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News and views on the world of interactive media from the gskinner team



Last Build Date: Fri, 04 Nov 2016 17:25:24 +0000

 



Great Pumpkin Showdown 2016

Wed, 02 Nov 2016 15:12:43 +0000

Great Pumpkin Showdown 2016

It has been a few years since we did it, but this year we decided to spend an afternoon carving some pumpkins. Last week, our newest team members Chris and Matthew found some time in their very busy schedules to build a voting app. You can check out the app at pumpkin.gskinner.com/2016/. Please jump in […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Explaining Patterns and Matches in RegExr

Mon, 18 Apr 2016 20:00:22 +0000

Explaining Patterns and Matches in RegExr

RegExr 2.0 was released a little over 2 years ago. If you haven’t used it, it is a great way to test, preview, and share Regular Expressions. We’re committed to updating and improving RegExr, and in January we quietly pushed out some features to help inspect and explain patterns. Check out RegExr here. The New […]

gskinner blog - News and views on the world of interactive media from the gskinner team




10 Reasons to Work at gskinner

Fri, 08 Apr 2016 16:00:37 +0000

10 Reasons to Work at gskinner

We are hiring! Are you a designer or developer in Edmonton looking for some new challenges? Check out our careers page (or this specific posting) for more info about available positions and how to apply. We would love to hear from you! In the meantime, here are some great reasons to work at gskinner, in […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Job Posting: Visual Designer

Thu, 17 Mar 2016 20:09:21 +0000

Job Posting: Visual Designer

We are currently seeking to fill a job opening for a full-time visual designer in Edmonton. The Role Are you passionate about designing amazing digital experiences? Interested in creating engaging, usable UI on emerging platforms for incredible clients like Microsoft, Google, Mozilla, Adobe, NASCAR, Atari, and EA? Want to build best-of-breed apps, games, and experiences […]

gskinner blog - News and views on the world of interactive media from the gskinner team




The Lab: Experiments From the gskinner Team

Wed, 09 Sep 2015 20:14:07 +0000

The Lab: Experiments From the gskinner Team

Sharing code and visual experiments has always been a huge part of my professional life. Experimentation in Flash launched my career, and remained an important theme in my presentations for years. I exhorted audiences to make time for play, but ultimately forgot to follow my own advice. As the company grew, and life got busier, […]

gskinner blog - News and views on the world of interactive media from the gskinner team




The Dragon Age ISS

Tue, 04 Aug 2015 15:16:38 +0000

The Dragon Age ISS

In 2014, we worked with BioWare to create the ISS: an interactive, animated cinematic of a player’s history in the first two games of the Dragon Age series, narrated by one of the characters, Varric. When we first met with BioWare’s online team to discuss the Interactive Story Summary, we were floored. It’s always a privilege to […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Game Design and Life

Wed, 29 Jul 2015 16:26:07 +0000

Game Design and Life

I spend a lot of time thinking about video games, from concept to completion and then some. Whether making, playing or being involved with the community, there are a few things I have noticed that I’d like to share. Game design is equal parts organic and structure, but the more time I spend with both […]

gskinner blog - News and views on the world of interactive media from the gskinner team




The Evolution of Video in Flash

Thu, 16 Jul 2015 16:42:51 +0000

The Evolution of Video in Flash

Back in the good ol’ days, Flash was very popular among many for playing media. It was used, online and offline, for displaying animations, showing presentations, and general advertising. Though there weren’t all that many options back then, such popularity still came mostly because it was simple. It was able to animate vector art very […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Keeping it Grounded: Why We Avoid the Cloud (Sometimes)

Tue, 16 Jun 2015 17:11:38 +0000

Keeping it Grounded: Why We Avoid the Cloud (Sometimes)

The Cloud Don’t get me wrong, the “Cloud” is great. Being able to utilize existing apps and not having to worry about updates or security is a huge time saver. But when it gets down to it, “In the cloud” is a buzz term. When translated to laymen speech it means “Storing your data and […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Thoughts on Responsive “Art Direction”

Thu, 14 May 2015 16:16:26 +0000

Thoughts on Responsive “Art Direction”

In the creative community, there are discrepancies in how people use design-related lexicon. Terms like “Creative Direction”, “Asset Production”, and “Design” are often used interchangeably and inaccurately. It can be confusing. “Art direction” in particular, means different things to different people, and there’s a recent trend in using this term to describe specific processes surrounding […]

gskinner blog - News and views on the world of interactive media from the gskinner team