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Updated: 2018-04-21T18:00:00Z


Comments of the Week 46: We've got heads on sticks


Hi everybody! PlasticTree is back to bring you Comments of the Week. I fell ill on my birthday back at the end of March and have thus been out of the game for a little while. I'm all pumped up and back in business again.

So the recent announcement of a Spyro remake of the Insomniac games has me excited. I had my reservations and problems with the Crash remakes (a lack of Clancy Brown for starters), but also the new hitboxes and the look of the realistic graphics just doesn't gel with the cartoonish nature of Crash. Spyro is looking promising given it's more laidback nature and approach to 3D platforming, colourful worlds, and the promise of Tom Kenny returning as Spyro. Anyway, what I've been trying to say that I've found myself playing 3D platformers again, starting with Sly 2 and Spyro 2, and I'm feeling like playing some A Hat in Time.

But I'm also feelin' your comments!


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Review: Super Troopers 2


It's been 16 years since Broken Lizard exploded onto the scene with their stoner-comedy Super Troopers. Ever since then, they have had ups and downs in terms of their movies but for the most part, their comedy has always tickled me in just the right parts where I'll always go back and enjoy their work for years to come.

When the sequel was announced through IndieGogo three years ago, I wondered if it was too late for a proper sequel. I also feared it would suffer the same fate of many other late comedy sequels, relying too heavily on the previous movie for its majority of laughs. I can gladly say Broken Lizard had the foresight to avoid going full-on referential humor while still paying respect to the movie that brought them to the game.


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A Profound Waste of Time available for preorder


As many of you already know, A Profound Waste of Time is a limited print magazine that includes contributions from Yacht Club Games (Shovel Knight), Rami Ismail (Ridiculous Fishing/Vlambeer), Toby Fox (Undertale), and our very own Jonathan Holmes.

This whole project is the love child of a Destructoid user, Caz, and it looks absolutely gorgeous so far. The fact that something bred from our own Community has gotten so huge brings a fucking tear to my eye. The list of talent involved is downright daunting, and all of the artwork I’ve seen so far has been spectacular.


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You may have to commit a crime to purchase Persona 5's jailers, Justine and Caroline


Good Smile Co. are on a roll with the cool-looking gaming memorabilia at the moment. Joining their catalogue of Persona merchandise this week are P5's Velvet Room assistants, the incomparable twin jailers; Justine and Caroline.

Caroline, is the cooler, grumpier of the pairing, appearing here with her hair in buns and a sadistic grin on her delicate chops. Justine, as the good cop, looks a little more demure. Both gals are painted in colours designed to accurately reflect the tones of their in-game counterparts. The model stands a little over six inches.

Those gathering Persona merch are probably no stranger to its relatively high cost, and that's good, because these gals are no exception. Available to pre-order right now, Justine and Caroline are priced at ¥12,800, or around $119, not including shipping or any customs charges.

Justine and Caroline are available to pre-order now at the Good Smile Co. website. Pre-orders close on May 17, with the figure scheduled for delivery in August.


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Grand Theft Auto V back to tear up the town with Premium Online Edition


Rockstar's 2013 magnum-opus Grand Theft Auto V has seen a re-release this week in the form of the new Grand Theft Auto V: Premium Online Edition. This definitive edition-style release is on retail shelves for consoles now, and will be coming to Steam and other digital storefronts next week.

The Premium Online Edition features the original carjacking crime epic with "all existing gameplay content and upgrades". This package is centered on the GTA Online multiplayer element, and includes the Criminal Enterprise Starter Pack, as well as previous expansions Smuggler's Run, Bikers, Gunrunning, The Doomsday Heist and more.

Also included are a selection of high-powered vehicles and explosive weaponry, and cosmetics such as gear and tattoos. Finally, the game fills your GTA wallet with a cool million dollars of Itch & Scratchy money, to spend on more in-game items. Everything you need to start time-sinking your life into GTA Online's chaotic world.

Grand Theft Auto V: Premium Online Edition is available now for PS4 and Xbox One, priced around $80. It will release on Steam, Xbox and PlayStation Stores next week.



Take a look at the great characters and classes of Mario Tennis Aces for Switch


Over the course of the week, Nintendo took to Tumblr to reveal screens and details from the upcoming Switch title Mario Tennis Aces. Not only did we get to see cool images of the game's roster in action, but we learned a little more about the specific classes in the court-smashing sports title.

First up are the All-Round characters, such as Mario, Luigi and Daisy. As the name suggests, All-Rounders are competent in all areas of play, with strong game, solid shots and fair speed. Although they don't particularly excel in any field, they are a safe bet for beginners and more casual players.


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Ninja Theory to donate $25K from Hellblade's Xbox One sales to Mental Health America


This month saw the release of the BAFTA award-winning Hellblade: Senua's Sacrifice on Xbox One. After shifting over 50,000 units in first few weeks, developers Ninja Theory are to donate thousands of dollars to the Mental Health America organisation.

The sombre adventure title, which launched last year on PS4 and PC, stars a young warrior woman who embarks on a nightmarish journey to save the soul of her lover, battle otherworldly monstrosities and the crippling anguish within her own mind, a psychosis which she believes to be a curse. The game was lauded for its sensitive treatment of mental illness, attained through the developers working alongside neurosurgeons and those who are affected themselves.

This isn't the first time Ninja Theory have donated money from Hellblade sales to mental health charities. On World Mental Health Day 2017, the proceeds from all sales of the game within a 24-hour period were given to UK charity Rethink; an organisation I myself have required the aid of many times. Ninja Theory have stated that although they didn't reach their intended goal of 100,000 units, they will donate a further $50K whenever they hit that milestone.

I said it then, and I'll repeat myself now; I sincerely hope that any members of our beloved community, who are affected by such issues, be it they themselves, or their loved ones, can find comfort, support and relief through friends, family, colleagues, forums and healthcare professionals. You are not alone in this, nor do you ever have to be, I promise you.

Hellblade: Senua's Sacrifice is available now on PS4, Xbox One and PC.


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Yoot Saito worked on Mario Motors, a canceled DS game about building engines


In a talk about game design philosophy at Reboot Develop 2018, SimTower, Seaman, and Odama creator Yoot Saito revealed that he once worked on an unusual Nintendo DS game codenamed Mario Motors.

Saito told some heartwarming stories about his friendship with Nintendo's Satoru Iwata and Shigeru Miyamoto, some of which he has shared before in detail. Back in the early 2000s, the three would have get-togethers in which they would "chat over tea casually" and talk about ideas for games.

"During one meeting, Iwata-san asked me a question: 'Saito-san, what have you been interested in lately?' I immediately understood what he was getting at, so I answered 'sculpting chunk.' Miyamoto-san said 'huh?!'" (To help explain to the audience what he was referring to, Saito talked a bit about how things like watches, camera frames, and MacBooks are made. Sculpting objects out of metal chunks spoke to him and it was an idea he "really wanted" to make into a game.)


"This kind of sculpting is really appealing to a middle-aged guy like me," Saito said.

"I explained this crazy idea to them and they really listened to me very carefully in complete silence, and finally said 'that sounds interesting, let's give it a try.'"

The concept eventually morphed into Mario Motors, "a game where you created engines."

Saito summed it up as "shaving and sculpting out of a chunk of metal to make a cylinder [which then] decides the ability of your engines." For part of the game he wanted to teach players how acceleration works in an interesting way and thought about having them blow into the DS microphone. "I scrapped this idea because this would cause children to get out of breath," he explained.

Reflecting back on his meetings with Iwata and Miyamoto, Saito said "I really understand just how much they respected each other, and how they formed the two wheels that pulled Nintendo's game business forward. They paid attention to me because they were always hungry for something new."

As for why Mario Motors never moved ahead, Saito said "I can't tell you why, but please guess."


He didn't have any formal announcements to make during the talk, but it seems as if he's still interested in a SimTower-style game (he asked the entire audience to come up mid-presentation and look at a basic prototype on his iPad) as well as Seaman. For the latter, Saito would want it on mobile "without any endings for years" and that would require a sophisticated and nuanced AI engine that talks back to players. "Until that engine is done, I'm not going to create a sequel to Seaman, but I am working on that."


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Stormdivers is the next game from Resogun creator Housemarque


Last year, Super Stardust HD and Resogun developer Housemarque ended its run of excellent arcade games on a high note with the Nex Machina, a Robotron-style shooter made in collaboration with arcade legend Eugene Jarvis. The studio said it would be leaving the genre and pivoting to something new, and while it has actually made non-arcade titles before (it's been around for decades!), arcade gaming has very much been Housemarque's identity. The news was seriously bittersweet.

Today at Reboot Develop 2018, Housemarque's Ilari Kuittinen and Mikael Haveri shared a first look at the studio's next project, a multiplayer-centric game that's been in the works for a couple years.

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The studio describes Stormdivers as a "high flying and heavy hitting" experience, adding that "it will be the first title that we treat as an on-going service." The teaser video doesn't offer much insight, but the name itself is evocative and it's clear this won't be played from a typical top-down perspective.

"As a part of our recent transition away from our core genres, we've had a hard look at what really makes up an arcade game and how can we bring those elements to whole new heights," said Housemarque. "Fortunately a few greats have been able to show the way and bring gameplay centric experiences to wider audiences. We hope to expand that progress as we bring our explosive effects and second-to-second gameplay to new genres."

Another team at Housemarque is currently working on a AAA game, but it remains unannounced.



Starz cancels Ash vs Evil Dead after third season


Starz has announced that Ash vs Evil Dead will not be renewed for a fourth season. After the April 29 season finale the show will be cancelled, ending a run that painted our screens in prolific amounts of gore and blood, not to mention returning "The Classic" to the small screen. I have to say, I'm partly to blame as I don't have a Starz subscription and would just wait for the season to be done to binge it on Amazon by subscribing for a month.

Sorry about that, Bruce Campbell.

The show, which started off with solid ratings in season one, had had slumped down to only 225,000 viewers by the time the third season rolled around. It's too bad since it was a ton of fun, and wasn't shy of being a gory mess with cheesy effects, and one-liners coming out of Campbell's mouth every other second. There were some pretty classic scenes through the first two seasons, and the writers and producers did a good job in tying it all in with the plot and tone of the films. Of course, I haven't watched the third season yet so that could all not be true anymore.

Again, really sorry about that, Bruce Campbell.

The point is that we'll no longer have a guy with a chainsaw for a hand on our televisions, and that's not groovy. Not groovy at all.

By the way, if you're one of the people that hasn't watched the show at all, it's on Netflix (U.S.) now, and it's incredibly bingeable. 



Hollow Knight's latest update adds a bunch of free goodies


The wait for Hollow Knight's third DLC isn't quite over yet, but in the mean time, developer Team Cherry has released a new update to tide fans over. Called "Lifeblood," this new patch adds a bunch of stuff, tweaks some of the game's features and adds some bug fixes to smooth out the Hollow Knight experience.

The biggest addition is a brand new boss fight. The developer blog makes note that the music was done by Chris Larkin, who fans will recognize as the guy behind the main game's OST. Custom map markers are also a big addition, which will come in handy for traversing the game's environment. You can also now play the game in Japanese, if you so choose.

The full list of additions/changes is below:


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Hallmark will be selling some classic gaming ornaments this holiday


If you love having novelty ornaments hanging on your Christmas tree, then Hallmark has a real treat for you! Coming this holiday season, the world's premiere paper store will be selling three brand new ornaments modeled after some of gaming's biggest icons. You'll be able to grab a Super Mario Kart, Legend of Zelda and Donkey Kong themed trinket to hang on your tree and let others know you acknowledge the classics.

I'm particularly happy with the Zelda ornament, since Link is left handed. I remember seeing a green t-shirt way back with that image reversed and it always drove me insane. I'm a stickler for little details like that, so kudos to Hallmark.


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Samurai Shodown IV cuts a path to PS4 and Xbox One


Hamster continue their wave of classic Neo Geo goodness with the return of one the more controversial titles of the SamSho series, 1995's Samurai Shodown IV, available now on PS4 and Xbox One.

After SNK made efforts to darken the tone and appearance of the series with Samurai Shodown III, they found that fans had muddled opinions on the new direction. Like all fighting game developers are apt to do when fans show even an inkling of concern, SNK immediately gave up on their new plans and hurriedly attempted to restore the series to its roots.

Samurai Shodown IV features much more colourful visuals and a higher contrast setting to its overall aesthetic. Popular characters that had been retired from the series quickly found themselves thrust back into the thick of battle. SamSho IV also plays somewhat differently from previous entries, with new features such as the C+D combo system, a time limit for single player that affects the ending, and a bizarre "Seppuku" mechanic, whereby a play can forfeit the round in exchange for full POW meter.

Various elements of the Samurai Shodown games during this era - from their aesthetics and controls, to their narrative to roster - divide much of the audience to this day. I, personally, really like SamSho IV. It might be my favourite entry in the series after SamSho II, and I think it still holds up very well.

Samurai Shodown IV is available now on Xbox One worldwide and on PS4 in Japan.



Tim Schafer explains his creative process


One of the things I'm most interested in hearing about is how creators, well, create -- how they generate ideas and then go about bringing them to life. Everyone seems to have their own personal method. In the case of Double Fine's Tim Schafer, we've gotten an up-close look at how he works thanks to 2 Player Productions' illuminating documentary series about the production of Broken Age.

Speaking at Reboot Develop 2018, Schafer elaborated on his creative process and also shared a fun anecdote about a certain Psychonauts 2 character whose name is decades in the making.


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Grab real time cyberpunk strategy game Satellite Reign for free right now


Satellite Reign arrived roughly three years ago on PC, and some sci-fi strategy fans really took to it.

We don't really have much cyberpunk in our lives these days (it feels like CD Projekt Red's Cyberpunk 2077 will be in development until 2077), so it's definitely worth giving a shot.  It's a bit of success story, as it was funded on Kickstarter in 2013, billed as a follow-up to the classic Syndicate games. It deals with class and corporation warfare set to the tune of a dystopian city, as inhabitants battle over "Resurrection-Tech," the key to immortality.

Satellite Reign is still free for just under a day, so get on it if you want it.

Satellite Reign [Humble]



Attention weed-likers: This PS4 theme is hella chill, brahs


Got a buck-fifty burning a hole in your pocket? Do you want to show the world you've got nothing better to spend a buck-fifty on? Has your mom been asking you what that odd smell in your room is? Then I've got the scoop for you, fellow drugs users!

Just in time for everyone's favorite holiday that Hallmark still hasn't figured out how to sell cards for, PlayStation Network has a dank deal on this totally tubular dynamic theme. Feast your eyes as you feast on your Doritos upon this, the Happy Reggae Skeleton theme!


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Uhh, I guess there's a new Doom movie...?


Despite the last Doom movie (2005) going over like a lead balloon, Hollywood is supposedly trying again. If at first you don't succeed, and all that.

Danish actress/musician/model Nina Bergman recently tweeted that she has signed on to act in a new Doom movie that's being made by Universal Pictures. That seems to be all the information that's available. There's no word about who the film stars, who's directing, where it's set (hopefully in hell), or when this will release.

The punctuation in the headline more or less expresses my two-fold trepidation toward this news. First, this is an extremely unofficial way for this project's existence to be outed. But, Bergman's an actress with a decent-enough portfolio of roles; she's probably not in the business of starting false rumors.

So even if we accept this as truth, man, The Rock's Doom was a nightmare mess. We really don't need a repeat of that -- especially since the video game Doom is riding high these days. Well, at least the bar is set plenty low. It shouldn't be too tough to surpass expectations.

@ninabergman [Twitter via ResetEra]



It's 420, so let's celebrate with some games


Satan’s spinach isn’t everyone’s thing, but don’t feel like you’re excluded from the stoned shenanigans just because you don’t smoke. That’s preposterous.

420 is all about bringing people together. We all get high one way or another. Some of our highs are born from the slow burn of physical herbs in a sacrificial act to achieve another perspective. Other highs come from toppling a boss in Dark Souls, completing a song in Rock Band without missing a note -- a #1 Victory Royale. I don’t see much difference between a packed bowl and a chicken dinner, but, in the spirit of harmony, today’s the day to celebrate the unity of both.

This year’s 420 is especially remarkable with both God of War and Nintendo Labo dropping simultaneously. If you’re completely disinterested in both sides of the fatherhood-childhood spectrum, here's a few suggested games to play if you want to ring in 420 proper. Every platform is covered in some capacity, and some are even free, saving you those sweet, sweet bones for even more weed.

What are you playing today? If you can’t decide, I hope this helps:


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Finally, a proper gameplay trailer for Binding of Isaac prequel The Legend of Bum-bo


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We've known about Edmund McMillan and James Id's The Legend of Bum-bo for a good long while now, but we've never actually known much about it. Bum-bo is a companion in The Binding of Isaac, and this game has been billed as a prequel to Isaac's macabre downward journey. Also, it's some sort of hybrid randomly-generated, spell-casting, match-4, turn-based puzzle RPG.

It's a lot to process, especially from the limited teases we've seen. However, the developers have given us a much more substantial look today. Embedded above is the first gameplay trailer for The Legend of Bum-bo.

Seeing it in action, the systems start to make sense. It seems as if the match-4 mechanics energize Bumbo's different attacks, which he then uses to target enemies. There's also a certain novelty to seeing the Isaac aesthetic translated to a 3D cardboard-like look. Anyone who watched closely probably noticed a very familiar leg toward the end of the trailer.

McMillan and Id are no closer to a Bum-bo release date than they were at the beginning of the year. It's still casually set for a 2018 launch on PC, Mac, and iOS devices. However, a post on the game's site still holds out hope for a Switch port sometime in 2019.


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The Custom Range Blaster is this week's Splatoon 2 weapon


It's the weekend already, (How in the blue hell do these things keep coming so fast?) which means it's time for another new weapon to grace the insanely expansive arsenal of Nintendo's arena-shooter, Splatoon 2.

Today sees the return of the Custom Range Blaster from the original Splatoon. This heavy-duty device fires concentrated bursts of ink that detonate on impact. It chooses to sacrifice fire-rate and ink consumption for long-distance damage, and comes equipped with a Curling Bomb sub and Bubble Blower special.

The Custom Range Blaster goes live in North America this evening, with Europe and Japan to follow early tomorrow. Speaking of Japan, their latest splatfest kicks off tomorrow. Sponsored by technological institute JAMSTECH, this day-long battle will see players ink-it-out over whether their curiosity is piqued more by "Unknown Creatures" or by "Advanced Technology".


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Agony and its imaginative nudity-filled hell descends upon us in late May


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Madmind Studios' take on hell is something that has intrigued us for years now. Its gory depiction of the underworld -- all made up of teeth and viscera and tortured souls -- is so uniquely promising that the setting very well might steal the spotlight from the rest of Agony. We'll find out soon enough.

It was announced today that Agony will release on PC, PS4, and Xbox One on May 29. There's still plenty of mystery surrounding it though. Apart from traversing hell and possessing demons, it's almost entirely unclear as to what's actually Agony's larger goal. We just know it'll be creative in whatever direction it veers.

There's also an interesting (and completely expected) controversy surrounding Agony's content. As Madmind recently posted on Kickstarter, the developer has been working with various ratings boards across the world to get Agony bumped down to a "Mature" rating instead of the "Adults Only" designation it originally had. This is the only way Madmind would be able to release on PS4 and Xbox One. However, the developer promises an optional patch for PC that re-adds whatever needed to be taken out to placate the classification boards.



Check out Street Fighter V's Falke in action with this video breakdown


Capcom have released a gameplay breakdown video of the newest character to hit the roster of Street Fighter V, the enigmatic Falke. The Guardian Hawk joins the SFV roster next week, the third character released in the fighting title's current season.

In the official video, Falke's special attacks and (apparently) controversial Critical Art are all showcased. We also get to see her projectile nullifying V-Skill and some sample combos. Just like her pseudo-brother, Ed, Falke uses directional-free inputs for her specials, which makes her hit confirms extremely dangerous.

I think The Guardian Hawk is looking pretty good. I do agree with the community complaints that her attack animations seem weirdly stiff and lack flow, but I have a feeling her long-range pokes, frustrating projectile game and single-button hit confirms will make her a formidable presence in the arena.

Falke will be available to purchase on April 24. As with all downloadable characters, she will cost around $6 in real cash or 100,000 in Itchy & Scratchy money.


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UK schools have reportedly approached Nintendo about Labo


Nintendo's new Labo software is already proving to be one of the most innovative and interesting new concepts in video games for quite some time. The Toy-Con Garage in particular provides wide-eyed kids with the opportunity to get to grips with basic coding in a rudimentary but fun manner.

With the marriage of cardboard, consoles and imagination (along with a bucket-load of cash) providing educational potential, various UK schools have reportedly contacted Nintendo to ask about the possibilities of getting the Labo software in front of pupils, helping them learn about design, construction and programming while using tools and concepts that they can feel enthusiastic about.

Obviously it isn't as easy as just sending stock out to classrooms and telling the kids to let rip. Not only are Switch consoles and Labo software materials expensive items, but there are a variety of red-tape barriers that must be crossed before your product can be officially deemed "educational", thus qualifying for bulk-cost reductions, teacher training, classroom support and such.

While it remains to be seen whether Nintendo will enter into an agreement with places of learning to turning their new baby into a genuine, bona-fide tool for education, it's clear that Labo is a product that encourages imagination and design, while also containing elements of software coding, lateral thinking and problem-solving skills.

As the classroom moves into an age I never experienced, of laptops, iPads and live-streamed lectures, it would seem fitting for instruments such as Labo to find their way into the hands of pupils, preparing them for a future in which computer science is as important as your A, B... and, y'know? the next one.

UK schools approach Nintendo about Labo in the classroom []



This Crash Bandicoot Switch holder will stare into your soul


They say cameras take your soul, but I have a feeling those folks never laid eyes on this statue.

From manufacturer Exquisite Gaming comes this hulking terror, called "XL Crash Bandicoot Cable Guy," a statue that can hold various bits of gaming paraphernalia, including a Nintendo Switch console. I'm not sure if the "Cable Guy" moniker is in reference to the deranged character from the Jim Carrey film, or if he's actually expected to hold cables -- as none of the gallery pictures in the list show wires -- so I'm going with the former.

Crash Bandicoot Cable Guy will be released on June 15 for $39.99. Fear it.

XL Crash Bandicoot Cable Guy [Amazon]


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Protagonists rock Sega gear and cross-dressing outfits in new Persona Dancing trailers


The character videos just keep a-comin' for Atlus' rhythm-action games Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night.Now that most of the friends, lovers and confidants have been revealed, it's time for our leads, with videos dedicated to the respective games' protagonists.

The two new trailers feature Persona 3's male protagonist, canon name "Minato" "Makoto", and Persona 5's head Phantom Thief "Akira" "Joker" "Ren". Both cool dudes strut their stuff before being joined by two of their best pals, namely Aigis for Makoto and Ryuji for Ren.

As a bonus, we also get to see the recently revealed Sega franchise and cross-dressing outfits in action, with Makoto taking to the dancefloor as Virtua Fighter's Akira, then in a cute maid getup. Meanwhile, Ren steps out briefly in the iconic suit of Yakuza's Kazuma Kiryu.

Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night are set for release in Japan May 24 on PS4 and PS Vita.


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Bill Nye tinkering with Nintendo Labo is enough to warm your heart


Today marks the release of Nintendo's Labo papercraft kits. Obviously the only celebrity endorsement you need for such a thing is Bill Nye The Science Guy, so Nintendo cooked up a short video with the '90s legend getting his science on. I never put two and two together in realizing Labo was a form of scientific ingenuity, but at least we can now watch nearly five minutes of Bill acting like a kid.

Maybe it is all the nostalgia from the '90s, but I really love watching Bill Nye tinker around with stuff. I also miss "The Universe of Energy" from Disney World, which featured both Bill Nye and Ellen DeGeneres. Can we get a sequel to that?


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Final Fantasy Dissidia NT is getting its first DLC character next week, and that's not fast enough


Way back in March, Vayne Carudas Solidor from Final Fantasy XII was announced as the first of six DLC characters that would be coming to Dissidia NT. Despite arriving in the March update for the arcade counterpart, Square revealed the console version would be receiving Vayne on April 26. That's almost three months after the release date of the game internationally.

If Square Enix and Team Ninja are going to take this game seriously, players can't be kept waiting this long.


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Platinum wants to drum up support for The Wonderful 101 on Switch


Last year, Platinum Games tweeted an image that very clearly teased The Wonderful 101 for Nintendo Switch. It seemed like an announcement was coming and fans got excited about the possibility of having one of the Wii U's overlooked gems make more of a name for itself on Switch.

Except, nothing has come of that tease -- at least not yet.

Today during a Reboot Develop 2018 talk about Platinum's past and future with action games, director Hideki Kamiya said he was "super proud" to be able to make The Wonderful 101. Through a translator, he asked the audience who had played it before. A not-insignificant number of hands shot up in response. Kamiya joked that he assumed "only about six people on the planet had ever played."

He then expressed interest in a Switch release, but it would have to go through Nintendo. So, Kamiya asked for more audience participation: would we buy it? If so, clap. (Almost) everyone did.

With the Bayonetta games making it over to Switch, it really seems like 101 should be next.



Night Trap: 25th Anniversary Edition will be dropping onto Switch this Summer


In 1993, during the Video Game Violence hearings, Nintendo of America's Howard Lincoln told the senate that Mega CD stinker Night Trap would "never appear on a Nintendo system."

Well, it took over 25 years, but someone at The Big N has decided that the world is finally ready, as Digital Pictures' notorious FMV title is coming to Nintendo Switch this Summer. Night Trap: 25th Anniversary Edition is bringing its repetitive guitar riffs, blasts of dry ice and modest underwear to the Nintendo eShop, complete with all the fun extras added by developer Screaming Villains.

Not only that, but Limited Run Games have announced that they will be putting out a physical copy of the title, as they did for last year's PC and PS4 releases, which were snapped up in no time at all.

It took over two decades but we, the people, finally won. Or we all lost, depending on your viewpoint.


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Review: Edifier S730 2.1 speaker system


Speakers are kind of an anomaly for me. I'm pretty well-versed in headphones, both in terms of decadence and thriftiness, but the world of speakers, specifically anything above the 2.1 realm, requires a different level of expertise.

Luckily I grew up creating CAT-5 cables, which is a heck of a lot harder than splicing audio wires into the back of a receiver, so setting up the Edifier S730 2.1 speaker system wasn't a hassle. It's also a nice piece of hardware.


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Awesome Overwatch Reaper Figma now available for pre-order


The Good People of Good Smile have unveiled photos of the next figure in the Figma line based on popular Blizzard shooter Overwatch. Joining Tracer, Widowmaker and Genji is the soulless assassin, and poster-boy for nu-metal lovers everywhere, Reaper.

As is to be expected from the Figma brand. The figure features intricate, beautiful detailing, showcasing the former Blackwatch operative's badass look and penchant for twin shotguns. The trademark Figma poseability is present and correct, with the option to arrange Reaper into a variety of exciting, dynamic stances.

Standing at a little over six inches in height, Reaper comes with his trademark Hellfire guns, detachable muzzle-flare effect, alternate base-plate and replacement hands for that all-important emoji replication. Available to pre-order now ahead of his 2019 release, Reaper costs a cool ¥7,222, or around $67, not including shipping or any customs charges.

You can check out the bad boy of Overwatch right now at the Good Smile Co. website.


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Review: God of War (PS4)


I was highly skeptical of the soft God of War Norse reboot. I'm always willing to give something a shot, but taking the fast and frenetic combat of the original series and slowing it down to focus on a father and son relationship? It's a bold and risky move.

One that paid off in spades.


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Capcom is already shutting down Puzzle Fighter


Hey, remember Capcom's recent Puzzle Fighter mobile game? Well, if you're one of the lucky few who do, I've got great news: As of July 31, you can officially forget about it!

Less than five months since its worldwide launch, Capcom has announced the sunset of the polarizing mobile title, scheduled for the end of July. Why the company is giving the game the Old Yeller treatment so soon after release is unclear, but given the lootboxy nature of it, it's probably safe to assume people weren't dropping cash on the free-to-play title like Capcom was hoping.


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The Equalizer 2 trailer with Denzel: not about a man, his coffee, and his artificial sweetener


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Denzel Washington has basically always been better than everyone else in his movies. He’s smarter (Crimson Tide), faster (The Book of Eli), deadlier (Man on Fire), handsomer (all of them), and wittier (Training Day). Even when he’s not getting the best of someone (Inside Man) he’s still getting the better of someone else. It’s therefore no surprise that Denzel has a franchise like The Equalizer to his name. If you’re not familiar, you should be. The original was a real treat—think of it as Taken with Denzel. Or better yet, think of it as The Book of Eli, but he’s not blind.


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Review: I Feel Pretty


You may or may not be a fan of Amy Schumer. I am. I find a lot of her humor insightful and hilarious. Her stand up special kind of sucked, though, and she's 50/50 on headlining movies so I was hoping to get back into enjoying her comedy with I Feel Pretty, a movie that looked to send up all those 90s and early 2000s romantic comedies where we all learn the value of a stable relationship, being ourselves, and doing ridiculously romantic and over-the-top things to prove ourselves in the end. 

Imagine my disappointment when about halfway through the film I realized Schumer wasn't sending up these films, but just simply making one. This wasn't a clever wink at the inherent sexism in rom-coms or the problematic dependence of people's happiness being tied to getting hitched. It was one of those movies, straight up, and by the end all I could think about was how out of date it felt. Did it have its funny parts? Definitely, but the whole thing felt like something made 10 years ago for a society that hadn't just gone through a massive cultural movement.

I Feel Pretty's message is on point, its delivery is not.


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Director Cory Barlog uploads emotional reaction video to God of War scores


A new video appeared yesterday on the YouTube channel of Sony Santa Monica's Creative Director Cory Barlog. The clip features Barlog's live reaction as the review scores start to roll in for new PS4 adventure title, God of War, which officially releases today.

In the video, Barlog is overcome with a wave of emotion, referencing the amazing effort put in by his entire team in what must've been a mammoth undertaking. Cory proceeds to thank the men and women that helped bring the anticipated sequel to reality, candidly stating how unsure he had been of the world's ultimate reaction to the sombre title. This concern has been clearly put to rest with Barlog's utter relief that he "didn't fuck it up".

I can only imagine the pressure development teams are under today, from their publishers, their fans and self-imposed by their own standards. Dealing with this whilst balancing private affairs, family stresses and the curve balls that life likes to chuck at us all. The work/life balance can be a tough grind, filled with struggle and doubt, one that we all experience daily. At least there's one more team who, for now, can sleep a little more soundly.

God of War is available now on PS4.


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The Disgaea 1 remake is coming west on Switch and PS4


We've heard a fair bit about the Disgaea 1 remake recently, known in Japan as "Disgaea Refine." Like the fact that it's coming this year in the east on PS4 and Switch, or that it features remastered HD visuals, or that it's getting a shiny new collector's edition that's typical of NIS.

But just this morning NIS America has confirmed that it's coming west "this fall," so everyone will be able to get into the action without having to import it. There wasn't ever really any doubt as Disgaea is their big money maker in the west, but it's nice to know either way.

PS4 and Switch is a pretty nice tandem combo -- NIS typically goes with either Sony or Nintendo when it comes to their strategy RPG line.



Nintendo Labo replacement parts won't break the bank


When Nintendo Labo was announced, my main concern was how costly replacement parts were going to be. While I would be pretty careful with anything I'm using, kids aren't known for their restraint. Imagine dropping $80 on that robot kit and your kid breaks the damn thing in a day. That is likely to be a common scenario.

Thankfully, individual kits will be available for your specific needs and the prices aren't crazy! I mean, I suppose they are a little big expensive for what is cardboard, but getting an entire replacement robot will only set you back around $62. Most individual pieces are under $10, though, so your kids can be a little rough with Labo and you won't need to worry.


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Psychonauts in the Rhombus of Ruin is now available on PC


From seemingly nowhere, the once PS4 exclusive Psychonauts in the Rhombus of Ruin is now available on PC. The game doesn't shed its VR requirement, but it is available on the HTC Vive and Oculus Rift via Steam or the Oculus Store. Going for $19.99, anyone that picks up the game during its first week on sale will receive 20% off, which isn't that bad of a deal at all.

As for whether or not the game is any good, why not take it from our own Jordon Devore? "As someone who is by no means a superfan, Rhombus of Ruin left me feeling proper excited for Psychonauts 2."


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$1,000 seems like an awful lot of money for a Nioh statue


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Team Ninja's Nioh was a strong effort that had a legitimate claim to being one of 2017's very best titles. It's a beloved game, which means that it has its share of devoted supporters. But how many of them are willing to drop a grand on a dang statue?

Prime 1 Studio, a company that specializes in making realistic and expensive collector's statues, has a prototype for a new $1,000 piece that's based on Nioh. It has protagonist William Adams kind of hunched over while guardian spirit Saorise hovers over him. It's big, too -- measuring about two feet in height, width, and depth.


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The Netherlands has declared some loot boxes as gambling


Last year's release of Star Wars Battlefront II seemed to be the straw that broke the camel's back. Not even a week after the game was on store shelves, a bunch of politicians were looking into whether or not the loot boxes contained within the game were a form of gambling, something that has led to multiple conclusions since. The newest update in this never ending struggle comes from the Netherlands. The Dutch Gaming Authority looked into 10 different games with loot boxes and declared that at least four of them were in violation of its "Betting and Gaming" act. The biggest reason for that decision was that the four games allowed for the sale or trade of items via external websites, therefore giving the items a market value. Speaking with broadcast network NOS [via Dutch News], Dutch gaming authority director Marja Appelman said, "The computer games have been designed like gambling games, and they give the player the feeling they have almost won. When you open a loot box there are all sorts of sound effects and that encourages people to keep playing." The six other games studied were not in violation of any laws, but were still heavily criticized for their addictive qualities. In an odd note, while the games under study were not revealed, NOS does bring up DOTA 2, Rocket League, PUBG and FIFA 18 as prime examples of loot boxes breaking the law. "Offering this type of game of chance to Dutch players without a license is prohibited," concludes the Dutch Gaming Authority. Sommige loot boxes in strijd met kansspelwet [Kansspelautoriteit via Eurogamer] Some loot box computer games are breaking Dutch gambling rules [Dutch News] [...]

Getting weird with Knuckle Sandwich


Knuckle Sandwich is a surreal RPG in the vein of EarthBound, but there’s so much more to it than that. Andrew Brophy, the creator of the game, uploaded a cryptic trailer last week announcing that there would be an “announcement” on April 19. It featured warped, psychedelic images across an old television, while obscured gameplay lurked in the background. Today, we finally got to see what the big secret was all about.

Alongside a brand new trailer, Brophy announced he's launched a Kickstarter campaign to help fund the rest of development. He's asking for a modest amount just under $20,000 so he can work on the project full-time. I got the chance to get my hands on a demo of the game and it's every bit as ridiculous as it looks. 


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PUBG will be getting its long-requested map toggle soon


When PUBG introduced a new map, one of the first requests from players was some sort of ability to toggle whether they wanted to play on it or not. This was such a seemingly simple addition that it is kind of mind boggling why it has taken so long. Finally, though, a map toggle selector will soon be coming to the popular battle royale game.

As the Steam community forum update explains, the reason for the delay in the update was down to matchmaking. "We wanted to make sure that we could create a solution that worked for every region’s players, even the ones with a naturally low server population." I'm not sure I buy that, especially with 30 million people owning the game, but at least the feature is finally a reality.

After a short stint on the test servers to fully gauge how this impacts matchmaking, the feature will be implemented into the main game for everyone. I can't wait for Miramar to become a wasteland; I might be able to rack up more wins on it!


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There are plenty of ways to get rid of a body in Graveyard Keeper


It's been a while since we've heard anything about Graveyard Keeper, tinyBuild's upcoming simulator about life as a medieval mortuary master. But unlike its subject matter, Graveyard Keeper isn't dead as new gameplay footage shows there's more to life in this macabre game than its title implies.

Graveyard Keeper's recent gameplay trailer focuses on the daily life of its main character. There's plenty to do in addition to burying the dead, like performing autopsies, exploring dungeons, and even farming some crops. As expected from a simulator, Graveyard Keeper offers a series of upgrades and unlocks, allowing players to improve their skills and expand their body-burying empire.

But what's most interesting about Graveyard Keeper isn't its novel spin on medieval life; it's what you can do with the dead. According to tinyBuild, players can be less-than-ethical when it comes to disposing of bodies, be it for financial gain or as an act of sheer laziness. Pawning limbs and tossing bodies into a nearby river aren't exactly skills you should list on a resume, but when it comes to dealing with corpses, no harm, no foul.


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If I can get this many PUBG kills, you can too (maybe)


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I don't know if this is a guide or a ego-fueled showcase of skills or a half-hearted pep talk that you can do it too. All I know is that I killed 12 percent of the players in a PUBG game last night. (There were 93 at the start.)

Listen, I never thought it could happen to me. I'm the guy who's happy with, like, three kills in any given game. But then the stars aligned, my nerves steeled, and I murdered 11 people in rapid succession. I don't know, maybe this could be you some day (but probably not).

Come with me on this brief journey of extremely-good-video-game-playing.



Mick Gordon's DOOM OST gets lavish vinyl set this Summer


The original soundtrack to Bethesda's DOOM will be getting an official release this Summer. The highly-praised and 100% metal score will be made available on CD and in a selection of stunning blood-red vinyl sets.

Coming from distributor Laced Records, The 31-track score for the 2016 shooter will be made available on a double disc CD and in no less than three vinyl formats: a standard double vinyl LP, a special edition four vinyl set and a limited edition box set. The latter includes the CD release and a turntable slipmat emblazoned with the iconic DOOM logo.

The score, which was composed by Mick Gordon, bagged a Game Award in 2016 for Best Music and Sound Design. The dark bass tones and pulse-pounding beats provided a perfect accompaniment to the blood-soaked chaos in id Games' successful new take on the infamous DOOM franchise.

The DOOM OST will be available this Summer from Laced Records. Pre-orders are open now and close on May 2.


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Real Bout Fatal Fury Special returns today on Nintendo Switch


SNK's domineering obsession with re-releasing their back catalogue continues unabated this week, with classic arcade fighter Real Bout Fatal Fury Special hits Nintendo Switch today.

Originally launching on the arcade and Neo Geo platform in 1997, before being transitioned to the PlayStation and Sega Saturn, RBFFS is the sixth title in the company's Fatal Fury franchise.

The majority of the Fatal Fury crew show up to rumble, including the Bogard brothers, Joe Higashi, Yamazaki and, of course, Mai Shiranui. Wolfgang Krauser is your final boss, replacing the fallen Geese Howard from Real Bout Fatal Fury. That was intended to be the smug bastard's swansong, but Howard still puts in an appearance in RBFFS as a hidden character.

Today, RBFFS remains a fine fighter, I personally don't think it has dated all that well compared to other SNK games such as Real Bout 2 or Garou: Mark of the Wolves. Still, for completionists, it's great to see all of these games arrive, slowly but surely, onto modern platforms.

Real Bout Fatal Fury Special is available from Nintendo's eShop today, priced around $8.


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PSA: Fortnite is having a double XP weekend


As a way to say "sorry" for Fornite's server outages and a delay of the 50v50 mode, Epic Games is kicking off a double XP weekend. Unfortunately there was a database issue last week, and when the system went back online it buckled under the sheer weight of everyone trying to log back in.

The double XP festivities will start on April 19 and run until April 22, at which point you can...what double experience points in the battle Royale mode -- you'll also nab 20 Battle Pass Stars for your trouble.

It goes without saying but Fornite is the new in game right now, but I've been following it for a while and the whole meteoric rise phenomenon has been fascinating. It's funny watching it rank below League of Legends and Counterstrike during the day then dominate in the evenings when kids are home from school. Maybe I'll see you this weekend!

V 3.5 Content Update [Fortnite]



David Leitch signs on to direct The Division movie


We're getting closer, everyone. Rampage threatened to be mildly entertaining, and that means we're just a few steps away from an actually good video game movie. It's gonna happen, and maybe it'll be The Division that does it? With the announcement that David Leich is directing I'm thinking... maybe?

The game's story and general quality are kind of meh, and it really did a crappy job of saying anything at all, but that's why I think they can pull this off. There's so little there that Leich, who has some serious action direction chops, could put his own stamp on this thing, and maybe actually say something in the process. Lord knows the game didn't attempt to do anything interesting so we've basically got a clean slate here. Having Jake Gyllenhaal and Jessica Chastain star in the film won't hurt, but then again Gyllenhaal was in Prince of Persia and that was a craptacular video game adaptation. 

So maybe this one won't suc... what's that? This is being developed by Ubisoft's film studio, who made Assassin's Creed? Never mind, guys, nothing to see here.

‘Deadpool 2’s’ David Leitch to Direct Jessica Chastain, Jake Gyllenhaal in ‘The Division’ (EXCLUSIVE) [Variety]



(Update) Warhammer 40k: Inquisitor - Martyr delayed to June, as developers vow to work past the point of good health


[Update: Neocore's community manager has tweeted several times within the past hour explaining that the original post was a joke meant to convey that the studio will be working very hard. The wording of the original post on the game's Steam page has been edited to remove mention of the 90-hour weeks.] Delays can be a bummer, but they're common enough to be mostly-accepted as a part of the video game development process. It's very hard to make a game that has widespread appeal, so of course there might be some bumps in the road. Most people hold this mindset regarding delays: Take as much time as you need, because it's better to wait for a more polished game than to get an inferior product now. The developer of Warhammer 40k: Inquisitor - Martyr, NeocoreGames, is taking this to illogical extremes. Neocore just announced a slight delay for Martyr's release -- from May 11 to June 5. The holdup has to do with one console version (PS4 or Xbox One) not being quite ready to pass certification, and a publishing agreement that mandates PC and consoles launch simultaneously. So, this Diablo-like action RPG styled in the Warhammer universe will have to stay in Early Access just a little bit longer. In an update on the game's Steam page, Martyr producer Zoltán Pozsonyi assures that this spare time won't be wasted. "This means that the PC version gets three extra weeks of polishing, which is never a bad thing. This also means that the game will be in a much better shape at release," Pozsonyi says. However, he also states "In return, we promise we'll push this extra three weeks in 90+ hours per week so it'll be very-very useful for Martyr." That's unhealthy! Very-very unhealthy! That's more than half of the hours in a full seven-day week spent developing a video game. And that promise stretches for many consecutive weeks. (For what it's worth, Neocore is based in Hungary -- a country whose working culture is similar to the United States' where 40 hours per week is considered standard full-time employment.) For the sake of the Martyr team, let's hope that Pozsonyi was being hyperbolic in his statement. Maybe it was just a misguided way of emphasizing "We're really dedicated to this game, and we're pouring our hearts and souls into it." But if it's literal, crunching this hard will only contribute to burnout. These developers' personal and professional lives shouldn't be jeopardized in the name of some extra polish. Martyr Release - Final Dates - A letter from our Producer [Steam via PCGamesN] [...]