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Published: Wed, 26 Apr 2017 04:00:02 -0400

Last Build Date: Wed, 26 Apr 2017 04:00:02 -0400

Copyright: Copyright 2006, Gamasutra.com
 



Given unlimited money and time, 'What Remains of Edith Finch probably never would have come out'

Tue, 25 Apr 2017 19:54:00 -0400

(image) "Or it would have been some strange, hopelessly delicate monstrosity," added creative director Ian Dallas in a recent Reddit "Ask Me Anything" session. "I'm very happy with the way things turned out." ...

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25 years later, FMV horrorshow Night Trap is coming back

Tue, 25 Apr 2017 19:03:00 -0400

(image) The team at Kentucky-based Screaming Villains have announced plans to bring a 25th anniversary rerelease of the full-motion video horror game Night Trap to PS4 and Xbox One later this year. ...

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Video: Lessons learned in making Madden more visually accessible

Tue, 25 Apr 2017 16:52:00 -0400

(image) At GDC 2017, EA's Karen Stevens explains how the Madden dev team had come up with some novel solutions to make the game more visually accessible -- in many cases without modifying in-game assets. ...

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Get a job: Ninja Theory is hiring an FX Artist

Tue, 25 Apr 2017 16:10:00 -0400

(image) Ninja Theory is looking for an experienced FX Artist with a strong understanding of visual effects to join its team in Cambridge, England. ...

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Creator of DDoS program used against Minecraft and RuneScape sentenced to prison

Tue, 25 Apr 2017 15:58:00 -0400

(image) The program has been used in more than 1.7 million DDoS attacks, including some against Sony, Microsoft, TeamSpeak, Minecraft, and RuneScape. ...

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Don't Miss: The origins of Night Trap

Tue, 25 Apr 2017 14:40:00 -0400

(image) How did the controversial full motion video game get made in the first place? Years before the Sega CD system was released, a group of developers tried to change video games into something new. ...

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Report: Vivendi's takeover of Ubisoft planned for this year

Tue, 25 Apr 2017 14:31:00 -0400

(image) Vivendi has been slowly moving toward a hostile takeover of Ubisoft since 2015, but sources speaking to Reuters have reason to believe the French media conglomerate has plans to hasten its pace this year. ...

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When it comes to VR, Cliff Bleszinski is chasing his (lucid) dreams

Tue, 25 Apr 2017 13:17:00 -0400

(image) Boss Key Productions CEO Cliff Bleszinski is excited for the future of virtual reality, but he's realistic about the near-term challenges. ...

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When making games, there is such a thing as a bad question

Tue, 25 Apr 2017 13:08:00 -0400

(image) Rami Ismail, one half of Nuclear Throne dev Vlambeer, says that one of the ways his studio has succeeded is through not only asking the right questions, but figuring out what the right questions are. ...

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Blog: Composing video game music to build suspense, part 4

Tue, 25 Apr 2017 11:21:00 -0400

(image) Video game composer Winifred Phillips shares strategies from her GDC 2017 talk. This time around, she looks at how the power of low frequency sound can be harnessed to create tension. ...

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Russian internet giant Mail.ru opens $100M games investment division

Tue, 25 Apr 2017 10:48:00 -0400

(image) Russian internet giant Mail.ru has established a $100 million investment division to dish out funds to "accomplished" game studios and publishers, as well as young developers.  ...

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Animation vs. game dev: Everything creator David OReilly breaks down the differences

Tue, 25 Apr 2017 09:59:00 -0400

(image) "Games develop in a way that I can only describe as organic, in that they tend to start as a core and then grow outward. With animation, it's more of a branching thing." ...

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Blog: Harmony and the kludge in game design

Tue, 25 Apr 2017 09:12:00 -0400

(image) Harmony is something that affects the game as a whole. It's about appropriate fit. Now what's appropriate depends on what standards people are using, and those standards have changed. ...

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Blog: Developing the visuals for Warhammer 40,000: Space Wolf

Tue, 25 Apr 2017 07:04:00 -0400

(image) In this article we talk about how we developed the visuals and characters seen in Warhammer 40,000: Space Wolf. ...

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Blog: Captivating players by evoking presence

Tue, 25 Apr 2017 04:00:00 -0400

(image) Playing a video game can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve. ...

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