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Updated: 2017-09-21T19:30:00Z


Review: SteamWorld Dig 2


I was pleasantly surprised by 2013's SteamWorld Dig, a 2D throwback that borrowed some of the best bits of Spelunky and Terraria and combined them into a charming, snack-sized platformer. The main gameplay loop is more fun than it sounds; you dig as deep as you can to find rare and more exotic ores, then sell those ores topside to buy upgrades that help you dig even deeper.

My only real complaint about the original SteamWorld Dig was that I wanted more. Fortunately, SteamWorld Dig 2 delivers more of everything that made the original great, and does a fantastic job expanding the universe Image and Form has created.


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Super Bomberman R is getting another update with new characters and modes


Despite all the negative initial reception, Konami has been consistently updating Super Bomberman R to become a pretty solid game. We've seen the introduction of a higher framerate, better online netcode and even new characters. It's almost as if someone cares about the game they made! That care isn't stopping as Super Bomberman R is going to get even more free content in a new update.

Announced at the Tokyo Game Show, a brand new "Grand Prix" mode will be coming to the game alongside 3 Vs 3 battles for multiplayer. A new ruleset called "Crystal" will be introduced as well as three new characters. You'll be able to play as Reiko Hinomoto from Rumble Roses and Anubis and Jehuty from Zone of the Enders. At the rate they're going, they might as well call this Konami All-Stars and slap Solid Snake in the game.

I've gotta say, these constant updates are tempting me to actually pick up the game. I've always had a fondness for Bomberman, but I was disappointed to hear that the release version of R was poor. I suppose this game could be an indication of where the gaming industry is currently at (with games releasing in unfinished states), but if all the updates are free, then I can't complain too much.

Super Bomberman R reveals new Grand Prix Mode, new characters [Nintendo Everything]


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Tak Fujii is back with Gal Metal, a drumming game for Nintendo Switch


Former Konami producer Tak Fujii (Ninety-Nine Nights II, Frogger 3D, Blades of Time) is just the best. We can't get enough of the guy and his unabashed excitement and silliness. If you've been wondering what he's been up to lately like I have, look no further: he's working on a motion-centric drumming rhythm title for Nintendo Switch at DMM Games that calls to mind another infamous E3 moment.

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You're a drummer for a metal band, there are aliens, and yep, it's on you to stop them.

Tak Fujii was in attendance at the Tokyo Game Show and oh how I've missed him.

The timing here works out rather well. I've been getting some unmistakable Halo campaign vibes from Destiny 2's story missions, and while I'm not exactly looking to run through these games right this moment, it's nice that the option exists going forward. I still have all my old discs!



Hijack a Wanzer in Square Enix's Left Alive


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The Tokyo Game Show trailer for Left Alive, Square Enix's upcoming Front Mission spin-off shooter, gives us an awesome first look at what the game looks like and how it will play. Footage includes fighting against Wanzers, which you can even hijack to pilot yourself.

But hold on, if you thought the game was starting to sound too cool and unique let me inform you that the core objective is "survival" and there are crafting elements. Oh and the route to any destination is "up to you."


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Noctis is gone fishin' in Monster of the Deep, which is still coming on PS4


"Oh hey, I didn't see you there. No literally, I didn't see you, because I have a giant Project Morpheus PSVR helmet on my head, fishing with my buddy Noctis."

That's a thing you can say later this year when Monster of the Deep is out, one of Final Fantasy XV's many spinoffs. It looks arcadey as hell, because not only can you catch things traditionally with a lure, but shoot them as well when they hop out of the water. Oh, and you can catch up with Noctis and crew in first-person.

Monster of the Deep is out on November 21 on PS4. I...kind of want to play it, but I might regret it.


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NieR: Automata digital numbers and shipments reach two million units


NieR is the little series that could, fueled by the pure passion of Yoko Taro.

It was always an outlier, a spinoff of the Drakengard franchise that became something more, until NieR: Automata catapulted it to fame. Unlike its predecessor it was well received critically, and as of this week, commercially.

Square Enix has announced that Automata, if you include both digital sales and shipments, has reached the two million unit mark. For reference, it took four months to push another half million units, as Automata was at the 1.5 million unit target in May. Positive word of mouth and all of the fanart probably have played a part in those long legs.

While Automata felt complete on its own, I wouldn't mind seeing a follow-up on another planet dealing with new characters at some point. As long as Yoko Taro is allowed to do his thing again, I hope Platinum keeps working with Square Enix.

NieR [Twitter via Gematsu]



Falcom's Zwei: The Ilvard Insurrection slips to Fall 2017


As we enter a new season, I'm still rejoicing over the West getting blessed with five Falcom titles. During this great period, I was waiting for XSEED to spill the beans about Zwei: The Ilvard Insurrection's release date. Lo and behold, the company revealed that it got pushed back to fall, with the original window being summer. Of course, it was nice to see them announce the news with a photo of the game's signature penguin.

The reason behind its delay is a bug that crashes the game when you get poisoned. On top of that, the team encountered an issue where the English text wasn't popping up in certain places. 

When I first heard about Zwei: The Ilvard Insurrection, I was down with playing another action RPG where food makes you stronger. Other than that, you explore a sky world as a guy who fights with a whip sword and a spellcasting vampire. Just like the party-based Ys installments, switching characters plays an important role in battles.


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I can't figure out if this life-size Mega Man is cute or Satan incarnate


Would you buy this giant Mega Man for nearly $300 (32,400 yen)? I wouldn't either. Maybe $50? I mean I don't even really have a place to put it, but seeing that smile on his face might brighten up my day every once in a while.

Now that I think about it, that smile doesn't look genuine. And no matter what angle you view it at, it's always staring straight at you. Like it's peering into your very soul.

Okay so I probably would pay $50 to keep it out of my house. But if you want it, you can pre-order it off Amazon Japan (which is super easy to sign up for worldwide) for a December 24 release.

Mega Man [Amazon Japan via Rockman Corner]



Nintendo Download: Pokken Tournament DX


The Switch has yet another explosive week, as it's getting a Pokemon game and a beloved indie follow-up.

Pokken Tournament DX and SteamWorld Dig 2 debut on the platform, in addition to LEGO Ninjago Movie Video Game, Dragon Ball Xenoverse 2, Sine Mora EX, NeoGeo Art of Fighting, Arcade Archives Mario Bros., Thimbleweed Park, and Soldam: Drop Connect Erase. Like I said, big week!

On 3DS you'll find Frutakia 2, Guide the Ghost, and 36 Fragments of Midnight, while the Wii U hosts Chew Man Fu and Shockman.


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Tip: Join a clan in Destiny 2, even if you mostly play alone


I've seen many folks go clan-less in Destiny 1, and that was perfectly fine. Bungie didn't really have any incentives to join one, and the system itself wasn't even in-game -- but rather, relegated to the unwieldy website. The site is still pretty much the same, but the entire clan system has been overhauled in the sequel.

If you aren't already in a clan yet, join one, even if it's a stopgap one for now.


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Ears up, Guardian: it's a special Destiny 2 Podtoid episode


Bungie's loved/hated shared world shooter series just saw its second full release with Destiny 2. How'd it turn out?

Jordan Devore, Darren Nakamura, and Ray Porreca gathered around the broken fountain on The Farm to talk about luminous engrams, Dominus Ghaul, and Frumious Blue. Also, how Hunters are the best class, and Nightstalker is the best subclass.

Later on answered a few listener questions, then capped off the episode with a Hot Dish revolving around the glorious idea of putting Asher Mir into a rocket ship and shooting him to some far off land. Seriously, the dude sucks.

Subscribe to the podcast via iTunes or download it here.


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Dragon Ball FighterZ's story looks just as absurdly amazing as any given arc



It's a phrase I've heard uttered roughly a hundred times as I re-watched the Frieza arc over and over, but this time it's going to apply to a brand new fighting game by Arc System Works. Dragon Ball FighterZ looks better the more I see it, and in the case of the latest beta, I was impressed enough to warrant checking out the full version.

For now, you can watch the first big story trailer for the game that showcases Android 21, a brand new character in the Dragon Ball universe that was designed by famed artist Akira Toriyama. Yep it's another Android arc, which is enough to pump me out for the battle to come.

Dragon Ball FighterZ will be out on PC, PS4, and Xbox One in "early 2018."


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The Witness is out for iOS and it's ten bucks


A mobile release of Thekla's island puzzle adventure The Witness has been planned for a long time and it's now a reality at last. The iPhone and iPad version launched last night for iOS 10.0 and newer.

The pricing is lower than expected at $10 -- especially compared to the $40 price tag the console and PC versions command -- but it does make sense given the platform's dynamics. Going off the screens, the team did a great job adapting The Witness for phones and tablets in terms of visual fidelity.


Movement is generally lax and not time-sensitive, so controls shouldn't be of too much concern there, and you've got to imagine the line-tracing puzzles themselves control like a dream with touch.

There are a few aspects of the game I'll be curious to hear about for this port, but my gut reaction is that this should be a sufficiently good way to play The Witness if you like puzzling on the go.

The Witness [App Store]


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Monster Hunter trap, trap, traps the competition in Marvel vs. Capcom: Infinite


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Regardless of how I've felt about the launch roster for Marvel vs. Capcom: Infinite, I'm pretty excited about all of the interesting things the DLC characters will bring to the table. If the rest of the characters look as good as Monster Hunter from Monster Hunter, I think we're in for a good set of new characters. 

Monster Hunter, first seen in Infinite's story mode, utilizes different weapons in her moveset. A bow projectile gives her spacing options, one of her supers seem to charge her dual swords, and her Level 3 hyper combo has a ton of super armor on start up. I hope she comes to Infinite sooner rather than later. 



Soon you can get physical with Shantae (Half-Genie Hero) on Switch


Gaming's official belly dancer, Shantae, has made quite the name for herself over the last decade. Beginning as a late era Game Boy Color title, the series has spawned several sequels on various platforms and garnered a cult following. The latest game in the series, Half-Genie Hero, actually wound up seeing a physical release on the Wii U, of all consoles, so it comes as no surprise that the Switch would be receiving the same thing.

If you've held out, then your time has come. XSEED Games has announced that Shantae: Half-Genie Hero Ultimate Edition will be heading to retail outlets soon. Included with this package will be the expansion, Pirate Queen's Quest, and a couple of extras in the form of "Costume Mode" and "Friend's Mode." While those last two seem like superfluous extras, bonus goodies is always appreciated.

There isn't any pricing mentioned, but I can't see it being more than $30. You can nab the download for $20 from the eShop and I doubt the Switch tax will account for a dramatic increase in price.

XSEED Games [Twitter]



STRAFE is getting a massive update with extra content


Say what you will about the hugely divisive STRAFE, but I thought the game was a total blast. It certainly can be obtuse and definitely isn't an old-school shooter, but developer Pixel Titan's take on on first-person Spelunky was a challenging and rewarding experience for players willing to put up with its flaws. Not wishing to rest on their laurels, Pixel Titans have dedicated their time to ironing out all of the kinks and are releasing a free update for STRAFE to address people's concerns.

Titled STRAFE: Millennium Edition, the update will be bringing a host of changes to the core experience that should bring the game more in line with something like Rogue Legacy instead of Spelunky. Yes, the biggest change will be persistent unlocks for your multiple runs, giving players a tangible goal and hopefully the ability to decrease the difficulty of subsequent runs.

You'll also have the ability to save your runs if you need to take a break. You'll only be able to load this save once, but beating a campaign of STRAFE only takes around two hours, so one save isn't so bad (and doesn't diminish the roguelike atmosphere that Pixel Titans crafted).


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Low poly space adventure Morphite is out now on multiple platforms


Morphite looks really similar to No Man's Sky at first glance, but it seems to have enough key differences to set it apart, including '80s movie references and animals that look more like actual animals than the creatures No Man's Sky generates.

Its story follows Myrah Kale, a space station worker who's looking for a mythical substance called Morphite to discover how it connects to her mysterious past. The worlds she visits on her quest are painstakingly handcrafted, while procedurally-generated worlds offer side missions and discovery. 

Real-time combat -- on the ground and in space -- is balanced with platforming and exploration. Myrah will meet fellow explorers willing to trade resources, and she can sell information she gains from her travels in exchange for ship, suit, and weapon upgrades.


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Battlerite will exit Early Access and go free-to-play this November


Stunlock Studios has found plenty of success on Steam Early Access with its arena brawler Battlerite, and before long, it'll be time for the full launch. It's set for November 8, 2017. In this specific case, exiting Early Access will also mean transitioning from a paid game to a free-to-play release.

Why buy now if it'll just be free later? "By purchasing Early Access, you are granted instant-access to the game, all champions, and all future champions as well as a unique founder avatar and title," according to Battlerite's Steam Early Access page. "This bundle will not be available at launch. It's likely that the same amount of content will cost more once the game is released."

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The studio has also shared its roadmap. New champions and modes are unsurprisingly in the works, and beyond that, we're looking at a refresh of the user interface, an overhaul of battlerites (you'll select your loadout before the match and all rites will be active from the start), and holiday events.

In the more immediate future, Battlerite will hold a "free week" from September 25 through October 1, with a separate promotion knocking the full version down half price to ten bucks.

I've been slow to give this game a chance despite being intrigued by the concept of MOBA-like team fights without any extraneous stuff. Having it out of Early Access will do a lot to raise my interest.

A New Era [Battlerite]



Schooled: Video games gave me my career


[Believe it or not, I’m actually a full-time student myself. After growing old and lazy over the course of many years, I decided it was time for a change. Honestly, it was the smartest decision I’ve made in a long time. In a strange twist of fate, I found myself promoted to a position where I could write for Destructoid shortly after that too! It was almost like the universe was rewarding me for making the right choice haha…. Needless to say, I can relate to Absolutefreak’s words here on a somewhat personal level. Also, we're both bald, so he's got that going for him too!

In other news, it’s still not too late to take a stab at this month's Bloggers Wanted prompt. There’s more than a week left before you’ve officially disappointed me, so get to it! – Kevin]

As you're most likely already aware, video games are a fantastic way to relax, spend some time with friends, or scratch that competitive itch you might have. Games have done all this for me, but they've indirectly given me a far greater gift: the ability to make a living. Using computers to play games led me to getting deeper involved with them, and now I work in the IT field today.

It all truly began when I was around seven years old. At that point, I had been into games for years with the Atari 2600 we had and had played some NES at my neighbor's house. One day my dad brought home a Commodore 64 and a Ghostbusters game for it. I learned the process of loading and running software and played this and several other games that I got a hold of. (Bonus points to anyone who has heard of Skate Rock or Corom!) All in all, it was an incredibly basic introduction to computers, but it got me interested.


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Project CARS studio seems to have a six-year deal to make Fast and the Furious games


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With the impending release of Project CARS 2, developer Slightly Mad Studios has firmly staked its claim in the simulation racing market. It seems ready to branch out a bit though, as a recent quote from a company higher-up indicates that it's soon targeting the less-serious type of racer.

As Eurogamer reports (and somewhere in the above-embedded video that is more than seven hours long), Slightly Mad CEO Ian Bell drops some not-very-subtle hints that it has secured the right to make a Fast and the Furious game. Bell says ""Guess what the latest Need for Speed game is doing and have a think about which Hollywood film they're copying, and then I can tell you we have a six-year deal with that major Hollywood company that'll beat what Need for Speed is doing. For the next six years."

The very possibility of a long-term deal for Fast and the Furious games easily passes muster. It's such a bi-annual tour de force in the movie industry that it's kind of amazing that there isn't already a more high-profile video game tie-in (apart from the Forza Horizon standalone thing that released in 2015). Overdue or not, it's probably coming soon and we know that thanks to a CEO who said too much on a stream.

It sounds like Slightly Mad Studios is making a Fast & Furious game [Eurogamer]



Final Fantasy XV multiplayer expansion 'Comrades' launches on Halloween


Final Fantasy XV: Comrades, the multiplayer expansion for a game that simply does not stop receiving support launches this Halloween--October 31, 2017. It's free for those holding the season pass, but will require PSN Plus or Xbox Live to play.

This is the first instance of a non-MMO mainline Final Fantasy title getting multiplayer support. I wonder if they aren't testing the waters for a fully co-operative Final Fantasy XVI like Fable 2. Role-playing games where you can play the full story co-cooperatively isn't very common but could be a neat thing for companies to explore going forward.


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Street Fighter V: Arcade Edition pops up in store listing


A now-removed listing for Street Fighter V: Arcade Edition has surfaced at online retailer ShopTo and rest assured, the internet was there to catch it and take a screencap for posterity.

The store's description left a lot to the imagination in terms of what all might make it into the package -- it only noted a January 16, 2018 release and £39.99 price point -- but it seems like a believable product, and this week's Tokyo Game Show would be a good opportunity for an announcement.

Street Fighter V is in a tricky place and has been for some time now. I'm not sure how much of an impact a release like this would even have at this point. Personally, I own the disc but I'm pretty much done with SFV, and I don't see a potential arcade mode suddenly rekindling my interest. What about you?

[Via Eurogamer] [Image source]


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I changed my mind about Final Fantasy XIII


[Have you ever given a game a second chance, only to completely change your mind on your initial assessment of it? Charlotte Cutts recently gave the extremely divisive Final Fantasy XIII a second spin, and much to her surprise, found a game to be lauded for its many high marks. I did the same thing, myself, and while I came up with completely different results than Charlotte, it's still interesting to see other takes on the same game. Wanna see your work on Destructoid's Front Page? Flex them fingers and get to writin' a blog of your own! - Wes]

Final Fantasy XIII was the first Final Fantasy game I ever tried out, and it was very nearly my last. A few months after I got back into gaming in 2015, I picked up a second-hand copy for a single-digit number of pounds at the Sheffield branch of CeX, thinking it would be an excellent entry to the series - and within three hours, I was convinced I'd made a mistake. I spent what seemed an implausible amount of time pushing through on-rails segments, barely understanding the controls, and having even less of a firm grasp on the clear-as-mud plot. I stuck it back on my bookshelf before I even got past the first chapter and it stayed there for two years.


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Guide: Here are all the cheats in Final Fantasy IX for PS4


As you probably already know, after a surprise announcement at the Tokyo Game Show, Final Fantasy IX is now out on PlayStation 4

You may have also noticed that this release of Final Fantasy IX comes with some built-in cheats. They're pretty upfront about it. Most of them are accessible from the pause menu, but just in case you missed them we'll go over how to access them and what they do.

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Picross S announced for Nintendo Switch, launches next week


Picross games are some good ass shit if you weren't aware. While HAL Labs has put out highly regarded Picross 3D titles on Nintendo 3DS the past few years, Jupiter Games has been churning out the Picross e titles. Now, they've got one for the Nintendo Switch called Picross S that features over 300 puzzles including two-player mode.

Picross S hits the eShop worldwide next week on September 28, 2017 for $7.99 / €7.99 / £7.19. If you're loaded up on big titles to play on your TV and need some smaller titles to play on the go, you won't go wrong with Picross. Now I sound like a marketer even though I'm not, so here's a curse word that wouldn't be allowed in an ad: fuck.


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Square Enix is hiring for a NieR project


Months later, it's still such a wonderful feeling knowing that NieR: Automata is selling as well as it is and people are loving the game enough to consider it one of the year's best releases. Would you like more where it came from? Not to speak for you, but, I'm totally gonna do just that: of course!

As reported by Gematsu, publisher Square Enix is hiring for "NieR-related product scenario creation, as well as planning work." They'd be brought on to write plots for sub-quests and scenario framing, come up with NPC design specifications, and create item descriptions, among other duties.

The listing also has a note from the lovable NieR director himself, Yoko Taro, who says that "thanks to everyone's support, it appears that we will be carrying out various developments in regard to NieR."

Producer Yosuke Saito adds: "What will we do with NieR from here on? This hit was a one-hit wonder, wasn't it? We've hit our peak and there's no going higher, that must be it. Things like that. But it definitely feels like there are a great many people waiting on the world of NieR. No, I'm sure of it."

More NieR is cause for celebration, but what are you hoping to see? I'd rather not get a direct sequel.

Square Enix hiring staff for "NieR-related product scenario creation" [Gematsu]



We're talking Destiny 2 on Podtoid, so ask us questions about space wizards


I caved and bought Destiny 2 last week. My initial plan was to wait until the PC version came out; I spent a pretty penny building a new rig earlier this year, and Bungie's space shooter seemed like a smart get for my new system. Shortly after game's console release, I turned my PlayStation on and saw that almost everyone on my friend's list was playing Destiny and, uh, I sort of caved. 

My inability to save money means that I'm co-hosting tonight's special edition of Podtoid with Darren and Jordan. We're talking Destiny 2, my dudes, and we want to answer some of your questions about the game during our recording session.

Have a question about engrams? Ask in the comments below. Want to know what my favorite weapon is? Ask. Curious about what Destiny 2 character Darren wants to bone? Ask, and you'll probably receive an answer that makes everyone uncomfortable.



Metroid: Samus Returns and Pro Evolution Soccer debut at the top in Japan


While the Switch continues to eat all the other consoles' lunch, a few new titles dropped last week. Metroid: Samus Returns and Pro Evolution Soccer 2018 were the top selling new releases, with the latter on top with over 64,000 sales. For a remake of an old yet popular Metroid 2, 30,855 sales seem about right. 

Champion Jockey Special just squeezed in at number 20, reminding me of Japan's love of horse racing. I'm not sure what it is they love so much about horse racing to have so many games based on it, including nearly every arcade devoting a large area to virtual horse racing. I even grew up in Kentucky where horses and horse racing are huge, but no one in Kentucky made a bunch of video games around it.


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Fortnite's Battle Royale mode goes free next week


A 100-person battle royale needs a thriving playerbase to work well (and stand a chance against PUBG). Epic Games has made the timely call to set Fortnite's still-fairly-new Battle Royale mode free -- it'll be available standalone on PC, Mac, PlayStation 4, and Xbox One starting next Tuesday, September 26.

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There is "no catch," according to Epic.

"Fortnite Battle Royale is free and we will not sell items that give a competitive advantage. At some point in the future we will sell other things including cosmetics or compendium-like content."

One of the big missing features, the ability to play in squads, is planned to go live on Sept. 26. The team says it is also "working to improve the feel of combat, controls, weapons, movement and inventory."

Fortnite's PvE campaign will launch for free next year and continue to be something you can buy into as an early adopter. For any of you who recently purchased the game to play Battle Royale, you can request a refund from Epic -- so long as your transaction happened between Sept. 12 and Sept. 19.

Fortnite Battle Royale Goes Free For Everyone On Sept. 26 [Epic]



Final Fantasy XR Ride coming to Universal Studios Japan this January


From time to time there are video game and anime themed attractions and events at Universal Studios Japan (USJ) including Monster Hunter, Resident Evil, Attack on Titan, and Evangelion. As part of the "Cool Japan" initiative, 2018 will see some new attractions as well, with Final Fantasy and Sailor Moon rides along with returning Conan and Monster Hunter attractions.

Today the Final Fantasy XR ride was announced to run from January 19, 2018 until June 24, 2018. You will board an airship and fly through many cutscenes and moments across the series' many entries. Series illustrator Yoshitaka Amano even created the official logo.


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Minecraft's 'Better Together' updates launches today, gets delayed for Switch


The big day for Minecraft unification is at hand. Mojang and Microsoft have finally launched the "Better Together" update for nearly every version of the block building game, save for a last minute delay with the Switch port. This new update allows players on any platform to play and share together, making for a massively appealing way for friends to screw around after school or even during school.

There is one odd caveat, though. If you happen to own the physical version of Minecraft: Xbox One Edition, you'll need to have accrued five hours of game time or purchased one DLC pack before January 30, 2018 to receive the free update to Better Together. After that, I guess you'll need to rebuy the game? Weird that this is just now coming out, but it won't affect owners of the digital version.

As for Switch owners, Mojang is citing that they've encountered issues with the cross-network play. They will be working their hardest to get this solved ASAP, but the ETA for the Switch update is now Winter 2017. Seeing as how Master Chief will be coming to Switch, I think that is a fair enough compromise to make sure everything is in working order.

As for what will happen with the older versions moving forward, all compatible versions will simply be named Minecraft while isolated versions will retain the Edition moniker (i.e. Wii U Edition, PlayStation 4 Edition, etc.). If you still want to play the older versions after today, you can launch them separately from the new update. That is pretty neat, I suppose. This also means you'll receive two sets of achievements for the Windows 10 and Xbox One ports. Hooray for achievements!

Better Together FAQ [Minecraft]



Review: Samurai Shodown V Special (PS4)


Samurai Shodown is unfortunately one of those fighting game series that never quite caught on. The methodical series of fighters and its focus on steady, patient fundamentals came and went on the Neo Geo (RIP, we miss you everyday) and it certainly didn't help matters that the final game on the system was also faced with numerous censor and bug issues. 

Many years later, I finally have the chance to play Samurai Shodown V Special in all of its violent glory with a little spice to make it extra nice. Play it while throwing a few back with a couch buddy for the best experience, however. It can be a lonely one.


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Absolver's newest update adds Devolver Digital-themed masks


Online slugfest Absolver's latest update lets players adorn their faces with masks inspired by some of Devolver Digital's other games. In addition to the new headgear, the 1.06 update includes numerous UI improvements and ability-related tweaks.

The full patch notes are evidence of developer Sloclap's ongoing efforts to make Absolver reach its full potential. There's plenty of information to glean from the post on game's Steam page, but the real star of the patch is the host of new Devolver-themed masks.


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