Subscribe: gBlog
http://www.gskinner.com/blog/index.rdf
Preview: gBlog

gskinner blog



News and views on the world of interactive media from the gskinner team



Published: 2018-02-14T17:20:20Z

 



Rig and Animate 2D Sprites in Blender for the Web, Part 1: Rigging and Animating

2018-02-06T19:29:35Z

Rig and Animate 2D Sprites in Blender for the Web, Part 1: Rigging and Animating

This is a two part tutorial that explains how to rig and animate 2D sprites in Blender and export them for use on the internet. There are many tools available to help animate 2D sprites, such as Adobe Animate, Spine, and Spriter to name a few. Each of them allows for the creation of modular […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Rig and Animate 2D Sprites in Blender for the Web, Part 2: Exporting to ThreeJS

2018-02-06T19:02:33Z

Rig and Animate 2D Sprites in Blender for the Web, Part 2: Exporting to ThreeJS

This is Part 2 of 2 of our “Using Blender to Rig and Animate 2D Sprites” tutorial. See part one to get up to speed with what we are creating. In this part, we’re going to be loading our sprite into ThreeJS. Don’t let the code fool you. This is by far the easiest part. […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Produce Awesome Content Without Blowing the Budget

2017-12-12T16:21:18Z

Produce Awesome Content Without Blowing the Budget

The best game engine, code library, or CMS is meaningless without the stuff that goes into it. The stuff that hits you right in the heart. The most important part of any project. The content. Content is the fun part. It’s where you get to connect with human beings. Content is the limelight. It’s king. […]

gskinner blog - News and views on the world of interactive media from the gskinner team




RegExr v3: Online Regular Expression Tester

2017-12-05T20:55:41Z

RegExr v3: Online Regular Expression Tester

Version 3 of the online RegEx testing & learning tool adds PCRE support, user accounts, a more robust reference, and a lot more.

gskinner blog - News and views on the world of interactive media from the gskinner team




Cultivating Candid Feedback in Creative Culture

2017-11-07T14:18:52Z

Cultivating Candid Feedback in Creative Culture

I’ve been exposed to a variety of corporate cultures. Some fill me with inspiration, fellowship, and support, where my co-workers are my best friends and I trust them to give honest feedback — knowing they want to solve problems, and help me produce my best work. Others, leave me exhausted: struggling with job satisfaction and […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Great Pumpkin Showdown 2017

2017-10-31T17:12:59Z

Great Pumpkin Showdown 2017

Hallowe’en at gskinner means two traditions: The first tradition is our annual pumpkin carving afternoon. Earlier in the week, we announced some teams, and on Friday we brought in food, drinks, snacks, and some classic Tim Burton Hallowe’en movies. The day was punctuated with visits from Dodo, our office dog for the day, on loan […]

gskinner blog - News and views on the world of interactive media from the gskinner team




JAMJAM2017: A music visualization and creative coding seminar

2017-10-17T15:39:03Z

JAMJAM2017: A music visualization and creative coding seminar

JAMJAM2017 was a team-building exercise we held here at the gskinner office. It was a time to learn about music visualization, have some fun, and build some demos! JAM Genesis Each Friday we have an event called gshow where team members present demo code. Imagine a bunch of people showing off codepen experiments in a […]

gskinner blog - News and views on the world of interactive media from the gskinner team




gskinner goes to CAMP

2017-10-03T14:30:45Z

gskinner goes to CAMP

In September, we sent our design team and a developer (to keep the designers in check) to Calgary, Alberta for CAMP Festival. CAMP runs for two days, with 20 speakers sharing presentations on creativity and technology. Our gskinner CAMPers were Chris Caldwell (Creative Director), Matthew Willox (Developer), Chris Kohanik (Designer), and Yoon Lee (Designer). Below, they’ve shared some […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Things I Didn’t Learn In Design School

2017-09-26T15:14:07Z

Things I Didn’t Learn In Design School

The best decision I’ve ever made was going to design school. Surrounded by talent, designer friends, and inspiring instructors, I was able to improve more than I could have ever imagined. After four years of amazing time in school, I received several job offers after our graduate portfolio show, and ended up working at a […]

gskinner blog - News and views on the world of interactive media from the gskinner team




Why I Practice Design After 25 Years

2017-04-04T15:05:19Z

Why I Practice Design After 25 Years

It’s been 25 years since I first double-clicked a desktop icon that changed my life. The year was 1992 and I had just opened up Photoshop 2.5. I had no idea what I was doing. Fascinated by computers and making digital art, I didn’t care if I could make something look great. I just clicked […]

gskinner blog - News and views on the world of interactive media from the gskinner team