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Gamasutra News



Gamasutra News



Published: Fri, 19 Jan 2018 00:50:01 -0500

Last Build Date: Fri, 19 Jan 2018 00:50:01 -0500

Copyright: Copyright 2006, Gamasutra.com
 



Video: Producers should be making more to-do lists

Thu, 18 Jan 2018 19:43:00 -0500

(image) In this 2015 GDC Session, Oculus' Bernard Yee offers advice for producers who manage a team and project's to-do list, why they are important and how to be effective on a daily basis. ...

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PlayStation's VP of dev relations Florian Hunzicker departs Sony

Thu, 18 Jan 2018 18:45:00 -0500

(image) Sony Interactive Entertainment announced that head of third-party developer relations Floarian Hunziker has parted ways with the company. ...

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How crunch is more than a labor issue in the video game industry

Thu, 18 Jan 2018 17:00:00 -0500

(image) A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years: crunch.  ...

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New Oculus Start program aims to provide support for new VR devs

Thu, 18 Jan 2018 16:32:00 -0500

(image) Oculus announced today the launch of Oculus Start, a developer program aimed at providing funding, access to hardware/software, and support to help jumpstart qualifying devs who are new to VR. ...

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Get a job: Jam City is hiring a Platform Engineer

Thu, 18 Jan 2018 16:04:00 -0500

(image) Jam City is looking for software engineers to work on the platform side of its future games. ...

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Activision CEO Eric Hirshberg to step down in March

Thu, 18 Jan 2018 14:48:00 -0500

(image) Eric Hirshberg is stepping down from his position as CEO of Activision after nearly 8 years with the company. Though his departure was announced today, he will remain with the company until March. ...

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Don't Miss: A look at the tabletop RPG that inspired Darkest Dungeon

Thu, 18 Jan 2018 14:25:00 -0500

(image) Like Darkest Dungeon, Torchbearer is a love-letter to the 1st Edition D& D dungeon crawl. But each goes a step further in emphasizing scarcity, and the grittier aspects of dungeon-delving. ...

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How Shooty Skies dev Mighty Games aims to do serious games right

Thu, 18 Jan 2018 14:17:00 -0500

(image) Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues. ...

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Nintendo hardware sold a combined 2.6M units in December alone

Thu, 18 Jan 2018 13:29:00 -0500

(image) While the Switch added another 1.5 million to its lifetime sold, Nintendo says December 2017 marked the best sales month for the Nintendo 3DS since 2014. ...

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Blog: How does headphone tech impact virtual reality?

Thu, 18 Jan 2018 13:24:00 -0500

(image) How does headphone tech impact virtual reality? Video game music composer Winifred Phillips provides updates on VR headphone prototypes and consumer products. ...

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GDC 2018 welcomes back the Shut Up & Sit Down board game lounge!

Thu, 18 Jan 2018 13:23:00 -0500

(image) The exhibit, curated by the minds behind board game enthusiast hub Shut Up & Sit Down, will offer GDC 2018 attendees a space to relax and play some of the best card and board games in recent memory. ...

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Learn to build better, more accessible games for PC and VR at GDC 2018

Thu, 18 Jan 2018 12:17:00 -0500

(image) Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna on both VR and non-VR platforms, ...

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Blog: Player relationship types in Hades' Star

Thu, 18 Jan 2018 11:22:00 -0500

(image) Very often in social games, the same feature can result in significantly different player experiences. In this post we present some examples from our own game. ...

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Factor 5 reflects on the dev decisions that doomed Lair

Thu, 18 Jan 2018 10:48:00 -0500

(image) How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story. ...

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Blog: Can hardware and software revenue reach $235B by 2022?

Thu, 18 Jan 2018 10:23:00 -0500

(image) Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail. ...

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