It has been quite some time since we last reported on Hover: Revolt of Gamers. While I somewhat remember the announcement of the Jet Set Radio inspired indie game, I didn't realize it had been available on Early Access for almost two years. It looks like development is wrapping up as developers Midgar Studio and Fusty Game have announced it will be leaving Early Access on Steam May 31.
If you know nothing of the game (like me), then let this nice bullet pointed list fill you in on the features:
Seeing as how Microsoft set the bar pretty low level for May's Games with Gold, I guess Sony didn't need to do much to top them. While you could argue that the games on offer for Xbox One and 360 are better than this list, at least there are some decent titles on offer for Sony users.
PS4 users will be treated to Tales from the Borderlands and Abzu along with cross buy titles Laser Disco Defenders and Type:Rider on the Vita. PS3 users get Blood Knights and Port Royale 3, though I don't know how many people care about either of those games. If you happen to be in Europe, you'll be getting Alienation instead of Abzu on the PS4, which is a bit strange.
I do appreciate that Sony still offers something for Vita users, but I feel they should go back to exclusives for the system instead of simply offering up cross buy games. I know that gives more incentive to PS4 users, but there is a treasure trove of hidden Vita gems that is going unrepresented due to this policy of cross buy only titles.
If you're knee deep in Persona 5 but feel like you haven't accomplished much yet, I feel you.
It's a long ass video game, made even longer when you're compelled to re-run dungeons to level up and wander around Tokyo aimlessly trying to court someone. But if you want to take a little break from the grind, you can do that by smiling and laughing at the swimsuit outfits for each of the Phantom Thief crew members, which is out now by way of free DLC.
Just hop on the PSN, download it, and be on your way. You can also grab the school uniform set if you're so inclined, and the Catherine themed digs next week -- but the latter will be a premium add-on.
Persona 5 [PlayStation Store]
We are now a solid month (give or take) past the release of BioWare's Mass Effect: Andromeda and, as if on cue, the game is getting a big price cut on physical copies of the PlayStation 4 and Xbox One versions at GameStop.
The ubiquitous gaming retailer is slashing prices by 33% on console copies only in a week-long promotion. You can order online and receive free shipping by using code SAVER during checkout or simply choose to pick-up at your local store (if supplies are available).
The Deluxe Edition of Mass Effect: Andromeda is also on sale, with both copies slashed to $49.99 a piece -- a slightly smaller 28% price cut from the $69.99 Deluxe list price.
Mass Effect: Andromeda Deals
Just as I thought the Call of Duty: WWII reveal event was winding down and I could tune out, Sledgehammer Games started talking about co-op and horror elements. Then this ugly mug popped up.
Ah, gotcha. Nazi Zombies.
Better get to training, then. Do it for him.
The hit survival horror game from Nippon Ichi Software, Yomawari: Night Alone, is getting a sequel. Teased yesterday in a 360 YouTube video, NIS announced that Shin Yomawari will release for PlayStation 4 and PS Vita on August 24, 2017 in Japan.
Two young girls named Yui and Haru set out to the mountains to see the neighboring town's summer fireworks but got separated. You'll explore a map twice the size of the one in the first Yomawari as you try to reunite the girls.
Night Trap is notorious for being one of the few games that brought about the creation of the ESRB. While its content is pretty damn vanilla and very PG rated, apparently its depiction of violence against women was so realistic and encompassing that it was corrupting our youth into repeating it. Clearly that never happened, but history is funny like that.
Regardless of the past, Screaming Villains is actually publishing a re-release of the cult classic by way of a remaster for PS4 and Xbox One. Dubbed Night Trap: 25th Anniversary Edition, it looks like very little is being touched apart from the interface. This is more of an archival piece, which I can definitely get behind.
Sega is taking cues from Sonic Generations in this year's Sonic Forces. The Modern and Classic Sonic duality is back, and today we've got a look at the latter with a trailer for safe old Green Hill Zone.
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Fans have wasted no time picking apart this footage for every last drop of nuance they can muster, as always. Meanwhile, I'm just over here feeling generally blasé about it, even with respect to the music.
It's too early to call it, but this one probably won't be for me. Sonic Mania, on the other hand...
In addition to a few vague 'experiments' that he eluded to in a forum post, Overwatch director Jeff Kaplan notes that there are "six maps" in development, and that three of them will likely hit by the end of this year. Kaplan says that the upcoming maps are of the "standard" variety, meaning that they'll slot into quickmatch and competitive play. The other three are said to be non-standard, and will be more experimental.
While I hop on and off of Overwatch frequently (especially based on the events), it's been host to a ton of free content since its launch last year (it hasn't even had an anniversary yet, which is weird to say) that keeps dragging me back in. Based on rumors we're likely to see another announcement around E3, and we know that Blizzard is still working on seasonal events and characters in addition to maps -- all of which will be free.
Even though some folks are still miffed at the microtransaction-fueled loot boxes in a premium game, I'm more than happy with the state of the game given how easy it is to find matches and all of the free content we've gotten.
Jeff Kaplan [Blizzard]
[Header courtesy of EternaLegend]
Basically everyone and their mother agrees that Breath of the Wild is an incredible game. At the same time, everyone and their mother hates Breath of the Wild. How is that possible?
This is something I’m going to dub the "Zelda Effect." Hype begets hype and people get wildly different expectations of what the latest entry in the venerable series should be. Along with that, a lot of people become contrarians just to spite people who enjoy something they don’t.
Mostly, though, what defines a good game? Can you outright call any Zelda title terrible or even bad? People like different things about each entry and the best aspect of the series is Nintendo’s willingness to reinvent the wheel all the time. Zelda was endured because most entries aren’t repeats of the last.
Today during the Heroes of the Storm 2.0 livestream as part of the opening day festivities, Blizzard announced a brand new upcoming hero --D.Va.
She'll follow Genji, who launched today with 2.0, along with the 20 free hero promotion and the Hanamura map. Although her entire kit is still a mystery it was confirmed that she will operate as a warrior archetype (likely a bruiser), and that the Hanamura cinematic was a "hint" as to what her abilities entail. The Nexus Challenge will also return (starting today), offering up the Oni Genji and Orochi Cycle mount as well as an "Officer D.Va" skin and mount, as well as an Overwatch disc mount and multiple loot box promotions for both games.
I love how they're doubling down on their most popular property in Overwatch. Blizzard also notes that the Heroes and Overwatch teams work closely together, so it adds more authenticity to the crossover.
Heroes of the Storm [Twitch]
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Who would have thought this silly game about anime girls who transform into sports cars and beat up robot bugs would come west? It is, to Europe at least. On May 26 Europeans and importers can pick up Drive Girls on May 26, 2017 either digitally or physically.
I'm not complaining, I might give this a go if the time is right, but I am a little bit surprised it's not only getting localized but also getting a physical release (don't say it, resist the urge). If this ever gets a sequel, it would probably look something like this.
I played Pokemon Sun and Moon for weeks on end at launch. I was insatiable, and its postgame exceeded X and Y to the point where I could be busy for even longer. But eventually a lot of people I know stopped playing, the thrill of trading ceased, and they took too long to announce Marshadow.
I still boot it back up because I love visiting its world, but the Global Missions do very little for me. We're on our sixth one in fact, which asks players to harvest 3,000,000 Poke Beans on Poke Pelago (read; it's just touching the screen and grinding). If you're into these things then have at it! You have from now until May 8, midnight UTC.
Pokemon Sun and Moon [Serebii.net]
With the Starcraft Remastered announcement, lots of fans have gotten their hopes up that Blizzard may be working on remasters of other classic properties. One of the biggest in their catalog is Diablo 2, a game that many feel has yet to be topped. Co-founder of Blizzard North, David Brevik, spoke with Diabloii.net for their podcast and discussed the possibility of a remake and the hardships that Blizzard would need to overcome to nail it.
"I don’t believe a lot of the assets survived," Brevik mentions. "I think that remasters are okay, they're fine, but you have to be really careful with remasters and there’s this delicate balance. For instance, the world of Diablo 2 is broken up into tiles."
"If you do a remaster, this is going to sound terrible, I am going to sound like an old fogey here, but kids these days don’t understand how games were made back then. They were nothing like they’re made today...On a fundamental level that can not be really comprehended unless you're a programmer that has done this kind of thing before… if they do a Diablo 2 Remaster, it’s going to be difficult to make it feel exactly like the same game."
While that may be unfortunate, at least it isn't an outright dismissal of the chances of a remake. Hopefully Blizzard can figure out how to make such a thing happen as I would gladly pay for the chance to have Diablo 2 with some modern networking features. If you'd like to listen to the full interview, you can check out the embed below. Its full of fascinating information about game development and industry practices.
Look, I've played a lot of crap in VR. In fact, I've played mostly crap in VR. The store is a wasteland of half-fulfilled ideas and tech demos being sold for at least $19.99. Players will clamor "Oh, this game isn't so bad! You're being too harsh!" but what they're really saying is "Help I spent a lot of money on this thing and I'm desperately searching for validation!" Most of the games worth the time are things like Rec Room that are entertaining virtual playgrounds experimenting with brilliant ideas.
I am very thankful that Wilson's Heart is here, because I have a solid linear VR experience I can point to and say "Yes! Let's do more like that!" If the thought of a virtual reality horror game sounds amazing to you (and you have a Rift), then I have great news.
With Outlast 2 launching today, any prospective fans that want to catch up with the original now have a great way to do so. Humble Store is giving away the original horror game with purchases of the sequel, so you don't have to worry about missing out on any potential body mutilation. It should be noted that this deal is listed as "While Supplies Last," so we can't guarantee it will be around for long.
This deal only applies to the PC version of Outlast 2, so there isn't much recourse for console fans. At least if you do decide to take up the deal, you'll be granted a Steam copy and a DRM free version. That has to be worth something.
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Phoenix Point is a "turn-based tactics and world-based strategy game" from the creator of the original X-COM, Julian Gollop. The project is seeking $500,000 in funding on Fig and meant to release at the end of 2018.
"We are creating Phoenix Point by taking influences from the famed X-COM franchise. We are updating our favorite gameplay features from X-COM titles such as UFO: Enemy Unknown and X-COM Apocalypse that I designed, and mixing them with some of the amazing ideas Firaxis Games executed brilliantly in their franchise reboots, to create an entirely new game whose essence lies in the XCOM genre," Gollop said.
Taking stock in what Firaxis has done well with the series is smart. And I like the Cronenberg'd-up world and monsters; incidentally, I recommend watching the recent practical-effects-filled horror movie The Void.
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The one question I've found myself asking ever since its announcement last year was "When's Marvel?" Well, now we finally have our answer. There's a story trailer detailing the villain, Ultron Sigma, and the following characters have been officially confirmed:
Marvel vs. Capcom: Infinite releases September 19th for PlayStation 4, Xbox One, and PC. Pre-ordering the Standard Edition ($59.99) nets you Warrior Thor and Evil Ryu costumes, the Deluxe Edition ($89.99) gets you those costumes plus Gladiator Hulk and Command Mission X (holy sh*t) as well as the "2017 Characters Pass" which will include six post-launch characters (Sigma included), and finally, there will be a $199.99 Collector's Edition with four interlocking statuettes, LED Infinity Stones, and the Deluxe Edition of the title.
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The free DLC starring Chris Redfield, Not A Hero, was set to release this spring. However, considering Resident Evil 7's critical acclaim, Capcom is not pleased with its progress. Director Koshi Nakanishi explains "we concluded that this DLC was not good enough to meet those high expectations."
No new release window was given, nor were there any specific as to what they wanted to improve. However, producer Masachika Kawata announced that beyond Not A Hero, Capcom is developing another piece of DLC.
Jed really took to Kamiko when it hit the Japanese eShop recently, and for $5, I'd love to take the plunge in a roughly hour long rapid-fire retro jaunt. While the game was in English the trailer wasn't, so you can watch the below video and get a better look at some of the menus and dialogue.
Publisher Flyhigh Works has been killing it on the Switch so far, with the fantastic rhythm-based Voez and now, Kamiko. There's a lot of low key great studios supporting the Switch right now, even if the big western pubs like EA and Ubisoft are on the sidelines, poking it with good intentions or ports respectively.
You have to acknowledge the amount of effort Nintendo has put behind Splatoon.
While it always seemed like a kooky side project the publisher was proud to trot it out frequently at tradeshows and other events, and put their full weight behind it at launch and beyond with free updates. The second game seems to be getting the same treatment, as evidenced by all of the in-character videos we've gotten so far that expand upon the lore.
That includes this prologue series that popped up on the game's official website, which seems as if it'll continue up through the July launch. It takes place nine months after the final Splatfest of the original (meta), and deals with the Squid Sisters, who don't really have a cause anymore now that the 'fests are done. It hints at a broken bond between the two, a beef that fans have been speculating since the project was revealed.
While Splatoon was great at setting up its world and had a few cool hints (like the fact that humans had died before the squid society took shape), I'm keen to find out how far they take it with the sequel.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below not only launched with one of the worst subtitles in gaming history, but some design flaws. Some stemmed directly from latent problems with Omega Force's approach to hack-and-slash games, and others were unique to Heroes.
The sequel, with the thankfully simplified nomenclature of Dragon Quest Heroes II, does make some improvements, but keeps several of the same issues intact
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Here's a Neat Little Thing to cap off your day from YouTube user Scruffy.
It's a dive into Pikmin 2's inner workings to come up with and modify a first-person view in a game that wasn't meant to have one. The results -- even in this still-experimental stage -- are impressive.
There's a lot of explanatory buildup and technical talk, albeit helped along by some darn good visual aids. With that in mind, if you'd rather just skip ahead to see what a Pikmin game can look like from Olimar's low-down perspective, that footage begins exactly 10 minutes into the video. Cool stuff.
[Via Go Nintendo]
It's hard to shake the notion of Zen Studios working on anything outside of the pinball space, but it's happened plenty of times before, and it'll happen again. For instance: Planet Minigolf. Remember that one? Its followup, Infinite Minigolf, released last year on PC and is now headed to consoles.
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As you can see in this recent trailer, there's a lot of emphasis placed on the game's course editor. "The team has spent a lot of time developing better tools for players to make their own content – which was the number one request from players," says head of studio Tamas Balog. "If you enjoy minigolf as well as creating and sharing your own content, Infinite Minigolf was designed for you."
The existing PC version is still working its way through Steam Early Access, but the full release and console versions (Nintendo Switch, PlayStation 4, Xbox One) should be out later this spring. And on PC and PS4, there's also virtual reality support, something I'd be especially keen to try out.
With today's PC update for Stardew Valley, it's just a little bit easier to embrace the laborious farm life while playing with a gamepad instead of a mouse and keyboard. Menu navigation now works more like you'd expect, with your cursor snapping between items, and feels smoother all around.
Better yet, for non-English players, there are new localizations. The patch notes:
It's nice to see Stardew further open itself up to a wider audience, and as for the controller tweaks, I'll look forward to them crossing over to the console versions of the game soon enough.
Stardew Valley 1.2 is out on PC! [Stardew Valley]
The original Tomb Raider may not have aged all too well, but it definitely remains an important title in the fifth console generation. Not only was it one of the first mainstream titles to feature a female lead, it also introduced gamers to the concept of massive scale puzzle solving that was never seen before. It did Indiana Jones better than any of the previous licensed Jones titles.
While there are plenty of ways to relive the misery glory of the classic game, you can now do so without actually downloading the title. A modder by the name of XProger has spent the past few months working on an open source port of Tomb Raider that can now be played from within your browser of choice (although probably not Edge since Edge really sucks).
This version is called OpenLara (hehe) and it features third and first-person viewpoints for you to tinker around with. While it currently only features the second level of the game, if you happen to own the original on PC you can load in the map files and try those. This port also has native support for modern gamepads and introduces actual camera control, although it doesn't remove the tank controls. At least you can have a more comfortable time while cursing at Lara for running straight into a damn wall, which is honestly all I've ever needed.
You can play this version over on XProger's website. Its fun for a nostalgic trip, if nothing else.
A certain amount of restraint is required when analyzing teasers (or what we think might be teasers) for unofficial projects. It's easy to let the imagination run wild connecting dots that might be nothing more than coincidence or red herrings. That's especially true for something as widely longed for as another Bayonetta sequel.
Today, Platinum uploaded a series of Bayonetta clips that each play three times before the video is over. It's just a bunch of voiced dialogue, like her saying "Now it's time to be naughty" and "Don't fuck with a witch." As a reddit user points out, these videos were posted to supplement this article on Platinum's site where it seems like Bayonetta teaches english. There's no obvious answer as to why they all loop three times.
In this instance, the notion these are teasers are actually teasers is helped along by recent circumstance. Platinum has been on a roll lately, porting the original Bayonetta to PC and seemingly ready to do the same with Vanquish. Also, we're at that pre-E3 time of the year when these sorts of things tend to materialize.
So maybe don't read too far into these videos and convince yourself that Bayonetta 3 is going to happen. But we can't blame you if you do. The heart wants what the heart wants.
Overwatch pro Matt "Dellor" Vaughn has been dropped by Toronto Esports after the release of the above video, wherein Vaughn, angry at an online opponent, proceeds to scream at the top of his lungs (mind your computer volume level) and then repeat the n-word for almost 30 seconds straight, adding some additional adjectives towards the end.
Vaughn was streaming on Twitch at the time and one of his viewers captured video of the 28-year-old gamer's Michael Richards moment. His Twitch channel has since been closed for violating the terms of service.
"Toronto Esports is an organization built on inclusivity, and we have always had a zero- tolerance policy for any forms of discrimination," President Ryan Pallett said in a statement. "Immediately upon learning of the incident, the player was interviewed, admitted to the offence, and was notified that his contract with the organization was being terminated."
Vaughn announced on Twitter that he is "done with esports and won't be returning."
He also wrote a longer message. "I fucked up and deserve to be dropped from Toronto Esports," it starts. Good start! "I won't try to argue or make an excuse, I don't have any," he continues, before starting on a list of excuses that includes: 1) having a bad day, 2) not getting enough sleep, 3) Twitch not working, 4) his internet lagging, 5) his opponent "blatantly cheating," 6) both teams shit-talking him. Vaughn maintains, "despite me using that word, I am not a racist." It just so happens that when he becomes uncontrollably upset he yells racial slurs for half a minute. No need to interrogate that impulse further!
Toronto Esports release Dellor for breach of contract [Toronto Esports]