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Kenny Bunch

thoughts from a software dev and business owner

Last Build Date: Thu, 10 Oct 2013 14:29:49 +0000


Augusta Half Ironman

Thu, 10 Oct 2013 14:29:49 +0000

Finally taking a second to reflect on the Augusta Half Ironman, which was my first given I just started doing tris in June. So how did it go.. The night before I got absolutely no sleep courtesy of a restless 2 year old my head. Luckily for me, my wife’s parents were nice enough to […]

Introducing the as3for2 framework (an AS3 emulation layer in AS2)

Wed, 22 Dec 2010 15:21:10 +0000

Is ActionScript 2 still used? We rarely have ActionScript 2 based projects these days at Dreamsocket, but a few still pop up now and again. Most of the time when they do it is because the project had some limitation that required it to be ActionScript 2. Recently we had two projects that had this […]

Simplifying StageVideo with StageVideoProxy

Wed, 22 Dec 2010 04:05:19 +0000

Adobe recently took a large step in changing the way video gets rendered in the Flash player. For the most part the player has always taken a large role in rendering video to the screen. With the release of Flash player 10.2 this has all changed. Now if you explicitly tell the player to, you […]

Embedding JavaScript into a SWF

Fri, 25 Sep 2009 16:11:59 +0000

Developers that have been using Flex should be pretty familiar by now with the Embed metadata tag which allows you to embed assets into a SWF (like images, SWFs, XML, etc). This option has also been added to CS4 (CS4 uses the Flex SDK to complete this task). What some of you may not know […]

Bear on a Wire (previously Poor Bear) IPhone game released

Tue, 01 Sep 2009 14:57:22 +0000

Bear on a Wire Trailer from bearzo on Vimeo. The Game Our first IPhone game, previously code named Poor Bear is officially available in the app store today under the name Bear on a Wire. For those of you who followed the progression of the game on our site (1, 2, 3, 4) know that […]

Collision Detection and Poor Bear

Wed, 15 Apr 2009 20:39:04 +0000

Chad posted a nice article on outlining some problems he was trying to solve with doing collision detection and his solution. It is an interesting read and gives you some technical insight into some of our development process with Project Poor Bear. Check it out when you get a chance.

Modified as2API source and binary posted

Wed, 01 Apr 2009 16:32:13 +0000

We modified the as2api doc tool for ActionScript 2 to include hiding/showing private members, events, and @private tags. The source and information is posted over at Dreamsocket. If it is useful to you, go read about the changes and grab it!

Project Poor Bear Update 3 posted

Tue, 31 Mar 2009 21:19:57 +0000

We posted progress on ole Poor Bear over at Dreamsocket. However, we don’t want this to be a one way communication outlet on what we are doing. We want you involved. Go check out the post and share your ideas on elements of the game. Help us make Poor happy!

Project Poor Bear designs posted

Thu, 26 Mar 2009 16:42:00 +0000

We made a new post over at Dreamsocket which contains new designs, animations, and creative write up on our IPhone game (Project Poor Bear) that is currently in progress. Trevor has some great insights into his thoughts for the game. Go check it out!

Speaking at NAB: Game and TV Collaborations

Thu, 26 Mar 2009 14:30:16 +0000

I was asked, agreed, and received confirmation that I will be speaking at the NAB conference in Vegas this month. The presentation/panel is titled “Game & TV Collaborations” and is focused on solutions that integrate games with video based entertainment. I will be showing off the Playstation Megasode that we built a few years back […]