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Published: Wed, 18 Jan 2017 11:10:01 -0500

Last Build Date: Wed, 18 Jan 2017 11:10:01 -0500

Copyright: Copyright 2006,

Blog: Top 5 games we didn't finish making in 2016

Wed, 18 Jan 2017 11:02:00 -0500

(image) Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this retrospective we discuss five projects that we just couldn't finish. ...


Former Harmonix CEO named PlayStation's new VP of dev relations

Wed, 18 Jan 2017 10:40:00 -0500

(image) Former Harmonix CEO Florian Hunziker has been named PlayStation's new vice president of publisher and developer relations.  ...


Former Techland, IO Interactive, and CD Projekt Red devs open new studio

Wed, 18 Jan 2017 10:08:00 -0500

(image) Strange New Things, a new studio created and led by former Techland COO Pawel Zawodny, has officially opened its doors today.  ...


Blog: Optimizing a Unity game for the Gear VR

Wed, 18 Jan 2017 09:34:00 -0500

(image) "Smooth performance isn't what making games is really about. It's a means to an end. But, in this case, I'm very proud that I was able to make it work." ...


Breakout Ninja dev highlights the waning appeal of ad-removal IAPs

Wed, 18 Jan 2017 09:25:00 -0500

(image) New data released by Breakout Ninja developer Part Time Monkey shows just how hard it is to turn ad-removal in-app purchases into a meaningful source of income. ...


Blog: Therapy through game development

Wed, 18 Jan 2017 09:11:00 -0500

(image) Veteran game developer Byron Atkinson Jones talks about how he dug himself out of a depression by making a game. ...


Game Design Deep Dive: Dynamic audio in destructible levels in Rainbow Six: Siege

Wed, 18 Jan 2017 04:01:00 -0500

(image) "By using a series of strategically placed points in the map, called Propagation Nodes, we are able to calculate the lower cost paths of a sound between the listener and the source." - Louis Philippe Dion, Audio Director on Rainbow Six: Siege ...


Gabe Newell's game design advice: 'Get into an iteration cycle'

Tue, 17 Jan 2017 19:51:00 -0500

(image) "It's the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen," Valve's chief advised during an "AmA" session on Reddit today. ...


Wizards of the Coast makes a show of opening new digital game studio

Tue, 17 Jan 2017 18:35:00 -0500

(image) Game publisher Wizards of the Coast has launched a new Digital Games Studio division that aims to reimagine digital versions of the company's games, like D& D and Magic: The Gathering. ...


Sponsored: Pokemon Go, and how your games can succeed using licensing

Tue, 17 Jan 2017 18:04:00 -0500

(image) Take a look at this very brief case study on Pokémon Go, as it will help you understand why licensing works as well as help you shop for brands for your game development. ...


Oculus commits to IARC age & content ratings on its VR storefront

Tue, 17 Jan 2017 17:55:00 -0500

(image) Oculus confirmed today that it will be using the International Age Rating Coalition (or IARC) age and content ratings systems for VR games and other experiences on its Oculus Store marketplace. ...


Get a job: Cignition is hiring a Gameplay Programmer

Tue, 17 Jan 2017 17:45:00 -0500

(image) Cignition is looking for a gameplay programmer to prototype, develop core features, and blend gameplay and neuroscience to create immersive learning experiences in Palo Alto, California ...


Zuckerberg testifies against claims that Oculus stole IP from Zenimax

Tue, 17 Jan 2017 16:51:00 -0500

(image) "We are highly confident that Oculus products are built on Oculus technology," testified Facebook CEO Mark Zuckerberg as the legal battle between Zenimax and Oculus over stolen IP continues. ...


Video: Peter Molyneux shares a game dev postmortem of Populous

Tue, 17 Jan 2017 15:54:00 -0500

(image) In this classic GDC 2011 talk Peter Molyneux explains exactly how he wound up creating Populous, tracing the story back to a rather curious job shipping baked beans to the Middle East in the '80s. ...


Don't Miss: The past, present, and future of FMV in games

Tue, 17 Jan 2017 15:28:00 -0500

(image) From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future. ...