Last Build Date: Wed, 28 Sep 2016 08:24:06 -0500
Wed, 28 Sep 2016 08:24:06 -0500
My linux firefox contains a "OpenH264 Video Codec provided by Cisco Systems, Inc." in about:plugins. I thought everyone have it? Those failed to play the end-game cutscene must have something misconfigured.
About Ashiel's question, I heard that
black holes shoot x-ray when eating. https://www.nasa.gov/vision/universe/starsgalaxies/black_hole_description.html
Wed, 28 Sep 2016 04:35:56 -0500
I always liked the "Alice Is Dead" series, although it seemed to end rather quickly. With the twist on Alice in Wonderland and the surreal qualities of that game, I think it would make an excellent graphic novel or anime series.
Wed, 28 Sep 2016 02:52:23 -0500
Nice! It took me about four hours to finish, at which point I did have trouble with the final video sequence. The error guide that came up advised me to use Chrome (instead of Firefox) and provided instructions for how to "cheat" back to where I was. That wasn't too hard, but if you don't want to mess with it, it might be safest to play in Chrome in the first place.
Tue, 27 Sep 2016 18:02:20 -0500
only thing I can think of 'absorbing the light of the stuff that gets sucked in' :D
Tue, 27 Sep 2016 14:06:27 -0500
Great question, Ashiel!
We'd been wondering the same things ourselves.
Tue, 27 Sep 2016 07:00:48 -0500
I LIKE THIS.
Thoughtful, very beautiful and very amusing.
Tue, 27 Sep 2016 03:10:55 -0500
you know.. i have one question
how does the solar panels keep working when the sun goes black hole?
Mon, 26 Sep 2016 08:02:41 -0500
I had fun with this one.
@kktkkr, the game pauses if the current browser window loses focus. Well, it pauses the visuals and such to reduce CPU load, but when you return, you've still accumulated the energy you would have gathered in that time.
Mon, 26 Sep 2016 04:59:36 -0500
Are the forums intentionally disabled, or is something wrong?
At http://jayisgames.com/forum/ I see the following listed at the top of the page:
Games and Apps [...] Browser Games [...] PC and Mac Games
iPhone and iPad Games [...] Android Games [...] General Discussion
The Lounge [...] General Discussion
BUT they're all just text, not clickable links, and there's nothing beneath the list of sub-forums. (The Start Topic link works fine, aside from not actually posting the new topic once I typed one up.)
I'm running Firefox 47.0 and Windows 7, and do not have any ad- or script-blockers running.
- the Jack
Sun, 25 Sep 2016 18:27:17 -0500
To complete the 'served your first meal' achievement, you'll need to buy and place a Restaurant. When the customers arrive to it, the game will serve them automatically just as the other units do.
Sun, 25 Sep 2016 17:53:42 -0500
How do you do the served your first meal? I dont know how :(
Sun, 25 Sep 2016 17:51:00 -0500
Can you please tell me how to do the "served your first meal" thing becouse i dont know how to do it :(
Sun, 25 Sep 2016 17:36:34 -0500
When you said "features that the genre usually ignores" I was expecting a different set of features: good sound effects, performance lightness (the things you can do lag-free in HTML5!), a balance between clicker and upgrader playstyles, and an ending
of the traditional type rather than the now-do-it-again-but-faster prestige type.
Also, most incremental games don't make me wonder about the accuracy of orbital mechanics used but hey, sci-fi. And humor.
Options: The available options (volume, autosave interval, manual save, delete save, lag reduction) are already beyond what most idle games offer, but a pause option is noticeably missing. I missed an animation late into the game by assuming that I wouldn't idle into it, and had to replay the whole game with autosave off to see it (it wasn't worth the replay).
For the ending sequence: you know you're done when you
buy an upgrade for 10 power with ∞ in its description
at which point all that remains is
an ending cutscene and then a credits screen.
The ending requires MP4 (H.264) video support, which most browsers have except perhaps some Firefox setups on Linux. If you can't view the ending normally, you can still access the video by finding its link in the game's source code.
Sun, 25 Sep 2016 08:22:03 -0500
I finished the game and
watched the end-game video. Bitter-taste. I tried to spark some philosophical discussion but found myself out of speech.
Sun, 25 Sep 2016 07:02:26 -0500
his case, you'd have to trust the game maker that the objects and clues you need to escape are precisely the ones you can zoom in on. With this, there are only a few reasonable places you can squeeze in a piece of plastic. http://www.acceptgames.com/
Sun, 25 Sep 2016 00:07:31 -0500
Something I didn't notice I could click
Clicking on "System Peeker" below the words "Planet Looker" gives a different view, which caused a new Idea to appear for me:
Sat, 24 Sep 2016 23:45:22 -0500
amusing game, took me time to get to the end. Sounds like your game may of glitched...
Were you able to
go back in time?
Sat, 24 Sep 2016 21:20:47 -0500
Actually now I'm wondering if I messed up at the end. I did the thing and then the stuff happened but now I've got a blue screen and nothing else. Wha hoppen?
- Infant Tyrone
Sat, 24 Sep 2016 12:35:00 -0500
Initially I was not inclined to start up another clicker/cookie game. But this one includes features that the genre usually ignores; actual moving graphics, options, and a mystery. I'm glad I gave it a chance.
- Infant Tyrone
Fri, 23 Sep 2016 23:38:32 -0500
ok great randomly imputting combos for the win
Fri, 23 Sep 2016 23:31:51 -0500
in the pentagram room (right path ) where can you find the four eye puzzle clue?
Fri, 23 Sep 2016 19:58:17 -0500
achievement party massacre walkthrough error:
" Remember, the first guest you give ipecac to will turn out not to be the alien, so you have some choice in who you kill."
that is actually not true, i have found the alien on the first guest i gave ipecac for like 3 times doing it.
however you will not receive the same alien guest twice
Fri, 23 Sep 2016 18:24:42 -0500
There's a bit of short dialogue after the credits.
Fri, 23 Sep 2016 05:40:16 -0500
Don't you think Lori is more a name for a girl? :p
Thu, 22 Sep 2016 12:36:18 -0500
thanks man, i still don't see how you were supposed to figure out the masks by the books though!
Thu, 22 Sep 2016 09:00:00 -0500
Last one is the
Which is hinted by the books.
Or for just the answer
second mask down two. Last two masks down one
. That should help you avoid "play time" with that terrifying kid.
Thu, 22 Sep 2016 07:39:11 -0500
i found a third one
the toy key hidden in the cemetary
Thu, 22 Sep 2016 06:44:11 -0500
ive only found 2/4 pieces
Wed, 21 Sep 2016 23:36:35 -0500
Hey loki69,. Not the mask puzzle,
you've got to put together the painting with the pieces you've gathered.
Wed, 21 Sep 2016 23:22:43 -0500
possibly from the mask puzzle i cant find the solution to?
Wed, 21 Sep 2016 23:18:08 -0500
The Gorillaz have a new web site and so far, no games. This may be gone for good. Found it here: http://www.gamesloon.com/free-board-23/mahjong-games-45/tiles-of-the-unexpected-35290.html
Wed, 21 Sep 2016 23:10:38 -0500
"is that you willy"
"i want to play with you"
"YOU ARE NOT WILLY"
(where is the teddybear?)
Wed, 21 Sep 2016 07:08:03 -0500
Ok, I have a problem while driving, which is driving me mad (no pun intended)
the game says:
As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? >>
I say "yes", the game says [That verb is not recognized.]
i say "no", same as above
what should I do? any help please?
Sun, 18 Sep 2016 22:09:06 -0500
The link is a 404 now.
This link should work. http://www.stickpage.com/escapegameplay.shtml
Sun, 18 Sep 2016 17:36:23 -0500
For the final code, it's hard to describe without a picture, but here goes.
On front of the spire(seen from rock wall) N with a dot above to the right, y, open d, collapsed 7 with line above
On back of the spire(seen from beach) J with a line, i with a big dot (or skinny tree with big leaf cluster), big n (or curved A without a bar or an archway), L
Sun, 18 Sep 2016 03:59:18 -0500
You're not supposed to take that sentence literally.
Ignore half the letters on that shelf, the other half form your code.
At this point I'm somewhat glad I indicated which items can't actually be picked up.
Sat, 17 Sep 2016 19:55:48 -0500
Problem with Strawberry Café one
the walkthrough says to take the shelf where the letters are but it won't let me taken them. what's up with this?
Sat, 17 Sep 2016 12:24:39 -0500
I'm trying to escape using the file, and every time the warning comes up, I try to click, but every time nothing happens and the guard kicks me. What gives? I'm clicking multiple times and it's not doing a thing.
Sat, 17 Sep 2016 09:01:05 -0500
Single gamer and also multiplayer game
Sat, 17 Sep 2016 08:00:30 -0500
Aw man, in trying to get fancy with the drawing characters I messed up that corner code.
It should be ⌞⌝ ⌜⌞⌝⌟ ⌜.
Sat, 17 Sep 2016 07:16:19 -0500Wow, Alivio is like a marathon compared to those other two. You might have a risk of drowning in my spoiler tags. Alivio Just a little interface help: BGM OFF mutes the music but not the sound, and the squarish button with アイテム見る is your About Item button. Front view: Coffee Table There's a globe on the table, with a display of four bulbs. (It's not quite a globe, but I don't want to call it a gimbal.) The second bulb is lit. Spin the globe and it goes from star to flower, lamp, fern, but the lit bulb changes from second to fourth, first, third. There's a leaf on the floor. Picking it up reveals that it has the letter L on it. Dresser, but first there's a curtain-panel-screen-gate thingy Another leaf near the middle which says A. Also, there appears to be an arrow at the top, running from right to left. And on top of it, beetle symbols(?) that point down, up, up, down, up, up, up, down along the length of the arrow. Okay, now to the dresser proper. Actually, let's deal with that mirror. The patterns on the sides are way too complicated, so just note down the four digits in the corners: 68 35 The lamp stand needs a code we don't have and the drawer needs a key we don't have. Return to the original view and turn right. Right view: Over the counter The picture frame has three shells: small, large and long. On the counter Check in the pink container for another leaf: "E". (I don't even know what these containers are.) The wooden box needs a beetle code. Just to be clear, that will be Left, Right, Right, Left, Right, Right, Right, Left. Press the black button when done. Take the oval key. Under the counter One of the panels under the counter looks different (second from the left), jiggle it until it comes off. A coin machine which requires two coins, on top of which we have a thermometer. Take the thermometer and note that it has some strange figures along its edge. Nowhere near the counter In the plant pot we have a puzzle with four leaves (which we don't have yet) and a compass rose. Nope. Turn right again. Back view Another mirror Looks like it has the same patterns as the one over the dresser. Click on it to slide it aside, then enter the code from that other mirror. Pick up the square key. Glass door Could this be freedom? Maybe, but we don't have the code for the door yet. Look down There's an arrow on the floor. Nope, it's one of those panels that opens up to reveal a compartment... if only your fingers weren't too fat to do that. Turn right again. Left view Let's start with the foreground pillars. First, a wooden panel with some strange figures. Place the thermometer on the hook, revealing what appear to be corner markings: Lower-left, Upper-right, Upper-left, Lower-left, Upper-right, Lower-right, Upper-left. Continuing along the foreground pillars, a clock with three hands. And they all have equal l[...]
Sat, 17 Sep 2016 03:44:16 -0500I can deliver! At least, here are the first two: Akagane (Trivia: Akagane commonly refers to copper, which this room doesn't have much of.) Without a changing cursor, it can be hard to figure out which items are clickable. They're listed here in italics. You start on a screen with three windows, each of which is a clickable hotspot. Left Window There's a single photo with SOS SEA printed over in what appears to be glorious Comic Sans. Also you can zoom in on the window frame to see a hole or receptacle. Middle Window There's a red button that does nothing yet, and on the window frame, there's a crown with sparkling jewels. Right Window There's just the hole in the window frame. Turn left. Left Picture Frame There's a clue with arrows and a blue translucent square which you can click on. As you pick it up, you glimpse some symbols on it. Select the translucent sheet from your inventory and examine it with About Item. Three white symbols, and they appear to be in some sort of... grid? Exit out of that view with the Close button in the top left. Shelves, left You can only zoom in on that one blue box with four buttons. Zoom in again on the box. Place the sheet on the box, overlaying the symbols on the buttons. The buttons should, with a little imagination, read O E S A. Now all you have to do is use a code... The code from the photo is SOS SEA. Remove the sheet and press the buttons in order: Bottom Left, Top Left, Bottom Left twice, Top Right, Bottom Right. The box opens up. Take the crown. Back up to the shelves. Shelves, right There's a safe with a flower-shaped button, and a can of coffee. Except there isn't actually any coffee in there. Open it and take a crown. The safe appears to take a typed password, which we clearly don't have yet. Back up to the shelves. Right Picture Frame Another clue! Five flowers in a row: Red, Yellow, Yellow, Green, Red. Back up and return to the original view. Three Windows Three windows, three crowns. They appear to be identical, so fill in the holes with the crowns in either order. Press the red button, which gives you a satisfying chime and turns the crown above it... green? Or at least, just the jewel. For the left window frame, it's red. For the right window frame, it's yellow. Back up and turn right. Exit Door It has six triangles on it. But since this is an escape game and we're clearly not done, the door won't open. Cabinet It's locked with a heart-shaped lock with three buttons on it. Combine two previously seen codes to get the order for the buttons. The flower and crown codes combine to give the order Left, Right, Right, Middle, Left. The cabinet opens. What treasures could lie insi- oh it's just a bunch of letters. A Bunch of Letters Looking closely, they come in six pairs, each pair separated vertically with a white divider. Take the upper/low[...]
Fri, 16 Sep 2016 21:26:35 -0500
Fri, 16 Sep 2016 13:29:16 -0500
Thanks for the walkthrough vinca. however about the end
you didn't give the full code at the end,so I had to resort to the video walkthrough. If you gave time, could you post the final code before you beat the game? Thanks.
Fri, 16 Sep 2016 12:10:10 -0500
The 'All' tab doesn't seem to be working at present. When I click on it (Firefox), I get a white screen. (I was trying to see if anyone had reviewed the new '10 Gnomes')
Fri, 16 Sep 2016 07:38:18 -0500
Very good!!! A very pleasant casual game with an awful lot of depth. Short enough to explore and complete in a single session but deep enough and rewarding enough to give you a satisfying buzz at the end.
Fri, 16 Sep 2016 05:36:49 -0500
That was pretty funny and straightforward. I had to backtrack to find a
but otherwise it was a pretty short but funny adventure.
I like the little touch where
you can hear rhythmic creaking noises in the not NASA spaceship house after
you convince the astronaut duck to seduce mother hen so you can take the egg
Paul, we've discussed in the past many months ago how just asking for a walkthrough on everything isn't exactly adding to the JiG community.
Either play everything new, figuring out things for yourself OR just be patient.
Most games have their own walkthroughs, or walkthroughs that can be found with a quick google of "game title" + "walkthrough".
The ending to the game kind of solidified my initial thought on the quest.
Make your own damn omelette, mother!
I sort of wish that
We were able to open the fridge and see something lacklustre in there like half-drunken booze or something.
Creative, twisted little game.
Fri, 16 Sep 2016 03:29:05 -0500Walkthrough Part 2! Last time we left off in the chief's cabin. Leave there and exit the village though the far side to arrive at The grey door A grey door is in a rock wall. It has a control panel next to it which doesn't seem to be working. Ah, well. Continue on to the left. Shack meadow A bunch of elephant-sheep-things graze in a meadow outside a shack. Some berry bushes grow in the foreground - collect some berries from the leftmost, as long as you're here. The shack is sadly locked, and its windows boarded tight. Nothing else to do here, so go back to the fork in the path and try the left fork this time. Meadow A meadow with another of those elephant-sheep things, and the mean creepy guy is back! With a staff this time! You can try to fight him with your staff, but you seem evenly matched, so time to try some other tactics. Throw the berries at him to attract the elephant-sheep to mob him, then attack him with your staff again (by clicking his staff). He runs off. Now that you have the eleep meadow to yourself, you can continue onward over the horizon. Cliff edge This place sure has a lot of cliffs, doesn't it? On a ledge partway down the cliff is a box. Note the yellow arch-shaped rune on the top. A large rock is at the top of the cliff edge. Tie the vine to the rock so you can reach the box, then open it and take the lockpicks. So what is there around here that needs unlocking? Rune tree First off there's that box next to the rune tree, back in the forest. Go unlock that, and take the green stone. Note that you now have 5 stones of various colours, and recall that the merchant in the village had a board with 5 rock-sized holes. Village Go to the merchant in the village, and use the coloured runes we've seen around to tell you which colour rock to put in which hole in the board. In order from left to right, they are: green, yellow, red, blue, orange. The merchant gives you a telescope in return for your lovely coloured rock collection. Shack meadow What else can we unlock with these lockpicks? How about that shack beyond the village? Go pick the lock and enter the shack. Shack Inside the shack is a lot of nice stuff. Given that you were willing to take the chief's staff from right in front of him, I don't think you have any qualms about looting this shack. Take the fishing rod, the hammer from the shelves, and the vase from the table. Take as look at the drawing hanging behind the bed as well, and note the heights of the buildings. Once you exit the shack be sure to use the hammer to take the boards from the window, cause when looting a person's home it pays to be thorough. Beach Now that we have a fishing rod, let's do some fishing. [...]
Thu, 15 Sep 2016 22:58:02 -0500
I just went back and tried this (warning: on a really old Macintosh version, so it might not be quite the same) and maybe the key thing you're missing is this:
The dog has to be on the near side of the barrels for you to be able to get it. Line up the oil tank so it can drop oil on the sidewalk where the dog is and drop a lot of oil there. This is a timed puzzle so you have to be kind of quick--after the dog has moved go down from the tower where you can control the oil dropper. Once you go down, use the plunger/gun on the dog while it's still on the other side of the oil. I did this from on top of the box and it automatically moved me into position to get the dog.
Hope this helped!
Thu, 15 Sep 2016 20:37:53 -0500Okay, let's try a walkthrough, why not? Okay, this got longer than I was expecting, I think I might split this into two parts. To be continued! (hopefully) Walkthrough, part 1 Begin by clicking through the opening cutscene - oh no, your weird car-with-wings-shaped spaceship is gonna crash! Luckily you espace, but are now stranded on this planet. What to do? The cave Head to the right and into the cave. Pick up the large rock, and note the nice bed-shaped shelf. Too bad it's too hard to sleep on, even though you're exhausted from escaping your fiery death. Outside the cave, just to the left of the cave mouth, a path leads down to the beach. An old com tower in out in the ocean - a possible way to contact help, if you can get there. Pick up the red gem, then head back to the ship. The ship Examine the smoldering wreck of your ship; pick up an orange gem to the right. The cockpit glass is cracked; use the large rock to break a hole in it. Inside the cockpit, open the middle drawer and take the glove. Note the symbols on the sign hanging in the back, and that the sign had been knocked upside down by the crash. Back outside the cockpit, look at the cargo hold. It's locked with a 4-symbol code. Good thing we just saw a sign with 4 symbols. Remember the sign is upside down, and enter the code accordingly. backwards-Z, O, backwards-J, I Take the machete and the hook from the hold, then head back to the start point. Forest Head left this time to the start of a forested area. Use the machete to cut the soft bushe; there's nothing else you can do here, yet. Cave Back to the cave! Use that nice soft thatch you cut to make yourself a comfy bed. Sleep time! But oh no, who could that shadowy figure be that lurks all creepy like while you're sleeping? Eh, probably, just a dream, right? But wait, your machete is gone! Forest No longer tired, you go in search of your machete. A path has been opened up in the forest. May as well follow it. Rune tree Heading down the path leads to a large tree covered with runes, and some new background music. One of the runes on the tree, shaped like a V, seems to be missing. Note the orange rune that looks like ID. Across from the tree is a locked box. The path forks here, with one part going straight and the other heading left. Small cliff Go straight. There's some flowers growing in a niche of a small cliff, and some weird reeds with boomerang-like pods. But enough looking at the local plantlife, we have a machete to find! Waterfall Go right to get to the waterfall. There's the machete! Pick it up, as well as the blue stone from the river. Note that wh[...]
Thu, 15 Sep 2016 15:02:42 -0500
An interesting idea but let down by the implementation. Jumping seems far too glitchy and random, as does the design. And it was over far too quickly. In the end there were only two objectives, the two stars I collected, before it finished. It would have been over much sooner if I had not spent so much time trying things that did not work, retrying jumps and paths.
- John Blackburne
Thu, 15 Sep 2016 01:23:40 -0500
Hello wjguest, I have the same problem with the gun and plunger , I can't shoot the dog , how did you solve it please?
Wed, 14 Sep 2016 23:02:44 -0500
I'm a latecomer to this game - I have the gun and the plunger combined but I can't get the robot to take the gun to catch the dog. I'm playing on an iPad. Grrrrr! What am I missing please ! I've tried it from top of the red crate and on the ground .
Wed, 14 Sep 2016 08:00:07 -0500
Paul, there's a "WALKTHROUGH" option on the game's main menu that links to a complete, written walkthrough guide (not a video) on IndieDB.
Tue, 13 Sep 2016 17:07:21 -0500
it is available online now...
it says not to leave links, but think it would be okay to leave this one? Anyways, here it is. http://sandbox-adventure.com/romance-detective/
Tue, 13 Sep 2016 15:29:13 -0500
Tue, 13 Sep 2016 15:26:26 -0500
Sun, 11 Sep 2016 20:37:59 -0500
I've played this twice and really enjoyed it, only to be disappointed that suddenly it was over. So I may have to spend some money on it.
Sun, 11 Sep 2016 19:55:56 -0500
Enjoyed this for its sense of humor. I actually liked the minimalist music. I felt that some of the clues were a bit clunky, however I am not at 100% today, so it may be me.
Sun, 11 Sep 2016 19:22:17 -0500
As someone who is colourblind, a little note on that in the review would be nice. Fun game though, and the visuals are really comfortable to the eyes.
Sun, 11 Sep 2016 13:48:09 -0500
If anything, I thought it was a bit too long.
There were several hotspots that would have benefited from some visual clue. I don't think it enhanced the game to have to slowly wave the cursor around every scene to be sure of finding all the exit points.
I liked the puzzles involving the strange letters.
Sat, 10 Sep 2016 18:34:21 -0500
Just want to send a note of thanks to everyone who's keeping up with posting games and comments. I really appreciate it and enjoyed this review - substantial and sweet to read. Thanks guys.
Sat, 10 Sep 2016 04:11:00 -0500
I had to check the maker's walkthrough for that color code. Yes, it is possible to permanently miss a clue.
The colors of the stones match the colors of the symbols as they appear. (Some of the symbols are desaturated, but there's enough clues to keep things unambiguous.)
Sun symbol: on a jar which can be found in Dravid Chief's house.
Rainbows: off a cliffside on a box, hidden once the box has been opened.
M (or is it a 3?): in Dravid Chief's house, on the drape with red circles.
Squiggle with corners: in the village background, on a building with a different roof.
ID: painted on/embedded in a magical tree beside other symbols.
Green, Yellow, Red, Blue, Orange.
Fri, 09 Sep 2016 20:18:19 -0500
Huh; took me a bit to figure out some puzzles (and that some items could be combined); would've liked a bit more obvious markings for when you could change scene - there were a couple areas I didn't even realize I could get to at first. I wouldn't call it particularly short, myself.
I think I missed a couple clues for the
colored stones puzzle. I eventually just solved through guessing for the red and orange stones.
Also what was that one guy's problem? He harasses you all game, and tries to stop you from leaving, but it never really says why. If he dislikes you so much wouldn't he want you off his planet?
Fri, 09 Sep 2016 14:57:41 -0500
If you are a member of Gamer Safe, or have gamer gold which is currently the only way to get the premium edition of this game and is used in other games, you should read this article: https://www.gamersafe.com/payment_entrypoint.php?game_id=400&payment_method=g2s . I promise I'm not link dropping! I may be the only person who goes back and replays these games, but I have long considered purchasing the premium version--looks like that won't be possible in the future. GameInABottle? Any other options on the horizon? Or will the premium game be opened up? Just some thoughts!
Fri, 09 Sep 2016 14:39:55 -0500
Very nice but a little too short
Thu, 08 Sep 2016 13:09:24 -0500Misinformation is fun! M1 Clear: Defeat 20 enemies Complete: Defeat them as fast as you can and take as little damage as you can, then defeat boss(es) M2 Clear: Defeat 30 enemies Complete: Defeat them as fast as you can and take as little damage as you can, then defeat boss(es) M3 Clear: Defeat 40 enemies Complete: Defeat them as fast as you can and take as little damage as you can, then defeat boss(es) M4 Clear: Defeat 60 enemies Complete: Defeat them as fast as you can and take as little damage as you can, then defeat boss(es) M5 Clear: Defeat 40 enemies Complete: Defeat them as fast as you can and take as little damage as you can, then defeat boss(es) M6 Clear: Defeat 50 enemies Complete: Defeat them as fast as you can and take as little damage as you can, then defeat boss(es) M7 Clear: Destroy the boss tank Complete: Destroy it as fast as you can and take as little damage as you can, then defeat boss(es) M8 Clear: Destroy the boss tanks Complete: Destroy them as fast as you can and take as little damage as you can, then defeat boss(es) M9 Clear: Destroy the boss mech Complete: Destroy it as fast as you can and take as little damage as you can, then defeat boss(es) M10 Clear: Destroy the boss helicopter Complete: Make sure your armor isn't upgraded much, 3 times to each attribute is safe. Destroy the boss helicopter with light damage, then defeat boss(es) M11 Clear: Destroy the 5 sets of 3 bosses each. Complete: No clue, just do the above as fast as possible. M12 Clear: Destroy 20 enemies, then reach the blue waypoint to the right. Complete: Do the above with light damage taken, then defeat the boss M13 Clear: Defend the post for the entire duration. Complete: Do the above with as little damage taken as possible and as many kills as possible, then defeat boss. M14 Clear: Destroy 40 enemies, then reach the blue waypoint to the right Complete: Make sure your armor is not upgraded much. 3 times to each attribute is safe. Do the above while sustaining light damage, then defeat bosses[...]
Wed, 07 Sep 2016 18:27:58 -0500
Well, I believe I've found out why there's no English version to be found and why the website is no longer working. The developer (supposedly) has decided to try and get it greenlit on Steam.
Wed, 07 Sep 2016 10:51:00 -0500
The thing you are counting up to is in plain sight...
It is the beginning of each word that counts...
Wed, 07 Sep 2016 09:17:32 -0500
I got through all 29 levels with no problem, but 30 I was becoming quite frustrated with, what is it we are supposed to be counting? I clicked lines in the letters, order in the alphabet, etc. I finally clicked on the '?' at the top thinking it would go to a walkthrough and it skipped the level?! Can someone explain the solution? Also, I am left still wondering what's in the box. Bonte could have put a satisfying little cute or clever thing the box opened for at the end of each level, just my opinion, still a great mini puzzle game.
Wed, 07 Sep 2016 07:05:11 -0500
Is there a way to sync game data from one device to another? So as to be able to play where you left off on one device or the other. My 2 devices are Android Moto G and Samsung Galaxy Tab 2 (7.0)
Mon, 05 Sep 2016 13:16:39 -0500
The logic behind box 29:
Click a tile to copy its color, click another tile to fill it with that color. Make all the tiles one color by clicking on any color of your choice with all your odd-numbered clicks, and then any other colors with your even-numbered clicks. For instance, green-red (turns green)-green-red (turns green)-green-purple (turns green) - etc.
Mon, 05 Sep 2016 11:45:20 -0500
Can anyone explain the logic for level 29?
I just clicked every button until one changed, then repeat.
Mon, 05 Sep 2016 09:35:16 -0500
There are so many glitches that can happen if you hit a corner just right.
I glitched my way to the outside of the solar station, but couldn't find a way to land on the sun alive. Then I got myself stranded on the balcony with no way to escape by rotation.
And then I refreshed the page and got myself stuck in the wall in the first 10 seconds. I haven't been able to do that again though.
Mon, 05 Sep 2016 09:19:39 -0500Hello there! This is my first Wlkthourgh ever. I hope will be usefull even if the game is quite little easy. FIRST SCENE - THE PORTAL 1) After the cutscene, open the VIOLET POWER BOX on the left and put the CARD you've already have in your inventory in and go back 2) The open the big green CIRCUIT BOX and coonect the cables. To do so, click the UP ARROWS, from left to right: 3 4 2 0 1 times 3) Look at the SCRAP OF PAPER on the right side of the room and tilt your head to your right to see the PASSWORD for the portal, which is: 4003 an go back 4) Click on MONITOR and put the password in and at the end, click on the CHECK SIGN in the bottom right corner to confirm it. In the next screen, you see the coordinates of RIDDLE ELEMENTARY written in green. What you have to do here is to put those same coordinates below for the PORTAL TARGET". The "+" button add 5 and the "++" add 6. So, for the "pLatitude", press the "++" button 4x to reach 24 and then the "+" 3x to reach 39. For the "pLongitude" same thing but in negative. The "--" substract 6 and the "-" substract 5. So, press the "--" button 12x and the "-" 1x. With all the coordinates correctly introduced, now you can press "ACTIVATE" to activate the portal. On the monitor will appear "TELEPORT WILL BE ACTIVE WHEN THE POWER IS ON" but since you've already give power to it solving the CABLE PUZZLE in point 2), when you go back, you'll se the portal functional. Clicking on it, you and your firnds jump through and after a cutscene you're in the class under the manace of the laser gun security system of the new Alien Headmaster. CLASROOM 1) When you'll have the control back, click on the TRASH BIN and you'll have a PAPER BAG with some kind of eyes painted on it. 2) Click on Phred who's sitting right behind you and automatically Phil asks him if he has anything useful and Phred gives you a GREEN BACKPACK. If click on the down arrow in the bottom right of the screen, you see a little cutscene where Phil stand up and a manacing laser gun aim at him. The psychop[...]
Mon, 05 Sep 2016 00:16:42 -0500
I've found two endings.
1: Val leaves Harry stuck on the last level. (The same ending text whether or not Val bothers to steal the loot.)
2: Val manages to spring Harry from the trap on the last level, and the two leave together.
I have not figured a way for
Harry to escape without Val
...but I did try, hoping for a third ending.
Sun, 04 Sep 2016 13:08:46 -0500
You are right. I will make sure it will be fixed.
Sat, 03 Sep 2016 17:38:37 -0500
Hello, for that last puzzle where you use the code on the 4 sliders, you don't need advanced mathematics or electronics just simple logic:
Now each slider has 10 points on it just like a telephone 1234567890. Now over 1st slider it has number 1 in Roman numerals over 1st point so its 1 counting from it take slider to 7, from the four number code 7482(That's code from the code paper you got from the machine and fish).
Now 2nd slider has Roman number 3 on 1st point so calling it it three we count and take slider to it 2nd point which is 4.
Now 3rd slider has Roman numeral 5 over 1st point so we call it five and counting from it we take slider to 8 from the code.
Now 4th and the last slider first point has Roman numeral 6 on 1st point calling it six we count so as to get 2 from the code. ( in last slider as you count starting 6 we go 7>8>9>0>1>2)
So we don't need any Modulo Math just a little Medulla maybe ;)
Hope that helped.
Sat, 03 Sep 2016 12:18:13 -0500
This game is tagged "Flash" and "Free" but there's only a demo version and a full version, so it should be marked 'Demo' not 'Free', right? Also, (a little more certain), it's a download game, not a flash game.
Sat, 03 Sep 2016 11:55:58 -0500
Oh yes, what you said.
Sat, 03 Sep 2016 11:54:58 -0500
Figured it out!
The stars give you special powers. The one star allows you to change the direction of gravity based on the angle of the floor you walk on. Another allows you to go inside those colorful octagons by pressing the down arrow. And the one I was stuck on allows you to reset the direction of gravity by pressing the down arrow.
Sat, 03 Sep 2016 11:36:30 -0500
If i'm not wrong, there should have been a star in that room.
This star gives you an additional ability:
To rotate the world back to the "original" direction by pressing the "down" key on your keyboard.
Sat, 03 Sep 2016 11:26:14 -0500
I'm stuck at the observatory. The arrow there (for me) is to the right. How do I get out?
Sat, 03 Sep 2016 02:01:55 -0500
Will there be an android version of Able Black?
Fri, 02 Sep 2016 23:44:40 -0500
Cute and not too long! Does anyone know if there's more than one possible ending?
Fri, 02 Sep 2016 17:37:58 -0500
How to get full lives (hassle-free and free-free) on the Gardenscapes app for iPhone.
This "trick" is free, done without requiring hacking apps or software, and without having to ask friends or use in-game currency. The trick was done with an iPhone 6s running iOS 9.3.2 on 9/2/2016.
1. Close game out
2. Change date time ahead at least 2.5 hours
3. Open game again, lives will be full (5)
4. Close game out again
5. Change date/time back to auto or current time
6. Open game and play.
*Its important to switch the date and time back (steps 4-5) to reset the clock so that you don't have to keep moving the clock further and further away from the current time. If you do not do this, the game thinks you ran out of lives 2.5 hours ahead (or however far out you set the time).
Example: You run out of lives at 12:00 pm and you have the full 30 minutes remaining to get another life. Perform steps 1-3. The game thinks the time is 2:30 so when you run out of lives again, you would have to move the date/time forward to 5:00 pm to get full lives back.
Once you perform steps 4-5, the game knows it's 12:00 again. When you run out of lives again you only have to move the time to 2:30 again. You don't lose the lives you've gained.
*Done on iPhone 6s with iOS 9.3.2 but may work with multiple devices and platforms.
Fri, 02 Sep 2016 14:25:27 -0500
oops, spoiler alert!
Fri, 02 Sep 2016 14:24:15 -0500
I found the answer to E9! put the thing in the whole and then make a tool that will fit in the hole and poke the thing hard.
Tue, 30 Aug 2016 17:17:03 -0500
very nice and interesting game! loved the theme and the puzzle, although some puzzles were boring and took really longer than they are supposed to, but all in all i enjoyed it.. (I used walkthrough video to help solving some puzzles that needs a specific strategy :p)
Tue, 30 Aug 2016 10:11:31 -0500
For me personally, The Last Stand Union City is one of the most underrated flash games. It is so good and i wish there was a 2nd version of the game!
Tue, 30 Aug 2016 08:33:12 -0500
for everyone who liked the first two, there are now two more episodes here:
they are just a bit harder then the first two and they advance the story...
another new thing are comic page story sequences. They should be read from right to left; the images are numbered in the fourth but not in the third so they won't make much sense if you don't look at them in the right order.
Mon, 29 Aug 2016 02:43:02 -0500
A few times I helped a boss battle along with clicking, but eventually the strength needed to kill a boss is much greater than what clicking can do. Incidentally if others are interested in a a form , my boss edited a sample form here "http://pdf.ac/6W9UiJ".
Sun, 28 Aug 2016 17:27:41 -0500
Wow. That was.....deep.
Sun, 28 Aug 2016 14:58:59 -0500Here's a "walkthrough" for that one puzzle: Play around with the kaleidoscope for a while. You should notice six white lines which never move. Normally these would be mirrors, but this kaleidoscope works a little different. The lines divide the image into six sectors. Three of them rotate with the mouse, the other three rotate the other way. What happens if you focus on one sector? If you can't follow what's going on with the rotations, cover up everything but the top sector. This is a cropped image of your clue. (This clue sits on a grid of rhombuses (rhombi?) with lines at 60 degrees. We'll pretend they're squares, because that's what the buttons on your heart box are.) Start by aligning the concave angles. Arrange your kaleidoscope so that the top sector shows a V shape with a symmetric gap at the very top. There should be three colors visible... Green, Blue, Red. So the center square of the heart is blue, and the ones above it to the left and right are green and red. Method 1: Now start at red and rotate your image, following the outer edge clockwise to see the rest of the colors: Red Green Yellow Blue Red Yellow Green Fill the pattern in on the box accordingly. Method 2: Assemble together at least four views of the image to fit the heart shape. The first is the V alignment described above. From there, rotate until red/green goes out of view and two other squares come in. Left side (red out of view): [Yellow] Green [Red] Blue Right side (green out of view[...]
Sun, 28 Aug 2016 14:34:32 -0500
when you figure it out the cube thing really is genius!
Sun, 28 Aug 2016 09:22:53 -0500
I don't get the way you figure out the kaleidoscope pattern? !
Sun, 28 Aug 2016 04:56:36 -0500
such a sick game! not boring or too hard either
Sat, 27 Aug 2016 15:41:06 -0500
this game is really nice! mostly atmospheric with a simple concept and great music. I have no problems with it. thank you for posting it JIG.
Sat, 27 Aug 2016 11:18:47 -0500
There's also an iOS version:
Would be great if the article could be updated!