplayer survival game, called SOS, that’s designed from the ground up to be as thrilling to watch as it is to play. Powering SOS is a platform we’re building that turns every player into a performer and gives them a live, interactive audience. On this platform, everyone experiences the thrill of being in the spotlight, and every audience member has the ability to participate in play. Join us and work alongside industry veterans from EA, Zynga, Naughty Dog, Epic Games, and Google to take a fresh approach on gaming and entertainment.   We’re looking for a full-time Software Engineer to help turn players into performers in SOS, our PC multiplayer survival game.     SOS Game Website - www.sosgame.com   SOS Gameplay videos - www.youtube.com/sos Responsibilities: Build and extend features and systems with an eye for robustness and elegance Some example areas include client/server network optimization, cheat prevention, game replay system, modding support, and gameplay systems Code review other engineers and provide architectural feedback  Contribute ideas for features and improvements as the game evolves Adhere to team coding standards and best practices Requirements: Bachelor's Degree in Computer Science or related field (or equivalent experience) 3+ years in game development Strong C++ skills You’re friendly, self-directed, and care about quality Effective written and verbal communicator who actively seeks and values a diversity of perspectives A drive to improve the development and player experience Team player strong collaboration abilities Authorization to work in the U.S. Bonus Points: Unreal Engine 4 experience A love of PC multiplayer games Strong design sense and ability to provide design feedback Live games experience Changing the entertainment business is hard work, but we do it sustainably. We invest in your health and productivity through great benefits, including medical, dental, vision, 401k, commuter benefits, unlimited PTO, and free lunch if you eat with 4 or more colleagues! Outpost Games is proud to be an Equal Opportunity Employer committed to a diverse and inclusive workforce – Minority / Female / Disability / Veteran / Gender Identity / Sexual Orientation.(image)



AI Software Engineer: 2K

2017-07-20

AI SOFTWARE ENGINEER Who We Are: A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are seeking software engineers with experience in game-play systems including AI behavior trees and animation control logic. Minimum Requirements: 3 years minimum of relevant experience Bachelor’s or Master’s Degree in Computer Science High proficiency in C / C++ Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Experience in console development as an engineer is a solid plus Passion for videogames Good team player Unreal Engine experience is strongly preferred   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=2009(image)



Tools Software Engineer: 2K

2017-07-20

TOOLS SOFTWARE ENGINEER Who We Are: A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: You’re passionate about developing deep, high quality interactive tools used by all disciplines of game development for the creation, visualization, integration, release and testing of game content.  You will develop next generation tools and engines, with a focus on the interactive layer of the two.  You’re experienced creating Windows-based tools used in game development including data/asset management, creation frameworks, and user interface. You’ll build tools that meet production demands and ensure efficiency and creative opportunity for all members of the development team. You’ll create graphical user interfaces and associated tools that enable the team to intuitively work with various assets and content. Minimum Requirements: Bachelor’s or Master’s Degree in Computer Science High proficiency in C / C++ / C# Fluent in Windows-based development (.Net, etc.) Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Passion for videogames Good team player Skills: Experience with web development (HTML, Python, etc.) Experience with designing user friendly UI Knowledge of Maya/Max is a preferred plus   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=2010(image)



SR GAMEPLAY PROGRAMMER: MAGIC LEAP

2017-07-20

Sr. Gameplay Programmer   Magic Leap is an eclectic group of people who share a magical vision of the future. A future where technology and biology merge to give the world superpowers. We're rocket scientists, PTA presidents, engineers, volunteers, artists, best friends, writers, organizers and [sometimes] robots.  We are growing quickly, and this is the time to get on board and play a role in shaping the way people will be interacting with the world tomorrow.     Magic Leap is seeking a Senior Game Programmer to create experiences in Mixed Reality. The Senior Game Programmer would be working closely with artists, designers, programmers, audio specialists, QA and production support with the overall goal of helping to realize the project’s creative vision at the highest level. Qualified candidates need to be motivated and able to operate in a highly dynamic environment and excited about exploring this new medium. This individual is passionate about Mixed Reality’s role in the future of computing and is ready and eager for the challenges involved in creating world-class experiences that fulfill the potential of Magic Leap’s groundbreaking technology. Responsibilities: Work within a team to deliver high-quality Mixed Reality content Develop solutions to enhance experiences Create software and design solutions on new hardware platforms Learn new technologies in a highly dynamic environment Provide guidance and mentorship to junior team members. Qualifications: 5+ years of experience in development for games or interactive experiences Unity C# proficiency in a production environment Excellent problem solving, troubleshooting and debugging skills Strong C++ experience is a plus Unreal Engine experience is a plus Education: Bachelor's degree in related field or equivalent work experience(image)



Software Engineer: 2K

2017-07-20

SOFTWARE ENGINEER Who We Are: A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: Widely regarded as one of the world’s top video game studios, Visual Concepts, a subsidiary of Take-Two Interactive Software, Inc. (TTWO) seeks Software Engineers to join its ongoing and best-in-industry development efforts across a multitude of platforms. Visual Concepts is best known for some of the world’s greatest sports videogames, including the world’s #1-rated and #1-selling basketball franchise, NBA 2K. Top software engineers can join Visual Concepts and achieve career defining roles in the next generation of sports gaming. Learn and contribute to leading edge technology. Enjoy a culture dedicated to gaming and technical excellence. Minimum Requirements: Bachelor’s or Master’s Degree in Computer Science High proficiency in C / C++ Deep understanding of object oriented programming Able to diagnose and solve problems quickly and independently Able to learn and master complicated code systems Able to write clean, bug-free, well-documented and efficient code Passion for videogames Good team player Skills: Experience in console development with shipped titles is a strong plus   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=2011(image)



Senior Character Artist: 2K

2017-07-20

SENIOR CHARACTER ARTIST Who We Are: A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need: We are looking for a bright and talented character artist who has a proven track record working on published AAA games or films. Minimum Requirements: 5 years minimum of relevant experience Undertake a wide variety of challenges related to high end, photorealistic game characters Skilled in every aspect of character creation, using Zbrush and Maya/Max Strong technical skills with experience in real-time character pipelines and efficient management of UVs and texture memory Surfacing, and authoring of materials in a pbr workflow Thorough understanding of rigging and articulation, including how topology influences deformation Self-aware, life learner, always keeping up with latest technology, workflow tips and tools Can work to specification and to schedule, in an existing pipeline, and equally work with minimal instruction if needed Working in a production pipeline with subcontractors and/or on or with assets that have been produced by external vendors Strong knowledge of anatomy Strong foundation in the traditional arts, including but not limited to figure drawing   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=2008(image)



Art Director: Telltale Games

2017-07-20

The Art Director is responsible for establishing and communicating that artistic vision of the project to the art staff. The Art Director is also responsible for managing the art team towards the execution of the vision while considering the production, design and technical limitations inherent in the project. They have final approval over all artwork in the game and are responsible for creating the approval process. Responsibilities: Set product vision, maintain high standards regarding aesthetic and technical aspects of art content. Work with Lead Designer to establish project’s vision and flow of the game. Supervise and support a team of artists with clear and consistent direction. Responsible for the Art team and ownership over its deliverables. Foster communication between Art and all departments to execute the project’s vision. Help maintain milestone and Art schedules with production team. Responsible for hiring necessary art staff, training, and career direction for the art team. Demonstrates a high level of creativity and originality in treatment of episodic titles. Responsible for managing the schedules of Concepts, Animation, Environments, Character Modeling, Character Setup, UI, FX and Choreographers for the project at hand. Responsible for generating, updating and maintaining roadmap. Essential Skills and Qualifications: Must have 6 or more years experience with game development and artistic leadership. Possess a good knowledge of production life cycles and demands. Demonstrated experience in teaching technical and traditional art processes and mentoring artists. Bachelor’s degree or equivalent years of art production experience (Masters in Fine Arts preferred). Must have strong communication skills and a positive and professional attitude. Portfolio Requirements Along with your cover letter and resume, please include a link to your portfolio with samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Lighting Artist: Telltale Games

2017-07-20

Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever challenges are placed in front of you. In our fast paced studio, the lighting artist plays a critical role during production by working closely with the Art Director and Game Director to establish the visual look and emotional tone of our games. Most crucially, the lighting artist must also be the last line of defense when it comes to the final polish of each episode prior to its release. If you enjoy riding the fine line between being a fine artist and a fastidious technician, we would love to talk to you. Responsibilities Work with the Art Director to help develop initial lighting style that best represents a balance between our technical capabilities and aesthetic aspirations Build lighting rigs in Maya/Mental ray for scenes that accurately represent concept art Baking light maps from Maya and optimizing export settings for quality and performance Trouble shooting and fixing any technical issues with bakes and If necessary clean up geometry Working with art director to develop a post process strategy for desired look and feel Implementation and management of post effects in scenes Animation of post process for time of day needs Ability to create and animate real time lights on environments according to needs Prototype character rendering systems for the individual look of new products including materials and shader development A complete understanding of the entire art/design/animation process in order to be able to troubleshoot bugs effectively with minimal support Providing Environment and Character artists with information on how lighting and post process will affect their work and to communicate best practices to ensure compatibility. Final polish and bug fixing passes on scenes to a quality product is being shipped. Qualifications 3+ years of professional work experience as a Lighting artist or similar position Strong understanding of lighting, composition and color theory Ability to create custom materials systems in current gen engines Expertise in the use of Maya and Mental Ray, specifically the lighting, texturing and UV tools An understanding of game design and the technical requirements of common game engine pipelines Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team Experience in multiple proprietary engines and proven ability to ramp up quickly is a huge plus Portfolio RequirementWith your resume, Please include a location or method to view your most recent Demo reel and provide a short breakdown of what specific areas you were responsible for. Please be sure that these samples have been cleared for release by their respective copyright owner. Candidates must be authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Director of UX: Telltale Games

2017-07-19

Telltale Games makes award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Game of Thrones, and Minecraft! These successful properties demand a premium user interface, and the UI team at Telltale needs your help designing world class user experiences across multiple platforms. Telltale is looking for a user experience pro, with a relentless drive to offer the best experiences for our players. Our ideal candidate will have a strong UX portfolio, and expertise basing design proposals and UI refinements on field data and user testing. The Director of UX will lead a talented team of designers responsible for gameplay UI, HUDs and front-end systems. If you are a UX ninja who mastered multiple screen design, we want to hear from you. Responsibilities: Manage team of UI artists and UX designers to deliver high quality design for more than 10 game releases per year. Establish and evangelize UX and usability principles and guidelines. Set standards for design quality and drive the team to deliver world class results. Manage user testing programs and post-launch customer experience audits Benchmark our digital experiences vs. competitors. Use fact-based analysis and diagnostic techniques to develop insights and recommendations. Analyze "voice of the customer" (VOC) and behavioral information to understand why customers are satisfied/dissatisfied, along with their attitudes, motivations etc. to develop deep insights into customer needs and behaviors. Requirements: Several years of experience managing a UI or design team. A portfolio that shows strong skills UI flow, Layout/Composition, Typography, and Iconography. Demonstrated success in adapting designs for multiple platforms (e.g., consoles, mobile devices, PC games, web) Hands-on experience with animation and motion graphics. Lua scripting experience highly preferred. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



QA Manager: Backflip Studios

2017-07-19

This management level position reports to the VP of Production and is a vital component in ensuring our users enjoy a quality and technically sound game play experience.   This position has 20 direct reports and is responsible for ensuring that QA department resources meet the needs of the product teams, helping to realize the company’s strategic vision by  allocating people resources to ensure testing and release deadlines are met.  This position is responsible for the management, training and motivation of department personnel and the development and application of training plans, department processes and best practices to stay on the front lines of the industry.     Essential Duties and Responsibilities: Ensures qualified and well trained personnel are available to meet each projects QA needs Prioritizes and allocates people resources to meet release deadlines Develops and implements training plans, processes and procedures to maximize company potential Full cycle personnel management to include hiring, performance management, coaching and career development  Acts as a resource to provide outstanding service to internal customers Provides guidance, mentorship, instruction, and education to large teams and individuals This role requires an experienced QA professional with solid personnel management and development experience.  The successful candidate will be a self starter with superior communication skills who can demonstrate an ability to understand and meet the big picture needs of the organization.  Although specific experience in gaming QA is not required, candidates should have knowledge of and a natural interest and passion for gaming.   Education and Experience: HS Graduate 8 years of progressive career growth in a QA department to include: Systems testing experience 3 years QA Analyst experience 3 years experience in a full cycle personnel management position Prior experience creating and implementing department training plans Prior experience developing QA department processes and procedures   This position is located in Boulder, Colorado.  Relocation assistance is provided Candidates must be legally eligible to work in the USA without sponsorship.(image)



VP of Marketing: Tilting Point

2017-07-19

What if you could have it all? A dynamic team of smart, driven game-industry talent in a collaborative environment that’s focused on the right things. Add your extensive years of experience, creativity, vision, and knowledge to a passionate and expert team, accelerating the growth of an exciting business by joining us as our leader in marketing! At Tilting Point, we’re passionate about redefining game publishing to put developers first in mutually beneficial partnerships. As our VP of Marketing, you will develop and own the global vision and strategy to successfully showcase our approach, our services, and our games to the world. You’ll lead our marketing team in addition to managing relationships with developer partners, platform licensors (e.g. Apple, Google), IP/brand partners, and external service providers. You’ll own our overall marketing strategy, helping gamers to discover and enjoy the variety of games that Tilting Point sources from talented developers around the world. Your Future at TPM Branding and franchise building Create and execute world-class strategies and programs for our brand, our partner developers’ games and for in-game marketing, leading your team to assemble the right vision, message, and positioning project across platforms worldwide. Work closely with our developer partners and our internal teams to fully understand the relevant features, unique selling points, target audience, and competitive landscape for each title through data-driven methods. Develop brand identity, outward messaging, and communication of consumer value propositions Influencer marketing, PR, social media, and community Lead our team’s influencer marketing initiatives: identify opportunities, direct outreach, cultivate relationships, execute campaigns, and report results. Formulate our social media strategy: conceptualize bold ideas, plan and execute content calendars, determine visual needs and deploy artists to craft them. Manage all company PR efforts: B2B and B2C, domestic and international, gaming and non-gaming press. Own community management, email marketing, and all out-of-game marketing functions, engaging and deploy internal and external resources as needed to accomplish company objectives. Drive adoption of best industry practices, report learnings, and evangelize insights. Build on our platform relationships to propel our games to success! Cultivate, manage, and expand our relationships with first party platform licensors (e.g., Apple, Google, Valve) as our primary point of contact. Present games to platform partners; advocate for featuring, promotion, and store visibility; identify and act on untapped platform support opportunities. Solicit feedback from platform partners; educate Tilting Point and developer partners on current and future platform-related opportunities, trends, and guidelines. Storefront strategy, management, and optimization Direct and manage creative development of all out-of-game visual assets (key art, logos, icons, screenshots, videos, websites, banners, etc.) with your in-house art team, engaging freelancers and agencies as needed. Own, optimize, test, and track storefront text, keywords, and other app store content, including all localized versions. Supervise pro[...]



FULL STACK TOOLS ENGINEER - MOBILE GAMES: 2K

2017-07-19

FULL STACK TOOLS ENGINEER - MOBILE GAMES Come join a small team of talented and passionate server and tools engineers designing and building our future game architecture and tools pipeline. We are looking for someone that can think about process flow & UX and has the web engineering skills to help make our game tools and systems awesome for our production and LiveOps teams who in turn make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. Our Full Stack Tools Engineer will be responsible for designing and building our internal tools stack, including the web, hosted applications, tools and data store. The position requires an experienced professional who can contribute tactically and strategically to our product’s technology and architecture. Job Responsibilities Will Include: Design / develop / maintain robust game process and tools pipelines to support multiplayer game servers and LiveOps services (user targeting, events, analytics, etc.) Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Effectively listen and communicate with team members in order to quickly adapt as project needs evolve, and to maximize efficiency End to end responsibility for tools (UX design, implementation, quality, support) Required Experience and Skills: 5-10 years of hands-on experience developing scalable, multi-tenant, enterprise level web applications. Must have built web-based enterprise applications in the past three years. 5+ years of experience developing web applications using C#, .net, ASP, MVC, HTML, CSS, JavaScript and Web API. Experience with front-end development using JavaScript and popular frameworks such as AngularJS or ReactJS. Strong UX and design principles Strong problem solving skills [bonus] 5+ years’ experience with SQL and unstructured/NoSQL About Cat Daddy: Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy!   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=59&rid=2038    (image)



Senior Game Designer: Tilting Point

2017-07-19

Your Future at TPM Collaborate with independent developers to spec and refine features, tune progression and economies, and perfect UX of pre-launch games in various genres Generate concepts, feature sets, and monetization strategies for new games Work with interdisciplinary teams to prioritize and deliver feedback to partners Evaluate new game submissions Derive actionable design insights from game data Mentor junior designers Your XP & Skills 4+ years in design or product management roles in a professional setting, working primarily in free-to-play Exceptional understanding of the intersection of engagement and monetization in F2P games Thorough familiarity with top F2P mobile game design trends Strong verbal/written communication and critical faculties, with particular skill in articulating the nuances of game systems and their dynamics Experience in managing cross-departmental relationships Interest in mobile games across all platforms and genres Solid understanding of core mobile game KPIs and experience in game data analysis Powerpoint proficiency Coding experience preferred but not required Choose Tilting Point for: Exciting, fast-paced, rapidly changing startup environment Prominent role in making tech decisions that will shape the company and industry Involvement in a large range of mobile game titles Work with great people on great games that reach millions of people each month Excellent location with a rooftop patio in midtown NYC Free snack and beverages Robust perks & benefits Location: New York, New York (Midtown East/Grand Central) Interested? We would love to hear from you. Just send your resume and cover letter to jobs@tiltingpoint.com. All submissions are confidential. Juliette DupréSenior Manager of Talent Tilting Point provides equal employment opportunity to all individuals regardless of their race, color, creed, religion, gender, age, sexual orientation, national origin, disability, veteran status, or any other characteristic protected by state, federal, or local law. Discrimination of any type will not be tolerated. This policy applies to all terms and conditions of employment, including recruiting, hiring, promotion, termination, time off, and compensation.(image)



Lead Mobile Fullstack Engineer: Tilting Point

2017-07-19

What if you could have it all? A smart and passionate team to work with, innovative games to work on, and an environment that’s collaborative and transparent. Join us at Tilting Point as a Mobile Fullstack Engineer in New York City. You’ll interact with game development teams in diverse locations across the globe, guiding them through common pitfalls encountered during mobile game development lifecycle. Along the way, be part of hands-on prototyping, selection and rollout of new technology at Tilting Point. Advance your prototypes into our custom built SDK that runs on millions of devices worldwide, and craft supported back-end services that distinguishes us from the competition. You will plan and work on expanding internal and external facing tools and directly interface with many of our development game studios, offering assistance with integration questions and issues together facilitating production of technically-sound mobile gaming products. If you thrive on creative problem solving, this is the gig for you! Your Future at TPM Reporting to our Technical Director, the Lead Mobile Fullstack Engineer will assist development partner teams with integration questions and issues, plan and create expanding internal and external facing tools, and collaborate with project leads, QA and external developers to facilitate production of technically-sound and exciting mobile games. Your XP & Skills 5+ years of professional mobile development development experience with Unity, iOS or Android Professional experience and proficiency in C#, Objective-C (or Swift) and/or Java Very solid CS fundamentals Deep understanding of mobile technology stacks Demonstrated curiosity for learning and adopting new technologies Expert level interpersonal skills, with a customer service-centric approach Familiarity with development best-practices and tools such as Git, Agile, and Continuous Integration Bachelor’s degree in computer science or equivalent experience A passion for gaming Bonus 1+ years working with Unity using C Mobile game development experience with involvement bringing top mobile titles to market Experience supporting 3rd party development teams Exposure to NodeJS and/or ReactJS Exposure to creation, deployment and maintenance of a cloud-based infrastructure (Azure, AWS or Google Cloud) Familiarity with using a serverless stack (AWS Lambda, AWS Kinesis) Familiarity with SQL and/or NoSQL Familiarity with the App Store & Google Play ecosystems Experience writing native Unity plugins Technical writing: be able to describe your own work, purpose, accomplishments and relevance Demonstrated ability to approach a problem from multiple angles to arrive at solutions that are simple, robust, scalable and elegant  Choose Tilting Point for: Exciting, fast-paced, rapidly changing startup environment Prominent role in making tech decisions that will shape the company and industry Involvement in a large range of mobile game titles Work with great people on great games that reach millions of people each month Excellent location with a rooftop patio in midtown NYC Free snack and beverages Robust perks & benefits Location: New York, New York (Mi[...]



Senior Camera Systems Designer: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Design and own the camera systems for the game. Tune and maintain the camera systems. Develop strategies for scripting cameras for levels. Own all elements of the run-time camera system. This includes combat cameras, the game’s default cameras, level scripted cameras and cinematic cameras. Implement initial and polish passes. Work closely with level designers and lead designer to ensure scripted results match vision for the game. Work closely with combat designers and lead designer to script combat cameras. Collaborate with the design team and other departments to ensure the best quality results. Help mentor other designers and lead by example. Ideally, you'll have… 5+ years’ professional game development experience in mission, game, combat, or systems design through the full development cycle, from concept to ship. Experience focused on designing and/or implementing camera systems on a shipped AAA game/s is ideal. Strong experience and instincts in scripting video game cameras. This could be level cameras, systems cameras, combat cameras, cinematic cameras, etc. The more varied the experience, the better! Extremely knowledgeable and passionate about cinematography, photography and scene composition. Experience in Maya and/or Unreal (or comparable 3D packages). Understand the camera scripting process inside and out. Speak knowledgeably in regards to camera systems used in games of all types. Passion for video games! Please provide a portfolio that demonstrates superior camera design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and[...]



Senior VFX Artist: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Bring life and excitement to the game through your design and implementation of compelling realistic visual effects. Coordinate with Art, Design and Animation to ensure VFX match the quality bar and vision for the game. Fix VFX related bugs, including performance and budget issues. Help to improve technical pipelines and VFX creation techniques/tools. Assist in research and development.      Help to mentor other artists and lead by example. Ideally, you'll have… 5+ years' professional experience as an effects artist. Experience working within a game engine. Demonstrable ability to create beautiful and affecting VFX for games, film/tv, or a combination of both. Both technical and creative with a strong artistic vision. Motivated, proactive self-starter. Strong understanding of particle systems. Mastery of relevant software packages such as Photoshop, After Effects and Maya. Passion for making and playing games. Shipped AAA games preferred. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.(image)



Senior Animator: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Create a variety of awesome animations for AI systems, scripted in-game scenes, vehicles and environments within Maya. Work with Motion Capture data in Maya when necessary. Implement animations into the project’s engine with full ownership of your work. Work with multiple departments such as Art, Design and Code to complete tasks. Communication is key to understanding how each discipline contributes to the asset. Take animations from conceptualization to shipping without direction if necessary. Ideally, you will have... 5+ years professional game development experience. A strong understanding of video game animation development. Very strong keyframing ability. Ability to keyframe realistic human motion. Ability to critique your own work as needed. Do you have “the eye”? Ability to handle critiques. The more feedback you receive, the more you can tailor your work towards what is best for the game. Must be a strong team contributor. Sounds cliché, but it is very important to our success. Must enjoy what you love. Animation! Mastery of relevant software packages such as Maya. Passion for making and playing games. Experience with first person weapons and full body animations. Motion Capture cleanup experience. Benefits & Perks…. Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.(image)



Senior Hard Surface Artist: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you'll do...   Create highly detailed and believable 3D models and textures art for various hard surface assets such as vehicles and weapons. Follow direction of art leads. Ensure that assets fit artistically into environment and overall look/feel of game. Assist with environment and prop art as needed. Participate in research and development. Conduct research for reference materials, participate in photo shoots and help build texture library. Follow schedule and deliver assets on time. Help mentor other artists and lead by example. Ideally, you'll have...   5+ years’ experience as a 3D artist. Portfolio of highly detailed 3D art with a focus on hard surface. Both modeling and texturing skills should be showcased. Portfolio should show quality, taste, and the ability to hit a photorealistic/believable look. Mastery of standard art packages such as Maya, Photoshop, and Zbrush. Strong understanding of scale, proportion, and surface properties. Experience working with a game engine and implementing 3D work into engine. Character modeling skills a major plus. Shipped AAA game/s a plus. Benefits & Perks…   Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.(image)



Senior Software Engineer: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Write C/C++ code, with a deep knowledge of gameplay. Work closely with designers, artists, and animators to design systems and make something great. Fix tricky bugs and solve complex problems. Proactively identify and deal with issues. Create a game with fast, responsive controls and fluid gameplay Ideally, you'll have… Passion for making and playing games. Extraordinary C/C++ skills. Strong interest in all parts of the code base, as well as making really solid game play. Experience with multi-threaded programming. Excellent math skills with an emphasis on 3D math. Experience with large code bases and you have the ability to work on code that you didn't write. Experience with optimizing code and data to improve both memory consumption and execution speed. Console programming experience on a AAA game. Minimum four years professional experience as an engineer on a game team. CS degree preferred.  Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.(image)



Senior Technical Artist: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Preserve, improve, and document our current set of Art tools. Troubleshoot and prioritize artist issues with tools and art creation workflow. Work with engineers to get features running and tested before main production. Research and develop new software to facilitate more efficient content production. Work closely with engineers, artists, and designers to pinpoint game performance and memory usage issues Ideally, you'll have… 5+ years’ game industry tech artist experience. Portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.) In depth expertise on relevant 3D and 2D software packages. Demonstrable strong understanding of relevant tools and technology. Strong understanding of game engines and art integration. Ability to talk about R&D, how you evaluate and test new software for use in development. Strong understating of pipelines and how to optimize them. Experience on at least one AAA title. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management(image)



Senior Technical Animator: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Rigging and skinning of characters and props. Develop and maintain pipelines, tools, and processes. Research and development. Troubleshoot technical issues in Maya and game engine, keeping details records/documentation of tool creation. MEL/Python scripting in Maya. Seek to constantly raise the quality bar, develop solutions, and work with the Animation and Art Departments to streamline processes Ideally, you'll have... 5+ years’ game industry experience working on the technical side of Animation and Art in games. Experience in Maya scripting (MEL/Python.) Extensive rigging experience using Maya. A keen eye for proper skin deformation. Experience working with both key frame animation and motion capture data. A proactive, positive attitude. Experience on one or more shipped title(s). Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.(image)



Senior Environment Aritist: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Bring life and excitement to the game through your design and implementation of high quality, believable 3D environments and assets. Create highly detailed and realistic textures/materials. Work closely with designers and art leads to ensure that environments and assets match quality bar and vision for the game. Ensure that art assets are performant, and fit within their memory budgets. Fix bugs as needed. Conduct research for reference material, participate in photo shoots and help build texture library. Follow schedule and deliver assets on time Ideally, you'll have... 5+ years’ experience as a 3D Artist. Portfolio of highly detailed 3D art with a focus on environments and variety of subject matter (buildings, props, natural landscapes, etc.) Portfolio should show quality, taste, and ability to hit a photorealistic/believable look. Mastery of relevant software packages such as Maya, Photoshop, Substance, and Zbrush. Strong understanding of scale, proportion, and surface properties. Experience working within a game engine and implementing 3D work into engine. Passion for making and playing games. Shipped AAA game(s) a plus. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.(image)



QA Lead: Respawn Entertainment

2017-07-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Create a test plan to help define and organize the testing effort. Identify the moving parts of the game and ensure QA coverage in all areas. Manage your team as well as act as single point of contact for the project’s QA activity. Ensure the team finds and documents bugs in a clear, complete and concise manner. Database management, ensuring the bug database reflects the latest status by finding duplicates and making sure bugs are moved to the appropriate people. Assist in training and mentoring new testers in the basics of testing the game and QA testing policies and procedures. Coach other testers in different testing techniques. Improve testing effectiveness. Encourage testers to break the game beyond the obvious approaches. Work closely with other department leads to identify potential development issues or trouble areas Ideally you will have… Seen multiple AAA titles from beginning to end in a formal QA environment. Extensive QA experience on FPS titles and managing a full QA team. Exceptional communication skills. An understanding of the QA process inside out and ability to demonstrate that you have no difficulty making tough decisions when it comes to QA or people management Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management(image)



UI/UX Designer: Respawn Entertainment

2017-07-19

We’re looking for a highly skilled UI/UX Designer who will embrace our culture and share his/her hard earned expertise to create the user interface and experience for our players. We’re picturing someone who is passionate about UI functionality and UX design, and who can create the “flow” to help guide our players through attractive but clear menus and options to create a seamless, easy to navigate gaming experience. *Please include both a resume and cover letter in your application. A standout cover letter explaining why you’re well-suited for this role will help make your application stand out.* What you’ll do... Help design the best pathways to guide players through menus and options easily. Work closely with all disciplines – code, art, design, audio, animation, FX – to create optimal UI/UX. Be forward thinking and pro-active in terms of finding ways to improve the design of the game’s UI across the board with minimal direction. You will create and iterate on UI mockups for many different menus and systems for the game. Embody pragmatic game development values – values prioritization and making hard trade-offs and choices. Respawn’s core value is to put gameplay first. Serve as an expert advocate for improving the design of the UI tool set & workflow Ideally, you will have… 3+ years' professional experience in game design. A strong portfolio with examples of finished work and insight into your development process. You are a passionate gamer and have an understanding of what is best in class UX across multiple genres. You deeply understand the connections between UI functionality and UI aesthetics, and how to maximize impact for the benefit of gamers. You are an aggressive problem solver who takes ownership & responsibility. You have strong technical skills & knowledge, and are comfortable with getting into the guts of a game. The ability to analyze metrics or other feedback methods to evaluate and improve your work post-launch Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups[...]



Senior Level Designer: Respawn Entertainment

2017-07-19

We’re looking for a highly skilled Senior Level Designer who will embrace our philosophy and share their hard-earned expertise to create an incredible experience for our players. What you’ll do... Work with the design leadership, design team, artists, code, and animation to deliver level designs that epitomize the creative vision of the game. Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience. You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood. Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun.” Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Help mentor other designers and lead by example Ideally, you will have... 5+ years’ experience in the games industry working in a level design capacity, shipping at least one title. Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline. Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc. Experience in rapid prototyping to test feasibility of concepts. Expert game design sensibilities. Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills. Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools. A team player-mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments. A positive, solution-oriented attitude and passion about the play experience, with a wealth of knowledge across a wide range of games. Ability to learn and master new tools and techniques. Ability to proactively identify and deal with issues before they arise. Passion for making and playing games. Shipped AAA game(s) a plus Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, [...]



Senior Producer: Respawn Entertainment

2017-07-19

We’re looking for an experienced Senior Producer who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players. We’re picturing someone who can anchor communication across the team, manage cross-functional workflow-dependencies and risks, and help the team hit their development goals. If this sounds like you, we're looking forward to seeing your resume! What you’ll do... Perform as a key member of the Production team. Help ensure smooth development processes by acting as a conduit of communication between departments, and making sure schedules are on point with team and project needs. Raise awareness of issues, and help remove roadblocks. Work closely with the Production team and department leads, keeping them informed of any issues or needs. Identify and help alleviate any discrepancies between department schedules and productivity towards milestones. Keep track of dependencies and raise red flags as needed. Constantly evaluate whether awareness is being maximized and adjust strategy as needed. Work directly with department leads to help prioritize needs. Take in and keep track of all feature requests and follow up to determine feasibility within various departments. Combat inertia, act as a force to keep moving things forward. Help identify and help resolve team issues. Constantly evaluate and iterate to improve production and development processes Ideally you will have... Experience as a Senior Producer seeing a AAA game/s through the full development cycle, from concept to ship. 7+ years’ experience as an embedded member of a studio development team is ideal. Strong understanding of the function and relationship between the different departments of game development. Professional experience with scheduling and project tracking software (Excel, MS Project, JIRA.) Off the charts communications skills. Deep and demonstrable knowledge of game development. A strong drive to be proactive. A knack for predicting/catching issues before they come up. Sense of urgency and a desire to get things done. Ability to self-motivate and help motivate others. Smart with strong intuition. Sense of personal responsibility for knowing everything that's happening with the game, playtesting, etc. Detail oriented but also focused on the big picture. Sees the forest but knows everything about the trees. Familiarity with bug reporting and related software. Deeply organized. Grand juggler of many things. Strong people skills. Empathy for fixing the problems of others, respect for others’ time. Intense passion for video games Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation[...]



UI Artist: Sanzaru Games Inc.

2017-07-19

Responsibilities: Create and implement fresh, easy to understand interfaces wrapped in beautiful visuals Work closely with Art Leads to develop concepts, mockups, storyboards, and game assets Work closely with designers and engineers to implement UI structure, flow, and player messaging Create a broad range of UI game assets including icons, fonts, backgrounds, animation, and effects Refine, improve, and optimize interface pipeline and process into next generation technology Develop, experiment, and advance UI using the lasting techniques & software Maintain, improve, and advance the UI game assets Understand hardware limitations and best techniques ensuring optimal quality   Experience/Skills: 2+ years of industry experience with outstanding portfolio Strong understanding of interface flow, messaging, and ease of use Strong understanding of form, color, composition, and movement Working knowledge of Photoshop, Flash, Illustrator, and Maya Working knowledge of Unreal, Unity, and scripting Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



TOOLS ENGINEER: 2K

2017-07-19

TOOLS ENGINEER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is seeking the talents of a highly self-motivated Tools Programmer who enjoys a collaborative and creative work environment. Tools programmers work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology. Job Responsibilities Will Include: Proactively identify the tools that will be needed throughout development Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project Create and maintain documentation of all tools and their usage Participate in the design of the game features to assist in the creation of supporting tools and technologies Improve existing pipelines and tools to decrease iteration times for content creators Who We Think Will Be A Great Fit: Minimum Requirements: Expertise with the C / C++ and C# / .NET programming languages along with a strong familiarity with OO design principles 3+ years of programming experience on commercial software projects WPF / MVVM knowledge is advantage Ability to work directly with content creators and iterate on the tools efficiently Self-motivated and able to drive ideas to completion. Strong ability to quickly learn new areas of development Proven ability to work well with all game development disciplines Ability to analyze a situation and communicate the most effective and efficient solution Experience in UI design and artist workflow Bachelor’s degree in Computer Science or equivalent work experience Shipped AAA console or PC titles Experience developing for game consoles (PS3[...]



SENIOR SOFTWARE ENGINEER - TOOLS: 2K

2017-07-19

SENIOR SOFTWARE ENGINEER - TOOLS Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: Hangar 13 is seeking the talents of a highly self-motivated Senior Software Engineer - Tools who enjoys a collaborative and creative work environment.  The Senior Software Engineer – Tools will work directly with content creators to give them the power to create amazing experiences and to support our culture of iterative design to make AAA games. Create and maintain tools for our current title, Mafia III, a multiplatform game currently in production using proprietary software and technology. Job Responsibilities Will Include: Proactively identify the tools that will be needed throughout development Work with the art, design, and audio departments to design and create new tools based on the changing needs of the project Create and maintain documentation of all tools and their usage Participate in the design of the game features to assist in the creation of supporting tools and technologies  Improve existing pipelines and tools to decrease iteration times for content creators Who We Think Will Be A Great Fit: Minimum Requirements: Expertise with the C# / .NET 4.5 and C / C++ programming languages along with a strong familiarity with OO design principles 5+ years of programming experience on commercial software projects WPF / MVVM knowledge is a big advantage Ability to work directly with content creators and iterate on the tools efficiently Self-motivated and able to drive ideas to completion Strong ability to quickly learn new areas of development Proven ability to work well with all game development disciplines Ability to analyze a situation and communicate the most effective and efficient solution Experience in UI design and artist workflow  Bachelor’s degree in Computer Science, or eq[...]



SENIOR GAMEPLAY ENGINEER: 2K

2017-07-19

SENIOR GAMEPLAY ENGINEER Who We Are:  A fun, hard-working, and dedicated family of experienced game developers working cross platform, with a current focus on mobile and emerging platforms. We keep our eyes set on broad appeal and an engaging experience for our players. We are always looking for people who want to make the best out of great games. What We Need:  Self-driven individuals, who find pride and fulfillment in doing the best work possible.  Folks who take responsibility for not only their work, but for the success of team at large, and for what’s best for the game.  Cat Daddy Games is looking for a Senior Gameplay Engineer to join our team, and help us make inventive and fun mobile & tablet games. Summary:  Design, develop, write, implement, and debug code for new and upgraded mobile games. Job Responsibilities Will Include: Work with an agile team of artists, designers, and programmers to design, prototype, and implement new gameplay features Provide the team with feedback regarding the time allotted to assigned tasks and implementation concerns Generate system documentation and test cases for assigned systems Collaborate with the QA staff to identify and fix bugs in a timely manner Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements and design goals Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Qualifications: Bachelor’s degree in Computer Science or related discipline 5+ years of programming experience Experience developing video games, ideally for mobile Experience working on core gameplay systems, user interface, and / or AI Skills: Excellent team skills and a positive attitude Expertise in C / C++ Ability to learn and master new technologies and code Ability to work independently and efficiently under deadlines Prior experience in iOS or Android programming is a big plus About Cat Daddy: Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really, we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy!   To Ap[...]



Executive Producer: Respawn Entertainment

2017-07-19

We’re looking for an experienced Executive Producer who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players. We’re picturing someone who has a proven track record and passion for developing and launching AAA games and can oversee production from a studio development perspective. In this role, the Executive Producer will oversee and manage their Production team, anchor communication across the development team, manage cross-functional workflow-dependencies and risks, and help the project hit its development goals. If this sounds like you, we're looking forward to seeing your resume! What you’ll do... Perform as the head of Production for the project. Help ensure smooth development processes by making sure development efforts are on point and by acting as a conduit of communication across development. Work with Game Director and department leads to ensure projects are completed on time and within budget. Foster our development culture which provides continuous feedback, support, and empowerment. Oversee project schedules, productivity towards milestones, and production pathways. Monitor overall development and budgetary considerations. Raise awareness of issues, and help remove roadblocks. Work closely with the Production team and department leads, keeping them informed of any issues or needs. Identify and help alleviate any discrepancies across production efforts. Keep track of dependencies and address red flags as needed. Constantly evaluate whether awareness is being maximized and adjust strategy as needed. Work directly with department leads to help prioritize needs and tailor Production team efforts. Monitor Production’s handling of feature requests and feasibility based on overall development needs. Combat inertia, act as a force to keep moving things forward. Identify and help resolve any team issues. Constantly evaluate and iterate to improve production and development processes. Provide management and leadership to Production team with a focus on mentorship and long-term career growth. Act as a vocal ambassador for the product and team in both internal and external scenarios. Ideally you will have... Experience as an Executive Producer seeing a AAA game/s through the full development cycle, from concept to ship. 8+ years’ experience as an embedded member of a studio development team is ideal. Strong leadership sensibilities. Experience supervising and developing a team of direct reports. Excellent understanding of the function and relationship between the different departments of game development. Exceptional knowledge/experience with scheduling and project tracking software (Excel, MS Proje[...]



Senior Combat/ Systems Designer: Respawn Entertainment

2017-07-19

What you’ll do... Work with the design leadership, design team, artists, code, audio, and animation to deliver design systems that epitomize the creative vision of the game. Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience. Design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure vision. Design and build AI. Make them fun to fight! Create rapid prototypes to quickly identify working elements for combat and AI. Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team. Incorporate coworkers’ ideas into the process. Participate in the research and development of new tools and design systems. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Help mentor other designers and lead by example. Ideally, you'll have… 5+ years’ experience in the games industry working as a systems designer, shipping at least one title. (AAA preferred.) Experience designing and building heroes, enemies or combat systems. Experience in rapid prototyping to test the feasibility of concepts. Expert game design sensibilities, including a superior grasp of timing and instincts of what feels right. Deep understanding of game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience. Knowledge of and ability to speak on combat systems for a variety of AAA action games. Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills. Excellent collaborative communications skills -- especially interdepartmental. CS degree is a plus. Benefits & Perks… Here's a peek at some of what we offer: Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access[...]



Mid to Sr Gameplay Programmer: Insomniac Games

2017-07-18

Insomniac Games is looking for a Mid or Sr level gameplay programmer, a person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make our games as mind-blowing as possible, and raise the level of programming and code development for the whole group. Our programmers design, implement, and debug gameplay systems and features. Keep reading if this sounds interesting! Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Have shipped one or more titles. Highly proficient with an application programming language (C,C++,C#). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role). Desired: Proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). Familiarity with component-based programming paradigms. Familiarity with networking programming. Experience designing and implementing gameplay systems and features for commercially released games. Avid gamer, especially AAA controller-based games. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly. Thanks[...]



FX Artist : Insomniac Games

2017-07-18

FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading: Essential Duties and Responsibilities include the following: Create, design and implement real-time particle effects using both static and animating 2D/3D elements Place effects throughout levels and cinematics Paint particle and decal textures Create simulations for gameplay elements Create FX shaders with node-based shader networks Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Create simple geometry and assign UV’s Optimize FX for framerate and memory Collaborate with other departments to ensure that FX are implemented appropriately in the game engine Work with Art Director to maintain FX art direction for game Self-directed and ability to work independently: Understands and adds to the overall art style of game Orchestrates complex FX events involving layering and timing of different FX to create a believable scene Prototype effect concepts for gameplay and engine Other duties may be assigned Education and/or Experience: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node-based shader networks. Knowledge of other visual effects software a plus. Other Skills: Good people skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus. If this sounds like the opportunity that you have been looking for, please use the link below. Please note is a project hire but benefit eligible role. We look forward to hearing from you. Thanks!(image)



Tools Engineer: Telltale Games

2017-07-18

Telltale’s Core Engineering group is responsible for developing tools and libraries encapsulated by Telltale’s multi-platform engine, “The Telltale Tool”. The Tool is used by Telltale’s artists, designers, and Lua programmers to create content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. Tools Engineers at Telltale develop software with the most intuitive and powerful user-experience possible, to enable artists to do the highest quality work they can. A background in UX is desirable, as is any prior experience developing UI using the Qt library suite.Responsibilities: Design and implement GUI tools used by designers and artists to create Telltale content Create custom Qt widgets such as curve editors, graph editors and debuggers Emulate various commercial tools such as Photoshop, After Effects, Maya, Pro Tools, Final Cut, and Unity Create high quality GUI’s including features such as copy, paste, undo and help Work closely with system engineers, artists and designers to create efficient workflows Essential Skills and Experience: B.S. degree in Computer Science or equivalent experience Fluency in C++/STL and 3+ professional C++ experience is required 1+ years experience creating GUI’s applications Self-direction and independence Ability to define deliverables and collaborate on production scheduling Preferred Skills and Experience: 1+ years of professional game development experience Experience creating UIs within the Qt development framework Experience with game development systems such as Unity or Unreal Maya experience (as a user and/or plug-in developer) Experience using OpenGL, DirectX, Gfx, Bink or FMOD Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Character Artist : Sanzaru Games Inc.

2017-07-18

Responsibilities: Creates characters, vehicles, and props to include modeling, mapping, collision, and tagging Paints textures and builds shaders to corresponding assets Builds, maintains, and advances rigs, skinning, and weighting Develops, experiments, and advances characters using the lasting techniques & software Maintains, improves, and advances the assets Understands the art pipeline and integrates assets into the game Understands the hardware limitations and common techniques Works directly with leads & other artists, designers,  and engineers   Experience/Skills: 2+ years of industry experience Very strong understanding of form, color, composition, mechanics, and physics Working knowledge of Maya and/or other 3D software Working knowledge of Photoshop, BodyPaint, Mudbox, ZBrush and/or other similar software packages Working knowledge of Unreal technology a plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Engine Programmer : Insomniac Games

2017-07-18

Insomniac Games is looking for a Mid to Senior level engine programmer to work with the engine team to design, add and modify features of both runtime and tools components of our engine. This role designs, writes and modifies data and code with a heavy focus on real-time performance and usability. This programmer will provide features which can be used in practice to create best-in-class contributions to our games. Our engine programmers write and modify tools that will provide access to engine features. Read on if you are interested! Essential Duties and Responsibilities include the following: Design and develop data and code based on direction and/or feedback from Engine leads or Engine Director Work independently to complete assigned projects with limited supervision Educate other departments on technology and engine functionality Implement new functionality in tools and engine Design and implement efficient low-level systems to support higher-level programmers & pipelines Design and implement tools that allow content creators to quickly iterate on game ideas Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance Respond to bugs and feature requests related to engine code as directed Keep current with the technological developments and advancements in the computer game industry Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs Complete processor-specific optimization tasks Analyze code performance Document technology implementation details Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience. Advanced C, C++, and assembly/microcode programming (various CPU cores). Additional languages such as HTML, JavaScript and Perl as needed. Strong grasp of mathematical concepts, graphics, collision detection, data transformation, database management and advanced programming techniques. Ability to work with various content creation and analytical tools such as Microsoft PIX and RAD Telemetry. If this sounds like the opportunity that you have been looking for – please use the link below. This role could be located in either the Burbank or Durham Studio. Thanks!(image)



Unreal 4.0 Senior Engine Programmer – VR Game Company – Long Island, NY: Labrodex, Inc.

2017-07-17

Unreal 4.0 Senior Engine Programmer – VR Game Company – Long Island, NY Labrodex Studios, a well-funded virtual reality game developer is searching for a hands-on Senior Engine Programmer for Unreal 4.0.  We are located on Long Island in NY.  In this position, you’ll be the lead Unreal coder as well as managing the internal team.  You’ll be in charge of setting up our tech pipeline, implementing game developer best practices, naming conventions, file management and tree structures.  You’ll be managing our in-house projects along with corporate work for clients.  We are looking for a full-time person onsite preferably. We will help with relocation expenses. No Sponsorship. We are looking for someone who has 10+ years of experience as a lead developer in the game industry.  You should have extensive Unreal, C++, Blueprints, Visual Studio among other coding skills. Your background should include Triple A experience with released titles.  If you have a passion for 3D gaming, virtual reality and meet the below criteria, we would like to speak with you. Please email your resume to resumes@labrodex.com in pdf format with salary requirements. POSITION REQUIREMENTS Must be a highly-organized leader who takes charge, is a fast learner and resolves problems quickly. Must have 10+ years programming experience in the gaming industry with triple A titles. Must have 3+ years managing Unreal developers in the game industry. Must have excellent coding skills in C++, Python, Java, HTML 5, floating point calcs.  Extensive experience coding AIs, UIs, game balance, questing, inventory and multi-player. Extensive experience working with shaders, physics engines, lighting, rendering, frame rate optimization. Must be a fast and efficient coder with excellent documenting and code optimization skills. 10+ years object oriented programming, 3D math & complex gaming algorithm coding required. Background with Perforce, source control management, project management skills a must. Thorough understanding and use of Direct X 11 /12. 2+ years VR game development experience with Unreal, Oculus, PSVR or VIVE required. 5+ years game development with Xbox, PS, PC, Mobile and handheld devices. Please email your resume to resumes@labrodex.com in pdf format with salary requirements. This is an exciting opportunity for someone who is looking for a ground-floor opportunity at a new VR/3D entertainment software firm.  If you are looking for entry into this space, please send us your resume! Lead Unreal 4 Develope[...]



DevOps ENGINEER: 2K

2017-07-17

DEVOPS ENGINEER Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  What are we looking for? You’re passionate about DevOps and the associated technologies. You’re looking to expand your career by working on a large scale, service infrastructure. As a DevOps Engineer, you will be working with world class engineering and production operations teams to scale up our environment. You’ll develop and maintain tools and practices to support the integration of our backend services. You’ll work closely with various developers in supporting new services as well as being the operations expert and development engineer that launches and maintains our services in a production environment. This is an opportunity to enhance your career in a critical role supporting one of the largest and most successful game franchises. Requirements: 3+ years of experience as a DevOps Engineer working with large scale, online applications Highly proficient in Python and Shell Script or other scripting languages Experience with Linux systems administration Proficient in one or more of C++, C#, or Java using object oriented best practices Experience with deployment systems including Puppet Experience with automation/build tools like Team City, Jenkins, Bamboo, and Maven Experience with version control systems (git, Perforce) Bachelor’s Degree in Computer Science or equivalent combination of education and experience Able to work flexible hours including weekends or off-hour[...]



SENIOR SOFTWARE ENGINEER - GRAPHICS: 2K

2017-07-17

SENIOR SOFTWARE ENGINEER - GRAPHICS Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  So, what’s this all about?  We have big plans for the next generation of visual realism at 60 fps. If you are an experienced graphics software engineer that is smart and passionate; can design, develop, and maintain C / C++ code and HLSL shaders; has a strong math background; and are driven by the pursuit of excellence, we would like to hear from you. We would like you to have: 5+ years of experience as a Software Engineer designing and writing real-time graphics code Shipped several AAA games or worked in the graphics technology industry Mastery of HLSL / GLSL shader development Deep understanding of 3D graphics, the associated math, advanced rendering algorithms, and their optimization trade-offs High proficiency in C / C++   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=1663    (image)



SENIOR SOFTWARE ENGINEER - SERVER: 2K

2017-07-17

SENIOR SOFTWARE ENGINEER - SERVER Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  Who are you? You’re rare. Never satisfied with anything less than coding perfection, you are constantly looking for ways to out-scale, outperform and outclass the current best standards of excellence. There is never a moment when you are not visualizing complicated software systems and looking for ways to make them better, simpler, and faster. Scalable? Check. Reliable? Check. Redundant? Check. Bugs? Nope. Not on your watch. You are a stickler for incredible detail and when you write code you’re creating a masterpiece and you’re not satisfied with anything less. You know that there is nothing more amazing than designing and writing code that solves cool problems for millions of users on powerful computers across multiple data centers and does so with grace and ease. Why write code that runs on one system when it can run on a thousand?   This is not an IT role. You’re not a technician. You’re not a database administrator. You’re a software engineer. And you bring a proven deep understanding of software architecture and computer programming to the task at handle of designing, implementing, optimizing and perfecting software running in C++ and Python for massively-multiplayer online features and functionality in some of the best videogames on the planet. Come play a key role at one of the best stud[...]



SENIOR SOFTWARE ENGINEER - MAYA TOOLS: 2K

2017-07-17

SENIOR SOFTWARE ENGINEER - MAYA TOOLS Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. Most recently, NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” The New York Daily News concludes “the entire package is as robust as a sports game has ever been” and “this year, that experience is even more stunning and addictive.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  What are we looking for? You are passionate about creating tools that empower people to be creative. You have extensive experience developing Maya-based tools used in the production of videogames or film - from plugins that bring proprietary technologies into the hands of artists and designers to the importing, exporting and processing of large-scale assets in a fast-paced environment where quality is key. You are passionate about developing and maintaining software tools, providing front-line support to artists, and helping troubleshoot, expand, plan and innovate through the next generations of production, rendering and interactive technologies and consoles.  With Maya as your primary platform, you’ll develop pipeline and asset management tools to meet production demands and help ensure artist efficiency and creative opportunity. These tools will be very complex and sophisticated, requiring the broadest understanding of the larger pipeline and studio needs. You’ll also provide front-line production support across a wide range of disciplines, troubleshoot assets, and help artists with general problem-solving.  The projects you are responsible for will improve the efficiency of asset creation, integration, and handoff between artists, designers and engineers. You’ll guide en[...]



SENIOR SOFTWARE ENGINEER - WEB TOOLS: 2K

2017-07-17

SENIOR SOFTWARE ENGINEER -  WEB TOOLS Who We Are:A pioneer in video games across multiple generations and the creator of some of the top-rated video game franchises including 2K Sports and the NBA 2K series, Visual Concepts is widely regarded as one of the world's top studios. A subsidiary of Take-Two Interactive Software, Inc. (TTWO), Visual Concepts continues to innovate in gameplay, creativity and technology. With studios in Marin County, California, Shanghai, China and Seoul, South Korea, Visual Concepts is a culture of excellence and passion for building amazing products year after year, and offers top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. What We Need:Feed your passion for all things web. Design and implement web-based tools used in the development, release, operations and customer service support of the incredibly successful, genre-busting NBA 2K franchise. This role requires experience with web development (HTML, CSS, python, JavaScript, MySQL) as well as a solid understanding of software engineering (C++). You will design and write front-end and back-end tools used on a continuous basis to manage and control the release of new content, pricing, promotions, and downloadable game content and assets.  The ideal candidate has at least 5 years of experience working in a production environment writing similar tools that have been used by development, operations and customer support teams at companies that create games, serve entertainment media or provide digital services for demanding consumers. Are you tired of working off of the 101 in Menlo Park, and interested in moving to Marin and having more space, as well as growth potential? This is a great opportunity to apply all that amazing knowledge to a new opportunity working with like-minded very smart people. Minimum Requirements: BSCS or equivalent experience 5 years of experience writing web-based software Fluent in web development (HTML, CSS, python, JavaScript, MySQL) Fluent in C++ Understanding of client-server architecture a plus Traditional SQL database experience (MySQL, Microsoft SQL Server, or other) Non-traditional database experience a plus   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=1132    [...]



Lead Unity 3D Engineer : Bodhi Talent

2017-07-17

Seeking a talented and self-driven Lead Unity Engineer to join a newly established team in creating cutting-edge industrial training, virtual & augmented reality and simulation solutions. This is a greenfield project and brand new product for a start-up/spinoff off a 40+ year old well-funded, industry-leading company with long-tenured clients. Responsibilities: Lead the design & development of systems & architecture for trainings / simulations. Support & manage product enhancements, features & bug fixtures, including performance & footprint optimizations. Collaborate with client-side & server-side engineers on project requirements & communicate project statuses. Deliver high quality & well-structured code. Provide regular feedback on improvements to game design, processes, workflows, or tool chains. Mentoring and professional development of more junior-level programmers Be ‘the rock’ that cements the Engineering team together Basic Qualifications Bachelor’s or Master’s degree in Computer Science or Computer Engineering (or equivalent) experience. Must have shipped a commercial Unity product 3+ years with Unity 3D and C#. 7-10+ years with object-oriented game/mobile languages such as Objective-C, Java, C++, or AS3. Must have a strong interest in the gaming / virtual reality platforms and solutions Superlative written & verbal communication ability; you have worked with cross-functional teams. Preferred Qualifications Gaming / serious games industry experience working on cross-platform applications in Unity 3D. Strong software optimization skills. Experience in mobile application development (Android, iOS) Experience with C++. Experience with OpenGL and VR. Experience in systems integration. Experience with .NET technologies. Other Willingness to relocate to Columbus, OH full-time is highly desired  (image)



Senior Gameplay Programmer: First Contact Entertainment

2017-07-15

Experienced gameplay programmer with a passion for creating highly polished AAA-level VR games. Work with game industry veterans from extremely acclaimed PC and console game franchises on exciting VR projects that push the boundaries of VR content quality and entertainment value. Responsibilities:  1. Design and implement gameplay systems and features  2. Write well structured, maintainable, and performant gameplay code  3. Work closely with design, animation and art teams to best realize game vision 4. Work iteratively in quick feedback loops 5. Production-focused problem-solving and prioritization of technical features in coordination with production schedule   Requirements: 1. At least 3 years of professional gameplay programming experience 2. Fluent in C++ programming language and solid knowledge in Unreal Engine 4 3. Excellent math skill 4. Strong adaptability to changing production demands 5. Strong sensibilities in designing and implementing compelling gameplay experience 6. College level engineering or computer science degree 7. Must be currently eligible to work in the USA   Desired Skills: 1. Prior VR gameplay programming experience 2. Experience developing online multiplayer games 3. Experience developing for multiple platforms (Windows, PS4, XBox One)(image)



Art Producer : Game Circus LLC

2017-07-14

Art Producer – Job Description:   Overview: At Game Circus, we are 40+ creative individuals with a common passion for developing casual games.  We are constantly striving to create the best family-friendly mobile games in the market, and making sure we have fun developing them. Founded in 2010 and based in Dallas, our apps have amassed over 300,000,000 downloads on iOS and Android platforms. Our success is grounded on taking pride in our games, our casual atmosphere, creative culture, and flexible benefits. Responsibilities: Manage art creation process from concept to completion while maintaining the Art Director’s creative vision Responsible for the on-time delivery of art asset milestones and tasks Collaborate with Exec Producer, Art Director, and Game Producers with overall project milestones, scope, scheduling, and strategy Ensure that the art team production runs smoothly while supporting multiple teams Communicate goals and issues with Art Director, Producer, and Product owner per project   Requirements: Over 2+ years experience in Entertainment industry (games, movies, or commercial production) Organized and proficient in time & resource management Strong verbal and written communication skills Self-motivated, ability to multi-task and prioritize Show consistent attention to detail Strong understanding of content creation pipeline from concept to delivery Working knowledge of JIRA Self-motivated, passionate, and able to work on own initiative Desired, but not required: Bachelor’s degree in Art or Production Artistic background Understanding of project management Working knowledge of Microsoft Project, Photoshop, and Google Docs UNITY experience a plus   We Offer: Healthcare and dental 15 vacation days per year (exclusive of public holidays) Fully stocked kitchen with snacks and drinks Quarterly performance reviews with merit-based bonuses Employee growth and enrichment. Company quarterly parties Weekly games night(image)



QA Tester: Take-Two Interactive

2017-07-14

Ghost Story Games is looking for a temporary embedded QA Tester. In this role, you will support and validate the development of our next title, which can include testing around game development tools and pipelines. "Great Place to Work has certified our workplace culture. At Ghost Story Games, 96 percent of employees say their workplace is great." RESPONSIBILITIES: Review design specs to create accurate test cases and test plans around features Accurately execute all assigned test cases Provide in engine unit and integration tests for features and systems Enter detailed, but concise, bugs into the bug database Regress fixed bugs on each release as needed Provide qualitative assessments on the title’s playability upon request Able to prioritize workload according to the projects direction and milestones Reproduce issues for programmers and designers as needed Work closely with other QA members and development team to accomplish goals Coordinate with our outsource QA team for post integration testing SKILLS: Technically proficient with PC and gaming consoles Familiar with Unreal 4 Experience with Windows, MS Office products, and Database software What We’re Looking For: High School diploma or equivalent Minimum age of 18 years and above 1+ year of QA experience, preferably in a development studio environment Basic understanding of source control Ability to learn new toolsets quickly Understand the benefits and uses of automation Ability to test both 3D games repeatedly, while listening and looking for bugs A positive attitude with the ability to work in a team environment Reliable, and can be counted on to work all scheduled shifts Capable of working any mandatory overtime; which can occur during the work week, weekends, and occasional holidays Ability to sit for long periods of time and occasionally lift up to 20 lbs ADDITIONAL REQUIREMENTS: Strong mathematical skills Strong team communication skills Ability to work within a team Ability to work within a schedule and deliver effectively to deadlines Must be eligible to work in the US and willing to relocate to Boston Must be able to communicate effectively in English, in both written and oral forms When Applying For This Position: Please watch the following GDC talk given by Ken Levine http://www.gd[...]



CG Generalist: Deluxe Entertainment Services Group

2017-07-11

DeluxeVR is seeking a CG Generalist who share our passion for pushing creative limits and redefining expectations about what Virtual Reality experiences can be.   Responsibilities: ·       Define the look and tone of a scene or environment ·       Work in multiple off-the-shelf game engines like Unreal, Unity or Lumberyard ·       Support an asset team in generating, conforming and modifying assets. ·       Advise the engineering team in developing environment tools. ·       Maintain a set artistic look throughout the entire production process. ·       Resolve various artistic development issues related to environment and level design. Requirements: ·       3+ years’ experience in a game development as an Environment Artist. ·       Advanced knowledge of various game engines (Unity, Unreal, Lumberyard) ·       Production knowledge of various aspects of game production including modeling (low poly and high poly), lighting and texturing. ·       Advanced skills in Maya, Mudbox, Z-brush, Substance Painter and other relevant applications. DeluxeVR Building on a legacy of artistry and innovation, Deluxe VR offers end-to-end content production and post-production services at a quality level that our customers have come to expect for over 100 years. Our dedicated team of immersive experience designers, artists and developers work with the world’s leading brands and content partners to redefine what’s possible in content, communication and commerce. Whether for mobile, PC or console, entertainment, healthcare or education, our Real-Time, CG and live action specialists create breath-taking interactive worlds that test the limits of imagination and immersion. Come explore with us.(image)



Applied Digital Arts Temporary Faculty: Kutztown University

2017-07-10

The Department of Art and Art History at Kutztown University invites applications for a part-time, temporary position in Applied Digital Arts for Fall 2017 and Spring 2018.  Teaching assignments might include the following: 1. Visual Storytelling and Character Design (Fall 2017) and/or 2. Game Design and Prototyping (Spring 2018).  In accordance with the Collective Bargaining Agreement, performance review and evaluation of faculty is based on effective teaching and fulfillment of professional responsibilities; continuing scholarly growth; and service.  Required: Masters degree in a related field, conferred no later than August 18, 2017; a strong portfolio of professional projects related to digital games, animation or related field; teaching experience or commensurate professional experience.  Preferred: the successful candidate will be accomplished in the creation and production of Games and/or Animation and have knowledge of and proficiency in art for games, character, and environmental design, as well as, the creation of engaging narratives. Application must include: letter of interest addressing position requirements, curriculum vitae, names and contact information for three references, samples of professional projects related to Game Art, and unofficial transcripts.  Official undergraduate and graduate transcripts will be required before hire.  Send materials via: https://kuva.slideroom.com/#/login/program/36397/6ZQ4p8Kqr2.  Review of applications will continue until the position is filled. Kutztown University of Pennsylvania is an Affirmative Action/Equal Opportunity employer and actively solicits applications from women and minority candidates.  Kutztown University of Pennsylvania is a member of the State System of Higher Education. All applicants for employment are subject to a criminal background check.(image)



Animator: Super Evil Megacorp

2017-07-07

THE STUDIO We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux. THE ROLE Super Evil Megacorp is looking for a superstar animator to help craft the next phase of Vainglory, the MOBA perfected for touch. We want highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride. RESPONSIBILITIES Animate in-game playable characters from ideation to submission Animate environment elements and non-interactive characters Assist the animation team in delivering the highest-quality assets Provide clear concise feedback in hero creation and general art processes REQUIREMENTS Impeccable understanding of the principles and fundamentals of animation including weight, anticipation and squash/stretch. Ability to create fluid motion, personality and appeal across a variety of characters and creatures Ability to simulate dynamic motion with key-frame animation Collaborate and interact with combat designers to create the best player experience Able to self manage and own your disciplinary tasks Knowledge of Maya including basic rigging principles Experience with game builds and testing assets before submission Experience managing version-controlled assets and task lists PLUSES Combat / fighting games experience preferred Avid player of MOBA genre Familiar knowledge of popular culture, art and the fantasy genres A portfolio and reel are required for consideration.(image)



Animator: Sucker Punch Productions

2017-07-07

Do you sit at a crowded subway station or park and get excited over the infinite studies of human motion and behavior? Do you dream of getting a chance to work with others who are just as passionate as you about applying these studies to game character? Wake up and smell the smelling salts! We’re looking for an Animator to work with Sucker Punch's proprietary tools and engine to create a wide range of compelling and believable character experiences.With inFAMOUS: Second Son and inFAMOUS: First Light, we helped set a bar for animation that offers up a rich character experience along with tight controls. But we’ve got big ambitions, we’re not satisfied, and we want to offer up even more opportunities for our consumers. That’s where you come in!Responsibilities Work with motion capture data to create realistic in-game animations which are consistent with the overall game concept and physical principles Participate in motion capture shoots, sometimes directing a performance and sometimes putting on the suit for a capture session. Create believable hand keyed animations with convincing motion and performances. Maintain active communication within and outside the department Demonstrate enthusiasm and drive when performing job functions, while remaining flexible in undertaking other activities and responsibilities that may arise Qualifications Demo reel or portfolio to demonstrate excellence in animation Demonstrated understanding of the principles of animation by showing your ability to critique your own work Ability to take and implement direction Knowledge of anatomy and kinesiology Basic experience working with motion capture data Basic experience producing cinematic animation that is not controlled by a player Solid communication skills. Should be able to work with designers, character artists, technical artist, and programmers Bonus Factors Strong drawing skills Experience working with Human IK or Human IK-like rigs Camera Layout Experience(image)



Open World Content Designer: Sucker Punch Productions

2017-07-07

Sucker Punch is looking for an Open World Content Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for making a game world come alive and enticing players to explore what the landscape offers. Team leadership experience is expected, with a proven track record of high quality results.Our goal with each game we make is to create deep and meaningful player experiences, and this means creating a lush and beautiful world full of opportunities for players to discover. Whether you’re creating an compelling questline that pulls players through a dangerous area or designing and developing collectibles and random encounters, the Open World Content Designer is a key part in making the world come alive for players. Responsibilities Drive the creative development of innovative open world content. Work closely with the other disciplines—programming, animation, environment art, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive game of the year quality AAA experiences. Design and implement large amounts of game content: balance and tune secondary quests, develop challenges, and manage open world encounters Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can meet our high quality bar and reinforce the overall vision for the product. Create and manage tasks with clear deadlines across multiple content types. Work with the Layout Designers to develop encounter locations. Help refine content creation processes, documentation, pipelines, and propose new content authoring tools and techniques. Communicate and coordinate across multiple disciplines to refine the concept-to-ship content creation process. Work closely with the Project Directors and other Leads to ensure quality across the game. Continuously strive to push the quality bar higher. Qualifications Proven track record of developing engaging open world content. At least 3 years of game design production experience as a mission designer, level designer [...]



Level Designer: Sucker Punch Productions

2017-07-07

Sucker Punch is looking for a Level Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for creating compelling layouts and working with a team of creative individuals. Team leadership experience is expected, with a proven track record of high quality results.Working closely with Environment Artists and Content Designers, you will shape environments and gameplay to create deep and meaningful player experiences. Responsibilities Design and build both open world and directed layouts, from concept to polish, that are grounded and unique, delivering a compelling game experience. Create and iterate encounter layouts to support the navigational and combat goals for the game. Work closely with Designers and Environment Artists to develop, implement, and maintain building standard metrics throughout the world. Work with the Content Designers to develop encounter locations specific to narrative and gameplay needs. Integrate research and concept art into playable game spaces. Work closely with the Project Directors and other Leads to ensure quality across the game. Continuously strive to push the quality bar higher.  Qualifications Proven track record of developing engaging open world content. At least 3 years’ experience in the games industry working as a Level Designer or similar content creation experience. Proficient at identifying and supporting gameplay needs and constraints within an encounter layout. Experience developing and shipping at least one AAA console or PC game. Strong understanding and experience with 3D Modeling Software (preferably Maya). Experience building large open worlds with a focus on 3rd person action encounters a plus. Basic scripting ability (XML, LUA, PYTHON, etc) or competency in a programming language a plus. Outstanding communication and collaboration skills. An aptitude for learning new technology, level editors, scripting languages, engines, and systems; especially industry-standard content creation tools. Must be a self-motivated and energetic team player wi[...]



Systems Designer: Sucker Punch Productions

2017-07-07

Are you the sort of Systems Designer that reads though board game instruction manuals as if they were spy thrillers? Do you look through the rule set and instantly see opportunities for betrayals and glorious come-from-behind victories? Do you inevitably end up creating a few new rules to make the experience even more dramatic? Is that you? If it is, let’s talk. We need people who understand how to translate game mechanics into powerful emotional responses.Sucker Punch games are fun because they put innovative player abilities on a collision course with crafty enemies and challenging environments. As a Systems Designer, you’re in the middle of this, creating all of these components and mixing them together into a magical game design gumbo.Responsibilities Work closely with the other systems designers and with the game play programming team to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together. Provide clear leadership for all the functional disciplines you’re collaborating with. Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms. Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience. Qualifications Have shipped at least one title as a game designer. Extra bonus points if one of your titles has had significant commercial or critical success. Demonstrated ability to bring out the best in a cross-disciplinary team. Must be a clear communicator, and an expert juggler of the contributions from different disciplines. Must have some programming or scripting experience. Must be eligible to work in the US and willing to relocate to Seattle. Bonus Factors Proficiency in Maya or other 3D modeling and animation package. Experience working on an open-world game. Send us your resume showcasing your passion for creating innovative games rules of your own and wat[...]



Gameplay Programmer: Sucker Punch Productions

2017-07-07

Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job requirements: 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.(image)



Junior Technical Designer: Sucker Punch Productions

2017-07-07

We’re looking for a Junior Technical Designer to assist in the production of Layout and Design content for an unannounced project. You will play a pivotal role in the Layout Team transforming prototype assets and final production work into playable functional products for our Game. We’re looking for someone with an eye for detail, a logical mind to help turn redundant work into automation, a methodical nature capable of working consistently on the smallest assets to our largest environment, and a creative mind to work as an intermediary between art and design. Responsibilities Working with the Design and Environment team, reviewing and enforcing the Product’s spatial metrics as it relates to art assets. Working with the Layout Team to create all pathing and player-necessary rigging for the product. Working with the Narrative and Missions team to prototype new gameplay assets for production. Self-Manage to create and track schedules for Layout rigging needs. Qualifications Extensive 4+ years experience with Maya modeling and texturing. Art, Architecture or Computer Science background, or a Bachelor’s degree in related field (preferred). Excellent communication skills and an ability to work across disciplines. Passionate about making great games. Must be eligible to work in the US. All work will take place at our Seattle headquarters. Bonus Factors Experience Modeling and Texturing game environments/assets. Proficiency in art asset pipelines. A primary interest in Level Layout and Design. Previous experience with Production Management or Scheduling. Previous QA experience (Strongly preferred).(image)



Software Engineer - Tools Development: Super Evil Megacorp

2017-07-07

THE STUDIO We are a company by gamers, for gamers. We believe that truly good and deeply compelling games are timeless and ultimately prevail over fine-tuned shallow addiction cycles. Our mission is to make deeply engaging and technically outstanding games, while embracing all the opportunities of new platforms, new business models and a games industry in flux. We are looking for ambitious and highly skilled people who share our passion for making outstanding games. You will need to be ready to take on the challenge of being part of a small but experienced and ambitious team, not be afraid to get your hands dirty, have a can-do attitude and a willingness to go the extra mile. For those up to the challenge, it's going to be a thrilling ride. THE ROLE - SOFTWARE ENGINEER (TOOLS DEVELOPMENT) As a software engineer on the Tools team, you’ll be developing the next generation of tools that power the teams who develop and support Vainglory. You’ll be working closely with engineering, dev ops, customer support, publishing, QA and product development teams to achieve a beautiful product and a clean, maintainable code base. If these challenges and priorities interest you, please apply! REQUIREMENTS You have experience working as a team member with responsibilities for designing, building, testing, debugging, deploying and maintaining live web apps. You are fluent in JavaScript, HTML and CSS, and have a proven ability to discover and apply new technologies to solve problems. You have exceptional problem solving, communication and collaboration skills. You have an interest in UX, and a passion for creating delightful experiences. You have a bachelor’s level degree in computer science or related field. You are able to work on-site at the Super Evil Lair in San Mateo, California. PLUSES You are familiar with the Meteor framework, React library, AWS platform, Python and C++ languages, and NoSQL databases. You have an interest in core gaming.[...]



Art Director, Magic The Gathering: Cryptic Studios

2017-07-05

Cryptic Studios is looking for an experienced visionary project Art Director to lead the visual development for the Magic The Gathering MMO! As the leader of a talented and passionate art team at Cryptic, you’ll work with concept, character, environment, animation, VFX and UI artists to establish, evangelize and drive the art style and visual storytelling of the project. The ideal candidate has an impeccable eye for aesthetic quality, excellent visual and verbal communication skills as well as a deep, hands-on understanding of current gen game development from concept and to launch. Every day you could be: Establishing and refining a unified artistic vision, style and quality standards for an unannounced project based on an extremely exciting, well-known fantasy IP Providing clear, concise, consistent and timely visual direction, guidance and feedback across all aspects of art development Developing style guides and reference materials to provide the team, our partners, and larger organization a clear understanding of the visual identity and direction of the project Collaborating with artists, designers and engineers to create amazing gameplay experiences Partnering with production to build, evaluate and revise art schedules and manage art initiatives Supporting, mentoring and inspiring the art team to realize overall goals and deliver a successful project on time What we’d like to see: 7+ years full cycle console or PC game development experience on products demonstrating a high visual bar, with one or more shipped titles as Art Director from concept through release Broad experience across real time art disciplines including concept, character, animation, environment, VFX, lighting and shading Strong creative vision, with an excellent eye for artistic quality and knowledge of techniques and technologies used to achieve specific visual targets Demonstrated ability to work in a broad range of non-realistic styles, within technical constraints, using propri[...]



Senior Environment Artist: Sucker Punch Productions

2017-07-05

Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game? Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.Essential Duties and Responsibilities: Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments Work with the Art Director and Environment Art Lead to drive the art vision for the game Follow established art direction and style through use of concepts and critiques. Translate concept art and design ideas into 3D gameplay worlds Participate in establishing pipelines for the best results in a given amount of time Participate in establishing and maintaining the high quality bar for the game Participate in scoping work for environment art planning and milestone deliveries Ensure that assets meet the performance and memory requirements of the game engine and hardware. Guide and mentor other team members. Be able to work well as a team member or small team lead. Ability to adapt and assume new responsibilities should the need arise. Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist. Professional experience working on current generation games. Self-driven with strong communication skills. Ability to mentor and teach other artists. Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Expert ability to create realistic looking textures and models. Understanding of source control via Perforce or equivalent. Ability to meet deadlines under tight schedules. Five or more years of professional [...]



Senior Mission Designer: Sucker Punch Productions

2017-07-05

Sucker Punch is looking for a Senior Mission Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have mastered blending game mechanics and storytelling techniques to create powerful game experiences, and will have demonstrated excellent communication skills and the ability to direct mission creation across a large multi-disciplinary team. Team leadership experience is expected, with a proven track record of high quality results.Our goal with each game we make is to create deep and meaningful player experiences, and this means creating innovative and immersive missions and gameplay. The Senior Mission Designer is the focal point for this process, collaborating with the rest of the design and narrative teams to weave missions together into something unforgettable.Responsibilities Drive the creative development of innovative mission content. Work closely with the other disciplines—programming, animation, environment art, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive game of the year quality AAA experiences. Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can meet our high quality bar and reinforce the overall vision for the product. Create and manage tasks with clear deadlines across multiple missions. Guide each mission by ensuring that the story is delivered in a cohesive manner and the game is properly balanced. Champion designed levels through the production process, by running playtests, iterating, taking feedback, and showcasing the core mechanics. Help refine mission design processes, documentation, pipelines, and propose new content authoring tools and techniques. Communicate and coordinate across multiple disciplines to constantly refine the concept-to-ship mission creation process. [...]



Art Outsource Manager: Sucker Punch Productions

2017-07-05

At an Art Museum, you are always the one succinctly describing the vision of the artists to your friends, right? You’re one of those people that--when it comes to art process--you “see the Matrix”, don’t you? Did you get that reference? Yeah, we know you…and we know just the job for you. Sucker Punch is looking for a highly motivated Art Outsource Manager to join our dev team in Seattle, Washington. Our ideal candidate has strong visual and communication skills and a solid understanding of the art creation process from an aesthetic, pipeline, and technical standpoint. The Art Outsource Manager will be the link between the development team and our external partners, implement and manage the art outsource infrastructure and practices and lead on creating an art outsource strategy that ensures continuity of vision and quality across all character and environment art assets with external vendors.Responsibilities Collaborating with the art leads to understand and communicate the visual goals of the project externally and maintain consistency of this vision with outside vendors and teams Collaborate with the production team and art leads in the creation and overall management of external art schedules and resource plans Tracking and providing specific visual feedback on all assets throughout the stages of production to completion Create and implement the art production pipeline between internal and external productions and enforcing the process throughout the project cycle Evaluate external parties for viability and quality and making recommendations on choice of external vendor Requirements Portfolio or reel demonstrating the basic capability to make solid art choices At least 3+ years prior game industry experience in an art outsource manager, art director or lead artist role Understands game production design process and methodology and has been through numerous cycles in[...]



Senior Graphics Programmer: Sucker Punch Productions

2017-07-05

We’re on the lookout for an experienced Graphics Engineer to join us on our unannounced project. Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome. Responsibilities Design and develop new features in our graphics engine, from user input to beautiful pixels. Analyze and enhance existing features, and support the artists and designers using them. Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine. Qualifications Five years of C/C++ graphics programming experience in the games industry Previous work experience on a medium-to-large team Amazing math skills. GPUs use math to transform data into awesomeness: you provide the math. Up to date with the state-of-the-art in graphics programming for games. Bonus Factors Experience with Maya C++ and Maya Python interfaces Proficiency in art asset pipelines(image)



Producer: Genvid Technologies, Inc

2017-06-30

Position Opening: Immediately Location: Seattle, LA or SF Reports To: CEO   General Description: Genvid Technologies, Inc. seeks a Producer to support the development of a game in collaboration with renowned third party studios. Responsibilities: Working with our CEO and our partners, oversee the production of a game with high caliber studios. As a producer, your role is to independently ensure the quality of production from the perspective of management. This includes ensuring that pitch planning goes accordingly, designing the milestones in tandem with the studio, and handling all general production oversight upon commencement including information and communication between the parties, acting as a conduit between IP holder and studio, and ensuring that milestones are delivered on time and on budget. Candidate is comfortable working as a contractor and will be embedded in third party studios, potentially multiple. Regular travel may be required depending on studio locations relative to candidate. Qualifications: 5+ years experience as a Producer or Senior Producer on AAA Production Shipped minimum one title from conceptual phase Online game experience required Streaming/esports experience a plus Unreal experience a plus Mobile familiarity a plus Familiarity with kids games a plus(image)



Unreal Engine Developer: Deluxe Entertainment Services Group

2017-06-29

Deluxe VR currently has an opening for an Unreal Engine Developer Duties and Responsibilities Develop new and maintain existing blueprint "programs" for current and future projects. Contribute original ideas towards all aspects of game production and development Provide technical leadership in areas of specialization and assist with technical questions Work independently to complete assigned projects with limited supervision Educate other departments on technology and engine through either spoken or written format Keep up to date with the technological developments and advancements in the computer game industry Constantly analyze and optimizations solutions  Requirements Strong understanding of UE4 (all aspects) Keen interest in Virtual Reality Advanced working knowledge of Unreal Engine 4 and its visual programming graph (blueprints). Knowledge of shader programming languages (PSSL/HLSL/GLSL) a plus Strong linear algebray skills You are a gamer and entertainment enthusiast Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools. Excellent performance optimization skills Hollywood, California-based Deluxe Entertainment Services Group, a wholly-owned subsidiary of MacAndrews & Forbes Holdings Inc., is the leading provider of a broad range of entertainment industry services and technologies. We offer complete film and digital solutions for production, post-production, major studio and independent theatrical release, broadcast, home entertainment, archiving and asset management. Deluxe operates facilities in major film, video and digital production markets around the world.  (image)



Sr. Animator: Hi-Rez Studios

2017-06-28

Hi-Rez Studios is hiring a Senior Animator to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects.   What our Senior animators do:  Deliver high quality animations in various styles for Unreal based games. Execute animations including rough outs, polished animations, cinematics, and posing. Who we are looking for:  Demonstrate strong understanding of animation principles and production art pipeline. Ability to work collaboratively and communicate with multiple teams.  Ability to thrive in a fast-paced environment.  Strong work ethic and communication skills. Open to direction and feedback, embrace change.  Strong understanding of game animation creation and implementation.  5+ years industry experience. Even better candidates: 3DS Max experience Unreal Engine experience.(image)



Lighting Artist: Hi-Rez Studios

2017-06-28

Hi-Rez Studios is looking to hire an experienced Lighting Artist to join our Core Content team, and work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, & challenged to learn. All of this means more opportunities for you to unleash your energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! What our Lighting Artist do:  The lighting artist is expected to work both independently and with Art Directors and Art Leads on creating in-game lighting effects for AAA games and cinematics. Produce quality lighting effects at different stages of the production cycle Work on developing best practices and improvements for the lighting pipeline, and help set a standard and overall approach to the lighting solutions for all Hi-Rez projects Drive and concept lighting design and overall aesthetics from scene concepts and initial documentation Perform miscellaneous job-related as assigned Who we are looking for:   Excellent eye for composition and color, a great understanding of light and shadow, and a strong ability to present games and cinematics at their highest level. Flexible and motivated artists who can collaborate well with other artists and disciples. Working knowledge of game engines such as Unreal Engine 3, 4. Strong understanding of colour grading, PBR and Linear workflows Familiar with relevant software such as Photoshop, After Effects, or equivalent. Preferred candidate[...]



Senior Engineer : Playful Corp

2017-06-27

Will you be part of our adventure?   We’re looking for world-class game makers and bright new talent -- people who want to work on beloved products and do the best work of their careers. Here are the kinds of people we love working with: people with new ideas; people smarter than us, who can help us learn new tricks and also grow themselves; people who love both games and the technology inside them; people who have an entrepreneurial spirit; people who enjoy tackling difficult problems and doing things that have never been done before. Does that sound like you? We are currently looking for like-minded Engineers who want to join us making beloved games. As a Senior Engineer you are a person that has top notch skills in several areas as well as a broad knowledge across a many areas of game development. You have a history of shipping games with the highest quality. You love a technical challenge and rise to the occasion. You are a person with a strong appetite for learning new things. You make the team around you better and mentor those with less experience. You are comfortable when all the details are not refined and will help to solve those details. You have experience shipping AAA titles on consoles. You know how to lead. You love games and know how to bring a designer’s idea to life. At Playful you will have the opportunity to have a major impact on games. You will work with designers and artists to bring the creative vision to life. You will work on all aspects of the game to delivering creativity, performance and quality. You will help define best practices and processes that make development successful. Even though working with a specific game team, you will be part of a larger engineering group and will he[...]



Senior Lighting Artist: Treyarch

2017-06-27

Senior Lighting Artist We are on the hunt for an exceptional Senior Lighting Artist to join our team.  You should have a passion for making games, with a focus on lighting character and environments for a AAA title.  The ideal candidate will be able to show good examples of lighting made for games, preferably current generation consoles.    What you’ll be doing:  • Responsible for creating game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.• Ensure a high level of quality while maintaining a full production load.• Ensure that lighting assets meet runtime and disk budgeting requirements.• Anticipate, identify, and report any potential production problems and communicate those to the Lead.• Work collaboratively with other departments, especially Environment, Character, and VFX.• Work in and maintain an efficient organization structure for all lighting assets.• Stay current with industry lighting techniques.• Demonstrating a high level of creativity and independence  The skills/experience you’ll need: • Experience lighting environments and characters with an understanding of game play implications.• Understanding of lighting fundamentals.• Knowledge of color theory and strong sense of light and shadow.• Understanding of composition and the ability to enhance mood with lighting.• Effectively use Color Grading and Post Effects to enhance the final image• Photoshop experience.• Working knowledge of industry standard rendering concepts and processes.• Must be proactive and work well in a large team environment.• Excellent communication/collaboration skills.• Ability to follow[...]