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Published: Tue, 28 Mar 2017 08:00:01 -0400

Last Build Date: Tue, 28 Mar 2017 08:00:01 -0400

Copyright: Copyright 2006,

Crafting the complex, chaotic ecosystem of Rainworld

Tue, 28 Mar 2017 04:00:00 -0400

(image) All of the creatures in Rain World have their own survival needs. Outside of the player's field of view, they're still alive, hunting food, getting into territorial fights, and finding new homes. ...


How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront

Mon, 27 Mar 2017 19:45:00 -0400

(image) "It was a very good rock," Andromeda dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain. ...


Zelda devs share their favorite Breath of the Wild bits

Mon, 27 Mar 2017 19:03:00 -0400

(image) "I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild dev Takuhiro Dohta in this brief roundtable chat with the game's leads. ...


Video: The dos and don'ts of game dev workplace design

Mon, 27 Mar 2017 16:52:00 -0400

(image) At GDC 2015, game dev (and former architectural historian) Demetri Detsaridis examines why devs should think deeply about their workspace, and how they can improve it in order to improve their games. ...


Get a job: Skydance Interactive is hiring a Multiplayer Level Designer

Mon, 27 Mar 2017 16:06:00 -0400

(image) Skydance Interactive is looking for a Multiplayer Level Designer to craft visually striking multiplayer levels that take advantage of competitive FPS mechanics. ...


How Final Fantasy Versus XIII influenced the design of Final Fantasy XV

Mon, 27 Mar 2017 15:56:00 -0400

(image) Final Fantasy XV rose from Versus XIII's ashes to survive a ten year long, multi-generational cycle. The game's producer explained how that unique situation went on to shape XV's design. ...


Blizzard's Overwatch League could see $100M in its first year, says analyst

Mon, 27 Mar 2017 14:23:00 -0400

(image) The investment management firm Morgan Stanley estimates that Blizzard's competitive Overwatch eSports league could make more than $100 million yearly. ...


Don't Miss: Building customizable characters for Destiny

Mon, 27 Mar 2017 13:53:00 -0400

(image) As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more. ...


Blog: Rethinking history through the lens of video games

Mon, 27 Mar 2017 11:15:00 -0400

(image) Right now, what historians need isn't a new message about the past, but a new medium. I attended GDC earlier this month to see if video games could fill that gap. ...


Playerunknown's Battlegrounds pulls in over $11 million in three days

Mon, 27 Mar 2017 10:26:00 -0400

(image) Survival multiplayer shooter Playerunknown's Battlegrounds has pulled in over $11 million dollars in revenue during its first three days on Steam. ...


HTC bringing Vive X virtual reality accelerator to Israel

Mon, 27 Mar 2017 09:18:00 -0400

(image) HTC is bringing its Vive X accelerator program to Israel to help support the region's virtual reality development scene.  ...


Blog: Thoughts on one-shot game trailers

Mon, 27 Mar 2017 09:03:00 -0400

(image) Last week, David O'Reilly released the trailer for Everything. True to the title, the trailer tries to encapsulate all that the game has to offer in a single stretch -- that's ten minutes long. ...


Blog: Traversal and the problem with walking simulators

Mon, 27 Mar 2017 04:00:00 -0400

(image) How do you keep the player focused during times of traversal, and avoid turning your game into a walking simulator? This new blog post discusses traversal as more than simply "empty travel time." ...


Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On

Sun, 26 Mar 2017 19:37:00 -0400

(image) This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more. ...


To write better games, Chris Avellone takes lessons from Dr. Who

Fri, 24 Mar 2017 20:06:00 -0400

(image) "Throw the players into an environment with a lot of visual mysteries," veteran game designer Chris Avellone told Glixel. "Then you let them explore the environment, & try and solve those mysteries." ...