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Preview: Jay is Games: Comments

Jay is games: Comments

Latest comments for Jay is games

Last Build Date: Fri, 24 Nov 2017 19:09:00 -0500


Comment on "Zombotron 2: Time Machine"

Fri, 24 Nov 2017 19:09:00 -0500

I figured it out

- GummyGolem

Comment on "Zombotron 2: Time Machine"

Fri, 24 Nov 2017 18:24:48 -0500

I got stuck at the part under the first terminal, with the door.

- GummyGolem

Comment on "Weekday Escape N°162"

Fri, 24 Nov 2017 15:14:22 -0500

thanks for the walkthrough again kk. looking forward to more games and walkthroughs in the future :)

- Paul

Comment on "Weekday Escape N°162"

Fri, 24 Nov 2017 13:01:27 -0500

thanks for the last walkthrough KK. it was pretty cool. Canlt wait for more games soon.

- Paul

Comment on "Weekday Escape N°162"

Fri, 24 Nov 2017 00:36:58 -0500

Indeed! I got lazy to actually test that it was possible to do that step then. Thanks for spotting that. Here's the last walkthrough. Tsure Game 9 The wind noise may be scary, but this level is perfectly safe, as long as you don't let the vertigo get to you. (Due to font differences, symbols in this walkthrough may look slightly different from in-game.) Exploration The title text fades away, leaving you staring at the islands in the distance… …through a window that you have to step away from, and now you can get a better look at the room you're in, with an alphabet panel on the floor in front of a large chasm in which a chair is floating back and forth. Turn left back to the window and a basin next to it which doesn't have a faucet. The basin drains into a pipe which you can zoom in on to spot what looks like a metallic ring and a red glow at the bottom. Turn left to find an empty doorway into the sky, next to a helpful chart of symbols that should look like Greek to you, whether or not you actually know Greek. As you run your fingers over its surface, you lift the chart away to reveal a hidden compartment with a grappling hook head and some clue about a fence. Turn left to find a locked doorway, but there's a subtly hidden hexagonal button on the wall that you can press to make several things appear. The doorway is now open, so go through it to a gangway along the outside of the room leading to an area fenced off by a railing and rope. The railing fence has a lock on it with four buttons labeled fenc, and the wall has a four-digit lock next to a dark-colored panel. There was something else further along the wall. Zooming in, you see a black-and-white panel with a keyhole. Back out and click either side of the screen to turn around. Walking to the other end, you find a mirror next to the doorway. After picking it up, a rectangular outline remains with a 〆 mark on its right side. Reflect Use the mirror on the window at the position marked (the right side), and you see a (unmirrored) Δ symbol on a grid in the reflection. Named Use the clue from the mirror reflection to unlock the alphabet grid. The symbol shown is Delta, so click the D, E, L, T, A buttons in any order. Then click the panel again to raise a bridge marked with a Θ. Crossing the bridge, you find a pipe with several punctuation marks and a valve that's too high to reach, as well as a water dispenser that doesn't work yet. There's also something on the wall beside the bridge, but trying to get a closer look just brings you to the edge of the bridge looking over. Barrier Use the punctuation clues to unlock the fence (railing). The /::[][]: clue on the pipe translates, via the /:][: clue behind the chart, to feecncne. So click the 12243432 buttons (from the left) on the railing, and click the panel again to open it up and get a fishing rod. Grounded Push the alphabet panel to lower the bridge, and use the fishing rod on the floating chair. You'll find that you can't get it to hook on. So attach the grappling hook to the rod, and then try again. This time, you manage to pick up the chair. Throne Raise the bridge again and use the chair below the (left side of the) pipe. Then climb onto it and turn the valve that enables the water dispenser. Before you get off the chair, click on the discolored section on the left side to find a not-so-sharp key. Unlock Use the key to unlock the panel just beyond the rope cordon, and a switch handle pops out from it. So push it to the other end, and the Θ bridge slides over accordingly. Now you can walk onto the bridge and examine the wall beside it, which has a cylindrical device with Greek symbols and rectangular holes next to a button on the wall which does nothing right now. There's also a note on the left reading Pass, but the A is inverted. While still on the bridge, turn so you face the pipe, and then turn around[...]

Comment on "Rubber Dinghy"

Thu, 23 Nov 2017 12:41:37 -0500

Very (very very) short game, but funny nonetheless.

Most of the game involves comic dialogues with weird situations, the puzzles are straigthforward, and the music sounds like the old "island-with-coconut-and-pirates" music themes of video games. :)

- Chisto

Comment on "To do list "

Thu, 23 Nov 2017 11:48:37 -0500

The graphics are very nice, and the story is... unexpected. I especially liked the "painting" quest, the choices there were interesting.

At one point, I started to wonder if we weren't going back in time, not seing what we had to do, but what the character already did.

Anyway, short but funny, thanks !

- Chisto

Comment on "Weekday Escape N°162"

Thu, 23 Nov 2017 11:32:42 -0500

Thanks again KK. Can't wait for the Tsure walkthrough :) one thing on Stars

one point you said "you can take back the ladder" It wouldn't work, as everytime I tried, it would just make me climb it. I continued to follow the walkthrough until I unlocked the next room. After that I went back and tried one more time on the ladder and it let me take it this time.

Just thought i'd let you know.

- Paul

Comment on "Weekday Escape N°162"

Thu, 23 Nov 2017 02:33:32 -0500

Long game is long. I had to rearrange the walkthrough a few times while writing, so I hope this order is still logical. Escape from a Room that sees the Stars There's no denying that this is a starry view, but I wouldn't exactly describe this as a room. Exploration You start off facing locked double doors. A safe on the left has two buttons that flash yellow and blue circles when pressed. On the right, a brick appears to be missing from the wall, but the resulting hole has been blocked off by an iron bar. And then there's something high up on the right wall. So turn right, and you see that it's way out of reach. Elsewhere on the wall, there's five differently-shaped holes in the wall next to another square hole covered with four bars. The table in front holds a colorful safe with a colorful clue. (Do you see something in a reflection? Be patient, we'll get around to it.) Turn right, and you see a wooden bridge over a river with white-petaled flowers floating in it. The flowers have blue and yellow middles, and each appears to be missing a different number of petals (out of five). Next to the bridge is a neat square patch of dirt. Across the bridge is a greenish door with some sort of carving next to a shiny pedestal with three moon-shapaed holes. On the left wall is a grid of holes, each holding an unlit candle (that makes a weird sound when clicked), and on the right wall is a set of narrow double doors with handles tied together by a thread. (Back out and) turn right to a wall with two square holes on the left, with three and two iron bars over them. At the right of this wall is a panel with a four-button lock under it. Each button is in a different relative position, and cycles through different numbers of vertical lines when clicked. Count up Use the clues from the barred holes throughout the room to unlock the four-button panel. The two squares next to each other represent the 3-bar and 2-bar holes. This means that the other two buttons should have, in clockwise order, 1 and 4 bars: 4-3 --2 -1- So click those buttons 3, 2, 1, 0 times, and the panel opens up to reveal a not-so-yellow vase and a book with some interesting clues. Split Use the clue from the flowers in the river to unlock the two-button box on the first screen. The flowers with 1, 2, 3 petals have blue centers, while those with 4 and 5 petals have yellow centers. So click the BBBYY (RRRLL) buttons on the box to open it and get a miniature telescope. Twinkle The book said to use the telescope on a diamond. So use it on the diamond-shaped hole to find a flag with red, white and green vertical stripes. Then use that clue to unlock the colorful box. The box has stripes of the colors black, green, white, red, yellow, blue. Remove the colors from the flag, and the remaining colors are black, yellow and blue. So enter that in the box by clicking the buttons 1, 4, 5 times, and the box opens up so you can take the knife. Slice Use the knife to cut the rope across the doors across the bridge (and to the right). Then back out and open it to find a ladder, a safe with three plant buttons, and a hidden panel on the inside of the left door that contains a pencil. Shade Use the knife to sharpen the pencil, and then use the pencil on the right page of the book to reveal a hexagon above the red cross. That puts the cross beneath the hexagon, so look beneath the hexagon hole to find a hidden panel that contains a shovel. Depth Use the shovel on the dirt patch to find a right half-moon piece. Climb Use the ladder to reach the alcove above the holes, in which three plant pots filled with soil hide a matchbox and a grid of nine buttons that turn white when clicked. Light Use the matches to light the nine candles. Five of them stay lit, and the other four go out almost insta[...]

Comment on "Weekday Escape N°162"

Wed, 22 Nov 2017 21:31:04 -0500

Thanks for Balloon Escape KK. can't wait for the others. :)

- Paul

Comment on "Weekday Escape N°162"

Wed, 22 Nov 2017 19:26:45 -0500

I'm still waiting for the bloody escape game that looks like the picture provided.

Unless I've missed it somehow...

- Hail Satan

Comment on "Weekday Escape N°162"

Wed, 22 Nov 2017 13:57:13 -0500

Balloon Room Escape I know you want your troubles to float away over a nice cup of coffee, but you should really focus on escaping. Exploration (As with Shiesuta's other games, you can turn on music by clicking the hedgehog in the lower right.) You start off facing a coffee table with a nice hot cup of coffee and a three-digit box with symbols on it. The couch next to the table has two cushions, one of which hides an animal note, and also a four-button safe. On the wall, there's a hook that doesn't hold anything yet and a clock which appears to be stopped right in the mid-afternoon. There's also a white crate whose lid is nailed down. Actually, those are screws, not nails. And there's also a clue scratched on the left edge of the couch, a bunch of lines covered in blue paint with GOAL written below. Turn left to find a door with a white balloon painted on, next to a light switch which you don't need to touch yet. There's also an almost blank painting on the wall which has tilty corners. Turn left to a very large cabinet with a television in the middle. Along the left side, there's a pink four-letter box holding a key, an unlocked drawer that holds a rag and a four-letter drawer marked with a snowflake. Look past the display case of shiny apples to the right side of the cabinet that has a four-digit drawer marked 12H in a circle of clock face markings, and a locked drawer that needs a key. There's also three shelves that hold a flowery ball with a golden loop around its middle, as well as a striped box with a screwed-down lid. Turn left to find a wall with some interesting shelves. From left to right, the shelves hold a bird picture and coffee cups, a wine bottle and wine glasses, a box with four colored buttons, a miniature tree next to an even smaller house, and a bunch of books, one of which has a clue with colored circles and footprints and another clue with a combination of items. Look in the right wineglass to find an olive-colored paper clip. Dial Use the clue from the clock to unlock the four-digit drawer to the right of the TV. The time on the clock is 2:35 and the clue tells you to keep it in 12-hour format. So enter 0235 in the drawer, and open it to get a screwdriver. Unscrew Use the screwdriver to unlock the box on the shelf to the right of the TV, and open it to get a mathy hint note. Then go back to the couch screen and use the screwdriver to open the white crate, which contains an autumn scroll. Silvered Use the clue from the apples to unlock the four-button safe on the couch. The leaves on the apples point right, right, up, left, up, right (where up is forward). So click the RRULUR and open it to get a remote control. Video Use the remote on the TV, which lets you play a game of Pizza-Pen with the keyboard! The snowflakes are harmless if they pass you and instantly fatal if they hit you. So dodge the snow and melt it with glowing pizzas. Once you reach a score of 100 (10 hits), a clue with card suits shows up on screen. (Write it down, or you'll have to replay the minigame to view it again.) Night Use the autumn scroll on the hook above the couch, then turn off the lights, and then turn back to it. The scroll shows several lines on seven-segment grids above card suits. (When you're done working things out, turn the lights back on.) Cold Use the clue from the scroll and TV to unlock the four-letter drawer to the lower left of the TV. Superimpose the lines indicated above the card suits in groups to obtain letter shapes. For instance, Heart+Diamond+Club forms three horizontal lines with a vertical line joining their left ends, i.e. a letter E. The four groups of card suits represent the letters ECHO. So enter that in the draw[...]

Comment on "Moop"

Wed, 22 Nov 2017 12:11:07 -0500

this is SO LOVELY. I want to live in this game. The characters are so well written. The puzzles are quite basic fetch puzzles, which is a shame, but the world is so lovely it doesn't really matter.

I laughed so hard at the



- crashlanding

Comment on "Monkey GO Happy - Maze"

Wed, 22 Nov 2017 11:48:41 -0500

Doing some walkthroughs for the past two weeks of games. Monkey GO Happy - Maze The game helpfully gives you a map, but you'll want to have pen and paper to keep track of everything. Exploration Pick up the Mini Monkey and screw from the ground, and head to the room on the left which has a helpful map of the whole maze. X and Q Paths: Pick up the screw from this map room. Go left to a room where a large round socket is sparking, and pick up another screw. Then go forward to a room with clues on the left and right walls, and pick up another screw. Move forward to a room with a broken pipe, and pick up another screw. Move forward to a room with a map, a screw and a wheel with a pointer at the top. Move right to a room with an X on the front wall and a lever on the right, as well as a Mini Monkey and a screw. Move left, back all the way, and then right through the starting room to the second map room. Pick up a screw from it. Move right to a room with a sparking rectangular socket, and pick up the (well-hidden) screw on the left doorframe. Move forward to another map room with a device marked A, as well as a Mini Monkey, screw and wheel. Move left to the Q room, and take the screw on the wall. Backtrack to the starting room (and check that you have a total of 11 screws, 3 monkeys and 2 wheels). S and H paths: From the starting room, move forward to a room with clues on the walls and a robot who wants 31 screws, and pick up a screw from the floor. Move forward to a map room with a screw on the floor. Move right to a room that has a clue on the wall and a screw in the corner (very easy to miss!). Move forward to another map room with a screw on the floor. Move left to another room with a wall clue, and pick up the screw and wheel. Move forward to the S room that has an unusual clue on the right wall, and pick up the screw from the floor. Move back and right twice to a room with a round hole marked with a sideways B and a screw on the floor. Move right to a room with a B device, a clue on the right wall, and a screw on the floor. Move forward to a map room, and take the screw and wheel. Move left to a broken pipe room with a screw on the floor. Move left to the H room, and take the Mini Monkey and screw from the floor. Backtrack to the last room on the map (marked with four dots), which has four round things protruding from the wall, as well as a device missing a handle next to the trapdoor on the floor. Pick up the screw on the floor (and check that you have a total of 23 screws, 4 monkeys and 4 wheels). Spinner Use all 4 wheels on the wall in the four-dot room, and use the clues throughout the maze to unlock the letter walls. Move right and down to find the clue for X (left, up, down, right). Following that clue, you should click the wheels to point in the ←↑ ↓→ directions, and then proceed to the X room to pull its lever. Inside, there's a rectangular fuse, a screw and a Mini Monkey. On the way back, you spot the clue for S: >< ^V So adjust the wheels accordingly and pull the lever in the S room to get the screw, round pipe piece and Mini Monkey. The room next to it has the Q clue: V> <^ and opening the Q room gets you a screw, pipe piece and Mini Monkey. You also spot the H clue near the map room: ^V >< and opening the H room gets you a screw, round fuse and Mini Monkey. Fixer Moving right from the H room, fix the broken pipe by using a piece on it, and a panel on the right opens up, revealing a screw. Then make your way towards the X room and fix the other pipe to get another screw. Then go back (south) twice and use the round fuse on the socket to get another screw. Then go right all the way and fix th[...]

Comment on "Lost Pig"

Tue, 21 Nov 2017 14:27:02 -0500

I'm playing lost pig interactive and it won't save.

- phemeon

Comment on "Lost Pig"

Tue, 21 Nov 2017 14:17:47 -0500

I love these games but I can't figure out how to save a game. Is there any way to save here? On parchment?

- phemeon

Comment on "Weekday Escape - Retro Edition N°8"

Mon, 20 Nov 2017 20:28:14 -0500

Thanks kk. Missed your walkthroughs :)

- Paul

Comment on "Weekday Escape - Retro Edition N°8"

Mon, 20 Nov 2017 12:54:16 -0500

Here's a Gatamari walkthrough that I wrote up earlier! Gate Escape 6 The games are getting longer and longer. So put your Do Not Disturb sign up (you still have it from last time, right?) and make sure to use that save button. Last time on Gate Escape... With five trials and treasures covered, the quest for the Holy Grail is moving along smoothly. But this sixth room takes the challenge to a whole new level (yes, you did just fall a long distance onto a cushion in this room). Will you find the necessary tools in these twisty passages to bust through the next obstacle? Exploration As you'd expect, your inventory has only a box cutter, pointer, pair of screwdrivers, codebook and flashlight in it. The door ahead isn't a door, it's just a rock with a single giant nail driven into it. The rock looks like it's on the verge of cracking, if you could only find something to smash it with. Turn/move right to a screen with golden doors and a panel of elevator buttons that don't seem to work. So turn right again to find silver doors and another panel of elevator buttons, this time in four colors with a hint handwritten on the wall next to it. Turn right again to find bright red doors with no obvious way to open them. There's a stone tablet showing an arrow between blue and red doors, as well as a maze picture on the wall with three brown corners and one white one. There's also the cushion that saved your life. It's surprisingly springy (and fun). There's also something else hidden here, but I'm saving that for later. Turn right to find a huge hole in the wall. You can click the top of it to look up and see planks balanced precariously over a gap in a now-lit room, or look down to see... nothing but a bottomless pit of doom. (Despite what the text says, you can actually see the bottom if you squint, and there are absolutely no cushions there.) Turn/move right to find three confusing mazes on the wall, each with an arrow on the top and bottom, a button beside each row and a pink button in the lower-right corner that flashes some of the squares pink. Below the mazes is a three-letter safe with a horizontal slot. On the floor, there's a Hammer seal with an ox head on a maze background. Serpentine Solve the triplet of mazes on the wall by connecting the top arrow to the bottom. Hint 1: Some squares cannot be part of any path, because all but one of their exits is always a dead end. Hint 2: For the last maze, solve the middle three rows first. The paths through each of the mazes should be as follows: V<-- R2 | --V< L3 | V--- R2 V--- L1 | V<<- R3 | >V-- L1 >>V- R1 | >>V- L3 | -V-- R2 V<<- L2 | V<<- R2 | ->>V L3 >V-- R1 | >V-- L1 | --V< R2 (The numbers indicate how many times each button needs to be pressed: 2, 1, 1, 2, 1 for the first, 3, 3, 3, 2, 1 for the second and 2, 1, 2, 3, 2 for the third. If you're too lazy to press those buttons, you can just skip ahead to the next clue.) After solving each maze, click its pink button for a clue that unlocks the three-letter safe. The pink squares that appear on the mazes spell UDJ. So enter that in the safe, and it spits out a transparent sheet with colored dots through its slot. The sheet has its top-left corner colored white. Convoluted Place the transparency on the maze beside the red door, and the dots land within the passages of the maze. So use that clue to unlock the silver doors. The path through the maze passes through cyan, green, pink and yellow dots in the order CGPYYPGCC. So click the ⌞⌟⌝ ⌜⌜⌝⌟ ⌞⌞ buttons, and the doors open into a lo[...]

Comment on "Song For a Bird"

Fri, 17 Nov 2017 19:09:30 -0500

Not as tough as most Bonte games. I actually found it got easier towards the end.

But a lot of fun, as usual.

- barbara

Comment on "Weekday Escape - Retro Edition N°8"

Fri, 17 Nov 2017 14:39:44 -0500

i hope the Getamari walkthrough will be here soon. And I appreciate ceecee and Vinca for the first 2 walkthroughs.

- Paul

Comment on "Weekday Escape - Retro Edition N°8"

Fri, 17 Nov 2017 04:50:23 -0500

So I don't have the energy to do a full walkthrough of Gate Escape 6, but here's some hint/solutions to some of the trickier puzzles if you get stuck

Rolling boulder:

Note the sign before the boulder door/pressure pad that says the boulder cage will only open if the pit earlier in the hall is up.

Outrun the boulder to just after the pit, then turn and push the button for the pit to go down; the boulder will fill the pit so you can still go across, but a new one won't be let loose when you go in

Lady statues

The paper with LOVE and the blue line on it is used here.

Note there's a footnote on the paper about E, and that one of the statues' hands can't be changed

The statue holding the green ball is the E, make the hands of the others spell out LOV in a clockwise order (L is forefinger and thumb, O is a circle with fingers and thumb, V is first two fingers up)


The red, blue, and grey dots on the map show where the pushpins of those colours are at

The weird clanging grey thing in the main room can be zoomed in on the right side in the correct view and cut.

Sometimes things that are high up can only be reached by climbing on stuff

Use the two red boxes to get to the blue pushpin high on the wall

The gaping grey hole in the wall you entered through can be looked up and down (into a boarded over skylight and a dark pit, respectively) by clicking on the top and bottom of the screen. You'll need to combine some items to get the pin here.

The final pushpin puzzle

So you have to fill 25 squares with grey, blue, and red colours. No matter which order you put the pins in, grey is on top, then blue, then red, so you can colour a space with a red pin in it blue, or a blue pin in it grey.

So there's obviously other solutions (just counting rotating or flipping this one, if nothing else) but here's one version of pin placement that works

Counting the bottom left corner as (1,1) and using a cartesian coordinate system:
Blue pins at (1,5), (4,4), and (5,4)
Red pins at (1,2), (2,4), and (3,1)
Grey pin at (5,2)

Black and white mazes

The statues on either side give a clue on this one: right hand and left hand rules. Remember to count symbols twice if you backtrack into them after going down a dead end.
Solutions for the mazes, with T for triangle and D for diamond;
black on white (left hand rule)


white on black (right hand rule)


- Vinca

Comment on "Weekday Escape - Retro Edition N°8"

Fri, 17 Nov 2017 02:09:54 -0500

Ok, I can't promise it'll be very good, but here's my try at Marshmellow's New Home 6 walkthrough: First be aware that there's some weird navigation in this one, and some areas you can only access if you're facing the right way, which is a little counterintuitive. Also, after unlocking things you need to back out to the original view to open them; there's a loud *thunk* noise when you unlock something correctly. Balcony We start out facing a box that needs a 4 digit code. Zoom in and click to the bottom right side of the box to look behind and get a battery. Look in the window to the right and see inside, where there's a framed picture of 4 flowers: blue, pink, yellow, and red. On the other end of the balcony is what I'm guessing in the door we come out on, a sliding glass door (locked, of course), and a box of flowers on top of a long locked box. If you click on the sliding door it zooms in on a lock with a pink X. Zooming in on the flowers there are two plants: one with 2 red flowers and one with 4 blue flowers. You can look off the balcony on the right side, and see more flowers growing below: 3 yellow flowers and 7 pink flowers. Use the number of each colour of flowers to unlock the 4 digit box 4 7 3 2 and get a key. Use the key on the locked box under the flowers and get a remote. The remote has a pink X button and a blue O button, but if you use it on the door with the pink X lock it doesn't work. Look at the remote again, click on the red arrow to look at the back. Of course, it's missing a battery, but luckily you found one earlier, so replace it. Use the remote on the door's pink X lock, and now you can get into the bedroom inside! Bedroom part 1 You start, oddly enough, facing the sliding glass door you just came in. In front of you in a table with a paper on it. Zooming in on the paper reveals it to be a bit off an odd crossword. Turning left, we face the door we'll eventually be wanting to exit through. There's a brown cabinet on the right with a locked door that needs a key, and two drawers: the right drawer contains a screwdriver, the left drawer is locked and needs a 4 digit code, with a red and blue rectangle on it. Above the cabinet is a poster of a tree with a red arrow pointing up. On the left side you can see the side of a pink and white dresser. Between the top and second drawers on the side of the dresser is a little dot; clicking on it zooms in to reveal a screw. Use the screwdriver to unscrew it. Go left again; we can now see the front of the dresser and a TV. You can only open each drawer from this perspective. The top left drawer has a blue card with 4 numbers cut out. The top right drawer needs a 4 digit code, with a clockwise spiral as a clue. The second drawer, which is now openable since you removed the screw on the side, has a shirt that says BANANA in yellow letters. The third drawer has shirts; click on the middle on to move it aside and get a green key. The 4th drawer has a shirt with APPLE written on it in red letters. The bottom drawer has 4 buttons with green arrows. Left one more time. We face a bed behind a curtain and a desk area to the left. Click on the yellow curtain to pull it back and look into the bed area. Above the pillow is a paper with CHERRY written on it in red. Click on the bottom edge of the bed to look between the mattress and the side and get a ladder side. There are doors above the bed you can't get to yet.[...]

Comment on "Interlocked (mobile)"

Fri, 17 Nov 2017 01:18:46 -0500

an interesting puzzle, which will make your imagination play with the purpose to sort the wooden objects consisting of blocks. I usually play this game on Nox emulator. This emulator helps me to play Android and iOS games on PC or Laptop.

- emma

Comment on "Aveyond 4: Shadow of the Mist"

Fri, 17 Nov 2017 00:24:11 -0500

Does this Aveyond follow the same save-loading system from 1/2/3?

- Hail Satan

Comment on "Eatvolve"

Fri, 17 Nov 2017 00:15:21 -0500

Real shame the only review is "Great idea, but not engaging enough to keep playing. One hit restarts the game, seriously?"

I might buy it otherwise.

- Hail Satan

Comment on "Underground Hangovers"

Fri, 17 Nov 2017 00:11:54 -0500

The amount of times dying to glitches caused me to delete this.

- Hail Satan

Comment on "Weekday Escape - Retro Edition N°8"

Thu, 16 Nov 2017 23:48:09 -0500

Chair walkthrough. (Yeah, I'm going out of order. I'm stuck on Marshmellow.)


There's a green window and a chair. You can zoom in on the window and turn the chair around. The legs are odd, and there's a key taped to the bottom.
Turn right. Here we have a yellow window, a green box with four buttons, and a stick.
Turn right. A blue window and a red box that wants a color-coded number clue.
Right again. A red window and a blue box. Also something poking down from the ceiling.

Blue box

Use the key from the chair to unlock it. Get a handle.

Red box

Look closely at all the windows. Count the bars for the code. Color-blind help: The order is red, blue, yellow, green, so the code is


Inside is a blade and a series of boxes with numbers on the sides.

Green box

Use the clue from the red box:

top, bottom, bottom, right, left, top.

Push the red button and the sides of a ladder descend from the ceiling.


Add the blade to the handle to get a saw and saw off the legs of the chair to add to the one you already picked up. They're all different shapes and have letters on the bottom. Put them in the holes to make the rungs of the ladder, and go up.


Here we need letters and shapes. Use the ones from the ladder.

Top to bottom: square E, circle G, triangle A, pentagon U. Then hit enter.

...And we're out!

- ceecee

Comment on "Eatvolve"

Thu, 16 Nov 2017 23:35:11 -0500

Thanks for the notice! The game at review time was 'pay what you want', including free. I'll alert the rest of the JiG staff to this.

- Satori

Comment on "Eatvolve"

Thu, 16 Nov 2017 21:45:23 -0500

Y'all have a funny definition of free.

- Hail Satan

Comment on "Weekday Escape - Retro Edition N°8"

Thu, 16 Nov 2017 20:40:56 -0500


- Paul

Comment on "The Deepest Sleep"

Thu, 16 Nov 2017 13:47:27 -0500

Deepest Sleep is my favorite horror game, it has many scary aspects and scenes. It is exciting and very interesting scary games.

- Emma

Comment on "The 12 Best Horror Games You Might Not Have Played"

Thu, 16 Nov 2017 13:28:55 -0500

Any good flash horror games in combination with VR headset?

- Emma

Comment on "Weekday Escape - Retro Edition N°8"

Thu, 16 Nov 2017 11:14:48 -0500

Can't wait for the walkthroughs :)

- Paul

Comment on "Weekday Escape - Retro Edition N°8"

Wed, 15 Nov 2017 20:01:55 -0500

Both links for Marshmellow go to the previous room. Change 5 to 6 for the new room.

I got out even though I don't think I ever saw one of the clues (white word).

- Konrad

Comment on "Weekday Escape N°161"

Wed, 15 Nov 2017 08:48:58 -0500

Barbara, that means a lot coming from you, thank you!

- EclecticPlatypus

Comment on "Saccharine"

Tue, 14 Nov 2017 21:41:13 -0500

I played this game some time ago when I was just playing random date sims while procrastinating on some homework. Liked the unique art style and the fact that you had to start with one specific character. I've seen other date sims have unlockable characters before but not one that demanded a certain order. However, I didn't think much of it and just assumed it was gonna be another floofy, fun date sim and simple diversion from my dreaded homework.


I really enjoyed playing this game because it is different from many other games of it's genre. Amiralo likes to break alot of the cliches you expect from games like these. Or she will deliberately take your expectations and exploit the fact that you expect a cliche to enhance the eventual plot twist.

TLDR; i liek teh gam

- Dabsydoodle

Comment on "To do list "

Tue, 14 Nov 2017 21:32:25 -0500

Oh my. That was quite a ride, albeit a short one.

Well gosh diddly darn Mike you don't look so good ol pal.

- Dabsydoodle

Comment on "Weekday Escape N°161"

Tue, 14 Nov 2017 21:08:05 -0500

Paul, I found that the 3-letter puzzle wouldn't open until

I had put the red syrup on the shaved ice.

- barbara

Comment on "Weekday Escape N°161"

Tue, 14 Nov 2017 21:01:13 -0500

Thanks for the walkthrough, EclecticPlatypus. Nicely done. A lot of detail indeed. I started one while I was trying to do the escape, but I got stuck escaping.

About the sparkly thing on the floor

The curtains have to be open. I still had them closed from when I looked at the clue, so I could only see

the shiny ball in the aquarium.

I also got stuck on the 2x2 puzzle.

Silly me. I expected it to make an "unlocking" sound when I clicked the squares correctly. I didn't realize I had to click on the 5-button panel after I had clicked the squares.

- barbara

Comment on "Weekday Escape N°161"

Tue, 14 Nov 2017 18:13:25 -0500

can't get the end

it says the yellow box spells ICE but when I type it in the box won't open


- Paul

Comment on "Weekday Escape N°161"

Tue, 14 Nov 2017 13:42:58 -0500

PenPen Walkthrough! (To tide you over until people who are better at it make one, because I really suck at the level of detail this requires) COLOR BLIND SCISSORS ANSWER red 1 click, blue 4 clicks, yellow 2 clicks Full Walkthrough Looking around First screen: panel on the wall with screws, 4 of clubs, star=800, picture of shaved ice with red syrup, plant bolted to a shelf, and Penpen with a key and an awesome hat Second screen: Picture of 4 pictures, open window with curtain tied back, plant on a shelf, large urn, aquarium, table with shaved ice machine, electronic pet, some books, and a yellow box. Puzzles: Refrigerator First take note of the card and the star then take that panel off there's a magnet behind the second plant which you can combine with the string from the curtain and dip into that urn to get a screwdriver Turn off the light and look around diamond=7 and pick up the sparkly thing Light back on and open the curtain to see club*diamond+ star HALF a star do the math 428 Get ice block shave it in the shaved ice maker Bolted Plant Use the little flower coin as a screwdriver Scissors The book on table has a color clue. Red, Blue, Yellow Detaramechi Electronic pet Flip it over, there's a reset button how to push it? You still have the magnet everything else vanished once used maybe you need to use it again? back to the urn! and get a safety pin Four buttons appear onigiri, heart, musical notes, sunshine this reminds me of something the picture on the wall! Drawer of the Table 2x2 grid like the picture on the wall but it needs 5 entries, time to get more clues back to the light switch turn it off again look around the curtain is closed this time right? the squid is sparkly! squid legs light up o*oo *ooo oo*o *ooo ooo* 2x2 grid answer 3 | 2,4 5 | 1 Yellow Box Letters on the syrup bottle ICE get a spoon Penpen himself! He's put a picture on his fridge cut the top off the syrup and drizzle it on the shaved ice add the spoon - EclecticPlatypus[...]

Comment on "Weekday Escape N°161"

Tue, 14 Nov 2017 12:53:36 -0500

I'm stuck on the 2x2 puzzle.

There's a clue on the "Detaramechi" electronic pet, with 4 buttons, food, love, music, sun. And there's a 2x2 picture with corresponding pictures of food and love and music and sunglasses. But the 2x2 puzzle needs 5 entries"

Where are you stuck?

- EclecticPlatypus

Comment on "To do list "

Tue, 14 Nov 2017 10:37:56 -0500

That got, um, disturbing?

- BubbaJoe

Comment on "Weekday Escape N°161"

Tue, 14 Nov 2017 10:11:37 -0500

anyone got penpen one yet?

- Paul

Comment on "Weekday Escape N°161"

Mon, 13 Nov 2017 17:59:28 -0500

finally they fixed this login issue. Anyway, thanks for the walkthroughs. I can't wait until PenPen House walkthrough :)

- Paul

Comment on "Weekday Escape N°161"

Mon, 13 Nov 2017 04:51:02 -0500

Escape from the Kitchen - Remake Zoom in on the stove Click on the yellow switch at the bottom left and turn it on. Back out. Note the numbers, and note the pattern of the rings. Zoom in on the cupboards above the sink There's a 2x2 puzzle locking the left cupboard and a frying pan in the right cupboard. Go right by clicking on the door Click on the square on the floor, and click on it again. Get a spanner. Go back and turn around. Click on the four red dots and notice the pattern of the arms. Click on the front edge of the table. Get a fork. Click on the chairs. The left chairs look like two numbers, and the right chairs look like two numbers. 3 9 6 8 Back to the kitchen. Solve the 2x2 puzzle above the sink. Use the numbers from the chairs. I don't know what clue I missed (maybe the way the chairs and table are mirrored on the floor?), but the pattern of the numbers on the puzzle are rotated from the way they are on the chairs. 8 6 9 3 Get a hex key, called "Parts" by the game. Back to the dining room. Click to the left of the window and solve the red-dot puzzle. Get a bolt. Click to the right of the window and solve the number puzzle. The numbers aren't in the same order as they were on the stove. You have to pay attention to the pattern of the rings on the stove. Get a nipper. Back to the kitchen. Zoom in on the cupboard under the sink. Use the nipper to cut the cord. In the left side of the cupboard, there's a device that needs a screwdriver. The device has a tube with a ball at the bottom. In the right side, there's a box with a 4-something puzzle. Actually, the box isn't a puzzle. The four squares are just decoration, I guess. The box can be opened with one of the things we have. Use the fork to pry open the box. Get a utility knife. Go to the square on the floor below the door. Attach the hex key to the circle. Add the bolt. Use the spanner to tighten the bolt. Turn the key. What happened? It apparently enabled the tap to turn on. Fill up the frying pan. Go to the device under the sink. Pour the water into the tube. Get a ball. (Looks like the screwdriver isn't needed after all ...) Use the utility knife to cut the ball. Get a key. Escape! - barbara[...]

Comment on "Weekday Escape N°151"

Sun, 12 Nov 2017 23:11:18 -0500

Great! Thanks for sharing the information. That is very helpful for increasing my knowledge in this field. Run 3

- HaiDang

Comment on "Face the Dilemma"

Sun, 12 Nov 2017 23:09:36 -0500

Really impressive post. I read it whole and going to share it with my social circules. I enjoyed your article and planning to rewrite it on my own blog. run 3

- HaiDang

Comment on "To do list "

Sat, 11 Nov 2017 23:42:20 -0500

That game was certainly something that happened.

- jason9045

Comment on "Souls in Stone "

Sat, 11 Nov 2017 13:59:04 -0500

@barnabas, must be your setup somehow, because I had sound directly from the start, without any fiddling.

- Swoopie

Comment on "Souls in Stone "

Fri, 10 Nov 2017 23:29:03 -0500

What, no sound? meh.

- barnabas

Comment on "Weekday Escape N°161"

Fri, 10 Nov 2017 19:15:38 -0500

Noodle Time walkthrough The safe beside the vending machine Notice the pattern above the red stools in the first room. heart, star, bear Get a knife. What to cut with the knife The panel beside the coin slot of the vending machine. Get a 100 coin The cupboard under the cutting board in the kitchen Use the colours from the broken wires on the vending machine. Going down the left-hand side, blue (2 clicks), green (3 clicks), orange (1 click) Going down the right-hand side, orange (1 click), blue (2 clicks), green (3 clicks) Get a pot and some green onions. Some work in the kitchen Chop the green onions on the cutting board. Take the chopped green onions. Fill the pot with water at the sink and put it on the stove. Turn on the stove. Three numbers for the safe beside the stools Step away from the pot and then look at it again. It has the three numbers. Get some tape. What to do with the tape. Mend the wires on the vending machine. Vending machine game Put the coin in the slot. A game appears at the top. Click on the panels in the order that will make two continuous lines, first red, then green. 1 4 6 3 5 2 Get a noodle soup packet. The cupboard under the stovet Cut it open with the knife. A card appears with I O L E in red. We don't need 4 letters, we need four numbers. Notice the red arrow pointing down. Turn the card upside-down, giving 3 7 0 1 Get a bowl. The fridge It needs 3 vertical colours. Look at the wires on the vending machine. In the order they are on top of each other at the crossing point. blue (5 clicks), orange (2 clicks), green (1 click) Get an egg and some ham. Make some soup Put the noodles into the pot. Wait a while, then take the pot. Cut the egg on the cutting board. Put the noodle soup into the bowl. Pour in the noodles from the pot, add the hame, egg, and chopped green onions to the bowl. Open the door Match the pictures to the order, left to right, of the additions in the bowl. 2 slices of ham, chopped green onions, egg in two pieces. hooray! - barbara[...]

Comment on "To do list "

Fri, 10 Nov 2017 13:47:50 -0500

Good Lord.

- PAgent

Comment on "Boo!"

Thu, 09 Nov 2017 20:53:38 -0500

This seemed quite a bit easier than some of Bonte's other Factory games, but it was still lots of fun.

- barbara

Comment on "Weekday Escape N°161"

Wed, 08 Nov 2017 22:35:09 -0500

Ok I got impatient and looked it up.

I was right about the vending machine still being a clue.

It's the wires...

in the order at the spot they are taped together.

- Jamilworm

Comment on "Weekday Escape N°161"

Wed, 08 Nov 2017 22:03:05 -0500

I'm stuck on Noodle Time. I have

a knife, chopped onions, and a bowl of soup.

It seems like the only things left to solve are

the red door, which wont let me even look at the keypad and the fridge. I can't find any clues for the fridge.

I can still

look at the vending machine, so I wonder if the clue is there somewhere.

- Jamilworm

Comment on "Monkey GO Happy Roundup 1"

Mon, 06 Nov 2017 23:27:17 -0500

Monkey GO Happy Roundup 1 (Stage 125-128) Don't get put off by the number of games: these are of a manageable length that you can finish them all in one lunch break. (But if you prefer, you might try spreading them out over two weeks.) Stage 125: Dog Food Exploration Is it dawn or dusk? Either way, the dog chained to his house looks hungry, and he's growling and barking at you to fill his bowl. A rope dangles from a pole on the doghouse roof. There's also a warning sign on the right of the doghouse which you can click to turn upright, as well as a bin on the left which you can take a Mini Monkey from. Also take 2 Mini Monkeys from the ground. Turn right to the shed whose door lock has three buttons that light up in different amounts when clicked. There's a bush next to it that hides a knife, and a grate in the ground that's stuck, and a bin that also contains a Mini Monkey, and 2 more Mini Monkeys on the ground. (Current Mini Monkey total: 6) Limit Use the clue from the warning sign to unlock the shed door. The (top, left, right) buttons should be lit in the proportions 50:25:100, which means they should be 50%, 25% and 100% lit. Click those buttons 2, 1, 4 times, and then click the big button to open the shed, which is empty except for a large locked panel at the back and a magnet in the corner, as well as 2 Mini Monkeys on the wall and floor. Length Use the knife to cut the string off the doghouse. Then combine the string with the magnet (in the inventory, click the Combine Items icon, then the string and magnet in either order). Then use the magnet-on-a-string on the grate to pull a key through the bars. Unlock Use the key on the back of the shed to find a closed can of dog food inside, as well as a Mini Monkey. Feed Combine the knife with the can to open it, then the open can with the bowl to fill it, then use the full dog bowl on the dog to feed it. The last Mini Monkey appears next to the dog. Bonus clue from this stage: (slanted #) = 3. Stage 126: Mountain Cabin Exploration You're on a rocky mountain path with heavy boulders on the side. One of the rocks is light enough to move, and it hides a Mini Monkey. Pick up the 2 Mini Monkeys on the tree and path, and also the 4 gems which are brown and pyramidal, 1 on the tree and 3 on the ground. Move right to a screen with a bearded man in front of a cave who asks for 13 gems. One of the lower branches of the tree is shaky. Pick up the saw handle from the path. There's more boulders and a rock on the p[...]

Comment on "Forgotten Hill Memento: Playground"

Mon, 06 Nov 2017 09:15:28 -0500

I wasn't particularly impressed with this installment.

The look of the son was unnerving, but not in a good way. I just didn't like it. And then his look gave away the ending from the beginning. The ending itself wasn't very impressive either. I'm okay with predictable endings, but when the son just takes some playing cards and throws them at you to kill you, it veers into being very... stupid, for lack of a better word.

- KamenZero

Comment on "Forgotten Hill Memento: Playground"

Sun, 05 Nov 2017 19:51:02 -0500

Walkthrough Hallway You start out in a hallway with four doors, two on this screen and two to the right. Let's call those rooms 1, 2, 3, and 4. Door 3 has shapes on it. There's also a Japanese fan picture and a house-shaped box. Swap the pieces of the picture to open the box. Inside is an eye. Under the table is a key. Room 1 Door 1 is open, so let's go inside. Two big pictures dominate the wall. On the right side of the desk are some dials with symbols on them. On the shelf are mythology pictures. There's a locked cabinet, which our key unlocks. Inside we find a picture piece and another key. Room 4 The second key opens the door into the kitchen. On the wall are some dials. Use the combination from the Japanese fan picture to get a paper with a clue. Take the knife from the opposite wall and a picture piece from behind the logs. There's a door to room 4A. Room 1 Use the clue to open the desk door and get a medallion half and another paper with a clue. Room 3 Use the clue to open door 3. Here we have a locked cabinet, a piano with symbols on the keys, a closed fireplace, and a deer missing an eye. Give him his eye for another key. Room 4A Here we have an empty frame, a locked table (needs a 4-letter word), and your son. Beat him at tic-tac-toe for another paper and notice he wants to play with his toy soldiers. Room 1 The symbols on the clue are Norse, Chinese, Egyptian, Indian, Greek, and Mayan. The pictures on the shelf are Mayan, Greek, Chinese, Norse, Egyptian, and Indian. Rearrange them to match the clue and get a red key and another picture piece. Room 2 Open the door with the red key. Pick up the toy soldier and chase the beetle around until you catch it. The wardrobe needs a binary code in four sets of three. Room 4a Trade the toy soldier to your son for another paper. He wants another soldier. Room 3 Figure out which symbol stands for which number and push the keys in the order at the bottom of the paper: 3-6-3-5-8. (The piano is extremely out of tune.) Take the crowbar and mandrake. Room 4 Use the crowbar to open the drain and get another toy soldier. Room 4A Trade the soldier to your son for the second medallion half and he leaves. Room 1 Now what to do with that beetle? Remember the pictures in the first room? Put it on the beetle outline for a clue. It says "joke". Room 4A Use the clue from behind the beetle painting to open the drawer (warning: the letters are out o[...]

Comment on "Forgotten Hill Memento: Playground"

Sun, 05 Nov 2017 10:30:16 -0500

Very mild spoiler below, nothing about solving the game.

Couldn't that be said about most escape games, though? The end is always "the same" - you escape the room - and, so, somewhat inevitable. In this case, at least, there's something of a twist on a pretty standard formula.

- vadasz

Comment on "Forgotten Hill Memento: Playground"

Sat, 04 Nov 2017 21:52:07 -0500

The ending is pointless. From the outset, it's clear what went down, and your actions in the game neither accomplish nor solve anything. A leaden march to an inevitable outcome which might have shock value if it wasn't so obvious from the get-go.

- barnabas

Comment on "Weekday Escape N°160"

Sat, 04 Nov 2017 09:33:01 -0500

And here's the last one. Thanks again to chrpa for finding five great Halloween escapes. Halloween Puzzle Room Escape (Direct translation: Puzzle Room 9) The small screen size doesn't fit many puzzles, but it somehow fits 20 slyly hidden puzzle pieces. Exploration (Piece numbers here indicate the object/screen they appear at. Pixel-hunt spots are in spoilers.) You start facing the exit door with a three-digit lock next to it (#8). On the floor is a bat-shaped Halloween rug (#3) and four pumpkins, the right one of which has a horizontal line across its face. Flip the right edge of the Halloween rug to find a puzzle piece (#15). Turn left to a screen with a ghost among a lot of pumpkins and a puzzle piece (#19). The wallpaper on this screen is slightly different: it has a crescent moon on it that you can zoom in to find two puzzle pieces (#1, #20). Lift up the bottom middle pumpkin to find a puzzle piece (#14). Click the bottom-right of the ghost's cloak to find a puzzle piece (#18). Turn left to a screen with furniture that looks like halved pumpkins. There are lit candles on the middle table (#4) and a clue with an arrow bent into a rectangular shape. Zoom in on the right chair to find two puzzle pieces (#13, #16). Still zoomed in on the chair, click the right corner of the carpet to find a puzzle piece (#5) hidden beneath. There's also something else in this room. Due to a game bug, you might find a pumpkin (large or small) that can be clicked to lift it, or you might find a puzzle piece (#11). When zooming out of the table view, you will always get the puzzle piece. So try switching views until you get it. Turn left to find a picture of chicks (#6) looking in different directions over a cupboard with four unlit candles (#10) and two locked doors. The left lock has four buttons and the right lock (#9) has four digits. (At this point, you should have 16 pieces.) Cutey Use the clues from the chick picture (and table) to unlock the left cupboard door. In the order indicated by the arrow, the six chicks are looking towards the URDLRL directions. So click those buttons to unlock the door, then open it to find an unlit red candle. Examine the candle to find a puzzle piece (#2). There's also a puzzle piece (#7) attached to the inside of the door. Four Use the unlit candle on the lit ones on the table (to light it), then on each[...]

Comment on "Weekday Escape N°160"

Sat, 04 Nov 2017 05:50:20 -0500

Now with 100% less spiders! Magic Halloween Escape 2 Once again, you find yourself trapped on a moonlit night in an unfamiliar plain with pumpkins everywhere. Surely it's that witch's revenge! While you figure out how to defeat this evil again, it would help to remember that many actions are only available with an empty hand, so deselect your item or click on "handle" when you explore. Exploration It appears that you're surrounded by wolves, but they're just trying to stop you from getting up the arch-topped towering rock. So all you can do for now is talk to the wolves, read the cross on the small mound and look at that paralysis scepter that's missing its eyes. Turn/move right to a screen with a magic portal in an arch with four colored locks, with a magical grid safe at the top. The arch is surrounded by a lot of pumpkins: two talking pumpkins on the left and right, and eight pumpkins at the bottom of the screen that are carved but missing lights. There's also a fire pit here providing much-needed warmth. The right broken archway has a light rectangular puzzle involving colored rocks on a circle with symbols. Ring Use the clues given by the wolves and pumpkins to solve the rock puzzle. The wolf names are Black Bone, White Cross and Blue Skull, and the pumpkins ask about a red moon and a yellow spider. So place the white, yellow, red, black, blue stones around the circle next to the cross, spider, moon, bone, skull symbols by clicking them to move them clockwise. A yellow eye appears in the middle of the circle. Copy Use the clue from the paralysis scepter to unlock the grid at the top of the portal arch. The pattern you have to copy is this: -XX--XX- -X----X- -XXXXXX- -------- -------- -XXXXXX- -X----X- XX----XX Click on those squares to turn them black, and another yellow eye falls from the sky. Stun Use both yellow eyes on the scepter, and a yellow key falls out and the wolves fall silent. Climb Click on the tall rock to climb it. At the top, you find the witch, who exacts her pumpkiny revenge upon you by banishing you to Pumpkinland. Exploration 2 It's full of pumpkins, sand, and a guy in a jacket (the huntsman from the first game) who's somehow survived for days and is obsessed with ice eyes. (Maybe he's unsatisfied with his new makeup.) Somewhere among the pumpkins, there's a sand mound next to [...]

Comment on "Forgotten Hill Memento: Playground"

Sat, 04 Nov 2017 03:58:29 -0500

I binge played all of the Forgotten Hill games awhile back and I quite liked the Memento games. They were shorter but provided just a peek into the story behind some recurring characters you see in other installments. It was shorter, simpler version of the longer installments. Quite enjoyable :)

- Dabsydoodle

Comment on "Castaway Paradise"

Sat, 04 Nov 2017 03:49:32 -0500

Do you have any idea why my game won't produce shells anymore? I have a few I still need to donate and they haven't washed up on the shores in months, almost 8 months!

- Gumbyd1

Comment on "Weekday Escape N°160"

Fri, 03 Nov 2017 10:07:53 -0500

Which browser?

- Jeff

Comment on "Weekday Escape N°160"

Fri, 03 Nov 2017 10:03:43 -0500

I'm having no issues with it here. Anyway, here's Funkyland. Escape a Halloween Candy Shop Since this is a Candy Shop game, escaping also means getting the shop ready for a Halloween opening. Exploration You start off facing a shelf of candy in sixteen boxes which can be turned dark by clicking on them, with two panels below marked with a pentagon and circle. On the left of that is a capsule machine with purple-and-black capsules, and on the left of that is a circular display on the wall only half-covered by glass. It has four colored bits on its base and a symbol on the back indicating that something has to be poured. Turn right to find a table covered in boxes of candy, among which is a single Shop Only card which can be flipped between a purple side with a heart and a pink side with a star. In the far end is a coffin with a deformed clover on its front, and two eyes on a green face stare right out at you. The inscription confirms your fears: it's Mr Candy Frog trapped in there! Apparently you can free him with the help of three circular objects. On the right wall, rows of boxes sit on two shelves, spelling out "Trick or _____". The boxes on the lower shelf are empty. Turn right. Along the wall, you find three pictures in the shape of a pentagon, square and circle. The square one has a clue with an eye looking through a row of dots at a ghost. Under the pictures are five pedestals, and the middle three each have a ghost wearing a different-colored hat. They're facing you cutely, but you can click on them to make them face left or right instead. On the right wall, there are three clear columns filled with candy. The columns are missing placards on their fronts, which you will have to replace to open… something. Turn right to find the locked exit door next to a shelf of candy and popcorn which has a four-digit safe at the top and a locked drawer at the bottom. Back out and look at the post in the middle of the floor, which has more Halloween goodies on shelves and a hole at its base. Turn right to find the shop counter with three bags on a shelf in front. Looking in the bags, you find that the one on the right contains a Secret Taste card which can be flipped between a pink side with a creepy pumpkin and a green side with a smiley pumpkin.[...]

Comment on "Weekday Escape N°160"

Thu, 02 Nov 2017 22:07:37 -0500

It's been doing that to me too.

- Cyberjar88

Comment on "We need you!"

Thu, 02 Nov 2017 19:53:53 -0500

This was my favorite place to come...almost a decade ago. I still have a soft spot in my heart for JiG and return every now and then hoping that it is alive once more. I don't know if anyone is still reading comments on this, but I'd like to leave some food for thought of my own. 1. I agree with a previous poster, with the (sudden) dramatic closing of this blog, I stopped coming. I mean, I checked a few times hoping it was a joke, but once I saw there were no new games I largely took it off my weekly internet visits and stopped coming by. I feel as though this site would have had a lot of support, anonymous closet gamers as well as regulars and newcomers....If an announcement was made clearly before it went offline. Its a little like closing the barn door at this point. The horse is gone. 2. When I first saw the Patreon link, my finger hovered over donate, but I'll be honest, it felt a little off to me. I casually watched the amount of donations for almost a year anytime I stopped by and was more than relieved I didn't give money. This is because there is a lack of transparency in what you are doing with this money. I mean this with all constructive criticism I can muster... Are you really surprised your donations dropped by almost half in a year? people have donated hard earned money to a site that has not even remotely come back online to what it used to be. You've now confirmed that you are dealing with less and less but are still asking people to donate with no concrete idea of what their donation is going to to and how it is going to help resurrect the site Are you expecting people to donate to simply maintain server costs on a largely defunct site? That's not a sustainable request over time. I think you need to redo your Patreon page and explain financial thresholds and goals that you have and where the money is actually going. People want to see that their money is being used for the purpose they are donating it and they want to see tangible outcomes regardless of you meeting your top goal. With that said, less and less people are likely to donate if this site continues to have low quality games being reviewed (and yes, volunteer or not, quality matters). The fewer the people who show u[...]

Comment on "Weekday Escape N°160"

Thu, 02 Nov 2017 12:39:34 -0500

Thanks for the 1st 2 KK. Can't wait for the last 3. By the way the login is goofy. It forgets what my password is everytime it's time to login, and I have to reset it again daily. I know what it is too. Someone might need to look into this. Thanks.

- Paul

Comment on "Weekday Escape N°160"

Thu, 02 Nov 2017 11:28:28 -0500

Halloween Jigsaw Escape The scenery outside is certainly spooky, and you might find some of the same spirit in this cosy room. Exploration Once again, you face two chairs and a table. Oddly enough, the table has a bowl of popcorn, and a crow perched on it holds a bony finger in its beak. Bat decorations hang over the windows at different heights. While zoomed in, you can find a dark blue puzzle piece hidden on the right window. Turn right to find a sofa with a painting over it, the right section of which is jumbled up. On the sofa are four cushions, and there's a puzzle piece on the orange one. Two pumpkin lamps (more fancy than just lanterns) light up the safes on the left and right of the sofa. The left safe needs a color for each of four Halloween symbols, and the right safe needs a pattern for its grid of sixteen squares. Turn right to find a television on the wall over a skeleton missing several of its fingers and biting something tightly. Above the television are four empty cupboards that each have a different symbol and corner painted on their back. There are also four locked "drawers" on the left and right of the TV. The left drawer holds a crow with another finger, and has an empty rectangular space for puzzle pieces. The top drawer on the right has two buttons one over the other, the middle drawer has four orange buttons with identical magnifying glass symbols, and the bottom drawer needs a four-letter code to open. And of course, the locked exit door is also on this screen. Turn right to find a scarecrow at a kitchen counter. Not very effective, seeing as there's a crow on his left arm holding a finger. Pick up the puzzle piece from his hat, and notice the Merry Halloween picture over his other arm which has tilty corners. Looking more closely at the kitchen counter, you find another puzzle piece between the candy and the candles. On the left of the screen are some hanging shelves with cupcakes on them. The cupcakes have different colored paper cups, and all of them have either a witch's hat topping or a witch's hat label. Take the puzzle piece from the middle of the second shelf. (You should have five puzzle pieces.) [...]

Comment on "Weekday Escape N°160"

Thu, 02 Nov 2017 05:30:30 -0500

I think we can congratulate Chrpa for this Weekday Escape.
She took time to find and share interesting games for us.

- Jeff

Comment on "Weekday Escape N°160"

Thu, 02 Nov 2017 04:28:39 -0500

Oops. Mea culpa.

Repeat 10 times.

I will always read title screens.
I will always read title screens.

And not just the title screen. I should also have read the complete game description. Double oops. Mea maxima culpa.

- barbara

Comment on "Weekday Escape N°160"

Thu, 02 Nov 2017 00:31:51 -0500

And that's why you read title screens. Retro Halloween Ichima has prepared a Halloween-themed room to escape from, a interesting mix of styles that give off a retro feel to the room. As mentioned on the title screen and the description, "There is one place to tap long", so look out for it. Exploration You start off a variety of furniture placed around a purple carpet. Examine the armchairs to find that the left one has a lollipop candy on it. The table in between the chairs has a device you can't use yet, and the right chair isn't interesting except for the drawn curtain behind it, which hides an orange silhouette behind the stained glass window. The table on the right under a dirt-covered mirror holds an lamp with colored glass sides, and you can open its lid to find an unlit candle inside. Turn right to find a painting with a piece of candy hidden in the right side of its frame. On the table below that, there's a tub which doesn't have water, but instead has apples and a water balloon. There's also a potted plant with another piece of candy and a coffin on the floor marked with a bat, whose lid rattles when you look at it. On the ceiling above the coffin, a key hangs in a spider web out of reach. Turn right to find another nighttime painting with a button next to it behind a locked cover. Opening the two large doors of the cupboard below, you find a colorful striped cup surrounded by reddened eyeballs. To the left of those doors, there's three drawers, with the first two locked by three-digit and four-slider locks. The bottom drawer holds a piece of candy. On the right side, there's a safe with a grid of sixteen buttons. And of course, there's the exit door to this room, needing a key to open. Turn right. On this wall, there's a pendulum clock that's not running (and needs a winding key), and its time is stuck at midnight. There's also a bookcase with three colored pots (the pink one holding some candy), a safe with eight up-down switches divided in the middle by a black line, a book that has spiders magically descending across its pages, and a photo fr[...]

Comment on "Weekday Escape N°160"

Wed, 01 Nov 2017 23:36:28 -0500

can't wait for the 5walkthroughs for these games.

- Paul

Comment on "Weekday Escape N°160"

Wed, 01 Nov 2017 22:44:23 -0500

Retro Halloween was quite straightforward except for

following the hint given by the little ghost.

To open the door that the ghost is demonstrating

click on the door and hold down the mouse button.

I had to find this clue on another site. I never would have thought of that. Part of me is pleased that there is something new in escape-land, and part of me thinks that just having one instance of a new type of interaction in an otherwise normal game isn't good.

- barbara

Comment on "Beglitched"

Wed, 01 Nov 2017 07:19:37 -0500

Thank you it's fixed.

- Jeff

Comment on "Beglitched"

Wed, 01 Nov 2017 05:41:48 -0500

Shouldn't this game be tagged as "download"? Also, it doesn't seem to be free. It says it costs $10.99 CDN.

- barbara

Comment on "Trapped 2: Pirates"

Wed, 01 Nov 2017 02:27:48 -0500

Trapped: Pirates You're back to try out another escape room. Puzzle your brains out for an hour (not likely) and you might just make off with Cap'n Morgan's cursed treasure! Exploration As in the previous game, the red timer on the ceiling ominously counts down the 60 minutes you have to get through the locked exit door on the left. To the left of that door, a red candle rests on a shelf, above a safe with a large grid of buttons that you can't solve yet. Looking at the paintings on the wall, you're particularly attracted to one large portrait with a keyhole on its frame. Below it, there's a puzzle with four drinks on a shelf, but it's too complicated to solve right now. Next to those, there's a control panel below the skull and cross-swords on the wall with a puzzle that has four sliders marked with letters and numbers. On the right side, three strings, each labeled with a different symbol, hang from the ceiling over a barrel with a pile of gunpowder. Pick up the paper note from the floor with some very verbose instructions, but missing an important half of its clue. Also on the floor, there's a (real) cannon pointed at a red X painted on the right wall. On the table in the far right, you can pick up a stamp next to a pelican figurine, and examine an envelope that needs to be "sent". Mail Use the candle on the envelope and then the stamp. Looking closer at the wax seal, you find a clue with five symbols. Sail Use the clue from the wax seal to solve the rope puzzle. Pull the ropes corresponding to the wheel, bell, bell, anchor, wheel (CLLRC). The barrel opens up so you can take a golden key. Unlock Use the key on the portrait frame, which swings open to let you take a world map from inside. The map has latitudes and longitudes drawn on, as well as a red X along the west coast of the North American continent. Navigate Use the clue from the map to solve the slider puzzle. The X on the map [...]

Comment on "Trapped 2: Pirates"

Tue, 31 Oct 2017 20:11:38 -0500

can't wait for the walkthrough :)

- Paul

Comment on "Trapped 2: Pirates"

Tue, 31 Oct 2017 17:25:00 -0500

fun game, simple, easy.

Only issue I had was having to go outside of the game to google the image of the various flags.. to know what they were.

Oh well, was simple enough.. took like 6 minutes to finish.

- Ashiel

Comment on "Pretentious Game 5"

Tue, 31 Oct 2017 13:35:41 -0500

The link is to the fifth game, but the picture is for the fourth. And, in case anyone is asking, yes, for all things holy, please, PLEASE play the fourth game first. Pretentious Game 4/5 Plot Synopsis When we left off 1-3, Magenta + Gray had 2 kids - this time, canonically speaking, Game 4 has it so that it was clear Magenta + Gray were the parents (instead of the possible Magenta + Blue from Game 3) Game 4 talks about Magenta's + Gray's kids - one son (mini-Gray) and one daughter (mini-Magenta) who grew up together, and play with each other. They start with leaving their mom, Magenta (ie: leaving home) As they grew up, they started to have their own individual paths, and mini-Magenta split up with mini-Gray. Story focuses on mini-Gray's coping mechanism, but before long, they meet up again - just in time too, as mini-Magenta manages to successfully warn mini-Gray of an out-of-control driver that would have hit mini-Gray. They come back home - and found out that their mom (Magenta) has become deaf in the interim. ----- Game 5 focuses on Magenta and her recollections of the prior events. Main thing to note from Game 5 is that it shows Magenta to be very faithful to Gray. She truly loves Gray, which is quite a contrast to how she was portrayed in Game 3 (where it would make her seem inhumane for willing to get rid of *cough*sacrifice*cough* Blue and Peach just to be with Gray.) I'm seriously not joking about playing Game 4. Game 5 seems ridiculous in comparison - the 2 child mechanic is hard at first, but is REALLY satisfying when you actually get used to it. Game 5 also, imo, lacks the story poignancy of the rest of the series. - Anon[...]

Comment on "The Music Box "

Mon, 30 Oct 2017 15:30:39 -0500

Honestly love the art style~ pretty simple and short but an interesting premise and an entertaining diversion during a short break.

- Dabsydoodle

Comment on "Rubber Dinghy"

Mon, 30 Oct 2017 15:28:33 -0500

The art style was simple but cute and the humor, while some language, was so random and quirky with some clever puns for good measure. A nice, quick little game!

- Dabsydoodle

Comment on "Trapped: Wayne's chamber"

Mon, 30 Oct 2017 15:12:02 -0500

Well that was quite a plot twist! I actually did not expect that! Another fun little diversion from Carmel Games :)

- Dabsydoodle

Comment on "Cat in Japan"

Mon, 30 Oct 2017 14:33:15 -0500

love 100% :)

- Lombax

Comment on "Dotville"

Sun, 29 Oct 2017 14:43:03 -0500


- Lombax

Comment on "Trapped: Wayne's chamber"

Sat, 28 Oct 2017 03:07:46 -0500

Trapped With all the knives and blood and bullet holes, you can almost taste the murder in this room. Exploration As you walk in, a bright red digital clock on the ceiling counts down your 60 minutes. On the left side of the room, a fishtank rests on a shelf over the door, but that's not a fish in there! There's a calendar on the wall with several interesting dates in August written on in maroon. Below that, several murder-friendly books have red stripes on them. A "souvenir chest" is locked with a four-digit lock. In the middle of the room, a locked closet faces a bloodstained carpet, which you can click to find a note written on Psychocon stationery. On the right side of the room, a TV turns on to show static. Take a knife from the box nearby, and read the note on top which has a clue with symbols written beside the alphabet. The other box on the floor is screwed shut. Checking the board on the wall, you find a to-kill list which includes you! Worried about that timer? Even if you exceed the time limit, the timer just stays at 00:00 and nobody comes in for you. Mark the date Use the clues from the Psychocon note and the calendar to unlock the four-digit chest. The note tells you that the combination is two days before a dentist appointment. That would be August 18. 0818 doesn't work, so enter 1808 instead. Then click on the unlocked chest to pull out a silver ball. Play ball The silver ball is heavy and useless, so try throwing it at the fishtank. It floats up right next to the fishtank and smashes it. Pick up the key from the floor. Unlock Use the key to unlock the closet, click the closet to release an actor. He introduces himself as Jack, w[...]

Comment on "Forgotten Hill: Fall"

Fri, 27 Oct 2017 13:51:38 -0500

Something must have happened. The game loads but the "Play" button does not work.

- 4red3s

Comment on "The Music Box "

Fri, 27 Oct 2017 12:36:16 -0500

I am pretty sure the problem is on my end but ... There is nothing there, just a black rectangle. It shows the game loading but no clickable spots that I can find (like a light switch). When I click on the text outside the black screen "Turn off the lights", my whole screen goes black.

- 4red3s

Comment on "Weekday Escape N°159"

Thu, 26 Oct 2017 21:43:35 -0500

Here it is! Escape the Tea Salon It's a large house, a lot of tea, and a long game, so remember to use the save button if you need to take a break. Exploration You start off facing a very long dining table, set with twelve teacups on twelve placemats. Some of the placemats have solid colors (blue, red, yellow) instead of a floral pattern. At the end of the table is a locked cupboard with three colored dots, each in the middle of a grid of four square buttons. Turn right. Along the wall, there's a Candy Frog glass cabinet that's locked, with nothing but an empty green platform in front of it. Next to that, there's another locked cabinet with an OK button beneath two golden hooks. (Everything on it is just decoration.) Turn right. In the middle of a group of sofas, a "hint" card has a clue with three grids of eight brown squares, with one square missing in each grid. On the back couch, the left cushion hides an hourglass with blue sand. Beyond the sofas is a pair of locked double doors (with no keyhole), and you can zoom in on the handles for some reason. Turn right. On this last screen, there's more locked double doors, but this pair does have a keyhole. Primary Use the clue from the dining table to unlock the twelve-button cupboard. The blue colored placemats are in the UL and LR positions on their table, the red ones at the UL and UR, the yellow ones at the UR, LR and LL positions. So click the 1st, 3rd, 4th, 6th buttons on the top row and the 2nd, 5th, 6th on the bottom. Then open the cupboard and take an invitation card from the top and a tin of Earl Grey on the bottom. Pass Use[...]

Comment on "Weekday Escape N°159"

Thu, 26 Oct 2017 20:04:43 -0500

the final walkthrough coming soon?

- Paul

Comment on "Weekday Escape N°159"

Thu, 26 Oct 2017 14:29:00 -0500


- Jeff

Comment on "Atomas"

Thu, 26 Oct 2017 13:12:03 -0500

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- terrariumtvapp

Comment on "Weekday Escape N°159"

Thu, 26 Oct 2017 11:34:17 -0500

Thanks again KK. can't wait for the last one/

- Paul

Comment on "Weekday Escape N°159"

Thu, 26 Oct 2017 00:34:43 -0500

Riddle Japanese Room 2 You might think Riddle Escape just rearranged a room, but almost everything is different here. Exploration You start off facing two double doors (?) with white diamonds on them, four lanterns on the floor in front of them and a sakura flower on the right wall. On the wall next to it, there's a panel of three light switches, none of which seem to work. Turn right. The double doors on the right side of this screen are locked, so look at the left side which has a watercolor painted scroll on the wall next to a sakura missing a petal. Clicking on the scroll, you find a safe with a daruma doll picture and eight black/white buttons. Under the scroll, there are two safes hidden on the floor, one with three square slots and another with a red dot and a grid of nine black/white buttons. Turn right. Under the round window is a wooden panel and two saucers on either side of a book, one of which has a kokeshi doll on it. The book itself has symbols printed on half of its numbered pages. There's a locked cupboard below that. Backing out, you find a shelf of lit candles on the right side of the screen, each on its own candle holder, but one holder is empty. There's also a low table on the floor with a three-color box on it (colors arranged vertically). Turn right to a screen with wall shelves on the wall, holding a box with comma-shaped slots, a two-button box and a bowl with dice respectively. At the lower-left, there's a single sakura petal. At the lower-r[...]

Comment on "Weekday Escape N°159"

Wed, 25 Oct 2017 23:31:56 -0500

Thanks kk. can't wait for the other 2.

- Paul

Comment on "Weekday Escape N°159"

Wed, 25 Oct 2017 22:28:22 -0500

The correct link for Find 5 Lollipops is .

- kktkkr

Comment on "Weekday Escape N°159"

Wed, 25 Oct 2017 21:13:01 -0500

KK, what is the correct link to the game?

- Paul

Comment on "Weekday Escape N°159"

Wed, 25 Oct 2017 13:52:00 -0500

The link in the text is wrong (and the image link is correct). Find 5 Lollipops MayMay has a craving for sugar, and you can satisfy it with some handy-dandy fancy candy. Exploration 1 You start off facing an oddly-shaped cupboard with three locked safes and a shelf that has four candle-holders with letter-shaped stems. The upper-left safe has four buttons with weird symbols on them, the lower-left safe has two identical round blue circle buttons, and the lower-right safe is just a four-letter safe. The door to this room has three buttons that show different cogwheel-shaped blobs when you click them. Brightness Use the clue from the candelabra to unlock the lower-right safe. Enter STAR in the safe, then open it to get a screwdriver with symbols on its handle. Shapes Use the clue from the screwdriver to unlock the door. The screw drive types shown are (as listed on Wikipedia) double-square, tri-wing, Bristol. So click the buttons 1, 5, 2 times to unlock the door. Exploration 2 This time, there's a four-digit safe and a four-color-safe on the floor, and the second (right) one is attached to a low table that also has a panel with four screws at the front. On the wall above, four different-colored flowers sit in pots marked with different numbers of dots. The door to this room seems to have a digital lock with a red light. Unscrew U[...]