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Graphics Programmer (Game Team): Naughty Dog

2017-09-23

Summary: Join our talented rendering team to develop and implement new and existing rendering techniques for our upcoming game, The Last of Us Part II. Responsibilities: Develop and implement new and existing rendering techniques Implement efficient and stunning industry defining visuals Additional responsibilities may be assigned as needed Requirements & Skills: Bachelor’s Degree in Computer Science or equivalent work experience Strong math skills with emphasis on 3D math Strong knowledge of C and C++ programming languages Thorough understanding of current graphics hardware and APIs Experience with DirectX11, HLSL/CG or other equivalent APIs Console programming experience Passion for playing and developing exceptional games As part of the Naughty Dog application process, candidates should expect to be given a technical interview.(image)



Mid/Sr UI Artist: Insomniac Games

2017-09-23

With great vision comes great responsibility. Speaking of great vision and responsibility, Insomniac Games is looking for a Mid to Sr. UI Artist for our Spider-Man game! This role would help develop art content and motion graphics, all while creating an immersive experience. If your interest is piqued, you can find even more information below! Essential Duties and Responsibilities include the following: Work with department lead, art director, lead artist, and concept artist to maintain art direction for the game Participates in development of art work for products, with a focus on HUD, User Interface, and motion graphics Collaborates with the Design Lead to establish and wireframe the UI flow Animates/scripts events in Flash. Coordinates the work of vendors and freelancers as required Teaches, trains and interprets data and resolves routine issues Experiment with and/or evaluate techniques and/or art programs to improve efficiency, workflow, or pipeline contribution to game art This role may have supervisory duties, dependent upon candidate and skill level Other duties may be assigned Education and/or Experience: Master's degree (M. A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience. Expert Photoshop, Illustrator, After Effects, and Flash. Experience with a 3D application. Able to work on both a Mac and PC. Good attention to detail, strong foundation skills, multitasking, collaboration with other teams, working knowledge of best practices for game design If this sounds like the opportunity that you have been looking for -- then we want to hear from you. Please use the link and apply directly to the role. Thanks!(image)



Mid to Sr Gameplay Programmer: Insomniac Games

2017-09-22

Do you want a chance to build the kind of gameplay mechanics, amazing weapons, and creative enemies that Insomniac is known for? Can you combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay? If so, this is the role for you! Gameplay Programmers here at Insomniac work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you would help realize the creative vision for the game by using our established codebase and your own skills and abilities, building our next great gameplay experience. Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Must have shipped one or more titles. Strong 3D math skills, including but not limited to practical knowledge of vectors and vector operations, matrices and matrix transformations, and the various different representations of rotations (Euler, angle-axis, quaternion). The basics of intersection testing and collision is a plus. Highly proficient with an application programming language (C,C++,C# as applicable to role). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages. Desired: Proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). Familiarity with component-based programming paradigms. Familiarity with networking programming. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. Preferred Experience: Avid gamer, especially in AAA controller-based games. Application of math and physics to games. Experience designing and implementing gameplay systems and features for commercially released games.(image)



Mid to Sr Gameplay Programmer: Insomniac Games

2017-09-22

Insomniac Games is looking for a Mid or Sr level gameplay programmer, a person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make our games as mind-blowing as possible, and raise the level of programming and code development for the whole group. Our programmers design, implement, and debug gameplay systems and features. Keep reading if this sounds interesting! Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Have shipped one or more titles. Highly proficient with an application programming language (C,C++,C#). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role). Desired: Proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). Familiarity with component-based programming paradigms. Familiarity with networking programming. Experience designing and implementing gameplay systems and features for commercially released games. Avid gamer, especially AAA controller-based games. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Ability to multitask several time intensive tasks at once. If this sounds like the role for you, then we want to hear from you. Please use the link below and apply directly. Thanks!(image)



Character Artist: Insomniac Games

2017-09-22

Day One – work on a Spider-Man game. Sounds pretty amazing. Not sure we need to do much more in regards to a posting other than mention that. It could be considered a mic drop. Maybe it is, but Insomniac Games is looking for a character artist to create models, textures, and shaders for characters and other key assets for our games. Keep reading if that sounds like something you’d be interested in doing. Essential Duties and Responsibilities include the following: Maintains consistent style under the direction of the Art Director Creates models, textures, and shaders for characters, vehicles, weapons, and props Uses advanced knowledge of human and animal anatomy to ensure that models achieve a high level of functionality and design aesthetics Checks character assets in context in the game to identify scale and design issues Optimizes models and shaders Actively participates in technical and artistic problem solving Works closely with animators and riggers to ensure models deform correctly and are functional Solves problems with visual design; fills in the gaps between concept art and modeling Meets with other character artists to discuss style and technique and maintains visual consistency Other duties may be required Education and/or Experience: Bachelors Degree (B.F.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.  Advanced understanding of Photoshop, Maya and Z-brush, Mudbox or equivalent.   Advanced understanding of generating normal maps from high poly models.   Understanding of node based shader networks a plus.   Understanding of source control with Perforce or the equivalent. Other Skills: Strong drawing, sculpting, and conceptualization skills with an ability to adapt to established styles. Understanding of clean edge flow and best practices for modeling for animation performance. Advanced knowledge of human and animal anatomy. Strong traditional painting skills in both stylized and photorealistic styles. Ability to meet deadlines under tight schedules. Willingness to receive direction and work closely with a team. If this sounds like the opportunity that you have been looking for – then we want to hear from you. Thanks!  (image)



Narrative Designer : Skydance Interactive

2017-09-22

  Skydance Interactive is looking for a Narrative Designer to work on cutting-edge story-driven VR games, beginning with The Walking Dead VR. We believe small, focused, close-knit teams can move mountains. The Narrative Designer partners with level designers, systems designers, and writers to help plan, design and create innovative player experiences.   We’re seeking a seasoned Narrative Designer with hands-on experience in creating story-driven games that support strong player agency.  You’ll be the bridge between writers and designers, merging plot, dialogue, flow and gameplay into a cohesive, compelling game. You’ll also work with artists and audio engineers to create 2D walkthroughs with storyboards and 3D mock-ups to better convey your ideas. You’re passionate about taking interactive narrative experiences into new frontiers, whether that’s more immersive character interactions, innovative branching dialogue designs, or virtual reality.   Responsibilities: Collaborate with the Creative Director, lead designer and lead writer to create a seamless narrative whole from gameplay and story Assist in the creation and development of story in collaboration with the lead writer and the writing team Assist in the creation and development of gameplay in collaboration with systems designers, level designers, and artists   Requirements: Knowledge and experience in interactive storytelling, using both traditional and experimental systems and platforms, including dialogue implementation and environmental storytelling Excellent communication skills, including both problem resolution and pitching ideas Demonstrable skill with design tools and implementation, including implementing and combining character animations, audio files, visual effects and props to create engaging narrative Ability to work and contribute effectively and collaboratively in a team environment Solid problem solving and critical thinking skills Passion for playing and designing great narrative games, and knowledgeable about the leading games on the market Thorough knowledge of game design and development process as well as the narrative development process At least 5 years of experience as a Narrative Designer or Writer on a game development team   Pluses Experience with both PC and console game development Experience with UE4 and Blueprint Experience in virtual reality, preferably Rift, Vive or PSVR Link to portfolio or demo reel required(image)



Lighting Artist: Insomniac Games

2017-09-22

Nothing sets the mood better than some quality lighting. If that’s up your alley, Insomniac Games is looking for a Lighting Artist to help illuminate our Spider-Man world! You’d be lighting game levels, rendering physically based lighting data, and you’d be helping design the lighting for our cinematic sequences. If you aren’t enticed yet, you could find more information below! Essential Duties and Responsibilities include the following: Lights video game levels and cinematic sequences Solid understanding of lighting aesthetics Solid understanding of how lighting affects gameplay and guides the player Solid understanding of real-time lighting and frame/ memory optimization Solid or understanding of how lighting affects physically based materials Works closely with the artists to make sure assets are properly set up for lighting Works closely with designers to ensure that the correct areas are emphasized for gameplay, with a clear player path Optimizes lighting data for memory and frame Understands node-based shaders and how they relate to lighting Sets up scene lights to match color keys and concept art, with an excellent understanding of lighting aesthetics Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces Troubleshoots large scene files and rendering issues Other duties may be assigned Education and/or Experience: Bachelor’s of Fine Arts (B.F.A.) in computer graphics, illustration, or fine art preferred from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Advanced Maya and Photoshop. Extensive knowledge of modern lighting techniques. Understands source control with Perforce or the equivalent. Should possess a strong artistic foundation and have firm understandings of form, color, value, and texture and the ability to give and take constructive criticism well. Working knowledge of the qualities of light including color, brightness, softness, throw pattern and angle. If this sounds like the opportunity that you have been looking for -- then we want to hear from you. Please use the link above and apply directly to the role. Thanks!(image)



Associate Producer : Level EX

2017-09-22

Located in Chicago, Level Ex’s fast-growing game studio is transforming the way surgeons hone their skills by practicing high-risk surgeries with the latest medical devices in our industry-leading mobile, AR, and VR titles. Our games are built using state-of-the-art graphics and physics tech, and deploy an arsenal of well-designed game mechanics to capture the thrill and challenge of performing real surgery. These games increase dramatically in difficulty as the player progresses, and are carefully crafted with professional level design, compulsion loops, flow channels, and deliberate gameplay balance. Backed with a mature art pipeline and latest-gen engine tech, we’re able to recreate surgery with spectacular realism. Our engine has earned the trust of the country’s leading surgeons; plus, we’ve custom-built GPU-based real-time fluids, tissue shading, and soft-body systems that enable a wide range of new game mechanics in mobile and VR. Our team unites award-winning game designers, developers, and 3D artists with top surgeons, all passionate about using game design approaches to keep doctors across the world performing at the top of their game. We’re looking for a talented, driven Associate Producer to join our team. What You’ll Be Doing with Us   Assist multiple projects simultaneously at different stages of development from concept to completion Work closely with development team members to translate tasks into JIRA for tracking and monitoring Contribute and help develop timelines and schedules for software releases Assist with the development and track project schedules, mitigate risks, offer contingency plans Work closely with internal QA and the testing process Setup internal game build reviews, collect feedback, and organize action items generated Attend meetings and keep meticulous notes, assign and follow-up on action items Coordinate and assist with marketing, business development, focus testing, outsourcing and other external parties Work closely with the executive producer on the tasks described above, and more Who We Want to Meet 2 plus years of related experience in production, game design and/or development Experience in Atlassian’s JIRA Experience in Microsoft Office and/or Google Suite software Excellent communication (verbal and written) and time management skills Understanding of QA and the testing process Strong problem solving abilities and able to stay on-task without supervision Capable of multitasking and managing numerous priorities simultaneously Strong attention-to-detail abilities and follow through on tasks, no matter how small Willingness to grow and take on new challenges Bonus points for Internal game production experience, especially on mobile Strong experience in Atlassian’s JIRA Experience working in or managing QA How We Make You Happy   Competitive Salary Paid Vacation, Sick Days, and Paid Holidays Medical, Dental, FSA, and 401K plan Commuter Benefits Unlimited Cold Brew Coffee, Beer, and Snacks   Flexible work schedules/Relaxed work environment Creating cutting-edge products and hiring great people that make you excited to come to work every day Still Interested?   Send us your resume and a cover letter telling us why you’re the perfect fit for the role. Email us at careers@level-ex.com  (image)



Senior Game Artist : WRKSHP

2017-09-22

About Us : At WRKSHP, our mission is to bring people together through the power of play. We believe in teamwork, intellectual honesty, and high quality craftsmanship and work hard to create simple, beautiful and massively social games that expand the possibility space of people’s lives. We are passionate, boot-strapped and profitable. Our 60 person team is made up of the best artists, developers and designers in the world. We have developed over 55 top 25 applications in the App Store and our latest game, Battle Camp, is the world’s largest mobile MMO with over 30 million downloads. Battle Camp was the App Store’s Best Multiplayer Game and is a Top 100 Grossing App in 100 countries on iOS and Android. The Role : Are you a talented artist with a passion for games, music, culture and fashion? We are currently seeking a Senior Game Artist to join our team of talented game professionals. The game Artist will work be running our up and coming title Beat Fever. A Music game releasing this August. A Mobile mmo rpg rhythm action game. Our ideal candidate must be able to take concept ideas and transform/create finished, high quality production art assets. They will be working in a wide range of subjects such as characters, environments, and UI game objects. Having a keen eye for detail is imperative; with the ability to perceive how assets work with animations and other objects, and is deadline driven.  This role will work in both Photoshop and Illustrator. Due to the nature of this position, no candidate will be considered without strong design, drawing and painting skills. Candidates identified to continue in the process will be asked to complete an art exercise in addition to an interview. Responsibilities Work on concepts and production assets, creating characters, environments and UI items. Collaborate with different teams (such as design and animation) to deliver a wide variety of assets (environment, character, and background art, etc.) that fit within the projected style Managing contractors and ensuring that all the work that is produced is consistent, stylistically, and the highest quality Communicate with game design, developers and QA to ensure sure your work flows seamlessly through our pipeline and meets the highest visual quality Requirements A strong passion in Games, Music, culture, Fashion. Someone who is up to date on the latest news and trends in these industries. Passion for rhythm action Music games. Portfolio demonstrating high level of artistic skill related to mobile games. A minimum of 5 years’ experience in game development as an artist Solid understanding and comfortability with both Photoshop and Illustrator Able to analyze and understand the style of each project and make sure the rendering of each asset reflects that and remains consistent Superior attention to light, shade, color, and detail as well as a good understanding of form, shape, and structure Excellent communication skills and a passion for video games. While not required, the following attributes will help set you apart from the other candidates: Have shipped mobile game titles as an artist. 3D modeling experience for characters and environments Associates or Bachelor of Arts degrees from an accredited institution in a related field Additional Information Working remotely is an option, but this is a full-time position Relocation assistance is offered Sound Good? If you like what you read, please submit your resume and portfolio.(image)



Platforms Engineer at Supergiant Games: Supergiant Games

2017-09-22

Supergiant Games, the independent studio behind Bastion, Transistor, and Pyre, is seeking a programmer to help maintain the studio’s catalogue of released titles across a variety of platforms, and port them to new platforms. The ideal candidate would enjoy working largely independently while still communicating well with the team. Those seeking this position should be motivated by the technical problems inherent in cross-platform engineering and working with existing code bases or emerging platforms.   Requirements:+ 2- or 4-year college engineering degree or equivalent work experience+ Credit on at least one commercial, student, or personal game project from start to finish+ Fluent in C/C++ or C# and excellent math skills+ Disposed to communicating with both technical and non-technical collaborators in a team environment+Experience certifying and shipping a console or mobile game is a plus+ Local resident or willing to relocate to San Francisco area   Responsibilities:+ Maintain, fix, and update Bastion, Transistor, Pyre across PC, Mac, Linux, console, and mobile+ Port games in our catalogue to new or emerging platforms+ Manage and improve build servers and render farm + Proactively assess Quality Assurance and consumer feedback regarding existing releases   What we offer:+ Work on a small, creative, high-performance team+ Responsibility and ownership over a slate of award-winning games+ Competitive compensation and medical benefits, including 401k   To apply, please follow these instructions exactly:+ Send your resume, in the body of an e-mail (no attachments please), with the subject line “Platforms Engineer” to jobs@supergiantgames.com+ Complete the questionnaire below and include it in the body of the e-mail   --- Platforms Engineer Supergiant Games Programming Questionnaire Instructions:  Please answer the following questions as you might if responding to a colleague via email. Use your best judgement to answer as completely and concisely as possible. There is no minimum or maximum word count. 1. Describe the history of your interest in video games. 2. Why do you want to work at Supergiant Games? 3. What is a technical feature or project that you are proud to have worked on, and why? What did you contribute to that project? Please describe how it works for a non-technical reader. 4. Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project. 5. When, if ever, is it appropriate to use a “hack”?  Please describe a hack you’ve used and why you chose to use it.    (image)



Full Stack Game Engineer: N3TWORK, Inc

2017-09-21

Build delightful multiplayer free to play games for iOS and Android with a team of experienced veterans. Responsibilities Work with a small, focused team to help design and build successful free to play games on iOS and Android Be a generalist with additional depth in one or more areas such as graphics, audio, scalable servers, networking or AI Implement both client and server side game features Write and maintain quality, readable code Collaborate with designers and artists to bring our games to life Requirements 3+ years experience in C#, ObjC, C++ or Java Deep knowledge of data structures, algorithms and design patterns and how to apply them to the problem at hand Experience with Unity mobile game development on iOS or Android Shipped and operated at least one mobile free to play game Understanding of and interest in successful free to play game design and development Experience with secure, scalable RESTful API design and development for mobile games Curiosity that drives you to continually learn new things Bonus Production experience with Unity Production experience running servers at scale using Java, Python or Ruby in AWS Experience with database design and scaling(image)



Game Server Engineer: N3TWORK, Inc

2017-09-21

Build, scale and operate game servers that runs delightful multiplayer free to play games for iOS and Android with a team of experienced veterans. Responsibilities Work with the server engineering team to help design and build successful, scalable services that back free to play games on iOS and Android Implement reusable server side systems that drive game features Help build web based tools used by game designers and producers to operate games. Write and maintain quality, readable code Collaborate with game teams, designers and artists to bring our work to life Requirements 5+ years experience in Java, Python or Ruby Deep knowledge of data structures, algorithms and design patterns and how to apply them to the problem at hand Deep experience with secure, scalable RESTful API design and development for mobile games. Experience with database design and scaling for write-heavy workloads Experience operating production services in AWS or another cloud environment Ability to identify and correct performance bottlenecks on a live system. Solid understanding of Unix/Linux Understanding of and interest in successful free to play game design and development. Curiosity that drives you to continually learn new things Bonus Experience with Dropwizard Experience with DynamoDB or other NoSQL datastores at scale Experience with Go(image)



Game Client Engineer: N3TWORK, Inc

2017-09-21

Build delightful multiplayer free to play games for iOS and Android with a team of experienced veterans. Responsibilities Work with a small, focused team to help design and build successful free to play games on iOS and Android Be a generalist with additional depth in one or more areas such as graphics, audio, networking or AI Implement client game features in Cocos2d-x Write and maintain quality, readable code Collaborate with designers and artists to bring our games to life Requirements 3+ years experience in C++, Java, ObjC, or C# Deep knowledge of data structures, algorithms and design patterns and how to apply them to the problem at hand In depth experience with mobile game development on iOS or Android Understanding of server authoritative feature design and implementation Shipped and operated at least two mobile free to play games Understanding of and interest in successful free to play game design and development Curiosity that drives you to continually learn new things Bonus Production experience with Cocos2d-x Experience working full stack to build server components for game features(image)



Virtual Reality Software Engineer: Mindshow, Inc.

2017-09-21

The Big Picture Mindshow is PC-based virtual reality software that lets you make animated movies in VR with your body and voice. Become 3D cartoon characters, act out a show, and share it with your friends. Come take a look at what we’re building: http://store.steampowered.com/app/382000 We’re looking for top software engineers to help us lead the charge. The ideal candidate has real-world experience developing AAA game titles, solid knowledge in the fundamentals of engineering and computer science, and a passion for virtual reality. You love learning new technologies and quickly applying them to practice. If this sounds like you, then you’ll love it here… we’ve got some cool stuff for you to work on. Send us your resume. The Everyday View Implement the Mindshow virtual reality application for the Vive and Oculus on the PC, and for emerging mobile VR platforms Develop high-quality, modular code that is well engineered and architected to support long-term development and product evolution Collaborate with designers and artists to develop new features, characters, environments, and props, and contribute original ideas towards all aspects of production and development Work with QA (in addition to testing your own code and performing peer reviews of other people’s code) to ensure the application is rock solid Analyze code performance and architect optimizations Keep up to date with technological developments and advancements in virtual reality The Kind of Person We're Looking For Hands-on experience developing AAA-quality game titles for the PC or game consoles using leading 3D game creation engines Formal training and experience in software engineering and computer science Excellent software design and programming skills using C# or C++ Highly skilled in developing software for 3D computer graphics, math, motion capture, animation, gameplay, 3D user interfaces, physics, and networking 3+ years’ work experience (outside of college) within agile Scrum engineering teams Plusses The Get You Noticed Portfolio of prior AAA game titles Real-world experience with software architectures and design principals used for large-scale engineering projects, such as inversion of control, separation of concerns, and MVC, and knowledge on how to apply them within a game object / component engine Experience with virtual reality (Vive, Oculus, PSVR) and VR SDKs (SteamVR plugin for Unity, Unity VR API, OpenVR) Experience developing shaders in HLSL Experience developing multi-user systems, real-time networking, digital content distribution, and social network integration(image)



Senior Tools Engineer: Telltale Games

2017-09-21

Telltale’s Core Engineering group is responsible for developing tools and libraries encapsulated by Telltale’s multi-platform engine, “The Telltale Tool”. The Tool is used by Telltale’s artists, designers, and Lua programmers to create content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. Tools Engineers at Telltale develop software with the most intuitive and powerful user-experience possible, to enable artists to do the highest quality work they can. A background in UX is desirable, as is any prior experience developing UI using the Qt library suite.Responsibilities: Design and implement GUI tools used by designers and artists to create Telltale content Create custom Qt widgets such as curve editors, graph editors and debuggers Emulate various commercial tools such as Photoshop, After Effects, Maya, Pro Tools, Final Cut, and Unity Create high quality GUI’s including features such as copy, paste, undo and help Work closely with system engineers, artists and designers to create efficient workflows Essential Skills and Experience: B.S. degree in Computer Science or equivalent experience Fluency in C++/STL and 5+ professional C++ experience is required 3+ years experience creating GUI’s applications Self-direction and independence Ability to define deliverables and collaborate on production scheduling Preferred Skills and Experience: 3+ years of professional game development experience Experience creating UIs within the Qt development framework Experience with game development systems such as Unity or Unreal Maya experience (as a user and/or plug-in developer) Experience using OpenGL, DirectX, Gfx, Bink or FMOD Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Build Engineer: Telltale Games

2017-09-21

Telltale’s Build Engineering group is responsible for managing build and distribution systems for episodic games on the Xbox One, XBOX 360, PS3, PS4, iOS, PC, Mac and Android platforms. Working in a small group and communicating with production, QA, and core technology, they ensure accurate, platform tuned, and stable management of builds for the studio. The build engineer wears many hats; diagnosing bugs, building automated processes, and reviewing content for platform fidelity. It’s a great position to expand your knowledge of platforms, engine development and impact every game that Telltale ships.Responsibilities: Produce a great deal of builds daily for QA and public distribution; which includes builds review, tracking, diagnosis, delivery, and archiving Creation of distribution builds and end-user presentation (installers, console finishing protocols, etc.) Design and implement tools and processes to support build automation and accurate delivery Take an active interest in game quality, ensuring content is at the highest quality for each platform Be communicative to production about status of builds, including changing priorities, product holds, engine stability, and estimation of delivery Debug issues in builds before they are delivered, identifying potential problem areas, investigating bugs, and mining data sets Surveying and notification of console development changes in support of the engineering team Essential Skills and Experience: Knowledge and background in build management and distribution (Console experience preferred) Able to demonstrate clear and concise written and verbal communication skills Have proven strong organizational skills and task management skills Experience with C/C++ and development tools like Visual Studio Have a passion for games and a solid understanding of game platforms and systems Thrive under pressure, maintaining a steady pace to your work in the face of multiple deadlines Preferred Skills and Experience: 3 or more years experience in the games business Previous build experience with any of the following platforms: Windows, Mac OSX, Xbox 360, Nintendo Wii, PS3, PSP, or IOS devices Knowledge of continuous integration and automation systems (Cruise control, QuickBuild, anthill, Teamcity, etc.; Particularly Bamboo) Proficiency with high level scripting languages (examples: Javascript, Lua, Python, Perl, NSIS) Quality Assurance experience B.S. degree in Computer Science or equivalent experience Candidates must be legally authorized to work and accept new employment in the U.S.Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Engine Programmer: Telltale Games

2017-09-21

Telltale’s Core Engineering group is responsible for developing low-level and mid-level libraries and tools used by Telltale’s multi-platform downloadable game development system; the “Telltale Tool”. The “Telltale Tool” is used by Telltale’s artists, designers, and Lua programmers to create tons of amazing content for XboxOne, PS4, XBOX360, PS3, Wii, iOS, PC, Mac, and Android. The Core Engineering group creates true “author once, run anywhere” technology.Responsibilities Contribute to bringing the telltale technology to new challenging platforms: XboxOne, PS4, Mobile, and TV Improve, debug, and extend existing platform technologies while also building new features in order to meet the needs of consoles, desktops, and high-end mobile devices Create clean API’s for internal tools and editors that support developing cutting edge game technology in lighting, shadows, and post effects Create robust, long-lived, content-agnostic systems with abstraction layers that enable maximum cross-platform feature fidelity Keep abreast of latest developments in hardware & software via developer support, conferences, and publications Contribute to the overall architecture and design of the technology plan of the company and game titles Analyze code performance and optimize appropriately for speed and memory usage Essential Skills and Experience B.S. degree in Computer Science or equivalent experience 2-3 years of professional C++/STL experience is required 1+ years of professional game development experience including at least some development experience with current or next gen hardware (PS3, PS4, Xbox 360, XboxOne) Deep understanding of current hardware and tools with a keen focus on measurement and analysis to improve performance Solid foundation in 3D math, algorithms, and modern computing fundamentals Self-directing and independent, working effectively within an existing engine structure Experience maintaining and debugging a large legacy code base developed by multiple programmers over many years Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Technical Producer: Giant Enemy Crab

2017-09-21

We’re looking for a full-time Technical Producer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.  Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard Press Kit: http://presskit.dueprocess.info/sheet.php?p=due_process Your primary responsibilities will include: Manage a growing team of designers, programmers, and artists. Coordinate, track, and manage the activities of personnel to ensure tasks are completed on time. Identify, track, manage, and resolve project roadblocks and bottlenecks. Ensure that solutions are of acceptable quality. Implement and maintain production tools and game features. Partner with operations lead to coordinate completion of business needs. Requirements: 3+ Years of experience using C# or other C based language. Bachelor's degree in Computer Science or a released networked multiplayer title. Prior experience managing game teams. Experience with version control software (Plastic SCM). Strong communication abilities in order to manage and motivate designers, programmers, artists, and possibly publishers. Must be local or willing to relocate to Seattle. Pluses:        Prior game production experience.        Experience using Unity 5 or past versions of Unity3d.        Experience/Interest in multiplayer FPS or MilSim games.   Includes competitive salary pay  (image)



Multiplayer Cloud Services Administrator / Engineer: Giant Enemy Crab

2017-09-21

We’re looking for a full-time Cloud Services Administrator / Engineer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles. Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard Press Kit: http://presskit.dueprocess.info/sheet.php?p=due_process Your primary responsibilities will include: Analyzing and implementing server systems and maintaining their stability during beta and release. Implementing a solution for distribution of small, procedurally-generated maps. Implementing and tuning a team-based matchmaking system. Requirements: 5+ Years of experience using C# or other C based languages. Bachelor's degree in Computer Science or a released networked multiplayer title. Solid experience in troubleshooting LAN/WAN. Hands on experience with routers, switches, firewalls, and VPNs. Understanding of Traffic Management Principles, Configuration, Troubleshooting, Traffic Performance Metrics, Throughput, Delay, Jitter, Bandwidth, Packet Loss, and Congestion Management. Understanding of network protocols and web services (TCP, HTTP, XML/JSON). Experience tuning server systems for performance and reliability. Experience with version control software (Plastic SCM). Must be local or willing to relocate to Seattle. Pluses: Strong experience with Unity. Interest in multiplayer FPS or MilSim games. Experience with AWS/Azure/Unity networking solutions. Strong understanding of Application and Load testing.   Includes competitive salary pay(image)



Software Engineer: Substrate Games, LLC

2017-09-21

Job ID 10005 Substrate Games is looking for a skilled Software Engineer to join our growing team. To apply, please send your resume, salary expectations and a list of shipped projects (with responsibilities). US-based applicants only please. RESPONSIBILITIES Design, test, debug and maintain professional quality code Write Technical Specifications documents for projects and documentation for new features Develop high quality data-driven systems Create tools to assist content creators Work productively and iteratively within a small team environment Be proactive and take pride in your work PREFERRED SKILLS AND EXPERIENCE 3+ years of professional experience  At least 1 shipped project as a software engineer Bachelor’s Degree in Computer Science or similar discipline, or equivalent work experience Working knowledge of Unity Expert in the C# programming language with a strong familiarity with OO design principles Experience developing multi-platform projects Experience with git and SCM best practices Familiarity with agile development Excellent communication and time management skills Highly self-motivated and eager to learn new systems and skills PLUSES Interest in game-based learning Experience or interest in AR/VR Some game or interaction design experience Familiarity with Visual Studio Experience with databases (MySQL, Ruby on Rails, MongoDB, etc.) Prior experience with web frameworks such as Node Knowledge or interest in biology, chemistry, and/or physics ABOUT US Substrate Games, LLC is an Iowa startup founded in 2015 with a mission to create amazing interactive experiences inspired by the wonders of science. We don’t hire employees, we enable catalysts. Our team has deep knowledge in games-based learning and scientific visualization, and has shipped several PC products such as the award-winning Meta!Blast (plant cell biology) and PhotonInc (light physics). Our core team operates out of Mainframe Studios, an art and design collective in downtown Des Moines, the fastest growing Midwest city. Consistently appearing on “Best Places to Live” lists, Des Moines is home to several nationally recognized events such as the Iowa State Fair, the Des Moines Farmer’s Market, and the 80/35 music festival. The downtown area has a big-city feel while retaining an affordable cost of living. Residents enjoy short commutes and a variety of outdoor recreational opportunities, including the beautiful Pappajohn Sculpture Park and Gray’s Lake. Located just over 30 miles north of Des Moines is Iowa State University, a leading research institution and home of a thriving startup scene. We offer a competitive compensation and benefits package, including health, dental and vision insurance, and flexible working hours. Substrate Games is an equal opportunity employer.(image)



Sr. Core Systems Engineer: Activision

2017-09-21

Infinity Ward is currently seeking an exceptional Sr. Core Systems Engineer to join our team on a new, exciting project. The ideal candidate will have functioned as a generalist with industry experience in core engine architecture. While the work may involve some gameplay work, the primary focus is at the systems and engine level, working with other members of the team (including Designers, Animators, Artists and other Engineers) to achieve phenomenal results.  Responsibilities:Design and implement cutting edge core systems that either provide new functionality or improve the efficiency of our existing code base Provide technical guidance to other engineers Work with designers and other engineers to prototype, develop, and refine features Research areas of improvement; push the limits of what Call of Duty can accomplish Support other Engineers and content creators with their tasks Performance analysis and optimization work  Requirements:5+ years C/C++ programming experience Experience contributing to the core architecture on modern engines required Experience dealing with multiple iterations of a game engine Ability to write stable and extensible code using C/C++ Experience building networked multiplayer games  Good understanding of bandwidth requirements and latency in a client-server architecture Strong 3D math and algebra skills Comfortable solving problems outside of primary area of expertise A strong passion for video games and the online experience Demonstrated ability to write clean, readable, portable, reliable, and optimized code Knowledge of the id Tech 3 engine a plus Understanding of compression, encryption and security a plus(image)



Engine Software Engineer: Activision

2017-09-21

Infinity Ward is looking for an Engine Software Engineer, someone who considers themselves a Generalist with the ability to work with (or near) rendering code.  You would be comfortable understanding the needs of and writing a render target management system as well as modifying how the priorities function in our threaded worker command system.  You might find yourself debugging an access violation in the render list generation code one day and working on optimizing the shader compiler build pipeline the next.  If that gets your fingers twitching ready to tickle the keyboard - then you may just be who we're looking for. Responsibilities:Optimize performance and memory of engine subsystems Improve geometry, texture, and shader processing pipelinesWork with the material authoring and material factory systemsWork with and maintain platform-specific code, as necessaryWork with and extend various engine subsystems such as, occlusion culling & visibility, render list generation, visual effects simulation, procedural animation, and skinningContribute ideas for features and improvements as the engine evolvesCommunicate and educate fellow developers about implemented features and rendering technologies in generalAdhere to team coding standards and best practicesUnderstand and embrace the constraints of a game development cycle (you know when bug fixing and optimization become more important than new features) Requirements:B.S. (or higher) in Software Engineering or equivalent4+ years of programming experience in C/C++Good understanding of multi-threaded programmingStrong 3D math skills and low-level engine experience are essentialExcellent debugging and performance analysis skillsKnow when not to use object oriented programmingAbility to break down problems and design code features    (image)



Senior Visual Effects Artist: Activision

2017-09-21

You will use our in-house particle editor to author high quality, photo-real particle effects (fire, smoke, explosions, debris, clouds, etc.) that meet all technical and aesthetic standards for the project and implement them into our game engine.Responsibilities:Partner closely with Art Directors, VFX Artists and Game Designers to ensure all effects satisfy design and art requirements.You will produce look tests based on provided reference materials to ensure industry leading quality and artistic fidelity.Take direction from Supervisors as well as provide guidance and mentorship to other FX Artists.Build and test what's possible in a game engine while working within production deadlines to complete all tasks.Requirements:Demonstrate a strong eye for timing, weight, realism, color, volume, energy and other particle aesthetics.Ability to build realistic explosions, ambient fx, weapon fx, etc.Experience with VFX software – 3ds Max, Maya, Houdini, etc.Display modeling, texturing, and animation experience.Basic compositing knowledge (Photoshop, After Effects, Nuke, Fusion).5+ years of production experience in video games.Validated ability to script a plus (GSC scripting).Exhibit strong technical and communication skills with the ability to adapt quickly to proprietary tools.Self-motivated and a real passion for video games.(image)



Senior Game Designer (Scripter): Activision

2017-09-21

Infinity Ward is looking for a senior level, Single-Player Gameplay Designer on some of the best-selling and most critically acclaimed shooters of all time.Responsibilities:Create compelling and immersive gameplay with memorable and impactful moments.Use your technical background for problem solving, systems creation and scripting unique scenarios.Work with a flexible C-style scripting language to realize your designs.Requirements:Computer Science (CS) Degree or shipped AAA scripting or gameplay programming experience.Creative with the ability to communicate your ideas. As a Designer, you’re expected to be in front of the studio to sell your ideas.Serious passion for games. Whether you enjoy an FPS or a board game you should be able to break down and articulate their strengths and weaknesses.Collaborate with and motivate your peers to create innovative and inspiring gameplay.Ability to take feedback from Lead Designers to iterate and improve your designs.Comfortable directing input with other disciplines such as Art, Animation, Audio and Narrative.Know our games: know why they’re good, why they’re bad and how you will make them better.Be confident and articulate; if you’re passionate about joining Infinity Ward, prove it to us.Samples of your work – screenshots or links to videos with your application. We are looking for playable examples of finished shooter levels or mods.(image)



Senior AI Engineer: Activision

2017-09-21

Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area.  The ideal candidate will have five or more years of experience in a similar role.  This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise.  We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game. Responsibilities: Work with the AI engineering team to craft best-in-class AI technology for our next AAA title Work closely with the design and content teams to bring new AI characters and behaviors to life Contribute ideas for new AI architectures and technologies Design, plan, and implement performant and optimized AI systems  Requirements: 5+ years of experience in games, military simulation, or real-time AI 1+ shipped titles working as an AI Engineer Have architected (or significantly extended) an AI decision framework Strong design sensibilities and outstanding communication skills Excellent debugging and performance analysis skills A love for competitive FPS play Strong 3D math and algebra skills as they relate to game programming Strong knowledge of C++ programming and practices  Pluses: Use of analytics to guide behavior Networking Single-player AI systems Working in and extending an established code base Experience with animation technology – blend trees, IK, motion matching Experience with C# Previous experience with scripting languages such as Lua, Python(image)



Tools Engineer: Activision

2017-09-21

Infinity Ward is currently seeking a Tools Engineer (position seniority is negotiable) in the Woodland Hills, CA area. The ideal candidate should have some full-time programming experience in a games, film, or similar environment (a mix of technical and creative individuals/teams).  We are looking for someone who is passionate about working with content creators and engineers of other disciplines to build awesome tools.The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.This is an exciting opportunity to join an award-winning video game developer, and work with the best gaming talent in the world.Responsibilities:Some combination of development across the team’s core responsibilities:Feature set, robustness, and performance of our build pipelineFeature set, overall quality, and usability of our content editorsHoning studio services like continuous integration, automated testing, distribution and cache profiling/optimization, service profiling, etc.Communicate with stakeholders, evaluate needs, identify goals, and implement high quality software that facilitate the creative production processRequirements:Bachelor's degree in Computer Science, or equivalent work experienceTeam-motivated with a good work ethic and desire to constantly improveExperience with C/C++, and ideally some computer architecture knowledgeExperience using C#, Python, Lua, or other scripting language Familiarity with some digital content creation tools (3ds Max, Maya, etc.)Interest in usability and user interface designGrasp of the fundamentals of 3D mathStrong verbal and written communication skills(image)



SENIOR SERVER ENGINEER: 2K

2017-09-21

SENIOR SERVER ENGINEER Who We Are: 2K publishes some of the most popular video game franchises on the planet including Mafia, Borderlands, BioShock, NBA 2K, WWE 2K, Evolve, XCOM, and Sid Meier’s Civilization. The Core Technology group is responsible for identifying common problems across the company and building solutions to those problems. As part of this, Core Tech builds and maintains online services designed to support various 2K franchises. From single sign-on to telemetry/statistics to e-commerce/store, our group is constantly facing fun and challenging problems in the online services space. Add to that the scale of multiple AAA titles and things get really interesting. What We Need: We are looking for a senior engineer to join our Identity and E-Commerce initiatives. First and foremost, we need someone who knows how to work autonomously and get things done. You will not be spoon-fed technical specifications or be simply maintaining an existing codebase. Instead you will be faced with interesting, challenging and constantly evolving problems that require a creative yet disciplined approach. You will need to work with other engineers, game teams, producers, designers and more to understand problems, design solutions and turn them into reality. We also need someone who knows how to work well with others, help them grow and guide them toward a common goal. This role isn’t just about the engineering; it’s an opportunity to take the reins of a small team of engineers and lead. You will own (and be accountable for!) whole systems and their lifecycle. Job Responsibilities Will Include: Own backend services related to the identity and e-commerce needs of the entire company Work with game, marketing and analytics teams to gather requirements Translate requirements into technical designs and product roadmaps Lead the development effort and help the team turn designs into reality Ensure your services can handle the load generated by users from multiple AAA titles Mentor other engineers on the team, helping develop them into strong individual contributors Interface with external groups to provide integration support, strategy and direction Help set team standards around documentation, programming best practices and overall code quality Maintain a strong collaborative work relationship with fellow engineers and team members Who We Think Will Be A Great Fit: We are looking for a senior engineer with experience building, scaling and maintaining online services. Even better would be experience building Identity and/or E-Commerce services specifically. That said, our team values strong fundamental software engineering skills over any specific language/technology experience. We also place a lot of importance on individuals being self-motivated and self-directed. This is especially important given the need for leadership in this role. If you have experience with online services, are interested in leadership and are up for the challenge of owning Identity and E-Commerce initiatives for the company, we think you will be a great fit and we’d love to hear from you! Minimum Requirements: 7+ years of professional programming experience (Java proficiency preferred) Expert knowledge of object-oriented programming principals 5+ years of professional experience with REST APIs and other types of web services Hands-on experience building hi[...]



SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT): 2K

2017-09-21

SENIOR ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT) Who We Are: The Core Technology Group at 2K is filled with some of the brightest minds in the business, whose expertise is routinely called upon by the groups behind Civilization, Borderlands, Mafia, and others. When some of the best studios in the world have needs in the online space, the Core Tech Products team answers the call. We fill our team with those who thrive working on highly available web services, highly scalable backend infrastructures, and performant online technology. If you are passionate about working in the game industry and implementing multi-platform features to support our online services, come join our team. What We Need: We are looking for an experienced and highly effective Software Engineer to drive the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK. Job Responsibilities Will Include: Participate in and embrace our engineering culture and values Own our client-oriented framework libraries and help game developers with code integration (modifying game code if needed) Demonstrate best practices for building sharable software components Participate in the architectural decisions to build scalable, distributed, fault-tolerant systems Actively participate in each SDK release (including new and existing products) Manage external resources (outsourcing) to fulfill larger initiatives Deliver continuous improvement in the performance and reliability of your shared components Support and maintain the systems we build; establish and maintain the knowledge to use them and understand how they work end to end Produce excellent, thorough documentation for internal and external teams Work with limited supervision under tight time constraints and response to rapidly evolving requirements Solve production issues and be available for emergencies Who We Think Will Be A Great Fit: You will be a great fit for our team if you are very passionate about solving day-to-day problems with smart, elegant, and simple solutions. You iterate fast, adapt well-known tools, and leverage the latest game development standards to produce the best possible experience. You are a true leader with the ability to work with and manage strong personalities, influencing and driving consensus. You excel in environments that are fast-paced and rapidly changing, and know the value of being creative, autonomous, and collaborative. You have a sense of urgency about your customer’s requests, and can deliver quality work in a timely manner. Overall, you are bold in action and make the right choices to take our SDK to the next level. Minimum Requirements: 5+ years of professional programming experience (C++ proficiency preferred) 3+ years of professional experience building games and/or online client applications (PC/XB1/PS4 preferred) B.S. degree (or higher) in Computer Science, or equivalent Strong verbal, written, and interpersonal communication skills Strong background building games and / or online applications with C++ Experien[...]



Senior Game Writer: Pixelberry Studios

2017-09-21

Pixelberry Studios is looking for talented, experienced senior writers to lead content for our hit mobile game “Choices: Stories You Play.” You'll work with the best interactive fiction writing team in the industry, craft characters, plots, and series concepts, and see your writing come to life in the game. This is an on-site position with benefits that requires at least 40 hours per week. Pay rate is competitive, depending on experience and hourly with the option of paid overtime. Our ideal candidate creates stories with interesting characters and compelling narratives, is able to follow the established style and tone of our games, and can write from a variety of perspectives. Additionally, candidates should be able to adapt writing to meet requirements, and consistently meet deadlines. Excellent copywriting and editing skills are a must. RESPONSIBILITES You would lead a team to deliver high-quality interactive narrative content for the game “Choices: Stories You Play.” This position involves leading brainstorms, outlining, reviewing outlines to ensure cohesiveness of storytelling, hands-on writing, extensive editorial work, game testing, and collaboration. You'll also work with an art producer to ensure the vision and quality of the final product, and give feedback to artists. REQUIREMENTS At least one professional writing credit. This can be a published book, a purchased screenplay, work on a released video game, etc. 5+ years of relevant work experience. Experience working creatively and collaboratively with a team. Experience with revision, incorporating feedback, and giving constructive feedback. PLUSSES Leadership or management experience. Major in English, specifically creative writing. Knowledge about and passion for the gaming industry, specifically the mobile narrative gaming space. Passion for a specific genre of writing, i.e. Romance, Fantasy, Adventure. Technical proficiency (some computer science coursework or knowledge). MATERIALS REQUESTED A cover letter, indicating why you’re interested in the position. In this letter, please state the top three genres you would be interested in writing for Choices; we strongly encourage you to play a few chapters of Choices to get a feel for the kind of stories we tell. Please include if you're able to be on-site in Mountain View, CA. A current resume, highlighting writing or editing work and educational experience. A writing sample (short story, script, or game writing). We prefer fictional samples of writing that showcase friendship and romance. If you have more than one applicable sample, you can send more than one. Submit materials to Max at this link: https://pixelberry-studios.workable.com/jobs/562648 Candidates without all the above materials will not be considered. Location: Mountain View, CA Keywords: senior, game writer, writing, mobile games, iOS, Android(image)



SENIOR VFX ARTIST: 2K

2017-09-20

SENIOR VFX ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced.  The FX team at Hangar is a highly experienced and skilled group of game and film FX artists with a passion for creating striking game FX. From gameplay to ambient environment FX to pyro/fluid and rigid body simulations, we do it all. We’re building AAA, narrative-driven, Open World games utilizing a world-class FX tool suite for our proven proprietary game engine.  What We Need: Hangar 13 is looking for an experienced artist to join our VFX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies, but have real-time experience. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work closely with the FX team to bring life to gameplay and cinematics through compelling and impactful visual FX Implement real-time particle effects which use both static and animated 2D / 3D elements Create gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Work with the technical art team, rendering and tools engineers in order to further our FX tool suite and capabilities Prototype effect concepts for gameplay and engine Research, analyze, and troubleshoot visual effects for both quality and performance Contribute to the creation of clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists Who We Think Will Be A Great Fit: You go to all the latest blockbuster movies purely to see the destruction effects work, then go to bed dreaming about blowing things up for yourself (well, not for real, of course - just virtually) and you smile to yourself the next day at work when you realize your dream is on the monitor screen right there in front of you.  You have the drive and talent to work on both large and small effects though, you realize that all the nuances of subtle ambient world effects are just as important as the big, bold, in your face moments of massive destruction.  You take direction well and can follow another’s vision to the letter, but you are also experienced enough to design and produce great looking elements on your own. You love [...]



Design Director: Iron Galaxy Studios

2017-09-20

Iron Galaxy Studios, an established independent developer best known for the Killer Instinct series, is looking for a talented Design Director. If you’re interested in an environment to showcase your talents across multiple exciting projects, this job is for you. This opportunity is for a full-time position in either Chicago, IL or Orlando, FL. We are looking for an experienced creative leader who can articulate and help build amazing new games. We need a designer who leads by example and is a self-starter that can thrive in a ‘best idea wins’, fast-paced environment. You should be great at zooming from big picture thinking to executing detailed design and love doing both. Flexibility is important. You will be responsible for delivering these new design ideas and experiences across PC, console and mobile platforms on time and at a high-quality bar. A portfolio demonstrating strong design skills is a must as is demonstrable experience working with all disciplines in production, engineering, art and production. Responsibilities Ability to take an idea and help turn it into a compelling product roadmap or pitch Produce design visualizations to help everyone understand the experience and get on board with the vision Manage and mentor a broad team of designers Hands-on design: Collaborate to develop wireframes and prototypes Ability to articulate the vision and/or design of the product to external partners when necessary Evaluate and introduce a repeatable design process Evangelize the creative process and empower everyone around you to contribute to the process   Requirements Led Design of at least 3 AAA games 10+ years of professional experience designing games Hands-on experience in Unreal Engine 4/Unity a plus Excellent interpersonal and inspirational skills Ability to easily work well within a larger design team and create consensus with those around you Outstanding communication/presentation skills that sells the vision to fellow team members, product management, and external partners You love getting the details right Self-motivated(image)



Senior Animation Programmer: Sony PlayStation

2017-09-20

We are looking for a Senior Animation Programmer to help develop next generation animation systems for a current working title being developed by Bend Studio. This is not an entry level position and applicant must be able to demonstrate current working knowledge in the field of animation development for recent game applications.  This role is closely related to both a physics and animation engineer. Responsibilities Key contributor to the development of state-of-the-art animation systems, influencing improvements to engine architecture, performance optimizations, and supporting production animation staff through improvements to tools and pipelines. Develop robust animation frameworks that will interface with physics and AI character behaviors, such as IK, procedural / physical animation, and facial animations. Maintaining a strong collaborative work relationship with programming peers, animation artists, and design staff. Key Skills Strong 3D Math skills. Strong C++ and software engineering skills. Working knowledge of current animation tools and middleware. Strong interest in researching and developing new animation related technologies. Excellent communication skills. Preferred Skills & Experience Current and Next Gen game console experience strongly desired. 3-5 years industry or related experience. 1 or more published titles. Strong understanding and familiarity with current UNREAL technology desired.(image)



Senior Staff Gameplay Programmer: Sony PlayStation

2017-09-20

Sony Bend Studio, the creator of Days Gone, Syphon Filter and Uncharted: Golden Abyss, is looking for top talent to join our in passionate team in creating a new AAA PlayStation 4 exclusive. We are seeking a Senior Staff Gameplay Programmer to contribute to our development process. This position specializes in specific areas of programming that centers around the architecture and implementation of game engine code systems used for the creation and development of a game application. Responsibilities: Key contributor to the development of technology, systems and tools that support game design requirements. This includes, but is not limited to game logic, character behaviors, state based animations selection, motion systems, scripted mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, audio support. Maintaining a thorough knowledge of the games design to manage communication and enable early identification of issues. Collaborating with the production team to develop all aspects of the specified game-play experience from a technical perspective. Providing input and/or developing the technical design and vision through all phases of the game development cycle, from pre-production through final product release. Maintaining a clear understanding of personal task lists and project milestones to ensure set goals will be met from a scope, schedule or game-play perspective. Clearly communicating updates and concerns to their manager. Managing requests or information needs regarding any aspect of the technical creation process with the appropriate members of the development team. Actively maintaining skill-set and knowledge base by keeping track of the latest innovations from the industry in a specialized area of personal expertise. Requirements: 5 years industry or related experience. 1 or more published titles. Strong 3D Math skills. Strong C/C++ experience. Strong understanding of current data structures, algorithms and methodologies. Wide-range of game application and game engine skills (e.g., AI, physics, camera, animation, audio, etc.) Excellent communication skills. Current and Next Gen game console experience strongly desired. Strong understanding and familiarity with current UNREAL technology desired.(image)



Executive Producer: Crystal Dynamics

2017-09-20

Position SummaryCrystal Dynamics is looking for a talented, enthusiastic, and highly organized Executive Producer with demonstrable project management experience to take on a major production role in building our next AAA franchise. We are looking for an individual with outstanding communication skills and a proven track record in Development and Production. A successful Executive Producer will coordinate, track, and guide activities of other Producers, Associate Producers and a full development staff to ensure that projects are completed on time and with high quality. Exposure to formal project management techniques in an internal development environment a must; previous experience building and maintaining schedules is essential. Essential Duties Scope the Solution - Work with Lead Producers, Senior Producers and discipline Leads to determine resources necessary to complete projects. Plan and Execute - use project management tools, production methodologies, and leadership level dialogue to maintain tight schedules and high standards of quality. Deliver - Oversee, coordinate, track and manage the activities of the team to ensure that project goals are completed on time. Team Player - to other Producers and Associate Producers to assist in solving higher level complex project management issues. Professional Problem Solver - Identify and fix bottlenecks, as well as clearing roadblocks both on the day-to-day and in the longer term. Cheerlead - Provide motivation, direction, and improve best practices Building - Assist with recruiting and interviewing candidates for positions in product development where needed. Partnership - Coordinate with internal Brand/Marketing, external Marketing, Outsourcing resources, first party console resources, as needed, and other duties as assigned. Competencies, Skills & Knowledge: Ability to communicate professionally and effectively as a mediator between all development disciplines, as well as with upper management. Demonstrated ability to self-prioritize and execute with minimal supervision, while also leading by example. Proven experience managing schedules and requirements to implement desired features. Proactive in finding new ways to problem solve and work with resolutions. Unrelenting self-motivation, positive attitude, and initiative. Proven conflict management and evaluation, mitigation and risk resolution. Deep knowledge about the game development process and industry trends at large. Essential Requirements: Experience shipping two or more major AAA console titles as an Executive Producer. 5 – 7 years of game development experience in an internal development Production role. Strong knowledge of Microsoft Project, Excel, Word, & PowerPoint. Proficiency with project management and version control software tools such as Hansoft and Perforce. A demonstrated understanding of various Production methodologies is required. Experience managing external resources, remote contractors, and vendors. Will consider candidates with previous experience as Development Directors or Project Managers. Bachelor’s Degree or equivalent. Pluses: Scrum Master certification Development discipline specific history[...]



Director, Sound Design: Sony PlayStation

2017-09-20

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation family of products and services include PlayStation4, PlayStationVR, PlayStationVita, PlayStation3, PlayStationStore, PlayStationPlus, PlayStationVideo, PlayStationMusic, PlayStationNow, PlayStationVue, PlayStationOriginal and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions and regional headquarters in California, London and Tokyo. Director of Sound Design San Diego or Playa Vista, CA The PlayStation Product Development Service Group (PDSG) works with some of the best developers on the planet to create compelling, award winning content that supports the vision of the development team. We are seeking an accomplished, seasoned Sound Director with a drive to create world-class audio experiences. The Sound team works with Naughty Dog (Uncharted, The Last of Us), Santa Monica (God of War), San Diego (MLB), Bend (Days Gone), Kojima Productions (Death Stranding) and PlayStation Marketing to name a few and supports teams globally, when needed. Responsibilities: Manage the sound, casting and dialog team to meet development team needs and to ensure productions are world class Manage sound group budget, both internal and game audio production budgets Work with development team to create audio schedules, milestones, and creative direction that support the game Work closely with the Audio Tools and Technology team to develop new, compelling features to push the envelope Manage implementation of assets directly into the game engine and collaborate on the final game mix Facilitate clear and concise communication between sound and other game development disciplines Work closely with the game development studios to understand their vision and direction in creating a compelling audio that supports the narrative for the title Oversight on deliverables and workflow process of sound and dialog team with/ goal of driving excellence Contribution to global discussions on audio standards bot for games and platform Qualifications: At least 7 years professional experience creating audio for interactive games, including multiple shipped AAA titles At least 5 years working as a leader in the field of audio Budget development and management experience Experience as a lead or Director with proven leadership and mentoring skills Expertise of understanding of the entire audio process, sound effects, voice over, casting, music and audio system technology Proven and demonstrable qualifications in creating diverse and varying stylistic sound content Knowledge of game engine technology and audio middleware solutions VR audio experience Excellent cross-functional communication skills – communicate and interact effectively within a team environment, and work collaboratively Demonstrated ability to tell[...]



Producer: Bohemia Interactive Simulations

2017-09-20

Position Overview The Producer will act as a Scrum Master for one or more teams and will be responsible for the Scrum team delivering successfully. The Producer is responsible for coaching cross functional teams in Agile methodologies and applying servant leadership practices routinely. The Producer may use Agile methodologies to manage complex projects and process transition. In addition, the Producer will assist in the development of the Production process and the adoption of the process across the global development department. May or may not act as the lead (product owner) of a development project.   Key Areas of Responsibility Responsible for the well-being and productivity of one or more Scrum teams by acting as a Scrum Master Directly responsible for the delivery of development projects Ensuring the Production process is improved and maintained in alignment with company and industry wide best practices Serve as a catch-all for any production tasks the require attention Management Acts as a Scrum Master for one or more Scrum teams Coordinates with groups across the company to ensure a successful product or project delivery including Release Management, Documentation, and Support Offers solid communication skills, both oral and written. Observes deadlines; endeavors to exceed expectations. Process Suggest and implement improvements to the Production process based on best practices and internal team feedback Provides instruments for overview and control of development projects Reports accurate status of development projects Maintains parts of the global production schedule, involved in workshare and assignment and schedule risk mitigation Knowledge Demonstrates a high-level of proficiency with the workflow processes used by the company; investigation and recommendation of applicable software tools and technologies. Demonstrates a high-level of proficiency with industry standard techniques for executing Agile in a software development environment; specifically Scrum Demonstrates proficiency as a servant leader; ability to coach and motivate teams without direct reporting Quality Demonstrates proper and appropriate techniques in coordination of interdepartmental communication. Properly escalates and resolves issue that would compromise the quality of a delivery Requirements US Citizenship is required for this position 2+ years leading technical teams; preferably in a servant-leader role Scrum Master with 2+ years Scrum Master experience (CSM preferred). 3+ years working in an agile environment, preferably in a variety of situations. Pattern of successfully completing and shipping customer facing products Experience in the software development industry is required Knowledge of the software development life cycle. Excellent communication skills in English in written and spoken form Experience working in a team-oriented, collaborative environment Demonstrated ability to excel within a dynamic environment Organized, detail oriented, and self-motivated Emotional intelligence and a bias for establishing good relationships Drive to take ownership of the whole team, product and individual[...]



Tenure Track Assistant Professor in Game Studies: University of California, Riverside

2017-09-19

The Department of Media and Cultural Studies (MCS) at the University of California, Riverside (UCR) invites applications for a tenure-track Assistant Professor position in the area of Games Studies beginning July 1, 2018. Description: We seek candidates with research expertise in Game Studies. Possible areas of interest include: gender and sexuality, queer and feminist approaches, critical race studies of games, serious games, indie games, political economy of games/media archeology, haptics and interface, gamification, game culture and identity, virtual/digital epistemologies and ontologies, narratology, ludology and other approaches related to digital media and games.  Experience creating/coding/designing games, or in creating game-related or -based art and performance is a preferred qualification. Qualifications: Required qualifications are a terminal degree in games / media / digital studies or related field (e.g. Ph.D., MFA), or have met requirements for the Ph.D. degree, or a prior university appointment or equivalent experience along with evidence of recognition for creative achievements appropriate to an academic environment, and a potential for teaching excellence demonstrated through teaching accomplishments, strong letters of reference, and teaching evaluations. Preferred qualifications for the candidate are: to have experience creating/ coding/ designing games or in creating game-related or –based art and performance. It is a desirable qualification to have the potential to develop external funding sources. MCS Department Mission: to focus on how political economy and dominant ideologies condition the production and distribution, circulation and contestation, reception and appropriation of media and cultural texts. We are committed to analyzing how ideology, power and identity intersect and articulate through media and culture.  The successful applicant will join a vibrant intellectual community in the University California system, a leading public research system. For information, please visit: www.mcs.ucr.edu.   Application materials must include the following: cover letter of interest, current CV, research statement, teaching evaluations, statement of contributions to diversity, up to two writing samples (maximum of 20 pages in total), and three letters of reference. Review of the applications will begin October 30, 2017 and further review will continue until the position is filled. Applications received by October 30, 2017 will receive full consideration. Salary will be commensurate with qualifications and experience. Apply: https://aprecruit.ucr.edu/apply/JPF00788 Advancement through the faculty ranks at the University of California is through a series of structured, merit-based evaluations, occurring every 2-3 years, each of which includes substantial peer input. UCR is a world-class research university with an exceptionally diverse undergraduate student body. Its mission is explicitly linked to providing routes to educational success for underrepresented and first-generation college students. A commitment to this mission is[...]



Environment Artist: Heart Machine

2017-09-19

Heart Machine is a small, deeply motivated and close-knit team located in Los Angeles. Our focus is gameplay that’s engaging, fluid and fun, while also building atmosphere through lush art and sound design. We’re immensely excited to be creating things we love every day. Our next project is ramping up production: we’re looking for talented, passionate, smart and lovely people to become part of our crew, to help build and shape something ambitious and completely unique from the ground up. Working with us: Since we’re a smaller team we each have several roles we fulfill, so a broad and deep knowledge of game design is a huge advantage. You’ll be working and communicating with many other multi-disciplined team members in order to bring this vision to life. Although we work incredibly hard, our studio is not a crunch-factory - we like to live our lives, have holidays, and remain healthy throughout a project. We like to hangout with other devs, host events, have board game nights and go to museums. All full-time employees will be offered a robust medical package, including dental. Salary and bonus structure are competitive and can be discussed upon interview. Ideally you’re located in Los Angeles, or at the least willing to relocate. Role - Environment Artist We have a unique and highly stylized aesthetic, which is a major component of our identity. Finding someone who can translate all of the concept work and ideas we create into something stunning in-game is vital! Help us craft the look of a new world with eye-searing lighting effects, building out in-game assets and landscapes, implementing unique rendering methods and many other techniques to achieve the look we need to make the game shine. Ideally you’ll have a strong eye for form, composition, lighting, and color theory. If your portfolio includes more stylized, bright work, all the better! Your responsibilities: Model, texture, light and create collision for environments for use in-game. Optimization for levels and geometry; our game is big, with large scale objects, so keeping a close eye on performance is crucial. Contribute lighting, normal maps, specular, gloss for multiple scenarios. Work with the concept artists and the project director often to provide a consistent vision and style through all aspects of the game. Craft great looking textures for any number of objects or characters. Work with level designers to bring a blocked-out space to life. Help tackle and solve issues with asset creation and performance. Help research and develop new techniques for art pipeline Skills + Experience: Expert in Maya including modeling, lighting and texturing tools Proficient with Zbrush and Photoshop Strong understanding of architecture, lighting, composition and design Able to create custom materials and all associated maps - bump, normal, Experience in both static and dynamic lighting and shadow techniques Comfortable with UE3/UE4 Ability to breakdown tasks with accurate time estimates, from high-level components to smaller t[...]



Senior Technical Artist: Respawn Entertainment

2017-09-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Preserve, improve, and document our current set of Art tools. Troubleshoot and prioritize artist issues with tools and art creation workflow. Work with engineers to get features running and tested before main production. Research and develop new software to facilitate more efficient content production. Work closely with engineers, artists, and designers to pinpoint game performance and memory usage issues Ideally, you'll have… 5+ years’ game industry tech artist experience. Portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.) In depth expertise on relevant 3D and 2D software packages. Demonstrable strong understanding of relevant tools and technology. Strong understanding of game engines and art integration. Ability to talk about R&D, how you evaluate and test new software for use in development. Strong understating of pipelines and how to optimize them. Experience on at least one AAA title. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management(image)



PRODUCER, TOOLS - NBA 2K: 2K

2017-09-19

PRODUCER, TOOLS - NBA 2K Visual Concepts is one of the world’s top game development studios with a flat, entrepreneurial, and non-corporate work environment. We have a proven track record having shipped over 100 multi-SKU titles to great critical acclaim. NBA 2K17 for PS4, Xbox One and PC is the highest Metacritic-rated sports game of this generation with critics such as Game Informer stating that “in the world of sports sims, no other game feels like it’s even on the same level as NBA 2K17” with “unrivaled gameplay, presentation and game modes.” Forbes noted that “NBA 2K’s depth continues to set the bar for the genre” and GameSpot raves “it makes me wish that every sport got the same treatment that basketball does in NBA 2K17.” As “the uncontested developer of sports videogames” (PlayStation LifeStyle), Visual Concepts is committed to gaming and technical innovation everywhere.  With the upcoming launch of NBA 2K18, we’re seeking a passionate and brilliant Producer to help identify, design, develop, and deploy our in-house game development tools used by artists and designers. This is a rare opportunity for the top talent and the brightest and most innovative few to become part one of the world's most successful game franchises once again redefining what's capable. Requirements: 5+ years of experience in game development in a production capacity for console games Experience with the development and support of interactive UI tools used in game development A keen eye for quality and the ability to differentiate between what’s good and what’s not Passion for sports and basketball and a familiarity with the NBA 2K franchise is a plus   To Apply - https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=38&rid=2103    (image)



Software Engineer III: Konami Gaming, Inc.

2017-09-19

Konami Gaming is looking for bright software engineers who are motivated self-starters that take ownership of their work. You will be working with a team of engineers, designers, and artists to create exciting new game content for the casino industry. We are looking for someone who considers themselves a generalist. You will be responsible for software design and implementation to realize the game design specifications. Additionally, you will be adding innovative new functionality to the existing framework and products. This is an opportunity to join a world class organization, and work with a highly talented gaming team.  In this position, You will: Be a major contributor to game software development andprogram content such as game play, game accounting, and game recall. Collaborate with a team of engineers, designers, artists, and others to ensure product meets requirements and quality goals. Analyze software requirements to determine timelines,schedules, and feasibility of design. Help extend the functionality of the existing framework. Additional responsibilities may be assigned as needed. The Ideal Candidate Will Have : A bachelor’s Degree in Computer Science or equivalent work experience. 5+ years of experience in software development. Solid understanding of object oriented development and design patterns. C++ proficiency. Ability to break down problems and design code features. Good understanding of multi-threaded programming. Strong debugging skills. Strong verbal and written communication skills. Pluses: Passion for developing games. Good 3D math skills. Casino gaming industry experience. As part of the Konami application process, candidates should expect to be given a technical interview(image)



VFX Artist : Sanzaru Games Inc.

2017-09-19

Sanzaru Games is looking for a talented VFX Artist to join our development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists.  As a VFX Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects.   Responsibilities: Creation and implementation of combat, character, and environment effects Texture and shader creation for particle systems Modeling and UV layout experience to use high-end visual effects Willingness to learn new software and techniques Self-sufficient and a good problem solver Performance optimizations Thoroughly understands hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 1+ years of industry experience High level proficiency with Photoshop, After Effects, and Maya or equivalent 2d and 3d software Experience with Unreal, Unity, or a proprietary engine Basic knowledge of Unreal blueprints is preferred VR experience is a plus Ability to accept feedback and responds to criticism positively Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively   Extra Credit: Experience using Maya or Houdini FX systems Basic understanding of scripting, animation, and rigging  (image)



UI Artist: Sanzaru Games Inc.

2017-09-19

Responsibilities: Create and implement fresh, easy to understand interfaces wrapped in beautiful visuals Work closely with Art Leads to develop concepts, mockups, storyboards, and game assets Work closely with designers and engineers to implement UI structure, flow, and player messaging Create a broad range of UI game assets including icons, fonts, backgrounds, animation, and effects Refine, improve, and optimize interface pipeline and process into next generation technology Develop, experiment, and advance UI using the lasting techniques & software Maintain, improve, and advance the UI game assets Understand hardware limitations and best techniques ensuring optimal quality   Experience/Skills: 2+ years of industry experience with outstanding portfolio Strong understanding of interface flow, messaging, and ease of use Strong understanding of form, color, composition, and movement Working knowledge of Photoshop, Flash, Illustrator, and Maya Working knowledge of Unreal, Unity, and scripting Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Senior Producer: Respawn Entertainment

2017-09-19

We’re looking for an experienced Senior Producer who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players. We’re picturing someone who can anchor communication across the team, manage cross-functional workflow-dependencies and risks, and help the team hit their development goals. If this sounds like you, we're looking forward to seeing your resume! What you’ll do... Perform as a key member of the Production team. Help ensure smooth development processes by acting as a conduit of communication between departments, and making sure schedules are on point with team and project needs. Raise awareness of issues, and help remove roadblocks. Work closely with the Production team and department leads, keeping them informed of any issues or needs. Identify and help alleviate any discrepancies between department schedules and productivity towards milestones. Keep track of dependencies and raise red flags as needed. Constantly evaluate whether awareness is being maximized and adjust strategy as needed. Work directly with department leads to help prioritize needs. Take in and keep track of all feature requests and follow up to determine feasibility within various departments. Combat inertia, act as a force to keep moving things forward. Help identify and help resolve team issues. Constantly evaluate and iterate to improve production and development processes Ideally you will have... Experience as a Senior Producer seeing a AAA game/s through the full development cycle, from concept to ship. 7+ years’ experience as an embedded member of a studio development team is ideal. Strong understanding of the function and relationship between the different departments of game development. Professional experience with scheduling and project tracking software (Excel, MS Project, JIRA.) Off the charts communications skills. Deep and demonstrable knowledge of game development. A strong drive to be proactive. A knack for predicting/catching issues before they come up. Sense of urgency and a desire to get things done. Ability to self-motivate and help motivate others. Smart with strong intuition. Sense of personal responsibility for knowing everything that's happening with the game, playtesting, etc. Detail oriented but also focused on the big picture. Sees the forest but knows everything about the trees. Familiarity with bug reporting and related software. Deeply organized. Grand juggler of many things. Strong people skills. Empathy for fixing the problems of others, respect for others’ time. Intense passion for video games Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday[...]



Executive Producer: Respawn Entertainment

2017-09-19

We’re looking for an experienced Executive Producer who will embrace our philosophy and share his/her hard earned expertise to help us create an incredible experience for our players. We’re picturing someone who has a proven track record and passion for developing and launching AAA games and can oversee production from a studio development perspective. In this role, the Executive Producer will oversee and manage their Production team, anchor communication across the development team, manage cross-functional workflow-dependencies and risks, and help the project hit its development goals. If this sounds like you, we're looking forward to seeing your resume! What you’ll do... Perform as the head of Production for the project. Help ensure smooth development processes by making sure development efforts are on point and by acting as a conduit of communication across development. Work with Game Director and department leads to ensure projects are completed on time and within budget. Foster our development culture which provides continuous feedback, support, and empowerment. Oversee project schedules, productivity towards milestones, and production pathways. Monitor overall development and budgetary considerations. Raise awareness of issues, and help remove roadblocks. Work closely with the Production team and department leads, keeping them informed of any issues or needs. Identify and help alleviate any discrepancies across production efforts. Keep track of dependencies and address red flags as needed. Constantly evaluate whether awareness is being maximized and adjust strategy as needed. Work directly with department leads to help prioritize needs and tailor Production team efforts. Monitor Production’s handling of feature requests and feasibility based on overall development needs. Combat inertia, act as a force to keep moving things forward. Identify and help resolve any team issues. Constantly evaluate and iterate to improve production and development processes. Provide management and leadership to Production team with a focus on mentorship and long-term career growth. Act as a vocal ambassador for the product and team in both internal and external scenarios. Ideally you will have... Experience as an Executive Producer seeing a AAA game/s through the full development cycle, from concept to ship. 8+ years’ experience as an embedded member of a studio development team is ideal. Strong leadership sensibilities. Experience supervising and developing a team of direct reports. Excellent understanding of the function and relationship between the different departments of game development. Exceptional knowledge/experience with scheduling and project tracking software (Excel, MS Project, JIRA.) Off the charts communications skills. Deep and demonstrable knowledge of game development. A strong drive to be proactive. A knack for predicting/catchin[...]



Senior VFX Artist: Respawn Entertainment

2017-09-19

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Bring life and excitement to the game through your design and implementation of compelling realistic visual effects. Coordinate with Art, Design and Animation to ensure VFX match the quality bar and vision for the game. Fix VFX related bugs, including performance and budget issues. Help to improve technical pipelines and VFX creation techniques/tools. Assist in research and development.      Help to mentor other artists and lead by example. Ideally, you'll have… 5+ years' professional experience as an effects artist. Experience working within a game engine. Demonstrable ability to create beautiful and affecting VFX for games, film/tv, or a combination of both. Both technical and creative with a strong artistic vision. Motivated, proactive self-starter. Strong understanding of particle systems. Mastery of relevant software packages such as Photoshop, After Effects and Maya. Passion for making and playing games. Shipped AAA games preferred. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.(image)



Software Engineer, Developer Support (NTD): Nintendo of America Inc.

2017-09-19

Nintendo Technology Development The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.3 billion video games and more than 686 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokemon™. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies. NTD's Software Development Support Group (SDSG) supports Nintendo licensees in development of software on Nintendo platforms. Members of the group are experts in Nintendo hardware and software development tools, providing frontline support to developers around the world. SDSG members work with AAA development teams to help solve some of their hardest problems, while also educating new developers on the basics of Nintendo development. SDSG members are engineers and educators, utilizing both communications and software development skills to help development teams large and small. If you are ready to enable developers to create the best possible experiences, we want to hear from you DESCRIPTION OF DUTIES Develop and share expertise on Nintendo software development procedures and techniques Answer technical questions and advise developers that are creating content for Nintendo platforms Create tutorials, demos, and documentation for Nintendo platform development Create content for and present at workshops and technical conferences Participate in the design, development, and support of various software development tools Create concise, easy to read documents which will facilitate efficient game development. Up to 10% travel SUMMARY OF REQUIREMENTS Three or more years related experience Strong Knowledge and understanding of all aspects of software product development, related tools and testing paradigms Experience in programming embedded and application software for video game platforms and related development tools Strong programming skills in C/C++ and at least one additional modern programming language Development experience on Unix, Linux or Windows Strong skill in one or more of client/server based software creation, Systems development, development tools, platform[...]



User Experience Researcher : Insomniac Games

2017-09-18

Looking for ways to make life easier? More intuitive? So are we! Insomniac Games is looking for a User Experience Researcher to help make life easier and more intuitive for our players. This role is responsible for assisting in designing and conducting user experience research studies to support the development of product UI designs, and/or user testing activities to contribute to product design. This person would conduct usability research and user experience tests to assess user responses to interface designs or methods including: site layouts, site maps, navigation design, content inventories, information organization models, error handling and icons with a focus on specific game content, balance and usability. Read on if this sounds interesting to you. Essential Duties and Responsibilities: Participates in conducting user experience and usability research studies. Creates surveys from templates and questions supplied by the design team. Install the latest builds and work with IT and team members to ensure tests will run without technical issues. Studies and reviews others’ research on human factors response to current and emerging technologies in collaboration with the Director, Usability. Collects data, analyzes, and summarizes results. Takes notes during tests to identify player behaviors and usability issues. Reviews data collected from in-game telemetry system and helps to write and edit reports including telemetry charts and screenshots. Recruits fellow employees for internal tests and works with agencies to find external players. Attends publisher held tests and collaborates with external usability teams. Other Duties may be assigned Education and/or Experience: Bachelors Degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Emphasis in psychology, human computer interaction, human factors, communication, market research or related field a plus. Familiarity with Microsoft Office suite of products, Google Spreadsheets and survey software such as Survey Monkey. Excellent verbal and written communications skills. Strong organizational and analytical skills. A passion for user research and video games. This role does require travel approximately once every two months. If this sounds like the role that you have been looking for, then we want to hear from you. This position is a benefit eligible, but a temporary project hire. Please use the link and apply directly to the role. We look forward to hearing from you!(image)



FX Artist : Insomniac Games

2017-09-18

FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading: Essential Duties and Responsibilities include the following: Create, design and implement real-time particle effects using both static and animating 2D/3D elements Place effects throughout levels and cinematics Paint particle and decal textures Create simulations for gameplay elements Create FX shaders with node-based shader networks Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.) Create simple geometry and assign UV’s Optimize FX for framerate and memory Collaborate with other departments to ensure that FX are implemented appropriately in the game engine Work with Art Director to maintain FX art direction for game Self-directed and ability to work independently: Understands and adds to the overall art style of game Orchestrates complex FX events involving layering and timing of different FX to create a believable scene Prototype effect concepts for gameplay and engine Other duties may be assigned Education and/or Experience: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping. Proficient in Photoshop for painting and editing textures. Proficient with node-based shader networks. Knowledge of other visual effects software a plus. Other Skills: Good people skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus. If this sounds like the opportunity that you have been looking for, please use the link below. Please note is a project hire but benefit eligible role. We look forward to hearing from you. Thanks!(image)



Environment Artist: Sanzaru Games Inc.

2017-09-18

As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Software Engineer - Mechanical Learning: DigitalFish, Inc.

2017-09-18

You will start out working on projects at Facebook involving semantic labeling/scene understanding. Some of our other partners include Google ATAP, LEGO, NASA, Pixar and DreamWorks, and you can expect to intersect with other projects over time. Ideal candidates have 3-5 years relevant production work experience, but if you think you're right for this position, contact us; we'll listen. Responsibilities Implement classifiers for semantic labeling and scene understanding Survey and investigate machine-learning algorithms to achieve optimum results on test data Build tools for training and reviewing ML models Debug, optimize, and maintain code according to established code quality standards Document best practices and solutions for future efforts Job Requirements BS/BA in Computer Science or related engineering field 3-5 years of experience engineering in Python/C++ Work or educational experience in machine learning Knowledge of classifiers, regression and data mining Experience with deep-learning frameworks (e.g., TensorFlow, Torch, Caffe) Good understanding of 3D fundamentals Strong general programming skills Strong analytical and communication skills Familiarity with Agile/Scrum development process Proof of eligibility to work in the United States Location Initially you will be located at Facebook in Menlo Park, CA with your permanent DigitalFish office located in San Mateo.  (image)



Software Engineer - AR/VR: DigitalFish, Inc.

2017-09-18

You'll be working to create new authoring and delivery tools for virtual productions.  Some of our partners include Facebook/Oculus, Google ATAP, LEGO, NASA, Pixar and DreamWorks, and you can expect to intersect with other projects over time. Ideal candidates will have 3-8 years relevant production work experience, but if you think you're right for this position, contact us; we'll listen. Responsibilities Develop a pipeline for asset preparation, conversion and streaming for Unity Author new tools for the visualization and troubleshooting of scene and simulation data Manage optimization of assets for delivery for AR/VR, simulation and mobile devices Coordinate cross-discipline efforts to advance the state-of-the-art Take ownership of technical issues and work to resolve them Identify and reduce inefficiencies in the pipeline and tools Evaluate and recommend third-party software solutions Help document common problems and resolutions in support of future production Job Requirements BS/BA in Computer Science or related engineering field Minimum 3 years experience in a large-scale project for VR, games, VFX, TV or film 3+ years of experience engineering in C++/C# Experience developing games or applications for Unity Strong general programming skills Good understanding of 3D graphics fundamentals Experience developing plugins for extending Maya, Houdini, 3ds Max Familiarity with Agile/Scrum development process Self-motivated with strong communications skills and able to work both in a team and independently Proof of eligibility to work in the United States Location You will be working at the DigitalFish offices in San Mateo or off-site with our partners.   (image)



Senior Software Engineer - Unity/VR: DigitalFish, Inc.

2017-09-18

You'll be working on projects for Google VR.Some of our partners include Facebook, Google ATAP, LEGO, NASA, Pixar and DreamWorks,and you can expect to intersect with other projects over time.  Ideal candidates will have 8+ years relevant production work experience but if you think you're right for this position, contact us; we'll listen. Responsibilities Take ownership of technical issues and lead the team to resolve them Coordinate cross-discipline efforts to advance the state-of-the-art Architect pipeline to efficiently stream, transform and render 3D data from a backend service Author new tools for the visualization and troubleshooting of scene and simulation data Manage optimization in Unity for release to desktop and mobile devices Identify and reduce inefficiencies in the pipeline and tools Evaluate and recommend third-party software solutions Document common problems and resolutions in support of future efforts Job Requirements BS/BA in Computer Science or related engineering field Minimum 5 years experience in a large-scale project for VR, games, VFX, TV or film 8+ years of experience engineering in C++/C# Strong Unity experience Good understanding of 3D graphics fundamentals Strong general programming skills Experience in software architecture design, development, and maintenance Familiarity with modern graphics API's such as OpenGL, GL ES or DirectX Familiarity with Agile/Scrum development process Self-motivated with strong communications skills and able to work both in a team and independently Proof of eligibility to work in the United States Location Initially you will be located at Google in Mountain View, CA with your permanent DigitalFish office located in San Mateo.     (image)



On-Campus Instructor of Game Art and Development: Southern New Hampshire University

2017-09-18

Southern New Hampshire University's School of Arts and Sciences seeks candidates for a faculty position in Game Art beginning on September 1, 2018. This is a full time, face-to-face position at the traditional campus in Manchester, NH with an excellent benefits package, including professional development support. Game art is part of an exciting and rapidly growing enterprise that includes game programming, design and development in the department of Communication and Media Arts. The successful candidate will have working knowledge of the underlying academic disciplines and professional practices involved in game art, including development of game art assets, 3d modeling of organic and hard surface models, high poly and low poly modeling, UV unwrapping, digital sculpting, painterly and photorealistic texture creation, and animation. In addition, the successful candidate will display excellent communication skills, a passion for teaching, and a collaborative disposition. Current knowledge of industry-standard game development tools is a necessity. Preference will be given to candidates with a demonstrated history of working in the industry. Located in Manchester, New Hampshire, SNHU is in the heart of New England. Within an hour of Manchester, you will find the beaches of the New England seacoast, the boating of the New Hampshire Lakes Region, the hiking and skiing of the White Mountains, and the culture of Boston, Massachusetts. Minimum Qualifications: Bachelor's in game art, illustration, animation, game design, or a related field Five years' experience developing interactive applications, or commensurate teaching experience Candidates will demonstrate a strong commitment to excellence in teaching The successful candidate will teach undergraduate classes within the context of the B.A. in Game Art and development degree, in addition to supporting faculty collaborations in game design and development Preferred Qualifications: A graduate degree in an art related major or a field such as game design and development, programming, computer science, interactive multimedia, game design, software engineering, or a closely related field Instructions for applying: Review of applications will begin on October 15, 2017 and will continue until the position is filled. Your application packet must include a resume or CV, a cover letter, a web based art portfolio, and three letters of reference. For the web based art portfolio please have examples of your work that use a 3D interactive viewer. If you do not have your three letters of reference available at the time of applicatio[...]



Campaign Manager: Fig

2017-09-15

On Fig, the community is the center of the publishing process, and the focus is on successful development and commercial viability rather than solely on the funding campaign. Fig empowers developers and passionate fans alike to bring well-known franchises and undiscovered indie titles to market, while allowing the community to also be able to invest in the financial success. Successful projects on Fig have ranged from high profile campaigns for inXile’s Wastelands 3, Obsidian’s Pillars of Eternity II: Deadfire, Double Fine’s Psychonauts 2, Snapshot Games’ Phoenix Point  and Interabang’s Jay and SIlent Bob: Chronic Blunt Punch to innovative indie  games including Kingdoms and Castles, Solstice Chronicles: MIA, and Trackless. Fig, based in San Francisco, recently completed a Series A round and is backed by top tier venture capital firms, including Spark Capital and Greycroft Partners. For more information, visit fig.co and follow us on twitter.com/playfig and facebook.com/playfig. Description of Role We’re hiring a campaign manager who will closely partner with independent videogame developers to project manage and assist them in successfully completing their crowdfunding campaigns on Fig. You will have the awesome responsibility of being the day-to-day Fig contact for the developer. The Campaign Manager will have responsibility over these areas: Onboarding developers. When developers start working with Fig, help them prepare their Fig campaigns. This includes walking them through our campaign planning playbook and campaign editor tool.   Campaign planning. Assist developers on the big picture strategy for the overall campaign and the finer details, such as reviewing the campaign copy, scheduling key dates and designing the rewards bundles.   Campaign management. Manage campaigns from Fig’s side, so you’ll need to be an expert in project management, juggling multiple campaigns, ensuring that the developer is tracking to schedule and also coordinating with the rest of the Fig team to make sure everything is accounted for. You’ll be proactive in addressing and resolving gaps as they arise and escalating issues as necessary.   Campaign promotion. Assist developers and Fig in specific marketing initiatives for the campaign. Reach out to and work with marketing partners to drive more audience to the campaign. Plan and compose email newsletters promoting campaign launches and new game releases.   Analytics.  Actively measure, monitor, and report key performance metrics for Fig’s campaigns, such as backer count and amounts raised.   [...]



Game Engineer: Flight School

2017-09-13

Do you love games and have a passion for virtual reality? Can you bring imaginative worlds to life through creative programming? We're looking for an industry-experienced game engineer to join our team in Dallas and help us create games, virtual reality experiences and other audacious undertakings. Flight School is comprised of award-winning artists and technicians exploring the intersection of narrative and emerging technology in games and virtual reality. Our growing team of 30 is looking for driven people who can adapt to working with emerging technologies to produce ground-breaking work. We’re shipping new, original titles for VR in 2018 and are looking for a talented game engineer to help shape them into great games.​ The Game Engineer will combine superior programming skills with the ability to work closely on the design and architecture of video games (console, VR, AR and MR), mobile applications and other interactive computer programs.   Experience with iOS and Android development, Unity and/or Unreal Engine, Maya and/or other 3D software is essential.  Experience with programming languages such as Python and Ruby is strongly encouraged. Ability to function in a dynamic and innovative creative environment on a diverse slate of projects is key. Duties: Develop original interactive experiences in games, VR, AR and other emerging technologies; Provide technical guidance, leadership and oversight on projects to constantly push the quality and innovation of our experiences, processes and imagery; Explore technical solutions to creative concept and ideas and ensure their execution, as mandated internally and by clients, deadlines and project objectives; Demonstrate an in-depth understanding of Software Architecture and Design; Work with Producers to analyze methodology and provide bid estimates on projects based on input from clients; Expand our team’s creative capabilities and vision through continued experimentation, research and professional development. Education and Experience: 3+ years related industry programming experience with a portfolio of published games; Unreal Engine, Unity, Maya, C#, C++ and other 3D Software programming skills; Preferred BS in Computer Science or technology related degree; Experience developing, deploying and supporting successful games and mobile applications; Ability to multi-task, work under pressure and meet deadlines required; Ability to work in a collaborative environment and to interact successfully with artists, producers and others during software development cycle; Self-managed and self-discipli[...]



Game Producer: Tic Toc Games

2017-09-13

Job description TicToc Games is seeking a Game Producer with outstanding communication and people management skills who can organize, write easy to understand user stories and subtasks, and has a proven track record of shipping high quality, free-to-play mobile games!   Responsibilities Run and facilitate the standard meetings within the SCRUM framework. Daily Standups, Sprint Planning, Sprint Review, Sprint Retrospective and Sprint Backlog Refinement Facilitate team members when their production is blocked. Estimate resource requirements and budget. Maintain project budget for internal and outsourced resources. Maintain project documentation. Work directly with external publishers to communicate project status. Coordinate resource needs with other teams to creatively meet the needs of a project. Manage multiple simultaneous projects   Requirements Knowledgeable and passionate about Free-to-Play games. A minimum of 5 years as a Game Producer or Associate Producer in video game development. Shipped multiple high quality products as a Game Producer or Associate Producer. Outstanding communications and relationship-building skills Recognized ability to guide and inspire development teams Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design and sound. Exhibited ability to coach and mentor employees at all levels of an organization Unrelenting self-motivation and initiative to make the game better. Excited to learn new software and game development processes. Ownership on creating a positive highly productive work environment.   Pluses You have a good understanding of Agile development with SCRUM You know how to read and make queries in analytics systems. You have developed your own games for fun. You love console and pc gaming. You have a base knowledge of Unity You have a higher educational degree   Required Application Materials Resume Cover Letter which should include: Why you are interested in working at TicToc Games. What games you are currently playing.   **Only submittals with Cover Letters will be considered.(image)



Contract Web Developer: Respawn Entertainment

2017-09-12

We’re looking for a skilled Web Developer who will embrace our culture and share his/her skills to create an incredible web experience for our fans and game developers alike. We’re picturing someone who is passionate about web server architecture, front end usability and back end database management, with a knack for implementing new features, improving existing ones, and building for high scalability. If this sounds like you, we're looking forward to seeing your resume! Really want the job? - Show us a website or web app you’ve made from back to front and why you made it - easy interview! What you’ll do.. Design, build, monitor, and maintain existing and new internal tools used by game developers Design, improve and maintain existing website: www.respawn.com Set up web servers, create and deploy database and backend applications from back to front Tasked with designing, building and deploying a database tracking system for project management Autonomy to create your artifacts however you see fit Additional responsibilities may be assigned as needed Who you are.. Jack of all trades….WIZKID with computers Recent graduate or 2+ years of experience in web development Ability to create clear, user-friendly interfaces using HTML, CSS, JavaScript, Photoshop Fluent in multiple open source languages such as: Java, PHP, Redis, MySQL, Jenkins Strong knowledge of web technology stack  Strong understanding of web server architecture including: Apache and nginx web servers Experience with database design and query optimizations a plus Proactive attitude and ability to do self-directed work as well as collaborate with a team of other developers. Passion for games preferred(image)



Build and Release Manager: Respawn Entertainment

2017-09-12

We’re looking for a highly skilled Build Manager who will embrace our culture and share his/her hard earned expertise to make and deliver builds to internal and external parties, and ensure that releases go smoothly. We’re picturing someone who is experienced in AAA game development, passionate about the build process, and eager to help our teams hit their development goals. If this sounds like you, we look forward to seeing your resume! What you’ll do...  Create, review, and distribute Builds and Patches. Maintain build scripts and fix issues when they arise. Coordinate cert and submission schedule with publisher and studio project management. Coordinate server deploys. Work proactively with the team when errors occur in the build process, helping to identify the cause(s) and what’s needed to fix the build. Work with marketing via project management on creating and coordinating “exceptional” builds for events outside of the normal release schedule. Integrate localization changes and track and fix localization bugs. Help refine integration plan for production builds and branch plan. Perform integrations for production builds and server hot fixes. Coordinate with QA team on production build testing. Communicate status of builds and associated deadlines. Continually improve release and integration processes. Ideally, you will have…  Familiarity with Perforce, including branching, integration, and merging techniques. Experience shipping builds on PS4, XB1, and PC. Knowledge of 1st party packaging requirements. A strong drive to be proactive. A knack for predicting/catching issues before they come up, and a sense of urgency in resolving them when they do arise. Passion for making and playing games. Shipped AAA game(s) preferred. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient mea[...]



Environment Concept Artist: Respawn Entertainment

2017-09-12

Respawn is looking for an Environment Concept Artist to contribute to a new 3rd person, action-adventure Star Wars TM game. This artist will help bring to life beautiful and compelling worlds through their design. We’re looking for someone who can create stunning and believable environments through visually appealing and well-crafted concept pieces. As an Environment Concept Art you will create artwork that inspires game designers, informs world builders, and helps set the visual tone of the game. This is a rare opportunity to contribute to a beloved franchise with a talented and seasoned team. Responsibilities: Create beautiful and inspirational environment concept art pieces. Provide concept artwork that may include anything from loose speed paintings to polished key art to 3D paintovers. Ensure that artwork fits within the look and feel of the world. Work with art leads and other depts such as game design to ensure concepts fit within vision for game. May be asked to create artwork beyond environmental design, such as mood/reference boards, style guides, color keys, marketing art, etc. Adhere to schedule and meet deadlines. Requirements: Strong understanding of composition, staging, proportion, scale, value, perspective, lighting, and color. Strong ability to design both interior and exterior environments, from furnished occupiable spaces to grand vistas. Strong design and illustration skills. Basic understanding of 3D, experience creating designs to be translated into 3D. Expert in Photoshop, Painter, or related software. Additional concept art skills a plus (characters, matte painting, etc) Strong traditional and/or 3D art skills a plus. To consider you for this role we’ll need to see a portfolio with relevant concept art pieces. To apply, please submit your resume here: https://jobs.lever.co/respawn/2f8ff241-0760-4630-8d93-1495a25d32d2/apply(image)



Senior Character Artist: Respawn Entertainment

2017-09-12

What you'll do... Create highly detailed and believable 3D character models and textures for use in-game. Use exceptional modeling and texturing ability to create living, breathing characters with personality. Assist in creation of character concepts.Follow the direction of art leads. Collaborate with other departments such as animation and game design to make sure artwork fits within vision for gameplay and final execution.Participate in research and development. Serve as mentor for more junior level artists.Conduct research for reference materials and tools.Follow schedule and deliver assets on time. Ideally, you'll have... 5+ years’ experience as a 3D artist. Proactive self-starter. Portfolio of highly detailed 3D art with a focus on character models subjects, highly realistic textures (skin, hair, worn fabric/accessories, etc.), accurate anatomy, detailed clothing, etc. Portfolio should show quality, taste, and ability to hit a photorealistic/believable look. Mastery of standard art packages such as Maya, Photoshop, and Zbrush. Strong understanding of scale, proportion, and surface properties. Strong understanding of human anatomy. Experience working with a game engine and implementing 3D work into engine. Shipped AAA game/s a plus. Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.(image)



Senior Technical Animator: Respawn Entertainment

2017-09-12

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Rigging and skinning of characters and props. Develop and maintain pipelines, tools, and processes. Research and development. Troubleshoot technical issues in Maya and game engine, keeping details records/documentation of tool creation. MEL/Python scripting in Maya. Seek to constantly raise the quality bar, develop solutions, and work with the Animation and Art Departments to streamline processes Ideally, you'll have... 5+ years’ game industry experience working on the technical side of Animation and Art in games. Experience in Maya scripting (MEL/Python.) Extensive rigging experience using Maya. A keen eye for proper skin deformation. Experience working with both key frame animation and motion capture data. A proactive, positive attitude. Experience on one or more shipped title(s). Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor activities to join with other Respawn Employees: marathons, hikes, biking, and soccer among others. Friendly, caring co-workers and management.[...]



Senior Software Engineer: Respawn Entertainment

2017-09-12

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Write C/C++ code, with a deep knowledge of gameplay. Work closely with designers, artists, and animators to design systems and make something great. Fix tricky bugs and solve complex problems. Proactively identify and deal with issues. Create a game with fast, responsive controls and fluid gameplay Ideally, you'll have… Passion for making and playing games. Extraordinary C/C++ skills. Strong interest in all parts of the code base, as well as making really solid game play. Experience with multi-threaded programming. Excellent math skills with an emphasis on 3D math. Experience with large code bases and you have the ability to work on code that you didn't write. Experience with optimizing code and data to improve both memory consumption and execution speed. Console programming experience on a AAA game. Minimum four years professional experience as an engineer on a game team. CS degree preferred.  Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, and family. Spacious modern campus with open work spaces and lots of daylight. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes available. A variety of interest groups and outdoor a[...]



Combat/Systems Designer: Respawn Entertainment

2017-09-12

Respawn Entertainment a tight and talented team assembled from some of the most respected video game companies out there. We’re a resilient bunch of seasoned veterans who are thrilled to come to work each day to tackle exciting technical challenges. Our motto is fun game-play first, and we’re looking for a highly skilled Combat/Systems Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible Star Wars™ experience for our players. We’re picturing someone who is passionate about the Star Wars™ Universe and well-versed in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. What you’ll do... Work with the design leadership, design team, artists, code, audio, and animation to deliver design systems that epitomize the creative vision of the game. Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience. Design systems from conception to the final stages of polish, facilitating communication and coordinating departments to ensure vision. Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team. Incorporate coworkers’ ideas into the process. Participate in the research and development of new tools and design systems. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Mentor other designers and lead by example. Ideally, you will have… At least 5 years’ experience in the games industry working as a systems designer, shipping at least one title. Experience designing and building heroes, enemies or combat systems Experience in rapid prototyping to test the feasibility of concepts. Expert game design sensibilities, including a superior grasp of timing and instincts of what feels right. Deep understanding of game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience. Ability to pitch design concepts in a clear, detailed manner, through strong written and verbal skills. Excellent collaborative communications skills -- especially interdepartmental. CS degree is a plus. Perks… Our employees are the secret sauce[...]



Camera Systems Designer: Respawn Entertainment

2017-09-12

Respawn Entertainment is a tight and talented team assembled from some of the most respected video game companies out there. We’re a resilient bunch of seasoned veterans who are thrilled to come to work each day to tackle exciting technical challenges. Our motto is fun game-play first, and we’re looking for a highly skilled Camera Systems Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible Star Wars™ experience for our players. We’re picturing someone who is passionate about the Star Wars™ Universe and is invigorated by the Camera Scripting process for third person action/adventure games. What you’ll do... Design and own the camera systems for the game. Tune and maintain the camera systems. Develop strategies for scripting cameras for levels. Own all elements of the run-time camera system. This includes combat cameras, the game’s default cameras, level scripted cameras and cinematic cameras. Implement initial and polish passes. Work closely with level designers and lead designer to ensure scripted results match vision for the game. Work closely with combat designers and lead designer to script combat cameras. Collaborate with the design team and other departments to ensure the best quality results. Ideally, you will have… Seen multiple AAA titles from beginning to end. Have strong experience scripting video game cameras. This could be level cameras, systems cameras, combat cameras, cinematic cameras, etc. The more varied the experience, the better! Extremely knowledgeable and passionate about cinematography, photography and scene composition. Experience in Maya and/or Unreal (or comparable 3D packages). Understand the camera scripting process inside and out. Speak knowledgeably in regards to camera systems used in games of all types. Passion for video games! Please provide a portfolio that demonstrates superior camera design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded. Perks… Our employees are the secret sauce to our success and we do our best to show our appreciation with: Beautiful and spacious contemporary campus complete with ping pong, foosball, pool tab[...]



UI/UX Designer: Respawn Entertainment

2017-09-12

We’re looking for a highly skilled UI/UX Designer who will embrace our culture and share his/her hard earned expertise to create the user interface and experience for our players. We’re picturing someone who is passionate about UI functionality and UX design, and who can create the “flow” to help guide our players through attractive but clear menus and options to create a seamless, easy to navigate gaming experience. *Please include both a resume and cover letter in your application. A standout cover letter explaining why you’re well-suited for this role will help make your application stand out.* What you’ll do... Help design the best pathways to guide players through menus and options easily. Work closely with all disciplines – code, art, design, audio, animation, FX – to create optimal UI/UX. Be forward thinking and pro-active in terms of finding ways to improve the design of the game’s UI across the board with minimal direction. You will create and iterate on UI mockups for many different menus and systems for the game. Embody pragmatic game development values – values prioritization and making hard trade-offs and choices. Respawn’s core value is to put gameplay first. Serve as an expert advocate for improving the design of the UI tool set & workflow Ideally, you will have… 3+ years' professional experience in game design. A strong portfolio with examples of finished work and insight into your development process. You are a passionate gamer and have an understanding of what is best in class UX across multiple genres. You deeply understand the connections between UI functionality and UI aesthetics, and how to maximize impact for the benefit of gamers. You are an aggressive problem solver who takes ownership & responsibility. You have strong technical skills & knowledge, and are comfortable with getting into the guts of a game. The ability to analyze metrics or other feedback methods to evaluate and improve your work post-launch Benefits & Perks… Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for health and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and si[...]



Senior Animator: Respawn Entertainment

2017-09-12

Respawn Entertainment is an independent game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. We have since shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for both our Star Wars ™ and Titanfall development teams. Our motto is gameplay first, and the opportunity to create groundbreaking AAA games with some of the best developer talent in the industry awaits our future team members. What you’ll do... Create a variety of awesome animations for AI systems, scripted in-game scenes, vehicles and environments within Maya. Work with Motion Capture data in Maya when necessary. Implement animations into the project’s engine with full ownership of your work. Work with multiple departments such as Art, Design and Code to complete tasks. Communication is key to understanding how each discipline contributes to the asset. Take animations from conceptualization to shipping without direction if necessary. Ideally, you will have... 5+ years professional game development experience. A strong understanding of video game animation development. Very strong keyframing ability. Ability to keyframe realistic human motion. Ability to critique your own work as needed. Do you have “the eye”? Ability to handle critiques. The more feedback you receive, the more you can tailor your work towards what is best for the game. Must be a strong team contributor. Sounds cliché, but it is very important to our success. Must enjoy what you love. Animation! Mastery of relevant software packages such as Maya. Passion for making and playing games. Experience with first person weapons and full body animations. Motion Capture cleanup experience. Benefits & Perks…. Medical, Dental, Vision, Disability, Life and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Assistance Plan (EAP). Relocation assistance. Paid vacation, post-project & holiday office closures, and sick days. Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few. Fun office parties throughout the year for employees, friends, a[...]



Senior Level Designer: Respawn Entertainment

2017-09-11

We’re looking for a highly skilled Senior Level Designer who will embrace our philosophy and share their hard-earned expertise to create an incredible experience for our players. What you’ll do... Work with the design leadership, design team, artists, code, and animation to deliver level designs that epitomize the creative vision of the game. Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience. You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood. Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun.” Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game. Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects. Help mentor other designers and lead by example Ideally, you will have... 5+ years’ experience in the games industry working in a level design capacity, shipping at least one title. Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline. Extensive understanding of level design process including level flow, engagement, structure, pacing, environmental storytelling, testing, etc. Experience in rapid prototyping to test feasibility of concepts. Expert game design sensibilities. Ability to pitch game design concepts in a clear, detailed manner, through strong written and verbal skills. Strong understanding of level editing packages such as Maya, Unity, UDK, or other proprietary tools. A team player-mindset, understanding the importance of collaboration, and able to communicate effectively with all disciplines and departments. A positive, solution-oriented attitude and passion about the play experience, with a wealth of knowledge across a wide range of games. Ability to learn and master new tools and techniques. Ability to proactively identify and deal with issues before they arise. Passion for making and playing games. Shipped AAA game(s)[...]



On-Campus Instructor, Game Programming: Southern New Hampshire University

2017-09-11

  Southern New Hampshire University's School of Arts and Sciences seeks candidates for a faculty position in Game Programming beginning in January 2018. This is a full-time, face-to-face faculty position on the beautiful Manchester, New Hampshire campus with an excellent benefits package, including professional development support. Game programming is part of an exciting and rapidly growing enterprise that includes game art, design and development in the department of Communication and Media Arts. The successful candidate will have working knowledge of the underlying academic disciplines and professional practices involved in game programming, including developing gameplay systems, artificial intelligence, game engines, physics, networking, and graphics programming. In addition, the successful candidate will display excellent communication skills, a passion for teaching, and a collaborative disposition. Current knowledge of industry-standard game development tools is a necessity. Preference will be given to candidates with a demonstrated history of working in the industry. Located in Manchester, New Hampshire, SNHU is in the heart of New England. Within an hour of Manchester, you will find the beaches of the New England seacoast, the boating of the New Hampshire Lakes Region, the hiking and skiing of the White Mountains, and the culture of Boston, Massachusetts. Minimum Qualifications: Bachelor's in game development, computer science, software engineering, or a related field Five years' experience developing interactive applications, or commensurate teaching experience Candidates will demonstrate a strong commitment to excellence in teaching The successful candidate will teach undergraduate classes within the context of the B.S. in Game Programming degree, in addition to supporting faculty collaborations in game design and development Preferred Qualifications: A graduate degree in a field related to game design and development, such as digital arts, computer science, interactive multimedia, game design, software engineering, or a closely related field Instructions for applying: Review of applications will begin on October 15, 2017 and will continue until the position is filled. Your application pac[...]



Outsourcing Manager: Cryptic Studios

2017-09-08

Cryptic Studios is looking for a talented, organized and driven Outsourcing Manager to maintain and develop a professional relationship with our outsourcing partners, as well as work with our game teams to facilitate feedback and track outsourced art work. Join the Cryptic team to drive cooperation and teamwork with remote artists, be involved in the art production for all our games, and help open new creative possibilities for our game development teams. Located in Northern California in Los Gatos, we offer the fun, focused and casual atmosphere of a small video game developer. We actively balance our work with the personal lives of our employees. At Cryptic, we only hire the best and most talented people who love the work, the genre and the game. Every day you could be: Communicating and collaborating with art and production to develop, document and maintain studio-wide outsourcing production processes and schedules for multiple simultaneous projects Establishing appropriate art tests, vetting external developers and making recommendations on choice of vendors Building and managing positive, productive relationships with art outsourcing partners Tracking and communicating progress and status of all outsourced assets to the game teams, production and senior management Motivating and driving external teams to consistently deliver artistically excellent and technically sound assets on-time and on-budget Managing studio outsourcing budgets and negotiating rates with external vendors to achieve art needs for multiple game projects Establishing and managing a small team of intake artists and producers to keep the art pipeline flowing smoothly Directly impacting the creative possibilities for new content in our games by making our outsourcing efforts effective and reliable What we’d like to see: 5+ years game development experience, with 2 or more shipped titles in an art outsourcing related leadership, management or production role Previous experience managing external vendors or teams, and directing others through written communication Strong scheduling and time management skills with a proven ability to focus on priorities, balance multiple tasks and deadlines Proven abili[...]



Software Engineer - Tools and Launcher: Aspyr Media

2017-09-08

Aspyr Media is an Austin TX based developer and publisher of AAA games for PC, Mac, Linux, iOS, Android, Xbox One and PS4. We are looking for a software engineer with experience in C++ to develop internal tools using the Qt environment.  Additional responsibilities will include the maintenance of our game launcher, possible porting to other platforms and the integration of the same into our game applications. We are typically looking for capable engineers who are interested in working on a wide variety of challenges. Middleware, proprietary engines and amazing games – we get to play with them all.  We have mature technology to assist with this, but as per our roadmap there’s also plenty of scope for new talent to shape it. We offer the opportunity to work on amazing games while enjoying a work environment and stability that is far above the norm in the game industry. Game development experience is not required for this position. Requirements: Currency and an accumulation of 2+ years actual hands on C++ development experience. Experience developing desktop application user interfaces on Windows, Mac and/or Linux. A passion for quality. Authorization to work in the United States. Highly Desirable: Qt Creator IDE. Qt Designer UI development. Javascript. Nice to have: Objective-C. Webkit experience. Linux development experience.(image)



Paladins - UI/UX Designer: Hi-Rez Studios

2017-09-08

Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! What a UI/UX designer does: Guide the visual and interactive evolution of the product across multiple platforms. Translate complex ideas into elegant, intuitive designs Assist with requirements gathering and functional specification creation. Participate in planning, estimating and scheduling activities. Maintain and grow our library of standard graphical elements Analyze current screens for UI improvement opportunities Keep up to date on current design practices and share with the team Mentor and share knowledge with other technical and non-technical staff. Who we are looking for: Extensive experience designing beautiful, engaging user experiences for desktop, & web. 2+ years of experience creating UI for games At least 1 shipped console title Familiarity with usability and HCI principles. Ability to visualize, own, and execute the creation of an experience from initial conception to collaborating with engineers on implementation. Ability to create process flow diagrams, wireframes, and final mockups Ability to deliver solid designs on a tight deadline. Must be capable of rendering gorgeous visuals – anything ranging from content layout to form elements and textures. Proficiency with the Adobe Creative Suite (Photoshop in particular). Expert eye for detail and consistency; no detail is too small or insignificant. Self-motivated with the ability to work independently. Excellent collaborative & communication skills.[...]



Mobile Game - UI/UX Designer: Hi-Rez Studios

2017-09-08

Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team for Mobile Games. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! What our UI/UX designers do: Understand what our users are doing and why, and use that knowledge to guide the visual and interactive vision of multi-platform games. Create and show solutions by developing visual strategies, wireframes, page layouts, interactions, prototypes, color palettes, icons, etc. Iterate based on ongoing feedback from users, either building new features or improving existing features. Take ownership of the overall user experience, ensuring every facet of a product is intuitive and elegant. Support the team in game design and product engagement. Who we are looking for: Experience creating games and / or mobile applications, websites, software applications, interactive spaces. Familiarity with usability and HCI principles. Experience with high-level visual strategy, style guides, or UI libraries. Genuine passion for user-centered design. Both a conceptual thinker and a detailed designer, able to create working designs that can be implemented. 2+ years as a graphic designer, UX designer, UI designer, interaction designer, visual designer, or similar experience. Demonstrate pride and responsibility in your work when given the freedom to work independently. Demonstrate modesty and respect when receiving feedback from your team. Strong communication skills to discuss artistic decisions and to integrate feedback into artwork. Ability to visualize, own, and execute the creation of an experience from initial conception to collaborating with eng[...]



Senior Game Designer: Tic Toc Games

2017-09-08

Job description TicToc Games is making top-ranking, fun-driven games set in the amazing worlds of PAC-MAN, Wheel of Fortune—and now—The Smurfs! To keep our audience retained and playing, these successful properties demand highly engaging features forged in the fires of Mount Awesome. Our small-n-mighty design team at TicToc Games needs your skill to create games through collaborative vision casting and actionable planning, while using competitive-product-based design practices. Responsibilities Keep design current by documenting competitive product, leveraging learnings to use in our titles. Be the vision holder for the game, driving the game experience for the team. Prioritize Sprint and Backlog Story and Done Points in JIRA to guide daily stand up meeting goals. Create clear and efficient wireframes that can be converted into User Stories effortlessly. Produce easy to understand User Stories and Done Points. Direct game design while successfully partnering with the producer to deliver and maintain an epic gaming experience. Discuss the game with the publisher, internal team and management keeping everyone in the loop on the creative. Ensure every design choice made benefits the Target Audience, Core Gameplay and Monetization efforts. Drive ideation, high concepts and game decks for new titles to get kicked-off. Establish and maintain a creative environment, resolving conflicts with teammates, work within and refine the development process, and motivate the team with your excitement for the game!   Requirements Knowledgeable and passionate about Free-to-Play games. A minimum of 5 years’ directing video game development. Shipped multiple high quality products as a game director or game designer. Outstanding communications and relationship-building skills Recognized ability to guide and inspire development teams Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design, sound, and production. Exhibited ability to coach and mentor employees at all lev[...]



Associate Game Producer: Tic Toc Games

2017-09-08

Job description TicToc Games is seeking an Associate Game Producer with outstanding organizational and communication skills to support Producers in day to day tasks! Responsibilities Coordinate and provide support for the process/workflow of the game development process from concept to completion Organize and Maintain Jira tickets Track asset lists and progress statuses Gather market research data Capture SCRUM meeting notes Process and validate Work for Hire Paperwork Requirements Unrelenting self-motivation and initiative to make the game better. Knowledgeable and passionate about Free-to-Play games. A minimum of 1 year as Associate Producer in video game development. Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design and sound. Excited to learn new software and game development processes. Ownership on creating a positive highly productive work environment. Pluses You have a good understanding of Agile development with SCRUM You know how to read and make queries in analytics systems. You love console and pc gaming. You have a base knowledge of Unity You have a higher educational degree Required Application Materials Resume Cover Letter which should include: Why you are interested in working at TicToc Games. What games you are currently playing. **Only submittals with Cover Letters will be considered.(image)



Assistant Professor in Game Design : UC Davis

2017-09-07

University of California, Davis Department of Cinema and Digital Media Faculty Position in Game Design As part of the Hiring Investment Program in Digital Media Production and Game Development, the University of California at Davis invites applications for a tenure track position in game design in the Department of Cinema and Digital Media starting July 1, 2018. The appointment will be at the Assistant Professor level. The appointee will join a rapidly growing interdisciplinary team of faculty engaged in collaborative research, design, and development of digital games and interactive media at UC Davis. We are seeking candidates not only experienced with pitching, prototyping, designing, and developing analog or digital games, but who will also teach the practical and professional aspects of game design; build bridges between academic, independent, and industry contexts; distribute and exhibit original software across multiple platforms and venues; and continue to develop games as a critical and artistic practice. We are particularly interested in candidates whose games investigate and intervene in the way we play through innovative game design, novel technologies, custom interfaces, aesthetic experimentation, historical research, personal biography, or social justice. Professional experience working in a videogame development studio, organizing a community co-working space, or publishing as a self-employed game developer is a plus and we welcome both independent and industry applicants. The appointee will be expected to assume a leadership role at UC Davis, participating in game labs and helping to build a new program in critical game making. In addition to their own creative practice, the appointee will teach in undergraduate and graduate classes, collaboratively engage in the activities, service, and life of the department as well as with other disciplines at the university level. They will work to establish meaningful connections to broader academic, professional, commercial and/or public communities. Candidat[...]



Level Builder - Temp : Take-Two Interactive

2017-09-06

Our mission is simple: to create immersive, story-driven video games for people who love games that ask something of them. WHAT WE’RE LOOKING FOR Ghost Story Games (formerly known as Irrational Games), best known for the BioShock franchise, is seeking a highly experienced and talented Level Builder to supplement our team. In this role, you are directly responsible for crafting and creating our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with a solid understanding of how gameplay is affected. You will also need to possess the technical skills to ensure that your levels work within the constraints of the game technology. WHAT WE OFFER The opportunity to work on a creatively ambitious project in the immersive sim genre. A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly. We are a core development team of just under 30 people and work closely with specialist outsource groups and contractors when necessary. Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Do you have a question or a concern? Just walk up to anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered. Flexible Hours: We understand that sometimes people need to juggle work and family life, so we have flexible work hours and a support structure that allows people to work from home if needed. Every Friday is a default WFH day for us, so no meetings planned that day! The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants and (urgent care) services within walking distance, a game room, a quiet room, outdoor deck, free parking, p[...]



Lead Designer: Cryptic Studios

2017-08-29

Cryptic Studios is for a talented and driven Lead Designer for a video game based on the Magic: The Gathering property. The Lead Designer carries and communicates the game deign vision to the development team while leading the design team to fulfill this vision, then support the game after launch. Join the Cryptic team and help bring the amazing worlds of Magic to live while working with an amazing development team. Located in Northern California in Los Gatos, we offer the fun, focused and casual atmosphere of a small video game developer. We actively balance our work with the personal lives of our employees. At Cryptic, we only hire the best and most talented people who love the work, the genre and the game. Every day you could be: Establishing and refining the game vision in collaboration with the Executive Producer Communicating and collaborating with designers, artists, and producers to help make the vision a reality Managing a talented team of combat, level, and system designers Providing concise and critical feedback to iteratively improve the game Writing and presenting designs and design concepts Evaluating and improving on the development pipeline Making hiring decisions as we grow the team Working with the Executive Producer and other leads to make the hard decisions that game development require Things we'd like to see: 8+ years of game development experience, with two or more shipped titles and at least one title for the full life cycle Proven ability to lead a game design team, including the ability to provide clear direction and to mentor less experienced team members Strong written and verbal communication skills Clear understanding of the game development process and the role that design plays in this process Experience in MMOs and/or RPG games as a player or designer BA or BS degree in a relevant field or equivalent work experience Pluses: Experience with Magic: The Gathering card game and fiction Experience with free-to-play game design and[...]



Assistant Professor of Digital Simulation & Gaming.: Shawnee State University

2017-08-29

This position will be responsible for:       Teaching undergraduate courses in Digital Simulation & Gaming technologies;       Advising undergraduate students;       Serving on faculty and governance committees;       Committing to the goals and objectives of the University’s general education program;       Engaging in professional development/scholarly activities; represent the University in community service activities/events;       Engaging with students in out-of-classroom co-curricular activities.   Shawnee State University is the regional state university for South-Central Ohio. It is a primarily undergraduate, four-year public university. Additional information about SSU is available at www.shawnee.edu.   To apply: https://jobs.shawnee.edu/postings/4009(image)