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Published: Tue, 25 Apr 2017 12:20:01 -0400

Last Build Date: Tue, 25 Apr 2017 12:20:01 -0400

Copyright: Copyright 2006,

When making games, there is such a thing as bad question

Tue, 25 Apr 2017 16:08:00 -0400

(image) Rami Ismail, one-half of Nuclear Throne developer Vlambeer, says that one of the ways his studio has continually succeeded is through not only asking the right questions, but figuring out what the right questions were. ...


Blog: Composing video game music to build suspense, part 4

Tue, 25 Apr 2017 11:21:00 -0400

(image) Video game composer Winifred Phillips shares strategies from her GDC 2017 talk. This time around, she looks at how the power of low frequency sound can be harnessed to create tension. ...


Russian internet giant opens $100M games investment division

Tue, 25 Apr 2017 10:48:00 -0400

(image) Russian internet giant has established a $100 million investment division to dish out funds to "accomplished" game studios and publishers, as well as young developers.  ...


Animation vs. game dev: Everything creator David OReilly breaks down the differences

Tue, 25 Apr 2017 09:59:00 -0400

(image) "Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward. With animation, it's more of a branching thing." ...


Blog: Harmony and the kludge in game design

Tue, 25 Apr 2017 09:12:00 -0400

(image) Harmony is something that affects the game as a whole. It's about appropriate fit. Now what's appropriate depends on what standards people are using, and those standards have changed. ...


Blog: Developing the visuals for Warhammer 40,000: Space Wolf

Tue, 25 Apr 2017 07:04:00 -0400

(image) In this article we talk about how we developed the visuals and characters seen in Warhammer 40,000: Space Wolf. ...


Blog: Captivating players by evoking presence

Tue, 25 Apr 2017 04:00:00 -0400

(image) Playing a video game can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve. ...


FoldIt dev has a new game that's helping map the human brain

Mon, 24 Apr 2017 20:08:00 -0400

(image) "You can see this as symbiosis -- computers learn from what people are doing and they do better," Center for Game Science director Dr. Zoran Popovic tells The New York Times about its new game Mozak. ...


Days Gone has driven Sony Bend to more than double in size

Mon, 24 Apr 2017 19:18:00 -0400

(image) Oregon newspaper The Bulletin reports Sony's Bend Studio is moving into a bigger office building later this year as it continues toÊwork on its post-apocalyptic PlayStation 4 game Days Gone. ...


Take-Two prods mod team to stop trying to recreate Red Dead Redemption in GTA V

Mon, 24 Apr 2017 18:37:00 -0400

(image) After reportedly being contacted by representatives of Rockstar parent company Take-Two Interactive, a team of modders are canning their ambitious efforts to recreate one Rockstar game inside of another. ...


Video: Game localization shenanigans in the Chinese-speaking world

Mon, 24 Apr 2017 17:24:00 -0400

(image) At GDC 2017, IGDShare organizer and experienced localizer Jung-Sheng Lin tries to help devs avoid calamity by running down some of the potential pitfalls of localizing for the Chinese-speaking world. ...


Get a job: Sony PlayStation is hiring a Sr. UI Tools Programmer

Mon, 24 Apr 2017 16:29:00 -0400

(image) Sony's Santa Monica Studio is looking for a self-motivated Senior User Interface Tools Programmer to join its team in Playa Vista, California. ...


NPD has been underestimating digital game sales since at least 2010

Mon, 24 Apr 2017 16:11:00 -0400

(image) New, 'restated' reporting from NPD shows that spending on game software has actually been increasing steadily since 2010, whereas previously reported data showed somewhat of a spending plateau. ...


Don't Miss: What can game designers learn from the original Legend of Zelda?

Mon, 24 Apr 2017 15:07:00 -0400

(image) Can the original Zelda game still have things to teach designers? Mike Stout (Skylanders) dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more. ...


Eye tracking tech offers a closer look at Overwatch's UI in action

Mon, 24 Apr 2017 14:50:00 -0400

(image) A video from researcher Jon Matthis uses eye tracking software to record how a player's gaze rapidly jumps between different elements of an Overwatch match. ...