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Channel 9


The Xamarin Show 4: Continuous Delivery with Josh Weber | The Xamarin Show

Wed, 28 Sep 2016 15:00:00 GMT

This week, James is joined by Josh Weber, HockeyApp Program Manager, who talks to us about the next step of DevOps after Continuous Integration, which is Delivery. Gone of the days of emailing around install files and packages as we can eliminate all of this tediousness and delight our testers with Continuous Delivery. Josh shows us not only how we can delivery a development build of Xamarin iOS and Android applications with every commit, but also how Visual Studio Team Services enhances the release management process. He walks us through gated releases to HockeyApp and then straight to Google Play in just a few seconds. Join in on the Continuous Delivery fun on this weeks The Xamarin Show.


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The Ops Team #29 - "Or is it Episode 30?" | The Ops Team

Wed, 28 Sep 2016 15:00:00 GMT

The Ops Team is a (sometimes) weekly show where (occasionally) 4 Technical Evangelists specializing in IT Operations get together to give you the deets on their 4 areas of expertise: Microsoft Azure/Cloud, On-premises datacenter technologies, Enterprise Mobility / Windows and DevOps.This week on The Ops Team, WE HAVE 5 PEOPLE. Unbelievable. That also means that it's the longest episode in Ops Team history, clocking in over 40 minutes long. Approaching Lord of the Rings territory there! Matt and Oguz are joined by new recruit Damien (well, new to Redmond), and some visiting Technical Evangelists, Julien and William from the Canadian subsidiary, to bring you up to speed with the latest IT news.In the news, Julien, William and David all give us a recap of some recent OSS conferences; LinuxCon, GitHub Octoverse and Jenkins World 2016 respectively. Matt brings you the latest on-prem info on Nano Server, OMS, Azure Stack, Windows Server 2016 and of Azure Stuff, shares some useful networking guidance, and some enhancements to data encryption in Azure. Oguz shares the latest on VSTS, performance of Bash on Windows, a new alternative Linux subsystem project for Windows, and some other announcements in the Open Source world!Here's all the links and info on the topics we covered, along with the time stamps to jump to specific points in the video.DevOps and OSS with Julien Stroheker[03:08] - LinuxCon North America Info[06:35] - Orchestration Workshop from Docker (DockerCoins)DevOps and OSS with William Buchwalter[10:13] - GitHub OctoverseOn-Prem Stuff with Matt McSpirit[14:27] - Ed's Nano Server Series[16:00] - OMS & System Center Meetup @ Ignite[17:05] - Azure Stack Meetup @ Ignite[17:44] - Microsoft Mechanics on Storage Spaces DirectDevOps and OSS with Damien Caro[19:28] - Jenkins on AzureDevOps and OSS with Oguz Pastirmaci[26:40] - VSTS Remote Agent Cookbook[28:05] - Bash on Windows vs. Native Performance[29:27] - Arch Linux Subsystem on Windows Project[30:48] - Mesosphere DCOS 1.8 Release[31:46] - Tuesday's with Corey - Azure BotAzure Stuff with Matt McSpirit[32:42] - Microsoft Azure for IT Pros Content Series: Virtual Networking[34:07] - Creating a Site-to-Site (S2S) VPN with Azure Resource Manager (ARM) and Windows Server 2012 R2[35:21] - Create an Office 365 dev/test environment in Azure[36:27] - Announcing the General Availability of Storage Service Encryption for Data at RestWhat do you think? Send us an email, comment below in the comments area on Channel 9, or tweet us at @TheOpsTeam.Follow @TheOpsTeamFollow @dtzarFollow @mattmcspiritFollow @OguzPastirmaciFollow @dcaroFollow @wbuchwFollow @ju_stroh [...]

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Tuesdays with Corey: Session not to miss from Microsoft Ignite | Tuesdays With Corey

Tue, 27 Sep 2016 15:22:15 GMT

Corey Sanders, Director of Program Management on the Microsoft Azure Compute team joins Rick remotely while at Microsoft Ignite. They talk about some of the announcements and new releases in the Azure Compute space.

Don't forget - we're always looking for Suggestions and Questions here in the comments section OR via twitter #AzureTwC. You never know - you might make it to an upcoming episode and be a virtual star of the show - like THIS one!

Post any questions, topic ideas or general conversation here in the comments OR online on via Twitter.


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Episode 24: Windows Anniversary Update Store features for Xbox One and Windows 10 | Level Up

Tue, 27 Sep 2016 15:00:00 GMT

With the Windows Anniversary Update  we converged our Windows and Xbox stores resulting in a host of new features and functionality on our platforms. Join us as we talk with Frank Morrison, the principle program manager for the Xbox Store, about some of the new features available now.

[00:41]: Explore the new User Interface in the Xbox One Store

[01:04]: How the converged store benefits our developers

[05:43]: New features for ID@Xbox game developers in the Windows 10 Store

  • Mandatory Updates
  • DLC  (Downloadable Content)
  • Multiple Edition Support
  • Content Isolation
  • Social Xbox Live integration
  • Consumable management through Xbox Live and the Universal Store

[10:10]: Xbox Play Anywhere

To Find out more about Xbox Play anywhere please visit here:

If you are interested in joining the ID@Xbox please visit our website to learn more and sign up:


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Microsoft Board Member Padmasree Warrior

Tue, 27 Sep 2016 16:29:14 GMT

In one of the latest installments of Microsoft's interview series with its Board of Directors, Padmasree Warrior shares what's surprised her about Microsoft over the past year, the board's role in Microsoft's transformation, and how the company is championing diversity at all levels.


[00:01] – Introductions

[00:34] – Tech background and experience

[02:28] – Coming to Microsoft

[05:00] – Board's role in strategy and execution

[06:41] – Views on leadership structure

[07:49] – Microsoft's approach to diversity

[10:48] – Intersection of technology and automotive industries


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Drone Coding - First Steps with DJI SDK | Drones Garage

Fri, 23 Sep 2016 20:24:56 GMT

Welcome to the first episode of the Drones Garage Show, a showcase produced by the Drones Chapter of the Microsoft Garage. Our goal is to create a community of people excited about drones and their possibilities. We will explore many aspects of working with drones including FPV racing, aerial photography, and programming. 

In this episode, Guada Casuso has Divya on the show to talk about getting started with coding for drones.  Discussing the main players in the market and how to get up and going with a project on the DJI platform.


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Episode 122: Refactoring with Katrina Owen | MS Dev Show

Sat, 17 Sep 2016 14:17:57 GMT

We talk with Katrina Owen about refactoring. Is Coding Style still a thing? Open APIs or be doomed, says Visa, And I didn't want an iPhone 7, but I'll take a free one.


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Defrag Tools #169 - Debugging Tools for Windows Team | Defrag Tools

Mon, 26 Sep 2016 13:00:00 GMT

In this episode of Defrag Tools, Andrew Richards talks to Andy Luhrs and Bill Messmer from the Debugging Tools for Windows team. We talk about what the team develops, what it is working on, the debugger object model, their blog and their feedback email address.Blog - - windbgfb@microsoft.comBill leveraged the debugger object model previously in these episodes:Defrag Tools #138 - Debugging - 'dx' Command Part 1Defrag Tools #139 - Debugging - 'dx' Command Part 2Timeline:[00:00] Welcome and introductions[01:20] What application's are in the Debugging Tools for Windows?[01:57] Kernel Transports - COM, USB, 1394/Firewire, Network[02:34] Symbol Tools - Defrag Tools: #88 - Symbol Folder Hierarchy - index2.txt[03:15] Current focus is on usability[05:06] Debugger Object Model[06:20] NatVis support [05:06] Feedback -[05:06] Blog -[05:06] 1394 Kernel Debugging is now in the SDK, not inbox[09:19] Enabling Postmortem Debugging[12:28] Next week - JavaScript scripting supportQuestions/Comments? Email us at [...]

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Episode 23: GaymerX | Level Up

Tue, 20 Sep 2016 15:00:00 GMT

Join us as we talk with Matt Conn the founder of GaymerX about the conference and why he started it. GaymerX 2016 is coming up at the end of September in Santa Clara and in this video we also chat about the newly announced GaymerX East which will be held in NY in November.
GaymerX is an annual convention focused on games and gaming culture – Video Games, Tabletop Games & Card Games. They focus on creating a fun and safe space for gamers and gaymers of all identities to have fun and hang out with like minded folks. GaymerX is a "queer space", in that many of the panels revolve around queer issues or queer devs, but GaymerX is made for everyone and everyone is welcome!Microsoft is a proud sponsor of GaymerX.
To find out more about GaymerX please visit:
To find out more about Microsoft's focus on Gaming For Everyone please visit:

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General Generator Tips

Wed, 28 Sep 2016 13:00:00 GMT

We're got two things to highlight today that will interest anyone who's worked on or thought about build a "generator" in your next game or project (cough... No Man's Sky... cough)The first is an great essay from Kate Compton.So you want to build a generator…This is a beginner-level advice essay for people just getting started with building generators. It’s also for practiced experts who want a way to organize their knowledge. The advice is meant for any kind of generators: humorous twitterbots, fanciful art-making bots, level generators, planet builders, makers of music, architecture, poetry, and cocktails. (edit: it turned out to be 4000 words long, so enjoy the ride!)With so many possible kinds of generators, what advice can I give? Any advice will depend on what kind of generator you want to build. I’ll give you a list of questions to ask yourself, and advice to match the possible answers.The first question is: What are you making?Write down the thing that your generator will make. We’ll refer to this as your “artifact” but it could be anything: procedural birds, generated stories, animated dance choreography, gazpacho recipes, RPG quests, chess variants.Now the hard part. Inhale, exhale, and start writing down everything you know about what makes one of those successful. What qualities does a good one of those artifacts have? “Funny”, “Harmonic”, “Playable”? Now go deeper: the more specific the kind of thing you are making, the more specific and detailed you can get with these requirements. What does a “fun” level mean? “Fun” will mean very different things for Super Mario or Civilization or Bejeweled. I can come up with more properties of a good paranormal regency romance novel than I can come up with rules for a good novel. The easiest generators to make are the ones where you can describe “good” artifacts as sets concrete properties....Now we have the guidance we need to start building methods that make artifacts....Building Your Artist-in-a-BoxWhen the Spore editors were being designed, the engineers, designers worked closely with the art team to understand how an artist or an animator would go about sculpting and texturing a creature. If they could understand the process and design an algorithm that could follow that process on demand, they would have an “Artist-in-a-box” that could make procedurally generated creatures that would be nearly as good as the original animator would have made. Designer Chaim Gingold explained this process in his 2007 GDC talk audio slides and Art Director Ocean Quigley used a similar process to experiment with what kinds of building blocks he would want for building cities...From rules to generative methods...After you generate…You’ve browsed this list of generative methods, you’ve got your list of constraints and properties in hand, and you’ve built your generator!Now what?Ways that generators fail...Conclusions:Oh, my, this turned into a monster of a blog post. It’s probably full of errors and omissions, but I hope it will be of use to you.... [Click through to read the post... I'll wait]The next project is from Martin O'Leary. The cool part of this is that the page is interactive and lets you play with creating your own maps.Generating fantasy mapsThese are some notes on how I generate the maps for my Twitter bot @unchartedatlas, which is based on a generator I originally produced during NaNoGenMo 2015. There's JavaScript code for the generator on Github here, and the original messy Python generator code can be seen here.You may also be interested in this companion piece, which describes the placename generation.InspirationI wanted to make maps that look like something you'd find at the back of one of the cheap paperback fantasy novels of my youth. I always had a fascination wit[...]

This Week on Windows: Destination Mars, Forza Horizon 3, Fall TV and More! | This Week On Windows

Fri, 23 Sep 2016 23:07:20 GMT

This Week on Windows: We travel to Mars and back with the latest from HoloLens, it's time for the best in fall TV and we know just the place to find it all and we're gonna show you how to get incredible pictures direct to your lock screen.



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Microsoft Ignite New Zealand 2016: The Bag! Limited edition tees, bag donation to charity at registration | New Zealand 2016

Tue, 27 Sep 2016 20:39:47 GMT

In this episode of the Microsoft Ignite New Zealand 2016 Countdown Show, Join your hosts, Rick Claus, and Seth Juarez to learn more about the bag, limited edition tees, bag donation to charity at registration, and more.


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Taming the Data Science Monster with U-SQL: A preview | Microsoft Machine Learning & Data Science Summit 2016

Fri, 23 Sep 2016 20:55:09 GMT

If you have a lot of volume and variety of data that you want to investigate and analyze, it is important to have a scalable data lake to store it and a scalable and extensible query language to process it. Microsoft introduces the Azure Data Lake Big Data Platform with U-SQL as its query engine to help you tame your big data monster. In this video, Seth and Michael are giving a demo-heavy preview of Michael's presentations on U-SQL at the Microsoft Data Science Summit. For more information on Azure Data Lake, please see


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Microsoft Ignite New Zealand: Keynotes, Sessions and more! | New Zealand 2016

Tue, 20 Sep 2016 23:33:25 GMT

Watch the Ignite New Zealand 2016 Countdown Show #001 with Rick Claus and Seth Juarez where they break down the sessions and livestreaming components of the event.


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Upcoming: Secrets of R and Spark at MS Data Science Summit | Microsoft Machine Learning & Data Science Summit 2016

Mon, 19 Sep 2016 21:15:19 GMT

In this preview of the data science summit sessions Maxim and Seth discuss highlights of the two sessions: "Big, Fast, and Data-Furious...with Spark", "R and Spark as Yin and Yang of Scalable Machine Learning in Azure HDInsight" and how these sessions help data scientist become fast and data-furious working on big data projects in the programming language of their choice.


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XAML Apps on Xbox | App Dev on Xbox

Tue, 23 Aug 2016 19:45:37 GMT

Learn how to use XAML and C# to build apps that deliver great experiences on the Xbox and other UWP devices. We will cover how you can easily tailor a UWP app to be great on Xbox while continuing to delight your PC and phone users, all using the same source code.


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Dev Center and publishing UWP apps | App Dev on Xbox

Tue, 23 Aug 2016 19:51:48 GMT

A complete walkthrough of how to take your app and publish it to the Windows Store and make it available to over 350 million users on all Windows 10 devices including the Xbox One.


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