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Jay is games: Comments



Latest comments for Jay is games



Last Build Date: Thu, 17 Aug 2017 11:22:50 -0500

 



Comment on "Monkey GO Happy - Witchcraft"

Thu, 17 Aug 2017 11:22:50 -0500

Walkthrough! Monkey Go Happy - Witchcraft Less magic, more logic. Exploration The witch on the first screen asks for 24 magic cards. Best to start looking around! Pick up two cards from the ground and beside the lamppost, which seems to be fastened shut. To the right of the lamppost, two buildings have wooden doors that open up into other screens. Take the Mini Monkey behind you. Go left to the alley, where a metal pipe runs down the back wall and opens up next to a grate in the floor (both of which jiggle when clicked). Orange frames surround a safe on the left (taking a sequence of four presses of nine buttons) and a lever slot on the right marked XX, and there are four glowing buttons on the left and right walls which light up with the digits 1 and 0 when clicked. Pick up the two cards on the pipe and the floor. Go back and through the right door, and now you're in the living room of a man who wants you to clean up a pile of dust next to his lit fireplace. Shift his chair, draw his curtains, and open the cupboard door on the right, then pick up all five cards (ground, fireplace, chair, window, cupboard). Also take the Mini Monkey and a lever handle (which the game calls a "tab"), then read the clue on the wall, pairs of lines and squares over X and XX markings. Go back, then go through the other door. A lady is too busy vacuuming the floor, presumably keeping it clean for the blue-suited fellows in the portraits on the wall. Those portraits are labeled with roman numerals for some reason, and each person wears a shirt with a different number of buttons. There's a bookshelf with several blue books as well as a Mini Monkey. Take the two cards from the ground, then go up the stairs. Upstairs, there's a similarly-decorated bedroom with two similar portraits, a locked chest in the lower-right and a locked safe in the upper-left which takes a four-digit code where the digits go from 1 to 4. Draw the curtains and pull the bedsheets, then take the four cards near the bed and the Mini Monkey at the foot of the bed. (Collectible count: You should now have 15 cards and 4 monkeys.) One, Two, … Use the clue from the bookshelf to unlock the four-button safe in the bedroom. From top to bottom, the shelves have 3, 2, 4, 1 books. So enter that code in the safe to open it, and take a fireplace poker, card and Mini Monkey. Poking around Use the poker on the fireplace in the right building to get a hot key. You still have the poker, so look for another place to use it. Use the poker to tap the pipe in the alley, then click on the mouse that runs out of it to pick it up. Then use the poker to lift the grate in the alley, opening up a passage down. Exploration: Underground The design of this screen looks similar to the alley above, having four more of the same glowing buttons. Surprisingly clear water flows through the sewer beneath your feet. A hexagonal hole in the wall to the left opens to nowhere, and a panel on the right wall opposite it has a smaller hole and is marked with an X. The brick next to it has four roman numerals scratched on it. Pick up the two cards in the lower left corner and on the lower ladder rung. Squeaky Use the mouse on the vacuuming lady, scaring her away. Pick up the vacuum cleaner and the card that was behind her. Dusty Use the vacuum on the pile of dust next door, and the man walks away, leaving a red button and a Mini Monkey. Unlock Dip the hot key in the water in the sewer to cool it down. Then use the key on the chest in the bedroom, and take a spanner and card from inside. Wrench Use the spanner to open up the lamppost and get a card. Nine Use the clue from the roman numerals and portraits to unlock the nine-button safe. The roman numerals XVII IV VII XIII correspond to the portraits with 5, 3, 4, 6 buttons. So click the 5th, 3rd, 4th, 6th buttons on the grid (middle, upper-right, left, right). The safe opens so you can take a card and a Mini Monkey. Eight Use the tab on the XX slot and the button on the X hole, [...]



Comment on "This is a Work of Fiction"

Sat, 12 Aug 2017 07:23:30 -0500

I missed this one when it was first posted. I enjoyed playing the non-riot levels, although the fourth levels were all too hard for me, and I couldn't solve any of the riddles without Fritware's hints.

@momom2, "To whom it may concern" is normally put at the top of a business letter when the writer doesn't know the name of the person reading it. It means that the message is directed at anyone whom it is relevant to.

- barbara




Comment on "This is a Work of Fiction"

Fri, 11 Aug 2017 11:56:19 -0500

What does mean: "to whom it may concern"?

(please excuse my poor english)

- momom2




Comment on "This is a Work of Fiction"

Fri, 11 Aug 2017 11:53:17 -0500

A work of fiction, according to note 18, is the whole world, imagined by someone.
So this IS a work of fiction.

- momom2




Comment on "This is a Work of Fiction"

Fri, 11 Aug 2017 11:49:22 -0500

I think that the back ground is either binary code or blurry text (i'm speaking of the grey pixels over the white ones.
The sentence "(this area intentionally left blank)" on note 19, the same area on note 20, the "diagonal text", and the moving view are attracting attention to the fact that the text is photoed printed text. Which means that a grey and white background can only come from photoshop or something, therefore it's intended, therefore, the secret lies inside. But I'm not a cryptograph, and I don't know how to unlock it.

-momom2

- momom2




Comment on "Monkey GO Happy -Cabin Escape"

Wed, 09 Aug 2017 16:57:15 -0500

@Monty Zoomer: If you are using Chrome and everything loads correctly except the Flash game, it's a known issue with the SWFobject embed code. Try manually allowing Flash using the Secure padlock button next to the URL, switching the Ask permission to Allow.

(There are other more technical fixes, but this is the most directly helpful one.)

- kktkkr




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 09 Aug 2017 11:41:45 -0500

Oh! Of course!

Thank you.

- ray9na




Comment on "Monkey GO Happy -Cabin Escape"

Wed, 09 Aug 2017 10:12:21 -0500

Some games don't load, eg the Monkey series, is it me? On a pc. It opens a new page then sits there doing nowt.

- Monty Zoomer




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 09 Aug 2017 03:15:22 -0500

@ray9na:

First notice that there are

9 buttons in 3 rows of 3, beside 3 pictures, and
9 digits in 3 3-digit clues, marked by 3 pictures.

All the digits are different.

Imagine that

the buttons form a keypad like on a phone, but scrambled (and one digit is missing). Which digit goes where?

The buttons represent

one digit each:
840
762
195

where the rows are 3-digit clues arranged according to the 3 pictures on the side.

To enter the solution,

look for 1407 in the grid: 1 is on the lower-left button, 4 the top button, 0 the upper-right button and 7 the left button.

- kktkkr




Comment on "Weekday Escape - Retro Edition N°5"

Tue, 08 Aug 2017 16:01:31 -0500

In the last puzzle of the Purplish Room, how in the world does the solution translate into which buttons to push on the box on the table?

- ray9na




Comment on "Kickstarter: The Ballads of Reemus 2 (Jay Ziebarth)"

Mon, 07 Aug 2017 13:27:49 -0500

its coming out jan 2018! finaly!

- Bartatron




Comment on "Submachine 10: The Exit"

Thu, 03 Aug 2017 06:18:41 -0500

Finally.... I finished the Submachine series. I'm really happy, but also kind of sad... I mean, it's the end of an era; a chapter of my life just came to a conclusion....

but hell if it wasn't satisfying.... Especially

finally seeing Murtagh, Elizabeth, and to a lesser extent, Einstein.(since the cat was a minor character, really.) I mean, they were mostly covered, but it was still nice to finally "meet" them.

- damon




Comment on "Merendam: Escape from Seram Isle Chapter 1"

Wed, 02 Aug 2017 16:02:59 -0500

The reason actions aren't instant in the Merendam games is because during those times you are more vulnerable to ghosts. It sort of mentions it in the User Manual option in the game but as I recall the translation isn't too clear (which might also explain why the story is vague). Also, it seems automatic item swapping would be a pain unless the game only dropped items you didn't have to use again. Otherwise you might end up dropping the wrong item and having to pick it up again. Swiping it out of the inventory slot isn't that bad, just takes a little getting used to. As far as puzzle difficulty goes, playing in no ghost mode gives plenty of time to try different things. One thing I definitely agree on though is the button mashing battles are crap. The manual says it's based on health, but I haven't been able to discern any kind of indicator for that.

- Black Rainbows




Comment on "Yûrei Station"

Tue, 01 Aug 2017 13:49:39 -0500

It has a unique graphic style :) I think you can download this for free.

- Nancylee




Comment on "White Day"

Tue, 01 Aug 2017 13:41:52 -0500

This is so scary, although some defects are still present. White Day needs a constant Internet connection, also because of progress cloud synchronization, a feature that could spurt some nose.

- Nancylee




Comment on "The Stanley Parable"

Mon, 31 Jul 2017 03:31:34 -0500

The Stanley Parable: Walkthrough(s) The Stanley Parable contains numerous endings and secrets. This guide will aid you in completing all the endings. What you need to know The Stanley Parable can be played in a myriad of different ways. The game has several "endings" you can reach, which either take you back to the beginning of the game or just stop the game on a black screen, forcing you to manually restart. Who is Stanley? You are Stanley. At least, you play his character in the game. Endings: Coward Just close the door. That's all you need to do. Freedom So you want to be free? Follow the Narrator's instructions. Do every single thing he says. What to do If, at any point, you don't understand what the Narrator wants you to do, here's an explanation of the Narrator's instructions. 1. Leave Stanley's office, and walk straight ahead through the open door. Turn right, walk straight across the room, through the next two open doors, turn left, and walk into the Two Doors Room. 2. Walk through the door the Narrator wants you to go through. The left one. 3. Follow the hallway into the Meeting Room. Go through it and out the other door. 4. Go up the staircase, and into the Boss's Office. 5. With your back to the door, face the boss's desk. There's a keypad on the wall, to the right of the desk. Press the secret code into the keypad after the Narrator gives it to you. The code is 2845, but remember not to put it in until the Narrator has told you that code. 6. Go through the secret passage, and into the elevator. Press the button to go down. 7. Walk out of the elevator, past the ominous "Escape" hallway, and go into the room labeled "Mind Control Facility." 8. Press each button you come across, and continue onward as soon as each gate opens up. After pressing the third button, an elevator will arrive. Get into the elevator, and it will take you up. 9. Walk through the room with control panels and buttons and go into the "Facility Power" room. 10. Press the OFF button. 11. Once the colossal door has lowered all the way, go down the walkway and outside the building. You are now free. But are you really? Explosion Follow the Freedom ending up to step 9. Then, rather than pressing the OFF button, press the ON button. Good luck! You can't get out of dying in the explosion here. There isn't a thing you can do to change this outcome. People have decompiled the game and found that every single object you can interact with in that room is a red herring. None of them do anything at all besides making sounds. You may think you've figured out a way to press certain buttons that might do something, but it won't. Stanley will always die after pressing the ON button no matter what happens. The explosion is inevitable. Mariella Follow the Freedom Ending up to step 3. Then, go down the staircase instead of going up. Good luck! You can't change anything that happens after you've gone down the stairs and had a door close behind you. Just keep going, and be sure to listen to what the Narrator says. Confusion Follow the Freedom Ending through step 1. Then, go through the door on the right. Go through the hallways to the employee lounge. Walk through it and out the other side. Take the first door on the left, as the Narrator tells you to. But, don't go out the door on the other side. (If you do, you'll end up back on track for the endings through the left door.) Go into the supply lift on the left side, and press the button to go down. Have fun! You can no longer make any choices until the ending is ove[...]



Comment on "Clash Royale"

Sat, 29 Jul 2017 22:41:32 -0500

This is one of my favorite games which Supercell has created. I can't just stop playing Clash Royale since it's pretty much addicting.

My account has only reached Builder's Workshop arena and it's way to tough to acquire legendary cards. So far, i haven't had any legendary card yet which is so frustrating.

My favorite combination of troops is Giant Skeleton, and behind it is Wizard :)

- Fritz Parker




Comment on "Bonbon Cakery"

Sat, 29 Jul 2017 22:23:44 -0500

I really love Kairosoft games which include High Sea Saga and also Anime Studio Story. :) People who play Kairosoft games would literally be familiar with this game Bonbon Cakery.

A cool, free and addictive casual game. I love the way how you make recipes as well as managing your store :)

- Fritz Parker




Comment on "The Basement Escape"

Fri, 28 Jul 2017 17:17:24 -0500

Anybody else start to panic a little when

water started flowing in? It took me a bit to realize it was in a channel, and the game wasn't about to switch genres to horror as the player raced the clock to escape before the room filled up and they drown

- Vinca




Comment on "Final Fantasy IX"

Fri, 28 Jul 2017 02:23:35 -0500

One of my favorite Final Fantasy series, Final Fantasy 9. :) This game took me a month to finish it on playstation 1 which consists of 4 discs. It's very tough to finish it without using any cheat, though. :)

I also love the theme song of FFIX which is called Melodies Of Life :)

- Liz Cullum




Comment on "Deiland"

Fri, 28 Jul 2017 02:14:12 -0500

The game is very well decorated, but at the same time it is extremely brief, you can turn the planet whatever you like, with a single touch. You can also tell your character where to go and what to do, it is mastered very fast.

The game has a very good idea, however to play is still tedious, it doesn't have enough dynamism and also events.

- Liz Cullum




Comment on "Cube Escape - The Cave"

Fri, 28 Jul 2017 02:02:22 -0500

Amazing game that keeps you entertained. These puzzles of The Cave are well-connected, making it valuable to play. But, what makes the Cube Escape series so great is the menacing atmosphere that is repeatedly existing. :)

- Liz Cullum




Comment on "Even More Bloons"

Thu, 27 Jul 2017 23:58:06 -0500

Level 43 is a tough one. Could anybody help me?

- Kane009




Comment on "Sonny"

Thu, 27 Jul 2017 23:54:22 -0500

The game is easy. It took me days to end it.. :)

- Kane009




Comment on "Weekday Escape - Retro Edition N°5"

Thu, 27 Jul 2017 10:20:44 -0500

There's a missing " in the link markup. Gate Escape 3 Don't worry, these rooms are perfectly safe. Previously on Gate Escape... The search for the Holy Grail continues through the ruins. With two trials cleared and two "treasures" obtained, what new obstacles await? (The two tiny screws on this next door, of course.) Exploration Your inventory is one space larger than last time, but it's still empty except for a box cutter and a pointer. You start off facing a sliding door that's screwed shut with two different types of screws. Next to it, there's a stone tablet (again!) with a blue gem and a grid of symbols. Turn right. There's a Driver seal on the floor, and a clock with some weirdly shaped hands and three buttons, and a green donut where its pendulum should be, but the compartment is locked. Turn right. There's another locked sliding door where you have to get a boat to some sort of goal. Turn right. The elevator from the previous game is here, but you can't go back even if you wanted. Take the colorful floor mat, and look at the elevator button... buttons? You can't even push them because they're just symbols drawn on the wall. There's also something high up in the upper-right, so extend your trusty Reacher to get the orange ring. Turn right. A pedestal has a four-pointed star carved in its base and a black circular area on the top. On the wall, an evil face holds something in its teeth. You can push its nose to no effect. Turn right. A Keep Out sign hangs on the wall, but what's this gray r- oops, looks like we removed the sign. Take the blank paper from the sign anyway and whoa, the sign hid a secret passageway! Go forward into the small room with a red line on the floor and pipes running across the ceiling to holes on the right wall, with matching holes on the left wall, and is that a LED display on top? There's also an orange device in the middle of the room... oh no you tripped an alarm! Good thing your fantastic reflexes let you dodge those shurikens. Symbolic Use the clues from the elevator "buttons" and the stone tablet to get the boat to its goal. Follow the round elevator button (an up arrow) and read the symbols from bottom to top: sideways hourglass, crescent, T, star, pentagon, hourglass. Find the symbols on the stone tablet, noting that each symbol is either horizontally, vertically or diagonally aligned with the previous. So draw a path through the symbols, and it passes through several left and right arrows on the way. The arrows point in the R LR RRL RR L directions. So click those buttons on the door, and then the GO button. The door unlocks, so you can open it... A hotpot hangs from the ceiling. So take the gray ring off its hook, then lift the pot lid. Mmm, it's filled with water, and you're a bit hungry already. But you have to focus! Soak your piece of paper in the pot, and now it has a clue with dice faces on a grid marked with crossed swords. Cover The pot lid has handles on the top, and their dimensions look like it'll fit something else. So use the pot lid on the holes on the right side of the shuriken room. Then trigger the alarm and cross your fingers. It worked! Retrieve the pot lid and take the three shurikens from it, each one with a different-colored tip. Now that the trap's out of shurikens, you can examine the device in the middle, which has a blue button with eight sp[...]



Comment on "Weekday Escape - Retro Edition N°5"

Thu, 27 Jul 2017 01:43:47 -0500

ESCUEST 3 And we're back in the ESCUEST series. Last time, we had some help breaking down the door. But now we're in a lab, and the door's not quite as flimsy. Exploration You start off facing a black door with a black box next to it, completely plain with nothing on its sides. Turn right to a screen with a desk where six teddy bears of different colors sit on the top, right above a locked drawer with no lock, above a three-digit safe with a mathematical clue. The bears raise their arms when you click them. On the left side of the desk, four shelves hold a flask of green fluid, a brown bear numbered 98, a lighter brown bear which with a flower clue which hides a matchbox, and a notebook tucked in the corner detailing various chemical procedures, with blank pages and a more complicated flower clue at the end. Above the shelves, a small scientist figurine holds a magnifying glass. Oh no, he's mad that you took it! And it's missing a lens anyway! Turn right to a screen facing the previous room. There's no going back now, but at least you brought a screwdriver from there. Turn right to a screen with a lab table which has heating apparatus, a glass cup with different-colored pens, and some cracks in the front. There's also a panel with screws on the left and a picture frame on the wall with a grid of digits and a flower symbol. (Yes, the grid is a table, but I'm not going to call it that.) Lift the pens out of their cup and take the glass lens beneath. Unscrew Use your screwdriver ro remove each screw on the panel, then remove the whole panel to find a hidden compartment with a cactus and a numbered triangle clue. Beary Use the clue from the table to raise the arms of the six bears. The first two cracks form an outline of a bear with (our) left arm raised. Similarly, the next four cracks form the outline of two bears touching paws, and so on. So click the bears 2, 1, 2, 0, 2, 1 times, then open the drawer and take a flask of blue fluid which is marked with a star. Math Use the number clues to unlock the safe under the desk. The numbers are ⚫ = 98 (brown teddy bear) ★ = 120 (blue water level) ▲ = 3 (beside cactus) So the formula evaluates to (98+120)×3 = 654. Enter 654 into the safe and open it to get a pill. Chemistry Follow the instructions on the book to make some growth formula. Place the green fluid on the stand and add the pill to it, then light the burner and move it under the stand, then pour in the blue fluid. Pick up the flask of red growth formula. Biology Use the growth formula on the cactus. Back out and zoom back in, and it's grown a flower. Magnify The flower is too tiny, so we need to fix the magnifying glass to look at it. Use the lens on the frame, and use the assembled magnifying glass on the flower. Flower The black box next to the door has opened up, so use the flower codes to unlock it. According to the light brown bear, you should go around the flower in clockwise order starting from the largest petal. The colors of the petals are red, green, yellow... and the letters in the notebook are N W V... According to the grid of digits, the code is R N = 3 G W = 4 Y V = 1 B X = 9 G V = 1 Y W = 5 So enter 341915 in the box to unlock the door. Save your game. Escape Go through the door to end the game, and get a credits screen with the scienti[...]



Comment on "Electric Tortoise"

Wed, 26 Jul 2017 22:40:58 -0500

I enjoyed the story. On my second play though, I was disappointed to find that the player's options had next-to-no bearing on the story. The script appears to have only a few words altered based on your last response and otherwise tells the exact same story. I feel this was a good base for something that could have had more layers to the story.

- Hand-E-Food




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 26 Jul 2017 21:37:13 -0500

The games are Japanese only, but you shouldn't miss much by not reading the descriptions. Escape from a Purplish Room Well, there's my daily dose of the color purple. Author hints Below the game page, the following three hints are given: Look for the whole password. Right and left, spot the difference. ○ panels, ○ digits, ○×○ buttons. Exploration (Pixel-hunt hotspots are in spoiler tags.) You start off facing a door with a green light switch on its left. On the right side, there's a shelf with nothing interesting on it, above a cupboard with two locked sliding doors, the left of which needs a binary code. The right cupboard door doesn't have a lock, so you'll need something else to open it. Check the lower-right corner of the cupboard to find a screw. Turn left. Three small pictures hang on the wall, with two curtains between them. Click on the curtains to open them and look at the windows. They're slightly different, and there's a coin on the right windowsill. Below that, a small table has a locked drawer with four colored buttons, and it has a box with three empty square spots and nine buttons which don't do anything yet. The table sits on a semicircular patterned carpet, so check its corners. There's nothing under the left and right corners, but there's a round key under the front. Turn left. There's a cupboard with three purely decorative shelves and three doors. The upper-left door is unlocked, so open it and take a tin of tea leaves. (According to the description, it rattles when you shake it.) The middle-right door is locked and needs a key, and the lower-left door is locked and needs a three-digit code, with some geometric shapes above the digits. There's also a painting on the wall with a grid of colored squares, and a trash bin with loads of crumpled paper balls, but nothing useful. The right side of the painting has a hinge that's fastened by screws. Click the bin several times to move it aside and reveal a locked trapdoor. Turn left. There's a potted plant which does nothing interesting, and a sofa with a cushion you can't move and a plate of assorted cookies. Check the bottom-left corner of the sofa to find a cookie on the floor. 10-yen wonder Use the coin on the tea tin, then click it again to open the lid. Take the square key from inside. Also use the coin on the hidden trapdoor to unlock it and get a flower panel. Unlock 1 Use the square key to unlock the middle-right door of the cupboard with shelves. Inside, there's a box of cookies. C is for Use the clue from the cookies (all eighteen of them) to unlock the three-digit cupboard door. Count each type of cookie. Jam cookies: 3+2=5 Checkered: 4+4=8 Plain cookies: 2+2+1=5 Enter 585 in the door (by clicking the downward-pointing buttons) to open it and get a screwdriver. Driver? Use the screwdriver to unscrew the hinge on the painting and remove it, then click on the painting to swing it aside. In the hidden compartment, there's a leaf panel and a switch. Flip the switch, and a light turns on inside. Also use the screwdriver on the right of the cupboard on the first screen, releasing its right door. Inside, there's a book and a locked box. Click on the bookmark to read the book, which has a very interesting clue in it. Unl[...]



Comment on "Weekday Escape - Retro Edition N°5"

Wed, 26 Jul 2017 16:42:04 -0500

Purple Room ... Is there a way to switch to english?

- MtDewed




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 26 Jul 2017 16:18:39 -0500

looking forward to the walkthroughs as usual.

- Paul




Comment on "Support"

Wed, 26 Jul 2017 14:37:11 -0500

Nope. Was a wrong update of PHP.

- Jeff




Comment on "Support"

Wed, 26 Jul 2017 11:05:19 -0500

Another Malware attack? Most pages will not load...

- Brf




Comment on "Playing With Letters"

Wed, 26 Jul 2017 04:02:37 -0500

That was awesome! Horror and wordplay are two of my favorite things, and they integrate so beautifully here. I'm excited to play the next one (the existence of which being what led me to this one in the first place).

- Elise




Comment on "Hoverboard"

Tue, 25 Jul 2017 02:49:14 -0500

How much gems the player has the victory is at his near.So be the winner and start the game realmer clash .

- kala




Comment on "Face the Dilemma"

Mon, 24 Jul 2017 23:34:05 -0500

Thanks for sharing. I hope it will be helpful for too many people that are searching for this topic.
- earn to die
- age of war
- plants vs zombies

- earn to die




Comment on "The Basement Escape"

Mon, 24 Jul 2017 17:03:45 -0500

Wow... have never had lag this bad with a Teshi game before!

- kdausman




Comment on "Yellow"

Sat, 22 Jul 2017 06:11:06 -0500

Thanks kktkkr. I noticed that there was more than one hint when I got to level 22.

Note to self: Read hints carefully. The clue about more than one hint was right there at the beginning of the hint: "Hint 1".

- barbara




Comment on "Yellow"

Fri, 21 Jul 2017 22:06:22 -0500

@barbara: In fact, all four hints (keep clicking the hint button) combine into a four-step solution to 21, which simplifies to the three-step one you gave.

- kktkkr




Comment on "MòOóN"

Fri, 21 Jul 2017 21:59:29 -0500

A little update to the previous comment:

The amount of features added up to Proto6 is amazing. It's still a high-difficulty game where getting careless anytime is fatal, but you do get a huge set of weapons to blast everything in your path.

Proto7 takes most of that away and makes you earn it. I've only seen a total of four weapons in an hour of playing it, partly because I can't survive long enough to reach new areas. Some advice for players: use the right-click shield to run through bullets, letting you get around faster... but watch your back for sneak attacks.

- kktkkr




Comment on "Yellow"

Fri, 21 Jul 2017 21:35:01 -0500

Level 21

Most of the youtube walkthroughs have 3 circles for level 21, but I finally found one with 4 circles at
https://www.youtube.com/watch?v=cKQvC3-NmIQ

The game's hint says to turn the one pointing down to the right, counterclockwise, a quarter turn.

Now turn the one at the bottom right clockwise a quarter turn.

Now it should be easy to finish it, assuming you played/struggled with it long enough to see how to control 3 circles at a time.

Turn the one at the top left a half turn.

- barbara




Comment on "Weekday Escape N°151"

Fri, 21 Jul 2017 01:14:15 -0500

What's up with the Riddle Escape games only giving me the one

congratulation

? I worked darn hard to finish your games; I deserve at least a few more!

- Noel Goetowski




Comment on "The Basement Escape"

Thu, 20 Jul 2017 23:42:25 -0500

Where's

Mr. Hippo

*Bursts into tears, falls to knees sobbing*

- houseworkisevil




Comment on "Yellow"

Thu, 20 Jul 2017 20:48:51 -0500

If you're talking about 14 on PC, the one with

two yellow circles and black background stripes

the trick is that

the bottom button lights up for the same duration that you held down the top button

so just

hold the top button for about 15 seconds, which is way more than enough time for you to click all the stripes.

- kktkkr




Comment on "Yellow"

Thu, 20 Jul 2017 19:54:30 -0500

I'm not fast enough to do 14

- MtDewed




Comment on "The Basement Escape"

Thu, 20 Jul 2017 12:30:28 -0500

The Basement Escape You love the Escape Hotel so much, you had to go back for a visit. But in a twist of events, you get stuck in the not-so-elegantly decorated basement. At least the game gives you some smooth music to soothe your nerves. Exploration You start off in the middle of the basement, facing the entrance which is now locked. Zoom in on the right side of the wall to see a bucket chained to a pipe running across the ceiling, too high to reach. Under it on the left, there are some L-shaped markings on the floor. Three pipes labeled F run together into a box with a pattern of black and white buttons under a clue with black and white circles. Follow the pipes across the wall as they run into a box marked with a Libra ♎ sign drawn diagonally above a two-digit lock that also has a hexagonal dial next to it. Turn right to follow the pipes further as they run over a pillar and split and rejoin one way to form four pipes marked with an I, and two pipes run into the floor through a sign reading V. Turn right to find a wall with more pipes and more labels. Six pipes connected to a cupboard with tied handles pass through a letter S and split into paths with one and five pipes, labeled E and N. A drain runs across the bottom of the wall, with a grate at the lower-left and a metal panel screwed down in the middle of the drain. Next to that panel, there's a round manhole cover in the floor, but you don't have the tool needed to open it. On the right side of the screen, a plain door is locked and needs a key. The next door over has a lock with five buttons (in black, and one more in white), under the clue colors i. Turn right. On the other side of the pillar, there's another safe on the wall which requires a circular key. In the lower-right corner, there's a fire extinguisher box, which contains... a fire extinguisher, yes, but also a copper piece with a screw thread on its top. Click the extinguisher to turn it over and find a spade key taped to its bottom. Unlock 1 Use the spade key to unlock the plain door, then open it. Inside, there's a Mr. Birdy and a four-digit safe with the clue FINE. Penalty Use the clue from the pipes to unlock the FINE safe. The F, I, N, E labels cover 3, 4, 5, 1 pipes. So enter 3451 to unlock the safe, and open it to find a white stencil with digits and rectangular cutouts, and a lever. Pull the lever, and the drain fills with water. A capsule flows along and stops at the grate, so pick it up. And then open it to get a round key. Unlock 2 Use the round key to unlock the safe next to the fire extinguisher, and open it to find a Mr. Birdy and four electrical meters marked with zodiac signs. (Click and hold on each of them to zoom in.) Scaled Use the clue from the electrical meters to unlock the Libra box facing it. Read the Libra scale (top-right), which displays a value [...]



Comment on "The Basement Escape"

Thu, 20 Jul 2017 12:22:08 -0500

Very nice!
Don't forget to look for the Happy Coin before leaving.

- Brf




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 16:52:24 -0500

kk,the box on the bridge code

doesn't work. I did LRLCCR but it won't unlock the box.

please help.

- Paul




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 16:19:53 -0500

Japanese Style Room was a great if somewhat frustrating game. Very much like Tesshi-e in puzzle style and complexity. However, the irritating star puzzle almost ruined it for me. I hope to see more from this developer.

- andr01d




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 15:30:02 -0500

Summer Festival Escape I wouldn't mind if Riddle Escape made all their games at night. (As usual, the game autosaves on each item/puzzle, and you can turn off the music but not sound using the button in the top-left.) Exploration You start off facing locked double doors, and can faintly see a red torii gate through them. Turn left. There are some cupboards on the wall missing their door handles. Below them, a locked box has five pairs of lines that change color when clicked. Turn left. A photo of a lantern has tilty corners, and a display cabinet below that has a grid of shelves four of which have decorative globes on them. Turn left. A box with nine buttons sits on a table with a stuck drawer. To the left, four windchimes hang over a box with two tadpole-shaped cavities in the top. Grid Use the clue from the shelves with globes to unlock the box with nine buttons. The globes are in the upper-left, upper-right, right and lower-left spots, so click those buttons. The box opens and you find a rod and a dark patch at the bottom of the box. Use the rod on the half-open drawer, opening it up to find a fan and a box with four sunflower-patterned buttons. Four Use the clue from the windchime to open the sunflower box. The tags attached to the windchimes have sunflower symbols on their bottom, top, middle, bottom. So copy that pattern on the box by clicking the columns 2, 0, 1, 2 times. The box opens and you can take a curved crystal (magatama). Colored Use the clue from the fan to open the box on the table beneath the cupboards. The fan handle has glowing markings in red, white, yellow, blue, green. So copy that pattern on the box by clicking the line pairs 2, 0, 4, 3, 1 times. The box opens and you can take a matchbox. Opening the matchbox, you find another magatama and a match. Comma Use both magatama on the box beneath the windchimes, and open it to find a key. Then use the key on the double doors to leave... but there's more! Exploration 2 A catchy ondo drumbeat plays, and a bridge over the river is well-lit. The lantern on the left of the bridge has an unlit candle, and the lantern on the right has a glowing green switch that can be pulled to make it light up in a sequence of colors. Beside the right lantern is a patch of soil, and you can further zoom in on the river. As you cross the bridge, you notice a box balanced on the right railing, with three identical flower buttons. On the opposite side, a sign shows three (hanging) lanterns, but the middle one is blacked out. The others have one and two flowers painted on. Walk to the end of the bridge. Just before the door, a rag is hanging off the torii gate. Use the rod on it to get the towel. Wipe Zoom in [...]



Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 14:11:02 -0500

Thanks for the walkthroughs KK. can't wait for the "summer Festival" one :)

- Paul




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 13:04:37 -0500

Japanese Room (No. 1) There's some rather fantastic exposition on the top of the game page (and some more on the ending screen) which I can't translate for you, unfortunately. But you can still enjoy the laid-back summer experience in this oriental decorated room. Interface help The background music is off when you start the game, and you can turn it on by clicking the hedgehog silhouette in the corner. Most locked objects are very particular about where you click: click on the lock to unlock and click on the handle to open. Most items will not return to their original position when clicked, but backing out of the view will reset them. Keys will not get consumed as you use them. Try to remember which ones you've used before. Exploration (Pixel hunt spots are in spoiler tags.) You start off facing a wall divided by a wooden pillar, just as in the screenshot. On the left, a scroll has a clue with colored stripes, grids of numbers, and a bunch of stars. There's also a lamp on the floor, but clicking its top edge reveals that it's missing a lightbulb. Click on the lower-right corner of the scroll, and the handle opens up. Take a hollow metal rod from inside. On the right side, there are two wall shelves over sliding cupboards. The left shelf has a locked box with two leaf-shaped buttons, and the right shelf has a locked four-digit box. The left pair of sliding cupboard doors is locked and needs a key, and the right pair is unlocked, and you can open the left door to find a note with a grid containing more numbers and stars. In the front, the table has a tea set, with bright green tea already poured into the teacups. Something is glimmering in the left teacup, so pick it up. It's a glass bead. Also on the table, there's a locked four-letter box. Pick up the brown cushion on the floor to find a list of objects symbols and their English names. Turn right. There are some shelves here with assorted objects. In the top-center shelf, there's a locked four-digit box with a pink fish symbol on it. In the lower-left shelf, one of the books is leaning on the side, and it has instructions for converting your PET bottle into a microscope. Under the shelves, there are two locked drawers. The right drawer is locked and needs a key, and the left drawer appears to be stuck. Learning from Riddle Room's tricks, you click on the lower-left corner of the shelf to look around it. A hexagonal bolt holds the drawer in place. But you can also check the right side of the shelf to find a capsule. Turn right. The door here is locked and you don't have a key, so turn right. The (paper) window has a grid of 25 lines, with four colored dots at four of their intersections. Under th[...]



Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 11:01:50 -0500

While I'm working on the Japanese Room walkthrough, I'd like to give a small hint about the math in that game. (I can't believe this stumped me for so long.)

Do you keep getting 14 where you need a one-digit number?

That's because one of your 7s is actually a 1.

- kktkkr




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 09:53:35 -0500

Tsure Game 6.4 There's just something visually appealing about Lutaru and his mysterious white boxes. It's like the escape game version of a fidget cube. Exploration Front: You start off facing a plain white cube, with a large panel in front screwed down. Top: A small piece of cork plugs up a hole in the top of the box. Left: There's a large cross-head screw in the lower-left of this face. Back: There's a keyhole in this face and a corkscrew leaning on the base. Right: Something round with a reflective surface is embedded in the lower-right of this face. Uncork Zoom in on the cork and use the corkscrew to remove it. It's attached to a bar magnet! Attract Use the bar magnet on the lower-right of the right face, extracting a cylinder that turns out to be a flathead screwdriver. Unscrew Use the screwdriver on the front panel, opening it up to get a coiled wire carefully balanced on a four-digit lock. Lockpick Examine the screwdriver, and use the wire on the small hole next to the handle. The end breaks off and turns out to be a cross-head screwdriver. Plus Use the new screwdriver on the large screw on the left face. It gets stuck, and you pull out a vial of purple liquid along with it. Life Pour the life water down the hole on the top, and a tree instantly grows through it. It has no leaves yet. Pixel (Use the arrows on the sides to) turn around to the back of the tree, and something sparkles at its base. Click on it to zoom in on the hole again. A key ring sticks out to the hole, so click on it to get a key. Unlock Use the key on the keyhole on the back face, and it swings open. Inside, there's some bottles of fertilizer. But that's not the back of the box. A false panel hides the tree, and its corners can be pushed in. Corners Look in the back of the fertilizer box to find a diagram, an open door with numbers written in the corners. So use that code to unlock the false panel. The digits 1 to 7 occur in the UL LL LR UR LR LL UL corners. So click the ⌜⌞⌟⌝⌟ ⌞⌜ corners, and the panel falls off. Inside, a light turns on, and you can see the plant pot and a white sleeve with a 1 at the top. (Zoom in on the 1 so the game recognizes that you've viewed it.) Growth Use the fertilizer on the pot, causing it to grow leaves. Somehow, this also makes a folded note fall from the top. The note shows three dice faces followed by a 4, each dice face displaying a ⚄ (quincunx) with one dot colored red. Digits Use the clue from the folded note to unlock the four-digit lock. The red dots occur on the lower-left, middle and lower-right. The di[...]



Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 09:46:30 -0500

can't wait for the walkthroughs

- Paul




Comment on "Weekday Escape N°150"

Wed, 19 Jul 2017 06:45:59 -0500

Well done and many thanks to kktkkr for the detarame wt's! Very cute, playable and original games, but I needed a nudge here and there, like

closing the curtain in #6

- sadagar




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 05:26:03 -0500

Japanese Style Room Escape is gorgeous!

- Jeff




Comment on "Weekday Escape N°118"

Sat, 15 Jul 2017 16:42:52 -0500

And at roughly $10 an hour, too.

- Noel Goetowski




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 18:25:10 -0500

I could get only one ending in February -- my sisters never showed up!

- jcfclark




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 16:04:37 -0500

Amajeto Tropic We're in the tropics for a vacation. But if you're coming directly from another Amajeto game (like in Weekday Escape N°145), then you might feel right at home. Exploration In good Amajeto fashion, we start with a jumbled picture puzzle over the sofa. The two pictures on the side can be flipped over to show clues in red and green: 2x2 grids with the lower-left and lower-right corners colored in. In the right corner, a drawer has four buttons with pictures of a tropical fruit (and a tree), which change color when clicked. Turn right. The door to the balcony is locked, so turn right again. There's a television (powered off) over an empty grid of squares. Take a yellow tile beside the vases on the left. The main door, of course, is locked. Turn right. There are lots of cupboard doors on this screen, but I'll call them drawers to keep it short. Open all five drawers at the top, each of which has a colored handle. There's a digit behind each of them, except for the middle black-handled one which has a tile and a grid clue in blue with the lower-right corner colored in. Below those, the next four blue drawers are locked and require a four-(colored)-letter code, two-button code, four-(colored)-digit code and 4x4 monochrome grid code. Also check out the tilty-corner picture to the left and the square tile in the lower-left corner, and the shelf on the right side with another tile in front of five model coconut trees with colored bases, three facing left and two facing right. Jumble Click on each of the pieces in the picture above the sofa to rotate it until the picture is fixed. This puzzle is randomized but when you're done, the picture should match the ones on both sides. Take the tile from the compartment in the lower-right corner. That gap in the hammock is distracting, but it lets you flip the picture over to find a clue with the same plant images as the right drawer. Four digits Use the clue from the top drawers to open the lower-left blue drawer. The blue/yellow/red/green-handled drawers hide the digits 4573. So enter that in the drawer, then open it to get a yellow tile. Binary Use the clue from the coconut tree models to open the upper-right blue drawer. Click the left button thrice and the right button twice. Then open the door to find a yellow tile and remote control. TV Use the remote on the TV to view three clues: A palm tree with four colored circles in the corners of the screen. A human[...]



Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 10:12:43 -0500

how about Amejeto Tropic?

- Paul




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 07:07:31 -0500

Here they are! Monthly Escape 5 It's May! Fly some carp streamers. Exploration You start off facing a large sheet of fabric under a diamond-shaped penguin sign with shifty corners, next to a pole that's perfect for putting up a carp streamer. A penguin painter stands on the right with a palette in hand. Turn right. Three grids of numbers are on the wall, and three penguins with fancy hats hold a loop of rope. The penguins display different numbers of circles when clicked. There's also a small sprout in the ground on the left. Turn right. A penguin on the left is holding a pair of scissors, but he's not feeling too good because of "gogatsubyō". Perhaps you could give him some motivation. There's a locked chest here which needs a three-letter code, and a paper plane which you can unfold to find a clue involving Japanese zodiac signs. Turn right. A woman holding a needle and thread is standing on the left. There's also a circled H on the ground, an old-school telephone with only the # and * buttons, and a tiny penguin atop a utility pole. Turn right. There's a vending machine which only sells kashiwamochi for 3 sakura coins, and a non-stealthy ninja, and an arrow pointing to an unusually blank spot on the fence. Click on the blank spot to find a sakura coin. Turn right. There's an orange box with a wi-fi symbol that needs to be colored in, a Mother's Day poster with something at the bottom covered over with gray stuff, a turtle with six spikes that you can push around a seventh that looks like a pencil tip on its shell, some planks nailed down to the fence and a penguin that seems to be wearing a simple helmet. Turn right. There's a blue bear in a sumo ring, and he looks like a tough opponent. There's also a pond full of clear water. Turn right. There's a chest which takes a sequence of five presses of four buttons. There's an orange pinwheel which is spinning so fast that it's dangerous to touch with bare hands. There's a pole with a lock that takes two zodiac signs. There's a poster of those zodiac signs arranged clockwise around a circle. And there's a few bamboo shoots on the right. Hmmm... eight screens, loads of puzzles... Let's start with the most complicated one. Zodiac Use the clue from the unfolded paper plane and the zodiac poster to unlock the padlock next to it. Translate the zodiac sign positions to clock times, Dragon:Horse = 4:30 Tiger:Rooster = 2:45 Total = 7:15 = Sheep:R[...]



Comment on "Weekday Escape - Retro Edition N°4"

Fri, 14 Jul 2017 02:38:08 -0500

I like Escuest. Addictive and intuitive puzzles, simple graphics, and pleasant sounds.
json formatter

- aaron




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 00:34:16 -0500

Six games in just one pack!
bullet force

- aaron




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 23:24:24 -0500

ok.

- Paul




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 19:09:16 -0500

anyone getting 5 and 6 walkthroughs ready as well as the Amejeto tropic walkthrough?

- Paul




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 16:09:15 -0500

Oh. I get it now. I guessed the puzzle it is giving the hint for.

- Brf




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 16:03:53 -0500

@Brf: The penguin trio in May is there to tell you

which digits to look at in each grid of digits.

You probably bypassed this puzzle by guessing its solution - viewing those clues is entirely optional.

- kktkkr




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 14:47:36 -0500

So, in the mini-5 one -- the one for May -- I have finished it several times and one part of it has me confused.

There is the one panel with the three guys with the rope. You click on them and they have two/one/three circles on their heads. There are also three posters filled with ones, twos, and threes.
The ones, twos, threes, do not seem to do anything. Clicking on them in any order does not seem to affect the puzzle's solution any.

- Brf




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 11:57:48 -0500

can't wait for monthly escape 5 and 6 as well as amejeto tropic.

- Paul




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 11:37:17 -0500

As a reminder: these two games are longer than the first two, and there's no save button, so you'll have to play them all in one go. Monthly Escape 3 It's March, and Hinamatsuri is here. So collect 15 dolls (among other things) to place on the platform. Exploration 1 You start off facing a green locked door. There are shelves with coffee cups. On the top shelf, the middle cup reads BREAKFAST and the right cup hides a gem (#1). On the bottom shelf, the middle cup hides another gem (#2). There's a short table with a plant pot hiding a mouse doll (#10), and a red book under it with just the word MARCH written across its pages. There's also a trashcan which you can knock over to find a pink paper ball and a gem (#3) under the bottom paper ball. There's also a lamp which you can plug in and turn on. picking up a doll (#4) from inside. Turn left to see the doll's platform with five tiers, missing all its dolls. There's nothing to pick up or do here, so turn left again. On the right of the screen, a picture of books has shifty corners. A doll in a mousehole (with a green door) is too shy to come out, and the cupboard that this sits on has a tall door and three drawers. The tall door is locked and has four buttons with crowns on them that move upwards when clicked. The top drawer has three musical note buttons and takes a sequence of six button presses. The middle drawer has three C buttons that cycle through circular sectors. The bottom drawer is unlocked and contains a doll (#9) and a bunch of checkered crackers (click the three outlined in black to take them). To the left of those cupboards, lift the green shutter over the window to find a doll (#11). Under that, four boxes (or books) are displayed, with a different picture, label and capitalized letters on each. There's also another mousehole with a blue door that's locked. On the left side of the screen, there's an eye chart with rotated letter Cs, as well as an empty plate on a table. Turn left, and you're back to the starting screen. A doll (#15) is sweeping up the mess from the trashcan. Thankfully, that mess sorts itself out when you back out of the view. Feed Use the crackers on the empty plate, then tu[...]



Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 05:36:30 -0500

Moon You start off facing some bars that block the exit and a painting. Get closer to the bars and pick up the one that is loose. Click again on the bars and use the one you took on the leaves on the ground to uncover a message: _ _ G H _ Go back and turn left (you should see a white cabinet). Pick the towel hanging on the wall. Turn left again and pick up the shovel next to the well. Also, on the left side of the well notice the message: _ I _ _ _ Turn to the white cabinet and use the shovel on the square to the right of it. Pick up the candle. Go back to the well. Put the towel in the water to get it wet. Go left. You should see a window with bars and a black safe with a little box on top of it. Click to the right of the safe and use the wet towel on the stain on the wall. This will uncover the message: L _ _ _ T Now, combine the three incomplete messages to get the word: L I G H T Use this word to unlock the white cabinet. Pick up the barrel. Also, notice the pattern: top-right, bottom-left, top-left, top-left, bottom-right, bottom-right Go to the painting and click the corners in the same sequence as indicated by the pattern. Pick up the moon shape. Notice that there's a spot missing a candle. Place here the candle you found when digging. Go to the screen with the black safe. Place the barrel in the left corner. Now you can climb and get closer to the barred window. Pick up the key. Also notice the pattern on the bars: Up Up Down Down Down Up Use the pattern to open the little box on top of the black safe. Pick up the matches. Click the small opening on the bottom of the box to uncover a small sphere (a seed). Use the key you found to open the black safe. Pick up the vase. Notice the brown box. We'll soon be able to open it. Go back to the picture. Uncover the candles and light them up using the matches. Notice the color pattern: Blue Red Yellow Use the color pattern to open the brown box inside the black safe. Pick up the semicircle shape. Go to the well and use the vase to fill it up with water. Go back to the place where you first dug (to th[...]



Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 01:52:19 -0500

Aww, man. I only got the one

congratulation

in Moon Riddle Escape. I was hoping for at least a couple more.

- Noel Goetowski




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 00:51:44 -0500

Let's just do the Monthly Escapes in pairs. Each of them is slightly longer than your typical Weekday Escape game! Some notes about this series: Not all of them are strictly escape games. In fact, most of them have screens that are clearly "outdoors". In the description, it says that months 1 and 5 are remakes of original Flash games. You can still find that Flash collection of monthly games around, but the puzzles are slightly different. It also says that months 7-12 will be released separately. Monthly Escape 1 It's January, and New Year's day is upon us. So write down a Japanese New Year's greeting (kakizome) with your trusty calligraphy brush. (There's more Japanese things throughout the game. I've provided names for those I can identify.) Exploration You start off with a brush in your inventory. You start off on a screen facing a white daruma doll on a cupboard with a stuck door. Clicking on the doll reveals that it's missing some red color. Next to it, what looks like a rectangular Reversi board has a pattern of stones that looks like a white arrow on a black background, but one of the white stones is missing. There's a handle on the right of the board, but the drawer also appears to be stuck. A box of rice cakes (kagamimochi) sits on the shelf on the wall, but the topmost tangerine is missing its orange color. The calendar on the wall reads December 30, but you can lift it to find a bottle of green ink. Under the calendar, some clams are grilling over a fire that's missing its red color. Turn around (left or right). The sliding doors in this room have a sakura flower on one of the left panels, but the doors are guarded by a snake missing its green color, next to a straw mat with nails in it and a piece of calligraphy paper with a purple outline. Next to that, a statue (komainu?) missing an eye holds a crowbar in its mouth. On the wall hangs a painting (with auspicious hatsuyume elements) that looks like it can be opened, but Mount Fuji in the painting is missing a blue color. Green Zoom in on the green ink and dip the brush in it, and use it on the snake, who g[...]



Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 00:43:43 -0500

@Noel: For some reason, I also had trouble getting to the second ending on my first try.

You need both the cake and the blue box from the first ending. Don't box the cake, but turn around to the windowsill, which should look different (not just empty).

My walkthrough will be in the next comment.

- kktkkr




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 00:32:10 -0500

Does anyone know how to get the first (second?) ending for Monthly Escape 02? I just can't get rid of this cake!

- Noel Goetowski




Comment on "Virtual Villagers 5: New Believers Walkthrough and Strategy Guide"

Wed, 12 Jul 2017 07:25:41 -0500

hi
I try to convert the "mommy" heathen and I can not ...
I try to drop some nursing mothers and they can not talk to her ...
There are currently four guards next to her, one with a red mask and three with an orange mask.
what can i do?

- orly brami




Comment on "Cowabanga"

Tue, 11 Jul 2017 18:42:54 -0500

THE MAN WON'T KICK THE GRENADE, PLEASE HELP

- benjamin




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:55:27 -0500

Blue is salvester next the one that's orange is barlog next is the fat one is gus robot is destructor next is octopus is cycosquid mudguy is usless next is the snake thing is bitrullius next the final boss is cyrax

- coolguy123hi




Comment on "Weekday Escape - Retro Edition N°4"

Mon, 10 Jul 2017 22:49:11 -0500

If you finish Escuest 1, you're rewarded with https://youtu.be/e_DqV1xdf-Y

- Noel Goetowski




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:41:46 -0500

mine is 4:57

- coolguy123hi




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:38:18 -0500

shoot it then when it turns blue stop

- coolguy123hi




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:36:26 -0500

you feed it to death

- coolguy123hi




Comment on "Banner game by Rob Allen"

Mon, 10 Jul 2017 20:48:50 -0500

Nvm I'm good

- benjamin




Comment on "Banner game by Rob Allen"

Mon, 10 Jul 2017 20:44:18 -0500

I'm playing this game on Rob Allen's site, and the signing in thing with the G does not work. Any ideas?

- benjamin




Comment on "Banner game by Rob Allen"

Mon, 10 Jul 2017 20:40:02 -0500

I need the G

- benjamin




Comment on "Weekday Escape N°149"

Sat, 08 Jul 2017 08:08:34 -0500

Riddle Room 5, Pixel hunting 2

I think I must have clicked on every pixel around that flag. Turns out I had made a fundamental mistake with the "Go back to the flag again" instruction.

Don't completely zoom in on the flag. Just open the cupboard.

Then, clicking anywhere to the right of the flag will show the screws.

- barbara




Comment on "Troll Adventures"

Sat, 08 Jul 2017 06:49:48 -0500

This game succeeds in what it aims to do, which is to troll.
In other words, it is terrible.

- andr01d




Comment on "Tree House Quest"

Sat, 08 Jul 2017 06:45:30 -0500

Really not enjoying this game. I was intrigued by the great story premise, but right away we have problems. Unity? Ugh. There is nothing complex about this game's actions or graphics, and a normal game development system could have been used. Unity is not smooth and takes way too much time to run, causing horrid lag.

Secondly, this is just tedious to play. The game is a series of mazes where you encounter monsters that you have to fight in a Pokemon style battle. The battles are long, and not engaging. The mazes are also uninteresting to the max. This game was a real drag all the way through.

- andr01d




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 22:36:56 -0500

Rain Escape 5 - "Perfect End"

Open the door using the panel and the three drops, but don't go through (use the helpful walkthrough above for that part!).
Look around the room again for something that has changed.

Ah! The numbers on the sun/rain dolls have changed. Repeat the same thing you did with the original clue...

Solve the math problem to get a 3 digit number, use in the lower cabinet.

82 x 2 + 9 = 173

Once you have the extra item, exit the room...

- squawky




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 19:08:45 -0500

thabnjs for the 2 walkthroughs kdausman. I hope you'll do more in the future :)

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 18:39:32 -0500

ok I figured it out. sorry.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 18:21:35 -0500

kk

I dd everything up to that point especially unlocking the slider door.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 17:58:14 -0500

@Paul: I think you specifically need to have viewed

the shopkeeper missing a boot on the left screen (he comes out after you unlock the drawer with sliders and leave the screen)

so try left and then right instead.

- kktkkr




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 17:40:27 -0500

on catch a fish,

I turned then turned back but I still can't get the boot

Please help.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 17:36:19 -0500

By the way, the "Pixel hunting 2" hotspot is a gimmick shared with the original Riddle Room,

just that the screws are on the other side.

The reasoning you're supposed to follow is that there's no way to unlock that cupboard from the front, so it has to be reached from the side!

- kktkkr




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 16:45:18 -0500

Riddle Room 5 Walkthrough Exploration You start facing the way out. To the left is a short cabinet, and to the right is a couch. Click on either of those turns you to face the side walls, so I'll talk about those there. Turn right. You see a couch with a picture over it, and a table. You can lift the couch cushions, under which you find an unsharpened pencil. You can zoom in on the picture, but can't do anything with it yet. On the table is a tea tin, a blank sheet of paper, and a box with a moon on it that takes a three letter code. Turn right. The only new item here is a tall cabinet, which turns you to face the right. So, turn right. The tall cabinet has a top and bottom portion. The top part is tied shut. The bottom part takes a three color code. The picture over the short cabinet can be momentarily moved down to reveal a heart or up to reveal a diamond. The box on top of the short cabinet depicts a star, and takes a three digit numeric code. The left-hand cabinet doors are locked with a key, and the right-hand doors seem locked, but you don't see a mechanism. The moon box The picture over the couch seems relevant. Notice that the top figure is four moons, all rotated. Which moon matches the one on the box? The lower-left. Notice that the other symbols have the same symmetry as the four-moon symbol. If you look at the lower left quarter of each symbol, you can make out a letter. W E L Enter that code in the box to get a box [...]



Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:53:27 -0500

Catch a Fish walkthrough Exploration We start facing Onii Lake. We can see some fish in the lake, three hills in the distance with a white flag on the center one, and a blue box that takes a three color code. We can zoom in on the sign and on the sun. Turning right, we see some bushes (one brown which we can zoom in on), a locked red backpack that takes a code of letters in a two by three grid, and a two-doored cabinet, where the left door takes a 3-component code of zeros with different numbers of lines through it, and the right takes a four-component code of shapes. Turning left twice reveals a shop that has a green "Sale" flag above it, and a two-drawered cabinet. The top drawer takes a slider code where each can be set to left, middle, or right. The bottom takes a four-digit numeric code written under the word "FISH". On top of the cabinet we have the clue E=4, O=1, and V=2. The shop keeper tells us that whatever he is selling costs 1050 yen. The FISH Drawer The clue on top of the brown cabinet applies here. The shapes of the letters are the key. How many strokes does it take to write each letter? F=3, I=1, S=1, H=3 Opening the drawer rewards us with a pair of binoculars. The Backpack Where can you use the binoculars? The flag is too far away to see. Try the binoculars on it. You see FISH written three times with two letters in black for each. The black letters give the code for the backpack. [...]



Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:12:35 -0500

on catch a fish, it seems to be a screenshot from an earlier game.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:11:00 -0500

Thanks as always kk. Can't wait for the other 2.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:10:30 -0500

The image for "Catch a Fish" appears to be incorrect.

- kdausman