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Gamasutra News



Gamasutra News



Published: Sat, 21 Apr 2018 20:20:01 -0400

Last Build Date: Sat, 21 Apr 2018 20:20:01 -0400

Copyright: Copyright 2006, Gamasutra.com
 



The challenge of making BattleTech's first two hours matter

Fri, 20 Apr 2018 19:17:00 -0400

(image) Two of BattleTech's lead developers tell us about introducing players to complicated game systems while trying to make their first 2 hours as memorable as possible. ...

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Video: The qualities that make for a good producer

Fri, 20 Apr 2018 18:38:00 -0400

(image) In this 2016 GDC session, Gearbox Software's Aaron Thibault discusses the qualities that make for a good producer. ...

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CCP chief: EVE dev's move to leave VR due to risk, not loss of faith

Fri, 20 Apr 2018 17:22:00 -0400

(image) In an interview with Rock Paper Shotgun, Hilmar Veigar Pétursson discusses why CCP Games pulled out of VR development. ...

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Get a job: Sucker Punch Productions is hiring a Lead Lighting Artist

Fri, 20 Apr 2018 16:15:00 -0400

(image) The Seattle-based studio is looking for a talented Lead Lighting artist with a solid understanding of current run-time rendering technologies to illuminate the world of Ghost of Tsushima. ...

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The infamous FMV game Night Trap is headed to the Nintendo Switch after all

Fri, 20 Apr 2018 15:55:00 -0400

(image) Courtesy of Limited Run Games, the once-controversial FMV game is launching on the Switch nearly 25 years after Nintendo's then-SVP said it'd never appear on any of its platforms. ...

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Hearthstone game director Ben Brode departs Blizzard

Fri, 20 Apr 2018 14:04:00 -0400

(image) Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own. ...

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Blog: How the Rubik's Cube inspired a laid-back Atari puzzler

Fri, 20 Apr 2018 13:26:00 -0400

(image) An excerpt from '21 Unexpected Games to Love For The Atari VCS,' exploring why the Atari Video Cube isn't anything like a real Rubik's Cube. It's a lot more accessible! ...

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Learn the secrets behind reviving BattleTech today at 4PM EDT

Fri, 20 Apr 2018 13:04:00 -0400

(image) We're talking to two of the lead developers behind the new BattleTech at 4PM EDT. Come ask your questions! ...

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Capcom scrapping Puzzle Fighter to focus on Dead Rising

Fri, 20 Apr 2018 11:21:00 -0400

(image) The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements. ...

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Blog: Lessons from the Latvian game developers conference

Fri, 20 Apr 2018 11:09:00 -0400

(image) Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event. ...

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Create your own cardboard controllers with free 'gambi_abo' blueprints

Fri, 20 Apr 2018 10:29:00 -0400

(image) The brainchild of Enric Llagostera, gambi_abo is a free collection of do-it-yourself instructions for cardboard game controllers designed with accessibility in mind.  ...

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Australian High Court orders Valve to pay $2.4M fine over misleading refund policy

Fri, 20 Apr 2018 09:29:00 -0400

(image) "This important precedent confirms the view that overseas-based companies selling to Australian consumers must abide by our laws." ...

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Blog: Breaking the convention commandments

Fri, 20 Apr 2018 09:02:00 -0400

(image) In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini postmortem. ...

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Game Design Deep Dive: Dandara's unique jump-only movement mechanic

Fri, 20 Apr 2018 04:00:00 -0400

(image) "By designing natively for different input methods, you can bring life to a completely new game design," writes Dandara dev João Brant in this Deep Dive into the game's unique movement system. ...

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Video: Alternative ways to approach concept art

Thu, 19 Apr 2018 18:28:00 -0400

(image) In this 2015 GDC session, One Pixel Brush's Shaddy Safadi explains how AAA games need not only concept artists, but concept designers. ...

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