Subscribe: James Shore
http://www.jamesshore.com/index.rss
Added By: Feedage Forager Feedage Grade B rated
Language: English
Tags:
agile fluency  agile  diana larsen  fluency game  fluency trade  fluency  game  james shore  james  shore  team  teams  workshop 
Rate this Feed
Rate this feedRate this feedRate this feedRate this feedRate this feed
Rate this feed 1 starRate this feed 2 starRate this feed 3 starRate this feed 4 starRate this feed 5 star

Comments (0)

Feed Details and Statistics Feed Statistics
Preview: James Shore

James Shore



The Art of Agile



Copyright: Copyright 2000-2006, James Shore
 



September in Sydney, Melbourne, and Adelaide, Australia: Agile Fluency Game (Workshop)

Fri, 28 Jul 2017 00:02:00 PST

28 Jul 2017 James Shore/Calendar

After Diana Larsen takes our popular Agile Fluency™ Game workshop to Europe, I'm taking it to Australia in September! I'm presenting it in Sydney, Melbourne, and Adelaide.

In case you're not familiar with it, the workshop teaches you how to use the Agile Fluency Game to teach teams how to perfect their Agile adoption. It's a unique experience that's great for engaging teams in the whole arc of Agile development, from user stories and team rooms to test-driven development, evolutionary design, and market experiments.

Participants get their own copy of the game to take home! That's a $450 value.

And, for the down-under version, we have a special treat: The Sydney and Melbourne sessions have been expanded to two days. Participants in these sessions will get even more activities and mini-workshops they can use to help their teams learn and grow.

You'll also get a plethora of physical and digital materials, including workshop outlines, videos, handouts for your teams, and more. Everything you need to conduct your own workshops using the game is included.

Follow these links to sign up or get more information:

(image)




July 5th in Cornwall, UK and July 17th in Barcelona, Spain: Agile Fluency Game (Workshop)

Fri, 28 Jul 2017 00:01:00 PST

28 Jul 2017 James Shore/Calendar

Diana Larsen is taking our popular Agile Fluency™ Game workshop on the road! This special one-day workshop teaches you how to use the Agile Fluency Game to teach teams how to perfect their Agile adoption. It's a fun, interesting game that simulates the whole arc of Agile development, from user stories and team rooms to test-driven development, evolutionary design, and market experiments.

Participants get their own copy of the game to take home! That's a $450 value.

You'll also get a plethora of physical and digital materials, including workshop outlines, videos, handouts for your teams, and more. Everything you need to conduct your own workshops using the game is included.

Diana will be presenting the workshop this July in Cornwall, UK and Barcelona, Spain. Don't miss it! Follow these links to sign up or get more information:

(image)




Agile Fluency Model Overview Video

Wed, 10 May 2017 00:02:00 PST

10 May 2017 James Shore/In-the-News

The Agile Fluency™ Project has put out a new video overview of the Agile Fluency Model. Diana Larsen provided the words and I did the animation. It's on YouTube, so it's easy to share with others and use in your presentations.

width="560" height="315" src="https://www.youtube.com/embed/69dsU-_EEzM" frameborder="0" allowfullscreen>

I'm particularly proud of how this one came out. Here's the direct link.




ScrumMaster Toolbox Podcast on Agile Fluency Model

Wed, 10 May 2017 00:01:00 PST

10 May 2017 James Shore/In-the-News

Diana Larsen and I were interviewed on the Scrum Master Toolbox Podcast earlier this year. We shared our latest thoughts on the Agile Fluency™ Model, including why it's different from a maturity model (and where the idea of "maturity" might fit into the model), our "bus zone" metaphor, and how to use it in your work.

Listen to it here.




A Nifty Workshop Technique

Wed, 05 Apr 2017 00:00:00 PST

05 Apr 2017 James Shore/Blog

It's hard to be completely original. But I have a little trick for workshops that I've never seen others do, and participants love it.

It's pretty simple: instead of passing out slide booklets, provide nice notebooks and pass out stickers. Specifically, something like Moleskine Cahiers and 3-1/3" x 4" printable labels.

(image)

I love passing out notebooks because they give participants the opportunity to actively listen by taking notes. (And, in my experience, most do.) Providing notebooks at the start of a workshop reinforces the message that participants need to take responsibility for their own learning. And, notebooks are just physically nicer and more cozy than slide packets... even the good ones.

The main problem with notebooks is that they force participants to copy down material. By printing important concepts on stickers, participants can literally cut and paste a reference directly into their notes. It's the best of both worlds.

There is a downside to this technique: rather than just printing out your slides, your stickers have to be custom-designed references. It's more work, but I find that it also results in better materials. Worth it.

People who've been to my workshops keeping asking me if they can steal the technique. I asked them to wait until I documented my one original workshop idea. Now I have. If you use this idea, I'd appreciate credit. Other than that, share and enjoy. :-)

(image)




Final Details for Agile Fluency Coaching Workshop

Tue, 21 Mar 2017 00:00:00 PST

21 Mar 2017 James Shore/Blog

Our Agile Fluency™ Game coaching workshop is coming up fast! Signups close on March 28th. Don't wait!

We've been hard at work finalizing everything for the workshop. We hired Eric Wahlquist to do the graphic design and he did a great job.

(image)

Diana Larsen and I have also finalized the agenda for the workshop. It's so much more than just the game. The workshop is really a series of mini-workshops that you can use to coach your teams. Check 'em out:

  1. The Agile Fluency Game: Discover interrelationships between practices and explore the tradeoffs between learning and delivery
  2. Your Path through the Agile Fluency Model: Understand fluency zone tradeoffs and choose your teams' targets
  3. Zone Zoom: Understand how practices enable different kinds of fluency
  4. Trading Cards: Explore tradeoffs between practices
  5. Up for Adoption: See how practices depend on each other and which ones your teams could adopt
  6. Fluency Timeline: Understand the effort and time required for various practices
  7. Perfect Your Agile Adoption: Decide which practices are best for your teams and how to adopt them

These are all hands-on, experiential workshops that you'll learn how to conduct with your own teams. I think they're fantastic. You can sign up here.




The Agile Fluency Game: Now Available!

Wed, 01 Mar 2017 00:00:00 PST

01 Mar 2017 James Shore/Blog

Five years ago, Arlo Belshee and I created a game about agile adoption. The ideas in that game influenced the Agile Fluency™ Model, Arlo's Agile Engineering Fluency map, and the Agile Fluency Diagnostic. We always intended to publish the game more widely, but the time and money required to do professional publishing job was just too much.

Until now.

I am very proud to announce that, in collaboration with the Agile Fluency Project, the game I've spent the last five years play-testing and revising is finally available! I'm conducting a special workshop with Diana Larsen that's packed full of useful exercises to improve your Agile coaching and training. Every participant will get a professional-produced box set of the game to take home.

Every time we've run the Agile Fluency Game, players have asked to get their own copy. Now it's finally available.

Sign up and learn more here.




Evolution of Agile

Wed, 31 Aug 2016 00:05:00 PST

31 Aug 2016 James Shore/In-the-News

I guest-starred on the Ruby Rogues podcast in August 2016. We had a wide-ranging talk discussing how Agile has changed over time, evolutionary design, large-scale Agile, and more. It's one of my favorite podcast appearances to date. Well worth the listen.

Listen to it here.



Two Talks on Scaling Agile

Wed, 31 Aug 2016 00:04:00 PST

31 Aug 2016 James Shore/In-the-News

I've been doing a lot of work with multi-team development projects recently, and this has resulted in two good talks on large-scale Agile.

Scaling Beyond the Enterprise

My first talk was a keynote for Agile India in March 2016. It provides a good overview of the issues that come up, some of the solutions, and discusses my approach is different from existing approaches to scaling.

Scaling Beyond the Enterprise

The brilliance of early Agile methods was their non-conformity. They rejected conventional wisdom about how software should be created and substituted a new reality: one where collaboration, adaptation, and continuous improvement were more important than rigid processes and plans. At first, many people rejected these innovations, but Agile stood the test of time. Now it's won the day.

When people talk about scaling Agile, they forget those insurrectionary roots. They focus on what's palatable to the "enterprise:" how to make Agile safe, non-threatening, and acceptable--how to make it more conventional and conformist. In doing so, they risk losing the innovations that make Agile work so well.

What if we stopped worrying about what's safe and acceptable? What if we went back to those innovative roots? What would Agile look like if we scaled beyond the enterprise?

Come find out.

width="560" height="315" src="https://www.youtube.com/embed/bjbuTk7KVFA" frameborder="0" allowfullscreen>

Rethinking Scaling

At the I T.A.K.E. conference in Romania, in May 2016, I keynoted on this topic again. This was an audience of developers, so I took a deeper look at the architectural and team structure considerations. There's a bit of overlap, but it goes into more detail with more examples. I'm particularly pleased with how this talk came out: it's covers a very solid list of things to think about as your company grows.

Rethinking Scaling

That feeling of a successful startup. A handful of people in a room, getting shi...ny things done. Everybody working together, all cylinders firing. It's intoxicating.

That feeling of a great XP team. A cross-functional team, all in a room, getting shi...pping done. Everybody working together, sharing responsibility, creating great code. It's impossible to forget.

But what do you do when the startup IPOs, and the 12-person company is now a 1000-person behemoth? What do you do when the XP team grows, and you have 100 people working on a product, not ten? How do you keep those great small-team dynamics in a big organization?

When people talk about scaling Agile, they focus on what's palatable to the "enterprise:" how to make Agile safe, non-threatening, and acceptable. But what if we aren't in that kind of company? What if we know what it's like to be great, but we're too big to do it the way we used to?

Let's set aside the brand names, consulting companies, and enterprise certifications. Let's look at the possibilities of large-scale Agile at its best.

width="560" height="315" src="https://www.youtube.com/embed/VOMKAa_tmQ0" frameborder="0" allowfullscreen>



Estimates or No Estimates?

Wed, 31 Aug 2016 00:03:00 PST

31 Aug 2016 James Shore/In-the-News

The Agile community has been arguing about whether estimates are a good idea or not for a while now. In this talk at Øredev in November 2015, I think I did a pretty good job of threading the needle. I talk about how and when to estimate, and why you might not want to.

Estimates or No Estimates?

There's a debate raging in the Agile world: should we estimate, or not? Lost in the noise are more important questions: When should we estimate, and why? When should we not estimate, and why not?

As with so many Agile questions, the answer to "should we estimate?" isn't a clear-cut "yes" or "no." Instead, the answer depends on what your team is capable of, what your organization needs, and how to best balance the two.

We'll take a deep look at how estimates work, why they work, and when and why to discard them. Along the way, we'll encounter surprising insights about the nature of Agile development and the teams that use it.

src="https://player.vimeo.com/video/145049619" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen>

ESTIMATES OR NO ESTIMATES? from Øredev Conference on Vimeo.