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Gameplay Programmer: Cignition

2017-02-25

We are looking for innovative gameplay programmers to join our team.  Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.  As a member of our team, you will wear many hats and be required to prototype, develop core features, and optimize for target platforms. You will have the opportunity to collaborate with designers, artists, other developers, teachers, scientists, and subject-matter experts to help define the vision for our products.  This is a great opportunity to get in on the ground floor of a company developing an innovative new approach to interactive learning.  Responsibilities Write extensible and easily maintained game code using C# in the Unity game engine. Create asynchronous data-driven components capable of handling dynamic content received from a web server. Develop technical solutions for challenges faced in deploying a multi-platform game with limited processing and storage resources.  Requirements Mastery of software design fundamentals including object oriented patterns, event driven systems, optimization, and debugging principals. Must have gone through a full commercial product cycle – from concept to shipping and post launch support in a role that included both architecting game systems and tracking down bugs. Self-starter, mentality to thrive in a startup environment, exploring a new problem space. Strong communication and collaboration skills. Pluses Experience with tablet/mobile graphics pipelines, multi-threaded programming practices, and HTTP API techniques. iOS/Tablet/touch-interface design and implementation. Familiar with Python and REST API fundamentals. We offer Highly collaborative environment with wide range of expertise. Opportunity to greatly improve human learning. Generous stock options and opportunity to help build company from startup. Highly competitive benefits package. Send your resume to mcohen@cignition.com  (image)



Sr. Business Development Director--#2525: Lionbridge Technologies

2017-02-25

Lionbridge Game Services, the entertainment unit of Lionbridge, is looking for a Senior Business Development Director (BDD) to create opportunities, develop new business, and drive revenue for Lionbridge with AAA videogame platform holders, publishers, and game developers in North America. Lionbridge Game Services provides Functional and QA Testing, Localization and Voice Over, and Community Moderation and Management to top videogame companies all over the world. In addition, Lionbridge Game Services provides Compliance and Compatibility Testing, Geopolitical Reviews, and Marketing Services. As the Senior Business Development Director, you will be expected to spearhead the sales effort selling Lionbridge’s high level of game-services expertise and international game-center facilities to top-tier external clients. You will be required to guide clients to the right game services solutions for to their projects and to significantly expand the Lionbridge Game Services business in North America. About the Job: Develop appropriate sales strategies to sell AAA game services solutions to Top 25 videogame platform holders, publishers, and developers primarily in North America, but also internationally as required Identify, rank, and manage prospects and successfully brings prospects through sales pipeline. Build on-going high-level customer relationships within client to provide the foundation for future value creation and servicing opportunities. Develop relationships within new divisions of client while introducing new services and finding new or additional work with clients. Strategize re: growth throughout client and Lionbridge. Create strategies regarding international solutions. Work closely with peer salespeople to meet co-selling account goals, and collaborative selling approach for overall company goals. Build strong, productive relationship with operational delivery teams. Support the preparation of all proposals and client quotations. Support follow-up monitoring of projects to ensure that staff and client work in a harmonious manner to ensure that customer satisfaction is achieved. Respond in a timely manner to any and all concerns that might arise during project. Respond in a timely manner to any inbound inquiry or sales leads. Maintain updated account status and forecasts, as specified by the directing manager Meet goals for cold calling, contacts, onsite visits and other sales criteria Support and ensure that any and all reporting requirements are completed and submitted in the timeframe specified by client Comply with all sales procedures, processes and additional Create and distribute visit reports Communicate trends, successes, opportunities, and recommendations to senior leaders Keep up-to-date with developments in the video game entertainment industry and with the services and technology offerings within the company and our competitors About you: Looking for a hunter, with a proven track record for developing new business within the video games industry  8+ year sales experience   Experience in videogame publishing highly advantageous but not essential   REQUIRED KNOWLEDGE, SKILLS AND ABILITIES: Proven track record of sales success to large videogame-services accounts Demonstrated history of initiative and critical thinking to craft large enterprise level deals Track record of being a self starter Knowledge of consultative videogame publisher sales concepts and strategies with significant demonstrated experience and account wins Proven experience with developing videogame services solutions on an international level Broad working knowledge of videogame industry including platform providers, publishers, and developers Solid understanding of digital consumer trends Knowledge of large contracts and proposal process Successful track record of selling multi-million dollar, multi-year, complex engagements to AAA videogame companies Proven track record of both internal and external relationship building Ability to analyze business opportunities, develop effective[...]



Game Designer: DreamSail Games

2017-02-25

ABOUT THE POSITION You fancy yourself a master of compelling interaction and the word "Player" to you isn't a social manipulator, but a person to design hazards for. DreamSail Games is looking for individuals with these qualities who dare to craft thrilling entertainment for the VR era of gamers. We are considering Lead Designer status for this role depending on your level of expertise.  LOCATION New York City EXPERIENCE & SKILLS Prior experience designing 3D or VR games in Unreal 4 or Unity  Can build unique and engaging gameplay spaces that are capable of story-telling Script gameplay events, and have a passion for creating systems and interactions in the context of entertainment design Experience/Interest in working with virtual reality headsets such as the Oculus Rift RESPONSIBILITIES Communicates their ideas clearly and impactfully through written, verbal, and visual means. Maintains a personality that is eager for criticism and highly collaborative with programmers and artists to find the best solutions to complicated problems. EXTRA  Prior programming experience in C++ or C#  Experience with Unreal and it's Blueprint system  Experience with 3D modeling in relation to game development using Unreal BSP, Google Sketchup, Maya, or 3D Studio Max  Extensive VR experience  Understanding of cinematic pacing FLSA STATUS   Exempt SALARY Competitive. Commensurate with experience. HOURS  Full Time HOW TO APPLY Email jobs@dreamsailgames.com with the heading “Game Designer: YOUR NAME.” Please send a resume as well as links to any released/published games you were involved with. ABOUT DREAMSAIL GAMES "DreamSail" is a motto for a situation that ANY creative would want for themselves. The act of DreamSailing is to pursue the optimism of embarking on a creative journey while acknowledging the spice of adventure that one should expect from any voyage. No ship is guaranteed to ever reach its destination, and this sentiment keeps us pragmatic in the pursuit of our dreams. Culturally, we are proud to acknowledge the personal ambitions of our employees and our ability solve development smartly to ensure the production of fantastic games. The over-arching goal is to create a game experience that can take our player community along for an emotionally significant ride. We want our players to not just interact with our end products - but over the course of their development as well. Everyone sails with us.  ABOUT THE POSITION You fancy yourself a master of compelling interaction and the word "Player" to you isn't a social manipulator, but a person to design hazards for. DreamSail Games is looking for individuals with these qualities who dare to craft thrilling entertainment for the VR era of gamers. LOCATION New York City EXPERIENCE & SKILLS Prior experience designing 3D or VR games in Unreal 4 or Unity Can build unique and engaging gameplay spaces that are capable of story-tellingScript gameplay events, and have a passion for creating systems and interactions in the context of entertainment designExperience/Interest in working with virtual reality headsets such as the Oculus Rift. RESPONSIBILITIES Communicates their ideas clearly and impactfully through written, verbal, and visual means. Maintains a personality that is eager for criticism and highly collaborative with programmers and artists to find the best solutions to complicated problems. EXTRA  Prior programming experience in C++ or C#  Experience with Unreal and it's Blueprint system  Experience with 3D modeling in relation to game development using Unreal BSP, Google Sketchup, Maya, or 3D Studio Max  Extensive VR experience  Understanding of cinematic pacing FLSA STATUS Exempt SALARY Competitive. Commensurate with experience. HOURS Full Time HOW TO APPLY Email jobs@dreamsailgames.com with the heading “Game Designer: YOUR NAME.” Please send a resume as well as links to any released/published games you were involved with. ABOUT DREAMSAIL GAMES "DreamSail" is a motto for a [...]



TECHNICAL DESIGNER: 2K

2017-02-25

TECHNICAL DESIGNER Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. We’re currently building our own proprietary engine and tools in service of our next AAA title, still unannounced. What We Need: The Design Team at Hangar 13 2K is seeking a skilled and experienced Technical Designer to help define tools and best practices that will allow the Design Team to create the best gameplay experiences possible. Job Responsibilities Will Include: Aid the Lead Technical Designer in assessing and validating game features for technical feasibility Help define and enforce best practices and guidelines within the design department Work alongside the Lead Technical Designer and Engineering departments to identify design tools needs Identify and improve workflows in order to increase iteration time with the design department Prototype new gameplay features and provide guidance to the design team on how to use the features Mentor the design team on all aspects of technical design to ensure that the gameplay content is both performant and correct Act as a troubleshooter on the design team’s behalf to ensure a performant and bug free game Who We Think Will Be A Great Fit: We’re looking for a technical designer who possesses a strong understanding of process, workflow and tools who has experience in mentoring other designers. Someone with a proven ability to multitask and work gracefully under deadlines. An innovative thinker and a creative problem solver who would like to work in a fun and fast-paced environment.  Minimum Requirements: 3+ years of experience in a design position with an emphasis on technical design Shipped an open world game with knowledge of mission design/scripting and world building Knowledge of both Visual Scripting suites (Kismet, Blueprints, etc.) and text scripting languages (lua a plus) Experience working with proprietary game engine toolsets Bachelor’s degree in Computer Science or a relevant field To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1685    (image)



LEAD VFX ARTIST: 2K

2017-02-25

LEAD VFX ARTIST Who We Are: Let’s talk some truth: making games is hard. It’s a collision of art & technology that’s about as predictable as a tornado. There’s no secret formula, no foolproof blueprint – but it certainly helps to have a reason for making games in the first place. “Every Player’s Story is Unique.” At Hangar 13, that’s why we make games. We want to give players the freedom to choose how to overcome challenges and make meaningful decisions that shape the world and characters around them. Hangar 13 is the newest 2K development studio. We’re focused on creating AAA games for console and PC. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. We are located just thirty minutes north of San Francisco, and we recently released our first title, Mafia III. The FX team at Hangar 13 is a highly experienced and skilled group of game and film FX Artists with a passion for creating striking game effects. From gameplay to ambient environment, FX to pyro/fluid and rigid body simulations, we do it all. We’re building AAA, narrative-driven, Open World games utilizing a world-class FX tool suite for our proven, proprietary game engine. What We Need: Hangar 13 is looking for an experienced VFX artist to lead our FX team. You must have an ability to push the visual quality of game effects so that they closely match those of blockbuster movies. This position offers a unique opportunity to work closely with the engineering team and push the rendering and FX production capabilities of our engine. Job Responsibilities Will Include: Work closely with the Art Director along with the art, design, animation, and audio Leads to bring life to gameplay and cinematics through compelling and impactful visual FX Lead the visual effects team to design, develop, and implement real-time particle effects which use both static and animated 2D/3D elements Direct the FX team in creating gameplay, ambient, environmental, and weather effects, as well as FX for spectacle events Provide concise feedback to technical art, rendering and tools engineers in order to further our FX tool suite and capabilities Prototype effect concepts for gameplay and engine Research, analyze, and troubleshoot visual effects for both quality and performance Create clear, accurate, and accessible technical writing and documentation regarding FX production and use by other artists Who We Think Will Be A Great Fit: Minimum Requirements: Lead VFX artist with 6-10 years in the games or film industry (at least 2 years of game experience) Excellent communication and interpersonal skills Ability to work collaboratively and succeed in a diverse work environment Possess a critical eye for timing, animation, and motion of real world objects and visual FX Knowledge of visual effect terminology and techniques used in film, games, and animations A passion for video games Self-motivated, results-oriented, driven to create top quality visuals Ability to manage a team, be deadline driven and push the boundaries of next gen technologies Lead VFX artist credit on at least one shipped next-gen AAA title Relevant 2D and 3D software experience (Photoshop, After Effects, 3D Studio Max, Maya, Houdini) Experience with simulation tools such as Houdini for pyro, fluid, and soft/rigid body dynamics Experience in a secondary area such as texturing, modeling, skinning, animation, or lighting Experience with one or more scripting/programming languages is highly desired To Apply - http://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1605        (image)



Executive Producer - WBIE (supporting WB Games Montreal): Warner Bros. Entertainment Inc.

2017-02-25

SUMMARY OF POSITION: Warner Bros. Interactive Entertainment (“WBIE”), a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms. WBIE is seeking an Executive Producer responsible for overseeing WB, Games Montreal, a subsidiary of WBIE and a division of WB Games Inc. WB Games, Montreal is the developer of upcoming DC franchise console games.One of our key strategies is to deliver fewer, bigger, better, digitally powered AAA console games, and this person needs to help define and shape the future of the console franchises developed at WB, Games Montreal. This includes pursuing innovation, strong in-game economies, games as a service, robust content plans, analytics and business intelligence.The Executive Producer should have experience with internal and external game console development processes, game economies, live game services, multi-player games, superior operational skills and excellent verbal and written communication skills. Must be a team player, highly organized, self-motivated, and detail oriented with great follow-through skills and the ability to prioritize and manage large complex organizational and executional issues.Responsibilities include forging strong, successful partnerships with WB Games, Montreal and external development teams associated with WB Games, Montreal franchises, including day-to-day communication and management as necessary. It also include overseeing localization efforts, managing licensor requests and feedback, helping to manage QA efforts internally, and closely tracking submission and approval process with the Developer, 1st Party Partners, and other internal and external stakeholders. The Executive Producer will ensure that milestones are delivered on-time, on-budget and complete as per the approved Development plan, and that the approved submissions maintain a high standard of brand integrity.JOB RESPONSIBILITIES:   Executive Producer manages the publishing activities associated with WB Games Montreal’s console game development projects. Serve as a primary contact to WB Games Montreal throughout the production process across all WB Games, Montreal console franchises. Works collaboratively with WB Games Montreal staff to help shape product positioning and features. Oversees the high-level production process, stakeholder communication and management of WB Games, Montreal plus additional development teams needed to support the WB Games, Montreal franchises. Oversees the review, and feedback of milestone submissions from WB Games, Montreal. Oversees the review, comments and approval of milestone submissions for external development teams assigned to support WB Games, Montreal projects. Assists producers in budget management against individual product P&L’s for multiple projects. Develops strong relationships with internal studios to establish and maintain a reliable and timely flow of information and materials to all parties as necessary for assigned projects. Works with studio management to help identify and mitigate project risks. Identifies and establishes required production group process and workflow improvements to ensure timely and high quality delivery of assigned projects. Work directly with business development on Developer Agreements when applicable and communicate production related issues to the appropriate parties for assigned projects. Works across the publishing organization to drive accountability for development goals. Coordinates and liaises with all necessary departments and divisions to facilitate execution of projects and materials in a professional manner. This includes keeping WBIE department heads apprised of products status. Works closely with the appropriate production and other internal WBIE staff to research and identify and/or obtain clearances for all mat[...]



CG Supervisor: Deluxe Entertainment Services Group

2017-02-25

Job description Encore VFX currently has an opening for a CG Supervisor. This position will be located in Burbank, CA.        The CG Supervisor will ensure the throughput of shots to completion via client approval, and maintain a functioning environment where the artists and client can focus on performance without technical hindrance.Responsibilities and Duties: working in conjunction with the VFX Supervisor, Producer, and Production Manager to develop a strong and flexible CG pipeline working with the Project Coordinator and Producer to facilitate the scheduling of artists and resources working with the VFX Supervisors to provide artistic and technical notes to the team developing, maintaining, and/or approving 3D techniques providing team-building by developing structure leading artists, while delegating roles and responsibilities following CG elements from concept through to final comp, overseeing all elements created by the CG team conducting industry research and development designing, executing, and managing high-level CG for use in final compositing through a team, reporting progress to the VFX Supervisor may also be called upon to work "on the box" as the lead artist as show size and needs require Qualifications: Visual targets and qualityaddresses the body of work arriving from scanning. Previews for initial color-correction requirements and initial shot composite requirements monitors shot continuity in all aspects of quality control, including final color-correction for timely delivery   Team Training ensures leads are fluent with production techniques defines crew training plans with leads oversees training of new team members conducts one-on-one training with team members   Team Guidance facilitates production needs of every team member guides and mentors team members maintains team morale   R&D tests new techniques and technology as necessary helps leads and crew develop "one-off" techniques as necessary   Scheduling and daily work makes shot deliveries with Producer and Coordinator monitors resources, throughout each day, and delegates work priorities based on fluctuations in schedule and shot progress oversees the management of the resource workload monitors the render queue and reviews previous night logs for deviance on a daily basis reviews progress of shots for film-out on a daily basis, and approves shots as ready for film-out when the criteria are met assisting with notes and archives if necessary   Software knowledge should have good working knowledge utilizing 3ds Max, Maya, VRay, Houdini, and Mantra in a Linux environment working knowledge of Massive, Mari, and Syntheyes a plus(image)



UI Designer: Imbellus

2017-02-24

Imbellus Overview We are looking for exceptional people who share our mission: to reinvent how we measure human potential. At Imbellus, we build technology-enabled assessments that evaluate how people think instead of what they know. We believe our society must prioritize developing minds that do what computers cannot. By changing assessments, we reorient the education system and employers to measure what matters. We love this challenge. We know that what has worked for decades in other contexts, might not work in ours. So we don’t default on expertise, instead we test every assumption with logic, each idea with reasoning, and all conclusions with “prove it.” We choose learning over ego so that our product and our people become the best. You’ll probably enjoy working with us if You’re a systems thinker; you’d rather debate the concept than argue the example; you prize logic and reason You’re restless when not learning something new or stretching yourself You understand that at a fast-growing startup, priorities may shift rapidly. You value exposure across functions and are prepared to work on whichever team or goal is most impactful. You’re willing to open-mindedly challenge your own and others’ ideas, but also commit to the ultimate direction when the time comes You feel accountable and hold others to a high standard We’re looking for a UI DESIGNER As an Imbellus UI Designer, you will be the vision holder for the player’s user experience; from screen layout to UX progression to icon language, you will use your creative instincts to create a seamless experience for the player. You will brainstorm with game designers and learning scientists about how to achieve design and assessment goals, while maintaining a fluid and intuitive usability. Imbellus is breaking ground with a new type of cognitive assessment, and you will play a crucial role in designing and executing the vision. What you’ll be doing at Imbellus: Propose user experience flows with mock-ups and wireframes Design and implement aesthetically appealing and intuitive UI in Unity Collaborate with design to architect an intuitive user interface structure that will accommodate for the project's full design Design screens, buttons, logos and all aspects of the interface Collaborate with engineering to develop an extensible UI architecture and implementation pipeline Work closely with the Art Director and team in order to stay within the style guide's set precedent What you’ll need to succeed at Imbellus: 1+ years experience working in Unity Experience working in gaming industry a plus Engineering background a plus Design portfolio or game screens to show sample work Strong communication/presentation skills for interdisciplinary collaboration Our name comes from the Latin word “Imbellis,” a breed of Betta fish. Betta fish don’t swim in schools. Welcome to our fish tank.(image)



Gameplay Engineer: Akili Interactive

2017-02-24

Location(s): San Francisco, CA; Larkspur, CA; and Telecommute: West Coast Job Description: Akili is looking for a Senior Gameplay Engineer who is eager to help our team develop an innovative novel type of interactive medicine with the look and feel of Entertainment Software, but which is based on university research and subjected to clinical trial processes.  Our novel interactive medicine can be deployed to patients anywhere and provide rich telemetry and data output to the patients’ doctors.  The applications combine the validation and science of the medical device industry with entertaining and fun video game mechanics. As an Engineer on our team, you will be a creative problem solver who enjoys working with designers, artists and game programmers helping them implement great game features through tools and code. We are looking for engineers who are enthusiastic about the game development process, want to remove bottlenecks and build software to revolutionize the way we create awesome experiences. Specific Duties Include: Be responsible for designing, developing, deploying, and maintaining core technology, including tools and engine components. Help our game developers build without constraints - drive the technology choices that enable a world-class user experience. Solve challenging problems that are often not well defined by writing a lot of elegant and practical code. Identify pipeline bottlenecks and opportunities for automation. Be a champion for our users: Insist on the highest standards, and create functional and well-designed tools that delight our developers. Qualifications: Bachelor's degree in Computer Science or Computer Engineering (or equivalent) experience. 8+ years of professional software engineering experience working on multidisciplinary teams. Strong computer science fundamentals in object-oriented design, algorithms, and data structures. Advanced software engineering skills, including the ability to write maintainable and robust code in C#. Strong understanding of at least one subset of game development: gameplay, networking, graphics, artificial intelligence, physics, asset pipelines, animation, etc. Great communication skills and ability to work effectively on shared projects with designers, artists, testers, and other developers. Strong game industry experience (6+ years) working on cross-platform games. Unity, Unreal, CryEngine or other 3D game engine development experience. Experience in middleware, audio, animation, asset management, world building or physics components. Experience developing in large code bases. To apply to this position, please contact us through PureTech Health.  (image)



QA Director: Versus Evil

2017-02-24

Role Description Work with Versus Evil to establish a new fully functional QA group in Brazil. You’ll be starting from scratch to help assemble a team of QA testers, establish their best practices, and work toward making the new QA team self-sufficient. This is a contract role to start with 6-8 weeks with the expectation you’ll be able to travel down to South America for a large piece of this time to help facilitate this stand-up in person while working from home the rest of the time. We'll have check-ins every quarter afterwards to help facilitate the stand-up and ensure everything is moving in the right direction. We’re looking for experience in both QA practices as well leadership in helping create this team. Responsibilities Lead, recruit, coach, and mentor a new QA team. Develop and establish best practices and methods for a quality QA experience. Help develop the schedule, planning, and execution of the new QA studio. Drive test development, estimation, planning, execution, reporting, and closure methods. Identify metrics and monitoring methods Analyze product quality and usability, associated system limitations, and report on risk. Establish quality general testing plans Train teach use of the basic QA platforms and reporting systems Identify and layout Hardware as required for QA Other duties as assigned. Requirements Bachelor’s degree in related field or equivalent experience Video Game QA Experience required  A minimum of 5 years experience in leading test teams A minimum of 5 years experience in management Experience with gray / black box test methods Demonstrated experience in test planning for complex features / systems Passion for video games and software quality(image)



Senior Engine Programmer: Studio Wildcard

2017-02-24

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. With offices in Seattle, WA and Gainesville, FL., Wildcard is seeking talented developers who are excited to work on ARK and groundbreaking new projects.   Responsibilities: Collaborate with cross discipline team members to develop key systems on multiple platforms Communicate with other developers within the team to improve existing features and tools   Requirements Minimum of 3 years of experience in game development as an engine programmer with at least 1 shipped title Advanced understanding of C++ Experience working in the Unreal Engine   Pluses Degree in computer science or similar discipline  (image)



Senior Gameplay Programmer: Studio Wildcard

2017-02-24

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak. ARK is the most successful Steam Early Access and Xbox Game Preview title ever and continues to break industry records on consoles and PC. With offices in Seattle, WA and Gainesville, FL., Wildcard is seeking talented developers who are excited to work on ARK and groundbreaking new projects. Responsibilities: Design, write, and implement gameplay systems and development tools for artists and designers Work with cross discipline team members to improve existing tools and determine new solutions Requirements: Minimum of 5 years of experience in game development as a gameplay programmer with at least 1 shipped title. Advanced understanding of gameplay systems, pipelines and tools. Strong self-motivation and willingness to participate in many areas of game development Experience using the Unreal 4 Engine Pluses: Degree in computer science or a related field Experience with implementing UI features from concept to finish Shipped title using the Unreal 4 Engine  (image)



Graphics and Multicore Developer Relations Engineer: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.  Job Description Help make games and interactive entertainment better with a role as a Software Engineer working with AAA developers.The interactive entertainment industry is rapidly changing, with many top tier developers looking to set themselves apart with exciting new directions like VR, AR and other emerging technologies. Our team makes this possible through joint engagements with the World's top game developers to deliver the most engaging and compelling games to users on the Intel platform. The ideal match for our team is excited about the games industry and helping developers bring new experiences, novel techniques and key optimizations to tomorrow's most played games. Working with cutting edge hardware, driver and game code bases requires a creative and adaptable mindset. We work directly with external developers on their source code to help build the best gaming experiences for today and tomorrow's players. We're passionate about sharing our learnings and ensuring our results are helpful to the ecosystem by delivering collateral. We're helping to change the game, literally, and will be a big part of Intel's future success in the future of entertainment. Requirements: Fantastic written & oral communication skills - engineers from Intel and around the ecosystem learn and grow as a result of our efforts. C/C++ programming – we are helping the ecosystem create the best experiences. It is important that you are a strong native coder, able to quickly identify performance opportunities and are passionate about writing clear, efficient code. Intermediate to Advanced graphics programming knowledge, including knowledge of the pipelines, APIs such as DirectX11, DirectX12, OpenGL and Vulkan.  Knowledge of at least one modern GPU shading language is required along with knowledge of tools and techniques for graphics debugging and optimization. Knowledge of modern graphics algorithms that are commonly used in the video games industry. Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components. Industry Experience - whether it's as a GPU Driver Developer, DevRel Engineer or as an Engineer at a gaming company you have an understanding of the games industry and its unique challenges and opportunities. Passionate about video games and/or interactive entertainment experiences. Awesome if you have it: You know how to use Unity or the Unreal Engine, in addition to your solid native programming skills, to make games Some experience around Virtual Reality, Augmented Reality or Computer Vision Worked for or at an interactive entertainment studio in the past Previously used tools such as VTune to help you optimize your code Primary Location: US, Oregon, Hillsboro Additional Location(s): Canada, Montreal, Canada, Toronto, Canada, Vancouver, Germany, Munich, United Kingdom, Great Britain, US, California, Irvine, US, California, Los Angeles, US, Texas, Austin, Virtual US and Canada (image)



Graphics Media Architect: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.  Job Description The Graphics Media Architecture Team of the Visual and Parallel Computing Group is responsible for the architecture definition of current and future integrated graphics engines of client and server platforms serving consumer and corporate businesses. In this position, you will be responsible for research, modeling, prototyping, hardware architecture and/or microarchitecture definition, or software architecture definition, of video technologies including video processing and video codec. Your responsibilities may include but not be limited to: - Research & development 360/VR video content creation to process the pixels from camera sensor domain into video encoding domain via the phases of pixel re-mapping, color correction, image registration, video stitch, and image enhancement filtering. - Performing algorithm and architecture definition of various video codecs such as HEVC, AV1, VP9/VP8, AVC, MVC and so on. - Video processing techniques and design implementation such as deblocking and deringing filters, as well as more general video processing techniques such as adaptive algorithms for deinterlacing, high quality scaling, frame rate conversion, color adjustments, sharpness, noise reduction and others - Making tradeoffs between quality, performance and cost, between fixed function and programmable implementations - Interacting with silicon design team, software kernel and/or driver development team and validation team in deploying such new techniques - Conducting or participating in multidisciplinary research in the design, development, testing and utilization of information processing hardware and/or electrical components, mechanisms, materials, and/or circuitry, processes, packaging, and cabinetry for central processing units CPU''s and/or peripheral equipment - Preparing specifications, evaluating vendors, and analyzing test reports - Power, performance modeling, projection of various video techniques in hardware and software - Ensuring products conform to standards and specifications - Developing plans and cost estimates and assesses projects to analyze risk - Developing procedures, analysis and design for computer components, products, and systems - Initiating, guiding and coordinating overall design and development of new ideas and products - Responding to customer and/or client requests or events as they occur - Developing solutions to problems utilizing formal education and judgment Responsible for developing multiple aspects of graphics software, display driver development and simulation environment development. -Works with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware & software improvements. -Also responsible for providing internal and external feedback to implement upcoming graphics features in yet to be released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system level software for future platforms. Qualifications: You should possess a minimum of a Master's degree in Electrical Engineering and/or Computer Science. -3+ years of previous working experience in the relative fields below is a must. - Video coding standards, analog and digital television standards and the state of art video processing algorithms- Parallel computing, such as thread parallelism function and/or data partitioning and data parallelis[...]



Sr. Display Software Engineer: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.  Job Description:  If you're interested in computer graphics and working with leading graphics software engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology. We have a position for Senior Graphics Display Software Engineer. As a senior engineer, you’ll be responsible for developing multiple aspects of graphics display software stack on Windows, Linux/Android, and MacOS. Responsibilities will include the design and development of new compelling software features, support for new display hardware functionality and architecture, and optimization of software for power and performance while ensuring excellence in user experience. This position requires involvement in all phases of design from pre-silicon emulation/simulation through post-silicon product launch. The individual is expected to work with various partners and teams to resolve issues as well as recommend future hardware and software improvements. Candidate should have strong attention to technical detail, data analysis and problem solving skills. The individual must demonstrate the ability to effectively work with cross geo teams of software validation/development engineers, Graphics Hardware Architect/Designers, product validation, marketing, legal and support teams to productize innovate cutting edge graphics features. In this position, the candidate will be defining software design and developing prototypes as needed for new graphics Display features new technology for next-generation Intel graphics devices. Candidate responsibilities include, but not limited to: - A love for programming and solving complex problems. - Programming primary in C, with some C++ for current and next generation versions of Windows, Android, and Apple operating systems. - Work in Graphics Driver development interacting closely with hardware teams to define HW-SW interfaces for graphics. - Responsible for prototyping efforts on next generation graphics processing units taking that to production. - Ability to work with limited supervision. Minimum Qualifications The successful candidate must have a BS degree with 8 years of experience or a MS degree with 6 years of experience in software development and validation. Degree should be in Electrical Engineering, Computer Engineering or Computer Science or related field. Candidate should have 6+ years of experience with the following:- Graphics industry familiarity - Experience working in systems (hardware/software) product development teams - Experience in C and C++ software product development - Experience in applying project management methodologies and tools within the software development lifecycle - Windows, Android/ Linux device driver architecture, development or validation; program management (software lifecycle) processes and tools; competitive awareness and analysis of relevant graphics technologies Preferred Qualifications: - Familiarity with graphics, video and/or display technologies such as embedded DisplayPort/DisplayPort, MIPI DSI, and HDMI - Experience in producing software development project indicators(image)



Graphics Software Engineer: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges. Job Description Are you interested to help lead Intel’s graphics/media/display technical engagement and software co-development with our key OS partners? The Visual and Parallel Computing Group (VPG) is responsible for Intel’s graphics HW and SW products and technologies, and drive the overall engineering engagement with our major OS and Device partners/customers from planning, development, and execution to deliver the best Intel graphics-Windows experiences. In this role, you will work closely with external partners and internal VPG teams on graphics HW and SW architecture definition, driver development, validation, and debug for new usages and scenarios. You will work with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware and software improvements. You will also be responsible for providing internal and external feedback to implement upcoming graphics features in yet-to-be-released OSes to ensure our hardware and software will function and perform as expected on next generation platforms as well as designing/developing/implementing graphics system-level software for future platforms. You will be the Intel’s primary engineering interface to our key OS and device partner on defining new OS/driver features and lead co-development of key features. This is a high visibility role and requires someone who has the combination of technical depth, hands on SW development expertise, business acumen and emotional maturity to interface with external partners. Candidate should have exceptional problem solving skill, communication and influencing skills. Qualifications Education: Master’s Degree in Computer Science/Engineering, Electronics/Electrical Engineering or related field. Candidate should have 6+ years of experience with the following:Technical expertise and SW development experience in at least one of these areas: 3D graphics, media codecs, image/video processing, and display technologies - SW engineering across the product lifecycles - Experience as tech lead for engineering teams - Experience managing customer relationship/engagement Experience/Skills: Hands on graphics driver development, fluency of Intel graphics/media/display architecture and related SW technologies such as DirectX and DXVA, fluency of graphics usages like virtual/augmented reality, gaming, media content creation. Graphics industry familiarity *LI-USA-MA1(image)



Program Manager: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.   Job Description We have an Architecture Graphics Program Manager position in the Visual and Parallel Computing Group (VPG).  As the program manager you will be responsible for setting product definition direction.   Candidate will need to balance feature requirements with engineering scope and definition timeline. The individual will guide senior architects to address product challenges, manage POR status, and serve as the program focal point-of-contact.   A successful program manager must demonstrate strong organizational skill, ability to predict and close issues, and effectively communicate to architecture, engineering and planning partners. As the program progresses, it is critical to understand, track and report-out IP development alignment to market requirements. Manages programs of global scope, impact and complexity through all phases of the lifecycle. Manages interdependencies and integration among multiple projects, teams, and stakeholders. Has decision making authority at the program level. Handles cross organizational programs of broad scope and high complexity or of broad scope and moderate complexity usually managing a core team that manages functionally specific teams. Sets direction for programs directly related to corporate policies or important business operations to meet strategic goals of significance. Leads the core team and guides performance of functional teams. Is the key interface with stakeholders and leadership internally and externally. Assigns overall tasks to others managing general areas of responsibility in support of program goals. Exercises judgment and discretion to develops solutions, remove obstacles and redefine approaches. Responsible for recommending or setting business strategies or corporate policies and deviating as appropriate. Oversees identification of tasks and research, dependencies, costs assigns resources, and communicates expectations to core team members. Creates/tracks/adjusts the program schedule. Assesses risks and identifies solutions to timely, efficient achievement of program goals, Ensures that quality standards and budget constraints are met. Ensures appropriate progress against schedule and takes remedial action as appropriate. Prioritizes utilization of resources with other functions. Influences business unit or cross-organizational strategies relevant to program goals. Has advanced understanding of the technical concepts, architecture, systems, development methods, and disciplines associated with the defined program, and utilizes knowledge to accelerate project completion.    Qualifications   BS Electrical Engineering or Computer Engineering with 5+ years of experience in product - level program management or product strategic planning.5+ years of experience in developing and interpreting performance indicator to guide definition process Additional Desired Qualification:3D graphics and HW/SW architecture experience Graphics design process knowledge RTL, emulation, validation  (image)



Graphics Design and Validation Engineer: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges. Job Description If you're interested in computer graphics and working with leading graphics hardware engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display, GPU, and Parallel Computing Technology. In this position, you will be playing a key role in the pre-silicon design and validation of Intel's leading edge integrated graphics CPU products. Your responsibilities will include but not be limited to: - Writing specifications to describe design changes, and intended implementation. - Coding design changes in RTL, following team coding guidelines. - Analyzing timing reports to look for alternate design approaches to meet frequency requirements. - Development of testplans, testbench, BFMs (bus functional models), checkers, trackers for assigned areas of the chip - Testplan execution involving test writing/debugging and driving bug closure - Development of functional coverage groups/points and achieving coverage goals - Working closely with design engineers, micro-architects, other team members to ensure high quality of testplans, functional coverage, and tests - Strong discipline and attention to detail in ensuring effective high quality validation that minimizes bug escapes to higher levels of validation - Contributing to process improvements where applicable, and gaining domain expertise to be able to independently validate effectively - Interfacing with emulation, software teams to ensure synergy with RTL validation - Ability to deliver high-quality output against deadlines and able to work effectively in a cross-site team environment -You should have excellent problem-solving and interpersonal skills, as well as good written and verbal communication skills. Qualifications You must possess a Bachelor's degree with 3 years' experience, or a Master's degree with 1 years' experience. Degree should be in Computer Engineering, Electrical Engineering, or related field. Candidate should have 3+ years of experience in the following areas: - Very strong background in logic verification with a good understanding of logic design concepts - Expertise in Verilog*, System Verilog*, AVM*/OVM*, Perl scripting, and VCS* simulator - Expertise in functional coverage concepts/implementation - Strong experience with testplan/testbench/bus-functional-models/checkers/trackers development, and test writing/debug - Working knowledge of UNIX*, and Windows* - Familiarity with the ASIC design flow and working knowledge of 3D Graphics(image)



Graphics Hardware Engineer: Intel

2017-02-24

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges. Job Description:  The Visual and Parallel Computing Group at Intel is a worldwide organization that develops integrates 3D graphics parallel compute engines as well as Media and Display technologies for Intel's world class SoC's. This position in the VPG Strategic Planning team will bring you into the exciting and fast pace world of visual computing at Intel where you will help drive the strategic planning for media technologies across SOC’s targeted at phone, tablet, pc and workstation segments. This position is at the forefront of Intel's next generation media development. In this position, you will utilize all your talents to work on the micro architecture/ logic design of the latest best Intel media quick sync technology and design. Candidate should have excellent communication, interpersonal and problem solving skills. You should be motivated, self-directed and able to work effectively both independently and with team.Your responsibilities will include, but not be limited to one or more of the following aspects of the design flow which encompasses all aspects of logic design methodology: Responsible for feature feasibility study , performance analysis and micro architecture of latest landing zone requirement Responsible for digital design of a wide variety of logic functions, with emphasis on media encoder/decoder design Responsible for Register Transfer Level (RTL) HDL design feasibility, development and debug Minimum Qualifications: You must possess a Bachelor's with 6 years in Electrical Engineering, Computer Engineering or in a related discipline and industry experience with minimum 4 years logic design experience. A Master's degree is preferred. Candidate should have 6+ years of experience with the following:-Basic Knowledge of computer system architecture and some media codec standards -Solid understanding of digital electronics and logic design -Experience with Verilog, System Verilog -Experience with logic validation, synthesis, and timing analysis toolsPreferred Qualifications:Media knowledge on video standards like H.264, HEVC, VP8/9 are a plus(image)



Character Artist: Sanzaru Games Inc.

2017-02-24

Responsibilities: Creates characters, vehicles, and props to include modeling, mapping, collision, and tagging Paints textures and builds shaders to corresponding assets Builds, maintains, and advances rigs, skinning, and weighting Develops, experiments, and advances characters using the lasting techniques & software Maintains, improves, and advances the assets Understands the art pipeline and integrates assets into the game Understands the hardware limitations and common techniques Works directly with leads & other artists, designers,  and engineers   Experience/Skills: 2+ years of industry experience Very strong understanding of form, color, composition, mechanics, and physics Working knowledge of Maya and/or other 3D software Working knowledge of Photoshop, BodyPaint, Mudbox, ZBrush and/or other similar software packages Working knowledge of Unreal technology a plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively  (image)



Prop Artist : Sanzaru Games Inc.

2017-02-24

Sanzaru Games is looking for an exceptional Prop and Hero Art Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists. As a Prop and Hero Art Artist, you will work directly with the art leads to create featured assets and collaborate with other disciplines to establish highly interactive and detailed scenes.   Responsibilities: Constructs hero art and environment props to include modeling, mapping, materials, and texturing Develops, experiments, and advances the assets throughout the development cycle Understands the art pipeline and integrates assets into the game Understands the hardware limitations and common techniques Works directly with other artists, designers,  and engineers to complete the gameplay worlds   Experience/Skills: 1-2 years of industry or related experience desired, but not necessary Working knowledge of Photoshop, Maya, ZBrush, Substance and/or other 3D software Good sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain large number of assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively  (image)



Environment Artist : Sanzaru Games Inc.

2017-02-24

Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds.  We are interested in all levels of experience, from junior to senior artists.   As a World and Environment Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA scenery.   Responsibilities: Creates and stages worlds and scenery to set the tone, vision, and storytelling Constructs 3d environments to include modeling, mapping, materials, lighting, effects , atmospherics, collision, and tagging Develops, experiments, and advances the environments by innovating new techniques Manages all the assets and data associated with the environments Thoroughly understands the art pipeline and integrates assets into the game Thoroughly understands the hardware limitations and common techniques Works directly with other artists, designers, and engineers to complete  environments   Experience/Skills: 2+ years of industry experience working on different platforms Working knowledge of Photoshop, Maya, and/or other 3D software Strong sense for architecture and natural scenery including form, color, and composition Ability to manage and maintain entire world assets Architectural background and/or related field a big plus! Working knowledge of Unreal & Unity a big plus! Ability to multi-task and adapt easily to change Excellent verbal and written communication skills and ability to interact effectively(image)



Mumtimedia/GPU/Graphics SW positions: Qualcomm

2017-02-24

Qualcomm is the largest fabless design company in the world.  Qualcomm provides hardware, software and related services to nearly every mobile device maker and operator in the global wireless marketplace. Adreno GPU and Graphics team is looking for ambitious, bright, and innovative engineers who are interested in bringing exciting new technology.  There are multiple challenging positions at multiple levels, offering the opportunity to work with leading-edge GPU/graphics technologies embedded in smartphones, tablets and other consumer electronics devices. Job activities span the whole product life cycle from early R&D to commercial deployment.The successful candidate will work with hardware, systems, software, and integration/test engineers.The environment is fast-paced and requires cross-functional interaction on a daily basis so good communication, planning, and execution skills are a must. Graphics Hardware digital design teams are developing advanced technologies to enhance mobile devices in areas including 2D and 3D graphics, audio/video, display, and architecture.  You will be implementing the industries leading edge graphics processor, specific areas include 2D and 3D graphics, streaming processor, high-speed IO interface and bus protocols. In this position, the designer will be responsible for architecture and micro-architecture design of the ASIC, RTL design and synthesis, logic and timing verification. Graphics System Team is responsible for the development of end to end and system on chip (SOC) architectural solutions for next generation of graphics processing units (GPUs) and compute devices.  They also create the simulator of our next generation graphics core for mobile devices. In this position, you will be responsible for the development of GPU architecture design using advanced modeling methodologies. You will design and implement, define development scope, develop algorithm for some functional blocks, and verify the correctness of the design. You will be working with architects, designers, driver, and compiler teams to accomplish your tasks. Graphics Software Team is looking for talented software engineers interested in developing software for mobile and embedded devices. Responsibilities include delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power and features. This role will involve working at all layers of the Graphics software stack on Android and Windows. You will design and develop new features, support new hardware pre/post-silicon development, debugging of issues within software, optimize software for performance and power, development of unit tests and work with our partners, game developers, and OEMs. Camera Team crafts the technologies that go into perfecting the photography experience and enabling devices to see and understand the world around us. Some of the areas we are hiring for include: ISP pipeline and algorithms design 3A algorithms design: white balance, exposure, focus Image quality evaluation and metric development Computer vision processing Machine learning and statistical data analysis Image quality tuning Analysis tools and automation development Camera sensor and module interfacing and control Embedded camera architecture analysis and design Solution optimization across ASIC HW, CPU, DSP, GPU Video team is responsible for providing the video solution on all of Qualcomm's chips. Designing video algorithms in encoder and decoder (Alg[...]



Senior Security Engineer: Activision

2017-02-24

Why is this job important?Senior engineers at Vicarious Visions shape the technical and cultural future of the studio, and that spirit is embodied by this position.  We are looking for someone who can help lead the development of security technologies at Vicarious Visions and combat the next generation of hackers.  The senior security engineer will provide a new perspective to a passionate engineering department, raising the bar of quality through stronger code.  Your white-hat passion ensures that the millions of players who enjoy Destiny are protected from the few who try to ruin the experience. In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences. What will you do? Prevent, detect, and respond to malicious attacks and client hacks Design and implement security initiatives for the Destiny franchise Analyze and respond to data collected on the health and security of the game Encourage security sensibility in the engineering department Stay up-to-date with the latest security practices, trends, and research Ensure we give our customers a safe and fair AAA game experience What skills and experience are we looking for? 5+ years in application and network security (experience on AAA titles for PS4/Xbox One/PC a plus) Knowledge of at least one programming language Strong communication and collaboration skills A passion for writing secure applications If you have all of the above skills, get excited about this kind of work, or just think this job sounds interesting, we’re interested in you. Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, we’re located less than three hours from NYC, Boston, and Montreal!(image)



Open Rank Faculty: Rensselaer Polytechnic Institute

2017-02-24

Open Rank Faculty Position in Games and Simulation Arts and Sciences The program in Games and Simulation Arts and Sciences (GSAS) at Rensselaer Polytechnic Institute in the School of Humanities, Arts and Social Sciences invites applications, nominations, and expressions of interest for an Open Rank faculty position. The selected candidate will have a tenure or tenure track appointment in one of the five (5) departments within the School of Humanities, Arts and Social Sciences (HASS): Arts, Cognitive Science, Communication and Media, Economics, or Science and Technology Studies. Applicants must hold a terminal degree (PhD, MFA or foreign degree equivalent) in Computer Games or a related field such as Digital Media, Computer Science, Cognitive Science, or Human-Computer Interaction. Applicants must be also demonstrate, through accomplishments, promise of distinction in scholarship and education. The ideal candidate will have a successful record of collegiate teaching and a proven track record of both leading and participating in collaborative interdisciplinary research. We seek a colleague with a passion for the future of games and a publication or exhibition record in human-computer interaction, experimental games, artificial intelligence, behavioral science, games for learning, health, and social impact, or a related area of game design and research. An entrepreneurial spirit and expertise in game creation is desirable. Teaching responsibilities include courses in game design, game development, or game programming, with the possibility of developing and teaching new courses in the faculty member's area of expertise. Rensselaer’s tenure and tenure track faculty are also responsible for developing and maintaining a national or international reputation of excellence in their discipline, and for serving their department, the Institute, and their profession. Games and Simulation Arts and Sciences is a top-ranked, interdisciplinary program that combines theory with practice and technical rigor with creative exploration in order to educate the next generation of game designers. Rensselaer Polytechnic Institute has been named a Digital Gaming Hub by the State of New York to increase the economic impact of games by fostering innovation and creating collaborative activities that spur the growth of new games or companies. Founded in 1824, Rensselaer Polytechnic Institute is the nation's oldest technological university. With approximately 5,000 undergraduate and 2,500 graduate students from around the world, the university offers programs at the bachelor's, master's, and doctoral levels. Rensselaer is located in the city of Troy, in New York State's scenic Hudson Valley, roughly equidistant from New York City, Boston and Montreal.  The university's Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) offers opportunities for creative interdisciplinary research in the arts, performance technologies, science and engineering in a unique, world-class facility. We welcome candidates who will bring diverse intellectual, geographical, gender and ethnic perspectives to Rensselaer’s work and campus communities. Rensselaer Polytechnic Institute is an Affirmative Action/Equal Opportunity, Race/Gender/Veterans/Disability Employer. To apply, please submit a letter of interest, curriculum vitae, research statement, teaching statement, (optional) online portfolio URL, and three let[...]



Research Scientist: Intel

2017-02-23

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.  Job Description:  If you are passionate about driving the future of graphics hardware and display technology and want to work with leading graphics researchers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology and is constantly looking for world class researchers to join our various research efforts. Your responsibilities will involve - Research in 3D graphics, working alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering. - Producing a long-term technology vision that impacts Intel graphics hardware and software products - Publishing your work in leading conferences and journals We're looking for graphics explorers who are collaborative and team oriented with strong written and verbal communications skills - ready to follow ideas and findings where-ever they take you to innovate and make a difference with Intel real-time graphics. Come join us! Qualifications: Minimum Qualifications: Candidate must have a Bachelor's degree in CS, CE, EE, Physics, Math, or a related field with 6 years of experience. A Master's or PhD is preferred. Candidate must have 6+ years of experience with the following: - Comprehending, analyzing and extending techniques described in rendering literature - Developing advanced graphics algorithms in domains such as raster graphics, ray traced based graphics, global illumination, depth of field, motion blur, acceleration structures, etc. - Developing software in C++ together with programmable shaders and GPU compute - Creating real-time rendering effects using current and upcoming graphics APIs (OpenGL, Vulkan, DirectX 12)Preferred Qualifications: - Background in relevant industries including video game development, rendering software or visual effects in film. - Knowledge of GPU architecture and/or GPU workloads and performance characteristics - Background in writing publications and/or presenting at conferences or other events - Experience with performance analysis including using low-level tools like profilers for identifying performance issues - Familiarity with parallel programming environments such as TBB, CUDA or OpenCL Primary Location:  US, California, Santa Clara Additional Locations: US, Washington, Multiple Cities (image)



SERVER ENGINEER - MOBILE GAMES: 2K

2017-02-23

SERVER ENGINEER - MOBILE GAMES Come join a small team of talented and passionate server engineers designing and building our future server architecture. We're using Azure hosted servers and a new micro-services architecture to achieve our very high scale and reliability goals. This role offers lots of ownership and impact if you have the right blend of creative and server engineering skills to help make our games awesome for millions of players. We are solving very interesting technical challenges with new services while supporting and growing multiple mobile game titles. It is a great time to jump into our game and become a big impact contributor. We would love to talk to you directly if this opportunity sounds appealing to you! Job Responsibilities Include: Design / develop / maintain robust multiplayer game architecture for cloud computing Design / develop/maintain tools and utilities to support multiplayer game servers and services Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry Research and analyze new cloud computing technologies in order to continually evaluate how they might be utilized to improve existing multiplayer services, or be applied to implement future services or solve future problems Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks Effectively listen and communicate with team members in order to quickly adapt as project needs evolve, and to maximize efficiency  Required Experience and Skills: Bachelor’s degree in Computer Science, related discipline, or relevant work experience Expertise with C# and C / C++ programming languages In depth understanding of and familiarity with Object Oriented design principles Strong debugging skills Strong problem solving skills Solid understanding of game networking and TCP / HTTP / UDP networking protocols Commitment to code quality, documentation and sound testing procedures Ability to learn and master new technologies and code Ability to work independently and efficiently under deadlines Desired Experience and Skills: Experience writing tools with C# and WPF Experience with ASP.NET, ASP MVC, JavaScript, JQuery, and Ajax Experience with Windows Azure or other cloud computing platform About Cat Daddy: Rooted in the beautiful Pacific Northwest and just a short drive from Seattle, Cat Daddy has been around for more than two decades and over that time has launched multiple successful PC, console and mobile titles.  Currently we are focusing on Mobile and Tablet games and are working on some exciting upcoming titles.  Sure, we are part of the big and impressive 2K family and we love it, but really we are a small band of talented, artists, programmers and production staff who get the job done and done really well by relying on skill, collaboration, humor and grit.  We pride ourselves on being nimble and tech savvy, having shipped titles of almost every genre and on almost every platform.  Bottom line is, it’s a good time to be a Cat Daddy! To Apply -  https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=59&rid=1123        (image)



UI/UX/Graphic Designer: Sharecare Inc

2017-02-23

UI/UX/Graphic Designer Job Purpose: Under the direction of the Art Director, this role will design and create interactive graphical elements used for our interface design, marketing, branding, as well as, supporting our team of artists and developers with elegant design concepts for any internal company project. Supervision Received and Exercised: Receives general direction from and reports to the Art Director.  Responsibilities: The UI/UX/Graphic Designer will:  Create multiple iterations of UI/UX designs for consideration during product development. Design, and receptivity, to director input Create programmer ready assets for interactive purposes Make creative decisions while maintaining client and director specificationsProvide mockups to our team of artists and programmers with design ideas Interpret storyboards ideas from our medical experts and scientists and create UI/UX design work in Unity that enhances the visuals of our client and internal projects.  Report to Art Director and team on overall project progress at weekly art reviews and meetings Demonstrate reliability, professionalism and dedication. Help maintain a positive, happy work environment for everyone in the studio.  Requirements 3-5 plus years related experience creating UI/UX for mobile or tablet games/applications In-depth understanding of computer graphics software, e.g. Adobe Illustrator, Photoshop, Painter, Microsoft Office (Word, Outlook, Powerpoint) 3-5 years plus experience with 3D software and motion graphics software (Ex; Maya, Adobe After effects, Adobe Premiere or similar). 3-5 years plus experience design UI/UX with Unity3D Must be able to multi task multiple projects at different stages and shift priorities as needed.Must enjoy working in a fast-paced environment Must demonstrate the collaborative work ethic and spirit. Must be a creative self-starter, who is self-managed, highly motivated, and detail oriented Artistic sensibility, technical skill, problem solving, takes direction and critique well, attention to detail, understands the need for proofing work, deadline-oriented, is creative, flexible, and has ability to work on multiple projects and work under tight deadlines. Excellent time management, organizational, and communication skills (verbal and written) Ability to visually interpret other people's ideas;Ability to make creative decisions while maintaining client and director specifications Will be up to date on latest design trends, as well as tuned in to industry restrictions where applicable Interest in mobile and interactive applications is a must. Html5 knowledge is a plus Experience with UI/UX design for Augment reality, Virtual Reality or Console game development a plus. Experience with UI Motion design a big plus Interest in science, biology, anatomy, and a desire to help others understand it, is a must. Bachelor’s Degree preferred; will consider equivalent experience   Physical Demands and work environment: Physical demands While performing the duties of this job, the employee is required to:  walk, sit, use hands and fingers to handle or feel objects tools or controls; reach with hands and arms; balance, stoop; talk or hear.   Work environment: While performing the duties of this job, the noise level in the work environment is usually moderate.  Other Duties: Please note thi[...]



Senior Animator/ FX Artist: Sharecare Inc

2017-02-23

The ideal candidate: Expert knowledge of animation in Maya and Unity. Ability to create organic animations using blend shapes, particle systems and Unity’s Mecanim. Advanced knowledge and experience with SFX and particle systems in Unity. Solve creative challenges using Unity and particle effects to create advanced simulations to meet the needs of the medical and Art Quality standards. Breathes life into the anatomy created by the studio artists. Has a great handle on studio asset management, and Repository Systems. Works seamlessly with the development team and our 3D art team members: builds and maintains aspects of the animation pipeline for mobile, VR/AR and PC development. Must stay immersed in the latest technology and techniques making recommendations and ensuring that animators and artists have the tools and support necessary to best achieve artistic objectives Has 5 plus years’ experience as a Senior Animator and FX artist Has 3-5 plus years’ experience with the Unity Engine. Will be responsible for achieving overall animation objectives on projects assigned.   Requirements Will exhibit a balance of technical knowledge, organization, a good eye for detail, and excellent problem-solving skills in regards to particle effects, simulations and character animation.  Knowledge and advanced experience with animation tools, rigging and weighting a plus. Must have 3- 5 years recent Unity3D experience with demonstrable past success with FX and Animation.  Must be comfortable with bringing content into Unity, Unity’s production process.  Familiarity with newer Unity features is a must. Must have 5-10 year’s Maya animation production level experience with AAA video games or simulations. Will have good communication skills, both verbal and written. Will be creative, passionate, a leader, and think outside of the box. Will have a desired interest to work in the medical industry is a must. Desired Skills / Extras Should be comfortable with using and/or developing techniques to keep pushing animation and FX boundaries to create stunning results. Will help shape the future of VR/AR and mobile communications software with our unique company. Be able to juggle the various demands on time, focus on the task at hand and stay calm under pressure. Will have an aptitude and desire for learning new software. Will demonstrate reliability, professionalism and dedication. Will successfully manage multiple projects and priorities, work under deadlines and have the capacity to approach problems effectively and creatively. Will have the ability to work with other team members to meet goals and deadlines, Will communicate, both verbally and in writing, ideas clearly and effectively. Basic understanding of anatomy a must! Will enjoy a competitive salary, excellent benefits, and a great quality of life in our state of the art studio, and the beautiful creative paradise of Sarasota, FL.   Primary Software:  Unity 3D, MAYA, Adobe Photoshop Secondary Software:  After Effects, Substance Designer and Painter, MS Office Other Software:  Web / Internet, Adobe Photoshop Salary:  DOE Project:  Art Studio - Immersive Technology Platform(s) Vive, Oculus, Samsung GearVR, AR/ VR, PC, iPad, iPhone, Android Genre(s):  1st Person, Animation (3D) Required Spoken Language(s):  Engl[...]



Office Manager: Gimmie Games

2017-02-23

Gimmie Games is seeking a Motion Graphics Designer to help create animations and special effects for our games. As a Motion Graphics Designer you will work with the Director of Motion Graphics to create exciting animations that bring every aspect of our games to life. Candidates should have demonstrated skills in character animation, motion graphics, and special effects. Further, we encourage everyone to extend beyond assigned tasks and to contribute at all stages of game design. The Motion Graphics Designer position will be full-time and on-site at our Decatur, GA, office.(image)



User Acquisition Specialist: Disruptor Beam

2017-02-23

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are seeking a performance-focused digital marketer to drive customer acquisition efforts for our portfolio titles, Game of Thrones Ascent, Star Trek Timelines and The Walking Dead. The User Acquisition Specialist will design, implement and manage day-to-day operations of Disruptor Beam’s customer acquisition programs, balance CPA with LTV to drive revenue for the company. Working as part of our internal marketing team, the successful candidate will deploy a variety of digital advertising tools and tactics across the full spectrum of channels — social, mobile, search, display, video, and other emerging platforms — to run, track, and optimize acquisition marketing campaigns for each of our game titles. What You’ll Do Research, evaluate, implement, and evolve performance-based product marketing tactics, including customer acquisition, reacquisition, and reengagement, that drive key performance indicators Build, run and analyze ongoing A/B/n tests of channels, platforms, audiences, creative assets, landing pages, etc. Continually optimize digital ad performance, testing new opportunities and retiring underperforming campaigns on a daily basis Assist with the planning and analysis of brand and awareness campaigns Keep abreast of developments in the performance marketing segment and act as day-to-day manager of mobile ad providers and other service suppliers What We Seek BS in Statistics, Applied Mathematics, Digital Marketing or a related area, or work equivalent experience 2+ years of experience in a digital marketing role Proven track record setting up and running successful (ROI positive) performance marketing campaigns Experience creating dashboards and reports to analyze and communicate the effectiveness of marketing programs Strong affinity for Game of Thrones, Star Trek, The Walking Dead and similar fantasy/SF/horror IP Analytical, innovative, and creative with strong attention to detail. Hardworking with the ability to take initiative and be adaptive. A talent for pattern recognition and strong ability to learn the ins and outs of a market, including what drives it. Hands-on experience running mobile app install campaigns on Facebook and other leading mobile ad platforms (NativeX, Chartboost, Flurry, AdColony, etc.) is a strong Plus Experience using Tableau for campaign analysis and reporting is a strong Plus You strive to remain current with relevant trends and best practices in a performance marketing environment. Highly analytical and an eager problem-solver The ability to communicate clearly and effectively with all levels of the organization using excellent fluent English verbal and written communication skills. What You’ll Get Disruptor Beam offers a competitive, high-quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Help[...]



Director, Brand Marketing: Disruptor Beam

2017-02-23

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. We are looking for an experienced Director of Brand Marketing who combines a compelling product-marketing background with strong execution skills to successfully grow our free-to-play mobile and web games.   Reporting to the Chief Marketing Officer, the Director of Brand Marketing is the quarterback for Disruptor Beam’s Publishing team on one or more titles, responsible for understanding the product’s audience and competitors; formulating, communicating and leading the execution of programs that drive awareness, acquisition, retention and referral; and using consumer insight to help guide the direction of the product as part of a game’s leadership team. He or she will be responsible for building strong and productive partnerships within the Publishing organization – which includes User Acquisition, Community, PR/Events, Creative Services and Player Support – to create powerful consumer entertainment brands, foster vital player communities, and deliver solid revenue growth. Note: This role will have direct responsibility for leading the marketing of Star Trek Timelines. In addition, the Director of Brand Marketing will collaborate and consult on the marketing of all of our titles, and will likely have a lead role on Disruptor Beam’s next, as-yet-unannounced project. What you’ll do Define the product marketing strategy for one or more titles, including its positioning, value proposition, and target audience, and validate the approach and messaging with target consumers through research and test campaigns Create and implement go-to-market plans for Star Trek Timelines, and oversee day-to-day execution by both internal and external teams in UA, community, PR, support and creative Develop a strong and unique brand identity for new titles, and relentlessly tune the brand’s messaging for key audiences Acquire and maintain a thorough understanding of the competitive landscape and market trends by conducting customer and market research, competitive analysis, collecting and analyzing behavioral data Help shape the product strategy as part of the game leadership team, delivering consumer insight that informs both feature development and live operations Collaborate with the Product Owner and Product Managers to drive revenue by identifying and targeting consumers in key audience segments Create and manage player retention, re-engagement and re-acquisition programs post-launch Manage external vendors in agency relationships as needed Ruthlessly test and measure the effectiveness (ROI) of product marketing programs What we seek 5+ years of relevant experience in brand and/or consumer product marketing, preferably in a video games industry, e-commerce, consumer live service, top entertainment brands or IP's Prior role as a Product Marketing Manager or Brand Manager is required, including first-hand experience in brand development; mobile, online and traditional advertisin[...]



Data Scientist - Machine Learning: Disruptor Beam

2017-02-23

Disruptor Beam is building a new generation of games for every screen, based on popular universes like The Walking Dead, Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. As Data Scientist, Machine Learning, you'll ask and answer the hardest questions.  You will use every logic weapon in your arsenal to answer them:  artificial intelligence, deep learning and other algorithms, statistics, python or ruby or whatever, structured and unstructured databases, lots of little experiments, scientific method and whatever open source data apps you have built or used.  If you have ever built a model to try to game a game then consider joining the data science team at Disruptor Beam.   What You’ll Do Rummage through huge volumes of game data to extract useful insight that helps improve our games. Work closely with executives and game teams to provide insight into our games and business. Devise and run lots of A/B and machine learning experiments. Present your ideas through data stories and visualizations. Help shape the direction of data science at Disruptor Beam. Work closely with other talented DataSci team members to improve our knowledge, data , skills & tools Devise new and better ways to understand and visualize relationships between data. What We Seek Graduate degree (MS or PhD) in an applied quantitative field with relevant work experience.     Strong background in algorithms/AI, statistical methods and scientific thinking. Experience with some programming language such as python, C++, Java, Ruby Experience with BigData systems (ex: AWS, Hadoop, MapReduce, Spark) A curious, relentless, open, intellectual approach. Very strong communication skills. Comfortable presenting internally and externally. Accomplished and respected by peers both inside and outside your organization.     An entrepreneurial spirit. You pride yourself on being both a thinker and a do’er. Relevant publication record a plus Being a gamer is a plus. What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam is a Boston-area game company that transports fans of beloved movies, literary and television series into the worlds they love. By linking game content to episodes and books, players become a part of the world as stories continue to evolve around them.  The company's games are available on the App Store for iPhone, iPad and iPod Touch; on Google Play for Android[...]



Mobile Software Engineer: Disruptor Beam

2017-02-23

Disruptor Beam is building a new generation of games for every screen, based on popular universes like The Walking Dead, Game of Thrones, and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of storytelling and social content based in universes like The Walking Dead, Game of Thrones, and Star Trek. Are you a games enthusiast? If so, we’re looking for a Full-Stack Mobile Game Developer – iOS and Android, who can help us develop world-class experiences on the Web, Android and iOS devices. What You’ll Do Collaborate with a small, tight team in developing successful games Code native applications for iOS and Android Explore new technologies and solve cutting edge technical challenges Develop fun, innovative features played by tens of thousands Design and implement scalable, reliable technologies. Work closely with founders in creating great games Participate in all aspects of the project life-cycle, from design through release If you don’t know: Ruby on Rails, Scala, Unity, they are technologies you can expect to learn at Disruptor Beam What We Seek Big plus: prior experience shipping a game. [if you haven't shipped a game, it will be important that you enjoy games, though!] Experience developing for at least two of the three following front-end environments: Unity, Web (HTML/CSS), iOS (using Objective C) or Android. Experience building or working directly with back-end systems using a recent application server environment (RoR, Scala/Play, Python/Django, node, or similar) that utilizes data persistence in SQL and/or NoSQL (MongoDB, Redis or similar).  You don't need to know the exact technologies we use, but you do need a modern understanding of back-end architecture. Strong fundamental understanding of multi-threaded, object-oriented programming High adaptability: because we develop for a range of devices, you need to be constantly learning to apply your skills to new technologies and platforms. A minimum of 3 years experience working with object-oriented languages. C# and Java preferred but not required. What You’ll Get Disruptor Beam offers a competitive, high quality benefit programs to their employees designed to help support employees’ overall health, savings and retirement goals. Other programs help protect employees against income interruption and the financial effects of illness. Helping to support the needs of our employees and their families is a high priority for Disruptor Beam. We believe that rest unlocks creativity, so we encourage our employees to take advantage of our open vacation policy. Our employees take as much vacation as they want, when they want it, as long as they’re getting their work done. Start work earlier or later according to your inner clock as the core office hours don’t start until 10 am. About Us Disruptor Beam puts the world’s greatest entertainment franchises into every fan’s pocket. The Boston-area company builds story-rich mobile games that connect players around [...]



Senior Environment Artist - Destiny (World Building): Activision

2017-02-23

We’re looking for talented people to create art for the Destiny universe.  Can you build an alien military compound on Venus? Imagine and craft an ice cavern on mars? The universe that Destiny offers to inspire building incredible environments is vast.   Building worlds is a crucial component of making a game, and requires an artist who understands and can take on different roles. Whether that role is layout artist, or level designer, modeler, material expert, or lighting. World builders wear a lot of hats at different stages of development. Vicarious Visions is looking for exceptional artists to help create awe-inspiring visuals for breathtaking gaming environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.   In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter.   We are currently partnering with Bungie to further expand the award winning Destiny universe.   Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.   We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.    Your Guardian will be Responsible for:   Collaborate with level design, and other disciplines to bring levels from 2d layout to fully polished Destiny environments Interpret and break down concept art into the actual game environments Contribute to the research, development, and documentation of tools, and art department processes Create models for both architectural and organic natural environments Collaborate and communicate with art and design leadership to maintain consistency with in the world we are creating Maintain level performance and optimization The skills we’re looking for in order to level up your Guardian:   At least 4 to 5+ years of experience in job offered, or in a related occupation 3dsMax, Maya, Photoshop, Zbrush, Worldmachine, advanced node based shaders, terrain creation workflows, and asset management and tool development Strong understanding of light, value, composition, color, staging and detail in environmental design Strong sense of scale and spatial awareness Understanding of how environment art impacts gameplay Self-motivated, independent, and has proven ability to self-manage and meet deadlines and performs at an expected consistent level Strong comm[...]



Senior Designer (World) - Destiny: Activision

2017-02-23

We’re looking for talented World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today! In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Your Guardian will be Responsible for:  Be a member of a team of designers building compelling worlds and encounters Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great and run well Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting puzzle scenarios, and unique moments Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership Champion your vision throughout each stage of development across multiple departments The skills we’re looking for in order to level up your Guardian:At least 8 years’ experience as a designer, having been through multiple complete game ship cycles and having worked on at least one shipped AAA game Previous experience working on levels, combat encounters, and missions/quests in action titles Strong spatial and layout design skills Intuitive understanding of how action games work and why people play them Solid understanding of game engines, technology, and the game development process Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for cross-collaboration with designers, artists, animators, programmers, audio designers, testers, and producers to achieve a common goal Excellent organization, negotiation, and communication skills Demonstrate proven design sense and leadership skills Comfortable giving and receiving constructive feedback Ability to prioritize feature requests to developers and en[...]



Senior Technical Designer (World) - Destiny: Activision

2017-02-23

We’re looking for talented Technical World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today! In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Your Guardian will be Responsible for:  Be a member of a team of designers building compelling worlds and encounters Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great, and run well Work within established level design metrics and utilize the game systems in order to create challenging AI encounters, interesting puzzle scenarios, and unique moments Use your technical skills for problem solving, systems creation, and scripting unique scenarios Make flexible scripting to realize designs Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership Champion your vision throughout each stage of development across multiple departments The skills we’re looking for in order to level up your Guardian:At least 8 years’ experience as a designer, having been through multiple complete game ship cycles and having worked on at least one shipped AAA game Previous experience working on levels, combat encounters and missions/quests in action titles Strong spatial and layout design skills Intuitive understanding of how competitive games work and why people play them Solid understanding of game engines, technology, and the game development process Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for cross-collaboration with designers, artists, animators, programmers, audio designers, testers, and producers to achieve a common goal Excellent organization, negotiation, and[...]



Designer (World) - Destiny: Activision

2017-02-23

We’re looking for talented World Designers to create cutting edge experiences in the Destiny universe. If you’re interested in jumping in and working with some of the most talented developers in the industry, apply today! In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Your Guardian will be Responsible for: Be a member of a team of designers building compelling worlds and encounters Work with the Lead World Designer and Design Lead on level design layout, scripting events, tuning AI encounters, 2D design documentation, and all things gameplay-related Work alongside other designers, artists, animators, and engineers to create environments that are incredibly fun, look great and run well Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting puzzle scenarios, and unique moments  The skills we’re looking for in order to level up your Guardian:At least 3 years’ experience as a designer, having been through multiple complete game ship cycles Previous experience working on levels, combat encounters, and missions/quests in action titles Strong spatial and layout design skills Intuitive understanding of how action games work and why people play them Solid understanding of game engines, technology, and the game development process Familiarity with 3D level design tools (UnrealEd, Kismet, Maya, Max, or similar 3D editor) Passion for cross-collaboration with designers, artists, animators, programmers, audio designers, testers, and producers to achieve a common goal Excellent organization, negotiation, and communication skills    Our studio is located in Albany, NY, a thriving northeastern city with an abundance of professional theatre, music, dance, and sports attractions, as well as a backyard full of recreational activities. (That’s a metaphorical backyard. The studio’s backyard has a patio and grill though…with seasonal awning.) And for those looking for more adventures, [...]



Tools Engineer-Destiny: Activision

2017-02-23

Tools Software Engineer - DestinyWe’re looking for talented engineers to expand the Destiny universe. As a Tools Engineer you will be one of a team of specialists developing an in-house suite of tools used by designers, artists and engineers developing the next generation of the award-winning Destiny franchise. Interested? Then keep reading…If you have impacted the design and development of UX and workflows, we’re eager to hear from you.  Experience in video game development is a plus, but not required.  You need to have very strong software engineering and debugging skills, and longstanding experience with Microsoft’s .NET Framework.  Experience in WPF is strongly desired. You need to be able to present and discuss examples of completed software, and contributions to applications used by non-technical users are especially interesting.We want candidates who appreciate the value of bringing great user experiences to sophisticated tools, and can provide unique value to a small team of talented engineers. We want to help content creators be really creative, really fast.  What can you offer?In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter.We are currently partnering with Bungie to further expand the award winning Destiny universe.Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise.We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.Your Guardian will be Responsible for:• Creating, maintaining and improving content development tools used for Destiny development across several studios• Collaborating closely with artists, designers and other engineers as we iterate on the tools• Producing mockups, participating in design discussions, and gathering feedback from content creators to make sure they’re getting what they really need• Following and contributing to group standards and best practices, and participate in code reviews based on them• Building tools expertise, able to ensure the very best in the next generation Destiny releases by exposing users to all the tools’ capabilities, and ready to troubleshoot their issues in-personThe skills we’re looking for in order to level up your Guardian:• Bachelor's degree in[...]



User Acquisition Director: Tencent Games

2017-02-23

This role is part of the Global Publishing Team of Interactive Entertainment Group at Tencent. The team acts as the bridge between external developers, platform partners, and our internal game publishing and operations team, helping to bring the best games to our platform and enable our publishing organization to deliver against our ambitious business goals in the western markets. The User Acquisition Director/Manager will focus on user acquisition through advertisement for mobile games and entertainment apps. This individual will be responsible for planning, managing, executing and analyzing all advertising and promotions. Working closely with the internal teams (product, creative, marketing, operations, and business intelligence) as well as external partners (agencies, vendors), the successful candidate will deliver comprehensive, analytically results driven advertising programs. In addition, this individual will identify, build and maintain vendor relationships, negotiate media buys, develop and execute a consistent stream of tests on creative, markets, vendors, and placements, and oversee deep analysis to evaluate each campaign. Essential Duties and Responsibilities Create and manage the global publishing teams user acquisition strategy in the western markets Develop and own budget, reporting, forecasting, and overall plan for each of the marketing initiatives Plan, manage, and execute all user acquisition initiatives in online media and traditional channels Buys and tracks the various acquisition channels with a strong emphasis on performance based user acquisition strategies Develop and maintain dashboards to summarize key business metrics for marketing and product teams Analyze data from A/B tests to provide insights, meaningful suggestions, and recommendations on action items Provides ROI analysis of all campaigns. Manage and scrutinize campaign results to determine how best to allocate budget to continuously improve user acquisition results Build and monitor conversion and activation funnels Provides customized reporting and recommendations to upper management in support of ongoing business decisions or initiatives Makes decisions on timing and importance of creative, planning & media needs across multiple projects Work with teams internationally during evening hours Travel, as necessary, to both US and international locations, as a representative of Tencent Games. Qualifications Must have a passion for gaming! Mobile gaming user acquisition experience a must High proficiency in Google Analytics and Ad Words Experience with managing and optimizing Facebook/Instagram advertisement Flexible individual who is comfortable in a fast-paced, dynamic, team environment Naturally detail oriented, project oriented, and ability to organize, prioritize and multi-task across multiple projects Driven by analytics and data Passionate, committed, self-starter with high level of initiative, energy, ownership, and urgency, with a sincerely willingness to learn from global team memb[...]



Graphics Software Engineer: Qualcomm

2017-02-23

The Graphics software team is looking for talented software engineers interested in developing software for mobile and embedded devices. The Graphics software team is responsible for delivering device drivers and tools for Snapdragon chipsets, providing best in class performance, power and features. This role will involve working at all layers of the Graphics software stack on Android and Windows. Responsibilities will include the design and development of new features, support for new hardware pre/post-silicon development, debugging of issues within software, optimizing software for performance and power, development of unit tests and working with our partners, game developers, and OEMs. A successful candidate will be exposed to OpenGL ES, Vulkan, Direct3D11, Direct3D12 APIs, VR/AR, and work on code spanning user and kernel mode. In addition, they will be working with other technologies including motion sensors, video encoders, DSPs, GPU and display. Qualifications 2 - 6+ yrs.professional experience required in the following areas: Programming skills in C and C++ Embedded software development Device driver programming Experience with Object Oriented Programming Preferred Qualifications 3+ years of user mode or kernel mode device driver experience Experience with DirectX/OpenGL/OpenCL/Vulkan API Comfortable developing/debugging on the Windows/Android/Linux platforms Motivated engineer willing to take initiative and operate with minimum guidance Education Requirements Bachelors (or higher) degree in Computer Science, Computer Engineering, Electrical Engineering or equivalent.(image)



Lead Designer: Shiny Shoe

2017-02-23

Shiny Shoe is seeking a multi-talented and self-motivated design leader to join our studio! We’re looking for someone to lead the design of future original games. Over the past five and a half years we’ve done a combination of original games and client projects and are planning to define a new strategy for our original games in 2017. Current and past clients include Double Fine, Stoic, Telltale, and KIXEYE where we worked on games like Grim Fandango Remastered, The Banner Saga, Game of Thrones, and War Commander. This is an opportunity to collaborate with our leadership team to set the creative direction for the studio in the future and to get a new game into production from the ground up. We’re looking for someone with design leadership experience and an understanding of how to take an idea from concept to polished shipping product. Game design talent, communication skills, and hands on experience shipping games are all musts. Requirements Must have 5 years of experience as a professional in the game industry. Able to clearly define and communicate a creative vision. A generalist skillset in design - experience in world building, game systems, and level design. Can explain the logic behind design decisions in a coherent and cohesive way. Excellent verbal and written communication skills. Able to immerse yourself into the games you create, build consistent internal logic, and apply that across all elements of the game design. Passion for playing and making games. Responsibilities Conceive compelling game concepts. Design and prototype gameplay systems on a day-to-day basis. Work with the team to iterate on the design, improve it, and find the fun. Work within business / indie / small company constraints. We won’t be making GTA 6. About Us Founded in 2011, Shiny Shoe develops games for console, PC, and mobile platforms. We strive to work on creative projects and on the types of games the team finds compelling. Trying to do things no one else has tried before is what gets us out of bed in the morning. We are located a block away from Union Square in San Francisco, CA. Our office is near BART, MUNI, bus lines, and Caltrain for easy access. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.(image)



Associate Cinematic Artist: Telltale Games

2017-02-22

Our Cinematics/ Choreography Team is responsible for creating compelling cutscenes, interactive dialogs, and cinematic elements of action sequences coupled with excellent pacing and acting using animation libraries. Through cinematography and character acting, they deliver the greatest visual impact to the widening audience of our award-winning interactive games. *Please keep in mind the only way to be considered for this position is by completing and submitting the Cinematic test. Please see the end of the Job Description for the test materials and details. Responsibilities: Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. Communicate with designers and leads to strike a balance between gameplay and visual storytelling. Set up cameras and actor staging within the scene. Balance quality with efficiency when working under tight deadlines. Follow and maintain pipelines and technical requirements. Essential Skills and Experience: 1-2 years of working in the video games industry or features as a Layout/Previz Artist. Full understanding of acting basics including posing and timing. Basic knowledge of cinematography and editing. Experience with staging action-oriented and dramatic sequences. Self-motivated team player. Excellent verbal and written communication skills. Excellent communication and interpersonal skills along with a proactive approach when seeking answers. Technical problem solving. Quick to adapt to company proprietary software. Preferred Skills and Experience: Previous game or film experience working on action-oriented sequences and cutscenes. Passion for making adventure games driven by narrative. Experience with character and camera animation in Maya or other 3D medium. IMPORTANT: In order to be considered for this position all candidates must complete the Cinematic Test. The link to download the required materials is found here:http://www.telltalegames.com/files/misc/Application-Cinematic_Artist.zip Please upload your test using a Vimeo, Dropbox, or Youtube URL link in response to the 'Thank you for applying' follow-up application email from Telltale Games. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Animation Tools Software Engineer: Pixar Animation Studios

2017-02-22

Work alongside Pixar animators and engineers to design and implement new features within the Presto Animation System to help create the next generation of Pixar films. Presto is Pixar’s industry leading animation production software suite, recently built from the ground up with a modern architecture and a well-designed code base. You will be challenged by our production teams to enable Pixar to continue to raise the high bar for what can be achieved in the art of digital animation. Responsibilities Design, develop, and maintain new features in Presto as part of the Tools animation team. Work closely with animators and artists during the creative and iterative process of filmmaking. Work on a range of projects from small independent efforts to large, collaborative projects with other technical teams. Help define the feature requirements for future films during the pre-production process. Partner with Researchers to implement experimental technology and explore what’s new and innovative for meeting the software needs of our animators and artists. Present your work to the engineering and animation teams. Benefits Pixar's work environment is famous for the many benefits it offers its employees, including: A culture that respects individuals and emphasizes a healthy work-life balance. A large, beautiful campus located in Emeryville, CA just across the bridge from San Francisco. Two restaurants serving an ever-changing menu of delicious and seasonal dishes. An extensive fitness center including a weight room, a cardio room, a swimming pool, a basketball court, a beach volleyball court, and a dedicated soccer field. Fitness trainers offering programs including various yoga and Pilates practices, boot camp and core circuit classes, and swimming and cardio sessions. Pixar University – a department dedicated to the ongoing education of our employees with classes including art and storytelling, hands-on filmmaking experience, and new software languages and tools. Frequent film screenings, Q&A sessions with visiting filmmakers, and talks from other notable guests ranging from authors, actors, inventors, scientists and researchers. Wrap parties to celebrate each new film together as a company. Requirements 3+ years of strong engineering experience in a professional environment. Fluent in C++.  A desire to work closely with users. Previous experience doing so in a creative environment is a plus. Strong problem solving skills that employ your high attention to detail and quality. Bachelor's degree in Computer Science or equivalent. Experienced in the UNIX / Linux environment. Familiar with a modern UI framework, such as Qt. Preferred Knowledge of modern rendering architectures, OpenGL and GPU technologies. Experience with 3D applications (e.g., Maya, Houdini, Katana). Previous experience in a production environment. To apply, please follow these steps: 1) Go to: http://[...]



Gameplay Programmer: Insomniac Games

2017-02-22

Insomniac Games is looking for a gameplay programmer, that person who is never satisfied with “good enough” and who is still looking for “that challenge” that will make the game as mind-blowing as possible, and raise the level of programming and code development for the whole group. We are looking for you to design and implement gameplay systems and features. Read on… Essential Duties and Responsibilities include the following: Design and implement gameplay features within an established framework, including server functionality as appropriate Design and implement modifications, reorganizations, extensions, and optimizations to existing code base Implement and augment tools to expose features to content creators Work closely with designers and artists to implement their ideas, providing technical, creative, and scheduling feedback; expand and adapt designs to meet project goals Provide time estimates to leads and management; keep co-workers informed about progress of programming deliverables as well as non-programming prerequisites for feature implementation Other duties may be assigned Education and/or Experience: Bachelor's degree from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience. Shipped one or more titles is desired. Ability to work with mathematical concepts such as probability and statistical inference, and fundamentals of plane and solid geometry and trigonometry. Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations. Strong 3D math skills, including but not limited to practical knowledge of vectors and vector operations, matrices and matrix transformations, and the various different representations of rotations (Euler, angle-axis, quaternion). Highly proficient with an application programming language (C,C++,C# and/or AS3, as applicable to role). Ability to adhere to the prevalent coding style and practices, including source control standards. Understanding of procedural and object-oriented programming paradigms. Familiarity with commercial content creation packages (Maya, 3DS Max, Flash, as applicable to role).   Familiarity with component-based programming paradigms and with networking programming.   Desired: proficiency in a scripting language (Python, Perl, Javascript, as applicable to role). The basics of intersection testing and collision is a plus. Other Skills: Dedication towards individual and team growth. Good interpersonal skills and the ability to work in and contribute to a collaborative environment. Good instincts for game design and fun and innovative gameplay. Must be flexible with schedule changes and shifting timetables. Needs to be able to work independently and efficiently when required. Abil[...]



Game Design, Instructor or Asst. Professor: Dona Ana Community College

2017-02-22

Position Summary: Teach 30-32 credit hours over fall and spring semesters. Teaching assignment may include day, evenings, weekends, and/or multiple campus locations. Develop, revise and update curriculum in collaboration with the department faculty and director or chair. May develop and teach online courses. Instruct, support, advise and provide timely feedback to students in accordance with DACC policy and procedures. Participate in and serve on department, division, and college committees, program advisory councils, task forces and working groups. Maintain professional and academic competence and participate in professional development activities. As appropriate, assist with cooperative education or clinical work site development and student placement. Maintain office hours as mandated by division and college policy. Function as advisor to students, both individually and as assigned to student clubs and groups. Perform other related duties as assigned. Preferred Qualifications: • Previous experience teaching in a community college setting. • Master’s degree in animation & game design technology or appropriate field. • Demonstrated proficiency in animation and game design and at least one of the following: web, audio/video recording and editing, and the professional game development pipeline. • Experience with Crysis Engine, Unreal Developer’s Kit (UDK), Unity 3D and Maya. Experience in coding, Motion Capture (MOCAP), 3D Studio Max, Zbrush, Motion Builder, Adobe Creative Suite and Virtual Reality (VR) development. • Both industry and independent game development will be highly valued in the review of candidates, along with a portfolio of games designed (including digital, tabletop, big games, etc.). • Successful Community college teaching in media/graphics field. • Knowledge of innovative, creative teaching and learning methodologies for post-secondary students. • Experience with media, evolving instructional technologies, and distance learning programs and delivery. • Experience in developing curriculum, measuring student learning outcomes, evaluating course efficacy, and assessing and improving student learning. • Endorsement of the teaching philosophy of DACC which supports a goal of success for all students through active learning experiences and strong faculty involvement. • Demonstrated experience teaching and relating to students from diverse academic, socioeconomic, and cultural backgrounds. • Excellent communication and interpersonal skills working with students, colleagues, staff, supervisors, and the community. • Bilingual competence in Spanish and English will be considered an asset. Apply here: http://jobs.nmsu.edu/postings/27481  (image)



FX Artist: Sony PlayStation

2017-02-22

We are seeking an FX artist who will contribute to the technical development of AAA products with a specialized focus on creating special effects, techniques, and processes for game development.   Responsibilities: Contribute to the development of artistic techniques and processes to define and achieve a product’s visual style. This entails expanding methods to improve the production pipeline, tools, and processes to achieve the desired quality as efficiently as possible. Create prototypes that demonstrate technical production goals that help define the technical quality standards for special effects.  Create FX as needed to enhance the visual experience and intended gameplay. Independently undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are effectively managed to meet the defined goals. Actively advances skill set, abilities and then shares this knowledge by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods. Possess strong time management and prioritization skills. This entails collaborating with the production group to manage responsibilities to ensure set goals will be met from a scope, schedule, and artistic perspective.   Requirements/Education: Knowledge of python, java, C++ is a plus Proficient in the use of 3D and 2D software to create and animate all types of particles and their required source assets.  This requires mastery of current software packages and the ability to analyze photo, video, or concept art reference, turning 2D images into real time three-dimensional scenes. Proficient in the use of 3D modeling software to create and texture optimized props and other environment assets within the defined specs and guidelines. This requires strong knowledge of 3D software and the ability to analyze photo source or concept art and turn 2D images into 3D objects.  Z-Brush/Mud box experience desirable. Some previous or next-gen video game platform experience is desirable (e.g. PS4, X-box 360 etc.) Good data management skills,  with the ability to manage and track large amounts of data as they go through the art pipeline, with attention to naming conventions, directory structures, and other processes. 2-4 years of experience in a production environment, be it games, film, and/or television. One or two years of post-high school education or training Preferred Experience with Unreal 3 or Unreal 4 Proficient in the use of Photoshop and other tools to manipulate photo source and create realistic, tillable, textures that match the artistic style of the defined art direction.  This requires good 2D art skills like composition,[...]



Character Artist: Sucker Punch Productions

2017-02-22

"I can do that!" Is that what you said to yourself the first time you ever laid eyes on a realistic CG character? Do you obsess over getting all the anatomy, clothing, and facial details of a character just right? Do you do this because you, like us, believe that’s how you bring the soul of a character to life?If so, Sucker Punch says, “You CAN do that…for US!”We are looking for a character artist to join our talented team and help us step up our game!Responsibilities Work with the latest and greatest scanning and material acquisition technology to create highly-efficient, realistic characters for the Playstation 4. Work with our Concept Team to ensure our character designs feel believable and fit in the world we are creating. Work with our Character Tech Art and Game Design teams to integrate content into our proprietary engine. Ensure that the high-quality bar established by the Art Director is achieved. Help us maintain solid organization skills with adherence to file structures, naming conventions, and other established protocols. Qualifications Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail. Experience using Maya, Zbrush, Mudbox, and Photoshop. Strong human sculpting skills and understanding of human and animal anatomy with an ability to create highly realistic characters. Strong understanding of current Physically based rendering technology. Solid understanding of real-time pipelines and ability to adapt rapidly to changing technology. Must be able to work well within a team, accept direction, and embrace change. Ability to collaborate productively with other disciplines. Position is currently open to those willing to relocate to Bellevue, WA Bonus Factors Passion for making and playing great games, with an awareness of current titles and industry trends. Scan Data and FACs Library Acquisition/Clean Up experience. Experience with pattern making and or Marvelous Designer Experience with Substance(image)



Senior Mission Designer: Sucker Punch Productions

2017-02-22

Sucker Punch is looking for a Senior Mission Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have mastered blending game mechanics and storytelling techniques to create powerful game experiences, and will have demonstrated excellent communication skills and the ability to direct mission creation across a large multi-disciplinary team. Team leadership experience is expected, with a proven track record of high quality results. Our goal with each game we make is to create deep and meaningful player experiences, and this means creating innovative and immersive missions and gameplay. The Senior Mission Designer is the focal point for this process, collaborating with the rest of the design and narrative teams to weave missions together into something unforgettable. Responsibilities Drive the creative development of innovative mission content. Work closely with the other disciplines—programming, animation, environment art, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive game of the year quality AAA experiences. Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can meet our high quality bar and reinforce the overall vision for the product. Create and manage tasks with clear deadlines across multiple missions. Guide each mission by ensuring that the story is delivered in a cohesive manner and the game is properly balanced. Champion designed levels through the production process, by running playtests, iterating, taking feedback, and showcasing the core mechanics. Help refine mission design processes, documentation, pipelines, and propose new content authoring tools and techniques. Communicate and coordinate across multiple disciplines to constantly refine the concept-to-ship mission creation process. Work closely with the Project Directors and other Leads to ensure quality across the game. Continuously strive to push the quality bar higher. Qualifications Proven track record of leading a group of developers to create a cohesive AAA game experience. At least 3 years of production management experience in console or PC development. At least 5 years of game design production experience as a mission designer, level designer or similar content creation experience. Proven production management experience through shipping on a minimum of 3 different console or PC game development projects. Experience developing and shipping multiple AAA console or PC games, including one or more to great critical acclaim. Demonstrated ability to design, script, and balance high-quality missions in a dynamically chang[...]



Open World Content Designer: Sucker Punch Productions

2017-02-22

Sucker Punch is looking for an Open World Content Designer who shares our passion for pushing creative limits and redefining expectations about what games can be. A successful candidate will have a passion for making a game world come alive and enticing players to explore what the landscape offers. Team leadership experience is expected, with a proven track record of high quality results.Our goal with each game we make is to create deep and meaningful player experiences, and this means creating a lush and beautiful world full of opportunities for players to discover. Whether you’re creating an compelling questline that pulls players through a dangerous area or designing and developing collectibles and random encounters, the Open World Content Designer is a key part in making the world come alive for players. Responsibilities Drive the creative development of innovative open world content. Work closely with the other disciplines—programming, animation, environment art, sound and music, visual effects, systems design—to pull together all the pieces that create the immersive game of the year quality AAA experiences. Design and implement large amounts of game content: balance and tune secondary quests, develop challenges, and manage open world encounters Provide daily feedback and direction to all the contributors on your missions, driving rapid iteration so that we can meet our high quality bar and reinforce the overall vision for the product. Create and manage tasks with clear deadlines across multiple content types. Work with the Layout Designers to develop encounter locations. Help refine content creation processes, documentation, pipelines, and propose new content authoring tools and techniques. Communicate and coordinate across multiple disciplines to refine the concept-to-ship content creation process. Work closely with the Project Directors and other Leads to ensure quality across the game. Continuously strive to push the quality bar higher.  Qualifications Proven track record of developing engaging open world content. At least 3 years of game design production experience as a mission designer, level designer or similar content creation experience. Experience developing and shipping multiple AAA console or PC games. Demonstrated ability to design, script, and balance high-quality content in a dynamically changing game production environment. Demonstrated scripting ability (XML, LUA, PYTHON, etc) or fluency in a programming language Demonstrated ability to create 3d-level layouts of open-world variety. Outstanding communication and collaboration skills. An aptitude for learning new technology, scripting languages, engines, and systems; especially industry-standard content creation tools. Demonstr[...]



Gameplay Programmer: Sucker Punch Productions

2017-02-22

Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences.Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features.Job requirements: 3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.(image)



Senior Graphics Programmer: Sucker Punch Productions

2017-02-22

We’re on the lookout for an experienced Graphics Engineer to join us on our unannounced project. Our talented artists generate gigabytes of raw creativity, and you’ll be pivotal in bringing that creativity to life in a spectacular game. The graphics quality is a big focus at Sucker Punch, and the results are easy to see: our games look gorgeous, our lighting accentuates our art, and our colors highlight our mood. Come join us, add your talent to our team, and help us make something great even better.Sucker Punch fosters a healthy company culture, crucial to creating a productive and collaborative work environment. Here you will participate, interact, voice your ideas, and be a key part of something awesome. Responsibilities Design and develop new features in our graphics engine, from user input to beautiful pixels. Analyze and enhance existing features, and support the artists and designers using them. Keep up to date with the latest developments and research in graphics programming, and look for opportunities to apply this knowledge on our engine. Qualifications Five years of C/C++ graphics programming experience in the games industry Previous work experience on a medium-to-large team Amazing math skills. GPUs use math to transform data into awesomeness: you provide the math. Up to date with the state-of-the-art in graphics programming for games. Bonus Factors Experience with Maya C++ and Maya Python interfaces Proficiency in art asset pipelines(image)



Producer: Take-Two Interactive

2017-02-22

Take-Two Interactive (T2) is a leading worldwide publisher and developer of some of the world’s best interactive entertainment. T2 is interested in publishing a growing category of high-quality games which also appeal to core gamers and are distributed digitally to consumers on PCs and game consoles. The goal is to bring together the world’s best independent developers and provide them with the resources they need to bring the industry’s next wave of amazing gaming experiences to market. This is a unique opportunity for an entrepreneurial-minded producer to help build a new business backed by one of the best companies in the industry. The Producer will support multiple 3rd party developers and be involved in all aspects of game development from conception through release. This Producer must be capable of taking charge of multiple, highly-complex development projects, and be ultimately accountable for shipping products on-time and to standards of the highest quality. The Producer will support the Executive Producer and act as a liaison between the development teams and the internal and external services T2 will use to help bring these games to market. JOB RESPONSIBILITIES: Manage projects and franchises simultaneously at different stages of development from concept to completion while acting as the product’s champion to internal and external stakeholders. Oversee, manage and liaise with internal and external resources to meet production schedules and maintain a coherent creative vision throughout the entire development life cycle. Serve as a technical resource to development studios, assisting them in the resolution of complex problems. Support the strategic planning and budgeting processes for products. Support development teams through each phase of development and drive the final phases of release management with the various platforms (e.g. Valve, Sony and Microsoft) Play a key role in new business development, to include using your network to help identify and close new game publishing deals with the world’s best developers. Develop product budgets and schedules and maintain budget forecasts, anticipating, identifying and resolving overruns, and leveraging state-of-the-art project management toolsets. Be responsible for managing one of our backend processes such as Games as a Service / Live Operations, Release Management or Technical Developer Assessment. Assist with recruiting and interviewing candidates for positions within external studios, as well as for new roles to join this new initiative. Travel, both domestic and international, is required. Coordinate with industry first parties (e.g. Valve, Sony and Micr[...]



Sr. Designer : Take-Two Interactive

2017-02-22

Founded by twelve former Irrational Games developers, our mission is simple: to create immersive, story-driven games for people who love games that ask something of them. We are looking for a Senior Designer to help craft dynamic gameplay experiences within the deep narrative worlds that we aim to deliver with each of our games. Responsibilities: Contribute to a team tackling a unique narrative design. Work with Lead Designer and Lead Environment Artist on level design layouts, scripting events, tuning AI encounters, design documentation, and all things gameplay-related. Work alongside other designers, artists, animators, and engineers to create gameplay spaces that engage with our narrative storytelling, which are fun and run within optimization goals. Work within established level design metrics and utilize the game systems to create challenging AI encounters, interesting scenarios, and unique moments. Pitch ideas, strategic initiatives, and game concepts to all levels of management and leadership. Champion your vision throughout each stage of development across multiple departments. Implement level design changes based on in house feedback and outside playtesting data.  What We’re Looking For: 3+ years’ experience in the game industry with at least 1 shipped AAA title. Deep understanding of good level flow and tactical spaces. Experience supporting environmental storytelling through design. Strong spatial and layout design skills. Experienced in supporting gameplay mechanics in the game world. Experienced in modular level construction. Intuitive understanding of how FPS games work and why people play them. Previous experience working on levels, combat encounters, and missions/quests in FPS titles (scripting and design). Experience scripting events and debugging game logic. Strong content design skills, including experience with RPG systems. Self-motivated towards solving creative problems. Able to respond elegantly to difficult creative changes, often late in the process. Ability to prioritize feature requests to developers and engineers based on design goals. Unreal Engine 4 experience. Must be eligible to work in the US and willing to relocate to Boston.  Additional Requirements: Great working knowledge of game design theory and game development methodologies including level design theory and practice. Can easily break down core level design elements and use them when creating combat and traversal sections of a level. Experience in semi-open (e.g. Borderlands, Shadow of Mordor) or open world games. Understanding of procedural design systems in games. Self-motivated, and able to work well i[...]



Senior Weapon & Hard Surface Artist - Destiny: Activision

2017-02-22

We’re looking for talented people to create art for the Destiny universe. TLDR: Can you make kick-ass Weapons and Vehicles that shoot SPACE BULLETS for the Destiny universe?!? Apply!OverviewAs a Senior Weapon and Hard surface Artist you will be working with a team other crazy artists to make the vast array of things players get to shoot, swing, and drive - in the expanding Destiny universe. In 2016, Vicarious Visions celebrated its 25th year in the industry. Over the years, we have made hundreds of games, in every genre, on every conceivable game platform in the known universe.   We are a studio that is built to last, and now we are embarking on a brand new chapter. We are currently partnering with Bungie to further expand the award winning Destiny universe. Our philosophy of combining cutting-edge tech with creative innovation is evidenced in all of our products – from Skylanders to Marvel Ultimate Alliance 2 to our recent contributions to this year’s Call of Duty: Infinite Warfare.  We apply the same dedication to excellence to every video game franchise we’ve worked on over the years and we are bringing that same philosophy to the Destiny franchise. We thrive on a culture of collaboration, respect and fun. We have built a welcoming and relaxed workplace that invites creativity and encourages individual voices. We not only give our developers a safe and warm place to incubate and grow their ideas but the tools and support necessary to turn those ideas into impactful and memorable experiences.  Your Guardian will be Responsible for:  Be fully self-sufficient to make brand new Weapons, Ships, and other Hard Surface thingamajiggies for Destiny Help the Art Team Lead in guiding the team to create a massive quantity of high quality art assets Work with the Art Director and Art Team Lead to meet and set quality benchmarks Have a good working knowledge of PBR materials (not the beer – though that is a plus with some of the team) Be proactive in communicating with different specialists – concept artists, animators, riggers, FX artists, designers, graphics programmers – all various people who depend on you, and you depend upon to get the best work in game The skills we’re looking for in order to level up your Guardian:  Experience in the game industry, or other relevant experience making weapons Expert knowledge of at least one tool of high poly modelling/sculpting (zbrush, mudbox, 3d Coat, etc.). Working knowledge of others Expert knowledge of at least one tool of low poly modelling (3dsMax, Maya, Modo, etc.) Expert knowledge of at le[...]



Marketing Manager: Netmarble US, Inc.

2017-02-22

Netmarble has become one of the world’s fastest growing mobile game company in the world and consistently ranks as the top mobile developer and publisher worldwide. We partner with world-renowned IP’s from companies such as Disney, Marvel, and LucasFilm to produce major top grossing hits such as Marvel Future Fight, Star Wars™: Force Arena, and Lineage 2: Revolution. We also recently announced the acquisition of Kabam’s top Vancouver studio, responsible for the top 10 grossing hit Marvel Contest of Champions and upcoming Transformers: Forged to Fight. Located at Buena Park, CA, Netmarble US aims to hire energetic, reliable and most importantly, game loving talents to entertain the western world with us!   Job Duties: Work with game studios to develop product roadmaps and marketing plans centered around creating awareness for our mobile games through a variety of tactics such as user acquisition, influencer programs, and activities that raise engagement rates. Manage internal talent and outside agencies to produce creative assets for advertising, promotional materials, conferences and special events. Collaborate with cross functional teams such as PR and community to develop messaging strategies and flawlessly execute on campaign goals. Define and develop go-to-market strategies by conducting competitive market analysis, trends, product branding, positioning, and campaign narratives. Analyze key performance indicators to help identify opportunities to create marketing strategies that produce results and insightful business intelligence that allow executives teams to make better informed decisions. Develop creative briefs that help inform creative teams to build out key art, trailers, gameplay videos, app store screenshots, and UA banners. Conduct consumer research and regularly report findings to executive leaderships and key stakeholders.   Requirements: Passion for gaming with industry experience preferred Bachelor’s Degree or equivalent work experience in a relative field(s). Minimum 5 years of work experience in a marketing or brand management role within gaming/entertainment industries Exceptional business, analytical, and critical thinking skills Experience both building marketing strategies and executing on campaign tactics Understanding of mobile gaming, live-service operations, and free-to-play highly preferred Strong communication and presentation skills Experience working with cross-functional teams and[...]



Games Website Developer (#2346): Lionbridge Technologies

2017-02-22

Are you a skilled web developer who’s always wanted to work in the gaming industry? Does your creativity match your passion for reliable and secure technology? Do you dream of not only contributing to, but owning a major part of a Fortune 50’s web-presence? And above all, are you a gamer at heart? If this sounds like you, read on! As a Lionbridge web developer, you’re assignment will be onsite with Amazon Game Studios. And at Amazon, the goal is simple - to create great games. Ground-breaking games that can redefine the boundaries of player experience and change the way the world sees digital entertainment. Games have the power to connect people at a massive scale, and creating these experiences will produce some of the future’s most influential voices in media and art. Amazon is looking for the best developers in the world to join the team and become architects of this vision. And as a web developer for AGS you’ll have the power of Twitch, Amazon Web Services (AWS) and the entire Amazon ecosystem to shape the future of games. You will work alongside talented industry veterans, including key contributors from dozens of titles: Half Life 2, Left for Dead, Portal, Thief, System Shock 2, Age of Empires, Dawn Of War II, Halo, The Last of Us, Gears of War, Forza, and Bioshock. Key Responsibilities: • Build rich clients and web sites that highlight and promote Amazon’s games and game services. • Actively participate in design and implementation reviews. • Be a champion for gamers: Build customer experiences that thrill and entertain our players and constantly create new ways to delight customers. Basic Qualifications: • 3+ years of experience developing highly interactive web pages and internet applications for various platforms and devices (desktop, mobile, etc) • Expertise in CSS, HTML and JavaScript/AJAX • Experience with writing high performance JavaScript/CSS • A solid understanding of web design principles • Familiarity with modern web technologies, including CSS animation and mobile-specific technologies • Experience translating design mockups and prototypes into working application designs.(image)



Animator: Telltale Games

2017-02-21

Telltale Games is looking for a talented Animator to assist the Animation team in creating high quality character animation for a game project using Maya and Telltale proprietary tool. Responsibilities Create great character animation for in-game in cut scene use Create layouts for external animation outsourcing Maintain defined animation style for characters within each project’s unique parameters Balance quality with efficiency when working under tight deadlines Follow and maintain Telltale’s pipelines and technical requirements Learn Telltale’s proprietary tools for implementing and manipulating animation in the game engine Essential Skills Ability to create great key frame character animation in Maya using FK and IK in a variety of styles Strong understanding of human and animal motion, weight, acting and timing applied to 3D animation Understanding of game animation practices and standards Foundational knowledge of composition, editing and cinematic storytelling Ability to follow direction; strong desire to grow creatively and improve animation skills Working experience in Maya Self-motivated, excellent verbal and written communication; team player Additional Requirements BA or equivalent in Art related field Preferred Experience 3+ years experience in the gaming or film industry Portfolio RequirementsAlong with your cover letter and resume, please include a portfolio of samples that represent the range of your skills, provided that everything has been cleared for release by copyright owners. Generally, 12 to 15 pieces are a good sample. We prefer links to online portfolios if possible. Candidates must be legally authorized to work and accept new employment in the U.S. Telltale Games is an Equal Opportunity Employer and ADA compliant.(image)



Senior VFX Artist: Sony PlayStation

2017-02-21

Come join our award-winning God of War development team! We are looking for an experienced, qualified contractor to take on the specialized role of Senior VFX Artist at a critical juncture in our game development cycle. This individual will work side by side with our art and tech teams to create VFX that enhance gameplay, help set the mood and feel of unique environments, and bring visceral epic experiences to our players. As a Senior VFX Artist, you will help create jaw dropping visuals that set the bar for the PS4. You must possess the ability to effectively collaborate with the art and creative directors to create VFX that are stunning while also working with other development team members to ensure technical feasibility. Help us create amazing top of class games that will set the PS4 apart from the rest! RESPONSIBILITIES: Content creation of visual VFX across all areas of the game ranging from natural environmental VFX, to VFX to punctuate game action, to VFX for characters and their interaction with elements in the game world. Work closely with engine programmers to build future tools, pipelines, and graphic potential. Work closely with the Art and Game Directors to deliver their vision of the VFX as they pertain to the game pillars. Maintain a strong knowledge of the game’s design to support communication and allow better discussions. Create and maintain VFX and shader libraries. Resolve assortment of complex artistic/ VFX development issues for other VFX Artists and other team members. Actively develop and improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, and learning new software packages and traditional art methods. Demonstrate strong time management and prioritization skills by collaborating with the Production group to develop task lists, ensuring assignments are progressing according to schedules, milestones and overall project goals. QUALIFICATIONS: Minimum 5 years’ industry or related experience. 2 or more published titles considered a strength. Previous or next-gen video game platform experience. Comprehensive knowledge of VFX art production pipelines, tools, and systems associated with VFX asset creation. Thorough understanding of shader techniques as applied to visual effects. Traditional art and animation training and production experience. Strong technical abilities; knowledge of PBR systems a plus. Proficient in Maya (or 3D modeling package) and Photoshop.  Premiere/After Effec[...]



Lighting Artist: Sony PlayStation

2017-02-21

Come join our award-winning God of War development team! We are looking for an experienced, qualified contractor to take on the specialized role of Lighting Artist at a critical juncture in our game development cycle. This individual will contribute to the artistic vision of amazing, top of class games with a specialized focus on creating realistic and fantastical lighting of characters and environments. As a Lighting Artist, you will help us create stunning worlds that set the visual fidelity bar for entertainment. You must possess the ability to effectively collaborate with the Art Director and Game Director to light game levels that are visually stunning while also working with a wide range of development team members to ensure technical feasibility. Help us create visuals that will set the PS4 apart from the rest! RESPONSIBILITIES: Light levels and characters in real time according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals. Serve as a high-level contributor to the development of the lighting techniques and processes utilized to define and achieve a product’s visual style. Encourage artistic evolution within the studio. Develop a comprehensive knowledge of the level art and lighting pipeline and all engine, tools and systems associated with the lighting of art assets. Work with the Art Director and tech teams to implement post process effects such as bloom, ambient occlusion, depth of field, and color correction. Facilitate requests or information needs regarding any aspect of the environment/character lighting process as requested. Problem solve regarding the lighting pipeline and ensure that lighting for levels runs in memory and within budget. Actively improve skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods. Generate documentation for the lighting pipeline as it changes. Demonstrate strong time management and prioritization skills by collaborating with Production to develop task lists to ensure assignments are progressing as expected according to schedules, milestones, and overall project goals. QUALIFICATIONS:  Experience with photorealistic lighting for real-time engines Mastery of lighting fundamentals – how lighting effects mood, gameplay, and frame rate in real-time environments Proficiency in level art generation in r[...]



Technical Lighting Artist: Indeed

2017-02-21

Avalanche Studios New York is looking for a talented and established Technical Lighting Artist to join a top-tier, experienced team to help craft cutting edge AAA open-world games. The Position We are looking for a Technical Lighting Artist who can tackle large and diverse problem sets effectively, autonomously, and with expediency. We are seeking a candidate who can own and innovate all aspects of our local and global lighting environments while keeping project priorities and deliverables in sight. Required qualifications 3+ years of experience with lighting techniques within the game industry Experience on one or more AAA titles in a similar role Strong knowledge of physically-based lighting techniques Expert level understanding of material authoring for physically-based rendering pipelines Experience with lighting for dynamic day/night cycles Knowledge of color theory and strong sense of light and shadow Expert level understanding of color correction and post effects Strong knowledge of photographic concepts Ability to manage one's own work with minimal supervision Passion for playing and making games Desired Qualifications Experience with open world game development Experience using a scripting language such as; Python, Java, Perl, Mel, ect. Experience with real time f/x Ability to communicate an artistic vision. A Portfolio is required demonstrating all aspects of your skills, add a link to your online portfolio in your CV. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York.(image)



Senior Graphics Programmer: Indeed

2017-02-21

We're looking for a programmer with experience developing modern rendering techniques for real-time console games, including shader authoring, optimization, visual effects and post-effects. This position will also participate in the development of graphics-related tools for artists and other content authors. Required qualifications Advanced expertise with modern C++ programming Completed and shipped at least one full-cycle (start to end) 3D console game project Strong interest and experience with modern real-time 3D rendering techniques Experience developing GPU shaders, including compute shaders, for current-gen consoles (PS4 / XBOne) Solid understanding of mathematics relevant to game mechanics and rendering Experience with performance and resource optimization for consoles Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc) Passion for playing, making and thinking about games Desired qualifications Direct experience with cross-platform rendering architecture 5+ years of experience within the game industry Familiarity with Python scripting Familiarity with modern game asset processing pipelines (models, textures, etc) Familiarity with the DirectX 12 SDK Experience working with a large, AAA development team Experience developing Win64 GUI applications, especially content tools(image)



Audio Programmer: Indeed

2017-02-21

Avalanche Studios in search of an Audio Programmer for an exciting high-profile unannounced AAA console title. As an audio programmer, you will be responsible for developing and improving SFX, dialogue, music and other audio systems within the Avalanche engine. Audio development will involve our in-house sound development tools as well as the FMOD middleware API and our C++ game engine code. You will work closely with the game teams and our sound designers to innovate within the area of sound in an open world. The ideal candidate should be a highly motivated individual who can communicate well with a diverse and cross-discipline team of developers. The candidate should also have the ability to plan and carry out programming tasks to required levels of quality and on-time. Required qualifications 3+ years of professional C/C++ programming experience Audio Programming experience on at least one shipped, AAA, console title A passion for audio and music in games Beneficial qualifications Experience with DSP and SFX (effects) programming Prior use of the FMOD SDK Experience developing for XBox One and/or PS4 consoles Working knowledge of audio codecs and formats Proven track record in profiling and low-level optimization. Streaming/resource management Experience from tools, build systems and compiler pipelines Scripting (Python especially)(image)



Sr. Environment Artist: Sony PlayStation

2017-02-21

We are seeking a Sr. Environment Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating environment/level assets, utilizing a combination of traditional fine art and technical art skills.   Responsibilities: Create stunning organic and hard surface 3D models for an open world real-time game environment.  Produce rich materials and shaders that complement and enhance the 3D models. Collaborate with the art and design teams to layout game areas which are engaging and visually inspiring. Work closely with the art director/manager and team leads to deliver and maintain the established art style. Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements. Work well within the team environment and be able to initiate and lead other team members. Independently undertake research and information to ensure game design needs and artistic direction are met. Proactively stay up on new software, processes and industry trends and share the knowledge with the team.   Requirements/Education: A strong portfolio illustrating proficiency as an Senior Environment Artist Advanced experience with real-time 3D packages such as Unreal, Crytek, or Unity. Expert understanding of Maya/Max, Photoshop, and Z-Brush/Mudbox. Solid experience generating PBR materials and shaders. Professional experience working on current generation games Effective communicator with art staff, team leads, and other studio disciplines. Highly motivated and proactive, consistent productivity with minimal supervision. Ability to collaborate and contribute effectively in a team environment. Ability to meet deadlines. 5+ years of experience in a game production environment.   Bonus: Ability to mentor and teach other artists. Experience using texturing software like Substance Painter and Designer. Traditional Design and Art skills such as composition, color theory and basic principles.(image)



Character Programmer: Indeed

2017-02-21

Avalanche Studios and looking for a programmer with experience developing character mechanics for a 3D action-adventure AAA console game, including sophisticated traversal and combat actions. Required qualifications Advanced expertise with modern C++ programming Completed and shipped at least one full-cycle (start to end) 3D console game project Strong interest and experience with modern character animation techniques Familiarity with modern AI and physics game systems Recent and relevant experience with console development (XBox / Playstation) Solid understanding of 3D math and its application to game development Experience with performance and resource optimization for consoles Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc) Passion for playing, making and thinking about games Desired qualifications Direct experience with PS4 or XBox One development for a shipped title Direct experience developing character mechanics and animation for a recent 3D action game 5+ years experience within the game industry Familiarity with Python scripting Familiarity with modern real-time animation processes and pipeline Experience working with a large, AAA development team(image)



Gameplay Programmer: Indeed

2017-02-21

As a Game Programmer on this project you will work with our designers to conceive of and implement elements of scripted and emergent world content, combat and activities. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics and tweak and balance the game. Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines. Required Qualifications A keen sense of fun gameplay Familiarity with AI, physics, animation and gameplay code in general Strong math skills Strong communication skills and ability to work in a team Beneficial Experience Experience with Havok Physics, Animation and AI At least one shipped AAA title for current or last generation consoles Experience with character scripting, animation state machines and animation blending Experience with developing tools and asset pipelines Experience with game design processes To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.(image)



Engine Programmer: Indeed

2017-02-21

At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals. We have a solid reputation for producing fantastic looking open-world games and this is a great opportunity if you want to play an instrumental role on a small team developing our next-generation engine. You will be a part of a small team responsible for designing, developing and maintaining many aspects of the core engine tech such as streaming, threading, memory management and lower level platform specific technology. Required qualifications 5+ years of relevant experience Expert in C/C++ In-depth knowledge of game engine architectures In-depth knowledge of next generation console architectures and future architectural trends Experience with a wide range of game level systems, including scene management, physics, animation, AI, rendering, etc. Experience with a wide range of tools and pipelines used in modern game development. Self-motivated, strong work ethic, able to work independently Good communication skills and thrives as a member of a team Avalanche Studios is developing for PS4, XBox1, PC.(image)



Environment Artist: Telltale Games

2017-02-21

Telltale Games is looking for Environment Artists with at least five years of professional experience to work with our award-winning art team! Please apply if you have a strong eye for composition, scene lighting, texture and color theory. You can create art assets that align with our product style and content and love to work as part of a thriving studio. Your portfolio includes cartoon-like and stylized geometry in the art and both movie-set type of environments and objects. You have a passion for games and delighting audiences visually with visual details. You can work in a team that is responsible for baking assets directly into the game. Responsibilities: Model, texture, and light game ready quality 3D environments for use in-engine using provided concept art or inspirational reference material Align your deliverables through Art Direction using standards set by the game’s style in your modeling, lighting, and textures Paint great looking textures in the appropriate style from reference materials or scratch Provide normal maps, specular, gloss, lighting, etc. for project needs as required Solicit feedback from designers and art directors to accommodate gameplay and art features into the environment Participate in design discussions and the R & D process as part of the team on specific projects Experience: Body of work having successfully delivered assets to at least one shipped title 5+ years of professional work experience as an Environment Artist Strong understanding of architecture, lighting, composition and design Knowledge of color theory and the ability to create balanced and appealing color palettes Able to create custom materials and all associated maps - bump, normal, Spec for new or existing assets Ability to implement clean, efficient geometry for maximum performance in the engine Expertise in the use of Maya to include its Modeling, Lighting and Texturing tools and additionally with Photoshop Z-brush, Substance or Mudbox experience is a plus An understanding of game design and games technical requirements and the pipeline to deliver a product in a packaged or online game product Self-driven with excellent communication skills both written and verbal and the interest in being part of a dynamic team Experi[...]



AI Programmer: Indeed

2017-02-21

Indeed Hire has partnered with Avalanche Studios and is looking for an experienced and motivated AI programmer to join our AI team on our next open world project. At Avalanche Studios you will work with some of the industry’s most exciting technology and talented individuals. You are expected to have previous experience from developing character and/or vehicle AI and to be able to utilize this experience by pushing the quality of our titles even further. As an AI programmer you will work with our content creators to design fun and robust character behaviors for one of our AAA action titles. You will implement behaviors for the inference systems of our game engine and Integrate AI behaviors and subcomponents with other gameplay systems such as physics, animation and sound. It will also work to maintain and extend our inference and pathfinding technology and existing tools for AI content creation. Avalanche Studios is developing for next gen platforms. Required qualifications A strong passion for game AI and a keen sense of fun gameplay Familiarity with animation, physics and gameplay code in general Experience from working with common AI technology such as state machines and pathfinding algorithms Prior experience working as a programmer on at least two shipped title on current-gen consoles Basic understanding of the possibilities and challenges the PS4 and Xbox ONE hardware architectures imposes on AI algorithms and technology Desired qualifications Experience from working with action planners, behavior trees and obstacle avoidance algorithms Experience working with navmesh generation and pathfinding in a complex environment Experience from working with character scripting, animation state machines, animation blending and similar techniques Experience from tools development using QT, python or wxWidgets To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York City. Job Type: Full-time Job Location: New York, NY Required education: Bachelor's Required experience[...]



Lighter: Sony PlayStation

2017-02-21

We are seeking a Lighter who will work with Creative Director, Art Director and Leads to create consistent high quality in game and cinematic real time lighting. Lighter will help to set mood and tone while remaining true to the games open world look and feel.   Responsibilities: Participate in developing standards and techniques for both in game and cinematic lighting. Troubleshoot creative and technical issues related to lighting as they arise. Develop efficient lighting solutions that fit within the technical constraints of the game. Create lighting solutions that seamlessly bridge between open world gameplay and cinematics creative direction. Communicate and troubleshoot with other team members lighting related issues. Set atmosphere for level and sequence lighting. Fix lighting bugs and implement root cause solutions. Work with programmers and technical leads to develop lighting specific tools. Lighting cinematics at AAA level   Requirements/Education: Candidate must be driven, possess a strong attention to detail and be able to work with little to no supervision. Ability to receive feedback and implement change Strong understanding of color, light and composition Ability to interpret creative direction and implement creative lighting solutions Minimum 1-3 years’ experience lighting for AAA games or film Real time lighting experience preferred Unreal experience a plus Broad technical understanding of computer graphics Degree in related field preferred Cinematic lighting experience (image)



Lead Programmer: Double Fine Productions

2017-02-21

Double Fine has an immediate opening for an ambitious, visionary and experienced Lead Programmer for its San Francisco development studio. The ideal candidate has considerable experience leading development on a large cutting-edge code base and has the ability to architect and implement critical game engine components. The role requires prior experience developing for modern game systems such as PS4, Xbox One or Windows. Additional key qualifications for this role include good problem-solving skills, the ability to motivate, collaborate with other disciplines, mentor others, and a passion for adding the extra polish that that truly sets Double Fine games apart from other games. Responsibilities: Lead the design, development, architecture and implementation of the core engine systems that power Double Fine’s games. Create software systems that are intrinsically scalable and cross platform. Create or improve tools as necessary to support specific features/systems. Continuously test, debug, profile, analyze, and optimize across all applicable platforms. Adapt current and legacy games to maximize performance and stability on new platforms. Contribute innovative and original ideas on all aspects of game production and development. Requirements: Five or more years of experience in the creation and delivery of state-of-the-art, performance-minded AAA console of PC games with two in-game credits required. At least one shipped modern console or PC title in the Lead Programmer role. Experience working with team leads to develop project structures, best practices, programming workflows and project scheduling. Solid working knowledge of all technical aspects of game development facilitating the leadership of programmers outside of core expertise. Demonstrated proficiency in C++. Proficiency with linear algebra and general 3D mathematics. Comfortable working with internal and externally developed code and middleware. Effective communicator and collaborator with engineers and team members from other disciplines. Desire and demonstrated ability to mentor junior programmers and help with their career growth. A natural curiosity for all aspects of game developm[...]



Art Director: Double Fine Productions

2017-02-21

Double Fine Productions is currently looking for a highly experienced, professional Art Director for its San Francisco development studio. The primary job responsibility is to craft and ultimately realize the game’s artistic vision within reasonable schedule, budget, and technology constraints. The Art Director bridges the art, technology, and design teams, ensuring that the artists have the necessary tools and technology, that the art supports the project’s creative vision, and that the created assets are created in a way complimentary to the strengths and limitations of the technology. In all areas, the Art Director should have the ability to work through people using influence and inspiration rather than fiat.  The ideal candidate is an artistic visionary with a strong preference for working in a highly creative, innovative, small, intimate development environment. Published or current games should reflect direct experience defining and exploiting pipelines on modern hardware, such as the PlayStation 4 or Xbox One. The position requires a fluency in modern 3D art creation techniques and an avid interest in pushing the leading edge of game art development. Responsibilities: Work with the artists and programmers to define and supervise the game’s visual direction and internal development standards. Maintain an art production pipeline, process and workflow that ensures the art direction adds considerable value to the finished product. Supervise the efforts of the artists, define the art schedule and establish procedures and expectations. Ensure the timely and reliable delivery of all art assets within schedule and budget considerations. Specify and problem-solve technology issues related to art production, and offer constructive input as to progress and risk abatement. Communicate technical issues to the programming staff. Facilitate and lead the development and maintenance of common art criteria. Author and maintain the art design document, ensuring that there is clear and cogent documentation on art vision, process and pipeline. Proactively develop the skills of the team’s artists, including mentoring, sugges[...]



Senior Server Engineer: Big Huge Games

2017-02-21

Senior Server Software Engineer Big Huge Games is looking for a talented Server Software Engineer to join our accomplished game development team.  You will be part of a highly skilled and innovative group that is responsible for creating world class mobile games.  Your focus and responsibility will be on creating servers for game development, utilizing and combining multiple technologies to create an online game that will be played by millions of players.     We’re looking for candidates who combine strong programming skills with a passion for games, and the ability to work well with others.  Your input, technical abilities and architectural expertise will help contribute to our long-term development and direction, and will be crucial to our games’ success.  We want skilled engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment. You will be working closely with gameplay, tool and server programmers, as well as other disciplines including Art, Design, Production, QA and Analytics.  As part of a cross-functional and agile team, you will help implement and drive the development of new features on the backend side.  At the same time, you will be empowered to create and challenged to learn.   Responsibilities: Design, implement and extend our backend architecture using Java and related frameworks like Spring. Create high availability, service-oriented, scalable and secure systems for game features and functionality. Utilize new hardware and software technologies in an intelligent and efficient manner, for storage, caching, database, logging and analytics capabilities. Participate in group collaboration and utilize engineering best practices, such as code reviews. Work with all departments to ensure the best systems and tools to make our teams efficient and our games great.   Preferred Skills and Qualifications: Source control system knowledge, including git and/or Perforce. Strong knowledge of Java and C#/C++. Excellent team and interpersonal skills a must. Experience using Linux and Apache Tomcat. Experience or f[...]



Senior Gameplay Engineer: Big Huge Games

2017-02-21

Senior Gameplay Engineer Big Huge Games is looking for a talented and experienced Gameplay Engineer to join our accomplished game development team.  You will be part of a highly skilled and innovative group that is responsible for creating world-class mobile games, focusing on game client development.  We’re looking for candidates who combine strong programming skills with a passion for games, and the ability to work well with others.  Your input and technical abilities will help contribute to our long-term development and direction. You will be working closely with gameplay, server and tool programmers, as well as other disciplines including Art, Design, Production, QA and Analytics.  Your work will involve implementing new game features in an efficient, robust and scalable manner, as well as bug fixing and optimizing code for our target platforms.  We want engineers that live and breathe code, yet can still operate and communicate effectively in a highly interactive environment. Responsibilities: Develop high quality game features for mobile platforms, by gathering requirements, designing solutions, implementing robust code, testing and debugging. Create efficient, scalable, optimized code while working with 3rd party libraries and tools. Understand, conform and optimize for the memory and performance limitations of target hardware. Participate in group collaboration and utilize engineering best practices, such as code reviews. Work with all departments to ensure the best systems and tools to make our teams efficient and our games great. Preferred Skills and Qualifications: Source control system knowledge, including git and/or Perforce. Strong knowledge of C#, C++. Excellent team and interpersonal skills a must. Unity3D Engine expertise. Mobile development (iOS/Android). Game industry experience, shipped previous cross platform titles. Familiarity with 2D games, especially mobile and free to play. Bachelor’s degree in Computer Science or equivalent engineering track.[...]



Customer Service Advocates : Pole To Win

2017-02-21

Job Description:Pole To Win is expanding our Customer Service team. To be a Customer Service Advocate at Pole To Win you must have a steadfast desire to provide exceptional customer service with each and every customer interaction. Our customer service team provides customer assistance via voice, email, and chat interactions to customers around the world for a number of different product lines. We are devoted to giving our customers incomparable service by demonstrating exceptional listening, problem solving, common courtesies, empathy, and education every time we interact with them. Company ProfileSince 1994, Pole to Win has been providing outsourced Quality Assurance, Customer Experience and Localization Services to the Interactive Media, Internet of Things (IoT), Technology and e-Learning markets. Our service lines include: Quality Assurance, Quality Engineering, Localization, Translation, Customer Experience, Talent Acquisition, and Audio Production. Pole to Win's core values is imbued across our global organization: Reinforced by our actions and our attitudes. Echoed throughout our approach to our operations and our clients. Exemplified by our culture, and most of all, our people. We build people and their careers. We actively turn to team mates for counsel, inspiration, and diverse perspectives. Relationships are built on mutual respect. Personal and professional integrity is our guiding principle. We are honest, authentic, transparent, and ethically sound. Our primary goal is to advance our clients' businesses and their customers' satisfaction. We set the bar for generating imaginative and effective solutions for the most challenging problems. We move with speed and agility. We love what we do. We have unwavering loyalty to our DNA, our culture, our values, and ourselves. DUTIES AND RESPONSIBILITIES:• Providing customer support and technical issue resolution via email, phone and other electronic communications.• Identifying software and hardware issues, also user training issues and communicating this distinction of the thre[...]



Animator (Bilingual-English and Spanish): Age of Learning, Inc.

2017-02-21

The Age of Learning Publishing team is seeking a bilingual Animator (English and Spanish). The Animator will use his or her expertise in animation and video editing applications to create simple animations specifically tailored for curriculum-based the Spanish language content for children. The Animator will engage with and support our development and creative teams in generating a high-level localized experience for ABCMouse Learning Activities. The ideal candidate has some experience within publishing, entertainment and/or education. Our environment is fast-paced, so flexibility is a must. Responsibilities:  Utilizing existing designs, layouts, and files to build new Flash and/or After Effects files for a variety of Spanish language online activities for children ages pre-K though second grade   Learning and using existing software to prepare and export Flash and/or After Effects files into the various formats for use on our website Desired Skills and Experience:  Expert proficiency in Flash and/or After Effects, Photoshop, Illustrator, HTML 5 Detail-oriented with a solid knowledge of web development, GIT, and video editing Able to handle multiple projects with ease under tight deadlines       Proactive, self-starter with excellent time management skills Creative problem-solver Good communicator who works well in a team setting(image)



Senior Designer : Insomniac Games

2017-02-20

Are you a passionate and experienced game designer who is able to make a major impact on gameplay mechanics, game systems, or level layout? Bring your creative energies and design talent to Insomniac Games and work with the team behind Sunset Overdrive and Ratchet and Clank! As a Senior Designer you’ll work closely with the Creative Director and Lead Designer in realizing the creative vision for the game. You’ll be responsible for key components of the game from design through execution, working collaboratively with all other departments to deliver an amazing product. And, as a senior member of the team, you will help define the direction of the Design department and mentor younger designers. Essential Duties and Responsibilities include the following: Create clear and concise, visually oriented design materials that explain mechanics, systems and features Design, own, and prototype key game play systems; collaborate with the Design, Art and Gameplay Programming teams to ensure that goals are achievable within the given time restraints Help create consistent implementation of gameplay by working to define best working practices, processes, standards and conventions, for the design team Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Gameplay Programming team to deliver content that meet each disciplines goals and deadlines Help assess the progress, quality and user friendliness of the project via methods such as usability testing, focus tests and in-house play tests Provide constructive feedback on all aspects of the game to the Lead Designer; find opportunities to increase the entertainment value of the project and advise on how that information may be implemented, or held for future projects Other duties may be assigned  Education and/[...]



Senior Environment Artist: Insomniac Games

2017-02-20

If you are ready to step up to the plate, swing for the fences, and get the opportunity to work on a Spider-Man game – then we want to hear from you. Insomniac Games is looking for a Senior Environment Artist to help maintain established quality and artistic consistency of environment art. This role sets an example to the production team by the creation of art assets and professional conduct. S/he implements new production methods to improve performance and efficiency, acts as a liaison with the tools department, and builds environment art assets. Keep reading! Essential Duties and Responsibilities include the following: Maintains consistent aesthetic and technical quality in all environments Maintains consistent style under the direction of the Art Director and Lead Environment Artist Works closely with level designers to lay out levels that work for design and gameplay and follow the aesthetic and technical guidelines set by the Lead; levels must also be laid out with scope control in mind so deadlines can be met Works closely with the tools department to implement new production methods Participates in the planning of project environments Other duties may be assigned Responsible for overseeing and/or creating the following environment art components: Design roughs Visual prototype levels Technology test levels Low detail (layout) geometry Medium detail (asset) geometry High detail (normal map generation) geometry Instance composition and layout Texture maps Surfaces Collision Zone/Region setup and implementation Level optimization (which includes vram, mram, Framerate, etc…) Additional Production Responsibilities: Tool proposals Tool beta testing Assigning bugs and verifying bug fixes Working with concept/polish team to ensure proper production quality This position assists with the training of environment art team members and assists with problem solving for new technology. Schedules and guides a small team of environment artists. Education and/or Ex[...]



Senior Gameplay Programmer: Insomniac Games

2017-02-20

Want the opportunity to work on a Spider-Man title with a fantastic team? Can you combine your strong programming and 3D math skills with creativity and a passion for games to create amazing gameplay? If so, this is the role for you! Programmers here at Insomniac work closely with the Design and Animation departments to build the gameplay systems and features that define our games. In this role you will help realize the creative vision for the game by using our established codebase and your own skills and abilities, building our next great gameplay experience. And you will help contribute to the long term development and direction of the department. Essential Duties and Responsibilities include the following: Take ownership of major gameplay features or systems, designing and implementing robust, complete, extensible, and innovative solutions to technical or creative challenges Take an active role in schedule maintenance, providing time estimates and task breakdowns for high level project requirements Work independently and with other departments to help meet requirements for functionality, scope control, fun factor, and performance Provide technical input to other programmers; mentor junior programmers as appropriate Independently identify areas for improvement and seek to make these changes Experience with debugging- diagnosing and fixing code- either their own or other programmers Other duties may be assigned Education and/or Experience: Master's degree (M.A.) or equivalent; or five to seven years related experience and/or training; or equivalent combination of education and experience, and a proven track record with shipped titles. Strong 3D math skills, especially linear algebra. Extensive knowledge of C/C++ programming languages. Adaptive coding style. Visual Studio experience, LUA, and Maya experience a plus. Familiarity with component-based architecture and assemb[...]



Character TD: Insomniac Games

2017-02-20

Insomniac GamesJob DescriptionInsomniac Games is looking for a versatile Character TD, for our studio in North Carolina! You’d be responsible for creating character setups, including the rigging of various heroes, enemies, weapons, vehicles and props, and for support of the Animators and others with scripts and tools. If you’re a super talented Rigger who’d like to join a highly creative and collaborative team… keep reading!What you would be doing: Write and maintain scripts using MEL, Python, and PyMel. General scripting duties include developing systems and workflows for animating and rigging characters, expediting the character setup and animation process, and writing scripts to aid the art team when required Possess a comprehensive understanding of animation techniques Work with the Core team creating Maya tools and improving the art pipeline Contribute to the design and improvement of the character set-up process Assist the animation team in troubleshooting setup and animation problems as they arise Understand (and assist when technical needs arise) the entire process of creating cinematics including set construction, camera setup, character blocking, character animation, animation troubleshooting, and ensuring that scenes run properly on the real-time game engine Create simple Entity animations for the purpose of testing new and existing systems, and animate cameras and simple Entities for gameplay and cinematics as necessary Maintain an understanding of skeletons, facial animation methodologies, constraints and other Maya tools and systems used for character animation Edit and improve existing character animation systems, including facial setups and animation transfer tools Other duties may be assigned What you would be bringing with you: Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of e[...]



Technical Artist: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is looking to hire an experienced Technical Artist to work on our Platform team at our studio in Alpharetta, Georgia. As part of the Platform team, your focus is on game performance and memory for all the games Hi-Rez produces. You will be dissecting the stats and help guide the artists on how to minimize performance and memory impact while pushing the visual quality of the game. You will also be making tools for automating the data analysis and internal production. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! What our Technical Artist Do: Creating scripts/tools in different environments ( Max, Batch, Javascript...) Analyzing game performance and memory using various engine, 3rd party tools, and internal tools R&D pipelines & techniques for content teams Who we are looking for: 2-5 years experience in game production Problem solver Scripting experience, developing complete tools Ability to work collaboratively and communicate with multiple teams. Self-motivated worker Well Organized, and able to Multitask Preferred candidates have: C++ experience Shader work experience Unreal 3 / Unreal 4 experience(image)



SMITE - Console QA Analyst: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is hiring an experienced Console QA Analyst to join the SMITE team at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new online game projects. What our analysts do: Work with the Lead QA Analyst to create and implement comprehensive, effective, and detailed Quality Plans and Test Procedures for all assigned games. Ensure our game products meet high standards of quality, reliability, usability, and performance through hands-on testing and problem reporting. Interpret, analyze and evaluate testing progress at specific Milestones related to QA deliverables and platform-specific content and functionality requirements. Who we are looking for: 2+ years Console QA experience. Ability to work in a fast-paced, multi-faceted, and collaborative environment. Passion for games and game development. Familiar with building test cases and test plans. Familiar with bug tracking software management systems such as JIRA. Working knowledge of Microsoft based operating systems and Office products. Excellent troubleshooting, organization, critical thinking, written and verbal communication skills. Strong attention to detail. Preferred candidates have: Knowledge of: MS SQL; MySQL; JSON. Language proficiency in Spanish, Portuguese, and/or Mandarin Chinese. Strong understanding of Smite and other Hi-Rez products. Understanding of first party certifications standards and requirem[...]



Mobile Games - Leads QA Analyst: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is hiring an experienced QA Analyst to work at our studio in Alpharetta, Georgia. At Hi-Rez, you will have an opportunity to be part of an innovative environment that embraces new and different ideas. We are a passionate and enthusiastic bunch who love video games. We have incredibly talented individuals who are empowered to create, and challenged to learn. All of this means more opportunities for you to unleash your ingenuity, energy, collaboration, and dedication. Come join the creator of the critically acclaimed SMITE, Paladins and Tribes: Ascend, as we embark on exciting new online game projects. What our analyst do: Work directly with QA analysts (onsite and outsourced) to ensure our game products meet high standards of quality, reliability, usability, and performance through hands-on testing and problem reporting. Collaborate with the producer and/or project lead to create and implement a comprehensive, effective, and detailed quality plan and test procedures for all games assigned. Provides leadership and technical expertise to team of QA Analysts. Interprets, analyzes, and evaluates testing progress at specific milestones related to QA deliverables and jurisdictional requirements. Communicates QA project status (including risk and mitigation strategies) to all stakeholders. Who we are looking for: 5+ years QA experience managing and prioritizing issues. Excellent understanding of first party certifications standards and requirements. Ability to lead and work in a team environment. Understanding of the Software Development Process Excellent troubleshooting, organizational, & communication skills Working knowledge of Microsoft based operating systems Basic understanding of PC hardware setup and configuration Familiar with bug tracking software management systems. Familiar with building test cases and[...]



SMITE - UI Programmer: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is looking to hire an experienced UI Programmer to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects! What our UI Programmers do: Design, prototype, code, and unit test User Interface enhancements, features, and fixes for the game SMITE. You will implement UI screens and functionality using Unreal Engine 3 and Scaleform (Flash/ActionScript) Who we are looking for: Exceptional programming skills with 2+ years of software programming experience. Thrives upon change. Comfortable prototyping and working with iterative development process. Strong User Interface layout and design skills. Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience thru professional game development, indie projects, or mods. Team-oriented but self-motivatedPassion for games. Strong work ethic. Problem solver Even better candidates have: UI programming experience Experience with Unreal 3 engine. Experience with Scaleform or Flash/Actionscript Knowledge of source control Experience with PC/Windows programming Experience programming for console games(image)



Mobile Games - Senior Programmer: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is immediately hiring a Senior Gameplay Programmer to work at our studio on SMITE: Rivals, in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects. What our Senior Gameplay Programmers do: Design and architect new game enhancements and implement bug fixes using Unity. Design and architect other client or server systems as required. Test and refine systems throughout the development cycle of the project. Work closely with design and art disciplines in the development of products. Write clear, maintainable, portable code. Participate in code and architecture reviews. Who we are looking for: Exceptional C/C# design and programming skills. Proven debugging and technical problem ownership skills5+ years of experience with gameplay programming, with shipped mobile titles Experience with the Unity engine. Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience through professional game development, indie projects, or mods. Team-oriented, but self-motivated. Thrives upon change. Comfortable prototyping and working with iterative development process that changes rapidly. Passion for games. Strong work ethic. Problem solver. Preferred candidate has: Experience with Scaleform. Experience with animation subsystems. Knowledge of source control. Experience with PC/Windows programming.A strong appreciation for mobile games and plays them on his or her free time. Experience working with remote teams on a shared project / development pipeline.(image)



Mobile Games - Gameplay Programmer: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is immediately hiring a Gameplay Programmer to work at our studio on SMITE: Rivals, in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend; as we embark on exciting new online game projects. What our Gameplay Programmers do: Design and architect new game enhancements and defects fixes using Unity. Design and architect other client or server systems as required. Test and refine systems throughout the development cycle of the project. Work closely with design and art disciplines in the development of products. Write clear, maintainable, portable code. Participate in code and architecture reviews. Who we are looking for: Exceptional C/C# design and programming skills.3+ years of experience with gameplay programming, with shipped mobile titles. Experience with the Unity engine. Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience through professional game development, indie projects, or mods. Team-oriented, but self-motivated. Thrives upon change. Comfortable prototyping and working with iterative development .process. Passion for games. Strong work ethic. Problem solver. Preferred candidates have: Experience with Scaleform. Experience with animation subsystems. Knowledge of source control. Experience with PC/Windows programming.A strong appreciation for mobile games and plays them on his or her free time. Experience working with remote teams on a shared project / development pipeline.(image)



Paladins - Senior Gameplay Programmer: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is immediately hiring an experienced Senior Gameplay Programmer to work at our studio in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins, & Tribes: Ascend; as we embark on exciting new online game projects. What our Gameplay Programmers do: Design and architect new game enhancements and defects fixes using Unreal Engine 3 Design and architect other client or server systems as required Test and refine systems throughout the development cycle of the project Work closely with design and art disciplines in the development of products Write clear, maintainable, portable code Participate in code and architecture reviews Who we are looking for: Exceptional C/C++ design and programming skills. 5+ years of software programming experience. Background in math including Linear Algebra. Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience thru professional game development, indie projects, or mods. Team-oriented but self-motivated. Thrives upon change. Comfortable prototyping and working with iterative development process. Passion for games. Strong work ethic. Problem solver. Preferred candidate has: Gameplay programming experience. Experience with Unreal engine. Familiar with unrealscript, class struction of unreal, the ‘unreal way’ of developing games. Experience with Scaleform. Experience with animation subsystems. Knowledge of source control. Experience with PC/Windows programming.(image)



Mobile Games - Lead Programmer: Hi-Rez Studios

2017-02-20

Hi-Rez Studios is immediately hiring an experienced Lead Programmer to work at our studio on SMITE: Rivals in Alpharetta, Georgia. Come join the creator of the critically acclaimed SMITE, Paladins & Tribes: Ascend,; as we embark on exciting new online game projects. What our Lead Programmers do: Design and architect new game enhancements and implement bug fixes using Unity Design and architect other client or server systems as required. Test and refine systems throughout the development cycle of the project. Work closely with design and art disciplines in the development of products. Write clear, maintainable, portable code. Participate in code and architecture reviews. Who we are looking for: Exceptional C/C# design and programming skills. Proven outstanding debugging and technical problem ownership skills 7+ years of experience with programming for video games, with shipped mobile titles. 3+ years of experience programming mobile games. Bachelor’s degree or greater in Computer Science or similar discipline (Math, Physics, CE or EE) or equivalent experience through professional game development, indie projects, or mods. Experience with the Unity engine. Team-oriented, but self-motivated. Thrives upon change. Comfortable prototyping and working with an iterative development process that changes rapidly. Passion for games. Strong work ethic. Problem solver. Preferred candidate has: A strong appreciation for mobile games and plays them on his or her free time. Familiarity with Google Drive and Spreadsheet from a tools perspective. Experience working with remote teams on a shared project / development pipeline.[...]



Lead RTS Game Designer: Phaser Lock Interactive

2017-02-20

Phaser Lock Interactive, located in Austin TX, is looking for a Lead Game Designer for our upcoming  Virtual Reality RTS game title. In this position you'll have the opportunity to play a key role in building the next generation of VR games on multiple platforms including the Oculus Rift, HTC Vive, and PlayStationVR. If you are passionate about games and even more excited about defining the landscape of Virtual Reality, then we want you!  As a Lead Game Designer you’ll work closely with the studio leadership team in realizing the creative vision for our games. You’ll be responsible for key components of the game from initial design through execution, working collaboratively with all other departments to deliver an amazing product on time and on budget. And, as a senior member of the team, you will also be key in helping define the direction of the design department and mentor younger designers.Essential Duties and Responsibilities include the following: • Create clear and concise, visually oriented design materials that explain mechanics, systems and features for current RTS game design. • Develop and communicate layout, content, or system designs through written documentation, visual design materials, and verbal presentations • Implement gameplay and game structure through the use of an in-house visual scripting tool; work with the Programming/Art teams to deliver content that meet each disciplines goals and deadlines • Design, own, and prototype key game play systems; collaborate with the Design, Art and Programming teams to ensure that goals are achievable within the given time restraints • Help assess the progress, quality and user friendliness[...]



Senior Producer, Games: Disruptor Beam

2017-02-20

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones, Star Trek, and The Walking Dead. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Producers at Disruptor Beam work closely with designers, artists and programmers to organize and coordinate the game development process. A Producer's number one priority within the development structure is to make sure everyone else can get their job done. We’re looking for somebody with a knack for problem-solving and an approachable personality to smoothly facilitate daily communication and provide support for all the members of the team in task management, prioritization, and scheduling challenges. As a Senior Producer, you will be shepherding games and features from initial concept to final delivery to Disruptor Beam’s amazing players. You will take a leading role in maintaining our high performance/high-quality culture while collaborating with product owners and game leads to maintain clear and adaptable product roadmaps. Through your efforts, the team will set clear, deliverable goals that are communicated and tracked across the company throughout their development. What You’ll Do: Ensuring the development team is consistently delivering high-quality gameplay experiences on schedule while maintaining a healthy work/life balance. Acting as a scrum master for multidiscipline crews of game developers includes facilitating planning sessions, running daily stand-ups, and resolving impediments as they arise. Working alongside the Product[...]



Producer: Disruptor Beam

2017-02-20

Disruptor Beam is building a new generation of games for every screen, based on popular universes like Game of Thrones and Star Trek. This is an opportunity to join a rapidly growing company, alongside a veteran team, working with some of the most iconic brands in entertainment. Producers at Disruptor Beam work closely with product managers, designers, artists, and programmers to organize and coordinate the game development process. A Producer's number one priority within the development structure is to make sure everyone else can get their job done. We’re looking for somebody with a knack for problem-solving and an approachable personality to smoothly facilitate daily communication and provide support for all the members of the team in task management, prioritization, and scheduling challenges. As a Producer, you will be supporting our Platform and Data teams as they provide technology and data to all corners of the company. You will be responsible for gathering requirements from a myriad of stakeholders including game teams and work with product owners including the Director of Platform and Chief Data Officer to set priorities and establish roadmaps. Through your efforts, the team will set clear, deliverable goals that are communicated and tracked across the company throughout their development. What You’ll Do: Acting as a scrum master for Platform and Data developers includes facilitating planning sessions, running daily stand-ups, and resolving impediments as they arise. Facilitating prioritization of requests for Disruptor Beam’s Platform and Data teams Ensuring the Platform and Data teams consistent[...]



Producer: Bohemia Interactive Simulations

2017-02-20

Position Overview   The Producer will act as a Scrum Master for one or more teams and will be responsible for the Scrum team delivering successfully. The Producer is responsible for coaching cross functional teams in Agile methodologies and applying servant leadership practices routinely. The Producer may use Agile methodologies to manage complex projects and process transition. In addition, the Producer will assist in the development of the Production process and the adoption of the process across the global development department. May or may not act as the lead (product owner) of a development project.   Key Areas of Responsibility Responsible for the well-being and productivity of one or more Scrum teams by acting as a Scrum Master Directly responsible for the delivery of development projects Ensuring the Production process is improved and maintained in alignment with company and industry wide best practices Serve as a catch-all for any production tasks the require attention Management Acts as a Scrum Master for one or more Scrum teams Coordinates with groups across the company to ensure a successful product or project delivery including Release Management, Documentation, and Support Offers solid communication skills, both oral and written. Observes deadlines; endeavors to exceed expectations. Process Suggest and implement improvements to the Production process based on best practices and internal team feedback Provides instruments for overview and control of development projects Reports accurate status of development projects Maintains parts of the global production schedule, in[...]



Consumer Software Partner Marketing Manager: Intel

2017-02-19

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.  Job Description:  Help shape the future of gaming at Intel. Flex your creative brainpower by crafting innovative consumer campaigns with some of the most valued and respected brands in gaming. Develop strategies to drive engagement with our customers and partners and use your expertise to improve our gaming presence-all to help drive sales of some of the most innovative technology products on the planet. As an ISV Partner Marketing Manager at Intel, you'll leverage technology to develop engaging content and experiences that help sell Intel's products as well as those of our partner. You'll also:  Understand the sales funnel and how it influences marketing and sales. Drive the creation of innovative content that engages and wins customers. Be a critical member of a creative team that is willing to learn with and from you. Develop innovative ways to generate more sales online, in store, and at events. Collaborate with multiple teams to set the direction and drive strategies for the face of gaming at Intel Manage external agencies' work in order to amplify your activities and partners' plans - create MSOWs Fosteri and maintain strong professional relationships with key software partners to achieve deep marketing alignment. Evangelize Intel's vision and technology to key software developers in meetings, events, and presentations. Ensuring that the most innovative software partners in the world have the tools, resources, and motivation they [...]



Consumer Marketing Programs Analyst: Intel

2017-02-19

APPLY TODAY! We will be scheduling onsite interviews at GDC.Visit our hiring booth on the South Hall Sky Bridges.  Job Description:  Responsible for directing the development of company marketing programs. Responsible for assessment of potential markets, product life cycle planning, coordination of technical product development, development of product strategies, definition of promotional activities and product launch. Activities may include: technical sales support, product advertising/promotion, planning, developing, and implementing multiple channel programs, directing the development of company market requirements for specific products or product lines. Qualifications: The individual would participate in the development, coordination and optimization of key software & hardware sales and marketing campaigns focused on driving hardware sales through the collaboration of software developers, ISVs, publishers and software channel partners. Responsibilities may include: Developing partner pitch material Aligning hardware channel partners, LOEMs, SI's, SB's and OLRs Scheduling of campaigns execution & redemption periods Determining preferred promotional models/services for hardware partners Replicating successful campaigns in appropriate markets Providing input to optimize offerings, partner participation and campaign success Coordinate and manage agency campaign roadmaps Schedule and facilitate campaign reviews and post mortems with field, ISVs and retailers Develop, maintain, and monitor program dashboards Ensure complia[...]



Graphics Programmer : Skydance Interactive

2017-02-19

Do you want to work in a small team environment where each member holds a high degree of autonomy and accountability? In this role, you'll be responsible for designing and refining rendering systems, working closely with the art department to develop the game's look, and then optimizing the graphics to meet performance requirements. You must be ready to shoulder any task as the need arises. You will be expected to hit the ground running, seek out areas of need and maximize your impact. If you are smart, disciplined, and a good team player, specific experience is secondary.  We believe that a small, focused, and dedicated team of talented people can create exceptional games. Responsibilities Architect, refactor and maintain rendering pipelines and features Design, write, debug and refine rendering systems, features, tools and infrastructure as needed Work with other rendering engineers in developing the games “look” Optimize graphics and effects to maximize performance and efficiency Requirements BS – MS in Computer Science or related fields, or equivalent experience Excellent C++ programming and systems design skills, other languages a plus 3 years + programming experience, including game industry experience Have performed multi-disciplinary work with large-scale game engine architecture Experience with Xbox One/PS4 consoles Shipped at least one game Respect for sound engineering principles, must be at ease working with the grain of existing code paradigms Strong math skills[...]



Technical Environment Artist: Skydance Interactive

2017-02-19

Technical Environment Artist   Are you a talented Technical Artist with in-depth knowledge of rendering, shading and scripting with a deep knowledge of Unreal? If so, Skydance is for you. Our ideal candidate has intimate knowledge of real-time rendering, enables the art team through tool and pipeline development and loves to create visually compelling cinematic art. Every member of our team is involved in all aspects of our project’s creation. We believe that a small, focused, and dedicated team of talented people can create exceptional games.   Responsibilities:   Work extensively with the Art Director, Technical Director and Art Leads to push the capabilities of Unreal 4 Create tools and scripts to improve the environment team’s efficiency Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines. Help ensure feature interfaces are user-friendly Help the team develop workflows and standards for valuable content generation Help drive optimization techniques for overall game performance Work with all art departments to cover all dependencies Develop visual features of the game through shading, or pioneering new asset creation techniques and  technical prototypes and mockups Create art assets that require specialist knowledge/technical skill   Requirements & Skills:   Good communication and interpersonal skills Shipped at least 1 game as Technical Environment Artist At least 4+ years of game industry experience 3+ y[...]



Design Intern: Skydance Interactive

2017-02-19

Skydance Interactive is looking for talented design intern for our multiplayer FPS. We don’t view our interns as just “that intern” here. You’ll get to work closely with talented veteran developers to make important contributions, gain valuable hands-on experience, and most importantly have a chance to permanently join the talented Skydance Interactive family after your internship. Responsibilities Report to the design lead and perform numerous gameplay and level related design tasks.   Troubleshoot and provide solutions to design systems and gameplay mechanics. Collaborate with fellow designers to create and iterate on new and existing gameplay features and levels. Requirements Be an AVID gamer. We don’t play favorites here: PC, XBOX, PS4, NGage. No judgments. Well…except for maybe that last one. A strong eye for design. You’re able to quickly latch onto problem areas, analyze them, and come back with elegant solutions to address the issue. Strong communication skills and people skills. Being able to properly communicate your thoughts through words is a designer’s most valuable tool. You should be able to clearly communicate your thoughts and believe in them! Ability to show experience working in Game Engines such as UE4 or Unity, either professionally or through student projects, community, modding, etc. Pluses Experience with UE4 Blueprints, C++, C#, and/or JavaScript. Experience designing and laying out level, paper maps (DnD, Pa[...]



Lead Game Engineer for 3D Printed Vehicles: Divergent3d

2017-02-18

Company Info:  Divergent 3D has developed a 3D printing solution on the cutting edge of planet-saving manufacturing. Our solution can produce complex structures that are lighter but stronger than those made with traditional approaches, dramatically reducing the environmental impact of manufacturing. Using this technology, we have built the world's first 3D printed super car, The Blade (https://www.youtube.com/watch?v=t6Zjffs793k). We’ve also partnered with PSA Groupe (2nd largest auto manufacturer in Europe http://www.businesswire.com/news/home/20160915005409/en/PSA-Group-Signs-Strategic-Partnership-Letter-Intent) to build the world's first production 3D printed car.   Job Description:  We are building an IDE (yes, like IntelliJ) for automotive vehicle development. Today automotive engineering involves 10,000+ engineering hours over 3+ years. With the advent of our 3D printed platform we see an opportunity to disrupt this -- to cut that in half and then in half again. We believe that modern Agile approaches, modern game engines, VR, and a modern take on cross departmental collaboration can make a big difference. We will rely on existing solutions from aerospace and multi-physics modeling to do much of the physics while we glue it together in an Unreal or Unity based IDE with just the right amount of novel machine learning.   Talent Required:  You have been a team lead on a game and are an expert in Unreal or Unity. Y[...]



Senior Game Designer: PlayQ

2017-02-17

About Us: PlayQ is a rapidly growing mobile gaming studio based in the heart of sunny Santa Monica. Our titles have been downloaded over 60 million times worldwide, with millions of users playing our games every day! Our goal is to deliver tomorrow's nostalgic game experiences to a global audience and we rely on our dedicated team to craft these unforgettable games that our users love. We believe that the best games come from diverse teams with a shared desire to create something amazing. From our beachfront headquarters to our innovative tech stack, it’s no surprise that PlayQ was named as one of the 2016 Best Places to Work in Los Angeles by the Los Angeles Business Journal. We're looking for people who have a genuine love for their craft and we invite you to join us in this exciting endeavor. Job Overview PlayQ is looking for a Senior Game Designer to contribute to the continuing success of one of our hit titles, here at our company headquarters in Santa Monica. This position will collaborate closely with data and production to determine, design, and implement new game features and events. In addition, this position will be responsible for ongoing level testing and tuning to optimize key game metrics. In this role, you will deeply understand game mechanics and features both within our game and across the genre, analyze data and propose solutions to improve specific metrics, create compel[...]



Lighting Artist: Bethesda Softworks

2017-02-17

Bethesda Game Studios is seeking a Lighting Artist who possesses the ability to light our environments and characters to join our growing team. This position requires an understanding of modern lighting techniques and an eye for artistic excellence. Responsibilities Create and maintain all elements of lighting including dynamic, static, cinematic, and character setups. Work with Art and Design to create compelling and dramatic lighting scenarios for gameplay and cinematics Maintain a balance between visual quality and performance requirements Match the established visual style for the game with lighting execution Develop and implement new techniques into the lighting pipeline  Requirements 3+ Years of industry experience, preferably focused on lighting Working knowledge of modern lighting techniques Working knowledge of technical art and performance pipelines Self-motivated and the ability to work and solve problems with minimal assistance Highly organized with the ability to adhere to production schedules Well-developed communication skills and strong work ethic Candidate must submit an online portfolio to be considered Desired Skills Experience working with Creation Kit (Fallout 4, Skyrim) Training in traditional art mediums (painting, sculpting, etc.) Knowledge of current engine technology such as CRYENGINE, UDK, or Unity Experience with lighting using a Physicall[...]