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Comments (3)

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Jay is games: Comments



Latest comments for Jay is games



Last Build Date: Sat, 22 Jul 2017 06:11:06 -0500

 



Comment on "Yellow"

Sat, 22 Jul 2017 06:11:06 -0500

Thanks kktkkr. I noticed that there was more than one hint when I got to level 22.

Note to self: Read hints carefully. The clue about more than one hint was right there at the beginning of the hint: "Hint 1".

- barbara




Comment on "Yellow"

Fri, 21 Jul 2017 22:06:22 -0500

@barbara: In fact, all four hints (keep clicking the hint button) combine into a four-step solution to 21, which simplifies to the three-step one you gave.

- kktkkr




Comment on "MòOóN"

Fri, 21 Jul 2017 21:59:29 -0500

A little update to the previous comment:

The amount of features added up to Proto6 is amazing. It's still a high-difficulty game where getting careless anytime is fatal, but you do get a huge set of weapons to blast everything in your path.

Proto7 takes most of that away and makes you earn it. I've only seen a total of four weapons in an hour of playing it, partly because I can't survive long enough to reach new areas. Some advice for players: use the right-click shield to run through bullets, letting you get around faster... but watch your back for sneak attacks.

- kktkkr




Comment on "Yellow"

Fri, 21 Jul 2017 21:35:01 -0500

Level 21

Most of the youtube walkthroughs have 3 circles for level 21, but I finally found one with 4 circles at
https://www.youtube.com/watch?v=cKQvC3-NmIQ

The game's hint says to turn the one pointing down to the right, counterclockwise, a quarter turn.

Now turn the one at the bottom right clockwise a quarter turn.

Now it should be easy to finish it, assuming you played/struggled with it long enough to see how to control 3 circles at a time.

Turn the one at the top left a half turn.

- barbara




Comment on "Weekday Escape N°151"

Fri, 21 Jul 2017 01:14:15 -0500

What's up with the Riddle Escape games only giving me the one

congratulation

? I worked darn hard to finish your games; I deserve at least a few more!

- Noel Goetowski




Comment on "The Basement Escape"

Thu, 20 Jul 2017 23:42:25 -0500

Where's

Mr. Hippo

*Bursts into tears, falls to knees sobbing*

- houseworkisevil




Comment on "Yellow"

Thu, 20 Jul 2017 20:48:51 -0500

If you're talking about 14 on PC, the one with

two yellow circles and black background stripes

the trick is that

the bottom button lights up for the same duration that you held down the top button

so just

hold the top button for about 15 seconds, which is way more than enough time for you to click all the stripes.

- kktkkr




Comment on "Yellow"

Thu, 20 Jul 2017 19:54:30 -0500

I'm not fast enough to do 14

- MtDewed




Comment on "The Basement Escape"

Thu, 20 Jul 2017 12:30:28 -0500

The Basement Escape You love the Escape Hotel so much, you had to go back for a visit. But in a twist of events, you get stuck in the not-so-elegantly decorated basement. At least the game gives you some smooth music to soothe your nerves. Exploration You start off in the middle of the basement, facing the entrance which is now locked. Zoom in on the right side of the wall to see a bucket chained to a pipe running across the ceiling, too high to reach. Under it on the left, there are some L-shaped markings on the floor. Three pipes labeled F run together into a box with a pattern of black and white buttons under a clue with black and white circles. Follow the pipes across the wall as they run into a box marked with a Libra ♎ sign drawn diagonally above a two-digit lock that also has a hexagonal dial next to it. Turn right to follow the pipes further as they run over a pillar and split and rejoin one way to form four pipes marked with an I, and two pipes run into the floor through a sign reading V. Turn right to find a wall with more pipes and more labels. Six pipes connected to a cupboard with tied handles pass through a letter S and split into paths with one and five pipes, labeled E and N. A drain runs across the bottom of the wall, with a grate at the lower-left and a metal panel screwed down in the middle of the drain. Next to that panel, there's a round manhole cover in the floor, but you don't have the tool needed to open it. On the right side of the screen, a plain door is locked and needs a key. The next door over has a lock with five buttons (in black, and one more in white), under the clue colors i. Turn right. On the other side of the pillar, there's another safe on the wall which requires a circular key. In the lower-right corner, there's a fire extinguisher box, which contains... a fire extinguisher, yes, but also a copper piece with a screw thread on its top. Click the extinguisher to turn it over and find a spade key taped to its bottom. Unlock 1 Use the spade key to unlock the plain door, then open it. Inside, there's a Mr. Birdy and a four-digit safe with the clue FINE. Penalty Use the clue from the pipes to unlock the FINE safe. The F, I, N, E labels cover 3, 4, 5, 1 pipes. So enter 3451 to unlock the safe, and open it to find a white stencil with digits and rectangular cutouts, and a lever. Pull the lever, and the drain fills with water. A capsule flows along and stops at the grate, so pick it up. And then open it to get a round key. Unlock 2 Use the round key to unlock the safe next to the fire extinguisher, and open it to find a Mr. Birdy and four electrical meters marked with zodiac signs. (Click and hold on each of them to zoom in.) Scaled Use the clue from the electrical meters to unlock the Libra box facing it. Read the Libra scale (top-right), which displays a value of 3.6x10, or 36. So enter 36 in the lock, and turn the dial counterclockwise to match the direction of the symbol (5 clicks). Then unlock and open the box to find a hexagonal wrench and a clue with six pleasing color names, each five letters long. Colors Use the clue from the color list to unlock the Colors door. The letter i occurs in the 1st, 3rd, 3rd, 5th, 4th, 3rd positions in each color name. So click those buttons on the door, and it opens into a small room. There's a cupboard with three pedestals labeled Mr. Birdy, and a metal board on the right wall, fastened by hexagonal bolts. Loosen Use the wrench to remove those hexagonal bolts and the cover. Take the ladder from the hole. Climb Zoom in on the markings on the ground under the bucket, and use the ladder on it, and then climb up to reach the bucket. Its chain is padlocked so you can't remove the bucket, but you can look in the bucket to get the last Mr. Birdy. Birdy Now that [...]



Comment on "The Basement Escape"

Thu, 20 Jul 2017 12:22:08 -0500

Very nice!
Don't forget to look for the Happy Coin before leaving.

- Brf




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 16:52:24 -0500

kk,the box on the bridge code

doesn't work. I did LRLCCR but it won't unlock the box.

please help.

- Paul




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 16:19:53 -0500

Japanese Style Room was a great if somewhat frustrating game. Very much like Tesshi-e in puzzle style and complexity. However, the irritating star puzzle almost ruined it for me. I hope to see more from this developer.

- andr01d




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 15:30:02 -0500

Summer Festival Escape I wouldn't mind if Riddle Escape made all their games at night. (As usual, the game autosaves on each item/puzzle, and you can turn off the music but not sound using the button in the top-left.) Exploration You start off facing locked double doors, and can faintly see a red torii gate through them. Turn left. There are some cupboards on the wall missing their door handles. Below them, a locked box has five pairs of lines that change color when clicked. Turn left. A photo of a lantern has tilty corners, and a display cabinet below that has a grid of shelves four of which have decorative globes on them. Turn left. A box with nine buttons sits on a table with a stuck drawer. To the left, four windchimes hang over a box with two tadpole-shaped cavities in the top. Grid Use the clue from the shelves with globes to unlock the box with nine buttons. The globes are in the upper-left, upper-right, right and lower-left spots, so click those buttons. The box opens and you find a rod and a dark patch at the bottom of the box. Use the rod on the half-open drawer, opening it up to find a fan and a box with four sunflower-patterned buttons. Four Use the clue from the windchime to open the sunflower box. The tags attached to the windchimes have sunflower symbols on their bottom, top, middle, bottom. So copy that pattern on the box by clicking the columns 2, 0, 1, 2 times. The box opens and you can take a curved crystal (magatama). Colored Use the clue from the fan to open the box on the table beneath the cupboards. The fan handle has glowing markings in red, white, yellow, blue, green. So copy that pattern on the box by clicking the line pairs 2, 0, 4, 3, 1 times. The box opens and you can take a matchbox. Opening the matchbox, you find another magatama and a match. Comma Use both magatama on the box beneath the windchimes, and open it to find a key. Then use the key on the double doors to leave... but there's more! Exploration 2 A catchy ondo drumbeat plays, and a bridge over the river is well-lit. The lantern on the left of the bridge has an unlit candle, and the lantern on the right has a glowing green switch that can be pulled to make it light up in a sequence of colors. Beside the right lantern is a patch of soil, and you can further zoom in on the river. As you cross the bridge, you notice a box balanced on the right railing, with three identical flower buttons. On the opposite side, a sign shows three (hanging) lanterns, but the middle one is blacked out. The others have one and two flowers painted on. Walk to the end of the bridge. Just before the door, a rag is hanging off the torii gate. Use the rod on it to get the towel. Wipe Zoom in on the soil beside the right lantern and then the river, and use the towel on it. Then use the towel on the bottom of the first box you opened (on the table with a drawer) to find a clue with three lanterns, the right one blacked out and three and four flowers painted on the other two. Lanterns Use the matchbox on the left lantern to light it, displaying a grid of colors on the front. Then use the clues from both lanterns to unlock the tilty corner picture. The right lantern flashes red, blue, red, blue, yellow, green. The corresponding colors appear on the UL UR UL UR LL LR spots on the left lantern. So click the ⌜⌝ ⌜⌝ ⌞⌟ corners of the picture, and it comes off, revealing a clue with three lanterns, the left one blacked out and five and six flowers painted on the other two. Under the picture, there's also a box with two triangular buttons, one pointing up and the other down. More lanterns Use the clues with the flowers on the lantern[...]



Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 14:11:02 -0500

Thanks for the walkthroughs KK. can't wait for the "summer Festival" one :)

- Paul




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 13:04:37 -0500

Japanese Room (No. 1) There's some rather fantastic exposition on the top of the game page (and some more on the ending screen) which I can't translate for you, unfortunately. But you can still enjoy the laid-back summer experience in this oriental decorated room. Interface help The background music is off when you start the game, and you can turn it on by clicking the hedgehog silhouette in the corner. Most locked objects are very particular about where you click: click on the lock to unlock and click on the handle to open. Most items will not return to their original position when clicked, but backing out of the view will reset them. Keys will not get consumed as you use them. Try to remember which ones you've used before. Exploration (Pixel hunt spots are in spoiler tags.) You start off facing a wall divided by a wooden pillar, just as in the screenshot. On the left, a scroll has a clue with colored stripes, grids of numbers, and a bunch of stars. There's also a lamp on the floor, but clicking its top edge reveals that it's missing a lightbulb. Click on the lower-right corner of the scroll, and the handle opens up. Take a hollow metal rod from inside. On the right side, there are two wall shelves over sliding cupboards. The left shelf has a locked box with two leaf-shaped buttons, and the right shelf has a locked four-digit box. The left pair of sliding cupboard doors is locked and needs a key, and the right pair is unlocked, and you can open the left door to find a note with a grid containing more numbers and stars. In the front, the table has a tea set, with bright green tea already poured into the teacups. Something is glimmering in the left teacup, so pick it up. It's a glass bead. Also on the table, there's a locked four-letter box. Pick up the brown cushion on the floor to find a list of objects symbols and their English names. Turn right. There are some shelves here with assorted objects. In the top-center shelf, there's a locked four-digit box with a pink fish symbol on it. In the lower-left shelf, one of the books is leaning on the side, and it has instructions for converting your PET bottle into a microscope. Under the shelves, there are two locked drawers. The right drawer is locked and needs a key, and the left drawer appears to be stuck. Learning from Riddle Room's tricks, you click on the lower-left corner of the shelf to look around it. A hexagonal bolt holds the drawer in place. But you can also check the right side of the shelf to find a capsule. Turn right. The door here is locked and you don't have a key, so turn right. The (paper) window has a grid of 25 lines, with four colored dots at four of their intersections. Under that, a small counter is attached to the wall. It has a calendar with three dates crossed off and a box with four arrow buttons and a laptop with no interesting DATA on it. But maybe you could add some data through one of its ports on the right. Under that, look in the trash bin to find a crumpled paper note. To the left of that bin, a chest of drawers has a locked top drawer requiring a three-letter code with three symbols next to it, an unlocked middle drawer which is empty, and a locked bottom drawer you don't have the key for. Unlock Open up the green capsule you got from beside the shelf to find a normal-looking key. Then use that key to unlock the bottom drawer of the chest of drawers. Open it to find a hammer. Shaped Use the hammer on the metal rod to shape it into a hexagon. Use the hexagonal rod to remove the hidden bolt to the left of the shelves. Then open the lower-left drawer to find a chisel. Words Use the clue under the [...]



Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 11:01:50 -0500

While I'm working on the Japanese Room walkthrough, I'd like to give a small hint about the math in that game. (I can't believe this stumped me for so long.)

Do you keep getting 14 where you need a one-digit number?

That's because one of your 7s is actually a 1.

- kktkkr




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 09:53:35 -0500

Tsure Game 6.4 There's just something visually appealing about Lutaru and his mysterious white boxes. It's like the escape game version of a fidget cube. Exploration Front: You start off facing a plain white cube, with a large panel in front screwed down. Top: A small piece of cork plugs up a hole in the top of the box. Left: There's a large cross-head screw in the lower-left of this face. Back: There's a keyhole in this face and a corkscrew leaning on the base. Right: Something round with a reflective surface is embedded in the lower-right of this face. Uncork Zoom in on the cork and use the corkscrew to remove it. It's attached to a bar magnet! Attract Use the bar magnet on the lower-right of the right face, extracting a cylinder that turns out to be a flathead screwdriver. Unscrew Use the screwdriver on the front panel, opening it up to get a coiled wire carefully balanced on a four-digit lock. Lockpick Examine the screwdriver, and use the wire on the small hole next to the handle. The end breaks off and turns out to be a cross-head screwdriver. Plus Use the new screwdriver on the large screw on the left face. It gets stuck, and you pull out a vial of purple liquid along with it. Life Pour the life water down the hole on the top, and a tree instantly grows through it. It has no leaves yet. Pixel (Use the arrows on the sides to) turn around to the back of the tree, and something sparkles at its base. Click on it to zoom in on the hole again. A key ring sticks out to the hole, so click on it to get a key. Unlock Use the key on the keyhole on the back face, and it swings open. Inside, there's some bottles of fertilizer. But that's not the back of the box. A false panel hides the tree, and its corners can be pushed in. Corners Look in the back of the fertilizer box to find a diagram, an open door with numbers written in the corners. So use that code to unlock the false panel. The digits 1 to 7 occur in the UL LL LR UR LR LL UL corners. So click the ⌜⌞⌟⌝⌟ ⌞⌜ corners, and the panel falls off. Inside, a light turns on, and you can see the plant pot and a white sleeve with a 1 at the top. (Zoom in on the 1 so the game recognizes that you've viewed it.) Growth Use the fertilizer on the pot, causing it to grow leaves. Somehow, this also makes a folded note fall from the top. The note shows three dice faces followed by a 4, each dice face displaying a ⚄ (quincunx) with one dot colored red. Digits Use the clue from the folded note to unlock the four-digit lock. The red dots occur on the lower-left, middle and lower-right. The digit 1 on this screen appears in the middle. Moving around the box, you find that the light illuminates the two holes on the left and right faces so that they display a 7 (lower-left of left face) and an 8 (lower-right of right face). Putting them together makes the code 7184. So enter that into the lock, and the top of the box opens up. Garden Pick up the tree, and the wall behind the box raises up. You can now go straight through the garden, out of the gate and... it's a dead end? Look around to see what you missed. Return Turn left in the garden to find a hole in the ground. Use the tree on the hole, and a mysterious voice calls out to you. "Thank you. Your way back has appeared. Take care!" So leave through the gate and cross the bridge to end the game. - kktkkr[...]



Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 09:46:30 -0500

can't wait for the walkthroughs

- Paul




Comment on "Weekday Escape N°150"

Wed, 19 Jul 2017 06:45:59 -0500

Well done and many thanks to kktkkr for the detarame wt's! Very cute, playable and original games, but I needed a nudge here and there, like

closing the curtain in #6

- sadagar




Comment on "Weekday Escape N°151"

Wed, 19 Jul 2017 05:26:03 -0500

Japanese Style Room Escape is gorgeous!

- Jeff




Comment on "Weekday Escape N°118"

Sat, 15 Jul 2017 16:42:52 -0500

And at roughly $10 an hour, too.

- Noel Goetowski




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 18:25:10 -0500

I could get only one ending in February -- my sisters never showed up!

- jcfclark




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 16:04:37 -0500

Amajeto Tropic We're in the tropics for a vacation. But if you're coming directly from another Amajeto game (like in Weekday Escape N°145), then you might feel right at home. Exploration In good Amajeto fashion, we start with a jumbled picture puzzle over the sofa. The two pictures on the side can be flipped over to show clues in red and green: 2x2 grids with the lower-left and lower-right corners colored in. In the right corner, a drawer has four buttons with pictures of a tropical fruit (and a tree), which change color when clicked. Turn right. The door to the balcony is locked, so turn right again. There's a television (powered off) over an empty grid of squares. Take a yellow tile beside the vases on the left. The main door, of course, is locked. Turn right. There are lots of cupboard doors on this screen, but I'll call them drawers to keep it short. Open all five drawers at the top, each of which has a colored handle. There's a digit behind each of them, except for the middle black-handled one which has a tile and a grid clue in blue with the lower-right corner colored in. Below those, the next four blue drawers are locked and require a four-(colored)-letter code, two-button code, four-(colored)-digit code and 4x4 monochrome grid code. Also check out the tilty-corner picture to the left and the square tile in the lower-left corner, and the shelf on the right side with another tile in front of five model coconut trees with colored bases, three facing left and two facing right. Jumble Click on each of the pieces in the picture above the sofa to rotate it until the picture is fixed. This puzzle is randomized but when you're done, the picture should match the ones on both sides. Take the tile from the compartment in the lower-right corner. That gap in the hammock is distracting, but it lets you flip the picture over to find a clue with the same plant images as the right drawer. Four digits Use the clue from the top drawers to open the lower-left blue drawer. The blue/yellow/red/green-handled drawers hide the digits 4573. So enter that in the drawer, then open it to get a yellow tile. Binary Use the clue from the coconut tree models to open the upper-right blue drawer. Click the left button thrice and the right button twice. Then open the door to find a yellow tile and remote control. TV Use the remote on the TV to view three clues: A palm tree with four colored circles in the corners of the screen. A humanoid figure with a sequence of colored squares. Names of tropical fruit, each name written in a different color. Corners Usee a clue from the TV and coconut tree models to unlock the tilty corner puzzle. The bases of the trees are Yellow Blue Red Green Yellow, which occur on the UL LL UR LR UL corners of the TV screen. So click the ⌜⌞⌝⌟ ⌜ corners of the picture to drop it down and get a square tile. Then flip the picture over to find a 2x2 yellow grid clue with the lower-left square colored in. Four letters Use a clue from the TV to unlock the top-left blue drawer. The letters in the drawer are Red Blue Green Yellow, and the corresponding fruit names are Pineapple Avocado Lemon Melinjo. Taking the initials gives PALM, so enter that in the drawer and open it to find a yellow tile and silver key. Outside Use the silver key on the balcony door to unlock it, and step outside for a breath of fresh air. Take a yellow tile[...]



Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 10:12:43 -0500

how about Amejeto Tropic?

- Paul




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 07:07:31 -0500

Here they are! Monthly Escape 5 It's May! Fly some carp streamers. Exploration You start off facing a large sheet of fabric under a diamond-shaped penguin sign with shifty corners, next to a pole that's perfect for putting up a carp streamer. A penguin painter stands on the right with a palette in hand. Turn right. Three grids of numbers are on the wall, and three penguins with fancy hats hold a loop of rope. The penguins display different numbers of circles when clicked. There's also a small sprout in the ground on the left. Turn right. A penguin on the left is holding a pair of scissors, but he's not feeling too good because of "gogatsubyō". Perhaps you could give him some motivation. There's a locked chest here which needs a three-letter code, and a paper plane which you can unfold to find a clue involving Japanese zodiac signs. Turn right. A woman holding a needle and thread is standing on the left. There's also a circled H on the ground, an old-school telephone with only the # and * buttons, and a tiny penguin atop a utility pole. Turn right. There's a vending machine which only sells kashiwamochi for 3 sakura coins, and a non-stealthy ninja, and an arrow pointing to an unusually blank spot on the fence. Click on the blank spot to find a sakura coin. Turn right. There's an orange box with a wi-fi symbol that needs to be colored in, a Mother's Day poster with something at the bottom covered over with gray stuff, a turtle with six spikes that you can push around a seventh that looks like a pencil tip on its shell, some planks nailed down to the fence and a penguin that seems to be wearing a simple helmet. Turn right. There's a blue bear in a sumo ring, and he looks like a tough opponent. There's also a pond full of clear water. Turn right. There's a chest which takes a sequence of five presses of four buttons. There's an orange pinwheel which is spinning so fast that it's dangerous to touch with bare hands. There's a pole with a lock that takes two zodiac signs. There's a poster of those zodiac signs arranged clockwise around a circle. And there's a few bamboo shoots on the right. Hmmm... eight screens, loads of puzzles... Let's start with the most complicated one. Zodiac Use the clue from the unfolded paper plane and the zodiac poster to unlock the padlock next to it. Translate the zodiac sign positions to clock times, Dragon:Horse = 4:30 Tiger:Rooster = 2:45 Total = 7:15 = Sheep:Rabbit So click the buttons 7 and 3 times, then unlock the padlock to get a fishing pole. But there's a glimmer where the base of the pole was, so click it to get another sakura coin. Fishing Turn left and use the fishing rod on the pond to get a chain of fish in four different colors. Four colors Turn left and use the colors on the fish to unlock the orange box. From large to small, the fish are blue, red, yellow, green. So click the buttons 4, 1, 2, 3 times, then open the box to get some chilled lemonade. Cure Turn left three screens and give the lemonade to the penguin with the scissors, who perks up immediately. And by "perks up", I mean four-up-arrows perking up. Pick up the Cutter, I mean scissors penguin. Directional Turn left twice to the starting screen, and use the penguin's arrow clue to unlock the penguin sign. There were four up arrows, so click the top corner four times. The sign comes off and you can take a watering [...]



Comment on "Weekday Escape - Retro Edition N°4"

Fri, 14 Jul 2017 02:38:08 -0500

I like Escuest. Addictive and intuitive puzzles, simple graphics, and pleasant sounds.
json formatter

- aaron




Comment on "Weekday Escape N°150"

Fri, 14 Jul 2017 00:34:16 -0500

Six games in just one pack!
bullet force

- aaron




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 23:24:24 -0500

ok.

- Paul




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 19:09:16 -0500

anyone getting 5 and 6 walkthroughs ready as well as the Amejeto tropic walkthrough?

- Paul




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 16:09:15 -0500

Oh. I get it now. I guessed the puzzle it is giving the hint for.

- Brf




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 16:03:53 -0500

@Brf: The penguin trio in May is there to tell you

which digits to look at in each grid of digits.

You probably bypassed this puzzle by guessing its solution - viewing those clues is entirely optional.

- kktkkr




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 14:47:36 -0500

So, in the mini-5 one -- the one for May -- I have finished it several times and one part of it has me confused.

There is the one panel with the three guys with the rope. You click on them and they have two/one/three circles on their heads. There are also three posters filled with ones, twos, and threes.
The ones, twos, threes, do not seem to do anything. Clicking on them in any order does not seem to affect the puzzle's solution any.

- Brf




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 11:57:48 -0500

can't wait for monthly escape 5 and 6 as well as amejeto tropic.

- Paul




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 11:37:17 -0500

As a reminder: these two games are longer than the first two, and there's no save button, so you'll have to play them all in one go. Monthly Escape 3 It's March, and Hinamatsuri is here. So collect 15 dolls (among other things) to place on the platform. Exploration 1 You start off facing a green locked door. There are shelves with coffee cups. On the top shelf, the middle cup reads BREAKFAST and the right cup hides a gem (#1). On the bottom shelf, the middle cup hides another gem (#2). There's a short table with a plant pot hiding a mouse doll (#10), and a red book under it with just the word MARCH written across its pages. There's also a trashcan which you can knock over to find a pink paper ball and a gem (#3) under the bottom paper ball. There's also a lamp which you can plug in and turn on. picking up a doll (#4) from inside. Turn left to see the doll's platform with five tiers, missing all its dolls. There's nothing to pick up or do here, so turn left again. On the right of the screen, a picture of books has shifty corners. A doll in a mousehole (with a green door) is too shy to come out, and the cupboard that this sits on has a tall door and three drawers. The tall door is locked and has four buttons with crowns on them that move upwards when clicked. The top drawer has three musical note buttons and takes a sequence of six button presses. The middle drawer has three C buttons that cycle through circular sectors. The bottom drawer is unlocked and contains a doll (#9) and a bunch of checkered crackers (click the three outlined in black to take them). To the left of those cupboards, lift the green shutter over the window to find a doll (#11). Under that, four boxes (or books) are displayed, with a different picture, label and capitalized letters on each. There's also another mousehole with a blue door that's locked. On the left side of the screen, there's an eye chart with rotated letter Cs, as well as an empty plate on a table. Turn left, and you're back to the starting screen. A doll (#15) is sweeping up the mess from the trashcan. Thankfully, that mess sorts itself out when you back out of the view. Feed Use the crackers on the empty plate, then turn left or right and come back. The shy mouse from before has nibbled on them, so pick up the doll (#3). The green-doored mousehole is now empty, but there's a tiny mouse key next to it. Unlock Use the mouse key on the blue mousehole door, then open it and take a doll (#13), and then take the green semicircular token behind him. Decimal (Optional: unfold the pink paper ball for a clue.) Use the clue from the eye chart to unlock the middle drawer. The C shapes (gaps on the right) occur on the left of the 0.6 row, middle of the 0.2 row and right of the 1.0 row. So click the buttons that fill that proportion of the circle (3, 1, 5 times), then open the drawer to find a rubber mallet. Charm Use the clues from the labeled boxes and book to unlock the picture of books. Spell MARCH with the capitalized letters, corresponding to the Meat Ant Reward CHurch boxes. These occur in the LL UL LR UR corners, so click the ⌞⌜⌟⌝ corners of the pic[...]



Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 05:36:30 -0500

Moon You start off facing some bars that block the exit and a painting. Get closer to the bars and pick up the one that is loose. Click again on the bars and use the one you took on the leaves on the ground to uncover a message: _ _ G H _ Go back and turn left (you should see a white cabinet). Pick the towel hanging on the wall. Turn left again and pick up the shovel next to the well. Also, on the left side of the well notice the message: _ I _ _ _ Turn to the white cabinet and use the shovel on the square to the right of it. Pick up the candle. Go back to the well. Put the towel in the water to get it wet. Go left. You should see a window with bars and a black safe with a little box on top of it. Click to the right of the safe and use the wet towel on the stain on the wall. This will uncover the message: L _ _ _ T Now, combine the three incomplete messages to get the word: L I G H T Use this word to unlock the white cabinet. Pick up the barrel. Also, notice the pattern: top-right, bottom-left, top-left, top-left, bottom-right, bottom-right Go to the painting and click the corners in the same sequence as indicated by the pattern. Pick up the moon shape. Notice that there's a spot missing a candle. Place here the candle you found when digging. Go to the screen with the black safe. Place the barrel in the left corner. Now you can climb and get closer to the barred window. Pick up the key. Also notice the pattern on the bars: Up Up Down Down Down Up Use the pattern to open the little box on top of the black safe. Pick up the matches. Click the small opening on the bottom of the box to uncover a small sphere (a seed). Use the key you found to open the black safe. Pick up the vase. Notice the brown box. We'll soon be able to open it. Go back to the picture. Uncover the candles and light them up using the matches. Notice the color pattern: Blue Red Yellow Use the color pattern to open the brown box inside the black safe. Pick up the semicircle shape. Go to the well and use the vase to fill it up with water. Go back to the place where you first dug (to the right of the white cabinet). Plant the seed there, use the shovel to cover it and wet it with water from the vase. Pick up the circle shape. Go to the little column to the left of the bars and place the three shapes on top of it: the moon, semicircle and circle shape. Go through the door that is now open. Pick up the crowbar. Notice the picture on the right. Go to the well and use the crowbar above it, as indicated in the picture. Pick up the piece of paper that says "Water Fire". On the piece of paper use water (from the vase) and fire (from the matches) to uncover two numbers. Go to the barrel and use the crowbar to open it. The wooden box needs a three digit code. Add up the two numbers on the paper (water+fire) and use the sum to open the box. 502 + 344 = 846 Pick up the new key and use it on the locked door. You just escaped! - luo[...]



Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 01:52:19 -0500

Aww, man. I only got the one

congratulation

in Moon Riddle Escape. I was hoping for at least a couple more.

- Noel Goetowski




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 00:51:44 -0500

Let's just do the Monthly Escapes in pairs. Each of them is slightly longer than your typical Weekday Escape game! Some notes about this series: Not all of them are strictly escape games. In fact, most of them have screens that are clearly "outdoors". In the description, it says that months 1 and 5 are remakes of original Flash games. You can still find that Flash collection of monthly games around, but the puzzles are slightly different. It also says that months 7-12 will be released separately. Monthly Escape 1 It's January, and New Year's day is upon us. So write down a Japanese New Year's greeting (kakizome) with your trusty calligraphy brush. (There's more Japanese things throughout the game. I've provided names for those I can identify.) Exploration You start off with a brush in your inventory. You start off on a screen facing a white daruma doll on a cupboard with a stuck door. Clicking on the doll reveals that it's missing some red color. Next to it, what looks like a rectangular Reversi board has a pattern of stones that looks like a white arrow on a black background, but one of the white stones is missing. There's a handle on the right of the board, but the drawer also appears to be stuck. A box of rice cakes (kagamimochi) sits on the shelf on the wall, but the topmost tangerine is missing its orange color. The calendar on the wall reads December 30, but you can lift it to find a bottle of green ink. Under the calendar, some clams are grilling over a fire that's missing its red color. Turn around (left or right). The sliding doors in this room have a sakura flower on one of the left panels, but the doors are guarded by a snake missing its green color, next to a straw mat with nails in it and a piece of calligraphy paper with a purple outline. Next to that, a statue (komainu?) missing an eye holds a crowbar in its mouth. On the wall hangs a painting (with auspicious hatsuyume elements) that looks like it can be opened, but Mount Fuji in the painting is missing a blue color. Green Zoom in on the green ink and dip the brush in it, and use it on the snake, who gets up and walks off on two legs through the doors, leaving them open. In his place, there's a white stone on the floor. White Use the white stone on the game board, completing the white arrow. You hear something unlocking, and you can now open the drawer on the side to find a yellow ink bottle. Yellow Go through the sliding doors. It's pitch black except for a white circle, missing its yellow color. So dip the brush in the yellow ink and use it on the circle, lighting up the screen. Exploration 2 We're outside on a balcony with a blue bird, a panda with wings (missing their blue color) on a pot in a pond, and a monkey with a top in front of a pink box, who runs across the screen past a banana missing its yellow color. There's also a New Year's decoration with bamboo (kadomatsu) with a locked compartment at the bottom, where the bamboo is missing its green color, and a stone lantern (ishidōrō) with a weird safe at the bottom where the buttons cyc[...]



Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 00:43:43 -0500

@Noel: For some reason, I also had trouble getting to the second ending on my first try.

You need both the cake and the blue box from the first ending. Don't box the cake, but turn around to the windowsill, which should look different (not just empty).

My walkthrough will be in the next comment.

- kktkkr




Comment on "Weekday Escape N°150"

Thu, 13 Jul 2017 00:32:10 -0500

Does anyone know how to get the first (second?) ending for Monthly Escape 02? I just can't get rid of this cake!

- Noel Goetowski




Comment on "Virtual Villagers 5: New Believers Walkthrough and Strategy Guide"

Wed, 12 Jul 2017 07:25:41 -0500

hi
I try to convert the "mommy" heathen and I can not ...
I try to drop some nursing mothers and they can not talk to her ...
There are currently four guards next to her, one with a red mask and three with an orange mask.
what can i do?

- orly brami




Comment on "Cowabanga"

Tue, 11 Jul 2017 18:42:54 -0500

THE MAN WON'T KICK THE GRENADE, PLEASE HELP

- benjamin




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:55:27 -0500

Blue is salvester next the one that's orange is barlog next is the fat one is gus robot is destructor next is octopus is cycosquid mudguy is usless next is the snake thing is bitrullius next the final boss is cyrax

- coolguy123hi




Comment on "Weekday Escape - Retro Edition N°4"

Mon, 10 Jul 2017 22:49:11 -0500

If you finish Escuest 1, you're rewarded with https://youtu.be/e_DqV1xdf-Y

- Noel Goetowski




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:41:46 -0500

mine is 4:57

- coolguy123hi




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:38:18 -0500

shoot it then when it turns blue stop

- coolguy123hi




Comment on "Insaniquarium"

Mon, 10 Jul 2017 22:36:26 -0500

you feed it to death

- coolguy123hi




Comment on "Banner game by Rob Allen"

Mon, 10 Jul 2017 20:48:50 -0500

Nvm I'm good

- benjamin




Comment on "Banner game by Rob Allen"

Mon, 10 Jul 2017 20:44:18 -0500

I'm playing this game on Rob Allen's site, and the signing in thing with the G does not work. Any ideas?

- benjamin




Comment on "Banner game by Rob Allen"

Mon, 10 Jul 2017 20:40:02 -0500

I need the G

- benjamin




Comment on "Weekday Escape N°149"

Sat, 08 Jul 2017 08:08:34 -0500

Riddle Room 5, Pixel hunting 2

I think I must have clicked on every pixel around that flag. Turns out I had made a fundamental mistake with the "Go back to the flag again" instruction.

Don't completely zoom in on the flag. Just open the cupboard.

Then, clicking anywhere to the right of the flag will show the screws.

- barbara




Comment on "Troll Adventures"

Sat, 08 Jul 2017 06:49:48 -0500

This game succeeds in what it aims to do, which is to troll.
In other words, it is terrible.

- andr01d




Comment on "Tree House Quest"

Sat, 08 Jul 2017 06:45:30 -0500

Really not enjoying this game. I was intrigued by the great story premise, but right away we have problems. Unity? Ugh. There is nothing complex about this game's actions or graphics, and a normal game development system could have been used. Unity is not smooth and takes way too much time to run, causing horrid lag.

Secondly, this is just tedious to play. The game is a series of mazes where you encounter monsters that you have to fight in a Pokemon style battle. The battles are long, and not engaging. The mazes are also uninteresting to the max. This game was a real drag all the way through.

- andr01d




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 22:36:56 -0500

Rain Escape 5 - "Perfect End"

Open the door using the panel and the three drops, but don't go through (use the helpful walkthrough above for that part!).
Look around the room again for something that has changed.

Ah! The numbers on the sun/rain dolls have changed. Repeat the same thing you did with the original clue...

Solve the math problem to get a 3 digit number, use in the lower cabinet.

82 x 2 + 9 = 173

Once you have the extra item, exit the room...

- squawky




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 19:08:45 -0500

thabnjs for the 2 walkthroughs kdausman. I hope you'll do more in the future :)

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 18:39:32 -0500

ok I figured it out. sorry.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 18:21:35 -0500

kk

I dd everything up to that point especially unlocking the slider door.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 17:58:14 -0500

@Paul: I think you specifically need to have viewed

the shopkeeper missing a boot on the left screen (he comes out after you unlock the drawer with sliders and leave the screen)

so try left and then right instead.

- kktkkr




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 17:40:27 -0500

on catch a fish,

I turned then turned back but I still can't get the boot

Please help.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 17:36:19 -0500

By the way, the "Pixel hunting 2" hotspot is a gimmick shared with the original Riddle Room,

just that the screws are on the other side.

The reasoning you're supposed to follow is that there's no way to unlock that cupboard from the front, so it has to be reached from the side!

- kktkkr




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 16:45:18 -0500

Riddle Room 5 Walkthrough Exploration You start facing the way out. To the left is a short cabinet, and to the right is a couch. Click on either of those turns you to face the side walls, so I'll talk about those there. Turn right. You see a couch with a picture over it, and a table. You can lift the couch cushions, under which you find an unsharpened pencil. You can zoom in on the picture, but can't do anything with it yet. On the table is a tea tin, a blank sheet of paper, and a box with a moon on it that takes a three letter code. Turn right. The only new item here is a tall cabinet, which turns you to face the right. So, turn right. The tall cabinet has a top and bottom portion. The top part is tied shut. The bottom part takes a three color code. The picture over the short cabinet can be momentarily moved down to reveal a heart or up to reveal a diamond. The box on top of the short cabinet depicts a star, and takes a three digit numeric code. The left-hand cabinet doors are locked with a key, and the right-hand doors seem locked, but you don't see a mechanism. The moon box The picture over the couch seems relevant. Notice that the top figure is four moons, all rotated. Which moon matches the one on the box? The lower-left. Notice that the other symbols have the same symmetry as the four-moon symbol. If you look at the lower left quarter of each symbol, you can make out a letter. W E L Enter that code in the box to get a box cutter. The star box What can you do with the box cutter? Cut the string that ties shut the upper portion of the tall cabinet. A set of five books is revealed that are numbered from one to five, and each has a geometric shape (circle, square, triangle, horizontal line, and vertical line). What else can you use the box cutter for? Sharpening the pencil. Where can you use the pencil? The blank sheet of paper. A star (referencing the star box) and three other symbols are revealed. From left to right they are a circle, a square with a vertical line, and a triangle with a horizontal line. Using the code from the books and the shapes from the paper, determine the code for the star box. Circle = 1 Square with vertical line = 2+5 = 7 Triangle with horizontal line = 3+4 = 7 Enter the code in the star box to get a key. The heart/diamond picture The key works in the locked left-hand portion of the short cabinet. This r[...]



Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:53:27 -0500

Catch a Fish walkthrough Exploration We start facing Onii Lake. We can see some fish in the lake, three hills in the distance with a white flag on the center one, and a blue box that takes a three color code. We can zoom in on the sign and on the sun. Turning right, we see some bushes (one brown which we can zoom in on), a locked red backpack that takes a code of letters in a two by three grid, and a two-doored cabinet, where the left door takes a 3-component code of zeros with different numbers of lines through it, and the right takes a four-component code of shapes. Turning left twice reveals a shop that has a green "Sale" flag above it, and a two-drawered cabinet. The top drawer takes a slider code where each can be set to left, middle, or right. The bottom takes a four-digit numeric code written under the word "FISH". On top of the cabinet we have the clue E=4, O=1, and V=2. The shop keeper tells us that whatever he is selling costs 1050 yen. The FISH Drawer The clue on top of the brown cabinet applies here. The shapes of the letters are the key. How many strokes does it take to write each letter? F=3, I=1, S=1, H=3 Opening the drawer rewards us with a pair of binoculars. The Backpack Where can you use the binoculars? The flag is too far away to see. Try the binoculars on it. You see FISH written three times with two letters in black for each. The black letters give the code for the backpack. IS FS IH We are rewarded with a 1000 yen bill. The door with the zeros The door requires three zeros, but with different numbers of dashes through them. Where else do you see three zeros? On the 1000 yen bill. But there are no slashes. Notice that the bill also has a circle on it that looks like a watermark. How do you see watermarks more clearly? You hold them up to the light. Holding the bill up to the sun reveals that the order of dashes is two, three, and one. Using that code on the door rewards you with a pair of pruning shears. SALE! Where can you use the pruning shears? The discolored bush. This reveals a 50 yen coin that you can take. You now have enough money to purchase a fishing rod. The door with the shapes The fishing rod doesn't yet have a hook, but that doesn't make it completely useless. What can you now reach that you couldn't reach before? The SALE sign, which you can now turn to reveal a cod[...]



Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:12:35 -0500

on catch a fish, it seems to be a screenshot from an earlier game.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:11:00 -0500

Thanks as always kk. Can't wait for the other 2.

- Paul




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 15:10:30 -0500

The image for "Catch a Fish" appears to be incorrect.

- kdausman




Comment on "Weekday Escape N°149"

Wed, 05 Jul 2017 10:49:38 -0500

Rain Escape 5 The rain may be calming, but you'd rather enjoy it outside of this room. So gather your clues and arrange an escape. Exploration You start off facing a large door. A box to its left has three raindrop-shaped holes, and an umbrella in the holder to the right opens up to a colorful pattern with six letters. Turn left. There's a slot for a lever next to a hole in the wall. There's also a frog and an input box that lets you type a password. Turn left. There's a bouquet of seven blue and purple flowers with a snail on the lower-right flower. There's also a picture of flowers on the wall, and it shifts a little when clicked. Turn left. A cupboard on the left has two locked doors. The top one requires a key and the bottom one requires a three-digit code. There's also a red flag on the floor and a white blob/slime with blue and purple buttons. That's a lot of clues, but perhaps you should search a little more... On the same screen with the slime, click on the left edge of the cupboard to find a note with a picture of a snail and seven circles. Slimy Use the snail on the note to leave a mucous trail on it, then use the clue from that to press the buttons on the slime in the correct order. The trail goes counterclockwise from the top circle to the bottom, then through the middle and lower-right circle. The corresponding flowers are blue, blue, blue, purple, purple, blue. So click the LLLRRL buttons. The slime opens its mouth to let you have a gold key, and a rainbow sprouts out of its head. Unlock Use the gold key on the top cupboard door to open it and get a lever (handle). Pull Place the lever on the slot and pull it. The curtains(?) beside it open up, revealing six sun/rain dolls (teruteru bōzu) with different colored bowties and numbers and mathematical operators on their front. Math Use the clues from the dolls to unlock the lower cupboard door. 75×3+4=229, so enter 229 in the door, then open it and get a pink drop. Jumpy Use the red flag on the frog, and it swings the flag around in many directions. Use that clue to unlock the flower photo. The flag positions are LL UL LL LR UR LL UR. So click the ⌞⌜⌞⌟⌝ ⌞⌝ corners of the photo frame. The frame slides aside and you can take a blue drop. Rainbow Use the sequence [...]






Comment on "The Book of Living Magic"

Sun, 02 Jul 2017 21:39:20 -0500

Hmm, when I get to the part where

I have to find a way to pick up gloop, the Gloop topic doesn't show up when I click on the Mutant Priest! I examined the gloop, and I have the "Learn a way to pick up gloop" quest in the Notes.

- OdiePinkieRuby




Comment on "Weekday Escape - Retro Edition N°4"

Fri, 30 Jun 2017 10:32:19 -0500

I had no problem finding those hotspots mainly because I tend to click everywhere and click a lot, but the pixel hunting gets way out of hand if you go on to play ESCUEST 4. The worst part is there's no changing cursor for that series.

- kktkkr




Comment on "Weekday Escape - Retro Edition N°4"

Fri, 30 Jun 2017 02:18:12 -0500

In Escuest 2, I couldn't figure out how to turn on the heater. I thought I had clicked everywhere on it, but I finally hit on the right place.

There's a button on the bottom section towards the right. Now that I know it's there, I can see it. Slightly less black than the heater.

- barbara




Comment on "Weekday Escape - Retro Edition N°4"

Fri, 30 Jun 2017 00:29:03 -0500

Gate Escape 2 You won't believe what's down in these ruins! (That screenshot says it all.) Previously on Gate Escape... Your quest for the Holy Grail has brought you to these ruins, with seven trials to clear and seven treasures to gather. You've cleared the first trial and obtained a treasure in the form of a box cutter, but you're going to need something more substantial than that to reach this elevator button. Exploration Your inventory is empty except for the box cutter from the previous game. You start off facing some green double sliding doors, with red arrows leading up from them to a single open button on the unusually high ceiling. On its left, a deep hole in the wall has two small protrusions at the back end. On the right, a stone tablet with a grid of symbols has four shaded circles on top and a gem in the middle. Turn left. There's an empty glass tank and a stone head ("Kappa?") on the wall with an orange button. On the right wall, four symbols are painted in a row. Turn/move left. There's a seal on the floor marked REACH, with ER in smaller text beside it. Next to it, an empty gourd rests on a platform that looks like it could move downwards. A blue rectangular door above the platform is locked. Turn left. The doors to the previous room are here, and there's an eye on the wall on each side of the doors. The one on the right has a white pupil, so click on it to remove a marble. Turn left. Two large metal boxes sit next to each other. The right one has four dials above a locked green door, and the left one has a grid of twelve holes (which don't fit the marble you have) above another locked green door with a clue: a white-and-gray grid where the gray parts look like the digits 71. Turn left. There's a slot machine with a lever, three buttons that you can't press (yet) and a round hole instead of a coin slot. Beside it, a picture on the wall has seven colored squares that move around when you click on them. Click on it to take it, and there's a toy pig behind it with nostrils and a hole where its tail should be. Search Locate the four symbols from the wall in the grid of symbols on the stone tablet, then use that clue to unlock the right [...]



Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 12:36:52 -0500

cool on the escuest walkthroughs. I think i'll like the getamari walkthrough as those games are awesome. :)

- Paul




Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 11:41:07 -0500

If we get 3 and 4 in the next WE (Retro), then it too will have a total of four games! ESCUEST 1 As the description says: "This game is so easy, a beginner may be able to beat it without help." But here's a walkthrough anyway. Exploration You start off facing a locked door with a light switch next to it, and a blue box on the floor that's locked and takes a four-digit code. Turn right, and a laptop on the table is running "Widnows 2". You need SAWADA's password to unlock it. (Actually, the password box only takes numeric input.) Turn right, and there's a red vending machine selling only one item, a Power Drink. The wall next to it is cracked. Turn right, and a panel on the wall has forty light blue squares on a darker background. Lights out Press the light switch to turn the lights off, then turn left to look at the square grid. Some of the squares glow in the dark. (Turn the lights back on.) Three digits Use the pattern of lights on the square grid to unlock the blue box. The four rows of the grid have 4, 7, 2, 8 squares lit up. So enter 4728 into the box, and open it to find a single coin and a clue for a numeric PASSWORD. Password Use the clue from the blue box to unlock the laptop. Since PASSWORD is 12664753, the letters in SAWADA correspond to 624232. Type 624232 in the box, then click the blue arrow to log in. It turns out Widnows 2 isn't very fun, and the laptop only has a single file on it with a grid of eighteen colored circles. Powerup Use the coin on the vending machine, then click the black button (with a red dot) to dispense the power drink. Take the drink and examine it, then remove its tab and click to gulp it all down. Powerful Now that you're all powered up, click on the cracked wall to punch a hole in it. Inside, there's a white box with four colored buttons. You'll need another four-digit code. Colors Use the clue from the laptop to unlock the white box. The grid of colored circles had five pink/purple circles, eight yellow, four green and one blue. So enter 5841 in the box, then open it (click the dark area under the lid) to get a k[...]



Comment on "Phantom Reverse "

Thu, 29 Jun 2017 11:18:57 -0500

I really like how nice intro's give the playing user another kind of experience, i will probably develop my next game with some cool movie intros. Thanks jay.

- Mario Games




Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 11:14:44 -0500

Hey Jay, nice short reviews gotta say that, one thing i noticed playing a few games (and being a developer myself) is that the fun factor is

PD: Nice site.

- Mario Games




Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 09:51:15 -0500

Thanks kk. can't wait for the others.

- Paul




Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 08:20:42 -0500

I know. They are good. I thought I would introduce them in the next WE...

- chrpa




Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 07:20:45 -0500

The Escuest adventure continues...

Escuest 3: http://frame.escapegames24.com/escuest-escape-3.html

Escuest 4: http://kiteretsu-world.info/escape/escuest-4.shtml

- Chiktionary




Comment on "Weekday Escape - Retro Edition N°4"

Thu, 29 Jun 2017 04:18:36 -0500

Escape from the Concrete Tower It's not much of a tower, considering the game only brings you through the inside of the four rooms on the title screen. Exploration 1 You start off facing two bookshelves and a three-letter safe, the letters arranged vertically. Poking around in the bookshelves, all you find is a triangle symbol next to an arrow (left bookshelf, bottom shelf) and a star symbol with another arrow around it (right bookshelf, middle shelf right). Books are boring, so turn right. This screen is also boring, so turn right again. There's a door with a sun symbol drawn on it. (All the doors have no handles, so good luck with them!) Turn right yet again, and there's a red arrow floating above the left windowsill. Zoom in there to find a clue: a diagram of the first screen, with a red arrow across the middle shelf of the right bookshelf pointing towards the left. Lateral What's so special about that middle shelf, and how do you get three letters from it? Turn your head sideways, and the space above the books resolves into three letters: FEL. Enter that into the safe, and open the safe. Inside, there are two lights labeled with sun and moon symbols, and a button labeled I. Push the button, and the moon light turns off and the sun light turns on. You also hear some stone shifting, so turn around twice. The sun door has opened, so go through it. Exploration 2 Second room! You're facing an unlabeled door and a safe with three symbols and a dial. Turn right. This screen is boring. Turn right again. In between the corridor back and a door marked with a moon symbol, a red arrow on the wall points to a hexagon symbol with another curved arrow. Turn right. It's another boring screen with windows. Time to solve a puzzle. Dial The safe dial has eight positions. Use the arrow clues to work out the code for the safe. Star: Turn clockwise to SW Triangle: Turn counterclockwise to S Hexagon: Turn clockwise to NW So click the[...]



Comment on "Weekday Escape - Retro Edition N°4"

Wed, 28 Jun 2017 23:55:48 -0500

looking forward to the walkthroughs hehe

- Paul




Comment on "Weekday Escape - Retro Edition N°4"

Wed, 28 Jun 2017 16:47:35 -0500

Escape from the concrete tower

I had to use Excel to work out the number code; so for those who don't want to go that far, the code is:

5896

- Jo




Comment on "Weekday Escape N°148"

Mon, 26 Jun 2017 09:14:55 -0500

Quick correction for Ramen Shop: in "Pricey",

click the pink, green, yellow buttons 8, 6, 5 times (not 8, 6, 7).

- kktkkr




Comment on "Weekday Escape N°148"

Thu, 22 Jun 2017 11:36:22 -0500

This game is a bit unconventional in how things are shown, so don't worry if some parts seem confusing - pay attention to the details, and it will become clear. Escape from the Dolls' Mansion For some people, dolls are charming. To others, they are creepy. In any case, you don't want to remain in this room of dolls forever, so start looking for clues to escape. Exploration You start off facing a four-poster bed with a golden spade mark and red heart mark on the canopy frame. The bed has a book on it with what looks like a purple flower and a petal on the left page and a doll, the same petal and a red heart on the right. There's also a music box, which has a key behind a pane of glass and five green buttons next to the glass. (There's the music! Click on the "BGM" text to adjust the volume or turn it off.) Next to the bed, there's a wooden chair next to a shelf with a sack on top which you can't reach. On the shelves, there's a girl doll in a red dress, a baby doll in green clothes and a "French lady" doll in a blue dress. The next shelf has a mobile with three wooden figures locked to the shelf by its bottom beam, with two of the figures wearing spade and heart-shaped hats, and there's something metallic hidden behind the mobile. The shelf also has a golden circle on it with the numbers 47 above. Further down, the bottom shelf has three small dolls wearing red kimonos. Click on the right side of the screen to find a locked door with a (also locked) pet door at its bottom, and a transparent window at its top. You can look through the window at the next room, but let's leave that for later. Back out, then turn right to find an flower vase on a small table with a locked drawer with three buttons that cycle through different symbols and colors as you click them. Some vines extend upward from the vase, and you can follow them across the ceiling[...]



Comment on "Weekday Escape N°148"

Thu, 22 Jun 2017 09:52:45 -0500

Thanks for the walkthrough, kktkkr. I had tried playing yesterday and couldn't even get the first gate open...

- Cyberjar88




Comment on "Weekday Escape N°148"

Thu, 22 Jun 2017 02:14:34 -0500

MyHome2 -Remake- Neat Escape already had a My Home 2 in 2015, but this one is HTML5 (Unity WebGL?) instead of Flash and has completely different puzzles. The setup is the same: get into your friend's house by solving all his puzzles. Don't forget to change the language on the title screen, which affects the intro and ending text. You will not be able to change the language in the middle of a playthrough. Exploration 1 You start off with a bird's eye view of your friend's house and driveway. Clicking on the gate, you find that it's locked and needs a four-digit code on the security panel. So you look at the driveway for hints, and find only one: the license plate on your friend's car is just four geometric shapes (and a hyphen). Four digits Convert the license plate to four digits, then use that code to unlock the gate. The shapes are: square, triangle, circle, hexagon. These have 4, 3, 0, 6 sides, so enter 4306 by clicking the buttons 5, 6, 9, 3 times. Then click the green button to unlock the gate. Exploration 2 You're at the house, but not yet in the house. And of course, the main door is locked. Click on the blue grid to the left to find a bunch of items on shelves, as well as some plants and a skateboard. There are two different locked boxes here, one which takes four letters and has a silhouette of a dog followed by -11 as a hint. (Each button cycles through a different set of 10 letters.) The other locked box takes a code with four geometric shapes, or perhaps it's five and the first is a star. There's also a basketball and a beach ball and a dog's water bowl, as well as a locked cupboard. Back up to the view of the front door and click on the walkway to the right of the door. This takes you around the house, through some planters with a screwdriver in them, and sh[...]



Comment on "Weekday Escape N°148"

Thu, 22 Jun 2017 00:50:38 -0500

I translated the little man's dialogue from the Doll's Mansion Escape as best I could:

Nice to meet you. My name is Sebastian.
Thank you very much for helping me.
It seems that my body stopped moving after waiting so long for an owner.
I am different from the other dolls...

The dolls are all gone? No way.
All the other dolls were picked out before me. Only I am left.
Me?
I... Maybe they felt bad because I'm an intelligent robot that looks like a doll. I don't know.

Thank you. My body is now moving.
Your name is Utsusa?
I don't need a master, do I?
Well, then....do you want me, Utsusa?
You chose something like me. Thank you so much.

Bonus: the chicken at the end says "I think that I'm pretty beautiful."

- lakhila




Comment on "Weekday Escape N°148"

Wed, 21 Jun 2017 11:58:35 -0500

This game also has an Android app version linked somewhere on the right side of its page, if that's how you prefer to play. Escape from a Ramen Shop Stay for ramen, or escape the shop? Why not both? Exploration You start off facing a rooster who just wants a cup of tea. He sits at a table with two towels, one for each of the left seats, as well as an empty ramen bowl. The other table is similar, but it has three towels set. Turn left to find the main entrance, which is locked. Next to it, there's a painting of a cloudy mountain. Something seems suspicious about it, but perhaps you should leave it for later. Back out and look at a vase on a pedestal, which has a locked compartment. Turn left again. The panda is waiting at a counter. Above him, six menu items are listed in different colors and prices. Beside him (zoom out first), a water kettle with cute ears sits on the counter. Click on the corridor to walk into the kitchen behind the panda. There's a locked box under the counter with pink, green and yellow buttons. Each button has 100 written on it, and the numbers increase by 100 as you click the buttons. Turn right past the shelves. From this screen, you can click on the pans to get a closer look; there're two light-colored saucepans among four black frying pans, hanging on an arrow-shaped rack. You can also open the cupboard doors under the stove to find one of each type of pan, the frying pan over a blue circle and the saucepan over a red circle. The cabinet on the side is locked, and has seven working buttons and one that doesn't change, decorated to form a familiar arrangement. Next to the cabinet on the lower-left, an object is hidden but you can't reach it. Towels Unlock the cabinet with the clue from the setting of t[...]



Comment on "Monkey GO Happy -Cabin Escape"

Wed, 21 Jun 2017 04:27:57 -0500

Yeah, that's my mistake. The remaining piece is in

"Sleep tight"

so do that first and then "Sweet deal".

- kktkkr




Comment on "Weekday Escape - Retro Edition N°3"

Wed, 21 Jun 2017 02:08:17 -0500

LOL at the end of Gate Escape

Durendal is a box cutter!

- CptnSuz




Comment on "Monkey GO Happy -Cabin Escape"

Wed, 21 Jun 2017 00:09:13 -0500

kk something is wrong in the walkthrough.

when the walkthrough says I should have 20 pieces of candy, I followed the walkthrough to thsat point and there was only 19. and ii picked them up where you had it highlighted. i'm not sure what happened.

did you make an error somewhere? or did I? i'm confused.

- Paul




Comment on "Monkey GO Happy -Cabin Escape"

Tue, 20 Jun 2017 15:48:11 -0500

Here it is. Monkey GO Happy - Cabin Escape Everybody loves log cabin escapes! Exploration You start off right in the middle of a log cabin. There's a red carpet on the floor which covers a trapdoor that you can't open, right in front of a locked cupboard with nine square buttons each with a colored triangle. The photo, table and chair all move when you click on them, allowing you to pick up 3 pieces of candy. There's also a Mini Monkey on the floor which you can get. Move right, and a grumpy man sitting in bed wants his hat. There's a picture above him with some sort of checkerboard pattern and a row of four dots. The bedside table has a lit candle and glass of water on it, as well as a locked drawer with a large keyhole. On the upper-left corner of the screen, a shield has four colored L-shapes on it, and rotates when you click on it, along with its triangular pointer. The bear on the wall opens his mouth when you click on it so you can take some candy. Take another piece of candy from the floor, as well as the Mini Monkey next to it. Move left twice, where a lit fireplace is heating up the cabin, and a lady asks you for 20 pieces of candy. Between them, a picture on the wall shows a white-and-black pattern with three dots. There's also a safe on the left wall, with 8 square buttons that cycle through the digits 1, 2, 3 (and blank) when clicked. Click the stool on the floor to shift it and find some candy, then take the candy and Mini Monkey from the stairs. Go up the stairs to a room with animal skulls on the walls, each having only one of its horns. On the walls, there's also a photo which slides down and a clue with four c[...]



Comment on "Monkey GO Happy -Cabin Escape"

Tue, 20 Jun 2017 09:59:26 -0500

got a walkthrough kk?

- Paul




Comment on "Troll Adventures"

Sun, 18 Jun 2017 14:07:57 -0500

Some of the levels were fun, some were lame, and some were frustrating. Here's a walkthrough. General hint: Sometimes you can do more than just click. Dragging is also possible in some levels. 1. Hotel counter You can Turn both lamp on and off Move the left lamp Turn off the right-hand lamp then move the left-hand lamp to the left. 2. Time bomb There are five wires to cut. Don't cut any wire if the time left on the clock is less than :30. You can click on the timer to increase the remaining time to over :50 to cut the next wire. (Maybe less than :50, I'm not sure) 3. Leaning tower Wouldn't it be nice if you could hold up the tower to prevent it from being pushed over when you take your selfie? You can! Your arm moves. 4. Boxing match You can click on their feet, but it doesn't do anything. Is there something that can slide? Yes! Slide the platform to the left. 5. Portraits Click on each picture and then click on the place where it goes in the middle picture. I forget the full details, but the right-most picture goes in the bottom left and the next one goes in the bottom right. 6. Fruit Put them in the bowl in order. Apple, orange, lemon, banana, ... For the last item that's not crossed off the list yet ... click on the word in list itself 7. Bridge Open the bridge just before the boat gets there 8. Beach There are two trees that can be shaken to bring down a coconut. Bring down the one on top of the bad guy's head, not the one on top of our hero's head 9. Lions Click on the hammer 10. Sta[...]



Comment on "Fleeing the Complex"

Fri, 16 Jun 2017 21:16:27 -0500

Fleeing the Complex Game is one of the most favorite game i ever play. its also hard one.

- Dorothy




Comment on "Weekday Escape N°147"

Fri, 16 Jun 2017 04:30:18 -0500

I'm sooo hungry... There's a solution for that: fast food! There's also a problem: no money. Exploration While the cashier waits patiently for you to get your order together, look behind her at the shelves of food. Fries, soda and a single burger. The prices are listed above, with a note that the fries come with a free toy. There's a bag in front of the counter (I hope it's yours), with a padlock hanging off the side. Each of the nine buttons of the padlock (arranged in a grid) cycles through different menu items when clicked. Turn left, where a man sits alone with a cup of soda. There's a safe with a bunch of double-digit buttons. (Not exactly, but close.) An arrow on the floor points below the safe, but you can't crouch down to look there. Turn left, where a kid sits at a table. She doesn't want to eat, she just wants a kendama toy. That will have to wait. There's a cupboard with two locked doors. The left door needs a three-digit code, and the right door needs four dice faces (in a grid). On the cupboard, there's a fan thingy that blows upwards with strips of paper extending out of it. (At least, that's what I think it is.) Count 'em Use the clue from the fan to unlock the right cupboard door. There's 2, 1, 3, 5 paper strips in each compartment. So click the buttons 1, 0, 2, 4 times to open the door and get a broom. Sweep Use the broom under the safe to get a 50 yen coin. Soda? Give the 50 yen coin to the cashier, who tells you to wait. So let's do something else. Turn left, and the man is g[...]



Comment on "Weekday Escape N°147"

Thu, 15 Jun 2017 16:43:50 -0500

Clock Escape This game is of comparable length to Orbit from the same creator. It's also Flashless, which is nice. Interface help The note icon in the upper-left only turns off the background "music" (the clock ticking). You will still get item chimes and sound effects from the game. The game autosaves on every puzzle solved, so you can take a break and load your game afterwards. Exploration You start off facing a fireplace. It looks quite normal, but those dark rectangles have got to mean something. There's a chair to the left of the fireplace with a flower marking and seven notches on the back. To the right of the fireplace, the trapdoor in the floor is missing a handle. You can take a poker next to the firewood. There are also candles on the walls with different lengths (which are on every screen, so I'm not going to keep pointing those out). Turn right to find a shelf with a 3x3 grid of card suits. Above the shelf, there's a photo of a clock with no hands. You can zoom in on the picture to see three symbols on the clock face. Let's call them U, L and V. Turn right. There's a cupboard with some cups in it. The top door is locked and needs a three-letter code. There's an O and an X on the left and right sides of the code buttons. The bottom door is also locked and needs a key. There's something wooden on the top of the cupboard. Next to the cupboard, there's a smaller cupboard in the wall with a dice net on it. The six buttons cycle through different colors when clicked. Turn right. T[...]



Comment on "Phoenotopia"

Thu, 15 Jun 2017 14:09:57 -0500

F.Y.I: The Mystery Bento still cost money, even though you helped create it!

- Williams




Comment on "Phoenotopia"

Thu, 15 Jun 2017 14:07:35 -0500

I don't know is this is a spoiler, but there is a process you can do in order to get a item that restores 50 HP.

When you enter Misty Gorge, hit the blue wisp with your iron hammer (or baseball), it will either poof, drop money, or become/drop Translucent Meat. Now,once you have the meat, don't eat it. Give to the female Chef in Daea (located where you buy the food, keep moving west till you reach a door, go in give it to the green head), she will pay you. Then leave out the shop, come back in, and there is a new food Mystery Bento...it restores 50 HP.

Also, if you continue to get Translucent Meat, give it to the Chef, she still pays (That's a good way to receive money when you need it).

- Williams




Comment on "Phoenotopia"

Thu, 15 Jun 2017 13:17:17 -0500

Also, when buying the flowers then giving them to Lisa, you can do it more than once.

- Williams




Comment on "Phoenotopia"

Thu, 15 Jun 2017 13:13:23 -0500

I'm not sure if this is a spoiler or not, but if you click below you can find out how to receive an item that restores 25 HP.

I'm not to exact on the details, but, if you go to Daea and buy appreciation flowers(cost $15)(second area from entering, on the top floor)...give them to Lisa. Then, Lisa will give you a Roasted Toad Leg that restores 25 HP.

Also, in the beginning of the game, when Kiter (or Kilter) ask you to fetch the kids, keep talking to him and he will give you a Roasted Toad Leg as well.

- Williams




Comment on "Weekday Escape N°147"

Thu, 15 Jun 2017 11:44:32 -0500

THANKS! i was playing on low brightness last night and completely missed that :)

- Krizpy