Subscribe: Jay is Games: Comments
Added By: Feedage Forager Feedage Grade B rated
Language: English
box  clue  comment weekday  comment  escape n°  escape  find  game  games  site  turn  unlock  wall  weekday escape  weekday 
Rate this Feed
Rate this feedRate this feedRate this feedRate this feedRate this feed
Rate this feed 1 starRate this feed 2 starRate this feed 3 starRate this feed 4 starRate this feed 5 star

Comments (5)

Feed Details and Statistics Feed Statistics
Preview: Jay is Games: Comments

Jay is games: Comments

Latest comments for Jay is games

Last Build Date: Mon, 16 Oct 2017 18:40:40 -0500


Comment on "Celestial Mechanica"

Mon, 16 Oct 2017 18:40:40 -0500

downloaded it & the mechanics get in the way of the gameplay a LOT. if the jump was automatically at full height with a single button press it'd be way smoother

- Krizpy

Comment on "We need you!"

Sat, 14 Oct 2017 15:02:59 -0500

Hello !

I'm a bit late to comment, but I wanted to express my thoughts.

JayIsGames made me interested in some indie games I would never have found by myself. I'm so glad for that. Thank you.

But as time passed, I saw more and more reviews about Escape Games, and fewer reviews about other types of games, the ones I liked. I got bored of that, and started coming here less. But I'm still there, which means you did such a great work before that I got hooked and hope for your website to go back to what it was : a web site about interesting games, whatever kind of games they are, not a website about Escape Games (I don't mean these are bad, just that I'd like to see less Escape, more everything-else).

So what JIG lacks are (IMO) : more reviews, and reviews about all kinds of games.
More reviews means you need more writer (sadly I can't help, as you saw while reading my comment, english is not my native language, very sorry about that because I often thought I'd love to write about some games to add diversity to JIG's catalogue). So I can only hope you'll get some very motivated persons and that'll change things.

For the money... as some said, I can't pay for something I'm not interested in. I don't really like the current JIG, I like what it was and what it could be. I won't hesitate to donate if things change the way I hope they will. I know it's not very encouraging for you, but that's me being honest here.

Anyway, I wish you luck and hope (lot of hope, here) things will get better for your website ! =)
And again, thank you for getting me interested in such wonderful games up till now.

- Chisto

Comment on "Weekday Escape N°158"

Fri, 13 Oct 2017 14:56:49 -0500

@Paul: The numbers in the walkthrough are top left top right bottom left bottom right, so the code for the vacuum button box is

Camera(8) Dryer(4)
Fan(2) Kettle(6)

- kktkkr

Comment on "Celestial Mechanica"

Fri, 13 Oct 2017 14:30:41 -0500

The link for this goes to a paid version which I'm not even sure is affiliated with the authors. Searching for celestial mechanica brings up the actual download page where it is free.

- lceninexp

Comment on "Weekday Escape N°158"

Fri, 13 Oct 2017 13:08:25 -0500


- Paul

Comment on "Atomas"

Fri, 13 Oct 2017 09:33:54 -0500

There is a satisfaction that comes from playing this game that I haven't found in other ones. It keeps you actually thinking about what you're doing, and it's not so complicated that you can get bored from it easily. A fantastic time killer. On a side note: I thought it was cool how since it was based off of the actual atoms, it's helped me when I'm trying to memorize the periodic table. Get the app from tutuapp free download.

- mikeyn

Comment on "Weekday Escape N°158"

Thu, 12 Oct 2017 23:06:29 -0500

question on Ryokan

I got to that puzzle with the 4 pics like Kettle etc. I tried it top 2 then bottom row matching the pics in the walkthrough in that order but then seeing as the cluse was bottom left top left top right bottom left, I tried that instead and it still didn't open.

i'm confused

- Paul

Comment on "Weekday Escape N°158"

Thu, 12 Oct 2017 15:03:45 -0500

This game/walkthrough was a little longer than expected, so I'm thankful that the game doesn't let you waste time revisiting solved puzzles and safes. Escape from the Temple 神殿 (shinden): a temple; a shrine; a sacred place; a sanctuary. This place, with its plain colorless walls and structures, certainly looks the part. Approach with a clear mind, and the path forward will reveal itself. Or you could just read a walkthrough. Exploration Great, you're already facing the exit door! It's locked of course, and there's a fountain in front of it which doesn't flow. The fountain has a set of eight buttons arranged in a diamond/square shape. The two marble columns on the sides of the screen are of very different heights. Turn left to find a doorway blocked by metal bars, with a keyhole next to it. The column on the left, which reaches all the way to the ceiling, has a dark patch in its middle, so zoom in and click on it to open it up and find a snowflake-decorated round button in a hole marked with the same snowflake pattern. Back out from the column, and now you're facing a door with no handle and two round slots on either side of it. The left column is the last column in this room, and its height is exactly half that of the room. Turn left one more time to face another barred doorway. This one seems to have a lock with four long rectangular buttons, as well as a circular socket at its upper-right. Eight in Four Use the snowflake button on the circular slot, causing a short white column to show up on each of the four rectangular buttons. So use the clues from this room to unlock the gate. The tallest column had the snowflake button and marking, and the other columns (in clockwise order) were 1/4, 3/4 and 2/4 of its height. So click the buttons 1 3 2 0 times, then push the snowflake button to open the gate. Exploration 2 There's a rectangular panel up ahead with a set of three buttons to the lower right which display a white circle when turned on. Turn left to find a small pedestal with a three-digit safe with the digits arranged vertically next to a flowery yellow circle. Next to the safe, seven unlit white candles are attached to eight black candle holders, which means the bottom candle holder is empty. Turn left to find the doorway back, as well as a clue to the left of it, with five identical four-pointed star shapes, where the triangular tips are colored either red or black. Turn left to find another pedestal with a safe with four buttons in a similar four-pointed star pattern that light up in red when pressed, as well as a set of small shelves with a different number of gold coins on each shelf. Directional Use the red-and-black clue beside the doorway to unlock the four-button safe. Starting from the left (all tips black), the tips gradually turn red in the order LRUD. So click the buttons in that order, and the safe opens so you can get a candle. Tithe Use the clue from the coins on the shelves to unlock the three-digit safe. From top to bottom, the shelves hold 4, 1, 5 coins. So enter those digits in the safe to unlock it and get a matchbox. Four in Eight Use your candle on the last candle holder to complete the square, then use the matches on it. The candles burn quickly, some more quickly than others. So use that clue to "unlock" the fountain. The candles at the corners have burnt out, and the inner ones are still lit. So push the inner four buttons on the fountain to light them up, and keep the others off. Once the pattern is correct, the fountain starts to flow really loudly, and patches of snow, or maybe just foam, appear and disappear on its surface. Froth Use the clue from the flowing fountain to unlock the big wall panel in the second room. The top circle appears, then the left circle appears, then the top circle disappears, then the rig[...]

Comment on "Weekday Escape N°158"

Wed, 11 Oct 2017 17:39:58 -0500

Remember the last time you got trapped in a seaside hot spring ryokan? This time round, your choice determines whether the ending includes dinner. Ryokan Just when you get used to Neat Escape's style, they change up the interface (a little)… making the game English only and adding a tutorial screen and a volume control for music! The volume control doesn't go down to 0 though. Anyway, you've checked into a ryokan next to some hot springs, but you seem to be stuck in your spacious room. Really, this room has a lot of furniture, so spend some extra time looking around. Exploration 1 You start off facing a large coffee table with chairs on two sides (chabudai and zaisu), and two round wooden storage boxes in front. The right box holds a teapot with a single battery inside, and the left one holds four large teacups (?) with colored dots under them. Beyond the table is a pair of locked sliding doors. Back out again and click the right side of the screen to change the view to one with a television screen under a beautiful flower painting. The screen itself doesn't turn on (yet), but the shelves under it hold a digital camera and a can of tea that you can slide out and open to find another battery stuck inside. On the left of the TV and under the plates, there's a clock with bright red digits which appears to be stopped, next to a cupboard with a locked drawer and an unlocked pair of sliding doors with an empty white porcelain bowl behind them. On the right of the TV and over the bonsai and yellow woven balls, there's a safe with four colored buttons forming quadrants of a circle, and there's a tray with teacups and a tea can which you can open to find a remote inside. The remote is missing both its batteries. To the right of all these shelves is a fridge with cans and bottles of drinks which has a top compartment screwed shut. Removing the cans in front, you find a bottle of water. Above the fridge, a locked safe has two handles and an OPEN button, as well as a circular hole in the top-left of its left face. Back out to the starting view, then turn around to face the rest of the room. There are four cupboard doors on the left, with the top two locked and the bottom two unlocked. Opening them, you find an electric fan behind the left door. Along the wall, there's also a water kettle which is empty but plugged in. There's one last door to this room, so click it to walk into the corridor. Exploration 2 There are two doors on this screen. Unintuitively, it's the right door that brings you back to the main room. Go into the left door instead. It's a nicely decorated washroom with no bath, only a working toilet and sink with a continuous stream of flowing water. Next to the sink, a shelf holds a mug with toothbrush and a hair dryer. Above that, there's a painting of a cloudy sky. On the other side of the room, a dry towel hangs off a rack, and hides a light switch. There's nothing interesting to find in the dark right now, so leave the lights on and back out to the corridor, then turn around to a screen with another locked door on it, as well as an uninteresting slipper rack. To the left of this door is a shoe cupboard (getabako) which only has one pair of shoes. All the other compartments have potted plants and safes in them. There's a four-digit safe, a four-button safe where the buttons show pictograms of different electrical appliances, and a five/six-letter safe with a hot spring emoji over the letters. (No, the code is not Maymay.) Electric Use the clues from the electrical appliances throughout the game to unlock the corresponding four-button box in the corridor. Each appliance is placed on, in, or under a cross with horizontal and vertical bars: The camera is placed at the upper-left of a cross-shaped shelf. The fan is placed in the lower-left compartment of a cupboard who[...]

Comment on "Weekday Escape N°158"

Wed, 11 Oct 2017 13:47:51 -0500

Mint Room Exploration (The button in the bottom right controls music. Turn it on!) You start off facing a screen with the exit door on it. On the left of the screen, a bookcase has four shelves with identically-wrapped books and two spheres on the shelves, and a rather redundant BOOK label and arrow on its side. The lower sphere rests next to a device with three buttons in the shape of a bowtie. In between the bookcase and the door, a small cupboard has a pink four-digit box on its top, as well as a slightly translucent door with a three-digit lock and two drawers over an empty space. The top drawer is locked, but the bottom one is just stuck. If you zoom in on the stuck drawer and click the right edge, the view shifts to show you a screw on the right side. Turn right to a plain wall with three small shelves attached to it, containing a calming plant, a jar of candy, and a parrot photo frame under some starry decorations. Turn right to find an unusual painting over a sofa with only one cushion on it. The cushion hides a folded piece of blank paper. The sofa has a side table with a four-letter safe on it. In the upper-left, a blue balloon floats out of reach, and in the lower-right, a potted plant hides a code with green-colored Pac-Man shapes. Turn right to find a glass coffee table under a window that can't be opened. The window has a short tapered wooden pipe on its sill, and the coffee table has a plate of alphabet cookies in the middle and a full cup of coffee on the right. Sector Use the clue behind the potted plant to unlock the device on the bookshelf. The shapes from the plant clue fit the sectors on the RLRLLR sides of the device. So press those buttons, then the middle button, and the sphere opens up so you can get a simple key. Unlock Use the key on (the keyhole of) the top drawer to unlock it and get a sturdy hammer. Numeral Use the clue from the painting above the sofa to unlock the door of the cupboard next to the door. The silvery areas in the painting form the digits 582, so enter that in the lock. Behind the door, there's only a jar with some coffee creamer in it. Dairy Use the creamer on the coffee, forming an unusual pattern with four digits in a circle. Skyward Use the clues from the star-shaped objects in the room to unlock the four-letter safe near the sofa. The cookies spell out BIRD, and the star decorations are next to a picture of birds. So enter that in the safe and open it to get a sharp-looking screwdriver. Unscrew Use the screwdriver on the hidden screw on the right of the cupboard, freeing the stuck drawer. Inside, there's a tiny pencil (tip), too small to use comfortably. Handle So use the wooden tube on the pencil (not the other way round) to get something more usable. Shaded Use the pencil on the white paper to reveal a clue. Then use that clue to unlock the pink box on the cupboard. The digits in the cup read 9385, and there are 4, 2, 1, 3 books on the bookcase shelves, so the code is 9385−4213=5172. Enter that in the box and open it to get a slingshot. Target Use the candies on the slingshot, and then use them on the balloon to bring it down. Then check the left side of the sofa to find the capsule that was hidden inside. It's sealed too tightly to open with your bare hands. So use the hammer to smash the capsule and get a pretty azure key. Then use that key to unlock the main door and escape. …but before returning home, you decide to snack on the cookies and still-warm coffee. Tasty! - kktkkr[...]

Comment on "Grace's Diary"

Tue, 10 Oct 2017 14:45:44 -0500

The link to "Grace's Diary" is invalid. You can play the game online or use the links to download it via our game portal:

Thank you to everybody for your support and kind words about Grace's Diary. Please check out and share all of our games to prevent abuse through our game portal and website.

Jennifer Ann's Group

- Jennifer Ann's Group

Comment on "Deiland"

Mon, 09 Oct 2017 11:58:53 -0500

I like it a lot actually! The only complaint is that instructions are not straightforward at all! I have to figure out by chance/luck what certain items can do or the benefit of upgrading one choice over another option.. But everything else is fantastic for casual relaxing play! Get all latest games for free on Vshare store download.

- mike_lennivain

Comment on "Pocket League Story 2"

Sun, 08 Oct 2017 22:24:41 -0500

help me
I can not play online I do not know why

- cassper_95

Comment on "Samsara Room"

Sat, 07 Oct 2017 18:54:17 -0500

I can't play the game in Google Chrome, the play link just loops me back to the description page. I can play in in Firefox just fine.

- Myrl Bird

Comment on "We need you!"

Fri, 06 Oct 2017 20:35:08 -0500

Also an update! The Witness is available on iOS now! Can't wait to play it finally.

- Em13

Comment on "We need you!"

Fri, 06 Oct 2017 20:13:59 -0500

I'm a long time fan of the site, but just actually got an account. Just wondering if anyone knows if House of da Vinci has been reviewed yet on here? Cause I'm about to play it and I'll write a review if it's good and not on here yet. Also eagerly awaiting The Room Old Sins later this year! I've always liked the Flash games, but in reality I'm hardly ever on an actual computer. I play ALOT of iOS games on my iPad and would be willing to review some of them occasionally.

- Em13

Comment on "We need you!"

Fri, 06 Oct 2017 18:04:20 -0500

Welp um I don't really know where to start. I've visited Jayisgames in the past without an account a lot and used to love it when it was active. Even now I regularly log in to check out what's up. But I just now finally created an account because I want to help somehow. I'm not a financial guru nor am I employed currently but if I can contribute with reviewing a game or two I am willing to try! The reviews were so much fun to read and while I hear a lot of complaints about the escape genre, I fondly remember enjoying reading Dora's creative weekday escape reviews after a stressful day of studying.

I do think a greater a variety of games would be nice since not everyone likes the same genre. This difficulty is finding them. A well made game is not created overnight. Just my thoughts. I am not an avid gamer and tbh most of the games I've played lately are *cough*datesims*cough* but if I stumble across any interesting games I hope, even if I can't write a review, maybe I can suggest one?

- Dabsydoodle

Comment on "Causality"

Fri, 06 Oct 2017 12:23:32 -0500

I love this game I can play it for hours and days without sleep that how much i love this game and i also think this game should get a lot of good rates and stuff because this is a good game my daddy likes this game and he would never give me back my phone and my mom so i think u should buy this awesome game. Recently got this app from free version.

- lennivan

Comment on "We need you!"

Fri, 06 Oct 2017 03:28:40 -0500

Hello. I wasn't intending to comment, but since there have been a few people talking here, and nobody I've seen has brought up the points on my mind, I may as well toss in my thoughts. I've been passively following JIG for a while after I stopped really being a 'fan' of the site, mostly out of curiosity. And I think a big thing that has bothered me for a long time has been a lack of communication, and an overall frustration with how JIG has interacted with its users. This goes all the way back to the post a few years ago when you guys were complaining that the site was losing revenue due to adblockers. I was frustrated and disappointed with that discussion because of how I percieved JIG as being dismissive of people's legitimate reasons for choosing to block ads regardless. And, more pertinently, people were practically begging then for some kind of option to donate to JIG, but no such option emerged. It was only after JIG announced that it was closing its doors that a Patreon was eventually opened. The bit about Patreon was quietly attached to the post about JIG closing up shop, and for a long while there wasn't even any kind of Patreon banner or anything. It was almost like, far from wanting to save the site, you were embarassed to be asking for money. And by then a lot of people had probably left. It was hard to feel too sorry for JIG; it really seemed like you'd refused to update your revenue model, in the face of direct requests from your fans, until it was already too late. These communication problems persist; I noticed one day that guest reviews were going up. I'm not sure I even saw a call for guest reviews, let alone some explanation of what the future of JIG was. What's more, none of JIG's Patreon goals have ever been met. So where is the money currently going? Is it needed to pay server costs? If so, is there a threshold below which the server can no longer be maintained? If JIG doesn't have enough money to 'continue its operations', as detailed in the $1800 Patreon goal, then what is it doing now, and how will it look different if it hits that goal? Throughout this whole process, JIG has communicated poorly, to the point that I was legitimately surprised to see this post go up. If I were to guess why JIG's Patreon has been bleeding money for months, it would probably be a combination of the lack of worthwhile reviews, as other commenters have brought up, plus the fact that none of the Patrons know what their money is even accomplishing here. I admit, at this point I don't know if I can offer any solutions I think will 'fix' JIG. At the very least, though, I would rethink how you communicate with users. It feels like you're still treating users as though they're merely visitors to your space, when, now that you rely on them for money, they are collaborators who deserve to know what's going on. Maybe there's more communication with actual Patrons, I don't know, but the percieved wall of silence seen from the outside doesn't excite me to contribute. As of right now it looks like there are actually zero posts on JIG's Patreon. As for what it would take for *me* to start sending money JIG's way? Well, aside from needing to address the above problem, it would be nice if JIG put some focus on promoting queer video games, particularly from queer creators. I could go on all day about my favorite genres of video games, but at this point I'm really only a Patron for things I believe in passionately, and that largely involves directly supporting queer folks who are making cool things. Would that bring back the money? Heck, I don't [...]

Comment on "We need you!"

Fri, 06 Oct 2017 01:19:45 -0500

Actually, I just realized that maybe there was a pateeon plea before the last shutdown, but I used to only visit the url for browser tagged games. If others do something similar then they would miss the posting asking for help. I'd suggest making that post show up for everyone, even if that just means tagging it with every category.

- Jamilworm

Comment on "We need you!"

Fri, 06 Oct 2017 00:41:33 -0500

Just to add another perspective, I come here looking only for free browser games. I can't be bothered to go through the trouble of downloading and installing and uninstalling games. It sounds like a lot of people think mobile games are the future, so it would probably be wise to expand this site to cover those, but I just want to plead that browser games not get left behind. The browser content has definitely declined in recent years, and I don't know if that is due to trends across the internet or just this website declining (this is pretty much my only source for finding web games, also occasionally mousecity but they have a ton of crap). I am a big fan of escape games too so I like that content here. And I do appreciate that there is some minimum quality level for the escape games posted.

I was also caught off-guard by the previous site closure. Just like the previous commenter I stopped visiting for a long time after that and then was surprised to randomly discover the website had kind of resumed operation. I bet there are a ton of visitors who just never came back. I wish there had been a plea for support like this back then, as at that time there was more/better content and more visitors and it may have been much easier to keep the site alive and well.

Anyway, I still like the site and I have signed up to contribute a little but through patreon. I hope a lot of people who still get some enjoyment here, even if it isn't at its peak, will contribute just a little bit because it can add up.

- Jamilworm

Comment on "Weekday Escape N°157"

Thu, 05 Oct 2017 14:43:48 -0500

ok fixed :)

- Jeff

Comment on "We need you!"

Thu, 05 Oct 2017 13:49:58 -0500

First off, I do have to admit that I've been a fan of this blog for a... long time, and was sad to see the post that stated that this blog was no longer active. You DO have to admit that post probably trimmed the number of active audience to this blog in a rather significant amount. (In fact, after the 'Final post', I pretty much stopped going to JiG for a few months before randomly checking to see that there's still a barebones force around.)

To the meat of the subject, I must agree with @chrpa - a LOT of the casual gaming scene has moved from browsers to mobiles since when I first started going on this blog (2007? 2008? I don't remember) - what used to be impossible on mobile phones is now easy AND has widespread audiences thanks to smartphones. Not to mention, Flash gaming (and definitely Javascript gaming, let's not even get into Java) is turning into a thing of the past - Chrome no longer even officially supports Flash even. Yes, there's still Unity games - but with all the difficulties people have had with Web Unity, it doesn't look good for the browser gaming crowd. Simply said, I think that JiG needs to evolve with the crowd, else, that is it - it really will become JiD.

It is unfortunate that I'm not much of a writer - I do play a few mobile games, but I suck at writing reviews. Still, I hope that this site can somehow still go on.

- Anon

Comment on "I Woke Up Next to You Again"

Thu, 05 Oct 2017 13:27:02 -0500

Pretty easy to play through and get all four endings.

It should be noted that unless otherwise stated, none of the other choices really matter.

Ending Guide


When you meet up with this person again, you have a choice of replying

  • (X)Want to grab a drink

  • (O)Want to come over to my place

  • (Tri)I've got to go.

Selecting (Tri) here will get you this ending.

Basically, your character shuts down meeting new people, and doesn't really grow as a person.


Your character needs to effectively call the other person - this first means that you either need to give your number to the other person or get their number when they plead you. Then, you either need to call the other person or you don't call but decide to call tomorrow.

Your character gets so addicted that the screen screws up big time, your character stops listening to others around them, and just think about the other person all the time.


Your character needs to meet the other person again, but end the relationship completely. This can be achieved by a variety of options - either holding your ground, not getting the other person's number, or promising to never call the other person if you do get their number.

As you progress in this trek, you will get this option:

  • (X)I'm good

  • (O)I'm not sure

This choice will decide which ending you get.

Your character can either pretend that everything is fine, or your character may admit that there might be something wrong. How or why this changes the ending is a bigger spoiler.

This is because your character meets one of their old friends that happened to start in the field of therapy. Hiding your condition from this person makes things relapse, while admitting that something might be wrong allows this person to help your character through this difficult moment.

- Anon

Comment on "We need you!"

Thu, 05 Oct 2017 13:01:57 -0500

BTW I could also try contibuting reviews on mobile games. I am not a native English speaker and will probably need someone to proofread my texts unless maybe everyone is ok with my imperfect English.

And I'm a programmer too, so I could lend you a helping hand here and there. For the last 9 years I've been doing mainly C++/Python/Bash backend stuff but used to do some C#/Java/JS/HTML/CSS/SQL before that.

- rka444

Comment on "We need you!"

Thu, 05 Oct 2017 12:56:17 -0500

Ok, I see now. Even though I am able to post, my posts are on hold for premoderation. Maybe this is too strict and you could relax the policy for the guys who proved not to be a spammer or abuser (at least before the problem appears)? The premoderation mode demotivates contribution I believe.

Also, separating mobile games into iOS and Android worlds might be too fine-grained, I think. Many titles come to both of the platforms but the users won't read topics on another platform.

- rka444

Comment on "We need you!"

Thu, 05 Oct 2017 12:24:15 -0500

I tried posting via US VPN and it works. Probably the russian mobile carrier which I am using now is banned by its IP range (google is also not too happy about my IP so that's for a reason probably).

- rka444

Comment on "We need you!"

Thu, 05 Oct 2017 11:44:34 -0500

@gASK: ok it's updated :)

- Jeff

Comment on "We need you!"

Thu, 05 Oct 2017 11:18:11 -0500

I have updated my email here to match my Patreon one, since this profile was created an old mail account - now it should be the same.

- gASK

Comment on "We need you!"

Thu, 05 Oct 2017 10:35:49 -0500

@chrpa: I agree! We got 3 new persons who want to write but we do not have yet someone who can write on mobile games. So please if you like mobile games and you like to write send an email to contact AT jayisgames DOT com

@Angkor: Yes we can accept donations from Paypal too. To know our Paypal please send an email to contact AT jayisgames DOT com

@cams: I agree but the purpose of the site is to mix the tastes/points of views of the different members of the team. And so finding some games you maybe missed.

@gASK: thank you so much for your loyalty during all this time: it means a lot. You wrote you support us on Patreon but you don't have your badge. Please send us an email to contact AT jayisgames DOT com with the email you used on Patreon to claim your badge :)

@rka444: thank you for your support. I've updated your profile with the badge. You're right we need to find good reviewer(s) to cover mobile games and yes the idea of the banner is good too. I will see how to implement that. For the kudos, it's a good idea but tough to code. I created a topic in the forum and everything seems ok. Can you check again or use another browser like Mozilla FF?

@PeteTheGamer: thank you for your support. I've updated your profile with the badge. I'm happy you still find good games in our archives :)

- Jeff

Comment on "We need you!"

Thu, 05 Oct 2017 10:30:42 -0500

Just to add I tested the forum and it works for me. This is an excellent idea to have some help on the games we like!
Congratulations! (this is the perfect place for Paul! *jocking*).

- PeteTheGamer

Comment on "We need you!"

Thu, 05 Oct 2017 10:08:46 -0500

I don't want to see my favorite site disappear so I just sent $15 by Patreon. Of course I spend less time than before but I still like a lot to play old games. For me JiG is like a Library when you have time you can dig into. No matter for me if it's a recent game or an old one: there are tons of good games which deserve to be played or played again. A bit like a good movie you watch again.
Just my opinion.

- PeteTheGamer

Comment on "We need you!"

Thu, 05 Oct 2017 09:51:38 -0500

Btw, the forum doesn't work ("you have no rights to post") and the game submission form by the link in the bottom of the page says it no longer accepts submissions. Franky it is the first time I saw the link even it was around probably for years. No wonder it didn't help you much.

- rka444

Comment on "We need you!"

Thu, 05 Oct 2017 09:43:40 -0500


- rka444

Comment on "We need you!"

Thu, 05 Oct 2017 09:26:20 -0500

I hate giving advice to someone who needs support but since I've already given my support via patreon, I'll say a word or two about how I see the future of my favorite gaming blog.

First, even though the browser gaming has been in decline for a while, there are so many good mobile and steam games around you don't have a line about. And your readers need your reviews since the mobile gaming has become a pile of garbage where it is almost impossible to find anything decent. Thus I believe you could do a really nice job there. What we as your readers actually need is a weekly link dump of titles worth spending our time on, both paid and free. One for mobile games, maybe one for steam, yet another for browser. I believe you may still provide plenty of content even if you lack reviewers to write the big quality articles as Dora used to.

Second, you need a nice big banner for the adblockers to ask them to add your site to the exceptions so you get some more money to keep the thing running. Of course there should be no reasons to put the ad shields back on :)

Lastly, you have to come up with a way and an incentive (maybe a kind of kudos?) for your loyal readers to supply you with the titles they liked. Even though many of us have come of age and spend less time on gaming, we still do it sometimes and are desperate for some quality casual games. If we come across some decent stuff then why not share it with others using the site we used to have so much fun with? The place hasn't been very community-driven to my mind, and there should be a clear way to help you not only with money but also with content. Not many people have that much spare time, effort and talent to write a nice big review for you so you have to sidestep the need for big ones and tap into the community for those little contributions it can provide. The forum or a facebook group might help you with this.

So guys, please keep going! Agreed, you probably have to change the way you run this place. But JiG still has its future as long as there are great games to discover and loyal readers still visiting you once a month or two just waiting for you to revive.

Regards, your fan from Russia.

- rka444

Comment on "Weekday Escape N°157"

Thu, 05 Oct 2017 08:30:05 -0500

To clarify Rodement's comment: it's the image link which has the wrong url (and image). The text link is the correct one. Escape from the Veranda Compared to the previous Neat Escapes, this one may seem a little claustrophobic. But that doesn't mean it's short, since there's more to your friend's "veranda" than immediately apparent. Exploration (Note that in this game, "turn around" and "back out" both involve clicking the bottom of the screen. There's no other way to turn.) You start off facing a trapdoor (with no handle) in the ground and a wooden stool next to a red door with an unlocked box. Inside the box, there's a screwdriver trapped behind a metal bar and a grid of wires. A cavity in the wall holds a three-digit box, but the digits are roman numerals in different colors. Turn around to find another red door with two balls in front, one of which is a beach ball with roman numerals printed all over. In front of the door, there's some iron bars where a window should be, and white curtains behind them. On this screen, there's a lawnchair next to a white panel that slides aside to reveal a crack in the wall, and two small slots in the floor. Zoom in on both the top and the bottom of the chair. Behind the top cushion, there's a pair of pliers. Under the bottom cushion, there's a clue with a cyan arrow through a grid of squares… …and a lighter rectangle under the grid that indicates a hidden panel held down by a screw. Snip Use the pliers you got from the lawnchair to free the screwdriver from the wire box. Unscrew Use the screwdriver on the hidden panel at the base of the lawnchair to remove it and find a candle. Primary Use the clue from the beach ball to unlock the box in the wall cavity. The red, yellow, blue panels on the beach ball hold the IX, IV and III numbers. So click the buttons 8, 3, 2 times, then open the box to get a small crowbar. Lift Use the crowbar to lift up the trapdoor and reveal the ladder down. Exploration 2 At the base of the ladder is a small table with a six-letter safe. Back out to find two sliding glass doors with green curtains behind them. After opening up the right door, pull back the curtain too to find a small handle which opens a drawer which has a white lever in front of a grid of nine letters. Turn around to find three more identical pairs of doors, and then an OPEN panel with two plain buttons, and then another trapdoor down with a small gap in the middle. Arranged Use the clues from both grids of nine squares to unlock the six-letter safe. Six of the letters, taken in order of the arrow in the lawnchair clue, spell out REFORM. So enter that into the box and open it to get a hammer. Slide Use the clues from the glass doors to press the buttons on the panel in the correct order. From left to right (according to the arrow), the doors which are unlocked (and thus slidable) are on the left, right, right, right, left sides. So click the LRRRL buttons, and the panel rises up to reveal a hidden compartment with a wrench in it. Say, those bricks behind the w[...]

Comment on "Weekday Escape N°157"

Thu, 05 Oct 2017 06:29:32 -0500

The link for Escape from the Veranda takes me to a general Neat Escape page only.

Here is the link that works for me (without the /1 at the end):

- Rodement

Comment on "Weekday Escape N°157"

Thu, 05 Oct 2017 05:12:04 -0500

Going Home 2 What a difference a year makes! Looks like you have to figure out your door code all over again, this time with the help of some tasty treats. Exploration You start off facing the front gate of your house, locked with a padlock which requires a code with some circle slices. This time, the entrance is a lot cleaner, and there aren't any items to pick up, even if you search the potted plant. The red mailbox from last time now uses a simple three-color lock, and your red backpack on the ground has a three-digit lock. Turn around to find the lamppost… completely gone! Instead, there's a kebab (or yakitori/kushiyaki?) stand, but the owner doesn't even have any charcoal. Trying to ignore his lack of professionalism, you look at the table beside the stand with a locked drawer, and then at the sign that lists some tasty drinks under a red arrow! That red arrow points toward the alley, so walk into it to find a vending machine. Unfortunately, the drinks are all sold out except for water, and you still have to pay ¥120 for it. Next to it, two garbage bins are locked, one needing a directional code and another needing a four-letter code. Next to that, there's a lime-green box with a grid of nine buttons, the lower-left one marked with a black dot. Bottled Use the clue from the drinks in the vending machine to unlock the four-letter bin. From left to right, the drinks are blue, orange, black and green, or in other words… Water, Orange juice, Cola and Melon soda. Enter WOCM into the lock, then open up the lid to find a small shovel. Variety Use the shovel to dig up the potted plant and the soil it's in. Under the soil is a pile of charcoal that also hides three Xs in different colors. Sold out Use the clue from the vending machine (again) and the plant pot to unlock the red mailbox. The black, red and blue Xs appear under the green, orange and black drinks. So enter those colors (5, 1, 3 clicks) into the lock, and open the box to get 150 yen in coins. Purchase Use the money on (the coin slot of) the vending machine, and then click on the water (or its button) to buy a bottle of water. Then pull the lever to get your 30 yen in change. Behind that, there was a key! Unlock Use the key on the table beside the kebab stand, and unlock it to find a matchbox inside. Heat Give the kebab man your charcoal, then click on him again to find that he needs matches. (Of course.) So give him the matches. The last thing he needs is some time to get the fire going. So back out and turn around twice. Just when you thought the meat was done, he raises a hand/glove to stop you from gobbling it down, revealing some arrow signs in the process. Click on him again, and he asks for a fan. Sides Use the clue from the cook's hand to unlock the left garbage bin. From top to bottom, the down arrow is followed by two up arrows, three right arrows and two left arrows. So enter that in the bin by clicking the UDDLLLRR buttons on the lock, then open the lid to get a folded [...]

Comment on "We need you!"

Thu, 05 Oct 2017 02:36:52 -0500

Hello JIG team,

since everyone is sharing their opinions and views, I thought I will add another one - mine.

I have found JIG back in 2004 or so and it was a miracle back then - between sites which just linked thousands of low quality games you had to dig through for quality content, this one shined since it highlighted the gems worth playing.

It occupied a firm place in my bookmark bar and I returned to it every week to find something new and unique. I was in full "I have to play everything these guys review" mode back then.

When the site added "escape days" and started reviewing paid games, I still stuck with you even though I have no interest in either of those - there was plenty of other content and I just went to more picky mode of choosing what to play. Those were probably the best days of the site - lots of content, something to pick for everyone, contests, discussions and lots of life here.

However as the host of developers shifted from Flash to mobile (which is now the platform suffering from a boatload of copy & paste low quality titles), the amount of great content here dwindled (and so did my interest).

(The dip into "mobile games" back then was a nice one too, but it did not prove as succesful as the flash games for the site and there are now plenty of other sites to fill in this niche - I do not think this is the way to go for you guys...but I might be wrong)

Add to that other things like cheap steam games, humble bundles and the thing that I now have more money and less time (yay parenthood!) and I went into full "lurker" mode a couple of years ago.

I support you guys on Patreon for old times sake and I still visit, but at current time, I do so out of habit and I hardly ever play anything from your reviews. For new games, I have other sites that matured in the meantime (Newgrounds, Kongregate).

I turn to this site when I half-remember some game and cannot find it and sometimes also dvelve into your archives by the means of tags and recommendations and discover long lost classics I love to return to, but that is about it.

I do not have any recommendations to you guys and I do not see any way out of this - I think the time has passed and unless you find completely new niche or someone to give this site new passion, it will end up a silent library of old classic flash titles.

Hope you guys manage to give this site new life or at least keep it running as a memento of the good old times when Flash was the king of casual gaming :)


- gASK

Comment on "Weekday Escape N°157"

Thu, 05 Oct 2017 01:48:28 -0500

Going Home 2 Garbage bin on the right The sign above the cook gives the names of the drinks in the drink machine Put the first letter of each drink left to right Water, Orange, Cola, Melon Get a trowel. Use the trowel on the plant. Get coals and a clue with three X's, black, red, blue Give the coals to the cook. Now he wants matches. Red mailbox above the knapsack Look at the drink machine again. At the X's below each drink. The red X is below the orange Orange, the blue X is below the black Cola, the black X is below the green Melon. Set the colours on the mailbox in the order of the 3-X clue which was black, red, blue. Green, Orange, Black. (5, 1, 3 clicks) Get 150 Yen. Put it in the drink machine. Click on the water. Take your change (30 Yen) Get a key. Unlock the drawer beside the cook. Get matches. Give the matches to the cook. Now he wants a fan. The garbage bin on the left Look more closely at the cook. There's a clue on his hand. down 1, up 2, right 3, left 2. Click those arrows that many times on the garbage bin. Get a fan. Give the fan to the cook. Walk around a bit, and look at the cook again. Box to the left of the garbage bins Follow the clue on the fan. Get a bottle opener. Open the water. Plant Use the trowel on the plant. Use the water on the plant. Walk around a bit. Backpack Use the clue from the plant. 3 1 8 Get a hammer. 40 Yen The cook wants 40 Yen. We only have 30. Look at the water bottle. Get the 10 Yen coin out with the hammer. Get a kebab. The gate Eat the kebab. Use the shapes remaining on the kebab stick to solve the puzzle on the gate. Diagonal-round-side-up, oblong-horizontal, diagonal-round-side-down, oblong-horizontal. Out! - barbara[...]

Comment on "We need you!"

Thu, 05 Oct 2017 00:53:50 -0500

My point though was that it's quicker and easier to check out free online Flash games. Rather than paying and downloading bigger Steam games. Even if it's a free Steam game too. At least that's how it is for me.

- cams

Comment on "We need you!"

Wed, 04 Oct 2017 17:50:00 -0500

Is it possible to give you money without using Patreon ?

- Angkor

Comment on "We need you!"

Wed, 04 Oct 2017 16:34:25 -0500

Just a few thoughts.

I think JiG covers most of good escape games (frankly, it's more difficult to find enough postable games than miss any nowadays).

What JiG doesn't cover are puzzle and platform games, and it would be great if someone who plays them could recommend good ones. Some of them are short but good, so maybe something like Weekday Escape, 3-4 games in one post.

Also mobile games are not covered at all. These are really many. Some old developers moved exclusively from PC games to mobile games (e.g. 58works, mygames888) and there are many others! Many games for mobile are free and perfect for casual gaming. It would be great to revive Mobile Monday! And some games deserve separate posts (like new Dooors 5 from 58works). JiG really need some expert on mobile gaming!

I don't think that casual gaming is dead. It's changing and we, players, are changing too. I believe there is enough content for JiG, but it's more like puzzle, one piece here and another there; not one miraculous source of fantastic games not discovered yet.

- chrpa

Comment on "We need you!"

Wed, 04 Oct 2017 16:34:09 -0500

We reviewed some Steam games in the latest months. Rebecca did an awesome work with detailed reviews (for instance: The Witness ). Unfortunately, for personal reasons, she can't write for the moment. It's hard to find the right balance when some readers would prefer steam games (so paid games) and others make complains if we do too much reviews of paid games.

Thank you for the offer. Please send an email to: contact AT jayisgames DOT com and I will share with you our Google Doc.

Thank you for taking the time to write a detailed comment.
Well, I feel in your comment you are a business man. I have no problems with that but when you say 'we invest and so what?' I don't think that $5 per month is something we can consider as an invest. Sometimes you can just give little money to see the things you like (or you liked) to be still there. The site has tons of comments, tons of great games and moreover has been a place where people loved to visit and spent hours. It's good to keep that. I perfectly understand 'the world has moved on' (and will continue to move so how to know if you are part of the move or not?) and we did not move as fast as we should. But I'm sure there is a room to see this site still alive. Again about Steam: there is not an affiliate program so we never got revenues from the games we reviewed or will review.

My post is to try to earn what we earned with Patreon so around $800 and to try to find new writers. In any way I will be rich with the site. I spend my money every month to keep it alive.

You said 'the world has moved on'. It's true but sometimes people come back to what they like(d). I have a perfect example with vinyl records. The tech was close to be dead and now the numbers of the sales are just incredible. So I keep some hopes!

- Jeff

Comment on "We need you!"

Wed, 04 Oct 2017 15:39:07 -0500

I also have some constructive criticism as well. Please don't take any of this as an attack, I'm really trying to help here, and give you at least my point of view. As mentioned, the Patreon clearly isn't working. I don't think it will. I think the reason for it has to do with the rewards. If you get $1800/month...everything will stay exactly like it is? This, to me, is a problem (explained below). If you get $5000/'ll remove two ads? The part about paying writers more (which, I recall, was the subject of some controversy a while back) seems moot, since from what I've gathered, everything here is a volunteer effort these days. The site in general seems to have lost interest in reviewing certain types of games. I think it is true that there are fewer and fewer of them so that they're harder to find, but other sites usually manage to come up with three or four unique and/or interesting games a week (e.g. Bonte, who doesn't even do real reviews). As an example, from June 21-July 21, there was exactly one game (Yellow) reviewed that wasn't an escape game. Out of a total of six reviews. Taking the same period from 2013, I count 108 reviews, 6 of which look like escape games (I'm not going to look at all those reviews to confirm). So we invest, and then get...more of the same. Some of us don't really like escape games, or would also like to see something else, as comments elsewhere on the site indicate. What does the site offer us? Frankly, there's no incentive to give you money, because we don't like what we're seeing so far, and there's no promise that an influx of money will change it. Quite the opposite, in fact; any influx, reading from the goals, would actually just entrench this site further into not changing anything. I understand that it's (I think) a volunteer effort, and that's great. Review what you like! That's what I would do. But you have to acknowledge (and I think this post does) that this model isn't working, and hasn't for a while now. To quote Steven King (and other commenters above me), "the world has moved on", but this site hasn't. You seem to need a new business model. Even if readership triples, it seems clear that relying on ads and Patreon isn't going to pay the bills. What are some revenue streams you could tap into? Partnerships? Sponsored articles? Membership? Paywalls? But for anything to work, you need to get people back here. My impression is that there aren't many anymore. If I'm wrong, disregard the rest of this paragraph (I'd love to be wrong!) I think the problem is that this site appears to have been on autopilot so long that it's going to be very hard to get people interested again. For example, the forums is a good idea, but it doesn't seem to work on my browser. Anyway, speaking only for myself, you won't get my money unless I can see that something is going to change. Maybe the site [...]

Comment on "Weekday Escape N°157"

Wed, 04 Oct 2017 14:05:48 -0500

Paint Your Wall Yes, MayMay is making you do tedious work again. Thankfully, only one wall needs repainting. Exploration 1 This is going to be easy, there's even a palette on the wall! Oh wait, you can't take it. But it has a clue with different-colored paint splats with much smaller dots in different colors. Under the palette is a four-letter safe marked with an M on top. On the other side of the room, there are two locked cupboards, with colored digits on colored backgrounds and with a grid of rounded/elongated/halved shapes. The door to this room is locked and needs a three-color code. Pigments Use the clue from the colors on the palette to unlock the door to the next room. The splats with 1, 2, 3 circular spots above them are green, blue, yellow in color. So enter that in the lock by clicking the buttons 5, 3, 2 times, then open the door to the next room. Exploration 2 Oh no, the wall is all scratched up and the scraps are on the floor! To the left of the wall damage, the wall cupboard has two doors locked with three- and four-digit codes, and under that an unlocked cupboard holds a roller tray without any paint in it. The door to this room is locked and needs a code with three arrows in different directions. Ruled Use the clue from the scratched wall to unlock the left wall cupboard. The three scratched patches have 5, 3, 7 vertical lines on them. So enter 537 to unlock the cupboard and get a magnifying glass from inside. Speckle Use the magnifying glass on the small dots of the palette to get some weird number/word clues. Then use that clue to unlock the top cupboard in the first room. The small dots spell out a dark red "red" with a 2 instead of its first letter, a yellow "yellow" but starting with a 4, and a blue "blue" that starts with a 3. So enter Red 2, Yellow 4, Blue 3 (1, 5, 3 clicks) to unlock the cupboard and get a piece of sandpaper from inside. Scour Use the sandpaper on the scratched wall, and now it's smooth. And so is the sandpaper. In the process, the "SAND PAPER" text has lost most of its ink, leaving some parts in black. So use that clue to unlock the right wall cupboard in the second room. The remaining black ink reads 5417, so enter that in the cupboard to find a paint roller with a motivational slogan. Let's Use the clue from the paint roller to unlock the bottom cupboard in the first room. The shaded counters in e, u, p, n form semicircle shapes, with the last three elongated. So enter that in the grid by clicking the buttons 2, 4, 5, 3 times, then open the cupboard to find a vacuum cleaner. Clean Use the vacuum on the debris under the damaged wall, and pick up the pet collar left behind. It has a key attached to it, with something inscribed in tiny writing. Use the magnifying glass to read the writing[...]

Comment on "We need you!"

Wed, 04 Oct 2017 12:21:54 -0500

I haven't been on jayisgames for a while because I mostly lost interest in games, but there are some interesting games that i've played which have been overlooked thus far on this site, and I'd love to write at least a few reviews, if I come across something I like. I have one particular thing in mind that I played a few days ago and would love to let more people know about.

- tennisers

Comment on "We need you!"

Wed, 04 Oct 2017 11:10:57 -0500

Hi there,

I have never been a member of Jayisgames, however I have few ideas:

1. We have a browser-based game, which you can add to your site and earn a % from purchases made by your users. Also you can place your ads next to the game.

2. As an individual I have a web server for my own sites. I could probably provide you with a cheaper hosting. But I don't understand what engine you are using on this site. And how many daily users you actually have and if I can host that amount.

- Sam Tyurenkov

Comment on "We need you!"

Wed, 04 Oct 2017 10:25:49 -0500

Sorry for not being able to pay for Patreon, and I hate to sound negative. But realistically and honestly, this Patreon revival attempt does not look like it's working. :(

If I had infinite money, I'd gladly pay the price though. Since I was a huge fan of this site for years.
I'd say the internet moving on from free Flash games/tech to paid Steam games is the biggest factor. Times are changing. :(

- cams

Comment on "We need you!"

Tue, 03 Oct 2017 16:17:09 -0500

Hello Sharakin thank you for your offer. You can contribute with money using Patreon (the url is in the post) or with time if you like to write :)

- Jeff

Comment on "We need you!"

Tue, 03 Oct 2017 14:39:00 -0500

Hi there! For years, I have enjoyed coming to JayIsGames to find games I would have otherwise not found elsewhere. I read this post and would love to contribute. I'm not sure where to start. Help? :)

- Sharakin

Comment on "We need you!"

Tue, 03 Oct 2017 14:27:48 -0500

Thank you for taking time in writing a detailed comment.
Obviously everyone has his own opinion and if I had some skills in predicting the future maybe some things would have been different.

I need to correct you about an important point: from the beginning of the site, most of the revenues come from ads.
We have never received money to write on a game even if it was a paid game. When it was a paid game (mainly from Steam and a bit from BigFish) we bought it. And you know there is no commission with Steam so it was really a game we liked and we wanted to share the experience.

We have already discussed about the business model of the site: free content vs ads. Adblockers killed this business model and we are not the only site which meets financial problems while some of them have already closed the door.

- Jeff

Comment on "We need you!"

Tue, 03 Oct 2017 13:58:24 -0500

In all honesty, and take this constructively, JIG has been dead for a much longer time than just recent years. At the top of the page, it states "We review only the best", but that in fact is not even close to true anymore. JIG used to review only the best. But now, JIG has become a link dump to advertise every mechanically cranked out game there is available on the web, not "the best". There is only so much you can say about every escape game that gets pumped out. Click a few poorly drawn objects, put together a widget, and boom, you can now move the curtain in the window to reveal an odd symbol. The market has become so saturated with these crude representations of a "game" that it's hard to care. I understand if JIG wants to advertise every game out there, but one, they are certainly not "the best", and two, they don't need 20+ writers to flower them. Post a link. Job's done. Then there's the paid games, which in my personal opinion, are what started the death of this site. I understand everybody wants to get paid and the paid games probably spend a little money to get advertised here, but this site used to be about casual games, the games that were free that I could play on my lunch break. When this site first started, I could easily lose myself for hours playing the games listed here. But then it became mostly paid downloads and installations, and I stopped caring really quickly. And again, these games don't need pages of flowery content to describe the mechanized content of a point and click adventure or hidden objects game. Lastly, and I know there are going to be some strong opinions, but I think the game design competitions burned everyone out. Annually, they were a great idea. But then they got to be multiple competitions a year, and started advertising them before the previous one had even ended. Instead of focusing on quality games, developers just developed more crap on top of more crap, hoping that one goes viral and bags them the prize. It is hard to want to give money to a blog that has, over the years, acquired other avenues of revenue, through ads, paid games, and big name commercial supporters, but has somehow not been able to manage it. According to the patreon page's goals, my dollars are going to go to more of the same, so the end result will unfortunately be the same, and my money wasted. I don't want more games reviewed, I want less. I want to come to JIG and click on any game blindly and know that someone did the work of finding a diamond in the rough for me. I really enjoyed this site, back when it was a personal blog and not a corporate business seemingly somehow intent on making millions off of [...]

Comment on "Weekday Escape N°156"

Fri, 29 Sep 2017 05:12:11 -0500

Thanks for the walkthrough for Escape From the Sea, kktkkr. I got stuck with a crowbar and nowhere to use it.

I hadn't noticed the trapdoor.

I also needed the hint for the floating key.

I noticed that I still had the matches

but I didn't notice that it still let me click on the gap in the wall where I could get to the rope.

- barbara

Comment on "Weekday Escape N°156"

Thu, 28 Sep 2017 21:47:43 -0500

Here you go. Escape From the Sea M is for the sea mist that sprays onto the pier. Exploration Thankfully, you don't start underwater, but on the middle of a floating wood platform. In front, there's a desk with a small white box on it which has six crystal flowers and two knobs in the lower right. Next to it, three lanterns have silhouettes of plants on their fronts. Turn left to find a door to the next "room", locked with a three-digit code and having a clue with red and white shell pictures and a plus symbol. Turn left again to find a small round table with another white box, this one locked with a code involving different numbers of horizontal stripes. Above the table, a locked cupboard has its handles tied together with wire. Turn left again to find a shelf on the "wall" with three compartments. In the left compartment, a tray holds a total of eight red shells. In the middle compartment, a safe is locked and needs a code involving the sizes of plants. In the right compartment, there's a single green paper crane. To the right of the shelf, two columns in the wall are connected by thin horizontal bars. Horizontal Use the clue from the wall beside the shelves to unlock the white safe. The horizontal bars occur in groups of 1, 4 and 2, so click the buttons 0, 3, 1 times. Inside the safe, there's a pair of pliers. Snip Use the pliers on the wire tying the cupboard shut, and open it to find a clue with three marked stone discs and a round box with buttons that (almost all) change color when clicked. Botanics Use the clue from the lanterns to unlock the plant safe. The plants are, from left to right, small, large and medium-sized, so click the buttons 2, 0, 1 times. Inside, there's a plain white knob. Tuning Place the knob on the flower box, then use the clue from the stone discs to set the knob positions. The white lines on the discs point to the right, lower-left and upper-left. So click the knobs 2, 5, 7 times, and the flowers light up in three different colors. Rose Use the clue from the now-lit flower box to unlock the round box in the cupboard. In clockwise order, the flowers after red are yellow, blue, yellow, yellow, blue. So click the top, lower-right and bottom buttons twice each. Inside the box, there's a round drawer handle. Use the handle on the desk drawer and open it to find a tray with a total of eleven white shells. Seashells Use the clue from the red and white shells to unlock the door. The tray with red shells has 4, 1, 3 shells in each section. The tray with white shells has 5,[...]

Comment on "Weekday Escape N°156"

Thu, 28 Sep 2017 13:58:11 -0500

KK? Anyone? is the walkthrough for Escaoe From The Sea ready?

- Paul

Comment on "Weekday Escape N°156"

Wed, 27 Sep 2017 21:55:17 -0500

Thanks as always, KK Can't wait for Escape From The Sea.

- Paul

Comment on "Weekday Escape N°156"

Wed, 27 Sep 2017 17:48:47 -0500

Mystery Classroom Escape Perhaps you were ready to be mysteriously trapped in another mysterious room with mysterious puzzles to solve. But just when you get used to AppGoya's style, they change up the interface and add… background music! Interface help You can switch the language (and toggle music and sounds) on the title screen or the options menu after you start the game. Also note that there's no longer a hint button in the menus, since hint buttons are provided for individual safes and locks. Exploration At the front of this mostly normal classroom, six desks are arranged in a row. Each desk has identical stationery except for the pencils which have different colors and lengths. At the front of the room, the teacher's desk has a three-digit safe on it, except that the digits are arranged vertically and represented by roman numerals. On the right side of the blackboard, what appears to be a seven-segment display of (overlapping?) digits is shown in chalk, with all the segments present. There's also a TV screen in the top-left of this screen. Turn left. A filing cabinet with a down arrow painted on its side has six drawers, all of which are unlocked except for the top one, which has three comparison operator buttons under a row of six lights and the word SIZE. There are also three pairs of tables and chairs, with a red four-digit box on the left. Turn left. At the back of the room, there's a bunch of empty pigeonholes under a noticeboard with a poster of a pigeon with the number 29184. There's also a small locked safe on the right of the room and a locked locker on the left which needs a four-digit code after a black 6 and orange 9. Turn left. There's another three pairs of tables and chairs, and the middle table has a torn notebook page with a picture of a corgi over the number 4157. That's all the furnitue accounted for, but you still feel like you're missing something important, and it's not just the lack of exits. Check under the right deck on this screen to find a remote control. Zoologic Use the remote on the TV, which flashes six pairs of animal pictures. So use that clue to unlock the top drawer of the cabinet. Only the 4th pair has the left animal smaller than the right. The 3rd and 5th pairs have identical pictures. So click the >>=<=> buttons, and open the drawer to find a green box with a hexagonal nut sticking out. Colorful Use the clue from the pencils to unlock the locker. The red, green, white and blue pencils have lengths o[...]

Comment on "Weekday Escape N°156"

Wed, 27 Sep 2017 15:20:51 -0500

Mountain Side M for mountain, M for motorbike, M for mechanic, that's you. Exploration You start off facing a tunnel into the mountain marked with a clue. Along the roadside, your red backpack sits dangerously close to the cliff edge, and it's locked with a three-symbol padlock. Check inside the tunnel to find two safes in the wall, one with a three-digit lock and another with two buttons labeled L and X. Back out and turn left to find a vertical cliff face with a small crack on the right side. Your motorbike is there, with one flat tyre and one missing tyre, and what looks like a lock on the back that you can't access yet. Turn left, and the windy mountain road with birds flying overhead leads to another tunnel marked with a dark triangle. Along the road, there's a locked crate which needs a code with three beveled line segments, and there's a green locked box which needs a code with four directional arrows. A single motorcycle tyre rests on the cliff to the left, way out of reach. Geometric Use the clue from the (nearby) mountain tunnel to unlock your backpack. Enter O+△ (3, 1, 5 clicks), then click the padlock to remove it. Inside the bag, there's a pair of binoculars and another green locked box which takes a three-symbol code. Far Use the binoculars on the distant tunnel, and then use the clue from that to unlock the crate. The dark triangle has the digits 1 to 3 on its sides, so the code for the crate is \/_ (2, 1, 3 clicks). Open the crate to get a tyre pump and a clue with four hearts in different orientations. Inflate Use the pump on the flat rear tyre to inflate it and find a clue with an up arrow in a heart shape. Pointed Use the clues from the hearts (and rear tyre) to unlock the green arrow box. The hearts are oriented down, left, up right and down right. So point the arrows in those directions by clicking the buttons 4, 6, 1, 3 times. Then click the lid of the box to open it and get a mallet. Vandal Use your mallet on the hole in the cliff face (next to the motorcycle), releasing water onto the road. Turn right, then turn left again, and the water has soaked into the rock under the hole, revealing a three-digit clue. Three You'd think the code from the cliffside would go in the left tunnel safe, but it doesn't work. So you need another clue (or two). The digits from the triangle clue are, from left to right, 2 3 1. So following the Circle Plus Triangle Clue, add 254 to 231 to get [...]

Comment on "Sonic Flash"

Sun, 24 Sep 2017 02:26:58 -0500

well this is Stupid i cant seem to Unlock Blaze the Cat for seem reason Amy and Shadow are the Only two Characters that are Unlockable

- Robert2016

Comment on "Weekday Escape - Retro Edition N°6"

Fri, 22 Sep 2017 02:08:00 -0500

The graphic links to an older (July 26) version of Weekday Escape

- Rodement

Comment on "Katabasis"

Thu, 21 Sep 2017 04:58:53 -0500

Hello, did you try to remove, download again and install again?

- Jeff

Comment on "Weekday Escape - Retro Edition N°6"

Thu, 21 Sep 2017 04:36:35 -0500

Hello everyone. I fixed the problem.

- Jeff

Comment on "Weekday Escape - Retro Edition N°6"

Thu, 21 Sep 2017 01:32:59 -0500

Oh. I didn't notice that the game was posted earlier. Thank you for pointing out. I'm so sorry...I've almost double posted another game, found out, replaced it by Petithima and apparently double posted again. It must have been destiny! And yes, the WE is numbered wrong, I've already told Jeff.

- chrpa

Comment on "Weekday Escape - Retro Edition N°6"

Wed, 20 Sep 2017 21:37:50 -0500

Gate Escape 4 Previously on Gate Escape... Not even a screwed-down door can hold you back in the quest for the Holy Grail. But perhaps this next trial, with a metal plate in an alien language, will. Let's see what you can do with a Cutter, Reacher and Driver! Exploration You start out with only the three treasures you brought along: a box cutter, a pointer, and a pair of screwdrivers. Staring at the plate of symbols beside the locked exit door, you immediately deduce that it's a language that you can't read. Turn right. There's a purple plate on the floor in the left corner, and a circular panel on the wall with three gem-shaped sockets. Turn right to find a device in the wall with an empty box lit by three lightbulbs controlled by a single button above it, with nine dials under an upward-pointing button on its lower section. The lightbulbs don't all turn off: you can turn off either the left or right light, but that dims it just enough to make you notice a clue scratched in yellow on the bottom of the box. The dials all don't turn all the way around either: none of them can point right. Next to that device, there's another machine with three darkened lamps on its top, as well as cylindrical slots on either side of a washing machine-like door, which you can open up to access another square-shaped slot. It has a green button in its lower-right corner, but that button currently does nothing. Finally, there's another purple plate on the floor in the right corner. Click the left edge of the washing machine to find some sort of ball hidden in the gap behind. So use your Reacher to get a squarish stone. Turn right. There's a stone tablet on the floor displaying a minimalistic clue, with four triangles surrounding a diamond-shaped gem over two rectangles shaded in different proportions connected by a rightward-pointing arrow. Next to it is the doorway from the previous game, which you can't and don't need to go back through. There's also a lever to it's right, so pull it… whoops, it's a trap. Saved once again by your incredible reflexes! Check out the rock that fell and cracker to find another stone within. Turn right. The purple plate in the left corner sits on a raised column with white and black stripes along one side, and plain cyan color on the other. Next to it, a bookcase with loads[...]

Comment on "Katabasis"

Wed, 20 Sep 2017 17:53:10 -0500

Won't run. I get the splash screen, and then a hella-laggy dark room, which I can kind of move around. I can zoom in on a screen and a tape player, but the lag is so bad that I can't seem to do anything.

- kdausman

Comment on "Weekday Escape - Retro Edition N°6"

Wed, 20 Sep 2017 13:42:12 -0500

Hey, I remember this one from when it was last posted! There's a walkthrough in the comments there, but here's another in my style. MADARAKINOKO The name means Spotted Mushroom(s), but they're just for decoration here. Exploration Make full use of your changing cursor to pixel-hunt for items! You start off facing a brick wall with one darker row of bricks. A stack of stone blocks on the right is wrapped in vines, and you can pick up one smaller stone block from the ground, next to a star-shaped crack. On the left, a four-digit safe is hidden under short fences, and a clue to the left on the left wall has three cats holding magnifying glasses, each pointing in different directions. They're pointing at tiny dots on the wall. Turn around to the only other screen in this game. The wall in front has a wide sewer pipe with water flowing out of it, marked by a water drop symbol over three dotted lines. It also has a glimmer among the vines to the left which you can click to get a magnifying glass. To the right of the pipe, there's a shovel in the ground and a lighter-colored portion of the right wall with a crack in it. On the left, there's an unlit lantern on a crate containing a three-symbol locked box, next to a dark hole in the wall. Spot Use the magnifying glass on the dots that the cats on the wall point to, to find three symbols that unlock the box in your inventory. The cats point to the hot spring, heart and spiral symbols, so enter that in the box (1, 4, 3 clicks) and then open the box to find a hammer. Cracks Use the shovel on the crack in the ground to dig up a cracked urn. Then use the hammer to smash it and get a cleaver, whose edge seems a bit jagged. Use the hammer on the cracked wall to get a small seed with a leaf sticking out of it. The seed also has a faint line running across its middle. Edge Use the knife on the stone block to sharpen it, then it on the seed to slice it in half, retaining only the hollow bottom half seed. Also use the knife to slice off the vines on the large blocks. Splash Use the half seed on the pipe to fill it with water, then use it again on the dotted lines above the pipe to reveal a four-digit code. Then use that code to unlock the box under the fences. E[...]

Comment on "Weekday Escape - Retro Edition N°6"

Wed, 20 Sep 2017 12:47:54 -0500

I spent way too long trying to type that one symbol here, but couldn't find it. Magic Forest Escape 3 What? You don't know any magic? Perhaps you'll still be able to stumble out of the forest by using things randomly. (Just remember that you'll need an empty hand to pick some things up.) Exploration You start off on a screen with a lady missing her ring. She sits next to a pair of huge flowers. Towards the left of the screen, there's another pair and another trio of the same flowers. There's also a tree with a bright yellow lantern hanging from it, and a pile of dirt further towards the rear. Move forward into the forest. On this twisty wooden bridge, a crowbar lies next to a locked wooden chest. A spider cocoon hangs from the top-right corner of the screen, and some clue notes are stuck to the two trees next to the bridge. Further into the forest, a candle burns on a small platform in the middle of a clearing. It's not just a normal candle — this one burns blue! The three trees nearby have small holes in each of their trunks. Move right. Two skulls on poles guard a "magic door" with their creepy blank stares. A bird sits silently on the left tree, and a red candle burns on a platform under it, which also holds a note with a dark circle passing through six light ones, and a bunch of tiny pebbles to go along with the note. Seven flowers grow in the lower-right corner, adding some color to the scene. Pry The platform with the red candle looks a little different from the blue candle one… It has a little metal corner sticking out the front, so use the crowbar to pry it off and get to the golden ring. Return Give the ring to the lady on the first screen, who returns your favor with a crystal flower. She doesn't seem eager to leave the forest, though. The crystal on the flower appears pure white. Floral You can use the crystal flower on the lantern and candles to turn its crystal yellow, blue or red. And then you can use it on the flowers in the first screen to turn them the same color. Perhaps you could find a color clue for the flowers. Copy the pattern from the flowers on the screen with the skulls, turning the left and right flowers yellow, the second-left and second-right flowers re[...]

Comment on "Weekday Escape N°155"

Wed, 20 Sep 2017 07:47:25 -0500

The Kotorinosu made me wish Neutral would have more games.

- Darxide

Comment on "Cube Escape - The Cave"

Tue, 19 Sep 2017 02:05:13 -0500

Good addition. Thanks.

- gardenscapes

Comment on "String Theory 2"

Mon, 18 Sep 2017 16:21:21 -0500

Not a problem, PokeGod.

- Cyberjar88

Comment on "String Theory 2"

Mon, 18 Sep 2017 09:26:43 -0500

You've got to drag the "strings" in the game (and various other contraptions) in order to manipulate the level and get the shape(s) to the exit. It might be a good idea to check out the first game as well if you'd like to give it another shot.

Also fixed the image link issue, thanks for pointing it out Cyberjar.

- Arceus

Comment on "String Theory "

Mon, 18 Sep 2017 09:24:08 -0500

Fixed, thanks! (And the other one too I think.)

- Arceus

Comment on "String Theory 2"

Sun, 17 Sep 2017 18:27:30 -0500

The second image links to the first game.

- Cyberjar88

Comment on "String Theory "

Sun, 17 Sep 2017 18:17:39 -0500

The second image links to String Theory 2.

- Cyberjar88

Comment on "String Theory 2"

Sat, 16 Sep 2017 19:38:07 -0500

Takes a long time to load. I couldn't figure out how to play. I didn't play the first one, and didn't see any instructions.

- MtDewed

Comment on "Run 3"

Fri, 15 Sep 2017 06:13:27 -0500

So cute and entertaining, but this third installment has me confused with so many ways to upgrade. still my best run 3 game.

- Run 3

Comment on "String Theory "

Fri, 15 Sep 2017 05:33:11 -0500

Great puzzles. I almost quit the last level after about 10 tries, but I finally managed to finesse the ball into the zone.

- barbara

Comment on "String Theory "

Thu, 14 Sep 2017 13:42:37 -0500

Absolutely! You can expect a review for the sequel coming out in the near future.

- Arceus

Comment on "String Theory "

Thu, 14 Sep 2017 13:41:35 -0500

Obligatory mention that String Theory 2 has been out since June and is a great sequel to this already amazing game.

- kktkkr

Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 16:46:55 -0500

I missed this earlier, but there's a further significance to the name:

The keys spell E.X.I.T. in the order that you get them!

- kktkkr

Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 16:07:38 -0500

Indeed, almost every pixel-hunt spot in this game is hinted at by some subtle clue. E.X.I.T. Your quest for an exit is greatly improved by these silky smooth animations. Exploration You start off facing three pictures on the wall over a sofa with a red cushion that hides a wooden star piece. There's nothing under the sofa. You can also zoom in on the potted plant on the right for some reason. And that reason is a loose panel in the wall skirting, next to the floor light. Click it to remove it and find a capsule stuck inside, out of reach. If only you had a stick to extend your reach... Oh wait, you do have a wooden stick hidden on top of the left blue picture! Take it and use it to retrieve the capsule, which has a small horizontal slit on the front. Turn left to a screen with a table with a locked drawer. It has various items on it, but you can only zoom in onto a locked notebook and pencil holder with six colored pencils of different lengths. Above it on the wall, there's a decoration which looks like a clock, with five different colored balls-on-spokes alternating with six white ones, and a gap at the top. Turn left. A locked treasure chest sits on the floor with a ring-bound notebook hidden behind it. The notebook has a starry cover and a vacuous interior, i.e. a blank page. Above the chest, a picture hangs over the wall, in shades of tan and brown. To the left of that, a plant hangs from the ceiling, and you can shift it aside to find a three-digit safe on the wall. Turn left. Six photos hang on the wall, but you can only zoom in on the top-right one with screws around the photo. Beneath the photos, a cupboard has two sliding doors. The right one is locked but the left one isn't, and you find some wine bottles inside which hide another star piece. On top of it, there's a box with some star-shaped holes and a low-detail globe[...]

Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 13:39:40 -0500

Actually on E.X.I.T. I discovered on replay that I did not have to pixel-hunt.

I thought I had to pixel-hunt with the notebook and magnifier, but actually

I discovered if I clicked on the closed notebook directly on the stars on the cover

that the mouse was in the correct positions to find the numbers with the magnifier.

- Brf

Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 12:49:15 -0500

I hope I got this right, since it took quite a lot of effort to get the codes together. 40 This may be an unpopular opinion, but working out obscure codes is one of my least favorite parts of any game. Interface help Use the buttons in the top left to save and view the code list. The code list is grouped by type and location and ordered according to which codes you enter first. Exploration (I'm skipping most of the clues here, because that's what the game's about.) The exit door is right in the middle of the room (it's not a cupboard), and it has 41 lights on it, 7 next to a 3x3 grid of buttons, 9 next to a vertical three-digit panel, 24 next to a four-digit panel, and 1 over the door handle. The cabinet to the left of it has three doors which open up into compartments with digit-shaped figures in them. Next to it, the cupboard with nine doors has white and orange dots on the doors, which open in different directions to reveal digits on their backs and small stacks of daruma-otoshi blocks. On top of that, four plant pots hold plants of different types. Above that, a brick wall stretches across the screen, but the dark-colored bricks in the top left are particularly interesting. To the right of the door, some shelves hold groups of playing cards in clear displays. There are posters to each side of the shelves with various codes and clues. Under that, a table with four drawers holds Reversi/Othello boards with clues beside them, and there's a helpful book on the table which you can flip through for even more codes. Note that clues in two places involve faint white patterns: The cabinet doors on the left, and the drawers of the table. The 3x3 grid Every single code in this grid comes from the 3x3 cabinet. However, there are two types of code, 4 of them are sequences[...]

Comment on "Build-a-Lot: On Vacation"

Wed, 13 Sep 2017 11:08:33 -0500

I've gone through this page about 4 times and I can't find help for level 28. I've attempted this level so many times and can't get past it in just 10 minutes. It feel impossible! Can you please help me?

- Tracey83

Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 10:44:57 -0500

Escape from the Bank It's the safest place to be, kind of. Exploration Oh no, the doors are locked and there's no one left in the bank! And the pedestrians outside the window don't even seem to care. Search the wooden tables along the window. There's nothing more than trays of unimportant documents and cups of pencils in green, yellow and blue (and some pens), but at the end of the wall, a dustbin hides a screwdriver. Things are about to get interesting. Check the benches in front to find a two-button safe and a three-digit safe with No written on it. Don't let that discourage you! Turn left to the doors that don't open (yes, they're locked), then turn left again to the row of four bank windows marked on the top with numbers, next to a ticket dispenser with a red PUSH button. On the left side, a "security window" has a three-digit safe on the counter with some tiny objects above the numbers. Walk around the counters to the office table on the right with four computers, each showing different digits (after you click and hold their mice) and having either a red or green power light. Check behind the counters. It's a little cluttered, but you find a three-digit safe with colored digits and a four-button safe whose buttons cycle through directional chevrons when clicked. You can also examine the back of the ticket dispenser to find it unplugged, with an adaptor missing. Beyond all the office equipment, there's a pair of double doors and a plain wooden door to the left, both of which are locked. Decor Use the clue from the equipment in the room to unlock the three-digit safe with tiny objects. Count the potted plants (not including the flowering one), office chairs and calculators. Potted plants: 1+2+1+1=5 Office chairs: 4+4=[...]

Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 10:41:38 -0500

A new Kotorinosu! A tricky one too. You have to do a little pixel-hunting.

- Brf

Comment on "Exit/Corners"

Mon, 11 Sep 2017 16:32:00 -0500

Not a puzzle game. 99% story which was... not a story so much as hinting at a story.

I got tired of pressing space bar for 20 minutes to get a single puzzle.

- chapel204

Comment on "Exit/Corners"

Mon, 11 Sep 2017 09:48:24 -0500

The puzzles are fun enough (if little varied) and I don't think I'd even mind the graphic novel elements if they A) weren't so numerous, or B) didn't make me wear out my mouse button to move through them. Maybe if there were more than one line of dialogue per screen?

Anyway, the game's not finished yet. As of now, it's up to chapter 16 out of 30, so I might come back in two weeks when it's all finished.

- jason9045

Comment on "Exit/Corners"

Sun, 10 Sep 2017 04:44:53 -0500

Sorry to say that I agree with @diorist. It's not really an escape game at all. It's just a graphic novel. For game-play, there was only one feeble puzzle to solve.

- barbara

Comment on "Exit/Corners"

Sat, 09 Sep 2017 22:08:42 -0500

Characters are hackneyed, so dialog doesn't add much to your typical no-backstory game. Mostly empty talk, and you have to click through a ton of screens between puzzles. Element of danger adds a little bit of edge, but overall not enough to keep playing.

- diorist

Comment on "Weekday Escape N°154"

Fri, 08 Sep 2017 03:05:36 -0500

Bianco Restaurant The music from the menu screen stops once you start the game, so I opened the game in another tab just to keep it playing. Exploration You start off facing locked double doors. In the upper-right, an Italian flag poster has buttons that will magically save your game or give you instructions on how to play. Below it, a safe in the wall has four buttons that don't work. On the opposite (left side) of the door, a chalkboard on the wall lists the number of people reserved for each seat, and it asks you to write in the correct numbers... but you have nothing to write with. Turn right. There are two tables here with nothing interesting about them, but between them on the wall, a power outlet is fastened by screws. Above the tables, there's a large flowery poster reading F³. To the left of the poster, there's a golden hinged panel on the wall with shapes on it. Further above that, there are flags labeling the tables with letters and pictures. Even further up in the top left, a pair of white sunglasses hangs from the top beam, out of reach. Flip up the hinged panel by clicking its lower edge. Behind, there's a clue reading C3. Look under the B table to find a clue reading D4. Check out that poster again. There's a metal hook hidden to the upper left of the 3. Turn right. Tables A and F are here, so look around them to find a locked box and a box containing a pointer, respectively. On the wall, a metal cage holds six letters, and the sign above it has twelve buttons that light up purple when clicked. That picture above F looks a bit unfamiliar... so zoom [...]

Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 21:52:08 -0500

Thanks Konrad. Can't wait for the bianco escape.

- Paul

Comment on "Submachine 10: The Exit"

Thu, 07 Sep 2017 18:43:24 -0500

Does anyone know where I put the

last fuse? I got the one in storage unit 33/3 in 1-0-0, the back room in 1-1-0, and the one below 1-1-1,

but I can't find the last one.

- lostghost

Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 17:48:50 -0500

could someone post the true link to Riddle Japanese Room?

- Paul

Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 14:47:56 -0500

This is horribly long and I hope I didn't mess anything up here. Also, that link needs to be fixed. Riddle Japanese Room The game has a very similar title to those in the Riddle Room series, which is why I'm writing it this way. Exploration You start off facing double doors with comma-shaped holes in the bottom. You see a blue floral floor mat on the left, so turn left to find that there's more mats, three more in fact for a total of four, with a sakura mark next to the green one. To the left of that, a small display shelf holds three kokeshi dolls with different numbers of red stripes on their bodies. A dark patch on the floor next to the shelf hides one of the missing comma-shaped magatama pieces. Turn left. On a small table on the right, there's a box with four colored buttons. There's not much else on this screen, except for the wooden column on the left which has a closed compartment and a lit candle at the top. Turn left. There's a pair of large sliding doors on the right, locked by a single lock which requires a key. To the left of that, a small enclave houses a tilty scroll with a landscape painting, as well as a bowl of dice next to a flower pot and a box which looks like it has three buttons and an empty circular hole at the top-right. Directional Use the clue from the colored floor mats to unlock the box with four buttons. The mats are Blue Red Green Yellow in clockwise order, starting from the furthest one from the s[...]

Comment on "Lift"

Thu, 07 Sep 2017 13:03:14 -0500

these games are lovely, but the image at the end always feels a little out of place haha. kind of pulls me out of the headspace of the game

- Krizpy

Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 10:37:16 -0500

thanks, KK as always. Can't wait for the other 2.

- Paul

Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 06:03:03 -0500

Theater Day The search may just be more exciting than the show. Exploration It's a plain theater entrance, but the sign above it seems to be off. Actually, the power supply running to it just ends in bare wires. Of course, the theater guard won't let you in ticketless. So turn left to another screen with a huge pile of leaves and a chest of drawers. The top drawer needs a three-arrow code with arrows colored yellow, blue and red. The bottom drawer needs a three-letter code with a limited selection of letters. Turn left to screen with three parked cars. The middle (blue) car has a HEAT license plate and a lock on the boot/trunk which needs a code with four colors. You can zoom in on the door lock of the right (red) car, which is how you know it's important. Directions Use the clue from the colored cars to put the correct arrow code in the top drawer. The yellow and blue cars are parked facing forward (away from you) and the red one is parked facing the right. So enter the ↑↑→ code (2, 2, 3 clicks) and open the drawer to get an electrical plug. Attach the plug to the wires of the sign, and then click the plug again to plug it in, powering the sign up. The THEATER letters light up in different colors. Warm Use the clue from the theater sign to unlock the blue car. The H, E, A, T letters are lit in green, red, yellow and pink on t[...]