And here I was, about to write up a bit of late news about how Pavonis Interactive (née Long War Studios) planned "Long War 2" mega-mod for XCOM 2 would include some new types of missions, when the damn thing just up and drops onto the Steam Workshop, free for all comers.
XCOM 2 owners on PC can pick it up right now, and some are already wallowing happily in the many changes wrought by the mod. New character classes, enhanced difficulty, new tiers of weaponry, and a top-to-bottom refresh of the game's structure are in store for those who opt to take the plunge. I haven't tried the mod yet, but Pavonis' other work with the first Long War mod for XCOM: Enemy Unknown is very well-regarded, even by the folks at Firaxis itself.
Just note that at the moment Long War 2 will break a whole bunch of other mods, so Commanders that want in are encouraged to clear their configuration files and try to start as cleanly as possible so as to avoid unsightly compatibility issues.
I think a little part of me died when I saw John Hardin, Sega's PR manager, smash the box of Yakuza 0 The Business Edition with a hammer. It was hysterical, but all I could think of was how damaged the game would be. You shouldn't damage Yakuza 0; the game is fucking incredible!
That being said, this quirky little video shows you exactly what a copy of this "special edition" will come with. It is a bit underwhelming, all things considering, but I do love the business card holder. I'm also a fan of bulkier boxes; it looks like the graphic design department put a lot of effort into this.
Congratulations, you are now through the slowest part of the gaming year. Nothing major ever happens at the very end of December through the first week of January. But can you hear that in the distance? It's the sound of hype. For, lo, the Nintendo Swtich event cometh with news out the wazoo! For now, though, let's enjoy this quiet moment together and look though some comments.
Story of Seasons: Trio of Towns, otherwise known as the upcoming Bokujō Monogatari series entry with a pet capybara, is coming to 3DS in North America on February 28, 2017.
Apart from the fast-approaching release date and $40 price point, publisher Xseed has also shared details about the farming sim's Super Mario Bros. crossover costumes. Dressing up like Mario boosts your running speed, Luigi's outfit enhances your fishing luck, Peach's dress makes you better friends with others, and Toad's lil costume recharges your stamina as you go about your day.
[Friday Night Fights is a long-running Destructoid tradition that seems to rise and fall with the tide. Now SuperMonk4Ever is taking the reins. We hope you all will join in to play some video games with your favorite e-buddies. ~ Shade]
Welcome back to what has always been, and what always will be, known as Friday Night Fights! That's right, after a small hiatus, we are rearing the weekly FNF posts back into gear.
Now, nothing has changed and we intend to continue with the familiar schedule and workabouts. So if you are looking for that Tank to get on the payload in Overwatch or just looking for a group to crack up with; Friday Night Fights is here to help.
width="560" height="315" src="https://www.youtube.com/embed/WtwrnAvNBL4" frameborder="0" allowfullscreen>
Happy Gravity Rush 2 day!
Before you dive in (or while you wait for the install), you should watch this making-of video for the game's live-action ad. How'd they bring Gravity Rush to life? With a fancy rolling room, of course!
Aside from showing the fascinating rig used to create the gravity-bending sequence, there's also some cute moments with the kitten in this video. Practical effects and a cat? That's a win-win.
There are times when I feel like I'm not playing a game to its max potential, that there is some high skill ceiling I'm not quite reaching. That often comes when playing fighting games, but not just fighting games. Games like Crysis and Vanquish just ooze this mysterious feeling that you can do cool shit in them. That feeling did not come to me in Arms. Conversely, I felt like I had run the course of what is possible.
That is not to say I can't get better, but the game is relatively simple compared to even the most casual-friendly fighters. When the advertised way to play is holding the Joy-Con facing inward (playing on a Grip or Pro Controller is also possible), using only motion and the four shoulder buttons, it has to be.
At first glance, this weekend's North American PlayStation Network Flash Sale might seem lackluster. Admittedly, some of these games are showing their age. But as far as pricing, everything's $5 and under, so unlike some of the recent sales, no one title is going to break the bank here.
Even though getting into the PlayStation 4 re-release of Dark Cloud 2 right now is a bad idea for me in terms of timing (I don't just want to "add it to the pile" and forget about it), that's what I'm eying.
If you're at all into story-driven adventure games, you may want to consider Asemblance. It fell short of my expectations, but it pulls off some cool things and is much easier to recommend at this price. Otherwise, the list is a whole lotta games you're probably well aware of, so take your pick.
Playdead's up to something. The developer that's renowned for its mastery of moody and artistic puzzle-platformers is probably making another moody and artistic puzzle-platformer. It's hard to say, though. Playdead isn't a studio that likes to say much.
What we have is this single image shared on Twitter:
The previous trailer released for Ghost Recon Wildlands didn't fill me with a lot of confidence. It looked like Ubisoft was taking a beloved series and shifting its style for mainstream appeal. While this extended gameplay trailer doesn't really reassure me that the company is handling the Tom Clancy name correctly, it doesn't come off nearly as bad as the previous attempt at humor.
Back in August 2015, Paradox revealed that Cities: Skylines was in the works for Xbox One -- its console debut. But we've barely heard a peep out of them since then, while the PC edition rolls on from expansion to expansion, now currently on their third DLC. Until now, that is.
Paradox has informed Destructoid that the Xbox One build will be playable at GDC next month, among a fourth expansion for Skylines, and an add-on for Stellaris, as well as a new RTS game project. Although the wait has been lengthy, if Skylines ships with all [now] four expansions at launch on one disc, it'll have been worth it.
I've only been middling with it myself, so the Xbox One version is a perfect opportunity to dive into it in earnest.
Strafe, the retro-themed throwback shooter and my personal most anticipated game of 2017, is going to be available on March 28. Along with that information also comes absolute confirmation that the game is, indeed, procedurally generated. That kind of dampens my enthusiasm, but I do love old-school shooters.
I've been heavily preparing for Double Dragon IV by playing previous games in the series, and at the moment I've just completed the trilogy. While some say that it looks uninspired or even "lazy," I'm jazzed to try it out having spent hundreds of hours of beating up Black Warrior clan members the past 20 years.
Set to release later this month on the year of the 30th anniversary, the official website just opened up, and we have a few more details as we head into launch. For one, it'll have the token story mode, as well as a two player duel mode with a big character select screen, a challenge tower, and share play support for "up to one hour" to make up for no online play.
Double Dragon IV [Arc System Works]
Gal Gun Double Peace has been deemed "objectionable" by the Film and Video Labeling Body of New Zealand, which in other words means it is no longer available for purchase or consumption through legal means in the country. They found the content too sexual with regard to rape and underage female students. The game takes place in a Japanese high school where students are typically aged 16-18.
A work is deemed "objectionable" in the event that it "describes, depicts, expresses, or otherwise deals with matters such as sex, horror, crime, cruelty, or violence in such a manner that the availability of the publication is likely to be injurious to the public good."
I bought The Flame in the Flood when it released on Steam last year. And while I only played for an hour or two, The Molasses Flood’s debut resonated with me thanks to its melancholy vision of a post-societal America.
It’s a new year, though, and The Flame in the Flood is on a new console. As such, I’ve spent the better part of my week navigating the uncertain waters of The Flame in the Flood’s PlayStation 4 port in hopes of uncovering its secrets.
Over in Japan Konami is still shambling along, releasing the occasional game and Pachislot machine. While a new Bomberman and Metal Gear spinoff are confirmed for the US (as well as any PES-related shenanigans), they also have another upcoming release to add to their Japanese lineup -- 100% Pasukaru Sensei Perfect Paint.
It's slated to come to the 3DS this summer, and it originates from a puzzler that was sold on Android and iOS in the east. There's no word on if it'll include incorporate the existing microtransactions or physical playing card element. Going off the "dislikes" in the trailer people are still mad at Konami.
Usually, console transitions are rather smooth. Developers and consumers alike know when a current generation is scheduled to die, and the former typically develop for the current and future consoles as needed -- you only need to look at the cavalcade of PS3 and PS4 games to take note.
But with the Wii U, Nintendo kind of just pulled the plug without telling a lot of people. When they stopped manufacturing the console altogether before the Switch was even properly revealed, I spoke to many indie developers that basically had no idea it was happening until the news was reported. Naturally, they've been struggling with whether or not to cancel all their Wii U plans and move to Switch, and the next domino just fell -- The Unlikely Legend of Rusty Pup.
Speaking to Nintendo Life, creator Chris Seaver explained that while the PC version is still the focus, followed by 3DS, the Wii U edition is done. If they get Switch dev kits (which they still don't have), they'll pursue that route as well. Seaver goes on to call the Wii U a "dead system," and hopes that the switch will reinvigorate Nintendo's home console market.
Destiny has been in a rut for sometime. Nearly everyone I know has called it quits again after farming the Wrath of the Machine challenges, and the Winter update, while a nice gesture, essentially amounts to an extra Strike and a new scoreboard. So what else do we have to look forward to until Destiny 2 hits? Not a whole lot, apparently.
Bungie explains that it will not be hosting a Crimson Days Valentine's event this year, because it's "too busy" working on something else for an upcoming update in the spring. I won't miss Crimson as it was crudely copied and pasted on and billed as content in an effort to sell microtransactions -- like most events -- but the game needs something to keep people interested before spring/summer.
With all of the millions that Destiny earned since launch you'd think they'd be able to hire more hands, but this has been the Bungie way. Maybe it shifted a lot of folks to Destiny 2, where the real long term plans lie? If so, that will only solidify Destiny's original release as a beta/proving ground.
This Week At Bungie – 01/19/2017 [Bungie.net]
When the Wii launched over 10 years ago (10 years!?), people were still unsure about the concept of motion control in video games. "What is this TV remote-looking thing? How will anyone play games with this?" The innovative console turned out to be a monumental success for Nintendo.
The single largest reason why they were able to convince so many people, not just hardcore gamers, that motion controls could work is that Wii Sports and the later Wii Sports Resort utilized the Wii Mote and Nunchuk in a variety of simple games based on sports that many people were already familiar with. Working motion control would not have been enough to reel in the casual soccer mom audience, however. The games were fun and approachable in their own right. You wanted to come back to play them again and again.
Nintendo Land set out to do the same for Wii U, showcasing a variety of ways the second screen could be used to enhance gameplay. Neither the console or its bundled proof-of-concept game performed nearly as well as their predecessors, but the game was still received favorably for having fun, unique content in single player, co-operative multiplayer, and competitive multiplayer. All modes made use of the gamepad in a variety of interesting applications.
1-2-Switch looks to take on the proof-of-concept role for the Nintendo Switch this time around, featuring a number of competitive mini-games designed using the various input methods available on Switch including motion control, infrared sensors, and "HD rumble." Unlike its predecessors, 1-2-Switch will not be included when you buy a Switch.
It is sold separately for $50.
Back in the day, it was relatively important for a console to have access to some array of video streaming services. The Wii didn't play DVDs or Blu-Ray discs by default, but it did house the Netflix app, which many folks used. Microsoft also touted its new Xbox One as an "entertainment box" for a while, and is now the only console that can run Ultra HD Blu-Rays (the PS4 Pro can't).
But times have changed. Now everyone and their grandma own a Roku, Chromecast, or Fire TV stick/box, so it's not as imperative if a gaming system can run Crackle, FX Now, or HBO Go applications. That's the route Nintendo is going with for now with the Switch, anyway.
Speaking to Kotaku, a rep for Nintendo stated, "All of our efforts have gone toward making the Nintendo Switch system an amazing dedicated video game platform, so it will not support any video-streaming services at launch. However, support for video-streaming services is being considered for a future update."
"Considered?" Just like USB hard drive support, eh? Neither of those are a dealbreaker, just something to be aware of at launch. In other news, Miis will continue to exist, but there will be no "Mii Maker" on the Switch -- but rather, players will craft them in a buried System Settings option and they won't be required or heavily implemented unless a developer wants to.
Final Fantasy XV has more than enough stuff to do before you start to dive into the realm of DLC, but it's there, if you want it.
And thankfully there's some free DLC on the way in the form of the Moogle Chocobo Carnival, accompanied by a premium holiday item pack. All you have to do is download the "Holiday Pack," and either way, you'll be able to access the carnival starting on January 23 at 5PM PT.
If you spring for the premium edition you'll get a few extra items (five accessories, two AP boosting items, a second outfit, and photo frames). The free edition nets you an accessory that prevents leveling, an AP boosting item, and an outfit. Square Enix did confirm it would be a limited, seasonal event, and it'll run until February 19 at 4PM PT. More are on the way in the future beyond the previously announced campaign reworks and the paid DLC chapters.
Hopefully the paid DLC is actually good, and FFXV hits that 10 million sold mark, because it deserves it just based on the core game alone.
Remember when Verizon Wireless was selling the Samsung Gear VR for cheap last month? A similar deal now exist for another VR headset with the Google Daydream VR headset on sale for only $50. At 38% off, the unit comes in three color choices as of writing. Shipping is of course free.
Given this is a manufacturer sale, we suspect you'll see similar discount over at other retailers that also carries the Google Daydream units (Best Buy and others).
The headset from Google's latest VR platform will work on the Google Pixel and Pixel XL; ZTE Axon 7; Lenovo Moto Z and Moto Z Force; along with the Asus ZenFone AR.
The unit of course includes the Daydream controller which allows you to navigate through virtual world via button presses and gesture control. While game content and title choices are few compared to other gaming platforms, we suspect you'll see more excellent titles such as The Arcslinger as other mobile VR headset based on the Android platform becomes more mainstream.
width="711" height="400" src="https://www.youtube.com/embed/sfsDhfvfdMI" frameborder="0" allowfullscreen>
Maybe the most traditional video game trope is "You are the hero, you have to thwart evil." It's a well-tread angle, and one that's still plenty popular. Nefarious flips all that on its head.
In Nefarious, you are the bad guy and you're the one who's out to kidnap the princesses. Then when the hero comes to save the day, you're the guy in the giant robot suit who seems invincible. This story seems like it'll have a different ending than what we're used to. The past is told by those who win, my darling.
This isn't the first time we've heard of Nefarious. Steven wrote about it in 2014 when it was in the middle off an eventually-successful Kickstarter campaign. The reason it's back in our sites is because it's releasing soon. Nefarious launches January 23 on Steam. We're keeping an eye on Nefarious and its reverse boss fights.
Nicalis is best known for their work on 2D sprite based titles on the 3DS and Wii U, and it looks like they'll be working with Nintendo, porting some of their previous work to the Switch. The company may have revealed more than intended when it tweeted a picture of the Switch's user interface earlier today though, as the tweet was quickly made private.
Fortunately, community member Kaleido Ruby caught a screenshot of the tweet before it was pulled. You can see icons for Nicalis' Cave Story and Aban Hawkins and the 1001 Spikes in addition to the known port of Binding of Isaac. But the icon on the far right may be the reason the whole thing was deleted.
Community member ScionVyse believes that this rightmost icon could be a port of Hydra Castle Labyrinth, a Japanese indie title that first released in 2011. The icon seems to match the game's logo, seen below. Since Hydra Castle Labyrinth and the other two Nicalis games hadn't been officially announced for the Switch yet, there's a good chance they're the reason the tweet was pulled.
width="711" height="400" src="https://www.youtube.com/embed/bj1RC4WWUgA" frameborder="0" allowfullscreen>
Fighting crime and fighting crime fighters -- that's pretty much what Injustice 2 boils down to. The DC Comics fighter bursts into the room on May 16, but you have the opportunity to engage in fisticuffs before then.
Today, a registration page went up for an Injustice 2 beta. It'll take place on both PS4 and Xbox One. There's no mention of how many people will be given access, when it takes place, or how long it'll run. All we know is that it'll eventually happen and you can throw your name in the hat right now.
We've already had a chance to brawl when Zack and I squared off in Injustice 2 at E3. It was a lot of silly mis-maneuvering, the kind that happens when you have 15 minutes to act like you can learn the nuances of a fighting game. Then we settled on watching each stage's scene transitions. I can't be sure who won, but, let's face it, there's absolutely no way I lost.
Online Beta Registration [Injustice]
Hitman came out of nowhere to be one of the best games of 2016. A good assassin will always surprise you. Agent 47 has no problem impressing with his skill, but he's soon upping his style.
Developer IO Interactive announced today that Hitman will support HDR come January 31. That upgrade is coming to all of Hitman's platforms that are capable of HDR output: PC, PS4, PS4 Pro, and Xbox One S. The date is timed to the retail release of the physical edition.
Hitman, an already good game, will be just a bit better for people with capable monitors. That sheen is always appreciated, especially since the technology is in its relative infancy. But, it's extra appreciated here because Hitman is the type of experience people find themselves spending a lot of time with. Everyone likes something that's easy on the eyes.
Did any of you end up buying the PlayStation 4 re-release of Ultimate Marvel vs. Capcom 3? Excitement from the Marvel vs. Capcom: Infinite announcement had me considering it, but in the end I came to my senses once I remembered how very bad I am at these games. I'll stick to watching the pros.
Next up, Capcom is bringing the fighter to Xbox One and PC on March 7, 2017 with a $25 digital release. We already knew the month, so that's not exactly surprising, but this is: there's also going to be a physical PS4 and Xbox One release of Ultimate Marvel vs. Capcom 3 on the same day.
Priced at $30, these physical editions will see a "limited release" at GameStop and EB Games, and they'll include an exclusive 10-page comic with original art from Marvel's Sean Chen and Gerardo Sandoval. I feel bad for folks who jumped on the digital version not knowing this would happen.
It doesn't take a background in sociology or psychology to understand that there's something fascinating about The Division's Dark Zone. That's the area in the game where people can play against the environment to find high-end gear. But, there are also real people running around, and they might try to kill each other to take that gear for themselves. Every encounter is a tense and uneasy affair, just waiting to see if the other person's going to be a dick about things.
For its final add-on, The Division's going to sidestep all of that. Last Stand introduces a more traditional competitive multiplayer component: Teams of eight just trying to off each other over and over again. It's a control-based mode, as players are tasked with holding terminals and uploading data. The environment is still a factor though because the control points are guarded by non-playable enemies.
This technically takes place in the Dark Zone but those rules don't necessarily apply. For instance, shooting another player won't turn you rogue. Also, nothing is lost (like experience, loot, keys, etc.) from dying. It's just in the Dark Zone because that's where players are a threat to one another.
Those who are interested in the nuance of Last Stand would do well to check out Ubisoft's detailed reveal. It deals in the granular, like how to earn tactical boosts. It should also be noted that players must be level 30 to play Last Stand; it's probably a safe bet that most people who still play The Division have reached that threshold.
Ubisoft neglected to mention a price for Last Stand, but the other two expansions were both priced at $15. Also, there isn't a release date yet, but Microsoft's timed-exclusivity has seemingly expired as it'll launch on PC, PS4, and Xbox One simultaneously.
Intelligence Annex #13: Taking a Stand [The Division]
Rocket League's third season has run longer than expected and it still has some legs. Psyonix has announced the window when season four will start, and it's toward the beginning of April. That means we have almost three more months of season three.
The reason for the wait is because Psyonix says that some changes for season four are tied to a game update. All of the changes aren't detailed, but a restructuring of the competitive tiers is mentioned. This infographic breaks down the new tiers:
The Virtual Console on the Wii and Wii U has been pretty crappy. While there are definitely a bunch of classic titles available, Nintendo's treatment of the service comes off as an afterthought. This is a company with one of the richest back catalogues of games available, yet it only ever manages to release one or two games per month. That is just plain lazy, no matter how you slice it.
What may make the service seem even lazier is some evidence that Nintendo possibly sold us a ROM of the original Super Mario Bros. on the Wii. If one does some digging through the actual data files of the Virtual Console's port of the perennial classic, you'll find a line of code that is only present in dumped ROM files online. As a matter of fact, this extra line of code matches some of the ROMs one can find from various sites.
Eurogamer has a nice write-up that details more of the actual process used to determine if we've all been duped. We're more than likely never going to get a definitive answer from Nintendo, but all of this evidence is pointing to the big N being a bit more sleazy than we all realized.
I forgot that there was a new Call of Cthulhu game in the works. The Cyanide-developed title was announced early last year, but news of the Lovecraftian "RPG Investigation" game has been infrequent as of late.
Luckily, publisher Focus Home Interactive have released a trailer for Call of Cthulhu that scratches a specific, spooky itch.
Before a tsunami comes ashore, water recedes back into the ocean to feed the coming wave. If Japanese consumers are shoreline water, then they are pulling back as all console sales have dropped a significant amount from last week, many having dropped to less than half what they sold last week. The likely cause? Nintendo Switch pre-orders go live on January 21.
Not just consoles, but games have also had a significant drop this week. Pokémon Sun & Moon, which has sold above or near 100,000 every week since release, has dropped to just over 31,000 sales this week. Super Mario Maker for 3DS, last weeks top seller, went from 100k to 23.8k. Such drops are the same across the board, ignoring the new releases.
Kingdom Hearts 2.8 Final Chapter Prologue opens up at number one, but sold only 137,797 copies. Part of the low number could also be attributed to the fact that it's just a movie, port, and a new piece of content that is only a few hours long. New Danganronpa V3 is second and third place for PS Vita and PS4, respectively, selling a combined 116,172 units.
In addition to Valeera and the Tassadar/Rexxar changes, Heroes of the Storm will kick off a new Lunar Festival event on January 24. It'll run until February 14, and instead of just rewarding players with a typical portrait, it'll also provide a rooster mount upon completion.
Basically, you have three weeks to complete 25 "Rooster Races," which are like mini scavenger hunts that take place before the match starts. Just like every other event you get the quest once per day, but you can participate in a race as long as one person in the game has the quest active. So it should take you anywhere from 25-30 games to finish it.
Beyond that there's a few bundles on offer (2016 and 2017 Lunar heroes, skins, and mounts), which introduce Monkey King Samuro, Lunar Li-Ming, and the Nimbus Cloud mount into the Nexus. If you're so inclined, you can also buy the Golden Rooster for 10,000 gold.
Out of everything I'm most stoked to try out Valeera on live servers. She's not as exciting out of the gate as a lot of other new heroes, but her skill ceiling is already giving way to some cool plays in the pro scene.
Lunar Festival [Battle.net]
I didn't have to get up at 6:00am on a Saturday morning to go out in the freezing cold, sit on a train for two hours and spend 2000 yen each way to get my hands on the Nintendo Switch. But I did. I wanted to see what Nintendo's new toy had to offer, even if Mario Odyssey was not playable, and I just had to try out The Legend of Zelda: Breath of the Wild.
The demo they had available is the same one that was at E3 and the one you've likely seen in videos where Link wakes up in some chamber then runs out to meet a cliff. So its not new. Whatever. I wanted to play it even if it meant having to get a time reservation ticket and come back four hours later. As I like to play games myself, I hadn't watched very much gameplay video including of this demo, so considering its open world nature there are likely things in the demo I did not encounter or experience and thus can not comment on.
Guitar Hero Live was a fantastic rhyhtm game that breathed new life into the genre for me after nearly a decade of safe plays from developers like Harmonix. But a lot of things were going against it -- the "live" gimmick was off-putting for some, you had to buy all new hardware (something Harmonix is still dealing with), it had microtransactions, and the Guitar Hero name had already been dragged so far through the mud it was tough to come back.
But come back the developer shall, as they've been pulled into an all new publisher. Ubisoft has announced that they've acquired developer FreeStyleGames, and they don't even have to move house, as the Leamington, UK based studio is now "Ubisoft Leamington." My guess? Guitar Hero is gone for good, but Ubisoft's own Rocksmith IP has a long life ahead of it.
width="560" height="315" src="https://www.youtube.com/embed/D7GGf4-1O-E" frameborder="0" allowfullscreen>
Grinding Gear Games' well-liked action-RPG Path of Exile is making the move to Xbox One later this year and, wait, really? Huh. What a nice surprise! The port won't be an exact duplicate given the new gamepad controls, as you'd expect, but it will retain the free-to-play system and also "contain all the content from the PC version, including the upcoming 3.0.0 expansion that includes Act Five."
"Xbox One players will play on their own realm, separate to the PC realm," wrote the studio. "This is due to small gameplay differences between the two versions, such as the number of Flask slots and how some skills are targeted. We intend to follow the same content and league release schedule on both the Xbox One and PC versions of Path of Exile."
Also worth noting: the port "represents over a year of work from a small strike team within our studio -- the guys who also created our DirectX 11 version." I'm curious to see how this all feels on a gamepad, but just generally speaking, it's great to have console representation for the action-RPG genre.
Path of Exile is Coming to Xbox One [Path of Exile]
We all kind of assumed this, but now we have rock-hard information straight from Nintendo that it's the case -- The Legend of Zelda: Breath of the Wild will be the last first-party Wii U release.
Speaking to Polygon, Nintendo of America boss Reggie Fils-Aime stated it rather plainly, saying, "From a first-party standpoint, there's no new development coming after the launch of The Legend of Zelda: Breath of the Wild. We really are at the end of life for Wii U." Online services like Mario Kart and Splatoon will still be supported, but are expected to "sunset" after "quite some time in the future." The fate of Project Giant Robot is still unknown -- maybe it became Arms for the Switch?
Given that third parties have been revoking their Wii U ports left and right in favor of the Switch, and now Nintendo themselves have confirmed to be pulling out, expect the occasional indie eShop release a few times a month from March onward.
Japan in the '80s was a wonderful time for business owners. The yen was exploding in value and money was flowing like water. If you were involved in any kind of business, legit or not, you were basically so wealthy that you could blow your nose with money. Most people were having a blast and living a carefree lifestyle.
Set during this period of Japan’s history (called the Bubble Economy), the story begins in Tokyo with a young and inexperienced Kiryu Kazuma doing grunt work for the Dojima family of the Tojo Clan. He soon gets mixed up in a false murder accusation and is on the run for his life.
Stardew Valley on handheld systems sounds alluring to the point where I might conceivably triple-dip for the upcoming Nintendo Switch version. Unfortunately but understandably, creator Eric Barone has confirmed that the game won't be a launch title for the system on March 3, 2017 (reminder: the Wii U port was dropped), but he is "still planning on bringing it to [Switch] later this year."
What's more, Stardew Valley might also one day make it over to PlayStation Vita. Might. "We are currently investigating the possibility of a PS Vita port," Barone said in a blog post. So while it's far too early to get excited about that prospect, dang, that sure would be sweet to see.
As for the existing console versions, an update to address "the issue where saved games become unload-able" and "several other issues" is expected to go out in early February. Additional localization (into languages like Spanish, German, and Japanese) will be beta tested on Steam in early February as well, and the long-awaited cooperative multiplayer is still "going to be a while yet."
Lastly, Barone says he intends to better incorporate gamepad controls on PC and consoles "in a future patch." I don't mind the cursor-based navigation all that much, but it can be tedious at times.
We have liftoff!
The eShop is a little more exciting this week with Dragon Quest VIII for 3DS, which is also joined by Punch Club, Color Cubes, and a Poochy & Yoshi's Woolly World demo. Not bad given the past month's lull period. Wii U isn't looking too shabby either with a Star Fox 64 Virtual Console release, on top of Koi DX, Mega Maze, Snowball, and Toby: The Secret Mine.
The 3DS will continue its momentum a bit with Poochy & Yoshi’s Woolly World in a few weeks, and Nintendo is releasing its third mobile experience in Fire Emblem Heroes around the same timeframe.
We're officially at the point where if a Switch port isn't announced, we question it. But that's not really what's on my mind right now as I read the announcement that Codemasters was bringing back the Micro Machines gaming franchise -- it's crazy to think that they've had access to this IP since the '90s.
Yes, Micro Machines World Series is a thing, and it's coming on April 21 on PC, PS4, and Xbox One. It'll sport 12 player online or four-player split-screen support, with 12 vehicles and direct support from Hasbro for brands like G.I. Joe, NERF, and Hungry Hungry Hippos.
Talk about a blast from the past. What's next, Monster in My Pocket?
2017-01-19T09:00:00ZIf there's one role-playing game I regret never having played, it's got to be Planescape: Torment. This PC RPG has gained a huge cult following over the years, and it's pretty easy to find people willing to sing its praises. From what I know about the game it sounds fascinating; dying merely sends your story down a different path since your character is an immortal being, and the setting requires you to travel between multiple dimensions to try and recover your lost memories. Torment: Tides of Numenara is a spiritual successor to Planescape: Torment that was successfully kickstarted in 2013. Although it's been delayed several times, it's nearing release and should be available on PC, PS4 and Xbox One on February 28. Planescape: Torment is well known for solving problems through means other than combat, focusing more on dialogue and other means of solving problems. Set a billion years in Earth's future, Torment: Tides of Numenara looks to continue that tradition, but accedes that sometimes mixing it up with bad guys is unavoidable. width="560" height="315" src="https://www.youtube.com/embed/xKapkM49aLs" frameborder="0" allowfullscreen> The trailer shows how you'll be able to deal with enemies when conversation fails you. Of particular note is the use of Cyphers, single use items with the power to turn the tide of battle. This power comes with a cost however, and hoarding Cyphers can literally blow up in your face if they react and explode in your inventory. Even holding too many will cause "Cypher Sickness," inflicting a stat penalty on a character with many Cyphers in their inventory. Fortunately, it appears as though the player will be able to devote skill points towards making sure this doesn't happen. Up to three companions can join your party, and the player will have full control of them during combat. Each has their own unique abilities, and non-player characters will be able to use Cyphers too. Even if combat begins, you don't necessarily need to clear the map of enemies to proceed. Focusing on a leader might cause their underlings to cut and run, or you can try to talk enemies out of fighting midway through a battle. Similar to Planescape: Torment, if you fall in combat, that doesn't necessarily mean it's game over. Dying transports you to the Castoff's Labyrinth, an Escher-like maze inside your own mind. Successfully navigating it can unlock new story threads, and returns you to life more powerful than before. I hadn't been following this game closely, but everything I've seen here looks intriguing. The developers are promising "thousands of meaningful decisions that will make every playthrough unique." After nearly four years of development, it looks like Tides of Numenara will be worth the wait. Maybe I can even get a run of Planescape in before Torment launches on February 28. Torment: Tides of Numenara - A New Take on Combat [YouTube] Read m[...]
width="711" height="400" src="https://www.youtube.com/embed/4VK2eCZYvlY" frameborder="0" allowfullscreen>
Wait, Yooka-Laylee has multiplayer?
Rextro the raptor has an arcade for you and three of your friends to visit and play together both co-operatively and competitively. If you don't have any friends that's OK, Rextro will be your friend as you compete for high scores on the leaderboard in solo play. The arcade features eight games including one that resembles Super Off Road.
A second player can even help out in the main single player campaign in a limited role similar to Super Mario Galaxy or even perhaps Beyond Two Souls where "the second player will able to grab quills and collect and store butterflies for when Yooka and Laylee are really in need of health or energy boost. They can even stop some traps to help the player traverse past particularly tricky obstacles!"
Your friend can perhaps help you find special play coins that will power up the arcade machines in the main game for a chance to win currency.
Call me weird, but I'm most excited about the idea of a second player having a way to participate in single player that isn't just controlling a second character. Asymmetric competitive multiplayer is often a topic of discussion, but asymmetric co-operative multiplayer is also worth discussing and very novel when done well.
width="560" height="315" src="https://www.youtube.com/embed/I8G8qKjEFXA" frameborder="0" allowfullscreen>
It's about time we had a refresher on 2Dark, that survival horror game from Alone in the Dark and Little Big Adventure creator Frédérick Raynal and his Lyon, France-based studio Gloomywood.
This animated story sequence speaks for itself, so I'll just add that I dig the game's original premise. You're playing as a former detective who's out to save children from psychopaths, which should bring about interesting scenarios given that 1) "supplies are limited," 2) "kids will be kids" who can break your cover, and 3) you have to smoke to save your progress, and that can lead to "coughing fits."
2Dark is "coming soon" to PC, PS4, and Xbox One. For a few more tidbits, check the Steam page.
When Super Bomberman R was announced for the Nintendo Switch, a lot of us probably assumed that it would be coming as a light digital download type game for $15 or so, and that $60 price was just a placeholder. That sounds reasonable, I think? Well it's definitely not the case, according to Konami's updated website.
Now we know that the price is $50 at launch, with both downloadable and retail editions. Pretty rich, right? Same with 1-2 Switch, which is also $50 and not a downloadable. I'm anxious to see how this launch plays out with just several fully retail priced games and almost nothing affordable. I can see a lot of people picking the console up for the novelty and just getting Zelda.
Super Bomberman R [Konami]
It looks like the next timed event in Overwatch won't be Valentine themed, though that still may be something to look forward to in the future. Last night the Overwatch team revealed that the next event will be themed around Chinese New Year, and looks to have a focus on Mei and D.Va.
🎊 Good luck and great fortune await! 🎊 pic.twitter.com/Az6XkHScV5— Overwatch (@PlayOverwatch) January 19, 2017
The Korean Overwatch twitter feed posted a different video featuring D.Va and her Meka suit, which is decked out in Korean livery. D.Va herself is holding a Lucky Bag and wearing a Hanbok, a traditional Korean dress.
The event will begin on Tuesday, January 24, four days before Chinese New Year changes from the Year of the Monkey to the Year of the Rooster. Past Overwatch events have run for three weeks, so you can expect this one to finish up right in time for Valentine's day on February 14.
[This week's interview is with one of Dtoid's most prolific Qtoid posters and habitual Photoshoppers, ZombZ. Keep it up, OrochiLeona, and shoot him a message if you want to be a part of this outstanding community tradition. ~Strider]
Hello again, Destructoid! The kinkiest interviewer on the block, OrochiLeona, returns with the 2nd of my Community Interviews. Firstly, I'd like to thank you all for your wonderful support and feedback last week. Let's show the good folk of Dtoid how much youse guys care for each other's darkest secrets. Shine your spotlight brighter still.
It's a bit late to the finish line, but it'll get there eventually. Nintendo's Super Mario Run took the mobile world by storm in December when it racked up 40 million downloads in its first four days on iOS devices. Soon enough, the other half will get to see what all the fuss was about.
Nintendo just revealed that Super Mario Run will release on Android devices in March. No hard date was given, just a one-month timeframe. Anyone who wants it as soon as possible can pre-register here on Google Play.
In the end, it seems that Apple's timed-exclusivity agreement was good for three months. By one account (but not necessarily an accurate account), it generated $30 million in revenue as of two weeks ago. Nintendo's surely eager to see how many Android users are willing to shell out to auto-run and jump as Mario on their phones and tablets. If the profits were little Mario right now, releasing on a new platform should have the same effect as picking up a mushroom.
At first glance, the Atelier games may look like cutesy Japanese RPGs and are often dismissed as something creepy for daring to have pretty anime girls, but there is more to them than what is on the box art. For those unfamiliar, the series focuses on deep and involved item synthesis framed by a story that often features an alchemist on a journey to improve their skills in the field along with a larger goal.
Atelier Shallie Plus for the PlayStation Vita is an enhanced edition of the third and final entry in what is referred to as the "Dusk Trilogy" of the Atelier games. It's set in the Land of Dusk, where all three games take place one after another in a world almost covered with vast deserts.
There's no getting around it. We can't finish this post without it happening, so let's just get it out of the way up front. [extremely Brad Pitt in Se7en voice] What's in the box? What's in the fucking box?!
Binding of Isaac is a game that has always been shrouded in mystery -- like the lengthy ARG that sent fans eventually digging holes in California. Why would its debut on the Nintendo Switch be any different? Something awaits the first people to buy the game.
In a recent post on the Binding of Isaac site, it was revealed that there's a surprise for the earliest adopters. "You might want to consider pre-ordering as the first few thousand copies may come backed in with something special," it reads. Of course, there's absolutely no indication as to what it might be. It'll probably be weird, though. What's in the box, indeed.
Anyone keen to try their hand at getting whatever this bonus is -- or who just want Binding of Isaac: Afterbirth+ -- should know that it's selling for $39.99. It's available for pre-order at retailers like Amazon ($31.99 for Prime subscribers), GameStop, and Best Buy. If you're lucky enough to get the surprise, make sure to let us know what it is! We're always around at email@example.com.