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Comments (5)

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Preview: Jay is Games: Comments

Jay is games: Comments



Latest comments for Jay is games



Last Build Date: Tue, 19 Sep 2017 02:05:13 -0500

 



Comment on "Cube Escape - The Cave"

Tue, 19 Sep 2017 02:05:13 -0500

Good addition. Thanks.

- gardenscapes




Comment on "String Theory 2"

Mon, 18 Sep 2017 16:21:21 -0500

Not a problem, PokeGod.

- Cyberjar88




Comment on "String Theory 2"

Mon, 18 Sep 2017 09:26:43 -0500

You've got to drag the "strings" in the game (and various other contraptions) in order to manipulate the level and get the shape(s) to the exit. It might be a good idea to check out the first game as well if you'd like to give it another shot.

Also fixed the image link issue, thanks for pointing it out Cyberjar.

- Arceus




Comment on "String Theory "

Mon, 18 Sep 2017 09:24:08 -0500

Fixed, thanks! (And the other one too I think.)

- Arceus




Comment on "String Theory 2"

Sun, 17 Sep 2017 18:27:30 -0500

The second image links to the first game.

- Cyberjar88




Comment on "String Theory "

Sun, 17 Sep 2017 18:17:39 -0500

The second image links to String Theory 2.

- Cyberjar88




Comment on "String Theory 2"

Sat, 16 Sep 2017 19:38:07 -0500

Takes a long time to load. I couldn't figure out how to play. I didn't play the first one, and didn't see any instructions.

- MtDewed




Comment on "Run 3"

Fri, 15 Sep 2017 06:13:27 -0500

So cute and entertaining, but this third installment has me confused with so many ways to upgrade. still my best run 3 game.

- Run 3




Comment on "String Theory "

Fri, 15 Sep 2017 05:33:11 -0500

Great puzzles. I almost quit the last level after about 10 tries, but I finally managed to finesse the ball into the zone.

- barbara




Comment on "String Theory "

Thu, 14 Sep 2017 13:42:37 -0500

Absolutely! You can expect a review for the sequel coming out in the near future.

- Arceus




Comment on "String Theory "

Thu, 14 Sep 2017 13:41:35 -0500

Obligatory mention that String Theory 2 has been out since June and is a great sequel to this already amazing game.

- kktkkr




Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 16:46:55 -0500

I missed this earlier, but there's a further significance to the name:

The keys spell E.X.I.T. in the order that you get them!

- kktkkr




Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 16:07:38 -0500

Indeed, almost every pixel-hunt spot in this game is hinted at by some subtle clue. E.X.I.T. Your quest for an exit is greatly improved by these silky smooth animations. Exploration You start off facing three pictures on the wall over a sofa with a red cushion that hides a wooden star piece. There's nothing under the sofa. You can also zoom in on the potted plant on the right for some reason. And that reason is a loose panel in the wall skirting, next to the floor light. Click it to remove it and find a capsule stuck inside, out of reach. If only you had a stick to extend your reach... Oh wait, you do have a wooden stick hidden on top of the left blue picture! Take it and use it to retrieve the capsule, which has a small horizontal slit on the front. Turn left to a screen with a table with a locked drawer. It has various items on it, but you can only zoom in onto a locked notebook and pencil holder with six colored pencils of different lengths. Above it on the wall, there's a decoration which looks like a clock, with five different colored balls-on-spokes alternating with six white ones, and a gap at the top. Turn left. A locked treasure chest sits on the floor with a ring-bound notebook hidden behind it. The notebook has a starry cover and a vacuous interior, i.e. a blank page. Above the chest, a picture hangs over the wall, in shades of tan and brown. To the left of that, a plant hangs from the ceiling, and you can shift it aside to find a three-digit safe on the wall. Turn left. Six photos hang on the wall, but you can only zoom in on the top-right one with screws around the photo. Beneath the photos, a cupboard has two sliding doors. The right one is locked but the left one isn't, and you find some wine bottles inside which hide another star piece. On top of it, there's a box with some star-shaped holes and a low-detail globe with nothing under it. Astral Use both star pieces on the star box, and a click sound signals that it's now unlocked. So push the catch on its front to open it and find a magnifying glass. Scope Use the magnifying glass to uncover the hidden clue in the notebook. Click on the blank page at the exact spots where stars appear on the cover to find the digits 3, 8 and 4. So enter 384 in the three-digit safe to unlock it and get a gold key. Unlock 1 Use the gold key to unlock the table drawer. Inside, there's a flathead screwdriver. Unscrew Use the screwdriver on the upper-right photo frame, removing the photo from it to reveal a pentagonal hole behind. Also use the screwdriver to pry open the capsule. Take the crown piece from inside. Royal Use the crown piece on the hole in the photo frame, and the yellow picture slides aside to reveal a box with another pentagonal hole, except this hole points upwards instead of downwards. It looks like you'd also be able to use the crown piece here, but there's a catch: the picture slides back when you pick the crown piece up. So hold it open by placing the stick in the gap under its lower rail (you'll have to zoom out once first). Then pick the crown piece up and use it in the new box, which unlocks it. Open its drawer and take the silver key. Unlock 2 Use the silver key to unlock the cupboard door under the globe, and take the photo from inside. This photo shows a top-down view of the room, but exactly one spot is different. Difference At the lower-left of the photo, something is on the wall where it's currently blank. So click the empty wall (slightly under and) to the right of the brown picture to find a loose panel. Push it and it opens up. Take the lever from the hidden compartment. Tock The lever is actually just a black ball on a spoke[...]



Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 13:39:40 -0500

Actually on E.X.I.T. I discovered on replay that I did not have to pixel-hunt.

I thought I had to pixel-hunt with the notebook and magnifier, but actually

I discovered if I clicked on the closed notebook directly on the stars on the cover

that the mouse was in the correct positions to find the numbers with the magnifier.

- Brf




Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 12:49:15 -0500

I hope I got this right, since it took quite a lot of effort to get the codes together. 40 This may be an unpopular opinion, but working out obscure codes is one of my least favorite parts of any game. Interface help Use the buttons in the top left to save and view the code list. The code list is grouped by type and location and ordered according to which codes you enter first. Exploration (I'm skipping most of the clues here, because that's what the game's about.) The exit door is right in the middle of the room (it's not a cupboard), and it has 41 lights on it, 7 next to a 3x3 grid of buttons, 9 next to a vertical three-digit panel, 24 next to a four-digit panel, and 1 over the door handle. The cabinet to the left of it has three doors which open up into compartments with digit-shaped figures in them. Next to it, the cupboard with nine doors has white and orange dots on the doors, which open in different directions to reveal digits on their backs and small stacks of daruma-otoshi blocks. On top of that, four plant pots hold plants of different types. Above that, a brick wall stretches across the screen, but the dark-colored bricks in the top left are particularly interesting. To the right of the door, some shelves hold groups of playing cards in clear displays. There are posters to each side of the shelves with various codes and clues. Under that, a table with four drawers holds Reversi/Othello boards with clues beside them, and there's a helpful book on the table which you can flip through for even more codes. Note that clues in two places involve faint white patterns: The cabinet doors on the left, and the drawers of the table. The 3x3 grid Every single code in this grid comes from the 3x3 cabinet. However, there are two types of code, 4 of them are sequences of all nine buttons, and 3 of them need some buttons on and some off. All buttons in order, starting from the middle with each door opening in the direction of the next. All buttons, in order of the digits on the back of each door. Only the doors with orange digits on their backs. All buttons, in order of the number of dots on the front of the doors. Only the doors where the front dots are orange. All buttons, in order of the number of blocks inside each compartment. Only the doors where one of the blocks inside is orange. For the Orange/white codes, push the buttons marked O. 789 612 543 851 469 237 Oww wwO OwO 724 918 653 wwO OOw wOw 479 153 682 wOO wwO OOw The three-digit codes 5 from the small cabinet, 3 from the shelf, 1 from the book. First column: Number of sides on each white shape on each cabinet door. Digit on the handle of each cabinet door. Number of digit figurines behind each cabinet door. From the shelves and the posters on their sides, follow the horizontal Amidakuji to match the squares from the left poster to the digits on the right. According to the book's Table of Contents, the number of sections in each chapter. Second column: Number of white shapes on the front of each cabinet door. Digit shape of each figurine in the cabinet. Clue from the poster under the shelves: The rightward arrows are black, so count the black cards in each row. Code on the poster to the right of the shelves. 406 493 101 183 735 784 281 128 437 The four-digit codes 3 from shelves, 3 from the book, 8 from the plants, 5 from the table, 5 from bricks. Top row: Digit shapes formed by the shelves. From the poster under the shelves: The downward arrows are red, so count the red cards in each column. [...]



Comment on "Build-a-Lot: On Vacation"

Wed, 13 Sep 2017 11:08:33 -0500

I've gone through this page about 4 times and I can't find help for level 28. I've attempted this level so many times and can't get past it in just 10 minutes. It feel impossible! Can you please help me?

- Tracey83




Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 10:44:57 -0500

Escape from the Bank It's the safest place to be, kind of. Exploration Oh no, the doors are locked and there's no one left in the bank! And the pedestrians outside the window don't even seem to care. Search the wooden tables along the window. There's nothing more than trays of unimportant documents and cups of pencils in green, yellow and blue (and some pens), but at the end of the wall, a dustbin hides a screwdriver. Things are about to get interesting. Check the benches in front to find a two-button safe and a three-digit safe with No written on it. Don't let that discourage you! Turn left to the doors that don't open (yes, they're locked), then turn left again to the row of four bank windows marked on the top with numbers, next to a ticket dispenser with a red PUSH button. On the left side, a "security window" has a three-digit safe on the counter with some tiny objects above the numbers. Walk around the counters to the office table on the right with four computers, each showing different digits (after you click and hold their mice) and having either a red or green power light. Check behind the counters. It's a little cluttered, but you find a three-digit safe with colored digits and a four-button safe whose buttons cycle through directional chevrons when clicked. You can also examine the back of the ticket dispenser to find it unplugged, with an adaptor missing. Beyond all the office equipment, there's a pair of double doors and a plain wooden door to the left, both of which are locked. Decor Use the clue from the equipment in the room to unlock the three-digit safe with tiny objects. Count the potted plants (not including the flowering one), office chairs and calculators. Potted plants: 1+2+1+1=5 Office chairs: 4+4=8 Calculators: 2+2=4 Enter 584 in the safe, then press the button to open it up and get Security Card A. It's labeled "For Branch Manager Use", which means it's super important. Traffic Use the clue from the computers to unlock the two-button box on the first bench. The digits 1, 2, 3, 4, 5, 6 appear on the computers with green, green, red, green, red, red power lights. So click the right, right, left, right, left, left buttons, and the safe opens up. Take the cable from it. Queue Look around the back of the ticket dispenser (on the screen showing the back of the counters) to find that it's unplugged. Use the cable on it to get it connected, then push the red button on the front to get a ticket with a three-digit queue number. So enter the queue number (777) into the three-digit No box. Then open it and take a pink key from inside. Tropical Use the clue from the colored pencils to unlock the three-digit box with the pencil next to it. There are 5 green, 6 yellow and 4 blue pencils, so enter 564 in the box. Then open it and take Security Card B from inside. It's labeled "For Assistant Branch Manager Use". Directional Use a red arrow clue to unlock the four-button safe. The arrows on the doors point left, right, left, right. So click the buttons 4, 2, 4, 2 times, then open the safe to get a red key. Unlock (pink) Use the pink key to unlock the wooden door and enter the manager's office. Inside, there's several shelves of items behind the desk. So take the mirror from the left wall and read the note in the left desk drawer, and look at the locked briefcase on the desk. Also examine the photo frame on the right shelf that faces inwards. It's not a photo frame, it's a pair of pliers trapped under some screwed down glass! So use your screwdriver to remove the glass and take the pliers. Unlock [...]



Comment on "Weekday Escape N°155"

Wed, 13 Sep 2017 10:41:38 -0500

A new Kotorinosu! A tricky one too. You have to do a little pixel-hunting.

- Brf




Comment on "Exit/Corners"

Mon, 11 Sep 2017 16:32:00 -0500

Not a puzzle game. 99% story which was... not a story so much as hinting at a story.

I got tired of pressing space bar for 20 minutes to get a single puzzle.

- chapel204




Comment on "Exit/Corners"

Mon, 11 Sep 2017 09:48:24 -0500

The puzzles are fun enough (if little varied) and I don't think I'd even mind the graphic novel elements if they A) weren't so numerous, or B) didn't make me wear out my mouse button to move through them. Maybe if there were more than one line of dialogue per screen?

Anyway, the game's not finished yet. As of now, it's up to chapter 16 out of 30, so I might come back in two weeks when it's all finished.

- jason9045




Comment on "Exit/Corners"

Sun, 10 Sep 2017 04:44:53 -0500

Sorry to say that I agree with @diorist. It's not really an escape game at all. It's just a graphic novel. For game-play, there was only one feeble puzzle to solve.

- barbara




Comment on "Exit/Corners"

Sat, 09 Sep 2017 22:08:42 -0500

Characters are hackneyed, so dialog doesn't add much to your typical no-backstory game. Mostly empty talk, and you have to click through a ton of screens between puzzles. Element of danger adds a little bit of edge, but overall not enough to keep playing.

- diorist




Comment on "Weekday Escape N°154"

Fri, 08 Sep 2017 03:05:36 -0500

Bianco Restaurant The music from the menu screen stops once you start the game, so I opened the game in another tab just to keep it playing. Exploration You start off facing locked double doors. In the upper-right, an Italian flag poster has buttons that will magically save your game or give you instructions on how to play. Below it, a safe in the wall has four buttons that don't work. On the opposite (left side) of the door, a chalkboard on the wall lists the number of people reserved for each seat, and it asks you to write in the correct numbers... but you have nothing to write with. Turn right. There are two tables here with nothing interesting about them, but between them on the wall, a power outlet is fastened by screws. Above the tables, there's a large flowery poster reading F³. To the left of the poster, there's a golden hinged panel on the wall with shapes on it. Further above that, there are flags labeling the tables with letters and pictures. Even further up in the top left, a pair of white sunglasses hangs from the top beam, out of reach. Flip up the hinged panel by clicking its lower edge. Behind, there's a clue reading C3. Look under the B table to find a clue reading D4. Check out that poster again. There's a metal hook hidden to the upper left of the 3. Turn right. Tables A and F are here, so look around them to find a locked box and a box containing a pointer, respectively. On the wall, a metal cage holds six letters, and the sign above it has twelve buttons that light up purple when clicked. That picture above F looks a bit unfamiliar... so zoom in on the flag to find the bent end of a nail sticking out of the window frame. Turn right, and look behind table E (the left one) to find some graffiti reading B2, as well as a chisel (or is it a scraper?). Also examine table D to find an empty lighter on the left chair. Tall Extend the pointer and use it to retrieve the sunglasses above table C. Thin Use the chisel on the box behind table A (examine it and click the gap under its lid, facing you) to open it up and find a tube of lighter fluid and a clue reading E4, with the E in a purplish shade of red. Also turn over the lid to find a clue reading A1, with the 1 in the same red. Dismantle If you examine the straight end of the metal hook, you'll find a screwdriver head. So use the hook to unscrew the power socket next to table C. Behind, there's a piece of chalk and a clue with a cross between two squares. Reserved Use the clues around the room to "write" the correct numbers on the chalkboard (using the chalk you have on it). The clues are A1 B2 C3 D4 E4 F3, but that doesn't work! Clearly, there's something more to some of the clues. The E4 and A1 clues had mixed colors. Match the colors to get A4 in white and E1 in red. The numbers for A to F are then 4 2 3 4 1 3. After writing those numbers in, a chime sounds and the whole board glows blue. Violet Use the sunglasses on the chalkboard, and lots of other symbols appear: some plus signs, some equal signs, and some geometric shapes. Math The safe to the right of the door is now active, so use the shape clues to get a four-digit code for it. Circle Triangle Square (from the hinged plaque) would be 938, but that's only three digits. What else was there? The clue behind the socket reads ◻×◻ (vertically), which works out to 64. Use that in place of ◻=8, and you get 9364 as the cod[...]



Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 21:52:08 -0500

Thanks Konrad. Can't wait for the bianco escape.

- Paul







Comment on "Submachine 10: The Exit"

Thu, 07 Sep 2017 18:43:24 -0500

Does anyone know where I put the

last fuse? I got the one in storage unit 33/3 in 1-0-0, the back room in 1-1-0, and the one below 1-1-1,

but I can't find the last one.

- lostghost




Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 17:48:50 -0500

could someone post the true link to Riddle Japanese Room?

- Paul




Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 14:47:56 -0500

This is horribly long and I hope I didn't mess anything up here. Also, that link needs to be fixed. Riddle Japanese Room The game has a very similar title to those in the Riddle Room series, which is why I'm writing it this way. Exploration You start off facing double doors with comma-shaped holes in the bottom. You see a blue floral floor mat on the left, so turn left to find that there's more mats, three more in fact for a total of four, with a sakura mark next to the green one. To the left of that, a small display shelf holds three kokeshi dolls with different numbers of red stripes on their bodies. A dark patch on the floor next to the shelf hides one of the missing comma-shaped magatama pieces. Turn left. On a small table on the right, there's a box with four colored buttons. There's not much else on this screen, except for the wooden column on the left which has a closed compartment and a lit candle at the top. Turn left. There's a pair of large sliding doors on the right, locked by a single lock which requires a key. To the left of that, a small enclave houses a tilty scroll with a landscape painting, as well as a bowl of dice next to a flower pot and a box which looks like it has three buttons and an empty circular hole at the top-right. Directional Use the clue from the colored floor mats to unlock the box with four buttons. The mats are Blue Red Green Yellow in clockwise order, starting from the furthest one from the sakura mark. So enter the same code in the box (clockwise starting from the top, 1 0 2 3 clicks), then open it to find a metal key. Unlock 1 Use the key to unlock the double doors, and open them to find a display with five plates of mochi(?) behind the right door, and another shelf of kokeshi dolls behind the left door, as well as a stack of red floor mats which hides a kokeshi doll on the left. This particular doll has no red stripes though. Planted Use the kokeshi doll on the circular indentation on the box beside the potted plant. Its buttons now flash white when pressed. But where's the code for it? Each of the other kokeshi dolls has a different number of stripes: 6, 1, 5 on the first shelf and 2, 4, 3 on the second shelf. The dolls with 1, 2, 3, 4, 5, 6 stripes are on the middle, top, bottom, middle, bottom, top shelves of their respective displays. So click the corresponding buttons, and the box opens up. Take the other magatama piece. Twin Use the magatama pieces to unlock the double doors on the first screen. Behind, there's another display with five daruma dolls, some having only their left eye painted and the others only their right. There's also a table with a clear glass top which has a box on it taking a code with dice faces, and a blank piece of paper in front of a small photo frame that shows a picture of the column with the lit candle... except it's not lit in the picture. Quartet Use the clue from the dice in the bowl to unlock the box on the glass table. The dice faces show 5, 6, 1, 2 dots, so click the buttons 4, 5, 0, 1 times. The box opens up and you can take a folding fan from it. Windy Fan the candle to put it out. The compartment under it opens, so take the matchbox within. Combust Use the matchbox on the blank paper to char it, revealing a sequence of tilted rectangles. Ob[...]



Comment on "Lift"

Thu, 07 Sep 2017 13:03:14 -0500

these games are lovely, but the image at the end always feels a little out of place haha. kind of pulls me out of the headspace of the game

- Krizpy




Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 10:37:16 -0500

thanks, KK as always. Can't wait for the other 2.

- Paul




Comment on "Weekday Escape N°154"

Thu, 07 Sep 2017 06:03:03 -0500

Theater Day The search may just be more exciting than the show. Exploration It's a plain theater entrance, but the sign above it seems to be off. Actually, the power supply running to it just ends in bare wires. Of course, the theater guard won't let you in ticketless. So turn left to another screen with a huge pile of leaves and a chest of drawers. The top drawer needs a three-arrow code with arrows colored yellow, blue and red. The bottom drawer needs a three-letter code with a limited selection of letters. Turn left to screen with three parked cars. The middle (blue) car has a HEAT license plate and a lock on the boot/trunk which needs a code with four colors. You can zoom in on the door lock of the right (red) car, which is how you know it's important. Directions Use the clue from the colored cars to put the correct arrow code in the top drawer. The yellow and blue cars are parked facing forward (away from you) and the red one is parked facing the right. So enter the ↑↑→ code (2, 2, 3 clicks) and open the drawer to get an electrical plug. Attach the plug to the wires of the sign, and then click the plug again to plug it in, powering the sign up. The THEATER letters light up in different colors. Warm Use the clue from the theater sign to unlock the blue car. The H, E, A, T letters are lit in green, red, yellow and pink on the sign. So enter that color code by clicking the buttons 3, 1, 4, 2, then open the trunk up to find a leaf blower. Use the leaf blower on the leaf pile, clearing most of it up. There was a car key and a black-and-white grid clue under the leaves! Unlock Use the car key on the door of the red car. Inside, there's a phone on the dashboard, but its battery is drained. The glove compartment is locked and needs a combination of Tetris pieces to unlock. In the lower-left, there's a four-digit locked drawer under the radio. Pieced Use the grid clue from the leaf pile to unlock the glove compartment. The squares in the grid form a dark T piece pointing right, a light S piece and a dark T piece pointing up. So enter that into the lock (3, 4, 1 clicks), then open it up to find a phone charger. Powerless Unplug the theater sign and plug in the phone charger, then plug that into the phone. Now all we need to do is "wait"... ...wait! Some of the THEATER letters are still lit! Dark The letters on the bottom drawer lock are dark gray, so read the dark letters off the sign to get its code and unlock it. The dark letters read TEA, so enter that in the bottom drawer to find a pin (SIM eject tool). Cell Now that your phone is charged, pick it back up. It displays a sunflower clue on the front, and a green call button that warns you that there's no SIM card. Yellow Use the sunflower clue to unlock the remaining safe in the car. Follow the clockwise arrow on the sunflower, which passes beside groups of 4, 2, 4, 3 petals. So enter 4243, then click on the drawer to open it. Inside, there's a SIM card, still in its uh, sprue? Click the right side of the phone to find the SIM tray, and use the pin on it to open it up. Then snap the SIM card free, put it in the tray, and close it. Call Click the phon[...]



Comment on "3 Small Keys"

Wed, 06 Sep 2017 17:07:25 -0500

hahaha what a clever twist

- Krizpy




Comment on "Weekday Escape N°153"

Tue, 05 Sep 2017 20:22:31 -0500

These were all really good this week. I got through the last two with no help (a rarity, for me) but the Funkyland one stumped me in a couple of spots.

- houseworkisevil




Comment on "Sara is Missing"

Mon, 04 Sep 2017 15:24:32 -0500

I agree, but the thing you have to keep in mind was that this was made in 24 hours for a contest.
It looks nice, but I think they tried to add to much into the idea, which caused the overall quality to go downhill. Maybe if they tried to make it a bit simpler they could focus more on certain concepts and make a more decent game.

- NeonOpal




Comment on "Weekday Escape N°153"

Mon, 04 Sep 2017 12:35:27 -0500

escape from ruins is perhaps too straightforward but the art is beautiful and i enjoyed the element of surprise!

- Krizpy




Comment on "A Tale of Caos: Overture"

Mon, 04 Sep 2017 09:25:38 -0500

Good catch, thanks for pointing it out Dreamwave. I've corrected the error and the links should point to the right game on Steam now.

- Arceus




Comment on "A Tale of Caos: Overture"

Mon, 04 Sep 2017 09:11:35 -0500

The Windows 'Get the full version' link took me to the game 'The Witness' instead of 'A Tale of Caos'.

- Dreamwave




Comment on "Weekday Escape N°153"

Fri, 01 Sep 2017 22:29:04 -0500

Ah, yes, in Spain we always

order our meals on the john

- Akarroa




Comment on "Sara is Missing"

Fri, 01 Sep 2017 20:05:38 -0500

Neat idea, but yeah...too superficial. This game is almost completely on rails: every action you take points you with a big flashing arrow to the next one. There's only one "puzzle" to solve, and only one choice that has any significance, leading to one of three (very similar) endings. Not that I was expecting a "Walking Dead"-sized game tree, especially for a pay-what-you-wish game that goes all the way down to free. But about the best I can say for it (apart from noting the solid visual design) is that it doesn't drag things out too long.

- abfdrumz




Comment on "Lost Pig"

Fri, 01 Sep 2017 02:34:49 -0500

Hi, Very nice, your article to read this is thought. I am very interesting ant informative. as game I like .I am forward to another article with you. thank you
Gurgaon Escorts Service

- Anshita Sharma




Comment on "Weekday Escape N°153"

Wed, 30 Aug 2017 17:04:09 -0500

Escape from Ruins In general, this is a very straightforward escape game. Nearly every code is obvious, both in terms of what the code is and in terms of where to use each code. The only significant potential points of confusion are noticing when object manipulation is relevant. Exploration You start facing a barred doorway with a pedestal, a blackened picture, and a discolored brick. The pedestal has the four suits pictured, and a depression that looks like it can hold a spherical object. Zooming in on the brick allows you to open it to reveal a tile. Take it. Turn right. You see some circular and square holes in the wall near the top, two panels with three-button codes each, and a barred low window. Zooming in on the window you see a discolored bar, which you can take. Turn right. You see a pool full of water (which you can zoom in on), a boat with a hole in it, and a towel slung over the right wall. Across the pool you see another barred doorway, a panel with a moon-to-sun symbol above it, and a circular hole. Turn right. You see two panels, the left of which opens with a key and the right of which has a leaf button and a missing second button. In between is a table holding a box that has three square depressions on top, and a drawer that is missing a handle. Simple codes The two panels on the wall with the circular and square holes at the top should be extremely straightforward. All the information you need is on this same wall. The left one opens using the pattern of bars at the bottom. I IIII II. This reveals a heart and a drawer handle, which you should take. The right one opens using the pattern of holes at the top of the wall. Circle circle/square circle/square square This opens to show a spade and a crowbar, which you should take. The drawer Putting the handle on the drawer lets you open it. You can take from the drawer a note that shows the pattern of holes at the top of the opposite wall, with a red X below them. Go to that spot and use the crowbar to get a leaf button. You can put the leaf button under the right-hand pannel on the wall with the table, but you don't know the code yet. Did you notice? When you got the loose bar from the window, did you notice that there was a horizontal line across it? Neither did I. You can pull the bar apart to reveal a key. The key opens the left-hand panel on the wall with the table. to reveal a diamond and a rod, which you should take. What to do with the rod? The rod is longer than the bar was. In fact it is long enough to reach the cloth draped over the top of the wall. The cloth seems likely to be used to clean the picture. But it doesn't work yet. Wet it in the pool. Cleaning off the picture reveals the leaf code. Note the direction of the arrow. R L L R R L This reveals a second tile and the club symbol. Where is the third tile? Zooming in on the base of the barred doorway reveals the th[...]



Comment on "Weekday Escape N°153"

Wed, 30 Aug 2017 11:30:14 -0500

room20 ocean As warned in the post here and on the game page, the game is large (about twice as large as room19, which was Flash) and the loading will be slow, and you won't see anything happen on screen until it's finished loading. Take the time to get into the tropical vacation mood! Exploration You start off facing a wall with various shelves, picture frames and furniture. The picture frames show various leaves, surfboards and fish. The upper shelf has a wooden figure sitting next to a lamp, and the lower shelf has letters that light up, and a tiny button that turns some of its lights off. The left table has a weird teapot on a device with buttons as well as an unlocked drawer with a clue written on its bottom. The right table has a neatly wrapped box that's further wrapped tightly shut by some wire. Turn left. There's a locked door marked with a tiny dolphin under the doorknob, and a small table beside it with a tray of bananas that also holds a locked box. The lower half of the box opens up to reveal three (hemi)spherical indentations. To the left of this table, a sofa has four palm-tree cushions, the pink one of which hides an jar ornament with pretty seashells. Turn left to find a locked cupboard marked with a tiny sun. On the left and right sides, you can zoom in on the potted plants to find bird and pineapple ornaments. Turn left. There's another locked door here, marked with a tiny banana. Next to it, a shelf holds various ornaments similar to the ones you hold, as well as books, acrylic cubes, and a bucket with a numeric clue in its base. A circle is drawn on the base of each compartment with ornaments. There's a panel in the center of the shelf top, but it's currently closed. Above the shelf, there's a picture of flowers. Next to that, there's also a small table with a box connected to a four-letter lock. Crop Use the half-lighted letters on the shelf to unlock the four-letter box on the table. After pressing the button next to the OEHB letters, the remaining lights on the letters spell CLIP. Enter that in the lock and press the OK button to unlock the box. Take a glass bead from inside. Ornamental Use the three ornaments you have on the empty spots on the shelf. The panel on top slides open, revealing a six-button safe. So use the clues in the shelf to unlock that safe. The compartments of the shelf hold 5, 2, 6, 4, 3, 1 items. So, following the note in the bucket that reads 5146231, you should press the UL LR LL UR UC LC LR buttons. After clicking OK, the safe opens up to let you take another glass bead. Bifurcate Use the clue from the drawer and sofa to unlock the two-button lock (on the table on the first screen) The initials BPOG refer to the colors blue, pink, orange, green, and the palm trees on the corresponding cushions point in the LL RL LR RR directions. So press those buttons and the OK button to open the pink box, and take a third glass bead from [...]



Comment on "Weekday Escape N°153"

Wed, 30 Aug 2017 08:22:23 -0500

This room is only half painted red, but that's an amazingly bold choice for the bed area. Escape a Spanish Hotel After a morning of enjoying the beautiful Spanish architecture and art in Barcelona, you've checked into one of Funkyland's hotels (of course). Before you escape for an afternoon of more touring, you must make one important decision: seafood paella for lunch, or ibérico ham? Exploration The bed looks nice and inviting, even in the middle of the day. So you climb on it to find a red bottle/can opener under the right pillow, as well as two picture frames on the wall with wooden pegs sticking out of them, labeled with icons of a pig and a prawn. In between them, a clear display case appears to hold a telephone card, with an orange rectangle and a red fan shown on the glass. Check out the phone on the bedside table, which has a QR code on the bottom under some glass, and an arrow on the numeric display pointing to a card slot (click the right edge). Next to the telephone, there's also some candles as well as a can of Pr... Patata chips. Turn right. Your luggage is sitting in the middle of the hallway, but it appears to have a three-digit lock on it with a clue involving some Patata faces. Behind it in the doorway, there's a slipper rack with some alphabetically-labeled slippers. There's two pairs of slippers on the rack, with room on top for another pair. Under the television, there's a padlocked fridge and a locked cupboard, both of which need keys. Turn right, and on the same wall, there's an empty wardrobe with a shelf on top that's too high to reach, though you can see some objects on it. Further along the wall, there's a device in the corner with five numbered empty compartments and an OK button, over a round table set with fancy silverware, a cocktail glass filled with macarons, and an unfitting Patata tube. Turn right. There's a black-and-white partition on the right side composed of nine doughnut-shaped discs on three stands, covered in various patterns. On the left wall, there's a picture frame with a clue involving very similar patterns, but in orange and white. There's also a sofa with a four-digit box sitting on it, the box having different-colored pegs over the digits. Further along that wall (click to walk over there), there's another device on the wall with four windmills in red boxes, one of which is missing its blades. The windmills are marked with different shapes, and the locked compartments below them are marked with a water drop and a drawing of a toilet. Below that device, there's a shelf with another can of Patatas. On the opposite wall, a pair of blue double doors is missing its handles. Hope you didn't need to use the bathroom! Snack Attack Use the can opener to open each can of Patatas to find a clue under their lids. Then use that clue to unlock your luggage. (Pay attention to the eyes on each Patata face.) The numbers under the Patat[...]



Comment on "Weekday Escape N°153"

Wed, 30 Aug 2017 05:53:59 -0500

Hint for Escape a Spanish Hotel

Only have 3 olive oil bottles?

You can click on ok when only 3 bottles are placed.

- barbara




Comment on "Lost Pig"

Tue, 29 Aug 2017 07:26:00 -0500

You’ve written nice post, I am gonna bookmark this page, thanks for info. I actually appreciate your own position and I will be sure to come back here.
Independent Escorts Services in Gurgaon

- Shilpa Malhotra




Comment on "Weekday Escape N°144"

Sat, 26 Aug 2017 06:50:12 -0500

Hm, I must have missed this somehow back in May because I couldn't remember this Weekday Escape... o_O

But nevertheless, it was fun as always :D

By the way, I had to chuckle about the irony of the first game being "Free the pigs!" and the second one being "Burger". As a vegetarian I feel slightly upset now... XD

- Nessi




Comment on "Weekday Escape N°152"

Sat, 26 Aug 2017 01:43:56 -0500

thanks for the help! i got stuck on the final sequence because

i thought it meant each grouping of numbers was for left center or right (for example, that the code for the door was all for the right button bc of the position in the diagram)

- Krizpy




Comment on "Weekday Escape N°152"

Fri, 25 Aug 2017 15:46:52 -0500

Yay! A new Yonashi game, and finally one that I managed without a walkthrough! :P Their games are always so cute and on point, and this one felt a bit more intuitive than others.

- zizzfizz




Comment on "Weekday Escape N°152"

Thu, 24 Aug 2017 21:53:54 -0500

@kktktr, I guess I didn't have enough patience. As I recall, I sat stunned, staring at the screen for at least half a minute, waiting for something to happen ... but maybe it just seemed like half a minute.

- barbara




Comment on "Presentable Liberty"

Thu, 24 Aug 2017 19:38:22 -0500

The developer of the game is now streaming casually if anyone wants to know what is up. If you want to watch the streams find him on youtube at Wertpol Streams.

- Darklord13




Comment on "Weekday Escape N°152"

Thu, 24 Aug 2017 03:39:57 -0500

@barbara: Huh? Of all the times I tried, the game has never locked me out of that puzzle.

The Retry text appears under "...fell to the sea..." after a short delay.

- kktkkr




Comment on "Weekday Escape N°152"

Thu, 24 Aug 2017 01:04:55 -0500

Warning for Tsure Game 8

When stepping on the right-left stones at the end of the pathway pay close attention to the entire clue.

Look at the final stone you'll step on.

So it's the white stones, not the black ones.

I guessed wrong, and after I made the mistake, I got a message saying I had drowned. And there was no opportunity to retry, so I could only refresh the browser window and start again from scratch.

- barbara




Comment on "Weekday Escape N°152"

Thu, 24 Aug 2017 00:00:43 -0500

The graphics are reminiscent of Tesshi-e's style, but this game has its own quirks you don't see elsewhere. unReal:birth What a cryptic name! Before you start There's no English version. The text on the first screen tells you that the Flash version has better graphics than the apps but is larger and slower to load. Click the ゲエムお読み込む text on the bottom to load the game. (Be patient, it's an 8MB download.) The NEW GAME and CONTINUE buttons are also on the bottom of the screen, and you get a choice of difficulties: Normal, Hard (fewer clues), and Extreme (minimal clues and different codes). I recommend starting on Normal, otherwise you may find the solutions rather arbitrary. Exploration You start off facing an iron door with two lights above it. It's unlocked, but it opens up into a brick wall. Next to the door, a wire runs from the right light onto a device with nine vacuum tube lights. Turn left. On this wall, there's a short metal locker padlocked with a bronze lock, a hole in the wall with loops of cable connected to its bottom, a trapdoor in the floor below hiding plumbing with a missing valve handle, and a television set with three knobs and no power. Turn left. The wires from the screen run behind a large fuel tank into a small engine connected to the wall. The other wires (from the first door) run across the wall and end in a circuit box with a screwed-down cover. Next to it, a locked box sits on a wall shelf. Turn left. There's a potted plant in the corner, hiding a metal key in its top branch. Next to it, a box holds a mining pick/chisel, but the door to the box is tied shut. A desk on the left has a helpful book under the table lamp (in normal and hard mode), and a chest of drawers on the right has an empty top drawer, a locked middle drawer with a three-digit safe and an unlocked bottom drawer with a valve handle. Each digit on the middle drawer lock only has nine possibilities, from 1 to 9. Above the desk, a fan is missing its switch. You can open up its casing, but the blades are fastened by screws. The book on the desk has (in hard mode) a picture of three dials, pointing to the 8th, 5th, 1st position clockwise from the top (the 1st position being the top one). but in normal mode, it also has a 1 marked on the pointer of each dial, and a diagram on the left showing various combination locks. Unlock 1 Use the key on the locker next to the door to open it and get a bucket. Fueled Use the bucket on the fuel tank and turn the handle to fill it. Open the cap on the top of the engine and pour the bucket of oil in. Then pull the red handle, powering the wh[...]



Comment on "Weekday Escape N°152"

Wed, 23 Aug 2017 19:10:24 -0500

Cats Escape Exploration You can zoom in on a cat, but can't get past it to the papers underneath. The cabinet on the left is locked. Nothing else to manipulate here. Turn right. You see a door with a three digit code, a cat on a rug you can zoom in on, and up at the top a closed circular window with some kind of green light next to it. Turn right. After pulling back the curtain you see a bathtub with movable handles, and a sink with a cat in it. Turn right. You see a diagram of big fish eating smaller fish going up, and a hamper with a cat and a hairdryer. Take the hair dryer. Turn right. You see a couch with a cat on it. You can look under the couch to see something that is too far away to reach. And that's it. Not much to work with. The only item you have found is the hair dryer. So use it under the couch. This blows the wadded-up item out, and the cat that was on the couch chases it. You can now get a remote control off of the couch from where the cat had been. Remote. The remote has a green light. Where have you seen a green light? The circular window. Open the window and notice that there is now a circular patch of light in the middle of the floor. With a cat in it. Hmmm... now what? Where did that cat come from? Ah, that's the one that was on the rug. Move the rug to reveal a trapdoor that contains a mallet and a newspaper. When you open the newspaper, a cat comes in and lies on it. Where did THAT cat come from? (Notice a pattern?) That's the one that had been lying on the papers. Moving the papers reveals a diagram suggesting that you look behind the bookcase. Behind the bookcase you find a paper sliding door. Where does the door go? Notice the fish symbol at the bottom of the door? Put the door over the hamper next to the fish. You can now slide it open and shut, but that doesn't seem to do anything. Hmmm. Now what? Go see if any cats have moved. After looking around you find that the cat who was inside the hamper tore the paper door to shreds. You can now pick up a claw and observe both the cat behind the door and another cat under the fish. Ok, NOW what? The only thing that seems like a good lead at this point seems to be the three digit code by the door. Notice that the first digit is white on grey, the second digit is orange on white, and the third digit is black on white. Why are those colors familiar? There are now cats with those colors that you can examine closely. Notice the shapes on them. White on grey: pentagon = 5 Orange on white: square = 4 Black on white: triangle (n[...]



Comment on "Weekday Escape N°152"

Wed, 23 Aug 2017 18:39:44 -0500

can't wait for the other 2 walkthroughs. Tsure 8 was cool.

- Paul




Comment on "Weekday Escape N°152"

Wed, 23 Aug 2017 15:19:50 -0500

It's great to have Weekday Escape back. (This time, the games are all moderately challenging!) Tsure Game 8 I already miss the teleportation technology from the previous game. Exploration (Remember, you can look left and right using hidden arrows on the sides of the screen.) The elevator (from the end of Tsure Game 7) opens you up to a very long bridge in the middle of the sea, with only some lush greens in the distance. But there's more than meets the eye. Move forward twice by clicking the center of the bridge. A strange device with a lever comes into view on the left. Zooming in on it, you find that it also has three hollow columns with decorations on the left and right, as well as a clue note and a key that makes a loud noise when you pick it up. You can also see another island on the right. Move forward off the bridge and onto the green island. Something glimmers on the right side, so check there first. A basin marked with 5M has a golden telephone receiver hanging off a white hook. Turn back to the left and continue along the right side. There's a white locked box on a pedestal on the right. Back out and walk to the waterside. A tower stands in the middle of the sea, but since you can't swim there, clicking on it zooms you onto the closed metal ball on the shore instead. Back out twice and turn left to find a wooden locker with six sliders on the lock. In front of that (back out a few times), there's a clay pot with a hole(?) in the base and something dangling over it. Back out thrice more and turn left to the solar panel tower, which is oddly labeled 0Z. Its door is locked and below the Solar Power Generation placard, a mirror slides up to reveal a four-digit safe. Unlock Go to the white locked box and use the key to unlock it. A number/symbol clue is written on the door (6⊕), and there's a winged wooden piece in there, and you can turn it over to read ANGEL on the back. The back of the box also has miniatures of the columns from the bridge device, six of them in total. Six Use the code from the back of the white box to unlock the wooden locker. The figures on the back of the box appear on the left, right, center, left, left, right of the bridge device. So move the sliders into the LRCLLR positions, and open the locker. The locker has four circles on its door (actually, the clue 8∞) and a brush hanging inside. Gloss Go back to the solar panel tower, and click on the mirror next to the door to move it up. Leaving the mirror up, back out and zoom back in on the placard. The mirror now reflects a[...]



Comment on "Weekday Escape N°152"

Wed, 23 Aug 2017 13:34:26 -0500

Yay from me too to see weekday escape back again! Can't wait to play the games!

- barbara




Comment on "Weekday Escape N°152"

Wed, 23 Aug 2017 09:53:34 -0500

can't wait for the walkthroughs. How come there have been no new games in the last few weeks?

- Paul




Comment on "Weekday Escape N°152"

Wed, 23 Aug 2017 09:20:58 -0500

YAY! I have missed y'all!

- EscapeFreak




Comment on "Support"

Tue, 22 Aug 2017 22:48:36 -0500

Had to sign up to leave a comment but here's my issue:

I tried to play The Uncle Who Works For Nintendo recently but nothing was coming up. I updated my Flash player, refreshed multiple times, even switched to a different browser. I was getting nothing. I tried looking up the game on another site and one was available to play, but there was a point where it got unplayable and the options started to redirect to a link for some reason. Not sure what the heck is going on but whatever the issue is, I hope it gets fixed soon.

Please let me know what the potential problems might be because I was able to play this game with no problems a year or two ago.

Thank you!

- Delancy




Comment on "Monkey GO Happy - Witchcraft"

Thu, 17 Aug 2017 11:22:50 -0500

Walkthrough! Monkey Go Happy - Witchcraft Less magic, more logic. Exploration The witch on the first screen asks for 24 magic cards. Best to start looking around! Pick up two cards from the ground and beside the lamppost, which seems to be fastened shut. To the right of the lamppost, two buildings have wooden doors that open up into other screens. Take the Mini Monkey behind you. Go left to the alley, where a metal pipe runs down the back wall and opens up next to a grate in the floor (both of which jiggle when clicked). Orange frames surround a safe on the left (taking a sequence of four presses of nine buttons) and a lever slot on the right marked XX, and there are four glowing buttons on the left and right walls which light up with the digits 1 and 0 when clicked. Pick up the two cards on the pipe and the floor. Go back and through the right door, and now you're in the living room of a man who wants you to clean up a pile of dust next to his lit fireplace. Shift his chair, draw his curtains, and open the cupboard door on the right, then pick up all five cards (ground, fireplace, chair, window, cupboard). Also take the Mini Monkey and a lever handle (which the game calls a "tab"), then read the clue on the wall, pairs of lines and squares over X and XX markings. Go back, then go through the other door. A lady is too busy vacuuming the floor, presumably keeping it clean for the blue-suited fellows in the portraits on the wall. Those portraits are labeled with roman numerals for some reason, and each person wears a shirt with a different number of buttons. There's a bookshelf with several blue books as well as a Mini Monkey. Take the two cards from the ground, then go up the stairs. Upstairs, there's a similarly-decorated bedroom with two similar portraits, a locked chest in the lower-right and a locked safe in the upper-left which takes a four-digit code where the digits go from 1 to 4. Draw the curtains and pull the bedsheets, then take the four cards near the bed and the Mini Monkey at the foot of the bed. (Collectible count: You should now have 15 cards and 4 monkeys.) One, Two, … Use the clue from the bookshelf to unlock the four-button safe in the bedroom. From top to bottom, the shelves have 3, 2, 4, 1 books. So enter that code in the safe to open it, and take a fireplace poker, card and Mini Monkey. Poking around Use the poker on the fireplace in the right building to get a[...]



Comment on "This is a Work of Fiction"

Sat, 12 Aug 2017 07:23:30 -0500

I missed this one when it was first posted. I enjoyed playing the non-riot levels, although the fourth levels were all too hard for me, and I couldn't solve any of the riddles without Fritware's hints.

@momom2, "To whom it may concern" is normally put at the top of a business letter when the writer doesn't know the name of the person reading it. It means that the message is directed at anyone whom it is relevant to.

- barbara




Comment on "This is a Work of Fiction"

Fri, 11 Aug 2017 11:56:19 -0500

What does mean: "to whom it may concern"?

(please excuse my poor english)

- momom2




Comment on "This is a Work of Fiction"

Fri, 11 Aug 2017 11:53:17 -0500

A work of fiction, according to note 18, is the whole world, imagined by someone.
So this IS a work of fiction.

- momom2




Comment on "This is a Work of Fiction"

Fri, 11 Aug 2017 11:49:22 -0500

I think that the back ground is either binary code or blurry text (i'm speaking of the grey pixels over the white ones.
The sentence "(this area intentionally left blank)" on note 19, the same area on note 20, the "diagonal text", and the moving view are attracting attention to the fact that the text is photoed printed text. Which means that a grey and white background can only come from photoshop or something, therefore it's intended, therefore, the secret lies inside. But I'm not a cryptograph, and I don't know how to unlock it.

-momom2

- momom2




Comment on "Monkey GO Happy -Cabin Escape"

Wed, 09 Aug 2017 16:57:15 -0500

@Monty Zoomer: If you are using Chrome and everything loads correctly except the Flash game, it's a known issue with the SWFobject embed code. Try manually allowing Flash using the Secure padlock button next to the URL, switching the Ask permission to Allow.

(There are other more technical fixes, but this is the most directly helpful one.)

- kktkkr




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 09 Aug 2017 11:41:45 -0500

Oh! Of course!

Thank you.

- ray9na




Comment on "Monkey GO Happy -Cabin Escape"

Wed, 09 Aug 2017 10:12:21 -0500

Some games don't load, eg the Monkey series, is it me? On a pc. It opens a new page then sits there doing nowt.

- Monty Zoomer




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 09 Aug 2017 03:15:22 -0500

@ray9na:

First notice that there are

9 buttons in 3 rows of 3, beside 3 pictures, and
9 digits in 3 3-digit clues, marked by 3 pictures.

All the digits are different.

Imagine that

the buttons form a keypad like on a phone, but scrambled (and one digit is missing). Which digit goes where?

The buttons represent

one digit each:
840
762
195

where the rows are 3-digit clues arranged according to the 3 pictures on the side.

To enter the solution,

look for 1407 in the grid: 1 is on the lower-left button, 4 the top button, 0 the upper-right button and 7 the left button.

- kktkkr




Comment on "Weekday Escape - Retro Edition N°5"

Tue, 08 Aug 2017 16:01:31 -0500

In the last puzzle of the Purplish Room, how in the world does the solution translate into which buttons to push on the box on the table?

- ray9na




Comment on "Kickstarter: The Ballads of Reemus 2 (Jay Ziebarth)"

Mon, 07 Aug 2017 13:27:49 -0500

its coming out jan 2018! finaly!

- Bartatron




Comment on "Submachine 10: The Exit"

Thu, 03 Aug 2017 06:18:41 -0500

Finally.... I finished the Submachine series. I'm really happy, but also kind of sad... I mean, it's the end of an era; a chapter of my life just came to a conclusion....

but hell if it wasn't satisfying.... Especially

finally seeing Murtagh, Elizabeth, and to a lesser extent, Einstein.(since the cat was a minor character, really.) I mean, they were mostly covered, but it was still nice to finally "meet" them.

- damon




Comment on "Merendam: Escape from Seram Isle Chapter 1"

Wed, 02 Aug 2017 16:02:59 -0500

The reason actions aren't instant in the Merendam games is because during those times you are more vulnerable to ghosts. It sort of mentions it in the User Manual option in the game but as I recall the translation isn't too clear (which might also explain why the story is vague). Also, it seems automatic item swapping would be a pain unless the game only dropped items you didn't have to use again. Otherwise you might end up dropping the wrong item and having to pick it up again. Swiping it out of the inventory slot isn't that bad, just takes a little getting used to. As far as puzzle difficulty goes, playing in no ghost mode gives plenty of time to try different things. One thing I definitely agree on though is the button mashing battles are crap. The manual says it's based on health, but I haven't been able to discern any kind of indicator for that.

- Black Rainbows




Comment on "Yûrei Station"

Tue, 01 Aug 2017 13:49:39 -0500

It has a unique graphic style :) I think you can download this for free.

- Nancylee




Comment on "White Day"

Tue, 01 Aug 2017 13:41:52 -0500

This is so scary, although some defects are still present. White Day needs a constant Internet connection, also because of progress cloud synchronization, a feature that could spurt some nose.

- Nancylee




Comment on "The Stanley Parable"

Mon, 31 Jul 2017 03:31:34 -0500

The Stanley Parable: Walkthrough(s) The Stanley Parable contains numerous endings and secrets. This guide will aid you in completing all the endings. What you need to know The Stanley Parable can be played in a myriad of different ways. The game has several "endings" you can reach, which either take you back to the beginning of the game or just stop the game on a black screen, forcing you to manually restart. Who is Stanley? You are Stanley. At least, you play his character in the game. Endings: Coward Just close the door. That's all you need to do. Freedom So you want to be free? Follow the Narrator's instructions. Do every single thing he says. What to do If, at any point, you don't understand what the Narrator wants you to do, here's an explanation of the Narrator's instructions. 1. Leave Stanley's office, and walk straight ahead through the open door. Turn right, walk straight across the room, through the next two open doors, turn left, and walk into the Two Doors Room. 2. Walk through the door the Narrator wants you to go through. The left one. 3. Follow the hallway into the Meeting Room. Go through it and out the other door. 4. Go up the staircase, and into the Boss's Office. 5. With your back to the door, face the boss's desk. There's a keypad on the wall, to the right of the desk. Press the secret code into the keypad after the Narrator gives it to you. The code is 2845, but remember not to put it in until the Narrator has told you that code. 6. Go through the secret passage, and into the elevator. Press the button to go down. 7. Walk out of the elevator, past the ominous "Escape" hallway, and go into the room labeled "Mind Control Facility." 8. Press each button you come across, and continue onward as soon as each gate opens up. After pressing the third button, an elevator will arrive. Get into the elevator, and it will take you up. 9. Walk through the room with control panels and buttons and go into the "Faci[...]



Comment on "Clash Royale"

Sat, 29 Jul 2017 22:41:32 -0500

This is one of my favorite games which Supercell has created. I can't just stop playing Clash Royale since it's pretty much addicting.

My account has only reached Builder's Workshop arena and it's way to tough to acquire legendary cards. So far, i haven't had any legendary card yet which is so frustrating.

My favorite combination of troops is Giant Skeleton, and behind it is Wizard :)

- Fritz Parker




Comment on "Bonbon Cakery"

Sat, 29 Jul 2017 22:23:44 -0500

I really love Kairosoft games which include High Sea Saga and also Anime Studio Story. :) People who play Kairosoft games would literally be familiar with this game Bonbon Cakery.

A cool, free and addictive casual game. I love the way how you make recipes as well as managing your store :)

- Fritz Parker




Comment on "The Basement Escape"

Fri, 28 Jul 2017 17:17:24 -0500

Anybody else start to panic a little when

water started flowing in? It took me a bit to realize it was in a channel, and the game wasn't about to switch genres to horror as the player raced the clock to escape before the room filled up and they drown

- Vinca




Comment on "Final Fantasy IX"

Fri, 28 Jul 2017 02:23:35 -0500

One of my favorite Final Fantasy series, Final Fantasy 9. :) This game took me a month to finish it on playstation 1 which consists of 4 discs. It's very tough to finish it without using any cheat, though. :)

I also love the theme song of FFIX which is called Melodies Of Life :)

- Liz Cullum




Comment on "Deiland"

Fri, 28 Jul 2017 02:14:12 -0500

The game is very well decorated, but at the same time it is extremely brief, you can turn the planet whatever you like, with a single touch. You can also tell your character where to go and what to do, it is mastered very fast.

The game has a very good idea, however to play is still tedious, it doesn't have enough dynamism and also events.

- Liz Cullum




Comment on "Cube Escape - The Cave"

Fri, 28 Jul 2017 02:02:22 -0500

Amazing game that keeps you entertained. These puzzles of The Cave are well-connected, making it valuable to play. But, what makes the Cube Escape series so great is the menacing atmosphere that is repeatedly existing. :)

- Liz Cullum




Comment on "Even More Bloons"

Thu, 27 Jul 2017 23:58:06 -0500

Level 43 is a tough one. Could anybody help me?

- Kane009




Comment on "Sonny"

Thu, 27 Jul 2017 23:54:22 -0500

The game is easy. It took me days to end it.. :)

- Kane009




Comment on "Weekday Escape - Retro Edition N°5"

Thu, 27 Jul 2017 10:20:44 -0500

There's a missing " in the link markup. Gate Escape 3 Don't worry, these rooms are perfectly safe. Previously on Gate Escape... The search for the Holy Grail continues through the ruins. With two trials cleared and two "treasures" obtained, what new obstacles await? (The two tiny screws on this next door, of course.) Exploration Your inventory is one space larger than last time, but it's still empty except for a box cutter and a pointer. You start off facing a sliding door that's screwed shut with two different types of screws. Next to it, there's a stone tablet (again!) with a blue gem and a grid of symbols. Turn right. There's a Driver seal on the floor, and a clock with some weirdly shaped hands and three buttons, and a green donut where its pendulum should be, but the compartment is locked. Turn right. There's another locked sliding door where you have to get a boat to some sort of goal. Turn right. The elevator from the previous game is here, but you can't go back even if you wanted. Take the colorful floor mat, and look at the elevator button... buttons? You can't even push them because they're just symbols drawn on the wall. There's also something high up in the upper-right, so extend your trusty Reacher to get the orange ring. Turn right. A pedestal has a four-pointed star carved in its base and a black circular area on the top. On the wall, an evil face holds something in its teeth. You can push its nose to no effect. Turn right. A Keep Out sign hangs on the wall, but what's this gray r- oops, looks like we removed the sign. Take the blank paper from the sign anyway and whoa, the sign hid a secret passageway! Go forward into the small room with a red line on the floor and pipes running across the ceiling to holes on the right wall, with match[...]



Comment on "Weekday Escape - Retro Edition N°5"

Thu, 27 Jul 2017 01:43:47 -0500

ESCUEST 3 And we're back in the ESCUEST series. Last time, we had some help breaking down the door. But now we're in a lab, and the door's not quite as flimsy. Exploration You start off facing a black door with a black box next to it, completely plain with nothing on its sides. Turn right to a screen with a desk where six teddy bears of different colors sit on the top, right above a locked drawer with no lock, above a three-digit safe with a mathematical clue. The bears raise their arms when you click them. On the left side of the desk, four shelves hold a flask of green fluid, a brown bear numbered 98, a lighter brown bear which with a flower clue which hides a matchbox, and a notebook tucked in the corner detailing various chemical procedures, with blank pages and a more complicated flower clue at the end. Above the shelves, a small scientist figurine holds a magnifying glass. Oh no, he's mad that you took it! And it's missing a lens anyway! Turn right to a screen facing the previous room. There's no going back now, but at least you brought a screwdriver from there. Turn right to a screen with a lab table which has heating apparatus, a glass cup with different-colored pens, and some cracks in the front. There's also a panel with screws on the left and a picture frame on the wall with a grid of digits and a flower symbol. (Yes, the grid is a table, but I'm not going to call it that.) Lift the pens out of their cup and take the glass lens beneath. Unscrew Use your screwdriver ro remove each screw on the panel, then remove the whole panel to find a hidden compartment with a cactus and a numbered triangle clue. Beary Use the clue from the table to raise the arms of the six bears. The first two cracks form an outlin[...]



Comment on "Electric Tortoise"

Wed, 26 Jul 2017 22:40:58 -0500

I enjoyed the story. On my second play though, I was disappointed to find that the player's options had next-to-no bearing on the story. The script appears to have only a few words altered based on your last response and otherwise tells the exact same story. I feel this was a good base for something that could have had more layers to the story.

- Hand-E-Food




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 26 Jul 2017 21:37:13 -0500

The games are Japanese only, but you shouldn't miss much by not reading the descriptions. Escape from a Purplish Room Well, there's my daily dose of the color purple. Author hints Below the game page, the following three hints are given: Look for the whole password. Right and left, spot the difference. ○ panels, ○ digits, ○×○ buttons. Exploration (Pixel-hunt hotspots are in spoiler tags.) You start off facing a door with a green light switch on its left. On the right side, there's a shelf with nothing interesting on it, above a cupboard with two locked sliding doors, the left of which needs a binary code. The right cupboard door doesn't have a lock, so you'll need something else to open it. Check the lower-right corner of the cupboard to find a screw. Turn left. Three small pictures hang on the wall, with two curtains between them. Click on the curtains to open them and look at the windows. They're slightly different, and there's a coin on the right windowsill. Below that, a small table has a locked drawer with four colored buttons, and it has a box with three empty square spots and nine buttons which don't do anything yet. The table sits on a semicircular patterned carpet, so check its corners. There's nothing under the left and right corners, but there's a round key under the front. Turn left. There's a cupboard with three purely decorative shelves and three doors. The upper-left door is unlocked, so open it and take a tin of tea leaves. (According to the description, it rattles when you shake it.) The middle-right door is locked and needs a key, and the lower-left door is locked and needs a three-digit code, with some geometric shapes abo[...]



Comment on "Weekday Escape - Retro Edition N°5"

Wed, 26 Jul 2017 16:42:04 -0500

Purple Room ... Is there a way to switch to english?

- MtDewed




Comment on "Weekday Escape - Retro Edition N°5"

Wed, 26 Jul 2017 16:18:39 -0500

looking forward to the walkthroughs as usual.

- Paul




Comment on "Support"

Wed, 26 Jul 2017 14:37:11 -0500

Nope. Was a wrong update of PHP.

- Jeff




Comment on "Support"

Wed, 26 Jul 2017 11:05:19 -0500

Another Malware attack? Most pages will not load...

- Brf




Comment on "Playing With Letters"

Wed, 26 Jul 2017 04:02:37 -0500

That was awesome! Horror and wordplay are two of my favorite things, and they integrate so beautifully here. I'm excited to play the next one (the existence of which being what led me to this one in the first place).

- Elise




Comment on "Hoverboard"

Tue, 25 Jul 2017 02:49:14 -0500

How much gems the player has the victory is at his near.So be the winner and start the game realmer clash .

- kala




Comment on "Face the Dilemma"

Mon, 24 Jul 2017 23:34:05 -0500

Thanks for sharing. I hope it will be helpful for too many people that are searching for this topic.
- earn to die
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- earn to die




Comment on "The Basement Escape"

Mon, 24 Jul 2017 17:03:45 -0500

Wow... have never had lag this bad with a Teshi game before!

- kdausman




Comment on "Yellow"

Sat, 22 Jul 2017 06:11:06 -0500

Thanks kktkkr. I noticed that there was more than one hint when I got to level 22.

Note to self: Read hints carefully. The clue about more than one hint was right there at the beginning of the hint: "Hint 1".

- barbara




Comment on "Yellow"

Fri, 21 Jul 2017 22:06:22 -0500

@barbara: In fact, all four hints (keep clicking the hint button) combine into a four-step solution to 21, which simplifies to the three-step one you gave.

- kktkkr




Comment on "MòOóN"

Fri, 21 Jul 2017 21:59:29 -0500

A little update to the previous comment:

The amount of features added up to Proto6 is amazing. It's still a high-difficulty game where getting careless anytime is fatal, but you do get a huge set of weapons to blast everything in your path.

Proto7 takes most of that away and makes you earn it. I've only seen a total of four weapons in an hour of playing it, partly because I can't survive long enough to reach new areas. Some advice for players: use the right-click shield to run through bullets, letting you get around faster... but watch your back for sneak attacks.

- kktkkr




Comment on "Yellow"

Fri, 21 Jul 2017 21:35:01 -0500

Level 21

Most of the youtube walkthroughs have 3 circles for level 21, but I finally found one with 4 circles at
https://www.youtube.com/watch?v=cKQvC3-NmIQ

The game's hint says to turn the one pointing down to the right, counterclockwise, a quarter turn.

Now turn the one at the bottom right clockwise a quarter turn.

Now it should be easy to finish it, assuming you played/struggled with it long enough to see how to control 3 circles at a time.

Turn the one at the top left a half turn.

- barbara