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Last Build Date: Fri, 26 May 2017 11:35:26 -0500

 



Comment on "Weekday Escape N°145"

Fri, 26 May 2017 11:35:26 -0500

KK a correction on the

color puzzle. you said it was on the lower left door. it was the upper left one that has the color puzzle. the lower left is numbers.

- Paul




Comment on "Weekday Escape N°145"

Fri, 26 May 2017 05:49:12 -0500

Witch Manor Escape The music is great but it gets repetitive, so turn it off by clicking on the "BGM" text. Exploration You start off facing two windows draped with nice red curtains, each with a padlocked chest below. In between, there's a cabinet with four locked drawers. The top drawer has a bunch of petals that light up in different colors when clicked, as well as a four-leaf clover where each leaf cycles through different colors. The next drawer takes a three-digit code, but the digits run from I to IX. The next drawer looks like a normal three-digit lock, but there are no digits to be seen. Instead, each of the slots is split into two halves, top yellow and bottom blue. It also has a card slot below the lock. The bottom drawer is your usual three-digit lock, but don't ask me why witches are using seven-segment displays for digits. Turn around. Here, two magical seals stand in front of a door with no handle, but there's nothing you can do with them yet. Turn right. A cauldron sits in the middle of the room, with a dark shadow hiding under it. Click on the shadow, which turns out to be a chick, who's actually a chicken but shrunk down, and you need to restore him to size. (If you haven't noticed yet, the chicken is a main character that even appears on the background of the game page!) The back of the room is marked by a pair of purple curtains, and there's a silhouette of a statue on the back wall. It's just decorative, since you can only access the shelves on the left and right walls. On the left shelves, several white and purple books are blocked off on the top shelf and several numbered green books are arranged in order on the bottom shelf. You can click on the books to move them up or put them back, rearranging them in order. The books have a six-pointed star marking and dark green bands at different positions on their spines. Next to those books, there's a four-digit safe. Click the arrow or bottom of the screen to look at the other shelf, which is full of various reagents. There are two jars in the bottom, with dried fish and dead snakes. Just turning the lids left or right doesn't seem to open them. On the left of the top shelf, there are a bunch of rectangular blue potion bottles with a key hanging from one and a note in front. You can't have it though, because there's an invisible barrier in your way. Poking it reveals four stars, one on each corner. Similarly, the right compartment has short and round yellow potion bottles with a key hanging from one, blocked by a magic barrier with stars on the corners. Clicking on it shows a pink shape that seems a bit familiar. Click the top-right corner on the shelf above that to take a mortar and pestle. Colors Unlock the top drawer with the clues it already gives you. The petals combine in pairs to form quarter-clovers: Top left: Yellow + Red = Orange Top-right: Blue + Yellow = Green Bottom-left: White + Blue = Cyan Bottom-right: Red + White = Pink So click the corners 1, 4, 5, 2 times, and open the drawer up to get a card with the digits 532 in two colors: blue top and yellow bottom. Or maybe I'm holding it upside-down. Dichromic Use the card on the third drawer to activate it, and use the code on the card to unlock it. (You can remove the card to look at the code again.) The card would read 2E5 if you had the yellow sides up, but you can mentally flip it over to make it read 235. Enter 235, and unlock the drawer to take a note which unrolls to display a string of numbers against a background of six-pointed stars. A string of numbers Use the clue from the digit note to put the books in order. Click all the books to move them to the upper shelf, then click them in the order 8, 2, 10, 5, 7, 3, 9, 1, 6, 4, 12, 15, 13, 14, 11. The screen flashes white, and another note appears from thin air, which has the letter XZ with a picture of a blue potion bottle between them. You can now lift up the bar blocking the top shelf, and take a yellow book between the white and purple books. You can also c[...]



Comment on "Weekday Escape N°145"

Fri, 26 May 2017 02:25:28 -0500

@ander: You know how

that potion bottle pictured on the note is blocked by a magic barrier, and needs a sequence of stars to open it?

Draw an X and then a Z through the four corners to break the barrier.

- kktkkr




Comment on "Weekday Escape N°145"

Thu, 25 May 2017 18:42:49 -0500

I'm playing the Witches' Building game and I'm stumped on

the "X Z" hint. What's it supposed to mean?

- ander




Comment on "Weekday Escape N°145"

Thu, 25 May 2017 12:05:47 -0500

For once, I don't have to spend ages solving the very first tile-rotating puzzle! Ludo Swap Escape Its a room with Ludo pieces! Let the game begin. Exploration You start facing a sofa with colorful cushions and a triptych of a Ludo board above it, where the center picture is messed up and the picture on the left can be flipped over to reveal a clue with four letters and arrows. Click on the right corner to zoom in on a locked drawer with four dials you can rotate. Turn right. Its just a door to a locked balcony, so turn right again. There's a television (powered off) on this screen over a grid of squares that's missing 11 of its tiles. Conveniently, one of those tiles is on the left beside a vase. So take that pink square tile, and examine the main door. Yes, it's locked. Turn right. Open all five drawers at the top, pick up a square tile and the green ludo piece on the very right, leaving just six red and green pieces. Then check out the four drawers below that, which are locked and require a four-color code, a two-button (green/red) code, a four-(colored)-digit code and a monochrome 4x4 grid code. Also check out the picture to the left which has tilty corners, and the sqaure tile leaning against a speaker with a yellow die on top of it. Jumble Click on each of the pieces in the center picture above the sofa to fix it. This puzzle is randomized but not too difficult because of its many angled patterns. Once the picture is solved, a compartment opens in the lower-right and you can take a square tile. Directions Use the clue behind the left picture above the sofa to unlock the drawer to the right of the sofa. The letters LUDO appear next to right, down, down, left arrows. So click the dials 2, 4, 4, 6 times, and open the drawer to get another square tile. Binary Use the order of game pieces in the top five drawers to unlock the upper-right locked drawer. The six pieces left are (from left to right): red, green, green, red, green, red. So click the RLLRLR buttons, and open the drawer to get a square tile and a key. Fresh air Use the key to open the balcony door, and go outside. After taking the square tile from the left chair, zoom in on the table in the middle which has a Ludo board set up. Increment Use the green piece from your inventory on the board. A blue die appears in the center of the board. Four colors Each of the corners of the board now has a different number of pieces. Use this clue to unlock the lower-left locked drawer. There's one yellow, two red, three green and four blue pieces. So enter YRGB (2, 0, 3, 1 clicks), open the drawer and take a square tile and remote control. Behind the tile, there's a green die. (Current tile count: 8) TV Use the remote on the TV. There's a picture of another Ludo board, with a huge red die covering the center and black-and-white grids in each corner. Use it again, and the picture changes to a gray rectangle with LOUDU written under it. Corners Use the clues from the TV and left picture to unlock the picture with tilty corners. The LOUDU letters are in the upper-left, lower-right, upper-right, lower-left, upper-right corners. So click those corners, and the picture slides down so you can open a compartment behind it to take a square tile. Patterned Use the clue from the TV to unlock the lower-right locked drawer. Put the four black-and-white grids together to form BBWB WWWB BWWW BWBB Then open the drawer to take a square tile. Dice Use the clues from the colored dice around the room to unlock the lower-left locked drawer. (Hint: use the numbers facing you, not the ones on top.) Yellow: 3 (On speaker) Blue: 6 (On board in balcony) Red: 2 (On TV screen) Green: 5 (In upper-left locked cupboard) So enter 3625, open the drawer and take the last square tile. Tiles Use all the tiles on the grid under the TV, then unscramble the image that appears. (Also random[...]



Comment on "Weekday Escape N°145"

Thu, 25 May 2017 03:00:47 -0500

In case anyone else has problems like I did with the final hallway section in Escape-Men:

I was reading the instructions as "at each intersection, choose that direction," (so go through 10 intersections), when actually you only go down a hallway when the escape-man points up, and for the R and L instructions just turn in those directions, not actually move down halls (so a total of 4 intersections).

- Vinca




Comment on "Weekday Escape N°145"

Wed, 24 May 2017 22:14:04 -0500

sorry I figured it out

I thought they were wanting the actual picture clicked. they were wanting the actual side of the picture.

man I;m stupid. lol anyway can't wait for the other 2 :)

- Paul




Comment on "Weekday Escape N°145"

Wed, 24 May 2017 22:02:56 -0500

the white blank painting code does not seem to work,kk

even though you and I both figured out based on the painting clue the solution should be M R L R L M it doesn't seem to work.

i'm confused.

- Paul




Comment on "Weekday Escape N°145"

Wed, 24 May 2017 21:18:05 -0500

Find the Escape-Men 177: Museum Don't forget to make the language English so you can understand the intro and a hint. Exploration You start off facing a long hallway. It's your best chance at a way out, but you somehow feel that you'll get even more lost if you try. So check the plaque on the side, which tells you to find 10 escape-men first. Also look at the safe on the left, which has pictures of a snowflake, flower and two kinds of leaves, with buttons underneath the pictures which cycle through eight two-letter combinations. Turn right. The three pictures on this wall show various pairs of fruit in various numbers in variously colored frames. There's a guard sleeping in front of those, and his hands are a rather bright shade of green. Turn right. There are four pictures on the wall: SPrINg with light pink flowers, SUmmER with a bunch of leaves and an escape-man (#1) hidden in the upper-right, aUTUmN with red maple leaves and WInTeR with snowflakes. There's a sofa with an escape-man (#2) stuck in it which you have to click ten times to yank free, and a safe on the right armrest with colored frames around pairs of colored regions. Under the sofa, it's too dark to see a selfie stick (on the left) and an escape-man (on the right). Yeah, too dark. Turn right.There are three blank paintings on the wall that shift around a bit when you click them. And if you spend too much time trying to decipher them, an escape-man (#3) appears on the left one. Pick up a copy of Art Monthly magazine from the rack, which has many pages of boring arty blather and an ad for a selfie stick at the end, where the picture on the phone is of an escape-man (#4). Left and Right Click the left and right sides of the three blank paintings according the clue from the fruit paintings. The groups of 1 to 6 fruit occur on the left of the middle painting, right of the right painting, etc. Click the L of M, R of R, L of L, L of R, R of L, R of M sides. (i.e. 35 16 42) The middle painting falls off and you can take a flashlight from behind it. Brighten Turn on the flashlight, and use it under the sofa to get the selfie stick and escape-man (#5). Fruity Unlock the safe on the right sofa armrest using the clue from the fruit paintings (again) White frame around red and orange Brown frame around black/green stripes and red Black frame around pink and green/yellow Click the frames 3, 1, 2 times and then the insides 6, 4, 2 times, then open up the safe to get a screwdriver. Unscrew Use the screwdriver on each of the four screws to unscrew the plaque beside the hallway. After removing the plastic cover, you can take the escape-man (#6) from the sign. Seasons Unlock the safe beside the hallway with the clue from the pictures over the sofa. The four seasons are summer, winter, autumn, spring. If you only keep the lowercase letters, that's mm, ne, am, rg. So click the buttons 7, 1, 5, 3 times, then open the safe to get a camera. For no reason whatsoever, close and open that same safe again, and there's an escape-man (#7) on the inside of the door. Time for a selfie Mount the camera on the selfie stick, and use it on the wall with the fruit paintings. The guard instantly jumps out of his chair to stop you, and you can click on him to pick him up as an escape-man (#8). Shift his chair aside to find another escape-man (#9) behind it. Then take that selfie again, and pick up the escape-man (#10) on your head. Now that you have all the escape-men, they point in different directions. Escape Use the hint from the plaque next to the hallway to get directions through the hallway. Watch where the escape-men point. Top row, from left to right: LURUL Bottom row, from right to left: RURLU So enter the hallway and click the LURULRURLU sides. A door appears on the right side, an[...]



Comment on "The PESIMARI Escape 2"

Wed, 24 May 2017 04:02:34 -0500

Thanks kktkkr, I always use the large-image link so I never paid attention to the big yellow link before. Yesterday, when the large-image link didn't work, I was looking through the text for some other game link. I guess the big yellow link was just too big for me to notice :-/

- barbara




Comment on "The PESIMARI Escape 2"

Tue, 23 May 2017 11:16:12 -0500

Thanks kktkkr -- Had a difficult time finding the trapdoor; didn't notice there's an arrow to follow instead of the usual left, right, down directions.

- jcfclark




Comment on "The PESIMARI Escape 2"

Tue, 23 May 2017 07:50:22 -0500

@barbara: The links seem correct to me. The only one that points back here is the large image at the top.

- kktkkr




Comment on "The PESIMARI Escape 2"

Tue, 23 May 2017 06:30:28 -0500

The link to the game just comes back to this page. (I found a link on another site.)

- barbara




Comment on "The PESIMARI Escape 2"

Tue, 23 May 2017 01:08:56 -0500

I liked this game. Several of the puzzles had clever twists I hadn't seen before :)

- CptnSuz




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 19:09:17 -0500

Thanks for the corrections. I had originally typed both the wrong clue and code, but somehow only managed to fix one.

- kktkkr




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 18:42:29 -0500

kk the sugar sugar code is wrong

25344 is the solution.

- Paul




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 18:40:47 -0500

rewyn I just mentioned that in my above comment.

- Paul




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 17:01:48 -0500

Sugar, Sugar has the wrong code in the walkthrough.

It should be 25344

- rewyn




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 16:47:43 -0500

thanks for the walkthrough KK. one correction though

the sugar packet code for the safe on the wall is 25344

- Paul




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 12:39:09 -0500

The PESIMARI Escape2 It's Tesshi-e! Solve puzzles and escape, but first you have to put the cafe in order so you can enjoy your coffee. Exploration (Don't forget to adjust your language, turn the music on or off, and change the volume in the settings.) The most prominent thing in this cafe is a long table with lots of chairs. On the near side, a coffee grinder holds a simple key. Look at each of the three places set on the table, each with a different number of sugar packets to the left of the serviettes and a table number and symbol displayed on the right. At the very end of the table, there's a stopped clock on a rectangular clear acrylic plaque. The clock face has diamond and spade-shaped decorations on its minute and hour hands. Back out. Next to the locked cafe door, there's a trolley with several items on it: a bunch of irrelevant books, another of those table number and symbol markers, a box with stars in front and holes on top in groups of two, one and three, and another safe with three buttons which toggle between white or black until the row of five lights on top turns entirely green, and then you can press a button below to reset the puzzle. To the left of the trolley, there's another stopped clock with a octagonal shape and a circular decoration on the hour hand. It's a Mild Escape-branded clock with a Mr. Ducky on the front, and a PESIMARI Escape picture on the pendulum. Turn left and look at the two smaller tables next to the clock. As usual, they're set with sugar packets, table numbers and such. Pull back the chair in the left corner (at table 5) to get a magnet. Turn left again. On this wall, there's a beautiful landscape painting with tilty corners, an unlit fireplace and two more safes. The bottom safe doesn't seem to be working, so look closer at the top safe, which has space for a four-digit code between two golden stars. Turn left. Almost every puzzle is on this wall, so let's start from the right. There's a cake locked in a red box with something shiny sticking out of it, and there's a smaller locked wooden box on top of that. The table next to that has a toaster and a frame for coffee brewing. There's a ship's wheel over the table which has PESIMARI written around the outside, a cup on the top over P and an arrow at the lower-left next to A. The wheel is screwed to the wall. Under the table, there's a single empty dustbin which can be moved aside. But there's nothing hidden behind it. Next to that table, there's a stove which doesn't work. The panel under the stove needs a hexagonal screwdriver to open. There's also a sink which works fine, and both drawers under it are locked. To the left of the sink, there's a shelf full of items. There's a triangular clock on the top shelf with diamond and spade-shaped decorations on the minute and hour hands, and it can be moved aside to get an octagonal piece with a circular hole and a peg on the bottom. Next to it, there are three tins of coffee beans, but you don't have any way to open them up. On the next shelf, a Mr Hippo is chomping down on the door key. He has four (plus one) buttons on his body, and is sitting on a box with a pentagonal hole over glowing text reading HOT COFFEE. Next to that, there's a box with three Mr Birdy figures over three buttons. The birdys have different shapes in their eyes. Check the bottom shelf. On top of the left barrel, there's a scoop hidden in the darkness. Back out and return to the initial view. Hover over the right side to find a curved arrow that leads you to the other side of the table, and[...]



Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 12:23:43 -0500

Hint: you need something flammable.

Have you found and opened the trapdoor?

Have you tried to put the trapdoor back?

- kktkkr




Comment on "The PESIMARI Escape 2"

Mon, 22 May 2017 12:03:18 -0500

FINALLY made a cup of coffee but cannot start the fire. Any clues?

- jcfclark




Comment on "Selectorium"

Sun, 21 May 2017 19:26:24 -0500

i wish also there were more levels!

- monojoli




Comment on "The Search"

Sun, 21 May 2017 02:58:34 -0500

Also available on itch.io for those who would prefer a DRM-free copy:
https://jasongodbey.itch.io/the-search

- Nezuji




Comment on "Don't Escape 2"

Thu, 18 May 2017 23:02:57 -0500

You can use the coin to

pay for a shopping cart.

- Swordrager




Comment on "Weekday Escape N°144"

Thu, 18 May 2017 14:55:08 -0500

thanks KK. good job as always :)

- Paul




Comment on "Weekday Escape N°144"

Thu, 18 May 2017 14:25:15 -0500

I wasn't expecting the Amajeto one to be extra difficult (pixel hunts, red herrings and a well-hidden clue), so I had to read a few hints and spoilers to beat it. Amajeto Hotel: Solitude If you feel a sense of deja vu, that's perfectly understandable. Welcome back to Amajeto Hotel! Exploration So once again, Amajeto Hotel has left you to clean up the room for them. Pick up three golden squares on the couch, next to the telephone and next to the lamp. In the process, you'd probably noticed that the phone's display only has room for five digits, and that the each of the orbs on the lamp lights up a different color and hangs by a different number of threads. Of the three pictures hanging over the sofa, the center one looks messed up and the ones on the sides can be flipped over. But only the one on the left has a clue on it when turned over: a single blue diamond. There's a compartment under the right picture that you can't open yet. Turn right. The balcony door is locked, so turn right again. The wall here is decorated in a familiar way: four safes under four rectangular sections, and a TV in the middle over some books and a box. Take two golden squares from on top of the box and next to the vase on the right. You don't have a remote for the TV and don't know what the numbers on the top and bottom of the books are for (yet), so look at the four safes. The first safe on the left needs a four-letter code. The second needs a sequence of small and large heart buttons. The third needs a code of four card suits. The fourth needs a four-digit code. Turn right. The wardrobe on the right side is locked and needs a 4x4 grid of colors, either white, yellow, green or orange. Go down the entry corridor and check out the picture with tilty corners on the left wall and the completely boring room door and the grid panel on the other corridor wall with a white box on the right side and a slot on the left. Pixel hunting, yay! Broken picture above sofa Click each piece to rotate until the picture reforms. (It's randomized each time, but try to match the middle pieces along the horizon line, and then the corner pieces to the left and right pictures. The compartment under the right picture opens up. Take the golden square. Literary Use the numbers on the books to unlock the tilty corner picture. The numbers are: 12____3 45____6 So click the corners in that order (⌜⌜⌝ ⌞⌞⌟), and the picture slides down. There's another compartment which you can open up to take another golden square. Also turn the picture over to see a four-digit code and a diagram of a keypad. Four digits Enter the code from the tilty picture to the phone. Enter 7105, and then press the green E key, turning the digits green. Wait, that didn't unlock anything! Four letters Hint: which other safe has its code in green? Turn the green 7105 digits into four green letters for the first safe left of the TV. Turn your screen, or turn your head, and the digits read SOIL. Enter that, open the safe, and take a remote control and golden square. Watch Turn on the TV. It's even more boring than before, displaying just the word HearT over a yellow heart shape. Majuscule Unlock the second safe with the TV clue. The first and last letters of HearT are capital (large), so that the letters are large, small, small, s[...]



Comment on "Weekday Escape N°144"

Thu, 18 May 2017 12:06:48 -0500

Barbara, thanks for the walkthrough. I got confused a little on a few things but I managed to get through it. looking forward to the Amajeto one.

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 22:25:27 -0500

Burger walkthrough The solution to each puzzle leads to the next puzzle. They have to be done in order. Diagonal puzzle in the middle of the yellow cabinet Note the two sandwiches showing in the picture to the left. Click on the lower right corner to see another sandwich below them. Solve the diagonal puzzle Click on the squares until they match the picture. The hidden one is on the bottom. Get a dish of tomatoes -------------------------------------------------------- Puzzle with four green squares in the second scene Look at the tomatoes. Especially look at the stems of the tomatoes. Make the lines the circles point in the same direction as the tomato stems. Get some ketchup and mustard. -------------------------------------------------------- Puzzle with four squares at the bottom of the blue cabinet in the first scene Look at the ketchup and mustard containers There are two shapes on each one. Do the two red shapes then the two yellow shapes in order. Get a piece of lettuce with a diagram with three coloured eggs. -------------------------------------------------------- Puzzle with three squares at the bottom of the yellow cabinet in the first scene Look at the diagram of the three eggs. Especially look at the colours and numbers. The first egg is red and has the number 3. Make the first picture be 3 red eggs. Etc. Get a cucumber with a tag with the word "CUCUMBER" on it, in two colours. -------------------------------------------------------- The cucumber The light green letters are UCUMIEI. There doesn't seem to be anywhere to use those letters. What about the black parts? They're numbers! 6 3 2 -------------------------------------------------------- The puzzle on the door in the second scene Enter the numbers from the cucumber. Open the door to the second room and look around. -------------------------------------------------------- The puzzle at the top of the blue cabinet Enter the colours of the peppers from the picture in the second room. Get a 100% beef patty. -------------------------------------------------------- The letter puzzle on the top left of the yellow cabinet in the second scene Click on the letters on the hamburger patty in order. Get a jar of mayo -------------------------------------------------------- The puzzle with the numbers at the top of the yellow cabinet in the first scene Look at the mayo jar. It has a picture of a tomato, a cucumber, and some lettuce. We know some numbers related to each of these. The first number is on the tomatoes. The next three numbers are the ones from the CUCUMBER tag. The next three are from the picture of the eggs. Get some onions. -------------------------------------------------------- The puzzle on the right of the wall in the second room Set the pictures to match the picture of the onions. Get three burgers. -------------------------------------------------------- The puzzle on the bottom left of the yellow cabinet in the second scene Match the location of the cheese in the puzzle with the cheese in the pictures. Bottom, middle, top. Get a bread knife. -------------------------------------------------------- Puzzle on the door in the second room Look cl[...]



Comment on "Weekday Escape N°144"

Wed, 17 May 2017 18:45:17 -0500

Link is fixed - hopefully image will be fixed soon.

- Bindie




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 18:02:53 -0500

canlt wait for the next 2 walkthroughs :)

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 18:01:13 -0500

it's ok, kk. you are da man.

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 16:48:05 -0500

Clearly I'm not checking my walkthroughs enough. Thanks and sorry!

- kktkkr




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 16:19:48 -0500

actually the code is

1 4 6
3 2 5

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 16:17:38 -0500

forget my comment but...

the path code must be incorrect because I punched it in like:

1 4 6
2 3 5

as suggested but it won't unlock. I don't get it.

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 16:01:58 -0500

there seems to be a glitch in the game.

I cut down using the saw all 3 colored planks but all I got was Red and Blue. no Green. not sure what happened.

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 14:59:02 -0500

Free the Pigs! And break more than three things along the way! Exploration You start off facing the door of the barn, locked of course. There's a lock next to it with four dice faces in a grid. (I guessed this code on my first playthrough and finished the game instantly, so I had to replay to free the pigs.) To the left of it, a pig is locked in a cage, together with the end of a stick and probably whatever's on the other end. The lock has six symbol buttons in a grid. Above the cage and next to the door, there's a rather insignificant window which (spoilers) is actually rather significant. Turn around, and your field of view is now closer. The three windows on this screen have their top and bottom sides colored red, green and blue. They also differ from the other sides in that you can see the grain on the wood. The blue window has some blue markings covered up with dirt. There are also a cabinet that looks like stacked boxes walled in, or rather planked in, inside a pen. And of course, there's a pig locked up in another pen with a lumber saw. The lock for this pen has three buttons that cycle through different green arrows when clicked, four counter-clockwise arrows from lower-right and then four clockwise arrows from upper-left. Head out the side door and take a look at the yard, which has some annoying weeds growing in the center among the neater grass, as well as three less annoying groups of yellow metal bars in the fence among the silver ones. There's a water trough on the right, and on the left there's also a pig locked in a cage with a broom. The lock requires a sequence of three colors. It should be clear which of the three pigs to save first... Colors Use the colors of the window planks to unlock the cage in the yard. Make the buttons red, green and blue (1, 2, 5 clicks), then click OK. Click on the pig to free it (and get a cutscene!) and then pick up the broom. Sweep Use the broom on the weeds, leaving three curved hoof tracks which you can click on to zoom in. Arced Use the clue from the hoof tracks to unlock the pig pen. It's too confusing for me to type out, but just click the buttons 4, 3 and 2 times. Open the pen, click the pig (cutscene!) and then pick up the saw. Chopped Hmm, there are no trees here. Instead, cut down the colored planks from each window, as well as the long planks below those. Those were conveniently covering up two locks on the cabinet, which now you have to solve. The top drawer lock needs a three-digit code (in bright yellow digits!), and the bottom drawer lock needs a sequence of red, green and blue buttons. Unchopped? Use each of the pairs of colored planks on the long planks to put together a ladder. But there' no way to attach the ladder planks together yet, and the planks are all jumbled up. Twice the colors ...twice the code. Use the colors from the ladder to unlock the bottom cabinet drawer. From top to bottom, the planks are Red Blue Red Green Green Blue. So click the CLCRRL buttons, and open the drawer to get some nails. Yellow The groups [...]



Comment on "Weekday Escape N°144"

Wed, 17 May 2017 14:31:48 -0500

can't wait for the walkthroughs to these

- Paul




Comment on "Weekday Escape N°144"

Wed, 17 May 2017 11:32:10 -0500

The third image links you to a MayMay game.

- Cyberjar88




Comment on "Monkey GO Happy - Planet Escape"

Wed, 17 May 2017 01:05:27 -0500

Monkey GO Happy - Planet Escape Well now you've done it. You're stuck on a different planet without a single credit on you. How are you going to get out? Exploration: First three screens Talk to the armored guard, who asks for his gun. Take the Mini Monkey on the metal archway, and then take four credits on the archway and on the floor. Go right to a screen on the base of a cliff. The cliff has a grid of nine letters etched into it, together with something else hidden behind a pile of rocks. In front of the rocks, there's a red alien who wants a T-shirt for some reason. On the left side of the screen, there's a device with a lever that shoots lightning! Or at least, a bolt of electricity that should energize whatever fits in the slot. In front of the device, there's a crate with its lid stuck, and there's a rock which you can push aside. Once you do so, you can pick up two credits from this screen and a Mini Monkey. Go left twice, where the T-shirts are selling for $30 (30 credits, that is.) In front of the stall, an alien dog is waiting for you to do something. There's also an elevator shaft here, or maybe it's called a C.A.R.T? It appears to be summoned by putting a code into the keypad next to it. In front of that, there's a rock which you can push aside. Take three credits, a Mini Monkey, and the taxi card on top of the stall tent. (Credit count at this point: 9) Calling a cart Use the grid from the cliffside to determine which buttons to press on the keypad. CART = lower-right, upper-right, upper-left, lower-left. So press the buttons at those four corners in order, and the elevator descends, giving you a way up. Exploration: Clifftops The elevator brings you up to a taxi stop, where taxis regularly sail through the air, stopping and going. (But for some reason, you're on a floating platform instead of on the other side.) A green alien is waiting for a taxi, but he needs a taxi card to board. On the cliffside, there are three large lights which change color when clicked, and there's a square hole in the building wall above it. Take a Mini Monkey and three credits. Go left, where a large dome sticks out of the ground. It has four buttons that cycle through one, two, three and four lines when clicked, as well as an extension that looks like a lever (but really isn't). Behind that, a path between clifftops is blocked by a robotic sentry who has no use for the rifle in front of him. Take it, and take the Mini Monkey, and move the rock next to you and pick up a total of four credits on screen (two of which are camouflaged against metal backgrounds). (Credit count: 16) Ride taxi, he must Give the taxi card to the alien, who rides the next taxi out, leaving behind one credit. Armed Go back down and give the rifle to the guard on the first screen. He runs off with it and you can now enter whatever it is he was guarding. Exploration: Vault So you just came down the stairs, and there's a bunch of puzzles on the wall. There's a grid of[...]



Comment on "Monkey GO Happy - Planet Escape"

Tue, 16 May 2017 23:47:44 -0500

Anyone?

- Paul




Comment on "Lumino City"

Tue, 16 May 2017 15:42:19 -0500

The photographer portion isn't working for me - I develooed the 3 photos, I see gramdad's pic in my knapsack while in the developing room, but can not pull up the backpack, so can not pull out Grandad's picture to show to the elevator camera. :( Anyone else have this issue? I have tried clicking in the bottom right corner even though the bag isn't there, but it doesn't pull anything up either.

- Atteznod




Comment on "Monkey GO Happy - Planet Escape"

Tue, 16 May 2017 10:05:13 -0500

Can't wait for the walkthrough to this. Happy Go Monkey games rock.

- Paul




Comment on "Me"

Sat, 13 May 2017 06:01:50 -0500

Well, I finally rage-quit on the Love/Hate section. I got past about the first four several times but Hate kept getting me. Too bad; I was enjoying the concept up to there.

Although I don't agree that it's so critical to avoid any criticism.

- barbara




Comment on "Weekday Escape - Retro Edition N°2"

Sat, 13 May 2017 04:41:49 -0500

Ohhhh! For the drawers

What I hadn't done was actually place the overlay on top of the picture with the drawer patterns. I had just done it mentally, using the various screen shots I was working with. Once I placed the overlay, number side up, I could get the middle drawer open.

Thanks eondivad!

- barbara




Comment on "Weekday Escape - Retro Edition N°2"

Sat, 13 May 2017 04:38:06 -0500

Thanks for the suggestion, eondivad.

I had turned over the overlay. I have tried working the drawers with the overlay set both ways, but it doesn't work either way.

- barbara




Comment on "Weekday Escape - Retro Edition N°2"

Fri, 12 May 2017 13:05:20 -0500

Hi Barbara,
For the drawers,

did you turn over the overlay while you had it in your inventory before you placed it over the picture? There should be numbers showing the sequence to open and close the drawers. The puzzle may not work until you have viewed the clue in this way.

Hope that helps!

- eondivad




Comment on "Weekday Escape - Retro Edition N°2"

Fri, 12 May 2017 12:08:05 -0500

For Mystery Room, I'm stuck on the drawers. I have tried a bazillion times; well, maybe only a zillion. Is there something I'm supposed to have done before I open and close the drawers? I haven't found a video walkthrough, but since my own calculations match kktkkr's walkthrough, it doesn't seem like a video will help. I tried saving the game and reloading it, but it didn't help.

- barbara




Comment on "Weekday Escape - Retro Edition N°2"

Fri, 12 May 2017 10:33:53 -0500

Thanks for the extra hinty walkthrough for Locked Room 2, @andr01d. I needed a few little pushes. (And thanks to @kktkkr as always for the walkthroughs.)

- barbara




Comment on "Weekday Escape - Retro Edition N°2"

Fri, 12 May 2017 09:26:47 -0500

Wow! Mystery Room was amazing! Very old-school, with multilayered puzzles. Did it remind anyone else of MOTAS? (For which the website is down BTW, wah!)

kktkkr, I'm sure your WT is elegant, as always, but for once I didn't need it!

- esh




Comment on "Weekday Escape - Retro Edition N°2"

Fri, 12 May 2017 03:56:32 -0500

There's no way I could proofread this completely, so do tell me if I made any typos. mystery_room I hope whatever sequence of events brought you here also gave you superhuman memory, or at least some pen and paper to work with. You're going to need it multiple times! A note on sound effects: This game has a clicky sound effect for "nothing happens", which basically means you're clicking on the wrong part of the puzzle. You can safely ignore this particular sound and focus on the buttons that make more interesting sounds. Exploration You start out facing a TV in the wall. Well, it isn't quite a TV, but it has a screen and a big button, which opens and closes a compartment under the button. To the left of it is a sign with instructions on how to use it to activate capsules. To the right is another sign with green squares marked out of a 4x4 grid. In addition to the usual triangular indentations on the sides of its outline, this blue sign also has an extra indentation in the top-left. Everything in here seems to be signed by some GORWP guy with a liking for corner arrows, so I'm going to skip describing that every time. In the left and right corner, there are devices overhead that seem like they are supposed to display four of something vertically, but they're powered off. Turn left. In between the two faintly flickering lamps, there's a locked door. The panel to the right of the locked door is powered off, The panel to the left has three holes, three buttons, and a display showing the word CLOSE. The holes are in the shape of a four-pointed star, pentagon, and some sort of squarish diamond with triangles poking out, which I'm going to call a pointy house shape. Turn left. There's a chest of drawers on the left and a bunch of paintings on the wall which are obviously not paintings. Start with the drawers. The top drawer is locked and the middle drawer is stuck, which leaves the bottom drawer. Open it and take the capsule, revealing a phoenix outline etched on the bottom of the drawer. The left painting is of a dashed red arrow weaving in between bunch of green lights. The frame has blue dots around the outside, and the left one is highlighted in yellow. The next painting is of a rainbow, but it has six colors almost all of which are wrong. Along the bottom end of the rainbow, there's a diamond at the edge of each stripe. There's also a button at the top, and groups of dice faces on the corners of the frame, which make the frame move when pressed. The painting to the right and up is of a red arrow starting from a red star and taking an angular path around the canvas. The frame has flowery edges and corners, with red dots at each. Those edges and corners can be click[...]



Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 21:39:57 -0500

walkthrough ready yet on the last one?

- Paul




Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 11:39:11 -0500

i just now finished Locked Room 2 KK as someone already wrote a walkthrough on here. I admit I got confused a few times but I did figure it out. can't wait for the Mystery Room Escape walkthrough :)

- Paul




Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 11:35:52 -0500

I just happened to finish up my walkthrough, so I might as well post. It's much less hint-y though. Locked Room 2 Yes, it's a locked room... but how many locks are there? Exploration You start off facing a locked red door, with a plant pot to the right. There's a ladder to the left missing all its rungs, with something glimmering right at the top, and you can zoom in on the ground next to the ladder to check that there's nothing there. Turn left. The upper shelf on this screen has a red birdhouse screwed to the shelf with a pencil hidden behind it, as well as two framed pictures, one with four different-sized squares and one with the number 1 in a diamond. The lower shelf below that has four different-sized bird cutouts sitting on different-colored bases. (The bases are proportionately sized, which is a nice touch.) Under both shelves, there is a display case, and in it there's a round plant pot with something sticking out of it. It's a letter J tile. There's also a book on origami, which has a bookmark on the page teaching you to fold a paper plane. Turn left. There's a chest of drawers here. The top one is locked and takes a four-color code, and the second one is unlocked and empty. The third one is unlocked and contains a folded note telling you that Diamond + Heart = Spade and Club - Spade = Diamond, whatever that means. The bottom drawer is locked and needs a three-digit code. On both sides of this chest of drawers, there are hidden trapdoors in the floor. The one on the left has a silver lock and the one on the right has a golden lock. Turn left. Above the sofa, there's a picture with a spade, heart, diamond and club, all in teal plaid on a white background. The sofa itself has a book on it with three pages. The first page has a squiggle on it, the second has a solid black triangle, circle and square in the middle, and the third page has a numeric code saying 1 3 ` and the rest of the page is torn out. Check the cushions. Under the left cushion, there's a blank piece of paper, but somehow you can tell by feeling it that it's a perfect square. Check under the sofa for a... it's pitch black down there, you're going to need to come back with some lighting. To the right of the sofa, there's a locked box on a side table, missing all four of its buttons, except for the long rectangular button of course. To the left of the sofa, there's a similar side table. On it, there's an alarm clock with a glowing blue square, circle and triangle on its hour, minute and second hands. It's next to the base of a lamp, which is next to a hole in the tabletop. You can also look under the stand, but the[...]



Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 09:57:49 -0500

Many thanks to andr01d and kktkkr for providing awesome walkthroughs!

- Jeff




Comment on "Nekonote Escape 7: Doll"

Thu, 11 May 2017 09:39:49 -0500

This game was going great until the octopus game. No matter how well I do, I get no score at all and the drawer never unlocks. What gives?

- andr01d




Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 08:43:37 -0500

Really amazing game by Nekonote. Some really unusual puzzles and surprises in here. Very tough but never frustrating. Everything was logical and realistic but there is still an element of magic to this room. I missed this game when it came out and am so glad to have played it now. I noticed there was no walkthrough or hints so I thought I would write it up. Good excuse to replay the game too! LOCKED ROOM 2 INVISICLUES Notice that inventory items in this game DISAPPEAR when you no longer need them. Therefore, if it is still in your inventory, you can still find a use for it! Most objects can be used more than once. So keep experimenting even after you get stuck. You can start out by looking at everything in the room, of course. You need something to put in the holes in the pole; the three shelves are full of clues and screws; You'll need combinations for the chest of drawers, keys for doors and floors. FOUR COLOR DRAWER Find the four colors (red, yellow, blue, green) on a set of objects in the room. The ducks on the shelf have the colors and vary in size. Find the key to the size order. The picture on the top shelf shows the order of the ducks. Solution to four color drawer: BRYG. Click the drawer to open it. You receive an A tile. UNDER THE COUCH It's too dark to see, so you need a light source. You need to find the matches. They are in the three digit drawer. You will receive a K tile when you use the matches under the couch. THREE DIGIT DRAWER Carefully examine the top shelf on the wall of shelves. You will discover a pencil behind the birdhouse. Examine the book on the couch. The second page has three shapes. Maybe you've seen them in the room before. The last page has been torn out, but the numbers were written with a pencil. Solution to torn notebook page: Use your pencil to make a rubbing of the impression on the page beneath. You receive a set of digits. The digits ought to remind you of something. They appear to be a time. Go take a look at the clock. Notice the shape of the hands. Rotate the hands in your mind to the time indicated in the notebook. Match each hand shape to the number on the clock face. Now put the numbers in the order indicated in the notebook (TRI-CIR-SQU) Solution to three digit drawer: 961 You will receive a box of matches. Hey while you're down here, notice the lines on the floor? Looks like two trapdoors, one gold and one silver. SILVER TRAPDOOR You have probably r[...]



Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 03:57:34 -0500

GG Krizpy, it was to see if People have enough attention :)
It's fixed now!

- Jeff




Comment on "Monkey GO Happy - Chocolate"

Thu, 11 May 2017 02:01:21 -0500

Yeah, I made an error typing that one.

Pointer on the boat screen should point Right.

Make sure you actually try the door after setting the code!

- kktkkr




Comment on "Choice of the Vampire"

Thu, 11 May 2017 01:38:32 -0500

Does anyone know how to learn Latin? I have the greyed out option too.
Vampire Name: Marcel Richard
Maker: Wallace Winters
Choice of Prey: Artists
Income (US$2012): 25
Wealth (US$2012): 38500

Literate? Yes.
Language(s): English, French, Spanish.

Agility: 2
Charm: 3
Intelligence: 1
Strength: 1
Willpower: 2
Creation: 3
Fighting: 0
Lore: 2
Perception: 1
Shapeshifting: 0
Stealth: 0
Status: 2
Streetwise: 1
Technology: 0
Adaptation: 95% Anachronism: 5%
Callousness: 35% Compassion: 65%
Hubris: 42% Discretion: 58%
Communalism: 76% Independence: 24%
Superstition: 59% Rationalism: 41%

- Tessa




Comment on "Weekday Escape - Retro Edition N°2"

Thu, 11 May 2017 01:30:50 -0500

i think you used the wrong image for mystery room escape!

- Krizpy




Comment on "Weekday Escape - Retro Edition N°2"

Wed, 10 May 2017 21:26:08 -0500

cool on the walkthrough. Can't wait for the other 2

- Paul




Comment on "Monkey GO Happy - Chocolate"

Wed, 10 May 2017 20:12:15 -0500

i'm lost on

the slider puzzle. you did indicate Right Down Left and Left but when saying where to set them. you never said right, and I set them every possible way and nothing is working. Can someone help?

- Paul




Comment on "Weekday Escape - Retro Edition N°2"

Wed, 10 May 2017 16:21:28 -0500

Escape from the Blue Temple Leaving your electronics exposed to the elements? That's a bold architectural move. Exploration: Starting area You start out facing a bunch of pillars and a chasm. There are two plain white pillars, one very tall and one very short, and there are two blue pillars in between them, with a hexagonal and octagonal hole respectively. Turn left. There's a locked door, and a not-so-tall pillar to its left. Turn left again to find another locked door, and a not-so-short pillar to its left. Zoom in on that pillar, which has eight buttons in a row and a display below that with the number 0. Clicking on the buttons to toggle them up and down changes the number on the display, from 0 all the way up to 255. Turn left again. There's an entryway to the next room. Exploration: Room with paths There's a bunch of paths drawn on the walls, with an arrow at the top of each wall. Zoom in on the pedestal in front, which has a grid of 16 buttons to be pressed in the correct order. Turn right from the pedestal and look at the floor right under the arrow. There's a silver key in a hole. Turn right again and look through the door to find a yellow crescent painted on the floor. Hmm... each of these paths could be a solution, but perhaps one of them is different enough to be obviously the solution. Grid puzzle Look around the room. One of the grids is an odd one out. The grid immediately to the left of the door has an arrowhead on the right side. So put that in the pedestal. 01 02 03 04 08 07 06 05 09 12 13 16 10 11 14 15 The pedestal opens up and you can take an octagonal blue gem. Leave the room, unlock the door directly opposite (with handle on the left), and go through. Exploration: Room with lines This room has lines on the walls, and a pedestal in front with a keypad. Despite how the keypad looks, you can only enter a three-digit code. The line on the right wall is slightly different, having a series of kinks in the middle of the line. Number puzzle Convert the stairsteps in the line to a sequence of ups and downs, then use that to unlock the keypad. From left to right, the line goes down, up, down, up, down, down, up, up. What else is down or up? The eight buttons on the pillar outside can be toggled down or up. If you do that (or if you just convert 10101100 to binary)[...]



Comment on "Monkey GO Happy - Chocolate"

Wed, 10 May 2017 15:30:15 -0500

Text walkthrough: Monkey Go Happy Chocolate It's another Monkey GO Happy! There's sooo much to do, like pick up all that awkwardly shaped chocolate. Exploration: Three screens Tower entrance On the first screen (after the stuff you do to start the game), there's a tower that's locked and has a big hole in it, and a guy in a monocle and top hat who wants 35 of those chocolate buttons. Pick up the Mini Monkey next to the tower, and the sausage-shaped candy under it at the fork. Click on the blue bush, the green tree, and both white clouds, and take the four chocolate buttons from them, as well as the two buttons next to your character and the blue bush. Notice the two compass-things in the front, which you can click to make them point in four directions, and which you don't have a hint of what to do yet. Go left. Dock On this screen, there's a boat with no sail. It has three colored circles on its body (port? starboard? it's hard to tell) with three symbols: a worm-like squiggle in yellow, a zigzag in green, a spiral in purple. Under the three symbols, there's two arrows pointing down-right and then up-right. Pick up the hat on the dock, and the Mini Monkey next to you, then click the tree and clouds to pick up two chocolate buttons, and then pick up two more buttons from the front/bottom edge of the screen. There's another compass pointer in the front, which you can also ignore for now. Go right twice. Cave entrance The cave here is blocked with a red door with a face. You can click on the eyes to make them appear and swing around to point towards four corners. The mouth of the face is missing. Take the Mini Monkey and chocolate buttonon the hill, and click the clouds, trees and bushes to take a total of four more buttons. There's yet another compass pointer here, and next to that there's a mound of candy separated in three layers, each of which cycles from brown to yellow, purple and green when clicked (At this point, I have 15 choc buttons.) Opening the cave Place the candy (from the first screen) into the mouth, and adjust the eyes according to the arrow hint on the boat. The eyes should point towards the lower-right and upper-right (2 and 3 clicks). Click on the candy to open the door. Take the chocolate button and Mini Monkey behind the door, and then go in. [...]



Comment on "Subject 26"

Wed, 10 May 2017 15:24:02 -0500

Thats cool information.

- Susanrick




Comment on "Monkey GO Happy - Chocolate"

Wed, 10 May 2017 14:42:23 -0500

There is a walk-through on YouTube:

https://youtu.be/jEKGXDYBtig

- PAgent




Comment on "Monkey GO Happy - Chocolate"

Wed, 10 May 2017 10:00:07 -0500

hope a walkthrough will be here soon :)

- Paul




Comment on "Lost Pig"

Wed, 10 May 2017 08:14:35 -0500

This is exactly what I was looking for. Thanks for sharing this great article! That is very interesting i love reading and I am always searching for informative information like this!
Priyanka

- Shilpa Malhotra




Comment on "anachroma"

Wed, 10 May 2017 07:39:51 -0500

Nice explanation in these articles.
Night terrors
Lucid dreaming
Sleep paralysis

- Abhied




Comment on "Monkey GO Happy - Chocolate"

Wed, 10 May 2017 02:45:34 -0500

It's fixed.

- Jeff




Comment on "Monkey GO Happy - Chocolate"

Tue, 09 May 2017 12:50:40 -0500

Link provided seems to be incorrect.

"The page you are looking for cannot be found."

Similar results are provided below, or you can try another search...

- jcfclark




Comment on "Weekday Escape N°143"

Sun, 07 May 2017 13:11:00 -0500

I don't like the ending to "Gas Up!".

Drive away from the creepy buildings and the creepy squirrels, please.

- Paul R




Comment on "Viridian Room"

Sat, 06 May 2017 20:24:27 -0500

The links above to play the games are dead.

For viridian Room try,

http://escaperoom.net/play-18-VIRIDIAN-ROOM.html

For Crimson Room, try

http://escaperoom.net/play-17-CRIMSON-ROOM.html

- RRicci




Comment on "Viridian Room"

Sat, 06 May 2017 18:17:41 -0500

The links above are dead. Do a search to play the game. Aministrators, PLEASE update above links.

- RRicci




Comment on "Medieval Cop Adam and Eva"

Sat, 06 May 2017 15:09:55 -0500

Medieval Cop Adam and Eva is best game

- Jawadsatti




Comment on "The Search"

Sat, 06 May 2017 08:35:50 -0500

At the end I had only completed 2/3 of the objectives, but saw no way to go back to figure out what was missed. It seems the only option is to start anew and hope that everything is found. That I found frustrating.

- Rich W




Comment on "Weekday Escape N°143"

Thu, 04 May 2017 17:19:44 -0500

Indeed!

I had typed both as 396, then went back to correct the top part but forgot about the bottom.

Hopefully it's still obvious which answer is the correct one.

- kktkkr




Comment on "Weekday Escape N°143"

Thu, 04 May 2017 16:33:18 -0500

kk,you made a typo

under Sums you gave the answer as 3 9 4, but then said "type 3 9 6 as the answer"

- Paul




Comment on "Weekday Escape N°143"

Thu, 04 May 2017 02:06:15 -0500

Don't waste time, get to it!!! Light Bulbs!!! MayMay may be excited about lightbulbs, but we need to find them first. [Exploration] First room There are three safes on the left. The left one opens with a three-letter code, the top one seems to be tied shut and the bottom one needs a code with three colored face emoticons. The vase next to it has a bunch of colorful dots on it, but three particularly large ones have those same emoticons. From top to bottom, they are brown, purple and green, and the emoticons are T_T, *_* and @_@. The door of this room is locked and needs a four-digit code. Above the four digits, the word SEAL is written. O_O Use the dots on the vase to unlock the bottom safe. Click the buttons 4, 3, 1 times. Open the safe and take half a pair of scissors. It's not much, but at least it's STAINLESS STEEL. Sense All Assets Use the clue from the half scissors to unlock the door. STAINLESS STEEL has 4 S's, 3 E's, 1 A and 2 L's. Enter 4312, open the door and go to the next room. [Exploration] Second Room Is that a warning sign on the right? Let's start with that. The warning sign looks pretty warningy, with eight different warning symbols. Hopefully it's not for the machine next to it, which has three lightbulb holders on the top connected through frayed wires to a black switch on the wall, and a safe on the bottom that opens with a sequence of warning icons. The cabinet on the left of that has two doors. The top one is already open and contains a stencil with WARNING!!! written across the top. Yep, three exclamation marks. The bottom door reads S0W00, where the 0s need to be changed to a three-digit code to unlock the door. The door of this room is locked with a keypad, which has the digits 1 to 9 and no indication of how many digits are in the code. Get your warnings together Place the warning stencil over the warning icons, leaving just three o[...]



Comment on "Weekday Escape N°143"

Wed, 03 May 2017 23:39:51 -0500

thanks KK as always. Can't wait for Light Bulbs walkthrough :)

- Paul




Comment on "Weekday Escape N°143"

Wed, 03 May 2017 22:00:42 -0500

Escape a Nordic Cottage Once again, you've been tricked/convinced into getting yourself locked in a room in the middle of a pretty landscape. This time round, dinner will be covered by your Nordic acquaintances, and you'll just need to bring the dessert. Which sugary treat will you choose? Exploration: Main room I'll try not to describe too many objects, but Funkyland really decorates their houses too well. Living room area You can look over the partition at the ceiling of the bedroom, but let's focus on this side. On the right side, there's a locked box with four low-poly Santas on it, with room for a fifth in the center. Next to that on the coffee table, there are four identical empty cups with blue flowers on them. Behind that, a fancy weighing balance is mounted on the wall, with a porcelain jug chained to one of its pans. Turn left. There's nothing you can click on with the TV and speakers, so look at the main door (locked of course) and the red box next to it (also locked). Turn left again. Zoom in on the red shelves along the right wall and take a jug with a blue flower on it. It may not be obvious from the examine screen, but the jug is full of hot tea. Look at the doors of the walk-in wardrobe, which don't budge when you try to open them. Two of the handles on the right have been chained together with two brightly colored metal pieces screwed to each other. Turn left. Screen with two doors On this screen, four colored stars and a box hang from the ceiling, way out of reach. Click on the right of the screen to look closer at the wall with two doors. The door on the right doesn't open, since the handle is tied to the top of the door frame. (It seems like it'd be trivial to slide the knot off the handle, but apparently you can't.) The left door opens into the dressing room, but let's not go there yet. Above the small shelf[...]



Comment on "Weekday Escape N°143"

Wed, 03 May 2017 17:34:37 -0500

I assume you're at the part where

your only remaining item is a card with donuts and cake (and other clues) on it.

My save game was at that point, and the tablet says

Well, have you decided on your dessert yet?

and the text after you enter a code is

Delivering!

Dessert and Key Box have arrived.

- kktkkr




Comment on "Weekday Escape N°143"

Wed, 03 May 2017 17:26:59 -0500

Stuck at the end (I think) of Nordic Cottage, as

I don't read Japanese.

Does anyone know what

the tablet

says?

- esh




Comment on "Reform"

Wed, 03 May 2017 16:19:13 -0500

Much of the difficulty in this game comes from bad controls. I spent almost the entire first half struggling to land on blocks. I could jump upward on a stationary block and still get launched sideways. No single jump was consistent, which is bad when there are sequences of jumps to be done, or jumps which need good timing.

The puzzles are great, even if they do require both skill and creativity with platforming mechanics. I would like to see a wider variety of paths, rather than having most of the platforming centered around doing individual parts perfectly.

- kktkkr




Comment on "Weekday Escape N°143"

Wed, 03 May 2017 15:35:36 -0500

It's as creepy as finding your computer password in a half-eaten sandwich from breakfast. Gas Up! You're stuck in a dimly lit gas station at night, and your only way out seems to be this locked red car. Don't ask how you got here, focus on getting that car fueled up! Exploration On the left of the first screen, there's a locked filing cabinet with two drawers. The top drawer needs a three-letter code to open, and the bottom drawer needs a three-digit code to open. Take the remote control hidden by the lower-left corner, which only has three buttons colored green, yellow and pink. Zoom in on the gas pump, which asks for a four-digit "AMOUNT" before you can use the pump. Back up again and look at the car, which has both its front door and fuel tank locked. The front window is covered in dirt. Turn right. There's a road here under a starry sky, and four directional road signs which you can't read. Or rather, there's nothing to read since all the road names have been replaced by four dots. Thankfully, the arrows on each sign are still large and clear. Turn right. There's a trash can in the foreground, and two groups of buildings in the background. There's a compound of tall buildings with loads of windows and a radio tower on the roof, and there's a bunch of shorter houses on the right of that, with three small dots on the roof of the middle one. One man's trash Topple the trash can and search through the contents. There's a note which you can unroll and only has a grid of fifteen stars on it. There's also two locked boxes. The left one requires a three-letter code, but the letters are pink, green and yellow. The right one has three buttons, each of which cycles through pictures of hair? Or could those be bushy tails? Beep! P[...]



Comment on "Vulpin Adventure"

Tue, 02 May 2017 01:25:16 -0500

Gracie, to unequip you can either swap it out for another item that goes in the same place (eye, tail, etc.) To have NO item in that spot, you have to go Home and open the storage menu, then drag the item into storage.

- andr01d




Comment on "AntiVillain OneShot"

Mon, 01 May 2017 22:07:32 -0500

(I'm putting this in another comment since it's actually about gameplay and not literary style.)

@BubbaJoe: You can play each of the minigames with the keyboard, except for an occasional bug where enemy targeting requires the mouse. In theory, the entire game can be keyboard-only, except for the title screen.

You can stick to the basic attack (MARDEK-style timing bar) and Clock Time attacks (pie-chart timing system), which do decent damage, are difficult to completely fail, and work equally well with keyboard and mouse. Combined with healing and items (which don't have minigames), this means you can beat the whole game using only two types of combat minigames, or using only the mouse.

That doesn't solve the issue of the combat system being unpolished, but at least you don't have to play with three hands.

- kktkkr




Comment on "AntiVillain OneShot"

Mon, 01 May 2017 21:49:57 -0500

You would certainly be overreacting to that one warning. Yes, there are curse words, but not to the extent that they would be censored in any other work of fiction about villainy. There are "adult situations", namely: turning evil to spite an ex and taking out guards in bloodless turn-based combat during a bank robbery.

Maybe you think the combination of those two is a little crass, but I find it perfectly reasonable. If you'd actually played more than one minute into the game, you would have found that it's not all trashy language and bad art. No sleuthing, Sherlock.

- kktkkr




Comment on "AntiVillain OneShot"

Mon, 01 May 2017 00:39:27 -0500

The warning before the game begins (but AFTER it loads, of course) says that it contains "coarse language and adult situations" ... that alone was not quite enough to qualify for instant rejection; I can skim over foulmouth idiocy if the gameplay is good enough. But the hideous "artwork" on the first screen definetly pushed it over the edge. Trashy language and bad art doth not a game make.

- andr01d




Comment on "The Ritual - Part 2"

Sun, 30 Apr 2017 20:16:03 -0500

Thanks for the tip! Kongregate is way better. If you have a recommendation for an ad blocker (I usually use Chrome), I'm all ears. :)

- diegocavalier




Comment on "The Search"

Sun, 30 Apr 2017 04:29:17 -0500

**WARNING** For WIndows users, the game requires a 64-bit version of Windows to play. I learned this after downloading the game and then Steam only to get this error message. Now to go through the throes of applying for a refund. Would have been nice to know this before I went through the motions. I so wanted to play this game.
*sigh*

- Chiktionary




Comment on "AntiVillain OneShot"

Fri, 28 Apr 2017 16:21:33 -0500

Not bad, but the combat system is rather annoying. It's a mix of keyboard and mouse minigames, so you're constantly swapping between the two, and, unless you remember exactly what attacks you chose, you don't necessarily know what's coming next.

- BubbaJoe




Comment on "The Search"

Fri, 28 Apr 2017 14:10:52 -0500

Weird, not sure how that happened. Thanks for the heads up! I'll fix it now.

- Rebecca




Comment on "The Search"

Fri, 28 Apr 2017 14:02:34 -0500

It appears some (or all?) of the links are directed toward The Witness. I think the intended link is here: http://store.steampowered.com/app/566190/The_Search/ (until you have a chance to chaneg them). Cheers!

- Arceus




Comment on "Weekday Escape N°142"

Fri, 28 Apr 2017 13:34:54 -0500

Jeff, Thanks for that. and KK thanks for that walkthough.

- Paul




Comment on "Weekday Escape N°142"

Fri, 28 Apr 2017 12:37:26 -0500

room19 antique green At first glance, this looks like a pretty cosy room where you'd just sit around the fire for tea and donuts. But this house is larger than it looks, and whoever lived here took extra effort to mess things up just enough to hinder your progress. [Exploration] Main room Fireplace view On the left, just above the pile of firewood, there's a hexagonal box with a yellow tile in it (actually a yellow flower on a white background, but let's keep it simple). Taking the tile reveals the number 57 on the bottom of the box. In the fireplace, there's a safe instead of whatever flammable material's supposed to be there, and... there appears to be another safe inside it. At least it's secure. To the right of the fireplace, there's two ceramic flasks, in black and (off-)white. They have diamonds drawn on them which form a code. To the right of that, the armchair moves aside to reveal a safe on the wall with three purple flower tiles in a grid that's missing the lower-left one. On the table, there are seven donuts on a plate with a clover mark. The upper-right and bottom ones are pink and plain (other than the sprinkles). The upper-left and lower-left ones are white with a chocolate stripe over the top, and the top, middle and lower-right ones are brown with a chocolate stripe around the outside. Turn left. Bookcase view The door on the right is locked, so look over at the bookshelf behind the pillar. This bookshelf has a f[...]



Comment on "Weekday Escape N°142"

Fri, 28 Apr 2017 09:56:23 -0500

Yes Paul I banned him.

- Jeff




Comment on "Weekday Escape N°142"

Fri, 28 Apr 2017 09:36:55 -0500

someone needs to ban abhiedit, he seems to be spamming the boards. anyway hope a walkthrough is coming soon to the last game.

- Paul




Comment on "In Space"

Fri, 28 Apr 2017 09:34:18 -0500

walkthrough?

- Paul