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Gamasutra News



Published: Wed, 16 Aug 2017 15:40:02 -0400

Last Build Date: Wed, 16 Aug 2017 15:40:02 -0400

Copyright: Copyright 2006, Gamasutra.com
 



Layoffs hit Hibernum Creations as dev downsizes to 'key personnel'

Wed, 16 Aug 2017 15:27:00 -0400

(image) The Canadian studio Hibernum Creations has laid off the majority of its staff, over 100 employees, as the mobile game developer begins the process of selling off its assets. ...

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Blog: A practical guide to working remotely

Wed, 16 Aug 2017 15:08:00 -0400

(image) Game producer and UX/UI designer Kris Hattori serves up a practical guide to working remotely in a small team using mostly free tools. ...

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Using sound design to give Slime Rancher charm without getting too gooey

Wed, 16 Aug 2017 14:49:00 -0400

(image) A chorus of plorps, ploops, and cheers could easily become overwhelming for players in a game like Slime Rancher if not for its carefully constructed sound design. ...

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Don't Miss: The making of the N64 classic, GoldenEye 007

Wed, 16 Aug 2017 13:54:00 -0400

(image) GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles. ...

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Chat with Agents of Mayhem's design director today at 3PM EDT

Wed, 16 Aug 2017 13:04:00 -0400

(image) We're interviewing one of the lead developers behind Agents of Mayhem today at 3PM EDT. ...

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Don't miss out on all the great AR talks at VRDC Fall 2017!

Wed, 16 Aug 2017 13:02:00 -0400

(image) Working in augmented reality? Virtual Reality Developers Conference officials highlight some great AR-focused VRDC Fall 2017 talks you should see at the show next month. Register now at a discount! ...

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Blog: When should you stop designing and start working?

Wed, 16 Aug 2017 11:41:00 -0400

(image) You may be an insightful designer that has an accurate design document, but 90 percent of it might still be rubbish. Here's how you can stop your document becoming bloated. ...

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Gambitious rebrands as Good Shepherd and expands team

Wed, 16 Aug 2017 11:38:00 -0400

(image) Devolver co-founder Mike Wilson, who'll now serve as Good Shepherd's chief creative officer, is perhaps the most notable new face. ...

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Tencent's mobile game revenue tops PC for first time ever

Wed, 16 Aug 2017 10:26:00 -0400

(image) Tencent saw profits and revenue rise during the second quarter of this financial year. That's thanks, in part, to the performance of its PC and smartphone games. ...

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Blog: A postmortem of AuroraBound - with sales figures

Wed, 16 Aug 2017 09:17:00 -0400

(image) A postmortem of my recently released mobile title AuroraBound, including an analysis of its first three months of sales figures and analytics. ...

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Educational games outfit Lightneer secures $5M in funding

Wed, 16 Aug 2017 09:15:00 -0400

(image) The studio's first game focuses on stealth-learning key concepts from physics and chemistry, and features a "learn-to-play" subscription model. ...

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Blog: Listen as scholars discuss Urban Empire

Wed, 16 Aug 2017 08:25:00 -0400

(image) Historians Bob Whitaker and Kyle Shelton discuss Urban Empire. Topics include city building games, the history of urban development, and the politics of big cities. ...

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How Sonic Mania's devs made the old new (and good) again

Wed, 16 Aug 2017 04:00:00 -0400

(image) "I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands." ...

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Hollywood aims to make a TV show based on Funcom's The Secret World

Tue, 15 Aug 2017 19:46:00 -0400

(image) It's a notable move by venerable developer Funcom to propel its intellectual property into another medium of entertainment, albeit one that seems to have been brewing for some time. ...

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Supercell taps Facebook's new AR tech to promote Clash of Clans

Tue, 15 Aug 2017 19:09:00 -0400

(image) It's an interesting example of what a game dev might do with the tools tied into AR Studio, which was announced at the company's annual F8 dev conference as part of its new Camera Effects platform. ...

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