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app store  app  application  designer  designers  experiences sound  game  graphics  iphone application  iphone  sound designer  sound  store 
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Preview: Safe from the Losing Fight

Safe from the Losing Fight

smarter than your average squirrel, on most non-acorn related topics

Published: Sat, 20 Dec 2008 21:29:25 +0000


iPhone specific review sites

Sat, 20 Dec 2008 21:29:22 +0000

I’m starting to think about marketing, PR, and what not for my iPhone game, so I’m trying to come up with a list of iPhone specific sites that might be appropriate targets for press releases and/or advertising. Since I have a game, game specific iPhone sites are even better. It also occurred to me that [...]

Experiences with a Sound Designer

Sat, 13 Dec 2008 21:43:54 +0000

The last time I spoke of my upcoming iPhone game, I was soliciting recommendations for graphics and sound designers. Since then I’ve hired a sound designer and had the sounds completed. I had originally intended to write about my experiences with sound and graphics designers in one article, but I actually just hired a graphics [...]

How to fix the App Store without Neutering it

Wed, 26 Nov 2008 05:27:43 +0000

As I see it, the App Store has three main problems. One of them is a customer’s concern, and the other two are developer’s: Customers hate paying for crappy applications. Developers have a hard time getting exposure for their apps. Developers want high enough prices to support development of their applications. Identifying these as problems isn’t exactly a revelation, [...]

How to Price Your iPhone App out of Existence

Sun, 16 Nov 2008 00:38:35 +0000

I’m always told to start a speech with a good story, so I assume you’re supposed to start a blog entry with a bad story. The Parable of Little Timmy Little Timmy was a developer at BigCoSoft, but he dreamed of working for himself one day with a product of his very own. When the iPhone [...]

Can you make a living off an iPhone app?

Fri, 07 Nov 2008 07:43:04 +0000

Recently I’ve been investigating how much to charge for my upcoming iPhone application, and trying to determine how much money it will make in a year. Ideally, I’d like to make a living off just building apps instead of contracting. Unfortunately the App Store is still young, and there’s very little data out there. I’ve [...]

Don’t lose your keys

Thu, 16 Oct 2008 20:16:51 +0000

There are many difficult parts to creating and distributing an iPhone application. Don’t let the loss of an important file be one of them. A client of mine recently had a scare when he (temporarily) lost his private key. Allow me to explain: for an iPhone application to be distributed, it has to be signed by [...]

Of graphics designers and men

Fri, 26 Sep 2008 18:29:24 +0000

As I mentioned at C4[2], I’m working on my company’s first product, which is an iPhone application. I’ve gotten to the point where I need a graphics designer and one those sound creator type people (sorry, I don’t know their professional title). My app is a game, so in addition to an application icon, I also [...]

How to get application data from the iPhone

Fri, 15 Aug 2008 02:04:06 +0000

If you’ve written any kind of non-trivial application from the iPhone, you’ve had to deal with debugging it while not in the debugger. Sometimes you may even need to get at the preferences file and other support files, such as “saved state” files to see what went wrong. There are two main ways to go about [...]

Twitter Induced Silence

Tue, 04 Mar 2008 20:42:32 +0000

I just realized I hadn’t posted to my blog in a few months. The lack of content has been caused both me just being busy, and me being on Twitter. If you would like to follow me, I’m macgeek02. I’ll update my contact page to contain my handle as well. I still definitely have plans for [...]

I support Stepwise

Sat, 22 Dec 2007 06:19:50 +0000

It has come to my attention that Scott Anguish has made the decision to pull Stepwise offline. You can read all the details at Stepwise, but the basic gist of it is, someone took some of Scott’s articles, republished them without permission, and misrepresented Scott’s feelings about the direction of Mac OS X. Although I’m not [...]