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Jay is games: Comments



Latest comments for Jay is games



Last Build Date: Sat, 16 Dec 2017 16:14:26 -0500

 



Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 16:14:26 -0500

ok finally finished it. some of the things were hard to figure out. One thin for those that are interested

based on my help a couple of posts ago on the machine with the weight. The walkthrough must be done exactly. If you get in a hurry and drain it before positioning the bucket, you can no longer get the bucket back and you'll be stuck permanently unless you reset.

this is why I was having trouble. anyway great walkthrough as usual kk.

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 15:37:14 -0500

i'm stuck on the

Key positions. Based on the walkthrough I put them in correctly but see no up button. Can someone help?

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 11:54:28 -0500

i'm now stuck on the

weight puzzle in the brown room. I followed the walkthrough specifically and now it says to fill and drain the water which I did. then it says attach the weight I have with the box, which again I did. I then added that to the bottom window after opening, then I selected the button at the top with the claw. all it does is go left and right and does not drop. I am confused.

Please help.

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 11:14:55 -0500

Yes, I described that as

"a grid of blue lamps with the upper-left one lit green".

Of the 143 blue lights on that device, there's a specific one you have to click.

- kktkkr




Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 10:23:21 -0500

There's only one

lamp and it is high and has blue lights with a green dot on the upper left. I don't see anything else.

please help.

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 07:46:27 -0500

This step is described in kktkkr's walkthrough in detail, try it again and concetrate on correct lamp. It's easy to miss the right one, they are very close to each other.

- chrpa




Comment on "Weekday Escape - Retro Edition N°9"

Sat, 16 Dec 2017 05:52:31 -0500

Your walkthrough is fantastic! Thank you so much for doing it! This game really needs it.

- chrpa




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 20:52:37 -0500

i'm now stuck on the

light puzzle. I extended the reacher and I sdelected the lights but nothing happens.

what's the deal?

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 20:36:21 -0500

And before it gets lost in the comments, here's the other half! Gate Escape 7 (part 2 of 2) PINK Exploration The stone tablet here has a pink gem and a clue with arrows pointing in and out of several crystals. At the upper-left, a creepy mask on a shelf has a hexagonal hole on its forehead and three buttons for a nose, and you can turn it over by clicking its right edge to find three more holes on the back. On the right side, there's a safe with footprint buttons on a striped background with an upward-pointing right arrow (as well as the panel that the safe opens). Turn left to find a dark glass panel with two round buttons that don't work, and a rectangular hole in the ceiling above it. To the left, a machine with a hexagonal keyhole spits out the corner of a blue piece of paper, but the rest of it seems to be stuck inside. On the right, there's a safe with five buttons arranged around a central OK button, as well as a familiar marking at its top right. Turn left again to find the doorway back with a stopped clock above it. On each side of the doorway are weird paintings with weird people around weird pyramids doing weird things with light. The thing that most interests you, of course, is the key in the hand on the guy in the right painting. Snap out of it, it's not real! What's real is the second pyramid from the left, which turns out to be a triangular wooden block. Turn left again to find a familiar setup: a closed round window near the ceiling and a rectangular hole near the floor. On the left is a machine with a grid of square enclosures with crystals controlled by buttons on the top and left. The middle crystal rotates in time to a row of lights on the right side that flash one at a time. On the right of the screen, there's a note with a grid of numbered colored circles. House of Mirrors Use the clue from the pink gem tablet to unlock the crystal machine. From the rules shown on the tablet, you can deduce that the crystals have to be placed as follows: /\/ ||| |\/ So set up the top row by clicking the left and right buttons along the top once each, then the other rows by clicking the middle and bottom buttons once and thrice. Then wait for the correct timing to release the really slow light beam. The correct timing is precisely when the lit bulb on the right changes from the 2nd to the 3rd. When you have it correct, the light beam lands in the hole at the lower left, and the window near the ceiling opens up. No button drops this time. Expansion Speaking of button drops, you still have the button from the other room, so place it in the rectangular hole near the floor. Say, that's an unusual position for an elevator button. Wonder what this opens? It opens a trapdoor to the basement, this time without a cushion at the bottom. Exploration 2 Just to rub it in, the first thing you see upon getting up is a ladder right beside the hole. A button panel on the left reminds you of elevator panels again, but this one goes up, down and... left? The left button is lit. Turn left to find another such panel with neither its left nor right button lit. Below it, a big red X marks a rectangular mousehole through which you can vaguely see some sort of handle. There's also a digital clock which is turned off. Turn left to find another such panel with up, down and left buttons, all unlit. There's also a track along the floor-wall corner, with some painted footprints climbing up the wall. Turn left to find a row of light bulbs over a glass porthole which is flooded with light from the other side. Hidden Turn on your flashlight and use it on the mousehole to retrieve the handle from inside. As you back out, the hole returns to its former darkness. Transport Press the lit left-arrow button, and the ladder slides to the left... past the hole that you need to cl[...]



Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 20:20:54 -0500

Paul,

Regarding the ring puzzle:

Did you clean the rings on the wall? If not, you'll need

to add water to your cloth

If you've seen the rings, look closely at EACH RING A ring that is linked to another ring goes OVER and UNDER the other ring.
If that ring goes over the other ring twice, then it is not linked. If that ring goes under the other ring twice, then it is not linked. Be careful and diligent.

- Bliznik




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 19:53:08 -0500

The top row and left column show the colors, so the pattern to form is actually

 -W--
- WW-
WW WW
-WW W
--WW

(The formatting here looks correct to me, but apologies if I mess this one up.)

- kktkkr




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 18:57:00 -0500

sorry I figyred that out but now I canlt solve the

ring puzzle. you posted 6 lines and there were 5 and even the buttons I had to turn white did not line up either. i'm confused.

I hope you can help.

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 18:32:32 -0500

i can't solve the

+ and - Puzzle.

I end up at a dead end every time. can someone help?

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 17:12:37 -0500

Maybe it'll be easier if you start with half a walkthrough :) Gate Escape 7 (part 1 of 2) There are warnings throughout the page that the game is very long, and that you should take appropriate rests during the game. Well, that's what the save button is for! Since Gatamari is great at adding twists to their puzzles, I'll try to avoid spoiling those twists until it's time to experience them. Previously on Gate Escape... The search for the Holy Grail is almost over. After effortlessly conquering six trials in the ruins and obtaining six treasures, only this final obstacle stands before you: a giant lock. Exploration To face this monstrous task, you have been granted with an inventory expansion! Your six treasures: a box cutter, pointer, pair of screwdrivers, codebook, flashlight and hammer sit comfortably at the bottom of your new 47-space inventory. Let's test this lock by clicking it... there was a key in the keyhole! (Really.) So turn around the room through brown, white, green, blue, pink doors, each with a keyhole and red light on the wall next to them. And of course, there's a doorway back to the previous game, but who would want to go back there? Use the green key on the lock beside the green door, which slowly slides up to let you enter. Go on in. GREEN Exploration Oh look, it's an old friend: a stone tablet with an emerald inset on top. It's inscribed with an alternating sequence of + and - signs, and an ellipsis that would make your math teacher gasp in fear. On the wall above and to the left, there's a picture frame with 5 rings and a row of numbers separated by circles, but the numbers are mirrored and the frame is screwed down. On the right, there's a four-digit safe which, as you're used to by now, opens a panel in the wall beneath its lock. Turn left to find a pipe that seems like it would drain into a hole in the ground, were it not missing some parts on its junction and end. A pair of lights next to the pipe are off and green, respectively. To the left, a hole in the wall has a downward pointing arrow inviting you to look down, which you do to find something rectangular at the very bottom, way beyond what your puny Reacher can handle. Turn left to find the doorway back, and also a black-and-white grid safe with loads of colored markings along the top and left. The five squares along one diagonal of the grid are missing, and an OK button is in place of one of them in the lower-right. Turn left to find another grid of buttons on the wall, where the buttons are marked with plus and minus signs and are connected vertically, horizontally and diagonally. An emerald is inset in the panel next to the reset button, and the safe seems to open a trapdoor on the ground. There's also a clock here that seems to have stopped. Path Use the clue from the tablet to unlock the grid of plus and minus buttons. You have to click a plus button, followed by an adjacent minus button, followed by an adjacent plus button and so on until all sixteen buttons have been pressed. Hint: If you assume the path forms a Hamiltonian cycle, you can immediately deduce a large part of it. Start the path as follows: +987 --56 +-14 +-23 and then you have some choices to finish the path as long as you hit the remaining plus buttons from top to bottom. When you're done, all the buttons spin really fast and the trapdoor opens up and there's a piece of cloth and a clue with digits separated by circles, but one number seems missing. There's also something new: a series of colored lines. Look back at the button grid to find some colored lines highlighted along a diagonal. That's still not enough information to do the math, so it's time to do something else. [...]



Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 14:58:17 -0500

without playing the game, I can tell it jumps around too much on that walkthrough. Perhaps I should find one that does it from beginning to end or else I'll be confused.

- Paul




Comment on "Robby"

Fri, 15 Dec 2017 13:48:25 -0500

what i did was

call 66602 on the phone
go into the back room and grab the latter
go to the bank, the arms dealer should be there
grab the torch from him
(shoot the tellers for fun)
climb up the latter
burn the rope
go farther into the tunnel


- EwokGuy




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 13:36:56 -0500

Had no idea what to do in Duendes in Christmas 2, so began with

a snowball fight and ended up with broken glass and a dead spider as gifts.

Multiple endings make this simple game much more fun.

- jcfclark




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 13:18:28 -0500

That last game is EPIC.

I'm too lazy to write a proper hint-through right now. There's a walkthrough available at the hescapegames24's page for Gate Escape 7, but there are definite spoilers.

That game IS epic though. It deserves its own page and upvotes. Quite possibly the best Gatamari game I've ever played. You don't have to know Japanese for most of it except for one section where:

you need to go through an open door but *something* stops you from entering.

When that happens:

make sure you have all of the items that you started out with in your inventory, then walk through the door.

- Bliznik




Comment on "Weekday Escape - Retro Edition N°9"

Fri, 15 Dec 2017 11:30:38 -0500

still waiting :)

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 19:30:26 -0500

can't wait til the last one. I know it might take a while since the description says it'll take a long time to play but I hope it won't take long regardless.

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 19:27:54 -0500

Thanks again KK. Kinda short this time on the Hottegoya game but it was still cool.

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 19:03:08 -0500

Escape from the Room with a Courtyard

The decor may be cosy, but in the end, it's a simple room with simple sights. You can't stay forever, but it's not difficult to escape.

Exploration

You start off facing glass windows and a locked glass door to the courtyard.

Turn left to find a locked safe and a framed clue on the wall above with blue and green squares of different sizes.

Turn left to find a locked door and another framed clue with arrows of different lengths pointing right from crescent moons in different orientations.

Turn left to find another framed clue with tiny arrows pointing in different directions over a wooden table with a locked drawer. The table has a clue with letters and numbers as well as a keypad to the right of it.

Substitution

Use the clue from the alphabetic note to unlock the table.

The numbers with repeating digits appear on lines with repeating groups of letters.

From this, you can deduce that 4, 3, 0, 9 are represented by the strings APK, QV, SY, Z, so that 1, 6, 2, 8 are represented by F, C, HR, NXI, and 7, 5 are represented by O, TDW.

Thus the letters at the bottom form the groups O NXI TDW QV, which is 7853.

So enter that in the keypad and press the E button, which unlocks the table drawer, which contains a star key.

Unlock 1

Use the key to unlock the courtyard door.

Outside, you find only a blank wall, half of it in shade. Turning left, you find a clue hidden at the back of a square hole with different-sized squares and digits. Turning left twice more, you find a wooden box in another hole. The box has four pairs of digits in different directions from a crescent moon in the center.

Arc

Use the moon clue to unlock the box.

If you rotate each clue so that the moon matches the orientation on the box, the arrows end up pointing in the LRDU directions.

Since they are alternately long and short, click the near, far, near, far buttons in those directions.

Opening the box, you find a crescent key.

Unlock 2

Use this key to unlock the safe beneath the square clue. Inside, there's another safe! This one needs four digits to unlock (but something else seems missing).

Layers

Use the remaining clues in the game to unlock the four-digit safe.

The ↓→↙↖ arrows on the arrow clue indicate digits in the blue, green, blue, green squares of the digit grid outside.

Those digits are 4, 1, 6, 4, so enter that in the four-digit safe and press OK.

You hear a grinding noise.

Escape

Look back at the courtyard, where the floor tiles have risen into pillars that form a staircase. So click on the balcony door to leave.

- kktkkr




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 14:04:15 -0500

can't wait for the other 2 walkthroughs :)

- Paul




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 09:57:27 -0500

I had no clue what I was doing and ended up with three good and three bad

The snowball fight came first, even before I found any of their tools. I never did find the saw. I think I ended up with the spider, red fairy, and evil T-Shirt for the bad ones.

- Brf




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 07:15:14 -0500

Duendes in Christmas 2 Tired of games that give you limited choice over what happens? This time, you get to choose someone else's Christmas. Santa wants you to make the six presents on his gift guide. But if you're not so generous, Santa doesn't have to know! (Several items can be used in more than one way, and many of the steps are irreversible. Choose wisely.) Note about the handle and combine modes: You can only pick up items in handle mode (select the "handle" icon). You cannot use any items in combine mode, but you can leave combine mode by switching to handle mode. In either mode, you cannot use an item if the cursor is red. Otherwise, an orange cursor indicates a hotspot. Gather tools The elves tell you what they need: Pumpus needs a paintbrush and paint can, Gofin needs a hammer, Gogor needs a handsaw and Lumiena needs a pair of scissors. So gather the stuff they need by picking them up off the floor: a hammer head and stick from the bases of Pumpus and Gogor's workbenches (1st and 3rd from the left), a shovel from the snow nearest to you, a holly(?) berry from the stick on the left of the screen, behind Pumpus, an empty can on the middle shelf, above the bowl of green paste, a loaf of bread resting on the right shelf, and the paintbrush beneath it, and a scissor blade from the roof. Hmm, those aren't quite the things they asked for. The paintbrush is in poor condition with all its bristles missing, and the bread has turned rock hard! Combine the hammer head and stick to form Gofin's hammer. Use the shovel on the snow mound beneath the fairy, and pick up Gogor's handsaw from it. Use the paintbrush on the bowl of green paste (beside the shelf), which sticks to it instantly. Then hand it to Lumiena, who attaches some hairs to Pumpus' paintbrush. Give the berry to Gofin, who hammers it into red goo. Combine that with the can to fill it, then hand the filled paint can to Pumpus. Give the bread to Gofin, who pulverizes all of it, except for the huge scissor blade inside. Combine it with the other one you picked up to form Lumiena's scissors. That's all of the tools, now we can get to the gifts. Be nice Referring to the gift guide (Santa's sleigh in the lower-right corner), you realize that the items you need are: the empty jar on the left shelf and the cloth hanging on the wall to its left, the cardboard sheet on the middle shelf, the broom next to the right shelf, the wooden block hidden on the right side of the screen just above the sleigh, and the styrofoam balls hidden on the small cube beneath Lumiena's bench. Okay, this is closer to what Santa's asking for, but some things are still missing. The last gift is made from the sign hanging off the roof over Gogor, and you can reach it using the broom. Now that we're in good spirits and have everything we need, it's time to assemble the gifts! Magic Jar: Click the fairy to sprinkle some dust, and pick it up in the jar before it fades away. Toy house: Saw the wood block down into a house, then paint it. Top hat: Cut the cardboard into pieces, then glue them together in the green paste to form a hat, and then paint it. Bauble doll: Glue the styrofoam balls together, then paint them. Joy coaster: Saw the sign into a circle and paint it. Festive Tee: Cut up the cloth into a T-shirt, then paint it. Give each finished present to Lumiena, who wrap[...]



Comment on "the Peter Navarre Crecy Evaluation"

Thu, 14 Dec 2017 04:40:25 -0500

Good work! Thanks!

- Jeff




Comment on "Weekday Escape - Retro Edition N°9"

Thu, 14 Dec 2017 03:51:59 -0500

It was more fun creating horrific Christmas gifts than good Christmas gifts. ^_^

- Bliznik




Comment on "Weekday Escape - Retro Edition N°9"

Wed, 13 Dec 2017 21:48:41 -0500

Paul, that's probably a bot or a someone's got a virus. I'd bet on the former.

Escape from a Room with a Courtyard tripped me up until I realized I'd read a clue wrong. Playing this made me realize I miss classic Hottategoya. I'll have to go back and play some more.

- kingjulien86




Comment on "Weekday Escape - Retro Edition N°9"

Wed, 13 Dec 2017 16:37:01 -0500

nortonsetupnorton, don't be posting this kind of garbage on here. Anyway I can't wait for the walkthroughs. Help us out KK. :)

- Paul




Comment on "the Peter Navarre Crecy Evaluation"

Wed, 13 Dec 2017 10:32:32 -0500

It's my first time hearing of Mateusz Skutnik's Itch page. The amount of stuff available as standalone downloads is incredible! the Peter Navarre Crecy Evaluation Please do not remove the props from the evaluation room. Options menu After starting the game, you can press Escape for the menu. You can switch the game from fullscreen mode to (resizable) windowed mode, and the game will remember your preference. Exploration After a short period of relaxation, you push the red button and enter a projected reality. Try as you might, you can't pick up the junk off the floor. So let's ignore the chairs, the books, the coins, the tubes… all the tiny distractions, and focus on what you can pick up: the brass key on the floor beneath the clock. On the right, there's a phone with two dials, but nothing happens when you pick it up. On the left, there's a device with three levers and three lights on its front, and a handle that turns on a light on its left. Pick up the document on the ground for some lore. (While examining it, you can use the scrollbar to read the whole thing, and you can destroy it with the button to the left of its "the Evaluation" title). Turn left to find a large golden device which has a four-legged box and a ring of 10 lights connected by red wire. A portal, perhaps? It's plugged into the wall. On the right, there's a panel with two screws (which looks like it's missing one) and a bluish unlit light over it. There are also two pipes with valve handles that do nothing. On the left, there's a panel on the wall with another unlit bluish light, two small white lights, and symbols that you recognize from the phone. Turn left. Pick up the top half of the torn note from under the locked door. On the right, there's another two-screw panel under the pipe (that does nothing), a table with an empty drawer and a framed photo of Kaisar and a slider on the door that turns on the bluish light beneath it. (Finally, something you know how to use!) On the left, there's a weird red antenna that's unplugged, two pipes with useless valves and a device with unlit bluish and clear lights and a slot on its top. Something out-of-place catches your eye. It's the loose floorboard beneath the door that hides a small fuse! Turn left to a screen with a large portrait on the wall. On the right, there's another two-screw panel, a large knob pointed away from you, a device marked with red dots that's missing a part, and another of those unplugged antennas. On the left, the bottom half of the torn note rests on a yellow tank that drains into a sink that doesn't work, and the panel on the wall can be removed to reveal a golden cog behind. Since you moved the slider next to the door, the fourth antenna on the portal is now lit, and a spark connects it to one of the lights on the ring. the Outside Use the golden key to unlock the large door. It opens up to… nowhere. There is no outside. You can't leave. When you're done listening to the intense music, click on the doorway to return. Right Two Playing around with the lever device, you find that the handle lights up the bottom row of lights according to which levers are down. Have we seen clues for this device? Each of the panels that has two screws has a different screw mis[...]



Comment on "the Peter Navarre Crecy Evaluation"

Tue, 12 Dec 2017 14:40:45 -0500

Very nice! Quite short, but I'm expecting good things out of this one. :)

I do wish that I could deselect full screen mode BEFORE I start a game though.

- Bliznik




Comment on "Weekday Escape N°160"

Sun, 10 Dec 2017 14:00:00 -0500

In Halloween Jigsaw Escape, I also found a puzzle piece

in the window

- Scaper




Comment on "Weekday Escape N°164"

Sat, 09 Dec 2017 21:24:09 -0500

thanks again for your hard work on the walkthroughs as usual kk. you are an awesome person.

- Paul




Comment on "Weekday Escape N°164"

Sat, 09 Dec 2017 13:34:07 -0500

Oh, whoops.

The map only shows rooms you've been, so to reach W you have to teleport to V and move right.

Similarly, M is to the left of N, so you can teleport to N first if you've never been to M.

- kktkkr




Comment on "Weekday Escape N°164"

Sat, 09 Dec 2017 11:21:57 -0500

kk, a couple of problems with the walkthrough on Upside Down Asylum

you mentioned a W and M room I could visit on the map. no rooms show up as W or M

Think you can help on this?

- Paul




Comment on "Weekday Escape N°164"

Sat, 09 Dec 2017 07:36:02 -0500

Upside Down Asylum Evil has set upon the asylum and you have no time to read the lengthy description! Grow your magic power and defeat the evil before you go mad trying to find that one hidden spot! Interface help You can mute the music in the menu (and only a few sound effects are left). The Pause button saves and quits. There is no interface to examine items; you can combine two items by clicking on them in order. If you pick up too many items, you can scroll the inventory to reach the other 10 slots, and you can click an item and then an empty spot to move it there. You will eventually get the ability to fast-travel. Don't forget to use it. Exploration You find yourself in a broken-down entrance hall. Glowing purple dots on the screen can't be picked up. So keep travelling (RRRUR) until you reach a darkened library, where a sacred jar rests on a shelf along the right wall. This gives you a purple bar on the display which you can click to check on your orbs. Spiral stairs map: _Be___ _C3_Xb _S2_Li ◄ you are here __ Pick up 4 orbs from the library, then go left to the stairs and pick up 4 orbs there. (Note the four-button panel on the left wall.) Go up to a corridor with 3 orbs and a flashlight on one of the windowsills. Note that the right door there is locked and needs a blue key. From the corridor, go straight to a large empty room with beds, a green evil spirit and 2 orbs. Then go back to the bottom of the stairwell, pick up 4 orbs including the one along the bottom stair, and notice the screwed panel along the stairs. Go right to the east wing. Here's another mini map: ______Ce ______Al Hw_Co_Ch ↓↓ You enter the hallway on the left with 4 orbs and a green eye of darkness. Move right into a small corner with 4 orbs, then move right again into the chapel and collect 3 orbs. Move forward to the altar and collect 4 orbs, then talk to the specter that pops up and click the left item to buy the map. Check the small piano on the left for a clue (which you can record down with the handy Notes box on your map). As you look up towards the ceiling, you find a purple eye that emanates darkness (and no orbs). You don't need to collect every single orb, but if you did you should now have 22 orbs. Go back to the stairs marked G on the map, and pick up 3 orbs. The escape path is south of here but the skull doors require a key. There's a hotspot under the stairs. Click the hidden door three times to open it and find an unlit candle. Go upstairs, picking up 3 orbs, and make a note of the colored clue on the pillar. Then go forward/upward to a corridor with four orbs and a chair with a note on a clipboard which you can tilt to read. The path forward is blocked by a door requiring a gold key. Now that you have 33 orbs, walk all the way back to the altar (orb shop) and buy the last item, a crystal ball. Now you can click on the map to fast travel! (No need to select the ball first.) Use it immediately to teleport to W, a sunlit piano room with four orbs (two on the curtains and two on the floor) and then to H, a corridor with 4 orbs, a red bell out of r[...]



Comment on "The Asylum"

Sat, 09 Dec 2017 07:01:54 -0500

shit...it's been such a long time, and now i've finally found this game again. i haven't played it ever since i was like. 7? 8? i honestly thought this was a fever dream and god....i remember it hitting me so hard.

- fishyr




Comment on "Sol705"

Sat, 09 Dec 2017 06:04:54 -0500

Nasty bug causing app to close in some devices has been eliminated! Be sure to update your version to 201. Also new hint system added. Thank you and sorry for the inconvenience!

https://play.google.com/store/apps/details?id=com.myadv.game

- Patoland




Comment on "Weekday Escape N°160"

Fri, 08 Dec 2017 18:46:37 -0500

Thanks for this hint. I would never have known to hold down the left mouse button.

I went back and looked at the title screen and "tap long" didn't have much meaning to me. So Thanks.

- Scaper




Comment on "Weekday Escape N°164"

Fri, 08 Dec 2017 14:06:27 -0500

last walkthrough ready?

- Paul




Comment on "The Guides"

Fri, 08 Dec 2017 02:49:24 -0500

Absolutely exceptional. I've never played a puzzle game quite like this one, and it blows every other out of the water. 100% worth those $3. Maybe, nay, definitely worth more.
Get the latest free version of app from Appvn iOS English store.

- stensilv




Comment on "Sol705"

Thu, 07 Dec 2017 23:19:46 -0500

Hello, glad to hear you liked our review!

The hint system sounds great, so I'll have to check out the updated version at some point. I hope you keep up the good work!

- Arceus




Comment on "Weekday Escape N°164"

Thu, 07 Dec 2017 21:59:26 -0500

never mind. I figured it out. nice games so far, Can't wait until the last one.

- Paul




Comment on "Sol705"

Thu, 07 Dec 2017 17:38:58 -0500

Hi there!! thank you so much for this great review, truly appreciated!!! I’m really glad to know that you enjoyed my game some much 😁
I’m also happy to annonce that I already added some improvements to the -inexistant- hint system in the new version of the game released a few mimutes ago.
Pressing the space bar will now spot items and important zones on each scene, this works for all windows and linux version and android as well...yes, the Android version is available for free at the google play store right now 😜 and everybody is welcomed to download it!
Same improvements are coming for
the Mac version tomorrow I hope...

Once again, great site and fantastic review, it has been great honor!

Pat

- Patoland




Comment on "Weekday Escape N°164"

Thu, 07 Dec 2017 15:37:26 -0500

KK, a couple of glitches in this game

where you said the canfdkes will burn out if lit the 2nd time, I accidentally lit them and they stayed lit and lost the matches, however what happened afterward where I was supposed to light the candles in a certain order was not necessary and I still got the item. one or 2 other things happened similar. But now,. the part where i'm supposed to pic up the red origami, I cannot pick it up. and the bells I can ring after hanging all 3 but even after I ring them in the ciorrect order, nothing opens up underneath. I'm confused.

- Paul




Comment on "Weekday Escape N°164"

Thu, 07 Dec 2017 13:13:05 -0500

anyone?

- Paul




Comment on "Weekday Escape N°164"

Thu, 07 Dec 2017 13:12:55 -0500

Speaking of rooms, this game shows Riddle Escape's other name (Room's Room) on its title screen. I guess that makes it one of Room's Room's rooms. Escape from an Old Temple You can expect a Riddle Escape game to be unexpectedly long. Even if that doesn't make sense to you, you should probably get comfortable with a cup of tea for this. Exploration Wait, where's the aged temple? The game throws you right into a traditional room facing identical sliding doors. On the left are two weird sockets, but you recognize from previous games that they fit two magatama (comma-shaped crystal jewelry). At the top right is a long window that you can't possibly reach or fit in, and you can examine the lantern on the right but do nothing with it. Turn left to find a painting of a moon and katana. On the right is a cupboard with four doors, the top pair locked and the bottom pair tied shut. The right corner is brightly lit with three lanterns, and the left corner less brightly with two. The round paper window there has a round hole next to it, and the table beneath has seven paper cranes in three different colors, as well as an odd safe with corner buttons decorated by a miniature lantern. Turn left to find a cupboard with white doors, but as you zoom in you find holes where the handles are supposed to attach. The shelf in the middle has three kokeshi dolls, each with a red stripe along the bottom and a red eye. Next to them is a safe with a daruma-marked indentation and what appears to be two buttons that don't work. On the left, another shelf holds three subtly different spinning tops which are not actually spinning, as you can tell by their white markings. There's also a picture of an old temple (finally?) with four white semicircles on its edges. Turn left to find a pair of locked white double doors, and a three-digit locked cupboard over a long box on a table which is also locked with three buttons that act like dials. On the left, there's also a shelf with four candle holders and one unlit candle, and a panel below that fastened by screws. Above all of these, there's a single 林 kanji on the wall next to the ceiling. Flight Use the clue from the paper cranes to unlock the three-digit cupboard. There's exactly one red, five green and two yellow cranes on the table. So enter 152 in the cupboard and open it to find six daruma dolls facing different directions, a box of matches and a three-button safe with the buttons showing different numbers of diamonds. Gyro Use the clue from the tops to unlock the long box. The tops with circular, triangular, square stems have lines pointing towards the ↓←↗ directions. So click the buttons 4, 6, 1 times to open it and find a sword. Unfortunately, it's stuck in its sheath so you can't unleash your violent tendencies. The grip o[...]



Comment on "Weekday Escape N°164"

Thu, 07 Dec 2017 06:46:47 -0500

Upside Down Asylum: Escaped! Took a while but was very fun. Love games where you don't get stuck, but also aren't TOO easy. Click the map to transport to rooms you have been to! And the NOTES on the right are excellent and handy, no more screenshots! And no, the rag wasn't used, probably a red herring..

- jaybo33




Comment on "Short and Sweet"

Thu, 07 Dec 2017 05:08:39 -0500

I had to go to a walkthrough to find the right hotspot to feed the pineapple cookie.

Drop the cooking just above the top right part of the head.

- barbara




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 20:02:36 -0500

Thanks for the walkthrough KK. can't wait for the others.

- Paul




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 18:01:47 -0500

I escaped the Upside Down Asylum, but...

Does anyone know what the stinky rag in room D is used for? It doesn't seem to be used for anything...

- Bliznik




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 17:18:34 -0500

For Escape from Old Temple, how is it possible that I have a sword, and yet...

it cannot cut through a thin wire of twine?

- Bliznik




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 16:57:47 -0500

Never mind! Finally got out. :-)

- Billy-o




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 15:22:44 -0500

I'm so close! In Upside-Down Asylum, I've unlocked all the doors (except the last one) and have 6 of the 7 gems. There are two puzzles I haven't solved, that I know of -- can anyone give a hint?

I have not yet figured out

how to unlock the safe in the "TXL" room and how to get the stinky rag in the clothes dryer.

- Billy-o




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 14:51:19 -0500

I really like the sound of "Tototo Room's room", which is just about as repetitive as seeing the same room repeatedly in the Button Escape series. Button Escape 44 It's a room with some sweets hidden away! Unfortunately, there's nothing that suggests you get to enjoy them when escaping. Exploration Eleven lights above a door are turned off (silver), and you need to activate them to make the Open button work. To the left of the door, there's a picture frame showing two numbered black rectangles, and you can turn it over to find an arrow. Below that, there's a safe with eight buttons in two rows (as if on skewers), and then there's a four-digit safe below that. To the left of all those, there's a cotton candy machine with some interesting stripes at the top and a four-color lock over its Start button. To the right of the door, there's a poster telling you to look for a haniwa (buried terracotta figure), with a number for the Button Museum beneath. Below the poster, there's a pet door too small to crawl through. The shelf next to those objects has a variety of items. On the top shelf, there's a gingerbread man who wants to see some sugar rain, and is too scared of the cup of black coffee to let you push him aside. There's also some sort of stand with a button. On the next shelf, there's a button sitting in a bowl, but it gets sucked upwards towards a bottle when you try to click it. On the next shelf, there's a box with a four-kanji lock. Below that on the floor there's an empty green bin, but you can remove its base to find a button beneath. Turn right to find a window with a helpful warning about the clear glass pane in it. You can open the doors and look through the glass to find the haniwa enjoying the sun next to an orange tree, but since that's out of reach, all you can get here is the button on the inside of the right door. On the wall to the left of the window, there's a clue with 12 above an A. To the right of it, there's a locked box whose door is clear enough to see several things through it, and you can push the button at its corner. Turn right to find a picture frame covered by orange balloons. In a clear case tied tightly with rope, there's a red balloon with spikes. (Google Translate tells me the knot is "rattling", whatever that means). Push the button at the base of the case. There it is Flip the picture frame over again, and follow the arrow to find a secret. Click (and hold) the empty space at the tip of an arrow, and another arrow appears! So click the empty space at the end of that arrow, and you find a button. Additive Use the[...]



Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 14:49:44 -0500

I couldn't find the credits on the asylum game. Anyone know what the music is?

- ginganinja63




Comment on "Weekday Escape N°164"

Wed, 06 Dec 2017 13:56:46 -0500

Can't wait for the walkthroughs :)

- Paul




Comment on "Merry Clickmas"

Mon, 04 Dec 2017 20:48:46 -0500

i don't know if it's completed or not, but it's the most completed one yet

356%
a Christmas tree
a partridge in a pear tree
tinsel
baubles
glass ornaments
a star
an angel
a fairy
a cherub
pine cones
Christmas lights
candles
a lantern
bells
five gold rings
a trumpet
a drum
ribbons
glitter
a Merry Christmas banner
a Christmas wreath
mistletoe
holly
an advent calendar
paper chains
Christmas crackers
Christmas cards
Christmas presents
toys
wrapping paper
a Christmas stocking
a Christmas sack
candy canes
chocolate decorations
a Christingle
a nativity scene
a figure of Mary
a figure of Joseph
a figure of Jesus
shepherd figures
wise men figures
a toy soldier
a donkey decoration
a robin decoration
a reindeer decoration
a penguin decoration
a polar bear decoration
a santa decoration
an elf decoration
a sleigh decoration
a Christmas pudding decoration
a turkey decoration
a chimney decoration
a snow globe
a snowman
snow decoration
icicles
santa hats
a lump of coal
a nutcracker
a toy train
a Christmas pickle
chestnuts roasting on an open fire
a gingerbread house

- StarWars Avacado




Comment on "The Codex of Alchemical Engineering"

Mon, 04 Dec 2017 20:12:55 -0500

I would enjoy this game a lot more if it came in a higher image quality, but maybe that's just me.

- Ashonai




Comment on "Midnight Spooks: The Photo"

Mon, 04 Dec 2017 12:11:17 -0500

The girl's photo was holding up two fingers when we first saw it. After the guy died, it was holding up three fingers. Presumably, indicating that it had killed another victim.

- BubbaJoe




Comment on "A Dark Room (iOS, Android)"

Mon, 04 Dec 2017 07:51:01 -0500

To be honest I had no idea what the game was before purchasing it. I read on a list somewhere that it was a good game and decided to give it a shot. It was out of my normal scope of games but after playing for a period of time I really got into the progression of everything.

After quite a bit of progression, things just kinda stopped. I wasn’t sure how to make the next step happen or what to do. I put the game down because of frustration and went onto the next app. After about a month of not playing, I picked it up this morning figured out a few things and finished it tonight!

Point being, give the game a shot. It is different than most you will see but it turns out to be a lot of fun. After finishing, I actually was disappointed it was over. I enjoyed it so much I didn’t want it to end. I will say, that I think I could have shaved quite a bit of time off if I knew how it would end. I guess that is what a second play through is for although I’m not sure whether I will or not. Give it a shot, it’s only $.99.
THe free version of app is available on AppEven store.

- stensy




Comment on "Magic Maker"

Mon, 04 Dec 2017 00:08:28 -0500

I just made an account just to comment. I recently discovered this game and played the demo and just now purchased the game. The sound track is amazing, too. Just thinking about the millions of combinations that you can create just makes we wonder what in the world were the Devs thinking.

- Guntitan




Comment on "Support"

Sun, 03 Dec 2017 22:35:15 -0500

Hi! I'm so glad y'all are still here! I joined this ite Years ago and had so much fun! I hope it's ok to ask this because I've been wracking my brain (and googling) to find a game Jay had on here. However, I can't remember the name and don't know what other key words to try. It was a point and click, interactive game either developed in Germany or with the scenery being in Germany. It was beautiful. I mainly remember the character walking through the forest and at some point he has to find apples for cows (horses?). He has items to find and often combines, I believe. I want to say it began with a W, but again, I'm turning up nothing. I would truly appreciate any help! Thanks SO much.

- Jc




Comment on "Midnight Spooks: The Photo"

Sun, 03 Dec 2017 06:47:39 -0500

Midnight Spooks: The Photo When your best friend finds love at first sight, it's up to you to help win her over from an equally infatuated shopkeeper, whose mysterious sunken treasure conceals a true horror from the deep. Exploration The shop has a similar layout to Mr. Spooky's from the previous game in the series, but it no longer has a basement. You'd have to look elsewhere to find secrets, so why not start with Captain Morgan's chest on the counter? Despite being fished up from the ocean, its light still flashes next to a keyhole and six sliders. Go left to the entrance of the shop, where a diver's helmet sits on a table with a knife in its drawer. Next to it, a giant green fish hides something within its jaws. Go two screens right, where another fish hangs from the ceiling over a hole in the floor filled with fresh (but salty) Atlantic water. A goblet to the left sits between two life buoys, and there's a three-digit safe on the right. Move right, where an old map has something written really tiny. There's also a tall tube with a cork at its bottom. Move right where a barrel spouts water onto the ground. A pipe organ next to it seems really out of shape: the only keys that work are horrendously out of tune, but at least they cause different symbols to appear on the organ's display. Move right where a large four-digit safe hangs from the ceiling by a net. An equally oversized air vent is screwed down so you can't reach whatever's hidden behind. Move right to find another screwed-down air vent, but with a ventilation fan behind. A wire connects it to a locked switch box. There's also a telescope pointed through the ceiling, but it's missing its lens. Column Fill the goblet with Atlantic water, then empty it into the tall tube. Pick up the now-floating cork. Drought Plug the barrel with the cork, and the puddle immediately empties out. Pick up a still-legible note which has four symbols on it. Shanty Use the clue from the note to unlock the organ. To get the wheel, fish, fish, buoy symbols to show up, you need to press the 1st, 5th, 5th, 2nd buttons from the left. Then a compartment opens up in front and you can take the screwdriver. Unscrew 1 Use the screwdriver to open the large air vent and get a pocketwatch behind it with an interesting engraving. Noon Use the clue from the watch[...]



Comment on "Home & The Journey Home"

Sat, 02 Dec 2017 20:03:37 -0500

I just played The Alchemist by the same creator, and I had to come back to this one for nostalgia's sake. I love both games and how nicely they connect to each other. They're both unconventional and interesting.

- itsmickib




Comment on "The Alchemist"

Sat, 02 Dec 2017 20:00:22 -0500

I liked this game. It was simple, short and happy at the end. My only issue are the character designs...I wish they actually looked at each other. It felt weird to read the dialogue, and looking up to see them staring at me. Certainly, many graphic novels do this but I thought I'd like to point it out...it might just be a personal distaste. I also agree with the Chisto, it'd be nice if there were some funny cutscenes. It'd be even better if there were some minigames for the dangerous locations the hunters went. Overall, I think it's a pleasant game.

- itsmickib




Comment on "Weekday Escape N°163"

Sat, 02 Dec 2017 15:29:42 -0500

Thanks again kk for the walkthrough.

- Paul




Comment on "Weekday Escape N°163"

Sat, 02 Dec 2017 14:47:29 -0500

Escape a French Restaurant You don't need to learn any French or cooking to become a top pot spotter. Exploration 1 You start off among a bunch of neat tables facing a Candy Frog in the wall holds a tray with four square holes. Turn right to find another table where you can remove a plastic sheet from a holder. Turn right to find another table, on which rests a locked box with seven round buttons. Behind it, there's a wine cabinet whose lock has three knobs and a round protrusion, and you can faintly see a pot in there. There's also a pair of locked double doors. Turn right to find another table with four plates, but they have different colors and rolled napkins placed in different directions. Behind it, a door has a lock with four food symbols and a slot at the top, but you can't do anything with it yet. Turn right to find another table with a listing of different foods, their matching cutlery, and French names for each. As a reward for reading to the end, you find a smart card marked ouvrir (open). Blades Place the card in the top of the food-symbol lock, and use the clues from the cutlery list to unlock it. Click the buttons 4 3 5 2 times, and click the OK button, which changes its text to OPEN. So open the door next to it. Exploration 2 It's a rather large kitchen, and a good place to start is with the pink flower-shaped pot at the lower right (below the island). On the left side of the screen is a notice board, and the pinned notes show various animals and weights. Next to it is a pink framed picture with four letters in colored outlines and a dial in the middle that comes right off. Beneath the noticeboard, one of the cutlery trays holds a pink token. Beneath the picture frame, a decanter holds a key, but you can't reach it and the decanter is held to the table by small bars. Examine the island further to find a bottle opener between the kitchen scales and the sink. At the wall, there's some different-flavored jam jars on (a familiar-looking tray on) the oven. Along the same wall is a cupboard which has a four-digit lock with square and circle symbols, and you can faintly see another pot inside. Beside the cupboard, there's a pink outline on the floor and a sign with a chair above it. Also b[...]



Comment on "Midnight Spooks: The Photo"

Sat, 02 Dec 2017 10:16:12 -0500

hope it'll come soon :)

- Paul




Comment on "Weekday Escape N°163"

Sat, 02 Dec 2017 10:13:58 -0500

hope it'll be ready soon :)

- Paul




Comment on "Weekday Escape N°163"

Fri, 01 Dec 2017 16:12:40 -0500

looking forward to the last one.

- Paul




Comment on "I Woke Up Next to You Again"

Fri, 01 Dec 2017 14:30:05 -0500

Very beautiful art.

The metaphor seems a bit... heavy sometimes, but it works.

- Chisto




Comment on "Weekday Escape N°163"

Fri, 01 Dec 2017 14:16:22 -0500

Thanks again KK

- Paul




Comment on "The Alchemist"

Fri, 01 Dec 2017 14:15:31 -0500

The story is touching, and the music very relaxing.

However, I'm not convinced by the way the game handles the choices. If you try to give the wrong potion (like, let's say... liquid inferno to a guy with a sore throat... :D), you don't any any special scene, just the same generic text you get everytime you choose the wrong potion.
I think the dev missed a very good opportunity to add some funny (or horrible) scenes.

It's quite short, you only have one real choice, but I think most players will have a good time. :)

- Chisto




Comment on "Midnight Spooks: The Photo"

Fri, 01 Dec 2017 14:09:15 -0500

cant wait for the walkthrough :)

- Paul




Comment on "Midnight Spooks: The Photo"

Fri, 01 Dec 2017 13:46:41 -0500

Well, spoiler alert, but

is there something special about the photo that changes at the end?

The girl is now holding up three fingers instead of two...

- Arceus




Comment on "Midnight Spooks: The Photo"

Fri, 01 Dec 2017 13:38:37 -0500

Piqued my interest in Midnight Spooks. But, like 'The Thing in the Basement'...

.. . we're left hanging. Will we ever know what "the thing in the basement" is? Or what's wrong with "the photo"?

- jcfclark




Comment on "Weekday Escape N°163"

Fri, 01 Dec 2017 12:07:48 -0500

Amajeto Music Room As the title says, Amajeto has filled a room with enough music instruments to upset the neighbors. Maybe just play a few notes before you go. Exploration The first thing that catches your eye is a pink piano with a few large keys, well suited for a casual player who only needs one tune. The only other thing of interest is a painting on the wall with its middle section all scrambled up. Turn right to a screen with a drum set and toy carousel (neither of which work). There's a locked balcony door and a lock with four colored bars. Turn right to find a television screen surrounded by lots of fake and unusable things. The only things you need to concern yourself with are the purple numbered grid, the square tile on the floor and the locked exit door. Turn right to find many cabinets and safes. The musical picture in the middle of the wall has tilty corners, and the picture to the right of it shows a few notes on a stave. The top cupboard doors are all unlocked and empty except for the middle one. On the floor, there's a two-button safe with tilde symbols, a four-digit safe reminding you how useful a Fade can be, a four-letter safe with no particular relation to the previous one, and a four-color safe where you need to color different musical notes. Spin Unscramble the (randomized) musical instrument picture and it opens up so you can take a square tile. Tilt Use the clue from the purple grid to unlock the tilty corner picture. Click the ⌜⌝ ⌞⌞⌟⌟ corners (which were marked with the 1, 2, 3, 4, 5, 6 digits). The middle cupboard on top opens up so you can get a square tile. Tails Use the clue from the right picture to unlock the leftmost safe on the floor. The notes on the picture have 1, 2, 2, 2, 1 tails. So click the LRRRL buttons, and open the safe to get a remote control. Telly Use the remote on the TV to get a clue with colored notes on a stave. Then use it on the (zoomed-in) TV again [...]



Comment on "Weekday Escape N°163"

Fri, 01 Dec 2017 10:27:08 -0500

anyone?

- Paul




Comment on "Weekday Escape N°163"

Thu, 30 Nov 2017 15:09:50 -0500

Thanks KK for the walkthrough. Looking forward to the other 2 soon :)

- Paul




Comment on "Weekday Escape N°163"

Thu, 30 Nov 2017 13:14:03 -0500

Calm down and take a seat. Or make a seat and escape. The Chair Don't worry, this isn't some 25-piece DIY furniture that will summon nightmarish horrors if you mess up. All you have to do is fix up a chair. Exploration 1 The game gives you most of the chair right away, all you have to do is pick up the chair back next to the table with two different four-symbol locks. The door here needs a key, so it probably helps to examine your items more closely. Marked Use the clue from the chair back to unlock the top table safe. Clicking on the dark markings, you find that they form the ⌞(5) ⌟(4) ⌜(2) ⌝(1) symbols, so click the buttons that many times to open the door and find a key. So use that key on the keyhole of the door to unlock it and move on. Exploration 2 A curtain at the top left has seafood symbols around a dotted bent arrow, and there's something at its corner that you can't reach. A cupboard at the right has an unlocked door that hides a pair of pliers and a door with a four-color lock. The door to this room has a four-circle lock, where the buttons cycle through different semicircles when clicked. Oceanic Use the clue from the curtain to unlock the bottom table safe in the first room. In the order of the dotted arrow, the symbols on the curtain are Lobster Claw, Crab, Starfish, Fish (right). So click the buttons 3, 2, 1, 5 times, and open the door to find a pair of scissors. Linear Use the scissors to cut along the dotted lines and get a piece of fabric that you can turn over to hide those hideous stripes. (Just kidding, they're stylish.) Through the hole you just made, you can see a polka-dot pattern in blue shades and gradients. Bubble Use the clue from the curtain hole to unlock the door. The semicircle halves at the corners of the hole are the D(4) L(1) R(2) U(3), so click the buttons that many times [...]



Comment on "Weekday Escape N°163"

Thu, 30 Nov 2017 12:32:52 -0500

anyone?

- Paul




Comment on "K's Villa Room Escape"

Wed, 29 Nov 2017 20:41:27 -0500

Woo-hoo! Beat it without any hints or walkthrough!

Huh, the happy coin ending seems worse than the normal ending.

I would much rather have a carved wooden Mr. Birdy than a happy coin!

- Bliznik




Comment on "Weekday Escape N°163"

Wed, 29 Nov 2017 19:37:39 -0500

Can't wait for the walkthroughs

- Paul




Comment on "K's Villa Room Escape"

Wed, 29 Nov 2017 19:36:31 -0500

Thanks again for the walkthrough KK.

- Paul




Comment on "Weekday Escape N°163"

Wed, 29 Nov 2017 16:07:51 -0500

You guessed right:

You're missing a key.

What was the last thing you needed to clear the frog machine? Go back there and look.

- kktkkr




Comment on "K's Villa Room Escape"

Wed, 29 Nov 2017 15:49:26 -0500

The game page seems to suggest that there's no flash version, only Unity. K's Villa Room Escape Mr. K has done some renovation, and that means a whole new escape! The game's interface is arranged differently from usual, but not to worry, the game will autosave your progress without locking you out of either ending. Exploration Despite the calm decor of the room, the game immediately places you facing the locked exit door, with a stopped clock next to it reminding you that teatime is limited. Open the clock window to take the rectangular metal piece with two dots in front of the clock face, and notice the small hole for a winding key. On the left, an open window showers light onto a plant pot which you can lift up to find a star-shaped plate with a grid of green and gray dots. That plate, of course, sits on a table with a drawer that contains… you'll have to fix the drawer handle to find out, because it just came off. On the right side of the door is a similar setup, but the drawer is working and empty. There's also a plant pot hanging from the ceiling way out of reach. Turn right to find four open windows. Closing each one, you find that the left one has ♥=4th painted on its doors, and the right one has an alkaline battery between its door slats. Below the windows, a trumpet rests on a stand with a golden mark, which sits on a cupboard with two double doors, the left locked by a glossy white directional pad and the right locked with a three-digit code. Turn right, where a bed takes up half of the wall space, and all you can do with it is lift the pillows to find a screwdriver handle. The dull wooden finish of the screwed-down wall cupboard and the locked long compartment is countered by the bright yellow[...]



Comment on "Weekday Escape N°163"

Wed, 29 Nov 2017 15:22:08 -0500

Tripped at the finish. Can't figure out

how to open fifth cabinet in foyer. Have satisfied Mr. Frog, and found all pots except middle one. Possibly a sequence of opening other four cabinets? Or a key?

Thanks for any assist!

- esh




Comment on "Weekday Escape N°162"

Wed, 29 Nov 2017 12:09:18 -0500

The link again: https://jayisgames.com/review/solitude.php

- chrpa




Comment on "Weekday Escape N°162"

Wed, 29 Nov 2017 12:07:40 -0500

I think it's a banner only, I don't remember playing this game...but I'd like to, the banner does seem like awesome game! The closest one (with a beach and a crab) I remember is Solitude by 58works: https://jayisgames.com/review/solitude.php.

- chrpa




Comment on "Monkey GO Happy Roundup 3"

Tue, 28 Nov 2017 13:40:32 -0500

Be prepared to spend a little more time playing through this set, because some of its puzzles can get tricky. Monkey GO Happy Roundup 3 (Stage 133–136) Stage 133: Medieval Tower Exploration A giant stone tower stands along this path, with two lines of colored flags stretching off to each side. The tower itself has its entrance blocked by creeping vines, and an archer on the left looks at a target on the right, but he's missing a quiver. Pick up 6 flowers from the ground, each of which is green and has five petals. Also pick up the 2 Mini Monkeys on the ground and the tower. The grass tuft on the lower-right looks different from the others, so click it to find a dagger hidden within. Slash Use the dagger to clear the vines, and then go into the tower. A series of ladders climbs past rectangular and circular devices to the next room (pick up 2 Mini Monkeys first) at the top of the tower where a lady wants to trade an arrow for 7 flowers. There's another clue on the wall and a rectangular socket. Pick up 2 Mini Monkeys here. Stab Go back down the tower and use the dagger in the tall rectangular slot. Then use the clue from the top of the tower to unlock this device. The roman numerals in the circles read (clockwise from top) 3, 1, 6, 4. The 3rd, 1st, 6th, 4th colored flags from the left on the first screen are red, yellow, red, purple. So click the circles on the device (clockwise from top) 3, 1, 3, 2 times to match, and pull the dagger down to open up the window and get a quiver and Mini Monkey. Trades Give the quiver to the archer, who walks away so you can pick up a flowe[...]



Comment on "Romance Detective 2"

Mon, 27 Nov 2017 12:11:04 -0500

Hi Ewan, thanks for your willingness to help! Jeff has actually set up a spreadsheet where we manage submissions and game suggestions. I'd suggest emailing him at dora@jayisgames.com and requesting access.

Best,
Arceus

- Arceus




Comment on "Weekday Escape N°162"

Mon, 27 Nov 2017 11:48:53 -0500

This is the banner we use for our Weekday Escape series :)
I'm sure Chrpa will find for you the name of the game :)

- Jeff




Comment on "Midnight Spooks: The Thing in the Basement"

Mon, 27 Nov 2017 00:16:46 -0500

I had huge trouble writing that part, and it's good to know you eventually got the solution. In hindsight, I should have just used a screenshot, like so:

- kktkkr




Comment on "Midnight Spooks: The Thing in the Basement"

Sun, 26 Nov 2017 19:06:58 -0500

thanks again as always kk, one thing though

on the colored line puzzle, I got confused on how to set the colors right so I had to look it up on youtube. perhaps you could explain it better in case anyone else needs the help.

other then that it was awesome.

- Paul




Comment on "Midnight Spooks: The Thing in the Basement"

Sun, 26 Nov 2017 15:05:12 -0500

If you wait on the title screen, the creepy music develops into a theme song! Midnight Spooks: The Thing in the Basement Mr. Spooky's museum isn't so spooky if you're working there. Except for that one thing in the basement… Exploration After talking to Mason at the counter several times, you exhaust the limits of his humor. So you take a quick look at the vampire killing kit and the monkey's paw, but the pipes and valve on the back wall are somehow more interesting. You check the cash register which actually stores tokens, and you borrow one. Move left to the locked museum entrance, dimly illuminated by a haunted skull which sits next to a weird eyeball palm with a three-digit lock. The pipes end here in a valve and a tap handle. Move right twice to the space exhibits, where a rocket with a flashing button between two handles sits next to a rope hanging from the ceiling. A vintage Zoltar machine needs a token to work. Move right to a coffin of horrors, the body of which has a three-symbol lock. There are two valves on the pipes here, one of which is directly above a floor grate screwed down. There's also a glowing pyramid of neon lines on a box whose lines can be lit up in similar colors. A manicule (hand) on the wall points right, so move right to find a friendly bigfoot encased in ice, as well as compass and four-symbol locks next to a Don't Touch sign. (But you're an employee, so go ahead and touch all the things.) The pipes (with valves) lead onward to the r[...]



Comment on "Monkey GO Happy Roundup 2"

Sun, 26 Nov 2017 12:31:09 -0500

Thanks again for the walkthroughs KK

- Paul




Comment on "Monkey GO Happy Roundup 2"

Sun, 26 Nov 2017 02:11:41 -0500

Monkey GO Happy Roundup 2 (Stage 129-132) Stage 129: Bronze Temple Exploration Two spooky skull devices whose eyes or mouth light up surround a doorway with a semicircular light above which lights up in several different shapes. A small pyramid in the middle doesn't seem to do anything yet, but perhaps you can fix it using the device on the left with fifteen pairs of holes. Pick up the 3 fuses and 2 Mini Monkeys from the floor and doorway. Move left to a room with a dome marked with a triangle in a circle with a humanoid hole to its upper right. A pipe connects it to a wall where several clues are painted. Pick up the 2 panel parts from the floor on each side of the dome, as well as 3 fuses on the pipe and floor. Move right and forward to a room with a similar dome, pipe and wall clues, but the dome has a circled plus mark and its hole is vase-shaped. Pick up the 2 panel parts from the floor on each side of the room, as well as 3 fuses on the dome and pipe and 2 Mini Monkeys on and beside the dome. Move back and right to a room with a similar dome, pipe and wall clues, but the dome with a purse marking has a more angular hole. Pick up the 2 panel parts, 3 fuses, and 2 Mini Monkeys (in roughly the same locations as the previous room). Now that your inventory is full with 6 panel parts, 12 fuses and 6 monkeys, you can proceed to the puzzles proper. Fit Three of the panel parts are not like the others. [...]



Comment on "Romance Detective 2"

Sat, 25 Nov 2017 16:20:38 -0500

Hi, where can we submit suggestions for games to review? i tried the 'Submit a Link' option under 'Support' but it just comes up with "JayisGames is no longer publishing as of 4/29/16. Thank you for your interest."

- Ewan Whosarmy




Comment on "A Dark Room (iOS, Android)"

Sat, 25 Nov 2017 01:53:33 -0500

Link to original game is broken.

- blogcachchoi