Last Build Date: Thu, 10 Oct 2013 14:29:49 +0000
Thu, 10 Oct 2013 14:29:49 +0000Finally taking a second to reflect on the Augusta Half Ironman, which was my first given I just started doing tris in June. So how did it go.. The night before I got absolutely no sleep courtesy of a restless 2 year old my head. Luckily for me, my wife’s parents were nice enough to […]
Wed, 22 Dec 2010 15:21:10 +0000Is ActionScript 2 still used? We rarely have ActionScript 2 based projects these days at Dreamsocket, but a few still pop up now and again. Most of the time when they do it is because the project had some limitation that required it to be ActionScript 2. Recently we had two projects that had this […]
Wed, 22 Dec 2010 04:05:19 +0000Adobe recently took a large step in changing the way video gets rendered in the Flash player. For the most part the player has always taken a large role in rendering video to the screen. With the release of Flash player 10.2 this has all changed. Now if you explicitly tell the player to, you […]
Fri, 25 Sep 2009 16:11:59 +0000Developers that have been using Flex should be pretty familiar by now with the Embed metadata tag which allows you to embed assets into a SWF (like images, SWFs, XML, etc). This option has also been added to CS4 (CS4 uses the Flex SDK to complete this task). What some of you may not know […]
Tue, 01 Sep 2009 14:57:22 +0000Bear on a Wire Trailer from bearzo on Vimeo. The Game Our first IPhone game, previously code named Poor Bear is officially available in the app store today under the name Bear on a Wire. For those of you who followed the progression of the game on our site (1, 2, 3, 4) know that […]
Wed, 15 Apr 2009 20:39:04 +0000Chad posted a nice article on Dreamsocket.com outlining some problems he was trying to solve with doing collision detection and his solution. It is an interesting read and gives you some technical insight into some of our development process with Project Poor Bear. Check it out when you get a chance.
Wed, 01 Apr 2009 16:32:13 +0000We modified the as2api doc tool for ActionScript 2 to include hiding/showing private members, events, and @private tags. The source and information is posted over at Dreamsocket. If it is useful to you, go read about the changes and grab it!
Tue, 31 Mar 2009 21:19:57 +0000We posted progress on ole Poor Bear over at Dreamsocket. However, we don’t want this to be a one way communication outlet on what we are doing. We want you involved. Go check out the post and share your ideas on elements of the game. Help us make Poor happy!
Thu, 26 Mar 2009 16:42:00 +0000We made a new post over at Dreamsocket which contains new designs, animations, and creative write up on our IPhone game (Project Poor Bear) that is currently in progress. Trevor has some great insights into his thoughts for the game. Go check it out!
Thu, 26 Mar 2009 14:30:16 +0000I was asked, agreed, and received confirmation that I will be speaking at the NAB conference in Vegas this month. The presentation/panel is titled “Game & TV Collaborations” and is focused on solutions that integrate games with video based entertainment. I will be showing off the Playstation Megasode that we built a few years back […]