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Jay is games: Comments



Latest comments for Jay is games



Last Build Date: Sat, 21 Apr 2018 17:39:40 -0500

 



Comment on "Good Impression"

Sat, 21 Apr 2018 17:39:40 -0500

Oh! and there's one item that I was missing:

There's a pair of pants behind the computer desk

- lakhila




Comment on "Good Impression"

Sat, 21 Apr 2018 17:32:46 -0500

Just as an FYI since this was really knocking me: there is a trash can you can use out in the hall. If you're having trouble getting out of the room, try going below where you think the door is.

A word of caution: it is incredibly easily to accidentally put something /behind/ the trash can or washing machine and not realize it.

Here's some hints for where you'd need to put some of the harder items for a perfect score:

Slices of pizza

Fridge. Yup, the fridge has nothing in it besides 3 lone slices of pizza. The slice in the pizza box doesn't count for some reason.

Soda cans

Trash. It'll let you put them in the fridge but you'll want the space.

The half-empty pizza box

Trash. It'll let you put them in the fridge but you'll want the space.

The takeout box

Goes in the trash, not the fridge

Clean clothes

Put them in the wardrobe, not the closet. You can also use them to clean messes and they'll still count as clean!

The purple book

In the nightstand

For a perfect run, nothing can go in

the closet or the bed

- lakhila




Comment on "The Incredible Platformer "

Fri, 20 Apr 2018 21:00:31 -0500

The game (currently) goes all the way up to 3x12 levels, with a different theme every 12 levels.

I solved each puzzle in pause mode (no reason not to!), and the only level that stumped me for a long while was 3x10 near the end.

- kktkkr




Comment on "Good Impression"

Fri, 20 Apr 2018 18:55:39 -0500

Fun!

If you get stuck washing a dish or cleaning the floor

you have to rapidly click X to complete the task.

I tried twice. I got 9/29 items the first time and 19/29 the second time.

Raging Lotus Takeout DOES TOO go in the Fridge!

And the laundry basket seems like a pretty good place to put a half-empty pizza box, at least temporarily.

- barbara




Comment on "The Incredible Platformer "

Fri, 20 Apr 2018 18:40:16 -0500

For me, the more challenging levels began at level 2. Then there were a few easy-ish levels, but I finally rage-quit on level 9.

For me, it requires way too much finesse, even though the pause button allows as much time as needed to place the items.

- barbara




Comment on "Weekday Escape N°178"

Fri, 20 Apr 2018 07:44:29 -0500

Tanuki Sisters and the Grape Room Exploration Your exploration of this room starts with some curved purple couches around a small round table where a safe has a bowtie above its two buttons (and on each of them). Turn right to find one of the sisters wearing a bright blue bowtie on her ear. She stands in front of a door and you need to get her a glass of grape juice. Next to her, there's a shelf where eight flasks with different-colored contents are arranged diagonally. Built into the front of the shelf are a three-digit safe with a circular mark above and a four-color safe with a flask-shaped mark. Turn right to find two shelves shaped like purple trees. Among all the cute animal toys, there's a decoration with five bowties mounted on a pink arrow, and an unusual picture of small boxes (crates?) in a large box (room?). There's also a cupboard here with four doors. The top one needs a key to unlock, the second one is locked but has a star-shaped hole, the third is unlocked and holds a purple marble and a clue with flasks, and the bottom one is locked with four lettered buttons (from A to D) forming a square. Turn right to find the other sister wearing a yellow bowtie on the other ear. She wants a grape-flavored popsicle, but at least she's not blocking the door here, which is locked and needs a key. Ties Use the clue from the sisters to unlock the box on the first screen. The sisters which wear the blue, yellow, yellow, blue, blue bowties do so on their LRRLL (our RLLRR) ears. So push those buttons in the box, then open it to find a popsicle. Cool Deliver the popsicle to the sister who wants it, and she gives you a purple marble. Now you can access the shelf which was behind her, which has three globes with the left and right halves of each striped differently. Beneath the globes, there's a drawer with several rounded wedges, each of which has a square button with the sisters' faces. Beneath that, there's an unlocked drawer with a handsaw in it, but it's safely bolted down. Flasks Use the flask clue in the cupboard to unlock the four-color safe in the flask shelf. The clue tells you to look at the top three flasks on the right side of the shelf and the bottom flask on the left. Those flasks are red, green, blue, black, so click the buttons 1, 2, 3, 4 times to unlock the safe. Inside, there's a photo book with more pictures of crates in a room, and a purple marble. Crates Use the clue from the photos to unlock the bottom cupboard door. Each of the pictures labeled A to D represent one of the walls in the room (shown on the picture on the right tree shelf). For clarity, I'll name the walls by compass directions, with North on top. Looking at picture A, you notice that it's the only one with a crate stack in the middle of the wall. So this is the north wall. Each of the remaining pictures has a pyramid of crates. D is the easiest to find, because the pyramid is on the left. So D is the south wall. B and C are very similar, but you can see in the overhead view that the pyramid at the south of the east wall has no gaps in it, and the crates at the middle of the west wall are less aligned to the wall. So B is west and C is east. Enter \A/ BxC /D\ in the cupboard door, then open it to find a wood piece marked with a star, and a diagram of the cupboard with a red arrow included. Spot Follow the clue on the cupboard diagram… (Left circle of the second cupboard door) …to find another picture with a grape outline on an unusual background with a question mark next to it. So follow this clue too… (Beneath the right lamp on the first screen) …to find a hidden compartment with a rabbit-shaped metal piece. Picking it up, you realize that it's a spanner! Unleash Use the spanner to unbolt the handsaw from the bottom drawer beneath the striped globes. Then use the handsaw to cut a star piece out of the wood. Th[...]



Comment on "KRYSTINE AND THE CHILDREN IN CHAINS"

Thu, 19 Apr 2018 05:10:27 -0500

I have the feeling this game will be in the top 15 of the year!

- Jeff




Comment on "Weekday Escape N°178"

Wed, 18 Apr 2018 22:25:42 -0500

Escape Challenge 55: Room with Strawberry Cake Maybe tomoLa felt that a square window was a better fit for small and cute cakes with strawberry toppings. (As usual, you need to collect key pieces from blue-and-white capsules to exit.) Exploration A bright red chair with a key piece on it sits beside a small round table with a strawberry cake and a card with digits, a smudge and "lucky mode" written on. The non-round window and the potted plant on the right side are uninteresting. Turn right to face a large cabinet with picture frames on both sides. The cabinet has two clear glass doors, and you can slide the left one over to get 5 cakes, but the right door has a three-digit lock with bright colored backgrounds on the buttons. Below that, there are two drawers. The right one contains a cake, and the left one is locked with three colored buttons. Below that, there are two more sliding doors, the left having three colored buttons but arranged vertically, and the right having four square buttons in a grid that flash when clicked. The left picture frame shows the ingredients of a strawberry cake (on the left: "white powder", "fluffy", "fresh cream", on the right: ("image"), "strawberry syrup", "fruit", "firm"). The right picture frame has numbered squares. (Some of the squares are special, but we'll leave that for later.) Turn right to face the locked exit door and a spinner machine which you can't seem to start up. There's a keypad hidden on its right side of the machine. Turn right to face a wall where a clock is missing two numbers from its face, a TV shows the steps that go into making a cake, and a bin hides a key piece on its left. Head into the corridor leading to the toilet, and pick up the eraser on the toilet bowl. As usual, you can sit down, look right, look up and then look left to find a small pencil drawing. Top to bottom Use a clue from the room's decoration to unlock the lower-left sliding door of the cupboard. The walls of the room are entirely white except for three colored stripes. From top to bottom, they are blue, green, red. So click the buttons 2, 4, 3 times to unlock the door and find a key piece inside. (Close the door in order to back out.) Assortment Use the clue from the cakes to unlock the left drawer of the cupboard. The fruit slices in each cake are red, yellow, pink. So click the buttons 3, 1, 4 times, then open the drawer to find a key piece. Four corners Use the clue from the television to unlock the lower-right sliding door of the cupboard. The step numbers (1 to 5) appear at the UL LL LR UR LR corners of the screen. So click the ⌜⌞⌟⌝⌟ buttons to unlock the door. Take a cake and key piece from inside. Missing Use the clue from the clock to find its missing numbers. The missing numbers on the clock face are 1 and 5, so click the 1 and 5 squares on the right picture frame to find 2 coins with those numbers. Also click the large square numbered 15 to find a cake hidden behind. (In Japanese, the digits 1 and 5 form a pun for strawberry (ichigo).) Replaced Placing the numbered coins on the clock face, you find that the circled numbers now light up in three colors, with the lights spinning around the clock face and stars coming out from the center. So use that clue to unlock the top-right drawer. When the stars land on the pink, yellow, cyan circles, those circles are lit on the numbers 2, 5, 6. So enter 256 in the door to unlock it, then take 5 cakes from inside. Activation Use the clue from the note on the table to play the spinner machine. Enter 21478963 in the keypad, and the light beside it shines light blue. Now you can press the start button. After a few tries, you get the last key piece. But you can't seem to get the other cake… Cheat code Using the eraser on the note reveals another phr[...]



Comment on "Weekday Escape N°178"

Wed, 18 Apr 2018 20:01:22 -0500

I don't have any idea about the end screen, but the obvious guess would be cream of broccoli soup. Here's the walkthrough. Escape from the Hotel - Remake You've enjoyed a good night's rest in this hotel, but will you ever make it out in time for breakfast? Exploration The hotel is decorated very simply, where two beds each have just one pillow, a lamp on a table between them which doesn't work (because its bulb is missing), and a picture above seems to be all dusted up. You can zoom in on the curtain and draw it to find a remote control without batteries. Lift the pillow on the left bed to find a pair of nippers (wire cutters). Look under the right bed to find something hanging from the frame, and look under the left bed to find a card beneath. You can't reach either of them without extra tools. Turn right to face a simple table with another dusty mirror and a TV that's currently off. The desk drawers are locked, one requiring a sequence of three kanji characters, one requiring three red digits and one requiring three blue digits. The mini-fridge also has a four-letter lock, and it's marked with a star. Looking closer at the cups above, you can lift the right one to find a battery beneath it. In the wall to the right, there's a pair of small metallic doors that are shut tightly. Turn right to face the room's exit door (locked of course) and the bathroom door, which is unlocked. Pick up the stick hidden on top of the exit door. Entering the bathroom, you can zoom in on the sink. The tap is turned to dispense water into the bathtub, where it just drains away. Reach Reach under the left bed and use the stick to retrieve a blue towel. Clean Use the towel to clean up the picture above the beds, which curiously reads "bushido", and also use the towel to clean up the mirror on the desk, which shows you a reflection of the chair. Then use both of those clues on their respective locks. The 武士道 clue fits in the left drawer, but you have to be careful about characters that look similar. Click the buttons exactly 3, 5, 2 times to unlock the drawer and get a lightbulb. The chair clue is FREE reversed, so enter that in the fridge to unlock it. Inside, there's a cup with another battery. Bright Place the lightbulb in the lamp, and turn it on to find three red digits on the lampshade. So use that clue to unlock the middle desk drawer. Enter 555 in the drawer, then open it to find some bath salts. Snip Reach under the right bed and use the nippers to remove a rubber stopper. Fill Place the stopper in the tub, and turn on the tap. After a short while, the tub becomes full. Float Place the bath salts in the full bathtub, and it forms the shape of three digits in blue. Curiously, this clue doesn't work on the last desk drawer. Is something missing? Screen Place both batteries in the remote, and use it to turn on the TV. Then use this clue to unlock the last desk drawer. The clue indicates that you should add 11 to the number in the bath. The total you get is 873, so enter that in the drawer and open it to get a saw and a big red button. So push the button, and you hear something unlock. Doors The compartment beside the table has opened up, but it slams shut whenever you try to reach inside. How do you stop it from doing that? Saw the stick into two shorter halves. The shorter sticks fit exactly between the two doors, holding them open. Now you can open the wooden box inside to find a key. Use the key on the exit door to escape. Enjoy your breakfast! - kktkkr[...]



Comment on "Weekday Escape N°178"

Wed, 18 Apr 2018 15:57:51 -0500

"Raccoon's Sister and Grape's Room Escape" has a considerable load delay—you might have to wait 30–45 seconds for the Unity canvas to begin loading content. (Incidentally, it works quite nicely for me with ad blocking on…)

- jF




Comment on "Weekday Escape N°178"

Wed, 18 Apr 2018 15:15:48 -0500

In "Escape From The Hotel - Remake", does anyone know

what the dish with the broccoli seen in the end screen is?

Just curious! :-)

- jF




Comment on "The World Begins with You"

Wed, 18 Apr 2018 08:36:41 -0500

This is a beautiful game, but the camera is managed so horribly. Consequently, the camera makes the controls equally horrible. The lighting effects wash out the contrast so much it can be hard to see things. There are several places where you can fall out of bounds and have to reload a checkpoint (which are frequent, thankfully.)

I didn't get very far through the second stage before hitting a dead end. I couldn't find anything I could interact with and gave up. I wanted to know more, but I just didn't want to play it any more.

- Hand-E-Food




Comment on "Rusty Lake Paradise"

Wed, 18 Apr 2018 05:35:40 -0500

I forgot this was due to be released! Rusty Lake room escape games are great, but they really shine on the full-length games.

Just noticed the mini-game at the top of their site pages—anyone know if this leads to something other than

the "You know what to do" message?

- jF




Comment on "KRYSTINE AND THE CHILDREN IN CHAINS"

Tue, 17 Apr 2018 21:16:39 -0500

The "easy" mode is plenty hard enough. I had to finally go to a youtube walkthrough to finish.

Gorgeous game.

- barbara




Comment on "Rusty Lake Paradise"

Tue, 17 Apr 2018 00:42:50 -0500

oh i adore this series! i also hadn't heard of rusty lake roots until now, i'll be sure to check it out

- Krizpy




Comment on "Weekday Escape - Retro Edition N°12"

Tue, 17 Apr 2018 00:32:07 -0500

thanks kk! i saw everything but those final few letters! frustrating that i was *this close* to finishing it!!

- Krizpy




Comment on "Causality"

Mon, 16 Apr 2018 07:06:04 -0500

hey guys if you are a gamer then try roblox robux its amazing ever

- Free Robux




Comment on "Weekday Escape - Retro Edition N°12"

Sun, 15 Apr 2018 16:29:23 -0500

In case you're wondering how old this game is (2005?), I found only one other mention of this game online, and that review itself is over a decade old. Amazing stuff! Samare / rêve d'ombre The title screen translates to "Shadow Dream". Before you play (Jouer), you might want to open up the hints (aide) in French, which I won't translate, or read the description (presentation, credits, contact). Seek out the light, and don't get lost in the shadows! Intro An open diary page reads: "I've been getting the same dream for a while now. Or rather, the same beginning of a dream, because I wake up immediately each time. But today, I shopped for dreamcatchers. I want to know what happens afterward." You look up from the diary and turn out the light. The dream starts with you looking at your shadow, walking into a small building where five dreamcatchers hang over a pond. Empty the pond and click it to move on. The music turns intense as you walk towards a hill with steep sides and a flat top, where the game starts. Exploration Before you start running around, you should know about the five dreamcatchers at the bottom of the screen. Clicking a dreamcatcher adds a star and records your current position, and you can click it again to bring up the saved position, then pass through (teleport), back out (cancel) or remove the recorded position. Almost every interesting spot in this game is a pixel-hunt, so I'll omit spoiler tags and put them all in the next spoiler. However, you can spot all of them with keen eyes or the use of your Tab key. Here's a basic map: 32B 41- -A- However, the navigation at position 4 is 341 -C-. More on this later. You start off facing a stairway into the hill (at 1, facing A). It's too dark inside to do anything. As you turn around and away from the hill, you find that you'll have to walk out of the shade. There's so many rocks here! Walk directly away from the hill, and turn right to find a hole in the ground (B) with a ladder leading down. At the bottom, you spot something sparkling: 3 stars made of mineral that fit in the inventory at the upper-left. Climb back up toward the starry sky. Turn left twice (away from the hole) until you find a familiar indentation in the ground. One rock on the right seems unusually tall, and it has a I marked in chalk on it. Turn right to find a rock marked with a squiggly 2 (or ➰) in the distance, and another marked with II in the foreground. Turn right to find a rock marked with a 0 in the foreground, and another marked with a 6 on the right side. Turn right to find a rock marked with a V. Go forward towards the hill by clicking the left side of the screen. Before you climb up the ledge, turn right to find a rock marked with three lines meeting at their ends, or an arrow pointing towards you. Climb up the ledge to face a blank wall (C). Turn around to look over at the ground. If you click a certain area of ground in the distance, an inlay appears. (Note about the position marked 4: entering 4 from either 3 or 1 makes you face the ledge, and then you can turn left or right once to face 1 or 3. If you turn around (either direction twice), you get a dead end instead. Climbing down from the ledge also makes you face this dead end.) Marker Go down and place the stars on (some of) the marked rocks, then climb back up the ledge. Each time you return to the ledge, the stars you placed will be glowing on the ground, and their positions will be automatically marked on the inlaid diagram when you open it. Since there are seven rocks in total, you want to make[...]



Comment on "Weekday Escape - Retro Edition N°12"

Sun, 15 Apr 2018 14:21:06 -0500

Which browser you use? I experienced similar problem when using Firefox.

- chrpa




Comment on "Weekday Escape - Retro Edition N°12"

Sun, 15 Apr 2018 09:29:34 -0500

Small room froze after solving

tv, block puzzle and getting green doll

- Jpw01CA




Comment on "Weekday Escape - Retro Edition N°12"

Sun, 15 Apr 2018 03:02:34 -0500

I tried the game in Firefox and the puzzles were doable, but it was far from smooth. Chrome is definitely the browser you want to use for this. Escape n°1 - Small Room The ukulele accompaniment will soothe any nerves you get from pixel-hunting. (In addition to the volume control and save options, there are also buttons in the upper-right that link you to the French/English version of the game.) Exploration (Exploration proceeds clockwise around the room.) Daylight filters in through the curtains onto a desk with some blank papers and a folded paper model that's made for Helene, as written on the bottom. You can also remove the chair from the desk to access its currently locked drawer. To the right of the desk, there's some paper butterfly cutouts stuck to the wall, and you can pick up the lower-right paper butterfly there. Look in the bin to find a crumpled paper ball which unfolds to a note with letters on it. On the right side of this wall, there's a painting by Elbi above a television which is turned off placed on a blue console table with two locked drawers. Next to the television (and on the next wall) there's a set of pigeonholes. The ones in the corners are locked: the upper-left one with a four-letter lock next to a butterfly symbol, the upper-right one with a four-symbol lock next to a duck drawing, the lower-left one with a four-digit lock next to some artistic brushstrokes, and the lower-right one with a six-color lock, the colored buttons labeled with the French initials of their colors, above a drawing of a pencil with a frog head. The other pigeonholes contain: travel books which sandwich a card with digits and "words", a teapot with a key inside, a glass panel with no clear opening mechanism, a decorative plate with no interactable features, and a turquoise frog which you can flip over to find digits on the bottom. There's a small round table with a doll in a yellow and orange dress. On the wall above, there's another Elbi painting with a horned giant. The wall adjacent to that has another Elbi painting above a couch. The couch has a blanket that hides a boy doll in overalls, and a cushion that appears to have nothing beneath. But of course the cushion hides a yellow color pencil in the crack. Click the left side of the sofa to find a blue safe with a green knob (a Vert & Bleu safe, literally). This safe is also visible on the screen when you're directly facing the couch. Click the right edge of the sofa to find a key stuck behind it, just out of reach. The exit door to this room is locked, of course. The left side of the last wall has a conspicuously labeled box of secrets, with four shaped holes in its top. The cupboard next to it is locked and needs a key. Finally, there's a vase of flowers which look almost perfectly ordinary. But it has an extra stem next to the right flower stalk. Pick up the green rod. Pointed Use the rod to retrieve the key behind the sofa. Two keys The two keys you have look almost identical, and that's because they unlock the drawers beneath the TV. Take the remote control from the left drawer and the doll in a pink dress from the right drawer. TV Use the remote on the TV, which shows a scrambled image of ducks waddling from left to right. (This puzzle is randomized.) As a general guide, place all the tiles with feet and shadows on the bottom row, and those with heads on the top. Then arrange the tiles in each row according to when they become completely empty. Once done,[...]



Comment on "Weekday Escape - Retro Edition N°12"

Sat, 14 Apr 2018 07:33:12 -0500

Find the Escape-Men 179: EM-taro 2 EM-taro is on the way to solve some puzzles and slay some demons! Exploration 1 This seashore has some scary spikes around a three-digit gate, and a sign saying with a cross over an Escape-Man (yes, you can pick it up). A demon drawing on the ground has a seashell attached to it. Gate Use the clue from the spikes to unlock the gate. There are 3, 8, 4 spikes in each set, so enter that in the gate to unlock it. As it opens, you find some lines on the back. Exploration 2 Continuing up the path, you arrive at a grass patch with three trees connected by their branches, with colored squares on their trunks and a leaf at the top left. On the ground, there are directions to each demon. As you're looking at the clues, an Escape-Man pops up on the island in the background. Click the trees six times until an Escape-Man falls from the leaves. Go left, where a fish is grilling over a fire. You can see your own reflection in the pond. There's a small crack in the mountain on the left. Go right twice to find a red house with a three-color lock over the door, and a rock with three shapes carved in it. Go right once more to a screen with rags hanging outside a house with the demon right outside! He gets mad and pushes you back. Colors Use the clue from the carved rock to unlock the red house. The cross is on the first screen (red cross on sign) and the triangle is on the second screen (yellow triangle demon nose). However, there are three squares on the tree trunks, each a different color. Which color is correct? The trees form an amidakuji puzzle, which you can solve by following the trunk down from the leaf and crossing over each branch to another trunk when possible. This makes you end up at the blue square. So enter red, blue, yellow (2, 3, 1 clicks), then open the door to the house. But before you enter, there's one more thing to check. The buttons cycle through more colors, one of which being a familiar shade of green. Click the last button until it's green. It has an Escape-Man on it! Exploration 3 A note with a flame symbol rests on the table. On the back wall, there's a picture which moves when you click its corners. To the left, there's a grid of square buttons in the wall that turn from red to white. Take the mask from the right wall. Peek under the table to find an Escape-Demon. Disguise Go to the pond, and use both the mask and seashell on your reflection to wear them. Now the demon doesn't hate you. Examine the rags outside his house, and flip over their corners to find an Escape-Man hiding in the lower-left rag. Striped Use the clue from the rags and gate to unlock the picture in the red house. The /\|-|/\ lines occur on the LL LR UL UR UL LL LR rags. So click the ⌞⌟ ⌜⌝ ⌜⌞⌟ corners of the picture to unlock it. The picture drops down to reveal a red key with demon horns. Then click the picture again to lift it back up and find an Escape-Man on the back. Unlock Use the red key on the demon's hut to open it and find his club. Opening Use the club on the crack in the mountain to find a red button behind. So push the button to slide the other mountain aside, revealing a doorway with a small crack beside. Use the club to smash the smaller crack and get an Escape-Man. Entering the doorway, you find a large feast just laid out on the floor. The path ahead is blocked by a gate, and the slot in it has a fami[...]



Comment on "Weekday Escape - Retro Edition N°12"

Fri, 13 Apr 2018 13:45:12 -0500

Find the Escape-Men 175: 2016 Olympict Gymnastics Something has been disturbing the Olympict gymnasts, and it's up to you, a committee member, to find it. Exploration You start off facing the exit to the arena, but of course it's irresponsible for you to leave right now. You can shut the doors to find a poster for coffee. Open and shut them a few more times, and an Escape-Man appears on the left door. Stare at the coffee poster, and an Escape-Man peeks out from the coffee cup. Turn right to face some shelves colored on both the left and right sides. Pick up the oil bottle from the top shelf, then look at the six-color box on the middle shelf and the locked box on the bottom shelf. You can look around both the left and right sides of the shelf to find nothing, but you can also look beneath the shelves to find a grabber. Turn right to find a gymnast on parallel bars. Of course, all the gymnasts here are green Escape-Men. Turn right again to find another man who seems to be doing cartwheels. You can click the green patch nearest to you to zoom in on it. But only the right side of it has the (outline of) an Escape-Man. Turn right to find another man spinning around a horizontal bar, right again to find another man on a pommel horse, and then right again to find a man on the still rings. Turn right again to find a springboard which you can stand on, but how do you use it? Height While standing on the springboard, hold down the mouse until the power bar appears, then release at the correct time. You will be able to grab the Escape-Man from the air only if you're at full power. Interference Use the grabber to tickle the Escape-Man on the rings and the Escape-Man on the parallel bars. Also use the oil to get the Escape-Man off his pommel horse. Release Also use the poster on the gymnast swinging on the horizontal bar. He's lost in the air, so turn around the entire arena until the Escape-Man falls back down. Look in the hole he created to find a key in it. The key opens the locked box on the bottom shelf. Take the Escape-Man from inside. Colors Use the clue from the shelves to unlock the other safe. In the order of the arrow on the safe, the colors on the shelf sides are red, blue, green, yellow, white, black. But what about the cross? The cross and arrow together spell out X2, so you need to repeat the code. Push the 246315246315 buttons on the safe, then open it and take the banana from inside. Appealing Mmm, just think of all that potassium. You swiftly peel and eat the banana, leaving the peel behind. Place the peel on the track, causing the last Escape-Man to slip. Escape-Men The chime indicates that you have all ten Escape-Men: On arena exit door On coffee poster On tumbling track (?) Above springboard Man on rings Man on parallel bars Man on pommel Man on horizontal bar In locked box Man on track (Examine them again.) Now you've got them all tied up! It turns out the Escape-Men were scaring off the real athletes. And the Republic of EM isn't even real! Oh well, looks like they've escaped. - kktkkr[...]



Comment on "Weekday Escape - Retro Edition N°12"

Fri, 13 Apr 2018 01:57:28 -0500

It's all about pixel-hunting this week, apparently. (A little change in format: I won't be numbering the Escape-Men in the walkthrough text, but I will still highlight in bold when you can pick them up.) Find the Escape-Men 170: High-Rise Dream Apartment You finally got your dream apartment, and of course it comes with an escape game involving hidden escape-men. Exploration You start off facing a door with an unusual lock above its doorknob. To the right is a thermostat panel for the floor heater which is currently set to off (and low). There's also a phone on the wall. Turn right to face a table with a deck of cards laid out on it, where some cards seem to be strewn (or dealt?) around. Four of the cards are face up. Behind the table, there's a bright red couch with two cushions on, but nothing behind them. So you check a little more carefully… Push down the seat of the couch behind the left (pink) cushion to find an Escape-Man. Click the left side of the couch to find Sign Language Monthly hidden behind. Click the corners of the tablecloth to find digits on them. Turn right to face the windows. The left window has curtains drawn, and a green window-washer who moves higher each time you shut and open the curtains. The right window has its curtain drawn, and something gleams in the distance when you stare at it. Check the floor to find an Escape-Man stuck there. Turn right to face the kitchen. The plant on the left has four leaves which are unusually shaped and darker than the others. Check the fridge, which is empty except for a large ice block in the freezer compartment which has an Escape-Man frozen in it. Then look on top of the fridge to find a note with the concierge number, but not in any usual format. There's a (working) sink and stove on the right, and you can open the left door below them to find a pair of binoculars and an empty kettle. Turning over the binoculars, you find an Escape-Man there. Warm Turn on the floor heater and set it to the warmest setting. The Escape-Man below the windows gets so hot he turns red and pops off the floor. Hot Place the kettle in the sink and fill it, then place it on the (right) stove and wait for it to boil. Which of course means it will boil once you turn around to face the couch. Pick up the kettle of boiling water. Now place the ice block in the sink and pour the boiling water over it to get the Escape-Man inside. Then empty the kettle in the sink, and an Escape-Man appears from the drain. Ajar Open and shut the curtains until the gondola is as high up as possible. Where's the cleaner now? While zoomed in on that window, click the top of the screen to look at the top window, which the Escape-Man is leaning through. Afar In the other (right) window, use your binoculars on the sparkle. It's a flying caped Escape-Man in the distance! How do you reach him? Use the sign language guide to call the Escape-Man over. Face Use the clue from the cards to unlock the plant. Click the (heart, diamond, spade, club)-shaped leaves 4, 3, 2, 2 times. (The clicks on each leaf must be consecutive. If you mess this up, leave the screen and try again.) An Escape-Man falls from the heart-shaped leaf. Value Use the clues from the cards and note to dial the concierge. The first six digits would be 012334, and the remainder of the clue points to 40×22=880. So dial 0123 34 880 in t[...]



Comment on "Weekday Escape - Retro Edition N°12"

Thu, 12 Apr 2018 13:07:23 -0500

Small room is amazing and filled with extra puzzles like sliding blocks. Loved this game

- Graceland9




Comment on "Top Hat Club"

Thu, 12 Apr 2018 09:24:09 -0500

Yes you're right. This version is a 'download' version while the other was in Flash.

- Jeff




Comment on "Top Hat Club"

Thu, 12 Apr 2018 08:13:42 -0500

The itch.io page says the game was published three months ago. Got a link?

- Hand-E-Food




Comment on "Top Hat Club"

Wed, 11 Apr 2018 15:55:46 -0500

Isn't the same game that appeared on Jayisgames in 2012 ?

- Angkor




Comment on "Just One Boss"

Tue, 10 Apr 2018 20:50:42 -0500

It was fun until I reached the first mirror level. I wish the number of hazards toned down a bit for the first mirror level. It would have been nice to get used to it a bit without being in instant panic mode.

- barbara




Comment on "Weekday Escape N°177"

Fri, 06 Apr 2018 11:25:02 -0500

Here's the last walkthrough. Magic Easter Escape Exploration The magic in this game begins with this flying bunny who tells you how many (kilograms of) eggs it, and somebunny else, can carry. The trees are pretty magical too, with painted patterns and colored symbols on their twisty trunks. Of the two giant easter eggs in front, one of them has an anchor marking on it, and the other has an egg beside it on the left. There are two sand mounds in the background, and a stick on the right that you can't get. Pick up pair of eggs beside the right tree. (Each single egg or pair of eggs in this walkthrough counts as 2/12. This means you should now have 4/12.) Go left to another screen with similar trees, sand mound, giant egg and flying bunny. There's a magic portal here with four colored keyholes on it, a row of four weighing scales on the ground to the left of it (with the eggs you have placed there when you zoom in) and a magical sign with a symbol puzzle on the right. Pick up the shovel leaning against the portal, the machete between the two leftmost trees, the egg on top of the left green tree and the string with hook tied to the tree on the right of it, and the pair of eggs on the opposite side of the lake behind the portal. Dig Use the shovel on the sand mounds on both screens to find 2 pairs of eggs and a small anchor. Chop Use the machete to get the stick from the first screen. Rod Combine the stick with the string to form a fishing rod. Now, where to use it? Use the fishing rod on the water beyond the sign to get a large anchor from it. Anchors Place both anchors in the eggs where they fit to get yellow and blue keys. Color pairs Use the clue from the colored symbols on both screens to solve the puzzle on the sign. The pairs of dots at the top left of the sign are (from top to bottom) red, blue, yellow, green. The corresponding symbols on the trees are: Red: eye, moon Blue: triangle, sun Yellow: wave, lightning Green: flame, leaf (the leaf clue is a tree leaf rather than on the trunk) So move each pair to connect the symbols of that color: GBY R G BRY. A red key falls out of the sign. Egg weighing You have just the correct weight of eggs to make each of the numbers the bunnies mention on the weighing scales. But which scale should hold which weight? The bunny on the first (right) screen ends his sentence with an ellipsis ("…") and the bunny on the second (left) screen starts his sentence with one. So the first bunny's clue comes first, and the correct order for the numbers is 4.5, 4.5, 8, 4. The eggs appear on the screen in increasing size, and they also have increasing weights from 0.5 to 3. This means that you can move the eggs to the scales as follows: 1 1 1 4 3 3 1 1 2 4 3 2 to make each scale hold the correct amount. When done, a white key falls out beside the scales. Escape Place all four keys in the portal to escape! - kktkkr[...]



Comment on "Weekday Escape N°177"

Fri, 06 Apr 2018 03:42:20 -0500

Watch out for where the game forks, indeed. Night View Restaurant I can see why this restaurant is popular, but why would it then be empty? Hmm… Exploration The soothing music draws you to the piano, but there's no one there. The piano itself is locked. Look at the potted plants on the left to find that the leftmost one hides a glowing number 5, then look at the potted plants on the right to find that the leftmost one there hides a screwdriver. Back out to the first screen, where a light coming from the right wall draws you into the corridor. The staff door at the end is blocked by a trolley with a screwed-shut box on its lower tray. There's another trolley on the left which has a teapot hiding a glowing 7 and also a wine glass you can take. Back out to the first screen. The tables seem unusual, so examine each one. On the right one, there's a box with two buttons shaped like wine bottles. On the middle one, there's a box fastened shut by screws, and also a menu next to it with lunch and dinner options. On the left one, there's a box with nine buttons that glow red when clicked. (Back out again, and) turn around to face the other three tables. The right one has a three-digit box with > signs. The middle one has a box with a stopped clock and three colored buttons, but you can also pick up the wine glass next to the coffee cup there. The left one has a four-digit box which seems to ask for a price in yen. Click the left side of the screen to go to the entrance corridor, which ends in a locked door. On the left side, there's an unusual cabinet with a locked door on top and some wine glasses beneath, with room for three more. On the right side, the reception counter has a monitor which you can click to find an exchange rate. Walking behind the desk, you find a wine glass beside a computer which only displays the digit 4, and a suspicious panel on the right that needs a key to unlock. Beside the reception counter, there's an impressive rack of wine bottles. Look in the grid of bottles on the bottom to find an empty bottle hidden among them. A price Use the information you found in the room to figure out the price to enter in the box on the leftmost table. The price you need is the A course for dinner (because it's night), which is $20. Using the exchange rate displayed at the reception, that would be 2240 yen. Enter that in the box, then open it to find a can opener. Three digits Use the clue from the glowing green digits to unlock the box on the third table from the left. The signs on the box tell you to arrange the digits in descending order, which gives 7>5>4. Enter 754 in the box, then open it to find a clock inside, helpfully backlit with a 5 marked on it. Clock Use the clue from the clock you just found to unlock the box on the second table from the left. The 5 marked on the clock tells you that it's rotated, with 9 at the top and 12 at the right. This means the white, blue, pink hands point to 10, 2, 7. Click the corresponding buttons that many times to set the clock box accordingly, then open it to find a funnel. Bottles Use the clue from the bottle rack to unlock the box on the rightmost table. The rack forms an arrow forming up. In that order, the bo[...]



Comment on "Weekday Escape N°177"

Fri, 06 Apr 2018 01:15:59 -0500

@kktkkr: That makes sense, albeit rather obscure for a clue. Excellent observation!

- jF




Comment on "Weekday Escape N°177"

Fri, 06 Apr 2018 00:43:15 -0500

Amajeto Strawberries While the mint green and pink make a nice color combination, one has to wonder if Amajeto gathered all this furniture for St. Patrick's and hasn't changed it out. Exploration The main puzzle in this room is the strawberry picture which is jumbled up and missing some tiles. You can flip it over to find an unusual picture of a square grid with a strawberry in it. The shelves on the left have a book with another square grid, a plate with cupcakes on it, and four locked cupboard doors: one with two buttons, one with four colored digits, one with four colored letters and one with four red bars. Turn around. The left side of this cluttered screen has a locked door. In the middle, plates and strawberries are arranged on a shelf over a counter with a cupcake on a plate and four jam jars with interesting labels. The cupboards beneath the counter have two locked doors, the left having a grid puzzle and the right having four buttons with pairs of concentric squares. Under the open window on the right, five more cupcakes sit on another plate. Outer and inner Use the clue from the jam jars to unlock the right cupboard door beneath them. The outer squares on the puzzle should be purple, orange, yellow, red (3, 0, 2, 1 clicks) and the inner ones should be orange, red, purple, yellow (2, 3, 1, 0 clicks). Once you have set all the squares correctly, open the door to find a square tile and a grid clue. Four letters Use the other clue from the jam jars to unlock the lower-left cupboard door on the first screen. The capitalized letters on the yellow, purple, red, orange labels (not jars) spell out ALOE. So enter that in the cupboard door to unlock it. Take the square tile from inside. Upper and Lower Use the clue from the shelf above the jam jars to unlock the upper-left cupboard door on the first screen. From left to right, the strawberries appear on the UDUDD shelves. So click those buttons to unlock the door. Take the key from inside. Use the key to unlock the door to the room. Now you're in a garden! Exploration 2 The gate to this garden is also locked. On the left, four strawberry plants have grown at different rates. On the right, there's another grid clue, and a plate of cupcakes on the picnic bench. Big grid Use the grid clues you've found to unlock the left cupboard door below the jam jars. The small grids on each grid combine to form a large grid, with the thicker edges on the outside: S--- --S- -S-- ---S So click those four squares to unlock the door. Take the square tile from inside. Four digits The button on the upper-right cupboard door is marked with a silhouette of a cupcake, so use the clues from the cupcakes to unlock it. The blue, green, red, yellow plates have 2, 1, 3, 5 cupcakes on them. So enter that in the door to unlock it. Pick up the square tile from inside. Four bars Use the clue from the strawberries in the garden to unlock the lower-right cupboard door. The plants with 1, 2, 3, 4 leaves are the 1st, 2nd, 4th, 3rd tallest plants. So click the bars on the door 0, 1, 3, 2 times to represent this. Unlock it and take the last square tile from inside.[...]



Comment on "Weekday Escape N°177"

Fri, 06 Apr 2018 00:40:30 -0500

@jF: That part had me confused for ages, until I noticed one detail:

The left rabbit starts his sentence with an ellipsis, and the right rabbit ends his with one.

- kktkkr




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 23:22:21 -0500

Did I miss something with the scales in "Magic Easter Escape"?

I guessed right that the eggs needed to be arranged to match the maximum capacities each rabbit spoke of. But what determines the order? I assumed the left (blue) rabbit's weights on the left, and the right (pink) rabbit's on the right. But that's backwards from the solution.

- jF




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 23:21:10 -0500

Yeah—if not for an accidental click, I might not have noticed that!

- jF




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 23:19:46 -0500

Oh, duh. Now why did I forget that? LOL…

- jF




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 22:56:48 -0500

Hint for Amajeto Strawberries

For the coloured squares with the coloured centres:

The outer and inner squares can be clicked separately.

- barbara




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 22:55:00 -0500

@jF,

The plates and strawberries were a hint for

the up-down buttons on the first screen.

- barbara




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 22:41:45 -0500

In "Amajeto Strawberries", the clue for the lower-right bookcase door can be tricky:

The strawberries growing along the garden fence are the right clue, but you have to be mindful of both the position of the strawberries and the number of leaves on each stem.

Did Amajeto throw a red herring or unfinished puzzle at us?

The strawberries and plates above the jam jars were just begging to be a clue for something.

- jF




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 22:29:01 -0500

The link text for "Magic Easter Escape" has the wrong title. ;-)

- jF




Comment on "Weekday Escape N°177"

Thu, 05 Apr 2018 09:13:19 -0500

Find 10 Strawberries Exploration 1 This is going to be easy! There's one strawberry on the cupboard which has a four-letter locked door and a four-digit locked door. Examine the colored plant pots, where the plants appear to have fake blueberries hanging from their branches. The door to this room is locked with a three-color lock. Three colors Use the clue from the plant pots to unlock the door. The plants with 1, 2, 3 blueberries are planted in the blue, red, green pots. So click the buttons on the door 5, 4, 1 times to unlock it, and proceed to the next room. Exploration 2 This room has a nice orange-colored couch with watermelon cushions. Take the strawberry on the safe with four colored shape buttons that show letters. The door to this room has three buttons that display various decorative patterns. Four digits Use the clue from the couch in the second room to unlock the four-digit cupboard door in the first. The watermelon cushions have 5, 3, 6, 7 seeds drawn on them. So open that door to find a tightly-shut jar with a single strawberry inside and several letters in colored shapes on its label. Letter shapes Use the clue from the jar label to unlock the four-letter safe in the second room. Colorblind help: The colors on the jar label are (left column) yellow, blue, yellow, (middle column) green, green, (right column) blue, red, red. The colors on the safe buttons are blue, yellow, green, red. The blue square, yellow triangle, green circle, red heart shapes have the letters SOUR written on them, so enter that in the safe to unlock it. Inside, there's a drawer with a three-digit lock, the buttons labeled with the letter V S H. There's a strawberry between two lemons, and there's also three partially melted candles with unusually shaped wicks. Fluctuating lines Use the clue from the candles to unlock the door of the second room. The wicks of the candles have sawtooth, square wave and sine wave shapes. If those terms are unfamiliar to you, just click the door buttons 5, 3, 1 times to match. Unlock the door and proceed to the next room. Exploration 3 The furniture in this room are painted in fruity colors, like the lime three-digit safe on the left. There's a strawberry on a similarly-colored cupboard with two doors whose locks have colored shape buttons and mathematical symbol buttons, and also an unlocked drawer containing a checkered package with a bright yellow dashed line on it. The door to this room shows five strawberries over four digits forming a decimal number. Mail Use the address on the package to unlock the drawer in the safe in the second room. The numbers of the Village, Street, House are 3, 9, 6. So enter 396 in the safe to unlock it and find a strawberry and a transparent bottle of hot chocolate. Brown Use the clue from the bottle to unlock the four-letter cupboard door in the first room. The letters on the bott[...]



Comment on "Monkey GO Happy Roundup 12"

Thu, 05 Apr 2018 04:43:11 -0500

Arceus/Jeff: looks like you'll need to fix the pictures on this roundup and the text in the previous one (again). Monkey GO Happy Roundup 12 (Stage 169–172) Stage 169: Great Wall Exploration Your path across the Great Wall is blocked by a soldier, who's obviously not doing a great job as you can pick up the items behind him. Take the hook, rope and 2 Mini Monkeys, then move the brick on the wall (top-left corner) to find another Mini Monkey. With all those out of the way, you can take a closer look at the lock on the right, which requires a key, and also the seemingly loose bricks on the left side, closest to you. Rappel Combine the hook and rope (using the Combine Item button in your inventory) and hang it off the left side of the wall. Now you can climb down! Exploration 2 The base of the wall is marked with a carving reading The Great Wall (in English!). A tree here has an unusually large hole in its trunk. Push aside the large rock at the lower right, then pick up an inverted pot, a smaller rock and 3 Mini Monkeys. Bucket Trick Climb up and place the pot on the guard's head. It takes just 5 seconds for him to figure out how to get it off and toss it back over the wall. You need to toss the rock at the guard right after you cover him with the pot. Do so, and he stumbles off the edge. You can now proceed- wait, is he alright? Climb back down, where you find the guard now trapped and flailing around in the pot. Pick up his sword. Exploration 3 Proceed into the watchtower, where you find puzzles on the back and right walls, as well as some numbers on the left wall and a large featureless panel in the floor. There's a device with a hole next to the floor panel, and a rope tied to a loop embedded in the right wall. Pick up 2 Mini Monkeys. Wedges You don't seem to have a clue for the spinner puzzle in the watchtower, but you can indeed solve it right now. Clicking the button on the puzzle lights up a bunch of peanut shapes that each circle two symbols on different discs. The top one also includes symbols that match. Click the top-left and top-right dials 6 and 5 times to match the symbols shown. Now you can work on the next highlighted pair, which connects to the middle dial. The middle dial is controlled by every other one and should therefore be adjusted last, so just imagine turning it once. With a little bit of visualization, you find that the left and right dials must be clicked 3 and 7 times. Now for the remaining dials. The bottom-left one should be clicked 2 times, and then the bottom-right one should be clicked 5 times. The center dial should now be correct too. If not, you can fix it by clicking it until it fits. Click the button to solve the puzzle and get the box and Mini Monkey behind. Slice Use the sword on the rope, and a tied bag falls from the ceiling. Slice that open with the sword too. It seems to be f[...]



Comment on "Fragments of Euclid"

Wed, 04 Apr 2018 18:20:23 -0500

INNNN-CREDIBLE!!! Just a totally fantastic game...and it's a lot of bang for your buck. (FREE???!?!?!)
The graphics are superb, the vast puzzle solving dynamic thrown at you endlessly....I could play this for hours.
(I am amazed I stopped to write a comment, but I had to gush.)
If you love "Portal" and Submachine like stuff...get this one!

- SDRanger




Comment on "Earn to Die 2: Exodus"

Wed, 04 Apr 2018 14:25:28 -0500

It is really awesom game i played and enjoyed it

- chshahbaz12




Comment on "Weekday Escape N°177"

Wed, 04 Apr 2018 13:33:03 -0500

I want to stay in the Strawberry world forever.

- houseworkisevil




Comment on "Weekday Escape - Retro Edition N°11"

Tue, 03 Apr 2018 12:41:23 -0500

Mr. Hint looked interesting until

the 3 digit code to open the safe does not work. Three different colored frames, a number assigned to The Magician (1) The Hermit (9) The Empress (3). No combination of the three numbers works. The walk through said 319. Perhaps, you have to "see" the clue before code will work. I thought I had looked at everything. Maybe not.

- 4red3s




Comment on "Foxtail"

Tue, 03 Apr 2018 12:35:47 -0500

Hi Elmo,

This is a great learning opportunity for you. Please see the definition of "faux" below:

faux

adjective
made in imitation; artificial.
"a string of faux pearls"
not genuine; fake or false.
"their faux concern for the well-being of the voters didn't fool many"

"Fox path" would be absolutely silly :)

- SuzukaK




Comment on "Fanbots"

Tue, 03 Apr 2018 12:25:57 -0500

The natural next question, you may find yourself asking, is what these robots want to do for some excitement? It'll be hard for them to do something like play soccer out in the harsh desert environment surrounding them.

- unfair mario




Comment on "Fanbots"

Tue, 03 Apr 2018 12:24:27 -0500

thanks, play this amazing game

- unfair mario




Comment on "Weekday Escape N°176"

Tue, 03 Apr 2018 04:12:23 -0500

@4red3s: You use the lever

where you found the remote, not on the remote itself.

- kktkkr




Comment on "Weekday Escape N°176"

Mon, 02 Apr 2018 12:50:07 -0500

Not sure what I am doing wrong but...

I cannot get the lever to interact with the remote. The remote just flips over and reveals the back where a small area opens up and then the remote flips back over. I have clicked top to bottom and on the sides and nothing happens except the flipping.

- 4red3s




Comment on "Atomas"

Mon, 02 Apr 2018 09:47:38 -0500

great post!!
Thanks a lot for sharing best articles here
install kodi on firestick without computer

- soniyasonu




Comment on "Weekday Escape N°176"

Mon, 02 Apr 2018 08:53:23 -0500

nvermind. I got what I didn't do right.

I didn't "USE" the transparency. I only visualized it.

- Jpw01CA




Comment on "Weekday Escape N°176"

Mon, 02 Apr 2018 08:45:27 -0500

I worked out the code for the wrecking ball the same as you did. But I don't come up with the same answer.

I got: 8, 6, 6. how did you get 5? Even using your code, I can't get it to open.

- Jpw01CA




Comment on "Souls in Stone "

Fri, 30 Mar 2018 22:52:03 -0500

i couldn't get past the soul of strength.. wish there was a restart button for rooms/a map

- Krizpy




Comment on "Fragments of Euclid"

Fri, 30 Mar 2018 15:37:27 -0500

I like the M.C. Escher look to this! I, however, have a sense of direction not unlike that of a houseplant...Once the rooms start turning I get very turned around. Will have to draw a map with a 3D printer LOL!

- oreilley




Comment on "Foxtail"

Fri, 30 Mar 2018 05:30:51 -0500

I'm not sure. I think it's 'faux' in the sense of artificial.
I will ask to the reviewer.

- Jeff




Comment on "Foxtail"

Fri, 30 Mar 2018 05:12:15 -0500

"background scenery containing faux paths"? mis-spelled "fox" there :-)

- Elmo Rogers




Comment on "Weekday Escape N°176"

Fri, 30 Mar 2018 04:59:03 -0500

Escape a Nail Salon Funkyland has really nailed it with this one. Exploration The salon is painted pink everywhere, which makes the chandeliers look a little out of place. You start off in a nice waiting area in front of a nice TV. There are several nail-related books below it, in a numbered series. Turn right to face the counter. The display case on the right has sets of colored nails labeled Cute, Sweet and Elegant. Click the counter itself to walk around the back. The desk is tidy and the only notable item is a remote control without batteries. Turn right to face two locked doors. The left one seems to need a keycard, and the right one seems to lead to the outside. Turn right to face the chairs where you started. The wall here has a display where a pink frog sits in front of a shelf with three colored platforms. A card on one of the long tables has some silvered panels on it. You can also click the flowers in the back to zoom in on them, then lift them to find a seemingly blank memo. Turn right to the starting screen, and click the left side to walk to the other half of this room. Click the right side to walk to the pedicure corner. There's a four-letter safe on the nearby table, and the picture frame on the wall has eight buttons that can be pressed. Back out and click the left side. Here, there are three chairs behind small tables with screens beside. The middle table has a box lit on the inside with a bluish light. The left chair has a locked compartment above containing three bottles of nail polish. The right table doesn't seem to have anything special, until you bend down to look beneath and find a battery. Above this table, a basket attached to two balloons floats near the ceiling. Blank The memo reads "for UV". Who is this UV? The contents of the memo are readable under ultraviolet light. Place it in the box with blue light, and five digits appear on it. Serial Use the clue from the memo to unlock the four-letter safe. The books labeled 9, 7, 10, 8 (which also have that many letters in their titles) are initialed S, G, N, M. So enter that in the safe to unlock it. A small compartment opens with a battery inside. Screens Place both batteries in the remote and use it on each of the small screens, and then the TV. The small screens each show collections of identical icons, and the TV shows silhouettes of those same icons with boxes to enter a three-digit code. So use the clues from the smal[...]



Comment on "Weekday Escape N°176"

Fri, 30 Mar 2018 00:39:14 -0500

Amida Escape Walkthrough (Colorblind friendly) Exploration There's only one screen in this game. Right away we know we can click on: a piece of paper on the left side depicting a LADDER GAME a LINED PANEL in the middle with four sections. clicking on the sections cycles through different placements and shapes an EMBEDDED PANEL. it appears to be locked Other things of note are a shelf in the upper right corner, a panel in the floor, and the letters AMIDA on the wall. The letters are blue, except for the red "I". Lined Panel Click to zoom in. Cycle through the shapes for a minute. Do they seem familiar? What in this room could be applied here? Normally lines are paramount in the LADDER GAME, but in this case we'll be looking at the spaces between them. Click section 1 six times, section 2 one time, section 3 five times, and section 4 three times. (Image) Horray! The panel in the floor slides open and a CABINET pops up. Click to zoom in. Click the top compartment. Pick up the WHEEL. Click on the X PAPER to zoom in. Note the pattern depicted. Open the bottom compartment and get the LEVER. The HIDDEN COMPARTMENT below is locked. X Marks the Spot The X PAPER correlates to the LADDER GAME. You can see the LADDER GAME while looking at the X PAPER. Compare the lines on the paper to those on the game. It's the fourth line from the left. Click just above it where the X is marked on the X PAPER. A LARGE BALL falls on the SHELF, causing something new to lower into reach. Four Button Combo (Thanks to SaraG for this one!!) Let's investigate this COMBINATION BOX! Click to zoom in. Click again to reveal four buttons and a clue, again involving an X. Since the X is the same color as the one on the X PAPER, and clicking on the paper doesn't do anything, the solution must be again on the LADDER GAME. What similarities do the LADDER GAME and the COMBO BOX share? They both have four sections! On the LADDER GAME, follow the fourth line down, switching lines whenever a new one intersects. Use the horizontal lines you cross to determine the order in which the buttons on the COMBO BOX should be pressed. 3 2 2 3 4 Open the COMBO BOX to get a KEY! Embedded Panel Use the KEY to unlock the EMBEDDED PANEL. Get the REMOTE. Note the metal slot at the bottom. Stick the LEVER in the slot. Pull it. A STAR BOX appears! Remote Zoom[...]



Comment on "Once Upon a Coma: Interview with Thomas"

Thu, 29 Mar 2018 14:20:23 -0500

Excellent stuff !

I can't wait for the sequel. The best of luck for the future!

- lceninexp




Comment on "The World Begins with You"

Thu, 29 Mar 2018 04:39:06 -0500

Hello,

Thank you for pointing it out: I removed the wrong tag.

- Jeff




Comment on "Combat Heaven"

Thu, 29 Mar 2018 03:32:23 -0500

I don't know there's people who still playing this game. but

To unlock M11

Complete all M1-10. (IF YOU CAN'T MEET EXTRA BOSS STAT DOWN YOUR ARMOR AS ABOVE SAYS)

To unlock M21

Fully upgraded TAT-001C FANG

M11 walk through
https://youtu.be/bkAqUxbD4k8

i will record M20,21 Soon

- XN-223




Comment on "Weekday Escape N°176"

Wed, 28 Mar 2018 21:45:03 -0500

@Krizpy: I'll take you up on that offer and start from the second one. Escape from Momo-chan's Room Momo-chan (probably not her real name) wants to test your escape skills. Let's see how challenging her room is. (Change the language to English from the menu. This will also affect one of the clues in game.) Exploration The first thing you see in the room is a table with a Reversi board on it. One piece is missing. There's a candelabrum in the background, but the red button on it doesn't work. On the right side of the wall, there's dents shaped like puzzle pieces. Zoom in on the base of the table to find a coin hidden there. Turn left to face the locked exit door. Three (lowered) flags are attached to the box, and you can click the middle one to find a clue on its back. The box itself has a coin slot, a glass panel and what appears to be another locked compartment. Pick up puzzle piece 1 from the ground. Turn left to face a wall with a rolled up projector screen (too high to reach) between three-digit safes. The left safe has just a question mark for a clue, but the right one has three shapes. Turn left to face a wall of numbered lockers. All the lockers except 1, 2, and 5 are unlocked, and they have names of symbols written on the back. Pick up puzzle piece 3 from locker 6. Coin Place the coin in the coin slot to raise a flag. A compartment opens up (but not where you might expect) and you can take a yellow key labeled 5 from it. So use that key to unlock the middle locker, which is empty but has "star" written on its back. Three shapes Use the clue from the lockers to unlock the three-digit safe to the right of the rolled screen. The words "triangle", "star", "circle" are written on the backs of the lockers numbered 9, 5, 7. So enter 957 into that safe, and a compartment opens beneath the buttons so you can take a coin. Another coin Place the second coin in the coin slot. It falls to the right and raises the right flag, opening a compartment that contains puzzle piece 2. If you click this puzzle piece to flip it over, you'll find a clue written on the back. Jigsaw Place all three puzzle pieces in the wall where they fit, releasing a third coin. Last coin Place the third coin in the coin slot. It falls in the middle, raises the middle flag, and o[...]



Comment on "Weekday Escape N°176"

Wed, 28 Mar 2018 16:52:05 -0500

... and i'm through!! i might post a AMIDA walkthru later if anyone hasn't yet :)

- Krizpy




Comment on "Weekday Escape N°176"

Wed, 28 Mar 2018 16:39:38 -0500

ah, yay!! thanks sara :3

- Krizpy




Comment on "Weekday Escape N°176"

Wed, 28 Mar 2018 16:17:25 -0500

Krizpy - That's where I was stuck too!

Your thinking helped me figure it out.
Haven't posted in ages, so apologies if my spoiler tags go wrong.

Your ladder idea is almost right, but the numbers are not.

If you need the exact answer:

Start where the x is from the last clue.
Follow the line down until you hit the first branch.
When you follow it sideways, note the column you cross to see which button to push.
So you end up with

(3,2,2,3,4)

- SaraG




Comment on "Weekday Escape N°176"

Wed, 28 Mar 2018 15:49:25 -0500

i've gotten thru the first two puzzles & now i'm stuck on the

X (arrow pointing down) and the buttons

i've tried clicking at the end of the ladder game, on the paper, above the ladder game again, using the ladder game as a clue to the buttons (3 2 1 2 3 4), using the heights of the lines on the X paper as clues (both smallest to biggest and matching them up to the topmost rectangles on the ladder game), and clicking on everything with the wheel & stick(?).

any hints or help would be appreciated lol

also AMIDA

rearranges to AMAID w/ the ladder game but idk if that's relevant yet

- Krizpy




Comment on "Weekday Escape N°176"

Wed, 28 Mar 2018 14:46:15 -0500

The pix for the second and third games seem to be the same, for Mono-chan room, but clicking them seems to lead to the intended sites.

- houseworkisevil




Comment on "The World Begins with You"

Wed, 28 Mar 2018 13:03:57 -0500

This is another review that has been incorrectly tagged as pointandclick. The game requires keyboard navigation. It looks like it is probably a beautiful game but no good if you can only use a mouse

- stupidcheeseboy




Comment on "Lost Pig"

Wed, 28 Mar 2018 10:25:57 -0500

Escorts in Gurgaon
Call Girls in Gurgaon is the new fervor and slant in your city, and our notoriety is another style Gurgaon Escorts Service.

- shilpa




Comment on "Seed"

Tue, 27 Mar 2018 14:05:51 -0500

A lovely blue tree: 84.2, 0x974241, 44, 32, 33.3, 0.5, 1.1, 1.2, 40.0, 0.0, 0.9, 2, 0.1, 0.1, 0.0, 0.0, 1.6, -0.1, 0.2, -0.5, 0x3f74b6, 0x7fbc89, 5.0, 11.7, 5, 6, 0.3, 0.3

Another lovely blue/periwinkle tree: 61.4, 0x69604d, 27, 20, 34.0, 0.6, 1.1, 1.3, 39.5, 39.6, 0.5, 3, 0.1, 0.1, 0.1, 0.1, 1.3, 0.0, 0.1, -0.1, 0x7a7ca5, 0xbcd7bd, 5.0, 8.0, 5, 6, 0.4, 0.3

- MWim




Comment on "The World Begins with You"

Tue, 27 Mar 2018 11:31:44 -0500

I appreciate the effort that went into this game, but it's difficult to play because the interface and camera angles are extremely awkward. I'd continue, but it's giving me motion sickness. Perhaps nail the interface down in the next release.

- Hamburglar




Comment on "Seed"

Mon, 26 Mar 2018 15:15:04 -0500

80.0, 0xff, 1, 1, 60.0, 1.0, 4.0, 1.5, 14.0, 2.0, 1.6, 30, 0.1, 0.5, 0.5, 0.5, 1.0, 0.2, 0.8, 0.0, 0xff, 0xff, 15.0, 1.0, 35, 24, 0.0, 0.1

here's this big ass flower that takes up like 1/3 of the screen. It takes forever to finish growing, but it's cool I guess

- MWim




Comment on "Weekday Escape N°175"

Mon, 26 Mar 2018 11:56:41 -0500

I'd really like to know the backstory of how you got here.

LOL.

- jF




Comment on "Monkey GO Happy Roundup 11"

Mon, 26 Mar 2018 08:57:05 -0500

My bad. It's fixed.

- Jeff




Comment on "Monkey GO Happy Roundup 11"

Sun, 25 Mar 2018 13:11:38 -0500

Monkey GO Happy Roundup 11 (Stage 165–168) Stage 165: Shell Treasures Exploration The ship and the house in the distance catch your eye, but let's focus on what's in the foreground, like the branch on the right that you can't get yet, or the hole in the slope on the left. Pick up the 3 shells and 2 Mini Monkeys, then click the tufts of grass to find another 3 shells. You can also see two shells submerged in the sea, but have no way to get to them. Go up to the top of the slope. Outside the house, there's another hole and tufts of grass that you can click. Also click the two unusual spots on the roof, as well as the largest stone block on the right wall. You should find 10 shells and 2 Mini Monkeys on this screen. Enter the house. A tall cupboard on the left side is locked, and its handles are actually buttons. On the back wall, there's a diagram of a ship with several areas labeled, four buttons below the diagram that cycle through different letters, and a mysterious clue with a twisty path with loops along it, starting and ending in arrows at the top. On the right, there's a box with a round socket, and a sailor asks for 20 shells. Pick up the knife and 2 Mini Monkeys. Course Use the line clue from the back wall to unlock the cupboard. As the curved path winds around (from the left end to the right), the loop symbols on it appear on the RLLRLRRRLL sides. So push those buttons to open the cupboard up. Inside, there's some bed sheets and a Mini Monkey. Impale Use the knife to cut loose the stick from the first screen. Then use the knife on it again (with the Combine Items button in the inventory) to sharpen it. Use the sharp stick to pick up 2 shells from the sea. Also use the sharp stick to retrieve another 2 shells from the holes in the hill. Collection Give all 20 shells to the sailor, who walks away and leaves a coin and a Mini Monkey. Compartment Place the coin in the box in the right wall, then use the cl[...]



Comment on "Monkey GO Happy Roundup 11"

Sat, 24 Mar 2018 20:57:57 -0500

I'm not sure what happened with it, but the descriptions there are not what I sent over in the file...I'll let Jeff know. Thanks.

- Arceus




Comment on "Monkey GO Happy Roundup 11"

Sat, 24 Mar 2018 12:59:10 -0500

I'm currently writing up the walkthroughs, but Arceus, you really need to update the descriptions.

- kktkkr




Comment on "Saccharine"

Sat, 24 Mar 2018 04:02:14 -0500

ummm where can i find the link for your next game?? anyways, all i can say is, i find your games intriguing.... it makes me want to play it all over again, it gives a sad feeling, its unlike any other sim date games, i just looovee your stories and the games you make, welp thats all but i have another question.. what is your next sim date about?? thanks. Refer: online soundcloud to mp3 converter

- jenniferbrownz




Comment on "EvoCreo"

Sat, 24 Mar 2018 02:23:31 -0500

Almost as good as Pokemon - which is saying a lot! It's free too; you can't beat that. I get a regular urge to play Pokemon, but I wanted something outside of my current arsenal. I didn't have any money to spend at the moment so I tried this, not expecting much to say the least. Was I pleasantly surprised! This is fun and hooked me for hours. It's great to meet some brand new critters and watch them evolve into better beasts. Refer: kissmanga manga list

- jenniferbrownz




Comment on "Dismantlement: Box Lunch 3"

Fri, 23 Mar 2018 16:57:47 -0500

It is great to see the series continue! Unfortunately, this one was way too easy... I was out in less than four minutes. I would love to see some real challenge.

- kdausman




Comment on "Spab"

Fri, 23 Mar 2018 10:25:33 -0500

Lovely little game, could have kept playing this one for quite a while.

- vadasz




Comment on "CHUCHEL"

Fri, 23 Mar 2018 07:59:26 -0500

CHUCHEL is the winner of the 20th annual IGF Awards in category Excellence in Visual Art, here. Congratulations!

- chrpa




Comment on "We need you!"

Fri, 23 Mar 2018 06:56:07 -0500

Use VPN smartly otherwise you can end up with your data lost.
how to hide my ip address. And some providers have serious issues with speed and tunnelling.

- Kennythetiger




Comment on "Weekday Escape N°175"

Fri, 23 Mar 2018 03:09:09 -0500

AAAAA OMG thanks kktkkr!!!!!!!!! i was stuck

i was stuck on the number/clock puzzle because i was looking at where the houses were positioned on the map rather than the placement of the clocks!! thanks a bunch

- Krizpy




Comment on "Iromeku"

Fri, 23 Mar 2018 02:24:10 -0500

It's a good puzzle game. Once you understanding the what the color guide is, then the game is a game of addition. Good job. Refer: five nights at freddy's game demo.

- aprilrussell




Comment on "Dismantlement: Box Lunch 3"

Thu, 22 Mar 2018 23:13:40 -0500

While this game is a lot shorter than the previous ones, it's a pleasant surprise to see that the Dismantlement series still continues. Dismantlement: Box Lunch 3 While this bento experience may not be as mindblowing, it's still great bite-sized fun for your lunch break. Unboxing So you have this lunchbox which needs to be unlocked, with four chicks on top that can wear a tiny hat, tiny shoes, or both. The hint for it is on the fork that comes with the lunch. The fork handles has circles with bars above, below or both. So add hats, shoes, or both to the chicks accordingly by clicking them 3, 1, 2, 3 times. The clicking sound calls your attention to the fact that the clasps on both sides have opened so you can remove the top. Appetizer (the one in the center) I can't identify this food, but I'm guessing it's some sort of steamed pudding. Whatever this is, it opens up to reveal a puzzle with four rotating pieces connected by lines. So click the pieces (clockwise from top) 2, 2, 3, 2 times until their openings match the lines. A screw appears in the middle, so you remove the screw (remember, you start with a screwdriver in this series) and then the dish. Mapo Tofu Now you can deal with the dishes on both sides. On the left, you have tofu cubes floating in a spicy red sauce, which hides a puzzle with colored grids and a grid of colored buttons. The grid flashes between horizontal and vertical stripes, each pattern being blue with red in the middle. And the buttons need to be colored either red (0 clicks), blue (1 click) or purple (2 clicks) according to the clue. The corners are always blue and the middle always red, so cli[...]



Comment on "Theropods"

Thu, 22 Mar 2018 22:50:11 -0500

This is a beautiful game, but it is a bit too heavy on "Click everything and anything and something will work out". Refer: free run 3 online

- aprilrussell




Comment on "Weekday Escape N°175"

Thu, 22 Mar 2018 20:13:51 -0500

Find the Escape-Men: WANPA QUEST (While you can change the language freely during the game, you cannot do so during cutscenes. So make sure the title is in English before you start.) In an unusual collaboration, WANPA (played by you) has gotten on the Find the Escape-Men TV show. Find ten Escape-Men to win! Exploration Your extraordinarily large inventory is currently empty except for a fist (you can Wan Punch stuff), a flame (you can breathe fire), and a Himajin figure that you got during the cutscene. You start off facing the exit gate. A map on the left shows a plan of the place. Lift the lower-right corner of the map to find an Escape-Man. Turn right to face the red house, which has a patch of exposed ground in front of it. The door to the house is locked. Turn right to face the yellow house, which is also locked. There's nothing interesting outside. Turn right to face the "brack" house, which is also locked. You can't fix the misspelling yet, but you can pick up the letter R by clicking on it twice. Turn right to face the blue house, which is also locked. You can zoom in on the box around the left side, which has a stick inside. Turn right to the "gleen" house, which is also locked. You can pick up the letter L from the sign. Pick up the Escape-Man camouflaged at the lower-left corner of the house (beside the left pillar). Spellcheck Place the letter L on the black house and G on the green house, unlocking each of them. The black house is too dark to see inside, but the green house is lit. Exploration: Green At the left of the room, there's a (stopped?) clock and a crac[...]



Comment on "Weekday Escape N°175"

Thu, 22 Mar 2018 17:14:41 -0500

Gah, just a little slow! Camping Room Escape I'd really like to know the backstory of how you got here. Exploration You start off facing a locked door and a shelf where a red lamp (with a cable socket) sits in an unusual vessel with a cut in it, a working burner is glued down, and a high-tech display locks two drawers. Turn right to view the other end of the shelf, which has a plain blue ball on it. There's a small metal cage container with some tubes inside, but its padlock requires a four-digit code. Turn right to find a tent under… a sprinkler? It's open and fastened to the ground by screws, and you can enter the tent to find a paper note with symbols and arrows. Turn right to find a bicycle whose back wheel is held in place on a rack. Clicking on it zooms you to the front of the bike, where a power cable extends from it. A rope ladder hangs on the right wall, and there appears to be a balloon covering something attached to the beam above. Turn right to find a fire ring with firewood tied to the ground in it. The window behind it has a piece of paper stuck outside, but the window is locked with a metallic device. Look up to view the skylight, where a card is stuck to the window. There's also some sort of grip below it. Examine the sprinkler on the right, and the game tells you there's one in each corner of the room. Illuminate Connect the lamp to the bike. After a bit of pedaling, it's lit up and you can just back out of the bike screen. Is there anywhere in this room which needs lighting? Place the lamp back in its receptacle where you got it. The light [...]



Comment on "Weekday Escape N°175"

Thu, 22 Mar 2018 16:26:47 -0500

Camping Room Escape Exploration You start off facing a locked door and shelf. On the top shelf is Lamp you can take that does not light up, and a gas burner you can turn on and off. On the bottom shelf is a cabinet with two locked drawers and panel with shape buttons. Turn right and you can pick up the Ball on the bottom shelf. There is a basket that is locked with a 4-number code. Turn right and there is a tent with a sprinker head over it. its door flap is stked open with some sort of screw panel. You can enter the tent and pick sheet of paper with a Diagram. on it. Leave the tent and turn right. There is a bicycle near a corner with shelves of potted plants or something. Over the shelves is another sprinkler head covered with a balloon. On the wall is a folding Ladder which you can take. Turn right and there is a firepit with logs and a locked window with a sheet of paper behind it. If you look up there is skylight with a card that is too high to reach. Light Use the bicycle to light the Lamp If you zoom into the bike, it has a charging cable connected to the handlebars. If you click on the Lamp and click the cable, the Lamp lights up. Return Return the lamp back where you picked it up and then use it and the Diagram to unlock the drawer below. If you replace the Lamp on the vessel it came from and then click the lamp, it lights up. Zoom into the diagram on the vessel to see the light beam lights up "house",A,D,D,C Referring to the Diagram, starting at "house" and following A,D,D,C, you visit "house","circle","house","tun[...]



Comment on "Weekday Escape N°175"

Thu, 22 Mar 2018 12:46:48 -0500

I'm stuck in Wanpa Quest.

I have 8 Escape Men and the only items I haven't used are the shield and the sword, which has a hole in it.

I also have no idea what to do in Camping Room Escape. I managed to unlock the first drawer, but now I'm stuck.

- Zanoushe




Comment on "Weekday Escape N°175"

Thu, 22 Mar 2018 09:32:46 -0500

Can't say I'm a fan of the Escape Men series. This one included a lot of what I dislike about them, such as

the absurdly tiny click area for the inside of the vase and having to chase down the green man which leaps in and out of the aquarium.

Things like that are a pain in the butt when using a trackpad instead of a mouse.

And did anyone else have issues with the map?

I clicked that thing many times before that corner turned up to reveal a green man.

"Camping Room Escape" was pretty satisfying. I liked it better than "Chemical Room Escape". Wouldn't mind seeing more of Masa's games featured.

- jF




Comment on "Weekday Escape N°175"

Wed, 21 Mar 2018 16:19:51 -0500

I know this sounds like a Funkyland game, but there will be no magical item-combining in this one. Find 5 Umbrellas Exploration 1 You start off in a room with four droopy potted flowers beneath colored symbols in picture frames held to the wall by screws. There's a cabinet with three locked compartments. There's a four-color lock, a four-digit lock and a three-symbol lock with weather icons. The door to this room is locked, with four letter buttons arranged in a square. Four digits Use the clue from the flowers to unlock the middle drawer. From left to right, the flowers have 2, 5, 3, 7 leaves. So enter that in the safe to unlock it. Inside, there's a spray bottle of glass cleaner. Four letters Use the clue from the spray bottle (and picture frames) to unlock the door. The arrangement of buttons on the door matches that of the picture frames. The letters under the moon, star, heart, pentagon symbols on the spray bottle are C, A, R, S. So enter C A R S into the door to unlock it. Exploration 2 This room is filled with even more puzzles and locks! The wall cupboard has large doors covered in dirt and two drawers having locks with four face buttons and five colored triangle buttons (forming a pentagon). The cupboard on the right has an unlocked left door containing a red umbrella and a squeegee, and a locked right door with triangles on square buttons. The door to this room is locked and needs a key. Cleanup Use the glass cleaner on th[...]



Comment on "Dismantlement: Box Lunch 3"

Tue, 20 Mar 2018 04:58:28 -0500

These “Dismantlement” games are strangely addictive!

People with red-green color blindness will have problems with the last puzzle in this game—hard to make out the colors even with normal vision.

- jF




Comment on "I Saw Her Across the World"

Mon, 19 Mar 2018 16:46:37 -0500

It's possible, but the mode after is really, really tough.

- Panthermon




Comment on "Dismantlement: Box Lunch 3"

Mon, 19 Mar 2018 14:11:32 -0500

pop
nvm

- JudyJetson




Comment on "Dismantlement: Box Lunch 3"

Mon, 19 Mar 2018 14:02:26 -0500

stuck on the blue and red puzzle (far left compartment inside the lunchbox)

- JudyJetson