Subscribe: Gamasutra News
Added By: Feedage Forager Feedage Grade B rated
Language: English
data  design  dev  devs  final fantasy  game  games  learning performance  performance tools  studio  ubisoft shares  unity  west loathing 
Rate this Feed
Rate this feedRate this feedRate this feedRate this feedRate this feed
Rate this feed 1 starRate this feed 2 starRate this feed 3 starRate this feed 4 starRate this feed 5 star

Comments (0)

Feed Details and Statistics Feed Statistics
Preview: Gamasutra News

Gamasutra News

Gamasutra News

Published: Tue, 20 Mar 2018 18:20:01 -0400

Last Build Date: Tue, 20 Mar 2018 18:20:01 -0400

Copyright: Copyright 2006,

Darkest Dungeon devs share golden rules for good creative partnerships

Tue, 20 Mar 2018 17:59:00 -0400

(image) "Having two's not streamlined," said Red Hook's Tyler Sigman at GDC today. "But we truly believe the game would not have been successful without that messy, imperfect structure." ...


Writing comedic games the West of Loathing way

Tue, 20 Mar 2018 17:07:00 -0400

(image) "Taking about comedy is one of the least funny things," said West of Loathing game dev Zach Johnson as he opened his talk at GDC 2018 today about the art of writing good comedy games. ...


Gorogoa: how the hit indie game derived from a failed comic book

Tue, 20 Mar 2018 16:22:00 -0400

(image) "I came to realize that composing the page was more interesting to me that sequential storytelling," shared Gorogoa dev Jason Roberts "I had to do something with it, even if it wasn't going to be a comic." ...


The player-directed level design of Tacoma

Tue, 20 Mar 2018 15:19:00 -0400

(image) Fullbright's Steve Gaynor and Nina Freeman discuss the level design of Tacoma and how different facets of design depended on each other during development. ...


Vivendi sells entire stock of Ubisoft shares, Tencent among buyers

Tue, 20 Mar 2018 13:58:00 -0400

(image) After years of grabbing up Ubisoft shares, Vivendi has sold its entire stake in the company and seemingly backed away from its hostile acquisition aspirations. ...


Lockwood Publishing opens Lithuania studio to support Avakin Life development

Tue, 20 Mar 2018 13:25:00 -0400

(image) Less than one week after opening its third studio in the UK, Avakin Life developer Lockwood Publishing has opened a studio in Lithuania, its first international studio. ...


The Internet Archive uploads handheld retro games

Tue, 20 Mar 2018 12:37:00 -0400

(image) The Internet Archive adds handheld LCD games for players to access through a web browser. ...


Oculus introduces hardware reports so devs can make 'data-driven decisions'

Tue, 20 Mar 2018 12:15:00 -0400

(image) Oculus devs will no longer have to rely on third-party applications and data providers to find out how their apps are faring on various platforms.  ...


The AI systems that govern Final Fantasy XV's believable NPCs

Tue, 20 Mar 2018 12:13:00 -0400

(image) Square Enix veteran Youichiro Miyake talked in detail about the AI that governs NPC behavior in Final Fantasy XV in a fast-paced, data-rich talk: "Eos is Alive: the AI Systems of Final Fantasy XV." ...


SimCity creator Will Wright's new game will harvest your memories

Tue, 20 Mar 2018 11:16:00 -0400

(image) "This is a game where we actually uncover the hidden you, your subconscious, your inner-Id, and bring it to the surface and bring it to life so you can interact with it." ...


Unity getting new rendering, machine learning, and performance tools

Tue, 20 Mar 2018 10:32:00 -0400

(image) Unity shared a glimpse of its 2018 roadmap at GDC, explaining it'll be focusing on building out next level rendering, machine learning, and performance tools. ...


Blog: Working with pixel art sprites in Unity

Tue, 20 Mar 2018 10:05:00 -0400

(image) A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. ...


Blog: Designing more social multiplayer games via the Trust Spectrum

Tue, 20 Mar 2018 05:19:00 -0400

(image) Working with Google, vetern game dev Raph Koster shares a design lens and framework (built on extensive research, prototypes, & metrics) for designing prosocial games that build trust between players. ...


Using data to look at what VR games get right (and wrong) about accessibility

Mon, 19 Mar 2018 19:52:00 -0400

(image) Devs are still figuring out VR and, as Owlchemy Labs' Andrew Eiche and Cy Wise explained, that makes now the perfect time to figure out how to design in a way that addresses accessibility issues. ...


Building a partnership between writers and narrative designers

Mon, 19 Mar 2018 19:49:00 -0400

(image) Telltale Games' Eric Stirpe and Molly Maloney discuss the difference between narrative design and writing for games. ...