Last Build Date: Tue, 25 Oct 2016 23:35:54 -0500
Tue, 25 Oct 2016 23:35:54 -0500
I think this has one of the best ending twists ever! Don't miss out! Play!
Tue, 25 Oct 2016 11:42:43 -0500
I got the same solution you did. I think there's only one. I tried a few other combinations but most changes lead to one of the mice not being useful, so they cannot be successful.
Tue, 25 Oct 2016 07:42:43 -0500
wow omg first eyemaze game I've played that didn't take me 5000 tries :O
Mon, 24 Oct 2016 21:16:15 -0500
That's the solution I found, and I haven't known any of the other Grow games to have multiple solutions, so you should be good
Mon, 24 Oct 2016 17:55:13 -0500
Found a solution:
Pumpkin, stump, cloth, white mouse, lizard, gray mouse
The nature of the game suggests against multiple solutions, but still, can anyone confirm this is the only one?
Sun, 23 Oct 2016 03:51:16 -0500
This is an amazing game i spent over 3 hours playing it to get all three endings.
I ended with the ending where i kill noone but the deity and let me tell you how grinded my gears got when after 3 hours of playing it it ended with the ******* "forever endeavor" pun
Sat, 22 Oct 2016 19:06:41 -0500
Is anyone else playing Rusty Lake: Roots? I REALLY miss the comments and hints from the JiG community and could use some help. I'm a donor, btw.
Fri, 21 Oct 2016 19:24:00 -0500
8101 nyans :D
Fri, 21 Oct 2016 19:22:37 -0500
Thu, 20 Oct 2016 04:42:21 -0500
JAYISGAMES sorry I can't donate but I have whitelisted your site with adblocker so I hope that helps a little
Tue, 18 Oct 2016 08:01:45 -0500
before it revealed the TEMPEST machine I actually thought it would be that Christina the mom hadn't died but been transported to present day Christina the "daughter"
Tue, 18 Oct 2016 03:26:36 -0500
In case anyone here is still looking for the expanded game, the makers have rereleased it on itch.io: https://clawmark.itch.io/leaf-me-alone
Tue, 18 Oct 2016 00:30:10 -0500
The game has been moved to:
(In fact, a lot of Mateusz games are now stored with .php instead of .html)
Mon, 17 Oct 2016 23:29:05 -0500
Hey, I am in the graveyard, and I solved the two puzzles, but
The finger won't pop out of the ground.
Can anyone help? I don't know how to get any further than this.
Mon, 17 Oct 2016 17:30:42 -0500
does anyone know where i can find this game at?
Mon, 17 Oct 2016 16:25:16 -0500
This whole game (expanded ver) reminds me of an interactive My Neighbour Totoro adventure
Mon, 17 Oct 2016 07:36:46 -0500
The link isn't the expanded version so after reading some walkthrough it was so confusing what everyone's talking about !
Sun, 16 Oct 2016 12:59:21 -0500
This...was not JIG-worthy.
It's not that it had any specific technical issues; basic Flash game with fat pixel art, everything worked and the puzzles followed a simple in-game logic. But the plot, the characters, the dialogue, the general atmosphere-- this is something a kid makes on the sly as an excuse for dumb 'adult' jokes and to code some explicit animated content. Games like this are why I gave up on Newgrounds. There's nothing particularly fun or funny or challenging or entertaining about Pound the Puss.
- Infant Tyrone
Sun, 16 Oct 2016 08:37:14 -0500
I've checked that game for you and fixed the problem that prevented the page from displaying properly.
For some reason, a required file wasn't generated.
All is good now.
Fri, 14 Oct 2016 13:34:19 -0500
Hello, I'm trying to play a game and it won't work, the screen won't even load all I see is the blue background and that's all. I can't even see a box to place my comment there or anything. What can I do? The game I'm trying to play is That Uncle that Works for Nintendo, and I'm using Chrome.I tried in Opera as well and didn't work either. Thanks in advance.
Thu, 13 Oct 2016 17:10:30 -0500
Thanks, that totally worked!
Thu, 13 Oct 2016 10:41:49 -0500
This is what I used to make it work:
1. Install Open in Browser in Firefox and restart Firefox.
2. Use the "Play anachroma" button from this article. When the frame loads, it should trigger a download prompt. On this prompt you should now have a radio button option to "Open in browser as", and select "Web Page" from the dropdown.
3. Press OK, and index.html should open in the same tab and load the Unity code correctly.
Thu, 13 Oct 2016 08:42:00 -0500
Can you explain how to do this? thank you
Thu, 13 Oct 2016 02:54:04 -0500
I can confirm that Dropbox is serving the game page with a "
Content-Disposition: attachment; filename=index.html" header, causing the page to be downloaded rather than displayed. One workaround for Firefox is to use the Open in Browser add-on, which ignores the header and displays the page properly.
Thu, 13 Oct 2016 02:01:30 -0500
I'm getting the same thing. No idea why, though...
Wed, 12 Oct 2016 17:13:27 -0500
Strange, when I try to play the game, I get a dialog box popping up asking whether to open or save a file called index.html
If I try to open it, all I get is a page with:
Unity WebGL Player | LD36
« created with Unity »
I have Unity installed, and I'm using Firefox v 49.0.1
Any suggestions on how to fix this?
Sun, 09 Oct 2016 17:36:03 -0500
Space-click isn't working for me, which makes crafting super tedious...
Thu, 06 Oct 2016 17:26:22 -0500
So far I'm enjoying its silliness - but I do have to quibble; "watts per second" is not a meaningful unit. A watt is a joule per second.
Tue, 04 Oct 2016 08:44:11 -0500
This was a fun clicker!
Mon, 03 Oct 2016 10:13:51 -0500
So is editing completely out the window these days for jayisgames?
Sat, 01 Oct 2016 21:21:35 -0500
Usually I get a third of the way into one of these games and I think "Why the hell am I clicking this button?" and give up. But I stuck with it and I'm glad I did. I hope there's a sequel.
Sat, 01 Oct 2016 17:07:08 -0500
What an excellent game!!
The end pipe like puzzle to get the shapes for the last lock will light up even if you have it wrong. Oops.
Sat, 01 Oct 2016 06:25:09 -0500
does anyone know how do you keep customers happy? what if they are angry what do you do?
Fri, 30 Sep 2016 13:46:29 -0500
Quasars are actually powered by black holes and the brightest objects in our universe.
Thu, 29 Sep 2016 14:41:38 -0500
It's sort of like a Leisure suite Larry game ha ha
Thu, 29 Sep 2016 13:41:14 -0500
ok? when i found the elevator number and tried to use the elevator..what to do after find it?
Thu, 29 Sep 2016 08:59:26 -0500
Hadn't checked on the site in a few months (and even then it's been erratic), so I was sorry to learn the site was having trouble sustaining revenue. Actually, my visits were so infrequent that I didn't even know Jay passed the torch a few years ago.
JiG will always have a special place in my heart. I found the site in the early-2000s, back in college, when Newgrounds was gaining a lot of traction and Flash technology was finally beginning to allow real game design (opposed to little "web toys" or interactive comics and stories). I started working for JiG in a way similar to yours, Dora; I couldn't believe Jay and the gang missed this little gem called Wink: The Game, so I tracked them down on IRC and told them they HAD to review it.
Couple months later I was regularly writing reviews, and it was one of the best gigs I had throughout college. I'm a journalism graduate and JiG remains among those at the top of my "favorites" list, because the publishing mission/ethos was so high and the community was so dang great. And the compensation was fair, which is more than I can say for most online gaming or tech publishers, especially these days.
I'm glad to see the community pulling together to keep JiG alive, whether by donating money or donating time for reviews. This website was always a diamond in the rough, and I have a feeling it will remain so in the years to come. Who knows? Maybe 20 years from now, people will still be digging through the archives in search of quality, nostalgic gaming when they feel like taking a break from their total-immersion VR headsets...
Everyone enjoys bite-sized gaming sessions while they're supposed to be doing other things, don't they? ;)
Wed, 28 Sep 2016 08:24:06 -0500
My linux firefox contains a "OpenH264 Video Codec provided by Cisco Systems, Inc." in about:plugins. I thought everyone have it? Those failed to play the end-game cutscene must have something misconfigured.
About Ashiel's question, I heard that
black holes shoot x-ray when eating. https://www.nasa.gov/vision/universe/starsgalaxies/black_hole_description.html
Wed, 28 Sep 2016 04:35:56 -0500
I always liked the "Alice Is Dead" series, although it seemed to end rather quickly. With the twist on Alice in Wonderland and the surreal qualities of that game, I think it would make an excellent graphic novel or anime series.
Wed, 28 Sep 2016 02:52:23 -0500
Nice! It took me about four hours to finish, at which point I did have trouble with the final video sequence. The error guide that came up advised me to use Chrome (instead of Firefox) and provided instructions for how to "cheat" back to where I was. That wasn't too hard, but if you don't want to mess with it, it might be safest to play in Chrome in the first place.
Tue, 27 Sep 2016 18:02:20 -0500
only thing I can think of 'absorbing the light of the stuff that gets sucked in' :D
Tue, 27 Sep 2016 14:06:27 -0500
Great question, Ashiel!
We'd been wondering the same things ourselves.
Tue, 27 Sep 2016 07:00:48 -0500
I LIKE THIS.
Thoughtful, very beautiful and very amusing.
Tue, 27 Sep 2016 03:10:55 -0500
you know.. i have one question
how does the solar panels keep working when the sun goes black hole?
Mon, 26 Sep 2016 08:02:41 -0500
I had fun with this one.
@kktkkr, the game pauses if the current browser window loses focus. Well, it pauses the visuals and such to reduce CPU load, but when you return, you've still accumulated the energy you would have gathered in that time.
Mon, 26 Sep 2016 04:59:36 -0500
Are the forums intentionally disabled, or is something wrong?
At http://jayisgames.com/forum/ I see the following listed at the top of the page:
Games and Apps [...] Browser Games [...] PC and Mac Games
iPhone and iPad Games [...] Android Games [...] General Discussion
The Lounge [...] General Discussion
BUT they're all just text, not clickable links, and there's nothing beneath the list of sub-forums. (The Start Topic link works fine, aside from not actually posting the new topic once I typed one up.)
I'm running Firefox 47.0 and Windows 7, and do not have any ad- or script-blockers running.
- the Jack
Sun, 25 Sep 2016 18:27:17 -0500
To complete the 'served your first meal' achievement, you'll need to buy and place a Restaurant. When the customers arrive to it, the game will serve them automatically just as the other units do.
Sun, 25 Sep 2016 17:53:42 -0500
How do you do the served your first meal? I dont know how :(
Sun, 25 Sep 2016 17:51:00 -0500
Can you please tell me how to do the "served your first meal" thing becouse i dont know how to do it :(
Sun, 25 Sep 2016 17:36:34 -0500
When you said "features that the genre usually ignores" I was expecting a different set of features: good sound effects, performance lightness (the things you can do lag-free in HTML5!), a balance between clicker and upgrader playstyles, and an ending
of the traditional type rather than the now-do-it-again-but-faster prestige type.
Also, most incremental games don't make me wonder about the accuracy of orbital mechanics used but hey, sci-fi. And humor.
Options: The available options (volume, autosave interval, manual save, delete save, lag reduction) are already beyond what most idle games offer, but a pause option is noticeably missing. I missed an animation late into the game by assuming that I wouldn't idle into it, and had to replay the whole game with autosave off to see it (it wasn't worth the replay).
For the ending sequence: you know you're done when you
buy an upgrade for 10 power with ∞ in its description
at which point all that remains is
an ending cutscene and then a credits screen.
The ending requires MP4 (H.264) video support, which most browsers have except perhaps some Firefox setups on Linux. If you can't view the ending normally, you can still access the video by finding its link in the game's source code.
Sun, 25 Sep 2016 08:22:03 -0500
I finished the game and
watched the end-game video. Bitter-taste. I tried to spark some philosophical discussion but found myself out of speech.
Sun, 25 Sep 2016 07:02:26 -0500
his case, you'd have to trust the game maker that the objects and clues you need to escape are precisely the ones you can zoom in on. With this, there are only a few reasonable places you can squeeze in a piece of plastic. http://www.acceptgames.com/
Sun, 25 Sep 2016 00:07:31 -0500
Something I didn't notice I could click
Clicking on "System Peeker" below the words "Planet Looker" gives a different view, which caused a new Idea to appear for me:
Sat, 24 Sep 2016 23:45:22 -0500
amusing game, took me time to get to the end. Sounds like your game may of glitched...
Were you able to
go back in time?
Sat, 24 Sep 2016 21:20:47 -0500
Actually now I'm wondering if I messed up at the end. I did the thing and then the stuff happened but now I've got a blue screen and nothing else. Wha hoppen?
- Infant Tyrone
Sat, 24 Sep 2016 12:35:00 -0500
Initially I was not inclined to start up another clicker/cookie game. But this one includes features that the genre usually ignores; actual moving graphics, options, and a mystery. I'm glad I gave it a chance.
- Infant Tyrone
Fri, 23 Sep 2016 23:38:32 -0500
ok great randomly imputting combos for the win
Fri, 23 Sep 2016 23:31:51 -0500
in the pentagram room (right path ) where can you find the four eye puzzle clue?
Fri, 23 Sep 2016 19:58:17 -0500
achievement party massacre walkthrough error:
" Remember, the first guest you give ipecac to will turn out not to be the alien, so you have some choice in who you kill."
that is actually not true, i have found the alien on the first guest i gave ipecac for like 3 times doing it.
however you will not receive the same alien guest twice
Fri, 23 Sep 2016 18:24:42 -0500
There's a bit of short dialogue after the credits.
Fri, 23 Sep 2016 05:40:16 -0500
Don't you think Lori is more a name for a girl? :p
Thu, 22 Sep 2016 12:36:18 -0500
thanks man, i still don't see how you were supposed to figure out the masks by the books though!
Thu, 22 Sep 2016 09:00:00 -0500
Last one is the
Which is hinted by the books.
Or for just the answer
second mask down two. Last two masks down one
. That should help you avoid "play time" with that terrifying kid.
Thu, 22 Sep 2016 07:39:11 -0500
i found a third one
the toy key hidden in the cemetary
Thu, 22 Sep 2016 06:44:11 -0500
ive only found 2/4 pieces
Wed, 21 Sep 2016 23:36:35 -0500
Hey loki69,. Not the mask puzzle,
you've got to put together the painting with the pieces you've gathered.
Wed, 21 Sep 2016 23:22:43 -0500
possibly from the mask puzzle i cant find the solution to?
Wed, 21 Sep 2016 23:18:08 -0500
The Gorillaz have a new web site and so far, no games. This may be gone for good. Found it here: http://www.gamesloon.com/free-board-23/mahjong-games-45/tiles-of-the-unexpected-35290.html
Wed, 21 Sep 2016 23:10:38 -0500
"is that you willy"
"i want to play with you"
"YOU ARE NOT WILLY"
(where is the teddybear?)
Wed, 21 Sep 2016 07:08:03 -0500
Ok, I have a problem while driving, which is driving me mad (no pun intended)
the game says:
As you cruise down the road, you notice a freeway onramp approaching. Would you like to get on? >>
I say "yes", the game says [That verb is not recognized.]
i say "no", same as above
what should I do? any help please?
Sun, 18 Sep 2016 22:09:06 -0500
The link is a 404 now.
This link should work. http://www.stickpage.com/escapegameplay.shtml
Sun, 18 Sep 2016 17:36:23 -0500
For the final code, it's hard to describe without a picture, but here goes.
On front of the spire(seen from rock wall) N with a dot above to the right, y, open d, collapsed 7 with line above
On back of the spire(seen from beach) J with a line, i with a big dot (or skinny tree with big leaf cluster), big n (or curved A without a bar or an archway), L
Sun, 18 Sep 2016 03:59:18 -0500
You're not supposed to take that sentence literally.
Ignore half the letters on that shelf, the other half form your code.
At this point I'm somewhat glad I indicated which items can't actually be picked up.
Sat, 17 Sep 2016 19:55:48 -0500
Problem with Strawberry Café one
the walkthrough says to take the shelf where the letters are but it won't let me taken them. what's up with this?
Sat, 17 Sep 2016 12:24:39 -0500
I'm trying to escape using the file, and every time the warning comes up, I try to click, but every time nothing happens and the guard kicks me. What gives? I'm clicking multiple times and it's not doing a thing.
Sat, 17 Sep 2016 09:01:05 -0500
Single gamer and also multiplayer game
Sat, 17 Sep 2016 08:00:30 -0500
Aw man, in trying to get fancy with the drawing characters I messed up that corner code.
It should be ⌞⌝ ⌜⌞⌝⌟ ⌜.
Sat, 17 Sep 2016 07:16:19 -0500Wow, Alivio is like a marathon compared to those other two. You might have a risk of drowning in my spoiler tags. Alivio Just a little interface help: BGM OFF mutes the music but not the sound, and the squarish button with アイテム見る is your About Item button. Front view: Coffee Table There's a globe on the table, with a display of four bulbs. (It's not quite a globe, but I don't want to call it a gimbal.) The second bulb is lit. Spin the globe and it goes from star to flower, lamp, fern, but the lit bulb changes from second to fourth, first, third. There's a leaf on the floor. Picking it up reveals that it has the letter L on it. Dresser, but first there's a curtain-panel-screen-gate thingy Another leaf near the middle which says A. Also, there appears to be an arrow at the top, running from right to left. And on top of it, beetle symbols(?) that point down, up, up, down, up, up, up, down along the length of the arrow. Okay, now to the dresser proper. Actually, let's deal with that mirror. The patterns on the sides are way too complicated, so just note down the four digits in the corners: 68 35 The lamp stand needs a code we don't have and the drawer needs a key we don't have. Return to the original view and turn right. Right view: Over the counter The picture frame has three shells: small, large and long. On the counter Check in the pink container for another leaf: "E". (I don't even know what these containers are.) The wooden box needs a beetle code. Just to be clear, that will be Left, Right, Right, Left, Right, Right, Right, Left. Press the black button when done. Take the oval key. Under the counter One of the panels under the counter looks different (second from the left), jiggle it until it comes off. A coin machine which requires two coins, on top of which we have a thermometer. Take the thermometer and note that it has some strange figures alo[...]
Sat, 17 Sep 2016 03:44:16 -0500I can deliver! At least, here are the first two: Akagane (Trivia: Akagane commonly refers to copper, which this room doesn't have much of.) Without a changing cursor, it can be hard to figure out which items are clickable. They're listed here in italics. You start on a screen with three windows, each of which is a clickable hotspot. Left Window There's a single photo with SOS SEA printed over in what appears to be glorious Comic Sans. Also you can zoom in on the window frame to see a hole or receptacle. Middle Window There's a red button that does nothing yet, and on the window frame, there's a crown with sparkling jewels. Right Window There's just the hole in the window frame. Turn left. Left Picture Frame There's a clue with arrows and a blue translucent square which you can click on. As you pick it up, you glimpse some symbols on it. Select the translucent sheet from your inventory and examine it with About Item. Three white symbols, and they appear to be in some sort of... grid? Exit out of that view with the Close button in the top left. Shelves, left You can only zoom in on that one blue box with four buttons. Zoom in again on the box. Place the sheet on the box, overlaying the symbols on the buttons. The buttons should, with a little imagination, read O E S A. Now all you have to do is use a code... The code from the photo is SOS SEA. Remove the sheet and press the buttons in order: Bottom Left, Top Left, Bottom Left twice, Top Right, Bottom Right. The box opens up. Take the crown. Back up to the shelves. Shelves, right There's a safe with a flower-shaped button, and a can of coffee. Except there isn't actually any coffee in there. Open it and take a crown. The safe appears to take a typed password, which we clearly don't have yet. Back up to the shelves. Right Picture Frame Another clue! Five flowers in a row: Red, Yellow, Yellow, Green[...]
Fri, 16 Sep 2016 21:26:35 -0500
Fri, 16 Sep 2016 13:29:16 -0500
Thanks for the walkthrough vinca. however about the end
you didn't give the full code at the end,so I had to resort to the video walkthrough. If you gave time, could you post the final code before you beat the game? Thanks.
Fri, 16 Sep 2016 12:10:10 -0500
The 'All' tab doesn't seem to be working at present. When I click on it (Firefox), I get a white screen. (I was trying to see if anyone had reviewed the new '10 Gnomes')
Fri, 16 Sep 2016 07:38:18 -0500
Very good!!! A very pleasant casual game with an awful lot of depth. Short enough to explore and complete in a single session but deep enough and rewarding enough to give you a satisfying buzz at the end.
Fri, 16 Sep 2016 05:36:49 -0500
That was pretty funny and straightforward. I had to backtrack to find a
but otherwise it was a pretty short but funny adventure.
I like the little touch where
you can hear rhythmic creaking noises in the not NASA spaceship house after
you convince the astronaut duck to seduce mother hen so you can take the egg
Paul, we've discussed in the past many months ago how just asking for a walkthrough on everything isn't exactly adding to the JiG community.
Either play everything new, figuring out things for yourself OR just be patient.
Most games have their own walkthroughs, or walkthroughs that can be found with a quick google of "game title" + "walkthrough".
The ending to the game kind of solidified my initial thought on the quest.
Make your own damn omelette, mother!
I sort of wish that
We were able to open the fridge and see something lacklustre in there like half-drunken booze or something.
Creative, twisted little game.
Fri, 16 Sep 2016 03:29:05 -0500Walkthrough Part 2! Last time we left off in the chief's cabin. Leave there and exit the village though the far side to arrive at The grey door A grey door is in a rock wall. It has a control panel next to it which doesn't seem to be working. Ah, well. Continue on to the left. Shack meadow A bunch of elephant-sheep-things graze in a meadow outside a shack. Some berry bushes grow in the foreground - collect some berries from the leftmost, as long as you're here. The shack is sadly locked, and its windows boarded tight. Nothing else to do here, so go back to the fork in the path and try the left fork this time. Meadow A meadow with another of those elephant-sheep things, and the mean creepy guy is back! With a staff this time! You can try to fight him with your staff, but you seem evenly matched, so time to try some other tactics. Throw the berries at him to attract the elephant-sheep to mob him, then attack him with your staff again (by clicking his staff). He runs off. Now that you have the eleep meadow to yourself, you can continue onward over the horizon. Cliff edge This place sure has a lot of cliffs, doesn't it? On a ledge partway down the cliff is a box. Note the yellow arch-shaped rune on the top. A large rock is at the top of the cliff edge. Tie the vine to the rock so you can reach the box, then open it and take the lockpicks. So what is there around here that needs unlocking? Rune tree First off there's that box next to the rune tree, back in the forest. Go unlock that, and take the green stone. Note that you now have 5 stones of various colours, and recall that the merchant in the village had a board with 5 rock-sized holes. Village Go to the merchant in the village, and us[...]
Thu, 15 Sep 2016 22:58:02 -0500
I just went back and tried this (warning: on a really old Macintosh version, so it might not be quite the same) and maybe the key thing you're missing is this:
The dog has to be on the near side of the barrels for you to be able to get it. Line up the oil tank so it can drop oil on the sidewalk where the dog is and drop a lot of oil there. This is a timed puzzle so you have to be kind of quick--after the dog has moved go down from the tower where you can control the oil dropper. Once you go down, use the plunger/gun on the dog while it's still on the other side of the oil. I did this from on top of the box and it automatically moved me into position to get the dog.
Hope this helped!
Thu, 15 Sep 2016 20:37:53 -0500Okay, let's try a walkthrough, why not? Okay, this got longer than I was expecting, I think I might split this into two parts. To be continued! (hopefully) Walkthrough, part 1 Begin by clicking through the opening cutscene - oh no, your weird car-with-wings-shaped spaceship is gonna crash! Luckily you espace, but are now stranded on this planet. What to do? The cave Head to the right and into the cave. Pick up the large rock, and note the nice bed-shaped shelf. Too bad it's too hard to sleep on, even though you're exhausted from escaping your fiery death. Outside the cave, just to the left of the cave mouth, a path leads down to the beach. An old com tower in out in the ocean - a possible way to contact help, if you can get there. Pick up the red gem, then head back to the ship. The ship Examine the smoldering wreck of your ship; pick up an orange gem to the right. The cockpit glass is cracked; use the large rock to break a hole in it. Inside the cockpit, open the middle drawer and take the glove. Note the symbols on the sign hanging in the back, and that the sign had been knocked upside down by the crash. Back outside the cockpit, look at the cargo hold. It's locked with a 4-symbol code. Good thing we just saw a sign with 4 symbols. Remember the sign is upside down, and enter the code accordingly. backwards-Z, O, backwards-J, I Take the machete and the hook from the hold, then head back to the start point. Forest Head left this time to the start of a forested area. Use the machete to cut the soft bushe; there's nothing else you can do here, yet. Cave Back to the cave! Use that nice soft thatch you cut to make yourself a comfy bed. [...]
Thu, 15 Sep 2016 15:02:42 -0500
An interesting idea but let down by the implementation. Jumping seems far too glitchy and random, as does the design. And it was over far too quickly. In the end there were only two objectives, the two stars I collected, before it finished. It would have been over much sooner if I had not spent so much time trying things that did not work, retrying jumps and paths.
- John Blackburne
Thu, 15 Sep 2016 01:23:40 -0500
Hello wjguest, I have the same problem with the gun and plunger , I can't shoot the dog , how did you solve it please?
Wed, 14 Sep 2016 23:02:44 -0500
I'm a latecomer to this game - I have the gun and the plunger combined but I can't get the robot to take the gun to catch the dog. I'm playing on an iPad. Grrrrr! What am I missing please ! I've tried it from top of the red crate and on the ground .
Wed, 14 Sep 2016 08:00:07 -0500
Paul, there's a "WALKTHROUGH" option on the game's main menu that links to a complete, written walkthrough guide (not a video) on IndieDB.
Tue, 13 Sep 2016 17:07:21 -0500
it is available online now...
it says not to leave links, but think it would be okay to leave this one? Anyways, here it is. http://sandbox-adventure.com/romance-detective/
Tue, 13 Sep 2016 15:29:13 -0500
Tue, 13 Sep 2016 15:26:26 -0500
Sun, 11 Sep 2016 20:37:59 -0500
I've played this twice and really enjoyed it, only to be disappointed that suddenly it was over. So I may have to spend some money on it.
Sun, 11 Sep 2016 19:55:56 -0500
Enjoyed this for its sense of humor. I actually liked the minimalist music. I felt that some of the clues were a bit clunky, however I am not at 100% today, so it may be me.
Sun, 11 Sep 2016 19:22:17 -0500
As someone who is colourblind, a little note on that in the review would be nice. Fun game though, and the visuals are really comfortable to the eyes.
Sun, 11 Sep 2016 13:48:09 -0500
If anything, I thought it was a bit too long.
There were several hotspots that would have benefited from some visual clue. I don't think it enhanced the game to have to slowly wave the cursor around every scene to be sure of finding all the exit points.
I liked the puzzles involving the strange letters.
Sat, 10 Sep 2016 18:34:21 -0500
Just want to send a note of thanks to everyone who's keeping up with posting games and comments. I really appreciate it and enjoyed this review - substantial and sweet to read. Thanks guys.