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Gamasutra News

Gamasutra News

Published: Mon, 18 Dec 2017 09:50:01 -0500

Last Build Date: Mon, 18 Dec 2017 09:50:01 -0500

Copyright: Copyright 2006,

Funcom secures $10.6M to kickstart publishing and co-development ventures

Mon, 18 Dec 2017 09:26:00 -0500

(image) Conan Exiles developer Funcom has secured $10.6 million in funding from Swedbank Robur Fonder to expand into the world of licensing and co-development.  ...


Blog: Practical tips for organising setting docs for narrative games

Mon, 18 Dec 2017 09:25:00 -0500

(image) "The struggle to keep documentation useful is the struggle of Ra with the serpent Apep. There is no enduring victory; but if you cease to make the effort, then darkness covers everything." ...


5 trends that defined the game industry in 2017

Mon, 18 Dec 2017 04:12:00 -0500

(image) 2017 in the video game industry was essentially a game of Playerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner. ...


Video Game Deep Cuts: Dance, Dance Aztarac!

Mon, 18 Dec 2017 00:09:00 -0500

(image) This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more. ...


Video: Game dev lessons learned in making co-op board game Burgle Bros

Fri, 15 Dec 2017 16:26:00 -0500

(image) "Board games are software that run on people," says game designer Tim Fowers in his GDC 2017 Board Game Design Day talk about the design and development of his co-op heist board game Burgle Bros. ...


Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system

Fri, 15 Dec 2017 16:15:00 -0500

(image) This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG. ...


Get a job: 2K is hiring a Lead Rendering Engineer

Fri, 15 Dec 2017 15:27:00 -0500

(image) 2K is looking for a Lead Rendering Engineer to join its team and develop new rendering tech, modify core shaders, and develop new and interesting systems for world and character rendering. ...


Infinity Ward is setting up shop in Poland with new studio

Fri, 15 Dec 2017 15:11:00 -0500

(image) The new, R& D-focused office will be based out of Krakow, Poland. ...


Best of 2017: Between a rock and a 'Harada' place: The massive Tekken interview

Fri, 15 Dec 2017 14:47:00 -0500

(image) Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously. ...


Autodesk is discontinuing its Stingray game dev engine

Fri, 15 Dec 2017 14:34:00 -0500

(image) Autodesk is backing away from its Stingray game development engine and will halt its sale on January 7, 2018, though the engine will still be distributed to Maya LT subscribers. ...


Attend GDC 2018 to see how Moss' endearing mouse protagonist was made

Fri, 15 Dec 2017 14:04:00 -0500

(image) Come to GDC 2018 for a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill! ...


Q& A: Designing Flutter VR, a game unapolegetically made for women

Fri, 15 Dec 2017 13:38:00 -0500

(image) Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry. ...


Microsoft is bundling Battlegrounds with the Xbox One X

Fri, 15 Dec 2017 13:31:00 -0500

(image) The surprise holiday promotion marks 1 million console PUBG players and is available from December 17 through the end of 2017. ...


These are the games you'll play at GDC 2018's alt.ctrl.GDC showcase!

Fri, 15 Dec 2017 12:07:00 -0500

(image) Game Developers Conference 2018 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games. ...


Blog: Making Boss 101 and living our dreams

Fri, 15 Dec 2017 11:13:00 -0500

(image) Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101, and the ups and downs of moving from big games to indie development. ...